wait for button release after save load
[picodrive.git] / platform / uiq2 / launcher / Engine.h
CommitLineData
cc68a136 1/*******************************************************************\r
2 *\r
3 * File: Engine.h\r
4 *\r
5 * Author: Peter van Sebille (peter@yipton.net)\r
6 *\r
7 * Modified/adapted for picodriveN by notaz, 2006\r
8 *\r
9 * (c) Copyright 2006, notaz\r
10 * (c) Copyright 2002, Peter van Sebille\r
11 * All Rights Reserved\r
12 *\r
13 *******************************************************************/\r
14\r
15#ifndef __ENGINE_H\r
16#define __ENGINE_H\r
17\r
18#include <e32base.h>\r
19#include <etel.h>\r
20\r
21#include "../ClientServer.h"\r
22\r
23class RFs;\r
24\r
25#ifdef __DEBUG_PRINT\r
26 #define DEBUGPRINT(x...) RDebug::Print(x)\r
27#else\r
28 #define DEBUGPRINT(x...)\r
29#endif\r
30\r
31\r
32class MGameWatcher\r
33{\r
34public:\r
35 virtual void NotifyEmuDeath() = 0;\r
36 virtual void NotifyForcedExit() = 0;\r
37};\r
38\r
39\r
40class CGameRunner : public CActive\r
41{\r
42public:\r
43 static CGameRunner* NewL(MGameWatcher& aGameWatcher);\r
44 ~CGameRunner();\r
45\r
46 void KillAfter(TInt ms);\r
47\r
48protected:\r
49 CGameRunner(MGameWatcher& aGameWatcher);\r
50 void ConstructL();\r
51\r
52 virtual void RunL();\r
53 virtual void DoCancel();\r
54\r
55 MGameWatcher& iGameWatcher;\r
56 TProcessId iProcessId;\r
57};\r
58\r
59\r
60class CExitForcer : public CActive\r
61{\r
62public:\r
63 static CExitForcer* NewL(MGameWatcher& aGameWatcher, TInt ms);\r
64 ~CExitForcer();\r
65\r
66protected:\r
67 CExitForcer(MGameWatcher& aGameWatcher);\r
68 void ConstructL(TInt ms);\r
69\r
70 virtual void RunL();\r
71 virtual void DoCancel();\r
72\r
73 MGameWatcher& iGameWatcher;\r
74 RTimer iTimer;\r
75};\r
76\r
77\r
78class CThreadWatcher : public CActive\r
79{\r
80public:\r
81 static CThreadWatcher* NewL(MGameWatcher& aGameWatcher, const TDesC& aName);\r
82 ~CThreadWatcher();\r
83\r
84protected:\r
85 CThreadWatcher(MGameWatcher& aGameWatcher, const TDesC& aName);\r
86 void ConstructL();\r
87\r
88 virtual void RunL();\r
89 virtual void DoCancel();\r
90\r
91 MGameWatcher& iGameWatcher;\r
92 const TDesC& iName; // thread name\r
93};\r
94\r
95\r
96// configuration emu process doesn't care about\r
97class TPLauncherConfig {\r
98public:\r
99 TPLauncherConfig(TPicoConfig &cfg);\r
100 void Load();\r
101 void Save();\r
102\r
103 TBool iPad; // was iPauseOnCall\r
104 TFileName iLastROMFile;\r
105 TPicoConfig &iEmuConfig;\r
106\r
107private:\r
108 TFileName iIniFileName;\r
109};\r
110\r
111\r
112#endif\r