Commit | Line | Data |
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ef79bbde P |
1 | /*************************************************************************** |
2 | gpu.c - description | |
3 | ------------------- | |
4 | begin : Sun Oct 28 2001 | |
5 | copyright : (C) 2001 by Pete Bernert | |
6 | email : BlackDove@addcom.de | |
7 | ***************************************************************************/ | |
8 | /*************************************************************************** | |
9 | * * | |
10 | * This program is free software; you can redistribute it and/or modify * | |
11 | * it under the terms of the GNU General Public License as published by * | |
12 | * the Free Software Foundation; either version 2 of the License, or * | |
13 | * (at your option) any later version. See also the license.txt file for * | |
14 | * additional informations. * | |
15 | * * | |
16 | ***************************************************************************/ | |
17 | ||
ef79bbde | 18 | #include "gpu.h" |
ef79bbde P |
19 | #include "stdint.h" |
20 | #include "psemu_plugin_defs.h" | |
ef79bbde P |
21 | |
22 | //////////////////////////////////////////////////////////////////////// | |
23 | // memory image of the PSX vram | |
24 | //////////////////////////////////////////////////////////////////////// | |
25 | ||
ef79bbde | 26 | unsigned char *psxVub; |
ef79bbde P |
27 | unsigned short *psxVuw; |
28 | unsigned short *psxVuw_eom; | |
ef79bbde P |
29 | |
30 | //////////////////////////////////////////////////////////////////////// | |
31 | // GPU globals | |
32 | //////////////////////////////////////////////////////////////////////// | |
33 | ||
34 | static long lGPUdataRet; | |
35 | long lGPUstatusRet; | |
a96a5eb2 | 36 | uint32_t ulStatusControl[256]; |
ef79bbde P |
37 | |
38 | static uint32_t gpuDataM[256]; | |
39 | static unsigned char gpuCommand = 0; | |
40 | static long gpuDataC = 0; | |
41 | static long gpuDataP = 0; | |
42 | ||
43 | VRAMLoad_t VRAMWrite; | |
44 | VRAMLoad_t VRAMRead; | |
45 | DATAREGISTERMODES DataWriteMode; | |
46 | DATAREGISTERMODES DataReadMode; | |
47 | ||
48 | BOOL bSkipNextFrame = FALSE; | |
79f58413 | 49 | BOOL fskip_frameReady; |
50 | DWORD lace_count_since_flip; | |
ef79bbde | 51 | DWORD dwLaceCnt=0; |
ef79bbde P |
52 | short sDispWidths[8] = {256,320,512,640,368,384,512,640}; |
53 | PSXDisplay_t PSXDisplay; | |
54 | PSXDisplay_t PreviousPSXDisplay; | |
55 | long lSelectedSlot=0; | |
ef79bbde P |
56 | BOOL bDoLazyUpdate=FALSE; |
57 | uint32_t lGPUInfoVals[16]; | |
58 | static int iFakePrimBusy=0; | |
e64dc4c5 | 59 | static const int *skip_advice; |
ef79bbde P |
60 | |
61 | //////////////////////////////////////////////////////////////////////// | |
62 | // some misc external display funcs | |
63 | //////////////////////////////////////////////////////////////////////// | |
64 | ||
65 | #include <time.h> | |
ef79bbde | 66 | |
a96a5eb2 | 67 | // FPS library |
68 | #include "fps.c" | |
ef79bbde | 69 | |
ef79bbde P |
70 | |
71 | //////////////////////////////////////////////////////////////////////// | |
a96a5eb2 | 72 | // sets all kind of act fixes |
ef79bbde P |
73 | //////////////////////////////////////////////////////////////////////// |
74 | ||
a96a5eb2 | 75 | static void SetFixes(void) |
76 | { | |
77 | if(dwActFixes&0x02) sDispWidths[4]=384; | |
78 | else sDispWidths[4]=368; | |
79 | } | |
ef79bbde P |
80 | |
81 | //////////////////////////////////////////////////////////////////////// | |
82 | // INIT, will be called after lib load... well, just do some var init... | |
83 | //////////////////////////////////////////////////////////////////////// | |
84 | ||
55b0eeea | 85 | // one extra MB for soft drawing funcs security |
86 | static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048))); | |
87 | ||
a96a5eb2 | 88 | long CALLBACK GPUinit(void) // GPU INIT |
ef79bbde P |
89 | { |
90 | memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field | |
91 | ||
ef79bbde | 92 | //!!! ATTENTION !!! |
55b0eeea | 93 | psxVub=vram + 512 * 1024; // security offset into double sized psx vram! |
ef79bbde | 94 | |
ef79bbde | 95 | psxVuw=(unsigned short *)psxVub; |
a96a5eb2 | 96 | psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram |
ef79bbde | 97 | |
55b0eeea | 98 | memset(vram,0x00,(512*2)*1024 + (1024*1024)); |
ef79bbde P |
99 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
100 | ||
ef79bbde P |
101 | PSXDisplay.RGB24 = FALSE; // init some stuff |
102 | PSXDisplay.Interlaced = FALSE; | |
103 | PSXDisplay.DrawOffset.x = 0; | |
104 | PSXDisplay.DrawOffset.y = 0; | |
105 | PSXDisplay.DisplayMode.x= 320; | |
106 | PSXDisplay.DisplayMode.y= 240; | |
107 | PreviousPSXDisplay.DisplayMode.x= 320; | |
108 | PreviousPSXDisplay.DisplayMode.y= 240; | |
109 | PSXDisplay.Disabled = FALSE; | |
110 | PreviousPSXDisplay.Range.x0 =0; | |
111 | PreviousPSXDisplay.Range.y0 =0; | |
112 | PSXDisplay.Range.x0=0; | |
113 | PSXDisplay.Range.x1=0; | |
114 | PreviousPSXDisplay.DisplayModeNew.y=0; | |
115 | PSXDisplay.Double = 1; | |
116 | lGPUdataRet = 0x400; | |
117 | ||
118 | DataWriteMode = DR_NORMAL; | |
119 | ||
120 | // Reset transfer values, to prevent mis-transfer of data | |
121 | memset(&VRAMWrite, 0, sizeof(VRAMLoad_t)); | |
122 | memset(&VRAMRead, 0, sizeof(VRAMLoad_t)); | |
123 | ||
124 | // device initialised already ! | |
125 | lGPUstatusRet = 0x14802000; | |
126 | GPUIsIdle; | |
127 | GPUIsReadyForCommands; | |
128 | bDoVSyncUpdate = TRUE; | |
129 | ||
130 | return 0; | |
131 | } | |
132 | ||
133 | //////////////////////////////////////////////////////////////////////// | |
134 | // Here starts all... | |
135 | //////////////////////////////////////////////////////////////////////// | |
136 | ||
137 | ||
138 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile) | |
139 | { | |
140 | unsigned long d; | |
a96a5eb2 | 141 | |
142 | SetFixes(); | |
ef79bbde P |
143 | |
144 | InitFPS(); | |
145 | ||
ef79bbde P |
146 | bDoVSyncUpdate = TRUE; |
147 | ||
148 | d=ulInitDisplay(); // setup x | |
149 | ||
150 | if(disp) | |
151 | *disp=d; // wanna x pointer? ok | |
152 | ||
153 | if(d) return 0; | |
154 | return -1; | |
155 | } | |
156 | ||
157 | ||
158 | //////////////////////////////////////////////////////////////////////// | |
159 | // time to leave... | |
160 | //////////////////////////////////////////////////////////////////////// | |
161 | ||
162 | long CALLBACK GPUclose() // GPU CLOSE | |
163 | { | |
ef79bbde P |
164 | CloseDisplay(); // shutdown direct draw |
165 | ||
166 | return 0; | |
167 | } | |
168 | ||
169 | //////////////////////////////////////////////////////////////////////// | |
170 | // I shot the sheriff | |
171 | //////////////////////////////////////////////////////////////////////// | |
172 | ||
a96a5eb2 | 173 | long CALLBACK GPUshutdown(void) // GPU SHUTDOWN |
ef79bbde | 174 | { |
a96a5eb2 | 175 | CloseDisplay(); // shutdown direct draw |
ef79bbde P |
176 | return 0; // nothinh to do |
177 | } | |
178 | ||
179 | //////////////////////////////////////////////////////////////////////// | |
180 | // Update display (swap buffers) | |
181 | //////////////////////////////////////////////////////////////////////// | |
182 | ||
a96a5eb2 | 183 | static void updateDisplay(void) // UPDATE DISPLAY |
ef79bbde P |
184 | { |
185 | if(PSXDisplay.Disabled) // disable? | |
186 | { | |
ef79bbde P |
187 | return; // -> and bye |
188 | } | |
189 | ||
190 | if(dwActFixes&32) // pc fps calculation fix | |
191 | { | |
192 | if(UseFrameLimit) PCFrameCap(); // -> brake | |
a96a5eb2 | 193 | if(UseFrameSkip) PCcalcfps(); |
ef79bbde P |
194 | } |
195 | ||
196 | if(UseFrameSkip) // skip ? | |
197 | { | |
79f58413 | 198 | if(fskip_frameReady) |
ef79bbde | 199 | { |
79f58413 | 200 | DoBufferSwap(); // -> to skip or not to skip |
201 | fskip_frameReady=FALSE; | |
202 | bDoVSyncUpdate=FALSE; // vsync done | |
ef79bbde | 203 | } |
ef79bbde P |
204 | } |
205 | else // no skip ? | |
206 | { | |
0d8f5b89 | 207 | bSkipNextFrame = FALSE; |
ef79bbde | 208 | DoBufferSwap(); // -> swap |
79f58413 | 209 | bDoVSyncUpdate=FALSE; // vsync done |
ef79bbde | 210 | } |
79f58413 | 211 | } |
212 | ||
213 | static void decideSkip(void) | |
214 | { | |
215 | if(!bDoVSyncUpdate) | |
216 | return; | |
217 | ||
218 | lace_count_since_flip=0; | |
219 | fskip_frameReady=!bSkipNextFrame; | |
f1bad6e1 | 220 | |
79f58413 | 221 | if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix |
222 | { | |
ea4a16e7 | 223 | int skip = (skip_advice && *skip_advice) || UseFrameSkip == 1 || fps_skip < fFrameRateHz; |
e64dc4c5 | 224 | if(skip && !bSkipNextFrame) // -> skip max one in a row |
79f58413 | 225 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} |
226 | else bSkipNextFrame = FALSE; | |
227 | } | |
228 | else FrameSkip(); | |
ef79bbde P |
229 | } |
230 | ||
231 | //////////////////////////////////////////////////////////////////////// | |
232 | // roughly emulated screen centering bits... not complete !!! | |
233 | //////////////////////////////////////////////////////////////////////// | |
234 | ||
235 | void ChangeDispOffsetsX(void) // X CENTER | |
236 | { | |
237 | long lx,l; | |
238 | ||
239 | if(!PSXDisplay.Range.x1) return; | |
240 | ||
241 | l=PreviousPSXDisplay.DisplayMode.x; | |
242 | ||
243 | l*=(long)PSXDisplay.Range.x1; | |
244 | l/=2560;lx=l;l&=0xfffffff8; | |
245 | ||
246 | if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for | |
247 | PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test | |
248 | ||
249 | if(lx>=PreviousPSXDisplay.DisplayMode.x) | |
250 | { | |
251 | PreviousPSXDisplay.Range.x1= | |
252 | (short)PreviousPSXDisplay.DisplayMode.x; | |
253 | PreviousPSXDisplay.Range.x0=0; | |
254 | } | |
255 | else | |
256 | { | |
257 | PreviousPSXDisplay.Range.x1=(short)l; | |
258 | ||
259 | PreviousPSXDisplay.Range.x0= | |
260 | (PSXDisplay.Range.x0-500)/8; | |
261 | ||
262 | if(PreviousPSXDisplay.Range.x0<0) | |
263 | PreviousPSXDisplay.Range.x0=0; | |
264 | ||
265 | if((PreviousPSXDisplay.Range.x0+lx)> | |
266 | PreviousPSXDisplay.DisplayMode.x) | |
267 | { | |
268 | PreviousPSXDisplay.Range.x0= | |
269 | (short)(PreviousPSXDisplay.DisplayMode.x-lx); | |
270 | PreviousPSXDisplay.Range.x0+=2; //??? | |
271 | ||
272 | PreviousPSXDisplay.Range.x1+=(short)(lx-l); | |
273 | ||
274 | PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier | |
275 | ||
276 | } | |
277 | ||
ef79bbde P |
278 | // some linux alignment security |
279 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1; | |
280 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1; | |
281 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1; | |
282 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1; | |
283 | ||
ef79bbde P |
284 | DoClearScreenBuffer(); |
285 | } | |
286 | ||
287 | bDoVSyncUpdate=TRUE; | |
288 | } | |
289 | ||
290 | //////////////////////////////////////////////////////////////////////// | |
291 | ||
292 | void ChangeDispOffsetsY(void) // Y CENTER | |
293 | { | |
294 | int iT,iO=PreviousPSXDisplay.Range.y0; | |
295 | int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y; | |
296 | ||
297 | // new | |
298 | ||
a96a5eb2 | 299 | if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>512) |
ef79bbde | 300 | { |
a96a5eb2 | 301 | int dy1=512-PreviousPSXDisplay.DisplayModeNew.x; |
302 | int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-512; | |
ef79bbde P |
303 | |
304 | if(dy1>=dy2) | |
305 | { | |
306 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
307 | } | |
308 | else | |
309 | { | |
310 | PSXDisplay.DisplayPosition.y=0; | |
311 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
312 | } | |
313 | } | |
314 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
315 | ||
316 | // eon | |
317 | ||
318 | if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height | |
319 | { | |
320 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
321 | PSXDisplay.Range.y0 + | |
322 | PreviousPSXDisplay.DisplayModeNew.y; | |
323 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
324 | } | |
325 | ||
326 | // | |
327 | ||
328 | if(PSXDisplay.PAL) iT=48; else iT=28; | |
329 | ||
330 | if(PSXDisplay.Range.y0>=iT) | |
331 | { | |
332 | PreviousPSXDisplay.Range.y0= | |
333 | (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double); | |
334 | if(PreviousPSXDisplay.Range.y0<0) | |
335 | PreviousPSXDisplay.Range.y0=0; | |
336 | PSXDisplay.DisplayModeNew.y+= | |
337 | PreviousPSXDisplay.Range.y0; | |
338 | } | |
339 | else | |
340 | PreviousPSXDisplay.Range.y0=0; | |
341 | ||
342 | if(iO!=PreviousPSXDisplay.Range.y0) | |
343 | { | |
344 | DoClearScreenBuffer(); | |
345 | } | |
346 | } | |
347 | ||
348 | //////////////////////////////////////////////////////////////////////// | |
349 | // check if update needed | |
350 | //////////////////////////////////////////////////////////////////////// | |
351 | ||
a96a5eb2 | 352 | static void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED |
ef79bbde P |
353 | { |
354 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && | |
355 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) | |
356 | { | |
357 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && | |
358 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return; | |
359 | } | |
360 | ||
361 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos | |
362 | ||
363 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; | |
364 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; | |
365 | PreviousPSXDisplay.DisplayMode.x= // previous will hold | |
366 | min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's | |
367 | PreviousPSXDisplay.DisplayMode.y= // the size of my | |
368 | min(512,PSXDisplay.DisplayMode.y); // back buffer surface | |
369 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; | |
370 | ||
371 | PSXDisplay.DisplayEnd.x= // calc end of display | |
372 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
373 | PSXDisplay.DisplayEnd.y= | |
374 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
375 | PreviousPSXDisplay.DisplayEnd.x= | |
376 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
377 | PreviousPSXDisplay.DisplayEnd.y= | |
378 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
379 | ||
380 | ChangeDispOffsetsX(); | |
381 | ||
382 | if(iFrameLimit==2) SetAutoFrameCap(); // -> set it | |
383 | ||
79f58413 | 384 | if(UseFrameSkip) decideSkip(); // stupid stuff when frame skipping enabled |
ef79bbde P |
385 | } |
386 | ||
ef79bbde P |
387 | //////////////////////////////////////////////////////////////////////// |
388 | // update lace is called evry VSync | |
389 | //////////////////////////////////////////////////////////////////////// | |
390 | ||
391 | void CALLBACK GPUupdateLace(void) // VSYNC | |
392 | { | |
2588a938 | 393 | //if(!(dwActFixes&1)) |
394 | // lGPUstatusRet^=0x80000000; // odd/even bit | |
ef79bbde | 395 | |
dc40e780 | 396 | //pcsx-rearmed: removed, this is handled by core |
72228559 | 397 | //if(!(dwActFixes&32)) // std fps limitation? |
398 | // CheckFrameRate(); | |
ef79bbde P |
399 | |
400 | if(PSXDisplay.Interlaced) // interlaced mode? | |
401 | { | |
2588a938 | 402 | lGPUstatusRet^=0x80000000; // odd/even bit? |
403 | ||
ef79bbde P |
404 | if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
405 | { | |
406 | updateDisplay(); | |
407 | } | |
408 | } | |
409 | else // non-interlaced? | |
410 | { | |
411 | if(dwActFixes&64) // lazy screen update fix | |
412 | { | |
79f58413 | 413 | if(bDoLazyUpdate) |
ef79bbde P |
414 | updateDisplay(); |
415 | bDoLazyUpdate=FALSE; | |
416 | } | |
417 | else | |
418 | { | |
79f58413 | 419 | if(bDoVSyncUpdate) // some primitives drawn? |
f1bad6e1 | 420 | updateDisplay(); // -> update display |
ef79bbde P |
421 | } |
422 | } | |
f1bad6e1 | 423 | |
79f58413 | 424 | if(UseFrameSkip) { // frame over-skip guard |
425 | lace_count_since_flip++; | |
426 | if(lace_count_since_flip > 8) { | |
427 | bSkipNextFrame=FALSE; | |
428 | fskip_frameReady=TRUE; | |
429 | } | |
430 | } | |
ef79bbde P |
431 | } |
432 | ||
433 | //////////////////////////////////////////////////////////////////////// | |
434 | // process read request from GPU status register | |
435 | //////////////////////////////////////////////////////////////////////// | |
436 | ||
437 | ||
438 | uint32_t CALLBACK GPUreadStatus(void) // READ STATUS | |
439 | { | |
440 | if(dwActFixes&1) | |
441 | { | |
442 | static int iNumRead=0; // odd/even hack | |
443 | if((iNumRead++)==2) | |
444 | { | |
445 | iNumRead=0; | |
446 | lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older) | |
447 | } | |
448 | } | |
449 | ||
450 | if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff | |
451 | { | |
452 | iFakePrimBusy--; | |
453 | ||
454 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims | |
455 | { | |
456 | GPUIsBusy; | |
457 | GPUIsNotReadyForCommands; | |
458 | } | |
459 | else | |
460 | { | |
461 | GPUIsIdle; | |
462 | GPUIsReadyForCommands; | |
463 | } | |
464 | } | |
24de2dd4 | 465 | return lGPUstatusRet; |
ef79bbde P |
466 | } |
467 | ||
468 | //////////////////////////////////////////////////////////////////////// | |
469 | // processes data send to GPU status register | |
470 | // these are always single packet commands. | |
471 | //////////////////////////////////////////////////////////////////////// | |
472 | ||
473 | void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS | |
474 | { | |
475 | uint32_t lCommand=(gdata>>24)&0xff; | |
476 | ||
477 | ulStatusControl[lCommand]=gdata; // store command for freezing | |
478 | ||
479 | switch(lCommand) | |
480 | { | |
481 | //--------------------------------------------------// | |
482 | // reset gpu | |
483 | case 0x00: | |
484 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); | |
485 | lGPUstatusRet=0x14802000; | |
486 | PSXDisplay.Disabled=1; | |
487 | DataWriteMode=DataReadMode=DR_NORMAL; | |
488 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; | |
489 | drawX=drawY=0;drawW=drawH=0; | |
490 | sSetMask=0;lSetMask=0;bCheckMask=FALSE; | |
491 | usMirror=0; | |
492 | GlobalTextAddrX=0;GlobalTextAddrY=0; | |
493 | GlobalTextTP=0;GlobalTextABR=0; | |
494 | PSXDisplay.RGB24=FALSE; | |
495 | PSXDisplay.Interlaced=FALSE; | |
496 | bUsingTWin = FALSE; | |
497 | return; | |
498 | //--------------------------------------------------// | |
499 | // dis/enable display | |
500 | case 0x03: | |
501 | ||
502 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; | |
503 | PSXDisplay.Disabled = (gdata & 1); | |
504 | ||
505 | if(PSXDisplay.Disabled) | |
506 | lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED; | |
507 | else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED; | |
508 | return; | |
509 | ||
510 | //--------------------------------------------------// | |
511 | // setting transfer mode | |
512 | case 0x04: | |
513 | gdata &= 0x03; // Only want the lower two bits | |
514 | ||
515 | DataWriteMode=DataReadMode=DR_NORMAL; | |
516 | if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER; | |
517 | if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER; | |
518 | lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits | |
519 | lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data | |
520 | ||
521 | return; | |
522 | //--------------------------------------------------// | |
523 | // setting display position | |
524 | case 0x05: | |
525 | { | |
526 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
527 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
528 | ||
ef79bbde | 529 | // new |
a96a5eb2 | 530 | PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff); |
ef79bbde P |
531 | |
532 | // store the same val in some helper var, we need it on later compares | |
533 | PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y; | |
534 | ||
a96a5eb2 | 535 | if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>512) |
ef79bbde | 536 | { |
a96a5eb2 | 537 | int dy1=512-PSXDisplay.DisplayPosition.y; |
538 | int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-512; | |
ef79bbde P |
539 | |
540 | if(dy1>=dy2) | |
541 | { | |
542 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
543 | } | |
544 | else | |
545 | { | |
546 | PSXDisplay.DisplayPosition.y=0; | |
547 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
548 | } | |
549 | } | |
550 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
551 | // eon | |
552 | ||
553 | PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff); | |
554 | PSXDisplay.DisplayEnd.x= | |
555 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
556 | PSXDisplay.DisplayEnd.y= | |
557 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
558 | PreviousPSXDisplay.DisplayEnd.x= | |
559 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
560 | PreviousPSXDisplay.DisplayEnd.y= | |
561 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
562 | ||
563 | bDoVSyncUpdate=TRUE; | |
564 | ||
565 | if (!(PSXDisplay.Interlaced)) // stupid frame skipping option | |
566 | { | |
ef79bbde P |
567 | if(dwActFixes&64) bDoLazyUpdate=TRUE; |
568 | } | |
4215cb1f | 569 | if(UseFrameSkip) decideSkip(); |
ef79bbde P |
570 | }return; |
571 | //--------------------------------------------------// | |
572 | // setting width | |
573 | case 0x06: | |
574 | ||
575 | PSXDisplay.Range.x0=(short)(gdata & 0x7ff); | |
576 | PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff); | |
577 | ||
578 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; | |
579 | ||
580 | ChangeDispOffsetsX(); | |
581 | ||
582 | return; | |
583 | //--------------------------------------------------// | |
584 | // setting height | |
585 | case 0x07: | |
586 | { | |
587 | ||
588 | PSXDisplay.Range.y0=(short)(gdata & 0x3ff); | |
589 | PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff); | |
590 | ||
591 | PreviousPSXDisplay.Height = PSXDisplay.Height; | |
592 | ||
593 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
594 | PSXDisplay.Range.y0 + | |
595 | PreviousPSXDisplay.DisplayModeNew.y; | |
596 | ||
597 | if(PreviousPSXDisplay.Height!=PSXDisplay.Height) | |
598 | { | |
599 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
600 | ||
601 | ChangeDispOffsetsY(); | |
602 | ||
603 | updateDisplayIfChanged(); | |
604 | } | |
605 | return; | |
606 | } | |
607 | //--------------------------------------------------// | |
608 | // setting display infos | |
609 | case 0x08: | |
610 | ||
611 | PSXDisplay.DisplayModeNew.x = | |
612 | sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; | |
613 | ||
614 | if (gdata&0x04) PSXDisplay.Double=2; | |
615 | else PSXDisplay.Double=1; | |
616 | ||
617 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; | |
618 | ||
619 | ChangeDispOffsetsY(); | |
620 | ||
621 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC | |
622 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor | |
623 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace | |
624 | ||
625 | lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits | |
626 | lGPUstatusRet|= | |
627 | (((gdata & 0x03) << 17) | | |
628 | ((gdata & 0x40) << 10)); // Set the width bits | |
629 | ||
630 | if(PSXDisplay.InterlacedNew) | |
631 | { | |
632 | if(!PSXDisplay.Interlaced) | |
633 | { | |
634 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
635 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
636 | } | |
637 | lGPUstatusRet|=GPUSTATUS_INTERLACED; | |
638 | } | |
9f21ebfe | 639 | else lGPUstatusRet&=~(GPUSTATUS_INTERLACED|0x80000000); |
ef79bbde P |
640 | |
641 | if (PSXDisplay.PAL) | |
642 | lGPUstatusRet|=GPUSTATUS_PAL; | |
643 | else lGPUstatusRet&=~GPUSTATUS_PAL; | |
644 | ||
645 | if (PSXDisplay.Double==2) | |
646 | lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT; | |
647 | else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT; | |
648 | ||
649 | if (PSXDisplay.RGB24New) | |
650 | lGPUstatusRet|=GPUSTATUS_RGB24; | |
651 | else lGPUstatusRet&=~GPUSTATUS_RGB24; | |
652 | ||
653 | updateDisplayIfChanged(); | |
654 | ||
655 | return; | |
656 | //--------------------------------------------------// | |
657 | // ask about GPU version and other stuff | |
658 | case 0x10: | |
659 | ||
660 | gdata&=0xff; | |
661 | ||
662 | switch(gdata) | |
663 | { | |
664 | case 0x02: | |
665 | lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos | |
666 | return; | |
667 | case 0x03: | |
668 | lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start | |
669 | return; | |
670 | case 0x04: | |
671 | lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end | |
672 | return; | |
673 | case 0x05: | |
674 | case 0x06: | |
675 | lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset | |
676 | return; | |
677 | case 0x07: | |
a96a5eb2 | 678 | lGPUdataRet=0x02; // gpu type |
ef79bbde P |
679 | return; |
680 | case 0x08: | |
681 | case 0x0F: // some bios addr? | |
682 | lGPUdataRet=0xBFC03720; | |
683 | return; | |
684 | } | |
685 | return; | |
686 | //--------------------------------------------------// | |
687 | } | |
688 | } | |
689 | ||
690 | //////////////////////////////////////////////////////////////////////// | |
691 | // vram read/write helpers, needed by LEWPY's optimized vram read/write :) | |
692 | //////////////////////////////////////////////////////////////////////// | |
693 | ||
a96a5eb2 | 694 | static inline void FinishedVRAMWrite(void) |
ef79bbde | 695 | { |
ef79bbde P |
696 | // Set register to NORMAL operation |
697 | DataWriteMode = DR_NORMAL; | |
698 | // Reset transfer values, to prevent mis-transfer of data | |
699 | VRAMWrite.x = 0; | |
700 | VRAMWrite.y = 0; | |
701 | VRAMWrite.Width = 0; | |
702 | VRAMWrite.Height = 0; | |
703 | VRAMWrite.ColsRemaining = 0; | |
704 | VRAMWrite.RowsRemaining = 0; | |
705 | } | |
706 | ||
a96a5eb2 | 707 | static inline void FinishedVRAMRead(void) |
ef79bbde P |
708 | { |
709 | // Set register to NORMAL operation | |
710 | DataReadMode = DR_NORMAL; | |
711 | // Reset transfer values, to prevent mis-transfer of data | |
712 | VRAMRead.x = 0; | |
713 | VRAMRead.y = 0; | |
714 | VRAMRead.Width = 0; | |
715 | VRAMRead.Height = 0; | |
716 | VRAMRead.ColsRemaining = 0; | |
717 | VRAMRead.RowsRemaining = 0; | |
718 | ||
719 | // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER | |
720 | lGPUstatusRet&=~GPUSTATUS_READYFORVRAM; | |
721 | } | |
722 | ||
723 | //////////////////////////////////////////////////////////////////////// | |
724 | // core read from vram | |
725 | //////////////////////////////////////////////////////////////////////// | |
726 | ||
727 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) | |
728 | { | |
729 | int i; | |
730 | ||
731 | if(DataReadMode!=DR_VRAMTRANSFER) return; | |
732 | ||
733 | GPUIsBusy; | |
734 | ||
735 | // adjust read ptr, if necessary | |
736 | while(VRAMRead.ImagePtr>=psxVuw_eom) | |
a96a5eb2 | 737 | VRAMRead.ImagePtr-=512*1024; |
ef79bbde | 738 | while(VRAMRead.ImagePtr<psxVuw) |
a96a5eb2 | 739 | VRAMRead.ImagePtr+=512*1024; |
ef79bbde P |
740 | |
741 | for(i=0;i<iSize;i++) | |
742 | { | |
743 | // do 2 seperate 16bit reads for compatibility (wrap issues) | |
744 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0)) | |
745 | { | |
746 | // lower 16 bit | |
747 | lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr); | |
748 | ||
749 | VRAMRead.ImagePtr++; | |
a96a5eb2 | 750 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
751 | VRAMRead.RowsRemaining --; |
752 | ||
753 | if(VRAMRead.RowsRemaining<=0) | |
754 | { | |
755 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
756 | VRAMRead.ColsRemaining--; | |
757 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
a96a5eb2 | 758 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
759 | } |
760 | ||
761 | // higher 16 bit (always, even if it's an odd width) | |
762 | lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16; | |
763 | PUTLE32(pMem, lGPUdataRet); pMem++; | |
764 | ||
765 | if(VRAMRead.ColsRemaining <= 0) | |
766 | {FinishedVRAMRead();goto ENDREAD;} | |
767 | ||
768 | VRAMRead.ImagePtr++; | |
a96a5eb2 | 769 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
770 | VRAMRead.RowsRemaining--; |
771 | if(VRAMRead.RowsRemaining<=0) | |
772 | { | |
773 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
774 | VRAMRead.ColsRemaining--; | |
775 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
a96a5eb2 | 776 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
777 | } |
778 | if(VRAMRead.ColsRemaining <= 0) | |
779 | {FinishedVRAMRead();goto ENDREAD;} | |
780 | } | |
781 | else {FinishedVRAMRead();goto ENDREAD;} | |
782 | } | |
783 | ||
784 | ENDREAD: | |
785 | GPUIsIdle; | |
786 | } | |
787 | ||
788 | ||
789 | //////////////////////////////////////////////////////////////////////// | |
790 | ||
791 | uint32_t CALLBACK GPUreadData(void) | |
792 | { | |
793 | uint32_t l; | |
794 | GPUreadDataMem(&l,1); | |
795 | return lGPUdataRet; | |
796 | } | |
797 | ||
a96a5eb2 | 798 | // Software drawing function |
799 | #include "soft.c" | |
800 | ||
801 | // PSX drawing primitives | |
802 | #include "prim.c" | |
803 | ||
ef79bbde P |
804 | //////////////////////////////////////////////////////////////////////// |
805 | // processes data send to GPU data register | |
806 | // extra table entries for fixing polyline troubles | |
807 | //////////////////////////////////////////////////////////////////////// | |
808 | ||
a96a5eb2 | 809 | static const unsigned char primTableCX[256] = |
ef79bbde P |
810 | { |
811 | // 00 | |
812 | 0,0,3,0,0,0,0,0, | |
813 | // 08 | |
814 | 0,0,0,0,0,0,0,0, | |
815 | // 10 | |
816 | 0,0,0,0,0,0,0,0, | |
817 | // 18 | |
818 | 0,0,0,0,0,0,0,0, | |
819 | // 20 | |
820 | 4,4,4,4,7,7,7,7, | |
821 | // 28 | |
822 | 5,5,5,5,9,9,9,9, | |
823 | // 30 | |
824 | 6,6,6,6,9,9,9,9, | |
825 | // 38 | |
826 | 8,8,8,8,12,12,12,12, | |
827 | // 40 | |
828 | 3,3,3,3,0,0,0,0, | |
829 | // 48 | |
830 | // 5,5,5,5,6,6,6,6, // FLINE | |
831 | 254,254,254,254,254,254,254,254, | |
832 | // 50 | |
833 | 4,4,4,4,0,0,0,0, | |
834 | // 58 | |
835 | // 7,7,7,7,9,9,9,9, // GLINE | |
836 | 255,255,255,255,255,255,255,255, | |
837 | // 60 | |
838 | 3,3,3,3,4,4,4,4, | |
839 | // 68 | |
840 | 2,2,2,2,3,3,3,3, // 3=SPRITE1??? | |
841 | // 70 | |
842 | 2,2,2,2,3,3,3,3, | |
843 | // 78 | |
844 | 2,2,2,2,3,3,3,3, | |
845 | // 80 | |
846 | 4,0,0,0,0,0,0,0, | |
847 | // 88 | |
848 | 0,0,0,0,0,0,0,0, | |
849 | // 90 | |
850 | 0,0,0,0,0,0,0,0, | |
851 | // 98 | |
852 | 0,0,0,0,0,0,0,0, | |
853 | // a0 | |
854 | 3,0,0,0,0,0,0,0, | |
855 | // a8 | |
856 | 0,0,0,0,0,0,0,0, | |
857 | // b0 | |
858 | 0,0,0,0,0,0,0,0, | |
859 | // b8 | |
860 | 0,0,0,0,0,0,0,0, | |
861 | // c0 | |
862 | 3,0,0,0,0,0,0,0, | |
863 | // c8 | |
864 | 0,0,0,0,0,0,0,0, | |
865 | // d0 | |
866 | 0,0,0,0,0,0,0,0, | |
867 | // d8 | |
868 | 0,0,0,0,0,0,0,0, | |
869 | // e0 | |
870 | 0,1,1,1,1,1,1,0, | |
871 | // e8 | |
872 | 0,0,0,0,0,0,0,0, | |
873 | // f0 | |
874 | 0,0,0,0,0,0,0,0, | |
875 | // f8 | |
876 | 0,0,0,0,0,0,0,0 | |
877 | }; | |
878 | ||
879 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) | |
880 | { | |
881 | unsigned char command; | |
882 | uint32_t gdata=0; | |
883 | int i=0; | |
884 | GPUIsBusy; | |
885 | GPUIsNotReadyForCommands; | |
886 | ||
887 | STARTVRAM: | |
888 | ||
889 | if(DataWriteMode==DR_VRAMTRANSFER) | |
890 | { | |
891 | BOOL bFinished=FALSE; | |
892 | ||
893 | // make sure we are in vram | |
894 | while(VRAMWrite.ImagePtr>=psxVuw_eom) | |
a96a5eb2 | 895 | VRAMWrite.ImagePtr-=512*1024; |
ef79bbde | 896 | while(VRAMWrite.ImagePtr<psxVuw) |
a96a5eb2 | 897 | VRAMWrite.ImagePtr+=512*1024; |
ef79bbde P |
898 | |
899 | // now do the loop | |
900 | while(VRAMWrite.ColsRemaining>0) | |
901 | { | |
902 | while(VRAMWrite.RowsRemaining>0) | |
903 | { | |
904 | if(i>=iSize) {goto ENDVRAM;} | |
905 | i++; | |
906 | ||
907 | gdata=GETLE32(pMem); pMem++; | |
908 | ||
909 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++; | |
a96a5eb2 | 910 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
ef79bbde P |
911 | VRAMWrite.RowsRemaining --; |
912 | ||
913 | if(VRAMWrite.RowsRemaining <= 0) | |
914 | { | |
915 | VRAMWrite.ColsRemaining--; | |
916 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width | |
917 | { | |
918 | gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16); | |
919 | FinishedVRAMWrite(); | |
920 | bDoVSyncUpdate=TRUE; | |
921 | goto ENDVRAM; | |
922 | } | |
923 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
924 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
925 | } | |
926 | ||
927 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++; | |
a96a5eb2 | 928 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
ef79bbde P |
929 | VRAMWrite.RowsRemaining --; |
930 | } | |
931 | ||
932 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
933 | VRAMWrite.ColsRemaining--; | |
934 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
935 | bFinished=TRUE; | |
936 | } | |
937 | ||
938 | FinishedVRAMWrite(); | |
939 | if(bFinished) bDoVSyncUpdate=TRUE; | |
940 | } | |
941 | ||
942 | ENDVRAM: | |
943 | ||
944 | if(DataWriteMode==DR_NORMAL) | |
945 | { | |
946 | void (* *primFunc)(unsigned char *); | |
947 | if(bSkipNextFrame) primFunc=primTableSkip; | |
948 | else primFunc=primTableJ; | |
949 | ||
950 | for(;i<iSize;) | |
951 | { | |
952 | if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM; | |
953 | ||
954 | gdata=GETLE32(pMem); pMem++; i++; | |
955 | ||
956 | if(gpuDataC == 0) | |
957 | { | |
958 | command = (unsigned char)((gdata>>24) & 0xff); | |
959 | ||
960 | //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); | |
961 | ||
962 | if(primTableCX[command]) | |
963 | { | |
964 | gpuDataC = primTableCX[command]; | |
965 | gpuCommand = command; | |
0d16cda2 | 966 | PUTLE32_(&gpuDataM[0], gdata); |
ef79bbde P |
967 | gpuDataP = 1; |
968 | } | |
969 | else continue; | |
970 | } | |
971 | else | |
972 | { | |
0d16cda2 | 973 | PUTLE32_(&gpuDataM[gpuDataP], gdata); |
ef79bbde P |
974 | if(gpuDataC>128) |
975 | { | |
976 | if((gpuDataC==254 && gpuDataP>=3) || | |
977 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) | |
978 | { | |
ae097dfb | 979 | if((gpuDataM[gpuDataP] & HOST2LE32(0xF000F000)) == HOST2LE32(0x50005000)) |
ef79bbde P |
980 | gpuDataP=gpuDataC-1; |
981 | } | |
982 | } | |
983 | gpuDataP++; | |
984 | } | |
985 | ||
986 | if(gpuDataP == gpuDataC) | |
987 | { | |
988 | gpuDataC=gpuDataP=0; | |
989 | primFunc[gpuCommand]((unsigned char *)gpuDataM); | |
a96a5eb2 | 990 | if(dwActFixes&0x0400) // hack for emulating "gpu busy" in some games |
991 | iFakePrimBusy=4; | |
992 | } | |
ef79bbde P |
993 | } |
994 | } | |
995 | ||
996 | lGPUdataRet=gdata; | |
997 | ||
998 | GPUIsReadyForCommands; | |
999 | GPUIsIdle; | |
1000 | } | |
1001 | ||
1002 | //////////////////////////////////////////////////////////////////////// | |
1003 | ||
1004 | void CALLBACK GPUwriteData(uint32_t gdata) | |
1005 | { | |
0d16cda2 | 1006 | PUTLE32_(&gdata, gdata); |
ef79bbde P |
1007 | GPUwriteDataMem(&gdata,1); |
1008 | } | |
1009 | ||
ef79bbde P |
1010 | //////////////////////////////////////////////////////////////////////// |
1011 | // process gpu commands | |
1012 | //////////////////////////////////////////////////////////////////////// | |
1013 | ||
1014 | unsigned long lUsedAddr[3]; | |
1015 | ||
a96a5eb2 | 1016 | static inline BOOL CheckForEndlessLoop(unsigned long laddr) |
ef79bbde P |
1017 | { |
1018 | if(laddr==lUsedAddr[1]) return TRUE; | |
1019 | if(laddr==lUsedAddr[2]) return TRUE; | |
1020 | ||
1021 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; | |
1022 | else lUsedAddr[2]=laddr; | |
1023 | lUsedAddr[0]=laddr; | |
1024 | return FALSE; | |
1025 | } | |
1026 | ||
1027 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) | |
1028 | { | |
1029 | uint32_t dmaMem; | |
1030 | unsigned char * baseAddrB; | |
1031 | short count;unsigned int DMACommandCounter = 0; | |
b03e0caf | 1032 | long dmaWords = 0; |
ef79bbde P |
1033 | |
1034 | GPUIsBusy; | |
1035 | ||
1036 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff; | |
1037 | ||
1038 | baseAddrB = (unsigned char*) baseAddrL; | |
1039 | ||
1040 | do | |
1041 | { | |
a96a5eb2 | 1042 | addr&=0x1FFFFC; |
ef79bbde P |
1043 | if(DMACommandCounter++ > 2000000) break; |
1044 | if(CheckForEndlessLoop(addr)) break; | |
1045 | ||
1046 | count = baseAddrB[addr+3]; | |
b03e0caf | 1047 | dmaWords += 1 + count; |
ef79bbde P |
1048 | |
1049 | dmaMem=addr+4; | |
1050 | ||
1051 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); | |
1052 | ||
1053 | addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; | |
502ea36e | 1054 | } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF |
1055 | // any pointer with bit 23 set will do. | |
ef79bbde P |
1056 | |
1057 | GPUIsIdle; | |
1058 | ||
b03e0caf | 1059 | return dmaWords; |
ef79bbde P |
1060 | } |
1061 | ||
ef79bbde P |
1062 | //////////////////////////////////////////////////////////////////////// |
1063 | // Freeze | |
1064 | //////////////////////////////////////////////////////////////////////// | |
1065 | ||
1066 | typedef struct GPUFREEZETAG | |
1067 | { | |
1068 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) | |
1069 | uint32_t ulStatus; // current gpu status | |
1070 | uint32_t ulControl[256]; // latest control register values | |
1071 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) | |
1072 | } GPUFreeze_t; | |
1073 | ||
1074 | //////////////////////////////////////////////////////////////////////// | |
1075 | ||
1076 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) | |
1077 | { | |
1078 | //----------------------------------------------------// | |
1079 | if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display) | |
1080 | { | |
1081 | long lSlotNum=*((long *)pF); | |
1082 | if(lSlotNum<0) return 0; | |
1083 | if(lSlotNum>8) return 0; | |
1084 | lSelectedSlot=lSlotNum+1; | |
ef79bbde P |
1085 | return 1; |
1086 | } | |
1087 | //----------------------------------------------------// | |
1088 | if(!pF) return 0; // some checks | |
1089 | if(pF->ulFreezeVersion!=1) return 0; | |
1090 | ||
1091 | if(ulGetFreezeData==1) // 1: get data | |
1092 | { | |
1093 | pF->ulStatus=lGPUstatusRet; | |
1094 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t)); | |
a96a5eb2 | 1095 | memcpy(pF->psxVRam, psxVub, 1024*512*2); |
ef79bbde P |
1096 | |
1097 | return 1; | |
1098 | } | |
1099 | ||
1100 | if(ulGetFreezeData!=0) return 0; // 0: set data | |
1101 | ||
1102 | lGPUstatusRet=pF->ulStatus; | |
1103 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t)); | |
a96a5eb2 | 1104 | memcpy(psxVub, pF->psxVRam, 1024*512*2); |
ef79bbde P |
1105 | |
1106 | // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT | |
1107 | ||
321ca84d | 1108 | PreviousPSXDisplay.Height = 0; |
ef79bbde P |
1109 | GPUwriteStatus(ulStatusControl[0]); |
1110 | GPUwriteStatus(ulStatusControl[1]); | |
1111 | GPUwriteStatus(ulStatusControl[2]); | |
1112 | GPUwriteStatus(ulStatusControl[3]); | |
1113 | GPUwriteStatus(ulStatusControl[8]); // try to repair things | |
1114 | GPUwriteStatus(ulStatusControl[6]); | |
1115 | GPUwriteStatus(ulStatusControl[7]); | |
1116 | GPUwriteStatus(ulStatusControl[5]); | |
1117 | GPUwriteStatus(ulStatusControl[4]); | |
1118 | ||
1119 | return 1; | |
1120 | } | |
2588a938 | 1121 | |
e64dc4c5 | 1122 | // rearmed thing |
1123 | #include "../../frontend/plugin_lib.h" | |
1124 | ||
76f7048e | 1125 | const struct rearmed_cbs *rcbs; |
1126 | ||
e64dc4c5 | 1127 | void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) |
1128 | { | |
1129 | // sync config | |
1130 | UseFrameSkip = cbs->frameskip; | |
1131 | iUseDither = cbs->gpu_peops.iUseDither; | |
1132 | dwActFixes = cbs->gpu_peops.dwActFixes; | |
1133 | fFrameRateHz = cbs->gpu_peops.fFrameRateHz; | |
1134 | dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks; | |
55b0eeea | 1135 | if (cbs->pl_vout_set_raw_vram) |
1136 | cbs->pl_vout_set_raw_vram(psxVub); | |
fa56d360 | 1137 | if (cbs->pl_set_gpu_caps) |
1138 | cbs->pl_set_gpu_caps(0); | |
e64dc4c5 | 1139 | |
1140 | skip_advice = &cbs->fskip_advice; | |
1141 | fps_skip = 100.0f; | |
76f7048e | 1142 | rcbs = cbs; |
e64dc4c5 | 1143 | } |