gpu_neon/psx_gpu: update texture_window_settings
[pcsx_rearmed.git] / plugins / dfsound / sdl.c
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1/* SDL Driver for P.E.Op.S Sound Plugin
2 * Copyright (c) 2010, Wei Mingzhi <whistler_wmz@users.sf.net>.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA
17 */
18
19#include "stdafx.h"
20
21#include "externals.h"
22#include <SDL.h>
23
24#define BUFFER_SIZE 22050
25
26short *pSndBuffer = NULL;
27int iBufSize = 0;
28volatile int iReadPos = 0, iWritePos = 0;
29
30static void SOUND_FillAudio(void *unused, Uint8 *stream, int len) {
31 short *p = (short *)stream;
32
33 len /= sizeof(short);
34
35 while (iReadPos != iWritePos && len > 0) {
36 *p++ = pSndBuffer[iReadPos++];
37 if (iReadPos >= iBufSize) iReadPos = 0;
38 --len;
39 }
40
41 // Fill remaining space with zero
42 while (len > 0) {
43 *p++ = 0;
44 --len;
45 }
46}
47
48static void InitSDL() {
49 if (SDL_WasInit(SDL_INIT_EVERYTHING)) {
50 SDL_InitSubSystem(SDL_INIT_AUDIO);
51 } else {
52 SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
53 }
54}
55
56static void DestroySDL() {
57 if (SDL_WasInit(SDL_INIT_EVERYTHING & ~SDL_INIT_AUDIO)) {
58 SDL_QuitSubSystem(SDL_INIT_AUDIO);
59 } else {
60 SDL_Quit();
61 }
62}
63
64void SetupSound(void) {
65 SDL_AudioSpec spec;
66
67 if (pSndBuffer != NULL) return;
68
69 InitSDL();
70
71 spec.freq = 44100;
72 spec.format = AUDIO_S16SYS;
97ea4077 73 spec.channels = 2;
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74 spec.samples = 512;
75 spec.callback = SOUND_FillAudio;
76
77 if (SDL_OpenAudio(&spec, NULL) < 0) {
78 DestroySDL();
79 return;
80 }
81
82 iBufSize = BUFFER_SIZE;
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83
84 pSndBuffer = (short *)malloc(iBufSize * sizeof(short));
85 if (pSndBuffer == NULL) {
86 SDL_CloseAudio();
87 return;
88 }
89
90 iReadPos = 0;
91 iWritePos = 0;
92
93 SDL_PauseAudio(0);
94}
95
96void RemoveSound(void) {
97 if (pSndBuffer == NULL) return;
98
99 SDL_CloseAudio();
100 DestroySDL();
101
102 free(pSndBuffer);
103 pSndBuffer = NULL;
104}
105
106unsigned long SoundGetBytesBuffered(void) {
107 int size;
108
109 if (pSndBuffer == NULL) return SOUNDSIZE;
110
111 size = iReadPos - iWritePos;
112 if (size <= 0) size += iBufSize;
113
114 if (size < iBufSize / 2) return SOUNDSIZE;
115
116 return 0;
117}
118
119void SoundFeedStreamData(unsigned char *pSound, long lBytes) {
120 short *p = (short *)pSound;
121
122 if (pSndBuffer == NULL) return;
123
124 while (lBytes > 0) {
125 if (((iWritePos + 1) % iBufSize) == iReadPos) break;
126
127 pSndBuffer[iWritePos] = *p++;
128
129 ++iWritePos;
130 if (iWritePos >= iBufSize) iWritePos = 0;
131
132 lBytes -= sizeof(short);
133 }
134}