debug bgm player, sound code refactoring
[picodrive.git] / platform / psp / port_config.h
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1820b5a7 1// port specific settings\r
2\r
3#ifndef PORT_CONFIG_H\r
4#define PORT_CONFIG_H\r
5\r
4b167c12 6#define CASE_SENSITIVE_FS 0\r
8022f53d 7#define DONT_OPEN_MANY_FILES 1 // work around the stupid PSP ~10 open file limit\r
8#define REDUCE_IO_CALLS 1 // another workaround\r
03a265e5 9#define SIMPLE_WRITE_SOUND 0\r
4b167c12 10\r
1820b5a7 11// draw.c\r
70357ce5 12#define USE_BGR555 1\r
9112b6ce 13#define OVERRIDE_HIGHCOL 1\r
1820b5a7 14\r
15// draw2.c\r
16#define START_ROW 0 // which row of tiles to start rendering at?\r
17#define END_ROW 28 // ..end\r
9112b6ce 18#define DRAW2_OVERRIDE_LINE_WIDTH 512\r
1820b5a7 19\r
20// pico.c\r
8ab3e3c1 21extern void blit1(void);\r
22#define DRAW_FINISH_FUNC blit1\r
1820b5a7 23#define CAN_HANDLE_240_LINES 1\r
24\r
25// logging emu events\r
c060a9ab 26#define EL_LOGMASK (EL_STATUS|EL_IDLE) // (EL_STATUS|EL_ANOMALY|EL_UIO|EL_SRAMIO) // xffff\r
1820b5a7 27\r
28//#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__)\r
29#define dprintf(x...)\r
30\r
ca482e5d 31// platform\r
32#define PLAT_MAX_KEYS 32\r
33#define PLAT_HAVE_JOY 0\r
34#define PATH_SEP "/"\r
35#define PATH_SEP_C '/'\r
36\r
1820b5a7 37#endif //PORT_CONFIG_H\r