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1 | #define HOST_REGS 13 |
2 | #define HOST_CCREG 10 |
3 | #define HOST_BTREG 8 |
4 | #define EXCLUDE_REG 11 |
5 | |
6 | #define HOST_IMM8 1 |
7 | #define HAVE_CMOV_IMM 1 |
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8 | #define HAVE_CONDITIONAL_CALL 1 |
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9 | #define RAM_SIZE 0x200000 |
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10 | |
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11 | /* ARM calling convention: |
12 | r0-r3, r12: caller-save |
13 | r4-r11: callee-save */ |
14 | |
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15 | /* GCC register naming convention: |
16 | r10 = sl (base) |
17 | r11 = fp (frame pointer) |
18 | r12 = ip (scratch) |
19 | r13 = sp (stack pointer) |
20 | r14 = lr (link register) |
21 | r15 = pc (program counter) */ |
22 | |
23 | #define FP 11 |
24 | #define LR 14 |
25 | #define HOST_TEMPREG 14 |
26 | |
27 | // Note: FP is set to &dynarec_local when executing generated code. |
28 | // Thus the local variables are actually global and not on the stack. |
29 | |
30 | extern char *invc_ptr; |
31 | |
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32 | #define TARGET_SIZE_2 24 // 2^24 = 16 megabytes |
33 | |
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34 | // Code generator target address |
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35 | #if defined(BASE_ADDR_FIXED) |
36 | // "round" address helpful for debug |
37 | // this produces best code, but not many platforms allow it, |
38 | // only use if you are sure this range is always free |
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39 | #define BASE_ADDR_ 0x1000000 |
40 | #define translation_cache (u_char *)BASE_ADDR_ |
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41 | #elif defined(BASE_ADDR_DYNAMIC) |
42 | // for platforms that can't just use .bss buffer, like vita |
43 | // otherwise better to use the next option for closer branches |
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44 | extern u_char *translation_cache; |
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45 | #else |
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46 | // using a static buffer in .bss |
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47 | extern u_char translation_cache[1 << TARGET_SIZE_2]; |
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48 | #endif |