Merge pull request #479 from dev-0x7C6/master
[pcsx_rearmed.git] / libretro-common / include / libretro.h
CommitLineData
8a60e610 1/* Copyright (C) 2010-2020 The RetroArch team
779692e4 2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
38c2028e 23#ifndef LIBRETRO_H__
24#define LIBRETRO_H__
25
26#include <stdint.h>
27#include <stddef.h>
c19aba43 28#include <limits.h>
38c2028e 29
30#ifdef __cplusplus
31extern "C" {
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32#endif
33
34#ifndef __cplusplus
6fbd15c8 35#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
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36/* Hack applied for MSVC when compiling in C89 mode
37 * as it isn't C99-compliant. */
38c2028e 38#define bool unsigned char
39#define true 1
40#define false 0
41#else
42#include <stdbool.h>
43#endif
44#endif
45
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46#ifndef RETRO_CALLCONV
47# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48# define RETRO_CALLCONV __attribute__((cdecl))
49# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50# define RETRO_CALLCONV __cdecl
51# else
52# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53# endif
54#endif
55
56#ifndef RETRO_API
57# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58# ifdef RETRO_IMPORT_SYMBOLS
59# ifdef __GNUC__
60# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61# else
62# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63# endif
64# else
65# ifdef __GNUC__
66# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67# else
68# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69# endif
70# endif
71# else
72# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
73# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74# else
75# define RETRO_API RETRO_CALLCONV
76# endif
77# endif
78#endif
79
6fbd15c8 80/* Used for checking API/ABI mismatches that can break libretro
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81 * implementations.
82 * It is not incremented for compatible changes to the API.
83 */
38c2028e 84#define RETRO_API_VERSION 1
85
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86/*
87 * Libretro's fundamental device abstractions.
88 *
89 * Libretro's input system consists of some standardized device types,
6fbd15c8 90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
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91 * and a pointer.
92 *
6fbd15c8 93 * The functionality of these devices are fixed, and individual cores
eae1ae02 94 * map their own concept of a controller to libretro's abstractions.
6fbd15c8 95 * This makes it possible for frontends to map the abstract types to a
96 * real input device, and not having to worry about binding input
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97 * correctly to arbitrary controller layouts.
98 */
99
100#define RETRO_DEVICE_TYPE_SHIFT 8
101#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103
104/* Input disabled. */
38c2028e 105#define RETRO_DEVICE_NONE 0
c19aba43 106
6fbd15c8 107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
eae1ae02 109 * PS1 DualShock. */
38c2028e 110#define RETRO_DEVICE_JOYPAD 1
c19aba43 111
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112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113 * X and Y coordinates are reported relatively to last poll (poll callback).
6fbd15c8 114 * It is up to the libretro implementation to keep track of where the mouse
eae1ae02 115 * pointer is supposed to be on the screen.
6fbd15c8 116 * The frontend must make sure not to interfere with its own hardware
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117 * mouse pointer.
118 */
38c2028e 119#define RETRO_DEVICE_MOUSE 2
c19aba43 120
eae1ae02 121/* KEYBOARD device lets one poll for raw key pressed.
6fbd15c8 122 * It is poll based, so input callback will return with the current
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123 * pressed state.
124 * For event/text based keyboard input, see
125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126 */
38c2028e 127#define RETRO_DEVICE_KEYBOARD 3
c19aba43 128
6fbd15c8 129/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
130 * It reports X/Y coordinates in screen space (similar to the pointer)
131 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
132 * -0x8000 being out of bounds.
133 * As well as reporting on/off screen state. It features a trigger,
134 * start/select buttons, auxiliary action buttons and a
135 * directional pad. A forced off-screen shot can be requested for
136 * auto-reloading function in some games.
137 */
38c2028e 138#define RETRO_DEVICE_LIGHTGUN 4
c19aba43 139
eae1ae02 140/* The ANALOG device is an extension to JOYPAD (RetroPad).
6fbd15c8 141 * Similar to DualShock2 it adds two analog sticks and all buttons can
142 * be analog. This is treated as a separate device type as it returns
143 * axis values in the full analog range of [-0x7fff, 0x7fff],
144 * although some devices may return -0x8000.
145 * Positive X axis is right. Positive Y axis is down.
146 * Buttons are returned in the range [0, 0x7fff].
147 * Only use ANALOG type when polling for analog values.
eae1ae02 148 */
38c2028e 149#define RETRO_DEVICE_ANALOG 5
150
eae1ae02 151/* Abstracts the concept of a pointing mechanism, e.g. touch.
6fbd15c8 152 * This allows libretro to query in absolute coordinates where on the
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153 * screen a mouse (or something similar) is being placed.
154 * For a touch centric device, coordinates reported are the coordinates
155 * of the press.
156 *
157 * Coordinates in X and Y are reported as:
158 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
159 * and 0x7fff corresponds to the far right/bottom of the screen.
6fbd15c8 160 * The "screen" is here defined as area that is passed to the frontend and
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161 * later displayed on the monitor.
162 *
163 * The frontend is free to scale/resize this screen as it sees fit, however,
6fbd15c8 164 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
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165 * game image, etc.
166 *
6fbd15c8 167 * To check if the pointer coordinates are valid (e.g. a touch display
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168 * actually being touched), PRESSED returns 1 or 0.
169 *
6fbd15c8 170 * If using a mouse on a desktop, PRESSED will usually correspond to the
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171 * left mouse button, but this is a frontend decision.
172 * PRESSED will only return 1 if the pointer is inside the game screen.
173 *
6fbd15c8 174 * For multi-touch, the index variable can be used to successively query
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175 * more presses.
176 * If index = 0 returns true for _PRESSED, coordinates can be extracted
6fbd15c8 177 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
eae1ae02 178 * index = 1, and so on.
6fbd15c8 179 * Eventually _PRESSED will return false for an index. No further presses
eae1ae02 180 * are registered at this point. */
23ea11bd 181#define RETRO_DEVICE_POINTER 6
182
eae1ae02 183/* Buttons for the RetroPad (JOYPAD).
6fbd15c8 184 * The placement of these is equivalent to placements on the
eae1ae02 185 * Super Nintendo controller.
6fbd15c8 186 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
187 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
38c2028e 188#define RETRO_DEVICE_ID_JOYPAD_B 0
189#define RETRO_DEVICE_ID_JOYPAD_Y 1
190#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
191#define RETRO_DEVICE_ID_JOYPAD_START 3
192#define RETRO_DEVICE_ID_JOYPAD_UP 4
193#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
194#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
195#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
196#define RETRO_DEVICE_ID_JOYPAD_A 8
197#define RETRO_DEVICE_ID_JOYPAD_X 9
198#define RETRO_DEVICE_ID_JOYPAD_L 10
199#define RETRO_DEVICE_ID_JOYPAD_R 11
200#define RETRO_DEVICE_ID_JOYPAD_L2 12
201#define RETRO_DEVICE_ID_JOYPAD_R2 13
202#define RETRO_DEVICE_ID_JOYPAD_L3 14
203#define RETRO_DEVICE_ID_JOYPAD_R3 15
204
6fbd15c8 205#define RETRO_DEVICE_ID_JOYPAD_MASK 256
206
eae1ae02 207/* Index / Id values for ANALOG device. */
6fbd15c8 208#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
209#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
210#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2
211#define RETRO_DEVICE_ID_ANALOG_X 0
212#define RETRO_DEVICE_ID_ANALOG_Y 1
38c2028e 213
eae1ae02 214/* Id values for MOUSE. */
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215#define RETRO_DEVICE_ID_MOUSE_X 0
216#define RETRO_DEVICE_ID_MOUSE_Y 1
217#define RETRO_DEVICE_ID_MOUSE_LEFT 2
218#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
219#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
220#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
221#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
222#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
223#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
6fbd15c8 224#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9
225#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10
226
227/* Id values for LIGHTGUN. */
228#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/
229#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/
230#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/
231#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
232#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/
233#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3
234#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4
235#define RETRO_DEVICE_ID_LIGHTGUN_START 6
236#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7
237#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8
238#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9
239#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10
240#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11
241#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12
242/* deprecated */
243#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/
244#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/
245#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/
246#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/
247#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/
38c2028e 248
eae1ae02 249/* Id values for POINTER. */
23ea11bd 250#define RETRO_DEVICE_ID_POINTER_X 0
251#define RETRO_DEVICE_ID_POINTER_Y 1
252#define RETRO_DEVICE_ID_POINTER_PRESSED 2
6fbd15c8 253#define RETRO_DEVICE_ID_POINTER_COUNT 3
23ea11bd 254
eae1ae02 255/* Returned from retro_get_region(). */
38c2028e 256#define RETRO_REGION_NTSC 0
257#define RETRO_REGION_PAL 1
258
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259/* Id values for LANGUAGE */
260enum retro_language
261{
6fbd15c8 262 RETRO_LANGUAGE_ENGLISH = 0,
263 RETRO_LANGUAGE_JAPANESE = 1,
264 RETRO_LANGUAGE_FRENCH = 2,
265 RETRO_LANGUAGE_SPANISH = 3,
266 RETRO_LANGUAGE_GERMAN = 4,
267 RETRO_LANGUAGE_ITALIAN = 5,
268 RETRO_LANGUAGE_DUTCH = 6,
269 RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7,
270 RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
271 RETRO_LANGUAGE_RUSSIAN = 9,
272 RETRO_LANGUAGE_KOREAN = 10,
273 RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
274 RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12,
275 RETRO_LANGUAGE_ESPERANTO = 13,
276 RETRO_LANGUAGE_POLISH = 14,
277 RETRO_LANGUAGE_VIETNAMESE = 15,
278 RETRO_LANGUAGE_ARABIC = 16,
279 RETRO_LANGUAGE_GREEK = 17,
280 RETRO_LANGUAGE_TURKISH = 18,
8a60e610 281 RETRO_LANGUAGE_SLOVAK = 19,
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282 RETRO_LANGUAGE_LAST,
283
284 /* Ensure sizeof(enum) == sizeof(int) */
6fbd15c8 285 RETRO_LANGUAGE_DUMMY = INT_MAX
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286};
287
288/* Passed to retro_get_memory_data/size().
6fbd15c8 289 * If the memory type doesn't apply to the
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290 * implementation NULL/0 can be returned.
291 */
38c2028e 292#define RETRO_MEMORY_MASK 0xff
c19aba43 293
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294/* Regular save RAM. This RAM is usually found on a game cartridge,
295 * backed up by a battery.
296 * If save game data is too complex for a single memory buffer,
297 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
298 * callback can be used. */
38c2028e 299#define RETRO_MEMORY_SAVE_RAM 0
c19aba43 300
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301/* Some games have a built-in clock to keep track of time.
302 * This memory is usually just a couple of bytes to keep track of time.
303 */
38c2028e 304#define RETRO_MEMORY_RTC 1
c19aba43 305
eae1ae02 306/* System ram lets a frontend peek into a game systems main RAM. */
38c2028e 307#define RETRO_MEMORY_SYSTEM_RAM 2
c19aba43 308
eae1ae02 309/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
38c2028e 310#define RETRO_MEMORY_VIDEO_RAM 3
311
eae1ae02 312/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
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313enum retro_key
314{
315 RETROK_UNKNOWN = 0,
316 RETROK_FIRST = 0,
317 RETROK_BACKSPACE = 8,
318 RETROK_TAB = 9,
319 RETROK_CLEAR = 12,
320 RETROK_RETURN = 13,
321 RETROK_PAUSE = 19,
322 RETROK_ESCAPE = 27,
323 RETROK_SPACE = 32,
324 RETROK_EXCLAIM = 33,
325 RETROK_QUOTEDBL = 34,
326 RETROK_HASH = 35,
327 RETROK_DOLLAR = 36,
328 RETROK_AMPERSAND = 38,
329 RETROK_QUOTE = 39,
330 RETROK_LEFTPAREN = 40,
331 RETROK_RIGHTPAREN = 41,
332 RETROK_ASTERISK = 42,
333 RETROK_PLUS = 43,
334 RETROK_COMMA = 44,
335 RETROK_MINUS = 45,
336 RETROK_PERIOD = 46,
337 RETROK_SLASH = 47,
338 RETROK_0 = 48,
339 RETROK_1 = 49,
340 RETROK_2 = 50,
341 RETROK_3 = 51,
342 RETROK_4 = 52,
343 RETROK_5 = 53,
344 RETROK_6 = 54,
345 RETROK_7 = 55,
346 RETROK_8 = 56,
347 RETROK_9 = 57,
348 RETROK_COLON = 58,
349 RETROK_SEMICOLON = 59,
350 RETROK_LESS = 60,
351 RETROK_EQUALS = 61,
352 RETROK_GREATER = 62,
353 RETROK_QUESTION = 63,
354 RETROK_AT = 64,
355 RETROK_LEFTBRACKET = 91,
356 RETROK_BACKSLASH = 92,
357 RETROK_RIGHTBRACKET = 93,
358 RETROK_CARET = 94,
359 RETROK_UNDERSCORE = 95,
360 RETROK_BACKQUOTE = 96,
361 RETROK_a = 97,
362 RETROK_b = 98,
363 RETROK_c = 99,
364 RETROK_d = 100,
365 RETROK_e = 101,
366 RETROK_f = 102,
367 RETROK_g = 103,
368 RETROK_h = 104,
369 RETROK_i = 105,
370 RETROK_j = 106,
371 RETROK_k = 107,
372 RETROK_l = 108,
373 RETROK_m = 109,
374 RETROK_n = 110,
375 RETROK_o = 111,
376 RETROK_p = 112,
377 RETROK_q = 113,
378 RETROK_r = 114,
379 RETROK_s = 115,
380 RETROK_t = 116,
381 RETROK_u = 117,
382 RETROK_v = 118,
383 RETROK_w = 119,
384 RETROK_x = 120,
385 RETROK_y = 121,
386 RETROK_z = 122,
6fbd15c8 387 RETROK_LEFTBRACE = 123,
388 RETROK_BAR = 124,
389 RETROK_RIGHTBRACE = 125,
390 RETROK_TILDE = 126,
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391 RETROK_DELETE = 127,
392
393 RETROK_KP0 = 256,
394 RETROK_KP1 = 257,
395 RETROK_KP2 = 258,
396 RETROK_KP3 = 259,
397 RETROK_KP4 = 260,
398 RETROK_KP5 = 261,
399 RETROK_KP6 = 262,
400 RETROK_KP7 = 263,
401 RETROK_KP8 = 264,
402 RETROK_KP9 = 265,
403 RETROK_KP_PERIOD = 266,
404 RETROK_KP_DIVIDE = 267,
405 RETROK_KP_MULTIPLY = 268,
406 RETROK_KP_MINUS = 269,
407 RETROK_KP_PLUS = 270,
408 RETROK_KP_ENTER = 271,
409 RETROK_KP_EQUALS = 272,
410
411 RETROK_UP = 273,
412 RETROK_DOWN = 274,
413 RETROK_RIGHT = 275,
414 RETROK_LEFT = 276,
415 RETROK_INSERT = 277,
416 RETROK_HOME = 278,
417 RETROK_END = 279,
418 RETROK_PAGEUP = 280,
419 RETROK_PAGEDOWN = 281,
420
421 RETROK_F1 = 282,
422 RETROK_F2 = 283,
423 RETROK_F3 = 284,
424 RETROK_F4 = 285,
425 RETROK_F5 = 286,
426 RETROK_F6 = 287,
427 RETROK_F7 = 288,
428 RETROK_F8 = 289,
429 RETROK_F9 = 290,
430 RETROK_F10 = 291,
431 RETROK_F11 = 292,
432 RETROK_F12 = 293,
433 RETROK_F13 = 294,
434 RETROK_F14 = 295,
435 RETROK_F15 = 296,
436
437 RETROK_NUMLOCK = 300,
438 RETROK_CAPSLOCK = 301,
439 RETROK_SCROLLOCK = 302,
440 RETROK_RSHIFT = 303,
441 RETROK_LSHIFT = 304,
442 RETROK_RCTRL = 305,
443 RETROK_LCTRL = 306,
444 RETROK_RALT = 307,
445 RETROK_LALT = 308,
446 RETROK_RMETA = 309,
447 RETROK_LMETA = 310,
448 RETROK_LSUPER = 311,
449 RETROK_RSUPER = 312,
450 RETROK_MODE = 313,
451 RETROK_COMPOSE = 314,
452
453 RETROK_HELP = 315,
454 RETROK_PRINT = 316,
455 RETROK_SYSREQ = 317,
456 RETROK_BREAK = 318,
457 RETROK_MENU = 319,
458 RETROK_POWER = 320,
459 RETROK_EURO = 321,
460 RETROK_UNDO = 322,
6fbd15c8 461 RETROK_OEM_102 = 323,
c19aba43 462
23ea11bd 463 RETROK_LAST,
464
eae1ae02 465 RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
23ea11bd 466};
467
468enum retro_mod
469{
470 RETROKMOD_NONE = 0x0000,
471
472 RETROKMOD_SHIFT = 0x01,
473 RETROKMOD_CTRL = 0x02,
474 RETROKMOD_ALT = 0x04,
475 RETROKMOD_META = 0x08,
476
477 RETROKMOD_NUMLOCK = 0x10,
478 RETROKMOD_CAPSLOCK = 0x20,
479 RETROKMOD_SCROLLOCK = 0x40,
480
eae1ae02 481 RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
c19aba43 482};
38c2028e 483
6fbd15c8 484/* If set, this call is not part of the public libretro API yet. It can
eae1ae02 485 * change or be removed at any time. */
e56b1300 486#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
eae1ae02 487/* Environment callback to be used internally in frontend. */
779692e4 488#define RETRO_ENVIRONMENT_PRIVATE 0x20000
23ea11bd 489
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490/* Environment commands. */
491#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
492 * Sets screen rotation of graphics.
6fbd15c8 493 * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
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494 * 270 degrees counter-clockwise respectively.
495 */
496#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
6fbd15c8 497 * NOTE: As of 2019 this callback is considered deprecated in favor of
498 * using core options to manage overscan in a more nuanced, core-specific way.
499 *
500 * Boolean value whether or not the implementation should use overscan,
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501 * or crop away overscan.
502 */
503#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
504 * Boolean value whether or not frontend supports frame duping,
505 * passing NULL to video frame callback.
506 */
507
6fbd15c8 508 /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
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509 * and reserved to avoid possible ABI clash.
510 */
511
512#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
6fbd15c8 513 * Sets a message to be displayed in implementation-specific manner
eae1ae02 514 * for a certain amount of 'frames'.
6fbd15c8 515 * Should not be used for trivial messages, which should simply be
516 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
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517 * fallback, stderr).
518 */
519#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
520 * Requests the frontend to shutdown.
521 * Should only be used if game has a specific
522 * way to shutdown the game from a menu item or similar.
523 */
38c2028e 524#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
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525 /* const unsigned * --
526 * Gives a hint to the frontend how demanding this implementation
527 * is on a system. E.g. reporting a level of 2 means
528 * this implementation should run decently on all frontends
529 * of level 2 and up.
530 *
531 * It can be used by the frontend to potentially warn
532 * about too demanding implementations.
533 *
534 * The levels are "floating".
535 *
536 * This function can be called on a per-game basis,
537 * as certain games an implementation can play might be
538 * particularly demanding.
539 * If called, it should be called in retro_load_game().
540 */
38c2028e 541#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
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542 /* const char ** --
543 * Returns the "system" directory of the frontend.
6fbd15c8 544 * This directory can be used to store system specific
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545 * content such as BIOSes, configuration data, etc.
546 * The returned value can be NULL.
547 * If so, no such directory is defined,
548 * and it's up to the implementation to find a suitable directory.
549 *
6fbd15c8 550 * NOTE: Some cores used this folder also for "save" data such as
eae1ae02 551 * memory cards, etc, for lack of a better place to put it.
6fbd15c8 552 * This is now discouraged, and if possible, cores should try to
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553 * use the new GET_SAVE_DIRECTORY.
554 */
38c2028e 555#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
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556 /* const enum retro_pixel_format * --
557 * Sets the internal pixel format used by the implementation.
558 * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
559 * This pixel format however, is deprecated (see enum retro_pixel_format).
6fbd15c8 560 * If the call returns false, the frontend does not support this pixel
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561 * format.
562 *
6fbd15c8 563 * This function should be called inside retro_load_game() or
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564 * retro_get_system_av_info().
565 */
c19aba43 566#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
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567 /* const struct retro_input_descriptor * --
568 * Sets an array of retro_input_descriptors.
569 * It is up to the frontend to present this in a usable way.
6fbd15c8 570 * The array is terminated by retro_input_descriptor::description
eae1ae02 571 * being set to NULL.
6fbd15c8 572 * This function can be called at any time, but it is recommended
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573 * to call it as early as possible.
574 */
23ea11bd 575#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
eae1ae02
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576 /* const struct retro_keyboard_callback * --
577 * Sets a callback function used to notify core about keyboard events.
578 */
23ea11bd 579#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
eae1ae02 580 /* const struct retro_disk_control_callback * --
6fbd15c8 581 * Sets an interface which frontend can use to eject and insert
eae1ae02 582 * disk images.
6fbd15c8 583 * This is used for games which consist of multiple images and
eae1ae02
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584 * must be manually swapped out by the user (e.g. PSX).
585 */
779692e4 586#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
eae1ae02 587 /* struct retro_hw_render_callback * --
6fbd15c8 588 * Sets an interface to let a libretro core render with
eae1ae02
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589 * hardware acceleration.
590 * Should be called in retro_load_game().
6fbd15c8 591 * If successful, libretro cores will be able to render to a
eae1ae02 592 * frontend-provided framebuffer.
6fbd15c8 593 * The size of this framebuffer will be at least as large as
eae1ae02 594 * max_width/max_height provided in get_av_info().
6fbd15c8 595 * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
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596 * NULL to retro_video_refresh_t.
597 */
e56b1300 598#define RETRO_ENVIRONMENT_GET_VARIABLE 15
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599 /* struct retro_variable * --
600 * Interface to acquire user-defined information from environment
601 * that cannot feasibly be supported in a multi-system way.
6fbd15c8 602 * 'key' should be set to a key which has already been set by
eae1ae02
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603 * SET_VARIABLES.
604 * 'data' will be set to a value or NULL.
605 */
e56b1300 606#define RETRO_ENVIRONMENT_SET_VARIABLES 16
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607 /* const struct retro_variable * --
608 * Allows an implementation to signal the environment
6fbd15c8 609 * which variables it might want to check for later using
eae1ae02 610 * GET_VARIABLE.
6fbd15c8 611 * This allows the frontend to present these variables to
eae1ae02 612 * a user dynamically.
6fbd15c8 613 * This should be called the first time as early as
614 * possible (ideally in retro_set_environment).
615 * Afterward it may be called again for the core to communicate
616 * updated options to the frontend, but the number of core
617 * options must not change from the number in the initial call.
919cac88 618 *
6fbd15c8 619 * 'data' points to an array of retro_variable structs
eae1ae02 620 * terminated by a { NULL, NULL } element.
6fbd15c8 621 * retro_variable::key should be namespaced to not collide
622 * with other implementations' keys. E.g. A core called
eae1ae02 623 * 'foo' should use keys named as 'foo_option'.
6fbd15c8 624 * retro_variable::value should contain a human readable
625 * description of the key as well as a '|' delimited list
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626 * of expected values.
627 *
6fbd15c8 628 * The number of possible options should be very limited,
629 * i.e. it should be feasible to cycle through options
eae1ae02
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630 * without a keyboard.
631 *
632 * First entry should be treated as a default.
633 *
634 * Example entry:
635 * { "foo_option", "Speed hack coprocessor X; false|true" }
636 *
6fbd15c8 637 * Text before first ';' is description. This ';' must be
638 * followed by a space, and followed by a list of possible
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639 * values split up with '|'.
640 *
6fbd15c8 641 * Only strings are operated on. The possible values will
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642 * generally be displayed and stored as-is by the frontend.
643 */
e56b1300 644#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
eae1ae02
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645 /* bool * --
646 * Result is set to true if some variables are updated by
647 * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
648 * Variables should be queried with GET_VARIABLE.
649 */
6b5beb44 650#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
eae1ae02 651 /* const bool * --
6fbd15c8 652 * If true, the libretro implementation supports calls to
eae1ae02
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653 * retro_load_game() with NULL as argument.
654 * Used by cores which can run without particular game data.
655 * This should be called within retro_set_environment() only.
656 */
779692e4 657#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
eae1ae02 658 /* const char ** --
6fbd15c8 659 * Retrieves the absolute path from where this libretro
eae1ae02 660 * implementation was loaded.
6fbd15c8 661 * NULL is returned if the libretro was loaded statically
662 * (i.e. linked statically to frontend), or if the path cannot be
eae1ae02 663 * determined.
6fbd15c8 664 * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
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665 * be loaded without ugly hacks.
666 */
6fbd15c8 667
668 /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
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669 * It was not used by any known core at the time,
670 * and was removed from the API. */
6fbd15c8 671#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
672 /* const struct retro_frame_time_callback * --
673 * Lets the core know how much time has passed since last
674 * invocation of retro_run().
675 * The frontend can tamper with the timing to fake fast-forward,
676 * slow-motion, frame stepping, etc.
677 * In this case the delta time will use the reference value
678 * in frame_time_callback..
679 */
779692e4 680#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
eae1ae02 681 /* const struct retro_audio_callback * --
6fbd15c8 682 * Sets an interface which is used to notify a libretro core about audio
eae1ae02 683 * being available for writing.
6fbd15c8 684 * The callback can be called from any thread, so a core using this must
eae1ae02 685 * have a thread safe audio implementation.
6fbd15c8 686 * It is intended for games where audio and video are completely
eae1ae02 687 * asynchronous and audio can be generated on the fly.
6fbd15c8 688 * This interface is not recommended for use with emulators which have
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689 * highly synchronous audio.
690 *
6fbd15c8 691 * The callback only notifies about writability; the libretro core still
eae1ae02 692 * has to call the normal audio callbacks
6fbd15c8 693 * to write audio. The audio callbacks must be called from within the
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694 * notification callback.
695 * The amount of audio data to write is up to the implementation.
696 * Generally, the audio callback will be called continously in a loop.
697 *
6fbd15c8 698 * Due to thread safety guarantees and lack of sync between audio and
699 * video, a frontend can selectively disallow this interface based on
700 * internal configuration. A core using this interface must also
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701 * implement the "normal" audio interface.
702 *
6fbd15c8 703 * A libretro core using SET_AUDIO_CALLBACK should also make use of
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704 * SET_FRAME_TIME_CALLBACK.
705 */
779692e4 706#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
eae1ae02 707 /* struct retro_rumble_interface * --
6fbd15c8 708 * Gets an interface which is used by a libretro core to set
eae1ae02 709 * state of rumble motors in controllers.
6fbd15c8 710 * A strong and weak motor is supported, and they can be
eae1ae02
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711 * controlled indepedently.
712 */
779692e4 713#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
eae1ae02 714 /* uint64_t * --
6fbd15c8 715 * Gets a bitmask telling which device type are expected to be
eae1ae02 716 * handled properly in a call to retro_input_state_t.
6fbd15c8 717 * Devices which are not handled or recognized always return
eae1ae02
A
718 * 0 in retro_input_state_t.
719 * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
720 * Should only be called in retro_run().
721 */
779692e4 722#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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723 /* struct retro_sensor_interface * --
724 * Gets access to the sensor interface.
725 * The purpose of this interface is to allow
6fbd15c8 726 * setting state related to sensors such as polling rate,
eae1ae02 727 * enabling/disable it entirely, etc.
6fbd15c8 728 * Reading sensor state is done via the normal
eae1ae02
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729 * input_state_callback API.
730 */
779692e4 731#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
eae1ae02
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732 /* struct retro_camera_callback * --
733 * Gets an interface to a video camera driver.
6fbd15c8 734 * A libretro core can use this interface to get access to a
eae1ae02 735 * video camera.
6fbd15c8 736 * New video frames are delivered in a callback in same
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737 * thread as retro_run().
738 *
739 * GET_CAMERA_INTERFACE should be called in retro_load_game().
740 *
6fbd15c8 741 * Depending on the camera implementation used, camera frames
eae1ae02
A
742 * will be delivered as a raw framebuffer,
743 * or as an OpenGL texture directly.
744 *
6fbd15c8 745 * The core has to tell the frontend here which types of
eae1ae02 746 * buffers can be handled properly.
6fbd15c8 747 * An OpenGL texture can only be handled when using a
eae1ae02 748 * libretro GL core (SET_HW_RENDER).
6fbd15c8 749 * It is recommended to use a libretro GL core when
eae1ae02
A
750 * using camera interface.
751 *
6fbd15c8 752 * The camera is not started automatically. The retrieved start/stop
eae1ae02
A
753 * functions must be used to explicitly
754 * start and stop the camera driver.
755 */
779692e4 756#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
eae1ae02 757 /* struct retro_log_callback * --
6fbd15c8 758 * Gets an interface for logging. This is useful for
eae1ae02 759 * logging in a cross-platform way
6fbd15c8 760 * as certain platforms cannot use stderr for logging.
eae1ae02
A
761 * It also allows the frontend to
762 * show logging information in a more suitable way.
6fbd15c8 763 * If this interface is not used, libretro cores should
eae1ae02
A
764 * log to stderr as desired.
765 */
779692e4 766#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
eae1ae02 767 /* struct retro_perf_callback * --
6fbd15c8 768 * Gets an interface for performance counters. This is useful
769 * for performance logging in a cross-platform way and for detecting
eae1ae02
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770 * architecture-specific features, such as SIMD support.
771 */
772#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
773 /* struct retro_location_callback * --
774 * Gets access to the location interface.
6fbd15c8 775 * The purpose of this interface is to be able to retrieve
eae1ae02
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776 * location-based information from the host device,
777 * such as current latitude / longitude.
778 */
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779#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
780#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
eae1ae02 781 /* const char ** --
65a0505f 782 * Returns the "core assets" directory of the frontend.
6fbd15c8 783 * This directory can be used to store specific assets that the
eae1ae02
A
784 * core relies upon, such as art assets,
785 * input data, etc etc.
786 * The returned value can be NULL.
787 * If so, no such directory is defined,
788 * and it's up to the implementation to find a suitable directory.
789 */
790#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
791 /* const char ** --
6fbd15c8 792 * Returns the "save" directory of the frontend, unless there is no
793 * save directory available. The save directory should be used to
794 * store SRAM, memory cards, high scores, etc, if the libretro core
eae1ae02
A
795 * cannot use the regular memory interface (retro_get_memory_data()).
796 *
6fbd15c8 797 * If the frontend cannot designate a save directory, it will return
798 * NULL to indicate that the core should attempt to operate without a
799 * save directory set.
800 *
801 * NOTE: early libretro cores used the system directory for save
802 * files. Cores that need to be backwards-compatible can still check
803 * GET_SYSTEM_DIRECTORY.
eae1ae02
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804 */
805#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
806 /* const struct retro_system_av_info * --
6fbd15c8 807 * Sets a new av_info structure. This can only be called from
eae1ae02 808 * within retro_run().
6fbd15c8 809 * This should *only* be used if the core is completely altering the
eae1ae02 810 * internal resolutions, aspect ratios, timings, sampling rate, etc.
6fbd15c8 811 * Calling this can require a full reinitialization of video/audio
eae1ae02
A
812 * drivers in the frontend,
813 *
6fbd15c8 814 * so it is important to call it very sparingly, and usually only with
eae1ae02 815 * the users explicit consent.
6fbd15c8 816 * An eventual driver reinitialize will happen so that video and
eae1ae02 817 * audio callbacks
6fbd15c8 818 * happening after this call within the same retro_run() call will
eae1ae02
A
819 * target the newly initialized driver.
820 *
6fbd15c8 821 * This callback makes it possible to support configurable resolutions
eae1ae02
A
822 * in games, which can be useful to
823 * avoid setting the "worst case" in max_width/max_height.
824 *
6fbd15c8 825 * ***HIGHLY RECOMMENDED*** Do not call this callback every time
eae1ae02 826 * resolution changes in an emulator core if it's
6fbd15c8 827 * expected to be a temporary change, for the reasons of possible
eae1ae02 828 * driver reinitialization.
6fbd15c8 829 * This call is not a free pass for not trying to provide
830 * correct values in retro_get_system_av_info(). If you need to change
831 * things like aspect ratio or nominal width/height,
832 * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
eae1ae02
A
833 * of SET_SYSTEM_AV_INFO.
834 *
6fbd15c8 835 * If this returns false, the frontend does not acknowledge a
eae1ae02
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836 * changed av_info struct.
837 */
838#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
839 /* const struct retro_get_proc_address_interface * --
6fbd15c8 840 * Allows a libretro core to announce support for the
eae1ae02 841 * get_proc_address() interface.
6fbd15c8 842 * This interface allows for a standard way to extend libretro where
eae1ae02
A
843 * use of environment calls are too indirect,
844 * e.g. for cases where the frontend wants to call directly into the core.
845 *
6fbd15c8 846 * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
eae1ae02
A
847 * **MUST** be called from within retro_set_environment().
848 */
849#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
850 /* const struct retro_subsystem_info * --
851 * This environment call introduces the concept of libretro "subsystems".
6fbd15c8 852 * A subsystem is a variant of a libretro core which supports
eae1ae02 853 * different kinds of games.
6fbd15c8 854 * The purpose of this is to support e.g. emulators which might
eae1ae02 855 * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
6fbd15c8 856 * It can also be used to pick among subsystems in an explicit way
eae1ae02
A
857 * if the libretro implementation is a multi-system emulator itself.
858 *
859 * Loading a game via a subsystem is done with retro_load_game_special(),
6fbd15c8 860 * and this environment call allows a libretro core to expose which
eae1ae02 861 * subsystems are supported for use with retro_load_game_special().
6fbd15c8 862 * A core passes an array of retro_game_special_info which is terminated
eae1ae02
A
863 * with a zeroed out retro_game_special_info struct.
864 *
865 * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
866 * **MUST** be called from within retro_set_environment().
867 */
868#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
869 /* const struct retro_controller_info * --
6fbd15c8 870 * This environment call lets a libretro core tell the frontend
871 * which controller subclasses are recognized in calls to
eae1ae02
A
872 * retro_set_controller_port_device().
873 *
6fbd15c8 874 * Some emulators such as Super Nintendo support multiple lightgun
875 * types which must be specifically selected from. It is therefore
876 * sometimes necessary for a frontend to be able to tell the core
877 * about a special kind of input device which is not specifcally
878 * provided by the Libretro API.
eae1ae02 879 *
6fbd15c8 880 * In order for a frontend to understand the workings of those devices,
881 * they must be defined as a specialized subclass of the generic device
882 * types already defined in the libretro API.
eae1ae02 883 *
6fbd15c8 884 * The core must pass an array of const struct retro_controller_info which
885 * is terminated with a blanked out struct. Each element of the
886 * retro_controller_info struct corresponds to the ascending port index
887 * that is passed to retro_set_controller_port_device() when that function
888 * is called to indicate to the core that the frontend has changed the
889 * active device subclass. SEE ALSO: retro_set_controller_port_device()
890 *
891 * The ascending input port indexes provided by the core in the struct
892 * are generally presented by frontends as ascending User # or Player #,
893 * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
894 * supported can vary per input port.
895 *
896 * The first inner element of each entry in the retro_controller_info array
897 * is a retro_controller_description struct that specifies the names and
898 * codes of all device subclasses that are available for the corresponding
899 * User or Player, beginning with the generic Libretro device that the
900 * subclasses are derived from. The second inner element of each entry is the
901 * total number of subclasses that are listed in the retro_controller_description.
902 *
903 * NOTE: Even if special device types are set in the libretro core,
eae1ae02
A
904 * libretro should only poll input based on the base input device types.
905 */
906#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
907 /* const struct retro_memory_map * --
6fbd15c8 908 * This environment call lets a libretro core tell the frontend
eae1ae02
A
909 * about the memory maps this core emulates.
910 * This can be used to implement, for example, cheats in a core-agnostic way.
911 *
6fbd15c8 912 * Should only be used by emulators; it doesn't make much sense for
eae1ae02 913 * anything else.
6fbd15c8 914 * It is recommended to expose all relevant pointers through
eae1ae02
A
915 * retro_get_memory_* as well.
916 *
917 * Can be called from retro_init and retro_load_game.
918 */
919#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
920 /* const struct retro_game_geometry * --
6fbd15c8 921 * This environment call is similar to SET_SYSTEM_AV_INFO for changing
922 * video parameters, but provides a guarantee that drivers will not be
eae1ae02
A
923 * reinitialized.
924 * This can only be called from within retro_run().
925 *
6fbd15c8 926 * The purpose of this call is to allow a core to alter nominal
927 * width/heights as well as aspect ratios on-the-fly, which can be
eae1ae02
A
928 * useful for some emulators to change in run-time.
929 *
930 * max_width/max_height arguments are ignored and cannot be changed
6fbd15c8 931 * with this call as this could potentially require a reinitialization or a
eae1ae02
A
932 * non-constant time operation.
933 * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
934 *
6fbd15c8 935 * A frontend must guarantee that this environment call completes in
eae1ae02
A
936 * constant time.
937 */
6fbd15c8 938#define RETRO_ENVIRONMENT_GET_USERNAME 38
eae1ae02
A
939 /* const char **
940 * Returns the specified username of the frontend, if specified by the user.
6fbd15c8 941 * This username can be used as a nickname for a core that has online facilities
eae1ae02
A
942 * or any other mode where personalization of the user is desirable.
943 * The returned value can be NULL.
6fbd15c8 944 * If this environ callback is used by a core that requires a valid username,
eae1ae02
A
945 * a default username should be specified by the core.
946 */
947#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
948 /* unsigned * --
949 * Returns the specified language of the frontend, if specified by the user.
950 * It can be used by the core for localization purposes.
951 */
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952#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
953 /* struct retro_framebuffer * --
954 * Returns a preallocated framebuffer which the core can use for rendering
955 * the frame into when not using SET_HW_RENDER.
956 * The framebuffer returned from this call must not be used
957 * after the current call to retro_run() returns.
958 *
959 * The goal of this call is to allow zero-copy behavior where a core
960 * can render directly into video memory, avoiding extra bandwidth cost by copying
961 * memory from core to video memory.
962 *
963 * If this call succeeds and the core renders into it,
964 * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
965 * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
966 * the core must pass the exact
967 * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
968 * i.e. passing a pointer which is offset from the
969 * buffer is undefined. The width, height and pitch parameters
970 * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
971 *
972 * It is possible for a frontend to return a different pixel format
973 * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
974 * needs to perform conversion.
975 *
976 * It is still valid for a core to render to a different buffer
977 * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
978 *
979 * A frontend must make sure that the pointer obtained from this function is
980 * writeable (and readable).
981 */
6fbd15c8 982#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
983 /* const struct retro_hw_render_interface ** --
984 * Returns an API specific rendering interface for accessing API specific data.
985 * Not all HW rendering APIs support or need this.
986 * The contents of the returned pointer is specific to the rendering API
987 * being used. See the various headers like libretro_vulkan.h, etc.
988 *
989 * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
990 * Similarly, after context_destroyed callback returns,
991 * the contents of the HW_RENDER_INTERFACE are invalidated.
992 */
993#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
994 /* const bool * --
995 * If true, the libretro implementation supports achievements
996 * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
997 * or via retro_get_memory_data/retro_get_memory_size.
998 *
999 * This must be called before the first call to retro_run.
1000 */
1001#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1002 /* const struct retro_hw_render_context_negotiation_interface * --
1003 * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1004 * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1005 * This interface will be used when the frontend is trying to create a HW rendering context,
1006 * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1007 */
1008#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1009 /* uint64_t * --
1010 * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1011 * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1012 */
1013#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1014 /* N/A (null) * --
1015 * The frontend will try to use a 'shared' hardware context (mostly applicable
1016 * to OpenGL) when a hardware context is being set up.
1017 *
1018 * Returns true if the frontend supports shared hardware contexts and false
1019 * if the frontend does not support shared hardware contexts.
1020 *
1021 * This will do nothing on its own until SET_HW_RENDER env callbacks are
1022 * being used.
1023 */
1024#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1025 /* struct retro_vfs_interface_info * --
1026 * Gets access to the VFS interface.
1027 * VFS presence needs to be queried prior to load_game or any
1028 * get_system/save/other_directory being called to let front end know
1029 * core supports VFS before it starts handing out paths.
1030 * It is recomended to do so in retro_set_environment
1031 */
1032#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1033 /* struct retro_led_interface * --
1034 * Gets an interface which is used by a libretro core to set
1035 * state of LEDs.
1036 */
1037#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1038 /* int * --
1039 * Tells the core if the frontend wants audio or video.
1040 * If disabled, the frontend will discard the audio or video,
1041 * so the core may decide to skip generating a frame or generating audio.
1042 * This is mainly used for increasing performance.
1043 * Bit 0 (value 1): Enable Video
1044 * Bit 1 (value 2): Enable Audio
1045 * Bit 2 (value 4): Use Fast Savestates.
1046 * Bit 3 (value 8): Hard Disable Audio
1047 * Other bits are reserved for future use and will default to zero.
1048 * If video is disabled:
1049 * * The frontend wants the core to not generate any video,
1050 * including presenting frames via hardware acceleration.
1051 * * The frontend's video frame callback will do nothing.
1052 * * After running the frame, the video output of the next frame should be
1053 * no different than if video was enabled, and saving and loading state
1054 * should have no issues.
1055 * If audio is disabled:
1056 * * The frontend wants the core to not generate any audio.
1057 * * The frontend's audio callbacks will do nothing.
1058 * * After running the frame, the audio output of the next frame should be
1059 * no different than if audio was enabled, and saving and loading state
1060 * should have no issues.
1061 * Fast Savestates:
1062 * * Guaranteed to be created by the same binary that will load them.
1063 * * Will not be written to or read from the disk.
1064 * * Suggest that the core assumes loading state will succeed.
1065 * * Suggest that the core updates its memory buffers in-place if possible.
1066 * * Suggest that the core skips clearing memory.
1067 * * Suggest that the core skips resetting the system.
1068 * * Suggest that the core may skip validation steps.
1069 * Hard Disable Audio:
1070 * * Used for a secondary core when running ahead.
1071 * * Indicates that the frontend will never need audio from the core.
1072 * * Suggests that the core may stop synthesizing audio, but this should not
1073 * compromise emulation accuracy.
1074 * * Audio output for the next frame does not matter, and the frontend will
1075 * never need an accurate audio state in the future.
1076 * * State will never be saved when using Hard Disable Audio.
1077 */
1078#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1079 /* struct retro_midi_interface ** --
1080 * Returns a MIDI interface that can be used for raw data I/O.
1081 */
1082
1083#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1084 /* bool * --
1085 * Boolean value that indicates whether or not the frontend is in
1086 * fastforwarding mode.
1087 */
1088
1089#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1090 /* float * --
8a60e610 1091 * Float value that lets us know what target refresh rate
6fbd15c8 1092 * is curently in use by the frontend.
1093 *
8a60e610 1094 * The core can use the returned value to set an ideal
6fbd15c8 1095 * refresh rate/framerate.
1096 */
1097
1098#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1099 /* bool * --
1100 * Boolean value that indicates whether or not the frontend supports
1101 * input bitmasks being returned by retro_input_state_t. The advantage
8a60e610 1102 * of this is that retro_input_state_t has to be only called once to
6fbd15c8 1103 * grab all button states instead of multiple times.
1104 *
1105 * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1106 * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1107 * It will return a bitmask of all the digital buttons.
1108 */
1109
919cac88 1110#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1111 /* unsigned * --
1112 * Unsigned value is the API version number of the core options
1113 * interface supported by the frontend. If callback return false,
1114 * API version is assumed to be 0.
1115 *
1116 * In legacy code, core options are set by passing an array of
1117 * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1118 * This may be still be done regardless of the core options
1119 * interface version.
1120 *
fbe06628 1121 * If version is >= 1 however, core options may instead be set by
919cac88 1122 * passing an array of retro_core_option_definition structs to
1123 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1124 * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1125 * This allows the core to additionally set option sublabel information
1126 * and/or provide localisation support.
1127 */
1128
1129#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1130 /* const struct retro_core_option_definition ** --
1131 * Allows an implementation to signal the environment
1132 * which variables it might want to check for later using
1133 * GET_VARIABLE.
1134 * This allows the frontend to present these variables to
1135 * a user dynamically.
fbe06628 1136 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1137 * returns an API version of >= 1.
919cac88 1138 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1139 * This should be called the first time as early as
1140 * possible (ideally in retro_set_environment).
1141 * Afterwards it may be called again for the core to communicate
1142 * updated options to the frontend, but the number of core
1143 * options must not change from the number in the initial call.
1144 *
1145 * 'data' points to an array of retro_core_option_definition structs
1146 * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1147 * retro_core_option_definition::key should be namespaced to not collide
1148 * with other implementations' keys. e.g. A core called
1149 * 'foo' should use keys named as 'foo_option'.
1150 * retro_core_option_definition::desc should contain a human readable
1151 * description of the key.
1152 * retro_core_option_definition::info should contain any additional human
1153 * readable information text that a typical user may need to
1154 * understand the functionality of the option.
1155 * retro_core_option_definition::values is an array of retro_core_option_value
1156 * structs terminated by a { NULL, NULL } element.
1157 * > retro_core_option_definition::values[index].value is an expected option
1158 * value.
1159 * > retro_core_option_definition::values[index].label is a human readable
1160 * label used when displaying the value on screen. If NULL,
1161 * the value itself is used.
1162 * retro_core_option_definition::default_value is the default core option
1163 * setting. It must match one of the expected option values in the
1164 * retro_core_option_definition::values array. If it does not, or the
1165 * default value is NULL, the first entry in the
1166 * retro_core_option_definition::values array is treated as the default.
1167 *
1168 * The number of possible options should be very limited,
1169 * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1170 * i.e. it should be feasible to cycle through options
1171 * without a keyboard.
1172 *
919cac88 1173 * Example entry:
1174 * {
1175 * "foo_option",
1176 * "Speed hack coprocessor X",
1177 * "Provides increased performance at the expense of reduced accuracy",
1178 * {
1179 * { "false", NULL },
1180 * { "true", NULL },
1181 * { "unstable", "Turbo (Unstable)" },
1182 * { NULL, NULL },
1183 * },
1184 * "false"
1185 * }
1186 *
1187 * Only strings are operated on. The possible values will
1188 * generally be displayed and stored as-is by the frontend.
1189 */
1190
1191#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1192 /* const struct retro_core_options_intl * --
1193 * Allows an implementation to signal the environment
1194 * which variables it might want to check for later using
1195 * GET_VARIABLE.
1196 * This allows the frontend to present these variables to
1197 * a user dynamically.
fbe06628 1198 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1199 * returns an API version of >= 1.
919cac88 1200 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1201 * This should be called the first time as early as
1202 * possible (ideally in retro_set_environment).
1203 * Afterwards it may be called again for the core to communicate
1204 * updated options to the frontend, but the number of core
1205 * options must not change from the number in the initial call.
1206 *
1207 * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1208 * with the addition of localisation support. The description of the
1209 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1210 * for further details.
1211 *
1212 * 'data' points to a retro_core_options_intl struct.
1213 *
1214 * retro_core_options_intl::us is a pointer to an array of
1215 * retro_core_option_definition structs defining the US English
1216 * core options implementation. It must point to a valid array.
1217 *
1218 * retro_core_options_intl::local is a pointer to an array of
1219 * retro_core_option_definition structs defining core options for
1220 * the current frontend language. It may be NULL (in which case
1221 * retro_core_options_intl::us is used by the frontend). Any items
1222 * missing from this array will be read from retro_core_options_intl::us
1223 * instead.
1224 *
1225 * NOTE: Default core option values are always taken from the
1226 * retro_core_options_intl::us array. Any default values in
1227 * retro_core_options_intl::local array will be ignored.
1228 */
1229
1230#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1231 /* struct retro_core_option_display * --
1232 *
1233 * Allows an implementation to signal the environment to show
1234 * or hide a variable when displaying core options. This is
1235 * considered a *suggestion*. The frontend is free to ignore
1236 * this callback, and its implementation not considered mandatory.
1237 *
1238 * 'data' points to a retro_core_option_display struct
1239 *
1240 * retro_core_option_display::key is a variable identifier
1241 * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1242 *
1243 * retro_core_option_display::visible is a boolean, specifying
1244 * whether variable should be displayed
1245 *
1246 * Note that all core option variables will be set visible by
1247 * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1248 */
1249
144493e8 1250#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
1251 /* unsigned * --
1252 *
1253 * Allows an implementation to ask frontend preferred hardware
1254 * context to use. Core should use this information to deal
1255 * with what specific context to request with SET_HW_RENDER.
1256 *
1257 * 'data' points to an unsigned variable
1258 */
1259
1260#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
1261 /* unsigned * --
1262 * Unsigned value is the API version number of the disk control
1263 * interface supported by the frontend. If callback return false,
1264 * API version is assumed to be 0.
1265 *
1266 * In legacy code, the disk control interface is defined by passing
1267 * a struct of type retro_disk_control_callback to
1268 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1269 * This may be still be done regardless of the disk control
1270 * interface version.
1271 *
1272 * If version is >= 1 however, the disk control interface may
1273 * instead be defined by passing a struct of type
1274 * retro_disk_control_ext_callback to
1275 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
1276 * This allows the core to provide additional information about
1277 * disk images to the frontend and/or enables extra
1278 * disk control functionality by the frontend.
1279 */
1280
1281#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
1282 /* const struct retro_disk_control_ext_callback * --
1283 * Sets an interface which frontend can use to eject and insert
1284 * disk images, and also obtain information about individual
1285 * disk image files registered by the core.
1286 * This is used for games which consist of multiple images and
1287 * must be manually swapped out by the user (e.g. PSX, floppy disk
1288 * based systems).
1289 */
1290
8a60e610 1291#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
1292 /* unsigned * --
1293 * Unsigned value is the API version number of the message
1294 * interface supported by the frontend. If callback returns
1295 * false, API version is assumed to be 0.
1296 *
1297 * In legacy code, messages may be displayed in an
1298 * implementation-specific manner by passing a struct
1299 * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
1300 * This may be still be done regardless of the message
1301 * interface version.
1302 *
1303 * If version is >= 1 however, messages may instead be
1304 * displayed by passing a struct of type retro_message_ext
1305 * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
1306 * core to specify message logging level, priority and
1307 * destination (OSD, logging interface or both).
1308 */
1309
1310#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
1311 /* const struct retro_message_ext * --
1312 * Sets a message to be displayed in an implementation-specific
1313 * manner for a certain amount of 'frames'. Additionally allows
1314 * the core to specify message logging level, priority and
1315 * destination (OSD, logging interface or both).
1316 * Should not be used for trivial messages, which should simply be
1317 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
1318 * fallback, stderr).
1319 */
1320
6fbd15c8 1321/* VFS functionality */
1322
1323/* File paths:
1324 * File paths passed as parameters when using this API shall be well formed UNIX-style,
1325 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1326 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1327 * Other than the directory separator, cores shall not make assumptions about path format:
1328 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1329 * Cores may replace the basename or remove path components from the end, and/or add new components;
1330 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1331 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1332 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1333 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1334 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1335 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1336 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1337
1338/* Opaque file handle
1339 * Introduced in VFS API v1 */
1340struct retro_vfs_file_handle;
1341
1342/* Opaque directory handle
1343 * Introduced in VFS API v3 */
1344struct retro_vfs_dir_handle;
1345
1346/* File open flags
1347 * Introduced in VFS API v1 */
1348#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
1349#define RETRO_VFS_FILE_ACCESS_WRITE (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1350#define RETRO_VFS_FILE_ACCESS_READ_WRITE (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1351#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1352
1353/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1354 and how they react to unlikely external interference (for example someone else writing to that file,
1355 or the file's server going down), behavior will not change. */
1356#define RETRO_VFS_FILE_ACCESS_HINT_NONE (0)
1357/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1358#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS (1 << 0)
1359
1360/* Seek positions */
1361#define RETRO_VFS_SEEK_POSITION_START 0
1362#define RETRO_VFS_SEEK_POSITION_CURRENT 1
1363#define RETRO_VFS_SEEK_POSITION_END 2
1364
1365/* stat() result flags
1366 * Introduced in VFS API v3 */
1367#define RETRO_VFS_STAT_IS_VALID (1 << 0)
1368#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1)
1369#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2)
1370
1371/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1372 * Introduced in VFS API v1 */
1373typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1374
1375/* Open a file for reading or writing. If path points to a directory, this will
1376 * fail. Returns the opaque file handle, or NULL for error.
1377 * Introduced in VFS API v1 */
1378typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1379
1380/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1381 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1382 * Introduced in VFS API v1 */
1383typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1384
1385/* Return the size of the file in bytes, or -1 for error.
1386 * Introduced in VFS API v1 */
1387typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1388
1389/* Truncate file to specified size. Returns 0 on success or -1 on error
1390 * Introduced in VFS API v2 */
1391typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1392
1393/* Get the current read / write position for the file. Returns -1 for error.
1394 * Introduced in VFS API v1 */
1395typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1396
1397/* Set the current read/write position for the file. Returns the new position, -1 for error.
1398 * Introduced in VFS API v1 */
1399typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1400
1401/* Read data from a file. Returns the number of bytes read, or -1 for error.
1402 * Introduced in VFS API v1 */
1403typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1404
1405/* Write data to a file. Returns the number of bytes written, or -1 for error.
1406 * Introduced in VFS API v1 */
1407typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1408
1409/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1410 * Introduced in VFS API v1 */
1411typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1412
1413/* Delete the specified file. Returns 0 on success, -1 on failure
1414 * Introduced in VFS API v1 */
1415typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1416
1417/* Rename the specified file. Returns 0 on success, -1 on failure
1418 * Introduced in VFS API v1 */
1419typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1420
1421/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1422 * Additionally stores file size in given variable, unless NULL is given.
1423 * Introduced in VFS API v3 */
1424typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1425
1426/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1427 * Introduced in VFS API v3 */
1428typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1429
1430/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1431 * Support for the include_hidden argument may vary depending on the platform.
1432 * Introduced in VFS API v3 */
1433typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1434
1435/* Read the directory entry at the current position, and move the read pointer to the next position.
1436 * Returns true on success, false if already on the last entry.
1437 * Introduced in VFS API v3 */
1438typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1439
1440/* Get the name of the last entry read. Returns a string on success, or NULL for error.
1441 * The returned string pointer is valid until the next call to readdir or closedir.
1442 * Introduced in VFS API v3 */
1443typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1444
1445/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1446 * Introduced in VFS API v3 */
1447typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1448
1449/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1450 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1451 * Introduced in VFS API v3 */
1452typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1453
1454struct retro_vfs_interface
1455{
1456 /* VFS API v1 */
1457 retro_vfs_get_path_t get_path;
1458 retro_vfs_open_t open;
1459 retro_vfs_close_t close;
1460 retro_vfs_size_t size;
1461 retro_vfs_tell_t tell;
1462 retro_vfs_seek_t seek;
1463 retro_vfs_read_t read;
1464 retro_vfs_write_t write;
1465 retro_vfs_flush_t flush;
1466 retro_vfs_remove_t remove;
1467 retro_vfs_rename_t rename;
1468 /* VFS API v2 */
1469 retro_vfs_truncate_t truncate;
1470 /* VFS API v3 */
1471 retro_vfs_stat_t stat;
1472 retro_vfs_mkdir_t mkdir;
1473 retro_vfs_opendir_t opendir;
1474 retro_vfs_readdir_t readdir;
1475 retro_vfs_dirent_get_name_t dirent_get_name;
1476 retro_vfs_dirent_is_dir_t dirent_is_dir;
1477 retro_vfs_closedir_t closedir;
1478};
1479
1480struct retro_vfs_interface_info
1481{
1482 /* Set by core: should this be higher than the version the front end supports,
1483 * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1484 * Introduced in VFS API v1 */
1485 uint32_t required_interface_version;
1486
1487 /* Frontend writes interface pointer here. The frontend also sets the actual
1488 * version, must be at least required_interface_version.
1489 * Introduced in VFS API v1 */
1490 struct retro_vfs_interface *iface;
1491};
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1492
1493enum retro_hw_render_interface_type
1494{
6fbd15c8 1495 RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1496 RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
1497 RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
1498 RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
1499 RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
1500 RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
1501 RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
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1502};
1503
1504/* Base struct. All retro_hw_render_interface_* types
1505 * contain at least these fields. */
1506struct retro_hw_render_interface
1507{
1508 enum retro_hw_render_interface_type interface_type;
1509 unsigned interface_version;
1510};
eae1ae02 1511
6fbd15c8 1512typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1513struct retro_led_interface
1514{
1515 retro_set_led_state_t set_led_state;
1516};
1517
1518/* Retrieves the current state of the MIDI input.
1519 * Returns true if it's enabled, false otherwise. */
1520typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
1521
1522/* Retrieves the current state of the MIDI output.
1523 * Returns true if it's enabled, false otherwise */
1524typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
1525
1526/* Reads next byte from the input stream.
1527 * Returns true if byte is read, false otherwise. */
1528typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
1529
1530/* Writes byte to the output stream.
1531 * 'delta_time' is in microseconds and represent time elapsed since previous write.
1532 * Returns true if byte is written, false otherwise. */
1533typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
1534
1535/* Flushes previously written data.
1536 * Returns true if successful, false otherwise. */
1537typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
1538
1539struct retro_midi_interface
1540{
1541 retro_midi_input_enabled_t input_enabled;
1542 retro_midi_output_enabled_t output_enabled;
1543 retro_midi_read_t read;
1544 retro_midi_write_t write;
1545 retro_midi_flush_t flush;
1546};
1547
1548enum retro_hw_render_context_negotiation_interface_type
1549{
1550 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1551 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1552};
1553
1554/* Base struct. All retro_hw_render_context_negotiation_interface_* types
1555 * contain at least these fields. */
1556struct retro_hw_render_context_negotiation_interface
1557{
1558 enum retro_hw_render_context_negotiation_interface_type interface_type;
1559 unsigned interface_version;
1560};
1561
1562/* Serialized state is incomplete in some way. Set if serialization is
1563 * usable in typical end-user cases but should not be relied upon to
1564 * implement frame-sensitive frontend features such as netplay or
1565 * rerecording. */
1566#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1567/* The core must spend some time initializing before serialization is
1568 * supported. retro_serialize() will initially fail; retro_unserialize()
1569 * and retro_serialize_size() may or may not work correctly either. */
1570#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1571/* Serialization size may change within a session. */
1572#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1573/* Set by the frontend to acknowledge that it supports variable-sized
1574 * states. */
1575#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1576/* Serialized state can only be loaded during the same session. */
1577#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1578/* Serialized state cannot be loaded on an architecture with a different
1579 * endianness from the one it was saved on. */
1580#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1581/* Serialized state cannot be loaded on a different platform from the one it
1582 * was saved on for reasons other than endianness, such as word size
1583 * dependence */
1584#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1585
1586#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
1587#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
1588#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the gaming system. */
1589#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
1590#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */
1591#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1592#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
1593#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
1594#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
1595#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
1596#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
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1597struct retro_memory_descriptor
1598{
1599 uint64_t flags;
1600
1601 /* Pointer to the start of the relevant ROM or RAM chip.
6fbd15c8 1602 * It's strongly recommended to use 'offset' if possible, rather than
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A
1603 * doing math on the pointer.
1604 *
6fbd15c8 1605 * If the same byte is mapped my multiple descriptors, their descriptors
eae1ae02 1606 * must have the same pointer.
6fbd15c8 1607 * If 'start' does not point to the first byte in the pointer, put the
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A
1608 * difference in 'offset' instead.
1609 *
6fbd15c8 1610 * May be NULL if there's nothing usable here (e.g. hardware registers and
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A
1611 * open bus). No flags should be set if the pointer is NULL.
1612 * It's recommended to minimize the number of descriptors if possible,
1613 * but not mandatory. */
1614 void *ptr;
1615 size_t offset;
1616
6fbd15c8 1617 /* This is the location in the emulated address space
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A
1618 * where the mapping starts. */
1619 size_t start;
1620
1621 /* Which bits must be same as in 'start' for this mapping to apply.
6fbd15c8 1622 * The first memory descriptor to claim a certain byte is the one
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A
1623 * that applies.
1624 * A bit which is set in 'start' must also be set in this.
6fbd15c8 1625 * Can be zero, in which case each byte is assumed mapped exactly once.
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A
1626 * In this case, 'len' must be a power of two. */
1627 size_t select;
1628
6fbd15c8 1629 /* If this is nonzero, the set bits are assumed not connected to the
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A
1630 * memory chip's address pins. */
1631 size_t disconnect;
1632
1633 /* This one tells the size of the current memory area.
6fbd15c8 1634 * If, after start+disconnect are applied, the address is higher than
eae1ae02
A
1635 * this, the highest bit of the address is cleared.
1636 *
1637 * If the address is still too high, the next highest bit is cleared.
6fbd15c8 1638 * Can be zero, in which case it's assumed to be infinite (as limited
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A
1639 * by 'select' and 'disconnect'). */
1640 size_t len;
1641
6fbd15c8 1642 /* To go from emulated address to physical address, the following
eae1ae02 1643 * order applies:
6fbd15c8 1644 * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1645
1646 /* The address space name must consist of only a-zA-Z0-9_-,
eae1ae02 1647 * should be as short as feasible (maximum length is 8 plus the NUL),
6fbd15c8 1648 * and may not be any other address space plus one or more 0-9A-F
eae1ae02 1649 * at the end.
6fbd15c8 1650 * However, multiple memory descriptors for the same address space is
1651 * allowed, and the address space name can be empty. NULL is treated
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A
1652 * as empty.
1653 *
1654 * Address space names are case sensitive, but avoid lowercase if possible.
1655 * The same pointer may exist in multiple address spaces.
1656 *
1657 * Examples:
1658 * blank+blank - valid (multiple things may be mapped in the same namespace)
1659 * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1660 * 'A'+'B' - valid (neither is a prefix of each other)
1661 * 'S'+blank - valid ('S' is not in 0-9A-F)
1662 * 'a'+blank - valid ('a' is not in 0-9A-F)
1663 * 'a'+'A' - valid (neither is a prefix of each other)
1664 * 'AR'+blank - valid ('R' is not in 0-9A-F)
6fbd15c8 1665 * 'ARB'+blank - valid (the B can't be part of the address either, because
1666 * there is no namespace 'AR')
1667 * blank+'B' - not valid, because it's ambigous which address space B1234
1668 * would refer to.
1669 * The length can't be used for that purpose; the frontend may want
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1670 * to append arbitrary data to an address, without a separator. */
1671 const char *addrspace;
6fbd15c8 1672
1673 /* TODO: When finalizing this one, add a description field, which should be
1674 * "WRAM" or something roughly equally long. */
1675
1676 /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1677 * which bits can vary and still refer to the same address (limit = ~select).
1678 * TODO: limit? range? vary? something else? */
1679
1680 /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1681 * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1682 * and 'select' != 0, and the mappings don't tell how the system switches the
1683 * banks. */
1684
1685 /* TODO: When finalizing this one, fix the 'len' bit removal order.
1686 * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1687 * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1688 * the most recent addition and continue on the next bit.
1689 * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1690 * pointer and 'len'" equivalent? */
1691
1692 /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1693 * the emulated memory in 32-bit chunks, native endian. But that's nothing
1694 * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1695 * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1696 * RAM backwards! I'll want to represent both of those, via some flags.
1697 *
1698 * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1699 * Not sure which, nor do I really care. */
1700
1701 /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1702 * them up. */
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1703};
1704
6fbd15c8 1705/* The frontend may use the largest value of 'start'+'select' in a
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A
1706 * certain namespace to infer the size of the address space.
1707 *
6fbd15c8 1708 * If the address space is larger than that, a mapping with .ptr=NULL
1709 * should be at the end of the array, with .select set to all ones for
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A
1710 * as long as the address space is big.
1711 *
1712 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1713 * SNES WRAM:
1714 * .start=0x7E0000, .len=0x20000
6fbd15c8 1715 * (Note that this must be mapped before the ROM in most cases; some of the
1716 * ROM mappers
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A
1717 * try to claim $7E0000, or at least $7E8000.)
1718 * SNES SPC700 RAM:
1719 * .addrspace="S", .len=0x10000
1720 * SNES WRAM mirrors:
1721 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1722 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1723 * SNES WRAM mirrors, alternate equivalent descriptor:
1724 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
6fbd15c8 1725 * (Various similar constructions can be created by combining parts of
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A
1726 * the above two.)
1727 * SNES LoROM (512KB, mirrored a couple of times):
1728 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1729 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1730 * SNES HiROM (4MB):
1731 * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
1732 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1733 * SNES ExHiROM (8MB):
1734 * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1735 * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
1736 * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
1737 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1738 * Clarify the size of the address space:
1739 * .ptr=NULL, .select=0xFFFFFF
1740 * .len can be implied by .select in many of them, but was included for clarity.
1741 */
1742
1743struct retro_memory_map
1744{
1745 const struct retro_memory_descriptor *descriptors;
1746 unsigned num_descriptors;
1747};
1748
1749struct retro_controller_description
1750{
6fbd15c8 1751 /* Human-readable description of the controller. Even if using a generic
1752 * input device type, this can be set to the particular device type the
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1753 * core uses. */
1754 const char *desc;
1755
6fbd15c8 1756 /* Device type passed to retro_set_controller_port_device(). If the device
1757 * type is a sub-class of a generic input device type, use the
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A
1758 * RETRO_DEVICE_SUBCLASS macro to create an ID.
1759 *
1760 * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1761 unsigned id;
1762};
1763
1764struct retro_controller_info
1765{
1766 const struct retro_controller_description *types;
1767 unsigned num_types;
1768};
1769
1770struct retro_subsystem_memory_info
1771{
1772 /* The extension associated with a memory type, e.g. "psram". */
1773 const char *extension;
1774
6fbd15c8 1775 /* The memory type for retro_get_memory(). This should be at
1776 * least 0x100 to avoid conflict with standardized
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1777 * libretro memory types. */
1778 unsigned type;
1779};
1780
1781struct retro_subsystem_rom_info
1782{
1783 /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1784 const char *desc;
1785
1786 /* Same definition as retro_get_system_info(). */
1787 const char *valid_extensions;
1788
1789 /* Same definition as retro_get_system_info(). */
1790 bool need_fullpath;
1791
1792 /* Same definition as retro_get_system_info(). */
1793 bool block_extract;
1794
6fbd15c8 1795 /* This is set if the content is required to load a game.
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1796 * If this is set to false, a zeroed-out retro_game_info can be passed. */
1797 bool required;
1798
6fbd15c8 1799 /* Content can have multiple associated persistent
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1800 * memory types (retro_get_memory()). */
1801 const struct retro_subsystem_memory_info *memory;
1802 unsigned num_memory;
1803};
1804
1805struct retro_subsystem_info
1806{
1807 /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1808 const char *desc;
1809
1810 /* A computer friendly short string identifier for the subsystem type.
1811 * This name must be [a-z].
1812 * E.g. if desc is "Super GameBoy", this can be "sgb".
1813 * This identifier can be used for command-line interfaces, etc.
1814 */
1815 const char *ident;
1816
6fbd15c8 1817 /* Infos for each content file. The first entry is assumed to be the
eae1ae02 1818 * "most significant" content for frontend purposes.
6fbd15c8 1819 * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
eae1ae02 1820 * as it is the most "significant" content to a user.
6fbd15c8 1821 * If a frontend creates new file paths based on the content used
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1822 * (e.g. savestates), it should use the path for the first ROM to do so. */
1823 const struct retro_subsystem_rom_info *roms;
1824
1825 /* Number of content files associated with a subsystem. */
1826 unsigned num_roms;
6fbd15c8 1827
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A
1828 /* The type passed to retro_load_game_special(). */
1829 unsigned id;
1830};
1831
6fbd15c8 1832typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
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A
1833
1834/* libretro API extension functions:
1835 * (None here so far).
1836 *
1837 * Get a symbol from a libretro core.
6fbd15c8 1838 * Cores should only return symbols which are actual
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A
1839 * extensions to the libretro API.
1840 *
6fbd15c8 1841 * Frontends should not use this to obtain symbols to standard
eae1ae02
A
1842 * libretro entry points (static linking or dlsym).
1843 *
6fbd15c8 1844 * The symbol name must be equal to the function name,
eae1ae02
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1845 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1846 * The returned function pointer must be cast to the corresponding type.
1847 */
6fbd15c8 1848typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
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1849
1850struct retro_get_proc_address_interface
1851{
1852 retro_get_proc_address_t get_proc_address;
1853};
779692e4 1854
1855enum retro_log_level
1856{
1857 RETRO_LOG_DEBUG = 0,
1858 RETRO_LOG_INFO,
1859 RETRO_LOG_WARN,
1860 RETRO_LOG_ERROR,
1861
1862 RETRO_LOG_DUMMY = INT_MAX
1863};
1864
eae1ae02 1865/* Logging function. Takes log level argument as well. */
6fbd15c8 1866typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
eae1ae02 1867 const char *fmt, ...);
779692e4 1868
1869struct retro_log_callback
1870{
1871 retro_log_printf_t log;
1872};
1873
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1874/* Performance related functions */
1875
1876/* ID values for SIMD CPU features */
779692e4 1877#define RETRO_SIMD_SSE (1 << 0)
1878#define RETRO_SIMD_SSE2 (1 << 1)
1879#define RETRO_SIMD_VMX (1 << 2)
1880#define RETRO_SIMD_VMX128 (1 << 3)
1881#define RETRO_SIMD_AVX (1 << 4)
1882#define RETRO_SIMD_NEON (1 << 5)
1883#define RETRO_SIMD_SSE3 (1 << 6)
1884#define RETRO_SIMD_SSSE3 (1 << 7)
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1885#define RETRO_SIMD_MMX (1 << 8)
1886#define RETRO_SIMD_MMXEXT (1 << 9)
1887#define RETRO_SIMD_SSE4 (1 << 10)
1888#define RETRO_SIMD_SSE42 (1 << 11)
1889#define RETRO_SIMD_AVX2 (1 << 12)
1890#define RETRO_SIMD_VFPU (1 << 13)
1891#define RETRO_SIMD_PS (1 << 14)
1892#define RETRO_SIMD_AES (1 << 15)
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1893#define RETRO_SIMD_VFPV3 (1 << 16)
1894#define RETRO_SIMD_VFPV4 (1 << 17)
1895#define RETRO_SIMD_POPCNT (1 << 18)
1896#define RETRO_SIMD_MOVBE (1 << 19)
6fbd15c8 1897#define RETRO_SIMD_CMOV (1 << 20)
1898#define RETRO_SIMD_ASIMD (1 << 21)
779692e4 1899
1900typedef uint64_t retro_perf_tick_t;
1901typedef int64_t retro_time_t;
1902
1903struct retro_perf_counter
1904{
1905 const char *ident;
1906 retro_perf_tick_t start;
1907 retro_perf_tick_t total;
1908 retro_perf_tick_t call_cnt;
1909
1910 bool registered;
1911};
1912
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1913/* Returns current time in microseconds.
1914 * Tries to use the most accurate timer available.
1915 */
6fbd15c8 1916typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
eae1ae02
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1917
1918/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
6fbd15c8 1919 * Can be used directly if desired (when creating a more sophisticated
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A
1920 * performance counter system).
1921 * */
6fbd15c8 1922typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
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1923
1924/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
6fbd15c8 1925typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
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A
1926
1927/* Asks frontend to log and/or display the state of performance counters.
1928 * Performance counters can always be poked into manually as well.
1929 */
6fbd15c8 1930typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
eae1ae02
A
1931
1932/* Register a performance counter.
6fbd15c8 1933 * ident field must be set with a discrete value and other values in
eae1ae02 1934 * retro_perf_counter must be 0.
6fbd15c8 1935 * Registering can be called multiple times. To avoid calling to
eae1ae02 1936 * frontend redundantly, you can check registered field first. */
6fbd15c8 1937typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
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A
1938
1939/* Starts a registered counter. */
6fbd15c8 1940typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
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A
1941
1942/* Stops a registered counter. */
6fbd15c8 1943typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
779692e4 1944
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1945/* For convenience it can be useful to wrap register, start and stop in macros.
1946 * E.g.:
1947 * #ifdef LOG_PERFORMANCE
1948 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
1949 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
1950 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
1951 * #else
1952 * ... Blank macros ...
1953 * #endif
1954 *
1955 * These can then be used mid-functions around code snippets.
1956 *
1957 * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
1958 *
1959 * void do_some_heavy_work(void)
1960 * {
1961 * RETRO_PERFORMANCE_INIT(cb, work_1;
1962 * RETRO_PERFORMANCE_START(cb, work_1);
1963 * heavy_work_1();
1964 * RETRO_PERFORMANCE_STOP(cb, work_1);
1965 *
1966 * RETRO_PERFORMANCE_INIT(cb, work_2);
1967 * RETRO_PERFORMANCE_START(cb, work_2);
1968 * heavy_work_2();
1969 * RETRO_PERFORMANCE_STOP(cb, work_2);
1970 * }
1971 *
1972 * void retro_deinit(void)
1973 * {
1974 * perf_cb.perf_log(); * Log all perf counters here for example.
1975 * }
1976 */
779692e4 1977
1978struct retro_perf_callback
1979{
1980 retro_perf_get_time_usec_t get_time_usec;
1981 retro_get_cpu_features_t get_cpu_features;
1982
1983 retro_perf_get_counter_t get_perf_counter;
1984 retro_perf_register_t perf_register;
1985 retro_perf_start_t perf_start;
1986 retro_perf_stop_t perf_stop;
1987 retro_perf_log_t perf_log;
1988};
1989
eae1ae02
A
1990/* FIXME: Document the sensor API and work out behavior.
1991 * It will be marked as experimental until then.
1992 */
779692e4 1993enum retro_sensor_action
1994{
1995 RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
1996 RETRO_SENSOR_ACCELEROMETER_DISABLE,
144493e8 1997 RETRO_SENSOR_GYROSCOPE_ENABLE,
1998 RETRO_SENSOR_GYROSCOPE_DISABLE,
1999 RETRO_SENSOR_ILLUMINANCE_ENABLE,
2000 RETRO_SENSOR_ILLUMINANCE_DISABLE,
779692e4 2001
2002 RETRO_SENSOR_DUMMY = INT_MAX
2003};
2004
eae1ae02
A
2005/* Id values for SENSOR types. */
2006#define RETRO_SENSOR_ACCELEROMETER_X 0
2007#define RETRO_SENSOR_ACCELEROMETER_Y 1
2008#define RETRO_SENSOR_ACCELEROMETER_Z 2
144493e8 2009#define RETRO_SENSOR_GYROSCOPE_X 3
2010#define RETRO_SENSOR_GYROSCOPE_Y 4
2011#define RETRO_SENSOR_GYROSCOPE_Z 5
2012#define RETRO_SENSOR_ILLUMINANCE 6
eae1ae02 2013
6fbd15c8 2014typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
eae1ae02
A
2015 enum retro_sensor_action action, unsigned rate);
2016
6fbd15c8 2017typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
eae1ae02 2018
779692e4 2019struct retro_sensor_interface
2020{
2021 retro_set_sensor_state_t set_sensor_state;
eae1ae02 2022 retro_sensor_get_input_t get_sensor_input;
779692e4 2023};
779692e4 2024
2025enum retro_camera_buffer
2026{
2027 RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
2028 RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
2029
2030 RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
2031};
2032
eae1ae02 2033/* Starts the camera driver. Can only be called in retro_run(). */
6fbd15c8 2034typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
eae1ae02
A
2035
2036/* Stops the camera driver. Can only be called in retro_run(). */
6fbd15c8 2037typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
eae1ae02 2038
6fbd15c8 2039/* Callback which signals when the camera driver is initialized
eae1ae02
A
2040 * and/or deinitialized.
2041 * retro_camera_start_t can be called in initialized callback.
2042 */
6fbd15c8 2043typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
eae1ae02
A
2044
2045/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
2046 * Width, height and pitch are similar to retro_video_refresh_t.
2047 * First pixel is top-left origin.
2048 */
6fbd15c8 2049typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
eae1ae02
A
2050 unsigned width, unsigned height, size_t pitch);
2051
2052/* A callback for when OpenGL textures are used.
2053 *
2054 * texture_id is a texture owned by camera driver.
6fbd15c8 2055 * Its state or content should be considered immutable, except for things like
eae1ae02
A
2056 * texture filtering and clamping.
2057 *
2058 * texture_target is the texture target for the GL texture.
6fbd15c8 2059 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
eae1ae02
A
2060 * more depending on extensions.
2061 *
6fbd15c8 2062 * affine points to a packed 3x3 column-major matrix used to apply an affine
eae1ae02 2063 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
6fbd15c8 2064 * After transform, normalized texture coord (0, 0) should be bottom-left
eae1ae02
A
2065 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
2066 *
6fbd15c8 2067 * GL-specific typedefs are avoided here to avoid relying on gl.h in
eae1ae02
A
2068 * the API definition.
2069 */
6fbd15c8 2070typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
eae1ae02
A
2071 unsigned texture_target, const float *affine);
2072
779692e4 2073struct retro_camera_callback
2074{
6fbd15c8 2075 /* Set by libretro core.
eae1ae02
A
2076 * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
2077 */
6fbd15c8 2078 uint64_t caps;
779692e4 2079
6fbd15c8 2080 /* Desired resolution for camera. Is only used as a hint. */
2081 unsigned width;
779692e4 2082 unsigned height;
6fbd15c8 2083
2084 /* Set by frontend. */
2085 retro_camera_start_t start;
2086 retro_camera_stop_t stop;
eae1ae02
A
2087
2088 /* Set by libretro core if raw framebuffer callbacks will be used. */
2089 retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
6fbd15c8 2090
eae1ae02 2091 /* Set by libretro core if OpenGL texture callbacks will be used. */
6fbd15c8 2092 retro_camera_frame_opengl_texture_t frame_opengl_texture;
eae1ae02 2093
6fbd15c8 2094 /* Set by libretro core. Called after camera driver is initialized and
eae1ae02
A
2095 * ready to be started.
2096 * Can be NULL, in which this callback is not called.
2097 */
779692e4 2098 retro_camera_lifetime_status_t initialized;
2099
6fbd15c8 2100 /* Set by libretro core. Called right before camera driver is
eae1ae02
A
2101 * deinitialized.
2102 * Can be NULL, in which this callback is not called.
2103 */
779692e4 2104 retro_camera_lifetime_status_t deinitialized;
2105};
2106
6fbd15c8 2107/* Sets the interval of time and/or distance at which to update/poll
eae1ae02
A
2108 * location-based data.
2109 *
2110 * To ensure compatibility with all location-based implementations,
2111 * values for both interval_ms and interval_distance should be provided.
2112 *
2113 * interval_ms is the interval expressed in milliseconds.
2114 * interval_distance is the distance interval expressed in meters.
2115 */
6fbd15c8 2116typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
eae1ae02
A
2117 unsigned interval_distance);
2118
2119/* Start location services. The device will start listening for changes to the
6fbd15c8 2120 * current location at regular intervals (which are defined with
eae1ae02 2121 * retro_location_set_interval_t). */
6fbd15c8 2122typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
eae1ae02 2123
6fbd15c8 2124/* Stop location services. The device will stop listening for changes
eae1ae02 2125 * to the current location. */
6fbd15c8 2126typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
eae1ae02 2127
6fbd15c8 2128/* Get the position of the current location. Will set parameters to
eae1ae02 2129 * 0 if no new location update has happened since the last time. */
6fbd15c8 2130typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
eae1ae02
A
2131 double *horiz_accuracy, double *vert_accuracy);
2132
6fbd15c8 2133/* Callback which signals when the location driver is initialized
eae1ae02
A
2134 * and/or deinitialized.
2135 * retro_location_start_t can be called in initialized callback.
2136 */
6fbd15c8 2137typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
eae1ae02
A
2138
2139struct retro_location_callback
2140{
2141 retro_location_start_t start;
2142 retro_location_stop_t stop;
2143 retro_location_get_position_t get_position;
2144 retro_location_set_interval_t set_interval;
2145
2146 retro_location_lifetime_status_t initialized;
2147 retro_location_lifetime_status_t deinitialized;
2148};
2149
779692e4 2150enum retro_rumble_effect
2151{
2152 RETRO_RUMBLE_STRONG = 0,
2153 RETRO_RUMBLE_WEAK = 1,
2154
2155 RETRO_RUMBLE_DUMMY = INT_MAX
2156};
2157
6fbd15c8 2158/* Sets rumble state for joypad plugged in port 'port'.
eae1ae02
A
2159 * Rumble effects are controlled independently,
2160 * and setting e.g. strong rumble does not override weak rumble.
2161 * Strength has a range of [0, 0xffff].
2162 *
6fbd15c8 2163 * Returns true if rumble state request was honored.
eae1ae02 2164 * Calling this before first retro_run() is likely to return false. */
6fbd15c8 2165typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
eae1ae02
A
2166 enum retro_rumble_effect effect, uint16_t strength);
2167
779692e4 2168struct retro_rumble_interface
2169{
2170 retro_set_rumble_state_t set_rumble_state;
2171};
2172
eae1ae02 2173/* Notifies libretro that audio data should be written. */
6fbd15c8 2174typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
779692e4 2175
6fbd15c8 2176/* True: Audio driver in frontend is active, and callback is
eae1ae02 2177 * expected to be called regularily.
6fbd15c8 2178 * False: Audio driver in frontend is paused or inactive.
2179 * Audio callback will not be called until set_state has been
eae1ae02
A
2180 * called with true.
2181 * Initial state is false (inactive).
2182 */
6fbd15c8 2183typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
eae1ae02 2184
779692e4 2185struct retro_audio_callback
2186{
2187 retro_audio_callback_t callback;
2188 retro_audio_set_state_callback_t set_state;
2189};
2190
6fbd15c8 2191/* Notifies a libretro core of time spent since last invocation
eae1ae02
A
2192 * of retro_run() in microseconds.
2193 *
2194 * It will be called right before retro_run() every frame.
6fbd15c8 2195 * The frontend can tamper with timing to support cases like
eae1ae02
A
2196 * fast-forward, slow-motion and framestepping.
2197 *
2198 * In those scenarios the reference frame time value will be used. */
779692e4 2199typedef int64_t retro_usec_t;
6fbd15c8 2200typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
779692e4 2201struct retro_frame_time_callback
2202{
2203 retro_frame_time_callback_t callback;
6fbd15c8 2204 /* Represents the time of one frame. It is computed as
2205 * 1000000 / fps, but the implementation will resolve the
eae1ae02
A
2206 * rounding to ensure that framestepping, etc is exact. */
2207 retro_usec_t reference;
779692e4 2208};
e56b1300 2209
eae1ae02
A
2210/* Pass this to retro_video_refresh_t if rendering to hardware.
2211 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2212 * */
e56b1300 2213#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2214
eae1ae02
A
2215/* Invalidates the current HW context.
2216 * Any GL state is lost, and must not be deinitialized explicitly.
2217 * If explicit deinitialization is desired by the libretro core,
2218 * it should implement context_destroy callback.
2219 * If called, all GPU resources must be reinitialized.
2220 * Usually called when frontend reinits video driver.
6fbd15c8 2221 * Also called first time video driver is initialized,
eae1ae02
A
2222 * allowing libretro core to initialize resources.
2223 */
6fbd15c8 2224typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
eae1ae02
A
2225
2226/* Gets current framebuffer which is to be rendered to.
2227 * Could change every frame potentially.
2228 */
6fbd15c8 2229typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
e56b1300 2230
eae1ae02 2231/* Get a symbol from HW context. */
6fbd15c8 2232typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
e56b1300 2233
2234enum retro_hw_context_type
2235{
eae1ae02
A
2236 RETRO_HW_CONTEXT_NONE = 0,
2237 /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
6fbd15c8 2238 RETRO_HW_CONTEXT_OPENGL = 1,
eae1ae02
A
2239 /* OpenGL ES 2.0. */
2240 RETRO_HW_CONTEXT_OPENGLES2 = 2,
2241 /* Modern desktop core GL context. Use version_major/
2242 * version_minor fields to set GL version. */
2243 RETRO_HW_CONTEXT_OPENGL_CORE = 3,
2244 /* OpenGL ES 3.0 */
2245 RETRO_HW_CONTEXT_OPENGLES3 = 4,
2246 /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2247 * use the corresponding enums directly. */
2248 RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
e56b1300 2249
65a0505f
FJGG
2250 /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2251 RETRO_HW_CONTEXT_VULKAN = 6,
2252
6fbd15c8 2253 /* Direct3D, set version_major to select the type of interface
2254 * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2255 RETRO_HW_CONTEXT_DIRECT3D = 7,
2256
e56b1300 2257 RETRO_HW_CONTEXT_DUMMY = INT_MAX
2258};
23ea11bd 2259
e56b1300 2260struct retro_hw_render_callback
2261{
eae1ae02
A
2262 /* Which API to use. Set by libretro core. */
2263 enum retro_hw_context_type context_type;
2264
2265 /* Called when a context has been created or when it has been reset.
2266 * An OpenGL context is only valid after context_reset() has been called.
2267 *
6fbd15c8 2268 * When context_reset is called, OpenGL resources in the libretro
eae1ae02
A
2269 * implementation are guaranteed to be invalid.
2270 *
6fbd15c8 2271 * It is possible that context_reset is called multiple times during an
eae1ae02
A
2272 * application lifecycle.
2273 * If context_reset is called without any notification (context_destroy),
2274 * the OpenGL context was lost and resources should just be recreated
2275 * without any attempt to "free" old resources.
2276 */
2277 retro_hw_context_reset_t context_reset;
2278
65a0505f
FJGG
2279 /* Set by frontend.
2280 * TODO: This is rather obsolete. The frontend should not
2281 * be providing preallocated framebuffers. */
eae1ae02
A
2282 retro_hw_get_current_framebuffer_t get_current_framebuffer;
2283
6fbd15c8 2284 /* Set by frontend.
2285 * Can return all relevant functions, including glClear on Windows. */
eae1ae02
A
2286 retro_hw_get_proc_address_t get_proc_address;
2287
65a0505f
FJGG
2288 /* Set if render buffers should have depth component attached.
2289 * TODO: Obsolete. */
eae1ae02
A
2290 bool depth;
2291
65a0505f
FJGG
2292 /* Set if stencil buffers should be attached.
2293 * TODO: Obsolete. */
eae1ae02
A
2294 bool stencil;
2295
6fbd15c8 2296 /* If depth and stencil are true, a packed 24/8 buffer will be added.
eae1ae02
A
2297 * Only attaching stencil is invalid and will be ignored. */
2298
6fbd15c8 2299 /* Use conventional bottom-left origin convention. If false,
65a0505f
FJGG
2300 * standard libretro top-left origin semantics are used.
2301 * TODO: Move to GL specific interface. */
eae1ae02 2302 bool bottom_left_origin;
6fbd15c8 2303
eae1ae02
A
2304 /* Major version number for core GL context or GLES 3.1+. */
2305 unsigned version_major;
2306
2307 /* Minor version number for core GL context or GLES 3.1+. */
2308 unsigned version_minor;
2309
6fbd15c8 2310 /* If this is true, the frontend will go very far to avoid
eae1ae02 2311 * resetting context in scenarios like toggling fullscreen, etc.
65a0505f 2312 * TODO: Obsolete? Maybe frontend should just always assume this ...
eae1ae02
A
2313 */
2314 bool cache_context;
2315
6fbd15c8 2316 /* The reset callback might still be called in extreme situations
eae1ae02
A
2317 * such as if the context is lost beyond recovery.
2318 *
6fbd15c8 2319 * For optimal stability, set this to false, and allow context to be
eae1ae02
A
2320 * reset at any time.
2321 */
6fbd15c8 2322
2323 /* A callback to be called before the context is destroyed in a
eae1ae02
A
2324 * controlled way by the frontend. */
2325 retro_hw_context_reset_t context_destroy;
2326
2327 /* OpenGL resources can be deinitialized cleanly at this step.
6fbd15c8 2328 * context_destroy can be set to NULL, in which resources will
eae1ae02
A
2329 * just be destroyed without any notification.
2330 *
6fbd15c8 2331 * Even when context_destroy is non-NULL, it is possible that
eae1ae02 2332 * context_reset is called without any destroy notification.
6fbd15c8 2333 * This happens if context is lost by external factors (such as
eae1ae02
A
2334 * notified by GL_ARB_robustness).
2335 *
2336 * In this case, the context is assumed to be already dead,
6fbd15c8 2337 * and the libretro implementation must not try to free any OpenGL
eae1ae02
A
2338 * resources in the subsequent context_reset.
2339 */
2340
2341 /* Creates a debug context. */
2342 bool debug_context;
e56b1300 2343};
c19aba43 2344
6fbd15c8 2345/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
eae1ae02
A
2346 * Called by the frontend in response to keyboard events.
2347 * down is set if the key is being pressed, or false if it is being released.
2348 * keycode is the RETROK value of the char.
2349 * character is the text character of the pressed key. (UTF-32).
2350 * key_modifiers is a set of RETROKMOD values or'ed together.
2351 *
2352 * The pressed/keycode state can be indepedent of the character.
6fbd15c8 2353 * It is also possible that multiple characters are generated from a
eae1ae02
A
2354 * single keypress.
2355 * Keycode events should be treated separately from character events.
2356 * However, when possible, the frontend should try to synchronize these.
2357 * If only a character is posted, keycode should be RETROK_UNKNOWN.
2358 *
6fbd15c8 2359 * Similarily if only a keycode event is generated with no corresponding
eae1ae02
A
2360 * character, character should be 0.
2361 */
6fbd15c8 2362typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
eae1ae02 2363 uint32_t character, uint16_t key_modifiers);
23ea11bd 2364
2365struct retro_keyboard_callback
2366{
6b5beb44 2367 retro_keyboard_event_t callback;
23ea11bd 2368};
2369
144493e8 2370/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
2371 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
6fbd15c8 2372 * Should be set for implementations which can swap out multiple disk
eae1ae02
A
2373 * images in runtime.
2374 *
2375 * If the implementation can do this automatically, it should strive to do so.
2376 * However, there are cases where the user must manually do so.
2377 *
6fbd15c8 2378 * Overview: To swap a disk image, eject the disk image with
eae1ae02 2379 * set_eject_state(true).
6fbd15c8 2380 * Set the disk index with set_image_index(index). Insert the disk again
eae1ae02
A
2381 * with set_eject_state(false).
2382 */
23ea11bd 2383
eae1ae02
A
2384/* If ejected is true, "ejects" the virtual disk tray.
2385 * When ejected, the disk image index can be set.
2386 */
6fbd15c8 2387typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
eae1ae02
A
2388
2389/* Gets current eject state. The initial state is 'not ejected'. */
6fbd15c8 2390typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
eae1ae02
A
2391
2392/* Gets current disk index. First disk is index 0.
2393 * If return value is >= get_num_images(), no disk is currently inserted.
2394 */
6fbd15c8 2395typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
eae1ae02
A
2396
2397/* Sets image index. Can only be called when disk is ejected.
6fbd15c8 2398 * The implementation supports setting "no disk" by using an
eae1ae02
A
2399 * index >= get_num_images().
2400 */
6fbd15c8 2401typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
eae1ae02
A
2402
2403/* Gets total number of images which are available to use. */
6fbd15c8 2404typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
eae1ae02 2405
23ea11bd 2406struct retro_game_info;
eae1ae02
A
2407
2408/* Replaces the disk image associated with index.
2409 * Arguments to pass in info have same requirements as retro_load_game().
2410 * Virtual disk tray must be ejected when calling this.
2411 *
6fbd15c8 2412 * Replacing a disk image with info = NULL will remove the disk image
eae1ae02
A
2413 * from the internal list.
2414 * As a result, calls to get_image_index() can change.
2415 *
6fbd15c8 2416 * E.g. replace_image_index(1, NULL), and previous get_image_index()
eae1ae02
A
2417 * returned 4 before.
2418 * Index 1 will be removed, and the new index is 3.
2419 */
6fbd15c8 2420typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
eae1ae02
A
2421 const struct retro_game_info *info);
2422
2423/* Adds a new valid index (get_num_images()) to the internal disk list.
2424 * This will increment subsequent return values from get_num_images() by 1.
6fbd15c8 2425 * This image index cannot be used until a disk image has been set
eae1ae02 2426 * with replace_image_index. */
6fbd15c8 2427typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
23ea11bd 2428
144493e8 2429/* Sets initial image to insert in drive when calling
2430 * core_load_game().
2431 * Since we cannot pass the initial index when loading
2432 * content (this would require a major API change), this
2433 * is set by the frontend *before* calling the core's
2434 * retro_load_game()/retro_load_game_special() implementation.
2435 * A core should therefore cache the index/path values and handle
2436 * them inside retro_load_game()/retro_load_game_special().
2437 * - If 'index' is invalid (index >= get_num_images()), the
2438 * core should ignore the set value and instead use 0
2439 * - 'path' is used purely for error checking - i.e. when
2440 * content is loaded, the core should verify that the
2441 * disk specified by 'index' has the specified file path.
2442 * This is to guard against auto selecting the wrong image
2443 * if (for example) the user should modify an existing M3U
2444 * playlist. We have to let the core handle this because
2445 * set_initial_image() must be called before loading content,
2446 * i.e. the frontend cannot access image paths in advance
2447 * and thus cannot perform the error check itself.
2448 * If set path and content path do not match, the core should
2449 * ignore the set 'index' value and instead use 0
2450 * Returns 'false' if index or 'path' are invalid, or core
2451 * does not support this functionality
2452 */
2453typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
2454
2455/* Fetches the path of the specified disk image file.
2456 * Returns 'false' if index is invalid (index >= get_num_images())
2457 * or path is otherwise unavailable.
2458 */
2459typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
2460
2461/* Fetches a core-provided 'label' for the specified disk
2462 * image file. In the simplest case this may be a file name
2463 * (without extension), but for cores with more complex
2464 * content requirements information may be provided to
2465 * facilitate user disk swapping - for example, a core
2466 * running floppy-disk-based content may uniquely label
2467 * save disks, data disks, level disks, etc. with names
2468 * corresponding to in-game disk change prompts (so the
2469 * frontend can provide better user guidance than a 'dumb'
2470 * disk index value).
2471 * Returns 'false' if index is invalid (index >= get_num_images())
2472 * or label is otherwise unavailable.
2473 */
2474typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
2475
23ea11bd 2476struct retro_disk_control_callback
2477{
2478 retro_set_eject_state_t set_eject_state;
2479 retro_get_eject_state_t get_eject_state;
2480
2481 retro_get_image_index_t get_image_index;
2482 retro_set_image_index_t set_image_index;
2483 retro_get_num_images_t get_num_images;
2484
2485 retro_replace_image_index_t replace_image_index;
2486 retro_add_image_index_t add_image_index;
2487};
38c2028e 2488
144493e8 2489struct retro_disk_control_ext_callback
2490{
2491 retro_set_eject_state_t set_eject_state;
2492 retro_get_eject_state_t get_eject_state;
2493
2494 retro_get_image_index_t get_image_index;
2495 retro_set_image_index_t set_image_index;
2496 retro_get_num_images_t get_num_images;
2497
2498 retro_replace_image_index_t replace_image_index;
2499 retro_add_image_index_t add_image_index;
2500
2501 /* NOTE: Frontend will only attempt to record/restore
2502 * last used disk index if both set_initial_image()
2503 * and get_image_path() are implemented */
2504 retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
2505
2506 retro_get_image_path_t get_image_path; /* Optional - may be NULL */
2507 retro_get_image_label_t get_image_label; /* Optional - may be NULL */
2508};
2509
38c2028e 2510enum retro_pixel_format
2511{
eae1ae02
A
2512 /* 0RGB1555, native endian.
2513 * 0 bit must be set to 0.
2514 * This pixel format is default for compatibility concerns only.
2515 * If a 15/16-bit pixel format is desired, consider using RGB565. */
c19aba43
TK
2516 RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2517
eae1ae02
A
2518 /* XRGB8888, native endian.
2519 * X bits are ignored. */
c19aba43
TK
2520 RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2521
eae1ae02
A
2522 /* RGB565, native endian.
2523 * This pixel format is the recommended format to use if a 15/16-bit
6fbd15c8 2524 * format is desired as it is the pixel format that is typically
eae1ae02
A
2525 * available on a wide range of low-power devices.
2526 *
2527 * It is also natively supported in APIs like OpenGL ES. */
c19aba43
TK
2528 RETRO_PIXEL_FORMAT_RGB565 = 2,
2529
eae1ae02 2530 /* Ensure sizeof() == sizeof(int). */
c19aba43 2531 RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
38c2028e 2532};
2533
2534struct retro_message
2535{
eae1ae02
A
2536 const char *msg; /* Message to be displayed. */
2537 unsigned frames; /* Duration in frames of message. */
38c2028e 2538};
2539
8a60e610 2540enum retro_message_target
2541{
2542 RETRO_MESSAGE_TARGET_ALL = 0,
2543 RETRO_MESSAGE_TARGET_OSD,
2544 RETRO_MESSAGE_TARGET_LOG
2545};
2546
2547enum retro_message_type
2548{
2549 RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
2550 RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
2551 RETRO_MESSAGE_TYPE_STATUS,
2552 RETRO_MESSAGE_TYPE_PROGRESS
2553};
2554
2555struct retro_message_ext
2556{
2557 /* Message string to be displayed/logged */
2558 const char *msg;
2559 /* Duration (in ms) of message when targeting the OSD */
2560 unsigned duration;
2561 /* Message priority when targeting the OSD
2562 * > When multiple concurrent messages are sent to
2563 * the frontend and the frontend does not have the
2564 * capacity to display them all, messages with the
2565 * *highest* priority value should be shown
2566 * > There is no upper limit to a message priority
2567 * value (within the bounds of the unsigned data type)
2568 * > In the reference frontend (RetroArch), the same
2569 * priority values are used for frontend-generated
2570 * notifications, which are typically assigned values
2571 * between 0 and 3 depending upon importance */
2572 unsigned priority;
2573 /* Message logging level (info, warn, error, etc.) */
2574 enum retro_log_level level;
2575 /* Message destination: OSD, logging interface or both */
2576 enum retro_message_target target;
2577 /* Message 'type' when targeting the OSD
2578 * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
2579 * message should be handled in identical fashion to
2580 * a standard frontend-generated notification
2581 * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
2582 * message is a notification that requires user attention
2583 * or action, but that it should be displayed in a manner
2584 * that differs from standard frontend-generated notifications.
2585 * This would typically correspond to messages that should be
2586 * displayed immediately (independently from any internal
2587 * frontend message queue), and/or which should be visually
2588 * distinguishable from frontend-generated notifications.
2589 * For example, a core may wish to inform the user of
2590 * information related to a disk-change event. It is
2591 * expected that the frontend itself may provide a
2592 * notification in this case; if the core sends a
2593 * message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
2594 * uncomfortable 'double-notification' may occur. A message
2595 * of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
2596 * be presented such that visual conflict with regular
2597 * notifications does not occur
2598 * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
2599 * is not a standard notification. This typically
2600 * corresponds to 'status' indicators, such as a core's
2601 * internal FPS, which are intended to be displayed
2602 * either permanently while a core is running, or in
2603 * a manner that does not suggest user attention or action
2604 * is required. 'Status' type messages should therefore be
2605 * displayed in a different on-screen location and in a manner
2606 * easily distinguishable from both standard frontend-generated
2607 * notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
2608 * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
2609 * the progress of an internal core task. For example, in cases
2610 * where a core itself handles the loading of content from a file,
2611 * this may correspond to the percentage of the file that has been
2612 * read. Alternatively, an audio/video playback core may use a
2613 * message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
2614 * playback position as a percentage of the runtime. 'Progress' type
2615 * messages should therefore be displayed as a literal progress bar,
2616 * where:
2617 * - 'retro_message_ext.msg' is the progress bar title/label
2618 * - 'retro_message_ext.progress' determines the length of
2619 * the progress bar
2620 * NOTE: Message type is a *hint*, and may be ignored
2621 * by the frontend. If a frontend lacks support for
2622 * displaying messages via alternate means than standard
2623 * frontend-generated notifications, it will treat *all*
2624 * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
2625 enum retro_message_type type;
2626 /* Task progress when targeting the OSD and message is
2627 * of type RETRO_MESSAGE_TYPE_PROGRESS
2628 * > -1: Unmetered/indeterminate
2629 * > 0-100: Current progress percentage
2630 * NOTE: Since message type is a hint, a frontend may ignore
2631 * progress values. Where relevant, a core should therefore
2632 * include progress percentage within the message string,
2633 * such that the message intent remains clear when displayed
2634 * as a standard frontend-generated notification */
2635 int8_t progress;
2636};
2637
eae1ae02
A
2638/* Describes how the libretro implementation maps a libretro input bind
2639 * to its internal input system through a human readable string.
2640 * This string can be used to better let a user configure input. */
c19aba43
TK
2641struct retro_input_descriptor
2642{
eae1ae02 2643 /* Associates given parameters with a description. */
c19aba43
TK
2644 unsigned port;
2645 unsigned device;
2646 unsigned index;
2647 unsigned id;
2648
eae1ae02
A
2649 /* Human readable description for parameters.
2650 * The pointer must remain valid until
2651 * retro_unload_game() is called. */
6fbd15c8 2652 const char *description;
c19aba43
TK
2653};
2654
38c2028e 2655struct retro_system_info
2656{
6fbd15c8 2657 /* All pointers are owned by libretro implementation, and pointers must
eae1ae02
A
2658 * remain valid until retro_deinit() is called. */
2659
6fbd15c8 2660 const char *library_name; /* Descriptive name of library. Should not
eae1ae02
A
2661 * contain any version numbers, etc. */
2662 const char *library_version; /* Descriptive version of core. */
2663
6fbd15c8 2664 const char *valid_extensions; /* A string listing probably content
2665 * extensions the core will be able to
eae1ae02
A
2666 * load, separated with pipe.
2667 * I.e. "bin|rom|iso".
6fbd15c8 2668 * Typically used for a GUI to filter
eae1ae02
A
2669 * out extensions. */
2670
6fbd15c8 2671 /* Libretro cores that need to have direct access to their content
2672 * files, including cores which use the path of the content files to
2673 * determine the paths of other files, should set need_fullpath to true.
2674 *
2675 * Cores should strive for setting need_fullpath to false,
2676 * as it allows the frontend to perform patching, etc.
eae1ae02 2677 *
6fbd15c8 2678 * If need_fullpath is true and retro_load_game() is called:
2679 * - retro_game_info::path is guaranteed to have a valid path
2680 * - retro_game_info::data and retro_game_info::size are invalid
eae1ae02 2681 *
6fbd15c8 2682 * If need_fullpath is false and retro_load_game() is called:
2683 * - retro_game_info::path may be NULL
2684 * - retro_game_info::data and retro_game_info::size are guaranteed
2685 * to be valid
2686 *
2687 * See also:
2688 * - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
2689 * - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
2690 */
2691 bool need_fullpath;
eae1ae02 2692
6fbd15c8 2693 /* If true, the frontend is not allowed to extract any archives before
eae1ae02 2694 * loading the real content.
6fbd15c8 2695 * Necessary for certain libretro implementations that load games
eae1ae02 2696 * from zipped archives. */
6fbd15c8 2697 bool block_extract;
38c2028e 2698};
2699
2700struct retro_game_geometry
2701{
eae1ae02
A
2702 unsigned base_width; /* Nominal video width of game. */
2703 unsigned base_height; /* Nominal video height of game. */
2704 unsigned max_width; /* Maximum possible width of game. */
2705 unsigned max_height; /* Maximum possible height of game. */
2706
2707 float aspect_ratio; /* Nominal aspect ratio of game. If
2708 * aspect_ratio is <= 0.0, an aspect ratio
2709 * of base_width / base_height is assumed.
2710 * A frontend could override this setting,
2711 * if desired. */
38c2028e 2712};
2713
2714struct retro_system_timing
2715{
eae1ae02
A
2716 double fps; /* FPS of video content. */
2717 double sample_rate; /* Sampling rate of audio. */
38c2028e 2718};
2719
2720struct retro_system_av_info
2721{
2722 struct retro_game_geometry geometry;
2723 struct retro_system_timing timing;
2724};
2725
2726struct retro_variable
2727{
eae1ae02 2728 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
6fbd15c8 2729 * If NULL, obtains the complete environment string if more
eae1ae02 2730 * complex parsing is necessary.
6fbd15c8 2731 * The environment string is formatted as key-value pairs
eae1ae02
A
2732 * delimited by semicolons as so:
2733 * "key1=value1;key2=value2;..."
2734 */
2735 const char *key;
6fbd15c8 2736
eae1ae02
A
2737 /* Value to be obtained. If key does not exist, it is set to NULL. */
2738 const char *value;
38c2028e 2739};
2740
919cac88 2741struct retro_core_option_display
2742{
2743 /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
2744 const char *key;
2745
2746 /* Specifies whether variable should be displayed
2747 * when presenting core options to the user */
2748 bool visible;
2749};
2750
2751/* Maximum number of values permitted for a core option
fbe06628 2752 * > Note: We have to set a maximum value due the limitations
2753 * of the C language - i.e. it is not possible to create an
2754 * array of structs each containing a variable sized array,
2755 * so the retro_core_option_definition values array must
2756 * have a fixed size. The size limit of 128 is a balancing
2757 * act - it needs to be large enough to support all 'sane'
2758 * core options, but setting it too large may impact low memory
2759 * platforms. In practise, if a core option has more than
2760 * 128 values then the implementation is likely flawed.
2761 * To quote the above API reference:
2762 * "The number of possible options should be very limited
2763 * i.e. it should be feasible to cycle through options
2764 * without a keyboard."
2765 */
919cac88 2766#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
2767
2768struct retro_core_option_value
2769{
2770 /* Expected option value */
2771 const char *value;
2772
2773 /* Human-readable value label. If NULL, value itself
2774 * will be displayed by the frontend */
2775 const char *label;
2776};
2777
2778struct retro_core_option_definition
2779{
2780 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
2781 const char *key;
2782
2783 /* Human-readable core option description (used as menu label) */
2784 const char *desc;
2785
2786 /* Human-readable core option information (used as menu sublabel) */
2787 const char *info;
2788
2789 /* Array of retro_core_option_value structs, terminated by NULL */
2790 struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
2791
2792 /* Default core option value. Must match one of the values
2793 * in the retro_core_option_value array, otherwise will be
2794 * ignored */
2795 const char *default_value;
2796};
2797
2798struct retro_core_options_intl
2799{
2800 /* Pointer to an array of retro_core_option_definition structs
2801 * - US English implementation
2802 * - Must point to a valid array */
2803 struct retro_core_option_definition *us;
2804
2805 /* Pointer to an array of retro_core_option_definition structs
2806 * - Implementation for current frontend language
2807 * - May be NULL */
2808 struct retro_core_option_definition *local;
2809};
2810
38c2028e 2811struct retro_game_info
2812{
eae1ae02 2813 const char *path; /* Path to game, UTF-8 encoded.
6fbd15c8 2814 * Sometimes used as a reference for building other paths.
2815 * May be NULL if game was loaded from stdin or similar,
2816 * but in this case some cores will be unable to load `data`.
2817 * So, it is preferable to fabricate something here instead
2818 * of passing NULL, which will help more cores to succeed.
2819 * retro_system_info::need_fullpath requires
eae1ae02 2820 * that this path is valid. */
6fbd15c8 2821 const void *data; /* Memory buffer of loaded game. Will be NULL
eae1ae02
A
2822 * if need_fullpath was set. */
2823 size_t size; /* Size of memory buffer. */
2824 const char *meta; /* String of implementation specific meta-data. */
38c2028e 2825};
2826
65a0505f
FJGG
2827#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2828 /* The core will write to the buffer provided by retro_framebuffer::data. */
2829#define RETRO_MEMORY_ACCESS_READ (1 << 1)
2830 /* The core will read from retro_framebuffer::data. */
2831#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2832 /* The memory in data is cached.
2833 * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2834struct retro_framebuffer
2835{
2836 void *data; /* The framebuffer which the core can render into.
2837 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2838 The initial contents of data are unspecified. */
2839 unsigned width; /* The framebuffer width used by the core. Set by core. */
2840 unsigned height; /* The framebuffer height used by the core. Set by core. */
2841 size_t pitch; /* The number of bytes between the beginning of a scanline,
2842 and beginning of the next scanline.
2843 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2844 enum retro_pixel_format format; /* The pixel format the core must use to render into data.
2845 This format could differ from the format used in
2846 SET_PIXEL_FORMAT.
2847 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2848
2849 unsigned access_flags; /* How the core will access the memory in the framebuffer.
2850 RETRO_MEMORY_ACCESS_* flags.
2851 Set by core. */
2852 unsigned memory_flags; /* Flags telling core how the memory has been mapped.
2853 RETRO_MEMORY_TYPE_* flags.
2854 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2855};
2856
eae1ae02
A
2857/* Callbacks */
2858
6fbd15c8 2859/* Environment callback. Gives implementations a way of performing
eae1ae02 2860 * uncommon tasks. Extensible. */
6fbd15c8 2861typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
38c2028e 2862
6fbd15c8 2863/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
eae1ae02
A
2864 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2865 *
2866 * Width and height specify dimensions of buffer.
2867 * Pitch specifices length in bytes between two lines in buffer.
2868 *
6fbd15c8 2869 * For performance reasons, it is highly recommended to have a frame
eae1ae02 2870 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
6fbd15c8 2871 * Certain graphic APIs, such as OpenGL ES, do not like textures
eae1ae02
A
2872 * that are not packed in memory.
2873 */
6fbd15c8 2874typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
eae1ae02 2875 unsigned height, size_t pitch);
38c2028e 2876
6fbd15c8 2877/* Renders a single audio frame. Should only be used if implementation
eae1ae02
A
2878 * generates a single sample at a time.
2879 * Format is signed 16-bit native endian.
2880 */
6fbd15c8 2881typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
38c2028e 2882
eae1ae02
A
2883/* Renders multiple audio frames in one go.
2884 *
2885 * One frame is defined as a sample of left and right channels, interleaved.
2886 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2887 * Only one of the audio callbacks must ever be used.
2888 */
6fbd15c8 2889typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
eae1ae02
A
2890 size_t frames);
2891
2892/* Polls input. */
6fbd15c8 2893typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
38c2028e 2894
6fbd15c8 2895/* Queries for input for player 'port'. device will be masked with
eae1ae02
A
2896 * RETRO_DEVICE_MASK.
2897 *
6fbd15c8 2898 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
eae1ae02
A
2899 * have been set with retro_set_controller_port_device()
2900 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2901 */
6fbd15c8 2902typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
eae1ae02
A
2903 unsigned index, unsigned id);
2904
6fbd15c8 2905/* Sets callbacks. retro_set_environment() is guaranteed to be called
eae1ae02
A
2906 * before retro_init().
2907 *
6fbd15c8 2908 * The rest of the set_* functions are guaranteed to have been called
eae1ae02 2909 * before the first call to retro_run() is made. */
65a0505f
FJGG
2910RETRO_API void retro_set_environment(retro_environment_t);
2911RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2912RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2913RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2914RETRO_API void retro_set_input_poll(retro_input_poll_t);
2915RETRO_API void retro_set_input_state(retro_input_state_t);
38c2028e 2916
eae1ae02 2917/* Library global initialization/deinitialization. */
65a0505f
FJGG
2918RETRO_API void retro_init(void);
2919RETRO_API void retro_deinit(void);
38c2028e 2920
eae1ae02
A
2921/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
2922 * when the API is revised. */
65a0505f 2923RETRO_API unsigned retro_api_version(void);
38c2028e 2924
6fbd15c8 2925/* Gets statically known system info. Pointers provided in *info
eae1ae02
A
2926 * must be statically allocated.
2927 * Can be called at any time, even before retro_init(). */
65a0505f 2928RETRO_API void retro_get_system_info(struct retro_system_info *info);
38c2028e 2929
eae1ae02
A
2930/* Gets information about system audio/video timings and geometry.
2931 * Can be called only after retro_load_game() has successfully completed.
6fbd15c8 2932 * NOTE: The implementation of this function might not initialize every
eae1ae02 2933 * variable if needed.
6fbd15c8 2934 * E.g. geom.aspect_ratio might not be initialized if core doesn't
eae1ae02 2935 * desire a particular aspect ratio. */
65a0505f 2936RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
38c2028e 2937
eae1ae02 2938/* Sets device to be used for player 'port'.
6fbd15c8 2939 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
eae1ae02 2940 * available ports.
6fbd15c8 2941 * Setting a particular device type is not a guarantee that libretro cores
2942 * will only poll input based on that particular device type. It is only a
2943 * hint to the libretro core when a core cannot automatically detect the
2944 * appropriate input device type on its own. It is also relevant when a
2945 * core can change its behavior depending on device type.
2946 *
2947 * As part of the core's implementation of retro_set_controller_port_device,
2948 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
2949 * frontend if the descriptions for any controls have changed as a
2950 * result of changing the device type.
2951 */
65a0505f 2952RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
38c2028e 2953
eae1ae02 2954/* Resets the current game. */
65a0505f 2955RETRO_API void retro_reset(void);
38c2028e 2956
eae1ae02
A
2957/* Runs the game for one video frame.
2958 * During retro_run(), input_poll callback must be called at least once.
6fbd15c8 2959 *
eae1ae02 2960 * If a frame is not rendered for reasons where a game "dropped" a frame,
6fbd15c8 2961 * this still counts as a frame, and retro_run() should explicitly dupe
eae1ae02
A
2962 * a frame if GET_CAN_DUPE returns true.
2963 * In this case, the video callback can take a NULL argument for data.
2964 */
65a0505f 2965RETRO_API void retro_run(void);
38c2028e 2966
6fbd15c8 2967/* Returns the amount of data the implementation requires to serialize
eae1ae02 2968 * internal state (save states).
6fbd15c8 2969 * Between calls to retro_load_game() and retro_unload_game(), the
2970 * returned size is never allowed to be larger than a previous returned
eae1ae02
A
2971 * value, to ensure that the frontend can allocate a save state buffer once.
2972 */
65a0505f 2973RETRO_API size_t retro_serialize_size(void);
38c2028e 2974
eae1ae02
A
2975/* Serializes internal state. If failed, or size is lower than
2976 * retro_serialize_size(), it should return false, true otherwise. */
65a0505f
FJGG
2977RETRO_API bool retro_serialize(void *data, size_t size);
2978RETRO_API bool retro_unserialize(const void *data, size_t size);
38c2028e 2979
65a0505f
FJGG
2980RETRO_API void retro_cheat_reset(void);
2981RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
38c2028e 2982
6fbd15c8 2983/* Loads a game.
2984 * Return true to indicate successful loading and false to indicate load failure.
2985 */
65a0505f 2986RETRO_API bool retro_load_game(const struct retro_game_info *game);
38c2028e 2987
eae1ae02
A
2988/* Loads a "special" kind of game. Should not be used,
2989 * except in extreme cases. */
65a0505f 2990RETRO_API bool retro_load_game_special(
38c2028e 2991 unsigned game_type,
2992 const struct retro_game_info *info, size_t num_info
2993);
2994
6fbd15c8 2995/* Unloads the currently loaded game. Called before retro_deinit(void). */
65a0505f 2996RETRO_API void retro_unload_game(void);
38c2028e 2997
eae1ae02 2998/* Gets region of game. */
65a0505f 2999RETRO_API unsigned retro_get_region(void);
38c2028e 3000
eae1ae02 3001/* Gets region of memory. */
65a0505f
FJGG
3002RETRO_API void *retro_get_memory_data(unsigned id);
3003RETRO_API size_t retro_get_memory_size(unsigned id);
38c2028e 3004
3005#ifdef __cplusplus
3006}
3007#endif
3008
3009#endif