reset behavior changed, Puggsy detection added
[picodrive.git] / platform / uiq3 / Engine.cpp
CommitLineData
cc68a136 1/*******************************************************************\r
2 *\r
3 * File: Engine.cpp\r
4 *\r
5 * Author: Peter van Sebille (peter@yipton.net)\r
6 *\r
7 * Modified/adapted for picodriveN by notaz, 2006\r
8 *\r
9 * (c) Copyright 2006, notaz\r
10 * (c) Copyright 2002, Peter van Sebille\r
11 * All Rights Reserved\r
12 *\r
13 *******************************************************************/\r
14\r
15\r
16#include "Engine.h"\r
17#include <w32std.h>\r
18#include <eikenv.h>\r
19#include <e32svr.h>\r
20#include <e32math.h>\r
21#include <e32uid.h>\r
22\r
23#include <string.h>\r
24\r
25#include "version.h"\r
26#include "../../pico/picoInt.h"\r
27#include "engine/debug.h"\r
28#include "app.h"\r
29\r
30// this is where we start to break a bunch of symbian rules\r
31extern TInt machineUid;\r
32extern int gamestate, gamestate_next;\r
33extern TPicoConfig *currentConfig;\r
34extern const char *actionNames[];\r
35RSemaphore pauseSemaphore;\r
36RSemaphore initSemaphore;\r
37const char *RomFileName = 0;\r
38int pico_was_reset = 0;\r
39unsigned char *rom_data = 0;\r
40static CPicolAppView *appView = 0;\r
41\r
42\r
43TInt CPicoGameSession::Do(const TPicoServRqst what, TAny *param)\r
44{\r
45 switch (what) {\r
46 case PicoMsgLoadState: \r
47 if(!rom_data) return -1; // no ROM\r
48 return saveLoadGame(1);\r
49\r
50 case PicoMsgSaveState:\r
51 if(!rom_data) return -1;\r
52 return saveLoadGame(0);\r
53\r
54 case PicoMsgLoadROM:\r
55 return loadROM((TPtrC16 *)param);\r
56 \r
57 case PicoMsgResume:\r
58 DEBUGPRINT(_L("resume with rom %08x"), rom_data);\r
59 if(rom_data) {\r
60 return ChangeRunState(PGS_Running);\r
61 }\r
62 return 1;\r
63\r
64 case PicoMsgReset: \r
65 if(rom_data) {\r
1cb1584b 66 PicoReset();\r
cc68a136 67 pico_was_reset = 1;\r
68 return ChangeRunState(PGS_Running);\r
69 }\r
70 return 1;\r
71\r
72 case PicoMsgKeys:\r
73 return ChangeRunState(PGS_KeyConfig);\r
74\r
75 case PicoMsgPause:\r
76 return ChangeRunState(PGS_Paused);\r
77\r
78 case PicoMsgQuit:\r
79 DEBUGPRINT(_L("got quit msg."));\r
80 return ChangeRunState(PGS_Quit);\r
81\r
82 // config change\r
83 case PicoMsgConfigChange:\r
84 return changeConfig((TPicoConfig *)param);\r
85\r
86 case PicoMsgSetAppView:\r
87 appView = (CPicolAppView *)param;\r
88 return 1;\r
89\r
90 default:\r
91 return 1;\r
92 }\r
93}\r
94\r
95TInt EmuThreadFunction(TAny* anArg);\r
96\r
97TInt CPicoGameSession::StartEmuThread()\r
98{\r
99 TInt res=KErrNone;\r
100 iEmuRunning = EFalse;\r
101\r
102 if (initSemaphore.Handle() > 0)\r
103 initSemaphore.Close();\r
104 initSemaphore.CreateLocal(0);\r
105 if (pauseSemaphore.Handle() <= 0)\r
106 pauseSemaphore.CreateLocal(0);\r
107\r
108 RThread thread;\r
109 if(iThreadWatcher && (res = thread.Open(iThreadWatcher->iTid)) == KErrNone) {\r
110 // should be a dead thread in some strange state.\r
111 DEBUGPRINT(_L("found thread with the same id (id=%i, RequestCount=%i), killing.."),\r
112 (TInt32)thread.Id(), thread.RequestCount());\r
113 // what can we do in this situation? Nothing seems to help, it just stays in this state.\r
114 delete iThreadWatcher;\r
115 iThreadWatcher = 0;\r
116 thread.Kill(1);\r
117 thread.Terminate(1);\r
118 thread.Close();\r
119 }\r
120\r
121 //semaphore.CreateLocal(0); // create a semaphore so we know when thread init is finished\r
122 res=thread.Create(_L("PicoEmuThread"), // create new server thread\r
123 EmuThreadFunction, // thread's main function\r
124 KDefaultStackSize,\r
125 KMinHeapSize,\r
126 KPicoMaxHeapSize,\r
127 0 // &semaphore // passed as TAny* argument to thread function\r
128 );\r
129\r
130 if(res == KErrNone) { // thread created ok - now start it going\r
131 thread.SetPriority(EPriorityMore);\r
132 iEmuRunning = ETrue;\r
133 if (iThreadWatcher) delete iThreadWatcher;\r
134 iThreadWatcher = CThreadWatcher::NewL(thread.Id());\r
135 thread.Resume(); // start it going\r
136 DEBUGPRINT(_L("initSemaphore.Wait()"));\r
137 res = initSemaphore.Wait(1000*1000); // wait until it's initialized\r
138 DEBUGPRINT(_L("initSemaphore resume, ExitReason() == %i"), thread.ExitReason());\r
139 res |= thread.ExitReason();\r
140 thread.Close(); // we're no longer interested in the other thread\r
141 if(res != KErrNone) iEmuRunning = EFalse;\r
142 return res;\r
143 }\r
144\r
145 return res;\r
146}\r
147\r
148TInt CPicoGameSession::ChangeRunState(TPicoGameState newstate, TPicoGameState newstate_next)\r
149{\r
150 if (!iEmuRunning) {\r
151 gamestate = PGS_Paused;\r
152 TInt res = StartEmuThread();\r
153 if(res != KErrNone) DEBUGPRINT(_L("StartEmuThread() returned %i"), res);\r
154 if (!iEmuRunning) return PicoErrEmuThread;\r
155 }\r
156\r
157 int oldstate = gamestate;\r
158 gamestate = newstate;\r
159 gamestate_next = newstate_next ? newstate_next : PGS_Paused;\r
160 if (oldstate == PGS_Paused) pauseSemaphore.Signal();\r
161 return 0;\r
162}\r
163\r
164\r
165TInt CPicoGameSession::loadROM(TPtrC16 *pptr)\r
166{\r
167 TInt res, i;\r
168 char buff[0x31];\r
169\r
170 if(rom_data) {\r
171 // save SRAM for previous ROM\r
172 if(currentConfig->iFlags & 1)\r
173 saveLoadGame(0, 1);\r
174 }\r
175\r
176 RomFileName = 0;\r
177 if(rom_data) {\r
178 free(rom_data);\r
179 rom_data = 0;\r
180 }\r
181\r
182 // read the contents of the client pointer into a TPtr.\r
183 static TBuf8<KMaxFileName> writeBuf;\r
184 writeBuf.Copy(*pptr);\r
185\r
186 // detect wrong extensions (.srm and .mds)\r
187 TBuf8<5> ext;\r
188 ext.Copy(writeBuf.Right(4));\r
189 ext.LowerCase();\r
190 if(!strcmp((char *)ext.PtrZ(), ".srm") || !strcmp((char *)ext.PtrZ(), "s.gz") || // .mds.gz\r
191 !strcmp((char *)ext.PtrZ(), ".mds")) {\r
192 return PicoErrNotRom;\r
193 }\r
194\r
195 FILE *rom = fopen((char *) writeBuf.PtrZ(), "rb");\r
196 if(!rom) {\r
197 DEBUGPRINT(_L("failed to open rom."));\r
198 return PicoErrRomOpenFailed;\r
199 }\r
200\r
201 // make sure emu thread is ok\r
202 res = ChangeRunState(PGS_Paused);\r
203 if(res) {\r
204 fclose(rom);\r
205 return res;\r
206 }\r
207\r
208 unsigned int rom_size = 0;\r
209 // zipfile support\r
210 if(!strcmp((char *)ext.PtrZ(), ".zip")) {\r
211 fclose(rom);\r
212 res = CartLoadZip((const char *) writeBuf.PtrZ(), &rom_data, &rom_size);\r
213 if(res) {\r
214 DEBUGPRINT(_L("CartLoadZip() failed (%i)"), res);\r
215 return res;\r
216 }\r
217 } else {\r
218 if( (res = PicoCartLoad(rom, &rom_data, &rom_size)) ) {\r
219 DEBUGPRINT(_L("PicoCartLoad() failed (%i)"), res);\r
220 fclose(rom);\r
221 return PicoErrOutOfMem;\r
222 }\r
223 fclose(rom);\r
224 }\r
225\r
226 // detect wrong files (Pico crashes on very small files), also see if ROM EP is good\r
227 if(rom_size <= 0x200 || strncmp((char *)rom_data, "Pico", 4) == 0 ||\r
228 ((*(TUint16 *)(rom_data+4)<<16)|(*(TUint16 *)(rom_data+6))) >= (int)rom_size) {\r
229 free(rom_data);\r
230 rom_data = 0;\r
231 return PicoErrNotRom;\r
232 }\r
233\r
234 DEBUGPRINT(_L("PicoCartInsert(0x%08X, %d);"), rom_data, rom_size);\r
235 if(PicoCartInsert(rom_data, rom_size)) {\r
236 return PicoErrOutOfMem;\r
237 }\r
238\r
239 pico_was_reset = 1;\r
240\r
241 // global ROM file name for later use\r
242 RomFileName = (const char *) writeBuf.PtrZ();\r
243\r
244 // name from the ROM itself\r
245 for(i = 0; i < 0x30; i++)\r
246 buff[i] = rom_data[0x150 + (i^1)]; // unbyteswap\r
247 for(buff[i] = 0, i--; i >= 0; i--) {\r
248 if(buff[i] != ' ') break;\r
249 buff[i] = 0;\r
250 }\r
251 TPtrC8 buff8((TUint8*) buff);\r
252 iRomInternalName.Copy(buff8);\r
253\r
254 // load SRAM for this ROM\r
255 if(currentConfig->iFlags & 1)\r
256 saveLoadGame(1, 1);\r
257\r
258 // debug\r
259 #ifdef __DEBUG_PRINT\r
260 TInt cells = User::CountAllocCells();\r
261 TInt mem;\r
262 User::AllocSize(mem);\r
263 DEBUGPRINT(_L("comm: cels=%d, size=%d KB"), cells, mem/1024);\r
264 ChangeRunState(PGS_DebugHeap, PGS_Running);\r
265 #else\r
266 ChangeRunState(PGS_Running);\r
267 #endif\r
268\r
269 return 0;\r
270}\r
271\r
272\r
273TInt CPicoGameSession::changeConfig(TPicoConfig *aConfig)\r
274{\r
275 DEBUGPRINT(_L("got new config."));\r
276\r
277 currentConfig = aConfig;\r
278\r
279 // set PicoOpt and rate\r
280 PicoRegionOverride = currentConfig->PicoRegion;\r
281 PicoOpt = currentConfig->iPicoOpt;\r
282 switch((currentConfig->iFlags>>3)&7) {\r
283 case 1: PsndRate=11025; break;\r
284 case 2: PsndRate=16000; break;\r
285 case 3: PsndRate=22050; break;\r
286 case 4: PsndRate=44100; break;\r
287 default: PsndRate= 8000; break;\r
288 }\r
289\r
290 // 6 button pad, enable XYZM config if needed\r
291 if(PicoOpt & 0x20) {\r
292 actionNames[8] = "Z";\r
293 actionNames[9] = "Y";\r
294 actionNames[10] = "X";\r
295 actionNames[11] = "MODE";\r
296 } else {\r
297 actionNames[8] = actionNames[9] = actionNames[10] = actionNames[11] = 0;\r
298 }\r
299\r
300 // if we are in center 90||270 modes, we can bind renderer switcher\r
301 if(currentConfig->iScreenMode == TPicoConfig::PMFit &&\r
302 (currentConfig->iScreenRotation == TPicoConfig::PRot0 || currentConfig->iScreenRotation == TPicoConfig::PRot180))\r
303 actionNames[25] = 0;\r
304 else actionNames[25] = "RENDERER";\r
305\r
306 return 0;\r
307}\r
308\r
309\r
310void MainOldCleanup(); // from main.cpp\r
311#ifdef __DEBUG_PRINT_FILE\r
312extern RMutex logMutex;\r
313#endif\r
314\r
315void CPicoGameSession::freeResources()\r
316{\r
317 RThread thread;\r
318 TInt i;\r
319\r
320 DEBUGPRINT(_L("CPicoGameSession::freeResources()"));\r
321\r
322 if(iThreadWatcher && thread.Open(iThreadWatcher->iTid) == KErrNone)\r
323 {\r
324 // try to stop our emu thread\r
325 gamestate = PGS_Quit;\r
326 if(pauseSemaphore.Handle() > 0)\r
327 pauseSemaphore.Signal();\r
328\r
329 if(thread.Handle() > 0)\r
330 {\r
331 // tried reopening thread handle here over time intervals to detect if thread is alive,\r
332 // but would run into handle panics.\r
333\r
334 for(i = 0; i < 8; i++) {\r
335 User::After(100 * 1000);\r
336 if(thread.ExitReason() != 0) break;\r
337 }\r
338\r
339 if(thread.ExitReason() == 0) {\r
340 // too late, time to die\r
341 DEBUGPRINT(_L("thread %i not responding, killing.."), (TInt32) thread.Id());\r
342 thread.Terminate(1);\r
343 }\r
344 thread.Close();\r
345 }\r
346\r
347 }\r
348\r
349 if(iThreadWatcher != NULL)\r
350 {\r
351 DEBUGPRINT(_L("delete iThreadWatcher"));\r
352 delete iThreadWatcher;\r
353 DEBUGPRINT(_L("after delete iThreadWatcher"));\r
354 iThreadWatcher = NULL;\r
355 }\r
356\r
357 MainOldCleanup();\r
358\r
359 if (initSemaphore.Handle() > 0)\r
360 initSemaphore.Close();\r
361 if (pauseSemaphore.Handle() > 0)\r
362 pauseSemaphore.Close();\r
363#ifdef __DEBUG_PRINT_FILE\r
364 if (logMutex.Handle() > 0)\r
365 logMutex.Close();\r
366#endif\r
367}\r
368\r
369TBool CPicoGameSession::iEmuRunning = EFalse;\r
370CThreadWatcher *CPicoGameSession::iThreadWatcher = 0;\r
371TBuf<0x30> CPicoGameSession::iRomInternalName;\r
372\r
373\r
374void TPicoConfig::SetDefaults()\r
375{\r
376 iLastROMFile.SetLength(0);\r
377 iScreenRotation = PRot270;\r
378 iScreenMode = PMCenter;\r
379 iFlags = 1; // use_sram\r
380 iPicoOpt = 0; // all off\r
381 iFrameskip = PFSkipAuto;\r
382\r
383 Mem::FillZ(iKeyBinds, sizeof(iKeyBinds));\r
384 Mem::FillZ(iAreaBinds, sizeof(iAreaBinds));\r
385 iKeyBinds[0xd5] = 1<<26; // bind back\r
386}\r
387\r
388// load config\r
389void TPicoConfig::InternalizeL(RReadStream &aStream)\r
390{\r
391 TInt32 version, fname_len;\r
392 version = aStream.ReadInt32L();\r
393 fname_len = aStream.ReadInt32L();\r
394\r
395 // not sure if this is safe\r
396 iLastROMFile.SetMax();\r
397 aStream.ReadL((TUint8 *) iLastROMFile.Ptr(), KMaxFileName*2);\r
398 iLastROMFile.SetLength(fname_len);\r
399\r
400 iScreenRotation = aStream.ReadInt32L();\r
401 iScreenMode = aStream.ReadInt32L();\r
402 iFlags = aStream.ReadUint32L();\r
403 iPicoOpt = aStream.ReadInt32L();\r
404 iFrameskip = aStream.ReadInt32L();\r
405\r
406 aStream.ReadL((TUint8 *)iKeyBinds, sizeof(iKeyBinds));\r
407 aStream.ReadL((TUint8 *)iAreaBinds, sizeof(iAreaBinds));\r
408\r
409 PicoRegion = aStream.ReadInt32L();\r
410}\r
411\r
412// save config\r
413void TPicoConfig::ExternalizeL(RWriteStream &aStream) const\r
414{\r
415 TInt version = (KPicoMajorVersionNumber<<24)+(KPicoMinorVersionNumber<<16);\r
416\r
417 aStream.WriteInt32L(version);\r
418 aStream.WriteInt32L(iLastROMFile.Length());\r
419 aStream.WriteL((const TUint8 *)iLastROMFile.Ptr(), KMaxFileName*2);\r
420\r
421 aStream.WriteInt32L(iScreenRotation);\r
422 aStream.WriteInt32L(iScreenMode);\r
423 aStream.WriteUint32L(iFlags);\r
424 aStream.WriteInt32L(iPicoOpt);\r
425 aStream.WriteInt32L(iFrameskip);\r
426\r
427 aStream.WriteL((const TUint8 *)iKeyBinds, sizeof(iKeyBinds));\r
428 aStream.WriteL((const TUint8 *)iAreaBinds, sizeof(iAreaBinds));\r
429\r
430 aStream.WriteInt32L(PicoRegion);\r
431}\r
432\r
433\r
434// CThreadWatcher\r
435CThreadWatcher::~CThreadWatcher()\r
436{\r
437 Cancel();\r
438 DEBUGPRINT(_L("after CThreadWatcher::Cancel();"));\r
439}\r
440\r
441CThreadWatcher::CThreadWatcher(const TThreadId& aTid)\r
442: CActive(CActive::EPriorityStandard), iTid(aTid)\r
443{\r
444}\r
445\r
446\r
447CThreadWatcher* CThreadWatcher::NewL(const TThreadId& aTid)\r
448{\r
449 CThreadWatcher* self = new(ELeave) CThreadWatcher(aTid);\r
450 CleanupStack::PushL(self);\r
451 self->ConstructL();\r
452 CleanupStack::Pop(); // self\r
453 return self;\r
454}\r
455\r
456void CThreadWatcher::ConstructL()\r
457{\r
458 CActiveScheduler::Add(this);\r
459 RThread thread;\r
460 if(thread.Open(iTid) == KErrNone) {\r
461 thread.Logon(iStatus);\r
462 thread.Close();\r
463 SetActive();\r
464 }\r
465}\r
466\r
467void CThreadWatcher::RunL()\r
468{\r
469 DEBUGPRINT(_L("CThreadWatcher::RunL()"));\r
470 CPicoGameSession::iEmuRunning = EFalse;\r
471 if(appView) appView->UpdateCommandList();\r
472 //initSemaphore.Signal(); // no point to do that here, AS can't get here if it is waiting\r
473}\r
474\r
475void CThreadWatcher::DoCancel()\r
476{\r
477 RThread thread;\r
478 DEBUGPRINT(_L("CThreadWatcher::DoCancel()"));\r
479 if(thread.Open(iTid) == KErrNone) {\r
480 DEBUGPRINT(_L("thread.LogonCancel(iStatus);"));\r
481 thread.LogonCancel(iStatus);\r
482 thread.Close();\r
483 }\r
484}\r