platform ps2, handle audio similar to psp
[picodrive.git] / pico / sound / mix.h
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4f265db7 1
4f265db7 2//void mix_32_to_32(int *dest, int *src, int count);
f7741cac 3void mix_16h_to_32(s32 *dest, s16 *src, int count);
4void mix_16h_to_32_s1(s32 *dest, s16 *src, int count);
5void mix_16h_to_32_s2(s32 *dest, s16 *src, int count);
6
7void mix_16h_to_32_resample_stereo(s32 *dest, s16 *src, int count, int fac16);
8void mix_16h_to_32_resample_mono(s32 *dest, s16 *src, int count, int fac16);
70efc52d 9void mix_32_to_16_stereo(s16 *dest, s32 *src, int count);
f7741cac 10void mix_32_to_16_mono(s16 *dest, s32 *src, int count);
4f265db7 11
70efc52d 12extern int mix_32_to_16_level;
13void mix_32_to_16_stereo_lvl(s16 *dest, s32 *src, int count);
30969671 14void mix_reset(int alpha_q16);