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1 | #ifndef __P_EXTERNALS_H__ |
2 | #define __P_EXTERNALS_H__ |
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3 | |
4 | void dfinput_activate(void); |
5 | |
6 | /* get gunstate from emu frontend, |
7 | * xn, yn - layer position normalized to 0..1023 */ |
8 | #define GUNIN_TRIGGER (1<<0) |
9 | #define GUNIN_BTNA (1<<1) |
10 | #define GUNIN_BTNB (1<<2) |
11 | #define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */ |
12 | extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in); |
13 | |
14 | /* vibration trigger to frontend */ |
15 | extern int in_enable_vibration; |
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16 | extern void plat_trigger_vibrate(int pad, int low, int high); |
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17 | |
18 | #endif /* __P_EXTERNALS_H__ */ |