cc68a136 |
1 | \r |
2 | #include "app.h"\r |
3 | \r |
7c9e6899 |
4 | // d3d\r |
cc68a136 |
5 | static IDirect3D8 *Direct3D=NULL;\r |
6 | IDirect3DDevice8 *Device=NULL;\r |
7 | IDirect3DSurface8 *DirectBack=NULL; // Back Buffer\r |
8 | \r |
9 | static IDirect3DVertexBuffer8 *VertexBuffer=NULL;\r |
10 | \r |
11 | struct CustomVertex\r |
12 | {\r |
13 | float x,y,z; // Vertex cordinates\r |
14 | unsigned int colour;\r |
15 | float u,v; // Texture coordinates\r |
16 | };\r |
17 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)\r |
18 | \r |
19 | static CustomVertex VertexList[4];\r |
20 | \r |
7c9e6899 |
21 | // ddraw\r |
22 | #include <ddraw.h>\r |
23 | \r |
24 | LPDIRECTDRAW7 m_pDD;\r |
25 | LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer;\r |
26 | LPDIRECTDRAWSURFACE7 m_pddsBackBuffer;\r |
27 | \r |
28 | // quick and dirty stuff..\r |
29 | static int DirectDrawInit()\r |
30 | {\r |
31 | HRESULT ret;\r |
32 | \r |
33 | ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);\r |
34 | if (ret) { LOGFAIL(); return 1; }\r |
35 | \r |
36 | // Set cooperative level\r |
37 | ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );\r |
38 | if (ret) { LOGFAIL(); return 1; }\r |
39 | \r |
40 | // Create the primary surface\r |
41 | DDSURFACEDESC2 ddsd;\r |
42 | ZeroMemory( &ddsd, sizeof( ddsd ) );\r |
43 | ddsd.dwSize = sizeof( ddsd );\r |
44 | ddsd.dwFlags = DDSD_CAPS;\r |
45 | ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r |
46 | \r |
47 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );\r |
48 | if (ret) { LOGFAIL(); return 1; }\r |
49 | \r |
50 | // Create the backbuffer surface\r |
51 | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; \r |
52 | ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;\r |
53 | ddsd.dwWidth = 320;\r |
54 | ddsd.dwHeight = 240;\r |
55 | \r |
56 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );\r |
57 | if (ret) { LOGFAIL(); return 1; }\r |
58 | \r |
59 | // clipper\r |
60 | LPDIRECTDRAWCLIPPER pcClipper = NULL;\r |
61 | ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );\r |
62 | if (ret) { LOGFAIL(); return 1; }\r |
63 | \r |
64 | ret = pcClipper->SetHWnd( 0, FrameWnd );\r |
65 | if (ret) { LOGFAIL(); return 1; }\r |
66 | \r |
67 | ret = m_pddsFrontBuffer->SetClipper( pcClipper );\r |
68 | if (ret) { LOGFAIL(); return 1; }\r |
69 | \r |
70 | RELEASE(pcClipper);\r |
71 | \r |
72 | #if 0\r |
73 | DDSURFACEDESC2 sd;\r |
74 | memset(&sd, 0, sizeof(sd));\r |
75 | sd.dwSize = sizeof(sd);\r |
76 | ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);\r |
77 | if (ret) { LOGFAIL(); return 1; }\r |
78 | \r |
79 | memset(sd.lpSurface, 0xcc, 200*200);\r |
80 | \r |
81 | ret = m_pddsBackBuffer->Unlock(NULL);\r |
82 | if (ret) { LOGFAIL(); return 1; }\r |
83 | #else\r |
84 | DDBLTFX ddbltfx;\r |
85 | ZeroMemory( &ddbltfx, sizeof(ddbltfx) );\r |
86 | ddbltfx.dwSize = sizeof(ddbltfx);\r |
87 | ddbltfx.dwFillColor = 0xff00;\r |
88 | \r |
89 | ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );\r |
90 | #endif\r |
91 | \r |
92 | ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);\r |
93 | if (ret) { LOGFAIL(); return 1; }\r |
94 | Sleep(2000);\r |
95 | /* Sleep(500);\r |
96 | ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);\r |
97 | if (ret) { LOGFAIL(); return 1; }\r |
98 | Sleep(500);\r |
99 | ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);\r |
100 | if (ret) { LOGFAIL(); return 1; }\r |
101 | */\r |
102 | return 0;\r |
103 | }\r |
104 | \r |
105 | \r |
cc68a136 |
106 | int DirectInit()\r |
107 | {\r |
108 | D3DPRESENT_PARAMETERS d3dpp; \r |
109 | D3DDISPLAYMODE mode;\r |
8831ef19 |
110 | int i,u,ret=0;\r |
cc68a136 |
111 | \r |
112 | memset(&d3dpp,0,sizeof(d3dpp));\r |
113 | memset(&mode,0,sizeof(mode));\r |
114 | \r |
115 | Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1;\r |
116 | \r |
117 | // Set up the structure used to create the D3D device:\r |
118 | d3dpp.BackBufferWidth =MainWidth;\r |
119 | d3dpp.BackBufferHeight=MainHeight;\r |
120 | d3dpp.BackBufferCount =1;\r |
121 | d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;\r |
122 | \r |
123 | #ifdef _XBOX\r |
124 | d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;\r |
125 | d3dpp.FullScreen_RefreshRateInHz=60;\r |
126 | #else\r |
127 | Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);\r |
128 | d3dpp.BackBufferFormat=mode.Format;\r |
129 | d3dpp.Windowed=1;\r |
130 | #endif\r |
131 | \r |
132 | // Try to create a device with hardware vertex processing:\r |
7c9e6899 |
133 | for (i=0;i<3;i++)\r |
cc68a136 |
134 | {\r |
7c9e6899 |
135 | int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;\r |
cc68a136 |
136 | \r |
7c9e6899 |
137 | // Try software vertex processing:\r |
138 | if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;\r |
139 | if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;\r |
cc68a136 |
140 | \r |
7c9e6899 |
141 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,\r |
142 | behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
cc68a136 |
143 | if (Device) break;\r |
144 | }\r |
145 | \r |
7c9e6899 |
146 | if (Device==NULL)\r |
147 | {\r |
148 | #if 0\r |
149 | // try ref\r |
150 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,\r |
151 | D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
152 | if (Device==NULL) goto fail0;\r |
153 | HMODULE test = LoadLibrary("d3d8d.dll");\r |
154 | if (test != NULL) FreeLibrary(test);\r |
155 | else {\r |
156 | error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"\r |
157 | "You can try using Direct3D software emulation, but you have to install "\r |
158 | "DirectX SDK for it to work\n(it seems to be missing now).");\r |
159 | goto fail1;\r |
160 | }\r |
161 | #else\r |
162 | goto fail1;\r |
163 | #endif\r |
164 | }\r |
cc68a136 |
165 | \r |
166 | Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);\r |
7c9e6899 |
167 | if (DirectBack==NULL) goto fail1;\r |
cc68a136 |
168 | \r |
169 | Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);\r |
7c9e6899 |
170 | if (VertexBuffer==NULL) goto fail2;\r |
cc68a136 |
171 | \r |
7c9e6899 |
172 | ret=TexScreenInit(); if (ret) goto fail3;\r |
cc68a136 |
173 | \r |
4b2b67eb |
174 | //FontInit();\r |
cc68a136 |
175 | \r |
176 | Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting\r |
177 | \r |
178 | // Set up texture modes:\r |
179 | Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);\r |
180 | Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);\r |
7c9e6899 |
181 | \r |
cc68a136 |
182 | return 0;\r |
7c9e6899 |
183 | \r |
184 | fail3:\r |
185 | RELEASE(VertexBuffer)\r |
186 | fail2:\r |
187 | RELEASE(DirectBack)\r |
188 | fail1:\r |
189 | RELEASE(Device)\r |
190 | fail0:\r |
191 | RELEASE(Direct3D)\r |
192 | \r |
193 | // error("Failed to use Direct3D, trying DirectDraw..");\r |
194 | \r |
195 | // try DirectDraw\r |
196 | return DirectDrawInit();\r |
cc68a136 |
197 | }\r |
198 | \r |
199 | void DirectExit()\r |
200 | {\r |
4b2b67eb |
201 | //FontExit();\r |
7c9e6899 |
202 | TexScreenExit();\r |
cc68a136 |
203 | \r |
204 | RELEASE(VertexBuffer)\r |
205 | RELEASE(DirectBack)\r |
206 | RELEASE(Device)\r |
207 | RELEASE(Direct3D)\r |
208 | }\r |
209 | \r |
210 | \r |
211 | static int MakeVertexList()\r |
212 | {\r |
213 | struct CustomVertex *vert=NULL,*pv=NULL;\r |
214 | float dist=0.0f;\r |
215 | float scalex=0.0f,scaley=0.0f;\r |
216 | unsigned int colour=0xffffff;\r |
217 | float right=0.0f,bottom=0.0f;\r |
218 | \r |
219 | if (LoopMode!=8) colour=0x102040;\r |
220 | \r |
221 | dist=10.0f; scalex=dist*1.3333f; scaley=dist;\r |
222 | \r |
223 | scalex*=640.0f/(float)MainWidth;\r |
224 | scaley*=448.0f/(float)MainHeight;\r |
225 | \r |
226 | vert=VertexList;\r |
227 | \r |
228 | // Put the vertices for the corners of the screen:\r |
229 | pv=vert;\r |
230 | pv->z=dist;\r |
231 | pv->x=-scalex; pv->y=scaley;\r |
232 | pv->colour=colour; pv++;\r |
233 | \r |
234 | *pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++;\r |
235 | *pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++;\r |
236 | *pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++;\r |
237 | \r |
238 | // Find where the screen images ends on the texture\r |
239 | right =(float)EmuWidth /(float)TexWidth;\r |
240 | bottom=(float)EmuHeight/(float)TexHeight;\r |
241 | \r |
242 | // Write texture coordinates:\r |
243 | pv=vert;\r |
244 | pv->u=0.0f; pv->v=0.00f; pv++;\r |
245 | pv->u=right; pv->v=0.00f; pv++;\r |
246 | pv->u=0.0f; pv->v=bottom; pv++;\r |
247 | pv->u=right; pv->v=bottom; pv++;\r |
248 | \r |
249 | return 0;\r |
250 | }\r |
251 | \r |
252 | int DirectClear(unsigned int colour)\r |
253 | {\r |
254 | Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);\r |
255 | return 0;\r |
256 | }\r |
257 | \r |
258 | int DirectPresent()\r |
259 | {\r |
260 | Device->Present(NULL,NULL,NULL,NULL);\r |
261 | return 0;\r |
262 | }\r |
263 | \r |
264 | static int SetupMatrices()\r |
265 | {\r |
266 | D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f );\r |
267 | D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f );\r |
268 | D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f );\r |
269 | D3DXMATRIX mat;\r |
270 | float nudgex=0.0f,nudgey=0.0f;\r |
271 | \r |
272 | memset(&mat,0,sizeof(mat));\r |
273 | \r |
274 | mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;\r |
275 | Device->SetTransform(D3DTS_WORLD,&mat);\r |
276 | \r |
277 | look.x=(float)Inp.axis[2]/2457.6f;\r |
278 | look.y=(float)Inp.axis[3]/2457.6f;\r |
279 | look.z=10.0f;\r |
280 | \r |
281 | // Nudge pixels to the centre of each screen pixel:\r |
282 | nudgex=13.3333f/(float)(MainWidth <<1);\r |
283 | nudgey=10.0000f/(float)(MainHeight<<1);\r |
284 | eye.x +=nudgex; eye.y +=nudgey;\r |
285 | look.x+=nudgex; look.y+=nudgey;\r |
286 | \r |
287 | D3DXMatrixLookAtLH(&mat,&eye,&look,&up);\r |
288 | Device->SetTransform(D3DTS_VIEW,&mat);\r |
289 | \r |
290 | D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f);\r |
291 | Device->SetTransform(D3DTS_PROJECTION,&mat);\r |
292 | return 0;\r |
293 | }\r |
294 | \r |
295 | int DirectScreen()\r |
296 | {\r |
297 | unsigned char *lock=NULL;\r |
8831ef19 |
298 | int ret;\r |
cc68a136 |
299 | \r |
300 | // Copy the screen to the screen texture:\r |
301 | #ifdef _XBOX\r |
302 | TexScreenSwizzle();\r |
303 | #else\r |
8831ef19 |
304 | ret=TexScreenLinear();\r |
305 | if (ret) dprintf2("TexScreenLinear failed\n");\r |
cc68a136 |
306 | #endif\r |
307 | \r |
308 | SetupMatrices();\r |
309 | \r |
310 | MakeVertexList();\r |
311 | \r |
312 | // Copy vertices in:\r |
8831ef19 |
313 | VertexBuffer->Lock(0,sizeof(VertexList),&lock,0);\r |
314 | if (lock==NULL) { dprintf2("VertexBuffer->Lock failed\n"); return 1; }\r |
cc68a136 |
315 | memcpy(lock,VertexList,sizeof(VertexList));\r |
316 | VertexBuffer->Unlock();\r |
317 | \r |
7c9e6899 |
318 | ret=Device->BeginScene();\r |
319 | if (ret) dprintf2("BeginScene failed\n");\r |
8831ef19 |
320 | ret=Device->SetTexture(0,TexScreen);\r |
321 | if (ret) dprintf2("SetTexture failed\n");\r |
322 | ret=Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));\r |
323 | if (ret) dprintf2("SetStreamSource failed\n");\r |
324 | ret=Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);\r |
325 | if (ret) dprintf2("SetVertexShader failed\n");\r |
326 | ret=Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);\r |
327 | if (ret) dprintf2("DrawPrimitive failed\n");\r |
7c9e6899 |
328 | ret=Device->EndScene();\r |
329 | if (ret) dprintf2("EndScene failed\n");\r |
8831ef19 |
330 | \r |
cc68a136 |
331 | return 0;\r |
332 | }\r |