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1 | /* |
2 | * (C) notaz, 2010 |
3 | * |
4 | * This work is licensed under the terms of the GNU GPLv2 or later. |
5 | * See the COPYING file in the top-level directory. |
6 | */ |
7 | |
8 | #define _IN_DRAW |
9 | |
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10 | #include "gpu.h" |
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11 | |
12 | #include "plugin_lib.h" |
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13 | #include "pcnt.h" |
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14 | |
15 | // misc globals |
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16 | long lLowerpart; |
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17 | BOOL bCheckMask = FALSE; |
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18 | unsigned short sSetMask; |
19 | unsigned long lSetMask; |
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20 | |
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21 | #ifndef __arm__ |
22 | #define bgr555_to_rgb565 memcpy |
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23 | #define bgr888_to_rgb888 memcpy |
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24 | #endif |
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25 | |
26 | static void blit(void) |
27 | { |
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28 | extern void bgr555_to_rgb565(void *dst, void *src, int bytes); |
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29 | extern void bgr888_to_rgb888(void *dst, void *src, int bytes); |
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30 | int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... |
31 | int py = PSXDisplay.DisplayPosition.y; |
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32 | int w = PreviousPSXDisplay.Range.x1; |
33 | int h = PreviousPSXDisplay.DisplayMode.y; |
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34 | int pitch = PreviousPSXDisplay.DisplayMode.x; |
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35 | unsigned short *srcs = psxVuw + py * 1024 + px; |
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36 | unsigned char *dest = pl_fbdev_buf; |
37 | |
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38 | if (w <= 0) |
39 | return; |
40 | |
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41 | // TODO: clear border if centering? |
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42 | |
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43 | pitch *= PSXDisplay.RGB24 ? 3 : 2; |
44 | |
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45 | // account for centering |
46 | h -= PreviousPSXDisplay.Range.y0; |
47 | dest += PreviousPSXDisplay.Range.y0 / 2 * pitch; |
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48 | dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too.. |
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49 | |
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50 | if (PSXDisplay.RGB24) |
51 | { |
52 | for (; h-- > 0; dest += pitch, srcs += 1024) |
53 | { |
54 | bgr888_to_rgb888(dest, srcs, w * 3); |
55 | } |
56 | } |
57 | else |
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58 | { |
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59 | for (; h-- > 0; dest += pitch, srcs += 1024) |
60 | { |
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61 | bgr555_to_rgb565(dest, srcs, w * 2); |
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62 | } |
63 | } |
64 | } |
65 | |
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66 | void DoBufferSwap(void) |
67 | { |
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68 | static int fbw, fbh, fb24bpp; |
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69 | |
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70 | if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0) |
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71 | return; |
72 | |
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73 | /* careful if rearranging this code, we try to set mode and flip |
74 | * to get the hardware apply both changes at the same time */ |
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75 | if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh |
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76 | || PSXDisplay.RGB24 != fb24bpp) { |
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77 | fbw = PreviousPSXDisplay.DisplayMode.x; |
78 | fbh = PreviousPSXDisplay.DisplayMode.y; |
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79 | fb24bpp = PSXDisplay.RGB24; |
80 | pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16); |
81 | } |
82 | |
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83 | pcnt_start(PCNT_BLIT); |
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84 | blit(); |
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85 | pcnt_end(PCNT_BLIT); |
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86 | |
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87 | pl_fbdev_flip(); |
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88 | } |
89 | |
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90 | void DoClearScreenBuffer(void) |
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91 | { |
92 | } |
93 | |
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94 | unsigned long ulInitDisplay(void) |
95 | { |
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96 | if (pl_fbdev_open() != 0) |
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97 | return 0; |
98 | |
99 | return 1; /* ok */ |
100 | } |
101 | |
102 | void CloseDisplay(void) |
103 | { |
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104 | pl_fbdev_close(); |
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105 | } |
106 | |