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1 | /*******************************************************************\r |
2 | *\r |
3 | * File: Engine.h\r |
4 | *\r |
5 | * Author: Peter van Sebille (peter@yipton.net)\r |
6 | *\r |
7 | * Modified/adapted for picodriveN by notaz, 2006\r |
8 | *\r |
9 | * (c) Copyright 2006, notaz\r |
10 | * (c) Copyright 2002, Peter van Sebille\r |
11 | * All Rights Reserved\r |
12 | *\r |
13 | *******************************************************************/\r |
14 | \r |
15 | #ifndef __ENGINE_H\r |
16 | #define __ENGINE_H\r |
17 | \r |
18 | #include <e32base.h>\r |
19 | #include <etel.h>\r |
20 | \r |
21 | #include "../ClientServer.h"\r |
22 | \r |
23 | class RFs;\r |
24 | \r |
25 | #ifdef __DEBUG_PRINT\r |
26 | #define DEBUGPRINT(x...) RDebug::Print(x)\r |
27 | #else\r |
28 | #define DEBUGPRINT(x...)\r |
29 | #endif\r |
30 | \r |
31 | \r |
32 | class MGameWatcher\r |
33 | {\r |
34 | public:\r |
35 | virtual void NotifyEmuDeath() = 0;\r |
36 | virtual void NotifyForcedExit() = 0;\r |
37 | };\r |
38 | \r |
39 | \r |
40 | class CGameRunner : public CActive\r |
41 | {\r |
42 | public:\r |
43 | static CGameRunner* NewL(MGameWatcher& aGameWatcher);\r |
44 | ~CGameRunner();\r |
45 | \r |
46 | void KillAfter(TInt ms);\r |
47 | \r |
48 | protected:\r |
49 | CGameRunner(MGameWatcher& aGameWatcher);\r |
50 | void ConstructL();\r |
51 | \r |
52 | virtual void RunL();\r |
53 | virtual void DoCancel();\r |
54 | \r |
55 | MGameWatcher& iGameWatcher;\r |
56 | TProcessId iProcessId;\r |
57 | };\r |
58 | \r |
59 | \r |
60 | class CExitForcer : public CActive\r |
61 | {\r |
62 | public:\r |
63 | static CExitForcer* NewL(MGameWatcher& aGameWatcher, TInt ms);\r |
64 | ~CExitForcer();\r |
65 | \r |
66 | protected:\r |
67 | CExitForcer(MGameWatcher& aGameWatcher);\r |
68 | void ConstructL(TInt ms);\r |
69 | \r |
70 | virtual void RunL();\r |
71 | virtual void DoCancel();\r |
72 | \r |
73 | MGameWatcher& iGameWatcher;\r |
74 | RTimer iTimer;\r |
75 | };\r |
76 | \r |
77 | \r |
78 | class CThreadWatcher : public CActive\r |
79 | {\r |
80 | public:\r |
81 | static CThreadWatcher* NewL(MGameWatcher& aGameWatcher, const TDesC& aName);\r |
82 | ~CThreadWatcher();\r |
83 | \r |
84 | protected:\r |
85 | CThreadWatcher(MGameWatcher& aGameWatcher, const TDesC& aName);\r |
86 | void ConstructL();\r |
87 | \r |
88 | virtual void RunL();\r |
89 | virtual void DoCancel();\r |
90 | \r |
91 | MGameWatcher& iGameWatcher;\r |
92 | const TDesC& iName; // thread name\r |
93 | };\r |
94 | \r |
95 | \r |
96 | // configuration emu process doesn't care about\r |
97 | class TPLauncherConfig {\r |
98 | public:\r |
99 | TPLauncherConfig(TPicoConfig &cfg);\r |
100 | void Load();\r |
101 | void Save();\r |
102 | \r |
103 | TBool iPad; // was iPauseOnCall\r |
104 | TFileName iLastROMFile;\r |
105 | TPicoConfig &iEmuConfig;\r |
106 | \r |
107 | private:\r |
108 | TFileName iIniFileName;\r |
109 | };\r |
110 | \r |
111 | \r |
112 | #endif\r |