b60f2812 |
1 | |
69af03a2 |
2 | enum { |
3 | DKEY_SELECT = 0, |
4 | DKEY_L3, |
5 | DKEY_R3, |
6 | DKEY_START, |
7 | DKEY_UP, |
8 | DKEY_RIGHT, |
9 | DKEY_DOWN, |
10 | DKEY_LEFT, |
11 | DKEY_L2, |
12 | DKEY_R2, |
13 | DKEY_L1, |
14 | DKEY_R1, |
15 | DKEY_TRIANGLE, |
16 | DKEY_CIRCLE, |
17 | DKEY_CROSS, |
18 | DKEY_SQUARE, |
19 | }; |
4c08b9e7 |
20 | extern int in_type1, in_type2; |
21 | extern int in_keystate, in_state_gun, in_a1[2], in_a2[2]; |
799b0b87 |
22 | void in_update_analogs(void); |
69af03a2 |
23 | |
76f7048e |
24 | extern void *pl_vout_buf; |
55b0eeea |
25 | extern int pl_flip_cnt; |
69af03a2 |
26 | |
29a8c4f3 |
27 | void pl_text_out16(int x, int y, const char *texto, ...); |
28 | void pl_start_watchdog(void); |
29 | void *pl_prepare_screenshot(int *w, int *h, int *bpp); |
4c08b9e7 |
30 | void pl_init(void); |
41f55c9f |
31 | void pl_print_hud(int w, int h, int xborder); |
4c08b9e7 |
32 | |
76f7048e |
33 | void pl_timing_prepare(int is_pal); |
34 | void pl_frame_limit(void); |
35 | |
4c08b9e7 |
36 | void pl_update_gun(int *xn, int *xres, int *y, int *in); |
201c21e2 |
37 | |
38 | struct rearmed_cbs { |
ffd0d743 |
39 | void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h); |
76f7048e |
40 | int (*pl_vout_open)(void); |
41 | void *(*pl_vout_set_mode)(int w, int h, int bpp); |
42 | void *(*pl_vout_flip)(void); |
43 | void (*pl_vout_close)(void); |
55b0eeea |
44 | // these are only used by some frontends |
45 | void (*pl_vout_raw_flip)(int x, int y); |
46 | void (*pl_vout_set_raw_vram)(void *vram); |
e64dc4c5 |
47 | // gpu options |
48 | int frameskip; |
49 | int fskip_advice; |
50 | struct { |
51 | int iUseDither; |
52 | int dwActFixes; |
53 | float fFrameRateHz; |
54 | int dwFrameRateTicks; |
55 | } gpu_peops; |
17a54a4a |
56 | struct { |
57 | int abe_hack; |
58 | int no_light, no_blend; |
59 | } gpu_unai; |
201c21e2 |
60 | }; |
61 | |
e64dc4c5 |
62 | extern struct rearmed_cbs pl_rearmed_cbs; |
4f3639fa |
63 | |
64 | #ifndef ARRAY_SIZE |
65 | #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) |
66 | #endif |