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1 | #include "app.h"\r |
2 | \r |
7c9e6899 |
3 | // d3d\r |
cc68a136 |
4 | static IDirect3D8 *Direct3D=NULL;\r |
5 | IDirect3DDevice8 *Device=NULL;\r |
6 | IDirect3DSurface8 *DirectBack=NULL; // Back Buffer\r |
7 | \r |
8 | static IDirect3DVertexBuffer8 *VertexBuffer=NULL;\r |
9 | \r |
10 | struct CustomVertex\r |
11 | {\r |
12 | float x,y,z; // Vertex cordinates\r |
13 | unsigned int colour;\r |
14 | float u,v; // Texture coordinates\r |
15 | };\r |
16 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)\r |
17 | \r |
18 | static CustomVertex VertexList[4];\r |
19 | \r |
7c9e6899 |
20 | // ddraw\r |
21 | #include <ddraw.h>\r |
22 | \r |
03a265e5 |
23 | LPDIRECTDRAW7 m_pDD = NULL;\r |
24 | LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;\r |
25 | LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;\r |
7c9e6899 |
26 | \r |
27 | // quick and dirty stuff..\r |
03a265e5 |
28 | static void DirectExitDDraw()\r |
29 | {\r |
30 | RELEASE(m_pddsBackBuffer);\r |
31 | RELEASE(m_pddsFrontBuffer);\r |
32 | RELEASE(m_pDD);\r |
33 | }\r |
34 | \r |
7c9e6899 |
35 | static int DirectDrawInit()\r |
36 | {\r |
37 | HRESULT ret;\r |
03a265e5 |
38 | LPDIRECTDRAWCLIPPER pcClipper = NULL;\r |
39 | DDSURFACEDESC2 ddsd;\r |
7c9e6899 |
40 | \r |
41 | ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);\r |
42 | if (ret) { LOGFAIL(); return 1; }\r |
43 | \r |
44 | // Set cooperative level\r |
45 | ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );\r |
03a265e5 |
46 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
47 | \r |
48 | // Create the primary surface\r |
7c9e6899 |
49 | ZeroMemory( &ddsd, sizeof( ddsd ) );\r |
50 | ddsd.dwSize = sizeof( ddsd );\r |
51 | ddsd.dwFlags = DDSD_CAPS;\r |
52 | ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r |
53 | \r |
54 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );\r |
03a265e5 |
55 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
56 | \r |
57 | // Create the backbuffer surface\r |
03a265e5 |
58 | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;\r |
7c9e6899 |
59 | ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;\r |
03a265e5 |
60 | ddsd.dwWidth = EmuWidth;\r |
61 | ddsd.dwHeight = EmuHeight;\r |
7c9e6899 |
62 | \r |
63 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );\r |
03a265e5 |
64 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
65 | \r |
66 | // clipper\r |
7c9e6899 |
67 | ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );\r |
03a265e5 |
68 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
69 | \r |
70 | ret = pcClipper->SetHWnd( 0, FrameWnd );\r |
03a265e5 |
71 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
72 | \r |
73 | ret = m_pddsFrontBuffer->SetClipper( pcClipper );\r |
03a265e5 |
74 | if (ret) { LOGFAIL(); goto fail; }\r |
7c9e6899 |
75 | \r |
76 | RELEASE(pcClipper);\r |
03a265e5 |
77 | return 0;\r |
7c9e6899 |
78 | \r |
03a265e5 |
79 | fail:\r |
80 | RELEASE(pcClipper);\r |
81 | DirectExitDDraw();\r |
82 | return 1;\r |
83 | }\r |
84 | \r |
85 | static int DirectScreenDDraw()\r |
86 | {\r |
7c9e6899 |
87 | DDSURFACEDESC2 sd;\r |
03a265e5 |
88 | unsigned short *ps=EmuScreen;\r |
89 | int ret, x, y;\r |
90 | \r |
7c9e6899 |
91 | memset(&sd, 0, sizeof(sd));\r |
92 | sd.dwSize = sizeof(sd);\r |
93 | ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);\r |
94 | if (ret) { LOGFAIL(); return 1; }\r |
95 | \r |
03a265e5 |
96 | //dprintf2("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);\r |
97 | \r |
98 | if (sd.ddpfPixelFormat.dwRGBBitCount == 32)\r |
99 | {\r |
100 | int *dst = (int *)sd.lpSurface;\r |
101 | for (y = 0; y < EmuHeight; y++)\r |
102 | {\r |
103 | for (x = 0; x < EmuWidth; x++)\r |
104 | {\r |
105 | int s = *ps++;\r |
106 | dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);\r |
107 | }\r |
108 | dst = (int *)((char *)dst + sd.lPitch);\r |
109 | }\r |
110 | }\r |
111 | else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)\r |
112 | {\r |
113 | unsigned short *dst = (unsigned short *)sd.lpSurface;\r |
114 | for (y = 0; y < EmuHeight; y++)\r |
115 | {\r |
116 | memcpy(dst, ps, EmuWidth*2);\r |
117 | ps += EmuWidth;\r |
118 | dst = (unsigned short *)((char *)dst + sd.lPitch);\r |
119 | }\r |
120 | }\r |
121 | else\r |
122 | {\r |
123 | LOGFAIL();\r |
124 | }\r |
7c9e6899 |
125 | \r |
126 | ret = m_pddsBackBuffer->Unlock(NULL);\r |
127 | if (ret) { LOGFAIL(); return 1; }\r |
03a265e5 |
128 | return 0;\r |
129 | }\r |
7c9e6899 |
130 | \r |
03a265e5 |
131 | static int DirectClearDDraw(unsigned int colour)\r |
132 | {\r |
133 | int ret;\r |
134 | DDBLTFX ddbltfx;\r |
135 | ZeroMemory( &ddbltfx, sizeof(ddbltfx) );\r |
136 | ddbltfx.dwSize = sizeof(ddbltfx);\r |
137 | ddbltfx.dwFillColor = colour;\r |
7c9e6899 |
138 | \r |
03a265e5 |
139 | if (m_pddsBackBuffer != NULL)\r |
140 | ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );\r |
7c9e6899 |
141 | if (ret) { LOGFAIL(); return 1; }\r |
03a265e5 |
142 | return 0;\r |
143 | }\r |
144 | \r |
145 | static int DirectPresentDDraw()\r |
146 | {\r |
147 | int ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);\r |
7c9e6899 |
148 | if (ret) { LOGFAIL(); return 1; }\r |
7c9e6899 |
149 | return 0;\r |
150 | }\r |
151 | \r |
152 | \r |
03a265e5 |
153 | /* D3D */\r |
154 | \r |
cc68a136 |
155 | int DirectInit()\r |
156 | {\r |
03a265e5 |
157 | D3DPRESENT_PARAMETERS d3dpp;\r |
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158 | D3DDISPLAYMODE mode;\r |
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159 | int i,u,ret=0;\r |
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160 | \r |
161 | memset(&d3dpp,0,sizeof(d3dpp));\r |
162 | memset(&mode,0,sizeof(mode));\r |
163 | \r |
164 | Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1;\r |
165 | \r |
166 | // Set up the structure used to create the D3D device:\r |
167 | d3dpp.BackBufferWidth =MainWidth;\r |
168 | d3dpp.BackBufferHeight=MainHeight;\r |
169 | d3dpp.BackBufferCount =1;\r |
170 | d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;\r |
03a265e5 |
171 | d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE;\r |
cc68a136 |
172 | \r |
173 | #ifdef _XBOX\r |
174 | d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;\r |
175 | d3dpp.FullScreen_RefreshRateInHz=60;\r |
176 | #else\r |
177 | Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);\r |
178 | d3dpp.BackBufferFormat=mode.Format;\r |
179 | d3dpp.Windowed=1;\r |
03a265e5 |
180 | d3dpp.hDeviceWindow=FrameWnd;\r |
cc68a136 |
181 | #endif\r |
182 | \r |
183 | // Try to create a device with hardware vertex processing:\r |
7c9e6899 |
184 | for (i=0;i<3;i++)\r |
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185 | {\r |
7c9e6899 |
186 | int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;\r |
cc68a136 |
187 | \r |
7c9e6899 |
188 | // Try software vertex processing:\r |
189 | if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;\r |
190 | if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;\r |
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191 | \r |
7c9e6899 |
192 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,\r |
193 | behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
cc68a136 |
194 | if (Device) break;\r |
195 | }\r |
196 | \r |
7c9e6899 |
197 | if (Device==NULL)\r |
198 | {\r |
199 | #if 0\r |
200 | // try ref\r |
201 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,\r |
202 | D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
203 | if (Device==NULL) goto fail0;\r |
204 | HMODULE test = LoadLibrary("d3d8d.dll");\r |
205 | if (test != NULL) FreeLibrary(test);\r |
206 | else {\r |
207 | error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"\r |
208 | "You can try using Direct3D software emulation, but you have to install "\r |
209 | "DirectX SDK for it to work\n(it seems to be missing now).");\r |
210 | goto fail1;\r |
211 | }\r |
212 | #else\r |
213 | goto fail1;\r |
214 | #endif\r |
215 | }\r |
cc68a136 |
216 | \r |
217 | Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);\r |
7c9e6899 |
218 | if (DirectBack==NULL) goto fail1;\r |
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219 | \r |
220 | Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);\r |
7c9e6899 |
221 | if (VertexBuffer==NULL) goto fail2;\r |
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222 | \r |
7c9e6899 |
223 | ret=TexScreenInit(); if (ret) goto fail3;\r |
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224 | \r |
4b2b67eb |
225 | //FontInit();\r |
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226 | \r |
227 | Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting\r |
228 | \r |
229 | // Set up texture modes:\r |
230 | Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);\r |
231 | Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);\r |
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232 | \r |
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233 | return 0;\r |
7c9e6899 |
234 | \r |
235 | fail3:\r |
236 | RELEASE(VertexBuffer)\r |
237 | fail2:\r |
238 | RELEASE(DirectBack)\r |
239 | fail1:\r |
240 | RELEASE(Device)\r |
241 | fail0:\r |
242 | RELEASE(Direct3D)\r |
243 | \r |
244 | // error("Failed to use Direct3D, trying DirectDraw..");\r |
245 | \r |
246 | // try DirectDraw\r |
247 | return DirectDrawInit();\r |
cc68a136 |
248 | }\r |
249 | \r |
250 | void DirectExit()\r |
251 | {\r |
4b2b67eb |
252 | //FontExit();\r |
7c9e6899 |
253 | TexScreenExit();\r |
cc68a136 |
254 | \r |
03a265e5 |
255 | // d3d\r |
cc68a136 |
256 | RELEASE(VertexBuffer)\r |
257 | RELEASE(DirectBack)\r |
258 | RELEASE(Device)\r |
259 | RELEASE(Direct3D)\r |
03a265e5 |
260 | \r |
261 | DirectExitDDraw();\r |
cc68a136 |
262 | }\r |
263 | \r |
264 | \r |
265 | static int MakeVertexList()\r |
266 | {\r |
267 | struct CustomVertex *vert=NULL,*pv=NULL;\r |
268 | float dist=0.0f;\r |
269 | float scalex=0.0f,scaley=0.0f;\r |
270 | unsigned int colour=0xffffff;\r |
271 | float right=0.0f,bottom=0.0f;\r |
272 | \r |
273 | if (LoopMode!=8) colour=0x102040;\r |
274 | \r |
275 | dist=10.0f; scalex=dist*1.3333f; scaley=dist;\r |
276 | \r |
277 | scalex*=640.0f/(float)MainWidth;\r |
278 | scaley*=448.0f/(float)MainHeight;\r |
279 | \r |
280 | vert=VertexList;\r |
281 | \r |
282 | // Put the vertices for the corners of the screen:\r |
283 | pv=vert;\r |
284 | pv->z=dist;\r |
285 | pv->x=-scalex; pv->y=scaley;\r |
286 | pv->colour=colour; pv++;\r |
287 | \r |
288 | *pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++;\r |
289 | *pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++;\r |
290 | *pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++;\r |
291 | \r |
292 | // Find where the screen images ends on the texture\r |
293 | right =(float)EmuWidth /(float)TexWidth;\r |
294 | bottom=(float)EmuHeight/(float)TexHeight;\r |
295 | \r |
296 | // Write texture coordinates:\r |
297 | pv=vert;\r |
298 | pv->u=0.0f; pv->v=0.00f; pv++;\r |
299 | pv->u=right; pv->v=0.00f; pv++;\r |
300 | pv->u=0.0f; pv->v=bottom; pv++;\r |
301 | pv->u=right; pv->v=bottom; pv++;\r |
302 | \r |
303 | return 0;\r |
304 | }\r |
305 | \r |
306 | int DirectClear(unsigned int colour)\r |
307 | {\r |
03a265e5 |
308 | if (Device == NULL)\r |
309 | return DirectClearDDraw(colour);\r |
310 | \r |
cc68a136 |
311 | Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);\r |
312 | return 0;\r |
313 | }\r |
314 | \r |
315 | int DirectPresent()\r |
316 | {\r |
03a265e5 |
317 | if (Device == NULL)\r |
318 | return DirectPresentDDraw();\r |
319 | \r |
cc68a136 |
320 | Device->Present(NULL,NULL,NULL,NULL);\r |
321 | return 0;\r |
322 | }\r |
323 | \r |
324 | static int SetupMatrices()\r |
325 | {\r |
326 | D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f );\r |
327 | D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f );\r |
328 | D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f );\r |
329 | D3DXMATRIX mat;\r |
330 | float nudgex=0.0f,nudgey=0.0f;\r |
331 | \r |
332 | memset(&mat,0,sizeof(mat));\r |
03a265e5 |
333 | \r |
cc68a136 |
334 | mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;\r |
335 | Device->SetTransform(D3DTS_WORLD,&mat);\r |
336 | \r |
337 | look.x=(float)Inp.axis[2]/2457.6f;\r |
338 | look.y=(float)Inp.axis[3]/2457.6f;\r |
339 | look.z=10.0f;\r |
340 | \r |
341 | // Nudge pixels to the centre of each screen pixel:\r |
342 | nudgex=13.3333f/(float)(MainWidth <<1);\r |
343 | nudgey=10.0000f/(float)(MainHeight<<1);\r |
344 | eye.x +=nudgex; eye.y +=nudgey;\r |
345 | look.x+=nudgex; look.y+=nudgey;\r |
346 | \r |
347 | D3DXMatrixLookAtLH(&mat,&eye,&look,&up);\r |
348 | Device->SetTransform(D3DTS_VIEW,&mat);\r |
349 | \r |
350 | D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f);\r |
351 | Device->SetTransform(D3DTS_PROJECTION,&mat);\r |
352 | return 0;\r |
353 | }\r |
354 | \r |
355 | int DirectScreen()\r |
356 | {\r |
357 | unsigned char *lock=NULL;\r |
8831ef19 |
358 | int ret;\r |
cc68a136 |
359 | \r |
03a265e5 |
360 | if (Device == NULL)\r |
361 | return DirectScreenDDraw();\r |
362 | \r |
cc68a136 |
363 | // Copy the screen to the screen texture:\r |
364 | #ifdef _XBOX\r |
365 | TexScreenSwizzle();\r |
366 | #else\r |
8831ef19 |
367 | ret=TexScreenLinear();\r |
368 | if (ret) dprintf2("TexScreenLinear failed\n");\r |
cc68a136 |
369 | #endif\r |
370 | \r |
371 | SetupMatrices();\r |
372 | \r |
373 | MakeVertexList();\r |
374 | \r |
375 | // Copy vertices in:\r |
8831ef19 |
376 | VertexBuffer->Lock(0,sizeof(VertexList),&lock,0);\r |
377 | if (lock==NULL) { dprintf2("VertexBuffer->Lock failed\n"); return 1; }\r |
cc68a136 |
378 | memcpy(lock,VertexList,sizeof(VertexList));\r |
379 | VertexBuffer->Unlock();\r |
380 | \r |
03a265e5 |
381 | Device->BeginScene();\r |
382 | Device->SetTexture(0,TexScreen);\r |
383 | Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));\r |
384 | Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);\r |
385 | Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);\r |
386 | Device->EndScene();\r |
8831ef19 |
387 | \r |
cc68a136 |
388 | return 0;\r |
389 | }\r |