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1 | \r |
2 | #include <stdio.h>\r |
3 | \r |
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4 | #define WIN32_LEAN_AND_MEAN\r |
5 | #include <windows.h>\r |
6 | #include <d3d8.h>\r |
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7 | \r |
8 | #include <d3dx8.h>\r |
9 | \r |
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10 | #include <Pico/Pico.h>\r |
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11 | \r |
12 | #define PI 3.14159265f\r |
13 | \r |
14 | #define RELEASE(x) if (x) x->Release(); x=NULL;\r |
15 | \r |
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16 | #ifndef __FUNCTION__\r |
17 | #define __FUNCTION__ ""\r |
18 | #endif\r |
19 | \r |
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20 | #define LOGFAIL() dprintf2("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)\r |
21 | \r |
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22 | \r |
23 | // Emu.cpp\r |
24 | extern unsigned short *EmuScreen;\r |
25 | extern int EmuWidth,EmuHeight;\r |
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26 | extern RECT EmuScreenRect;\r |
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27 | int EmuInit();\r |
28 | void EmuExit();\r |
29 | int EmuRomLoad(char *name);\r |
30 | int EmuFrame();\r |
31 | \r |
32 | // Input.cpp\r |
33 | struct Input\r |
34 | {\r |
35 | short axis[4];\r |
36 | unsigned char button[16];\r |
37 | unsigned char held[16]; // How long has the button been held\r |
38 | char repeat[16]; // Auto-repeat\r |
39 | };\r |
40 | extern struct Input Inp;\r |
41 | int InputInit();\r |
42 | void InputExit();\r |
43 | int InputUpdate();\r |
44 | int InputLightCal(int cx,int cy,int ux,int uy);\r |
45 | \r |
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46 | // Loop.cpp\r |
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47 | extern char LoopQuit,LoopWait,LoopWaiting;\r |
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48 | extern int LoopMode;\r |
49 | \r |
50 | int LoopInit();\r |
51 | void LoopExit();\r |
52 | int LoopCode();\r |
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53 | //extern "C" int dprintf(char *format, ...);\r |
54 | extern "C" int dprintf2(char *format, ...);\r |
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55 | \r |
56 | // Main.cpp\r |
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57 | extern char *romname;\r |
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58 | extern HWND FrameWnd;\r |
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59 | extern RECT FrameRectMy;\r |
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60 | extern int MainWidth,MainHeight;\r |
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61 | extern int lock_to_1_1;\r |
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62 | extern void error(char *text);\r |
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63 | \r |
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64 | // --------------------------------------------\r |
65 | // Direct.cpp\r |
66 | extern IDirect3DDevice8 *Device;\r |
67 | extern IDirect3DSurface8 *DirectBack; // Back Buffer\r |
68 | int DirectInit();\r |
69 | int DirectClear(unsigned int colour);\r |
70 | int DirectScreen();\r |
71 | int DirectPresent();\r |
72 | void DirectExit();\r |
73 | \r |
74 | // DSound.cpp:\r |
75 | int DSoundInit();\r |
76 | void DSoundExit();\r |
77 | int DSoundUpdate();\r |
78 | extern short *DSoundNext; // Buffer for next sound data to put in loop\r |
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79 | \r |
80 | // TexScreen.cpp\r |
81 | extern IDirect3DTexture8 *TexScreen;\r |
82 | extern int TexWidth,TexHeight;\r |
83 | int TexScreenInit();\r |
84 | void TexScreenExit();\r |
85 | int TexScreenSwizzle();\r |
86 | int TexScreenLinear();\r |