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1 | #include "app.h"\r |
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2 | //#include "FileMenu.h"\r |
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3 | \r |
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4 | char LoopQuit=0;\r |
5 | static FILE *DebugFile=NULL;\r |
6 | int LoopMode=0;\r |
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7 | static void UpdateSound(int len);\r |
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8 | \r |
9 | int LoopInit()\r |
10 | {\r |
11 | int ret=0;\r |
12 | \r |
13 | // bits LSb->MSb:\r |
14 | // enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound;\r |
15 | // alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites\r |
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16 | PicoOpt=0xbccf;\r |
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17 | PsndRate=44100;\r |
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18 | \r |
19 | // Init Direct3D:\r |
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20 | ret=DirectInit(); if (ret) { error("Direct3D init failed"); return 1; }\r |
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21 | InputInit();\r |
22 | \r |
23 | // Init DirectSound:\r |
24 | //DSoundInit();\r |
25 | \r |
26 | ret=EmuInit(); if (ret) return 1;\r |
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27 | //FileMenu.init();\r |
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28 | \r |
29 | LoopMode=8;\r |
30 | PicoWriteSound = UpdateSound;\r |
31 | \r |
32 | return 0;\r |
33 | }\r |
34 | \r |
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35 | extern "C" char *debugString();\r |
36 | \r |
37 | void LoopExit()\r |
38 | {\r |
39 | dprintf(debugString());\r |
40 | \r |
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41 | //FileMenu.exit();\r |
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42 | EmuExit();\r |
43 | DSoundExit(); PsndLen=0;\r |
44 | InputExit();\r |
45 | DirectExit();\r |
46 | \r |
47 | if (DebugFile) fclose(DebugFile);\r |
48 | DebugFile=NULL;\r |
49 | }\r |
50 | \r |
51 | // ----------------------------------------------------------------\r |
52 | \r |
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53 | static int DoGame()\r |
54 | {\r |
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55 | EmuFrame();\r |
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56 | \r |
57 | if (Inp.held[7]==1) LoopMode=2; // Right thumb = Toggle Menu\r |
58 | \r |
59 | return 0;\r |
60 | }\r |
61 | // ----------------------------------------------------------------\r |
62 | \r |
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63 | /*\r |
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64 | static int MenuUpdate()\r |
65 | {\r |
66 | int delta=0;\r |
67 | \r |
68 | if (Inp.repeat[0]) delta-=0x100;\r |
69 | if (Inp.repeat[1]) delta+=0x100;\r |
70 | \r |
71 | if (Inp.button[14]>30) delta-=Inp.button[14]-30;\r |
72 | if (Inp.button[15]>30) delta+=Inp.button[15]-30;\r |
73 | \r |
74 | if (delta) FileMenu.scroll(delta);\r |
75 | \r |
76 | if (Inp.held[8]==1 || Inp.held[10]==1 || Inp.held[4]==1) // A, X or Start\r |
77 | {\r |
78 | //RomFree();\r |
79 | //FileMenu.getFilePath(RomName);\r |
80 | //RomLoad();\r |
81 | //LoopMode=8; // Go to game\r |
82 | }\r |
83 | \r |
84 | if (Inp.held[7]==1) LoopMode=8; // Right thumb = Toggle Menu\r |
85 | \r |
86 | return 0;\r |
87 | }\r |
88 | \r |
89 | static int MenuRender()\r |
90 | {\r |
91 | WCHAR text[80]={0};\r |
92 | wsprintfW(text,L"%.40S v%x.%.3x",AppName,PicoVer>>12,PicoVer&0xfff);\r |
93 | FontSetColour(0x60c0ff);\r |
94 | FontText(text,64,48);\r |
95 | \r |
96 | FileMenu.render();\r |
97 | \r |
98 | return 0;\r |
99 | }\r |
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100 | */\r |
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101 | \r |
102 | // ----------------------------------------------------------------\r |
103 | \r |
104 | static int ModeUpdate()\r |
105 | {\r |
106 | if (Inp.held[14] && Inp.held[15] && Inp.held[12]==1) LoopQuit=1; // L+R+black to quit:\r |
107 | if (Inp.button[4]>30 && Inp.button[5]>30) LoopQuit=1; // Start and back to quit\r |
108 | \r |
109 | if (LoopMode==8) { DoGame(); return 0; }\r |
110 | \r |
111 | if (DSoundNext) memset(DSoundNext,0,PsndLen<<2);\r |
112 | \r |
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113 | // if (LoopMode==2) { FileMenu.scan(); LoopMode++; return 0; }\r |
114 | // if (LoopMode==3) { MenuUpdate(); return 0; }\r |
115 | // if (LoopMode==4) { LightCalUpdate(); return 0; }\r |
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116 | \r |
117 | LoopMode=2; // Unknown mode, go to rom menu\r |
118 | return 0;\r |
119 | }\r |
120 | \r |
121 | \r |
122 | static int ModeRender()\r |
123 | {\r |
124 | DirectScreen();\r |
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125 | // if (LoopMode==3) MenuRender();\r |
126 | // if (LoopMode==4) LightCalRender();\r |
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127 | \r |
128 | return 0;\r |
129 | }\r |
130 | \r |
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131 | static void UpdateSound(int len)\r |
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132 | {\r |
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133 | while (DSoundUpdate() > 0) { Sleep(1); }\r |
134 | while (DSoundUpdate()== 0) { }\r |
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135 | }\r |
136 | \r |
137 | int LoopCode()\r |
138 | {\r |
139 | \r |
140 | // Main loop:\r |
141 | while (!LoopQuit)\r |
142 | {\r |
143 | InputUpdate();\r |
144 | \r |
145 | DirectClear(0);\r |
146 | ModeUpdate();\r |
147 | ModeRender();\r |
148 | DirectPresent();\r |
149 | // UpdateSound();\r |
150 | }\r |
151 | \r |
152 | return 0;\r |
153 | }\r |
154 | \r |
155 | // -------------------------------------------------------------------------------------\r |
156 | \r |
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157 | #if 0\r |
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158 | extern "C" int dprintf(char *format, ...)\r |
159 | {\r |
160 | char *name=NULL;\r |
161 | va_list val=NULL;\r |
162 | \r |
163 | #ifdef _XBOX\r |
164 | name="d:\\zout.txt";\r |
165 | #else\r |
166 | name="zout.txt";\r |
167 | #endif\r |
168 | \r |
169 | if (DebugFile==NULL) DebugFile=fopen(name,"wt");\r |
170 | if (DebugFile==NULL) return 1;\r |
171 | \r |
172 | fprintf(DebugFile, "%05i: ", emu_frame);\r |
173 | va_start(val,format);\r |
174 | vfprintf(DebugFile,format,val);\r |
175 | fprintf(DebugFile, "\n");\r |
176 | fflush(DebugFile);\r |
177 | \r |
178 | va_end(val);\r |
179 | return 0;\r |
180 | }\r |
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181 | #endif\r |
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182 | \r |
183 | extern "C" int dprintf2(char *format, ...)\r |
184 | {\r |
185 | char str[512];\r |
186 | va_list val=NULL;\r |
187 | \r |
188 | va_start(val,format);\r |
189 | vsprintf(str,format,val);\r |
190 | va_end(val);\r |
191 | OutputDebugString(str);\r |
192 | \r |
193 | return 0;\r |
194 | }\r |
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195 | \r |