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ef79bbde P |
1 | /*************************************************************************** |
2 | gpu.c - description | |
3 | ------------------- | |
4 | begin : Sun Oct 28 2001 | |
5 | copyright : (C) 2001 by Pete Bernert | |
6 | email : BlackDove@addcom.de | |
7 | ***************************************************************************/ | |
8 | /*************************************************************************** | |
9 | * * | |
10 | * This program is free software; you can redistribute it and/or modify * | |
11 | * it under the terms of the GNU General Public License as published by * | |
12 | * the Free Software Foundation; either version 2 of the License, or * | |
13 | * (at your option) any later version. See also the license.txt file for * | |
14 | * additional informations. * | |
15 | * * | |
16 | ***************************************************************************/ | |
17 | ||
18 | #ifndef _MACGL | |
19 | #include "config.h" | |
20 | #endif | |
21 | ||
22 | #define _IN_GPU | |
23 | ||
24 | #include "externals.h" | |
25 | #include "gpu.h" | |
26 | #include "draw.h" | |
27 | #include "cfg.h" | |
28 | #include "prim.h" | |
29 | #include "stdint.h" | |
30 | #include "psemu_plugin_defs.h" | |
31 | #include "menu.h" | |
32 | #include "key.h" | |
33 | #include "fps.h" | |
34 | #include "swap.h" | |
35 | ||
36 | #ifdef ENABLE_NLS | |
37 | #include <libintl.h> | |
38 | #include <locale.h> | |
39 | #define _(x) gettext(x) | |
40 | #define N_(x) (x) | |
41 | #else | |
42 | #define _(x) (x) | |
43 | #define N_(x) (x) | |
44 | #endif | |
45 | ||
46 | //////////////////////////////////////////////////////////////////////// | |
47 | // PPDK developer must change libraryName field and can change revision and build | |
48 | //////////////////////////////////////////////////////////////////////// | |
49 | ||
50 | const unsigned char version = 1; // do not touch - library for PSEmu 1.x | |
51 | const unsigned char revision = 1; | |
52 | const unsigned char build = 17; // increase that with each version | |
53 | ||
54 | #ifdef _MACGL | |
55 | static char *libraryName = N_("SoftGL Driver"); | |
56 | static char *libraryInfo = N_("P.E.Op.S. SoftGL Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n"); | |
57 | #else | |
58 | static char *libraryName = N_("XVideo Driver"); | |
59 | static char *libraryInfo = N_("P.E.Op.S. Xvideo Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n"); | |
60 | #endif | |
61 | ||
62 | static char *PluginAuthor = N_("Pete Bernert and the P.E.Op.S. team"); | |
63 | ||
64 | //////////////////////////////////////////////////////////////////////// | |
65 | // memory image of the PSX vram | |
66 | //////////////////////////////////////////////////////////////////////// | |
67 | ||
68 | unsigned char *psxVSecure; | |
69 | unsigned char *psxVub; | |
70 | signed char *psxVsb; | |
71 | unsigned short *psxVuw; | |
72 | unsigned short *psxVuw_eom; | |
73 | signed short *psxVsw; | |
74 | uint32_t *psxVul; | |
75 | int32_t *psxVsl; | |
76 | ||
77 | //////////////////////////////////////////////////////////////////////// | |
78 | // GPU globals | |
79 | //////////////////////////////////////////////////////////////////////// | |
80 | ||
81 | static long lGPUdataRet; | |
82 | long lGPUstatusRet; | |
83 | char szDispBuf[64]; | |
84 | char szMenuBuf[36]; | |
85 | char szDebugText[512]; | |
86 | uint32_t ulStatusControl[256]; | |
87 | ||
88 | static uint32_t gpuDataM[256]; | |
89 | static unsigned char gpuCommand = 0; | |
90 | static long gpuDataC = 0; | |
91 | static long gpuDataP = 0; | |
92 | ||
93 | VRAMLoad_t VRAMWrite; | |
94 | VRAMLoad_t VRAMRead; | |
95 | DATAREGISTERMODES DataWriteMode; | |
96 | DATAREGISTERMODES DataReadMode; | |
97 | ||
98 | BOOL bSkipNextFrame = FALSE; | |
99 | DWORD dwLaceCnt=0; | |
100 | int iColDepth; | |
101 | int iWindowMode; | |
102 | short sDispWidths[8] = {256,320,512,640,368,384,512,640}; | |
103 | PSXDisplay_t PSXDisplay; | |
104 | PSXDisplay_t PreviousPSXDisplay; | |
105 | long lSelectedSlot=0; | |
106 | BOOL bChangeWinMode=FALSE; | |
107 | BOOL bDoLazyUpdate=FALSE; | |
108 | uint32_t lGPUInfoVals[16]; | |
109 | static int iFakePrimBusy=0; | |
110 | ||
111 | //////////////////////////////////////////////////////////////////////// | |
112 | // some misc external display funcs | |
113 | //////////////////////////////////////////////////////////////////////// | |
114 | ||
115 | #include <time.h> | |
116 | time_t tStart; | |
117 | ||
118 | void CALLBACK GPUdisplayText(char * pText) // some debug func | |
119 | { | |
120 | if(!pText) {szDebugText[0]=0;return;} | |
121 | if(strlen(pText)>511) return; | |
122 | time(&tStart); | |
123 | strcpy(szDebugText,pText); | |
124 | } | |
125 | ||
126 | //////////////////////////////////////////////////////////////////////// | |
127 | ||
128 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags) // some info func | |
129 | { | |
130 | dwCoreFlags=dwFlags; | |
131 | BuildDispMenu(0); | |
132 | } | |
133 | ||
134 | //////////////////////////////////////////////////////////////////////// | |
135 | // stuff to make this a true PDK module | |
136 | //////////////////////////////////////////////////////////////////////// | |
137 | ||
e906c010 | 138 | /* |
ef79bbde P |
139 | char * CALLBACK PSEgetLibName(void) |
140 | { | |
141 | return _(libraryName); | |
142 | } | |
143 | ||
144 | unsigned long CALLBACK PSEgetLibType(void) | |
145 | { | |
146 | return PSE_LT_GPU; | |
147 | } | |
148 | ||
149 | unsigned long CALLBACK PSEgetLibVersion(void) | |
150 | { | |
151 | return version<<16|revision<<8|build; | |
152 | } | |
153 | ||
154 | char * GPUgetLibInfos(void) | |
155 | { | |
156 | return _(libraryInfo); | |
157 | } | |
e906c010 | 158 | */ |
ef79bbde P |
159 | |
160 | //////////////////////////////////////////////////////////////////////// | |
161 | // Snapshot func | |
162 | //////////////////////////////////////////////////////////////////////// | |
163 | ||
164 | static char * pGetConfigInfos(int iCfg) | |
165 | { | |
166 | char szO[2][4]={"off","on "}; | |
167 | char szTxt[256]; | |
168 | char * pB = (char *)malloc(32767); | |
169 | ||
170 | if (!pB) return NULL; | |
171 | *pB = 0; | |
172 | //----------------------------------------------------// | |
173 | sprintf(szTxt,"Plugin: %s %d.%d.%d\r\n",libraryName,version,revision,build); | |
174 | strcat(pB,szTxt); | |
175 | sprintf(szTxt,"Author: %s\r\n\r\n",PluginAuthor); | |
176 | strcat(pB,szTxt); | |
177 | //----------------------------------------------------// | |
178 | if(iCfg && iWindowMode) | |
179 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize)); | |
180 | else | |
181 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY); | |
182 | strcat(pB,szTxt); | |
183 | if(iWindowMode && iCfg) | |
184 | strcpy(szTxt,"Window mode\r\n"); | |
185 | else | |
186 | if(iWindowMode) | |
187 | sprintf(szTxt,"Window mode - [%d Bit]\r\n",iDesktopCol); | |
188 | else | |
189 | sprintf(szTxt,"Fullscreen - [%d Bit]\r\n",iColDepth); | |
190 | strcat(pB,szTxt); | |
191 | ||
192 | sprintf(szTxt,"Stretch mode: %d\r\n",iUseNoStretchBlt); | |
193 | strcat(pB,szTxt); | |
194 | sprintf(szTxt,"Dither mode: %d\r\n\r\n",iUseDither); | |
195 | strcat(pB,szTxt); | |
196 | //----------------------------------------------------// | |
197 | sprintf(szTxt,"Framerate:\r\n- FPS limit: %s\r\n",szO[UseFrameLimit]); | |
198 | strcat(pB,szTxt); | |
199 | sprintf(szTxt,"- Frame skipping: %s",szO[UseFrameSkip]); | |
200 | strcat(pB,szTxt); | |
201 | if(iFastFwd) strcat(pB," (fast forward)"); | |
202 | strcat(pB,"\r\n"); | |
203 | if(iFrameLimit==2) | |
204 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n"); | |
205 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate); | |
206 | strcat(pB,szTxt); | |
207 | //----------------------------------------------------// | |
208 | #ifndef _MACGL | |
209 | strcpy(szTxt,"Misc:\r\n- MaintainAspect: "); | |
210 | if(iMaintainAspect == 0) strcat(szTxt,"disabled"); | |
211 | else | |
212 | if(iMaintainAspect == 1) strcat(szTxt,"enabled"); | |
213 | strcat(szTxt,"\r\n"); | |
214 | strcat(pB,szTxt); | |
215 | #endif | |
216 | sprintf(szTxt,"- Game fixes: %s [%08x]\r\n",szO[iUseFixes],dwCfgFixes); | |
217 | strcat(pB,szTxt); | |
218 | //----------------------------------------------------// | |
219 | return pB; | |
220 | } | |
221 | ||
222 | static void DoTextSnapShot(int iNum) | |
223 | { | |
224 | FILE *txtfile; | |
225 | char szTxt[256]; | |
226 | char *pB; | |
227 | ||
228 | sprintf(szTxt,"%s/pcsx%04d.txt",getenv("HOME"),iNum); | |
229 | ||
230 | if ((txtfile = fopen(szTxt, "wb")) == NULL) | |
231 | return; | |
232 | ||
233 | pB = pGetConfigInfos(0); | |
234 | if (pB) | |
235 | { | |
236 | fwrite(pB, strlen(pB), 1, txtfile); | |
237 | free(pB); | |
238 | } | |
239 | fclose(txtfile); | |
240 | } | |
241 | ||
242 | void CALLBACK GPUmakeSnapshot(void) | |
243 | { | |
244 | FILE *bmpfile; | |
245 | char filename[256]; | |
246 | unsigned char header[0x36]; | |
247 | long size, height; | |
248 | unsigned char line[1024 * 3]; | |
249 | short i, j; | |
250 | unsigned char empty[2] = {0,0}; | |
251 | unsigned short color; | |
252 | unsigned long snapshotnr = 0; | |
253 | unsigned char *pD; | |
254 | ||
255 | height = PreviousPSXDisplay.DisplayMode.y; | |
256 | ||
257 | size = height * PreviousPSXDisplay.Range.x1 * 3 + 0x38; | |
258 | ||
259 | // fill in proper values for BMP | |
260 | ||
261 | // hardcoded BMP header | |
262 | memset(header, 0, 0x36); | |
263 | header[0] = 'B'; | |
264 | header[1] = 'M'; | |
265 | header[2] = size & 0xff; | |
266 | header[3] = (size >> 8) & 0xff; | |
267 | header[4] = (size >> 16) & 0xff; | |
268 | header[5] = (size >> 24) & 0xff; | |
269 | header[0x0a] = 0x36; | |
270 | header[0x0e] = 0x28; | |
271 | header[0x12] = PreviousPSXDisplay.Range.x1 % 256; | |
272 | header[0x13] = PreviousPSXDisplay.Range.x1 / 256; | |
273 | header[0x16] = height % 256; | |
274 | header[0x17] = height / 256; | |
275 | header[0x1a] = 0x01; | |
276 | header[0x1c] = 0x18; | |
277 | header[0x26] = 0x12; | |
278 | header[0x27] = 0x0B; | |
279 | header[0x2A] = 0x12; | |
280 | header[0x2B] = 0x0B; | |
281 | ||
282 | // increment snapshot value & try to get filename | |
283 | do | |
284 | { | |
285 | snapshotnr++; | |
286 | sprintf(filename, "%s/pcsx%04ld.bmp", getenv("HOME"), snapshotnr); | |
287 | ||
288 | bmpfile = fopen(filename,"rb"); | |
289 | if (bmpfile == NULL) | |
290 | break; | |
291 | ||
292 | fclose(bmpfile); | |
293 | } | |
294 | while(TRUE); | |
295 | ||
296 | // try opening new snapshot file | |
297 | if ((bmpfile = fopen(filename,"wb")) == NULL) | |
298 | return; | |
299 | ||
300 | fwrite(header, 0x36, 1, bmpfile); | |
301 | for (i = height + PSXDisplay.DisplayPosition.y - 1; i >= PSXDisplay.DisplayPosition.y; i--) | |
302 | { | |
303 | pD = (unsigned char *)&psxVuw[i * 1024 + PSXDisplay.DisplayPosition.x]; | |
304 | for (j = 0; j < PreviousPSXDisplay.Range.x1; j++) | |
305 | { | |
306 | if (PSXDisplay.RGB24) | |
307 | { | |
308 | uint32_t lu = *(uint32_t *)pD; | |
309 | line[j * 3 + 2] = RED(lu); | |
310 | line[j * 3 + 1] = GREEN(lu); | |
311 | line[j * 3 + 0] = BLUE(lu); | |
312 | pD += 3; | |
313 | } | |
314 | else | |
315 | { | |
316 | color = GETLE16(pD); | |
317 | line[j * 3 + 2] = (color << 3) & 0xf1; | |
318 | line[j * 3 + 1] = (color >> 2) & 0xf1; | |
319 | line[j * 3 + 0] = (color >> 7) & 0xf1; | |
320 | pD += 2; | |
321 | } | |
322 | } | |
323 | fwrite(line, PreviousPSXDisplay.Range.x1 * 3, 1, bmpfile); | |
324 | } | |
325 | fwrite(empty, 0x2, 1, bmpfile); | |
326 | fclose(bmpfile); | |
327 | ||
328 | DoTextSnapShot(snapshotnr); | |
329 | } | |
330 | ||
331 | //////////////////////////////////////////////////////////////////////// | |
332 | // INIT, will be called after lib load... well, just do some var init... | |
333 | //////////////////////////////////////////////////////////////////////// | |
334 | ||
335 | long CALLBACK GPUinit() // GPU INIT | |
336 | { | |
337 | memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field | |
338 | ||
339 | szDebugText[0] = 0; // init debug text buffer | |
340 | ||
341 | psxVSecure = (unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security | |
342 | if (!psxVSecure) | |
343 | return -1; | |
344 | ||
345 | //!!! ATTENTION !!! | |
346 | psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram! | |
347 | ||
348 | psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM | |
349 | psxVsw=(signed short *)psxVub; | |
350 | psxVsl=(int32_t *)psxVub; | |
351 | psxVuw=(unsigned short *)psxVub; | |
352 | psxVul=(uint32_t *)psxVub; | |
353 | ||
354 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram | |
355 | ||
356 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024)); | |
357 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); | |
358 | ||
359 | SetFPSHandler(); | |
360 | ||
361 | PSXDisplay.RGB24 = FALSE; // init some stuff | |
362 | PSXDisplay.Interlaced = FALSE; | |
363 | PSXDisplay.DrawOffset.x = 0; | |
364 | PSXDisplay.DrawOffset.y = 0; | |
365 | PSXDisplay.DisplayMode.x= 320; | |
366 | PSXDisplay.DisplayMode.y= 240; | |
367 | PreviousPSXDisplay.DisplayMode.x= 320; | |
368 | PreviousPSXDisplay.DisplayMode.y= 240; | |
369 | PSXDisplay.Disabled = FALSE; | |
370 | PreviousPSXDisplay.Range.x0 =0; | |
371 | PreviousPSXDisplay.Range.y0 =0; | |
372 | PSXDisplay.Range.x0=0; | |
373 | PSXDisplay.Range.x1=0; | |
374 | PreviousPSXDisplay.DisplayModeNew.y=0; | |
375 | PSXDisplay.Double = 1; | |
376 | lGPUdataRet = 0x400; | |
377 | ||
378 | DataWriteMode = DR_NORMAL; | |
379 | ||
380 | // Reset transfer values, to prevent mis-transfer of data | |
381 | memset(&VRAMWrite, 0, sizeof(VRAMLoad_t)); | |
382 | memset(&VRAMRead, 0, sizeof(VRAMLoad_t)); | |
383 | ||
384 | // device initialised already ! | |
385 | lGPUstatusRet = 0x14802000; | |
386 | GPUIsIdle; | |
387 | GPUIsReadyForCommands; | |
388 | bDoVSyncUpdate = TRUE; | |
389 | ||
390 | return 0; | |
391 | } | |
392 | ||
393 | //////////////////////////////////////////////////////////////////////// | |
394 | // Here starts all... | |
395 | //////////////////////////////////////////////////////////////////////// | |
396 | ||
397 | ||
398 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile) | |
399 | { | |
400 | unsigned long d; | |
401 | ||
402 | pCaptionText=CapText; | |
403 | ||
404 | ||
e906c010 | 405 | ReadConfigGPU(); // read registry |
ef79bbde P |
406 | |
407 | InitFPS(); | |
408 | ||
409 | bIsFirstFrame = TRUE; // we have to init later | |
410 | bDoVSyncUpdate = TRUE; | |
411 | ||
412 | d=ulInitDisplay(); // setup x | |
413 | ||
414 | if(disp) | |
415 | *disp=d; // wanna x pointer? ok | |
416 | ||
417 | if(d) return 0; | |
418 | return -1; | |
419 | } | |
420 | ||
421 | ||
422 | //////////////////////////////////////////////////////////////////////// | |
423 | // time to leave... | |
424 | //////////////////////////////////////////////////////////////////////// | |
425 | ||
426 | long CALLBACK GPUclose() // GPU CLOSE | |
427 | { | |
428 | ||
429 | ReleaseKeyHandler(); // de-subclass window | |
430 | ||
431 | CloseDisplay(); // shutdown direct draw | |
432 | ||
433 | return 0; | |
434 | } | |
435 | ||
436 | //////////////////////////////////////////////////////////////////////// | |
437 | // I shot the sheriff | |
438 | //////////////////////////////////////////////////////////////////////// | |
439 | ||
440 | long CALLBACK GPUshutdown() // GPU SHUTDOWN | |
441 | { | |
442 | free(psxVSecure); | |
443 | ||
444 | return 0; // nothinh to do | |
445 | } | |
446 | ||
447 | //////////////////////////////////////////////////////////////////////// | |
448 | // Update display (swap buffers) | |
449 | //////////////////////////////////////////////////////////////////////// | |
450 | ||
451 | void updateDisplay(void) // UPDATE DISPLAY | |
452 | { | |
453 | if(PSXDisplay.Disabled) // disable? | |
454 | { | |
455 | DoClearFrontBuffer(); // -> clear frontbuffer | |
456 | return; // -> and bye | |
457 | } | |
458 | ||
459 | if(dwActFixes&32) // pc fps calculation fix | |
460 | { | |
461 | if(UseFrameLimit) PCFrameCap(); // -> brake | |
462 | if(UseFrameSkip || ulKeybits&KEY_SHOWFPS) | |
463 | PCcalcfps(); | |
464 | } | |
465 | ||
466 | if(ulKeybits&KEY_SHOWFPS) // make fps display buf | |
467 | { | |
468 | sprintf(szDispBuf,"FPS %06.1f",fps_cur); | |
469 | } | |
470 | ||
471 | if(iFastFwd) // fastfwd ? | |
472 | { | |
473 | static int fpscount; UseFrameSkip=1; | |
474 | ||
475 | if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip | |
476 | if(fpscount%6) // -> skip 6/7 frames | |
477 | bSkipNextFrame = TRUE; | |
478 | else bSkipNextFrame = FALSE; | |
479 | fpscount++; | |
480 | if(fpscount >= (int)fFrameRateHz) fpscount = 0; | |
481 | return; | |
482 | } | |
483 | ||
484 | if(UseFrameSkip) // skip ? | |
485 | { | |
486 | if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip | |
487 | if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix | |
488 | { | |
489 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) // -> skip max one in a row | |
490 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} | |
491 | else bSkipNextFrame = FALSE; | |
492 | } | |
493 | else FrameSkip(); | |
494 | } | |
495 | else // no skip ? | |
496 | { | |
0d8f5b89 | 497 | bSkipNextFrame = FALSE; |
ef79bbde P |
498 | DoBufferSwap(); // -> swap |
499 | } | |
500 | } | |
501 | ||
502 | //////////////////////////////////////////////////////////////////////// | |
503 | // roughly emulated screen centering bits... not complete !!! | |
504 | //////////////////////////////////////////////////////////////////////// | |
505 | ||
506 | void ChangeDispOffsetsX(void) // X CENTER | |
507 | { | |
508 | long lx,l; | |
509 | ||
510 | if(!PSXDisplay.Range.x1) return; | |
511 | ||
512 | l=PreviousPSXDisplay.DisplayMode.x; | |
513 | ||
514 | l*=(long)PSXDisplay.Range.x1; | |
515 | l/=2560;lx=l;l&=0xfffffff8; | |
516 | ||
517 | if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for | |
518 | PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test | |
519 | ||
520 | if(lx>=PreviousPSXDisplay.DisplayMode.x) | |
521 | { | |
522 | PreviousPSXDisplay.Range.x1= | |
523 | (short)PreviousPSXDisplay.DisplayMode.x; | |
524 | PreviousPSXDisplay.Range.x0=0; | |
525 | } | |
526 | else | |
527 | { | |
528 | PreviousPSXDisplay.Range.x1=(short)l; | |
529 | ||
530 | PreviousPSXDisplay.Range.x0= | |
531 | (PSXDisplay.Range.x0-500)/8; | |
532 | ||
533 | if(PreviousPSXDisplay.Range.x0<0) | |
534 | PreviousPSXDisplay.Range.x0=0; | |
535 | ||
536 | if((PreviousPSXDisplay.Range.x0+lx)> | |
537 | PreviousPSXDisplay.DisplayMode.x) | |
538 | { | |
539 | PreviousPSXDisplay.Range.x0= | |
540 | (short)(PreviousPSXDisplay.DisplayMode.x-lx); | |
541 | PreviousPSXDisplay.Range.x0+=2; //??? | |
542 | ||
543 | PreviousPSXDisplay.Range.x1+=(short)(lx-l); | |
544 | ||
545 | PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier | |
546 | ||
547 | } | |
548 | ||
549 | ||
550 | // some linux alignment security | |
551 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1; | |
552 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1; | |
553 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1; | |
554 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1; | |
555 | ||
556 | ||
557 | DoClearScreenBuffer(); | |
558 | } | |
559 | ||
560 | bDoVSyncUpdate=TRUE; | |
561 | } | |
562 | ||
563 | //////////////////////////////////////////////////////////////////////// | |
564 | ||
565 | void ChangeDispOffsetsY(void) // Y CENTER | |
566 | { | |
567 | int iT,iO=PreviousPSXDisplay.Range.y0; | |
568 | int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y; | |
569 | ||
570 | // new | |
571 | ||
572 | if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>iGPUHeight) | |
573 | { | |
574 | int dy1=iGPUHeight-PreviousPSXDisplay.DisplayModeNew.x; | |
575 | int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-iGPUHeight; | |
576 | ||
577 | if(dy1>=dy2) | |
578 | { | |
579 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
580 | } | |
581 | else | |
582 | { | |
583 | PSXDisplay.DisplayPosition.y=0; | |
584 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
585 | } | |
586 | } | |
587 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
588 | ||
589 | // eon | |
590 | ||
591 | if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height | |
592 | { | |
593 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
594 | PSXDisplay.Range.y0 + | |
595 | PreviousPSXDisplay.DisplayModeNew.y; | |
596 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
597 | } | |
598 | ||
599 | // | |
600 | ||
601 | if(PSXDisplay.PAL) iT=48; else iT=28; | |
602 | ||
603 | if(PSXDisplay.Range.y0>=iT) | |
604 | { | |
605 | PreviousPSXDisplay.Range.y0= | |
606 | (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double); | |
607 | if(PreviousPSXDisplay.Range.y0<0) | |
608 | PreviousPSXDisplay.Range.y0=0; | |
609 | PSXDisplay.DisplayModeNew.y+= | |
610 | PreviousPSXDisplay.Range.y0; | |
611 | } | |
612 | else | |
613 | PreviousPSXDisplay.Range.y0=0; | |
614 | ||
615 | if(iO!=PreviousPSXDisplay.Range.y0) | |
616 | { | |
617 | DoClearScreenBuffer(); | |
618 | } | |
619 | } | |
620 | ||
621 | //////////////////////////////////////////////////////////////////////// | |
622 | // check if update needed | |
623 | //////////////////////////////////////////////////////////////////////// | |
624 | ||
625 | void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED | |
626 | { | |
627 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && | |
628 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) | |
629 | { | |
630 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && | |
631 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return; | |
632 | } | |
633 | ||
634 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos | |
635 | ||
636 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; | |
637 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; | |
638 | PreviousPSXDisplay.DisplayMode.x= // previous will hold | |
639 | min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's | |
640 | PreviousPSXDisplay.DisplayMode.y= // the size of my | |
641 | min(512,PSXDisplay.DisplayMode.y); // back buffer surface | |
642 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; | |
643 | ||
644 | PSXDisplay.DisplayEnd.x= // calc end of display | |
645 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
646 | PSXDisplay.DisplayEnd.y= | |
647 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
648 | PreviousPSXDisplay.DisplayEnd.x= | |
649 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
650 | PreviousPSXDisplay.DisplayEnd.y= | |
651 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
652 | ||
653 | ChangeDispOffsetsX(); | |
654 | ||
655 | if(iFrameLimit==2) SetAutoFrameCap(); // -> set it | |
656 | ||
657 | if(UseFrameSkip) updateDisplay(); // stupid stuff when frame skipping enabled | |
658 | } | |
659 | ||
660 | //////////////////////////////////////////////////////////////////////// | |
661 | ||
662 | #ifndef _MACGL | |
663 | ||
664 | #include "draw.h" | |
665 | ||
666 | void ChangeWindowMode(void) // TOGGLE FULLSCREEN - WINDOW | |
667 | { | |
668 | extern Display *display; | |
669 | extern Window window; | |
670 | extern int root_window_id; | |
671 | Screen *screen; | |
672 | XSizeHints hints; | |
673 | MotifWmHints mwmhints; | |
674 | Atom mwmatom; | |
675 | ||
676 | screen=DefaultScreenOfDisplay(display); | |
677 | iWindowMode=!iWindowMode; | |
678 | ||
679 | if(!iWindowMode) // fullscreen | |
680 | { | |
681 | mwmhints.flags=MWM_HINTS_DECORATIONS; | |
682 | mwmhints.functions=0; | |
683 | mwmhints.decorations=0; | |
684 | mwmhints.input_mode=0; | |
685 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0); | |
686 | XChangeProperty(display,window,mwmatom,mwmatom,32, | |
687 | PropModeReplace,(unsigned char *)&mwmhints,5); | |
688 | ||
689 | XResizeWindow(display,window,screen->width,screen->height); | |
690 | ||
691 | hints.min_width = hints.max_width = hints.base_width = screen->width; | |
692 | hints.min_height= hints.max_height = hints.base_height = screen->height; | |
693 | ||
694 | XSetWMNormalHints(display,window,&hints); | |
695 | ||
696 | { | |
697 | XEvent xev; | |
698 | ||
699 | memset(&xev, 0, sizeof(xev)); | |
700 | xev.xclient.type = ClientMessage; | |
701 | xev.xclient.serial = 0; | |
702 | xev.xclient.send_event = 1; | |
703 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); | |
704 | xev.xclient.window = window; | |
705 | xev.xclient.format = 32; | |
706 | xev.xclient.data.l[0] = 1; | |
707 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); | |
708 | xev.xclient.data.l[2] = 0; | |
709 | xev.xclient.data.l[3] = 0; | |
710 | xev.xclient.data.l[4] = 0; | |
711 | ||
712 | XSendEvent(display, root_window_id, 0, | |
713 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); | |
714 | } | |
715 | } else { | |
716 | { | |
717 | XEvent xev; | |
718 | ||
719 | memset(&xev, 0, sizeof(xev)); | |
720 | xev.xclient.type = ClientMessage; | |
721 | xev.xclient.serial = 0; | |
722 | xev.xclient.send_event = 1; | |
723 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); | |
724 | xev.xclient.window = window; | |
725 | xev.xclient.format = 32; | |
726 | xev.xclient.data.l[0] = 0; | |
727 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); | |
728 | xev.xclient.data.l[2] = 0; | |
729 | xev.xclient.data.l[3] = 0; | |
730 | xev.xclient.data.l[4] = 0; | |
731 | ||
732 | XSendEvent(display, root_window_id, 0, | |
733 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); | |
734 | } | |
735 | ||
736 | mwmhints.flags=MWM_HINTS_DECORATIONS; | |
737 | mwmhints.functions=0; | |
738 | mwmhints.decorations=1; | |
739 | mwmhints.input_mode=0; | |
740 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0); | |
741 | ||
742 | //This shouldn't work on 64 bit longs, but it does...in fact, it breaks when I change all the mwmhints to int. | |
743 | //I don't pretend to understand it. | |
744 | XChangeProperty(display,window,mwmatom,mwmatom,32, | |
745 | PropModeReplace,(unsigned char *)&mwmhints,5); | |
746 | ||
747 | hints.flags=USPosition|USSize; | |
748 | hints.base_width = iResX; | |
749 | hints.base_height = iResY; | |
750 | XSetWMNormalHints(display,window,&hints); | |
751 | ||
752 | XResizeWindow(display,window,iResX,iResY); | |
753 | } | |
754 | ||
755 | DoClearScreenBuffer(); | |
756 | ||
757 | bChangeWinMode=FALSE; | |
758 | bDoVSyncUpdate=TRUE; | |
759 | } | |
760 | ||
761 | #endif | |
762 | ||
763 | //////////////////////////////////////////////////////////////////////// | |
764 | // gun cursor func: player=0-7, x=0-511, y=0-255 | |
765 | //////////////////////////////////////////////////////////////////////// | |
766 | ||
767 | void CALLBACK GPUcursor(int iPlayer,int x,int y) | |
768 | { | |
769 | if(iPlayer<0) return; | |
770 | if(iPlayer>7) return; | |
771 | ||
772 | usCursorActive|=(1<<iPlayer); | |
773 | ||
774 | if(x<0) x=0; | |
775 | if(x>511) x=511; | |
776 | if(y<0) y=0; | |
777 | if(y>255) y=255; | |
778 | ||
779 | ptCursorPoint[iPlayer].x=x; | |
780 | ptCursorPoint[iPlayer].y=y; | |
781 | } | |
782 | ||
783 | //////////////////////////////////////////////////////////////////////// | |
784 | // update lace is called evry VSync | |
785 | //////////////////////////////////////////////////////////////////////// | |
786 | ||
787 | void CALLBACK GPUupdateLace(void) // VSYNC | |
788 | { | |
789 | if(!(dwActFixes&1)) | |
790 | lGPUstatusRet^=0x80000000; // odd/even bit | |
791 | ||
72228559 | 792 | //if(!(dwActFixes&32)) // std fps limitation? |
793 | // CheckFrameRate(); | |
794 | pl_frame_limit(); | |
ef79bbde P |
795 | |
796 | if(PSXDisplay.Interlaced) // interlaced mode? | |
797 | { | |
798 | if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) | |
799 | { | |
800 | updateDisplay(); | |
801 | } | |
802 | } | |
803 | else // non-interlaced? | |
804 | { | |
805 | if(dwActFixes&64) // lazy screen update fix | |
806 | { | |
807 | if(bDoLazyUpdate && !UseFrameSkip) | |
808 | updateDisplay(); | |
809 | bDoLazyUpdate=FALSE; | |
810 | } | |
811 | else | |
812 | { | |
813 | if(bDoVSyncUpdate && !UseFrameSkip) // some primitives drawn? | |
814 | updateDisplay(); // -> update display | |
815 | } | |
816 | } | |
817 | #ifndef _MACGL | |
818 | if(bChangeWinMode) ChangeWindowMode(); // toggle full - window mode | |
819 | #endif | |
820 | bDoVSyncUpdate=FALSE; // vsync done | |
821 | } | |
822 | ||
823 | //////////////////////////////////////////////////////////////////////// | |
824 | // process read request from GPU status register | |
825 | //////////////////////////////////////////////////////////////////////// | |
826 | ||
827 | ||
828 | uint32_t CALLBACK GPUreadStatus(void) // READ STATUS | |
829 | { | |
830 | if(dwActFixes&1) | |
831 | { | |
832 | static int iNumRead=0; // odd/even hack | |
833 | if((iNumRead++)==2) | |
834 | { | |
835 | iNumRead=0; | |
836 | lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older) | |
837 | } | |
838 | } | |
839 | ||
840 | if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff | |
841 | { | |
842 | iFakePrimBusy--; | |
843 | ||
844 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims | |
845 | { | |
846 | GPUIsBusy; | |
847 | GPUIsNotReadyForCommands; | |
848 | } | |
849 | else | |
850 | { | |
851 | GPUIsIdle; | |
852 | GPUIsReadyForCommands; | |
853 | } | |
854 | } | |
855 | return lGPUstatusRet; | |
856 | } | |
857 | ||
858 | //////////////////////////////////////////////////////////////////////// | |
859 | // processes data send to GPU status register | |
860 | // these are always single packet commands. | |
861 | //////////////////////////////////////////////////////////////////////// | |
862 | ||
863 | void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS | |
864 | { | |
865 | uint32_t lCommand=(gdata>>24)&0xff; | |
866 | ||
867 | ulStatusControl[lCommand]=gdata; // store command for freezing | |
868 | ||
869 | switch(lCommand) | |
870 | { | |
871 | //--------------------------------------------------// | |
872 | // reset gpu | |
873 | case 0x00: | |
874 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); | |
875 | lGPUstatusRet=0x14802000; | |
876 | PSXDisplay.Disabled=1; | |
877 | DataWriteMode=DataReadMode=DR_NORMAL; | |
878 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; | |
879 | drawX=drawY=0;drawW=drawH=0; | |
880 | sSetMask=0;lSetMask=0;bCheckMask=FALSE; | |
881 | usMirror=0; | |
882 | GlobalTextAddrX=0;GlobalTextAddrY=0; | |
883 | GlobalTextTP=0;GlobalTextABR=0; | |
884 | PSXDisplay.RGB24=FALSE; | |
885 | PSXDisplay.Interlaced=FALSE; | |
886 | bUsingTWin = FALSE; | |
887 | return; | |
888 | //--------------------------------------------------// | |
889 | // dis/enable display | |
890 | case 0x03: | |
891 | ||
892 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; | |
893 | PSXDisplay.Disabled = (gdata & 1); | |
894 | ||
895 | if(PSXDisplay.Disabled) | |
896 | lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED; | |
897 | else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED; | |
898 | return; | |
899 | ||
900 | //--------------------------------------------------// | |
901 | // setting transfer mode | |
902 | case 0x04: | |
903 | gdata &= 0x03; // Only want the lower two bits | |
904 | ||
905 | DataWriteMode=DataReadMode=DR_NORMAL; | |
906 | if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER; | |
907 | if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER; | |
908 | lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits | |
909 | lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data | |
910 | ||
911 | return; | |
912 | //--------------------------------------------------// | |
913 | // setting display position | |
914 | case 0x05: | |
915 | { | |
916 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
917 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
918 | ||
919 | //////// | |
920 | /* | |
921 | PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff); | |
922 | if (PSXDisplay.DisplayPosition.y & 0x200) | |
923 | PSXDisplay.DisplayPosition.y |= 0xfffffc00; | |
924 | if(PSXDisplay.DisplayPosition.y<0) | |
925 | { | |
926 | PreviousPSXDisplay.DisplayModeNew.y=PSXDisplay.DisplayPosition.y/PSXDisplay.Double; | |
927 | PSXDisplay.DisplayPosition.y=0; | |
928 | } | |
929 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
930 | */ | |
931 | ||
932 | // new | |
933 | if(iGPUHeight==1024) | |
934 | { | |
935 | if(dwGPUVersion==2) | |
936 | PSXDisplay.DisplayPosition.y = (short)((gdata>>12)&0x3ff); | |
937 | else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff); | |
938 | } | |
939 | else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff); | |
940 | ||
941 | // store the same val in some helper var, we need it on later compares | |
942 | PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y; | |
943 | ||
944 | if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>iGPUHeight) | |
945 | { | |
946 | int dy1=iGPUHeight-PSXDisplay.DisplayPosition.y; | |
947 | int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-iGPUHeight; | |
948 | ||
949 | if(dy1>=dy2) | |
950 | { | |
951 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; | |
952 | } | |
953 | else | |
954 | { | |
955 | PSXDisplay.DisplayPosition.y=0; | |
956 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; | |
957 | } | |
958 | } | |
959 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
960 | // eon | |
961 | ||
962 | PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff); | |
963 | PSXDisplay.DisplayEnd.x= | |
964 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
965 | PSXDisplay.DisplayEnd.y= | |
966 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
967 | PreviousPSXDisplay.DisplayEnd.x= | |
968 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
969 | PreviousPSXDisplay.DisplayEnd.y= | |
970 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; | |
971 | ||
972 | bDoVSyncUpdate=TRUE; | |
973 | ||
974 | if (!(PSXDisplay.Interlaced)) // stupid frame skipping option | |
975 | { | |
976 | if(UseFrameSkip) updateDisplay(); | |
977 | if(dwActFixes&64) bDoLazyUpdate=TRUE; | |
978 | } | |
979 | }return; | |
980 | //--------------------------------------------------// | |
981 | // setting width | |
982 | case 0x06: | |
983 | ||
984 | PSXDisplay.Range.x0=(short)(gdata & 0x7ff); | |
985 | PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff); | |
986 | ||
987 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; | |
988 | ||
989 | ChangeDispOffsetsX(); | |
990 | ||
991 | return; | |
992 | //--------------------------------------------------// | |
993 | // setting height | |
994 | case 0x07: | |
995 | { | |
996 | ||
997 | PSXDisplay.Range.y0=(short)(gdata & 0x3ff); | |
998 | PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff); | |
999 | ||
1000 | PreviousPSXDisplay.Height = PSXDisplay.Height; | |
1001 | ||
1002 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
1003 | PSXDisplay.Range.y0 + | |
1004 | PreviousPSXDisplay.DisplayModeNew.y; | |
1005 | ||
1006 | if(PreviousPSXDisplay.Height!=PSXDisplay.Height) | |
1007 | { | |
1008 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
1009 | ||
1010 | ChangeDispOffsetsY(); | |
1011 | ||
1012 | updateDisplayIfChanged(); | |
1013 | } | |
1014 | return; | |
1015 | } | |
1016 | //--------------------------------------------------// | |
1017 | // setting display infos | |
1018 | case 0x08: | |
1019 | ||
1020 | PSXDisplay.DisplayModeNew.x = | |
1021 | sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; | |
1022 | ||
1023 | if (gdata&0x04) PSXDisplay.Double=2; | |
1024 | else PSXDisplay.Double=1; | |
1025 | ||
1026 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; | |
1027 | ||
1028 | ChangeDispOffsetsY(); | |
1029 | ||
1030 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC | |
1031 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor | |
1032 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace | |
1033 | ||
1034 | lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits | |
1035 | lGPUstatusRet|= | |
1036 | (((gdata & 0x03) << 17) | | |
1037 | ((gdata & 0x40) << 10)); // Set the width bits | |
1038 | ||
1039 | if(PSXDisplay.InterlacedNew) | |
1040 | { | |
1041 | if(!PSXDisplay.Interlaced) | |
1042 | { | |
1043 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
1044 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
1045 | } | |
1046 | lGPUstatusRet|=GPUSTATUS_INTERLACED; | |
1047 | } | |
1048 | else lGPUstatusRet&=~GPUSTATUS_INTERLACED; | |
1049 | ||
1050 | if (PSXDisplay.PAL) | |
1051 | lGPUstatusRet|=GPUSTATUS_PAL; | |
1052 | else lGPUstatusRet&=~GPUSTATUS_PAL; | |
1053 | ||
1054 | if (PSXDisplay.Double==2) | |
1055 | lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT; | |
1056 | else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT; | |
1057 | ||
1058 | if (PSXDisplay.RGB24New) | |
1059 | lGPUstatusRet|=GPUSTATUS_RGB24; | |
1060 | else lGPUstatusRet&=~GPUSTATUS_RGB24; | |
1061 | ||
1062 | updateDisplayIfChanged(); | |
1063 | ||
1064 | return; | |
1065 | //--------------------------------------------------// | |
1066 | // ask about GPU version and other stuff | |
1067 | case 0x10: | |
1068 | ||
1069 | gdata&=0xff; | |
1070 | ||
1071 | switch(gdata) | |
1072 | { | |
1073 | case 0x02: | |
1074 | lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos | |
1075 | return; | |
1076 | case 0x03: | |
1077 | lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start | |
1078 | return; | |
1079 | case 0x04: | |
1080 | lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end | |
1081 | return; | |
1082 | case 0x05: | |
1083 | case 0x06: | |
1084 | lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset | |
1085 | return; | |
1086 | case 0x07: | |
1087 | if(dwGPUVersion==2) | |
1088 | lGPUdataRet=0x01; | |
1089 | else lGPUdataRet=0x02; // gpu type | |
1090 | return; | |
1091 | case 0x08: | |
1092 | case 0x0F: // some bios addr? | |
1093 | lGPUdataRet=0xBFC03720; | |
1094 | return; | |
1095 | } | |
1096 | return; | |
1097 | //--------------------------------------------------// | |
1098 | } | |
1099 | } | |
1100 | ||
1101 | //////////////////////////////////////////////////////////////////////// | |
1102 | // vram read/write helpers, needed by LEWPY's optimized vram read/write :) | |
1103 | //////////////////////////////////////////////////////////////////////// | |
1104 | ||
1105 | __inline void FinishedVRAMWrite(void) | |
1106 | { | |
1107 | /* | |
1108 | // NEWX | |
1109 | if(!PSXDisplay.Interlaced && UseFrameSkip) // stupid frame skipping | |
1110 | { | |
1111 | VRAMWrite.Width +=VRAMWrite.x; | |
1112 | VRAMWrite.Height+=VRAMWrite.y; | |
1113 | if(VRAMWrite.x<PSXDisplay.DisplayEnd.x && | |
1114 | VRAMWrite.Width >=PSXDisplay.DisplayPosition.x && | |
1115 | VRAMWrite.y<PSXDisplay.DisplayEnd.y && | |
1116 | VRAMWrite.Height>=PSXDisplay.DisplayPosition.y) | |
1117 | updateDisplay(); | |
1118 | } | |
1119 | */ | |
1120 | ||
1121 | // Set register to NORMAL operation | |
1122 | DataWriteMode = DR_NORMAL; | |
1123 | // Reset transfer values, to prevent mis-transfer of data | |
1124 | VRAMWrite.x = 0; | |
1125 | VRAMWrite.y = 0; | |
1126 | VRAMWrite.Width = 0; | |
1127 | VRAMWrite.Height = 0; | |
1128 | VRAMWrite.ColsRemaining = 0; | |
1129 | VRAMWrite.RowsRemaining = 0; | |
1130 | } | |
1131 | ||
1132 | __inline void FinishedVRAMRead(void) | |
1133 | { | |
1134 | // Set register to NORMAL operation | |
1135 | DataReadMode = DR_NORMAL; | |
1136 | // Reset transfer values, to prevent mis-transfer of data | |
1137 | VRAMRead.x = 0; | |
1138 | VRAMRead.y = 0; | |
1139 | VRAMRead.Width = 0; | |
1140 | VRAMRead.Height = 0; | |
1141 | VRAMRead.ColsRemaining = 0; | |
1142 | VRAMRead.RowsRemaining = 0; | |
1143 | ||
1144 | // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER | |
1145 | lGPUstatusRet&=~GPUSTATUS_READYFORVRAM; | |
1146 | } | |
1147 | ||
1148 | //////////////////////////////////////////////////////////////////////// | |
1149 | // core read from vram | |
1150 | //////////////////////////////////////////////////////////////////////// | |
1151 | ||
1152 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) | |
1153 | { | |
1154 | int i; | |
1155 | ||
1156 | if(DataReadMode!=DR_VRAMTRANSFER) return; | |
1157 | ||
1158 | GPUIsBusy; | |
1159 | ||
1160 | // adjust read ptr, if necessary | |
1161 | while(VRAMRead.ImagePtr>=psxVuw_eom) | |
1162 | VRAMRead.ImagePtr-=iGPUHeight*1024; | |
1163 | while(VRAMRead.ImagePtr<psxVuw) | |
1164 | VRAMRead.ImagePtr+=iGPUHeight*1024; | |
1165 | ||
1166 | for(i=0;i<iSize;i++) | |
1167 | { | |
1168 | // do 2 seperate 16bit reads for compatibility (wrap issues) | |
1169 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0)) | |
1170 | { | |
1171 | // lower 16 bit | |
1172 | lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr); | |
1173 | ||
1174 | VRAMRead.ImagePtr++; | |
1175 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; | |
1176 | VRAMRead.RowsRemaining --; | |
1177 | ||
1178 | if(VRAMRead.RowsRemaining<=0) | |
1179 | { | |
1180 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
1181 | VRAMRead.ColsRemaining--; | |
1182 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
1183 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; | |
1184 | } | |
1185 | ||
1186 | // higher 16 bit (always, even if it's an odd width) | |
1187 | lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16; | |
1188 | PUTLE32(pMem, lGPUdataRet); pMem++; | |
1189 | ||
1190 | if(VRAMRead.ColsRemaining <= 0) | |
1191 | {FinishedVRAMRead();goto ENDREAD;} | |
1192 | ||
1193 | VRAMRead.ImagePtr++; | |
1194 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; | |
1195 | VRAMRead.RowsRemaining--; | |
1196 | if(VRAMRead.RowsRemaining<=0) | |
1197 | { | |
1198 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
1199 | VRAMRead.ColsRemaining--; | |
1200 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; | |
1201 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; | |
1202 | } | |
1203 | if(VRAMRead.ColsRemaining <= 0) | |
1204 | {FinishedVRAMRead();goto ENDREAD;} | |
1205 | } | |
1206 | else {FinishedVRAMRead();goto ENDREAD;} | |
1207 | } | |
1208 | ||
1209 | ENDREAD: | |
1210 | GPUIsIdle; | |
1211 | } | |
1212 | ||
1213 | ||
1214 | //////////////////////////////////////////////////////////////////////// | |
1215 | ||
1216 | uint32_t CALLBACK GPUreadData(void) | |
1217 | { | |
1218 | uint32_t l; | |
1219 | GPUreadDataMem(&l,1); | |
1220 | return lGPUdataRet; | |
1221 | } | |
1222 | ||
1223 | //////////////////////////////////////////////////////////////////////// | |
1224 | // processes data send to GPU data register | |
1225 | // extra table entries for fixing polyline troubles | |
1226 | //////////////////////////////////////////////////////////////////////// | |
1227 | ||
1228 | const unsigned char primTableCX[256] = | |
1229 | { | |
1230 | // 00 | |
1231 | 0,0,3,0,0,0,0,0, | |
1232 | // 08 | |
1233 | 0,0,0,0,0,0,0,0, | |
1234 | // 10 | |
1235 | 0,0,0,0,0,0,0,0, | |
1236 | // 18 | |
1237 | 0,0,0,0,0,0,0,0, | |
1238 | // 20 | |
1239 | 4,4,4,4,7,7,7,7, | |
1240 | // 28 | |
1241 | 5,5,5,5,9,9,9,9, | |
1242 | // 30 | |
1243 | 6,6,6,6,9,9,9,9, | |
1244 | // 38 | |
1245 | 8,8,8,8,12,12,12,12, | |
1246 | // 40 | |
1247 | 3,3,3,3,0,0,0,0, | |
1248 | // 48 | |
1249 | // 5,5,5,5,6,6,6,6, // FLINE | |
1250 | 254,254,254,254,254,254,254,254, | |
1251 | // 50 | |
1252 | 4,4,4,4,0,0,0,0, | |
1253 | // 58 | |
1254 | // 7,7,7,7,9,9,9,9, // GLINE | |
1255 | 255,255,255,255,255,255,255,255, | |
1256 | // 60 | |
1257 | 3,3,3,3,4,4,4,4, | |
1258 | // 68 | |
1259 | 2,2,2,2,3,3,3,3, // 3=SPRITE1??? | |
1260 | // 70 | |
1261 | 2,2,2,2,3,3,3,3, | |
1262 | // 78 | |
1263 | 2,2,2,2,3,3,3,3, | |
1264 | // 80 | |
1265 | 4,0,0,0,0,0,0,0, | |
1266 | // 88 | |
1267 | 0,0,0,0,0,0,0,0, | |
1268 | // 90 | |
1269 | 0,0,0,0,0,0,0,0, | |
1270 | // 98 | |
1271 | 0,0,0,0,0,0,0,0, | |
1272 | // a0 | |
1273 | 3,0,0,0,0,0,0,0, | |
1274 | // a8 | |
1275 | 0,0,0,0,0,0,0,0, | |
1276 | // b0 | |
1277 | 0,0,0,0,0,0,0,0, | |
1278 | // b8 | |
1279 | 0,0,0,0,0,0,0,0, | |
1280 | // c0 | |
1281 | 3,0,0,0,0,0,0,0, | |
1282 | // c8 | |
1283 | 0,0,0,0,0,0,0,0, | |
1284 | // d0 | |
1285 | 0,0,0,0,0,0,0,0, | |
1286 | // d8 | |
1287 | 0,0,0,0,0,0,0,0, | |
1288 | // e0 | |
1289 | 0,1,1,1,1,1,1,0, | |
1290 | // e8 | |
1291 | 0,0,0,0,0,0,0,0, | |
1292 | // f0 | |
1293 | 0,0,0,0,0,0,0,0, | |
1294 | // f8 | |
1295 | 0,0,0,0,0,0,0,0 | |
1296 | }; | |
1297 | ||
1298 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) | |
1299 | { | |
1300 | unsigned char command; | |
1301 | uint32_t gdata=0; | |
1302 | int i=0; | |
1303 | GPUIsBusy; | |
1304 | GPUIsNotReadyForCommands; | |
1305 | ||
1306 | STARTVRAM: | |
1307 | ||
1308 | if(DataWriteMode==DR_VRAMTRANSFER) | |
1309 | { | |
1310 | BOOL bFinished=FALSE; | |
1311 | ||
1312 | // make sure we are in vram | |
1313 | while(VRAMWrite.ImagePtr>=psxVuw_eom) | |
1314 | VRAMWrite.ImagePtr-=iGPUHeight*1024; | |
1315 | while(VRAMWrite.ImagePtr<psxVuw) | |
1316 | VRAMWrite.ImagePtr+=iGPUHeight*1024; | |
1317 | ||
1318 | // now do the loop | |
1319 | while(VRAMWrite.ColsRemaining>0) | |
1320 | { | |
1321 | while(VRAMWrite.RowsRemaining>0) | |
1322 | { | |
1323 | if(i>=iSize) {goto ENDVRAM;} | |
1324 | i++; | |
1325 | ||
1326 | gdata=GETLE32(pMem); pMem++; | |
1327 | ||
1328 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++; | |
1329 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024; | |
1330 | VRAMWrite.RowsRemaining --; | |
1331 | ||
1332 | if(VRAMWrite.RowsRemaining <= 0) | |
1333 | { | |
1334 | VRAMWrite.ColsRemaining--; | |
1335 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width | |
1336 | { | |
1337 | gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16); | |
1338 | FinishedVRAMWrite(); | |
1339 | bDoVSyncUpdate=TRUE; | |
1340 | goto ENDVRAM; | |
1341 | } | |
1342 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
1343 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
1344 | } | |
1345 | ||
1346 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++; | |
1347 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024; | |
1348 | VRAMWrite.RowsRemaining --; | |
1349 | } | |
1350 | ||
1351 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
1352 | VRAMWrite.ColsRemaining--; | |
1353 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; | |
1354 | bFinished=TRUE; | |
1355 | } | |
1356 | ||
1357 | FinishedVRAMWrite(); | |
1358 | if(bFinished) bDoVSyncUpdate=TRUE; | |
1359 | } | |
1360 | ||
1361 | ENDVRAM: | |
1362 | ||
1363 | if(DataWriteMode==DR_NORMAL) | |
1364 | { | |
1365 | void (* *primFunc)(unsigned char *); | |
1366 | if(bSkipNextFrame) primFunc=primTableSkip; | |
1367 | else primFunc=primTableJ; | |
1368 | ||
1369 | for(;i<iSize;) | |
1370 | { | |
1371 | if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM; | |
1372 | ||
1373 | gdata=GETLE32(pMem); pMem++; i++; | |
1374 | ||
1375 | if(gpuDataC == 0) | |
1376 | { | |
1377 | command = (unsigned char)((gdata>>24) & 0xff); | |
1378 | ||
1379 | //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); | |
1380 | ||
1381 | if(primTableCX[command]) | |
1382 | { | |
1383 | gpuDataC = primTableCX[command]; | |
1384 | gpuCommand = command; | |
1385 | PUTLE32(&gpuDataM[0], gdata); | |
1386 | gpuDataP = 1; | |
1387 | } | |
1388 | else continue; | |
1389 | } | |
1390 | else | |
1391 | { | |
1392 | PUTLE32(&gpuDataM[gpuDataP], gdata); | |
1393 | if(gpuDataC>128) | |
1394 | { | |
1395 | if((gpuDataC==254 && gpuDataP>=3) || | |
1396 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) | |
1397 | { | |
1398 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000) | |
1399 | gpuDataP=gpuDataC-1; | |
1400 | } | |
1401 | } | |
1402 | gpuDataP++; | |
1403 | } | |
1404 | ||
1405 | if(gpuDataP == gpuDataC) | |
1406 | { | |
1407 | gpuDataC=gpuDataP=0; | |
1408 | primFunc[gpuCommand]((unsigned char *)gpuDataM); | |
1409 | if(dwEmuFixes&0x0001 || dwActFixes&0x0400) // hack for emulating "gpu busy" in some games | |
1410 | iFakePrimBusy=4;\r } | |
1411 | } | |
1412 | } | |
1413 | ||
1414 | lGPUdataRet=gdata; | |
1415 | ||
1416 | GPUIsReadyForCommands; | |
1417 | GPUIsIdle; | |
1418 | } | |
1419 | ||
1420 | //////////////////////////////////////////////////////////////////////// | |
1421 | ||
1422 | void CALLBACK GPUwriteData(uint32_t gdata) | |
1423 | { | |
1424 | PUTLE32(&gdata, gdata); | |
1425 | GPUwriteDataMem(&gdata,1); | |
1426 | } | |
1427 | ||
1428 | //////////////////////////////////////////////////////////////////////// | |
1429 | // this functions will be removed soon (or 'soonish')... not really needed, but some emus want them | |
1430 | //////////////////////////////////////////////////////////////////////// | |
1431 | ||
1432 | void CALLBACK GPUsetMode(unsigned long gdata) | |
1433 | { | |
1434 | // Peops does nothing here... | |
1435 | // DataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL; | |
1436 | // DataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL; | |
1437 | } | |
1438 | ||
1439 | long CALLBACK GPUgetMode(void) | |
1440 | { | |
1441 | long iT=0; | |
1442 | ||
1443 | if(DataWriteMode==DR_VRAMTRANSFER) iT|=0x1; | |
1444 | if(DataReadMode ==DR_VRAMTRANSFER) iT|=0x2; | |
1445 | return iT; | |
1446 | } | |
1447 | ||
1448 | //////////////////////////////////////////////////////////////////////// | |
1449 | // call config dlg | |
1450 | //////////////////////////////////////////////////////////////////////// | |
1451 | ||
1452 | long CALLBACK GPUconfigure(void) | |
1453 | { | |
1454 | SoftDlgProc(); | |
1455 | ||
1456 | return 0; | |
1457 | } | |
1458 | ||
1459 | //////////////////////////////////////////////////////////////////////// | |
1460 | // sets all kind of act fixes | |
1461 | //////////////////////////////////////////////////////////////////////// | |
1462 | ||
1463 | void SetFixes(void) | |
1464 | { | |
1465 | if(dwActFixes&0x02) sDispWidths[4]=384; | |
1466 | else sDispWidths[4]=368; | |
1467 | } | |
1468 | ||
1469 | //////////////////////////////////////////////////////////////////////// | |
1470 | // process gpu commands | |
1471 | //////////////////////////////////////////////////////////////////////// | |
1472 | ||
1473 | unsigned long lUsedAddr[3]; | |
1474 | ||
1475 | __inline BOOL CheckForEndlessLoop(unsigned long laddr) | |
1476 | { | |
1477 | if(laddr==lUsedAddr[1]) return TRUE; | |
1478 | if(laddr==lUsedAddr[2]) return TRUE; | |
1479 | ||
1480 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; | |
1481 | else lUsedAddr[2]=laddr; | |
1482 | lUsedAddr[0]=laddr; | |
1483 | return FALSE; | |
1484 | } | |
1485 | ||
1486 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) | |
1487 | { | |
1488 | uint32_t dmaMem; | |
1489 | unsigned char * baseAddrB; | |
1490 | short count;unsigned int DMACommandCounter = 0; | |
1491 | ||
1492 | GPUIsBusy; | |
1493 | ||
1494 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff; | |
1495 | ||
1496 | baseAddrB = (unsigned char*) baseAddrL; | |
1497 | ||
1498 | do | |
1499 | { | |
1500 | if(iGPUHeight==512) addr&=0x1FFFFC; | |
1501 | if(DMACommandCounter++ > 2000000) break; | |
1502 | if(CheckForEndlessLoop(addr)) break; | |
1503 | ||
1504 | count = baseAddrB[addr+3]; | |
1505 | ||
1506 | dmaMem=addr+4; | |
1507 | ||
1508 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); | |
1509 | ||
1510 | addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; | |
1511 | } | |
1512 | while (addr != 0xffffff); | |
1513 | ||
1514 | GPUIsIdle; | |
1515 | ||
1516 | return 0; | |
1517 | } | |
1518 | ||
1519 | //////////////////////////////////////////////////////////////////////// | |
1520 | // show about dlg | |
1521 | //////////////////////////////////////////////////////////////////////// | |
1522 | ||
1523 | ||
1524 | void CALLBACK GPUabout(void) // ABOUT | |
1525 | { | |
1526 | AboutDlgProc(); | |
1527 | return; | |
1528 | } | |
1529 | ||
1530 | //////////////////////////////////////////////////////////////////////// | |
1531 | // We are ever fine ;) | |
1532 | //////////////////////////////////////////////////////////////////////// | |
1533 | ||
1534 | long CALLBACK GPUtest(void) | |
1535 | { | |
1536 | // if test fails this function should return negative value for error (unable to continue) | |
1537 | // and positive value for warning (can continue but output might be crappy) | |
1538 | return 0; | |
1539 | } | |
1540 | ||
1541 | //////////////////////////////////////////////////////////////////////// | |
1542 | // Freeze | |
1543 | //////////////////////////////////////////////////////////////////////// | |
1544 | ||
1545 | typedef struct GPUFREEZETAG | |
1546 | { | |
1547 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) | |
1548 | uint32_t ulStatus; // current gpu status | |
1549 | uint32_t ulControl[256]; // latest control register values | |
1550 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) | |
1551 | } GPUFreeze_t; | |
1552 | ||
1553 | //////////////////////////////////////////////////////////////////////// | |
1554 | ||
1555 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) | |
1556 | { | |
1557 | //----------------------------------------------------// | |
1558 | if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display) | |
1559 | { | |
1560 | long lSlotNum=*((long *)pF); | |
1561 | if(lSlotNum<0) return 0; | |
1562 | if(lSlotNum>8) return 0; | |
1563 | lSelectedSlot=lSlotNum+1; | |
1564 | BuildDispMenu(0); | |
1565 | return 1; | |
1566 | } | |
1567 | //----------------------------------------------------// | |
1568 | if(!pF) return 0; // some checks | |
1569 | if(pF->ulFreezeVersion!=1) return 0; | |
1570 | ||
1571 | if(ulGetFreezeData==1) // 1: get data | |
1572 | { | |
1573 | pF->ulStatus=lGPUstatusRet; | |
1574 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t)); | |
1575 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2); | |
1576 | ||
1577 | return 1; | |
1578 | } | |
1579 | ||
1580 | if(ulGetFreezeData!=0) return 0; // 0: set data | |
1581 | ||
1582 | lGPUstatusRet=pF->ulStatus; | |
1583 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t)); | |
1584 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2); | |
1585 | ||
1586 | // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT | |
1587 | ||
1588 | GPUwriteStatus(ulStatusControl[0]); | |
1589 | GPUwriteStatus(ulStatusControl[1]); | |
1590 | GPUwriteStatus(ulStatusControl[2]); | |
1591 | GPUwriteStatus(ulStatusControl[3]); | |
1592 | GPUwriteStatus(ulStatusControl[8]); // try to repair things | |
1593 | GPUwriteStatus(ulStatusControl[6]); | |
1594 | GPUwriteStatus(ulStatusControl[7]); | |
1595 | GPUwriteStatus(ulStatusControl[5]); | |
1596 | GPUwriteStatus(ulStatusControl[4]); | |
1597 | ||
1598 | return 1; | |
1599 | } | |
1600 | ||
1601 | //////////////////////////////////////////////////////////////////////// | |
1602 | //////////////////////////////////////////////////////////////////////// | |
1603 | //////////////////////////////////////////////////////////////////////// | |
1604 | //////////////////////////////////////////////////////////////////////// | |
1605 | //////////////////////////////////////////////////////////////////////// | |
1606 | //////////////////////////////////////////////////////////////////////// | |
1607 | ||
1608 | //////////////////////////////////////////////////////////////////////// | |
1609 | // SAVE STATE DISPLAY STUFF | |
1610 | //////////////////////////////////////////////////////////////////////// | |
1611 | ||
1612 | // font 0-9, 24x20 pixels, 1 byte = 4 dots | |
1613 | // 00 = black | |
1614 | // 01 = white | |
1615 | // 10 = red | |
1616 | // 11 = transparent | |
1617 | ||
1618 | unsigned char cFont[10][120]= | |
1619 | { | |
1620 | // 0 | |
1621 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1622 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1623 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1624 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1625 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1626 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1627 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1628 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1629 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1630 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1631 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1632 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1633 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1634 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1635 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1636 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1637 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1638 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1639 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1640 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1641 | }, | |
1642 | // 1 | |
1643 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1644 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1645 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1646 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1647 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1648 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1649 | 0x80,0x00,0x05,0x50,0x00,0x00, | |
1650 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1651 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1652 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1653 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1654 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1655 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1656 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1657 | 0x80,0x00,0x05,0x55,0x00,0x00, | |
1658 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1659 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1660 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1661 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1662 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1663 | }, | |
1664 | // 2 | |
1665 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1666 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1667 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1668 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1669 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1670 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1671 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1672 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1673 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1674 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1675 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1676 | 0x80,0x00,0x01,0x40,0x00,0x00, | |
1677 | 0x80,0x00,0x05,0x00,0x00,0x00, | |
1678 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1679 | 0x80,0x00,0x15,0x55,0x00,0x00, | |
1680 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1681 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1682 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1683 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1684 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1685 | }, | |
1686 | // 3 | |
1687 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1688 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1689 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1690 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1691 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1692 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1693 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1694 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1695 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1696 | 0x80,0x00,0x01,0x54,0x00,0x00, | |
1697 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1698 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1699 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1700 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1701 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1702 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1703 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1704 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1705 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1706 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1707 | }, | |
1708 | // 4 | |
1709 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1710 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1711 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1712 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1713 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1714 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1715 | 0x80,0x00,0x00,0x54,0x00,0x00, | |
1716 | 0x80,0x00,0x01,0x54,0x00,0x00, | |
1717 | 0x80,0x00,0x01,0x54,0x00,0x00, | |
1718 | 0x80,0x00,0x05,0x14,0x00,0x00, | |
1719 | 0x80,0x00,0x14,0x14,0x00,0x00, | |
1720 | 0x80,0x00,0x15,0x55,0x00,0x00, | |
1721 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1722 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1723 | 0x80,0x00,0x00,0x55,0x00,0x00, | |
1724 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1725 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1726 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1727 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1728 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1729 | }, | |
1730 | // 5 | |
1731 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1732 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1733 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1734 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1735 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1736 | 0x80,0x00,0x15,0x55,0x00,0x00, | |
1737 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1738 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1739 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1740 | 0x80,0x00,0x15,0x54,0x00,0x00, | |
1741 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1742 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1743 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1744 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1745 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1746 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1747 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1748 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1749 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1750 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1751 | }, | |
1752 | // 6 | |
1753 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1754 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1755 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1756 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1757 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1758 | 0x80,0x00,0x01,0x54,0x00,0x00, | |
1759 | 0x80,0x00,0x05,0x00,0x00,0x00, | |
1760 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1761 | 0x80,0x00,0x14,0x00,0x00,0x00, | |
1762 | 0x80,0x00,0x15,0x54,0x00,0x00, | |
1763 | 0x80,0x00,0x15,0x05,0x00,0x00, | |
1764 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1765 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1766 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1767 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1768 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1769 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1770 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1771 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1772 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1773 | }, | |
1774 | // 7 | |
1775 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1776 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1777 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1778 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1779 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1780 | 0x80,0x00,0x15,0x55,0x00,0x00, | |
1781 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1782 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1783 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1784 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1785 | 0x80,0x00,0x00,0x50,0x00,0x00, | |
1786 | 0x80,0x00,0x01,0x40,0x00,0x00, | |
1787 | 0x80,0x00,0x01,0x40,0x00,0x00, | |
1788 | 0x80,0x00,0x05,0x00,0x00,0x00, | |
1789 | 0x80,0x00,0x05,0x00,0x00,0x00, | |
1790 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1791 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1792 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1793 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1794 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1795 | }, | |
1796 | // 8 | |
1797 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1798 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1799 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1800 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1801 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1802 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1803 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1804 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1805 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1806 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1807 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1808 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1809 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1810 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1811 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1812 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1813 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1814 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1815 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1816 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1817 | }, | |
1818 | // 9 | |
1819 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, | |
1820 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1821 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1822 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1823 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1824 | 0x80,0x00,0x05,0x54,0x00,0x00, | |
1825 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1826 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1827 | 0x80,0x00,0x14,0x05,0x00,0x00, | |
1828 | 0x80,0x00,0x14,0x15,0x00,0x00, | |
1829 | 0x80,0x00,0x05,0x55,0x00,0x00, | |
1830 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1831 | 0x80,0x00,0x00,0x05,0x00,0x00, | |
1832 | 0x80,0x00,0x00,0x14,0x00,0x00, | |
1833 | 0x80,0x00,0x05,0x50,0x00,0x00, | |
1834 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1835 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1836 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1837 | 0x80,0x00,0x00,0x00,0x00,0x00, | |
1838 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa | |
1839 | } | |
1840 | }; | |
1841 | ||
1842 | //////////////////////////////////////////////////////////////////////// | |
1843 | ||
1844 | void PaintPicDot(unsigned char * p,unsigned char c) | |
1845 | { | |
1846 | ||
1847 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;} // black | |
1848 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;} // white | |
1849 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;} // red | |
1850 | // transparent | |
1851 | } | |
1852 | ||
1853 | //////////////////////////////////////////////////////////////////////// | |
1854 | // the main emu allocs 128x96x3 bytes, and passes a ptr | |
1855 | // to it in pMem... the plugin has to fill it with | |
1856 | // 8-8-8 bit BGR screen data (Win 24 bit BMP format | |
1857 | // without header). | |
1858 | // Beware: the func can be called at any time, | |
1859 | // so you have to use the frontbuffer to get a fully | |
1860 | // rendered picture | |
1861 | ||
1862 | // LINUX version: | |
1863 | ||
1864 | extern char * Xpixels; | |
1865 | ||
1866 | void GPUgetScreenPic(unsigned char * pMem) | |
1867 | { | |
1868 | /* | |
1869 | unsigned short c;unsigned char * pf;int x,y; | |
1870 | ||
1871 | float XS=(float)iResX/128; | |
1872 | float YS=(float)iResY/96; | |
1873 | ||
1874 | pf=pMem; | |
1875 | memset(pMem, 0, 128*96*3); | |
1876 | ||
1877 | if(Xpixels) | |
1878 | { | |
1879 | unsigned char * ps=(unsigned char *)Xpixels; | |
1880 | { | |
1881 | long lPitch=iResX<<2; | |
1882 | uint32_t sx; | |
1883 | ||
1884 | for(y=0;y<96;y++) | |
1885 | { | |
1886 | for(x=0;x<128;x++) | |
1887 | { | |
1888 | sx=*((uint32_t *)((ps)+ | |
1889 | (((int)((float)y*YS))*lPitch)+ | |
1890 | ((int)((float)x*XS))*4)); | |
1891 | *(pf+0)=(sx&0xff); | |
1892 | *(pf+1)=(sx&0xff00)>>8; | |
1893 | *(pf+2)=(sx&0xff0000)>>16; | |
1894 | pf+=3; | |
1895 | } | |
1896 | } | |
1897 | } | |
1898 | } | |
1899 | ||
1900 | ||
1901 | ///////////////////////////////////////////////////////////////////// | |
1902 | // generic number/border painter | |
1903 | ||
1904 | pf=pMem+(103*3); // offset to number rect | |
1905 | ||
1906 | for(y=0;y<20;y++) // loop the number rect pixel | |
1907 | { | |
1908 | for(x=0;x<6;x++) | |
1909 | { | |
1910 | c=cFont[lSelectedSlot][x+y*6]; // get 4 char dot infos at once (number depends on selected slot) | |
1911 | PaintPicDot(pf,(c&0xc0)>>6);pf+=3; // paint the dots into the rect | |
1912 | PaintPicDot(pf,(c&0x30)>>4);pf+=3; | |
1913 | PaintPicDot(pf,(c&0x0c)>>2);pf+=3; | |
1914 | PaintPicDot(pf,(c&0x03)); pf+=3; | |
1915 | } | |
1916 | pf+=104*3; // next rect y line | |
1917 | } | |
1918 | ||
1919 | pf=pMem; // ptr to first pos in 128x96 pic | |
1920 | for(x=0;x<128;x++) // loop top/bottom line | |
1921 | { | |
1922 | *(pf+(95*128*3))=0x00;*pf++=0x00; | |
1923 | *(pf+(95*128*3))=0x00;*pf++=0x00; // paint it red | |
1924 | *(pf+(95*128*3))=0xff;*pf++=0xff; | |
1925 | } | |
1926 | pf=pMem; // ptr to first pos | |
1927 | for(y=0;y<96;y++) // loop left/right line | |
1928 | { | |
1929 | *(pf+(127*3))=0x00;*pf++=0x00; | |
1930 | *(pf+(127*3))=0x00;*pf++=0x00; // paint it red | |
1931 | *(pf+(127*3))=0xff;*pf++=0xff; | |
1932 | pf+=127*3; // offset to next line | |
1933 | } | |
1934 | */ | |
1935 | } | |
1936 | ||
1937 | ||
1938 | //////////////////////////////////////////////////////////////////////// | |
1939 | // func will be called with 128x96x3 BGR data. | |
1940 | // the plugin has to store the data and display | |
1941 | // it in the upper right corner. | |
1942 | // If the func is called with a NULL ptr, you can | |
1943 | // release your picture data and stop displaying | |
1944 | // the screen pic | |
1945 | ||
1946 | void CALLBACK GPUshowScreenPic(unsigned char * pMem) | |
1947 | { | |
1948 | DestroyPic(); // destroy old pic data | |
1949 | if(pMem==0) return; // done | |
1950 | CreatePic(pMem); // create new pic... don't free pMem or something like that... just read from it | |
1951 | } | |
1952 | ||
1953 | void CALLBACK GPUsetfix(uint32_t dwFixBits) | |
1954 | { | |
1955 | dwEmuFixes=dwFixBits; | |
1956 | } |