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ef79bbde P |
1 | /*************************************************************************** |
2 | gpu.c - description | |
3 | ------------------- | |
4 | begin : Sun Oct 28 2001 | |
5 | copyright : (C) 2001 by Pete Bernert | |
6 | email : BlackDove@addcom.de | |
7 | ***************************************************************************/ | |
8 | /*************************************************************************** | |
9 | * * | |
10 | * This program is free software; you can redistribute it and/or modify * | |
11 | * it under the terms of the GNU General Public License as published by * | |
12 | * the Free Software Foundation; either version 2 of the License, or * | |
13 | * (at your option) any later version. See also the license.txt file for * | |
14 | * additional informations. * | |
15 | * * | |
16 | ***************************************************************************/ | |
17 | ||
ef79bbde | 18 | #include "gpu.h" |
ef79bbde P |
19 | #include "stdint.h" |
20 | #include "psemu_plugin_defs.h" | |
ef79bbde P |
21 | |
22 | //////////////////////////////////////////////////////////////////////// | |
23 | // memory image of the PSX vram | |
24 | //////////////////////////////////////////////////////////////////////// | |
25 | ||
ef79bbde P |
26 | unsigned char *psxVub; |
27 | signed char *psxVsb; | |
28 | unsigned short *psxVuw; | |
29 | unsigned short *psxVuw_eom; | |
30 | signed short *psxVsw; | |
a96a5eb2 | 31 | uint32_t *psxVul; |
ef79bbde P |
32 | int32_t *psxVsl; |
33 | ||
34 | //////////////////////////////////////////////////////////////////////// | |
35 | // GPU globals | |
36 | //////////////////////////////////////////////////////////////////////// | |
37 | ||
38 | static long lGPUdataRet; | |
39 | long lGPUstatusRet; | |
a96a5eb2 | 40 | uint32_t ulStatusControl[256]; |
ef79bbde P |
41 | |
42 | static uint32_t gpuDataM[256]; | |
43 | static unsigned char gpuCommand = 0; | |
44 | static long gpuDataC = 0; | |
45 | static long gpuDataP = 0; | |
46 | ||
47 | VRAMLoad_t VRAMWrite; | |
48 | VRAMLoad_t VRAMRead; | |
49 | DATAREGISTERMODES DataWriteMode; | |
50 | DATAREGISTERMODES DataReadMode; | |
51 | ||
52 | BOOL bSkipNextFrame = FALSE; | |
79f58413 | 53 | BOOL fskip_frameReady; |
54 | DWORD lace_count_since_flip; | |
ef79bbde | 55 | DWORD dwLaceCnt=0; |
ef79bbde P |
56 | short sDispWidths[8] = {256,320,512,640,368,384,512,640}; |
57 | PSXDisplay_t PSXDisplay; | |
58 | PSXDisplay_t PreviousPSXDisplay; | |
59 | long lSelectedSlot=0; | |
ef79bbde P |
60 | BOOL bDoLazyUpdate=FALSE; |
61 | uint32_t lGPUInfoVals[16]; | |
62 | static int iFakePrimBusy=0; | |
e64dc4c5 | 63 | static const int *skip_advice; |
ef79bbde P |
64 | |
65 | //////////////////////////////////////////////////////////////////////// | |
66 | // some misc external display funcs | |
67 | //////////////////////////////////////////////////////////////////////// | |
68 | ||
69 | #include <time.h> | |
ef79bbde | 70 | |
a96a5eb2 | 71 | // FPS library |
72 | #include "fps.c" | |
ef79bbde | 73 | |
ef79bbde P |
74 | |
75 | //////////////////////////////////////////////////////////////////////// | |
a96a5eb2 | 76 | // sets all kind of act fixes |
ef79bbde P |
77 | //////////////////////////////////////////////////////////////////////// |
78 | ||
a96a5eb2 | 79 | static void SetFixes(void) |
80 | { | |
81 | if(dwActFixes&0x02) sDispWidths[4]=384; | |
82 | else sDispWidths[4]=368; | |
83 | } | |
ef79bbde P |
84 | |
85 | //////////////////////////////////////////////////////////////////////// | |
86 | // INIT, will be called after lib load... well, just do some var init... | |
87 | //////////////////////////////////////////////////////////////////////// | |
88 | ||
55b0eeea | 89 | // one extra MB for soft drawing funcs security |
90 | static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048))); | |
91 | ||
a96a5eb2 | 92 | long CALLBACK GPUinit(void) // GPU INIT |
ef79bbde P |
93 | { |
94 | memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field | |
95 | ||
ef79bbde | 96 | //!!! ATTENTION !!! |
55b0eeea | 97 | psxVub=vram + 512 * 1024; // security offset into double sized psx vram! |
ef79bbde P |
98 | |
99 | psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM | |
100 | psxVsw=(signed short *)psxVub; | |
101 | psxVsl=(int32_t *)psxVub; | |
102 | psxVuw=(unsigned short *)psxVub; | |
103 | psxVul=(uint32_t *)psxVub; | |
104 | ||
a96a5eb2 | 105 | psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram |
ef79bbde | 106 | |
55b0eeea | 107 | memset(vram,0x00,(512*2)*1024 + (1024*1024)); |
ef79bbde P |
108 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
109 | ||
ef79bbde P |
110 | PSXDisplay.RGB24 = FALSE; // init some stuff |
111 | PSXDisplay.Interlaced = FALSE; | |
112 | PSXDisplay.DrawOffset.x = 0; | |
113 | PSXDisplay.DrawOffset.y = 0; | |
114 | PSXDisplay.DisplayMode.x= 320; | |
115 | PSXDisplay.DisplayMode.y= 240; | |
116 | PreviousPSXDisplay.DisplayMode.x= 320; | |
117 | PreviousPSXDisplay.DisplayMode.y= 240; | |
118 | PSXDisplay.Disabled = FALSE; | |
119 | PreviousPSXDisplay.Range.x0 =0; | |
120 | PreviousPSXDisplay.Range.y0 =0; | |
121 | PSXDisplay.Range.x0=0; | |
122 | PSXDisplay.Range.x1=0; | |
123 | PreviousPSXDisplay.DisplayModeNew.y=0; | |
124 | PSXDisplay.Double = 1; | |
125 | lGPUdataRet = 0x400; | |
126 | ||
127 | DataWriteMode = DR_NORMAL; | |
128 | ||
129 | // Reset transfer values, to prevent mis-transfer of data | |
130 | memset(&VRAMWrite, 0, sizeof(VRAMLoad_t)); | |
131 | memset(&VRAMRead, 0, sizeof(VRAMLoad_t)); | |
132 | ||
133 | // device initialised already ! | |
134 | lGPUstatusRet = 0x14802000; | |
135 | GPUIsIdle; | |
136 | GPUIsReadyForCommands; | |
137 | bDoVSyncUpdate = TRUE; | |
138 | ||
139 | return 0; | |
140 | } | |
141 | ||
142 | //////////////////////////////////////////////////////////////////////// | |
143 | // Here starts all... | |
144 | //////////////////////////////////////////////////////////////////////// | |
145 | ||
146 | ||
147 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile) | |
148 | { | |
149 | unsigned long d; | |
a96a5eb2 | 150 | |
151 | SetFixes(); | |
ef79bbde P |
152 | |
153 | InitFPS(); | |
154 | ||
ef79bbde P |
155 | bDoVSyncUpdate = TRUE; |
156 | ||
157 | d=ulInitDisplay(); // setup x | |
158 | ||
159 | if(disp) | |
160 | *disp=d; // wanna x pointer? ok | |
161 | ||
162 | if(d) return 0; | |
163 | return -1; | |
164 | } | |
165 | ||
166 | ||
167 | //////////////////////////////////////////////////////////////////////// | |
168 | // time to leave... | |
169 | //////////////////////////////////////////////////////////////////////// | |
170 | ||
171 | long CALLBACK GPUclose() // GPU CLOSE | |
172 | { | |
ef79bbde P |
173 | CloseDisplay(); // shutdown direct draw |
174 | ||
175 | return 0; | |
176 | } | |
177 | ||
178 | //////////////////////////////////////////////////////////////////////// | |
179 | // I shot the sheriff | |
180 | //////////////////////////////////////////////////////////////////////// | |
181 | ||
a96a5eb2 | 182 | long CALLBACK GPUshutdown(void) // GPU SHUTDOWN |
ef79bbde | 183 | { |
a96a5eb2 | 184 | CloseDisplay(); // shutdown direct draw |
ef79bbde P |
185 | return 0; // nothinh to do |
186 | } | |
187 | ||
188 | //////////////////////////////////////////////////////////////////////// | |
189 | // Update display (swap buffers) | |
190 | //////////////////////////////////////////////////////////////////////// | |
191 | ||
a96a5eb2 | 192 | static void updateDisplay(void) // UPDATE DISPLAY |
ef79bbde P |
193 | { |
194 | if(PSXDisplay.Disabled) // disable? | |
195 | { | |
ef79bbde P |
196 | return; // -> and bye |
197 | } | |
198 | ||
199 | if(dwActFixes&32) // pc fps calculation fix | |
200 | { | |
201 | if(UseFrameLimit) PCFrameCap(); // -> brake | |
a96a5eb2 | 202 | if(UseFrameSkip) PCcalcfps(); |
ef79bbde P |
203 | } |
204 | ||
205 | if(UseFrameSkip) // skip ? | |
206 | { | |
79f58413 | 207 | if(fskip_frameReady) |
ef79bbde | 208 | { |
79f58413 | 209 | DoBufferSwap(); // -> to skip or not to skip |
210 | fskip_frameReady=FALSE; | |
211 | bDoVSyncUpdate=FALSE; // vsync done | |
ef79bbde | 212 | } |
ef79bbde P |
213 | } |
214 | else // no skip ? | |
215 | { | |
0d8f5b89 | 216 | bSkipNextFrame = FALSE; |
ef79bbde | 217 | DoBufferSwap(); // -> swap |
79f58413 | 218 | bDoVSyncUpdate=FALSE; // vsync done |
ef79bbde | 219 | } |
79f58413 | 220 | } |
221 | ||
222 | static void decideSkip(void) | |
223 | { | |
224 | if(!bDoVSyncUpdate) | |
225 | return; | |
226 | ||
227 | lace_count_since_flip=0; | |
228 | fskip_frameReady=!bSkipNextFrame; | |
f1bad6e1 | 229 | |
79f58413 | 230 | if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix |
231 | { | |
ea4a16e7 | 232 | int skip = (skip_advice && *skip_advice) || UseFrameSkip == 1 || fps_skip < fFrameRateHz; |
e64dc4c5 | 233 | if(skip && !bSkipNextFrame) // -> skip max one in a row |
79f58413 | 234 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} |
235 | else bSkipNextFrame = FALSE; | |
236 | } | |
237 | else FrameSkip(); | |
ef79bbde P |
238 | } |
239 | ||
240 | //////////////////////////////////////////////////////////////////////// | |
241 | // roughly emulated screen centering bits... not complete !!! | |
242 | //////////////////////////////////////////////////////////////////////// | |
243 | ||
244 | void ChangeDispOffsetsX(void) // X CENTER | |
245 | { | |
246 | long lx,l; | |
247 | ||
248 | if(!PSXDisplay.Range.x1) return; | |
249 | ||
250 | l=PreviousPSXDisplay.DisplayMode.x; | |
251 | ||
252 | l*=(long)PSXDisplay.Range.x1; | |
253 | l/=2560;lx=l;l&=0xfffffff8; | |
254 | ||
255 | if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for | |
256 | PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test | |
257 | ||
258 | if(lx>=PreviousPSXDisplay.DisplayMode.x) | |
259 | { | |
260 | PreviousPSXDisplay.Range.x1= | |
261 | (short)PreviousPSXDisplay.DisplayMode.x; | |
262 | PreviousPSXDisplay.Range.x0=0; | |
263 | } | |
264 | else | |
265 | { | |
266 | PreviousPSXDisplay.Range.x1=(short)l; | |
267 | ||
268 | PreviousPSXDisplay.Range.x0= | |
269 | (PSXDisplay.Range.x0-500)/8; | |
270 | ||
271 | if(PreviousPSXDisplay.Range.x0<0) | |
272 | PreviousPSXDisplay.Range.x0=0; | |
273 | ||
274 | if((PreviousPSXDisplay.Range.x0+lx)> | |
275 | PreviousPSXDisplay.DisplayMode.x) | |
276 | { | |
277 | PreviousPSXDisplay.Range.x0= | |
278 | (short)(PreviousPSXDisplay.DisplayMode.x-lx); | |
279 | PreviousPSXDisplay.Range.x0+=2; //??? | |
280 | ||
281 | PreviousPSXDisplay.Range.x1+=(short)(lx-l); | |
282 | ||
283 | PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier | |
284 | ||
285 | } | |
286 | ||
ef79bbde P |
287 | // some linux alignment security |
288 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1; | |
289 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1; | |
290 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1; | |
291 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1; | |
292 | ||
ef79bbde P |
293 | DoClearScreenBuffer(); |
294 | } | |
295 | ||
296 | bDoVSyncUpdate=TRUE; | |
297 | } | |
298 | ||
299 | //////////////////////////////////////////////////////////////////////// | |
300 | ||
301 | void ChangeDispOffsetsY(void) // Y CENTER | |
302 | { | |
303 | int iT,iO=PreviousPSXDisplay.Range.y0; | |
304 | int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y; | |
305 | ||
306 | // new | |
307 | ||
a96a5eb2 | 308 | if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>512) |
ef79bbde | 309 | { |
a96a5eb2 | 310 | int dy1=512-PreviousPSXDisplay.DisplayModeNew.x; |
311 | int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-512; | |
ef79bbde P |
312 | |
313 | if(dy1>=dy2) | |
314 | { | |
315 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
316 | } | |
317 | else | |
318 | { | |
319 | PSXDisplay.DisplayPosition.y=0; | |
320 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
321 | } | |
322 | } | |
323 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
324 | ||
325 | // eon | |
326 | ||
327 | if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height | |
328 | { | |
329 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
330 | PSXDisplay.Range.y0 + | |
331 | PreviousPSXDisplay.DisplayModeNew.y; | |
332 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
333 | } | |
334 | ||
335 | // | |
336 | ||
337 | if(PSXDisplay.PAL) iT=48; else iT=28; | |
338 | ||
339 | if(PSXDisplay.Range.y0>=iT) | |
340 | { | |
341 | PreviousPSXDisplay.Range.y0= | |
342 | (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double); | |
343 | if(PreviousPSXDisplay.Range.y0<0) | |
344 | PreviousPSXDisplay.Range.y0=0; | |
345 | PSXDisplay.DisplayModeNew.y+= | |
346 | PreviousPSXDisplay.Range.y0; | |
347 | } | |
348 | else | |
349 | PreviousPSXDisplay.Range.y0=0; | |
350 | ||
351 | if(iO!=PreviousPSXDisplay.Range.y0) | |
352 | { | |
353 | DoClearScreenBuffer(); | |
354 | } | |
355 | } | |
356 | ||
357 | //////////////////////////////////////////////////////////////////////// | |
358 | // check if update needed | |
359 | //////////////////////////////////////////////////////////////////////// | |
360 | ||
a96a5eb2 | 361 | static void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED |
ef79bbde P |
362 | { |
363 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && | |
364 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) | |
365 | { | |
366 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && | |
367 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return; | |
368 | } | |
369 | ||
370 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos | |
371 | ||
372 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; | |
373 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; | |
374 | PreviousPSXDisplay.DisplayMode.x= // previous will hold | |
375 | min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's | |
376 | PreviousPSXDisplay.DisplayMode.y= // the size of my | |
377 | min(512,PSXDisplay.DisplayMode.y); // back buffer surface | |
378 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; | |
379 | ||
380 | PSXDisplay.DisplayEnd.x= // calc end of display | |
381 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
382 | PSXDisplay.DisplayEnd.y= | |
383 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
384 | PreviousPSXDisplay.DisplayEnd.x= | |
385 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
386 | PreviousPSXDisplay.DisplayEnd.y= | |
387 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
388 | ||
389 | ChangeDispOffsetsX(); | |
390 | ||
391 | if(iFrameLimit==2) SetAutoFrameCap(); // -> set it | |
392 | ||
79f58413 | 393 | if(UseFrameSkip) decideSkip(); // stupid stuff when frame skipping enabled |
ef79bbde P |
394 | } |
395 | ||
ef79bbde P |
396 | //////////////////////////////////////////////////////////////////////// |
397 | // update lace is called evry VSync | |
398 | //////////////////////////////////////////////////////////////////////// | |
399 | ||
400 | void CALLBACK GPUupdateLace(void) // VSYNC | |
401 | { | |
2588a938 | 402 | //if(!(dwActFixes&1)) |
403 | // lGPUstatusRet^=0x80000000; // odd/even bit | |
ef79bbde | 404 | |
dc40e780 | 405 | //pcsx-rearmed: removed, this is handled by core |
72228559 | 406 | //if(!(dwActFixes&32)) // std fps limitation? |
407 | // CheckFrameRate(); | |
ef79bbde P |
408 | |
409 | if(PSXDisplay.Interlaced) // interlaced mode? | |
410 | { | |
2588a938 | 411 | lGPUstatusRet^=0x80000000; // odd/even bit? |
412 | ||
ef79bbde P |
413 | if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
414 | { | |
415 | updateDisplay(); | |
416 | } | |
417 | } | |
418 | else // non-interlaced? | |
419 | { | |
420 | if(dwActFixes&64) // lazy screen update fix | |
421 | { | |
79f58413 | 422 | if(bDoLazyUpdate) |
ef79bbde P |
423 | updateDisplay(); |
424 | bDoLazyUpdate=FALSE; | |
425 | } | |
426 | else | |
427 | { | |
79f58413 | 428 | if(bDoVSyncUpdate) // some primitives drawn? |
f1bad6e1 | 429 | updateDisplay(); // -> update display |
ef79bbde P |
430 | } |
431 | } | |
f1bad6e1 | 432 | |
79f58413 | 433 | if(UseFrameSkip) { // frame over-skip guard |
434 | lace_count_since_flip++; | |
435 | if(lace_count_since_flip > 8) { | |
436 | bSkipNextFrame=FALSE; | |
437 | fskip_frameReady=TRUE; | |
438 | } | |
439 | } | |
ef79bbde P |
440 | } |
441 | ||
442 | //////////////////////////////////////////////////////////////////////// | |
443 | // process read request from GPU status register | |
444 | //////////////////////////////////////////////////////////////////////// | |
445 | ||
446 | ||
447 | uint32_t CALLBACK GPUreadStatus(void) // READ STATUS | |
448 | { | |
449 | if(dwActFixes&1) | |
450 | { | |
451 | static int iNumRead=0; // odd/even hack | |
452 | if((iNumRead++)==2) | |
453 | { | |
454 | iNumRead=0; | |
455 | lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older) | |
456 | } | |
457 | } | |
458 | ||
459 | if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff | |
460 | { | |
461 | iFakePrimBusy--; | |
462 | ||
463 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims | |
464 | { | |
465 | GPUIsBusy; | |
466 | GPUIsNotReadyForCommands; | |
467 | } | |
468 | else | |
469 | { | |
470 | GPUIsIdle; | |
471 | GPUIsReadyForCommands; | |
472 | } | |
473 | } | |
24de2dd4 | 474 | return lGPUstatusRet; |
ef79bbde P |
475 | } |
476 | ||
477 | //////////////////////////////////////////////////////////////////////// | |
478 | // processes data send to GPU status register | |
479 | // these are always single packet commands. | |
480 | //////////////////////////////////////////////////////////////////////// | |
481 | ||
482 | void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS | |
483 | { | |
484 | uint32_t lCommand=(gdata>>24)&0xff; | |
485 | ||
486 | ulStatusControl[lCommand]=gdata; // store command for freezing | |
487 | ||
488 | switch(lCommand) | |
489 | { | |
490 | //--------------------------------------------------// | |
491 | // reset gpu | |
492 | case 0x00: | |
493 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); | |
494 | lGPUstatusRet=0x14802000; | |
495 | PSXDisplay.Disabled=1; | |
496 | DataWriteMode=DataReadMode=DR_NORMAL; | |
497 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; | |
498 | drawX=drawY=0;drawW=drawH=0; | |
499 | sSetMask=0;lSetMask=0;bCheckMask=FALSE; | |
500 | usMirror=0; | |
501 | GlobalTextAddrX=0;GlobalTextAddrY=0; | |
502 | GlobalTextTP=0;GlobalTextABR=0; | |
503 | PSXDisplay.RGB24=FALSE; | |
504 | PSXDisplay.Interlaced=FALSE; | |
505 | bUsingTWin = FALSE; | |
506 | return; | |
507 | //--------------------------------------------------// | |
508 | // dis/enable display | |
509 | case 0x03: | |
510 | ||
511 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; | |
512 | PSXDisplay.Disabled = (gdata & 1); | |
513 | ||
514 | if(PSXDisplay.Disabled) | |
515 | lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED; | |
516 | else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED; | |
517 | return; | |
518 | ||
519 | //--------------------------------------------------// | |
520 | // setting transfer mode | |
521 | case 0x04: | |
522 | gdata &= 0x03; // Only want the lower two bits | |
523 | ||
524 | DataWriteMode=DataReadMode=DR_NORMAL; | |
525 | if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER; | |
526 | if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER; | |
527 | lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits | |
528 | lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data | |
529 | ||
530 | return; | |
531 | //--------------------------------------------------// | |
532 | // setting display position | |
533 | case 0x05: | |
534 | { | |
535 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
536 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
537 | ||
ef79bbde | 538 | // new |
a96a5eb2 | 539 | PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff); |
ef79bbde P |
540 | |
541 | // store the same val in some helper var, we need it on later compares | |
542 | PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y; | |
543 | ||
a96a5eb2 | 544 | if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>512) |
ef79bbde | 545 | { |
a96a5eb2 | 546 | int dy1=512-PSXDisplay.DisplayPosition.y; |
547 | int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-512; | |
ef79bbde P |
548 | |
549 | if(dy1>=dy2) | |
550 | { | |
551 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
552 | } | |
553 | else | |
554 | { | |
555 | PSXDisplay.DisplayPosition.y=0; | |
556 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
557 | } | |
558 | } | |
559 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
560 | // eon | |
561 | ||
562 | PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff); | |
563 | PSXDisplay.DisplayEnd.x= | |
564 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
565 | PSXDisplay.DisplayEnd.y= | |
566 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
567 | PreviousPSXDisplay.DisplayEnd.x= | |
568 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
569 | PreviousPSXDisplay.DisplayEnd.y= | |
570 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
571 | ||
572 | bDoVSyncUpdate=TRUE; | |
573 | ||
574 | if (!(PSXDisplay.Interlaced)) // stupid frame skipping option | |
575 | { | |
ef79bbde P |
576 | if(dwActFixes&64) bDoLazyUpdate=TRUE; |
577 | } | |
4215cb1f | 578 | if(UseFrameSkip) decideSkip(); |
ef79bbde P |
579 | }return; |
580 | //--------------------------------------------------// | |
581 | // setting width | |
582 | case 0x06: | |
583 | ||
584 | PSXDisplay.Range.x0=(short)(gdata & 0x7ff); | |
585 | PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff); | |
586 | ||
587 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; | |
588 | ||
589 | ChangeDispOffsetsX(); | |
590 | ||
591 | return; | |
592 | //--------------------------------------------------// | |
593 | // setting height | |
594 | case 0x07: | |
595 | { | |
596 | ||
597 | PSXDisplay.Range.y0=(short)(gdata & 0x3ff); | |
598 | PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff); | |
599 | ||
600 | PreviousPSXDisplay.Height = PSXDisplay.Height; | |
601 | ||
602 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
603 | PSXDisplay.Range.y0 + | |
604 | PreviousPSXDisplay.DisplayModeNew.y; | |
605 | ||
606 | if(PreviousPSXDisplay.Height!=PSXDisplay.Height) | |
607 | { | |
608 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
609 | ||
610 | ChangeDispOffsetsY(); | |
611 | ||
612 | updateDisplayIfChanged(); | |
613 | } | |
614 | return; | |
615 | } | |
616 | //--------------------------------------------------// | |
617 | // setting display infos | |
618 | case 0x08: | |
619 | ||
620 | PSXDisplay.DisplayModeNew.x = | |
621 | sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; | |
622 | ||
623 | if (gdata&0x04) PSXDisplay.Double=2; | |
624 | else PSXDisplay.Double=1; | |
625 | ||
626 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; | |
627 | ||
628 | ChangeDispOffsetsY(); | |
629 | ||
630 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC | |
631 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor | |
632 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace | |
633 | ||
634 | lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits | |
635 | lGPUstatusRet|= | |
636 | (((gdata & 0x03) << 17) | | |
637 | ((gdata & 0x40) << 10)); // Set the width bits | |
638 | ||
639 | if(PSXDisplay.InterlacedNew) | |
640 | { | |
641 | if(!PSXDisplay.Interlaced) | |
642 | { | |
643 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
644 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
645 | } | |
646 | lGPUstatusRet|=GPUSTATUS_INTERLACED; | |
647 | } | |
9f21ebfe | 648 | else lGPUstatusRet&=~(GPUSTATUS_INTERLACED|0x80000000); |
ef79bbde P |
649 | |
650 | if (PSXDisplay.PAL) | |
651 | lGPUstatusRet|=GPUSTATUS_PAL; | |
652 | else lGPUstatusRet&=~GPUSTATUS_PAL; | |
653 | ||
654 | if (PSXDisplay.Double==2) | |
655 | lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT; | |
656 | else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT; | |
657 | ||
658 | if (PSXDisplay.RGB24New) | |
659 | lGPUstatusRet|=GPUSTATUS_RGB24; | |
660 | else lGPUstatusRet&=~GPUSTATUS_RGB24; | |
661 | ||
662 | updateDisplayIfChanged(); | |
663 | ||
664 | return; | |
665 | //--------------------------------------------------// | |
666 | // ask about GPU version and other stuff | |
667 | case 0x10: | |
668 | ||
669 | gdata&=0xff; | |
670 | ||
671 | switch(gdata) | |
672 | { | |
673 | case 0x02: | |
674 | lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos | |
675 | return; | |
676 | case 0x03: | |
677 | lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start | |
678 | return; | |
679 | case 0x04: | |
680 | lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end | |
681 | return; | |
682 | case 0x05: | |
683 | case 0x06: | |
684 | lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset | |
685 | return; | |
686 | case 0x07: | |
a96a5eb2 | 687 | lGPUdataRet=0x02; // gpu type |
ef79bbde P |
688 | return; |
689 | case 0x08: | |
690 | case 0x0F: // some bios addr? | |
691 | lGPUdataRet=0xBFC03720; | |
692 | return; | |
693 | } | |
694 | return; | |
695 | //--------------------------------------------------// | |
696 | } | |
697 | } | |
698 | ||
699 | //////////////////////////////////////////////////////////////////////// | |
700 | // vram read/write helpers, needed by LEWPY's optimized vram read/write :) | |
701 | //////////////////////////////////////////////////////////////////////// | |
702 | ||
a96a5eb2 | 703 | static inline void FinishedVRAMWrite(void) |
ef79bbde | 704 | { |
ef79bbde P |
705 | // Set register to NORMAL operation |
706 | DataWriteMode = DR_NORMAL; | |
707 | // Reset transfer values, to prevent mis-transfer of data | |
708 | VRAMWrite.x = 0; | |
709 | VRAMWrite.y = 0; | |
710 | VRAMWrite.Width = 0; | |
711 | VRAMWrite.Height = 0; | |
712 | VRAMWrite.ColsRemaining = 0; | |
713 | VRAMWrite.RowsRemaining = 0; | |
714 | } | |
715 | ||
a96a5eb2 | 716 | static inline void FinishedVRAMRead(void) |
ef79bbde P |
717 | { |
718 | // Set register to NORMAL operation | |
719 | DataReadMode = DR_NORMAL; | |
720 | // Reset transfer values, to prevent mis-transfer of data | |
721 | VRAMRead.x = 0; | |
722 | VRAMRead.y = 0; | |
723 | VRAMRead.Width = 0; | |
724 | VRAMRead.Height = 0; | |
725 | VRAMRead.ColsRemaining = 0; | |
726 | VRAMRead.RowsRemaining = 0; | |
727 | ||
728 | // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER | |
729 | lGPUstatusRet&=~GPUSTATUS_READYFORVRAM; | |
730 | } | |
731 | ||
732 | //////////////////////////////////////////////////////////////////////// | |
733 | // core read from vram | |
734 | //////////////////////////////////////////////////////////////////////// | |
735 | ||
736 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) | |
737 | { | |
738 | int i; | |
739 | ||
740 | if(DataReadMode!=DR_VRAMTRANSFER) return; | |
741 | ||
742 | GPUIsBusy; | |
743 | ||
744 | // adjust read ptr, if necessary | |
745 | while(VRAMRead.ImagePtr>=psxVuw_eom) | |
a96a5eb2 | 746 | VRAMRead.ImagePtr-=512*1024; |
ef79bbde | 747 | while(VRAMRead.ImagePtr<psxVuw) |
a96a5eb2 | 748 | VRAMRead.ImagePtr+=512*1024; |
ef79bbde P |
749 | |
750 | for(i=0;i<iSize;i++) | |
751 | { | |
752 | // do 2 seperate 16bit reads for compatibility (wrap issues) | |
753 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0)) | |
754 | { | |
755 | // lower 16 bit | |
756 | lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr); | |
757 | ||
758 | VRAMRead.ImagePtr++; | |
a96a5eb2 | 759 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
760 | VRAMRead.RowsRemaining --; |
761 | ||
762 | if(VRAMRead.RowsRemaining<=0) | |
763 | { | |
764 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
765 | VRAMRead.ColsRemaining--; | |
766 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
a96a5eb2 | 767 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
768 | } |
769 | ||
770 | // higher 16 bit (always, even if it's an odd width) | |
771 | lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16; | |
772 | PUTLE32(pMem, lGPUdataRet); pMem++; | |
773 | ||
774 | if(VRAMRead.ColsRemaining <= 0) | |
775 | {FinishedVRAMRead();goto ENDREAD;} | |
776 | ||
777 | VRAMRead.ImagePtr++; | |
a96a5eb2 | 778 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
779 | VRAMRead.RowsRemaining--; |
780 | if(VRAMRead.RowsRemaining<=0) | |
781 | { | |
782 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
783 | VRAMRead.ColsRemaining--; | |
784 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
a96a5eb2 | 785 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=512*1024; |
ef79bbde P |
786 | } |
787 | if(VRAMRead.ColsRemaining <= 0) | |
788 | {FinishedVRAMRead();goto ENDREAD;} | |
789 | } | |
790 | else {FinishedVRAMRead();goto ENDREAD;} | |
791 | } | |
792 | ||
793 | ENDREAD: | |
794 | GPUIsIdle; | |
795 | } | |
796 | ||
797 | ||
798 | //////////////////////////////////////////////////////////////////////// | |
799 | ||
800 | uint32_t CALLBACK GPUreadData(void) | |
801 | { | |
802 | uint32_t l; | |
803 | GPUreadDataMem(&l,1); | |
804 | return lGPUdataRet; | |
805 | } | |
806 | ||
a96a5eb2 | 807 | // Software drawing function |
808 | #include "soft.c" | |
809 | ||
810 | // PSX drawing primitives | |
811 | #include "prim.c" | |
812 | ||
ef79bbde P |
813 | //////////////////////////////////////////////////////////////////////// |
814 | // processes data send to GPU data register | |
815 | // extra table entries for fixing polyline troubles | |
816 | //////////////////////////////////////////////////////////////////////// | |
817 | ||
a96a5eb2 | 818 | static const unsigned char primTableCX[256] = |
ef79bbde P |
819 | { |
820 | // 00 | |
821 | 0,0,3,0,0,0,0,0, | |
822 | // 08 | |
823 | 0,0,0,0,0,0,0,0, | |
824 | // 10 | |
825 | 0,0,0,0,0,0,0,0, | |
826 | // 18 | |
827 | 0,0,0,0,0,0,0,0, | |
828 | // 20 | |
829 | 4,4,4,4,7,7,7,7, | |
830 | // 28 | |
831 | 5,5,5,5,9,9,9,9, | |
832 | // 30 | |
833 | 6,6,6,6,9,9,9,9, | |
834 | // 38 | |
835 | 8,8,8,8,12,12,12,12, | |
836 | // 40 | |
837 | 3,3,3,3,0,0,0,0, | |
838 | // 48 | |
839 | // 5,5,5,5,6,6,6,6, // FLINE | |
840 | 254,254,254,254,254,254,254,254, | |
841 | // 50 | |
842 | 4,4,4,4,0,0,0,0, | |
843 | // 58 | |
844 | // 7,7,7,7,9,9,9,9, // GLINE | |
845 | 255,255,255,255,255,255,255,255, | |
846 | // 60 | |
847 | 3,3,3,3,4,4,4,4, | |
848 | // 68 | |
849 | 2,2,2,2,3,3,3,3, // 3=SPRITE1??? | |
850 | // 70 | |
851 | 2,2,2,2,3,3,3,3, | |
852 | // 78 | |
853 | 2,2,2,2,3,3,3,3, | |
854 | // 80 | |
855 | 4,0,0,0,0,0,0,0, | |
856 | // 88 | |
857 | 0,0,0,0,0,0,0,0, | |
858 | // 90 | |
859 | 0,0,0,0,0,0,0,0, | |
860 | // 98 | |
861 | 0,0,0,0,0,0,0,0, | |
862 | // a0 | |
863 | 3,0,0,0,0,0,0,0, | |
864 | // a8 | |
865 | 0,0,0,0,0,0,0,0, | |
866 | // b0 | |
867 | 0,0,0,0,0,0,0,0, | |
868 | // b8 | |
869 | 0,0,0,0,0,0,0,0, | |
870 | // c0 | |
871 | 3,0,0,0,0,0,0,0, | |
872 | // c8 | |
873 | 0,0,0,0,0,0,0,0, | |
874 | // d0 | |
875 | 0,0,0,0,0,0,0,0, | |
876 | // d8 | |
877 | 0,0,0,0,0,0,0,0, | |
878 | // e0 | |
879 | 0,1,1,1,1,1,1,0, | |
880 | // e8 | |
881 | 0,0,0,0,0,0,0,0, | |
882 | // f0 | |
883 | 0,0,0,0,0,0,0,0, | |
884 | // f8 | |
885 | 0,0,0,0,0,0,0,0 | |
886 | }; | |
887 | ||
888 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) | |
889 | { | |
890 | unsigned char command; | |
891 | uint32_t gdata=0; | |
892 | int i=0; | |
893 | GPUIsBusy; | |
894 | GPUIsNotReadyForCommands; | |
895 | ||
896 | STARTVRAM: | |
897 | ||
898 | if(DataWriteMode==DR_VRAMTRANSFER) | |
899 | { | |
900 | BOOL bFinished=FALSE; | |
901 | ||
902 | // make sure we are in vram | |
903 | while(VRAMWrite.ImagePtr>=psxVuw_eom) | |
a96a5eb2 | 904 | VRAMWrite.ImagePtr-=512*1024; |
ef79bbde | 905 | while(VRAMWrite.ImagePtr<psxVuw) |
a96a5eb2 | 906 | VRAMWrite.ImagePtr+=512*1024; |
ef79bbde P |
907 | |
908 | // now do the loop | |
909 | while(VRAMWrite.ColsRemaining>0) | |
910 | { | |
911 | while(VRAMWrite.RowsRemaining>0) | |
912 | { | |
913 | if(i>=iSize) {goto ENDVRAM;} | |
914 | i++; | |
915 | ||
916 | gdata=GETLE32(pMem); pMem++; | |
917 | ||
918 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++; | |
a96a5eb2 | 919 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
ef79bbde P |
920 | VRAMWrite.RowsRemaining --; |
921 | ||
922 | if(VRAMWrite.RowsRemaining <= 0) | |
923 | { | |
924 | VRAMWrite.ColsRemaining--; | |
925 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width | |
926 | { | |
927 | gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16); | |
928 | FinishedVRAMWrite(); | |
929 | bDoVSyncUpdate=TRUE; | |
930 | goto ENDVRAM; | |
931 | } | |
932 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
933 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
934 | } | |
935 | ||
936 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++; | |
a96a5eb2 | 937 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=512*1024; |
ef79bbde P |
938 | VRAMWrite.RowsRemaining --; |
939 | } | |
940 | ||
941 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
942 | VRAMWrite.ColsRemaining--; | |
943 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
944 | bFinished=TRUE; | |
945 | } | |
946 | ||
947 | FinishedVRAMWrite(); | |
948 | if(bFinished) bDoVSyncUpdate=TRUE; | |
949 | } | |
950 | ||
951 | ENDVRAM: | |
952 | ||
953 | if(DataWriteMode==DR_NORMAL) | |
954 | { | |
955 | void (* *primFunc)(unsigned char *); | |
956 | if(bSkipNextFrame) primFunc=primTableSkip; | |
957 | else primFunc=primTableJ; | |
958 | ||
959 | for(;i<iSize;) | |
960 | { | |
961 | if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM; | |
962 | ||
963 | gdata=GETLE32(pMem); pMem++; i++; | |
964 | ||
965 | if(gpuDataC == 0) | |
966 | { | |
967 | command = (unsigned char)((gdata>>24) & 0xff); | |
968 | ||
969 | //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); | |
970 | ||
971 | if(primTableCX[command]) | |
972 | { | |
973 | gpuDataC = primTableCX[command]; | |
974 | gpuCommand = command; | |
0d16cda2 | 975 | PUTLE32_(&gpuDataM[0], gdata); |
ef79bbde P |
976 | gpuDataP = 1; |
977 | } | |
978 | else continue; | |
979 | } | |
980 | else | |
981 | { | |
0d16cda2 | 982 | PUTLE32_(&gpuDataM[gpuDataP], gdata); |
ef79bbde P |
983 | if(gpuDataC>128) |
984 | { | |
985 | if((gpuDataC==254 && gpuDataP>=3) || | |
986 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) | |
987 | { | |
988 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000) | |
989 | gpuDataP=gpuDataC-1; | |
990 | } | |
991 | } | |
992 | gpuDataP++; | |
993 | } | |
994 | ||
995 | if(gpuDataP == gpuDataC) | |
996 | { | |
997 | gpuDataC=gpuDataP=0; | |
998 | primFunc[gpuCommand]((unsigned char *)gpuDataM); | |
a96a5eb2 | 999 | if(dwActFixes&0x0400) // hack for emulating "gpu busy" in some games |
1000 | iFakePrimBusy=4; | |
1001 | } | |
ef79bbde P |
1002 | } |
1003 | } | |
1004 | ||
1005 | lGPUdataRet=gdata; | |
1006 | ||
1007 | GPUIsReadyForCommands; | |
1008 | GPUIsIdle; | |
1009 | } | |
1010 | ||
1011 | //////////////////////////////////////////////////////////////////////// | |
1012 | ||
1013 | void CALLBACK GPUwriteData(uint32_t gdata) | |
1014 | { | |
0d16cda2 | 1015 | PUTLE32_(&gdata, gdata); |
ef79bbde P |
1016 | GPUwriteDataMem(&gdata,1); |
1017 | } | |
1018 | ||
ef79bbde P |
1019 | //////////////////////////////////////////////////////////////////////// |
1020 | // process gpu commands | |
1021 | //////////////////////////////////////////////////////////////////////// | |
1022 | ||
1023 | unsigned long lUsedAddr[3]; | |
1024 | ||
a96a5eb2 | 1025 | static inline BOOL CheckForEndlessLoop(unsigned long laddr) |
ef79bbde P |
1026 | { |
1027 | if(laddr==lUsedAddr[1]) return TRUE; | |
1028 | if(laddr==lUsedAddr[2]) return TRUE; | |
1029 | ||
1030 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; | |
1031 | else lUsedAddr[2]=laddr; | |
1032 | lUsedAddr[0]=laddr; | |
1033 | return FALSE; | |
1034 | } | |
1035 | ||
1036 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) | |
1037 | { | |
1038 | uint32_t dmaMem; | |
1039 | unsigned char * baseAddrB; | |
1040 | short count;unsigned int DMACommandCounter = 0; | |
b03e0caf | 1041 | long dmaWords = 0; |
ef79bbde P |
1042 | |
1043 | GPUIsBusy; | |
1044 | ||
1045 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff; | |
1046 | ||
1047 | baseAddrB = (unsigned char*) baseAddrL; | |
1048 | ||
1049 | do | |
1050 | { | |
a96a5eb2 | 1051 | addr&=0x1FFFFC; |
ef79bbde P |
1052 | if(DMACommandCounter++ > 2000000) break; |
1053 | if(CheckForEndlessLoop(addr)) break; | |
1054 | ||
1055 | count = baseAddrB[addr+3]; | |
b03e0caf | 1056 | dmaWords += 1 + count; |
ef79bbde P |
1057 | |
1058 | dmaMem=addr+4; | |
1059 | ||
1060 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); | |
1061 | ||
1062 | addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; | |
1063 | } | |
1064 | while (addr != 0xffffff); | |
1065 | ||
1066 | GPUIsIdle; | |
1067 | ||
b03e0caf | 1068 | return dmaWords; |
ef79bbde P |
1069 | } |
1070 | ||
ef79bbde P |
1071 | //////////////////////////////////////////////////////////////////////// |
1072 | // Freeze | |
1073 | //////////////////////////////////////////////////////////////////////// | |
1074 | ||
1075 | typedef struct GPUFREEZETAG | |
1076 | { | |
1077 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) | |
1078 | uint32_t ulStatus; // current gpu status | |
1079 | uint32_t ulControl[256]; // latest control register values | |
1080 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) | |
1081 | } GPUFreeze_t; | |
1082 | ||
1083 | //////////////////////////////////////////////////////////////////////// | |
1084 | ||
1085 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) | |
1086 | { | |
1087 | //----------------------------------------------------// | |
1088 | if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display) | |
1089 | { | |
1090 | long lSlotNum=*((long *)pF); | |
1091 | if(lSlotNum<0) return 0; | |
1092 | if(lSlotNum>8) return 0; | |
1093 | lSelectedSlot=lSlotNum+1; | |
ef79bbde P |
1094 | return 1; |
1095 | } | |
1096 | //----------------------------------------------------// | |
1097 | if(!pF) return 0; // some checks | |
1098 | if(pF->ulFreezeVersion!=1) return 0; | |
1099 | ||
1100 | if(ulGetFreezeData==1) // 1: get data | |
1101 | { | |
1102 | pF->ulStatus=lGPUstatusRet; | |
1103 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t)); | |
a96a5eb2 | 1104 | memcpy(pF->psxVRam, psxVub, 1024*512*2); |
ef79bbde P |
1105 | |
1106 | return 1; | |
1107 | } | |
1108 | ||
1109 | if(ulGetFreezeData!=0) return 0; // 0: set data | |
1110 | ||
1111 | lGPUstatusRet=pF->ulStatus; | |
1112 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t)); | |
a96a5eb2 | 1113 | memcpy(psxVub, pF->psxVRam, 1024*512*2); |
ef79bbde P |
1114 | |
1115 | // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT | |
1116 | ||
321ca84d | 1117 | PreviousPSXDisplay.Height = 0; |
ef79bbde P |
1118 | GPUwriteStatus(ulStatusControl[0]); |
1119 | GPUwriteStatus(ulStatusControl[1]); | |
1120 | GPUwriteStatus(ulStatusControl[2]); | |
1121 | GPUwriteStatus(ulStatusControl[3]); | |
1122 | GPUwriteStatus(ulStatusControl[8]); // try to repair things | |
1123 | GPUwriteStatus(ulStatusControl[6]); | |
1124 | GPUwriteStatus(ulStatusControl[7]); | |
1125 | GPUwriteStatus(ulStatusControl[5]); | |
1126 | GPUwriteStatus(ulStatusControl[4]); | |
1127 | ||
1128 | return 1; | |
1129 | } | |
2588a938 | 1130 | |
e64dc4c5 | 1131 | // rearmed thing |
1132 | #include "../../frontend/plugin_lib.h" | |
1133 | ||
76f7048e | 1134 | const struct rearmed_cbs *rcbs; |
1135 | ||
e64dc4c5 | 1136 | void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) |
1137 | { | |
1138 | // sync config | |
1139 | UseFrameSkip = cbs->frameskip; | |
1140 | iUseDither = cbs->gpu_peops.iUseDither; | |
1141 | dwActFixes = cbs->gpu_peops.dwActFixes; | |
1142 | fFrameRateHz = cbs->gpu_peops.fFrameRateHz; | |
1143 | dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks; | |
55b0eeea | 1144 | if (cbs->pl_vout_set_raw_vram) |
1145 | cbs->pl_vout_set_raw_vram(psxVub); | |
fa56d360 | 1146 | if (cbs->pl_set_gpu_caps) |
1147 | cbs->pl_set_gpu_caps(0); | |
e64dc4c5 | 1148 | |
1149 | skip_advice = &cbs->fskip_advice; | |
1150 | fps_skip = 100.0f; | |
76f7048e | 1151 | rcbs = cbs; |
e64dc4c5 | 1152 | } |