ce879073 |
1 | /***************************************************************************\r |
2 | draw.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | web : www.pbernert.com \r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | \r |
28 | #define _IN_DRAW\r |
29 | \r |
30 | #ifdef _WINDOWS\r |
31 | #include "stdafx.h"\r |
32 | #include <stdio.h>\r |
33 | #include <stdlib.h>\r |
34 | #include <math.h>\r |
35 | #include "externals.h"\r |
36 | #include "gpu.h"\r |
37 | #include "draw.h"\r |
38 | #include "prim.h"\r |
39 | #include "texture.h"\r |
40 | #else\r |
41 | #include "gpuExternals.h"\r |
7eadbf88 |
42 | #include "gpuPlugin.h"\r |
ce879073 |
43 | #include "gpuDraw.h"\r |
44 | #include "gpuPrim.h"\r |
45 | #include "gpuTexture.h"\r |
46 | #include "gpuStdafx.h"\r |
47 | \r |
48 | #include <stdio.h>\r |
49 | #include <stdlib.h>\r |
50 | #include <math.h>\r |
51 | #endif\r |
52 | //#include "menu.h"\r |
53 | \r |
54 | ////////////////////////////////////////////////////////////////////////////////////\r |
55 | // defines\r |
56 | \r |
57 | #define SIGNBIT 0x800\r |
58 | #define S_MASK 0xf000\r |
59 | #define L_MASK 0xfffff000\r |
60 | \r |
61 | // ownscale: some ogl drivers have buggy texture matrix funcs, so it\r |
62 | // is safer to calc sow/tow ourselves\r |
63 | \r |
64 | #ifdef OWNSCALE\r |
65 | \r |
66 | ///////////////////////////////////////////////////////////////\r |
67 | \r |
68 | #define ST_FACSPRITE 255.99f\r |
69 | #define ST_BFFACSPRITE 0.5f/256.0f\r |
70 | #define ST_BFFACSPRITESORT 0.333f/256.0f\r |
71 | \r |
72 | #define ST_OFFSET 0.5f/256.0f;\r |
73 | \r |
74 | #define ST_FAC 255.99f\r |
75 | #define ST_BFFAC 0.5f/256.0f\r |
76 | #define ST_BFFACSORT 0.333f/256.0f\r |
77 | \r |
78 | #define ST_FACTRI 255.99f\r |
79 | #define ST_BFFACTRI 0.5f/256.0f\r |
80 | #define ST_BFFACTRISORT 0.333f/256.0f\r |
81 | \r |
82 | #define ST_FACVRAMX 255.0f\r |
83 | #define ST_FACVRAM 256.0f\r |
84 | \r |
85 | ///////////////////////////////////////////////////////////////\r |
86 | \r |
87 | #else\r |
88 | \r |
89 | #define ST_BFFACSPRITE 0.5f\r |
90 | #define ST_BFFACSPRITESORT 0.333f\r |
91 | \r |
92 | #define ST_BFFAC 0.5f\r |
93 | #define ST_BFFACSORT 0.333f\r |
94 | \r |
95 | #define ST_BFFACTRI 0.5f\r |
96 | #define ST_BFFACTRISORT 0.333f\r |
97 | \r |
98 | #define ST_OFFSET 0.5f;\r |
99 | \r |
100 | #endif\r |
101 | \r |
102 | ////////////////////////////////////////////////////////////////////////////////////\r |
103 | // draw globals\r |
104 | \r |
105 | #ifdef _WINDOWS\r |
106 | HDC dcGlobal=NULL;\r |
107 | HWND hWWindow;\r |
108 | #else\r |
109 | void glBlendEquationEXT(GLenum mode);\r |
110 | void glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format,GLenum type, const GLvoid *data);\r |
111 | #endif\r |
112 | \r |
113 | // draw globals; most will be initialized again later (by config or checks) \r |
114 | \r |
115 | BOOL bIsFirstFrame=TRUE;\r |
116 | \r |
117 | // resolution/ratio vars\r |
118 | \r |
119 | int iResX;\r |
120 | int iResY;\r |
121 | BOOL bKeepRatio=FALSE;\r |
122 | RECT rRatioRect;\r |
123 | \r |
124 | // psx mask related vars\r |
125 | \r |
126 | BOOL bCheckMask=FALSE;\r |
127 | int iUseMask=0;\r |
128 | int iSetMask=0;\r |
129 | unsigned short sSetMask=0;\r |
130 | unsigned long lSetMask=0;\r |
131 | \r |
132 | // drawing/coord vars\r |
133 | \r |
134 | OGLVertex vertex[4];\r |
135 | GLubyte gl_ux[8];\r |
136 | GLubyte gl_vy[8];\r |
137 | short sprtY,sprtX,sprtH,sprtW;\r |
138 | \r |
139 | // drawing options\r |
140 | \r |
141 | BOOL bOpaquePass;\r |
142 | BOOL bAdvancedBlend;\r |
143 | \r |
144 | // OGL extension support\r |
145 | \r |
146 | \r |
147 | // gfx card buffer infos\r |
148 | \r |
149 | int iDepthFunc=0;\r |
150 | int iZBufferDepth=0;\r |
151 | GLbitfield uiBufferBits=GL_COLOR_BUFFER_BIT;\r |
152 | \r |
153 | ////////////////////////////////////////////////////////////////////////\r |
154 | ////////////////////////////////////////////////////////////////////////\r |
155 | ////////////////////////////////////////////////////////////////////////\r |
156 | \r |
157 | ////////////////////////////////////////////////////////////////////////\r |
158 | // Set OGL pixel format\r |
159 | ////////////////////////////////////////////////////////////////////////\r |
160 | \r |
161 | #ifdef _WINDOWS\r |
162 | BOOL bSetupPixelFormat(HDC hDC)\r |
163 | {\r |
164 | int pixelformat;\r |
165 | static PIXELFORMATDESCRIPTOR pfd = \r |
166 | {\r |
167 | sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd\r |
168 | 1, // version number\r |
169 | PFD_DRAW_TO_WINDOW | // support window\r |
170 | PFD_SUPPORT_OPENGL | // support OpenGL\r |
171 | PFD_DOUBLEBUFFER, // double buffered\r |
172 | PFD_TYPE_RGBA, // RGBA type\r |
173 | 16, // 16-bit color depth (adjusted later)\r |
174 | 0, 0, 0, 0, 0, 0, // color bits ignored\r |
175 | 0, // no alpha buffer\r |
176 | 0, // shift bit ignored\r |
177 | 0, // no accumulation buffer\r |
178 | 0, 0, 0, 0, // accum bits ignored\r |
179 | 0, // z-buffer \r |
180 | 0,\r |
181 | 0, // no auxiliary buffer\r |
182 | PFD_MAIN_PLANE, // main layer\r |
183 | 0, // reserved\r |
184 | 0, 0, 0 // layer masks ignored\r |
185 | };\r |
186 | \r |
187 | pfd.cColorBits=iColDepth; // set user color depth\r |
188 | pfd.cDepthBits=iZBufferDepth; // set user zbuffer (by psx mask)\r |
189 | \r |
190 | if((pixelformat=ChoosePixelFormat(hDC,&pfd))==0) \r |
191 | {\r |
192 | MessageBox(NULL,"ChoosePixelFormat failed","Error",MB_OK);\r |
193 | return FALSE;\r |
194 | }\r |
195 | \r |
196 | if(SetPixelFormat(hDC,pixelformat, &pfd)==FALSE)\r |
197 | {\r |
198 | MessageBox(NULL,"SetPixelFormat failed","Error",MB_OK);\r |
199 | return FALSE;\r |
200 | }\r |
201 | \r |
202 | return TRUE;\r |
203 | }\r |
204 | #endif\r |
205 | \r |
206 | ////////////////////////////////////////////////////////////////////////\r |
207 | // Get extension infos (f.e. pal textures / packed pixels)\r |
208 | ////////////////////////////////////////////////////////////////////////\r |
209 | \r |
210 | void GetExtInfos(void) \r |
211 | {\r |
212 | BOOL bPacked=FALSE; // default: no packed pixel support\r |
213 | \r |
214 | if(strstr((s8 *)glGetString(GL_EXTENSIONS), // packed pixels available?\r |
215 | "GL_EXT_packed_pixels")) \r |
216 | bPacked=TRUE; // -> ok\r |
217 | \r |
218 | \r |
219 | #ifdef _WINDOWS\r |
220 | iClampType=GL_CLAMP;\r |
221 | #else\r |
222 | iClampType=GL_CLAMP_TO_EDGE;\r |
223 | #endif\r |
224 | }\r |
225 | \r |
226 | ////////////////////////////////////////////////////////////////////////\r |
227 | // Setup some stuff depending on user settings or in-game toggle\r |
228 | ////////////////////////////////////////////////////////////////////////\r |
229 | \r |
230 | void SetExtGLFuncs(void)\r |
231 | {\r |
232 | //----------------------------------------------------//\r |
233 | \r |
234 | SetFixes(); // update fix infos\r |
235 | \r |
236 | //----------------------------------------------------//\r |
237 | \r |
238 | {\r |
239 | if(bAdvancedBlend) bUseMultiPass=TRUE; // -> pseudo-advanced with 2 passes\r |
240 | else bUseMultiPass=FALSE; // -> or simple 'bright color' mode\r |
241 | // bGLBlend=FALSE; // -> no ext blending!\r |
242 | \r |
243 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r |
244 | }\r |
245 | \r |
246 | if(bOpaquePass) // opaque mode?\r |
247 | {\r |
248 | if(dwActFixes&32) \r |
249 | {\r |
250 | TCF[0]=CP8RGBA_0;\r |
251 | PalTexturedColourFn=CP8RGBA; // -> init col func\r |
252 | }\r |
253 | else\r |
254 | {\r |
255 | TCF[0]=XP8RGBA_0;\r |
256 | PalTexturedColourFn=XP8RGBA; // -> init col func\r |
257 | }\r |
258 | \r |
259 | TCF[1]=XP8RGBA_1;\r |
260 | glAlphaFuncx(GL_GREATER,0.49f);\r |
261 | }\r |
262 | else // no opaque mode?\r |
263 | {\r |
264 | TCF[0]=TCF[1]=P8RGBA;\r |
265 | PalTexturedColourFn=P8RGBA; // -> init col func\r |
266 | glAlphaFuncx(GL_NOTEQUAL,0); // --> set alpha func\r |
267 | }\r |
268 | \r |
269 | //----------------------------------------------------//\r |
270 | \r |
271 | LoadSubTexFn=LoadSubTexturePageSort; // init load tex ptr\r |
272 | \r |
273 | bBlendEnable=FALSE; // init blending: off\r |
274 | glDisable(GL_BLEND);\r |
275 | \r |
276 | SetScanTrans(); // init scan lines (if wanted)\r |
277 | }\r |
278 | \r |
279 | ////////////////////////////////////////////////////////////////////////\r |
280 | // setup scan lines\r |
281 | ////////////////////////////////////////////////////////////////////////\r |
282 | \r |
283 | #define R_TSP 0x00,0x45,0x00,0xff\r |
284 | #define G_TSP 0x00,0x00,0x45,0xff\r |
285 | #define B_TSP 0x45,0x00,0x00,0xff\r |
286 | #define O_TSP 0x45,0x45,0x45,0xff\r |
287 | #define N_TSP 0x00,0x00,0x00,0xff\r |
288 | \r |
289 | GLuint gTexScanName=0;\r |
290 | \r |
291 | GLubyte texscan[4][16]= \r |
292 | {\r |
293 | {R_TSP, G_TSP, B_TSP, N_TSP},\r |
294 | {O_TSP, N_TSP, O_TSP, N_TSP},\r |
295 | {B_TSP, N_TSP, R_TSP, G_TSP},\r |
296 | {O_TSP, N_TSP, O_TSP, N_TSP}\r |
297 | };\r |
298 | \r |
299 | void CreateScanLines(void)\r |
300 | {\r |
301 | }\r |
302 | \r |
303 | ////////////////////////////////////////////////////////////////////////\r |
304 | // Initialize OGL\r |
305 | ////////////////////////////////////////////////////////////////////////\r |
306 | \r |
307 | #ifdef _WINDOWS \r |
308 | HGLRC GLCONTEXT=NULL;\r |
309 | #endif\r |
310 | \r |
311 | #ifdef MAEMO_CHANGES\r |
7eadbf88 |
312 | #define MODE_RAW 0\r |
313 | #define MODE_X11 1\r |
314 | #define MODE_SDL 2\r |
315 | int pandora_driver_mode = MODE_RAW;\r |
316 | int use_fsaa = 0;\r |
317 | \r |
318 | EGLDisplay display;\r |
319 | EGLConfig config;\r |
320 | EGLContext context;\r |
321 | EGLSurface surface;\r |
322 | \r |
323 | #if defined(USE_X11)\r |
324 | #include "X11/Xlib.h"\r |
325 | #include "X11/Xutil.h"\r |
326 | #include "X11/Xatom.h"\r |
327 | \r |
328 | Window x11Window = 0;\r |
329 | Display* x11Display = 0;\r |
330 | long x11Screen = 0;\r |
331 | XVisualInfo x11Visual;\r |
332 | XVisualInfo* px11Visual = 0;\r |
333 | Colormap x11Colormap = 0;\r |
334 | #endif\r |
335 | \r |
336 | EGLint attrib_list_fsaa[] =\r |
337 | {\r |
338 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT,\r |
339 | EGL_BUFFER_SIZE, 0,\r |
340 | EGL_DEPTH_SIZE, 16,\r |
341 | EGL_SAMPLE_BUFFERS, 1,\r |
342 | EGL_SAMPLES, 4,\r |
343 | EGL_NONE\r |
344 | };\r |
345 | \r |
346 | EGLint attrib_list[] =\r |
347 | {\r |
348 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT,\r |
349 | EGL_BUFFER_SIZE, 0,\r |
350 | EGL_DEPTH_SIZE, 16,\r |
351 | EGL_NONE\r |
352 | };\r |
353 | \r |
ce879073 |
354 | bool TestEGLError(const char* pszLocation)\r |
355 | {\r |
356 | /*\r |
357 | eglGetError returns the last error that has happened using egl,\r |
358 | not the status of the last called function. The user has to\r |
359 | check after every single egl call or at least once every frame.\r |
360 | */\r |
361 | EGLint iErr = eglGetError();\r |
362 | if (iErr != EGL_SUCCESS)\r |
363 | {\r |
364 | printf("%s failed (%d).\n", pszLocation, iErr);\r |
7eadbf88 |
365 | return FALSE;\r |
ce879073 |
366 | }\r |
367 | \r |
7eadbf88 |
368 | return TRUE;\r |
ce879073 |
369 | }\r |
370 | \r |
371 | void maemoGLinit(){\r |
7eadbf88 |
372 | printf ("GL init\n");\r |
ce879073 |
373 | \r |
7eadbf88 |
374 | EGLint numConfigs;\r |
375 | EGLint majorVersion;\r |
376 | EGLint minorVersion;\r |
377 | #if defined(USE_X11)\r |
378 | enum\r |
379 | {\r |
380 | _NET_WM_STATE_REMOVE =0,\r |
381 | _NET_WM_STATE_ADD = 1,\r |
382 | _NET_WM_STATE_TOGGLE =2\r |
383 | };\r |
ce879073 |
384 | \r |
7eadbf88 |
385 | Window sRootWindow;\r |
386 | XSetWindowAttributes sWA;\r |
387 | unsigned int ui32Mask;\r |
388 | int i32Depth;\r |
389 | #endif\r |
ce879073 |
390 | \r |
7eadbf88 |
391 | EGLint *attribList = NULL;\r |
392 | if (use_fsaa)\r |
393 | {\r |
394 | printf( "GLES: Using Full Scene Antialiasing\n" );\r |
395 | attribList = attrib_list_fsaa;\r |
396 | }\r |
397 | else\r |
398 | {\r |
399 | attribList = attrib_list;\r |
400 | }\r |
401 | \r |
402 | #if defined(USE_X11)\r |
403 | pandora_driver_mode = MODE_X11; // TODO make configurable\r |
404 | #else\r |
405 | pandora_driver_mode = MODE_RAW; // TODO make configurable\r |
406 | #endif\r |
ce879073 |
407 | \r |
7eadbf88 |
408 | switch(pandora_driver_mode)\r |
ce879073 |
409 | { \r |
7eadbf88 |
410 | #if defined(USE_X11)\r |
411 | case MODE_X11:\r |
412 | // Initializes the display and screen\r |
413 | x11Display = XOpenDisplay( ":0" );\r |
414 | if (!x11Display)\r |
415 | {\r |
416 | printf("GLES Error: Unable to open X display\n");\r |
417 | }\r |
418 | x11Screen = XDefaultScreen( x11Display );\r |
ce879073 |
419 | \r |
7eadbf88 |
420 | // Gets the display parameters so we can pass the same parameters to the window to be created.\r |
421 | sRootWindow = RootWindow(x11Display, x11Screen);\r |
422 | i32Depth = DefaultDepth(x11Display, x11Screen);\r |
423 | px11Visual = &x11Visual;\r |
424 | XMatchVisualInfo( x11Display, x11Screen, i32Depth, TrueColor, px11Visual);\r |
425 | if (!px11Visual)\r |
426 | {\r |
427 | printf("GLES Error: Unable to acquire visual\n");\r |
ce879073 |
428 | }\r |
7eadbf88 |
429 | // Colormap of the specified visual type for the display.\r |
430 | x11Colormap = XCreateColormap( x11Display, sRootWindow, px11Visual->visual, AllocNone );\r |
431 | sWA.colormap = x11Colormap;\r |
432 | \r |
433 | // List of events to be handled by the application. Add to these for handling other events.\r |
434 | sWA.event_mask = StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask;\r |
ce879073 |
435 | \r |
7eadbf88 |
436 | // Display capabilities list.\r |
437 | ui32Mask = CWBackPixel | CWBorderPixel | CWEventMask | CWColormap;\r |
ce879073 |
438 | \r |
7eadbf88 |
439 | // Creates the X11 window\r |
440 | x11Window = XCreateWindow( x11Display, RootWindow(x11Display, x11Screen), 0, 0, iResX, iResY,\r |
441 | 0, CopyFromParent, InputOutput, CopyFromParent, ui32Mask, &sWA);\r |
442 | \r |
443 | // Make the window viewable and flush the output buffer.\r |
444 | XMapWindow(x11Display, x11Window);\r |
445 | XFlush(x11Display);\r |
446 | \r |
447 | // Make the window fullscreen\r |
448 | unsigned char fullScreen = 1;\r |
449 | Atom wmState = XInternAtom(x11Display, "_NET_WM_STATE", False);\r |
450 | Atom wmFullScreen = XInternAtom(x11Display,"_NET_WM_STATE_FULLSCREEN", False);\r |
451 | \r |
452 | XEvent xev;\r |
453 | xev.xclient.type = ClientMessage;\r |
454 | xev.xclient.serial = 0;\r |
455 | xev.xclient.send_event = True;\r |
456 | xev.xclient.window = x11Window;\r |
457 | xev.xclient.message_type = wmState;\r |
458 | xev.xclient.format = 32;\r |
459 | xev.xclient.data.l[0] = (fullScreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE);\r |
460 | xev.xclient.data.l[1] = wmFullScreen;\r |
461 | xev.xclient.data.l[2] = 0;\r |
462 | \r |
463 | XSendEvent(x11Display, DefaultRootWindow(x11Display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);\r |
464 | \r |
465 | display = eglGetDisplay( (EGLNativeDisplayType)x11Display );\r |
466 | break;\r |
467 | #endif\r |
468 | case MODE_RAW:\r |
469 | default:\r |
470 | display = eglGetDisplay( (EGLNativeDisplayType)0 );\r |
471 | break;\r |
472 | }\r |
473 | \r |
474 | if( display == EGL_NO_DISPLAY )\r |
ce879073 |
475 | {\r |
7eadbf88 |
476 | printf( "GLES EGL Error: GL No Display\n" );\r |
ce879073 |
477 | }\r |
7eadbf88 |
478 | \r |
479 | if( !eglInitialize( display, &majorVersion, &minorVersion ) )\r |
ce879073 |
480 | {\r |
7eadbf88 |
481 | printf( "GLES EGL Error: eglInitialize failed\n" );\r |
ce879073 |
482 | }\r |
483 | \r |
7eadbf88 |
484 | if( !eglChooseConfig( display, attribList, &config, 1, &numConfigs ) )\r |
ce879073 |
485 | {\r |
7eadbf88 |
486 | printf( "GLES EGL Error: eglChooseConfig failed\n" );\r |
ce879073 |
487 | }\r |
488 | \r |
7eadbf88 |
489 | context = eglCreateContext( display, config, NULL, NULL );\r |
490 | if( context==0 )\r |
491 | {\r |
492 | printf( "GLES EGL Error: eglCreateContext failed\n" );\r |
493 | }\r |
ce879073 |
494 | \r |
7eadbf88 |
495 | switch(pandora_driver_mode)\r |
ce879073 |
496 | {\r |
7eadbf88 |
497 | #if defined(USE_X11)\r |
498 | case MODE_X11:\r |
499 | surface = eglCreateWindowSurface( display, config, (EGLNativeDisplayType)x11Window, NULL );\r |
500 | break;\r |
501 | #endif\r |
502 | case MODE_RAW:\r |
503 | default:\r |
504 | surface = eglCreateWindowSurface( display, config, (EGLNativeDisplayType)0, NULL );\r |
505 | break;\r |
ce879073 |
506 | }\r |
7eadbf88 |
507 | \r |
508 | eglMakeCurrent( display, surface, surface, context );\r |
509 | if (!TestEGLError("eglMakeCurrent"))\r |
510 | printf("error eglMakeCurrent");\r |
511 | else\r |
512 | printf("GLES Window Opened\n");\r |
ce879073 |
513 | }\r |
514 | #endif\r |
515 | \r |
516 | int GLinitialize() \r |
517 | {\r |
518 | //----------------------------------------------------// \r |
519 | #ifdef _WINDOWS\r |
520 | HGLRC objectRC;\r |
521 | // init\r |
522 | dcGlobal = GetDC(hWWindow); // FIRST: dc/rc stuff\r |
523 | objectRC = wglCreateContext(dcGlobal); \r |
524 | GLCONTEXT=objectRC;\r |
525 | wglMakeCurrent(dcGlobal, objectRC);\r |
526 | // CheckWGLExtensions(dcGlobal);\r |
527 | if(bWindowMode) ReleaseDC(hWWindow,dcGlobal); // win mode: release dc again\r |
528 | #endif\r |
529 | #ifdef MAEMO_CHANGES\r |
530 | maemoGLinit();\r |
531 | #endif\r |
532 | //----------------------------------------------------// \r |
533 | \r |
534 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
535 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
536 | rRatioRect.right, \r |
537 | rRatioRect.bottom); \r |
538 | \r |
539 | glScissor(0, 0, iResX, iResY); // init clipping (fullscreen)\r |
540 | glEnable(GL_SCISSOR_TEST); \r |
541 | \r |
542 | #ifndef OWNSCALE\r |
543 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
544 | glLoadIdentity();\r |
545 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
546 | #endif \r |
547 | \r |
548 | glMatrixMode(GL_PROJECTION); // init projection with psx resolution\r |
549 | glLoadIdentity();\r |
550 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
551 | PSXDisplay.DisplayMode.y, 0, -1, 1);\r |
552 | \r |
553 | if(iZBufferDepth) // zbuffer?\r |
554 | {\r |
555 | uiBufferBits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT;\r |
556 | glEnable(GL_DEPTH_TEST); \r |
557 | glDepthFunc(GL_ALWAYS);\r |
558 | iDepthFunc=1;\r |
559 | }\r |
560 | else // no zbuffer?\r |
561 | {\r |
562 | uiBufferBits=GL_COLOR_BUFFER_BIT;\r |
563 | glDisable(GL_DEPTH_TEST);\r |
564 | }\r |
565 | \r |
566 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // first buffer clear\r |
567 | glClear(uiBufferBits);\r |
568 | \r |
569 | GetExtInfos(); // get ext infos\r |
570 | SetExtGLFuncs(); // init all kind of stuff (tex function pointers)\r |
571 | \r |
572 | glEnable(GL_ALPHA_TEST); // wanna alpha test\r |
573 | \r |
574 | {\r |
575 | glDisable(GL_LINE_SMOOTH);\r |
576 | glDisable(GL_POINT_SMOOTH);\r |
577 | }\r |
578 | \r |
579 | ubGloAlpha=127; // init some drawing vars\r |
580 | ubGloColAlpha=127;\r |
581 | TWin.UScaleFactor = 1;\r |
582 | TWin.VScaleFactor = 1;\r |
583 | bDrawMultiPass=FALSE;\r |
584 | bTexEnabled=FALSE;\r |
585 | bUsingTWin=FALSE;\r |
586 | \r |
587 | if(bDrawDither) glEnable(GL_DITHER); // dither mode\r |
588 | else glDisable(GL_DITHER); \r |
589 | \r |
590 | glDisable(GL_FOG); // turn all (currently) unused modes off\r |
591 | glDisable(GL_LIGHTING); \r |
592 | glDisable(GL_STENCIL_TEST); \r |
593 | glDisable(GL_TEXTURE_2D);\r |
594 | glDisable(GL_CULL_FACE);\r |
595 | \r |
596 | glFlush(); // we are done...\r |
597 | glFinish(); \r |
598 | \r |
599 | CreateScanLines(); // setup scanline stuff (if wanted)\r |
600 | \r |
601 | CheckTextureMemory(); // check available tex memory\r |
602 | \r |
603 | if(bKeepRatio) SetAspectRatio(); // set ratio\r |
604 | \r |
605 | \r |
606 | bIsFirstFrame = FALSE; // we have survived the first frame :)\r |
607 | \r |
608 | return 0;\r |
609 | }\r |
610 | \r |
611 | ////////////////////////////////////////////////////////////////////////\r |
612 | // clean up OGL stuff\r |
613 | ////////////////////////////////////////////////////////////////////////\r |
614 | \r |
615 | void GLcleanup() \r |
616 | { \r |
617 | CleanupTextureStore(); // bye textures\r |
618 | \r |
619 | #ifdef _WINDOWS \r |
620 | wglMakeCurrent(NULL, NULL); // bye context\r |
621 | if(GLCONTEXT) wglDeleteContext(GLCONTEXT);\r |
622 | if(!bWindowMode && dcGlobal) \r |
623 | ReleaseDC(hWWindow,dcGlobal);\r |
624 | #endif\r |
7eadbf88 |
625 | \r |
626 | eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r |
627 | eglDestroySurface( display, surface );\r |
628 | eglDestroyContext( display, context );\r |
629 | eglTerminate( display );\r |
630 | \r |
631 | #if defined(USE_X11)\r |
632 | if (pandora_driver_mode == MODE_X11)\r |
633 | {\r |
634 | if (x11Window) XDestroyWindow(x11Display, x11Window);\r |
635 | if (x11Colormap) XFreeColormap( x11Display, x11Colormap );\r |
636 | if (x11Display) XCloseDisplay(x11Display);\r |
637 | }\r |
638 | #endif\r |
ce879073 |
639 | }\r |
640 | \r |
641 | ////////////////////////////////////////////////////////////////////////\r |
642 | ////////////////////////////////////////////////////////////////////////\r |
643 | ////////////////////////////////////////////////////////////////////////\r |
644 | \r |
645 | ////////////////////////////////////////////////////////////////////////\r |
646 | ////////////////////////////////////////////////////////////////////////\r |
647 | ////////////////////////////////////////////////////////////////////////\r |
648 | \r |
649 | ////////////////////////////////////////////////////////////////////////\r |
650 | // Offset stuff\r |
651 | ////////////////////////////////////////////////////////////////////////\r |
652 | \r |
653 | // please note: it is hardly do-able in a hw/accel plugin to get the \r |
654 | // real psx polygon coord mapping right... the following\r |
655 | // works not to bad with many games, though\r |
656 | \r |
657 | __inline BOOL CheckCoord4()\r |
658 | {\r |
659 | if(lx0<0)\r |
660 | {\r |
661 | if(((lx1-lx0)>CHKMAX_X) ||\r |
662 | ((lx2-lx0)>CHKMAX_X)) \r |
663 | {\r |
664 | if(lx3<0)\r |
665 | {\r |
666 | if((lx1-lx3)>CHKMAX_X) return TRUE;\r |
667 | if((lx2-lx3)>CHKMAX_X) return TRUE;\r |
668 | }\r |
669 | }\r |
670 | }\r |
671 | if(lx1<0)\r |
672 | {\r |
673 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
674 | if((lx2-lx1)>CHKMAX_X) return TRUE;\r |
675 | if((lx3-lx1)>CHKMAX_X) return TRUE;\r |
676 | }\r |
677 | if(lx2<0)\r |
678 | {\r |
679 | if((lx0-lx2)>CHKMAX_X) return TRUE;\r |
680 | if((lx1-lx2)>CHKMAX_X) return TRUE;\r |
681 | if((lx3-lx2)>CHKMAX_X) return TRUE;\r |
682 | }\r |
683 | if(lx3<0)\r |
684 | {\r |
685 | if(((lx1-lx3)>CHKMAX_X) ||\r |
686 | ((lx2-lx3)>CHKMAX_X))\r |
687 | {\r |
688 | if(lx0<0)\r |
689 | {\r |
690 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
691 | if((lx2-lx0)>CHKMAX_X) return TRUE;\r |
692 | }\r |
693 | }\r |
694 | }\r |
695 | \r |
696 | \r |
697 | if(ly0<0)\r |
698 | {\r |
699 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
700 | if((ly2-ly0)>CHKMAX_Y) return TRUE;\r |
701 | }\r |
702 | if(ly1<0)\r |
703 | {\r |
704 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
705 | if((ly2-ly1)>CHKMAX_Y) return TRUE;\r |
706 | if((ly3-ly1)>CHKMAX_Y) return TRUE;\r |
707 | }\r |
708 | if(ly2<0)\r |
709 | {\r |
710 | if((ly0-ly2)>CHKMAX_Y) return TRUE;\r |
711 | if((ly1-ly2)>CHKMAX_Y) return TRUE;\r |
712 | if((ly3-ly2)>CHKMAX_Y) return TRUE;\r |
713 | }\r |
714 | if(ly3<0)\r |
715 | {\r |
716 | if((ly1-ly3)>CHKMAX_Y) return TRUE;\r |
717 | if((ly2-ly3)>CHKMAX_Y) return TRUE;\r |
718 | }\r |
719 | \r |
720 | return FALSE;\r |
721 | }\r |
722 | \r |
723 | __inline BOOL CheckCoord3()\r |
724 | {\r |
725 | if(lx0<0)\r |
726 | {\r |
727 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
728 | if((lx2-lx0)>CHKMAX_X) return TRUE;\r |
729 | }\r |
730 | if(lx1<0)\r |
731 | {\r |
732 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
733 | if((lx2-lx1)>CHKMAX_X) return TRUE;\r |
734 | }\r |
735 | if(lx2<0)\r |
736 | {\r |
737 | if((lx0-lx2)>CHKMAX_X) return TRUE;\r |
738 | if((lx1-lx2)>CHKMAX_X) return TRUE;\r |
739 | }\r |
740 | if(ly0<0)\r |
741 | {\r |
742 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
743 | if((ly2-ly0)>CHKMAX_Y) return TRUE;\r |
744 | }\r |
745 | if(ly1<0)\r |
746 | {\r |
747 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
748 | if((ly2-ly1)>CHKMAX_Y) return TRUE;\r |
749 | }\r |
750 | if(ly2<0)\r |
751 | {\r |
752 | if((ly0-ly2)>CHKMAX_Y) return TRUE;\r |
753 | if((ly1-ly2)>CHKMAX_Y) return TRUE;\r |
754 | }\r |
755 | \r |
756 | return FALSE;\r |
757 | }\r |
758 | \r |
759 | \r |
760 | __inline BOOL CheckCoord2()\r |
761 | {\r |
762 | if(lx0<0)\r |
763 | {\r |
764 | if((lx1-lx0)>CHKMAX_X) return TRUE;\r |
765 | }\r |
766 | if(lx1<0)\r |
767 | {\r |
768 | if((lx0-lx1)>CHKMAX_X) return TRUE;\r |
769 | }\r |
770 | if(ly0<0)\r |
771 | {\r |
772 | if((ly1-ly0)>CHKMAX_Y) return TRUE;\r |
773 | }\r |
774 | if(ly1<0)\r |
775 | {\r |
776 | if((ly0-ly1)>CHKMAX_Y) return TRUE;\r |
777 | }\r |
778 | \r |
779 | return FALSE;\r |
780 | }\r |
781 | \r |
782 | // Pete's way: a very easy (and hopefully fast) approach for lines\r |
783 | // without sqrt... using a small float -> short cast trick :)\r |
784 | \r |
785 | #define VERTEX_OFFX 0.2f\r |
786 | #define VERTEX_OFFY 0.2f\r |
787 | \r |
788 | BOOL offsetline(void) \r |
789 | {\r |
790 | short x0,x1,y0,y1,dx,dy;float px,py;\r |
791 | \r |
792 | if(bDisplayNotSet)\r |
793 | SetOGLDisplaySettings(1);\r |
794 | \r |
795 | if(!(dwActFixes&16))\r |
796 | {\r |
797 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
798 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
799 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
800 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
801 | \r |
802 | if(CheckCoord2()) return TRUE;\r |
803 | }\r |
804 | \r |
805 | x0 = (lx0 + PSXDisplay.CumulOffset.x)+1;\r |
806 | x1 = (lx1 + PSXDisplay.CumulOffset.x)+1;\r |
807 | y0 = (ly0 + PSXDisplay.CumulOffset.y)+1;\r |
808 | y1 = (ly1 + PSXDisplay.CumulOffset.y)+1;\r |
809 | \r |
810 | dx=x1-x0;\r |
811 | dy=y1-y0;\r |
812 | \r |
813 | if(dx>=0)\r |
814 | {\r |
815 | if(dy>=0)\r |
816 | {\r |
817 | px=0.5f;\r |
818 | if(dx>dy) py=-0.5f;\r |
819 | else if(dx<dy) py= 0.5f;\r |
820 | else py= 0.0f;\r |
821 | }\r |
822 | else\r |
823 | {\r |
824 | py=-0.5f;\r |
825 | dy=-dy;\r |
826 | if(dx>dy) px= 0.5f;\r |
827 | else if(dx<dy) px=-0.5f;\r |
828 | else px= 0.0f;\r |
829 | }\r |
830 | }\r |
831 | else\r |
832 | {\r |
833 | if(dy>=0)\r |
834 | {\r |
835 | py=0.5f;\r |
836 | dx=-dx;\r |
837 | if(dx>dy) px=-0.5f;\r |
838 | else if(dx<dy) px= 0.5f;\r |
839 | else px= 0.0f;\r |
840 | }\r |
841 | else\r |
842 | {\r |
843 | px=-0.5f;\r |
844 | if(dx>dy) py=-0.5f;\r |
845 | else if(dx<dy) py= 0.5f;\r |
846 | else py= 0.0f;\r |
847 | }\r |
848 | } \r |
849 | \r |
850 | vertex[0].x=(short)((float)x0-px);\r |
851 | vertex[3].x=(short)((float)x0+py);\r |
852 | \r |
853 | vertex[0].y=(short)((float)y0-py);\r |
854 | vertex[3].y=(short)((float)y0-px);\r |
855 | \r |
856 | vertex[1].x=(short)((float)x1-py);\r |
857 | vertex[2].x=(short)((float)x1+px);\r |
858 | \r |
859 | vertex[1].y=(short)((float)y1+px);\r |
860 | vertex[2].y=(short)((float)y1+py);\r |
861 | \r |
862 | if(vertex[0].x==vertex[3].x && // ortho rect? done\r |
863 | vertex[1].x==vertex[2].x &&\r |
864 | vertex[0].y==vertex[1].y &&\r |
865 | vertex[2].y==vertex[3].y) return FALSE;\r |
866 | if(vertex[0].x==vertex[1].x &&\r |
867 | vertex[2].x==vertex[3].x &&\r |
868 | vertex[0].y==vertex[3].y &&\r |
869 | vertex[1].y==vertex[2].y) return FALSE;\r |
870 | \r |
871 | vertex[0].x-=VERTEX_OFFX; // otherwise a small offset\r |
872 | vertex[0].y-=VERTEX_OFFY; // to get better accuracy\r |
873 | vertex[1].x-=VERTEX_OFFX;\r |
874 | vertex[1].y-=VERTEX_OFFY;\r |
875 | vertex[2].x-=VERTEX_OFFX;\r |
876 | vertex[2].y-=VERTEX_OFFY;\r |
877 | vertex[3].x-=VERTEX_OFFX;\r |
878 | vertex[3].y-=VERTEX_OFFY;\r |
879 | \r |
880 | return FALSE;\r |
881 | }\r |
882 | \r |
883 | ///////////////////////////////////////////////////////// \r |
884 | \r |
885 | BOOL offset2(void)\r |
886 | {\r |
887 | if(bDisplayNotSet)\r |
888 | SetOGLDisplaySettings(1);\r |
889 | \r |
890 | if(!(dwActFixes&16))\r |
891 | {\r |
892 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
893 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
894 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
895 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
896 | \r |
897 | if(CheckCoord2()) return TRUE;\r |
898 | }\r |
899 | \r |
900 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
901 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
902 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
903 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
904 | \r |
905 | return FALSE;\r |
906 | }\r |
907 | \r |
908 | ///////////////////////////////////////////////////////// \r |
909 | \r |
910 | BOOL offset3(void)\r |
911 | {\r |
912 | if(bDisplayNotSet)\r |
913 | SetOGLDisplaySettings(1);\r |
914 | \r |
915 | if(!(dwActFixes&16))\r |
916 | {\r |
917 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
918 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
919 | lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);\r |
920 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
921 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
922 | ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);\r |
923 | \r |
924 | if(CheckCoord3()) return TRUE;\r |
925 | }\r |
926 | \r |
927 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
928 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
929 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
930 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
931 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
932 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
933 | \r |
934 | return FALSE;\r |
935 | }\r |
936 | \r |
937 | ///////////////////////////////////////////////////////// \r |
938 | \r |
939 | BOOL offset4(void)\r |
940 | {\r |
941 | if(bDisplayNotSet)\r |
942 | SetOGLDisplaySettings(1);\r |
943 | \r |
944 | if(!(dwActFixes&16))\r |
945 | {\r |
946 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
947 | lx1=(short)(((int)lx1<<SIGNSHIFT)>>SIGNSHIFT);\r |
948 | lx2=(short)(((int)lx2<<SIGNSHIFT)>>SIGNSHIFT);\r |
949 | lx3=(short)(((int)lx3<<SIGNSHIFT)>>SIGNSHIFT);\r |
950 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
951 | ly1=(short)(((int)ly1<<SIGNSHIFT)>>SIGNSHIFT);\r |
952 | ly2=(short)(((int)ly2<<SIGNSHIFT)>>SIGNSHIFT);\r |
953 | ly3=(short)(((int)ly3<<SIGNSHIFT)>>SIGNSHIFT);\r |
954 | \r |
955 | if(CheckCoord4()) return TRUE;\r |
956 | }\r |
957 | \r |
958 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
959 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
960 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
961 | vertex[3].x=lx3+PSXDisplay.CumulOffset.x;\r |
962 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
963 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
964 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
965 | vertex[3].y=ly3+PSXDisplay.CumulOffset.y;\r |
966 | \r |
967 | return FALSE;\r |
968 | }\r |
969 | \r |
970 | ///////////////////////////////////////////////////////// \r |
971 | \r |
972 | void offsetST(void)\r |
973 | {\r |
974 | if(bDisplayNotSet)\r |
975 | SetOGLDisplaySettings(1);\r |
976 | \r |
977 | if(!(dwActFixes&16))\r |
978 | {\r |
979 | lx0=(short)(((int)lx0<<SIGNSHIFT)>>SIGNSHIFT);\r |
980 | ly0=(short)(((int)ly0<<SIGNSHIFT)>>SIGNSHIFT);\r |
981 | \r |
982 | if(lx0<-512 && PSXDisplay.DrawOffset.x<=-512)\r |
983 | lx0+=2048;\r |
984 | \r |
985 | if(ly0<-512 && PSXDisplay.DrawOffset.y<=-512)\r |
986 | ly0+=2048;\r |
987 | }\r |
988 | \r |
989 | ly1 = ly0;\r |
990 | ly2 = ly3 = ly0+sprtH;\r |
991 | lx3 = lx0;\r |
992 | lx1 = lx2 = lx0+sprtW;\r |
993 | \r |
994 | vertex[0].x=lx0+PSXDisplay.CumulOffset.x;\r |
995 | vertex[1].x=lx1+PSXDisplay.CumulOffset.x;\r |
996 | vertex[2].x=lx2+PSXDisplay.CumulOffset.x;\r |
997 | vertex[3].x=lx3+PSXDisplay.CumulOffset.x;\r |
998 | vertex[0].y=ly0+PSXDisplay.CumulOffset.y;\r |
999 | vertex[1].y=ly1+PSXDisplay.CumulOffset.y;\r |
1000 | vertex[2].y=ly2+PSXDisplay.CumulOffset.y;\r |
1001 | vertex[3].y=ly3+PSXDisplay.CumulOffset.y;\r |
1002 | }\r |
1003 | \r |
1004 | ///////////////////////////////////////////////////////// \r |
1005 | \r |
1006 | void offsetScreenUpload(long Position)\r |
1007 | {\r |
1008 | if(bDisplayNotSet)\r |
1009 | SetOGLDisplaySettings(1);\r |
1010 | \r |
1011 | if(Position==-1)\r |
1012 | {\r |
1013 | long lmdx,lmdy;\r |
1014 | \r |
1015 | lmdx=xrUploadArea.x0;\r |
1016 | lmdy=xrUploadArea.y0;\r |
1017 | \r |
1018 | lx0-=lmdx;\r |
1019 | ly0-=lmdy;\r |
1020 | lx1-=lmdx;\r |
1021 | ly1-=lmdy;\r |
1022 | lx2-=lmdx;\r |
1023 | ly2-=lmdy;\r |
1024 | lx3-=lmdx;\r |
1025 | ly3-=lmdy;\r |
1026 | }\r |
1027 | else\r |
1028 | if(Position)\r |
1029 | {\r |
1030 | lx0-=PSXDisplay.DisplayPosition.x;\r |
1031 | ly0-=PSXDisplay.DisplayPosition.y;\r |
1032 | lx1-=PSXDisplay.DisplayPosition.x;\r |
1033 | ly1-=PSXDisplay.DisplayPosition.y;\r |
1034 | lx2-=PSXDisplay.DisplayPosition.x;\r |
1035 | ly2-=PSXDisplay.DisplayPosition.y;\r |
1036 | lx3-=PSXDisplay.DisplayPosition.x;\r |
1037 | ly3-=PSXDisplay.DisplayPosition.y;\r |
1038 | }\r |
1039 | else\r |
1040 | {\r |
1041 | lx0-=PreviousPSXDisplay.DisplayPosition.x;\r |
1042 | ly0-=PreviousPSXDisplay.DisplayPosition.y;\r |
1043 | lx1-=PreviousPSXDisplay.DisplayPosition.x;\r |
1044 | ly1-=PreviousPSXDisplay.DisplayPosition.y;\r |
1045 | lx2-=PreviousPSXDisplay.DisplayPosition.x;\r |
1046 | ly2-=PreviousPSXDisplay.DisplayPosition.y;\r |
1047 | lx3-=PreviousPSXDisplay.DisplayPosition.x;\r |
1048 | ly3-=PreviousPSXDisplay.DisplayPosition.y;\r |
1049 | }\r |
1050 | \r |
1051 | vertex[0].x=lx0 + PreviousPSXDisplay.Range.x0;\r |
1052 | vertex[1].x=lx1 + PreviousPSXDisplay.Range.x0;\r |
1053 | vertex[2].x=lx2 + PreviousPSXDisplay.Range.x0;\r |
1054 | vertex[3].x=lx3 + PreviousPSXDisplay.Range.x0;\r |
1055 | vertex[0].y=ly0 + PreviousPSXDisplay.Range.y0;\r |
1056 | vertex[1].y=ly1 + PreviousPSXDisplay.Range.y0;\r |
1057 | vertex[2].y=ly2 + PreviousPSXDisplay.Range.y0;\r |
1058 | vertex[3].y=ly3 + PreviousPSXDisplay.Range.y0;\r |
1059 | \r |
1060 | if(iUseMask)\r |
1061 | {\r |
1062 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
1063 | gl_z+=0.00004f;\r |
1064 | }\r |
1065 | }\r |
1066 | \r |
1067 | ///////////////////////////////////////////////////////// \r |
1068 | \r |
1069 | void offsetBlk(void)\r |
1070 | {\r |
1071 | if(bDisplayNotSet)\r |
1072 | SetOGLDisplaySettings(1);\r |
1073 | \r |
1074 | vertex[0].x=lx0-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
1075 | vertex[1].x=lx1-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
1076 | vertex[2].x=lx2-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
1077 | vertex[3].x=lx3-PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0;\r |
1078 | vertex[0].y=ly0-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
1079 | vertex[1].y=ly1-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
1080 | vertex[2].y=ly2-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
1081 | vertex[3].y=ly3-PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0;\r |
1082 | \r |
1083 | if(iUseMask)\r |
1084 | {\r |
1085 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r |
1086 | gl_z+=0.00004f;\r |
1087 | }\r |
1088 | }\r |
1089 | \r |
1090 | ////////////////////////////////////////////////////////////////////////\r |
1091 | // texture sow/tow calculations\r |
1092 | ////////////////////////////////////////////////////////////////////////\r |
1093 | \r |
1094 | void assignTextureVRAMWrite(void)\r |
1095 | {\r |
1096 | #ifdef OWNSCALE\r |
1097 | \r |
1098 | vertex[0].sow=0.5f/ ST_FACVRAMX;\r |
1099 | vertex[0].tow=0.5f/ ST_FACVRAM;\r |
1100 | \r |
1101 | vertex[1].sow=(float)gl_ux[1]/ ST_FACVRAMX;\r |
1102 | vertex[1].tow=0.5f/ ST_FACVRAM;\r |
1103 | \r |
1104 | vertex[2].sow=(float)gl_ux[2]/ ST_FACVRAMX;\r |
1105 | vertex[2].tow=(float)gl_vy[2]/ ST_FACVRAM;\r |
1106 | \r |
1107 | vertex[3].sow=0.5f/ ST_FACVRAMX;\r |
1108 | vertex[3].tow=(float)gl_vy[3]/ ST_FACVRAM;\r |
1109 | \r |
1110 | #else\r |
1111 | \r |
1112 | if(gl_ux[1]==255)\r |
1113 | {\r |
1114 | vertex[0].sow=(gl_ux[0]*255.99f)/255.0f;\r |
1115 | vertex[1].sow=(gl_ux[1]*255.99f)/255.0f;\r |
1116 | vertex[2].sow=(gl_ux[2]*255.99f)/255.0f;\r |
1117 | vertex[3].sow=(gl_ux[3]*255.99f)/255.0f;\r |
1118 | }\r |
1119 | else\r |
1120 | {\r |
1121 | vertex[0].sow=gl_ux[0];\r |
1122 | vertex[1].sow=gl_ux[1];\r |
1123 | vertex[2].sow=gl_ux[2];\r |
1124 | vertex[3].sow=gl_ux[3];\r |
1125 | }\r |
1126 | \r |
1127 | vertex[0].tow=gl_vy[0];\r |
1128 | vertex[1].tow=gl_vy[1];\r |
1129 | vertex[2].tow=gl_vy[2];\r |
1130 | vertex[3].tow=gl_vy[3];\r |
1131 | \r |
1132 | #endif\r |
1133 | }\r |
1134 | \r |
1135 | GLuint gLastTex=0;\r |
1136 | GLuint gLastFMode=(GLuint)-1;\r |
1137 | \r |
1138 | ///////////////////////////////////////////////////////// \r |
1139 | \r |
1140 | void assignTextureSprite(void)\r |
1141 | {\r |
1142 | if(bUsingTWin)\r |
1143 | {\r |
1144 | vertex[0].sow=vertex[3].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
1145 | vertex[1].sow=vertex[2].sow=(float)sSprite_ux2/TWin.UScaleFactor;\r |
1146 | vertex[0].tow=vertex[1].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
1147 | vertex[2].tow=vertex[3].tow=(float)sSprite_vy2/TWin.VScaleFactor;\r |
1148 | gLastTex=gTexName;\r |
1149 | }\r |
1150 | else\r |
1151 | {\r |
1152 | #ifdef OWNSCALE\r |
1153 | \r |
1154 | vertex[0].sow=vertex[3].sow=(float)gl_ux[0] / ST_FACSPRITE;\r |
1155 | vertex[1].sow=vertex[2].sow=(float)sSprite_ux2 / ST_FACSPRITE;\r |
1156 | vertex[0].tow=vertex[1].tow=(float)gl_vy[0] / ST_FACSPRITE;\r |
1157 | vertex[2].tow=vertex[3].tow=(float)sSprite_vy2 / ST_FACSPRITE;\r |
1158 | \r |
1159 | #else\r |
1160 | \r |
1161 | vertex[0].sow=vertex[3].sow=gl_ux[0];\r |
1162 | vertex[1].sow=vertex[2].sow=sSprite_ux2;\r |
1163 | vertex[0].tow=vertex[1].tow=gl_vy[0];\r |
1164 | vertex[2].tow=vertex[3].tow=sSprite_vy2;\r |
1165 | \r |
1166 | #endif\r |
1167 | \r |
1168 | if(iFilterType>2) \r |
1169 | {\r |
1170 | if(gLastTex!=gTexName || gLastFMode!=0)\r |
1171 | {\r |
1172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1174 | gLastTex=gTexName;gLastFMode=0;\r |
1175 | }\r |
1176 | }\r |
1177 | }\r |
1178 | \r |
1179 | if(usMirror & 0x1000) \r |
1180 | {\r |
1181 | vertex[0].sow=vertex[1].sow;\r |
1182 | vertex[1].sow=vertex[2].sow=vertex[3].sow;\r |
1183 | vertex[3].sow=vertex[0].sow;\r |
1184 | }\r |
1185 | \r |
1186 | if(usMirror & 0x2000) \r |
1187 | {\r |
1188 | vertex[0].tow=vertex[3].tow;\r |
1189 | vertex[2].tow=vertex[3].tow=vertex[1].tow;\r |
1190 | vertex[1].tow=vertex[0].tow;\r |
1191 | }\r |
1192 | \r |
1193 | }\r |
1194 | \r |
1195 | ///////////////////////////////////////////////////////// \r |
1196 | \r |
1197 | void assignTexture3(void)\r |
1198 | {\r |
1199 | if(bUsingTWin)\r |
1200 | {\r |
1201 | vertex[0].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
1202 | vertex[0].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
1203 | vertex[1].sow=(float)gl_ux[1]/TWin.UScaleFactor;\r |
1204 | vertex[1].tow=(float)gl_vy[1]/TWin.VScaleFactor;\r |
1205 | vertex[2].sow=(float)gl_ux[2]/TWin.UScaleFactor;\r |
1206 | vertex[2].tow=(float)gl_vy[2]/TWin.VScaleFactor;\r |
1207 | gLastTex=gTexName;\r |
1208 | }\r |
1209 | else\r |
1210 | {\r |
1211 | #ifdef OWNSCALE\r |
1212 | vertex[0].sow=(float)gl_ux[0] / ST_FACTRI;\r |
1213 | vertex[0].tow=(float)gl_vy[0] / ST_FACTRI;\r |
1214 | vertex[1].sow=(float)gl_ux[1] / ST_FACTRI;\r |
1215 | \r |
1216 | vertex[1].tow=(float)gl_vy[1] / ST_FACTRI;\r |
1217 | vertex[2].sow=(float)gl_ux[2] / ST_FACTRI;\r |
1218 | vertex[2].tow=(float)gl_vy[2] / ST_FACTRI;\r |
1219 | #else\r |
1220 | vertex[0].sow=gl_ux[0];\r |
1221 | vertex[0].tow=gl_vy[0];\r |
1222 | vertex[1].sow=gl_ux[1];\r |
1223 | vertex[1].tow=gl_vy[1];\r |
1224 | vertex[2].sow=gl_ux[2];\r |
1225 | vertex[2].tow=gl_vy[2];\r |
1226 | #endif\r |
1227 | \r |
1228 | if(iFilterType>2) \r |
1229 | {\r |
1230 | if(gLastTex!=gTexName || gLastFMode!=1)\r |
1231 | {\r |
1232 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1233 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1234 | gLastTex=gTexName;gLastFMode=1;\r |
1235 | }\r |
1236 | }\r |
1237 | \r |
1238 | if(iFilterType) \r |
1239 | {\r |
1240 | float fxmin=256.0f,fxmax=0.0f,fymin=256.0f,fymax=0.0f;int i;\r |
1241 | for(i=0;i<3;i++)\r |
1242 | {\r |
1243 | if(vertex[i].sow<fxmin) fxmin=vertex[i].sow;\r |
1244 | if(vertex[i].tow<fymin) fymin=vertex[i].tow;\r |
1245 | if(vertex[i].sow>fxmax) fxmax=vertex[i].sow;\r |
1246 | if(vertex[i].tow>fymax) fymax=vertex[i].tow; \r |
1247 | }\r |
1248 | \r |
1249 | for(i=0;i<3;i++)\r |
1250 | {\r |
1251 | if(vertex[i].sow==fxmin) vertex[i].sow+=ST_BFFACSORT;\r |
1252 | if(vertex[i].sow==fxmax) vertex[i].sow-=ST_BFFACSORT;\r |
1253 | if(vertex[i].tow==fymin) vertex[i].tow+=ST_BFFACSORT;\r |
1254 | if(vertex[i].tow==fymax) vertex[i].tow-=ST_BFFACSORT;\r |
1255 | }\r |
1256 | }\r |
1257 | }\r |
1258 | }\r |
1259 | \r |
1260 | ///////////////////////////////////////////////////////// \r |
1261 | \r |
1262 | void assignTexture4(void)\r |
1263 | {\r |
1264 | if(bUsingTWin)\r |
1265 | {\r |
1266 | vertex[0].sow=(float)gl_ux[0]/TWin.UScaleFactor;\r |
1267 | vertex[0].tow=(float)gl_vy[0]/TWin.VScaleFactor;\r |
1268 | vertex[1].sow=(float)gl_ux[1]/TWin.UScaleFactor;\r |
1269 | vertex[1].tow=(float)gl_vy[1]/TWin.VScaleFactor;\r |
1270 | vertex[2].sow=(float)gl_ux[2]/TWin.UScaleFactor;\r |
1271 | vertex[2].tow=(float)gl_vy[2]/TWin.VScaleFactor;\r |
1272 | vertex[3].sow=(float)gl_ux[3]/TWin.UScaleFactor;\r |
1273 | vertex[3].tow=(float)gl_vy[3]/TWin.VScaleFactor;\r |
1274 | gLastTex=gTexName;\r |
1275 | }\r |
1276 | else\r |
1277 | {\r |
1278 | #ifdef OWNSCALE\r |
1279 | vertex[0].sow=(float)gl_ux[0] / ST_FAC;\r |
1280 | vertex[0].tow=(float)gl_vy[0] / ST_FAC;\r |
1281 | vertex[1].sow=(float)gl_ux[1] / ST_FAC;\r |
1282 | vertex[1].tow=(float)gl_vy[1] / ST_FAC;\r |
1283 | vertex[2].sow=(float)gl_ux[2] / ST_FAC;\r |
1284 | vertex[2].tow=(float)gl_vy[2] / ST_FAC;\r |
1285 | vertex[3].sow=(float)gl_ux[3] / ST_FAC;\r |
1286 | vertex[3].tow=(float)gl_vy[3] / ST_FAC;\r |
1287 | #else\r |
1288 | vertex[0].sow=gl_ux[0];\r |
1289 | vertex[0].tow=gl_vy[0];\r |
1290 | vertex[1].sow=gl_ux[1];\r |
1291 | vertex[1].tow=gl_vy[1];\r |
1292 | vertex[2].sow=gl_ux[2];\r |
1293 | vertex[2].tow=gl_vy[2];\r |
1294 | vertex[3].sow=gl_ux[3];\r |
1295 | vertex[3].tow=gl_vy[3];\r |
1296 | #endif\r |
1297 | \r |
1298 | if(iFilterType>2) \r |
1299 | {\r |
1300 | if(gLastTex!=gTexName || gLastFMode!=1)\r |
1301 | {\r |
1302 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1304 | gLastTex=gTexName;gLastFMode=1;\r |
1305 | }\r |
1306 | }\r |
1307 | \r |
1308 | if(iFilterType) \r |
1309 | {\r |
1310 | float fxmin=256.0f,fxmax=0.0f,fymin=256.0f,fymax=0.0f;int i;\r |
1311 | for(i=0;i<4;i++)\r |
1312 | {\r |
1313 | if(vertex[i].sow<fxmin) fxmin=vertex[i].sow;\r |
1314 | if(vertex[i].tow<fymin) fymin=vertex[i].tow;\r |
1315 | if(vertex[i].sow>fxmax) fxmax=vertex[i].sow;\r |
1316 | if(vertex[i].tow>fymax) fymax=vertex[i].tow; \r |
1317 | }\r |
1318 | \r |
1319 | for(i=0;i<4;i++)\r |
1320 | {\r |
1321 | if(vertex[i].sow==fxmin) vertex[i].sow+=ST_BFFACSORT;\r |
1322 | if(vertex[i].sow==fxmax) vertex[i].sow-=ST_BFFACSORT;\r |
1323 | if(vertex[i].tow==fymin) vertex[i].tow+=ST_BFFACSORT;\r |
1324 | if(vertex[i].tow==fymax) vertex[i].tow-=ST_BFFACSORT;\r |
1325 | }\r |
1326 | }\r |
1327 | }\r |
1328 | }\r |
1329 | \r |
1330 | ////////////////////////////////////////////////////////////////////////\r |
1331 | ////////////////////////////////////////////////////////////////////////\r |
1332 | ////////////////////////////////////////////////////////////////////////\r |
1333 | \r |
1334 | ////////////////////////////////////////////////////////////////////////\r |
1335 | // render pos / buffers\r |
1336 | ////////////////////////////////////////////////////////////////////////\r |
1337 | \r |
1338 | #ifndef _WINDOWS\r |
1339 | #define EqualRect(pr1,pr2) ((pr1)->left==(pr2)->left && (pr1)->top==(pr2)->top && (pr1)->right==(pr2)->right && (pr1)->bottom==(pr2)->bottom)\r |
1340 | #endif\r |
1341 | \r |
1342 | ////////////////////////////////////////////////////////////////////////\r |
1343 | // SetDisplaySettings: "simply" calcs the new drawing area and updates\r |
1344 | // the ogl clipping (scissor) \r |
1345 | \r |
1346 | BOOL bSetClip=FALSE;\r |
1347 | \r |
1348 | void SetOGLDisplaySettings(BOOL DisplaySet)\r |
1349 | {\r |
1350 | static RECT rprev={0,0,0,0};\r |
1351 | static RECT rC ={0,0,0,0};\r |
1352 | static int iOldX=0;\r |
1353 | static int iOldY=0;\r |
1354 | RECT r;float XS,YS;\r |
1355 | \r |
1356 | bDisplayNotSet = FALSE;\r |
1357 | \r |
1358 | //----------------------------------------------------// that's a whole screen upload\r |
1359 | if(!DisplaySet)\r |
1360 | {\r |
1361 | RECT rX;\r |
1362 | PSXDisplay.GDrawOffset.x=0;\r |
1363 | PSXDisplay.GDrawOffset.y=0;\r |
1364 | \r |
1365 | PSXDisplay.CumulOffset.x = PSXDisplay.DrawOffset.x+PreviousPSXDisplay.Range.x0;\r |
1366 | PSXDisplay.CumulOffset.y = PSXDisplay.DrawOffset.y+PreviousPSXDisplay.Range.y0;\r |
1367 | \r |
1368 | rprev.left=rprev.left+1;\r |
1369 | \r |
1370 | rX=rRatioRect;\r |
1371 | rX.top=iResY-(rRatioRect.top+rRatioRect.bottom);\r |
1372 | \r |
1373 | if(bSetClip || !EqualRect(&rC,&rX))\r |
1374 | {\r |
1375 | rC=rX;\r |
1376 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
1377 | bSetClip=FALSE; \r |
1378 | }\r |
1379 | return;\r |
1380 | }\r |
1381 | //----------------------------------------------------// \r |
1382 | \r |
1383 | PSXDisplay.GDrawOffset.y = PreviousPSXDisplay.DisplayPosition.y;\r |
1384 | PSXDisplay.GDrawOffset.x = PreviousPSXDisplay.DisplayPosition.x;\r |
1385 | PSXDisplay.CumulOffset.x = PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x+PreviousPSXDisplay.Range.x0;\r |
1386 | PSXDisplay.CumulOffset.y = PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y+PreviousPSXDisplay.Range.y0;\r |
1387 | \r |
1388 | r.top =PSXDisplay.DrawArea.y0 - PreviousPSXDisplay.DisplayPosition.y;\r |
1389 | r.bottom=PSXDisplay.DrawArea.y1 - PreviousPSXDisplay.DisplayPosition.y;\r |
1390 | \r |
1391 | if(r.bottom<0 || r.top>=PSXDisplay.DisplayMode.y)\r |
1392 | {\r |
1393 | r.top =PSXDisplay.DrawArea.y0 - PSXDisplay.DisplayPosition.y;\r |
1394 | r.bottom=PSXDisplay.DrawArea.y1 - PSXDisplay.DisplayPosition.y;\r |
1395 | }\r |
1396 | \r |
1397 | r.left =PSXDisplay.DrawArea.x0 - PreviousPSXDisplay.DisplayPosition.x;\r |
1398 | r.right =PSXDisplay.DrawArea.x1 - PreviousPSXDisplay.DisplayPosition.x;\r |
1399 | \r |
1400 | if(r.right<0 || r.left>=PSXDisplay.DisplayMode.x)\r |
1401 | {\r |
1402 | r.left =PSXDisplay.DrawArea.x0 - PSXDisplay.DisplayPosition.x;\r |
1403 | r.right =PSXDisplay.DrawArea.x1 - PSXDisplay.DisplayPosition.x;\r |
1404 | }\r |
1405 | \r |
1406 | if(!bSetClip && EqualRect(&r,&rprev) &&\r |
1407 | iOldX == PSXDisplay.DisplayMode.x &&\r |
1408 | iOldY == PSXDisplay.DisplayMode.y)\r |
1409 | return;\r |
1410 | \r |
1411 | rprev = r;\r |
1412 | iOldX = PSXDisplay.DisplayMode.x;\r |
1413 | iOldY = PSXDisplay.DisplayMode.y;\r |
1414 | \r |
1415 | XS=(float)rRatioRect.right/(float)PSXDisplay.DisplayMode.x;\r |
1416 | YS=(float)rRatioRect.bottom/(float)PSXDisplay.DisplayMode.y;\r |
1417 | \r |
1418 | if(PreviousPSXDisplay.Range.x0)\r |
1419 | {\r |
1420 | short s=PreviousPSXDisplay.Range.x0+PreviousPSXDisplay.Range.x1;\r |
1421 | \r |
1422 | r.left+=PreviousPSXDisplay.Range.x0+1;\r |
1423 | \r |
1424 | r.right+=PreviousPSXDisplay.Range.x0;\r |
1425 | \r |
1426 | if(r.left>s) r.left=s;\r |
1427 | if(r.right>s) r.right=s;\r |
1428 | }\r |
1429 | \r |
1430 | if(PreviousPSXDisplay.Range.y0)\r |
1431 | {\r |
1432 | short s=PreviousPSXDisplay.Range.y0+PreviousPSXDisplay.Range.y1;\r |
1433 | \r |
1434 | r.top+=PreviousPSXDisplay.Range.y0+1;\r |
1435 | r.bottom+=PreviousPSXDisplay.Range.y0;\r |
1436 | \r |
1437 | if(r.top>s) r.top=s;\r |
1438 | if(r.bottom>s) r.bottom=s;\r |
1439 | }\r |
1440 | \r |
1441 | // Set the ClipArea variables to reflect the new screen,\r |
1442 | // offset from zero (since it is a new display buffer)\r |
1443 | r.left = (int)(((float)(r.left)) *XS);\r |
1444 | r.top = (int)(((float)(r.top)) *YS);\r |
1445 | r.right = (int)(((float)(r.right + 1))*XS);\r |
1446 | r.bottom = (int)(((float)(r.bottom + 1))*YS);\r |
1447 | \r |
1448 | // Limit clip area to the screen size\r |
1449 | if (r.left > iResX) r.left = iResX;\r |
1450 | if (r.left < 0) r.left = 0;\r |
1451 | if (r.top > iResY) r.top = iResY;\r |
1452 | if (r.top < 0) r.top = 0;\r |
1453 | if (r.right > iResX) r.right = iResX;\r |
1454 | if (r.right < 0) r.right = 0;\r |
1455 | if (r.bottom > iResY) r.bottom = iResY;\r |
1456 | if (r.bottom < 0) r.bottom = 0;\r |
1457 | \r |
1458 | r.right -=r.left;\r |
1459 | r.bottom-=r.top;\r |
1460 | r.top=iResY-(r.top+r.bottom);\r |
1461 | \r |
1462 | r.left+=rRatioRect.left;\r |
1463 | r.top -=rRatioRect.top;\r |
1464 | \r |
1465 | if(bSetClip || !EqualRect(&r,&rC))\r |
1466 | {\r |
1467 | glScissor(r.left,r.top,r.right,r.bottom);\r |
1468 | rC=r;\r |
1469 | bSetClip=FALSE;\r |
1470 | }\r |
1471 | }\r |
1472 | \r |
1473 | ////////////////////////////////////////////////////////////////////////\r |
1474 | ////////////////////////////////////////////////////////////////////////\r |
1475 | ////////////////////////////////////////////////////////////////////////\r |
1476 | \r |