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1 | \r |
2 | #include <stdio.h>\r |
3 | \r |
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4 | #define WIN32_LEAN_AND_MEAN\r |
5 | #include <windows.h>\r |
6 | #include <d3d8.h>\r |
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7 | \r |
8 | #include <d3dx8.h>\r |
9 | \r |
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10 | #include <Pico/Pico.h>\r |
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11 | \r |
12 | #define PI 3.14159265f\r |
13 | \r |
14 | #define RELEASE(x) if (x) x->Release(); x=NULL;\r |
15 | \r |
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16 | #ifndef __FUNCTION__\r |
17 | #define __FUNCTION__ ""\r |
18 | #endif\r |
19 | \r |
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20 | #define LOGFAIL() dprintf2("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)\r |
21 | \r |
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22 | \r |
23 | // Emu.cpp\r |
24 | extern unsigned short *EmuScreen;\r |
25 | extern int EmuWidth,EmuHeight;\r |
26 | int EmuInit();\r |
27 | void EmuExit();\r |
28 | int EmuRomLoad(char *name);\r |
29 | int EmuFrame();\r |
30 | \r |
31 | // Input.cpp\r |
32 | struct Input\r |
33 | {\r |
34 | short axis[4];\r |
35 | unsigned char button[16];\r |
36 | unsigned char held[16]; // How long has the button been held\r |
37 | char repeat[16]; // Auto-repeat\r |
38 | };\r |
39 | extern struct Input Inp;\r |
40 | int InputInit();\r |
41 | void InputExit();\r |
42 | int InputUpdate();\r |
43 | int InputLightCal(int cx,int cy,int ux,int uy);\r |
44 | \r |
45 | // LightCal.cpp\r |
46 | int LightCalReset();\r |
47 | int LightCalUpdate();\r |
48 | int LightCalRender();\r |
49 | \r |
50 | // Loop.cpp\r |
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51 | extern char LoopQuit;\r |
52 | extern int LoopMode;\r |
53 | \r |
54 | int LoopInit();\r |
55 | void LoopExit();\r |
56 | int LoopCode();\r |
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57 | //extern "C" int dprintf(char *format, ...);\r |
58 | extern "C" int dprintf2(char *format, ...);\r |
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59 | \r |
60 | // Main.cpp\r |
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61 | extern char *romname;\r |
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62 | extern HWND FrameWnd;\r |
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63 | extern RECT FrameRectMy;\r |
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64 | extern int MainWidth,MainHeight;\r |
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65 | extern void error(char *text);\r |
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66 | \r |
67 | // Rom.cpp\r |
68 | extern unsigned char *RomData;\r |
69 | extern int RomLen;\r |
70 | extern char RomName[260];\r |
71 | int RomLoad();\r |
72 | void RomFree();\r |
73 | \r |
74 | // --------------------------------------------\r |
75 | // Direct.cpp\r |
76 | extern IDirect3DDevice8 *Device;\r |
77 | extern IDirect3DSurface8 *DirectBack; // Back Buffer\r |
78 | int DirectInit();\r |
79 | int DirectClear(unsigned int colour);\r |
80 | int DirectScreen();\r |
81 | int DirectPresent();\r |
82 | void DirectExit();\r |
83 | \r |
84 | // DSound.cpp:\r |
85 | int DSoundInit();\r |
86 | void DSoundExit();\r |
87 | int DSoundUpdate();\r |
88 | extern short *DSoundNext; // Buffer for next sound data to put in loop\r |
89 | //extern int DSoundSeg; // Seg length in samples\r |
90 | void DSoundMute();\r |
91 | void DSoundUnMute();\r |
92 | \r |
93 | // Font.cpp\r |
94 | int FontInit();\r |
95 | void FontExit();\r |
96 | int FontSetColour(unsigned int colour);\r |
97 | int FontText(WCHAR *,int,int);\r |
98 | \r |
99 | // TexScreen.cpp\r |
100 | extern IDirect3DTexture8 *TexScreen;\r |
101 | extern int TexWidth,TexHeight;\r |
102 | int TexScreenInit();\r |
103 | void TexScreenExit();\r |
104 | int TexScreenSwizzle();\r |
105 | int TexScreenLinear();\r |