cc68a136 |
1 | \r |
2 | #include "app.h"\r |
3 | #include <commdlg.h>\r |
4 | \r |
5 | extern char *romname;\r |
6 | extern unsigned char *rom_data;\r |
7 | extern unsigned int rom_size;\r |
8 | extern int fastForward;\r |
9 | extern int frameStep;\r |
10 | extern int emu_frame;\r |
11 | \r |
12 | struct Input Inp;\r |
13 | \r |
14 | // --------------------- XBox Input -----------------------------\r |
15 | #ifdef _XBOX\r |
16 | static HANDLE GamePad=NULL;\r |
17 | static XINPUT_STATE Pad;\r |
18 | \r |
19 | static int DeadZone(short *paxis)\r |
20 | {\r |
21 | int zone=0x2000;\r |
22 | int a=*paxis;\r |
23 | \r |
24 | if (a<-zone) a+=zone;\r |
25 | else if (a> zone) a-=zone; else a=0;\r |
26 | \r |
27 | *paxis=(short)a;\r |
28 | return 0;\r |
29 | }\r |
30 | \r |
31 | static int DeviceRead()\r |
32 | {\r |
33 | int but=0,a=0;\r |
34 | \r |
35 | memset(Inp.axis, 0,sizeof(Inp.axis));\r |
36 | memset(Inp.button,0,sizeof(Inp.button));\r |
37 | \r |
38 | if (GamePad==NULL) GamePad=XInputOpen(XDEVICE_TYPE_GAMEPAD,0,XDEVICE_NO_SLOT,NULL);\r |
39 | if (GamePad==NULL) return 1;\r |
40 | \r |
41 | // Read XBox joypad:\r |
42 | XInputGetState(GamePad,&Pad);\r |
43 | \r |
44 | // Get analog axes:\r |
45 | Inp.axis[0]=Pad.Gamepad.sThumbLX;\r |
46 | Inp.axis[1]=Pad.Gamepad.sThumbLY;\r |
47 | Inp.axis[2]=Pad.Gamepad.sThumbRX;\r |
48 | Inp.axis[3]=Pad.Gamepad.sThumbRY;\r |
49 | \r |
50 | for (a=0;a<4;a++) DeadZone(Inp.axis+a);\r |
51 | \r |
52 | // Get digital buttons:\r |
53 | but=Pad.Gamepad.wButtons;\r |
54 | for (a=0;a<8;a++)\r |
55 | {\r |
56 | if (but&(1<<a)) Inp.button[a]=0xff;\r |
57 | }\r |
58 | \r |
59 | // Get analog buttons:\r |
60 | memcpy(Inp.button+8, Pad.Gamepad.bAnalogButtons, 8);\r |
61 | \r |
62 | return 0;\r |
63 | }\r |
64 | \r |
65 | #endif\r |
66 | \r |
67 | // --------------------- Windows Input -----------------------------\r |
68 | \r |
69 | #ifndef _XBOX\r |
70 | \r |
71 | static int DeviceRead()\r |
72 | {\r |
73 | int push=0x6000;\r |
74 | int axis[]={0,0,0,0};\r |
75 | int i=0;\r |
76 | \r |
77 | memset(Inp.axis, 0,sizeof(Inp.axis));\r |
78 | memset(Inp.button,0,sizeof(Inp.button));\r |
79 | \r |
80 | if (GetForegroundWindow()!=FrameWnd) return 1;\r |
81 | \r |
82 | if (GetAsyncKeyState(VK_LEFT )) axis[0]-=push;\r |
83 | if (GetAsyncKeyState(VK_RIGHT)) axis[0]+=push;\r |
84 | if (GetAsyncKeyState(VK_DOWN )) axis[1]-=push;\r |
85 | if (GetAsyncKeyState(VK_UP )) axis[1]+=push;\r |
86 | for (i=0;i<4;i++) Inp.axis[i]=(short)axis[i];\r |
87 | \r |
88 | if (GetAsyncKeyState(VK_RETURN)) Inp.button[4]=0xff; // Start\r |
89 | //if (GetAsyncKeyState(VK_ESCAPE)) Inp.button[7]=0xff; // Right thumb\r |
90 | \r |
91 | if (GetAsyncKeyState('Z')) Inp.button[10]=0xff;\r |
92 | if (GetAsyncKeyState('X')) Inp.button[ 8]=0xff;\r |
93 | if (GetAsyncKeyState('C')) Inp.button[ 9]=0xff;\r |
94 | \r |
95 | if (GetAsyncKeyState('A')) Inp.button[13]=0xff;\r |
96 | if (GetAsyncKeyState('S')) Inp.button[12]=0xff;\r |
97 | if (GetAsyncKeyState('D')) Inp.button[11]=0xff;\r |
98 | if (GetAsyncKeyState('F')) Inp.button[14]=0xff;\r |
99 | \r |
100 | static int sblobked = 0;\r |
101 | if(!sblobked && GetAsyncKeyState(VK_F6)) {\r |
102 | FILE *PmovFile;\r |
103 | romname[strlen(romname)-3] = 0;\r |
104 | strcat(romname, "mds");\r |
105 | PmovFile = fopen(romname, "wb");\r |
106 | if(PmovFile) {\r |
107 | PmovState(5, PmovFile);\r |
108 | fclose(PmovFile);\r |
109 | }\r |
110 | sblobked = 1;\r |
111 | }\r |
112 | else if(!sblobked && GetAsyncKeyState(VK_F9)) {\r |
113 | FILE *PmovFile;\r |
114 | romname[strlen(romname)-3] = 0;\r |
115 | strcat(romname, "mds");\r |
116 | PmovFile = fopen(romname, "rb");\r |
117 | if(PmovFile) {\r |
118 | PmovState(6, PmovFile);\r |
119 | fclose(PmovFile);\r |
120 | }\r |
121 | sblobked = 1;\r |
122 | }\r |
123 | else if(!sblobked && GetAsyncKeyState(VK_TAB)) {\r |
124 | PicoReset(0);\r |
125 | sblobked = 1;\r |
126 | emu_frame = 0;\r |
127 | }\r |
128 | else if(!sblobked && GetAsyncKeyState(VK_ESCAPE)) {\r |
129 | DSoundMute();\r |
130 | FILE *rom = 0;\r |
131 | OPENFILENAME of; ZeroMemory(&of, sizeof(OPENFILENAME));\r |
132 | of.lStructSize = sizeof(OPENFILENAME);\r |
133 | of.lpstrFilter = "ROMs\0*.smd;*.bin;*.gen\0";\r |
134 | of.lpstrFile = romname; romname[0] = 0;\r |
135 | of.nMaxFile = MAX_PATH;\r |
136 | of.Flags = OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;\r |
137 | GetOpenFileName(&of);\r |
138 | rom = fopen(romname, "rb");\r |
139 | DSoundUnMute();\r |
140 | if(!rom) return 1;\r |
141 | PicoCartLoad(rom, &rom_data, &rom_size);\r |
142 | PicoCartInsert(rom_data, rom_size);\r |
143 | fclose(rom);\r |
144 | sblobked = 1;\r |
145 | }\r |
146 | else if(!sblobked && GetAsyncKeyState(VK_BACK)) {\r |
147 | if(frameStep) frameStep=0;\r |
148 | else fastForward^=1;\r |
149 | sblobked = 1;\r |
150 | }\r |
151 | else if(!sblobked && GetAsyncKeyState(VK_OEM_5)) {\r |
152 | frameStep=3;\r |
153 | sblobked = 1;\r |
154 | }\r |
155 | else\r |
156 | sblobked = GetAsyncKeyState(VK_F6) | GetAsyncKeyState(VK_F9) |\r |
157 | GetAsyncKeyState(VK_TAB) | GetAsyncKeyState(VK_ESCAPE) |\r |
158 | GetAsyncKeyState(VK_BACK) | GetAsyncKeyState(VK_OEM_5);\r |
159 | \r |
160 | return 0;\r |
161 | }\r |
162 | \r |
163 | #endif\r |
164 | \r |
165 | int InputInit()\r |
166 | {\r |
167 | memset(&Inp,0,sizeof(Inp));\r |
168 | #ifdef _XBOX\r |
169 | memset(&Pad,0,sizeof(Pad));\r |
170 | XInitDevices(0,NULL);\r |
171 | #endif\r |
172 | return 0;\r |
173 | }\r |
174 | \r |
175 | void InputExit()\r |
176 | {\r |
177 | #ifdef _XBOX\r |
178 | if (GamePad) XInputClose(GamePad);\r |
179 | GamePad=NULL;\r |
180 | #endif\r |
181 | }\r |
182 | \r |
183 | int InputUpdate()\r |
184 | {\r |
185 | int i=0;\r |
186 | int push=0x2000;\r |
187 | \r |
188 | DeviceRead(); // Read XBox or PC device \r |
189 | \r |
190 | // Use left analog for left digital too:\r |
191 | if (Inp.axis[1]>= push) Inp.button[0]|=0xff; // Up\r |
192 | if (Inp.axis[1]<=-push) Inp.button[1]|=0xff; // Down\r |
193 | if (Inp.axis[0]<=-push) Inp.button[2]|=0xff; // Left\r |
194 | if (Inp.axis[0]>= push) Inp.button[3]|=0xff; // Right\r |
195 | \r |
196 | // Update debounce/time held information:\r |
197 | for (i=0;i<sizeof(Inp.held);i++)\r |
198 | {\r |
199 | if (Inp.held[i]==0)\r |
200 | {\r |
201 | if (Inp.button[i]>30) Inp.held[i]=1; // Just pressed\r |
202 | }\r |
203 | else\r |
204 | {\r |
205 | // Is the button still being held down?\r |
206 | Inp.held[i]++;\r |
207 | if (Inp.held[i]>=0x80) Inp.held[i]&=0xbf; // (Keep looping around)\r |
208 | \r |
209 | if (Inp.button[i]<25) Inp.held[i]=0; // No\r |
210 | }\r |
211 | }\r |
212 | \r |
213 | // Work out some key repeat values:\r |
214 | for (i=0;i<sizeof(Inp.repeat);i++)\r |
215 | {\r |
216 | char rep=0;\r |
217 | int held=Inp.held[i];\r |
218 | \r |
219 | if (held==1) rep=1;\r |
220 | if (held>=0x20 && (held&1)) rep=1;\r |
221 | \r |
222 | Inp.repeat[i]=rep;\r |
223 | }\r |
224 | \r |
225 | return 0;\r |
226 | }\r |
227 | \r |
228 | // Set Lightgun calibration values:\r |
229 | int InputLightCal(int cx,int cy,int ux,int uy)\r |
230 | {\r |
231 | #ifdef _XBOX\r |
232 | XINPUT_LIGHTGUN_CALIBRATION_OFFSETS cal;\r |
233 | \r |
234 | memset(&cal,0,sizeof(cal));\r |
235 | \r |
236 | cal.wCenterX =(WORD)cx;\r |
237 | cal.wCenterY =(WORD)cy;\r |
238 | cal.wUpperLeftX=(WORD)ux;\r |
239 | cal.wUpperLeftY=(WORD)uy;\r |
240 | XInputSetLightgunCalibration(GamePad,&cal);\r |
241 | \r |
242 | #endif\r |
243 | \r |
244 | (void)(cx+cy+ux+uy);\r |
245 | \r |
246 | return 0;\r |
247 | }\r |