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1 | \r |
2 | About\r |
3 | -----\r |
4 | \r |
5 | This version of PicoDrive is another enhanced version of Dave's\r |
6 | Megadrive / Genesis emulator for Pocket PC. The original Dave's code was\r |
7 | heavily modified (including Cyclone core), parts of it were rewritten in\r |
8 | asm, many features added, accuracy increased. This version is aimed at\r |
9 | ARM-based handheld devices, so ports exist for GP2X handheld console,\r |
10 | Symbian smartphones and PocketPC devices.\r |
11 | \r |
12 | \r |
13 | How to make it run\r |
14 | ------------------\r |
15 | \r |
16 | GP2X:\r |
17 | Copy PicoDrive.gpe, code940.bin and mmuhack.o to any place in your filesystem\r |
18 | (all 3 files must be in the same directory) and run PicoDrive.gpe.\r |
19 | Then load a ROM and enjoy!\r |
20 | \r |
21 | Symbian:\r |
22 | Select PicoDrive from application (tools) menu and run it. That's it!\r |
23 | \r |
24 | All:\r |
25 | If you have any problems (game does not boot, sound is glitchy, broken graphics),\r |
26 | make sure you enable "Accurate timing", "Emulate Z80" and then disable\r |
27 | "Fast renderer". This way you will get the best compatibility this emulator can\r |
28 | provide.\r |
29 | \r |
30 | \r |
31 | Configuration\r |
32 | -------------\r |
33 | \r |
34 | See config.txt file.\r |
35 | \r |
36 | \r |
37 | Problems / limitations\r |
38 | ----------------------\r |
39 | \r |
40 | * 32x, Sega CD, SVP are not emulated.\r |
41 | * Various VDP quirks (window bug, scroll size 2, etc.) are not emulated,\r |
42 | as very few games use this.\r |
43 | * Some games don't work or have glitches because of inaccurate timing and sync\r |
44 | between the emulated chips.\r |
45 | \r |
46 | \r |
47 | Credits\r |
48 | -------\r |
49 | \r |
50 | This emulator uses code from these people/projects:\r |
51 | \r |
52 | Dave\r |
53 | Cyclone 68000 core, Pico emulation library\r |
54 | Homepage: http://www.finalburn.com/\r |
55 | \r |
56 | notaz\r |
57 | GP2X port, Cyclone 68000 hacks, lots of additional coding (see changelog).\r |
58 | \r |
59 | Reesy & FluBBa\r |
60 | DrZ80, the Z80 emulator written in ARM assembly.\r |
61 | Homepage: http://reesy.gp32x.de/\r |
62 | \r |
63 | Tatsuyuki Satoh, Jarek Burczynski, MultiArcadeMachineEmulator development\r |
64 | software implementation of Yamaha FM sound generator\r |
65 | \r |
66 | MultiArcadeMachineEmulator (MAME) development\r |
67 | Texas Instruments SN76489 / SN76496 programmable tone /noise generator\r |
68 | Homepage: http://www.mame.net/\r |
69 | \r |
70 | \r |
71 | Additional thanks\r |
72 | -----------------\r |
73 | \r |
74 | * Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful\r |
75 | info about genesis hardware.\r |
76 |