e4c83ca6 |
1 | |
2 | void dfinput_activate(void); |
3 | |
4 | /* get gunstate from emu frontend, |
5 | * xn, yn - layer position normalized to 0..1023 */ |
6 | #define GUNIN_TRIGGER (1<<0) |
7 | #define GUNIN_BTNA (1<<1) |
8 | #define GUNIN_BTNB (1<<2) |
9 | #define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */ |
10 | extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in); |
11 | |
12 | /* vibration trigger to frontend */ |
13 | extern int in_enable_vibration; |
8d24cb85 |
14 | extern void plat_trigger_vibrate(int pad, uint32_t low, uint32_t high); |