ce879073 |
1 | /***************************************************************************\r |
2 | gpu.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | email : BlackDove@addcom.de\r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | //#include "gpuStdafx.h"\r |
28 | \r |
29 | //#include <mmsystem.h>\r |
ce879073 |
30 | #define _IN_GPU\r |
31 | \r |
ce879073 |
32 | #include <stdlib.h>\r |
33 | #include <stdio.h>\r |
34 | #include <stdarg.h>\r |
35 | #include <string.h>\r |
36 | #include "gpuExternals.h"\r |
37 | #include "gpuPlugin.h"\r |
38 | #include "gpuDraw.h"\r |
39 | #include "gpuTexture.h"\r |
40 | #include "gpuFps.h"\r |
41 | #include "gpuPrim.h"\r |
42 | \r |
43 | //#include "NoPic.h"\r |
44 | \r |
45 | #include "gpuStdafx.h"\r |
ce879073 |
46 | \r |
ce879073 |
47 | short g_m1=255,g_m2=255,g_m3=255;\r |
48 | short DrawSemiTrans=FALSE;\r |
49 | short Ymin;\r |
50 | short Ymax;\r |
51 | \r |
52 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords\r |
53 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;\r |
54 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;\r |
55 | \r |
56 | unsigned long dwGPUVersion=0;\r |
57 | int iGPUHeight=512;\r |
58 | int iGPUHeightMask=511;\r |
59 | int GlobalTextIL=0;\r |
60 | int iTileCheat=0;\r |
61 | \r |
62 | ////////////////////////////////////////////////////////////////////////\r |
63 | // memory image of the PSX vram\r |
64 | ////////////////////////////////////////////////////////////////////////\r |
65 | \r |
677ea103 |
66 | unsigned char *psxVSecure;\r |
67 | unsigned char *psxVub;\r |
ce879073 |
68 | signed char *psxVsb;\r |
69 | unsigned short *psxVuw;\r |
70 | unsigned short *psxVuw_eom;\r |
71 | signed short *psxVsw;\r |
72 | unsigned long *psxVul;\r |
73 | signed long *psxVsl;\r |
74 | \r |
75 | // macro for easy access to packet information\r |
76 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r |
77 | \r |
78 | GLfloat gl_z=0.0f;\r |
79 | BOOL bNeedInterlaceUpdate=FALSE;\r |
80 | BOOL bNeedRGB24Update=FALSE;\r |
81 | BOOL bChangeWinMode=FALSE;\r |
82 | \r |
ce879073 |
83 | unsigned long ulStatusControl[256];\r |
84 | \r |
85 | ////////////////////////////////////////////////////////////////////////\r |
86 | // global GPU vars\r |
87 | ////////////////////////////////////////////////////////////////////////\r |
88 | \r |
89 | static long GPUdataRet;\r |
90 | long lGPUstatusRet;\r |
677ea103 |
91 | char szDispBuf[64];\r |
ce879073 |
92 | \r |
93 | static unsigned long gpuDataM[256];\r |
677ea103 |
94 | static unsigned char gpuCommand = 0;\r |
ce879073 |
95 | static long gpuDataC = 0;\r |
96 | static long gpuDataP = 0;\r |
97 | \r |
98 | VRAMLoad_t VRAMWrite;\r |
99 | VRAMLoad_t VRAMRead;\r |
100 | int iDataWriteMode;\r |
101 | int iDataReadMode;\r |
102 | \r |
103 | long lClearOnSwap;\r |
104 | long lClearOnSwapColor;\r |
105 | BOOL bSkipNextFrame = FALSE;\r |
106 | int iColDepth;\r |
107 | BOOL bChangeRes;\r |
108 | BOOL bWindowMode;\r |
109 | int iWinSize;\r |
110 | \r |
111 | // possible psx display widths\r |
112 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r |
113 | \r |
114 | PSXDisplay_t PSXDisplay;\r |
115 | PSXDisplay_t PreviousPSXDisplay;\r |
116 | TWin_t TWin;\r |
117 | short imageX0,imageX1;\r |
118 | short imageY0,imageY1;\r |
119 | BOOL bDisplayNotSet = TRUE;\r |
120 | GLuint uiScanLine=0;\r |
121 | int iUseScanLines=0;\r |
122 | long lSelectedSlot=0;\r |
677ea103 |
123 | unsigned char * pGfxCardScreen=0;\r |
ce879073 |
124 | int iBlurBuffer=0;\r |
125 | int iScanBlend=0;\r |
126 | int iRenderFVR=0;\r |
127 | int iNoScreenSaver=0;\r |
128 | unsigned long ulGPUInfoVals[16];\r |
129 | int iFakePrimBusy = 0;\r |
130 | int iRumbleVal = 0;\r |
131 | int iRumbleTime = 0;\r |
132 | \r |
201c21e2 |
133 | static void (*rearmed_get_layer_pos)(int *x, int *y, int *w, int *h);\r |
13326d3e |
134 | static void flipEGL(void);\r |
201c21e2 |
135 | \r |
ce879073 |
136 | ////////////////////////////////////////////////////////////////////////\r |
137 | // stuff to make this a true PDK module\r |
138 | ////////////////////////////////////////////////////////////////////////\r |
139 | \r |
ce879073 |
140 | ////////////////////////////////////////////////////////////////////////\r |
141 | // snapshot funcs (saves screen to bitmap / text infos into file)\r |
142 | ////////////////////////////////////////////////////////////////////////\r |
143 | \r |
144 | void ResizeWindow()\r |
145 | {\r |
146 | rRatioRect.left = rRatioRect.top=0;\r |
147 | rRatioRect.right = iResX;\r |
148 | rRatioRect.bottom = iResY;\r |
149 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
150 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
151 | rRatioRect.right, \r |
9f58cabb |
152 | rRatioRect.bottom); glError();\r |
ce879073 |
153 | \r |
9f58cabb |
154 | glScissor(0, 0, iResX, iResY); glError(); // init clipping (fullscreen)\r |
155 | glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
156 | \r |
157 | #ifndef OWNSCALE\r |
158 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
159 | glLoadIdentity();\r |
160 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
161 | #endif \r |
162 | \r |
9f58cabb |
163 | glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r |
164 | glLoadIdentity(); glError();\r |
ce879073 |
165 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
9f58cabb |
166 | PSXDisplay.DisplayMode.y, 0, -1, 1); glError();\r |
ce879073 |
167 | if (bKeepRatio)\r |
168 | SetAspectRatio();\r |
169 | }\r |
170 | \r |
677ea103 |
171 | char * GetConfigInfos(int hW)\r |
ce879073 |
172 | {\r |
677ea103 |
173 | char szO[2][4]={"off","on "};\r |
174 | char szTxt[256];\r |
175 | char * pB=(char *)malloc(32767);\r |
ce879073 |
176 | /*\r |
177 | if(!pB) return NULL;\r |
178 | *pB=0;\r |
179 | //----------------------------------------------------//\r |
180 | strcat(pB,szTxt);\r |
181 | strcat(pB,szTxt);\r |
182 | #ifdef _WINDOWS\r |
183 | if(hW)\r |
184 | {\r |
185 | hdc = GetDC(hW);\r |
186 | bSetupPixelFormat(hdc);\r |
187 | hglrc = wglCreateContext(hdc);\r |
188 | wglMakeCurrent(hdc, hglrc);\r |
189 | }\r |
190 | #endif\r |
191 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r |
192 | strcat(pB,szTxt);\r |
193 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r |
194 | strcat(pB,szTxt);\r |
195 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r |
196 | strcat(pB,szTxt);\r |
677ea103 |
197 | //strcat(pB,(char *)glGetString(GL_EXTENSIONS));\r |
ce879073 |
198 | //strcat(pB,"\r\n\r\n");\r |
199 | \r |
200 | #ifdef _WINDOWS\r |
201 | if(hW)\r |
202 | {\r |
203 | wglMakeCurrent(NULL, NULL);\r |
204 | wglDeleteContext(hglrc);\r |
205 | ReleaseDC(hW,hdc);\r |
206 | }\r |
207 | //----------------------------------------------------//\r |
208 | #endif\r |
209 | if(hW && bWindowMode)\r |
210 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r |
211 | else\r |
212 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r |
213 | strcat(pB,szTxt);\r |
214 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r |
215 | else\r |
216 | {\r |
217 | sprintf(szTxt,"Fullscreen ");\r |
218 | strcat(pB,szTxt);\r |
219 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r |
220 | else sprintf(szTxt,"- NO desktop changing\r\n");\r |
221 | } \r |
222 | strcat(pB,szTxt);\r |
223 | \r |
224 | // if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r |
225 | // else strcpy(szTxt,"- V-Sync: Driver\r\n");\r |
226 | strcat(pB,szTxt); \r |
227 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r |
228 | strcat(pB,szTxt);\r |
229 | //----------------------------------------------------//\r |
230 | strcpy(szTxt,"Textures:\r\n- ");\r |
231 | /*! if(iTexQuality==0) strcat(szTxt,"Default");\r |
232 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r |
233 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r |
234 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r |
235 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r |
236 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r |
237 | else strcat(szTxt,"\r\n");\r |
238 | strcat(pB,szTxt);\r |
239 | if(!hW)\r |
240 | {\r |
241 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r |
242 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r |
243 | else strcat(szTxt,"NOT supported\r\n");\r |
244 | }\r |
245 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r |
246 | strcat(pB,szTxt);\r |
247 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r |
248 | strcat(pB,szTxt); \r |
249 | if(!hW)\r |
250 | {\r |
251 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r |
252 | strcat(pB,szTxt); \r |
253 | }\r |
254 | !*/\r |
255 | /*sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r |
256 | if(!hW)\r |
257 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r |
258 | else strcat(szTxt,"\r\n\r\n");\r |
259 | strcat(pB,szTxt);\r |
260 | //----------------------------------------------------//\r |
261 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r |
262 | strcat(pB,szTxt);\r |
263 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r |
264 | strcat(pB,szTxt);\r |
265 | if(iFrameLimit==2)\r |
266 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r |
267 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r |
268 | strcat(pB,szTxt);\r |
269 | //----------------------------------------------------//\r |
270 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r |
271 | strcat(pB,szTxt);\r |
272 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r |
273 | if(!hW && iFrameTexType==2)\r |
274 | {\r |
275 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r |
276 | else strcat(szTxt," - not used yet\r\n");\r |
277 | }\r |
278 | else strcat(szTxt,"\r\n");\r |
279 | strcat(pB,szTxt);\r |
280 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r |
281 | strcat(pB,szTxt);\r |
282 | // sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r |
283 | strcat(pB,szTxt);\r |
284 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r |
285 | strcat(pB,szTxt);\r |
286 | //sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r |
287 | //if(!hW && bAdvancedBlend)\r |
288 | // {\r |
289 | // if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r |
290 | // else strcat(szTxt," (software)\r\n");\r |
291 | // }\r |
292 | strcat(szTxt,"\r\n");\r |
293 | strcat(pB,szTxt);\r |
294 | \r |
295 | if(!hW)\r |
296 | {\r |
297 | strcpy(szTxt,"- Subtractive blending: ");\r |
298 | // if(glBlendEquationEXTEx)\r |
299 | // {\r |
300 | // if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r |
301 | // else strcat(szTxt,"activated");\r |
302 | // }\r |
303 | strcat(szTxt," NOT supported!");\r |
304 | strcat(szTxt,"\r\n\r\n");\r |
305 | }\r |
306 | else strcpy(szTxt,"\r\n");\r |
307 | \r |
308 | strcat(pB,szTxt); \r |
309 | //----------------------------------------------------//\r |
310 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r |
311 | strcat(pB,szTxt);\r |
312 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r |
313 | else strcpy(szTxt,"\r\n");\r |
314 | strcat(pB,szTxt);\r |
315 | // sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r |
316 | strcat(pB,szTxt);\r |
317 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r |
318 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r |
319 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r |
320 | strcat(pB,szTxt);\r |
321 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r |
322 | strcat(pB,szTxt);\r |
323 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r |
324 | strcat(pB,szTxt);\r |
325 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r |
326 | strcat(pB,szTxt);\r |
327 | if(!hW && iBlurBuffer) \r |
328 | {\r |
329 | if(gTexBlurName) strcat(pB," - supported\r\n");\r |
330 | else strcat(pB," - not supported\r\n");\r |
331 | }\r |
332 | else strcat(pB,"\r\n");\r |
333 | sprintf(szTxt,"- Game fixes: %s [%08lx]\r\n",szO[bUseFixes],dwCfgFixes);\r |
334 | strcat(pB,szTxt);\r |
335 | //----------------------------------------------------//\r |
336 | */ return pB;\r |
337 | }\r |
338 | \r |
339 | ////////////////////////////////////////////////////////////////////////\r |
340 | // save text infos to file\r |
341 | ////////////////////////////////////////////////////////////////////////\r |
342 | \r |
343 | void DoTextSnapShot(int iNum)\r |
344 | {\r |
345 | }\r |
346 | \r |
347 | ////////////////////////////////////////////////////////////////////////\r |
348 | // saves screen bitmap to file\r |
349 | ////////////////////////////////////////////////////////////////////////\r |
350 | \r |
351 | void DoSnapShot(void)\r |
352 | {\r |
353 | } \r |
354 | \r |
7eadbf88 |
355 | void CALLBACK GPUmakeSnapshot(void)\r |
ce879073 |
356 | {\r |
357 | //bSnapShot = TRUE;\r |
358 | } \r |
359 | \r |
360 | ////////////////////////////////////////////////////////////////////////\r |
361 | // GPU INIT... here starts it all (first func called by emu)\r |
362 | ////////////////////////////////////////////////////////////////////////\r |
363 | \r |
7eadbf88 |
364 | long CALLBACK GPUinit()\r |
ce879073 |
365 | {\r |
366 | memset(ulStatusControl,0,256*sizeof(unsigned long));\r |
367 | \r |
ce879073 |
368 | bChangeRes=FALSE;\r |
ce879073 |
369 | bWindowMode=FALSE;\r |
ce879073 |
370 | \r |
371 | bKeepRatio = TRUE;\r |
372 | // different ways of accessing PSX VRAM\r |
373 | \r |
677ea103 |
374 | psxVSecure=(unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r |
ce879073 |
375 | if(!psxVSecure) return -1;\r |
376 | \r |
377 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r |
378 | psxVsb=(signed char *)psxVub;\r |
379 | psxVsw=(signed short *)psxVub;\r |
380 | psxVsl=(signed long *)psxVub;\r |
381 | psxVuw=(unsigned short *)psxVub;\r |
382 | psxVul=(unsigned long *)psxVub;\r |
383 | \r |
384 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r |
385 | \r |
386 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r |
387 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
388 | \r |
389 | InitFrameCap(); // init frame rate stuff\r |
390 | \r |
391 | PSXDisplay.RGB24 = 0; // init vars\r |
392 | PreviousPSXDisplay.RGB24= 0;\r |
393 | PSXDisplay.Interlaced = 0;\r |
394 | PSXDisplay.InterlacedTest=0;\r |
395 | PSXDisplay.DrawOffset.x = 0;\r |
396 | PSXDisplay.DrawOffset.y = 0;\r |
397 | PSXDisplay.DrawArea.x0 = 0;\r |
398 | PSXDisplay.DrawArea.y0 = 0;\r |
399 | PSXDisplay.DrawArea.x1 = 320;\r |
400 | PSXDisplay.DrawArea.y1 = 240;\r |
401 | PSXDisplay.DisplayMode.x= 320;\r |
402 | PSXDisplay.DisplayMode.y= 240;\r |
403 | PSXDisplay.Disabled = FALSE;\r |
404 | PreviousPSXDisplay.Range.x0 =0;\r |
405 | PreviousPSXDisplay.Range.x1 =0;\r |
406 | PreviousPSXDisplay.Range.y0 =0;\r |
407 | PreviousPSXDisplay.Range.y1 =0;\r |
408 | PSXDisplay.Range.x0=0;\r |
409 | PSXDisplay.Range.x1=0;\r |
410 | PSXDisplay.Range.y0=0;\r |
411 | PSXDisplay.Range.y1=0;\r |
412 | PreviousPSXDisplay.DisplayPosition.x = 1;\r |
413 | PreviousPSXDisplay.DisplayPosition.y = 1;\r |
414 | PSXDisplay.DisplayPosition.x = 1;\r |
415 | PSXDisplay.DisplayPosition.y = 1;\r |
416 | PreviousPSXDisplay.DisplayModeNew.y=0;\r |
417 | PSXDisplay.Double=1;\r |
418 | GPUdataRet=0x400;\r |
419 | \r |
420 | PSXDisplay.DisplayModeNew.x=0;\r |
421 | PSXDisplay.DisplayModeNew.y=0;\r |
422 | \r |
423 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r |
424 | \r |
425 | iDataWriteMode = DR_NORMAL;\r |
426 | \r |
427 | // Reset transfer values, to prevent mis-transfer of data\r |
428 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r |
429 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r |
430 | \r |
431 | // device initialised already !\r |
432 | //lGPUstatusRet = 0x74000000;\r |
433 | \r |
434 | STATUSREG = 0x14802000;\r |
435 | GPUIsIdle;\r |
436 | GPUIsReadyForCommands;\r |
437 | \r |
438 | return 0;\r |
439 | } \r |
440 | \r |
441 | \r |
ce879073 |
442 | ////////////////////////////////////////////////////////////////////////\r |
443 | // OPEN interface func: attention! \r |
444 | // some emus are calling this func in their main Window thread,\r |
445 | // but all other interface funcs (to draw stuff) in a different thread!\r |
446 | // that's a problem, since OGL is thread safe! Therefore we cannot \r |
447 | // initialize the OGL stuff right here, we simply set a "bIsFirstFrame = TRUE"\r |
448 | // flag, to initialize OGL on the first real draw call.\r |
449 | // btw, we also call this open func ourselfes, each time when the user \r |
450 | // is changing between fullscreen/window mode (ENTER key)\r |
451 | // btw part 2: in windows the plugin gets the window handle from the\r |
452 | // main emu, and doesn't create it's own window (if it would do it,\r |
453 | // some PAD or SPU plugins would not work anymore)\r |
454 | ////////////////////////////////////////////////////////////////////////\r |
455 | \r |
7eadbf88 |
456 | long CALLBACK GPUopen(int hwndGPU)\r |
ce879073 |
457 | {\r |
07f75e28 |
458 | iResX=800;iResY=480;\r |
7eadbf88 |
459 | iColDepth=8;\r |
ce879073 |
460 | bChangeRes=FALSE;\r |
ce879073 |
461 | bWindowMode=FALSE;\r |
ce879073 |
462 | bFullVRam=FALSE;\r |
463 | iFilterType=0;\r |
464 | // bAdvancedBlend=FALSE;\r |
465 | bDrawDither=FALSE;\r |
466 | // bUseLines=FALSE;\r |
467 | bUseFrameLimit=FALSE;\r |
468 | bUseFrameSkip=FALSE;\r |
469 | iFrameLimit=0;\r |
470 | fFrameRate=50.0f;\r |
471 | iOffscreenDrawing=0;\r |
472 | //bOpaquePass=FALSE;\r |
473 | //bUseAntiAlias=FALSE;\r |
474 | //iTexQuality=0;\r |
ce879073 |
475 | iUseMask=0;\r |
476 | iZBufferDepth=0;\r |
477 | bUseFastMdec=FALSE;\r |
478 | bUse15bitMdec=FALSE;\r |
479 | dwCfgFixes=0;\r |
480 | bUseFixes=FALSE;\r |
481 | // iUseScanLines=0;\r |
482 | iFrameTexType=0;\r |
483 | iFrameReadType=0;\r |
484 | //iShowFPS=0;\r |
485 | bKeepRatio=TRUE;\r |
486 | iScanBlend=0;\r |
487 | iVRamSize=0;\r |
488 | iTexGarbageCollection=0;\r |
489 | iBlurBuffer=0; \r |
490 | //iHiResTextures=0;\r |
491 | iNoScreenSaver=0;\r |
492 | //iForceVSync=0;\r |
493 | \r |
494 | \r |
495 | \r |
ce879073 |
496 | bIsFirstFrame = TRUE; // flag: we have to init OGL later in windows!\r |
497 | \r |
ce879073 |
498 | rRatioRect.left = rRatioRect.top=0;\r |
499 | rRatioRect.right = iResX;\r |
500 | rRatioRect.bottom = iResY;\r |
501 | \r |
ce879073 |
502 | bDisplayNotSet = TRUE; \r |
503 | bSetClip=TRUE;\r |
504 | \r |
505 | SetFixes(); // setup game fixes\r |
506 | \r |
507 | InitializeTextureStore(); // init texture mem\r |
508 | \r |
2ea6b470 |
509 | CSTEXTURE = CSVERTEX = CSCOLOR = 0;\r |
510 | \r |
ce879073 |
511 | // lGPUstatusRet = 0x74000000;\r |
512 | \r |
513 | // with some emus, we could do the OGL init right here... oh my\r |
418caf43 |
514 | if(bIsFirstFrame) GLinitialize(NULL, NULL);\r |
ce879073 |
515 | \r |
516 | return 0;\r |
517 | }\r |
518 | \r |
519 | ////////////////////////////////////////////////////////////////////////\r |
520 | // close\r |
521 | ////////////////////////////////////////////////////////////////////////\r |
522 | \r |
ce879073 |
523 | \r |
7eadbf88 |
524 | long GPUclose() // LINUX CLOSE\r |
ce879073 |
525 | {\r |
526 | GLcleanup(); // close OGL\r |
527 | \r |
528 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
529 | pGfxCardScreen=0;\r |
530 | \r |
531 | // osd_close_display(); // destroy display\r |
532 | \r |
533 | return 0;\r |
534 | }\r |
ce879073 |
535 | \r |
536 | ////////////////////////////////////////////////////////////////////////\r |
537 | // I shot the sheriff... last function called from emu \r |
538 | ////////////////////////////////////////////////////////////////////////\r |
539 | \r |
ce879073 |
540 | long CALLBACK GPUshutdown()\r |
ce879073 |
541 | {\r |
542 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r |
543 | psxVSecure=0;\r |
544 | \r |
545 | return 0;\r |
546 | }\r |
547 | \r |
548 | ////////////////////////////////////////////////////////////////////////\r |
549 | // paint it black: simple func to clean up optical border garbage\r |
550 | ////////////////////////////////////////////////////////////////////////\r |
551 | \r |
552 | void PaintBlackBorders(void)\r |
553 | {\r |
554 | short s;\r |
9f58cabb |
555 | glDisable(GL_SCISSOR_TEST); glError();\r |
556 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError();\r |
557 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError();\r |
558 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError();\r |
559 | glDisable(GL_ALPHA_TEST); glError();\r |
ce879073 |
560 | \r |
9f58cabb |
561 | glEnable(GL_ALPHA_TEST); glError();\r |
562 | glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
563 | \r |
ce879073 |
564 | }\r |
565 | \r |
566 | ////////////////////////////////////////////////////////////////////////\r |
567 | // helper to draw scanlines\r |
568 | ////////////////////////////////////////////////////////////////////////\r |
569 | \r |
570 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
571 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
572 | {\r |
573 | \r |
574 | }\r |
575 | \r |
576 | ////////////////////////////////////////////////////////////////////////\r |
577 | // scanlines\r |
578 | ////////////////////////////////////////////////////////////////////////\r |
579 | \r |
580 | void SetScanLines(void)\r |
581 | {\r |
582 | }\r |
583 | \r |
584 | ////////////////////////////////////////////////////////////////////////\r |
585 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r |
586 | ////////////////////////////////////////////////////////////////////////\r |
587 | \r |
588 | \r |
589 | ////////////////////////////////////////////////////////////////////////\r |
590 | // Update display (swap buffers)... called in interlaced mode on \r |
591 | // every emulated vsync, otherwise whenever the displayed screen region\r |
592 | // has been changed\r |
593 | ////////////////////////////////////////////////////////////////////////\r |
594 | \r |
595 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r |
596 | int iSkipTwo=0;\r |
7eadbf88 |
597 | void GPUvSinc(void){\r |
ce879073 |
598 | updateDisplay();\r |
599 | }\r |
600 | void updateDisplay(void) // UPDATE DISPLAY\r |
601 | {\r |
602 | BOOL bBlur=FALSE;\r |
603 | \r |
ce879073 |
604 | \r |
605 | bFakeFrontBuffer=FALSE;\r |
606 | bRenderFrontBuffer=FALSE;\r |
607 | \r |
608 | if(iRenderFVR) // frame buffer read fix mode still active?\r |
609 | {\r |
610 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r |
611 | if(!iRenderFVR) bFullVRam=FALSE;\r |
612 | }\r |
613 | \r |
614 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r |
615 | {\r |
616 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r |
617 | }\r |
618 | iLastRGB24=0;\r |
619 | \r |
620 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r |
621 | {\r |
622 | PrepareFullScreenUpload(-1);\r |
623 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r |
624 | bNeedUploadTest=FALSE;\r |
625 | bNeedInterlaceUpdate=FALSE;\r |
626 | bNeedUploadAfter=FALSE;\r |
627 | bNeedRGB24Update=FALSE;\r |
628 | }\r |
629 | else\r |
630 | if(bNeedInterlaceUpdate) // smaller upload?\r |
631 | {\r |
632 | bNeedInterlaceUpdate=FALSE;\r |
633 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r |
634 | UploadScreen(TRUE);\r |
635 | }\r |
636 | \r |
637 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r |
638 | \r |
639 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r |
640 | PreviousPSXDisplay.Range.y0)\r |
641 | PaintBlackBorders();\r |
642 | \r |
643 | if(PSXDisplay.Disabled) // display disabled?\r |
644 | {\r |
9f58cabb |
645 | //LOGE("PSXDisplay.Disabled");\r |
646 | \r |
ce879073 |
647 | // moved here\r |
9f58cabb |
648 | glDisable(GL_SCISSOR_TEST); glError(); \r |
649 | glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer\r |
650 | glClear(uiBufferBits); glError();\r |
651 | glEnable(GL_SCISSOR_TEST); glError(); \r |
ce879073 |
652 | gl_z=0.0f;\r |
653 | bDisplayNotSet = TRUE;\r |
654 | }\r |
655 | \r |
656 | if(iSkipTwo) // we are in skipping mood?\r |
657 | {\r |
658 | iSkipTwo--;\r |
659 | iDrawnSomething=0; // -> simply lie about something drawn\r |
660 | }\r |
661 | \r |
662 | //if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r |
663 | // {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r |
664 | \r |
665 | // if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r |
666 | \r |
667 | // if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r |
668 | \r |
669 | if(dwActFixes&128) // special FPS limitation mode?\r |
670 | {\r |
671 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r |
672 | // if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r |
673 | PCcalcfps(); \r |
674 | }\r |
675 | \r |
676 | // if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r |
677 | \r |
678 | // if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r |
679 | \r |
680 | // if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r |
681 | {\r |
682 | // sprintf(szDispBuf,"%06.1f",fps_cur);\r |
683 | // DisplayText(); // -> show it\r |
684 | }\r |
685 | \r |
686 | //----------------------------------------------------//\r |
687 | // main buffer swapping (well, or skip it)\r |
688 | \r |
689 | if(bUseFrameSkip) // frame skipping active ?\r |
690 | {\r |
691 | if(!bSkipNextFrame) \r |
692 | {\r |
13326d3e |
693 | if(iDrawnSomething) flipEGL();\r |
ce879073 |
694 | }\r |
ce879073 |
695 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r |
696 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r |
697 | else bSkipNextFrame = FALSE;\r |
13326d3e |
698 | \r |
ce879073 |
699 | }\r |
700 | else // no skip ?\r |
701 | {\r |
13326d3e |
702 | if(iDrawnSomething) flipEGL();\r |
ce879073 |
703 | }\r |
704 | \r |
705 | iDrawnSomething=0;\r |
706 | \r |
707 | //----------------------------------------------------//\r |
708 | \r |
709 | if(lClearOnSwap) // clear buffer after swap?\r |
710 | {\r |
711 | GLclampf g,b,r;\r |
712 | \r |
713 | if(bDisplayNotSet) // -> set new vals\r |
714 | SetOGLDisplaySettings(1);\r |
715 | \r |
716 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r |
717 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r |
718 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r |
9f58cabb |
719 | glDisable(GL_SCISSOR_TEST); glError(); \r |
720 | glClearColor(r,g,b,128); glError(); // -> clear \r |
721 | glClear(uiBufferBits); glError();\r |
722 | glEnable(GL_SCISSOR_TEST); glError(); \r |
ce879073 |
723 | lClearOnSwap=0; // -> done\r |
724 | }\r |
725 | else \r |
726 | {\r |
727 | // if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r |
728 | \r |
729 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r |
730 | {\r |
9f58cabb |
731 | glDisable(GL_SCISSOR_TEST); glError();\r |
732 | glClear(GL_DEPTH_BUFFER_BIT); glError();\r |
733 | glEnable(GL_SCISSOR_TEST); glError();\r |
ce879073 |
734 | }\r |
735 | }\r |
9f58cabb |
736 | \r |
ce879073 |
737 | gl_z=0.0f;\r |
738 | \r |
739 | //----------------------------------------------------//\r |
740 | // additional uploads immediatly after swapping\r |
741 | \r |
742 | if(bNeedUploadAfter) // upload wanted?\r |
743 | {\r |
744 | bNeedUploadAfter=FALSE; \r |
745 | bNeedUploadTest=FALSE;\r |
746 | UploadScreen(-1); // -> upload\r |
747 | }\r |
748 | \r |
749 | if(bNeedUploadTest)\r |
750 | {\r |
751 | bNeedUploadTest=FALSE;\r |
752 | if(PSXDisplay.InterlacedTest &&\r |
753 | //iOffscreenDrawing>2 &&\r |
754 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
755 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
756 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
757 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
758 | {\r |
759 | PrepareFullScreenUpload(TRUE);\r |
760 | UploadScreen(TRUE);\r |
761 | }\r |
762 | }\r |
763 | \r |
764 | //----------------------------------------------------//\r |
765 | // rumbling (main emu pad effect)\r |
766 | \r |
767 | if(iRumbleTime) // shake screen by modifying view port\r |
768 | {\r |
769 | int i1=0,i2=0,i3=0,i4=0;\r |
770 | \r |
771 | iRumbleTime--;\r |
772 | if(iRumbleTime) \r |
773 | {\r |
774 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
775 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
776 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
777 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
778 | }\r |
779 | \r |
780 | glViewport(rRatioRect.left+i1, \r |
781 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r |
782 | rRatioRect.right+i3, \r |
9f58cabb |
783 | rRatioRect.bottom+i4); glError();\r |
ce879073 |
784 | }\r |
785 | \r |
786 | //----------------------------------------------------//\r |
787 | \r |
788 | \r |
789 | \r |
790 | // if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r |
791 | }\r |
792 | \r |
793 | ////////////////////////////////////////////////////////////////////////\r |
794 | // update front display: smaller update func, if something has changed \r |
795 | // in the frontbuffer... dirty, but hey... real men know no pain\r |
796 | ////////////////////////////////////////////////////////////////////////\r |
797 | \r |
798 | void updateFrontDisplay(void)\r |
799 | {\r |
800 | if(PreviousPSXDisplay.Range.x0||\r |
801 | PreviousPSXDisplay.Range.y0)\r |
802 | PaintBlackBorders();\r |
803 | \r |
804 | //if(iBlurBuffer) BlurBackBuffer();\r |
805 | \r |
806 | //if(iUseScanLines) SetScanLines();\r |
807 | \r |
808 | // if(usCursorActive) ShowGunCursor();\r |
809 | \r |
810 | bFakeFrontBuffer=FALSE;\r |
811 | bRenderFrontBuffer=FALSE;\r |
812 | \r |
813 | // if(gTexPicName) DisplayPic();\r |
814 | // if(ulKeybits&KEY_SHOWFPS) DisplayText();\r |
815 | \r |
ce879073 |
816 | if(iDrawnSomething) // linux:\r |
13326d3e |
817 | flipEGL();\r |
818 | \r |
ce879073 |
819 | \r |
820 | //if(iBlurBuffer) UnBlurBackBuffer();\r |
821 | }\r |
822 | \r |
823 | ////////////////////////////////////////////////////////////////////////\r |
824 | // check if update needed\r |
825 | ////////////////////////////////////////////////////////////////////////\r |
826 | void ChangeDispOffsetsX(void) // CENTER X\r |
827 | {\r |
828 | long lx,l;short sO;\r |
829 | \r |
830 | if(!PSXDisplay.Range.x1) return; // some range given?\r |
831 | \r |
832 | l=PSXDisplay.DisplayMode.x;\r |
833 | \r |
834 | l*=(long)PSXDisplay.Range.x1; // some funky calculation\r |
835 | l/=2560;lx=l;l&=0xfffffff8;\r |
836 | \r |
837 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r |
838 | \r |
839 | sO=PreviousPSXDisplay.Range.x0; // store old\r |
840 | \r |
841 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r |
842 | {\r |
843 | PreviousPSXDisplay.Range.x1= // -> take display width\r |
844 | PSXDisplay.DisplayMode.x;\r |
845 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r |
846 | }\r |
847 | else // range smaller? center it\r |
848 | {\r |
849 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r |
850 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r |
851 | (PSXDisplay.Range.x0-500)/8;\r |
852 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r |
853 | PreviousPSXDisplay.Range.x0=0;\r |
854 | \r |
855 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r |
856 | PSXDisplay.DisplayMode.x)\r |
857 | {\r |
858 | PreviousPSXDisplay.Range.x0= // -> adjust start\r |
859 | PSXDisplay.DisplayMode.x-lx;\r |
860 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r |
861 | } \r |
862 | }\r |
863 | \r |
864 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r |
865 | {\r |
866 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
867 | }\r |
868 | }\r |
869 | \r |
870 | ////////////////////////////////////////////////////////////////////////\r |
871 | \r |
872 | void ChangeDispOffsetsY(void) // CENTER Y\r |
873 | {\r |
874 | int iT;short sO; // store previous y size\r |
875 | \r |
876 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r |
877 | \r |
878 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r |
879 | {\r |
880 | PreviousPSXDisplay.Range.y1= // -> store width\r |
881 | PSXDisplay.DisplayModeNew.y;\r |
882 | \r |
883 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r |
884 | if(sO<0) sO=0;\r |
885 | \r |
886 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r |
887 | }\r |
888 | else sO=0; // else no offset\r |
889 | \r |
890 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r |
891 | {\r |
892 | PreviousPSXDisplay.Range.y0=sO;\r |
893 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
894 | }\r |
895 | }\r |
896 | \r |
897 | ////////////////////////////////////////////////////////////////////////\r |
898 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r |
899 | ////////////////////////////////////////////////////////////////////////\r |
900 | \r |
901 | void SetAspectRatio(void)\r |
902 | {\r |
903 | float xs,ys,s;RECT r;\r |
904 | \r |
905 | if(!PSXDisplay.DisplayModeNew.x) return;\r |
906 | if(!PSXDisplay.DisplayModeNew.y) return;\r |
907 | \r |
201c21e2 |
908 | #if 0\r |
ce879073 |
909 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r |
910 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r |
911 | \r |
912 | s=min(xs,ys);\r |
913 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r |
914 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r |
915 | if(r.right > iResX) r.right = iResX;\r |
916 | if(r.bottom > iResY) r.bottom = iResY;\r |
917 | if(r.right < 1) r.right = 1;\r |
918 | if(r.bottom < 1) r.bottom = 1;\r |
919 | \r |
920 | r.left = (iResX-r.right)/2;\r |
921 | r.top = (iResY-r.bottom)/2;\r |
ce879073 |
922 | if(r.bottom<rRatioRect.bottom ||\r |
923 | r.right <rRatioRect.right)\r |
924 | {\r |
925 | RECT rC;\r |
9f58cabb |
926 | glClearColor(0,0,0,128); glError();\r |
ce879073 |
927 | \r |
928 | if(r.right <rRatioRect.right)\r |
929 | {\r |
930 | rC.left=0;\r |
931 | rC.top=0;\r |
932 | rC.right=r.left;\r |
933 | rC.bottom=iResY;\r |
9f58cabb |
934 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
935 | glClear(uiBufferBits); glError();\r |
ce879073 |
936 | rC.left=iResX-rC.right;\r |
9f58cabb |
937 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
938 | \r |
939 | glClear(uiBufferBits); glError();\r |
ce879073 |
940 | }\r |
941 | \r |
942 | if(r.bottom <rRatioRect.bottom)\r |
943 | {\r |
944 | rC.left=0;\r |
945 | rC.top=0;\r |
946 | rC.right=iResX;\r |
947 | rC.bottom=r.top;\r |
9f58cabb |
948 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
949 | \r |
950 | glClear(uiBufferBits); glError();\r |
ce879073 |
951 | rC.top=iResY-rC.bottom;\r |
9f58cabb |
952 | glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r |
953 | glClear(uiBufferBits); glError();\r |
ce879073 |
954 | }\r |
955 | \r |
956 | bSetClip=TRUE;\r |
957 | bDisplayNotSet=TRUE;\r |
958 | }\r |
959 | \r |
960 | rRatioRect=r;\r |
201c21e2 |
961 | #else\r |
962 | // pcsx-rearmed hack\r |
963 | if (rearmed_get_layer_pos != NULL)\r |
964 | rearmed_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);\r |
965 | #endif\r |
ce879073 |
966 | \r |
967 | glViewport(rRatioRect.left,\r |
968 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
969 | rRatioRect.right,\r |
9f58cabb |
970 | rRatioRect.bottom); glError(); // init viewport\r |
ce879073 |
971 | }\r |
972 | \r |
973 | ////////////////////////////////////////////////////////////////////////\r |
974 | // big ass check, if an ogl swap buffer is needed\r |
975 | ////////////////////////////////////////////////////////////////////////\r |
976 | \r |
977 | void updateDisplayIfChanged(void)\r |
978 | {\r |
979 | BOOL bUp;\r |
980 | \r |
981 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r |
982 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r |
983 | {\r |
984 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r |
985 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r |
986 | return; // nothing has changed? fine, no swap buffer needed\r |
987 | }\r |
988 | else // some res change?\r |
989 | {\r |
9f58cabb |
990 | glLoadIdentity(); glError();\r |
ce879073 |
991 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r |
9f58cabb |
992 | PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError();\r |
ce879073 |
993 | if(bKeepRatio) SetAspectRatio();\r |
994 | }\r |
995 | \r |
996 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r |
997 | \r |
998 | bUp=FALSE;\r |
999 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r |
1000 | {\r |
1001 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r |
1002 | ResetTextureArea(FALSE);\r |
1003 | bUp=TRUE;\r |
1004 | }\r |
1005 | \r |
1006 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r |
1007 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r |
1008 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r |
1009 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r |
1010 | \r |
1011 | PSXDisplay.DisplayEnd.x= // calc new ends\r |
1012 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1013 | PSXDisplay.DisplayEnd.y=\r |
1014 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1015 | PreviousPSXDisplay.DisplayEnd.x=\r |
1016 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1017 | PreviousPSXDisplay.DisplayEnd.y=\r |
1018 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1019 | \r |
1020 | ChangeDispOffsetsX();\r |
1021 | \r |
1022 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r |
1023 | \r |
1024 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r |
1025 | }\r |
1026 | \r |
1027 | ////////////////////////////////////////////////////////////////////////\r |
1028 | // window mode <-> fullscreen mode (windows)\r |
1029 | ////////////////////////////////////////////////////////////////////////\r |
1030 | \r |
ce879073 |
1031 | \r |
1032 | ////////////////////////////////////////////////////////////////////////\r |
1033 | // swap update check (called by psx vsync function)\r |
1034 | ////////////////////////////////////////////////////////////////////////\r |
1035 | \r |
1036 | BOOL bSwapCheck(void)\r |
1037 | {\r |
1038 | static int iPosCheck=0;\r |
1039 | static PSXPoint_t pO;\r |
1040 | static PSXPoint_t pD;\r |
1041 | static int iDoAgain=0;\r |
1042 | \r |
1043 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r |
1044 | PSXDisplay.DisplayPosition.y==pO.y &&\r |
1045 | PSXDisplay.DisplayEnd.x==pD.x &&\r |
1046 | PSXDisplay.DisplayEnd.y==pD.y)\r |
1047 | iPosCheck++;\r |
1048 | else iPosCheck=0;\r |
1049 | \r |
1050 | pO=PSXDisplay.DisplayPosition;\r |
1051 | pD=PSXDisplay.DisplayEnd;\r |
1052 | \r |
1053 | if(iPosCheck<=4) return FALSE;\r |
1054 | \r |
1055 | iPosCheck=4;\r |
1056 | \r |
1057 | if(PSXDisplay.Interlaced) return FALSE;\r |
1058 | \r |
1059 | if (bNeedInterlaceUpdate||\r |
1060 | bNeedRGB24Update ||\r |
1061 | bNeedUploadAfter|| \r |
1062 | bNeedUploadTest || \r |
1063 | iDoAgain\r |
1064 | )\r |
1065 | {\r |
1066 | iDoAgain=0;\r |
1067 | if(bNeedUploadAfter) \r |
1068 | iDoAgain=1;\r |
1069 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r |
1070 | iDoAgain=1;\r |
1071 | \r |
1072 | bDisplayNotSet = TRUE;\r |
1073 | updateDisplay();\r |
1074 | \r |
1075 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r |
1076 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r |
1077 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r |
1078 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r |
1079 | pO=PSXDisplay.DisplayPosition;\r |
1080 | pD=PSXDisplay.DisplayEnd;\r |
1081 | \r |
1082 | return TRUE;\r |
1083 | }\r |
1084 | \r |
1085 | return FALSE;\r |
1086 | } \r |
1087 | ////////////////////////////////////////////////////////////////////////\r |
1088 | // gun cursor func: player=0-7, x=0-511, y=0-255\r |
1089 | ////////////////////////////////////////////////////////////////////////\r |
1090 | \r |
1091 | ////////////////////////////////////////////////////////////////////////\r |
1092 | // update lace is called every VSync. Basically we limit frame rate \r |
1093 | // here, and in interlaced mode we swap ogl display buffers.\r |
1094 | ////////////////////////////////////////////////////////////////////////\r |
1095 | \r |
1096 | static unsigned short usFirstPos=2;\r |
1097 | \r |
ce879073 |
1098 | void CALLBACK GPUupdateLace(void)\r |
ce879073 |
1099 | {\r |
1100 | if(!(dwActFixes&0x1000)) \r |
1101 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r |
1102 | \r |
1103 | if(!(dwActFixes&128)) // normal frame limit func\r |
1104 | CheckFrameRate();\r |
1105 | \r |
1106 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r |
1107 | {\r |
1108 | if(bSwapCheck()) return;\r |
1109 | }\r |
1110 | \r |
1111 | if(PSXDisplay.Interlaced) // interlaced mode?\r |
1112 | {\r |
1113 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r |
1114 | {\r |
1115 | updateDisplay(); // -> swap buffers (new frame)\r |
1116 | }\r |
1117 | }\r |
1118 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r |
1119 | {\r |
1120 | updateFrontDisplay(); // -> update front buffer\r |
1121 | }\r |
1122 | else if(usFirstPos==1) // initial updates (after startup)\r |
1123 | {\r |
1124 | updateDisplay();\r |
1125 | }\r |
1126 | \r |
ce879073 |
1127 | }\r |
1128 | \r |
1129 | ////////////////////////////////////////////////////////////////////////\r |
1130 | // process read request from GPU status register\r |
1131 | ////////////////////////////////////////////////////////////////////////\r |
1132 | \r |
7eadbf88 |
1133 | unsigned long CALLBACK GPUreadStatus(void)\r |
ce879073 |
1134 | {\r |
1135 | if(dwActFixes&0x1000) // CC game fix\r |
1136 | {\r |
1137 | static int iNumRead=0;\r |
1138 | if((iNumRead++)==2)\r |
1139 | {\r |
1140 | iNumRead=0;\r |
1141 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r |
1142 | }\r |
1143 | }\r |
1144 | \r |
1145 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r |
1146 | {\r |
1147 | iFakePrimBusy--;\r |
1148 | \r |
1149 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r |
1150 | {\r |
1151 | GPUIsBusy;\r |
1152 | GPUIsNotReadyForCommands;\r |
1153 | }\r |
1154 | else\r |
1155 | {\r |
1156 | GPUIsIdle;\r |
1157 | GPUIsReadyForCommands;\r |
1158 | }\r |
1159 | }\r |
1160 | \r |
1161 | return STATUSREG;\r |
1162 | }\r |
1163 | \r |
1164 | ////////////////////////////////////////////////////////////////////////\r |
1165 | // processes data send to GPU status register\r |
1166 | // these are always single packet commands.\r |
1167 | ////////////////////////////////////////////////////////////////////////\r |
1168 | \r |
ce879073 |
1169 | void CALLBACK GPUwriteStatus(unsigned long gdata)\r |
ce879073 |
1170 | {\r |
1171 | unsigned long lCommand=(gdata>>24)&0xff;\r |
1172 | \r |
418caf43 |
1173 | if(bIsFirstFrame) GLinitialize(NULL, NULL); // real ogl startup (needed by some emus)\r |
ce879073 |
1174 | \r |
1175 | ulStatusControl[lCommand]=gdata;\r |
1176 | \r |
1177 | switch(lCommand)\r |
1178 | {\r |
1179 | //--------------------------------------------------//\r |
1180 | // reset gpu\r |
1181 | case 0x00:\r |
1182 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
1183 | lGPUstatusRet=0x14802000;\r |
1184 | PSXDisplay.Disabled=1;\r |
1185 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
1186 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r |
1187 | drawX=drawY=0;drawW=drawH=0;\r |
1188 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r |
1189 | usMirror=0;\r |
1190 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r |
1191 | GlobalTextTP=0;GlobalTextABR=0;\r |
1192 | PSXDisplay.RGB24=FALSE;\r |
1193 | PSXDisplay.Interlaced=FALSE;\r |
1194 | bUsingTWin = FALSE;\r |
1195 | return;\r |
1196 | \r |
1197 | // dis/enable display\r |
1198 | case 0x03: \r |
1199 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r |
1200 | PSXDisplay.Disabled = (gdata & 1);\r |
1201 | \r |
1202 | if(PSXDisplay.Disabled) \r |
1203 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r |
1204 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r |
1205 | \r |
1206 | if (iOffscreenDrawing==4 &&\r |
1207 | PreviousPSXDisplay.Disabled && \r |
1208 | !(PSXDisplay.Disabled))\r |
1209 | {\r |
1210 | \r |
1211 | if(!PSXDisplay.RGB24)\r |
1212 | {\r |
1213 | PrepareFullScreenUpload(TRUE);\r |
1214 | UploadScreen(TRUE); \r |
1215 | updateDisplay();\r |
1216 | }\r |
1217 | }\r |
1218 | \r |
1219 | return;\r |
1220 | \r |
1221 | // setting transfer mode\r |
1222 | case 0x04:\r |
1223 | gdata &= 0x03; // only want the lower two bits\r |
1224 | \r |
1225 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
1226 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r |
1227 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r |
1228 | \r |
1229 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r |
1230 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r |
1231 | \r |
1232 | return;\r |
1233 | \r |
1234 | // setting display position\r |
1235 | case 0x05: \r |
1236 | {\r |
1237 | short sx=(short)(gdata & 0x3ff);\r |
1238 | short sy;\r |
1239 | \r |
1240 | if(iGPUHeight==1024)\r |
1241 | {\r |
1242 | if(dwGPUVersion==2) \r |
1243 | sy = (short)((gdata>>12)&0x3ff);\r |
1244 | else sy = (short)((gdata>>10)&0x3ff);\r |
1245 | }\r |
1246 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r |
1247 | \r |
1248 | if (sy & 0x200) \r |
1249 | {\r |
1250 | sy|=0xfc00;\r |
1251 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r |
1252 | sy=0;\r |
1253 | }\r |
1254 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r |
1255 | \r |
1256 | if(sx>1000) sx=0;\r |
1257 | \r |
1258 | if(usFirstPos)\r |
1259 | {\r |
1260 | usFirstPos--;\r |
1261 | if(usFirstPos)\r |
1262 | {\r |
1263 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
1264 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
1265 | PSXDisplay.DisplayPosition.x = sx;\r |
1266 | PSXDisplay.DisplayPosition.y = sy;\r |
1267 | }\r |
1268 | }\r |
1269 | \r |
1270 | if(dwActFixes&8) \r |
1271 | {\r |
1272 | if((!PSXDisplay.Interlaced) &&\r |
1273 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r |
1274 | PreviousPSXDisplay.DisplayPosition.y == sy)\r |
1275 | return;\r |
1276 | \r |
1277 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r |
1278 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r |
1279 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
1280 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
1281 | }\r |
1282 | else\r |
1283 | {\r |
1284 | if((!PSXDisplay.Interlaced) &&\r |
1285 | PSXDisplay.DisplayPosition.x == sx &&\r |
1286 | PSXDisplay.DisplayPosition.y == sy)\r |
1287 | return;\r |
1288 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
1289 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
1290 | PSXDisplay.DisplayPosition.x = sx;\r |
1291 | PSXDisplay.DisplayPosition.y = sy;\r |
1292 | }\r |
1293 | \r |
1294 | PSXDisplay.DisplayEnd.x=\r |
1295 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1296 | PSXDisplay.DisplayEnd.y=\r |
1297 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1298 | \r |
1299 | PreviousPSXDisplay.DisplayEnd.x=\r |
1300 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1301 | PreviousPSXDisplay.DisplayEnd.y=\r |
1302 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1303 | \r |
1304 | bDisplayNotSet = TRUE;\r |
1305 | \r |
1306 | if (!(PSXDisplay.Interlaced))\r |
1307 | {\r |
1308 | updateDisplay();\r |
1309 | }\r |
1310 | else\r |
1311 | if(PSXDisplay.InterlacedTest && \r |
1312 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r |
1313 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r |
1314 | PSXDisplay.InterlacedTest--;\r |
1315 | \r |
1316 | return;\r |
1317 | }\r |
1318 | \r |
1319 | // setting width\r |
1320 | case 0x06:\r |
1321 | \r |
1322 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r |
1323 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r |
1324 | \r |
1325 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r |
1326 | \r |
1327 | ChangeDispOffsetsX();\r |
1328 | \r |
1329 | return;\r |
1330 | \r |
1331 | // setting height\r |
1332 | case 0x07:\r |
1333 | \r |
1334 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r |
1335 | \r |
1336 | PSXDisplay.Range.y0=gdata & 0x3ff;\r |
1337 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r |
1338 | \r |
1339 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r |
1340 | PSXDisplay.Range.y0 +\r |
1341 | PreviousPSXDisplay.DisplayModeNew.y;\r |
1342 | \r |
1343 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r |
1344 | {\r |
1345 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r |
1346 | ChangeDispOffsetsY();\r |
1347 | updateDisplayIfChanged();\r |
1348 | }\r |
1349 | return;\r |
1350 | \r |
1351 | // setting display infos\r |
1352 | case 0x08:\r |
1353 | \r |
1354 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r |
1355 | \r |
1356 | if (gdata&0x04) PSXDisplay.Double=2;\r |
1357 | else PSXDisplay.Double=1;\r |
1358 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r |
1359 | \r |
1360 | ChangeDispOffsetsY();\r |
1361 | \r |
1362 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r |
1363 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r |
1364 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r |
1365 | \r |
1366 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r |
1367 | \r |
1368 | STATUSREG|=\r |
1369 | (((gdata & 0x03) << 17) | \r |
1370 | ((gdata & 0x40) << 10)); // set the width bits\r |
1371 | \r |
1372 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
1373 | if (PSXDisplay.InterlacedNew)\r |
1374 | {\r |
1375 | if(!PSXDisplay.Interlaced)\r |
1376 | {\r |
1377 | PSXDisplay.InterlacedTest=2;\r |
1378 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
1379 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
1380 | PreviousPSXDisplay.InterlacedNew=TRUE;\r |
1381 | }\r |
1382 | \r |
1383 | STATUSREG|=GPUSTATUS_INTERLACED;\r |
1384 | }\r |
1385 | else \r |
1386 | {\r |
1387 | PSXDisplay.InterlacedTest=0;\r |
1388 | STATUSREG&=~GPUSTATUS_INTERLACED;\r |
1389 | }\r |
1390 | \r |
1391 | if (PSXDisplay.PAL)\r |
1392 | STATUSREG|=GPUSTATUS_PAL;\r |
1393 | else STATUSREG&=~GPUSTATUS_PAL;\r |
1394 | \r |
1395 | if (PSXDisplay.Double==2)\r |
1396 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r |
1397 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r |
1398 | \r |
1399 | if (PSXDisplay.RGB24New)\r |
1400 | STATUSREG|=GPUSTATUS_RGB24;\r |
1401 | else STATUSREG&=~GPUSTATUS_RGB24;\r |
1402 | \r |
1403 | updateDisplayIfChanged();\r |
1404 | \r |
1405 | return;\r |
1406 | \r |
1407 | //--------------------------------------------------//\r |
1408 | // ask about GPU version and other stuff\r |
1409 | case 0x10: \r |
1410 | \r |
1411 | gdata&=0xff;\r |
1412 | \r |
1413 | switch(gdata) \r |
1414 | {\r |
1415 | case 0x02:\r |
1416 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r |
1417 | return;\r |
1418 | case 0x03:\r |
1419 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r |
1420 | return;\r |
1421 | case 0x04:\r |
1422 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r |
1423 | return;\r |
1424 | case 0x05:\r |
1425 | case 0x06:\r |
1426 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r |
1427 | return;\r |
1428 | case 0x07:\r |
1429 | if(dwGPUVersion==2)\r |
1430 | GPUdataRet=0x01;\r |
1431 | else GPUdataRet=0x02; // gpu type\r |
1432 | return;\r |
1433 | case 0x08:\r |
1434 | case 0x0F: // some bios addr?\r |
1435 | GPUdataRet=0xBFC03720;\r |
1436 | return;\r |
1437 | }\r |
1438 | return;\r |
1439 | //--------------------------------------------------//\r |
1440 | }\r |
1441 | }\r |
1442 | \r |
1443 | ////////////////////////////////////////////////////////////////////////\r |
1444 | // vram read/write helpers\r |
1445 | ////////////////////////////////////////////////////////////////////////\r |
1446 | \r |
1447 | BOOL bNeedWriteUpload=FALSE;\r |
1448 | \r |
1449 | __inline void FinishedVRAMWrite(void)\r |
1450 | {\r |
1451 | if(bNeedWriteUpload)\r |
1452 | {\r |
1453 | bNeedWriteUpload=FALSE;\r |
1454 | CheckWriteUpdate();\r |
1455 | }\r |
1456 | \r |
1457 | // set register to NORMAL operation\r |
1458 | iDataWriteMode = DR_NORMAL;\r |
1459 | \r |
1460 | // reset transfer values, to prevent mis-transfer of data\r |
1461 | VRAMWrite.ColsRemaining = 0;\r |
1462 | VRAMWrite.RowsRemaining = 0;\r |
1463 | }\r |
1464 | \r |
1465 | __inline void FinishedVRAMRead(void)\r |
1466 | {\r |
1467 | // set register to NORMAL operation\r |
1468 | iDataReadMode = DR_NORMAL;\r |
1469 | // reset transfer values, to prevent mis-transfer of data\r |
1470 | VRAMRead.x = 0;\r |
1471 | VRAMRead.y = 0;\r |
1472 | VRAMRead.Width = 0;\r |
1473 | VRAMRead.Height = 0;\r |
1474 | VRAMRead.ColsRemaining = 0;\r |
1475 | VRAMRead.RowsRemaining = 0;\r |
1476 | \r |
1477 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r |
1478 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r |
1479 | }\r |
1480 | \r |
1481 | ////////////////////////////////////////////////////////////////////////\r |
1482 | // vram read check ex (reading from card's back/frontbuffer if needed...\r |
1483 | // slow!)\r |
1484 | ////////////////////////////////////////////////////////////////////////\r |
1485 | \r |
1486 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r |
1487 | {\r |
1488 | unsigned short sArea;\r |
1489 | int ux,uy,udx,udy,wx,wy;\r |
1490 | unsigned short * p1, *p2;\r |
1491 | float XS,YS;\r |
677ea103 |
1492 | unsigned char * ps;\r |
1493 | unsigned char * px;\r |
ce879073 |
1494 | unsigned short s,sx;\r |
1495 | \r |
1496 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
1497 | \r |
1498 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
1499 | (x < PSXDisplay.DisplayEnd.x) &&\r |
1500 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
1501 | (y < PSXDisplay.DisplayEnd.y)))\r |
1502 | sArea=0;\r |
1503 | else\r |
1504 | if((!(PSXDisplay.InterlacedTest) &&\r |
1505 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
1506 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
1507 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
1508 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
1509 | sArea=1;\r |
1510 | else \r |
1511 | {\r |
1512 | return;\r |
1513 | }\r |
1514 | \r |
1515 | //////////////\r |
1516 | \r |
1517 | if(iRenderFVR)\r |
1518 | {\r |
1519 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
1520 | }\r |
1521 | bFullVRam=TRUE;iRenderFVR=2;\r |
1522 | \r |
1523 | //////////////\r |
1524 | \r |
1525 | p2=0;\r |
1526 | \r |
1527 | if(sArea==0)\r |
1528 | {\r |
1529 | ux=PSXDisplay.DisplayPosition.x;\r |
1530 | uy=PSXDisplay.DisplayPosition.y;\r |
1531 | udx=PSXDisplay.DisplayEnd.x-ux;\r |
1532 | udy=PSXDisplay.DisplayEnd.y-uy;\r |
1533 | if((PreviousPSXDisplay.DisplayEnd.x-\r |
1534 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r |
1535 | (PreviousPSXDisplay.DisplayEnd.y-\r |
1536 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r |
1537 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r |
1538 | PreviousPSXDisplay.DisplayPosition.x);\r |
1539 | }\r |
1540 | else\r |
1541 | {\r |
1542 | ux=PreviousPSXDisplay.DisplayPosition.x;\r |
1543 | uy=PreviousPSXDisplay.DisplayPosition.y;\r |
1544 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r |
1545 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r |
1546 | if((PSXDisplay.DisplayEnd.x-\r |
1547 | PSXDisplay.DisplayPosition.x)==udx &&\r |
1548 | (PSXDisplay.DisplayEnd.y-\r |
1549 | PSXDisplay.DisplayPosition.y)==udy)\r |
1550 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r |
1551 | PSXDisplay.DisplayPosition.x);\r |
1552 | }\r |
1553 | \r |
1554 | p1=(psxVuw + (1024*uy) + ux);\r |
1555 | if(p1==p2) p2=0;\r |
1556 | \r |
1557 | x=0;y=0;\r |
1558 | wx=dx=udx;wy=dy=udy;\r |
1559 | \r |
1560 | if(udx<=0) return;\r |
1561 | if(udy<=0) return;\r |
1562 | if(dx<=0) return;\r |
1563 | if(dy<=0) return;\r |
1564 | if(wx<=0) return;\r |
1565 | if(wy<=0) return;\r |
1566 | \r |
1567 | XS=(float)rRatioRect.right/(float)wx;\r |
1568 | YS=(float)rRatioRect.bottom/(float)wy;\r |
1569 | \r |
1570 | dx=(int)((float)(dx)*XS);\r |
1571 | dy=(int)((float)(dy)*YS);\r |
1572 | \r |
1573 | if(dx>iResX) dx=iResX;\r |
1574 | if(dy>iResY) dy=iResY;\r |
1575 | \r |
1576 | if(dx<=0) return;\r |
1577 | if(dy<=0) return;\r |
1578 | \r |
1579 | // ogl y adjust\r |
1580 | y=iResY-y-dy;\r |
1581 | \r |
1582 | x+=rRatioRect.left;\r |
1583 | y-=rRatioRect.top;\r |
1584 | \r |
1585 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
1586 | \r |
1587 | if(!pGfxCardScreen)\r |
1588 | {\r |
9f58cabb |
1589 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
677ea103 |
1590 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
ce879073 |
1591 | }\r |
1592 | \r |
1593 | ps=pGfxCardScreen;\r |
1594 | \r |
1595 | //if(!sArea) glReadBuffer(GL_FRONT);\r |
1596 | \r |
9f58cabb |
1597 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps); glError();\r |
ce879073 |
1598 | //if(!sArea) glReadBuffer(GL_BACK);\r |
1599 | \r |
1600 | s=0;\r |
1601 | \r |
1602 | XS=(float)dx/(float)(udx);\r |
1603 | YS=(float)dy/(float)(udy+1);\r |
1604 | \r |
1605 | for(y=udy;y>0;y--)\r |
1606 | {\r |
1607 | for(x=0;x<udx;x++)\r |
1608 | {\r |
1609 | if(p1>=psxVuw && p1<psxVuw_eom)\r |
1610 | {\r |
1611 | px=ps+(3*((int)((float)x * XS))+\r |
1612 | (3*dx)*((int)((float)y*YS)));\r |
1613 | sx=(*px)>>3;px++;\r |
1614 | s=sx;\r |
1615 | sx=(*px)>>3;px++;\r |
1616 | s|=sx<<5;\r |
1617 | sx=(*px)>>3;\r |
1618 | s|=sx<<10;\r |
1619 | s&=~0x8000;\r |
1620 | *p1=s;\r |
1621 | }\r |
1622 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r |
1623 | \r |
1624 | p1++;\r |
1625 | if(p2) p2++;\r |
1626 | }\r |
1627 | \r |
1628 | p1 += 1024 - udx;\r |
1629 | if(p2) p2 += 1024 - udx;\r |
1630 | }\r |
1631 | }\r |
1632 | \r |
1633 | ////////////////////////////////////////////////////////////////////////\r |
1634 | // vram read check (reading from card's back/frontbuffer if needed... \r |
1635 | // slow!)\r |
1636 | ////////////////////////////////////////////////////////////////////////\r |
1637 | \r |
1638 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront)\r |
1639 | {\r |
1640 | unsigned short sArea;unsigned short * p;\r |
1641 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r |
677ea103 |
1642 | unsigned char * ps, * px;\r |
ce879073 |
1643 | unsigned short s=0,sx;\r |
1644 | \r |
1645 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
1646 | \r |
1647 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
1648 | (x < PSXDisplay.DisplayEnd.x) &&\r |
1649 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
1650 | (y < PSXDisplay.DisplayEnd.y)))\r |
1651 | sArea=0;\r |
1652 | else\r |
1653 | if((!(PSXDisplay.InterlacedTest) &&\r |
1654 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
1655 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
1656 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
1657 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
1658 | sArea=1;\r |
1659 | else \r |
1660 | {\r |
1661 | return;\r |
1662 | }\r |
1663 | \r |
1664 | if(dwActFixes&0x40)\r |
1665 | {\r |
1666 | if(iRenderFVR)\r |
1667 | {\r |
1668 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
1669 | }\r |
1670 | bFullVRam=TRUE;iRenderFVR=2;\r |
1671 | }\r |
1672 | \r |
1673 | ux=x;uy=y;udx=dx;udy=dy;\r |
1674 | \r |
1675 | if(sArea==0)\r |
1676 | {\r |
1677 | x -=PSXDisplay.DisplayPosition.x;\r |
1678 | dx-=PSXDisplay.DisplayPosition.x;\r |
1679 | y -=PSXDisplay.DisplayPosition.y;\r |
1680 | dy-=PSXDisplay.DisplayPosition.y;\r |
1681 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r |
1682 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r |
1683 | }\r |
1684 | else\r |
1685 | {\r |
1686 | x -=PreviousPSXDisplay.DisplayPosition.x;\r |
1687 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r |
1688 | y -=PreviousPSXDisplay.DisplayPosition.y;\r |
1689 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r |
1690 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r |
1691 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r |
1692 | }\r |
1693 | if(x<0) {ux-=x;x=0;}\r |
1694 | if(y<0) {uy-=y;y=0;}\r |
1695 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r |
1696 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r |
1697 | udx-=ux;\r |
1698 | udy-=uy;\r |
1699 | \r |
1700 | p=(psxVuw + (1024*uy) + ux);\r |
1701 | \r |
1702 | if(udx<=0) return;\r |
1703 | if(udy<=0) return;\r |
1704 | if(dx<=0) return;\r |
1705 | if(dy<=0) return;\r |
1706 | if(wx<=0) return;\r |
1707 | if(wy<=0) return;\r |
1708 | \r |
1709 | XS=(float)rRatioRect.right/(float)wx;\r |
1710 | YS=(float)rRatioRect.bottom/(float)wy;\r |
1711 | \r |
1712 | dx=(int)((float)(dx)*XS);\r |
1713 | dy=(int)((float)(dy)*YS);\r |
1714 | x=(int)((float)x*XS);\r |
1715 | y=(int)((float)y*YS);\r |
1716 | \r |
1717 | dx-=x;\r |
1718 | dy-=y;\r |
1719 | \r |
1720 | if(dx>iResX) dx=iResX;\r |
1721 | if(dy>iResY) dy=iResY;\r |
1722 | \r |
1723 | if(dx<=0) return;\r |
1724 | if(dy<=0) return;\r |
1725 | \r |
1726 | // ogl y adjust\r |
1727 | y=iResY-y-dy;\r |
1728 | \r |
1729 | x+=rRatioRect.left;\r |
1730 | y-=rRatioRect.top;\r |
1731 | \r |
1732 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
1733 | \r |
1734 | if(!pGfxCardScreen)\r |
1735 | {\r |
9f58cabb |
1736 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
677ea103 |
1737 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
ce879073 |
1738 | }\r |
1739 | \r |
1740 | ps=pGfxCardScreen;\r |
1741 | \r |
1742 | // if(bFront) glReadBuffer(GL_FRONT);\r |
1743 | \r |
9f58cabb |
1744 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps); glError(); glError();\r |
ce879073 |
1745 | // if(bFront) glReadBuffer(GL_BACK);\r |
1746 | \r |
1747 | XS=(float)dx/(float)(udx);\r |
1748 | YS=(float)dy/(float)(udy+1);\r |
1749 | \r |
1750 | for(y=udy;y>0;y--)\r |
1751 | {\r |
1752 | for(x=0;x<udx;x++)\r |
1753 | {\r |
1754 | if(p>=psxVuw && p<psxVuw_eom)\r |
1755 | {\r |
1756 | px=ps+(3*((int)((float)x * XS))+\r |
1757 | (3*dx)*((int)((float)y*YS)));\r |
1758 | sx=(*px)>>3;px++;\r |
1759 | s=sx;\r |
1760 | sx=(*px)>>3;px++;\r |
1761 | s|=sx<<5;\r |
1762 | sx=(*px)>>3;\r |
1763 | s|=sx<<10;\r |
1764 | s&=~0x8000;\r |
1765 | *p=s;\r |
1766 | }\r |
1767 | p++;\r |
1768 | }\r |
1769 | p += 1024 - udx;\r |
1770 | }\r |
1771 | }\r |
1772 | \r |
1773 | ////////////////////////////////////////////////////////////////////////\r |
1774 | // core read from vram\r |
1775 | ////////////////////////////////////////////////////////////////////////\r |
1776 | \r |
7eadbf88 |
1777 | void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize)\r |
ce879073 |
1778 | {\r |
1779 | int i;\r |
1780 | \r |
1781 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r |
1782 | \r |
1783 | GPUIsBusy;\r |
1784 | \r |
1785 | // adjust read ptr, if necessary\r |
1786 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r |
1787 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
1788 | while(VRAMRead.ImagePtr<psxVuw)\r |
1789 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r |
1790 | \r |
1791 | if((iFrameReadType&1 && iSize>1) &&\r |
1792 | !(iDrawnSomething==2 &&\r |
1793 | VRAMRead.x == VRAMWrite.x &&\r |
1794 | VRAMRead.y == VRAMWrite.y &&\r |
1795 | VRAMRead.Width == VRAMWrite.Width &&\r |
1796 | VRAMRead.Height == VRAMWrite.Height))\r |
1797 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r |
1798 | VRAMRead.x+VRAMRead.RowsRemaining,\r |
1799 | VRAMRead.y+VRAMRead.ColsRemaining,\r |
1800 | TRUE);\r |
1801 | \r |
1802 | for(i=0;i<iSize;i++)\r |
1803 | {\r |
1804 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r |
1805 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r |
1806 | {\r |
1807 | // lower 16 bit\r |
1808 | GPUdataRet=(unsigned long)*VRAMRead.ImagePtr;\r |
1809 | \r |
1810 | VRAMRead.ImagePtr++;\r |
1811 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
1812 | VRAMRead.RowsRemaining --;\r |
1813 | \r |
1814 | if(VRAMRead.RowsRemaining<=0)\r |
1815 | {\r |
1816 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
1817 | VRAMRead.ColsRemaining--;\r |
1818 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
1819 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
1820 | }\r |
1821 | \r |
1822 | // higher 16 bit (always, even if it's an odd width)\r |
1823 | GPUdataRet|=(unsigned long)(*VRAMRead.ImagePtr)<<16;\r |
1824 | *pMem++=GPUdataRet;\r |
1825 | \r |
1826 | if(VRAMRead.ColsRemaining <= 0)\r |
1827 | {FinishedVRAMRead();goto ENDREAD;}\r |
1828 | \r |
1829 | VRAMRead.ImagePtr++;\r |
1830 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
1831 | VRAMRead.RowsRemaining--;\r |
1832 | if(VRAMRead.RowsRemaining<=0)\r |
1833 | {\r |
1834 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
1835 | VRAMRead.ColsRemaining--;\r |
1836 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
1837 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
1838 | }\r |
1839 | if(VRAMRead.ColsRemaining <= 0)\r |
1840 | {FinishedVRAMRead();goto ENDREAD;}\r |
1841 | }\r |
1842 | else {FinishedVRAMRead();goto ENDREAD;}\r |
1843 | }\r |
1844 | \r |
1845 | ENDREAD:\r |
1846 | GPUIsIdle;\r |
1847 | }\r |
1848 | \r |
ce879073 |
1849 | unsigned long CALLBACK GPUreadData(void)\r |
ce879073 |
1850 | {\r |
1851 | unsigned long l;\r |
ce879073 |
1852 | GPUreadDataMem(&l,1);\r |
ce879073 |
1853 | return GPUdataRet;\r |
1854 | }\r |
1855 | \r |
1856 | ////////////////////////////////////////////////////////////////////////\r |
1857 | // helper table to know how much data is used by drawing commands\r |
1858 | ////////////////////////////////////////////////////////////////////////\r |
1859 | \r |
677ea103 |
1860 | const unsigned char primTableCX[256] =\r |
ce879073 |
1861 | {\r |
1862 | // 00\r |
1863 | 0,0,3,0,0,0,0,0,\r |
1864 | // 08\r |
1865 | 0,0,0,0,0,0,0,0,\r |
1866 | // 10\r |
1867 | 0,0,0,0,0,0,0,0,\r |
1868 | // 18\r |
1869 | 0,0,0,0,0,0,0,0,\r |
1870 | // 20\r |
1871 | 4,4,4,4,7,7,7,7,\r |
1872 | // 28\r |
1873 | 5,5,5,5,9,9,9,9,\r |
1874 | // 30\r |
1875 | 6,6,6,6,9,9,9,9,\r |
1876 | // 38\r |
1877 | 8,8,8,8,12,12,12,12,\r |
1878 | // 40\r |
1879 | 3,3,3,3,0,0,0,0,\r |
1880 | // 48\r |
1881 | // 5,5,5,5,6,6,6,6, //FLINE\r |
1882 | 254,254,254,254,254,254,254,254,\r |
1883 | // 50\r |
1884 | 4,4,4,4,0,0,0,0,\r |
1885 | // 58\r |
1886 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r |
1887 | 255,255,255,255,255,255,255,255,\r |
1888 | // 60\r |
1889 | 3,3,3,3,4,4,4,4, // TILE SPRT\r |
1890 | // 68\r |
1891 | 2,2,2,2,3,3,3,3, // TILE1\r |
1892 | // 70\r |
1893 | 2,2,2,2,3,3,3,3,\r |
1894 | // 78\r |
1895 | 2,2,2,2,3,3,3,3,\r |
1896 | // 80\r |
1897 | 4,0,0,0,0,0,0,0,\r |
1898 | // 88\r |
1899 | 0,0,0,0,0,0,0,0,\r |
1900 | // 90\r |
1901 | 0,0,0,0,0,0,0,0,\r |
1902 | // 98\r |
1903 | 0,0,0,0,0,0,0,0,\r |
1904 | // a0\r |
1905 | 3,0,0,0,0,0,0,0,\r |
1906 | // a8\r |
1907 | 0,0,0,0,0,0,0,0,\r |
1908 | // b0\r |
1909 | 0,0,0,0,0,0,0,0,\r |
1910 | // b8\r |
1911 | 0,0,0,0,0,0,0,0,\r |
1912 | // c0\r |
1913 | 3,0,0,0,0,0,0,0,\r |
1914 | // c8\r |
1915 | 0,0,0,0,0,0,0,0,\r |
1916 | // d0\r |
1917 | 0,0,0,0,0,0,0,0,\r |
1918 | // d8\r |
1919 | 0,0,0,0,0,0,0,0,\r |
1920 | // e0\r |
1921 | 0,1,1,1,1,1,1,0,\r |
1922 | // e8\r |
1923 | 0,0,0,0,0,0,0,0,\r |
1924 | // f0\r |
1925 | 0,0,0,0,0,0,0,0,\r |
1926 | // f8\r |
1927 | 0,0,0,0,0,0,0,0\r |
1928 | };\r |
1929 | \r |
1930 | ////////////////////////////////////////////////////////////////////////\r |
1931 | // processes data send to GPU data register\r |
1932 | ////////////////////////////////////////////////////////////////////////\r |
1933 | \r |
7eadbf88 |
1934 | void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize)\r |
ce879073 |
1935 | {\r |
677ea103 |
1936 | unsigned char command;\r |
ce879073 |
1937 | unsigned long gdata=0;\r |
1938 | int i=0;\r |
1939 | GPUIsBusy;\r |
1940 | GPUIsNotReadyForCommands;\r |
1941 | \r |
1942 | STARTVRAM:\r |
1943 | \r |
1944 | if(iDataWriteMode==DR_VRAMTRANSFER)\r |
1945 | {\r |
1946 | // make sure we are in vram\r |
1947 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r |
1948 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
1949 | while(VRAMWrite.ImagePtr<psxVuw)\r |
1950 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r |
1951 | \r |
1952 | // now do the loop\r |
1953 | while(VRAMWrite.ColsRemaining>0)\r |
1954 | {\r |
1955 | while(VRAMWrite.RowsRemaining>0)\r |
1956 | {\r |
1957 | if(i>=iSize) {goto ENDVRAM;}\r |
1958 | i++;\r |
1959 | \r |
1960 | gdata=*pMem++;\r |
1961 | \r |
1962 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r |
1963 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
1964 | VRAMWrite.RowsRemaining --;\r |
1965 | \r |
1966 | if(VRAMWrite.RowsRemaining <= 0)\r |
1967 | {\r |
1968 | VRAMWrite.ColsRemaining--;\r |
1969 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r |
1970 | {\r |
1971 | gdata=(gdata&0xFFFF)|(((unsigned long)(*VRAMWrite.ImagePtr))<<16);\r |
1972 | FinishedVRAMWrite();\r |
1973 | goto ENDVRAM;\r |
1974 | }\r |
1975 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
1976 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
1977 | }\r |
1978 | \r |
1979 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r |
1980 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
1981 | VRAMWrite.RowsRemaining --;\r |
1982 | }\r |
1983 | \r |
1984 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
1985 | VRAMWrite.ColsRemaining--;\r |
1986 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
1987 | }\r |
1988 | \r |
1989 | FinishedVRAMWrite();\r |
1990 | }\r |
1991 | \r |
1992 | ENDVRAM:\r |
1993 | \r |
1994 | if(iDataWriteMode==DR_NORMAL)\r |
1995 | {\r |
677ea103 |
1996 | void (* *primFunc)(unsigned char *);\r |
ce879073 |
1997 | if(bSkipNextFrame) primFunc=primTableSkip;\r |
1998 | else primFunc=primTableJ;\r |
1999 | \r |
2000 | for(;i<iSize;)\r |
2001 | {\r |
2002 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r |
2003 | \r |
2004 | gdata=*pMem++;i++;\r |
2005 | \r |
2006 | if(gpuDataC == 0)\r |
2007 | {\r |
677ea103 |
2008 | command = (unsigned char)((gdata>>24) & 0xff);\r |
ce879073 |
2009 | \r |
2010 | if(primTableCX[command])\r |
2011 | {\r |
2012 | gpuDataC = primTableCX[command];\r |
2013 | gpuCommand = command;\r |
2014 | gpuDataM[0] = gdata;\r |
2015 | gpuDataP = 1;\r |
2016 | }\r |
2017 | else continue;\r |
2018 | }\r |
2019 | else\r |
2020 | {\r |
2021 | gpuDataM[gpuDataP] = gdata;\r |
2022 | if(gpuDataC>128)\r |
2023 | {\r |
2024 | if((gpuDataC==254 && gpuDataP>=3) ||\r |
2025 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r |
2026 | {\r |
2027 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r |
2028 | gpuDataP=gpuDataC-1;\r |
2029 | }\r |
2030 | }\r |
2031 | gpuDataP++;\r |
2032 | }\r |
2033 | \r |
2034 | if(gpuDataP == gpuDataC)\r |
2035 | {\r |
2036 | gpuDataC=gpuDataP=0;\r |
677ea103 |
2037 | primFunc[gpuCommand]((unsigned char *)gpuDataM);\r |
ce879073 |
2038 | \r |
2039 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r |
2040 | iFakePrimBusy=4;\r |
2041 | }\r |
2042 | } \r |
2043 | }\r |
2044 | \r |
2045 | GPUdataRet=gdata;\r |
2046 | \r |
2047 | GPUIsReadyForCommands;\r |
2048 | GPUIsIdle; \r |
2049 | }\r |
2050 | \r |
2051 | ////////////////////////////////////////////////////////////////////////\r |
2052 | \r |
7eadbf88 |
2053 | void CALLBACK GPUwriteData(unsigned long gdata)\r |
ce879073 |
2054 | {\r |
ce879073 |
2055 | GPUwriteDataMem(&gdata,1);\r |
ce879073 |
2056 | }\r |
2057 | \r |
2058 | ////////////////////////////////////////////////////////////////////////\r |
2059 | // this function will be removed soon (or 'soonish') (or never)\r |
2060 | ////////////////////////////////////////////////////////////////////////\r |
2061 | \r |
2062 | void CALLBACK GPUsetMode(unsigned int gdata)\r |
2063 | {\r |
2064 | // ignore old psemu setmode:\r |
2065 | \r |
2066 | // imageTransfer = gdata;\r |
2067 | // iDataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;\r |
2068 | // iDataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;\r |
2069 | }\r |
2070 | \r |
2071 | // and this function will be removed soon as well, hehehe...\r |
2072 | long CALLBACK GPUgetMode(void)\r |
2073 | {\r |
2074 | // ignore old psemu setmode\r |
2075 | // return imageTransfer;\r |
2076 | \r |
2077 | long iT=0;\r |
2078 | \r |
2079 | if(iDataWriteMode==DR_VRAMTRANSFER) iT|=0x1;\r |
2080 | if(iDataReadMode ==DR_VRAMTRANSFER) iT|=0x2;\r |
2081 | \r |
2082 | return iT;\r |
2083 | }\r |
2084 | \r |
2085 | ////////////////////////////////////////////////////////////////////////\r |
2086 | // call config dlg (Windows + Linux)\r |
2087 | ////////////////////////////////////////////////////////////////////////\r |
2088 | \r |
2089 | #ifndef _WINDOWS\r |
2090 | \r |
2091 | /*#include <unistd.h>\r |
2092 | \r |
677ea103 |
2093 | void StartCfgTool(char * pCmdLine) // linux: start external cfg tool\r |
ce879073 |
2094 | {\r |
677ea103 |
2095 | FILE * cf;char filename[255],t[255];\r |
ce879073 |
2096 | \r |
2097 | strcpy(filename,"cfg/cfgPeopsMesaGL"); // look in cfg sub folder first\r |
2098 | cf=fopen(filename,"rb");\r |
2099 | if(cf!=NULL)\r |
2100 | {\r |
2101 | fclose(cf);\r |
2102 | getcwd(t,255);\r |
2103 | chdir("cfg");\r |
2104 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2105 | system(filename);\r |
2106 | chdir(t);\r |
2107 | }\r |
2108 | else\r |
2109 | {\r |
2110 | strcpy(filename,"cfgPeopsMesaGL"); // look in current folder\r |
2111 | cf=fopen(filename,"rb");\r |
2112 | if(cf!=NULL)\r |
2113 | {\r |
2114 | fclose(cf);\r |
2115 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2116 | system(filename);\r |
2117 | }\r |
2118 | else\r |
2119 | {\r |
2120 | sprintf(filename,"%s/cfgPeopsMesaGL",getenv("HOME")); // look in home folder\r |
2121 | cf=fopen(filename,"rb");\r |
2122 | if(cf!=NULL)\r |
2123 | {\r |
2124 | fclose(cf);\r |
2125 | getcwd(t,255);\r |
2126 | chdir(getenv("HOME"));\r |
2127 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2128 | system(filename);\r |
2129 | chdir(t);\r |
2130 | }\r |
2131 | else printf("cfgPeopsMesaGL not found!\n");\r |
2132 | }\r |
2133 | }\r |
2134 | }\r |
2135 | */\r |
2136 | #endif\r |
2137 | \r |
2138 | \r |
7eadbf88 |
2139 | long CALLBACK GPUconfigure(void)\r |
ce879073 |
2140 | {\r |
2141 | \r |
ce879073 |
2142 | \r |
2143 | return 0;\r |
2144 | }\r |
2145 | \r |
2146 | ////////////////////////////////////////////////////////////////////////\r |
2147 | // sets all kind of act fixes\r |
2148 | ////////////////////////////////////////////////////////////////////////\r |
2149 | \r |
2150 | void SetFixes(void)\r |
2151 | {\r |
2152 | ReInitFrameCap();\r |
2153 | \r |
2154 | if(dwActFixes & 0x2000) \r |
2155 | dispWidths[4]=384;\r |
2156 | else dispWidths[4]=368;\r |
2157 | }\r |
2158 | \r |
2159 | ////////////////////////////////////////////////////////////////////////\r |
2160 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r |
2161 | ////////////////////////////////////////////////////////////////////////\r |
2162 | \r |
2163 | unsigned long lUsedAddr[3];\r |
2164 | \r |
2165 | __inline BOOL CheckForEndlessLoop(unsigned long laddr)\r |
2166 | {\r |
2167 | if(laddr==lUsedAddr[1]) return TRUE;\r |
2168 | if(laddr==lUsedAddr[2]) return TRUE;\r |
2169 | \r |
2170 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r |
2171 | else lUsedAddr[2]=laddr;\r |
2172 | lUsedAddr[0]=laddr;\r |
2173 | return FALSE;\r |
2174 | }\r |
2175 | \r |
2176 | ////////////////////////////////////////////////////////////////////////\r |
2177 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r |
2178 | ////////////////////////////////////////////////////////////////////////\r |
2179 | \r |
ce879073 |
2180 | long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
ce879073 |
2181 | {\r |
2182 | unsigned long dmaMem;\r |
677ea103 |
2183 | unsigned char * baseAddrB;\r |
ce879073 |
2184 | short count;unsigned int DMACommandCounter = 0;\r |
2185 | \r |
418caf43 |
2186 | if(bIsFirstFrame) GLinitialize(NULL, NULL);\r |
ce879073 |
2187 | \r |
2188 | GPUIsBusy;\r |
2189 | \r |
2190 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r |
2191 | \r |
677ea103 |
2192 | baseAddrB = (unsigned char*) baseAddrL;\r |
ce879073 |
2193 | \r |
2194 | do\r |
2195 | {\r |
2196 | if(iGPUHeight==512) addr&=0x1FFFFC;\r |
2197 | \r |
2198 | if(DMACommandCounter++ > 2000000) break;\r |
2199 | if(CheckForEndlessLoop(addr)) break;\r |
2200 | \r |
2201 | count = baseAddrB[addr+3];\r |
2202 | \r |
2203 | dmaMem=addr+4;\r |
2204 | \r |
7eadbf88 |
2205 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
ce879073 |
2206 | \r |
2207 | addr = baseAddrL[addr>>2]&0xffffff;\r |
2208 | }\r |
2209 | while (addr != 0xffffff);\r |
2210 | \r |
2211 | GPUIsIdle;\r |
2212 | \r |
2213 | return 0;\r |
2214 | }\r |
2215 | \r |
2216 | ////////////////////////////////////////////////////////////////////////\r |
2217 | // show about dlg\r |
2218 | ////////////////////////////////////////////////////////////////////////\r |
2219 | \r |
7eadbf88 |
2220 | void CALLBACK GPUabout(void)\r |
ce879073 |
2221 | {\r |
2222 | \r |
2223 | }\r |
2224 | \r |
2225 | ////////////////////////////////////////////////////////////////////////\r |
2226 | // We are ever fine ;)\r |
2227 | ////////////////////////////////////////////////////////////////////////\r |
2228 | \r |
ce879073 |
2229 | long CALLBACK GPUtest(void)\r |
ce879073 |
2230 | {\r |
2231 | // if test fails this function should return negative value for error (unable to continue)\r |
2232 | // and positive value for warning (can continue but output might be crappy)\r |
2233 | \r |
2234 | return 0;\r |
2235 | }\r |
2236 | \r |
2237 | ////////////////////////////////////////////////////////////////////////\r |
2238 | // save state funcs\r |
2239 | ////////////////////////////////////////////////////////////////////////\r |
2240 | \r |
2241 | ////////////////////////////////////////////////////////////////////////\r |
2242 | \r |
7eadbf88 |
2243 | long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
ce879073 |
2244 | {\r |
2245 | if(ulGetFreezeData==2) \r |
2246 | {\r |
2247 | long lSlotNum=*((long *)pF);\r |
2248 | if(lSlotNum<0) return 0;\r |
2249 | if(lSlotNum>8) return 0;\r |
2250 | lSelectedSlot=lSlotNum+1;\r |
2251 | return 1;\r |
2252 | }\r |
2253 | \r |
2254 | if(!pF) return 0; \r |
2255 | if(pF->ulFreezeVersion!=1) return 0;\r |
2256 | \r |
2257 | if(ulGetFreezeData==1)\r |
2258 | {\r |
2259 | pF->ulStatus=STATUSREG;\r |
2260 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(unsigned long));\r |
2261 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r |
2262 | \r |
2263 | return 1;\r |
2264 | }\r |
2265 | \r |
2266 | if(ulGetFreezeData!=0) return 0;\r |
2267 | \r |
2268 | STATUSREG=pF->ulStatus;\r |
2269 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(unsigned long));\r |
2270 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r |
2271 | \r |
2272 | ResetTextureArea(TRUE);\r |
2273 | \r |
7eadbf88 |
2274 | GPUwriteStatus(ulStatusControl[0]);\r |
2275 | GPUwriteStatus(ulStatusControl[1]);\r |
2276 | GPUwriteStatus(ulStatusControl[2]);\r |
2277 | GPUwriteStatus(ulStatusControl[3]);\r |
2278 | GPUwriteStatus(ulStatusControl[8]);\r |
2279 | GPUwriteStatus(ulStatusControl[6]);\r |
2280 | GPUwriteStatus(ulStatusControl[7]);\r |
2281 | GPUwriteStatus(ulStatusControl[5]);\r |
2282 | GPUwriteStatus(ulStatusControl[4]);\r |
ce879073 |
2283 | return 1;\r |
2284 | }\r |
2285 | \r |
2286 | ////////////////////////////////////////////////////////////////////////\r |
2287 | // special "emu infos" / "emu effects" functions\r |
2288 | ////////////////////////////////////////////////////////////////////////\r |
2289 | \r |
2290 | //00 = black\r |
2291 | //01 = white\r |
2292 | //10 = red\r |
2293 | //11 = transparent\r |
2294 | \r |
677ea103 |
2295 | unsigned char cFont[10][120]=\r |
ce879073 |
2296 | {\r |
2297 | // 0\r |
2298 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2299 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2300 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2301 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2302 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2303 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2304 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2305 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2306 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2307 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2308 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2309 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2310 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2311 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2312 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2313 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2314 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2315 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2316 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2317 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2318 | },\r |
2319 | // 1\r |
2320 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2321 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2322 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2323 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2324 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2325 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2326 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
2327 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2328 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2329 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2330 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2331 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2332 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2333 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2334 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
2335 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2336 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2337 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2338 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2339 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2340 | },\r |
2341 | // 2\r |
2342 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2343 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2344 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2345 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2346 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2347 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2348 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2349 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2350 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2351 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2352 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2353 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2354 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2355 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2356 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2357 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2358 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2359 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2360 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2361 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2362 | },\r |
2363 | // 3\r |
2364 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2365 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2366 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2367 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2368 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2369 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2370 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2371 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2372 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2373 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2374 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2375 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2376 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2377 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2378 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2379 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2380 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2381 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2382 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2383 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2384 | },\r |
2385 | // 4\r |
2386 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2387 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2388 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2389 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2390 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2391 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2392 | 0x80,0x00,0x00,0x54,0x00,0x00,\r |
2393 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2394 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2395 | 0x80,0x00,0x05,0x14,0x00,0x00,\r |
2396 | 0x80,0x00,0x14,0x14,0x00,0x00,\r |
2397 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2398 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2399 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2400 | 0x80,0x00,0x00,0x55,0x00,0x00,\r |
2401 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2402 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2403 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2404 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2405 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2406 | },\r |
2407 | // 5\r |
2408 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2409 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2410 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2411 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2412 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2413 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2414 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2415 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2416 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2417 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
2418 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2419 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2420 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2421 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2422 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2423 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2424 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2425 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2426 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2427 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2428 | },\r |
2429 | // 6\r |
2430 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2431 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2432 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2433 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2434 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2435 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2436 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2437 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2438 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2439 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
2440 | 0x80,0x00,0x15,0x05,0x00,0x00,\r |
2441 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2442 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2443 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2444 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2445 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2446 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2447 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2448 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2449 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2450 | },\r |
2451 | // 7\r |
2452 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2453 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2454 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2455 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2456 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2457 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2458 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2459 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2460 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2461 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2462 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2463 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2464 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2465 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2466 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2467 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2468 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2469 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2470 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2471 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2472 | },\r |
2473 | // 8\r |
2474 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2475 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2476 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2477 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2478 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2479 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2480 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2481 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2482 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2483 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2484 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2485 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2486 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2487 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2488 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2489 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2490 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2491 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2492 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2493 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2494 | },\r |
2495 | // 9\r |
2496 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2497 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2498 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2499 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2500 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2501 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2502 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2503 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2504 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2505 | 0x80,0x00,0x14,0x15,0x00,0x00,\r |
2506 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
2507 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2508 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2509 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2510 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
2511 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2512 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2513 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2514 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2515 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2516 | }\r |
2517 | };\r |
2518 | \r |
2519 | ////////////////////////////////////////////////////////////////////////\r |
2520 | \r |
677ea103 |
2521 | void PaintPicDot(unsigned char * p,unsigned char c)\r |
ce879073 |
2522 | {\r |
2523 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r |
2524 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r |
2525 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r |
2526 | }\r |
2527 | \r |
2528 | ////////////////////////////////////////////////////////////////////////\r |
2529 | \r |
677ea103 |
2530 | long CALLBACK GPUgetScreenPic(unsigned char * pMem)\r |
ce879073 |
2531 | {\r |
2532 | float XS,YS;int x,y,v;\r |
677ea103 |
2533 | unsigned char * ps, * px, * pf;\r |
2534 | unsigned char c;\r |
ce879073 |
2535 | \r |
2536 | if(!pGfxCardScreen)\r |
2537 | {\r |
9f58cabb |
2538 | glPixelStorei(GL_PACK_ALIGNMENT,1); glError();\r |
677ea103 |
2539 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r |
ce879073 |
2540 | }\r |
2541 | \r |
2542 | ps=pGfxCardScreen;\r |
2543 | \r |
2544 | // glReadBuffer(GL_FRONT);\r |
2545 | \r |
9f58cabb |
2546 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps); glError();\r |
ce879073 |
2547 | \r |
2548 | // glReadBuffer(GL_BACK);\r |
2549 | \r |
2550 | XS=(float)iResX/128;\r |
2551 | YS=(float)iResY/96;\r |
2552 | pf=pMem;\r |
2553 | \r |
2554 | for(y=96;y>0;y--)\r |
2555 | {\r |
2556 | for(x=0;x<128;x++)\r |
2557 | {\r |
2558 | px=ps+(3*((int)((float)x * XS))+\r |
2559 | (3*iResX)*((int)((float)y*YS)));\r |
2560 | *(pf+0)=*(px+2);\r |
2561 | *(pf+1)=*(px+1);\r |
2562 | *(pf+2)=*(px+0);\r |
2563 | pf+=3;\r |
2564 | }\r |
2565 | }\r |
2566 | \r |
2567 | /////////////////////////////////////////////////////////////////////\r |
2568 | // generic number/border painter\r |
2569 | \r |
2570 | pf=pMem+(103*3);\r |
2571 | \r |
2572 | for(y=0;y<20;y++)\r |
2573 | {\r |
2574 | for(x=0;x<6;x++)\r |
2575 | {\r |
2576 | c=cFont[lSelectedSlot][x+y*6];\r |
2577 | v=(c&0xc0)>>6;\r |
677ea103 |
2578 | PaintPicDot(pf,(unsigned char)v);pf+=3; // paint the dots into the rect\r |
ce879073 |
2579 | v=(c&0x30)>>4;\r |
677ea103 |
2580 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
ce879073 |
2581 | v=(c&0x0c)>>2;\r |
677ea103 |
2582 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
ce879073 |
2583 | v=c&0x03;\r |
677ea103 |
2584 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r |
ce879073 |
2585 | }\r |
2586 | pf+=104*3;\r |
2587 | }\r |
2588 | \r |
2589 | pf=pMem;\r |
2590 | for(x=0;x<128;x++)\r |
2591 | {\r |
2592 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
2593 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
2594 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r |
2595 | }\r |
2596 | pf=pMem;\r |
2597 | for(y=0;y<96;y++)\r |
2598 | {\r |
2599 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
2600 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
2601 | *(pf+(127*3))=0xff;*pf++=0xff;\r |
2602 | pf+=127*3;\r |
2603 | }\r |
2604 | \r |
2605 | }\r |
2606 | \r |
2607 | ////////////////////////////////////////////////////////////////////////\r |
2608 | \r |
677ea103 |
2609 | long CALLBACK GPUshowScreenPic(unsigned char * pMem)\r |
ce879073 |
2610 | {\r |
2611 | // DestroyPic();\r |
2612 | // if(pMem==0) return;\r |
2613 | // CreatePic(pMem);\r |
2614 | }\r |
2615 | \r |
2616 | ////////////////////////////////////////////////////////////////////////\r |
2617 | \r |
2618 | void CALLBACK GPUsetfix(unsigned long dwFixBits)\r |
2619 | {\r |
2620 | dwEmuFixes=dwFixBits;\r |
2621 | }\r |
2622 | \r |
2623 | ////////////////////////////////////////////////////////////////////////\r |
2624 | \r |
2625 | void CALLBACK GPUvisualVibration(unsigned long iSmall, unsigned long iBig)\r |
2626 | {\r |
2627 | int iVibVal;\r |
2628 | \r |
2629 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r |
2630 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r |
2631 | else iVibVal=1;\r |
2632 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r |
2633 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r |
2634 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r |
2635 | \r |
2636 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r |
2637 | \r |
2638 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r |
2639 | }\r |
2640 | \r |
2641 | ////////////////////////////////////////////////////////////////////////\r |
2642 | // main emu can set display infos (A/M/G/D) \r |
2643 | ////////////////////////////////////////////////////////////////////////\r |
2644 | \r |
2645 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags)\r |
2646 | {\r |
2647 | // dwCoreFlags=dwFlags;\r |
2648 | }\r |
201c21e2 |
2649 | \r |
2650 | // pcsx-rearmed callbacks\r |
2651 | void CALLBACK GPUrearmedCallbacks(const void **cbs)\r |
2652 | {\r |
2653 | rearmed_get_layer_pos = cbs[0];\r |
2654 | }\r |
2655 | \r |
13326d3e |
2656 | static void flipEGL(void)\r |
2657 | {\r |
2658 | eglSwapBuffers(display, surface);\r |
2659 | }\r |