Merge pull request #542 from gameblabla/mdec_fix
[pcsx_rearmed.git] / libretro-common / include / libretro.h
CommitLineData
8a60e610 1/* Copyright (C) 2010-2020 The RetroArch team
779692e4 2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
38c2028e 23#ifndef LIBRETRO_H__
24#define LIBRETRO_H__
25
26#include <stdint.h>
27#include <stddef.h>
c19aba43 28#include <limits.h>
38c2028e 29
30#ifdef __cplusplus
31extern "C" {
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32#endif
33
34#ifndef __cplusplus
6fbd15c8 35#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
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36/* Hack applied for MSVC when compiling in C89 mode
37 * as it isn't C99-compliant. */
38c2028e 38#define bool unsigned char
39#define true 1
40#define false 0
41#else
42#include <stdbool.h>
43#endif
44#endif
45
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46#ifndef RETRO_CALLCONV
47# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48# define RETRO_CALLCONV __attribute__((cdecl))
49# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50# define RETRO_CALLCONV __cdecl
51# else
52# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53# endif
54#endif
55
56#ifndef RETRO_API
57# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58# ifdef RETRO_IMPORT_SYMBOLS
59# ifdef __GNUC__
60# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61# else
62# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63# endif
64# else
65# ifdef __GNUC__
66# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67# else
68# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69# endif
70# endif
71# else
e007af22 72# if defined(__GNUC__) && __GNUC__ >= 4
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73# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74# else
75# define RETRO_API RETRO_CALLCONV
76# endif
77# endif
78#endif
79
6fbd15c8 80/* Used for checking API/ABI mismatches that can break libretro
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81 * implementations.
82 * It is not incremented for compatible changes to the API.
83 */
38c2028e 84#define RETRO_API_VERSION 1
85
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86/*
87 * Libretro's fundamental device abstractions.
88 *
89 * Libretro's input system consists of some standardized device types,
6fbd15c8 90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
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91 * and a pointer.
92 *
6fbd15c8 93 * The functionality of these devices are fixed, and individual cores
eae1ae02 94 * map their own concept of a controller to libretro's abstractions.
6fbd15c8 95 * This makes it possible for frontends to map the abstract types to a
96 * real input device, and not having to worry about binding input
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97 * correctly to arbitrary controller layouts.
98 */
99
100#define RETRO_DEVICE_TYPE_SHIFT 8
101#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103
104/* Input disabled. */
38c2028e 105#define RETRO_DEVICE_NONE 0
c19aba43 106
6fbd15c8 107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
eae1ae02 109 * PS1 DualShock. */
38c2028e 110#define RETRO_DEVICE_JOYPAD 1
c19aba43 111
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112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113 * X and Y coordinates are reported relatively to last poll (poll callback).
6fbd15c8 114 * It is up to the libretro implementation to keep track of where the mouse
eae1ae02 115 * pointer is supposed to be on the screen.
6fbd15c8 116 * The frontend must make sure not to interfere with its own hardware
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117 * mouse pointer.
118 */
38c2028e 119#define RETRO_DEVICE_MOUSE 2
c19aba43 120
eae1ae02 121/* KEYBOARD device lets one poll for raw key pressed.
6fbd15c8 122 * It is poll based, so input callback will return with the current
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123 * pressed state.
124 * For event/text based keyboard input, see
125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126 */
38c2028e 127#define RETRO_DEVICE_KEYBOARD 3
c19aba43 128
6fbd15c8 129/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
130 * It reports X/Y coordinates in screen space (similar to the pointer)
131 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
132 * -0x8000 being out of bounds.
133 * As well as reporting on/off screen state. It features a trigger,
134 * start/select buttons, auxiliary action buttons and a
135 * directional pad. A forced off-screen shot can be requested for
136 * auto-reloading function in some games.
137 */
38c2028e 138#define RETRO_DEVICE_LIGHTGUN 4
c19aba43 139
eae1ae02 140/* The ANALOG device is an extension to JOYPAD (RetroPad).
6fbd15c8 141 * Similar to DualShock2 it adds two analog sticks and all buttons can
142 * be analog. This is treated as a separate device type as it returns
143 * axis values in the full analog range of [-0x7fff, 0x7fff],
144 * although some devices may return -0x8000.
145 * Positive X axis is right. Positive Y axis is down.
146 * Buttons are returned in the range [0, 0x7fff].
147 * Only use ANALOG type when polling for analog values.
eae1ae02 148 */
38c2028e 149#define RETRO_DEVICE_ANALOG 5
150
eae1ae02 151/* Abstracts the concept of a pointing mechanism, e.g. touch.
6fbd15c8 152 * This allows libretro to query in absolute coordinates where on the
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153 * screen a mouse (or something similar) is being placed.
154 * For a touch centric device, coordinates reported are the coordinates
155 * of the press.
156 *
157 * Coordinates in X and Y are reported as:
158 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
159 * and 0x7fff corresponds to the far right/bottom of the screen.
6fbd15c8 160 * The "screen" is here defined as area that is passed to the frontend and
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161 * later displayed on the monitor.
162 *
163 * The frontend is free to scale/resize this screen as it sees fit, however,
6fbd15c8 164 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
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165 * game image, etc.
166 *
6fbd15c8 167 * To check if the pointer coordinates are valid (e.g. a touch display
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168 * actually being touched), PRESSED returns 1 or 0.
169 *
6fbd15c8 170 * If using a mouse on a desktop, PRESSED will usually correspond to the
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171 * left mouse button, but this is a frontend decision.
172 * PRESSED will only return 1 if the pointer is inside the game screen.
173 *
6fbd15c8 174 * For multi-touch, the index variable can be used to successively query
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175 * more presses.
176 * If index = 0 returns true for _PRESSED, coordinates can be extracted
6fbd15c8 177 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
eae1ae02 178 * index = 1, and so on.
6fbd15c8 179 * Eventually _PRESSED will return false for an index. No further presses
eae1ae02 180 * are registered at this point. */
23ea11bd 181#define RETRO_DEVICE_POINTER 6
182
eae1ae02 183/* Buttons for the RetroPad (JOYPAD).
6fbd15c8 184 * The placement of these is equivalent to placements on the
eae1ae02 185 * Super Nintendo controller.
6fbd15c8 186 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
187 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
38c2028e 188#define RETRO_DEVICE_ID_JOYPAD_B 0
189#define RETRO_DEVICE_ID_JOYPAD_Y 1
190#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
191#define RETRO_DEVICE_ID_JOYPAD_START 3
192#define RETRO_DEVICE_ID_JOYPAD_UP 4
193#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
194#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
195#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
196#define RETRO_DEVICE_ID_JOYPAD_A 8
197#define RETRO_DEVICE_ID_JOYPAD_X 9
198#define RETRO_DEVICE_ID_JOYPAD_L 10
199#define RETRO_DEVICE_ID_JOYPAD_R 11
200#define RETRO_DEVICE_ID_JOYPAD_L2 12
201#define RETRO_DEVICE_ID_JOYPAD_R2 13
202#define RETRO_DEVICE_ID_JOYPAD_L3 14
203#define RETRO_DEVICE_ID_JOYPAD_R3 15
204
6fbd15c8 205#define RETRO_DEVICE_ID_JOYPAD_MASK 256
206
eae1ae02 207/* Index / Id values for ANALOG device. */
6fbd15c8 208#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
209#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
210#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2
211#define RETRO_DEVICE_ID_ANALOG_X 0
212#define RETRO_DEVICE_ID_ANALOG_Y 1
38c2028e 213
eae1ae02 214/* Id values for MOUSE. */
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215#define RETRO_DEVICE_ID_MOUSE_X 0
216#define RETRO_DEVICE_ID_MOUSE_Y 1
217#define RETRO_DEVICE_ID_MOUSE_LEFT 2
218#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
219#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
220#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
221#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
222#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
223#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
6fbd15c8 224#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9
225#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10
226
227/* Id values for LIGHTGUN. */
228#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/
229#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/
230#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/
231#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
232#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/
233#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3
234#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4
235#define RETRO_DEVICE_ID_LIGHTGUN_START 6
236#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7
237#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8
238#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9
239#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10
240#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11
241#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12
242/* deprecated */
243#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/
244#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/
245#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/
246#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/
247#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/
38c2028e 248
eae1ae02 249/* Id values for POINTER. */
23ea11bd 250#define RETRO_DEVICE_ID_POINTER_X 0
251#define RETRO_DEVICE_ID_POINTER_Y 1
252#define RETRO_DEVICE_ID_POINTER_PRESSED 2
6fbd15c8 253#define RETRO_DEVICE_ID_POINTER_COUNT 3
23ea11bd 254
eae1ae02 255/* Returned from retro_get_region(). */
38c2028e 256#define RETRO_REGION_NTSC 0
257#define RETRO_REGION_PAL 1
258
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259/* Id values for LANGUAGE */
260enum retro_language
261{
6fbd15c8 262 RETRO_LANGUAGE_ENGLISH = 0,
263 RETRO_LANGUAGE_JAPANESE = 1,
264 RETRO_LANGUAGE_FRENCH = 2,
265 RETRO_LANGUAGE_SPANISH = 3,
266 RETRO_LANGUAGE_GERMAN = 4,
267 RETRO_LANGUAGE_ITALIAN = 5,
268 RETRO_LANGUAGE_DUTCH = 6,
269 RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7,
270 RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
271 RETRO_LANGUAGE_RUSSIAN = 9,
272 RETRO_LANGUAGE_KOREAN = 10,
273 RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
274 RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12,
275 RETRO_LANGUAGE_ESPERANTO = 13,
276 RETRO_LANGUAGE_POLISH = 14,
277 RETRO_LANGUAGE_VIETNAMESE = 15,
278 RETRO_LANGUAGE_ARABIC = 16,
279 RETRO_LANGUAGE_GREEK = 17,
280 RETRO_LANGUAGE_TURKISH = 18,
8a60e610 281 RETRO_LANGUAGE_SLOVAK = 19,
270c6dd1 282 RETRO_LANGUAGE_PERSIAN = 20,
283 RETRO_LANGUAGE_HEBREW = 21,
284 RETRO_LANGUAGE_ASTURIAN = 22,
285 RETRO_LANGUAGE_FINNISH = 23,
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286 RETRO_LANGUAGE_LAST,
287
288 /* Ensure sizeof(enum) == sizeof(int) */
6fbd15c8 289 RETRO_LANGUAGE_DUMMY = INT_MAX
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290};
291
292/* Passed to retro_get_memory_data/size().
6fbd15c8 293 * If the memory type doesn't apply to the
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294 * implementation NULL/0 can be returned.
295 */
38c2028e 296#define RETRO_MEMORY_MASK 0xff
c19aba43 297
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298/* Regular save RAM. This RAM is usually found on a game cartridge,
299 * backed up by a battery.
300 * If save game data is too complex for a single memory buffer,
301 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
302 * callback can be used. */
38c2028e 303#define RETRO_MEMORY_SAVE_RAM 0
c19aba43 304
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305/* Some games have a built-in clock to keep track of time.
306 * This memory is usually just a couple of bytes to keep track of time.
307 */
38c2028e 308#define RETRO_MEMORY_RTC 1
c19aba43 309
eae1ae02 310/* System ram lets a frontend peek into a game systems main RAM. */
38c2028e 311#define RETRO_MEMORY_SYSTEM_RAM 2
c19aba43 312
eae1ae02 313/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
38c2028e 314#define RETRO_MEMORY_VIDEO_RAM 3
315
eae1ae02 316/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
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317enum retro_key
318{
319 RETROK_UNKNOWN = 0,
320 RETROK_FIRST = 0,
321 RETROK_BACKSPACE = 8,
322 RETROK_TAB = 9,
323 RETROK_CLEAR = 12,
324 RETROK_RETURN = 13,
325 RETROK_PAUSE = 19,
326 RETROK_ESCAPE = 27,
327 RETROK_SPACE = 32,
328 RETROK_EXCLAIM = 33,
329 RETROK_QUOTEDBL = 34,
330 RETROK_HASH = 35,
331 RETROK_DOLLAR = 36,
332 RETROK_AMPERSAND = 38,
333 RETROK_QUOTE = 39,
334 RETROK_LEFTPAREN = 40,
335 RETROK_RIGHTPAREN = 41,
336 RETROK_ASTERISK = 42,
337 RETROK_PLUS = 43,
338 RETROK_COMMA = 44,
339 RETROK_MINUS = 45,
340 RETROK_PERIOD = 46,
341 RETROK_SLASH = 47,
342 RETROK_0 = 48,
343 RETROK_1 = 49,
344 RETROK_2 = 50,
345 RETROK_3 = 51,
346 RETROK_4 = 52,
347 RETROK_5 = 53,
348 RETROK_6 = 54,
349 RETROK_7 = 55,
350 RETROK_8 = 56,
351 RETROK_9 = 57,
352 RETROK_COLON = 58,
353 RETROK_SEMICOLON = 59,
354 RETROK_LESS = 60,
355 RETROK_EQUALS = 61,
356 RETROK_GREATER = 62,
357 RETROK_QUESTION = 63,
358 RETROK_AT = 64,
359 RETROK_LEFTBRACKET = 91,
360 RETROK_BACKSLASH = 92,
361 RETROK_RIGHTBRACKET = 93,
362 RETROK_CARET = 94,
363 RETROK_UNDERSCORE = 95,
364 RETROK_BACKQUOTE = 96,
365 RETROK_a = 97,
366 RETROK_b = 98,
367 RETROK_c = 99,
368 RETROK_d = 100,
369 RETROK_e = 101,
370 RETROK_f = 102,
371 RETROK_g = 103,
372 RETROK_h = 104,
373 RETROK_i = 105,
374 RETROK_j = 106,
375 RETROK_k = 107,
376 RETROK_l = 108,
377 RETROK_m = 109,
378 RETROK_n = 110,
379 RETROK_o = 111,
380 RETROK_p = 112,
381 RETROK_q = 113,
382 RETROK_r = 114,
383 RETROK_s = 115,
384 RETROK_t = 116,
385 RETROK_u = 117,
386 RETROK_v = 118,
387 RETROK_w = 119,
388 RETROK_x = 120,
389 RETROK_y = 121,
390 RETROK_z = 122,
6fbd15c8 391 RETROK_LEFTBRACE = 123,
392 RETROK_BAR = 124,
393 RETROK_RIGHTBRACE = 125,
394 RETROK_TILDE = 126,
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395 RETROK_DELETE = 127,
396
397 RETROK_KP0 = 256,
398 RETROK_KP1 = 257,
399 RETROK_KP2 = 258,
400 RETROK_KP3 = 259,
401 RETROK_KP4 = 260,
402 RETROK_KP5 = 261,
403 RETROK_KP6 = 262,
404 RETROK_KP7 = 263,
405 RETROK_KP8 = 264,
406 RETROK_KP9 = 265,
407 RETROK_KP_PERIOD = 266,
408 RETROK_KP_DIVIDE = 267,
409 RETROK_KP_MULTIPLY = 268,
410 RETROK_KP_MINUS = 269,
411 RETROK_KP_PLUS = 270,
412 RETROK_KP_ENTER = 271,
413 RETROK_KP_EQUALS = 272,
414
415 RETROK_UP = 273,
416 RETROK_DOWN = 274,
417 RETROK_RIGHT = 275,
418 RETROK_LEFT = 276,
419 RETROK_INSERT = 277,
420 RETROK_HOME = 278,
421 RETROK_END = 279,
422 RETROK_PAGEUP = 280,
423 RETROK_PAGEDOWN = 281,
424
425 RETROK_F1 = 282,
426 RETROK_F2 = 283,
427 RETROK_F3 = 284,
428 RETROK_F4 = 285,
429 RETROK_F5 = 286,
430 RETROK_F6 = 287,
431 RETROK_F7 = 288,
432 RETROK_F8 = 289,
433 RETROK_F9 = 290,
434 RETROK_F10 = 291,
435 RETROK_F11 = 292,
436 RETROK_F12 = 293,
437 RETROK_F13 = 294,
438 RETROK_F14 = 295,
439 RETROK_F15 = 296,
440
441 RETROK_NUMLOCK = 300,
442 RETROK_CAPSLOCK = 301,
443 RETROK_SCROLLOCK = 302,
444 RETROK_RSHIFT = 303,
445 RETROK_LSHIFT = 304,
446 RETROK_RCTRL = 305,
447 RETROK_LCTRL = 306,
448 RETROK_RALT = 307,
449 RETROK_LALT = 308,
450 RETROK_RMETA = 309,
451 RETROK_LMETA = 310,
452 RETROK_LSUPER = 311,
453 RETROK_RSUPER = 312,
454 RETROK_MODE = 313,
455 RETROK_COMPOSE = 314,
456
457 RETROK_HELP = 315,
458 RETROK_PRINT = 316,
459 RETROK_SYSREQ = 317,
460 RETROK_BREAK = 318,
461 RETROK_MENU = 319,
462 RETROK_POWER = 320,
463 RETROK_EURO = 321,
464 RETROK_UNDO = 322,
6fbd15c8 465 RETROK_OEM_102 = 323,
c19aba43 466
23ea11bd 467 RETROK_LAST,
468
eae1ae02 469 RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
23ea11bd 470};
471
472enum retro_mod
473{
474 RETROKMOD_NONE = 0x0000,
475
476 RETROKMOD_SHIFT = 0x01,
477 RETROKMOD_CTRL = 0x02,
478 RETROKMOD_ALT = 0x04,
479 RETROKMOD_META = 0x08,
480
481 RETROKMOD_NUMLOCK = 0x10,
482 RETROKMOD_CAPSLOCK = 0x20,
483 RETROKMOD_SCROLLOCK = 0x40,
484
eae1ae02 485 RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
c19aba43 486};
38c2028e 487
6fbd15c8 488/* If set, this call is not part of the public libretro API yet. It can
eae1ae02 489 * change or be removed at any time. */
e56b1300 490#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
eae1ae02 491/* Environment callback to be used internally in frontend. */
779692e4 492#define RETRO_ENVIRONMENT_PRIVATE 0x20000
23ea11bd 493
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494/* Environment commands. */
495#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
496 * Sets screen rotation of graphics.
6fbd15c8 497 * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
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498 * 270 degrees counter-clockwise respectively.
499 */
500#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
6fbd15c8 501 * NOTE: As of 2019 this callback is considered deprecated in favor of
502 * using core options to manage overscan in a more nuanced, core-specific way.
503 *
504 * Boolean value whether or not the implementation should use overscan,
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505 * or crop away overscan.
506 */
507#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
508 * Boolean value whether or not frontend supports frame duping,
509 * passing NULL to video frame callback.
510 */
511
6fbd15c8 512 /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
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513 * and reserved to avoid possible ABI clash.
514 */
515
516#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
6fbd15c8 517 * Sets a message to be displayed in implementation-specific manner
eae1ae02 518 * for a certain amount of 'frames'.
6fbd15c8 519 * Should not be used for trivial messages, which should simply be
520 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
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521 * fallback, stderr).
522 */
523#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
524 * Requests the frontend to shutdown.
525 * Should only be used if game has a specific
526 * way to shutdown the game from a menu item or similar.
527 */
38c2028e 528#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
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529 /* const unsigned * --
530 * Gives a hint to the frontend how demanding this implementation
531 * is on a system. E.g. reporting a level of 2 means
532 * this implementation should run decently on all frontends
533 * of level 2 and up.
534 *
535 * It can be used by the frontend to potentially warn
536 * about too demanding implementations.
537 *
538 * The levels are "floating".
539 *
540 * This function can be called on a per-game basis,
541 * as certain games an implementation can play might be
542 * particularly demanding.
543 * If called, it should be called in retro_load_game().
544 */
38c2028e 545#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
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546 /* const char ** --
547 * Returns the "system" directory of the frontend.
6fbd15c8 548 * This directory can be used to store system specific
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549 * content such as BIOSes, configuration data, etc.
550 * The returned value can be NULL.
551 * If so, no such directory is defined,
552 * and it's up to the implementation to find a suitable directory.
553 *
6fbd15c8 554 * NOTE: Some cores used this folder also for "save" data such as
eae1ae02 555 * memory cards, etc, for lack of a better place to put it.
6fbd15c8 556 * This is now discouraged, and if possible, cores should try to
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557 * use the new GET_SAVE_DIRECTORY.
558 */
38c2028e 559#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
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560 /* const enum retro_pixel_format * --
561 * Sets the internal pixel format used by the implementation.
562 * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
563 * This pixel format however, is deprecated (see enum retro_pixel_format).
6fbd15c8 564 * If the call returns false, the frontend does not support this pixel
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565 * format.
566 *
6fbd15c8 567 * This function should be called inside retro_load_game() or
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568 * retro_get_system_av_info().
569 */
c19aba43 570#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
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571 /* const struct retro_input_descriptor * --
572 * Sets an array of retro_input_descriptors.
573 * It is up to the frontend to present this in a usable way.
6fbd15c8 574 * The array is terminated by retro_input_descriptor::description
eae1ae02 575 * being set to NULL.
6fbd15c8 576 * This function can be called at any time, but it is recommended
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577 * to call it as early as possible.
578 */
23ea11bd 579#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
eae1ae02
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580 /* const struct retro_keyboard_callback * --
581 * Sets a callback function used to notify core about keyboard events.
582 */
23ea11bd 583#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
eae1ae02 584 /* const struct retro_disk_control_callback * --
6fbd15c8 585 * Sets an interface which frontend can use to eject and insert
eae1ae02 586 * disk images.
6fbd15c8 587 * This is used for games which consist of multiple images and
eae1ae02
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588 * must be manually swapped out by the user (e.g. PSX).
589 */
779692e4 590#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
eae1ae02 591 /* struct retro_hw_render_callback * --
6fbd15c8 592 * Sets an interface to let a libretro core render with
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593 * hardware acceleration.
594 * Should be called in retro_load_game().
6fbd15c8 595 * If successful, libretro cores will be able to render to a
eae1ae02 596 * frontend-provided framebuffer.
6fbd15c8 597 * The size of this framebuffer will be at least as large as
eae1ae02 598 * max_width/max_height provided in get_av_info().
6fbd15c8 599 * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
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600 * NULL to retro_video_refresh_t.
601 */
e56b1300 602#define RETRO_ENVIRONMENT_GET_VARIABLE 15
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603 /* struct retro_variable * --
604 * Interface to acquire user-defined information from environment
605 * that cannot feasibly be supported in a multi-system way.
6fbd15c8 606 * 'key' should be set to a key which has already been set by
eae1ae02
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607 * SET_VARIABLES.
608 * 'data' will be set to a value or NULL.
609 */
e56b1300 610#define RETRO_ENVIRONMENT_SET_VARIABLES 16
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611 /* const struct retro_variable * --
612 * Allows an implementation to signal the environment
6fbd15c8 613 * which variables it might want to check for later using
eae1ae02 614 * GET_VARIABLE.
6fbd15c8 615 * This allows the frontend to present these variables to
eae1ae02 616 * a user dynamically.
6fbd15c8 617 * This should be called the first time as early as
618 * possible (ideally in retro_set_environment).
619 * Afterward it may be called again for the core to communicate
620 * updated options to the frontend, but the number of core
621 * options must not change from the number in the initial call.
919cac88 622 *
6fbd15c8 623 * 'data' points to an array of retro_variable structs
eae1ae02 624 * terminated by a { NULL, NULL } element.
6fbd15c8 625 * retro_variable::key should be namespaced to not collide
626 * with other implementations' keys. E.g. A core called
eae1ae02 627 * 'foo' should use keys named as 'foo_option'.
6fbd15c8 628 * retro_variable::value should contain a human readable
629 * description of the key as well as a '|' delimited list
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630 * of expected values.
631 *
6fbd15c8 632 * The number of possible options should be very limited,
633 * i.e. it should be feasible to cycle through options
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634 * without a keyboard.
635 *
636 * First entry should be treated as a default.
637 *
638 * Example entry:
639 * { "foo_option", "Speed hack coprocessor X; false|true" }
640 *
6fbd15c8 641 * Text before first ';' is description. This ';' must be
642 * followed by a space, and followed by a list of possible
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643 * values split up with '|'.
644 *
6fbd15c8 645 * Only strings are operated on. The possible values will
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646 * generally be displayed and stored as-is by the frontend.
647 */
e56b1300 648#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
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649 /* bool * --
650 * Result is set to true if some variables are updated by
651 * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
652 * Variables should be queried with GET_VARIABLE.
653 */
6b5beb44 654#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
eae1ae02 655 /* const bool * --
6fbd15c8 656 * If true, the libretro implementation supports calls to
eae1ae02
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657 * retro_load_game() with NULL as argument.
658 * Used by cores which can run without particular game data.
659 * This should be called within retro_set_environment() only.
660 */
779692e4 661#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
eae1ae02 662 /* const char ** --
6fbd15c8 663 * Retrieves the absolute path from where this libretro
eae1ae02 664 * implementation was loaded.
6fbd15c8 665 * NULL is returned if the libretro was loaded statically
666 * (i.e. linked statically to frontend), or if the path cannot be
eae1ae02 667 * determined.
6fbd15c8 668 * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
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669 * be loaded without ugly hacks.
670 */
6fbd15c8 671
672 /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
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673 * It was not used by any known core at the time,
674 * and was removed from the API. */
6fbd15c8 675#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
676 /* const struct retro_frame_time_callback * --
677 * Lets the core know how much time has passed since last
678 * invocation of retro_run().
679 * The frontend can tamper with the timing to fake fast-forward,
680 * slow-motion, frame stepping, etc.
681 * In this case the delta time will use the reference value
682 * in frame_time_callback..
683 */
779692e4 684#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
eae1ae02 685 /* const struct retro_audio_callback * --
6fbd15c8 686 * Sets an interface which is used to notify a libretro core about audio
eae1ae02 687 * being available for writing.
6fbd15c8 688 * The callback can be called from any thread, so a core using this must
eae1ae02 689 * have a thread safe audio implementation.
6fbd15c8 690 * It is intended for games where audio and video are completely
eae1ae02 691 * asynchronous and audio can be generated on the fly.
6fbd15c8 692 * This interface is not recommended for use with emulators which have
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693 * highly synchronous audio.
694 *
6fbd15c8 695 * The callback only notifies about writability; the libretro core still
eae1ae02 696 * has to call the normal audio callbacks
6fbd15c8 697 * to write audio. The audio callbacks must be called from within the
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698 * notification callback.
699 * The amount of audio data to write is up to the implementation.
700 * Generally, the audio callback will be called continously in a loop.
701 *
6fbd15c8 702 * Due to thread safety guarantees and lack of sync between audio and
703 * video, a frontend can selectively disallow this interface based on
704 * internal configuration. A core using this interface must also
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A
705 * implement the "normal" audio interface.
706 *
6fbd15c8 707 * A libretro core using SET_AUDIO_CALLBACK should also make use of
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708 * SET_FRAME_TIME_CALLBACK.
709 */
779692e4 710#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
eae1ae02 711 /* struct retro_rumble_interface * --
6fbd15c8 712 * Gets an interface which is used by a libretro core to set
eae1ae02 713 * state of rumble motors in controllers.
6fbd15c8 714 * A strong and weak motor is supported, and they can be
eae1ae02 715 * controlled indepedently.
270c6dd1 716 * Should be called from either retro_init() or retro_load_game().
717 * Should not be called from retro_set_environment().
718 * Returns false if rumble functionality is unavailable.
eae1ae02 719 */
779692e4 720#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
eae1ae02 721 /* uint64_t * --
6fbd15c8 722 * Gets a bitmask telling which device type are expected to be
eae1ae02 723 * handled properly in a call to retro_input_state_t.
6fbd15c8 724 * Devices which are not handled or recognized always return
eae1ae02
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725 * 0 in retro_input_state_t.
726 * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
727 * Should only be called in retro_run().
728 */
779692e4 729#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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730 /* struct retro_sensor_interface * --
731 * Gets access to the sensor interface.
732 * The purpose of this interface is to allow
6fbd15c8 733 * setting state related to sensors such as polling rate,
eae1ae02 734 * enabling/disable it entirely, etc.
6fbd15c8 735 * Reading sensor state is done via the normal
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736 * input_state_callback API.
737 */
779692e4 738#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
eae1ae02
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739 /* struct retro_camera_callback * --
740 * Gets an interface to a video camera driver.
6fbd15c8 741 * A libretro core can use this interface to get access to a
eae1ae02 742 * video camera.
6fbd15c8 743 * New video frames are delivered in a callback in same
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744 * thread as retro_run().
745 *
746 * GET_CAMERA_INTERFACE should be called in retro_load_game().
747 *
6fbd15c8 748 * Depending on the camera implementation used, camera frames
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A
749 * will be delivered as a raw framebuffer,
750 * or as an OpenGL texture directly.
751 *
6fbd15c8 752 * The core has to tell the frontend here which types of
eae1ae02 753 * buffers can be handled properly.
6fbd15c8 754 * An OpenGL texture can only be handled when using a
eae1ae02 755 * libretro GL core (SET_HW_RENDER).
6fbd15c8 756 * It is recommended to use a libretro GL core when
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A
757 * using camera interface.
758 *
6fbd15c8 759 * The camera is not started automatically. The retrieved start/stop
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A
760 * functions must be used to explicitly
761 * start and stop the camera driver.
762 */
779692e4 763#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
eae1ae02 764 /* struct retro_log_callback * --
6fbd15c8 765 * Gets an interface for logging. This is useful for
eae1ae02 766 * logging in a cross-platform way
6fbd15c8 767 * as certain platforms cannot use stderr for logging.
eae1ae02
A
768 * It also allows the frontend to
769 * show logging information in a more suitable way.
6fbd15c8 770 * If this interface is not used, libretro cores should
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771 * log to stderr as desired.
772 */
779692e4 773#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
eae1ae02 774 /* struct retro_perf_callback * --
6fbd15c8 775 * Gets an interface for performance counters. This is useful
776 * for performance logging in a cross-platform way and for detecting
eae1ae02
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777 * architecture-specific features, such as SIMD support.
778 */
779#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
780 /* struct retro_location_callback * --
781 * Gets access to the location interface.
6fbd15c8 782 * The purpose of this interface is to be able to retrieve
eae1ae02
A
783 * location-based information from the host device,
784 * such as current latitude / longitude.
785 */
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786#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
787#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
eae1ae02 788 /* const char ** --
65a0505f 789 * Returns the "core assets" directory of the frontend.
6fbd15c8 790 * This directory can be used to store specific assets that the
eae1ae02
A
791 * core relies upon, such as art assets,
792 * input data, etc etc.
793 * The returned value can be NULL.
794 * If so, no such directory is defined,
795 * and it's up to the implementation to find a suitable directory.
796 */
797#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
798 /* const char ** --
6fbd15c8 799 * Returns the "save" directory of the frontend, unless there is no
800 * save directory available. The save directory should be used to
801 * store SRAM, memory cards, high scores, etc, if the libretro core
eae1ae02
A
802 * cannot use the regular memory interface (retro_get_memory_data()).
803 *
6fbd15c8 804 * If the frontend cannot designate a save directory, it will return
805 * NULL to indicate that the core should attempt to operate without a
806 * save directory set.
807 *
808 * NOTE: early libretro cores used the system directory for save
809 * files. Cores that need to be backwards-compatible can still check
810 * GET_SYSTEM_DIRECTORY.
eae1ae02
A
811 */
812#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
813 /* const struct retro_system_av_info * --
6fbd15c8 814 * Sets a new av_info structure. This can only be called from
eae1ae02 815 * within retro_run().
6fbd15c8 816 * This should *only* be used if the core is completely altering the
eae1ae02 817 * internal resolutions, aspect ratios, timings, sampling rate, etc.
6fbd15c8 818 * Calling this can require a full reinitialization of video/audio
eae1ae02
A
819 * drivers in the frontend,
820 *
6fbd15c8 821 * so it is important to call it very sparingly, and usually only with
eae1ae02 822 * the users explicit consent.
6fbd15c8 823 * An eventual driver reinitialize will happen so that video and
eae1ae02 824 * audio callbacks
6fbd15c8 825 * happening after this call within the same retro_run() call will
eae1ae02
A
826 * target the newly initialized driver.
827 *
6fbd15c8 828 * This callback makes it possible to support configurable resolutions
eae1ae02
A
829 * in games, which can be useful to
830 * avoid setting the "worst case" in max_width/max_height.
831 *
6fbd15c8 832 * ***HIGHLY RECOMMENDED*** Do not call this callback every time
eae1ae02 833 * resolution changes in an emulator core if it's
6fbd15c8 834 * expected to be a temporary change, for the reasons of possible
eae1ae02 835 * driver reinitialization.
6fbd15c8 836 * This call is not a free pass for not trying to provide
837 * correct values in retro_get_system_av_info(). If you need to change
838 * things like aspect ratio or nominal width/height,
839 * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
eae1ae02
A
840 * of SET_SYSTEM_AV_INFO.
841 *
6fbd15c8 842 * If this returns false, the frontend does not acknowledge a
eae1ae02
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843 * changed av_info struct.
844 */
845#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
846 /* const struct retro_get_proc_address_interface * --
6fbd15c8 847 * Allows a libretro core to announce support for the
eae1ae02 848 * get_proc_address() interface.
6fbd15c8 849 * This interface allows for a standard way to extend libretro where
eae1ae02
A
850 * use of environment calls are too indirect,
851 * e.g. for cases where the frontend wants to call directly into the core.
852 *
6fbd15c8 853 * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
eae1ae02
A
854 * **MUST** be called from within retro_set_environment().
855 */
856#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
857 /* const struct retro_subsystem_info * --
858 * This environment call introduces the concept of libretro "subsystems".
6fbd15c8 859 * A subsystem is a variant of a libretro core which supports
eae1ae02 860 * different kinds of games.
6fbd15c8 861 * The purpose of this is to support e.g. emulators which might
eae1ae02 862 * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
6fbd15c8 863 * It can also be used to pick among subsystems in an explicit way
eae1ae02
A
864 * if the libretro implementation is a multi-system emulator itself.
865 *
866 * Loading a game via a subsystem is done with retro_load_game_special(),
6fbd15c8 867 * and this environment call allows a libretro core to expose which
eae1ae02 868 * subsystems are supported for use with retro_load_game_special().
6fbd15c8 869 * A core passes an array of retro_game_special_info which is terminated
eae1ae02
A
870 * with a zeroed out retro_game_special_info struct.
871 *
872 * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
873 * **MUST** be called from within retro_set_environment().
874 */
875#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
876 /* const struct retro_controller_info * --
6fbd15c8 877 * This environment call lets a libretro core tell the frontend
878 * which controller subclasses are recognized in calls to
eae1ae02
A
879 * retro_set_controller_port_device().
880 *
6fbd15c8 881 * Some emulators such as Super Nintendo support multiple lightgun
882 * types which must be specifically selected from. It is therefore
883 * sometimes necessary for a frontend to be able to tell the core
884 * about a special kind of input device which is not specifcally
885 * provided by the Libretro API.
eae1ae02 886 *
6fbd15c8 887 * In order for a frontend to understand the workings of those devices,
888 * they must be defined as a specialized subclass of the generic device
889 * types already defined in the libretro API.
eae1ae02 890 *
6fbd15c8 891 * The core must pass an array of const struct retro_controller_info which
892 * is terminated with a blanked out struct. Each element of the
893 * retro_controller_info struct corresponds to the ascending port index
894 * that is passed to retro_set_controller_port_device() when that function
895 * is called to indicate to the core that the frontend has changed the
896 * active device subclass. SEE ALSO: retro_set_controller_port_device()
897 *
898 * The ascending input port indexes provided by the core in the struct
899 * are generally presented by frontends as ascending User # or Player #,
900 * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
901 * supported can vary per input port.
902 *
903 * The first inner element of each entry in the retro_controller_info array
904 * is a retro_controller_description struct that specifies the names and
905 * codes of all device subclasses that are available for the corresponding
906 * User or Player, beginning with the generic Libretro device that the
907 * subclasses are derived from. The second inner element of each entry is the
908 * total number of subclasses that are listed in the retro_controller_description.
909 *
910 * NOTE: Even if special device types are set in the libretro core,
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911 * libretro should only poll input based on the base input device types.
912 */
913#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
914 /* const struct retro_memory_map * --
6fbd15c8 915 * This environment call lets a libretro core tell the frontend
eae1ae02
A
916 * about the memory maps this core emulates.
917 * This can be used to implement, for example, cheats in a core-agnostic way.
918 *
6fbd15c8 919 * Should only be used by emulators; it doesn't make much sense for
eae1ae02 920 * anything else.
6fbd15c8 921 * It is recommended to expose all relevant pointers through
eae1ae02
A
922 * retro_get_memory_* as well.
923 *
924 * Can be called from retro_init and retro_load_game.
925 */
926#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
927 /* const struct retro_game_geometry * --
6fbd15c8 928 * This environment call is similar to SET_SYSTEM_AV_INFO for changing
929 * video parameters, but provides a guarantee that drivers will not be
eae1ae02
A
930 * reinitialized.
931 * This can only be called from within retro_run().
932 *
6fbd15c8 933 * The purpose of this call is to allow a core to alter nominal
934 * width/heights as well as aspect ratios on-the-fly, which can be
eae1ae02
A
935 * useful for some emulators to change in run-time.
936 *
937 * max_width/max_height arguments are ignored and cannot be changed
6fbd15c8 938 * with this call as this could potentially require a reinitialization or a
eae1ae02
A
939 * non-constant time operation.
940 * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
941 *
6fbd15c8 942 * A frontend must guarantee that this environment call completes in
eae1ae02
A
943 * constant time.
944 */
6fbd15c8 945#define RETRO_ENVIRONMENT_GET_USERNAME 38
eae1ae02
A
946 /* const char **
947 * Returns the specified username of the frontend, if specified by the user.
6fbd15c8 948 * This username can be used as a nickname for a core that has online facilities
eae1ae02
A
949 * or any other mode where personalization of the user is desirable.
950 * The returned value can be NULL.
6fbd15c8 951 * If this environ callback is used by a core that requires a valid username,
eae1ae02
A
952 * a default username should be specified by the core.
953 */
954#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
955 /* unsigned * --
956 * Returns the specified language of the frontend, if specified by the user.
957 * It can be used by the core for localization purposes.
958 */
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959#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
960 /* struct retro_framebuffer * --
961 * Returns a preallocated framebuffer which the core can use for rendering
962 * the frame into when not using SET_HW_RENDER.
963 * The framebuffer returned from this call must not be used
964 * after the current call to retro_run() returns.
965 *
966 * The goal of this call is to allow zero-copy behavior where a core
967 * can render directly into video memory, avoiding extra bandwidth cost by copying
968 * memory from core to video memory.
969 *
970 * If this call succeeds and the core renders into it,
971 * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
972 * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
973 * the core must pass the exact
974 * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
975 * i.e. passing a pointer which is offset from the
976 * buffer is undefined. The width, height and pitch parameters
977 * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
978 *
979 * It is possible for a frontend to return a different pixel format
980 * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
981 * needs to perform conversion.
982 *
983 * It is still valid for a core to render to a different buffer
984 * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
985 *
986 * A frontend must make sure that the pointer obtained from this function is
987 * writeable (and readable).
988 */
6fbd15c8 989#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
990 /* const struct retro_hw_render_interface ** --
991 * Returns an API specific rendering interface for accessing API specific data.
992 * Not all HW rendering APIs support or need this.
993 * The contents of the returned pointer is specific to the rendering API
994 * being used. See the various headers like libretro_vulkan.h, etc.
995 *
996 * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
997 * Similarly, after context_destroyed callback returns,
998 * the contents of the HW_RENDER_INTERFACE are invalidated.
999 */
1000#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1001 /* const bool * --
1002 * If true, the libretro implementation supports achievements
1003 * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
1004 * or via retro_get_memory_data/retro_get_memory_size.
1005 *
1006 * This must be called before the first call to retro_run.
1007 */
1008#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1009 /* const struct retro_hw_render_context_negotiation_interface * --
1010 * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1011 * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1012 * This interface will be used when the frontend is trying to create a HW rendering context,
1013 * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1014 */
1015#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1016 /* uint64_t * --
1017 * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1018 * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1019 */
1020#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1021 /* N/A (null) * --
1022 * The frontend will try to use a 'shared' hardware context (mostly applicable
1023 * to OpenGL) when a hardware context is being set up.
1024 *
1025 * Returns true if the frontend supports shared hardware contexts and false
1026 * if the frontend does not support shared hardware contexts.
1027 *
1028 * This will do nothing on its own until SET_HW_RENDER env callbacks are
1029 * being used.
1030 */
1031#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1032 /* struct retro_vfs_interface_info * --
1033 * Gets access to the VFS interface.
1034 * VFS presence needs to be queried prior to load_game or any
1035 * get_system/save/other_directory being called to let front end know
1036 * core supports VFS before it starts handing out paths.
1037 * It is recomended to do so in retro_set_environment
1038 */
1039#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1040 /* struct retro_led_interface * --
1041 * Gets an interface which is used by a libretro core to set
1042 * state of LEDs.
1043 */
1044#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1045 /* int * --
1046 * Tells the core if the frontend wants audio or video.
1047 * If disabled, the frontend will discard the audio or video,
1048 * so the core may decide to skip generating a frame or generating audio.
1049 * This is mainly used for increasing performance.
1050 * Bit 0 (value 1): Enable Video
1051 * Bit 1 (value 2): Enable Audio
1052 * Bit 2 (value 4): Use Fast Savestates.
1053 * Bit 3 (value 8): Hard Disable Audio
1054 * Other bits are reserved for future use and will default to zero.
1055 * If video is disabled:
1056 * * The frontend wants the core to not generate any video,
1057 * including presenting frames via hardware acceleration.
1058 * * The frontend's video frame callback will do nothing.
1059 * * After running the frame, the video output of the next frame should be
1060 * no different than if video was enabled, and saving and loading state
1061 * should have no issues.
1062 * If audio is disabled:
1063 * * The frontend wants the core to not generate any audio.
1064 * * The frontend's audio callbacks will do nothing.
1065 * * After running the frame, the audio output of the next frame should be
1066 * no different than if audio was enabled, and saving and loading state
1067 * should have no issues.
1068 * Fast Savestates:
1069 * * Guaranteed to be created by the same binary that will load them.
1070 * * Will not be written to or read from the disk.
1071 * * Suggest that the core assumes loading state will succeed.
1072 * * Suggest that the core updates its memory buffers in-place if possible.
1073 * * Suggest that the core skips clearing memory.
1074 * * Suggest that the core skips resetting the system.
1075 * * Suggest that the core may skip validation steps.
1076 * Hard Disable Audio:
1077 * * Used for a secondary core when running ahead.
1078 * * Indicates that the frontend will never need audio from the core.
1079 * * Suggests that the core may stop synthesizing audio, but this should not
1080 * compromise emulation accuracy.
1081 * * Audio output for the next frame does not matter, and the frontend will
1082 * never need an accurate audio state in the future.
1083 * * State will never be saved when using Hard Disable Audio.
1084 */
1085#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1086 /* struct retro_midi_interface ** --
1087 * Returns a MIDI interface that can be used for raw data I/O.
1088 */
1089
1090#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1091 /* bool * --
1092 * Boolean value that indicates whether or not the frontend is in
1093 * fastforwarding mode.
1094 */
1095
1096#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1097 /* float * --
8a60e610 1098 * Float value that lets us know what target refresh rate
6fbd15c8 1099 * is curently in use by the frontend.
1100 *
8a60e610 1101 * The core can use the returned value to set an ideal
6fbd15c8 1102 * refresh rate/framerate.
1103 */
1104
1105#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1106 /* bool * --
1107 * Boolean value that indicates whether or not the frontend supports
1108 * input bitmasks being returned by retro_input_state_t. The advantage
8a60e610 1109 * of this is that retro_input_state_t has to be only called once to
6fbd15c8 1110 * grab all button states instead of multiple times.
1111 *
1112 * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1113 * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1114 * It will return a bitmask of all the digital buttons.
1115 */
1116
919cac88 1117#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1118 /* unsigned * --
1119 * Unsigned value is the API version number of the core options
1120 * interface supported by the frontend. If callback return false,
1121 * API version is assumed to be 0.
1122 *
1123 * In legacy code, core options are set by passing an array of
1124 * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1125 * This may be still be done regardless of the core options
1126 * interface version.
1127 *
fbe06628 1128 * If version is >= 1 however, core options may instead be set by
919cac88 1129 * passing an array of retro_core_option_definition structs to
1130 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1131 * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1132 * This allows the core to additionally set option sublabel information
1133 * and/or provide localisation support.
1134 */
1135
1136#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1137 /* const struct retro_core_option_definition ** --
1138 * Allows an implementation to signal the environment
1139 * which variables it might want to check for later using
1140 * GET_VARIABLE.
1141 * This allows the frontend to present these variables to
1142 * a user dynamically.
fbe06628 1143 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1144 * returns an API version of >= 1.
919cac88 1145 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1146 * This should be called the first time as early as
1147 * possible (ideally in retro_set_environment).
1148 * Afterwards it may be called again for the core to communicate
1149 * updated options to the frontend, but the number of core
1150 * options must not change from the number in the initial call.
1151 *
1152 * 'data' points to an array of retro_core_option_definition structs
1153 * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1154 * retro_core_option_definition::key should be namespaced to not collide
1155 * with other implementations' keys. e.g. A core called
1156 * 'foo' should use keys named as 'foo_option'.
1157 * retro_core_option_definition::desc should contain a human readable
1158 * description of the key.
1159 * retro_core_option_definition::info should contain any additional human
1160 * readable information text that a typical user may need to
1161 * understand the functionality of the option.
1162 * retro_core_option_definition::values is an array of retro_core_option_value
1163 * structs terminated by a { NULL, NULL } element.
1164 * > retro_core_option_definition::values[index].value is an expected option
1165 * value.
1166 * > retro_core_option_definition::values[index].label is a human readable
1167 * label used when displaying the value on screen. If NULL,
1168 * the value itself is used.
1169 * retro_core_option_definition::default_value is the default core option
1170 * setting. It must match one of the expected option values in the
1171 * retro_core_option_definition::values array. If it does not, or the
1172 * default value is NULL, the first entry in the
1173 * retro_core_option_definition::values array is treated as the default.
1174 *
1175 * The number of possible options should be very limited,
1176 * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1177 * i.e. it should be feasible to cycle through options
1178 * without a keyboard.
1179 *
919cac88 1180 * Example entry:
1181 * {
1182 * "foo_option",
1183 * "Speed hack coprocessor X",
1184 * "Provides increased performance at the expense of reduced accuracy",
1185 * {
1186 * { "false", NULL },
1187 * { "true", NULL },
1188 * { "unstable", "Turbo (Unstable)" },
1189 * { NULL, NULL },
1190 * },
1191 * "false"
1192 * }
1193 *
1194 * Only strings are operated on. The possible values will
1195 * generally be displayed and stored as-is by the frontend.
1196 */
1197
1198#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1199 /* const struct retro_core_options_intl * --
1200 * Allows an implementation to signal the environment
1201 * which variables it might want to check for later using
1202 * GET_VARIABLE.
1203 * This allows the frontend to present these variables to
1204 * a user dynamically.
fbe06628 1205 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1206 * returns an API version of >= 1.
919cac88 1207 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1208 * This should be called the first time as early as
1209 * possible (ideally in retro_set_environment).
1210 * Afterwards it may be called again for the core to communicate
1211 * updated options to the frontend, but the number of core
1212 * options must not change from the number in the initial call.
1213 *
1214 * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1215 * with the addition of localisation support. The description of the
1216 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1217 * for further details.
1218 *
1219 * 'data' points to a retro_core_options_intl struct.
1220 *
1221 * retro_core_options_intl::us is a pointer to an array of
1222 * retro_core_option_definition structs defining the US English
1223 * core options implementation. It must point to a valid array.
1224 *
1225 * retro_core_options_intl::local is a pointer to an array of
1226 * retro_core_option_definition structs defining core options for
1227 * the current frontend language. It may be NULL (in which case
1228 * retro_core_options_intl::us is used by the frontend). Any items
1229 * missing from this array will be read from retro_core_options_intl::us
1230 * instead.
1231 *
1232 * NOTE: Default core option values are always taken from the
1233 * retro_core_options_intl::us array. Any default values in
1234 * retro_core_options_intl::local array will be ignored.
1235 */
1236
1237#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1238 /* struct retro_core_option_display * --
1239 *
1240 * Allows an implementation to signal the environment to show
1241 * or hide a variable when displaying core options. This is
1242 * considered a *suggestion*. The frontend is free to ignore
1243 * this callback, and its implementation not considered mandatory.
1244 *
1245 * 'data' points to a retro_core_option_display struct
1246 *
1247 * retro_core_option_display::key is a variable identifier
1248 * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1249 *
1250 * retro_core_option_display::visible is a boolean, specifying
1251 * whether variable should be displayed
1252 *
1253 * Note that all core option variables will be set visible by
1254 * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1255 */
1256
144493e8 1257#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
1258 /* unsigned * --
1259 *
1260 * Allows an implementation to ask frontend preferred hardware
1261 * context to use. Core should use this information to deal
1262 * with what specific context to request with SET_HW_RENDER.
1263 *
1264 * 'data' points to an unsigned variable
1265 */
1266
1267#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
1268 /* unsigned * --
1269 * Unsigned value is the API version number of the disk control
1270 * interface supported by the frontend. If callback return false,
1271 * API version is assumed to be 0.
1272 *
1273 * In legacy code, the disk control interface is defined by passing
1274 * a struct of type retro_disk_control_callback to
1275 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1276 * This may be still be done regardless of the disk control
1277 * interface version.
1278 *
1279 * If version is >= 1 however, the disk control interface may
1280 * instead be defined by passing a struct of type
1281 * retro_disk_control_ext_callback to
1282 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
1283 * This allows the core to provide additional information about
1284 * disk images to the frontend and/or enables extra
1285 * disk control functionality by the frontend.
1286 */
1287
1288#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
1289 /* const struct retro_disk_control_ext_callback * --
1290 * Sets an interface which frontend can use to eject and insert
1291 * disk images, and also obtain information about individual
1292 * disk image files registered by the core.
1293 * This is used for games which consist of multiple images and
1294 * must be manually swapped out by the user (e.g. PSX, floppy disk
1295 * based systems).
1296 */
1297
8a60e610 1298#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
1299 /* unsigned * --
1300 * Unsigned value is the API version number of the message
1301 * interface supported by the frontend. If callback returns
1302 * false, API version is assumed to be 0.
1303 *
1304 * In legacy code, messages may be displayed in an
1305 * implementation-specific manner by passing a struct
1306 * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
1307 * This may be still be done regardless of the message
1308 * interface version.
1309 *
1310 * If version is >= 1 however, messages may instead be
1311 * displayed by passing a struct of type retro_message_ext
1312 * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
1313 * core to specify message logging level, priority and
1314 * destination (OSD, logging interface or both).
1315 */
1316
1317#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
1318 /* const struct retro_message_ext * --
1319 * Sets a message to be displayed in an implementation-specific
1320 * manner for a certain amount of 'frames'. Additionally allows
1321 * the core to specify message logging level, priority and
1322 * destination (OSD, logging interface or both).
1323 * Should not be used for trivial messages, which should simply be
1324 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
1325 * fallback, stderr).
1326 */
1327
270c6dd1 1328#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
1329 /* unsigned * --
1330 * Unsigned value is the number of active input devices
1331 * provided by the frontend. This may change between
1332 * frames, but will remain constant for the duration
1333 * of each frame.
1334 * If callback returns true, a core need not poll any
1335 * input device with an index greater than or equal to
1336 * the number of active devices.
1337 * If callback returns false, the number of active input
1338 * devices is unknown. In this case, all input devices
1339 * should be considered active.
1340 */
1341
1342#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
1343 /* const struct retro_audio_buffer_status_callback * --
1344 * Lets the core know the occupancy level of the frontend
1345 * audio buffer. Can be used by a core to attempt frame
1346 * skipping in order to avoid buffer under-runs.
1347 * A core may pass NULL to disable buffer status reporting
1348 * in the frontend.
1349 */
1350
1351#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
1352 /* const unsigned * --
1353 * Sets minimum frontend audio latency in milliseconds.
1354 * Resultant audio latency may be larger than set value,
1355 * or smaller if a hardware limit is encountered. A frontend
1356 * is expected to honour requests up to 512 ms.
1357 *
1358 * - If value is less than current frontend
1359 * audio latency, callback has no effect
1360 * - If value is zero, default frontend audio
1361 * latency is set
1362 *
1363 * May be used by a core to increase audio latency and
1364 * therefore decrease the probability of buffer under-runs
1365 * (crackling) when performing 'intensive' operations.
1366 * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
1367 * to implement audio-buffer-based frame skipping may achieve
1368 * optimal results by setting the audio latency to a 'high'
1369 * (typically 6x or 8x) integer multiple of the expected
1370 * frame time.
1371 *
1372 * WARNING: This can only be called from within retro_run().
1373 * Calling this can require a full reinitialization of audio
1374 * drivers in the frontend, so it is important to call it very
1375 * sparingly, and usually only with the users explicit consent.
1376 * An eventual driver reinitialize will happen so that audio
1377 * callbacks happening after this call within the same retro_run()
1378 * call will target the newly initialized driver.
1379 */
1380
6fbd15c8 1381/* VFS functionality */
1382
1383/* File paths:
1384 * File paths passed as parameters when using this API shall be well formed UNIX-style,
1385 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1386 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1387 * Other than the directory separator, cores shall not make assumptions about path format:
1388 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1389 * Cores may replace the basename or remove path components from the end, and/or add new components;
1390 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1391 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1392 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1393 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1394 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1395 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1396 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1397
1398/* Opaque file handle
1399 * Introduced in VFS API v1 */
1400struct retro_vfs_file_handle;
1401
1402/* Opaque directory handle
1403 * Introduced in VFS API v3 */
1404struct retro_vfs_dir_handle;
1405
1406/* File open flags
1407 * Introduced in VFS API v1 */
1408#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
1409#define RETRO_VFS_FILE_ACCESS_WRITE (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1410#define RETRO_VFS_FILE_ACCESS_READ_WRITE (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1411#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1412
1413/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1414 and how they react to unlikely external interference (for example someone else writing to that file,
1415 or the file's server going down), behavior will not change. */
1416#define RETRO_VFS_FILE_ACCESS_HINT_NONE (0)
1417/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1418#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS (1 << 0)
1419
1420/* Seek positions */
1421#define RETRO_VFS_SEEK_POSITION_START 0
1422#define RETRO_VFS_SEEK_POSITION_CURRENT 1
1423#define RETRO_VFS_SEEK_POSITION_END 2
1424
1425/* stat() result flags
1426 * Introduced in VFS API v3 */
1427#define RETRO_VFS_STAT_IS_VALID (1 << 0)
1428#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1)
1429#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2)
1430
1431/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1432 * Introduced in VFS API v1 */
1433typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1434
1435/* Open a file for reading or writing. If path points to a directory, this will
1436 * fail. Returns the opaque file handle, or NULL for error.
1437 * Introduced in VFS API v1 */
1438typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1439
1440/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1441 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1442 * Introduced in VFS API v1 */
1443typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1444
1445/* Return the size of the file in bytes, or -1 for error.
1446 * Introduced in VFS API v1 */
1447typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1448
1449/* Truncate file to specified size. Returns 0 on success or -1 on error
1450 * Introduced in VFS API v2 */
1451typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1452
1453/* Get the current read / write position for the file. Returns -1 for error.
1454 * Introduced in VFS API v1 */
1455typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1456
1457/* Set the current read/write position for the file. Returns the new position, -1 for error.
1458 * Introduced in VFS API v1 */
1459typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1460
1461/* Read data from a file. Returns the number of bytes read, or -1 for error.
1462 * Introduced in VFS API v1 */
1463typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1464
1465/* Write data to a file. Returns the number of bytes written, or -1 for error.
1466 * Introduced in VFS API v1 */
1467typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1468
1469/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1470 * Introduced in VFS API v1 */
1471typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1472
1473/* Delete the specified file. Returns 0 on success, -1 on failure
1474 * Introduced in VFS API v1 */
1475typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1476
1477/* Rename the specified file. Returns 0 on success, -1 on failure
1478 * Introduced in VFS API v1 */
1479typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1480
1481/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1482 * Additionally stores file size in given variable, unless NULL is given.
1483 * Introduced in VFS API v3 */
1484typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1485
1486/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1487 * Introduced in VFS API v3 */
1488typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1489
1490/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1491 * Support for the include_hidden argument may vary depending on the platform.
1492 * Introduced in VFS API v3 */
1493typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1494
1495/* Read the directory entry at the current position, and move the read pointer to the next position.
1496 * Returns true on success, false if already on the last entry.
1497 * Introduced in VFS API v3 */
1498typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1499
1500/* Get the name of the last entry read. Returns a string on success, or NULL for error.
1501 * The returned string pointer is valid until the next call to readdir or closedir.
1502 * Introduced in VFS API v3 */
1503typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1504
1505/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1506 * Introduced in VFS API v3 */
1507typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1508
1509/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1510 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1511 * Introduced in VFS API v3 */
1512typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1513
1514struct retro_vfs_interface
1515{
1516 /* VFS API v1 */
1517 retro_vfs_get_path_t get_path;
1518 retro_vfs_open_t open;
1519 retro_vfs_close_t close;
1520 retro_vfs_size_t size;
1521 retro_vfs_tell_t tell;
1522 retro_vfs_seek_t seek;
1523 retro_vfs_read_t read;
1524 retro_vfs_write_t write;
1525 retro_vfs_flush_t flush;
1526 retro_vfs_remove_t remove;
1527 retro_vfs_rename_t rename;
1528 /* VFS API v2 */
1529 retro_vfs_truncate_t truncate;
1530 /* VFS API v3 */
1531 retro_vfs_stat_t stat;
1532 retro_vfs_mkdir_t mkdir;
1533 retro_vfs_opendir_t opendir;
1534 retro_vfs_readdir_t readdir;
1535 retro_vfs_dirent_get_name_t dirent_get_name;
1536 retro_vfs_dirent_is_dir_t dirent_is_dir;
1537 retro_vfs_closedir_t closedir;
1538};
1539
1540struct retro_vfs_interface_info
1541{
1542 /* Set by core: should this be higher than the version the front end supports,
1543 * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1544 * Introduced in VFS API v1 */
1545 uint32_t required_interface_version;
1546
1547 /* Frontend writes interface pointer here. The frontend also sets the actual
1548 * version, must be at least required_interface_version.
1549 * Introduced in VFS API v1 */
1550 struct retro_vfs_interface *iface;
1551};
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1552
1553enum retro_hw_render_interface_type
1554{
6fbd15c8 1555 RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1556 RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
1557 RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
1558 RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
1559 RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
1560 RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
1561 RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
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1562};
1563
1564/* Base struct. All retro_hw_render_interface_* types
1565 * contain at least these fields. */
1566struct retro_hw_render_interface
1567{
1568 enum retro_hw_render_interface_type interface_type;
1569 unsigned interface_version;
1570};
eae1ae02 1571
6fbd15c8 1572typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1573struct retro_led_interface
1574{
1575 retro_set_led_state_t set_led_state;
1576};
1577
1578/* Retrieves the current state of the MIDI input.
1579 * Returns true if it's enabled, false otherwise. */
1580typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
1581
1582/* Retrieves the current state of the MIDI output.
1583 * Returns true if it's enabled, false otherwise */
1584typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
1585
1586/* Reads next byte from the input stream.
1587 * Returns true if byte is read, false otherwise. */
1588typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
1589
1590/* Writes byte to the output stream.
1591 * 'delta_time' is in microseconds and represent time elapsed since previous write.
1592 * Returns true if byte is written, false otherwise. */
1593typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
1594
1595/* Flushes previously written data.
1596 * Returns true if successful, false otherwise. */
1597typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
1598
1599struct retro_midi_interface
1600{
1601 retro_midi_input_enabled_t input_enabled;
1602 retro_midi_output_enabled_t output_enabled;
1603 retro_midi_read_t read;
1604 retro_midi_write_t write;
1605 retro_midi_flush_t flush;
1606};
1607
1608enum retro_hw_render_context_negotiation_interface_type
1609{
1610 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1611 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1612};
1613
1614/* Base struct. All retro_hw_render_context_negotiation_interface_* types
1615 * contain at least these fields. */
1616struct retro_hw_render_context_negotiation_interface
1617{
1618 enum retro_hw_render_context_negotiation_interface_type interface_type;
1619 unsigned interface_version;
1620};
1621
1622/* Serialized state is incomplete in some way. Set if serialization is
1623 * usable in typical end-user cases but should not be relied upon to
1624 * implement frame-sensitive frontend features such as netplay or
1625 * rerecording. */
1626#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1627/* The core must spend some time initializing before serialization is
1628 * supported. retro_serialize() will initially fail; retro_unserialize()
1629 * and retro_serialize_size() may or may not work correctly either. */
1630#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1631/* Serialization size may change within a session. */
1632#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1633/* Set by the frontend to acknowledge that it supports variable-sized
1634 * states. */
1635#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1636/* Serialized state can only be loaded during the same session. */
1637#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1638/* Serialized state cannot be loaded on an architecture with a different
1639 * endianness from the one it was saved on. */
1640#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1641/* Serialized state cannot be loaded on a different platform from the one it
1642 * was saved on for reasons other than endianness, such as word size
1643 * dependence */
1644#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1645
1646#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
1647#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
1648#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the gaming system. */
1649#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
1650#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */
1651#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1652#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
1653#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
1654#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
1655#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
1656#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
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1657struct retro_memory_descriptor
1658{
1659 uint64_t flags;
1660
1661 /* Pointer to the start of the relevant ROM or RAM chip.
6fbd15c8 1662 * It's strongly recommended to use 'offset' if possible, rather than
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A
1663 * doing math on the pointer.
1664 *
6fbd15c8 1665 * If the same byte is mapped my multiple descriptors, their descriptors
eae1ae02 1666 * must have the same pointer.
6fbd15c8 1667 * If 'start' does not point to the first byte in the pointer, put the
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A
1668 * difference in 'offset' instead.
1669 *
6fbd15c8 1670 * May be NULL if there's nothing usable here (e.g. hardware registers and
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A
1671 * open bus). No flags should be set if the pointer is NULL.
1672 * It's recommended to minimize the number of descriptors if possible,
1673 * but not mandatory. */
1674 void *ptr;
1675 size_t offset;
1676
6fbd15c8 1677 /* This is the location in the emulated address space
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A
1678 * where the mapping starts. */
1679 size_t start;
1680
1681 /* Which bits must be same as in 'start' for this mapping to apply.
6fbd15c8 1682 * The first memory descriptor to claim a certain byte is the one
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A
1683 * that applies.
1684 * A bit which is set in 'start' must also be set in this.
6fbd15c8 1685 * Can be zero, in which case each byte is assumed mapped exactly once.
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A
1686 * In this case, 'len' must be a power of two. */
1687 size_t select;
1688
6fbd15c8 1689 /* If this is nonzero, the set bits are assumed not connected to the
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A
1690 * memory chip's address pins. */
1691 size_t disconnect;
1692
1693 /* This one tells the size of the current memory area.
6fbd15c8 1694 * If, after start+disconnect are applied, the address is higher than
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A
1695 * this, the highest bit of the address is cleared.
1696 *
1697 * If the address is still too high, the next highest bit is cleared.
6fbd15c8 1698 * Can be zero, in which case it's assumed to be infinite (as limited
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A
1699 * by 'select' and 'disconnect'). */
1700 size_t len;
1701
6fbd15c8 1702 /* To go from emulated address to physical address, the following
eae1ae02 1703 * order applies:
6fbd15c8 1704 * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1705
1706 /* The address space name must consist of only a-zA-Z0-9_-,
eae1ae02 1707 * should be as short as feasible (maximum length is 8 plus the NUL),
6fbd15c8 1708 * and may not be any other address space plus one or more 0-9A-F
eae1ae02 1709 * at the end.
6fbd15c8 1710 * However, multiple memory descriptors for the same address space is
1711 * allowed, and the address space name can be empty. NULL is treated
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A
1712 * as empty.
1713 *
1714 * Address space names are case sensitive, but avoid lowercase if possible.
1715 * The same pointer may exist in multiple address spaces.
1716 *
1717 * Examples:
1718 * blank+blank - valid (multiple things may be mapped in the same namespace)
1719 * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1720 * 'A'+'B' - valid (neither is a prefix of each other)
1721 * 'S'+blank - valid ('S' is not in 0-9A-F)
1722 * 'a'+blank - valid ('a' is not in 0-9A-F)
1723 * 'a'+'A' - valid (neither is a prefix of each other)
1724 * 'AR'+blank - valid ('R' is not in 0-9A-F)
6fbd15c8 1725 * 'ARB'+blank - valid (the B can't be part of the address either, because
1726 * there is no namespace 'AR')
1727 * blank+'B' - not valid, because it's ambigous which address space B1234
1728 * would refer to.
1729 * The length can't be used for that purpose; the frontend may want
eae1ae02
A
1730 * to append arbitrary data to an address, without a separator. */
1731 const char *addrspace;
6fbd15c8 1732
1733 /* TODO: When finalizing this one, add a description field, which should be
1734 * "WRAM" or something roughly equally long. */
1735
1736 /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1737 * which bits can vary and still refer to the same address (limit = ~select).
1738 * TODO: limit? range? vary? something else? */
1739
1740 /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1741 * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1742 * and 'select' != 0, and the mappings don't tell how the system switches the
1743 * banks. */
1744
1745 /* TODO: When finalizing this one, fix the 'len' bit removal order.
1746 * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1747 * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1748 * the most recent addition and continue on the next bit.
1749 * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1750 * pointer and 'len'" equivalent? */
1751
1752 /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1753 * the emulated memory in 32-bit chunks, native endian. But that's nothing
1754 * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1755 * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1756 * RAM backwards! I'll want to represent both of those, via some flags.
1757 *
1758 * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1759 * Not sure which, nor do I really care. */
1760
1761 /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1762 * them up. */
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1763};
1764
6fbd15c8 1765/* The frontend may use the largest value of 'start'+'select' in a
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A
1766 * certain namespace to infer the size of the address space.
1767 *
6fbd15c8 1768 * If the address space is larger than that, a mapping with .ptr=NULL
1769 * should be at the end of the array, with .select set to all ones for
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A
1770 * as long as the address space is big.
1771 *
1772 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1773 * SNES WRAM:
1774 * .start=0x7E0000, .len=0x20000
6fbd15c8 1775 * (Note that this must be mapped before the ROM in most cases; some of the
1776 * ROM mappers
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A
1777 * try to claim $7E0000, or at least $7E8000.)
1778 * SNES SPC700 RAM:
1779 * .addrspace="S", .len=0x10000
1780 * SNES WRAM mirrors:
1781 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1782 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1783 * SNES WRAM mirrors, alternate equivalent descriptor:
1784 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
6fbd15c8 1785 * (Various similar constructions can be created by combining parts of
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1786 * the above two.)
1787 * SNES LoROM (512KB, mirrored a couple of times):
1788 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1789 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1790 * SNES HiROM (4MB):
1791 * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
1792 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1793 * SNES ExHiROM (8MB):
1794 * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1795 * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
1796 * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
1797 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1798 * Clarify the size of the address space:
1799 * .ptr=NULL, .select=0xFFFFFF
1800 * .len can be implied by .select in many of them, but was included for clarity.
1801 */
1802
1803struct retro_memory_map
1804{
1805 const struct retro_memory_descriptor *descriptors;
1806 unsigned num_descriptors;
1807};
1808
1809struct retro_controller_description
1810{
6fbd15c8 1811 /* Human-readable description of the controller. Even if using a generic
1812 * input device type, this can be set to the particular device type the
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A
1813 * core uses. */
1814 const char *desc;
1815
6fbd15c8 1816 /* Device type passed to retro_set_controller_port_device(). If the device
1817 * type is a sub-class of a generic input device type, use the
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A
1818 * RETRO_DEVICE_SUBCLASS macro to create an ID.
1819 *
1820 * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1821 unsigned id;
1822};
1823
1824struct retro_controller_info
1825{
1826 const struct retro_controller_description *types;
1827 unsigned num_types;
1828};
1829
1830struct retro_subsystem_memory_info
1831{
1832 /* The extension associated with a memory type, e.g. "psram". */
1833 const char *extension;
1834
6fbd15c8 1835 /* The memory type for retro_get_memory(). This should be at
1836 * least 0x100 to avoid conflict with standardized
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A
1837 * libretro memory types. */
1838 unsigned type;
1839};
1840
1841struct retro_subsystem_rom_info
1842{
1843 /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1844 const char *desc;
1845
1846 /* Same definition as retro_get_system_info(). */
1847 const char *valid_extensions;
1848
1849 /* Same definition as retro_get_system_info(). */
1850 bool need_fullpath;
1851
1852 /* Same definition as retro_get_system_info(). */
1853 bool block_extract;
1854
6fbd15c8 1855 /* This is set if the content is required to load a game.
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1856 * If this is set to false, a zeroed-out retro_game_info can be passed. */
1857 bool required;
1858
6fbd15c8 1859 /* Content can have multiple associated persistent
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1860 * memory types (retro_get_memory()). */
1861 const struct retro_subsystem_memory_info *memory;
1862 unsigned num_memory;
1863};
1864
1865struct retro_subsystem_info
1866{
1867 /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1868 const char *desc;
1869
1870 /* A computer friendly short string identifier for the subsystem type.
1871 * This name must be [a-z].
1872 * E.g. if desc is "Super GameBoy", this can be "sgb".
1873 * This identifier can be used for command-line interfaces, etc.
1874 */
1875 const char *ident;
1876
6fbd15c8 1877 /* Infos for each content file. The first entry is assumed to be the
eae1ae02 1878 * "most significant" content for frontend purposes.
6fbd15c8 1879 * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
eae1ae02 1880 * as it is the most "significant" content to a user.
6fbd15c8 1881 * If a frontend creates new file paths based on the content used
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1882 * (e.g. savestates), it should use the path for the first ROM to do so. */
1883 const struct retro_subsystem_rom_info *roms;
1884
1885 /* Number of content files associated with a subsystem. */
1886 unsigned num_roms;
6fbd15c8 1887
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1888 /* The type passed to retro_load_game_special(). */
1889 unsigned id;
1890};
1891
6fbd15c8 1892typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
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A
1893
1894/* libretro API extension functions:
1895 * (None here so far).
1896 *
1897 * Get a symbol from a libretro core.
6fbd15c8 1898 * Cores should only return symbols which are actual
eae1ae02
A
1899 * extensions to the libretro API.
1900 *
6fbd15c8 1901 * Frontends should not use this to obtain symbols to standard
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A
1902 * libretro entry points (static linking or dlsym).
1903 *
6fbd15c8 1904 * The symbol name must be equal to the function name,
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1905 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1906 * The returned function pointer must be cast to the corresponding type.
1907 */
6fbd15c8 1908typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
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1909
1910struct retro_get_proc_address_interface
1911{
1912 retro_get_proc_address_t get_proc_address;
1913};
779692e4 1914
1915enum retro_log_level
1916{
1917 RETRO_LOG_DEBUG = 0,
1918 RETRO_LOG_INFO,
1919 RETRO_LOG_WARN,
1920 RETRO_LOG_ERROR,
1921
1922 RETRO_LOG_DUMMY = INT_MAX
1923};
1924
eae1ae02 1925/* Logging function. Takes log level argument as well. */
6fbd15c8 1926typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
eae1ae02 1927 const char *fmt, ...);
779692e4 1928
1929struct retro_log_callback
1930{
1931 retro_log_printf_t log;
1932};
1933
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1934/* Performance related functions */
1935
1936/* ID values for SIMD CPU features */
779692e4 1937#define RETRO_SIMD_SSE (1 << 0)
1938#define RETRO_SIMD_SSE2 (1 << 1)
1939#define RETRO_SIMD_VMX (1 << 2)
1940#define RETRO_SIMD_VMX128 (1 << 3)
1941#define RETRO_SIMD_AVX (1 << 4)
1942#define RETRO_SIMD_NEON (1 << 5)
1943#define RETRO_SIMD_SSE3 (1 << 6)
1944#define RETRO_SIMD_SSSE3 (1 << 7)
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1945#define RETRO_SIMD_MMX (1 << 8)
1946#define RETRO_SIMD_MMXEXT (1 << 9)
1947#define RETRO_SIMD_SSE4 (1 << 10)
1948#define RETRO_SIMD_SSE42 (1 << 11)
1949#define RETRO_SIMD_AVX2 (1 << 12)
1950#define RETRO_SIMD_VFPU (1 << 13)
1951#define RETRO_SIMD_PS (1 << 14)
1952#define RETRO_SIMD_AES (1 << 15)
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1953#define RETRO_SIMD_VFPV3 (1 << 16)
1954#define RETRO_SIMD_VFPV4 (1 << 17)
1955#define RETRO_SIMD_POPCNT (1 << 18)
1956#define RETRO_SIMD_MOVBE (1 << 19)
6fbd15c8 1957#define RETRO_SIMD_CMOV (1 << 20)
1958#define RETRO_SIMD_ASIMD (1 << 21)
779692e4 1959
1960typedef uint64_t retro_perf_tick_t;
1961typedef int64_t retro_time_t;
1962
1963struct retro_perf_counter
1964{
1965 const char *ident;
1966 retro_perf_tick_t start;
1967 retro_perf_tick_t total;
1968 retro_perf_tick_t call_cnt;
1969
1970 bool registered;
1971};
1972
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1973/* Returns current time in microseconds.
1974 * Tries to use the most accurate timer available.
1975 */
6fbd15c8 1976typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
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1977
1978/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
6fbd15c8 1979 * Can be used directly if desired (when creating a more sophisticated
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1980 * performance counter system).
1981 * */
6fbd15c8 1982typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
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1983
1984/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
6fbd15c8 1985typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
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1986
1987/* Asks frontend to log and/or display the state of performance counters.
1988 * Performance counters can always be poked into manually as well.
1989 */
6fbd15c8 1990typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
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1991
1992/* Register a performance counter.
6fbd15c8 1993 * ident field must be set with a discrete value and other values in
eae1ae02 1994 * retro_perf_counter must be 0.
6fbd15c8 1995 * Registering can be called multiple times. To avoid calling to
eae1ae02 1996 * frontend redundantly, you can check registered field first. */
6fbd15c8 1997typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
eae1ae02
A
1998
1999/* Starts a registered counter. */
6fbd15c8 2000typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
eae1ae02
A
2001
2002/* Stops a registered counter. */
6fbd15c8 2003typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
779692e4 2004
eae1ae02
A
2005/* For convenience it can be useful to wrap register, start and stop in macros.
2006 * E.g.:
2007 * #ifdef LOG_PERFORMANCE
2008 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
2009 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
2010 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
2011 * #else
2012 * ... Blank macros ...
2013 * #endif
2014 *
2015 * These can then be used mid-functions around code snippets.
2016 *
2017 * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
2018 *
2019 * void do_some_heavy_work(void)
2020 * {
2021 * RETRO_PERFORMANCE_INIT(cb, work_1;
2022 * RETRO_PERFORMANCE_START(cb, work_1);
2023 * heavy_work_1();
2024 * RETRO_PERFORMANCE_STOP(cb, work_1);
2025 *
2026 * RETRO_PERFORMANCE_INIT(cb, work_2);
2027 * RETRO_PERFORMANCE_START(cb, work_2);
2028 * heavy_work_2();
2029 * RETRO_PERFORMANCE_STOP(cb, work_2);
2030 * }
2031 *
2032 * void retro_deinit(void)
2033 * {
2034 * perf_cb.perf_log(); * Log all perf counters here for example.
2035 * }
2036 */
779692e4 2037
2038struct retro_perf_callback
2039{
2040 retro_perf_get_time_usec_t get_time_usec;
2041 retro_get_cpu_features_t get_cpu_features;
2042
2043 retro_perf_get_counter_t get_perf_counter;
2044 retro_perf_register_t perf_register;
2045 retro_perf_start_t perf_start;
2046 retro_perf_stop_t perf_stop;
2047 retro_perf_log_t perf_log;
2048};
2049
eae1ae02
A
2050/* FIXME: Document the sensor API and work out behavior.
2051 * It will be marked as experimental until then.
2052 */
779692e4 2053enum retro_sensor_action
2054{
2055 RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
2056 RETRO_SENSOR_ACCELEROMETER_DISABLE,
144493e8 2057 RETRO_SENSOR_GYROSCOPE_ENABLE,
2058 RETRO_SENSOR_GYROSCOPE_DISABLE,
2059 RETRO_SENSOR_ILLUMINANCE_ENABLE,
2060 RETRO_SENSOR_ILLUMINANCE_DISABLE,
779692e4 2061
2062 RETRO_SENSOR_DUMMY = INT_MAX
2063};
2064
eae1ae02
A
2065/* Id values for SENSOR types. */
2066#define RETRO_SENSOR_ACCELEROMETER_X 0
2067#define RETRO_SENSOR_ACCELEROMETER_Y 1
2068#define RETRO_SENSOR_ACCELEROMETER_Z 2
144493e8 2069#define RETRO_SENSOR_GYROSCOPE_X 3
2070#define RETRO_SENSOR_GYROSCOPE_Y 4
2071#define RETRO_SENSOR_GYROSCOPE_Z 5
2072#define RETRO_SENSOR_ILLUMINANCE 6
eae1ae02 2073
6fbd15c8 2074typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
eae1ae02
A
2075 enum retro_sensor_action action, unsigned rate);
2076
6fbd15c8 2077typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
eae1ae02 2078
779692e4 2079struct retro_sensor_interface
2080{
2081 retro_set_sensor_state_t set_sensor_state;
eae1ae02 2082 retro_sensor_get_input_t get_sensor_input;
779692e4 2083};
779692e4 2084
2085enum retro_camera_buffer
2086{
2087 RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
2088 RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
2089
2090 RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
2091};
2092
eae1ae02 2093/* Starts the camera driver. Can only be called in retro_run(). */
6fbd15c8 2094typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
eae1ae02
A
2095
2096/* Stops the camera driver. Can only be called in retro_run(). */
6fbd15c8 2097typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
eae1ae02 2098
6fbd15c8 2099/* Callback which signals when the camera driver is initialized
eae1ae02
A
2100 * and/or deinitialized.
2101 * retro_camera_start_t can be called in initialized callback.
2102 */
6fbd15c8 2103typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
eae1ae02
A
2104
2105/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
2106 * Width, height and pitch are similar to retro_video_refresh_t.
2107 * First pixel is top-left origin.
2108 */
6fbd15c8 2109typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
eae1ae02
A
2110 unsigned width, unsigned height, size_t pitch);
2111
2112/* A callback for when OpenGL textures are used.
2113 *
2114 * texture_id is a texture owned by camera driver.
6fbd15c8 2115 * Its state or content should be considered immutable, except for things like
eae1ae02
A
2116 * texture filtering and clamping.
2117 *
2118 * texture_target is the texture target for the GL texture.
6fbd15c8 2119 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
eae1ae02
A
2120 * more depending on extensions.
2121 *
6fbd15c8 2122 * affine points to a packed 3x3 column-major matrix used to apply an affine
eae1ae02 2123 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
6fbd15c8 2124 * After transform, normalized texture coord (0, 0) should be bottom-left
eae1ae02
A
2125 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
2126 *
6fbd15c8 2127 * GL-specific typedefs are avoided here to avoid relying on gl.h in
eae1ae02
A
2128 * the API definition.
2129 */
6fbd15c8 2130typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
eae1ae02
A
2131 unsigned texture_target, const float *affine);
2132
779692e4 2133struct retro_camera_callback
2134{
6fbd15c8 2135 /* Set by libretro core.
eae1ae02
A
2136 * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
2137 */
6fbd15c8 2138 uint64_t caps;
779692e4 2139
6fbd15c8 2140 /* Desired resolution for camera. Is only used as a hint. */
2141 unsigned width;
779692e4 2142 unsigned height;
6fbd15c8 2143
2144 /* Set by frontend. */
2145 retro_camera_start_t start;
2146 retro_camera_stop_t stop;
eae1ae02
A
2147
2148 /* Set by libretro core if raw framebuffer callbacks will be used. */
2149 retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
6fbd15c8 2150
eae1ae02 2151 /* Set by libretro core if OpenGL texture callbacks will be used. */
6fbd15c8 2152 retro_camera_frame_opengl_texture_t frame_opengl_texture;
eae1ae02 2153
6fbd15c8 2154 /* Set by libretro core. Called after camera driver is initialized and
eae1ae02
A
2155 * ready to be started.
2156 * Can be NULL, in which this callback is not called.
2157 */
779692e4 2158 retro_camera_lifetime_status_t initialized;
2159
6fbd15c8 2160 /* Set by libretro core. Called right before camera driver is
eae1ae02
A
2161 * deinitialized.
2162 * Can be NULL, in which this callback is not called.
2163 */
779692e4 2164 retro_camera_lifetime_status_t deinitialized;
2165};
2166
6fbd15c8 2167/* Sets the interval of time and/or distance at which to update/poll
eae1ae02
A
2168 * location-based data.
2169 *
2170 * To ensure compatibility with all location-based implementations,
2171 * values for both interval_ms and interval_distance should be provided.
2172 *
2173 * interval_ms is the interval expressed in milliseconds.
2174 * interval_distance is the distance interval expressed in meters.
2175 */
6fbd15c8 2176typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
eae1ae02
A
2177 unsigned interval_distance);
2178
2179/* Start location services. The device will start listening for changes to the
6fbd15c8 2180 * current location at regular intervals (which are defined with
eae1ae02 2181 * retro_location_set_interval_t). */
6fbd15c8 2182typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
eae1ae02 2183
6fbd15c8 2184/* Stop location services. The device will stop listening for changes
eae1ae02 2185 * to the current location. */
6fbd15c8 2186typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
eae1ae02 2187
6fbd15c8 2188/* Get the position of the current location. Will set parameters to
eae1ae02 2189 * 0 if no new location update has happened since the last time. */
6fbd15c8 2190typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
eae1ae02
A
2191 double *horiz_accuracy, double *vert_accuracy);
2192
6fbd15c8 2193/* Callback which signals when the location driver is initialized
eae1ae02
A
2194 * and/or deinitialized.
2195 * retro_location_start_t can be called in initialized callback.
2196 */
6fbd15c8 2197typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
eae1ae02
A
2198
2199struct retro_location_callback
2200{
2201 retro_location_start_t start;
2202 retro_location_stop_t stop;
2203 retro_location_get_position_t get_position;
2204 retro_location_set_interval_t set_interval;
2205
2206 retro_location_lifetime_status_t initialized;
2207 retro_location_lifetime_status_t deinitialized;
2208};
2209
779692e4 2210enum retro_rumble_effect
2211{
2212 RETRO_RUMBLE_STRONG = 0,
2213 RETRO_RUMBLE_WEAK = 1,
2214
2215 RETRO_RUMBLE_DUMMY = INT_MAX
2216};
2217
6fbd15c8 2218/* Sets rumble state for joypad plugged in port 'port'.
eae1ae02
A
2219 * Rumble effects are controlled independently,
2220 * and setting e.g. strong rumble does not override weak rumble.
2221 * Strength has a range of [0, 0xffff].
2222 *
6fbd15c8 2223 * Returns true if rumble state request was honored.
eae1ae02 2224 * Calling this before first retro_run() is likely to return false. */
6fbd15c8 2225typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
eae1ae02
A
2226 enum retro_rumble_effect effect, uint16_t strength);
2227
779692e4 2228struct retro_rumble_interface
2229{
2230 retro_set_rumble_state_t set_rumble_state;
2231};
2232
eae1ae02 2233/* Notifies libretro that audio data should be written. */
6fbd15c8 2234typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
779692e4 2235
6fbd15c8 2236/* True: Audio driver in frontend is active, and callback is
eae1ae02 2237 * expected to be called regularily.
6fbd15c8 2238 * False: Audio driver in frontend is paused or inactive.
2239 * Audio callback will not be called until set_state has been
eae1ae02
A
2240 * called with true.
2241 * Initial state is false (inactive).
2242 */
6fbd15c8 2243typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
eae1ae02 2244
779692e4 2245struct retro_audio_callback
2246{
2247 retro_audio_callback_t callback;
2248 retro_audio_set_state_callback_t set_state;
2249};
2250
6fbd15c8 2251/* Notifies a libretro core of time spent since last invocation
eae1ae02
A
2252 * of retro_run() in microseconds.
2253 *
2254 * It will be called right before retro_run() every frame.
6fbd15c8 2255 * The frontend can tamper with timing to support cases like
eae1ae02
A
2256 * fast-forward, slow-motion and framestepping.
2257 *
2258 * In those scenarios the reference frame time value will be used. */
779692e4 2259typedef int64_t retro_usec_t;
6fbd15c8 2260typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
779692e4 2261struct retro_frame_time_callback
2262{
2263 retro_frame_time_callback_t callback;
6fbd15c8 2264 /* Represents the time of one frame. It is computed as
2265 * 1000000 / fps, but the implementation will resolve the
eae1ae02
A
2266 * rounding to ensure that framestepping, etc is exact. */
2267 retro_usec_t reference;
779692e4 2268};
e56b1300 2269
270c6dd1 2270/* Notifies a libretro core of the current occupancy
2271 * level of the frontend audio buffer.
2272 *
2273 * - active: 'true' if audio buffer is currently
2274 * in use. Will be 'false' if audio is
2275 * disabled in the frontend
2276 *
2277 * - occupancy: Given as a value in the range [0,100],
2278 * corresponding to the occupancy percentage
2279 * of the audio buffer
2280 *
2281 * - underrun_likely: 'true' if the frontend expects an
2282 * audio buffer underrun during the
2283 * next frame (indicates that a core
2284 * should attempt frame skipping)
2285 *
2286 * It will be called right before retro_run() every frame. */
2287typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
2288 bool active, unsigned occupancy, bool underrun_likely);
2289struct retro_audio_buffer_status_callback
2290{
2291 retro_audio_buffer_status_callback_t callback;
2292};
2293
eae1ae02
A
2294/* Pass this to retro_video_refresh_t if rendering to hardware.
2295 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2296 * */
e56b1300 2297#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2298
eae1ae02
A
2299/* Invalidates the current HW context.
2300 * Any GL state is lost, and must not be deinitialized explicitly.
2301 * If explicit deinitialization is desired by the libretro core,
2302 * it should implement context_destroy callback.
2303 * If called, all GPU resources must be reinitialized.
2304 * Usually called when frontend reinits video driver.
6fbd15c8 2305 * Also called first time video driver is initialized,
eae1ae02
A
2306 * allowing libretro core to initialize resources.
2307 */
6fbd15c8 2308typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
eae1ae02
A
2309
2310/* Gets current framebuffer which is to be rendered to.
2311 * Could change every frame potentially.
2312 */
6fbd15c8 2313typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
e56b1300 2314
eae1ae02 2315/* Get a symbol from HW context. */
6fbd15c8 2316typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
e56b1300 2317
2318enum retro_hw_context_type
2319{
eae1ae02
A
2320 RETRO_HW_CONTEXT_NONE = 0,
2321 /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
6fbd15c8 2322 RETRO_HW_CONTEXT_OPENGL = 1,
eae1ae02
A
2323 /* OpenGL ES 2.0. */
2324 RETRO_HW_CONTEXT_OPENGLES2 = 2,
2325 /* Modern desktop core GL context. Use version_major/
2326 * version_minor fields to set GL version. */
2327 RETRO_HW_CONTEXT_OPENGL_CORE = 3,
2328 /* OpenGL ES 3.0 */
2329 RETRO_HW_CONTEXT_OPENGLES3 = 4,
2330 /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2331 * use the corresponding enums directly. */
2332 RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
e56b1300 2333
65a0505f
FJGG
2334 /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2335 RETRO_HW_CONTEXT_VULKAN = 6,
2336
6fbd15c8 2337 /* Direct3D, set version_major to select the type of interface
2338 * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2339 RETRO_HW_CONTEXT_DIRECT3D = 7,
2340
e56b1300 2341 RETRO_HW_CONTEXT_DUMMY = INT_MAX
2342};
23ea11bd 2343
e56b1300 2344struct retro_hw_render_callback
2345{
eae1ae02
A
2346 /* Which API to use. Set by libretro core. */
2347 enum retro_hw_context_type context_type;
2348
2349 /* Called when a context has been created or when it has been reset.
2350 * An OpenGL context is only valid after context_reset() has been called.
2351 *
6fbd15c8 2352 * When context_reset is called, OpenGL resources in the libretro
eae1ae02
A
2353 * implementation are guaranteed to be invalid.
2354 *
6fbd15c8 2355 * It is possible that context_reset is called multiple times during an
eae1ae02
A
2356 * application lifecycle.
2357 * If context_reset is called without any notification (context_destroy),
2358 * the OpenGL context was lost and resources should just be recreated
2359 * without any attempt to "free" old resources.
2360 */
2361 retro_hw_context_reset_t context_reset;
2362
65a0505f
FJGG
2363 /* Set by frontend.
2364 * TODO: This is rather obsolete. The frontend should not
2365 * be providing preallocated framebuffers. */
eae1ae02
A
2366 retro_hw_get_current_framebuffer_t get_current_framebuffer;
2367
6fbd15c8 2368 /* Set by frontend.
2369 * Can return all relevant functions, including glClear on Windows. */
eae1ae02
A
2370 retro_hw_get_proc_address_t get_proc_address;
2371
65a0505f
FJGG
2372 /* Set if render buffers should have depth component attached.
2373 * TODO: Obsolete. */
eae1ae02
A
2374 bool depth;
2375
65a0505f
FJGG
2376 /* Set if stencil buffers should be attached.
2377 * TODO: Obsolete. */
eae1ae02
A
2378 bool stencil;
2379
6fbd15c8 2380 /* If depth and stencil are true, a packed 24/8 buffer will be added.
eae1ae02
A
2381 * Only attaching stencil is invalid and will be ignored. */
2382
6fbd15c8 2383 /* Use conventional bottom-left origin convention. If false,
65a0505f
FJGG
2384 * standard libretro top-left origin semantics are used.
2385 * TODO: Move to GL specific interface. */
eae1ae02 2386 bool bottom_left_origin;
6fbd15c8 2387
eae1ae02
A
2388 /* Major version number for core GL context or GLES 3.1+. */
2389 unsigned version_major;
2390
2391 /* Minor version number for core GL context or GLES 3.1+. */
2392 unsigned version_minor;
2393
6fbd15c8 2394 /* If this is true, the frontend will go very far to avoid
eae1ae02 2395 * resetting context in scenarios like toggling fullscreen, etc.
65a0505f 2396 * TODO: Obsolete? Maybe frontend should just always assume this ...
eae1ae02
A
2397 */
2398 bool cache_context;
2399
6fbd15c8 2400 /* The reset callback might still be called in extreme situations
eae1ae02
A
2401 * such as if the context is lost beyond recovery.
2402 *
6fbd15c8 2403 * For optimal stability, set this to false, and allow context to be
eae1ae02
A
2404 * reset at any time.
2405 */
6fbd15c8 2406
2407 /* A callback to be called before the context is destroyed in a
eae1ae02
A
2408 * controlled way by the frontend. */
2409 retro_hw_context_reset_t context_destroy;
2410
2411 /* OpenGL resources can be deinitialized cleanly at this step.
6fbd15c8 2412 * context_destroy can be set to NULL, in which resources will
eae1ae02
A
2413 * just be destroyed without any notification.
2414 *
6fbd15c8 2415 * Even when context_destroy is non-NULL, it is possible that
eae1ae02 2416 * context_reset is called without any destroy notification.
6fbd15c8 2417 * This happens if context is lost by external factors (such as
eae1ae02
A
2418 * notified by GL_ARB_robustness).
2419 *
2420 * In this case, the context is assumed to be already dead,
6fbd15c8 2421 * and the libretro implementation must not try to free any OpenGL
eae1ae02
A
2422 * resources in the subsequent context_reset.
2423 */
2424
2425 /* Creates a debug context. */
2426 bool debug_context;
e56b1300 2427};
c19aba43 2428
6fbd15c8 2429/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
eae1ae02
A
2430 * Called by the frontend in response to keyboard events.
2431 * down is set if the key is being pressed, or false if it is being released.
2432 * keycode is the RETROK value of the char.
2433 * character is the text character of the pressed key. (UTF-32).
2434 * key_modifiers is a set of RETROKMOD values or'ed together.
2435 *
2436 * The pressed/keycode state can be indepedent of the character.
6fbd15c8 2437 * It is also possible that multiple characters are generated from a
eae1ae02
A
2438 * single keypress.
2439 * Keycode events should be treated separately from character events.
2440 * However, when possible, the frontend should try to synchronize these.
2441 * If only a character is posted, keycode should be RETROK_UNKNOWN.
2442 *
6fbd15c8 2443 * Similarily if only a keycode event is generated with no corresponding
eae1ae02
A
2444 * character, character should be 0.
2445 */
6fbd15c8 2446typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
eae1ae02 2447 uint32_t character, uint16_t key_modifiers);
23ea11bd 2448
2449struct retro_keyboard_callback
2450{
6b5beb44 2451 retro_keyboard_event_t callback;
23ea11bd 2452};
2453
144493e8 2454/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
2455 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
6fbd15c8 2456 * Should be set for implementations which can swap out multiple disk
eae1ae02
A
2457 * images in runtime.
2458 *
2459 * If the implementation can do this automatically, it should strive to do so.
2460 * However, there are cases where the user must manually do so.
2461 *
6fbd15c8 2462 * Overview: To swap a disk image, eject the disk image with
eae1ae02 2463 * set_eject_state(true).
6fbd15c8 2464 * Set the disk index with set_image_index(index). Insert the disk again
eae1ae02
A
2465 * with set_eject_state(false).
2466 */
23ea11bd 2467
eae1ae02
A
2468/* If ejected is true, "ejects" the virtual disk tray.
2469 * When ejected, the disk image index can be set.
2470 */
6fbd15c8 2471typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
eae1ae02
A
2472
2473/* Gets current eject state. The initial state is 'not ejected'. */
6fbd15c8 2474typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
eae1ae02
A
2475
2476/* Gets current disk index. First disk is index 0.
2477 * If return value is >= get_num_images(), no disk is currently inserted.
2478 */
6fbd15c8 2479typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
eae1ae02
A
2480
2481/* Sets image index. Can only be called when disk is ejected.
6fbd15c8 2482 * The implementation supports setting "no disk" by using an
eae1ae02
A
2483 * index >= get_num_images().
2484 */
6fbd15c8 2485typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
eae1ae02
A
2486
2487/* Gets total number of images which are available to use. */
6fbd15c8 2488typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
eae1ae02 2489
23ea11bd 2490struct retro_game_info;
eae1ae02
A
2491
2492/* Replaces the disk image associated with index.
2493 * Arguments to pass in info have same requirements as retro_load_game().
2494 * Virtual disk tray must be ejected when calling this.
2495 *
6fbd15c8 2496 * Replacing a disk image with info = NULL will remove the disk image
eae1ae02
A
2497 * from the internal list.
2498 * As a result, calls to get_image_index() can change.
2499 *
6fbd15c8 2500 * E.g. replace_image_index(1, NULL), and previous get_image_index()
eae1ae02
A
2501 * returned 4 before.
2502 * Index 1 will be removed, and the new index is 3.
2503 */
6fbd15c8 2504typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
eae1ae02
A
2505 const struct retro_game_info *info);
2506
2507/* Adds a new valid index (get_num_images()) to the internal disk list.
2508 * This will increment subsequent return values from get_num_images() by 1.
6fbd15c8 2509 * This image index cannot be used until a disk image has been set
eae1ae02 2510 * with replace_image_index. */
6fbd15c8 2511typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
23ea11bd 2512
144493e8 2513/* Sets initial image to insert in drive when calling
2514 * core_load_game().
2515 * Since we cannot pass the initial index when loading
2516 * content (this would require a major API change), this
2517 * is set by the frontend *before* calling the core's
2518 * retro_load_game()/retro_load_game_special() implementation.
2519 * A core should therefore cache the index/path values and handle
2520 * them inside retro_load_game()/retro_load_game_special().
2521 * - If 'index' is invalid (index >= get_num_images()), the
2522 * core should ignore the set value and instead use 0
2523 * - 'path' is used purely for error checking - i.e. when
2524 * content is loaded, the core should verify that the
2525 * disk specified by 'index' has the specified file path.
2526 * This is to guard against auto selecting the wrong image
2527 * if (for example) the user should modify an existing M3U
2528 * playlist. We have to let the core handle this because
2529 * set_initial_image() must be called before loading content,
2530 * i.e. the frontend cannot access image paths in advance
2531 * and thus cannot perform the error check itself.
2532 * If set path and content path do not match, the core should
2533 * ignore the set 'index' value and instead use 0
2534 * Returns 'false' if index or 'path' are invalid, or core
2535 * does not support this functionality
2536 */
2537typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
2538
2539/* Fetches the path of the specified disk image file.
2540 * Returns 'false' if index is invalid (index >= get_num_images())
2541 * or path is otherwise unavailable.
2542 */
2543typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
2544
2545/* Fetches a core-provided 'label' for the specified disk
2546 * image file. In the simplest case this may be a file name
2547 * (without extension), but for cores with more complex
2548 * content requirements information may be provided to
2549 * facilitate user disk swapping - for example, a core
2550 * running floppy-disk-based content may uniquely label
2551 * save disks, data disks, level disks, etc. with names
2552 * corresponding to in-game disk change prompts (so the
2553 * frontend can provide better user guidance than a 'dumb'
2554 * disk index value).
2555 * Returns 'false' if index is invalid (index >= get_num_images())
2556 * or label is otherwise unavailable.
2557 */
2558typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
2559
23ea11bd 2560struct retro_disk_control_callback
2561{
2562 retro_set_eject_state_t set_eject_state;
2563 retro_get_eject_state_t get_eject_state;
2564
2565 retro_get_image_index_t get_image_index;
2566 retro_set_image_index_t set_image_index;
2567 retro_get_num_images_t get_num_images;
2568
2569 retro_replace_image_index_t replace_image_index;
2570 retro_add_image_index_t add_image_index;
2571};
38c2028e 2572
144493e8 2573struct retro_disk_control_ext_callback
2574{
2575 retro_set_eject_state_t set_eject_state;
2576 retro_get_eject_state_t get_eject_state;
2577
2578 retro_get_image_index_t get_image_index;
2579 retro_set_image_index_t set_image_index;
2580 retro_get_num_images_t get_num_images;
2581
2582 retro_replace_image_index_t replace_image_index;
2583 retro_add_image_index_t add_image_index;
2584
2585 /* NOTE: Frontend will only attempt to record/restore
2586 * last used disk index if both set_initial_image()
2587 * and get_image_path() are implemented */
2588 retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
2589
2590 retro_get_image_path_t get_image_path; /* Optional - may be NULL */
2591 retro_get_image_label_t get_image_label; /* Optional - may be NULL */
2592};
2593
38c2028e 2594enum retro_pixel_format
2595{
eae1ae02
A
2596 /* 0RGB1555, native endian.
2597 * 0 bit must be set to 0.
2598 * This pixel format is default for compatibility concerns only.
2599 * If a 15/16-bit pixel format is desired, consider using RGB565. */
c19aba43
TK
2600 RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2601
eae1ae02
A
2602 /* XRGB8888, native endian.
2603 * X bits are ignored. */
c19aba43
TK
2604 RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2605
eae1ae02
A
2606 /* RGB565, native endian.
2607 * This pixel format is the recommended format to use if a 15/16-bit
6fbd15c8 2608 * format is desired as it is the pixel format that is typically
eae1ae02
A
2609 * available on a wide range of low-power devices.
2610 *
2611 * It is also natively supported in APIs like OpenGL ES. */
c19aba43
TK
2612 RETRO_PIXEL_FORMAT_RGB565 = 2,
2613
eae1ae02 2614 /* Ensure sizeof() == sizeof(int). */
c19aba43 2615 RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
38c2028e 2616};
2617
2618struct retro_message
2619{
eae1ae02
A
2620 const char *msg; /* Message to be displayed. */
2621 unsigned frames; /* Duration in frames of message. */
38c2028e 2622};
2623
8a60e610 2624enum retro_message_target
2625{
2626 RETRO_MESSAGE_TARGET_ALL = 0,
2627 RETRO_MESSAGE_TARGET_OSD,
2628 RETRO_MESSAGE_TARGET_LOG
2629};
2630
2631enum retro_message_type
2632{
2633 RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
2634 RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
2635 RETRO_MESSAGE_TYPE_STATUS,
2636 RETRO_MESSAGE_TYPE_PROGRESS
2637};
2638
2639struct retro_message_ext
2640{
2641 /* Message string to be displayed/logged */
2642 const char *msg;
2643 /* Duration (in ms) of message when targeting the OSD */
2644 unsigned duration;
2645 /* Message priority when targeting the OSD
2646 * > When multiple concurrent messages are sent to
2647 * the frontend and the frontend does not have the
2648 * capacity to display them all, messages with the
2649 * *highest* priority value should be shown
2650 * > There is no upper limit to a message priority
2651 * value (within the bounds of the unsigned data type)
2652 * > In the reference frontend (RetroArch), the same
2653 * priority values are used for frontend-generated
2654 * notifications, which are typically assigned values
2655 * between 0 and 3 depending upon importance */
2656 unsigned priority;
2657 /* Message logging level (info, warn, error, etc.) */
2658 enum retro_log_level level;
2659 /* Message destination: OSD, logging interface or both */
2660 enum retro_message_target target;
2661 /* Message 'type' when targeting the OSD
2662 * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
2663 * message should be handled in identical fashion to
2664 * a standard frontend-generated notification
2665 * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
2666 * message is a notification that requires user attention
2667 * or action, but that it should be displayed in a manner
2668 * that differs from standard frontend-generated notifications.
2669 * This would typically correspond to messages that should be
2670 * displayed immediately (independently from any internal
2671 * frontend message queue), and/or which should be visually
2672 * distinguishable from frontend-generated notifications.
2673 * For example, a core may wish to inform the user of
2674 * information related to a disk-change event. It is
2675 * expected that the frontend itself may provide a
2676 * notification in this case; if the core sends a
2677 * message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
2678 * uncomfortable 'double-notification' may occur. A message
2679 * of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
2680 * be presented such that visual conflict with regular
2681 * notifications does not occur
2682 * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
2683 * is not a standard notification. This typically
2684 * corresponds to 'status' indicators, such as a core's
2685 * internal FPS, which are intended to be displayed
2686 * either permanently while a core is running, or in
2687 * a manner that does not suggest user attention or action
2688 * is required. 'Status' type messages should therefore be
2689 * displayed in a different on-screen location and in a manner
2690 * easily distinguishable from both standard frontend-generated
2691 * notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
2692 * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
2693 * the progress of an internal core task. For example, in cases
2694 * where a core itself handles the loading of content from a file,
2695 * this may correspond to the percentage of the file that has been
2696 * read. Alternatively, an audio/video playback core may use a
2697 * message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
2698 * playback position as a percentage of the runtime. 'Progress' type
2699 * messages should therefore be displayed as a literal progress bar,
2700 * where:
2701 * - 'retro_message_ext.msg' is the progress bar title/label
2702 * - 'retro_message_ext.progress' determines the length of
2703 * the progress bar
2704 * NOTE: Message type is a *hint*, and may be ignored
2705 * by the frontend. If a frontend lacks support for
2706 * displaying messages via alternate means than standard
2707 * frontend-generated notifications, it will treat *all*
2708 * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
2709 enum retro_message_type type;
2710 /* Task progress when targeting the OSD and message is
2711 * of type RETRO_MESSAGE_TYPE_PROGRESS
2712 * > -1: Unmetered/indeterminate
2713 * > 0-100: Current progress percentage
2714 * NOTE: Since message type is a hint, a frontend may ignore
2715 * progress values. Where relevant, a core should therefore
2716 * include progress percentage within the message string,
2717 * such that the message intent remains clear when displayed
2718 * as a standard frontend-generated notification */
2719 int8_t progress;
2720};
2721
eae1ae02
A
2722/* Describes how the libretro implementation maps a libretro input bind
2723 * to its internal input system through a human readable string.
2724 * This string can be used to better let a user configure input. */
c19aba43
TK
2725struct retro_input_descriptor
2726{
eae1ae02 2727 /* Associates given parameters with a description. */
c19aba43
TK
2728 unsigned port;
2729 unsigned device;
2730 unsigned index;
2731 unsigned id;
2732
eae1ae02
A
2733 /* Human readable description for parameters.
2734 * The pointer must remain valid until
2735 * retro_unload_game() is called. */
6fbd15c8 2736 const char *description;
c19aba43
TK
2737};
2738
38c2028e 2739struct retro_system_info
2740{
6fbd15c8 2741 /* All pointers are owned by libretro implementation, and pointers must
270c6dd1 2742 * remain valid until it is unloaded. */
eae1ae02 2743
6fbd15c8 2744 const char *library_name; /* Descriptive name of library. Should not
eae1ae02
A
2745 * contain any version numbers, etc. */
2746 const char *library_version; /* Descriptive version of core. */
2747
6fbd15c8 2748 const char *valid_extensions; /* A string listing probably content
2749 * extensions the core will be able to
eae1ae02
A
2750 * load, separated with pipe.
2751 * I.e. "bin|rom|iso".
6fbd15c8 2752 * Typically used for a GUI to filter
eae1ae02
A
2753 * out extensions. */
2754
6fbd15c8 2755 /* Libretro cores that need to have direct access to their content
2756 * files, including cores which use the path of the content files to
2757 * determine the paths of other files, should set need_fullpath to true.
2758 *
2759 * Cores should strive for setting need_fullpath to false,
2760 * as it allows the frontend to perform patching, etc.
eae1ae02 2761 *
6fbd15c8 2762 * If need_fullpath is true and retro_load_game() is called:
2763 * - retro_game_info::path is guaranteed to have a valid path
2764 * - retro_game_info::data and retro_game_info::size are invalid
eae1ae02 2765 *
6fbd15c8 2766 * If need_fullpath is false and retro_load_game() is called:
2767 * - retro_game_info::path may be NULL
2768 * - retro_game_info::data and retro_game_info::size are guaranteed
2769 * to be valid
2770 *
2771 * See also:
2772 * - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
2773 * - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
2774 */
2775 bool need_fullpath;
eae1ae02 2776
6fbd15c8 2777 /* If true, the frontend is not allowed to extract any archives before
eae1ae02 2778 * loading the real content.
6fbd15c8 2779 * Necessary for certain libretro implementations that load games
eae1ae02 2780 * from zipped archives. */
6fbd15c8 2781 bool block_extract;
38c2028e 2782};
2783
2784struct retro_game_geometry
2785{
eae1ae02
A
2786 unsigned base_width; /* Nominal video width of game. */
2787 unsigned base_height; /* Nominal video height of game. */
2788 unsigned max_width; /* Maximum possible width of game. */
2789 unsigned max_height; /* Maximum possible height of game. */
2790
2791 float aspect_ratio; /* Nominal aspect ratio of game. If
2792 * aspect_ratio is <= 0.0, an aspect ratio
2793 * of base_width / base_height is assumed.
2794 * A frontend could override this setting,
2795 * if desired. */
38c2028e 2796};
2797
2798struct retro_system_timing
2799{
eae1ae02
A
2800 double fps; /* FPS of video content. */
2801 double sample_rate; /* Sampling rate of audio. */
38c2028e 2802};
2803
2804struct retro_system_av_info
2805{
2806 struct retro_game_geometry geometry;
2807 struct retro_system_timing timing;
2808};
2809
2810struct retro_variable
2811{
eae1ae02 2812 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
6fbd15c8 2813 * If NULL, obtains the complete environment string if more
eae1ae02 2814 * complex parsing is necessary.
6fbd15c8 2815 * The environment string is formatted as key-value pairs
eae1ae02
A
2816 * delimited by semicolons as so:
2817 * "key1=value1;key2=value2;..."
2818 */
2819 const char *key;
6fbd15c8 2820
eae1ae02
A
2821 /* Value to be obtained. If key does not exist, it is set to NULL. */
2822 const char *value;
38c2028e 2823};
2824
919cac88 2825struct retro_core_option_display
2826{
2827 /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
2828 const char *key;
2829
2830 /* Specifies whether variable should be displayed
2831 * when presenting core options to the user */
2832 bool visible;
2833};
2834
2835/* Maximum number of values permitted for a core option
fbe06628 2836 * > Note: We have to set a maximum value due the limitations
2837 * of the C language - i.e. it is not possible to create an
2838 * array of structs each containing a variable sized array,
2839 * so the retro_core_option_definition values array must
2840 * have a fixed size. The size limit of 128 is a balancing
2841 * act - it needs to be large enough to support all 'sane'
2842 * core options, but setting it too large may impact low memory
2843 * platforms. In practise, if a core option has more than
2844 * 128 values then the implementation is likely flawed.
2845 * To quote the above API reference:
2846 * "The number of possible options should be very limited
2847 * i.e. it should be feasible to cycle through options
2848 * without a keyboard."
2849 */
919cac88 2850#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
2851
2852struct retro_core_option_value
2853{
2854 /* Expected option value */
2855 const char *value;
2856
2857 /* Human-readable value label. If NULL, value itself
2858 * will be displayed by the frontend */
2859 const char *label;
2860};
2861
2862struct retro_core_option_definition
2863{
2864 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
2865 const char *key;
2866
2867 /* Human-readable core option description (used as menu label) */
2868 const char *desc;
2869
2870 /* Human-readable core option information (used as menu sublabel) */
2871 const char *info;
2872
2873 /* Array of retro_core_option_value structs, terminated by NULL */
2874 struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
2875
2876 /* Default core option value. Must match one of the values
2877 * in the retro_core_option_value array, otherwise will be
2878 * ignored */
2879 const char *default_value;
2880};
2881
2882struct retro_core_options_intl
2883{
2884 /* Pointer to an array of retro_core_option_definition structs
2885 * - US English implementation
2886 * - Must point to a valid array */
2887 struct retro_core_option_definition *us;
2888
2889 /* Pointer to an array of retro_core_option_definition structs
2890 * - Implementation for current frontend language
2891 * - May be NULL */
2892 struct retro_core_option_definition *local;
2893};
2894
38c2028e 2895struct retro_game_info
2896{
eae1ae02 2897 const char *path; /* Path to game, UTF-8 encoded.
6fbd15c8 2898 * Sometimes used as a reference for building other paths.
2899 * May be NULL if game was loaded from stdin or similar,
2900 * but in this case some cores will be unable to load `data`.
2901 * So, it is preferable to fabricate something here instead
2902 * of passing NULL, which will help more cores to succeed.
2903 * retro_system_info::need_fullpath requires
eae1ae02 2904 * that this path is valid. */
6fbd15c8 2905 const void *data; /* Memory buffer of loaded game. Will be NULL
eae1ae02
A
2906 * if need_fullpath was set. */
2907 size_t size; /* Size of memory buffer. */
2908 const char *meta; /* String of implementation specific meta-data. */
38c2028e 2909};
2910
65a0505f
FJGG
2911#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2912 /* The core will write to the buffer provided by retro_framebuffer::data. */
2913#define RETRO_MEMORY_ACCESS_READ (1 << 1)
2914 /* The core will read from retro_framebuffer::data. */
2915#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2916 /* The memory in data is cached.
2917 * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2918struct retro_framebuffer
2919{
2920 void *data; /* The framebuffer which the core can render into.
2921 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2922 The initial contents of data are unspecified. */
2923 unsigned width; /* The framebuffer width used by the core. Set by core. */
2924 unsigned height; /* The framebuffer height used by the core. Set by core. */
2925 size_t pitch; /* The number of bytes between the beginning of a scanline,
2926 and beginning of the next scanline.
2927 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2928 enum retro_pixel_format format; /* The pixel format the core must use to render into data.
2929 This format could differ from the format used in
2930 SET_PIXEL_FORMAT.
2931 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2932
2933 unsigned access_flags; /* How the core will access the memory in the framebuffer.
2934 RETRO_MEMORY_ACCESS_* flags.
2935 Set by core. */
2936 unsigned memory_flags; /* Flags telling core how the memory has been mapped.
2937 RETRO_MEMORY_TYPE_* flags.
2938 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2939};
2940
eae1ae02
A
2941/* Callbacks */
2942
6fbd15c8 2943/* Environment callback. Gives implementations a way of performing
eae1ae02 2944 * uncommon tasks. Extensible. */
6fbd15c8 2945typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
38c2028e 2946
6fbd15c8 2947/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
eae1ae02
A
2948 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2949 *
2950 * Width and height specify dimensions of buffer.
2951 * Pitch specifices length in bytes between two lines in buffer.
2952 *
6fbd15c8 2953 * For performance reasons, it is highly recommended to have a frame
eae1ae02 2954 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
6fbd15c8 2955 * Certain graphic APIs, such as OpenGL ES, do not like textures
eae1ae02
A
2956 * that are not packed in memory.
2957 */
6fbd15c8 2958typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
eae1ae02 2959 unsigned height, size_t pitch);
38c2028e 2960
6fbd15c8 2961/* Renders a single audio frame. Should only be used if implementation
eae1ae02
A
2962 * generates a single sample at a time.
2963 * Format is signed 16-bit native endian.
2964 */
6fbd15c8 2965typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
38c2028e 2966
eae1ae02
A
2967/* Renders multiple audio frames in one go.
2968 *
2969 * One frame is defined as a sample of left and right channels, interleaved.
2970 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2971 * Only one of the audio callbacks must ever be used.
2972 */
6fbd15c8 2973typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
eae1ae02
A
2974 size_t frames);
2975
2976/* Polls input. */
6fbd15c8 2977typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
38c2028e 2978
6fbd15c8 2979/* Queries for input for player 'port'. device will be masked with
eae1ae02
A
2980 * RETRO_DEVICE_MASK.
2981 *
6fbd15c8 2982 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
eae1ae02
A
2983 * have been set with retro_set_controller_port_device()
2984 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2985 */
6fbd15c8 2986typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
eae1ae02
A
2987 unsigned index, unsigned id);
2988
6fbd15c8 2989/* Sets callbacks. retro_set_environment() is guaranteed to be called
eae1ae02
A
2990 * before retro_init().
2991 *
6fbd15c8 2992 * The rest of the set_* functions are guaranteed to have been called
eae1ae02 2993 * before the first call to retro_run() is made. */
65a0505f
FJGG
2994RETRO_API void retro_set_environment(retro_environment_t);
2995RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2996RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2997RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2998RETRO_API void retro_set_input_poll(retro_input_poll_t);
2999RETRO_API void retro_set_input_state(retro_input_state_t);
38c2028e 3000
eae1ae02 3001/* Library global initialization/deinitialization. */
65a0505f
FJGG
3002RETRO_API void retro_init(void);
3003RETRO_API void retro_deinit(void);
38c2028e 3004
eae1ae02
A
3005/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
3006 * when the API is revised. */
65a0505f 3007RETRO_API unsigned retro_api_version(void);
38c2028e 3008
6fbd15c8 3009/* Gets statically known system info. Pointers provided in *info
eae1ae02
A
3010 * must be statically allocated.
3011 * Can be called at any time, even before retro_init(). */
65a0505f 3012RETRO_API void retro_get_system_info(struct retro_system_info *info);
38c2028e 3013
eae1ae02
A
3014/* Gets information about system audio/video timings and geometry.
3015 * Can be called only after retro_load_game() has successfully completed.
6fbd15c8 3016 * NOTE: The implementation of this function might not initialize every
eae1ae02 3017 * variable if needed.
6fbd15c8 3018 * E.g. geom.aspect_ratio might not be initialized if core doesn't
eae1ae02 3019 * desire a particular aspect ratio. */
65a0505f 3020RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
38c2028e 3021
eae1ae02 3022/* Sets device to be used for player 'port'.
6fbd15c8 3023 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
eae1ae02 3024 * available ports.
6fbd15c8 3025 * Setting a particular device type is not a guarantee that libretro cores
3026 * will only poll input based on that particular device type. It is only a
3027 * hint to the libretro core when a core cannot automatically detect the
3028 * appropriate input device type on its own. It is also relevant when a
3029 * core can change its behavior depending on device type.
3030 *
3031 * As part of the core's implementation of retro_set_controller_port_device,
3032 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
3033 * frontend if the descriptions for any controls have changed as a
3034 * result of changing the device type.
3035 */
65a0505f 3036RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
38c2028e 3037
eae1ae02 3038/* Resets the current game. */
65a0505f 3039RETRO_API void retro_reset(void);
38c2028e 3040
eae1ae02
A
3041/* Runs the game for one video frame.
3042 * During retro_run(), input_poll callback must be called at least once.
6fbd15c8 3043 *
eae1ae02 3044 * If a frame is not rendered for reasons where a game "dropped" a frame,
6fbd15c8 3045 * this still counts as a frame, and retro_run() should explicitly dupe
eae1ae02
A
3046 * a frame if GET_CAN_DUPE returns true.
3047 * In this case, the video callback can take a NULL argument for data.
3048 */
65a0505f 3049RETRO_API void retro_run(void);
38c2028e 3050
6fbd15c8 3051/* Returns the amount of data the implementation requires to serialize
eae1ae02 3052 * internal state (save states).
6fbd15c8 3053 * Between calls to retro_load_game() and retro_unload_game(), the
3054 * returned size is never allowed to be larger than a previous returned
eae1ae02
A
3055 * value, to ensure that the frontend can allocate a save state buffer once.
3056 */
65a0505f 3057RETRO_API size_t retro_serialize_size(void);
38c2028e 3058
eae1ae02
A
3059/* Serializes internal state. If failed, or size is lower than
3060 * retro_serialize_size(), it should return false, true otherwise. */
65a0505f
FJGG
3061RETRO_API bool retro_serialize(void *data, size_t size);
3062RETRO_API bool retro_unserialize(const void *data, size_t size);
38c2028e 3063
65a0505f
FJGG
3064RETRO_API void retro_cheat_reset(void);
3065RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
38c2028e 3066
6fbd15c8 3067/* Loads a game.
3068 * Return true to indicate successful loading and false to indicate load failure.
3069 */
65a0505f 3070RETRO_API bool retro_load_game(const struct retro_game_info *game);
38c2028e 3071
eae1ae02
A
3072/* Loads a "special" kind of game. Should not be used,
3073 * except in extreme cases. */
65a0505f 3074RETRO_API bool retro_load_game_special(
38c2028e 3075 unsigned game_type,
3076 const struct retro_game_info *info, size_t num_info
3077);
3078
6fbd15c8 3079/* Unloads the currently loaded game. Called before retro_deinit(void). */
65a0505f 3080RETRO_API void retro_unload_game(void);
38c2028e 3081
eae1ae02 3082/* Gets region of game. */
65a0505f 3083RETRO_API unsigned retro_get_region(void);
38c2028e 3084
eae1ae02 3085/* Gets region of memory. */
65a0505f
FJGG
3086RETRO_API void *retro_get_memory_data(unsigned id);
3087RETRO_API size_t retro_get_memory_size(unsigned id);
38c2028e 3088
3089#ifdef __cplusplus
3090}
3091#endif
3092
3093#endif