standalone: refactor for becoming also a SDL driver
[sdl_omap.git] / include / SDL_mouse.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23/** @file SDL_mouse.h
24 * Include file for SDL mouse event handling
25 */
26
27#ifndef _SDL_mouse_h
28#define _SDL_mouse_h
29
30#include "SDL_stdinc.h"
31#include "SDL_error.h"
32#include "SDL_video.h"
33
34#include "begin_code.h"
35/* Set up for C function definitions, even when using C++ */
36#ifdef __cplusplus
37extern "C" {
38#endif
39
40typedef struct WMcursor WMcursor; /**< Implementation dependent */
41typedef struct SDL_Cursor {
42 SDL_Rect area; /**< The area of the mouse cursor */
43 Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
44 Uint8 *data; /**< B/W cursor data */
45 Uint8 *mask; /**< B/W cursor mask */
46 Uint8 *save[2]; /**< Place to save cursor area */
47 WMcursor *wm_cursor; /**< Window-manager cursor */
48} SDL_Cursor;
49
50/* Function prototypes */
51/**
52 * Retrieve the current state of the mouse.
53 * The current button state is returned as a button bitmask, which can
54 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
55 * current mouse cursor position. You can pass NULL for either x or y.
56 */
57extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
58
59/**
60 * Retrieve the current state of the mouse.
61 * The current button state is returned as a button bitmask, which can
62 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
63 * mouse deltas since the last call to SDL_GetRelativeMouseState().
64 */
65extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
66
67/**
68 * Set the position of the mouse cursor (generates a mouse motion event)
69 */
70extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
71
72/**
73 * Create a cursor using the specified data and mask (in MSB format).
74 * The cursor width must be a multiple of 8 bits.
75 *
76 * The cursor is created in black and white according to the following:
77 * data mask resulting pixel on screen
78 * 0 1 White
79 * 1 1 Black
80 * 0 0 Transparent
81 * 1 0 Inverted color if possible, black if not.
82 *
83 * Cursors created with this function must be freed with SDL_FreeCursor().
84 */
85extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
86 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
87
88/**
89 * Set the currently active cursor to the specified one.
90 * If the cursor is currently visible, the change will be immediately
91 * represented on the display.
92 */
93extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
94
95/**
96 * Returns the currently active cursor.
97 */
98extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
99
100/**
101 * Deallocates a cursor created with SDL_CreateCursor().
102 */
103extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
104
105/**
106 * Toggle whether or not the cursor is shown on the screen.
107 * The cursor start off displayed, but can be turned off.
108 * SDL_ShowCursor() returns 1 if the cursor was being displayed
109 * before the call, or 0 if it was not. You can query the current
110 * state by passing a 'toggle' value of -1.
111 */
112extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
113
114/*@{*/
115/** Used as a mask when testing buttons in buttonstate
116 * Button 1: Left mouse button
117 * Button 2: Middle mouse button
118 * Button 3: Right mouse button
119 * Button 4: Mouse wheel up (may also be a real button)
120 * Button 5: Mouse wheel down (may also be a real button)
121 */
122#define SDL_BUTTON(X) (1 << ((X)-1))
123#define SDL_BUTTON_LEFT 1
124#define SDL_BUTTON_MIDDLE 2
125#define SDL_BUTTON_RIGHT 3
126#define SDL_BUTTON_WHEELUP 4
127#define SDL_BUTTON_WHEELDOWN 5
128#define SDL_BUTTON_X1 6
129#define SDL_BUTTON_X2 7
130#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
131#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
132#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
133#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
134#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
135/*@}*/
136
137/* Ends C function definitions when using C++ */
138#ifdef __cplusplus
139}
140#endif
141#include "close_code.h"
142
143#endif /* _SDL_mouse_h */