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1 | #include <windows.h> |
2 | |
3 | #include "emu.h" |
4 | |
5 | char romFileName[MAX_PATH]; |
6 | int engineState; |
7 | currentConfig_t currentConfig; |
8 | |
9 | unsigned char *rom_data = NULL; |
10 | unsigned char *PicoDraw2FB = NULL; // temporary buffer for alt renderer |
11 | int state_slot = 0; |
12 | int reset_timing = 0; |
13 | int config_slot = 0, config_slot_current = 0; |
14 | |
15 | |
16 | |
17 | |
18 | int emu_ReloadRom(void){} |
19 | void emu_Init(void){} |
20 | void emu_Deinit(void){} |
21 | int emu_SaveLoadGame(int load, int sram){} |
22 | void emu_Loop(void){} |
23 | void emu_ResetGame(void){} |
24 | int emu_ReadConfig(int game, int no_defaults){} |
25 | int emu_WriteConfig(int game){} |
26 | char *emu_GetSaveFName(int load, int is_sram, int slot){} |
27 | int emu_check_save_file(int slot){} |
28 | void emu_set_save_cbs(int gz){} |
29 | void emu_forced_frame(void){} |
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30 | int emu_cd_check(int *pregion){} |
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31 | int find_bios(int region, char **bios_file){} |
32 | void scaling_update(void){} |
33 | |