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1 | /*************************************************************************** |
2 | zn.c - description | |
3 | ------------------- | |
4 | begin : Sat Jan 31 2004 | |
5 | copyright : (C) 2004 by Pete Bernert | |
6 | email : BlackDove@addcom.de | |
7 | ***************************************************************************/ | |
8 | /*************************************************************************** | |
9 | * * | |
10 | * This program is free software; you can redistribute it and/or modify * | |
11 | * it under the terms of the GNU General Public License as published by * | |
12 | * the Free Software Foundation; either version 2 of the License, or * | |
13 | * (at your option) any later version. See also the license.txt file for * | |
14 | * additional informations. * | |
15 | * * | |
16 | ***************************************************************************/ | |
17 | ||
18 | #define _IN_ZN | |
19 | ||
20 | #include "externals.h" | |
21 | ||
22 | // --------------------------------------------------- // | |
23 | // - psx gpu plugin interface prototypes-------------- // | |
24 | // --------------------------------------------------- // | |
25 | ||
26 | long GPUopen(unsigned long *disp, const char *CapText, const char *CfgFile); | |
27 | ||
28 | void CALLBACK GPUdisplayText(char * pText); | |
29 | void CALLBACK GPUdisplayFlags(uint32_t dwFlags); | |
30 | void CALLBACK GPUmakeSnapshot(void); | |
31 | long CALLBACK GPUinit(); | |
32 | long CALLBACK GPUclose(); | |
33 | long CALLBACK GPUshutdown(); | |
34 | void CALLBACK GPUcursor(int iPlayer,int x,int y); | |
35 | void CALLBACK GPUupdateLace(void); | |
36 | uint32_t CALLBACK GPUreadStatus(void); | |
37 | void CALLBACK GPUwriteStatus(uint32_t gdata); | |
38 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize); | |
39 | uint32_t CALLBACK GPUreadData(void); | |
40 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize); | |
41 | void CALLBACK GPUwriteData(uint32_t gdata); | |
42 | void CALLBACK GPUsetMode(uint32_t gdata); | |
43 | long CALLBACK GPUgetMode(void); | |
44 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr); | |
45 | long CALLBACK GPUconfigure(void); | |
46 | void CALLBACK GPUabout(void); | |
47 | long CALLBACK GPUtest(void); | |
48 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,void * pF); | |
49 | void CALLBACK GPUgetScreenPic(unsigned char * pMem); | |
50 | void CALLBACK GPUshowScreenPic(unsigned char * pMem); | |
51 | ||
52 | void CALLBACK GPUkeypressed(int keycode); | |
53 | ||
54 | ||
55 | // --------------------------------------------------- // | |
56 | // - zn gpu interface -------------------------------- // | |
57 | // --------------------------------------------------- // | |
58 | ||
59 | uint32_t dwGPUVersion=0; | |
60 | int iGPUHeight=512; | |
61 | int iGPUHeightMask=511; | |
62 | int GlobalTextIL=0; | |
63 | int iTileCheat=0; | |
64 | ||
65 | // --------------------------------------------------- // | |
66 | // --------------------------------------------------- // | |
67 | // --------------------------------------------------- // | |
68 | ||
69 | typedef struct GPUOTAG | |
70 | { | |
71 | uint32_t Version; // Version of structure - currently 1 | |
72 | long hWnd; // Window handle | |
73 | uint32_t ScreenRotation; // 0 = 0CW, 1 = 90CW, 2 = 180CW, 3 = 270CW = 90CCW | |
74 | uint32_t GPUVersion; // 0 = a, 1 = b, 2 = c | |
75 | const char* GameName; // NULL terminated string | |
76 | const char* CfgFile; // NULL terminated string | |
77 | } GPUConfiguration_t; | |
78 | ||
79 | // --------------------------------------------------- // | |
80 | // --------------------------------------------------- // | |
81 | // --------------------------------------------------- // | |
82 | ||
83 | void CALLBACK ZN_GPUdisplayFlags(uint32_t dwFlags) | |
84 | { | |
85 | GPUdisplayFlags(dwFlags); | |
86 | } | |
87 | ||
88 | // --------------------------------------------------- // | |
89 | ||
90 | void CALLBACK ZN_GPUmakeSnapshot(void) | |
91 | { | |
92 | GPUmakeSnapshot(); | |
93 | } | |
94 | ||
95 | // --------------------------------------------------- // | |
96 | ||
97 | long CALLBACK ZN_GPUinit() | |
98 | { // we always set the vram size to 2MB, if the ZN interface is used | |
99 | iGPUHeight=1024; | |
100 | iGPUHeightMask=1023; | |
101 | ||
102 | return GPUinit(); | |
103 | } | |
104 | ||
105 | // --------------------------------------------------- // | |
106 | ||
107 | long CALLBACK ZN_GPUopen(void * vcfg) | |
108 | { | |
109 | GPUConfiguration_t * cfg=(GPUConfiguration_t *)vcfg; | |
110 | long lret; | |
111 | ||
112 | if(!cfg) return -1; | |
113 | if(cfg->Version!=1) return -1; | |
114 | ||
115 | lret = GPUopen(&cfg->hWnd, cfg->GameName, cfg->CfgFile); | |
116 | ||
117 | ||
118 | /* | |
119 | if(!lstrcmp(cfg->GameName,"kikaioh") || | |
120 | !lstrcmp(cfg->GameName,"sr2j") || | |
121 | !lstrcmp(cfg->GameName,"rvschool_a")) | |
122 | iTileCheat=1; | |
123 | */ | |
124 | ||
125 | // some ZN games seem to erase the cluts with a 'white' TileS... strange.. | |
126 | // I've added a cheat to avoid this issue. We can set it globally (for | |
127 | // all ZiNc games) without much risk | |
128 | ||
129 | iTileCheat=1; | |
130 | ||
131 | dwGPUVersion=cfg->GPUVersion; | |
132 | ||
133 | return lret; | |
134 | } | |
135 | ||
136 | // --------------------------------------------------- // | |
137 | ||
138 | long CALLBACK ZN_GPUclose() | |
139 | { | |
140 | return GPUclose(); | |
141 | } | |
142 | ||
143 | // --------------------------------------------------- // | |
144 | ||
145 | long CALLBACK ZN_GPUshutdown() | |
146 | { | |
147 | return GPUshutdown(); | |
148 | } | |
149 | ||
150 | // --------------------------------------------------- // | |
151 | ||
152 | void CALLBACK ZN_GPUupdateLace(void) | |
153 | { | |
154 | GPUupdateLace(); | |
155 | } | |
156 | ||
157 | // --------------------------------------------------- // | |
158 | ||
159 | uint32_t CALLBACK ZN_GPUreadStatus(void) | |
160 | { | |
161 | return GPUreadStatus(); | |
162 | } | |
163 | ||
164 | // --------------------------------------------------- // | |
165 | ||
166 | void CALLBACK ZN_GPUwriteStatus(uint32_t gdata) | |
167 | { | |
168 | GPUwriteStatus(gdata); | |
169 | } | |
170 | ||
171 | // --------------------------------------------------- // | |
172 | ||
173 | long CALLBACK ZN_GPUdmaSliceOut(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize) | |
174 | { | |
175 | GPUreadDataMem(baseAddrL+addr,iSize); | |
176 | return 0; | |
177 | } | |
178 | ||
179 | // --------------------------------------------------- // | |
180 | ||
181 | uint32_t CALLBACK ZN_GPUreadData(void) | |
182 | { | |
183 | return GPUreadData(); | |
184 | } | |
185 | ||
186 | // --------------------------------------------------- // | |
187 | ||
188 | void CALLBACK ZN_GPUsetMode(uint32_t gdata) | |
189 | { | |
190 | GPUsetMode(gdata); | |
191 | } | |
192 | ||
193 | // --------------------------------------------------- // | |
194 | ||
195 | long CALLBACK ZN_GPUgetMode(void) | |
196 | { | |
197 | return GPUgetMode(); | |
198 | } | |
199 | ||
200 | // --------------------------------------------------- // | |
201 | ||
202 | long CALLBACK ZN_GPUdmaSliceIn(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize) | |
203 | { | |
204 | GPUwriteDataMem(baseAddrL+addr,iSize); | |
205 | return 0; | |
206 | } | |
207 | // --------------------------------------------------- // | |
208 | ||
209 | void CALLBACK ZN_GPUwriteData(uint32_t gdata) | |
210 | { | |
211 | GPUwriteDataMem(&gdata,1); | |
212 | } | |
213 | ||
214 | // --------------------------------------------------- // | |
215 | ||
216 | long CALLBACK ZN_GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) | |
217 | { | |
218 | return GPUdmaChain(baseAddrL,addr); | |
219 | } | |
220 | ||
221 | // --------------------------------------------------- // | |
222 | ||
223 | long CALLBACK ZN_GPUtest(void) | |
224 | { | |
225 | return GPUtest(); | |
226 | } | |
227 | ||
228 | // --------------------------------------------------- // | |
229 | ||
230 | long CALLBACK ZN_GPUfreeze(uint32_t ulGetFreezeData,void * pF) | |
231 | { | |
232 | return GPUfreeze(ulGetFreezeData,pF); | |
233 | } | |
234 | ||
235 | // --------------------------------------------------- // | |
236 | ||
237 | void CALLBACK ZN_GPUgetScreenPic(unsigned char * pMem) | |
238 | { | |
239 | GPUgetScreenPic(pMem); | |
240 | } | |
241 | ||
242 | // --------------------------------------------------- // | |
243 | ||
244 | void CALLBACK ZN_GPUshowScreenPic(unsigned char * pMem) | |
245 | { | |
246 | GPUshowScreenPic(pMem); | |
247 | } | |
248 | ||
249 | // --------------------------------------------------- // | |
250 | ||
251 | void CALLBACK ZN_GPUkeypressed(int keycode) | |
252 | { | |
253 | GPUkeypressed(keycode); | |
254 | } | |
255 |