libretro: Refactor reading controller type
[pcsx_rearmed.git] / plugins / gpu-gles / gpuDraw.h
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ce879073 1/***************************************************************************\r
2 draw.h - description\r
3 -------------------\r
4 begin : Sun Mar 08 2009\r
5 copyright : (C) 1999-2009 by Pete Bernert\r
6 web : www.pbernert.com \r
7 ***************************************************************************/\r
8\r
9/***************************************************************************\r
10 * *\r
11 * This program is free software; you can redistribute it and/or modify *\r
12 * it under the terms of the GNU General Public License as published by *\r
13 * the Free Software Foundation; either version 2 of the License, or *\r
14 * (at your option) any later version. See also the license.txt file for *\r
15 * additional informations. *\r
16 * *\r
17 ***************************************************************************/\r
18\r
19//*************************************************************************// \r
20// History of changes:\r
21//\r
22// 2009/03/08 - Pete \r
23// - generic cleanup for the Peops release\r
24//\r
25//*************************************************************************// \r
26\r
27#ifndef _GL_DRAW_H_\r
28#define _GL_DRAW_H_\r
29\r
30\r
31#ifdef __cplusplus\r
32\r
33extern "C" {\r
34#endif\r
35 \r
7eadbf88 36\r
ce879073 37\r
38// internally used defines\r
39\r
40#define GPUCOMMAND(x) ((x>>24) & 0xff)\r
41#define RED(x) (x & 0xff)\r
42#define BLUE(x) ((x>>16) & 0xff)\r
43#define GREEN(x) ((x>>8) & 0xff)\r
44#define COLOR(x) (x & 0xffffff)\r
45\r
46// prototypes\r
47\r
48#ifdef _WINDOWS\r
49BOOL bSetupPixelFormat(HDC hDC);\r
50#endif\r
51\r
418caf43 52int GLinitialize(void *ext_gles_display, void *ext_gles_surface);\r
ce879073 53void GLcleanup();\r
54#ifdef _WINDOWS\r
55BOOL offset2(void);\r
56BOOL offset3(void);\r
57BOOL offset4(void);\r
58BOOL offsetline(void);\r
59#else\r
60unsigned short offset2(void);\r
61unsigned short offset3(void);\r
62unsigned short offset4(void);\r
63unsigned short offsetline(void);\r
64#endif\r
65void offsetST(void);\r
66void offsetBlk(void);\r
67void offsetScreenUpload(long Position);\r
68void assignTexture3(void);\r
69void assignTexture4(void);\r
70void assignTextureSprite(void);\r
71void assignTextureVRAMWrite(void);\r
72void SetOGLDisplaySettings (unsigned short DisplaySet);\r
73void ReadConfig(void);\r
74void WriteConfig(void);\r
75void SetExtGLFuncs(void);\r
76///////////////////////////////////////////////////////////////////////\r
77\r
78#ifdef __cplusplus\r
79}\r
80#endif\r
81\r
82#endif // _GL_DRAW_H_\r