e14743d1 |
1 | /* |
2 | SDL - Simple DirectMedia Layer |
3 | Copyright (C) 1997-2009 Sam Lantinga |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Lesser General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2.1 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Lesser General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Lesser General Public |
16 | License along with this library; if not, write to the Free Software |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | |
19 | Sam Lantinga |
20 | slouken@libsdl.org |
21 | */ |
22 | |
23 | /** @file SDL_mouse.h |
24 | * Include file for SDL mouse event handling |
25 | */ |
26 | |
27 | #ifndef _SDL_mouse_h |
28 | #define _SDL_mouse_h |
29 | |
30 | #include "SDL_stdinc.h" |
31 | #include "SDL_error.h" |
32 | #include "SDL_video.h" |
33 | |
34 | #include "begin_code.h" |
35 | /* Set up for C function definitions, even when using C++ */ |
36 | #ifdef __cplusplus |
37 | extern "C" { |
38 | #endif |
39 | |
40 | typedef struct WMcursor WMcursor; /**< Implementation dependent */ |
41 | typedef struct SDL_Cursor { |
42 | SDL_Rect area; /**< The area of the mouse cursor */ |
43 | Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ |
44 | Uint8 *data; /**< B/W cursor data */ |
45 | Uint8 *mask; /**< B/W cursor mask */ |
46 | Uint8 *save[2]; /**< Place to save cursor area */ |
47 | WMcursor *wm_cursor; /**< Window-manager cursor */ |
48 | } SDL_Cursor; |
49 | |
50 | /* Function prototypes */ |
51 | /** |
52 | * Retrieve the current state of the mouse. |
53 | * The current button state is returned as a button bitmask, which can |
54 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
55 | * current mouse cursor position. You can pass NULL for either x or y. |
56 | */ |
57 | extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
58 | |
59 | /** |
60 | * Retrieve the current state of the mouse. |
61 | * The current button state is returned as a button bitmask, which can |
62 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
63 | * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
64 | */ |
65 | extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
66 | |
67 | /** |
68 | * Set the position of the mouse cursor (generates a mouse motion event) |
69 | */ |
70 | extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
71 | |
72 | /** |
73 | * Create a cursor using the specified data and mask (in MSB format). |
74 | * The cursor width must be a multiple of 8 bits. |
75 | * |
76 | * The cursor is created in black and white according to the following: |
77 | * data mask resulting pixel on screen |
78 | * 0 1 White |
79 | * 1 1 Black |
80 | * 0 0 Transparent |
81 | * 1 0 Inverted color if possible, black if not. |
82 | * |
83 | * Cursors created with this function must be freed with SDL_FreeCursor(). |
84 | */ |
85 | extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor |
86 | (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); |
87 | |
88 | /** |
89 | * Set the currently active cursor to the specified one. |
90 | * If the cursor is currently visible, the change will be immediately |
91 | * represented on the display. |
92 | */ |
93 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); |
94 | |
95 | /** |
96 | * Returns the currently active cursor. |
97 | */ |
98 | extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); |
99 | |
100 | /** |
101 | * Deallocates a cursor created with SDL_CreateCursor(). |
102 | */ |
103 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); |
104 | |
105 | /** |
106 | * Toggle whether or not the cursor is shown on the screen. |
107 | * The cursor start off displayed, but can be turned off. |
108 | * SDL_ShowCursor() returns 1 if the cursor was being displayed |
109 | * before the call, or 0 if it was not. You can query the current |
110 | * state by passing a 'toggle' value of -1. |
111 | */ |
112 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
113 | |
114 | /*@{*/ |
115 | /** Used as a mask when testing buttons in buttonstate |
116 | * Button 1: Left mouse button |
117 | * Button 2: Middle mouse button |
118 | * Button 3: Right mouse button |
119 | * Button 4: Mouse wheel up (may also be a real button) |
120 | * Button 5: Mouse wheel down (may also be a real button) |
121 | */ |
122 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
123 | #define SDL_BUTTON_LEFT 1 |
124 | #define SDL_BUTTON_MIDDLE 2 |
125 | #define SDL_BUTTON_RIGHT 3 |
126 | #define SDL_BUTTON_WHEELUP 4 |
127 | #define SDL_BUTTON_WHEELDOWN 5 |
128 | #define SDL_BUTTON_X1 6 |
129 | #define SDL_BUTTON_X2 7 |
130 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
131 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
132 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
133 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
134 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
135 | /*@}*/ |
136 | |
137 | /* Ends C function definitions when using C++ */ |
138 | #ifdef __cplusplus |
139 | } |
140 | #endif |
141 | #include "close_code.h" |
142 | |
143 | #endif /* _SDL_mouse_h */ |