ce879073 |
1 | /***************************************************************************\r |
2 | texture.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | web : www.pbernert.com \r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | \r |
28 | ////////////////////////////////////////////////////////////////////////////////////\r |
29 | // Texture related functions are here !\r |
30 | //\r |
31 | // The texture handling is heart and soul of this gpu. The plugin was developed\r |
32 | // 1999, by this time no shaders were available. Since the psx gpu is making\r |
33 | // heavy use of CLUT (="color lookup tables", aka palettized textures), it was \r |
34 | // an interesting task to get those emulated at good speed on NV TNT cards \r |
35 | // (which was my major goal when I created the first "gpuPeteTNT"). Later cards \r |
36 | // (Geforce256) supported texture palettes by an OGL extension, but at some point\r |
37 | // this support was dropped again by gfx card vendors.\r |
38 | // Well, at least there is a certain advatage, if no texture palettes extension can\r |
39 | // be used: it is possible to modify the textures in any way, allowing "hi-res" \r |
40 | // textures and other tweaks.\r |
41 | //\r |
42 | // My main texture caching is kinda complex: the plugin is allocating "n" 256x256 textures,\r |
43 | // and it places small psx texture parts inside them. The plugin keeps track what \r |
44 | // part (with what palette) it had placed in which texture, so it can re-use this \r |
45 | // part again. The more ogl textures it can use, the better (of course the managing/\r |
46 | // searching will be slower, but everything is faster than uploading textures again\r |
47 | // and again to a gfx card). My first card (TNT1) had 16 MB Vram, and it worked\r |
48 | // well with many games, but I recommend nowadays 64 MB Vram to get a good speed.\r |
49 | //\r |
50 | // Sadly, there is also a second kind of texture cache needed, for "psx texture windows".\r |
51 | // Those are "repeated" textures, so a psx "texture window" needs to be put in \r |
52 | // a whole texture to use the GL_TEXTURE_WRAP_ features. This cache can get full very\r |
53 | // fast in games which are having an heavy "texture window" usage, like RRT4. As an \r |
54 | // alternative, this plugin can use the OGL "palette" extension on texture windows, \r |
55 | // if available. Nowadays also a fragment shader can easily be used to emulate\r |
56 | // texture wrapping in a texture atlas, so the main cache could hold the texture\r |
57 | // windows as well (that's what I am doing in the OGL2 plugin). But currently the\r |
58 | // OGL1 plugin is a "shader-free" zone, so heavy "texture window" games will cause\r |
59 | // much texture uploads.\r |
60 | //\r |
61 | // Some final advice: take care if you change things in here. I've removed my ASM\r |
62 | // handlers (they didn't cause much speed gain anyway) for readability/portability,\r |
63 | // but still the functions/data structures used here are easy to mess up. I guess it\r |
64 | // can be a pain in the ass to port the plugin to another byte order :)\r |
65 | //\r |
66 | ////////////////////////////////////////////////////////////////////////////////////\r |
67 | \r |
68 | #define _IN_TEXTURE\r |
69 | \r |
70 | #ifdef _WINDOWS\r |
71 | #include "stdafx.h"\r |
72 | \r |
73 | #include "externals.h"\r |
74 | #include "texture.h"\r |
75 | #include "gpu.h"\r |
76 | #include "prim.h"\r |
77 | #else\r |
78 | #include "gpuStdafx.h"\r |
79 | #ifdef __NANOGL__\r |
80 | #include <gl/gl.h>\r |
81 | #include <gl/gl.h>\r |
82 | #else\r |
83 | #ifdef SOFT_LINKAGE\r |
84 | #pragma softfp_linkage\r |
85 | #endif\r |
86 | #ifdef MAEMO_CHANGES\r |
87 | #include <GLES/glplatform.h>\r |
88 | #include <GLES/gl.h>\r |
89 | #include <GLES/glext.h>\r |
90 | #include <EGL/egl.h>\r |
91 | #else\r |
92 | #include <gles/gl.h> // for opengl es types \r |
93 | #include <gles/egltypes.h>\r |
94 | #endif\r |
95 | #ifdef SOFT_LINKAGE\r |
96 | #pragma no_softfp_linkage\r |
97 | #endif\r |
98 | #endif\r |
99 | #include "gpuDraw.h"\r |
100 | //#include "plugins.h"\r |
101 | #include "gpuExternals.h"\r |
102 | #include "gpuTexture.h"\r |
103 | #include "gpuPlugin.h"\r |
104 | #include "gpuPrim.h"\r |
105 | #endif\r |
106 | #define CLUTCHK 0x00060000\r |
107 | #define CLUTSHIFT 17\r |
108 | \r |
109 | ////////////////////////////////////////////////////////////////////////\r |
110 | // texture conversion buffer .. \r |
111 | ////////////////////////////////////////////////////////////////////////\r |
112 | \r |
113 | GLubyte ubPaletteBuffer[256][4];\r |
114 | GLuint gTexMovieName=0;\r |
115 | GLuint gTexBlurName=0;\r |
116 | GLuint gTexFrameName=0;\r |
117 | int iTexGarbageCollection=1;\r |
118 | unsigned long dwTexPageComp=0;\r |
119 | int iVRamSize=0;\r |
120 | #ifdef _WINDOWS\r |
121 | int iClampType=GL_CLAMP;\r |
122 | #else\r |
123 | int iClampType=GL_CLAMP_TO_EDGE;\r |
124 | #endif\r |
125 | int iFilter = GL_LINEAR;\r |
126 | void (*LoadSubTexFn) (int,int,short,short);\r |
127 | unsigned long (*PalTexturedColourFn) (unsigned long);\r |
128 | \r |
129 | ////////////////////////////////////////////////////////////////////////\r |
130 | // defines\r |
131 | ////////////////////////////////////////////////////////////////////////\r |
132 | \r |
133 | #define PALCOL(x) PalTexturedColourFn (x)\r |
134 | \r |
135 | #define CSUBSIZE 2048\r |
136 | #define CSUBSIZEA 8192\r |
137 | #define CSUBSIZES 4096\r |
138 | \r |
139 | #define OFFA 0\r |
140 | #define OFFB 2048\r |
141 | #define OFFC 4096\r |
142 | #define OFFD 6144\r |
143 | \r |
144 | #define XOFFA 0\r |
145 | #define XOFFB 512\r |
146 | #define XOFFC 1024\r |
147 | #define XOFFD 1536\r |
148 | \r |
149 | #define SOFFA 0\r |
150 | #define SOFFB 1024\r |
151 | #define SOFFC 2048\r |
152 | #define SOFFD 3072\r |
153 | \r |
154 | #define MAXWNDTEXCACHE 128\r |
155 | \r |
156 | #define XCHECK(pos1,pos2) ((pos1.c[0]>=pos2.c[1])&&(pos1.c[1]<=pos2.c[0])&&(pos1.c[2]>=pos2.c[3])&&(pos1.c[3]<=pos2.c[2]))\r |
157 | #define INCHECK(pos2,pos1) ((pos1.c[0]<=pos2.c[0]) && (pos1.c[1]>=pos2.c[1]) && (pos1.c[2]<=pos2.c[2]) && (pos1.c[3]>=pos2.c[3]))\r |
158 | \r |
159 | ////////////////////////////////////////////////////////////////////////\r |
160 | \r |
161 | u8 * CheckTextureInSubSCache(long TextureMode,unsigned long GivenClutId,unsigned short * pCache);\r |
162 | void LoadSubTexturePageSort(int pageid, int mode, short cx, short cy);\r |
163 | void LoadPackedSubTexturePageSort(int pageid, int mode, short cx, short cy);\r |
164 | void DefineSubTextureSort(void);\r |
165 | \r |
166 | ////////////////////////////////////////////////////////////////////////\r |
167 | // some globals\r |
168 | ////////////////////////////////////////////////////////////////////////\r |
169 | \r |
170 | long GlobalTexturePage;\r |
171 | GLint XTexS;\r |
172 | GLint YTexS;\r |
173 | GLint DXTexS;\r |
174 | GLint DYTexS;\r |
175 | int iSortTexCnt=32;\r |
176 | BOOL bUseFastMdec=FALSE;\r |
177 | BOOL bUse15bitMdec=FALSE;\r |
178 | int iFrameTexType=0;\r |
179 | int iFrameReadType=0;\r |
180 | \r |
181 | unsigned long (*TCF[2]) (unsigned long);\r |
182 | unsigned short (*PTCF[2]) (unsigned short);\r |
183 | \r |
184 | ////////////////////////////////////////////////////////////////////////\r |
185 | // texture cache implementation\r |
186 | ////////////////////////////////////////////////////////////////////////\r |
187 | \r |
188 | #ifdef _WINDOWS\r |
189 | #pragma pack(1)\r |
190 | #endif\r |
191 | \r |
192 | // "texture window" cache entry\r |
193 | \r |
194 | typedef struct textureWndCacheEntryTag\r |
195 | {\r |
196 | unsigned long ClutID;\r |
197 | short pageid;\r |
198 | short textureMode;\r |
199 | short Opaque;\r |
200 | short used;\r |
201 | EXLong pos;\r |
202 | GLuint texname;\r |
203 | } textureWndCacheEntry;\r |
204 | \r |
205 | // "standard texture" cache entry (12 byte per entry, as small as possible... we need lots of them)\r |
206 | \r |
207 | typedef struct textureSubCacheEntryTagS \r |
208 | {\r |
209 | unsigned long ClutID;\r |
210 | EXLong pos;\r |
211 | u8 posTX;\r |
212 | u8 posTY;\r |
213 | u8 cTexID;\r |
214 | u8 Opaque;\r |
215 | } textureSubCacheEntryS;\r |
216 | \r |
217 | #ifdef _WINDOWS\r |
218 | #pragma pack()\r |
219 | #endif\r |
220 | \r |
221 | //---------------------------------------------\r |
222 | \r |
223 | #define MAXTPAGES_MAX 64\r |
224 | #define MAXSORTTEX_MAX 196\r |
225 | \r |
226 | //---------------------------------------------\r |
227 | \r |
228 | textureWndCacheEntry wcWndtexStore[MAXWNDTEXCACHE];\r |
229 | textureSubCacheEntryS * pscSubtexStore[3][MAXTPAGES_MAX];\r |
230 | EXLong * pxSsubtexLeft [MAXSORTTEX_MAX];\r |
231 | GLuint uiStexturePage[MAXSORTTEX_MAX];\r |
232 | \r |
233 | unsigned short usLRUTexPage=0;\r |
234 | \r |
235 | int iMaxTexWnds=0;\r |
236 | int iTexWndTurn=0;\r |
237 | int iTexWndLimit=MAXWNDTEXCACHE/2;\r |
238 | \r |
239 | GLubyte * texturepart=NULL;\r |
240 | GLubyte * texturebuffer=NULL;\r |
241 | unsigned long g_x1,g_y1,g_x2,g_y2;\r |
242 | u8 ubOpaqueDraw=0;\r |
243 | \r |
244 | unsigned short MAXTPAGES = 32;\r |
245 | unsigned short CLUTMASK = 0x7fff;\r |
246 | unsigned short CLUTYMASK = 0x1ff;\r |
247 | unsigned short MAXSORTTEX = 196;\r |
248 | \r |
249 | ////////////////////////////////////////////////////////////////////////\r |
250 | // Texture color conversions... all my ASM funcs are removed for easier\r |
251 | // porting... and honestly: nowadays the speed gain would be pointless \r |
252 | ////////////////////////////////////////////////////////////////////////\r |
253 | \r |
254 | unsigned long XP8RGBA(unsigned long BGR)\r |
255 | {\r |
256 | if(!(BGR&0xffff)) return 0x50000000;\r |
257 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
258 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
259 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
260 | }\r |
261 | \r |
262 | unsigned long XP8RGBAEx(unsigned long BGR)\r |
263 | {\r |
264 | if(!(BGR&0xffff)) return 0x03000000;\r |
265 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
266 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
267 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
268 | }\r |
269 | \r |
270 | unsigned long CP8RGBA(unsigned long BGR)\r |
271 | {\r |
272 | unsigned long l;\r |
273 | if(!(BGR&0xffff)) return 0x50000000;\r |
274 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
275 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
276 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
277 | if(l==0xffffff00) l=0xff000000;\r |
278 | return l;\r |
279 | }\r |
280 | \r |
281 | unsigned long CP8RGBAEx(unsigned long BGR)\r |
282 | {\r |
283 | unsigned long l;\r |
284 | if(!(BGR&0xffff)) return 0x03000000;\r |
285 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
286 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
287 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
288 | if(l==0xffffff00) l=0xff000000;\r |
289 | return l;\r |
290 | }\r |
291 | \r |
292 | unsigned long XP8RGBA_0(unsigned long BGR)\r |
293 | {\r |
294 | if(!(BGR&0xffff)) return 0x50000000;\r |
295 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
296 | }\r |
297 | \r |
298 | unsigned long XP8RGBAEx_0(unsigned long BGR)\r |
299 | {\r |
300 | if(!(BGR&0xffff)) return 0x03000000;\r |
301 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
302 | }\r |
303 | \r |
304 | unsigned long XP8BGRA_0(unsigned long BGR)\r |
305 | {\r |
306 | if(!(BGR&0xffff)) return 0x50000000;\r |
307 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
308 | }\r |
309 | \r |
310 | unsigned long XP8BGRAEx_0(unsigned long BGR)\r |
311 | {\r |
312 | if(!(BGR&0xffff)) return 0x03000000;\r |
313 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
314 | }\r |
315 | \r |
316 | unsigned long CP8RGBA_0(unsigned long BGR)\r |
317 | {\r |
318 | unsigned long l;\r |
319 | \r |
320 | if(!(BGR&0xffff)) return 0x50000000;\r |
321 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
322 | if(l==0xfff8f800) l=0xff000000;\r |
323 | return l;\r |
324 | }\r |
325 | \r |
326 | unsigned long CP8RGBAEx_0(unsigned long BGR)\r |
327 | {\r |
328 | unsigned long l;\r |
329 | \r |
330 | if(!(BGR&0xffff)) return 0x03000000;\r |
331 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
332 | if(l==0xfff8f800) l=0xff000000;\r |
333 | return l;\r |
334 | }\r |
335 | \r |
336 | unsigned long CP8BGRA_0(unsigned long BGR)\r |
337 | {\r |
338 | unsigned long l;\r |
339 | \r |
340 | if(!(BGR&0xffff)) return 0x50000000;\r |
341 | l=((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
342 | if(l==0xff00f8f8) l=0xff000000;\r |
343 | return l;\r |
344 | }\r |
345 | \r |
346 | unsigned long CP8BGRAEx_0(unsigned long BGR)\r |
347 | {\r |
348 | unsigned long l;\r |
349 | \r |
350 | if(!(BGR&0xffff)) return 0x03000000;\r |
351 | l=((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
352 | if(l==0xff00f8f8) l=0xff000000;\r |
353 | return l;\r |
354 | }\r |
355 | \r |
356 | unsigned long XP8RGBA_1(unsigned long BGR)\r |
357 | {\r |
358 | if(!(BGR&0xffff)) return 0x50000000;\r |
359 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
360 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
361 | }\r |
362 | \r |
363 | unsigned long XP8RGBAEx_1(unsigned long BGR)\r |
364 | {\r |
365 | if(!(BGR&0xffff)) return 0x03000000;\r |
366 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
367 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
368 | }\r |
369 | \r |
370 | unsigned long XP8BGRA_1(unsigned long BGR)\r |
371 | {\r |
372 | if(!(BGR&0xffff)) return 0x50000000;\r |
373 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff);}\r |
374 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
375 | }\r |
376 | \r |
377 | unsigned long XP8BGRAEx_1(unsigned long BGR)\r |
378 | {\r |
379 | if(!(BGR&0xffff)) return 0x03000000;\r |
380 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff);}\r |
381 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
382 | }\r |
383 | \r |
384 | unsigned long P8RGBA(unsigned long BGR)\r |
385 | {\r |
386 | if(!(BGR&0xffff)) return 0;\r |
387 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
388 | }\r |
389 | \r |
390 | unsigned long P8BGRA(unsigned long BGR)\r |
391 | {\r |
392 | if(!(BGR&0xffff)) return 0;\r |
393 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
394 | }\r |
395 | \r |
396 | unsigned short XP5RGBA(unsigned short BGR)\r |
397 | {\r |
398 | if(!BGR) return 0;\r |
399 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
400 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
401 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
402 | }\r |
403 | \r |
404 | unsigned short XP5RGBA_0 (unsigned short BGR)\r |
405 | {\r |
406 | if(!BGR) return 0;\r |
407 | \r |
408 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
409 | }\r |
410 | \r |
411 | unsigned short CP5RGBA_0 (unsigned short BGR)\r |
412 | {\r |
413 | unsigned short s;\r |
414 | \r |
415 | if(!BGR) return 0;\r |
416 | \r |
417 | s=((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
418 | if(s==0x07ff) s=1;\r |
419 | return s;\r |
420 | }\r |
421 | \r |
422 | unsigned short XP5RGBA_1(unsigned short BGR)\r |
423 | {\r |
424 | if(!BGR) return 0;\r |
425 | if(!(BGR&0x8000)) \r |
426 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
427 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
428 | }\r |
429 | \r |
430 | unsigned short P5RGBA(unsigned short BGR)\r |
431 | {\r |
432 | if(!BGR) return 0;\r |
433 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
434 | }\r |
435 | \r |
436 | unsigned short XP4RGBA(unsigned short BGR)\r |
437 | {\r |
438 | if(!BGR) return 6;\r |
439 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
440 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
441 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
442 | }\r |
443 | \r |
444 | unsigned short XP4RGBA_0 (unsigned short BGR)\r |
445 | {\r |
446 | if(!BGR) return 6;\r |
447 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
448 | }\r |
449 | \r |
450 | unsigned short CP4RGBA_0 (unsigned short BGR)\r |
451 | {\r |
452 | unsigned short s;\r |
453 | if(!BGR) return 6;\r |
454 | s=(((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
455 | if(s==0x0fff) s=0x000f;\r |
456 | return s;\r |
457 | }\r |
458 | \r |
459 | unsigned short XP4RGBA_1(unsigned short BGR)\r |
460 | {\r |
461 | if(!BGR) return 6;\r |
462 | if(!(BGR&0x8000)) \r |
463 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
464 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
465 | }\r |
466 | \r |
467 | unsigned short P4RGBA(unsigned short BGR)\r |
468 | {\r |
469 | if(!BGR) return 0;\r |
470 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
471 | }\r |
472 | \r |
473 | ////////////////////////////////////////////////////////////////////////\r |
474 | // CHECK TEXTURE MEM (on plugin startup)\r |
475 | ////////////////////////////////////////////////////////////////////////\r |
476 | \r |
477 | int iFTexA=512;\r |
478 | int iFTexB=512;\r |
479 | \r |
480 | void CheckTextureMemory(void)\r |
481 | {\r |
482 | GLboolean b;GLboolean * bDetail;\r |
483 | int i,iCnt,iRam=iVRamSize*1024*1024;\r |
484 | int iTSize;s8 * p;\r |
485 | \r |
486 | \r |
487 | if(iVRamSize)\r |
488 | {\r |
489 | int ts;\r |
490 | \r |
491 | iRam-=(iResX*iResY*8);\r |
492 | iRam-=(iResX*iResY*(iZBufferDepth/8));\r |
493 | \r |
494 | ts=4;\r |
495 | iSortTexCnt=iRam/(256*256*ts);\r |
496 | \r |
497 | if(iSortTexCnt>MAXSORTTEX) \r |
498 | {\r |
499 | iSortTexCnt=MAXSORTTEX-min(1,0);\r |
500 | }\r |
501 | else\r |
502 | {\r |
503 | iSortTexCnt-=3+min(1,0);\r |
504 | if(iSortTexCnt<8) iSortTexCnt=8;\r |
505 | }\r |
506 | \r |
507 | for(i=0;i<MAXSORTTEX;i++)\r |
508 | uiStexturePage[i]=0;\r |
509 | \r |
510 | return;\r |
511 | }\r |
512 | \r |
513 | \r |
514 | iTSize=256;\r |
515 | p=(s8 *)malloc(iTSize*iTSize*4);\r |
516 | \r |
517 | iCnt=0;\r |
518 | glGenTextures(MAXSORTTEX,uiStexturePage);\r |
519 | for(i=0;i<MAXSORTTEX;i++)\r |
520 | {\r |
521 | glBindTexture(GL_TEXTURE_2D,uiStexturePage[i]);\r |
522 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
523 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
524 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
525 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
526 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, iTSize, iTSize, 0,GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
527 | }\r |
528 | glBindTexture(GL_TEXTURE_2D,0);\r |
529 | \r |
530 | free(p);\r |
531 | \r |
532 | bDetail=(GLboolean*)malloc(MAXSORTTEX*sizeof(GLboolean));\r |
533 | memset(bDetail,0,MAXSORTTEX*sizeof(GLboolean));\r |
534 | \r |
535 | glDeleteTextures(MAXSORTTEX,uiStexturePage);\r |
536 | \r |
537 | for(i=0;i<MAXSORTTEX;i++)\r |
538 | {\r |
539 | if(bDetail[i]) iCnt++;\r |
540 | uiStexturePage[i]=0;\r |
541 | }\r |
542 | \r |
543 | free(bDetail);\r |
544 | \r |
545 | if(b) iSortTexCnt=MAXSORTTEX-min(1,0);\r |
546 | else iSortTexCnt=iCnt-3+min(1,0); // place for menu&texwnd\r |
547 | \r |
548 | if(iSortTexCnt<8) iSortTexCnt=8;\r |
549 | } \r |
550 | \r |
551 | ////////////////////////////////////////////////////////////////////////\r |
552 | // Main init of textures\r |
553 | ////////////////////////////////////////////////////////////////////////\r |
554 | \r |
555 | void InitializeTextureStore() \r |
556 | {\r |
557 | int i,j;\r |
558 | \r |
559 | if(iGPUHeight==1024)\r |
560 | {\r |
561 | MAXTPAGES = 64;\r |
562 | CLUTMASK = 0xffff;\r |
563 | CLUTYMASK = 0x3ff;\r |
564 | MAXSORTTEX = 128;\r |
565 | iTexGarbageCollection=0;\r |
566 | }\r |
567 | else\r |
568 | {\r |
569 | MAXTPAGES = 32;\r |
570 | CLUTMASK = 0x7fff;\r |
571 | CLUTYMASK = 0x1ff;\r |
572 | MAXSORTTEX = 196;\r |
573 | }\r |
574 | \r |
575 | memset(vertex,0,4*sizeof(OGLVertex)); // init vertices\r |
576 | \r |
577 | gTexName=0; // init main tex name\r |
578 | \r |
579 | iTexWndLimit=MAXWNDTEXCACHE;\r |
580 | /* if(!iUsePalTextures) */iTexWndLimit/=2;\r |
581 | \r |
582 | memset(wcWndtexStore,0,sizeof(textureWndCacheEntry)*\r |
583 | MAXWNDTEXCACHE);\r |
584 | texturepart=(GLubyte *)malloc(256*256*4);\r |
585 | memset(texturepart,0,256*256*4);\r |
586 | texturebuffer=NULL;\r |
587 | \r |
588 | for(i=0;i<3;i++) // -> info for 32*3\r |
589 | for(j=0;j<MAXTPAGES;j++)\r |
590 | { \r |
591 | pscSubtexStore[i][j]=(textureSubCacheEntryS *)malloc(CSUBSIZES*sizeof(textureSubCacheEntryS));\r |
592 | memset(pscSubtexStore[i][j],0,CSUBSIZES*sizeof(textureSubCacheEntryS));\r |
593 | }\r |
594 | for(i=0;i<MAXSORTTEX;i++) // -> info 0..511\r |
595 | {\r |
596 | pxSsubtexLeft[i]=(EXLong *)malloc(CSUBSIZE*sizeof(EXLong));\r |
597 | memset(pxSsubtexLeft[i],0,CSUBSIZE*sizeof(EXLong));\r |
598 | uiStexturePage[i]=0;\r |
599 | }\r |
600 | }\r |
601 | \r |
602 | ////////////////////////////////////////////////////////////////////////\r |
603 | // Clean up on exit\r |
604 | ////////////////////////////////////////////////////////////////////////\r |
605 | \r |
606 | void CleanupTextureStore() \r |
607 | {\r |
608 | int i,j;textureWndCacheEntry * tsx;\r |
609 | //----------------------------------------------------//\r |
610 | glBindTexture(GL_TEXTURE_2D,0);\r |
611 | //----------------------------------------------------//\r |
612 | free(texturepart); // free tex part\r |
613 | texturepart=0;\r |
614 | if(texturebuffer)\r |
615 | {\r |
616 | free(texturebuffer);\r |
617 | texturebuffer=0;\r |
618 | }\r |
619 | //----------------------------------------------------//\r |
620 | tsx=wcWndtexStore; // loop tex window cache\r |
621 | for(i=0;i<MAXWNDTEXCACHE;i++,tsx++)\r |
622 | {\r |
623 | if(tsx->texname) // -> some tex?\r |
624 | glDeleteTextures(1,&tsx->texname); // --> delete it\r |
625 | }\r |
626 | iMaxTexWnds=0; // no more tex wnds\r |
627 | //----------------------------------------------------//\r |
628 | if(gTexMovieName!=0) // some movie tex?\r |
629 | glDeleteTextures(1, &gTexMovieName); // -> delete it\r |
630 | gTexMovieName=0; // no more movie tex\r |
631 | //----------------------------------------------------//\r |
632 | if(gTexFrameName!=0) // some 15bit framebuffer tex?\r |
633 | glDeleteTextures(1, &gTexFrameName); // -> delete it\r |
634 | gTexFrameName=0; // no more movie tex\r |
635 | //----------------------------------------------------//\r |
636 | if(gTexBlurName!=0) // some 15bit framebuffer tex?\r |
637 | glDeleteTextures(1, &gTexBlurName); // -> delete it\r |
638 | gTexBlurName=0; // no more movie tex\r |
639 | //----------------------------------------------------//\r |
640 | for(i=0;i<3;i++) // -> loop\r |
641 | for(j=0;j<MAXTPAGES;j++) // loop tex pages\r |
642 | {\r |
643 | free(pscSubtexStore[i][j]); // -> clean mem\r |
644 | }\r |
645 | for(i=0;i<MAXSORTTEX;i++)\r |
646 | {\r |
647 | if(uiStexturePage[i]) // --> tex used ?\r |
648 | {\r |
649 | glDeleteTextures(1,&uiStexturePage[i]);\r |
650 | uiStexturePage[i]=0; // --> delete it\r |
651 | }\r |
652 | free(pxSsubtexLeft[i]); // -> clean mem\r |
653 | }\r |
654 | //----------------------------------------------------//\r |
655 | }\r |
656 | \r |
657 | ////////////////////////////////////////////////////////////////////////\r |
658 | // Reset textures in game...\r |
659 | ////////////////////////////////////////////////////////////////////////\r |
660 | \r |
661 | void ResetTextureArea(BOOL bDelTex)\r |
662 | {\r |
663 | int i,j;textureSubCacheEntryS * tss;EXLong * lu;\r |
664 | textureWndCacheEntry * tsx;\r |
665 | //----------------------------------------------------//\r |
666 | \r |
667 | dwTexPageComp=0;\r |
668 | \r |
669 | //----------------------------------------------------//\r |
670 | if(bDelTex) {glBindTexture(GL_TEXTURE_2D,0);gTexName=0;}\r |
671 | //----------------------------------------------------//\r |
672 | tsx=wcWndtexStore;\r |
673 | for(i=0;i<MAXWNDTEXCACHE;i++,tsx++)\r |
674 | {\r |
675 | tsx->used=0;\r |
676 | if(bDelTex && tsx->texname)\r |
677 | {\r |
678 | glDeleteTextures(1,&tsx->texname);\r |
679 | tsx->texname=0;\r |
680 | }\r |
681 | }\r |
682 | iMaxTexWnds=0;\r |
683 | //----------------------------------------------------//\r |
684 | \r |
685 | for(i=0;i<3;i++)\r |
686 | for(j=0;j<MAXTPAGES;j++)\r |
687 | {\r |
688 | tss=pscSubtexStore[i][j];\r |
689 | (tss+SOFFA)->pos.l=0;\r |
690 | (tss+SOFFB)->pos.l=0;\r |
691 | (tss+SOFFC)->pos.l=0;\r |
692 | (tss+SOFFD)->pos.l=0;\r |
693 | }\r |
694 | \r |
695 | for(i=0;i<iSortTexCnt;i++)\r |
696 | {\r |
697 | lu=pxSsubtexLeft[i];\r |
698 | lu->l=0;\r |
699 | if(bDelTex && uiStexturePage[i])\r |
700 | {glDeleteTextures(1,&uiStexturePage[i]);uiStexturePage[i]=0;}\r |
701 | }\r |
702 | }\r |
703 | \r |
704 | \r |
705 | ////////////////////////////////////////////////////////////////////////\r |
706 | // Invalidate tex windows\r |
707 | ////////////////////////////////////////////////////////////////////////\r |
708 | \r |
709 | void InvalidateWndTextureArea(long X,long Y,long W, long H)\r |
710 | {\r |
711 | int i,px1,px2,py1,py2,iYM=1;\r |
712 | textureWndCacheEntry * tsw=wcWndtexStore;\r |
713 | \r |
714 | W+=X-1; \r |
715 | H+=Y-1;\r |
716 | if(X<0) X=0;if(X>1023) X=1023;\r |
717 | if(W<0) W=0;if(W>1023) W=1023;\r |
718 | if(Y<0) Y=0;if(Y>iGPUHeightMask) Y=iGPUHeightMask;\r |
719 | if(H<0) H=0;if(H>iGPUHeightMask) H=iGPUHeightMask;\r |
720 | W++;H++;\r |
721 | \r |
722 | if(iGPUHeight==1024) iYM=3;\r |
723 | \r |
724 | py1=min(iYM,Y>>8);\r |
725 | py2=min(iYM,H>>8); // y: 0 or 1\r |
726 | \r |
727 | px1=max(0,(X>>6));\r |
728 | px2=min(15,(W>>6));\r |
729 | \r |
730 | if(py1==py2)\r |
731 | {\r |
732 | py1=py1<<4;px1+=py1;px2+=py1; // change to 0-31\r |
733 | for(i=0;i<iMaxTexWnds;i++,tsw++)\r |
734 | {\r |
735 | if(tsw->used)\r |
736 | {\r |
737 | if(tsw->pageid>=px1 && tsw->pageid<=px2)\r |
738 | {\r |
739 | tsw->used=0;\r |
740 | }\r |
741 | }\r |
742 | }\r |
743 | }\r |
744 | else\r |
745 | {\r |
746 | py1=px1+16;py2=px2+16;\r |
747 | for(i=0;i<iMaxTexWnds;i++,tsw++)\r |
748 | {\r |
749 | if(tsw->used)\r |
750 | {\r |
751 | if((tsw->pageid>=px1 && tsw->pageid<=px2) ||\r |
752 | (tsw->pageid>=py1 && tsw->pageid<=py2))\r |
753 | {\r |
754 | tsw->used=0;\r |
755 | }\r |
756 | }\r |
757 | }\r |
758 | }\r |
759 | \r |
760 | // adjust tex window count\r |
761 | tsw=wcWndtexStore+iMaxTexWnds-1;\r |
762 | while(iMaxTexWnds && !tsw->used) {iMaxTexWnds--;tsw--;}\r |
763 | }\r |
764 | \r |
765 | \r |
766 | \r |
767 | ////////////////////////////////////////////////////////////////////////\r |
768 | // same for sort textures\r |
769 | ////////////////////////////////////////////////////////////////////////\r |
770 | \r |
771 | void MarkFree(textureSubCacheEntryS * tsx)\r |
772 | {\r |
773 | EXLong * ul, * uls;\r |
774 | int j,iMax;u8 x1,y1,dx,dy;\r |
775 | \r |
776 | uls=pxSsubtexLeft[tsx->cTexID];\r |
777 | iMax=uls->l;ul=uls+1;\r |
778 | \r |
779 | if(!iMax) return;\r |
780 | \r |
781 | for(j=0;j<iMax;j++,ul++)\r |
782 | if(ul->l==0xffffffff) break;\r |
783 | \r |
784 | if(j<CSUBSIZE-2)\r |
785 | {\r |
786 | if(j==iMax) uls->l=uls->l+1;\r |
787 | \r |
788 | x1=tsx->posTX;dx=tsx->pos.c[2]-tsx->pos.c[3];\r |
789 | if(tsx->posTX) {x1--;dx+=3;}\r |
790 | y1=tsx->posTY;dy=tsx->pos.c[0]-tsx->pos.c[1];\r |
791 | if(tsx->posTY) {y1--;dy+=3;}\r |
792 | \r |
793 | ul->c[3]=x1;\r |
794 | ul->c[2]=dx;\r |
795 | ul->c[1]=y1;\r |
796 | ul->c[0]=dy;\r |
797 | }\r |
798 | }\r |
799 | \r |
800 | void InvalidateSubSTextureArea(long X,long Y,long W, long H)\r |
801 | {\r |
802 | int i,j,k,iMax,px,py,px1,px2,py1,py2,iYM=1;\r |
803 | EXLong npos;textureSubCacheEntryS * tsb;\r |
804 | long x1,x2,y1,y2,xa,sw;\r |
805 | \r |
806 | W+=X-1; \r |
807 | H+=Y-1;\r |
808 | if(X<0) X=0;if(X>1023) X=1023;\r |
809 | if(W<0) W=0;if(W>1023) W=1023;\r |
810 | if(Y<0) Y=0;if(Y>iGPUHeightMask) Y=iGPUHeightMask;\r |
811 | if(H<0) H=0;if(H>iGPUHeightMask) H=iGPUHeightMask;\r |
812 | W++;H++;\r |
813 | \r |
814 | if(iGPUHeight==1024) iYM=3;\r |
815 | \r |
816 | py1=min(iYM,Y>>8);\r |
817 | py2=min(iYM,H>>8); // y: 0 or 1\r |
818 | px1=max(0,(X>>6)-3); \r |
819 | px2=min(15,(W>>6)+3); // x: 0-15\r |
820 | \r |
821 | for(py=py1;py<=py2;py++)\r |
822 | {\r |
823 | j=(py<<4)+px1; // get page\r |
824 | \r |
825 | y1=py*256;y2=y1+255;\r |
826 | \r |
827 | if(H<y1) continue;\r |
828 | if(Y>y2) continue;\r |
829 | \r |
830 | if(Y>y1) y1=Y;\r |
831 | if(H<y2) y2=H;\r |
832 | if(y2<y1) {sw=y1;y1=y2;y2=sw;}\r |
833 | y1=((y1%256)<<8);\r |
834 | y2=(y2%256);\r |
835 | \r |
836 | for(px=px1;px<=px2;px++,j++)\r |
837 | {\r |
838 | for(k=0;k<3;k++)\r |
839 | {\r |
840 | xa=x1=px<<6;\r |
841 | if(W<x1) continue;\r |
842 | x2=x1+(64<<k)-1;\r |
843 | if(X>x2) continue;\r |
844 | \r |
845 | if(X>x1) x1=X;\r |
846 | if(W<x2) x2=W;\r |
847 | if(x2<x1) {sw=x1;x1=x2;x2=sw;}\r |
848 | \r |
849 | if (dwGPUVersion == 2)\r |
850 | npos.l=0x00ff00ff;\r |
851 | else\r |
852 | npos.l=((x1-xa)<<(26-k))|((x2-xa)<<(18-k))|y1|y2;\r |
853 | \r |
854 | {\r |
855 | tsb=pscSubtexStore[k][j]+SOFFA;iMax=tsb->pos.l;tsb++;\r |
856 | for(i=0;i<iMax;i++,tsb++)\r |
857 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
858 | \r |
859 | // if(npos.l & 0x00800000)\r |
860 | {\r |
861 | tsb=pscSubtexStore[k][j]+SOFFB;iMax=tsb->pos.l;tsb++;\r |
862 | for(i=0;i<iMax;i++,tsb++)\r |
863 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
864 | }\r |
865 | \r |
866 | // if(npos.l & 0x00000080)\r |
867 | {\r |
868 | tsb=pscSubtexStore[k][j]+SOFFC;iMax=tsb->pos.l;tsb++;\r |
869 | for(i=0;i<iMax;i++,tsb++)\r |
870 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
871 | }\r |
872 | \r |
873 | // if(npos.l & 0x00800080)\r |
874 | {\r |
875 | tsb=pscSubtexStore[k][j]+SOFFD;iMax=tsb->pos.l;tsb++;\r |
876 | for(i=0;i<iMax;i++,tsb++)\r |
877 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
878 | }\r |
879 | }\r |
880 | }\r |
881 | }\r |
882 | }\r |
883 | }\r |
884 | \r |
885 | ////////////////////////////////////////////////////////////////////////\r |
886 | // Invalidate some parts of cache: main routine\r |
887 | ////////////////////////////////////////////////////////////////////////\r |
888 | \r |
889 | void InvalidateTextureAreaEx(void)\r |
890 | {\r |
891 | short W=sxmax-sxmin;\r |
892 | short H=symax-symin;\r |
893 | \r |
894 | if(W==0 && H==0) return;\r |
895 | \r |
896 | if(iMaxTexWnds) \r |
897 | InvalidateWndTextureArea(sxmin,symin,W,H);\r |
898 | \r |
899 | InvalidateSubSTextureArea(sxmin,symin,W,H);\r |
900 | }\r |
901 | \r |
902 | ////////////////////////////////////////////////////////////////////////\r |
903 | \r |
904 | void InvalidateTextureArea(long X,long Y,long W, long H)\r |
905 | {\r |
906 | if(W==0 && H==0) return;\r |
907 | \r |
908 | if(iMaxTexWnds) InvalidateWndTextureArea(X,Y,W,H); \r |
909 | \r |
910 | InvalidateSubSTextureArea(X,Y,W,H);\r |
911 | }\r |
912 | \r |
913 | \r |
914 | ////////////////////////////////////////////////////////////////////////\r |
915 | // tex window: define\r |
916 | ////////////////////////////////////////////////////////////////////////\r |
917 | \r |
918 | void DefineTextureWnd(void)\r |
919 | {\r |
920 | if(gTexName==0)\r |
921 | glGenTextures(1, &gTexName);\r |
922 | \r |
923 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
924 | \r |
925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);\r |
926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);\r |
927 | \r |
928 | {\r |
929 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
930 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
931 | }\r |
932 | \r |
933 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, \r |
934 | TWin.Position.x1, \r |
935 | TWin.Position.y1, \r |
936 | 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
937 | }\r |
938 | \r |
939 | ////////////////////////////////////////////////////////////////////////\r |
940 | // tex window: load packed stretch\r |
941 | ////////////////////////////////////////////////////////////////////////\r |
942 | \r |
943 | void LoadStretchPackedWndTexturePage(int pageid, int mode, short cx, short cy)\r |
944 | {\r |
945 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo;\r |
946 | unsigned int palstart;\r |
947 | unsigned short *px,*pa,*ta;\r |
948 | u8 *cSRCPtr,*cOSRCPtr;\r |
949 | unsigned short *wSRCPtr,*wOSRCPtr;\r |
950 | unsigned long LineOffset;unsigned short s;\r |
951 | int pmult=pageid/16;\r |
952 | unsigned short (*LPTCOL)(unsigned short);\r |
953 | \r |
954 | LPTCOL=PTCF[DrawSemiTrans];\r |
955 | \r |
956 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
957 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
958 | \r |
959 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
960 | ta=(unsigned short *)texturepart;\r |
961 | palstart=cx+(cy*1024);\r |
962 | \r |
963 | ubOpaqueDraw=0;\r |
964 | \r |
965 | switch(mode)\r |
966 | {\r |
967 | //--------------------------------------------------// \r |
968 | // 4bit texture load ..\r |
969 | case 0:\r |
970 | if(GlobalTextIL)\r |
971 | {\r |
972 | unsigned int TXV,TXU,n_xi,n_yi;\r |
973 | \r |
974 | wSRCPtr=psxVuw+palstart;\r |
975 | for(row=0;row<16;row++)\r |
976 | *px++=LPTCOL(*wSRCPtr++);\r |
977 | \r |
978 | column=g_y2-ldy;\r |
979 | for(TXV=g_y1;TXV<=column;TXV++)\r |
980 | {\r |
981 | ldx=ldxo;\r |
982 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
983 | {\r |
984 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
985 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
986 | \r |
987 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
988 | *ta++=s;\r |
989 | \r |
990 | if(ldx) {*ta++=s;ldx--;}\r |
991 | }\r |
992 | \r |
993 | if(ldy) \r |
994 | {ldy--;\r |
995 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
996 | *ta++=*(ta-(g_x2-g_x1));\r |
997 | }\r |
998 | }\r |
999 | \r |
1000 | DefineTextureWnd();\r |
1001 | \r |
1002 | break;\r |
1003 | }\r |
1004 | \r |
1005 | \r |
1006 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1007 | \r |
1008 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1009 | \r |
1010 | wSRCPtr=psxVuw+palstart;\r |
1011 | for(row=0;row<16;row++)\r |
1012 | *px++=LPTCOL(*wSRCPtr++);\r |
1013 | \r |
1014 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1015 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1016 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1017 | for(column=g_y1;column<=g_y2;column++)\r |
1018 | {\r |
1019 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1020 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1021 | \r |
1022 | for(row=j;row<=g_x2-ldxo;row++)\r |
1023 | {\r |
1024 | s=*(pa+(*cSRCPtr & 0xF));\r |
1025 | *ta++=s;\r |
1026 | if(ldx) {*ta++=s;ldx--;}\r |
1027 | row++;\r |
1028 | if(row<=g_x2-ldxo) \r |
1029 | {\r |
1030 | s=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
1031 | *ta++=s; \r |
1032 | if(ldx) {*ta++=s;ldx--;}\r |
1033 | }\r |
1034 | cSRCPtr++;\r |
1035 | }\r |
1036 | \r |
1037 | if(ldy && column&1) \r |
1038 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1039 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1040 | }\r |
1041 | \r |
1042 | DefineTextureWnd();\r |
1043 | break;\r |
1044 | //--------------------------------------------------// \r |
1045 | // 8bit texture load ..\r |
1046 | case 1:\r |
1047 | if(GlobalTextIL)\r |
1048 | {\r |
1049 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1050 | \r |
1051 | wSRCPtr=psxVuw+palstart;\r |
1052 | for(row=0;row<256;row++)\r |
1053 | *px++=LPTCOL(*wSRCPtr++);\r |
1054 | \r |
1055 | column=g_y2-ldy;\r |
1056 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1057 | {\r |
1058 | ldx=ldxo;\r |
1059 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1060 | {\r |
1061 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1062 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1063 | \r |
1064 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1065 | \r |
1066 | *ta++=s;\r |
1067 | if(ldx) {*ta++=s;ldx--;}\r |
1068 | }\r |
1069 | \r |
1070 | if(ldy) \r |
1071 | {ldy--;\r |
1072 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1073 | *ta++=*(ta-(g_x2-g_x1));\r |
1074 | }\r |
1075 | \r |
1076 | }\r |
1077 | \r |
1078 | DefineTextureWnd();\r |
1079 | \r |
1080 | break;\r |
1081 | }\r |
1082 | \r |
1083 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1084 | \r |
1085 | // not using a lookup table here... speeds up smaller texture areas\r |
1086 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1087 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1088 | \r |
1089 | for(column=g_y1;column<=g_y2;column++)\r |
1090 | {\r |
1091 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1092 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1093 | {\r |
1094 | s=LPTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1095 | *ta++=s;\r |
1096 | if(ldx) {*ta++=s;ldx--;}\r |
1097 | }\r |
1098 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1099 | else cSRCPtr+=LineOffset;\r |
1100 | }\r |
1101 | \r |
1102 | DefineTextureWnd();\r |
1103 | break;\r |
1104 | //--------------------------------------------------// \r |
1105 | // 16bit texture load ..\r |
1106 | case 2:\r |
1107 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1108 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1109 | LineOffset = 1024 - (g_x2-g_x1+1) +ldxo; \r |
1110 | \r |
1111 | for(column=g_y1;column<=g_y2;column++)\r |
1112 | {\r |
1113 | wOSRCPtr=wSRCPtr;ldx=ldxo;\r |
1114 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1115 | {\r |
1116 | s=LPTCOL(*wSRCPtr++);\r |
1117 | *ta++=s;\r |
1118 | if(ldx) {*ta++=s;ldx--;}\r |
1119 | }\r |
1120 | if(ldy && column&1) {ldy--;wSRCPtr=wOSRCPtr;}\r |
1121 | else wSRCPtr+=LineOffset;\r |
1122 | }\r |
1123 | \r |
1124 | DefineTextureWnd();\r |
1125 | break;\r |
1126 | //--------------------------------------------------// \r |
1127 | // others are not possible !\r |
1128 | }\r |
1129 | }\r |
1130 | \r |
1131 | ////////////////////////////////////////////////////////////////////////\r |
1132 | // tex window: load stretched\r |
1133 | ////////////////////////////////////////////////////////////////////////\r |
1134 | \r |
1135 | void LoadStretchWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1136 | {\r |
1137 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo,s;\r |
1138 | unsigned int palstart;\r |
1139 | unsigned long *px,*pa,*ta;\r |
1140 | u8 *cSRCPtr,*cOSRCPtr;\r |
1141 | unsigned short *wSRCPtr,*wOSRCPtr;\r |
1142 | unsigned long LineOffset;\r |
1143 | int pmult=pageid/16;\r |
1144 | unsigned long (*LTCOL)(unsigned long);\r |
1145 | \r |
1146 | LTCOL=TCF[DrawSemiTrans];\r |
1147 | \r |
1148 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
1149 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
1150 | \r |
1151 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
1152 | ta=(unsigned long *)texturepart;\r |
1153 | palstart=cx+(cy*1024);\r |
1154 | \r |
1155 | ubOpaqueDraw=0;\r |
1156 | \r |
1157 | switch(mode)\r |
1158 | {\r |
1159 | //--------------------------------------------------// \r |
1160 | // 4bit texture load ..\r |
1161 | case 0:\r |
1162 | //------------------- ZN STUFF\r |
1163 | \r |
1164 | if(GlobalTextIL)\r |
1165 | {\r |
1166 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1167 | \r |
1168 | wSRCPtr=psxVuw+palstart;\r |
1169 | \r |
1170 | row=4;do\r |
1171 | {\r |
1172 | *px =LTCOL(*wSRCPtr);\r |
1173 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1174 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1175 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1176 | row--;px+=4;wSRCPtr+=4;\r |
1177 | }\r |
1178 | while (row);\r |
1179 | \r |
1180 | column=g_y2-ldy;\r |
1181 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1182 | {\r |
1183 | ldx=ldxo;\r |
1184 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1185 | {\r |
1186 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1187 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1188 | \r |
1189 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1190 | *ta++=s;\r |
1191 | \r |
1192 | if(ldx) {*ta++=s;ldx--;}\r |
1193 | }\r |
1194 | \r |
1195 | if(ldy) \r |
1196 | {ldy--;\r |
1197 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1198 | *ta++=*(ta-(g_x2-g_x1));\r |
1199 | }\r |
1200 | }\r |
1201 | \r |
1202 | DefineTextureWnd();\r |
1203 | \r |
1204 | break;\r |
1205 | }\r |
1206 | \r |
1207 | //-------------------\r |
1208 | \r |
1209 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1210 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1211 | \r |
1212 | wSRCPtr=psxVuw+palstart;\r |
1213 | for(row=0;row<16;row++)\r |
1214 | *px++=LTCOL(*wSRCPtr++);\r |
1215 | \r |
1216 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1217 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1218 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1219 | for(column=g_y1;column<=g_y2;column++)\r |
1220 | {\r |
1221 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1222 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1223 | \r |
1224 | for(row=j;row<=g_x2-ldxo;row++)\r |
1225 | {\r |
1226 | s=*(pa+(*cSRCPtr & 0xF));\r |
1227 | *ta++=s;\r |
1228 | if(ldx) {*ta++=s;ldx--;}\r |
1229 | row++;\r |
1230 | if(row<=g_x2-ldxo) \r |
1231 | {\r |
1232 | s=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
1233 | *ta++=s; \r |
1234 | if(ldx) {*ta++=s;ldx--;}\r |
1235 | }\r |
1236 | cSRCPtr++;\r |
1237 | }\r |
1238 | if(ldy && column&1) \r |
1239 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1240 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1241 | }\r |
1242 | \r |
1243 | DefineTextureWnd();\r |
1244 | break;\r |
1245 | //--------------------------------------------------//\r |
1246 | // 8bit texture load ..\r |
1247 | case 1:\r |
1248 | //------------ ZN STUFF\r |
1249 | if(GlobalTextIL)\r |
1250 | {\r |
1251 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1252 | \r |
1253 | wSRCPtr=psxVuw+palstart;\r |
1254 | \r |
1255 | row=64;do\r |
1256 | {\r |
1257 | *px =LTCOL(*wSRCPtr);\r |
1258 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1259 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1260 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1261 | row--;px+=4;wSRCPtr+=4;\r |
1262 | }\r |
1263 | while (row);\r |
1264 | \r |
1265 | column=g_y2-ldy;\r |
1266 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1267 | {\r |
1268 | ldx=ldxo;\r |
1269 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1270 | {\r |
1271 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1272 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1273 | \r |
1274 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1275 | *ta++=s;\r |
1276 | if(ldx) {*ta++=s;ldx--;}\r |
1277 | }\r |
1278 | \r |
1279 | if(ldy) \r |
1280 | {ldy--;\r |
1281 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1282 | *ta++=*(ta-(g_x2-g_x1));\r |
1283 | }\r |
1284 | \r |
1285 | }\r |
1286 | \r |
1287 | DefineTextureWnd();\r |
1288 | \r |
1289 | break;\r |
1290 | }\r |
1291 | //------------\r |
1292 | \r |
1293 | start=((pageid-16*pmult)*128)+256*2048*pmult; \r |
1294 | \r |
1295 | // not using a lookup table here... speeds up smaller texture areas\r |
1296 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1297 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1298 | \r |
1299 | for(column=g_y1;column<=g_y2;column++)\r |
1300 | {\r |
1301 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1302 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1303 | {\r |
1304 | s=LTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1305 | *ta++=s;\r |
1306 | if(ldx) {*ta++=s;ldx--;}\r |
1307 | }\r |
1308 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1309 | else cSRCPtr+=LineOffset;\r |
1310 | }\r |
1311 | \r |
1312 | DefineTextureWnd();\r |
1313 | break;\r |
1314 | //--------------------------------------------------// \r |
1315 | // 16bit texture load ..\r |
1316 | case 2:\r |
1317 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1318 | \r |
1319 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1320 | LineOffset = 1024 - (g_x2-g_x1+1) +ldxo; \r |
1321 | \r |
1322 | for(column=g_y1;column<=g_y2;column++)\r |
1323 | {\r |
1324 | wOSRCPtr=wSRCPtr;ldx=ldxo;\r |
1325 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1326 | {\r |
1327 | s=LTCOL(*wSRCPtr++);\r |
1328 | *ta++=s;\r |
1329 | if(ldx) {*ta++=s;ldx--;}\r |
1330 | }\r |
1331 | if(ldy && column&1) {ldy--;wSRCPtr=wOSRCPtr;}\r |
1332 | else wSRCPtr+=LineOffset;\r |
1333 | }\r |
1334 | \r |
1335 | DefineTextureWnd();\r |
1336 | break;\r |
1337 | //--------------------------------------------------// \r |
1338 | // others are not possible !\r |
1339 | }\r |
1340 | }\r |
1341 | \r |
1342 | ////////////////////////////////////////////////////////////////////////\r |
1343 | // tex window: load packed simple\r |
1344 | ////////////////////////////////////////////////////////////////////////\r |
1345 | \r |
1346 | void LoadPackedWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1347 | {\r |
1348 | unsigned long start,row,column,j,sxh,sxm;\r |
1349 | unsigned int palstart;\r |
1350 | unsigned short *px,*pa,*ta;\r |
1351 | u8 *cSRCPtr;\r |
1352 | unsigned short *wSRCPtr;\r |
1353 | unsigned long LineOffset;\r |
1354 | int pmult=pageid/16;\r |
1355 | unsigned short (*LPTCOL)(unsigned short);\r |
1356 | \r |
1357 | LPTCOL=PTCF[DrawSemiTrans];\r |
1358 | \r |
1359 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
1360 | ta=(unsigned short *)texturepart;\r |
1361 | palstart=cx+(cy*1024);\r |
1362 | \r |
1363 | ubOpaqueDraw=0;\r |
1364 | \r |
1365 | switch(mode)\r |
1366 | {\r |
1367 | //--------------------------------------------------// \r |
1368 | // 4bit texture load ..\r |
1369 | case 0:\r |
1370 | if(GlobalTextIL)\r |
1371 | {\r |
1372 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1373 | \r |
1374 | wSRCPtr=psxVuw+palstart;\r |
1375 | for(row=0;row<16;row++)\r |
1376 | *px++=LPTCOL(*wSRCPtr++);\r |
1377 | \r |
1378 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1379 | {\r |
1380 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1381 | {\r |
1382 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1383 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1384 | \r |
1385 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1386 | }\r |
1387 | }\r |
1388 | \r |
1389 | DefineTextureWnd();\r |
1390 | \r |
1391 | break;\r |
1392 | }\r |
1393 | \r |
1394 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1395 | \r |
1396 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1397 | \r |
1398 | wSRCPtr=psxVuw+palstart;\r |
1399 | for(row=0;row<16;row++)\r |
1400 | *px++=LPTCOL(*wSRCPtr++);\r |
1401 | \r |
1402 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1403 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1404 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1405 | for(column=g_y1;column<=g_y2;column++)\r |
1406 | {\r |
1407 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1408 | \r |
1409 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1410 | \r |
1411 | for(row=j;row<=g_x2;row++)\r |
1412 | {\r |
1413 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
1414 | if(row<=g_x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
1415 | cSRCPtr++;\r |
1416 | }\r |
1417 | }\r |
1418 | \r |
1419 | DefineTextureWnd();\r |
1420 | break;\r |
1421 | //--------------------------------------------------// \r |
1422 | // 8bit texture load ..\r |
1423 | case 1:\r |
1424 | if(GlobalTextIL)\r |
1425 | {\r |
1426 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1427 | \r |
1428 | wSRCPtr=psxVuw+palstart;\r |
1429 | for(row=0;row<256;row++)\r |
1430 | *px++=LPTCOL(*wSRCPtr++);\r |
1431 | \r |
1432 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1433 | {\r |
1434 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1435 | {\r |
1436 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1437 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1438 | \r |
1439 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1440 | }\r |
1441 | }\r |
1442 | \r |
1443 | DefineTextureWnd();\r |
1444 | \r |
1445 | break;\r |
1446 | }\r |
1447 | \r |
1448 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1449 | \r |
1450 | // not using a lookup table here... speeds up smaller texture areas\r |
1451 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1452 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1453 | \r |
1454 | for(column=g_y1;column<=g_y2;column++)\r |
1455 | {\r |
1456 | for(row=g_x1;row<=g_x2;row++)\r |
1457 | *ta++=LPTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1458 | cSRCPtr+=LineOffset;\r |
1459 | }\r |
1460 | \r |
1461 | DefineTextureWnd();\r |
1462 | break;\r |
1463 | //--------------------------------------------------// \r |
1464 | // 16bit texture load ..\r |
1465 | case 2:\r |
1466 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1467 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1468 | LineOffset = 1024 - (g_x2-g_x1+1); \r |
1469 | \r |
1470 | for(column=g_y1;column<=g_y2;column++)\r |
1471 | {\r |
1472 | for(row=g_x1;row<=g_x2;row++)\r |
1473 | *ta++=LPTCOL(*wSRCPtr++);\r |
1474 | wSRCPtr+=LineOffset;\r |
1475 | }\r |
1476 | \r |
1477 | DefineTextureWnd();\r |
1478 | break;\r |
1479 | //--------------------------------------------------// \r |
1480 | // others are not possible !\r |
1481 | }\r |
1482 | }\r |
1483 | \r |
1484 | ////////////////////////////////////////////////////////////////////////\r |
1485 | // tex window: load simple\r |
1486 | ////////////////////////////////////////////////////////////////////////\r |
1487 | \r |
1488 | void LoadWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1489 | {\r |
1490 | unsigned long start,row,column,j,sxh,sxm;\r |
1491 | unsigned int palstart;\r |
1492 | unsigned long *px,*pa,*ta;\r |
1493 | u8 *cSRCPtr;\r |
1494 | unsigned short *wSRCPtr;\r |
1495 | unsigned long LineOffset;\r |
1496 | int pmult=pageid/16;\r |
1497 | unsigned long (*LTCOL)(unsigned long);\r |
1498 | \r |
1499 | LTCOL=TCF[DrawSemiTrans];\r |
1500 | \r |
1501 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
1502 | ta=(unsigned long *)texturepart;\r |
1503 | palstart=cx+(cy*1024);\r |
1504 | \r |
1505 | ubOpaqueDraw=0;\r |
1506 | \r |
1507 | switch(mode)\r |
1508 | {\r |
1509 | //--------------------------------------------------// \r |
1510 | // 4bit texture load ..\r |
1511 | case 0:\r |
1512 | if(GlobalTextIL)\r |
1513 | {\r |
1514 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1515 | \r |
1516 | wSRCPtr=psxVuw+palstart;\r |
1517 | \r |
1518 | row=4;do\r |
1519 | {\r |
1520 | *px =LTCOL(*wSRCPtr);\r |
1521 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1522 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1523 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1524 | row--;px+=4;wSRCPtr+=4;\r |
1525 | }\r |
1526 | while (row);\r |
1527 | \r |
1528 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1529 | {\r |
1530 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1531 | {\r |
1532 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1533 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1534 | \r |
1535 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1536 | }\r |
1537 | }\r |
1538 | \r |
1539 | DefineTextureWnd();\r |
1540 | \r |
1541 | break;\r |
1542 | }\r |
1543 | \r |
1544 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1545 | \r |
1546 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1547 | \r |
1548 | wSRCPtr=psxVuw+palstart;\r |
1549 | for(row=0;row<16;row++)\r |
1550 | *px++=LTCOL(*wSRCPtr++);\r |
1551 | \r |
1552 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1553 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1554 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1555 | for(column=g_y1;column<=g_y2;column++)\r |
1556 | {\r |
1557 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1558 | \r |
1559 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1560 | \r |
1561 | for(row=j;row<=g_x2;row++)\r |
1562 | {\r |
1563 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
1564 | if(row<=g_x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
1565 | cSRCPtr++;\r |
1566 | }\r |
1567 | }\r |
1568 | \r |
1569 | DefineTextureWnd();\r |
1570 | break;\r |
1571 | //--------------------------------------------------//\r |
1572 | // 8bit texture load ..\r |
1573 | case 1:\r |
1574 | if(GlobalTextIL)\r |
1575 | {\r |
1576 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1577 | \r |
1578 | wSRCPtr=psxVuw+palstart;\r |
1579 | \r |
1580 | row=64;do\r |
1581 | {\r |
1582 | *px =LTCOL(*wSRCPtr);\r |
1583 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1584 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1585 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1586 | row--;px+=4;wSRCPtr+=4;\r |
1587 | }\r |
1588 | while (row);\r |
1589 | \r |
1590 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1591 | {\r |
1592 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1593 | {\r |
1594 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1595 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1596 | \r |
1597 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1598 | }\r |
1599 | }\r |
1600 | \r |
1601 | DefineTextureWnd();\r |
1602 | \r |
1603 | break;\r |
1604 | }\r |
1605 | \r |
1606 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1607 | \r |
1608 | // not using a lookup table here... speeds up smaller texture areas\r |
1609 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1610 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1611 | \r |
1612 | for(column=g_y1;column<=g_y2;column++)\r |
1613 | {\r |
1614 | for(row=g_x1;row<=g_x2;row++)\r |
1615 | *ta++=LTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1616 | cSRCPtr+=LineOffset;\r |
1617 | }\r |
1618 | \r |
1619 | DefineTextureWnd();\r |
1620 | break;\r |
1621 | //--------------------------------------------------// \r |
1622 | // 16bit texture load ..\r |
1623 | case 2:\r |
1624 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1625 | \r |
1626 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1627 | LineOffset = 1024 - (g_x2-g_x1+1); \r |
1628 | \r |
1629 | for(column=g_y1;column<=g_y2;column++)\r |
1630 | {\r |
1631 | for(row=g_x1;row<=g_x2;row++)\r |
1632 | *ta++=LTCOL(*wSRCPtr++);\r |
1633 | wSRCPtr+=LineOffset;\r |
1634 | }\r |
1635 | \r |
1636 | DefineTextureWnd();\r |
1637 | break;\r |
1638 | //--------------------------------------------------// \r |
1639 | // others are not possible !\r |
1640 | }\r |
1641 | }\r |
1642 | \r |
1643 | ////////////////////////////////////////////////////////////////////////\r |
1644 | ////////////////////////////////////////////////////////////////////////\r |
1645 | ////////////////////////////////////////////////////////////////////////\r |
1646 | ////////////////////////////////////////////////////////////////////////\r |
1647 | \r |
1648 | void UploadTexWndPal(int mode,short cx,short cy)\r |
1649 | {\r |
1650 | unsigned int i,iSize;\r |
1651 | unsigned short * wSrcPtr;\r |
1652 | unsigned long * ta=(unsigned long *)texturepart;\r |
1653 | \r |
1654 | wSrcPtr=psxVuw+cx+(cy*1024);\r |
1655 | if(mode==0) i=4; else i=64;\r |
1656 | iSize=i<<2;\r |
1657 | ubOpaqueDraw=0;\r |
1658 | \r |
1659 | do\r |
1660 | {\r |
1661 | *ta =PALCOL(*wSrcPtr);\r |
1662 | *(ta+1)=PALCOL(*(wSrcPtr+1));\r |
1663 | *(ta+2)=PALCOL(*(wSrcPtr+2));\r |
1664 | *(ta+3)=PALCOL(*(wSrcPtr+3));\r |
1665 | ta+=4;wSrcPtr+=4;i--;\r |
1666 | }\r |
1667 | while(i);\r |
1668 | \r |
1669 | /* (*glColorTableEXTEx)(GL_TEXTURE_2D,GL_RGBA8,iSize,\r |
1670 | GL_RGBA,GL_UNSIGNED_BYTE,texturepart);\r |
1671 | */}\r |
1672 | \r |
1673 | ////////////////////////////////////////////////////////////////////////\r |
1674 | \r |
1675 | void DefinePalTextureWnd(void)\r |
1676 | {\r |
1677 | if(gTexName==0)\r |
1678 | glGenTextures(1, &gTexName);\r |
1679 | \r |
1680 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1681 | \r |
1682 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);\r |
1683 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);\r |
1684 | \r |
1685 | {\r |
1686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1687 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1688 | }\r |
1689 | \r |
1690 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, \r |
1691 | TWin.Position.x1, \r |
1692 | TWin.Position.y1, \r |
1693 | 0, GL_RGBA, GL_UNSIGNED_BYTE,texturepart);\r |
1694 | }\r |
1695 | \r |
1696 | ///////////////////////////////////////////////////////\r |
1697 | \r |
1698 | void LoadPalWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1699 | {\r |
1700 | unsigned long start,row,column,j,sxh,sxm;\r |
1701 | u8 *ta;\r |
1702 | u8 *cSRCPtr;\r |
1703 | unsigned long LineOffset;\r |
1704 | int pmult=pageid/16;\r |
1705 | \r |
1706 | ta=(u8 *)texturepart;\r |
1707 | \r |
1708 | switch(mode)\r |
1709 | {\r |
1710 | //--------------------------------------------------// \r |
1711 | // 4bit texture load ..\r |
1712 | case 0:\r |
1713 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1714 | \r |
1715 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1716 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1717 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1718 | for(column=g_y1;column<=g_y2;column++)\r |
1719 | {\r |
1720 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1721 | \r |
1722 | if(sxm) *ta++=((*cSRCPtr++ >> 4) & 0xF);\r |
1723 | \r |
1724 | for(row=j;row<=g_x2;row++)\r |
1725 | {\r |
1726 | *ta++=(*cSRCPtr & 0xF); row++;\r |
1727 | if(row<=g_x2) *ta++=((*cSRCPtr >> 4) & 0xF); \r |
1728 | cSRCPtr++;\r |
1729 | }\r |
1730 | }\r |
1731 | \r |
1732 | DefinePalTextureWnd();\r |
1733 | break;\r |
1734 | //--------------------------------------------------// \r |
1735 | // 8bit texture load ..\r |
1736 | case 1:\r |
1737 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1738 | \r |
1739 | // not using a lookup table here... speeds up smaller texture areas\r |
1740 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1741 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1742 | \r |
1743 | for(column=g_y1;column<=g_y2;column++)\r |
1744 | {\r |
1745 | for(row=g_x1;row<=g_x2;row++)\r |
1746 | *ta++=*cSRCPtr++;\r |
1747 | cSRCPtr+=LineOffset;\r |
1748 | }\r |
1749 | \r |
1750 | DefinePalTextureWnd();\r |
1751 | break;\r |
1752 | }\r |
1753 | UploadTexWndPal(mode,cx,cy);\r |
1754 | }\r |
1755 | \r |
1756 | ////////////////////////////////////////////////////////////////////////\r |
1757 | \r |
1758 | void LoadStretchPalWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1759 | {\r |
1760 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo;\r |
1761 | u8 *ta,s;\r |
1762 | u8 *cSRCPtr,*cOSRCPtr;\r |
1763 | unsigned long LineOffset;\r |
1764 | int pmult=pageid/16;\r |
1765 | \r |
1766 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
1767 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
1768 | \r |
1769 | ta=(u8 *)texturepart;\r |
1770 | \r |
1771 | switch(mode)\r |
1772 | {\r |
1773 | //--------------------------------------------------// \r |
1774 | // 4bit texture load ..\r |
1775 | case 0:\r |
1776 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1777 | \r |
1778 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1779 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1780 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1781 | for(column=g_y1;column<=g_y2;column++)\r |
1782 | {\r |
1783 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1784 | if(sxm) *ta++=((*cSRCPtr++ >> 4) & 0xF);\r |
1785 | \r |
1786 | for(row=j;row<=g_x2-ldxo;row++)\r |
1787 | {\r |
1788 | s=(*cSRCPtr & 0xF);\r |
1789 | *ta++=s;\r |
1790 | if(ldx) {*ta++=s;ldx--;}\r |
1791 | row++;\r |
1792 | if(row<=g_x2-ldxo) \r |
1793 | {\r |
1794 | s=((*cSRCPtr >> 4) & 0xF);\r |
1795 | *ta++=s; \r |
1796 | if(ldx) {*ta++=s;ldx--;}\r |
1797 | }\r |
1798 | cSRCPtr++;\r |
1799 | }\r |
1800 | if(ldy && column&1) \r |
1801 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1802 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1803 | }\r |
1804 | \r |
1805 | DefinePalTextureWnd();\r |
1806 | break;\r |
1807 | //--------------------------------------------------// \r |
1808 | // 8bit texture load ..\r |
1809 | case 1:\r |
1810 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1811 | \r |
1812 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1813 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1814 | \r |
1815 | for(column=g_y1;column<=g_y2;column++)\r |
1816 | {\r |
1817 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1818 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1819 | {\r |
1820 | s=*cSRCPtr++;\r |
1821 | *ta++=s;\r |
1822 | if(ldx) {*ta++=s;ldx--;}\r |
1823 | }\r |
1824 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1825 | else cSRCPtr+=LineOffset;\r |
1826 | }\r |
1827 | \r |
1828 | DefinePalTextureWnd();\r |
1829 | break;\r |
1830 | }\r |
1831 | UploadTexWndPal(mode,cx,cy);\r |
1832 | }\r |
1833 | \r |
1834 | ////////////////////////////////////////////////////////////////////////\r |
1835 | // tex window: main selecting, cache handler included\r |
1836 | ////////////////////////////////////////////////////////////////////////\r |
1837 | \r |
1838 | GLuint LoadTextureWnd(long pageid,long TextureMode,unsigned long GivenClutId)\r |
1839 | {\r |
1840 | textureWndCacheEntry * ts, * tsx=NULL;\r |
1841 | int i;short cx,cy;\r |
1842 | EXLong npos;\r |
1843 | \r |
1844 | npos.c[3]=TWin.Position.x0;\r |
1845 | npos.c[2]=TWin.OPosition.x1;\r |
1846 | npos.c[1]=TWin.Position.y0;\r |
1847 | npos.c[0]=TWin.OPosition.y1;\r |
1848 | \r |
1849 | g_x1=TWin.Position.x0;g_x2=g_x1+TWin.Position.x1-1;\r |
1850 | g_y1=TWin.Position.y0;g_y2=g_y1+TWin.Position.y1-1;\r |
1851 | \r |
1852 | if(TextureMode==2) {GivenClutId=0;cx=cy=0;}\r |
1853 | else \r |
1854 | {\r |
1855 | cx=((GivenClutId << 4) & 0x3F0);cy=((GivenClutId >> 6) & CLUTYMASK);\r |
1856 | GivenClutId=(GivenClutId&CLUTMASK)|(DrawSemiTrans<<30);\r |
1857 | \r |
1858 | // palette check sum\r |
1859 | {\r |
1860 | unsigned long l=0,row;\r |
1861 | unsigned long * lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
1862 | if(TextureMode==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
1863 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
1864 | l=(l+HIWORD(l))&0x3fffL;\r |
1865 | GivenClutId|=(l<<16);\r |
1866 | }\r |
1867 | \r |
1868 | }\r |
1869 | \r |
1870 | ts=wcWndtexStore;\r |
1871 | \r |
1872 | for(i=0;i<iMaxTexWnds;i++,ts++)\r |
1873 | {\r |
1874 | if(ts->used)\r |
1875 | {\r |
1876 | if(ts->pos.l==npos.l &&\r |
1877 | ts->pageid==pageid &&\r |
1878 | ts->textureMode==TextureMode)\r |
1879 | {\r |
1880 | if(ts->ClutID==GivenClutId)\r |
1881 | {\r |
1882 | ubOpaqueDraw=ts->Opaque;\r |
1883 | return ts->texname;\r |
1884 | }\r |
1885 | }\r |
1886 | }\r |
1887 | else tsx=ts;\r |
1888 | }\r |
1889 | \r |
1890 | if(!tsx) \r |
1891 | {\r |
1892 | if(iMaxTexWnds==iTexWndLimit)\r |
1893 | {\r |
1894 | tsx=wcWndtexStore+iTexWndTurn;\r |
1895 | iTexWndTurn++; \r |
1896 | if(iTexWndTurn==iTexWndLimit) iTexWndTurn=0;\r |
1897 | }\r |
1898 | else\r |
1899 | {\r |
1900 | tsx=wcWndtexStore+iMaxTexWnds;\r |
1901 | iMaxTexWnds++;\r |
1902 | }\r |
1903 | }\r |
1904 | \r |
1905 | gTexName=tsx->texname;\r |
1906 | \r |
1907 | if(TWin.OPosition.y1==TWin.Position.y1 &&\r |
1908 | TWin.OPosition.x1==TWin.Position.x1)\r |
1909 | {\r |
1910 | LoadWndTexturePage(pageid,TextureMode,cx,cy);\r |
1911 | } \r |
1912 | else\r |
1913 | {\r |
1914 | LoadStretchWndTexturePage(pageid,TextureMode,cx,cy);\r |
1915 | }\r |
1916 | \r |
1917 | tsx->Opaque=ubOpaqueDraw;\r |
1918 | tsx->pos.l=npos.l;\r |
1919 | tsx->ClutID=GivenClutId;\r |
1920 | tsx->pageid=pageid;\r |
1921 | tsx->textureMode=TextureMode;\r |
1922 | tsx->texname=gTexName;\r |
1923 | tsx->used=1;\r |
1924 | \r |
1925 | return gTexName;\r |
1926 | }\r |
1927 | \r |
1928 | /////////////////////////////////////////////////////////////////////////////\r |
1929 | /////////////////////////////////////////////////////////////////////////////\r |
1930 | /////////////////////////////////////////////////////////////////////////////\r |
1931 | \r |
1932 | ////////////////////////////////////////////////////////////////////////\r |
1933 | // movie texture: define\r |
1934 | ////////////////////////////////////////////////////////////////////////\r |
1935 | \r |
1936 | void DefinePackedTextureMovie(void)\r |
1937 | {\r |
1938 | if(gTexMovieName==0)\r |
1939 | {\r |
1940 | glGenTextures(1, &gTexMovieName);\r |
1941 | gTexName=gTexMovieName;\r |
1942 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1943 | \r |
1944 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
1945 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
1946 | \r |
1947 | if(!bUseFastMdec) \r |
1948 | {\r |
1949 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1950 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1951 | }\r |
1952 | else\r |
1953 | {\r |
1954 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1955 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1956 | }\r |
1957 | \r |
1958 | glTexImage2D(GL_TEXTURE_2D, 0, //giWantedRGBA, \r |
1959 | GL_RGBA,\r |
1960 | 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
1961 | }\r |
1962 | else \r |
1963 | {\r |
1964 | gTexName=gTexMovieName;glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1965 | }\r |
1966 | \r |
1967 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,\r |
1968 | (xrMovieArea.x1-xrMovieArea.x0), \r |
1969 | (xrMovieArea.y1-xrMovieArea.y0), \r |
1970 | GL_RGBA,\r |
1971 | GL_UNSIGNED_SHORT,\r |
1972 | texturepart);\r |
1973 | }\r |
1974 | \r |
1975 | ////////////////////////////////////////////////////////////////////////\r |
1976 | \r |
1977 | void DefineTextureMovie(void)\r |
1978 | {\r |
1979 | if(gTexMovieName==0)\r |
1980 | {\r |
1981 | glGenTextures(1, &gTexMovieName);\r |
1982 | gTexName=gTexMovieName;\r |
1983 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1984 | \r |
1985 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
1986 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
1987 | \r |
1988 | if(!bUseFastMdec) \r |
1989 | {\r |
1990 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1991 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1992 | }\r |
1993 | else\r |
1994 | {\r |
1995 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1996 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1997 | }\r |
1998 | \r |
1999 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
2000 | }\r |
2001 | else \r |
2002 | {\r |
2003 | gTexName=gTexMovieName;glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2004 | }\r |
2005 | \r |
2006 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,\r |
2007 | (xrMovieArea.x1-xrMovieArea.x0), \r |
2008 | (xrMovieArea.y1-xrMovieArea.y0), \r |
2009 | GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
2010 | }\r |
2011 | \r |
2012 | ////////////////////////////////////////////////////////////////////////\r |
2013 | // movie texture: load\r |
2014 | ////////////////////////////////////////////////////////////////////////\r |
2015 | \r |
2016 | #define MRED(x) ((x>>3) & 0x1f)\r |
2017 | #define MGREEN(x) ((x>>6) & 0x3e0)\r |
2018 | #define MBLUE(x) ((x>>9) & 0x7c00)\r |
2019 | \r |
2020 | #define XMGREEN(x) ((x>>5) & 0x07c0)\r |
2021 | #define XMRED(x) ((x<<8) & 0xf800)\r |
2022 | #define XMBLUE(x) ((x>>18) & 0x003e)\r |
2023 | \r |
2024 | ////////////////////////////////////////////////////////////////////////\r |
2025 | // movie texture: load\r |
2026 | ////////////////////////////////////////////////////////////////////////\r |
2027 | \r |
2028 | u8 * LoadDirectMovieFast(void)\r |
2029 | {\r |
2030 | long row,column;\r |
2031 | unsigned int startxy;\r |
2032 | \r |
2033 | unsigned long * ta=(unsigned long *)texturepart;\r |
2034 | \r |
2035 | if(PSXDisplay.RGB24)\r |
2036 | {\r |
2037 | u8 * pD;\r |
2038 | \r |
2039 | startxy=((1024)*xrMovieArea.y0)+xrMovieArea.x0;\r |
2040 | \r |
2041 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++,startxy+=1024)\r |
2042 | {\r |
2043 | pD=(u8 *)&psxVuw[startxy];\r |
2044 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2045 | {\r |
2046 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2047 | pD+=3;\r |
2048 | }\r |
2049 | }\r |
2050 | }\r |
2051 | else\r |
2052 | {\r |
2053 | unsigned long (*LTCOL)(unsigned long);\r |
2054 | \r |
2055 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2056 | \r |
2057 | ubOpaqueDraw=0;\r |
2058 | \r |
2059 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2060 | {\r |
2061 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2062 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2063 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2064 | }\r |
2065 | }\r |
2066 | \r |
2067 | return texturepart;\r |
2068 | }\r |
2069 | \r |
2070 | ////////////////////////////////////////////////////////////////////////\r |
2071 | \r |
2072 | GLuint LoadTextureMovieFast(void)\r |
2073 | {\r |
2074 | long row,column;\r |
2075 | unsigned int start,startxy;\r |
2076 | \r |
2077 | {\r |
2078 | if(PSXDisplay.RGB24)\r |
2079 | {\r |
2080 | u8 * pD;\r |
2081 | unsigned long * ta=(unsigned long *)texturepart;\r |
2082 | \r |
2083 | startxy=((1024)*xrMovieArea.y0)+xrMovieArea.x0;\r |
2084 | \r |
2085 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++,startxy+=1024)\r |
2086 | {\r |
2087 | //startxy=((1024)*column)+xrMovieArea.x0;\r |
2088 | pD=(u8 *)&psxVuw[startxy];\r |
2089 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2090 | {\r |
2091 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2092 | pD+=3;\r |
2093 | }\r |
2094 | }\r |
2095 | }\r |
2096 | else\r |
2097 | {\r |
2098 | unsigned long (*LTCOL)(unsigned long);\r |
2099 | unsigned long *ta;\r |
2100 | \r |
2101 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2102 | \r |
2103 | ubOpaqueDraw=0;\r |
2104 | ta=(unsigned long *)texturepart;\r |
2105 | \r |
2106 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2107 | {\r |
2108 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2109 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2110 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2111 | }\r |
2112 | }\r |
2113 | DefineTextureMovie();\r |
2114 | }\r |
2115 | return gTexName; \r |
2116 | }\r |
2117 | \r |
2118 | ////////////////////////////////////////////////////////////////////////\r |
2119 | \r |
2120 | GLuint LoadTextureMovie(void)\r |
2121 | {\r |
2122 | short row,column,dx;\r |
2123 | unsigned int startxy;\r |
2124 | BOOL b_X,b_Y;\r |
2125 | \r |
2126 | if(bUseFastMdec) return LoadTextureMovieFast();\r |
2127 | \r |
2128 | b_X=FALSE;b_Y=FALSE;\r |
2129 | \r |
2130 | if((xrMovieArea.x1-xrMovieArea.x0)<255) b_X=TRUE;\r |
2131 | if((xrMovieArea.y1-xrMovieArea.y0)<255) b_Y=TRUE;\r |
2132 | \r |
2133 | {\r |
2134 | if(PSXDisplay.RGB24)\r |
2135 | {\r |
2136 | u8 * pD;\r |
2137 | unsigned long * ta=(unsigned long *)texturepart;\r |
2138 | \r |
2139 | if(b_X)\r |
2140 | {\r |
2141 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2142 | {\r |
2143 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2144 | pD=(u8 *)&psxVuw[startxy];\r |
2145 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2146 | {\r |
2147 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2148 | pD+=3;\r |
2149 | }\r |
2150 | *ta++=*(ta-1);\r |
2151 | }\r |
2152 | if(b_Y)\r |
2153 | {\r |
2154 | dx=xrMovieArea.x1-xrMovieArea.x0+1;\r |
2155 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2156 | *ta++=*(ta-dx);\r |
2157 | *ta++=*(ta-1);\r |
2158 | }\r |
2159 | }\r |
2160 | else\r |
2161 | {\r |
2162 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2163 | {\r |
2164 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2165 | pD=(u8 *)&psxVuw[startxy];\r |
2166 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2167 | {\r |
2168 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2169 | pD+=3;\r |
2170 | }\r |
2171 | }\r |
2172 | if(b_Y)\r |
2173 | {\r |
2174 | dx=xrMovieArea.x1-xrMovieArea.x0;\r |
2175 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2176 | *ta++=*(ta-dx);\r |
2177 | }\r |
2178 | }\r |
2179 | }\r |
2180 | else\r |
2181 | {\r |
2182 | unsigned long (*LTCOL)(unsigned long);\r |
2183 | unsigned long *ta;\r |
2184 | \r |
2185 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2186 | \r |
2187 | ubOpaqueDraw=0;\r |
2188 | ta=(unsigned long *)texturepart;\r |
2189 | \r |
2190 | if(b_X)\r |
2191 | {\r |
2192 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2193 | {\r |
2194 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2195 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2196 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2197 | *ta++=*(ta-1);\r |
2198 | }\r |
2199 | \r |
2200 | if(b_Y)\r |
2201 | {\r |
2202 | dx=xrMovieArea.x1-xrMovieArea.x0+1;\r |
2203 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2204 | *ta++=*(ta-dx);\r |
2205 | *ta++=*(ta-1);\r |
2206 | }\r |
2207 | }\r |
2208 | else\r |
2209 | {\r |
2210 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2211 | {\r |
2212 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2213 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2214 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2215 | }\r |
2216 | \r |
2217 | if(b_Y)\r |
2218 | {\r |
2219 | dx=xrMovieArea.x1-xrMovieArea.x0;\r |
2220 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2221 | *ta++=*(ta-dx);\r |
2222 | }\r |
2223 | }\r |
2224 | }\r |
2225 | \r |
2226 | xrMovieArea.x1+=b_X;xrMovieArea.y1+=b_Y;\r |
2227 | DefineTextureMovie();\r |
2228 | xrMovieArea.x1-=b_X;xrMovieArea.y1-=b_Y;\r |
2229 | }\r |
2230 | return gTexName; \r |
2231 | }\r |
2232 | \r |
2233 | /////////////////////////////////////////////////////////////////////////////\r |
2234 | /////////////////////////////////////////////////////////////////////////////\r |
2235 | /////////////////////////////////////////////////////////////////////////////\r |
2236 | \r |
2237 | GLuint BlackFake15BitTexture(void)\r |
2238 | {\r |
2239 | long pmult;short x1,x2,y1,y2;\r |
2240 | \r |
2241 | if(PSXDisplay.InterlacedTest) return 0;\r |
2242 | \r |
2243 | pmult=GlobalTexturePage/16;\r |
2244 | x1=gl_ux[7];\r |
2245 | x2=gl_ux[6]-gl_ux[7];\r |
2246 | y1=gl_ux[5];\r |
2247 | y2=gl_ux[4]-gl_ux[5];\r |
2248 | \r |
2249 | if(iSpriteTex)\r |
2250 | {\r |
2251 | if(x2<255) x2++;\r |
2252 | if(y2<255) y2++;\r |
2253 | }\r |
2254 | \r |
2255 | y1+=pmult*256;\r |
2256 | x1+=((GlobalTexturePage-16*pmult)<<6);\r |
2257 | \r |
2258 | if( FastCheckAgainstFrontScreen(x1,y1,x2,y2)\r |
2259 | || FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2260 | {\r |
2261 | if(!gTexFrameName)\r |
2262 | {\r |
2263 | glGenTextures(1, &gTexFrameName);\r |
2264 | gTexName=gTexFrameName;\r |
2265 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2266 | \r |
2267 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
2268 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
2269 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
2270 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
2271 | \r |
2272 | {\r |
2273 | unsigned long * ta=(unsigned long *)texturepart;\r |
2274 | for(y1=0;y1<=4;y1++)\r |
2275 | for(x1=0;x1<=4;x1++)\r |
2276 | *ta++=0xff000000;\r |
2277 | }\r |
2278 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
2279 | }\r |
2280 | else\r |
2281 | {\r |
2282 | gTexName=gTexFrameName;\r |
2283 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2284 | }\r |
2285 | \r |
2286 | ubOpaqueDraw=0;\r |
2287 | \r |
2288 | return (GLuint)gTexName;\r |
2289 | }\r |
2290 | return 0;\r |
2291 | }\r |
2292 | \r |
2293 | /////////////////////////////////////////////////////////////////////////////\r |
2294 | \r |
2295 | BOOL bFakeFrontBuffer=FALSE;\r |
2296 | BOOL bIgnoreNextTile =FALSE;\r |
2297 | \r |
2298 | int iFTex=512;\r |
2299 | \r |
2300 | GLuint Fake15BitTexture(void)\r |
2301 | {\r |
2302 | long pmult;short x1,x2,y1,y2;int iYAdjust;\r |
2303 | float ScaleX,ScaleY;RECT rSrc;\r |
2304 | \r |
2305 | if(iFrameTexType==1) return BlackFake15BitTexture();\r |
2306 | if(PSXDisplay.InterlacedTest) return 0;\r |
2307 | \r |
2308 | pmult=GlobalTexturePage/16;\r |
2309 | x1=gl_ux[7];\r |
2310 | x2=gl_ux[6]-gl_ux[7];\r |
2311 | y1=gl_ux[5];\r |
2312 | y2=gl_ux[4]-gl_ux[5];\r |
2313 | \r |
2314 | y1+=pmult*256;\r |
2315 | x1+=((GlobalTexturePage-16*pmult)<<6);\r |
2316 | \r |
2317 | if(iFrameTexType==3)\r |
2318 | {\r |
2319 | if(iFrameReadType==4) return 0;\r |
2320 | \r |
2321 | if(!FastCheckAgainstFrontScreen(x1,y1,x2,y2) &&\r |
2322 | !FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2323 | return 0;\r |
2324 | \r |
2325 | if(bFakeFrontBuffer) bIgnoreNextTile=TRUE;\r |
2326 | CheckVRamReadEx(x1,y1,x1+x2,y1+y2);\r |
2327 | return 0;\r |
2328 | }\r |
2329 | \r |
2330 | /////////////////////////\r |
2331 | \r |
2332 | if(FastCheckAgainstFrontScreen(x1,y1,x2,y2))\r |
2333 | {\r |
2334 | x1-=PSXDisplay.DisplayPosition.x;\r |
2335 | y1-=PSXDisplay.DisplayPosition.y;\r |
2336 | }\r |
2337 | else\r |
2338 | if(FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2339 | {\r |
2340 | x1-=PreviousPSXDisplay.DisplayPosition.x;\r |
2341 | y1-=PreviousPSXDisplay.DisplayPosition.y;\r |
2342 | }\r |
2343 | else return 0;\r |
2344 | \r |
2345 | bDrawMultiPass = FALSE;\r |
2346 | \r |
2347 | if(!gTexFrameName)\r |
2348 | {\r |
2349 | s8 * p;\r |
2350 | \r |
2351 | if(iResX>1280 || iResY>1024) iFTex=2048;\r |
2352 | else\r |
2353 | if(iResX>640 || iResY>480) iFTex=1024;\r |
2354 | else iFTex=512; \r |
2355 | \r |
2356 | glGenTextures(1, &gTexFrameName);\r |
2357 | gTexName=gTexFrameName;\r |
2358 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2359 | \r |
2360 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
2361 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
2362 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
2363 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
2364 | \r |
2365 | p=(s8 *)malloc(iFTex*iFTex*4);\r |
2366 | memset(p,0,iFTex*iFTex*4);\r |
2367 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, iFTex, iFTex, 0, GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
2368 | free(p);\r |
2369 | \r |
2370 | glGetError();\r |
2371 | }\r |
2372 | else \r |
2373 | {\r |
2374 | gTexName=gTexFrameName;\r |
2375 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2376 | }\r |
2377 | \r |
2378 | x1+=PreviousPSXDisplay.Range.x0;\r |
2379 | y1+=PreviousPSXDisplay.Range.y0;\r |
2380 | \r |
2381 | if(PSXDisplay.DisplayMode.x)\r |
2382 | ScaleX=(float)rRatioRect.right/(float)PSXDisplay.DisplayMode.x;\r |
2383 | else ScaleX=1.0f;\r |
2384 | if(PSXDisplay.DisplayMode.y)\r |
2385 | ScaleY=(float)rRatioRect.bottom/(float)PSXDisplay.DisplayMode.y;\r |
2386 | else ScaleY=1.0f;\r |
2387 | \r |
2388 | rSrc.left =max(x1*ScaleX,0);\r |
2389 | rSrc.right =min((x1+x2)*ScaleX+0.99f,iResX-1);\r |
2390 | rSrc.top =max(y1*ScaleY,0);\r |
2391 | rSrc.bottom=min((y1+y2)*ScaleY+0.99f,iResY-1);\r |
2392 | \r |
2393 | iYAdjust=(y1+y2)-PSXDisplay.DisplayMode.y;\r |
2394 | if(iYAdjust>0)\r |
2395 | iYAdjust=(int)((float)iYAdjust*ScaleY)+1;\r |
2396 | else iYAdjust=0;\r |
2397 | \r |
2398 | gl_vy[0]=255-gl_vy[0];\r |
2399 | gl_vy[1]=255-gl_vy[1];\r |
2400 | gl_vy[2]=255-gl_vy[2];\r |
2401 | gl_vy[3]=255-gl_vy[3];\r |
2402 | \r |
2403 | y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3])));\r |
2404 | \r |
2405 | gl_vy[0]-=y1;\r |
2406 | gl_vy[1]-=y1;\r |
2407 | gl_vy[2]-=y1;\r |
2408 | gl_vy[3]-=y1;\r |
2409 | gl_ux[0]-=gl_ux[7];\r |
2410 | gl_ux[1]-=gl_ux[7];\r |
2411 | gl_ux[2]-=gl_ux[7];\r |
2412 | gl_ux[3]-=gl_ux[7];\r |
2413 | \r |
2414 | ScaleX*=256.0f/((float)(iFTex));\r |
2415 | ScaleY*=256.0f/((float)(iFTex));\r |
2416 | \r |
2417 | y1=((float)gl_vy[0]*ScaleY); if(y1>255) y1=255;\r |
2418 | gl_vy[0]=y1;\r |
2419 | y1=((float)gl_vy[1]*ScaleY); if(y1>255) y1=255;\r |
2420 | gl_vy[1]=y1;\r |
2421 | y1=((float)gl_vy[2]*ScaleY); if(y1>255) y1=255;\r |
2422 | gl_vy[2]=y1;\r |
2423 | y1=((float)gl_vy[3]*ScaleY); if(y1>255) y1=255;\r |
2424 | gl_vy[3]=y1;\r |
2425 | \r |
2426 | x1=((float)gl_ux[0]*ScaleX); if(x1>255) x1=255;\r |
2427 | gl_ux[0]=x1;\r |
2428 | x1=((float)gl_ux[1]*ScaleX); if(x1>255) x1=255;\r |
2429 | gl_ux[1]=x1;\r |
2430 | x1=((float)gl_ux[2]*ScaleX); if(x1>255) x1=255;\r |
2431 | gl_ux[2]=x1;\r |
2432 | x1=((float)gl_ux[3]*ScaleX); if(x1>255) x1=255;\r |
2433 | gl_ux[3]=x1;\r |
2434 | \r |
2435 | x1=rSrc.right-rSrc.left;\r |
2436 | if(x1<=0) x1=1;\r |
2437 | if(x1>iFTex) x1=iFTex;\r |
2438 | \r |
2439 | y1=rSrc.bottom-rSrc.top;\r |
2440 | if(y1<=0) y1=1;\r |
2441 | if(y1+iYAdjust>iFTex) y1=iFTex-iYAdjust;\r |
2442 | \r |
2443 | \r |
2444 | glCopyTexSubImage2D( GL_TEXTURE_2D, 0, \r |
2445 | 0,\r |
2446 | iYAdjust,\r |
2447 | rSrc.left+rRatioRect.left,\r |
2448 | iResY-rSrc.bottom-rRatioRect.top,\r |
2449 | x1,y1);\r |
2450 | \r |
2451 | if(glGetError()) \r |
2452 | {\r |
2453 | s8 * p=(s8 *)malloc(iFTex*iFTex*4);\r |
2454 | memset(p,0,iFTex*iFTex*4);\r |
2455 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, iFTex, iFTex,\r |
2456 | GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
2457 | free(p);\r |
2458 | }\r |
2459 | \r |
2460 | \r |
2461 | ubOpaqueDraw=0;\r |
2462 | \r |
2463 | if(iSpriteTex)\r |
2464 | {\r |
2465 | sprtW=gl_ux[1]-gl_ux[0]; \r |
2466 | sprtH=-(gl_vy[0]-gl_vy[2]);\r |
2467 | }\r |
2468 | \r |
2469 | return (GLuint)gTexName;\r |
2470 | }\r |
2471 | \r |
2472 | /////////////////////////////////////////////////////////////////////////////\r |
2473 | /////////////////////////////////////////////////////////////////////////////\r |
2474 | /////////////////////////////////////////////////////////////////////////////\r |
2475 | //\r |
2476 | // load texture part (unpacked)\r |
2477 | //\r |
2478 | /////////////////////////////////////////////////////////////////////////////\r |
2479 | /////////////////////////////////////////////////////////////////////////////\r |
2480 | /////////////////////////////////////////////////////////////////////////////\r |
2481 | \r |
2482 | void LoadSubTexturePageSort(int pageid, int mode, short cx, short cy)\r |
2483 | {\r |
2484 | unsigned long start,row,column,j,sxh,sxm;\r |
2485 | unsigned int palstart;\r |
2486 | unsigned long *px,*pa,*ta;\r |
2487 | u8 *cSRCPtr;\r |
2488 | unsigned short *wSRCPtr;\r |
2489 | unsigned long LineOffset;\r |
2490 | unsigned long x2a,xalign=0;\r |
2491 | unsigned long x1=gl_ux[7];\r |
2492 | unsigned long x2=gl_ux[6];\r |
2493 | unsigned long y1=gl_ux[5];\r |
2494 | unsigned long y2=gl_ux[4];\r |
2495 | unsigned long dx=x2-x1+1;\r |
2496 | unsigned long dy=y2-y1+1;\r |
2497 | int pmult=pageid/16;\r |
2498 | unsigned long (*LTCOL)(unsigned long);\r |
2499 | unsigned int a,r,g,b,cnt,h;\r |
2500 | unsigned long scol[8];\r |
2501 | \r |
2502 | LTCOL=TCF[DrawSemiTrans];\r |
2503 | \r |
2504 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
2505 | ta=(unsigned long *)texturepart;\r |
2506 | palstart=cx+(cy<<10);\r |
2507 | \r |
2508 | ubOpaqueDraw=0;\r |
2509 | \r |
2510 | if(YTexS) {ta+=dx;if(XTexS) ta+=2;}\r |
2511 | if(XTexS) {ta+=1;xalign=2;}\r |
2512 | \r |
2513 | switch(mode)\r |
2514 | {\r |
2515 | //--------------------------------------------------// \r |
2516 | // 4bit texture load ..\r |
2517 | case 0:\r |
2518 | if(GlobalTextIL)\r |
2519 | {\r |
2520 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2521 | \r |
2522 | wSRCPtr=psxVuw+palstart;\r |
2523 | \r |
2524 | row=4;do\r |
2525 | {\r |
2526 | *px =LTCOL(*wSRCPtr);\r |
2527 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2528 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2529 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2530 | row--;px+=4;wSRCPtr+=4;\r |
2531 | }\r |
2532 | while (row);\r |
2533 | \r |
2534 | for(TXV=y1;TXV<=y2;TXV++)\r |
2535 | {\r |
2536 | for(TXU=x1;TXU<=x2;TXU++)\r |
2537 | {\r |
2538 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
2539 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
2540 | \r |
2541 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
2542 | }\r |
2543 | ta+=xalign;\r |
2544 | }\r |
2545 | break;\r |
2546 | }\r |
2547 | \r |
2548 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2549 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
2550 | \r |
2551 | wSRCPtr=psxVuw+palstart;\r |
2552 | \r |
2553 | row=4;do\r |
2554 | {\r |
2555 | *px =LTCOL(*wSRCPtr);\r |
2556 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2557 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2558 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2559 | row--;px+=4;wSRCPtr+=4;\r |
2560 | }\r |
2561 | while (row);\r |
2562 | \r |
2563 | x2a=x2?(x2-1):0;//if(x2) x2a=x2-1; else x2a=0;\r |
2564 | sxm=x1&1;sxh=x1>>1;\r |
2565 | j=sxm?(x1+1):x1;//if(sxm) j=x1+1; else j=x1;\r |
2566 | for(column=y1;column<=y2;column++)\r |
2567 | {\r |
2568 | cSRCPtr = psxVub + start + (column<<11) + sxh;\r |
2569 | \r |
2570 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
2571 | \r |
2572 | for(row=j;row<x2a;row+=2)\r |
2573 | {\r |
2574 | *ta =*(pa+(*cSRCPtr & 0xF)); \r |
2575 | *(ta+1)=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
2576 | cSRCPtr++;ta+=2;\r |
2577 | }\r |
2578 | \r |
2579 | if(row<=x2) \r |
2580 | {\r |
2581 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
2582 | if(row<=x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
2583 | }\r |
2584 | \r |
2585 | ta+=xalign;\r |
2586 | }\r |
2587 | \r |
2588 | break;\r |
2589 | //--------------------------------------------------// \r |
2590 | // 8bit texture load ..\r |
2591 | case 1:\r |
2592 | if(GlobalTextIL)\r |
2593 | {\r |
2594 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2595 | \r |
2596 | wSRCPtr=psxVuw+palstart;\r |
2597 | \r |
2598 | row=64;do\r |
2599 | {\r |
2600 | *px =LTCOL(*wSRCPtr);\r |
2601 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2602 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2603 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2604 | row--;px+=4;wSRCPtr+=4;\r |
2605 | }\r |
2606 | while (row);\r |
2607 | \r |
2608 | for(TXV=y1;TXV<=y2;TXV++)\r |
2609 | {\r |
2610 | for(TXU=x1;TXU<=x2;TXU++)\r |
2611 | {\r |
2612 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
2613 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
2614 | \r |
2615 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
2616 | }\r |
2617 | ta+=xalign;\r |
2618 | }\r |
2619 | \r |
2620 | break;\r |
2621 | }\r |
2622 | \r |
2623 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2624 | \r |
2625 | cSRCPtr = psxVub + start + (y1<<11) + x1;\r |
2626 | LineOffset = 2048 - dx; \r |
2627 | \r |
2628 | if(dy*dx>384)\r |
2629 | {\r |
2630 | wSRCPtr=psxVuw+palstart;\r |
2631 | \r |
2632 | row=64;do\r |
2633 | {\r |
2634 | *px =LTCOL(*wSRCPtr);\r |
2635 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2636 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2637 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2638 | row--;px+=4;wSRCPtr+=4;\r |
2639 | }\r |
2640 | while (row);\r |
2641 | \r |
2642 | column=dy;do \r |
2643 | {\r |
2644 | row=dx;\r |
2645 | do {*ta++=*(pa+(*cSRCPtr++));row--;} while(row);\r |
2646 | ta+=xalign;\r |
2647 | cSRCPtr+=LineOffset;column--;\r |
2648 | }\r |
2649 | while(column);\r |
2650 | }\r |
2651 | else\r |
2652 | {\r |
2653 | wSRCPtr=psxVuw+palstart;\r |
2654 | \r |
2655 | column=dy;do \r |
2656 | {\r |
2657 | row=dx;\r |
2658 | do {*ta++=LTCOL(*(wSRCPtr+*cSRCPtr++));row--;} while(row);\r |
2659 | ta+=xalign;\r |
2660 | cSRCPtr+=LineOffset;column--;\r |
2661 | }\r |
2662 | while(column);\r |
2663 | }\r |
2664 | \r |
2665 | break;\r |
2666 | //--------------------------------------------------// \r |
2667 | // 16bit texture load ..\r |
2668 | case 2:\r |
2669 | start=((pageid-16*pmult)<<6)+262144*pmult;\r |
2670 | \r |
2671 | wSRCPtr = psxVuw + start + (y1<<10) + x1;\r |
2672 | LineOffset = 1024 - dx; \r |
2673 | \r |
2674 | column=dy;do \r |
2675 | {\r |
2676 | row=dx;\r |
2677 | do {*ta++=LTCOL(*wSRCPtr++);row--;} while(row);\r |
2678 | ta+=xalign;\r |
2679 | wSRCPtr+=LineOffset;column--;\r |
2680 | }\r |
2681 | while(column);\r |
2682 | \r |
2683 | break;\r |
2684 | //--------------------------------------------------//\r |
2685 | // others are not possible !\r |
2686 | }\r |
2687 | \r |
2688 | x2a=dx+xalign;\r |
2689 | \r |
2690 | if(YTexS)\r |
2691 | {\r |
2692 | ta=(unsigned long *)texturepart;\r |
2693 | pa=(unsigned long *)texturepart+x2a;\r |
2694 | row=x2a;do {*ta++=*pa++;row--;} while(row); \r |
2695 | pa=(unsigned long *)texturepart+dy*x2a;\r |
2696 | ta=pa+x2a;\r |
2697 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
2698 | YTexS--;\r |
2699 | dy+=2;\r |
2700 | }\r |
2701 | \r |
2702 | if(XTexS)\r |
2703 | {\r |
2704 | ta=(unsigned long *)texturepart;\r |
2705 | pa=ta+1;\r |
2706 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
2707 | pa=(unsigned long *)texturepart+dx;\r |
2708 | ta=pa+1;\r |
2709 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
2710 | XTexS--;\r |
2711 | dx+=2;\r |
2712 | }\r |
2713 | \r |
2714 | DXTexS=dx;DYTexS=dy;\r |
2715 | \r |
2716 | if(!iFilterType) {DefineSubTextureSort();return;}\r |
2717 | if(iFilterType!=2 && iFilterType!=4 && iFilterType!=6) {DefineSubTextureSort();return;}\r |
2718 | if((iFilterType==4 || iFilterType==6) && ly0==ly1 && ly2==ly3 && lx0==lx3 && lx1==lx2)\r |
2719 | {DefineSubTextureSort();return;}\r |
2720 | \r |
2721 | ta=(unsigned long *)texturepart;\r |
2722 | x1=dx-1;\r |
2723 | y1=dy-1;\r |
2724 | \r |
2725 | if(bOpaquePass)\r |
2726 | {\r |
2727 | {\r |
2728 | for(column=0;column<dy;column++)\r |
2729 | {\r |
2730 | for(row=0;row<dx;row++)\r |
2731 | {\r |
2732 | if(*ta==0x50000000)\r |
2733 | {\r |
2734 | cnt=0;\r |
2735 | \r |
2736 | if( column && *(ta-dx) !=0x50000000 && *(ta-dx)>>24!=1) scol[cnt++]=*(ta-dx);\r |
2737 | if(row && *(ta-1) !=0x50000000 && *(ta-1)>>24!=1) scol[cnt++]=*(ta-1);\r |
2738 | if(row!=x1 && *(ta+1) !=0x50000000 && *(ta+1)>>24!=1) scol[cnt++]=*(ta+1);\r |
2739 | if( column!=y1 && *(ta+dx) !=0x50000000 && *(ta+dx)>>24!=1) scol[cnt++]=*(ta+dx);\r |
2740 | \r |
2741 | if(row && column && *(ta-dx-1)!=0x50000000 && *(ta-dx-1)>>24!=1) scol[cnt++]=*(ta-dx-1);\r |
2742 | if(row!=x1 && column && *(ta-dx+1)!=0x50000000 && *(ta-dx+1)>>24!=1) scol[cnt++]=*(ta-dx+1);\r |
2743 | if(row && column!=y1 && *(ta+dx-1)!=0x50000000 && *(ta+dx-1)>>24!=1) scol[cnt++]=*(ta+dx-1);\r |
2744 | if(row!=x1 && column!=y1 && *(ta+dx+1)!=0x50000000 && *(ta+dx+1)>>24!=1) scol[cnt++]=*(ta+dx+1);\r |
2745 | \r |
2746 | if(cnt)\r |
2747 | {\r |
2748 | r=g=b=a=0;\r |
2749 | for(h=0;h<cnt;h++)\r |
2750 | {\r |
2751 | a+=(scol[h]>>24);\r |
2752 | r+=(scol[h]>>16)&0xff;\r |
2753 | g+=(scol[h]>>8)&0xff;\r |
2754 | b+=scol[h]&0xff;\r |
2755 | }\r |
2756 | r/=cnt;b/=cnt;g/=cnt;\r |
2757 | \r |
2758 | *ta=(r<<16)|(g<<8)|b;\r |
2759 | if(a) *ta|=0x50000000;\r |
2760 | else *ta|=0x01000000;\r |
2761 | }\r |
2762 | }\r |
2763 | ta++;\r |
2764 | }\r |
2765 | }\r |
2766 | }\r |
2767 | }\r |
2768 | else\r |
2769 | for(column=0;column<dy;column++)\r |
2770 | {\r |
2771 | for(row=0;row<dx;row++)\r |
2772 | {\r |
2773 | if(*ta==0x00000000)\r |
2774 | {\r |
2775 | cnt=0;\r |
2776 | \r |
2777 | if(row!=x1 && *(ta+1) !=0x00000000) scol[cnt++]=*(ta+1);\r |
2778 | if( column!=y1 && *(ta+dx) !=0x00000000) scol[cnt++]=*(ta+dx);\r |
2779 | \r |
2780 | if(cnt)\r |
2781 | {\r |
2782 | r=g=b=0;\r |
2783 | for(h=0;h<cnt;h++)\r |
2784 | {\r |
2785 | r+=(scol[h]>>16)&0xff;\r |
2786 | g+=(scol[h]>>8)&0xff;\r |
2787 | b+=scol[h]&0xff;\r |
2788 | }\r |
2789 | r/=cnt;b/=cnt;g/=cnt;\r |
2790 | *ta=(r<<16)|(g<<8)|b;\r |
2791 | }\r |
2792 | }\r |
2793 | ta++;\r |
2794 | }\r |
2795 | }\r |
2796 | \r |
2797 | DefineSubTextureSort();\r |
2798 | }\r |
2799 | \r |
2800 | /////////////////////////////////////////////////////////////////////////////\r |
2801 | /////////////////////////////////////////////////////////////////////////////\r |
2802 | /////////////////////////////////////////////////////////////////////////////\r |
2803 | //\r |
2804 | // load texture part (packed)\r |
2805 | //\r |
2806 | /////////////////////////////////////////////////////////////////////////////\r |
2807 | /////////////////////////////////////////////////////////////////////////////\r |
2808 | /////////////////////////////////////////////////////////////////////////////\r |
2809 | \r |
2810 | void LoadPackedSubTexturePageSort(int pageid, int mode, short cx, short cy)\r |
2811 | {\r |
2812 | unsigned long start,row,column,j,sxh,sxm;\r |
2813 | unsigned int palstart;\r |
2814 | unsigned short *px,*pa,*ta;\r |
2815 | u8 *cSRCPtr;\r |
2816 | unsigned short *wSRCPtr;\r |
2817 | unsigned long LineOffset;\r |
2818 | unsigned long x2a,xalign=0;\r |
2819 | unsigned long x1=gl_ux[7];\r |
2820 | unsigned long x2=gl_ux[6];\r |
2821 | unsigned long y1=gl_ux[5];\r |
2822 | unsigned long y2=gl_ux[4];\r |
2823 | unsigned long dx=x2-x1+1;\r |
2824 | unsigned long dy=y2-y1+1;\r |
2825 | int pmult=pageid/16;\r |
2826 | unsigned short (*LPTCOL)(unsigned short);\r |
2827 | unsigned int a,r,g,b,cnt,h;\r |
2828 | unsigned short scol[8];\r |
2829 | \r |
2830 | LPTCOL=PTCF[DrawSemiTrans];\r |
2831 | \r |
2832 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
2833 | ta=(unsigned short *)texturepart;\r |
2834 | palstart=cx+(cy<<10);\r |
2835 | \r |
2836 | ubOpaqueDraw=0;\r |
2837 | \r |
2838 | if(YTexS) {ta+=dx;if(XTexS) ta+=2;}\r |
2839 | if(XTexS) {ta+=1;xalign=2;}\r |
2840 | \r |
2841 | switch(mode)\r |
2842 | {\r |
2843 | //--------------------------------------------------// \r |
2844 | // 4bit texture load ..\r |
2845 | case 0:\r |
2846 | if(GlobalTextIL)\r |
2847 | {\r |
2848 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2849 | \r |
2850 | wSRCPtr=psxVuw+palstart;\r |
2851 | row=4;do\r |
2852 | {\r |
2853 | *px =LPTCOL(*wSRCPtr);\r |
2854 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2855 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2856 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2857 | row--;px+=4;wSRCPtr+=4;\r |
2858 | }\r |
2859 | while (row);\r |
2860 | \r |
2861 | for(TXV=y1;TXV<=y2;TXV++)\r |
2862 | {\r |
2863 | for(TXU=x1;TXU<=x2;TXU++)\r |
2864 | {\r |
2865 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
2866 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
2867 | \r |
2868 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
2869 | }\r |
2870 | ta+=xalign;\r |
2871 | }\r |
2872 | break;\r |
2873 | }\r |
2874 | \r |
2875 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2876 | \r |
2877 | wSRCPtr=psxVuw+palstart;\r |
2878 | row=4;do\r |
2879 | {\r |
2880 | *px =LPTCOL(*wSRCPtr);\r |
2881 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2882 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2883 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2884 | row--;px+=4;wSRCPtr+=4;\r |
2885 | }\r |
2886 | while (row);\r |
2887 | \r |
2888 | x2a=x2?(x2-1):0;//if(x2) x2a=x2-1; else x2a=0;\r |
2889 | sxm=x1&1;sxh=x1>>1;\r |
2890 | j=sxm?(x1+1):x1;//if(sxm) j=x1+1; else j=x1;\r |
2891 | \r |
2892 | for(column=y1;column<=y2;column++)\r |
2893 | {\r |
2894 | cSRCPtr = psxVub + start + (column<<11) + sxh;\r |
2895 | \r |
2896 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
2897 | \r |
2898 | for(row=j;row<x2a;row+=2)\r |
2899 | {\r |
2900 | *ta =*(pa+(*cSRCPtr & 0xF));\r |
2901 | *(ta+1)=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
2902 | cSRCPtr++;ta+=2;\r |
2903 | }\r |
2904 | \r |
2905 | if(row<=x2)\r |
2906 | {\r |
2907 | *ta++=*(pa+(*cSRCPtr & 0xF));row++;\r |
2908 | if(row<=x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
2909 | }\r |
2910 | \r |
2911 | ta+=xalign;\r |
2912 | }\r |
2913 | break;\r |
2914 | //--------------------------------------------------// \r |
2915 | // 8bit texture load ..\r |
2916 | case 1:\r |
2917 | if(GlobalTextIL)\r |
2918 | {\r |
2919 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2920 | \r |
2921 | wSRCPtr=psxVuw+palstart;\r |
2922 | \r |
2923 | row=64;do\r |
2924 | {\r |
2925 | *px =LPTCOL(*wSRCPtr);\r |
2926 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2927 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2928 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2929 | row--;px+=4;wSRCPtr+=4;\r |
2930 | }\r |
2931 | while (row);\r |
2932 | \r |
2933 | for(TXV=y1;TXV<=y2;TXV++)\r |
2934 | {\r |
2935 | for(TXU=x1;TXU<=x2;TXU++)\r |
2936 | {\r |
2937 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
2938 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
2939 | \r |
2940 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
2941 | }\r |
2942 | ta+=xalign;\r |
2943 | }\r |
2944 | \r |
2945 | break;\r |
2946 | }\r |
2947 | \r |
2948 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2949 | \r |
2950 | cSRCPtr = psxVub + start + (y1<<11) + x1;\r |
2951 | LineOffset = 2048 - dx;\r |
2952 | \r |
2953 | if(dy*dx>384) // more pix? use lut\r |
2954 | {\r |
2955 | wSRCPtr=psxVuw+palstart;\r |
2956 | \r |
2957 | row=64;do\r |
2958 | {\r |
2959 | *px =LPTCOL(*wSRCPtr);\r |
2960 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2961 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2962 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2963 | row--;px+=4;wSRCPtr+=4;\r |
2964 | }\r |
2965 | while (row);\r |
2966 | \r |
2967 | column=dy;do \r |
2968 | {\r |
2969 | row=dx;\r |
2970 | do {*ta++=*(pa+(*cSRCPtr++));row--;} while(row);\r |
2971 | \r |
2972 | ta+=xalign;\r |
2973 | \r |
2974 | cSRCPtr+=LineOffset;column--;\r |
2975 | }\r |
2976 | while(column);\r |
2977 | }\r |
2978 | else // small area? no lut\r |
2979 | { \r |
2980 | wSRCPtr=psxVuw+palstart;\r |
2981 | \r |
2982 | column=dy;do \r |
2983 | {\r |
2984 | row=dx;\r |
2985 | do {*ta++=LPTCOL(*(wSRCPtr+*cSRCPtr++));row--;} while(row);\r |
2986 | \r |
2987 | ta+=xalign;\r |
2988 | \r |
2989 | cSRCPtr+=LineOffset;column--;\r |
2990 | }\r |
2991 | while(column);\r |
2992 | }\r |
2993 | break;\r |
2994 | //--------------------------------------------------// \r |
2995 | // 16bit texture load ..\r |
2996 | case 2:\r |
2997 | start=((pageid-16*pmult)<<6)+262144*pmult;\r |
2998 | \r |
2999 | wSRCPtr = psxVuw + start + (y1<<10) + x1;\r |
3000 | LineOffset = 1024 - dx; \r |
3001 | \r |
3002 | column=dy;do \r |
3003 | {\r |
3004 | row=dx;\r |
3005 | do {*ta++=LPTCOL(*wSRCPtr++);row--;} while(row);\r |
3006 | \r |
3007 | ta+=xalign;\r |
3008 | \r |
3009 | wSRCPtr+=LineOffset;column--;\r |
3010 | }\r |
3011 | while(column);\r |
3012 | break;\r |
3013 | //--------------------------------------------------// \r |
3014 | // others are not possible !\r |
3015 | }\r |
3016 | \r |
3017 | ////////////////////////////////////////////////////////\r |
3018 | \r |
3019 | x2a=dx+xalign;\r |
3020 | \r |
3021 | if(YTexS)\r |
3022 | {\r |
3023 | ta=(unsigned short *)texturepart;\r |
3024 | pa=(unsigned short *)texturepart+x2a;\r |
3025 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
3026 | \r |
3027 | pa=(unsigned short *)texturepart+dy*x2a;\r |
3028 | ta=pa+x2a;\r |
3029 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
3030 | \r |
3031 | YTexS--;\r |
3032 | dy+=2;\r |
3033 | }\r |
3034 | \r |
3035 | if(XTexS)\r |
3036 | {\r |
3037 | ta=(unsigned short *)texturepart;\r |
3038 | pa=ta+1;\r |
3039 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
3040 | \r |
3041 | pa=(unsigned short *)texturepart+dx;\r |
3042 | ta=pa+1;\r |
3043 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
3044 | \r |
3045 | XTexS--;\r |
3046 | dx+=2;\r |
3047 | }\r |
3048 | \r |
3049 | DXTexS=dx;DYTexS=dy;\r |
3050 | \r |
3051 | if(!iFilterType) {DefineSubTextureSort();return;}\r |
3052 | if(iFilterType!=2 && iFilterType!=4 && iFilterType!=6) {DefineSubTextureSort();return;}\r |
3053 | if((iFilterType==4 || iFilterType==6) && ly0==ly1 && ly2==ly3 && lx0==lx3 && lx1==lx2)\r |
3054 | {DefineSubTextureSort();return;}\r |
3055 | \r |
3056 | ta=(unsigned short *)texturepart;\r |
3057 | x1=dx-1;\r |
3058 | y1=dy-1; \r |
3059 | \r |
3060 | {\r |
3061 | for(column=0;column<dy;column++)\r |
3062 | {\r |
3063 | for(row=0;row<dx;row++)\r |
3064 | {\r |
3065 | if(*ta==0)\r |
3066 | {\r |
3067 | cnt=0;\r |
3068 | \r |
3069 | if( column && *(ta-dx) &1) scol[cnt++]=*(ta-dx);\r |
3070 | if(row && *(ta-1) &1) scol[cnt++]=*(ta-1);\r |
3071 | if(row!=x1 && *(ta+1) &1) scol[cnt++]=*(ta+1);\r |
3072 | if( column!=y1 && *(ta+dx) &1) scol[cnt++]=*(ta+dx);\r |
3073 | \r |
3074 | if(row && column && *(ta-dx-1)&1) scol[cnt++]=*(ta-dx-1);\r |
3075 | if(row!=x1 && column && *(ta-dx+1)&1) scol[cnt++]=*(ta-dx+1);\r |
3076 | if(row && column!=y1 && *(ta+dx-1)&1) scol[cnt++]=*(ta+dx-1);\r |
3077 | if(row!=x1 && column!=y1 && *(ta+dx+1)&1) scol[cnt++]=*(ta+dx+1);\r |
3078 | \r |
3079 | if(cnt)\r |
3080 | {\r |
3081 | r=g=b=0;\r |
3082 | for(h=0;h<cnt;h++)\r |
3083 | {\r |
3084 | r+=scol[h]>>11;\r |
3085 | g+=(scol[h]>>6)&0x1f;\r |
3086 | b+=(scol[h]>>1)&0x1f;\r |
3087 | }\r |
3088 | r/=cnt;b/=cnt;g/=cnt;\r |
3089 | *ta=(r<<11)|(g<<6)|(b<<1);\r |
3090 | }\r |
3091 | }\r |
3092 | ta++;\r |
3093 | }\r |
3094 | }\r |
3095 | }\r |
3096 | \r |
3097 | DefineSubTextureSort();\r |
3098 | }\r |
3099 | \r |
3100 | /////////////////////////////////////////////////////////////////////////////\r |
3101 | \r |
3102 | /////////////////////////////////////////////////////////////////////////////\r |
3103 | /////////////////////////////////////////////////////////////////////////////\r |
3104 | /////////////////////////////////////////////////////////////////////////////\r |
3105 | //\r |
3106 | // hires texture funcs\r |
3107 | //\r |
3108 | /////////////////////////////////////////////////////////////////////////////\r |
3109 | /////////////////////////////////////////////////////////////////////////////\r |
3110 | /////////////////////////////////////////////////////////////////////////////\r |
3111 | \r |
3112 | \r |
3113 | #define GET_RESULT(A, B, C, D) ((A != C || A != D) - (B != C || B != D))\r |
3114 | \r |
3115 | ////////////////////////////////////////////////////////////////////////\r |
3116 | \r |
3117 | #define colorMask8 0x00FEFEFE\r |
3118 | #define lowPixelMask8 0x00010101\r |
3119 | #define qcolorMask8 0x00FCFCFC\r |
3120 | #define qlowpixelMask8 0x00030303\r |
3121 | \r |
3122 | \r |
3123 | #define INTERPOLATE8_02(A, B) (((((A & colorMask8) >> 1) + ((B & colorMask8) >> 1) + (A & B & lowPixelMask8))|((((A&0xFF000000)==0x03000000)?0x03000000:(((B&0xFF000000)==0x03000000)?0x03000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))\r |
3124 | \r |
3125 | #define Q_INTERPOLATE8_02(A, B, C, D) (((((A & qcolorMask8) >> 2) + ((B & qcolorMask8) >> 2) + ((C & qcolorMask8) >> 2) + ((D & qcolorMask8) >> 2) + ((((A & qlowpixelMask8) + (B & qlowpixelMask8) + (C & qlowpixelMask8) + (D & qlowpixelMask8)) >> 2) & qlowpixelMask8))|((((A&0xFF000000)==0x03000000)?0x03000000:(((B&0xFF000000)==0x03000000)?0x03000000:(((C&0xFF000000)==0x03000000)?0x03000000:(((D&0xFF000000)==0x03000000)?0x03000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:(((C&0xFF000000)==0x00000000)?0x00000000:(((D&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))))))\r |
3126 | \r |
3127 | #define INTERPOLATE8(A, B) (((((A & colorMask8) >> 1) + ((B & colorMask8) >> 1) + (A & B & lowPixelMask8))|((((A&0xFF000000)==0x50000000)?0x50000000:(((B&0xFF000000)==0x50000000)?0x50000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))\r |
3128 | \r |
3129 | #define Q_INTERPOLATE8(A, B, C, D) (((((A & qcolorMask8) >> 2) + ((B & qcolorMask8) >> 2) + ((C & qcolorMask8) >> 2) + ((D & qcolorMask8) >> 2) + ((((A & qlowpixelMask8) + (B & qlowpixelMask8) + (C & qlowpixelMask8) + (D & qlowpixelMask8)) >> 2) & qlowpixelMask8))|((((A&0xFF000000)==0x50000000)?0x50000000:(((B&0xFF000000)==0x50000000)?0x50000000:(((C&0xFF000000)==0x50000000)?0x50000000:(((D&0xFF000000)==0x50000000)?0x50000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:(((C&0xFF000000)==0x00000000)?0x00000000:(((D&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))))))\r |
3130 | \r |
3131 | void Super2xSaI_ex8_Ex(u8 *srcPtr, DWORD srcPitch,\r |
3132 | u8 *dstBitmap, int width, int height)\r |
3133 | {\r |
3134 | DWORD dstPitch = srcPitch * 2;\r |
3135 | DWORD line;\r |
3136 | DWORD *dP;\r |
3137 | DWORD *bP;\r |
3138 | int width2 = width*2;\r |
3139 | int iXA,iXB,iXC,iYA,iYB,iYC,finish;\r |
3140 | DWORD color4, color5, color6;\r |
3141 | DWORD color1, color2, color3;\r |
3142 | DWORD colorA0, colorA1, colorA2, colorA3,\r |
3143 | colorB0, colorB1, colorB2, colorB3,\r |
3144 | colorS1, colorS2;\r |
3145 | DWORD product1a, product1b,\r |
3146 | product2a, product2b;\r |
3147 | \r |
3148 | line = 0;\r |
3149 | \r |
3150 | {\r |
3151 | for (; height; height-=1)\r |
3152 | {\r |
3153 | bP = (DWORD *)srcPtr;\r |
3154 | dP = (DWORD *)(dstBitmap + line*dstPitch);\r |
3155 | for (finish = width; finish; finish -= 1 )\r |
3156 | {\r |
3157 | //--------------------------------------- B1 B2\r |
3158 | // 4 5 6 S2\r |
3159 | // 1 2 3 S1\r |
3160 | // A1 A2\r |
3161 | if(finish==width) iXA=0;\r |
3162 | else iXA=1;\r |
3163 | if(finish>4) {iXB=1;iXC=2;}\r |
3164 | else\r |
3165 | if(finish>3) {iXB=1;iXC=1;}\r |
3166 | else {iXB=0;iXC=0;}\r |
3167 | if(line==0) iYA=0;\r |
3168 | else iYA=width;\r |
3169 | if(height>4) {iYB=width;iYC=width2;}\r |
3170 | else\r |
3171 | if(height>3) {iYB=width;iYC=width;}\r |
3172 | else {iYB=0;iYC=0;}\r |
3173 | \r |
3174 | \r |
3175 | colorB0 = *(bP- iYA - iXA);\r |
3176 | colorB1 = *(bP- iYA);\r |
3177 | colorB2 = *(bP- iYA + iXB);\r |
3178 | colorB3 = *(bP- iYA + iXC);\r |
3179 | \r |
3180 | color4 = *(bP - iXA);\r |
3181 | color5 = *(bP);\r |
3182 | color6 = *(bP + iXB);\r |
3183 | colorS2 = *(bP + iXC);\r |
3184 | \r |
3185 | color1 = *(bP + iYB - iXA);\r |
3186 | color2 = *(bP + iYB);\r |
3187 | color3 = *(bP + iYB + iXB);\r |
3188 | colorS1= *(bP + iYB + iXC);\r |
3189 | \r |
3190 | colorA0 = *(bP + iYC - iXA);\r |
3191 | colorA1 = *(bP + iYC);\r |
3192 | colorA2 = *(bP + iYC + iXB);\r |
3193 | colorA3 = *(bP + iYC + iXC);\r |
3194 | \r |
3195 | //--------------------------------------\r |
3196 | if (color2 == color6 && color5 != color3)\r |
3197 | {\r |
3198 | product2b = product1b = color2;\r |
3199 | }\r |
3200 | else\r |
3201 | if (color5 == color3 && color2 != color6)\r |
3202 | {\r |
3203 | product2b = product1b = color5;\r |
3204 | }\r |
3205 | else\r |
3206 | if (color5 == color3 && color2 == color6)\r |
3207 | {\r |
3208 | register int r = 0;\r |
3209 | \r |
3210 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color1&0x00ffffff), (colorA1&0x00ffffff));\r |
3211 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color4&0x00ffffff), (colorB1&0x00ffffff));\r |
3212 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorA2&0x00ffffff), (colorS1&0x00ffffff));\r |
3213 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorB2&0x00ffffff), (colorS2&0x00ffffff));\r |
3214 | \r |
3215 | if (r > 0)\r |
3216 | product2b = product1b = color6;\r |
3217 | else\r |
3218 | if (r < 0)\r |
3219 | product2b = product1b = color5;\r |
3220 | else\r |
3221 | {\r |
3222 | product2b = product1b = INTERPOLATE8_02(color5, color6);\r |
3223 | }\r |
3224 | }\r |
3225 | else\r |
3226 | {\r |
3227 | if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0)\r |
3228 | product2b = Q_INTERPOLATE8_02 (color3, color3, color3, color2);\r |
3229 | else\r |
3230 | if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3)\r |
3231 | product2b = Q_INTERPOLATE8_02 (color2, color2, color2, color3);\r |
3232 | else\r |
3233 | product2b = INTERPOLATE8_02 (color2, color3);\r |
3234 | \r |
3235 | if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0)\r |
3236 | product1b = Q_INTERPOLATE8_02 (color6, color6, color6, color5);\r |
3237 | else\r |
3238 | if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3)\r |
3239 | product1b = Q_INTERPOLATE8_02 (color6, color5, color5, color5);\r |
3240 | else\r |
3241 | product1b = INTERPOLATE8_02 (color5, color6);\r |
3242 | }\r |
3243 | \r |
3244 | if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2)\r |
3245 | product2a = INTERPOLATE8_02(color2, color5);\r |
3246 | else\r |
3247 | if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0)\r |
3248 | product2a = INTERPOLATE8_02(color2, color5);\r |
3249 | else\r |
3250 | product2a = color2;\r |
3251 | \r |
3252 | if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2)\r |
3253 | product1a = INTERPOLATE8_02(color2, color5);\r |
3254 | else\r |
3255 | if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0)\r |
3256 | product1a = INTERPOLATE8_02(color2, color5);\r |
3257 | else\r |
3258 | product1a = color5;\r |
3259 | \r |
3260 | *dP=product1a;\r |
3261 | *(dP+1)=product1b;\r |
3262 | *(dP+(width2))=product2a;\r |
3263 | *(dP+1+(width2))=product2b;\r |
3264 | \r |
3265 | bP += 1;\r |
3266 | dP += 2;\r |
3267 | }//end of for ( finish= width etc..)\r |
3268 | \r |
3269 | line += 2;\r |
3270 | srcPtr += srcPitch;\r |
3271 | }; //endof: for (; height; height--)\r |
3272 | }\r |
3273 | }\r |
3274 | \r |
3275 | \r |
3276 | void Super2xSaI_ex8(u8 *srcPtr, DWORD srcPitch,\r |
3277 | u8 *dstBitmap, int width, int height)\r |
3278 | {\r |
3279 | DWORD dstPitch = srcPitch * 2;\r |
3280 | DWORD line;\r |
3281 | DWORD *dP;\r |
3282 | DWORD *bP;\r |
3283 | int width2 = width*2;\r |
3284 | int iXA,iXB,iXC,iYA,iYB,iYC,finish;\r |
3285 | DWORD color4, color5, color6;\r |
3286 | DWORD color1, color2, color3;\r |
3287 | DWORD colorA0, colorA1, colorA2, colorA3,\r |
3288 | colorB0, colorB1, colorB2, colorB3,\r |
3289 | colorS1, colorS2;\r |
3290 | DWORD product1a, product1b,\r |
3291 | product2a, product2b;\r |
3292 | \r |
3293 | line = 0;\r |
3294 | \r |
3295 | {\r |
3296 | for (; height; height-=1)\r |
3297 | {\r |
3298 | bP = (DWORD *)srcPtr;\r |
3299 | dP = (DWORD *)(dstBitmap + line*dstPitch);\r |
3300 | for (finish = width; finish; finish -= 1 )\r |
3301 | {\r |
3302 | //--------------------------------------- B1 B2\r |
3303 | // 4 5 6 S2\r |
3304 | // 1 2 3 S1\r |
3305 | // A1 A2\r |
3306 | if(finish==width) iXA=0;\r |
3307 | else iXA=1;\r |
3308 | if(finish>4) {iXB=1;iXC=2;}\r |
3309 | else\r |
3310 | if(finish>3) {iXB=1;iXC=1;}\r |
3311 | else {iXB=0;iXC=0;}\r |
3312 | if(line==0) iYA=0;\r |
3313 | else iYA=width;\r |
3314 | if(height>4) {iYB=width;iYC=width2;}\r |
3315 | else\r |
3316 | if(height>3) {iYB=width;iYC=width;}\r |
3317 | else {iYB=0;iYC=0;}\r |
3318 | \r |
3319 | \r |
3320 | colorB0 = *(bP- iYA - iXA);\r |
3321 | colorB1 = *(bP- iYA);\r |
3322 | colorB2 = *(bP- iYA + iXB);\r |
3323 | colorB3 = *(bP- iYA + iXC);\r |
3324 | \r |
3325 | color4 = *(bP - iXA);\r |
3326 | color5 = *(bP);\r |
3327 | color6 = *(bP + iXB);\r |
3328 | colorS2 = *(bP + iXC);\r |
3329 | \r |
3330 | color1 = *(bP + iYB - iXA);\r |
3331 | color2 = *(bP + iYB);\r |
3332 | color3 = *(bP + iYB + iXB);\r |
3333 | colorS1= *(bP + iYB + iXC);\r |
3334 | \r |
3335 | colorA0 = *(bP + iYC - iXA);\r |
3336 | colorA1 = *(bP + iYC);\r |
3337 | colorA2 = *(bP + iYC + iXB);\r |
3338 | colorA3 = *(bP + iYC + iXC);\r |
3339 | \r |
3340 | //--------------------------------------\r |
3341 | if (color2 == color6 && color5 != color3)\r |
3342 | {\r |
3343 | product2b = product1b = color2;\r |
3344 | }\r |
3345 | else\r |
3346 | if (color5 == color3 && color2 != color6)\r |
3347 | {\r |
3348 | product2b = product1b = color5;\r |
3349 | }\r |
3350 | else\r |
3351 | if (color5 == color3 && color2 == color6)\r |
3352 | {\r |
3353 | register int r = 0;\r |
3354 | \r |
3355 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color1&0x00ffffff), (colorA1&0x00ffffff));\r |
3356 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color4&0x00ffffff), (colorB1&0x00ffffff));\r |
3357 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorA2&0x00ffffff), (colorS1&0x00ffffff));\r |
3358 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorB2&0x00ffffff), (colorS2&0x00ffffff));\r |
3359 | \r |
3360 | if (r > 0)\r |
3361 | product2b = product1b = color6;\r |
3362 | else\r |
3363 | if (r < 0)\r |
3364 | product2b = product1b = color5;\r |
3365 | else\r |
3366 | {\r |
3367 | product2b = product1b = INTERPOLATE8(color5, color6);\r |
3368 | }\r |
3369 | }\r |
3370 | else\r |
3371 | {\r |
3372 | if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0)\r |
3373 | product2b = Q_INTERPOLATE8 (color3, color3, color3, color2);\r |
3374 | else\r |
3375 | if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3)\r |
3376 | product2b = Q_INTERPOLATE8 (color2, color2, color2, color3);\r |
3377 | else\r |
3378 | product2b = INTERPOLATE8 (color2, color3);\r |
3379 | \r |
3380 | if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0)\r |
3381 | product1b = Q_INTERPOLATE8 (color6, color6, color6, color5);\r |
3382 | else\r |
3383 | if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3)\r |
3384 | product1b = Q_INTERPOLATE8 (color6, color5, color5, color5);\r |
3385 | else\r |
3386 | product1b = INTERPOLATE8 (color5, color6);\r |
3387 | }\r |
3388 | \r |
3389 | if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2)\r |
3390 | product2a = INTERPOLATE8(color2, color5);\r |
3391 | else\r |
3392 | if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0)\r |
3393 | product2a = INTERPOLATE8(color2, color5);\r |
3394 | else\r |
3395 | product2a = color2;\r |
3396 | \r |
3397 | if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2)\r |
3398 | product1a = INTERPOLATE8(color2, color5);\r |
3399 | else\r |
3400 | if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0)\r |
3401 | product1a = INTERPOLATE8(color2, color5);\r |
3402 | else\r |
3403 | product1a = color5;\r |
3404 | \r |
3405 | *dP=product1a;\r |
3406 | *(dP+1)=product1b;\r |
3407 | *(dP+(width2))=product2a;\r |
3408 | *(dP+1+(width2))=product2b;\r |
3409 | \r |
3410 | bP += 1;\r |
3411 | dP += 2;\r |
3412 | }//end of for ( finish= width etc..)\r |
3413 | \r |
3414 | line += 2;\r |
3415 | srcPtr += srcPitch;\r |
3416 | }; //endof: for (; height; height--)\r |
3417 | }\r |
3418 | }\r |
3419 | /////////////////////////////////////////////////////////////////////////////\r |
3420 | \r |
3421 | #define colorMask4 0x0000EEE0\r |
3422 | #define lowPixelMask4 0x00001110\r |
3423 | #define qcolorMask4 0x0000CCC0\r |
3424 | #define qlowpixelMask4 0x00003330\r |
3425 | \r |
3426 | #define INTERPOLATE4(A, B) ((((A & colorMask4) >> 1) + ((B & colorMask4) >> 1) + (A & B & lowPixelMask4))|((((A&0x0000000F)==0x00000006)?0x00000006:(((B&0x0000000F)==0x00000006)?0x00000006:(((A&0x0000000F)==0x00000000)?0x00000000:(((B&0x0000000F)==0x00000000)?0x00000000:0x0000000F))))))\r |
3427 | \r |
3428 | #define Q_INTERPOLATE4(A, B, C, D) ((((A & qcolorMask4) >> 2) + ((B & qcolorMask4) >> 2) + ((C & qcolorMask4) >> 2) + ((D & qcolorMask4) >> 2) + ((((A & qlowpixelMask4) + (B & qlowpixelMask4) + (C & qlowpixelMask4) + (D & qlowpixelMask4)) >> 2) & qlowpixelMask4))| ((((A&0x0000000F)==0x00000006)?0x00000006:(((B&0x0000000F)==0x00000006)?0x00000006:(((C&0x0000000F)==0x00000006)?0x00000006:(((D&0x0000000F)==0x00000006)?0x00000006:(((A&0x0000000F)==0x00000000)?0x00000000:(((B&0x0000000F)==0x00000000)?0x00000000:(((C&0x0000000F)==0x00000000)?0x00000000:(((D&0x0000000F)==0x00000000)?0x00000000:0x0000000F))))))))))\r |
3429 | \r |
3430 | \r |
3431 | #define colorMask5 0x0000F7BC\r |
3432 | #define lowPixelMask5 0x00000842\r |
3433 | #define qcolorMask5 0x0000E738\r |
3434 | #define qlowpixelMask5 0x000018C6\r |
3435 | \r |
3436 | #define INTERPOLATE5(A, B) ((((A & colorMask5) >> 1) + ((B & colorMask5) >> 1) + (A & B & lowPixelMask5))|((((A&0x00000001)==0x00000000)?0x00000000:(((B&0x00000001)==0x00000000)?0x00000000:0x00000001))))\r |
3437 | \r |
3438 | #define Q_INTERPOLATE5(A, B, C, D) ((((A & qcolorMask5) >> 2) + ((B & qcolorMask5) >> 2) + ((C & qcolorMask5) >> 2) + ((D & qcolorMask5) >> 2) + ((((A & qlowpixelMask5) + (B & qlowpixelMask5) + (C & qlowpixelMask5) + (D & qlowpixelMask5)) >> 2) & qlowpixelMask5))| ((((A&0x00000001)==0x00000000)?0x00000000:(((B&0x00000001)==0x00000000)?0x00000000:(((C&0x00000001)==0x00000000)?0x00000000:(((D&0x00000001)==0x00000000)?0x00000000:0x00000001))))))\r |
3439 | /////////////////////////////////////////////////////////////////////////////\r |
3440 | /////////////////////////////////////////////////////////////////////////////\r |
3441 | /////////////////////////////////////////////////////////////////////////////\r |
3442 | //\r |
3443 | // ogl texture defines\r |
3444 | //\r |
3445 | /////////////////////////////////////////////////////////////////////////////\r |
3446 | /////////////////////////////////////////////////////////////////////////////\r |
3447 | /////////////////////////////////////////////////////////////////////////////\r |
3448 | \r |
3449 | void DefineSubTextureSortHiRes(void)\r |
3450 | {\r |
3451 | int x,y,dx2;\r |
3452 | \r |
3453 | if(!gTexName) \r |
3454 | {\r |
3455 | glGenTextures(1, &gTexName);\r |
3456 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3457 | \r |
3458 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
3459 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
3460 | \r |
3461 | if(iFilterType)\r |
3462 | {\r |
3463 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3464 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3465 | }\r |
3466 | else\r |
3467 | { \r |
3468 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
3469 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
3470 | } \r |
3471 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturebuffer);\r |
3472 | }\r |
3473 | else glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3474 | \r |
3475 | glTexSubImage2D(GL_TEXTURE_2D, 0, XTexS<<1, YTexS<<1,\r |
3476 | DXTexS<<1, DYTexS<<1,\r |
3477 | GL_RGBA, GL_UNSIGNED_BYTE, texturebuffer);\r |
3478 | }\r |
3479 | \r |
3480 | /////////////////////////////////////////////////////////////////////////////\r |
3481 | \r |
3482 | void DefineSubTextureSort(void)\r |
3483 | {\r |
3484 | \r |
3485 | if(!gTexName)\r |
3486 | {\r |
3487 | glGenTextures(1, &gTexName);\r |
3488 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3489 | \r |
3490 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
3491 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
3492 | \r |
3493 | if(iFilterType)\r |
3494 | {\r |
3495 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3496 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3497 | }\r |
3498 | else\r |
3499 | {\r |
3500 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
3501 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
3502 | }\r |
3503 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
3504 | }\r |
3505 | else glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3506 | \r |
3507 | glTexSubImage2D(GL_TEXTURE_2D, 0, XTexS, YTexS,\r |
3508 | DXTexS, DYTexS,\r |
3509 | GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
3510 | }\r |
3511 | \r |
3512 | /////////////////////////////////////////////////////////////////////////////\r |
3513 | \r |
3514 | /////////////////////////////////////////////////////////////////////////////\r |
3515 | /////////////////////////////////////////////////////////////////////////////\r |
3516 | /////////////////////////////////////////////////////////////////////////////\r |
3517 | //\r |
3518 | // texture cache garbage collection\r |
3519 | //\r |
3520 | /////////////////////////////////////////////////////////////////////////////\r |
3521 | /////////////////////////////////////////////////////////////////////////////\r |
3522 | /////////////////////////////////////////////////////////////////////////////\r |
3523 | \r |
3524 | void DoTexGarbageCollection(void)\r |
3525 | {\r |
3526 | static unsigned short LRUCleaned=0;\r |
3527 | unsigned short iC,iC1,iC2;\r |
3528 | int i,j,iMax;textureSubCacheEntryS * tsb;\r |
3529 | \r |
3530 | iC=4;//=iSortTexCnt/2,\r |
3531 | LRUCleaned+=iC; // we clean different textures each time\r |
3532 | if((LRUCleaned+iC)>=iSortTexCnt) LRUCleaned=0; // wrap? wrap!\r |
3533 | iC1=LRUCleaned; // range of textures to clean\r |
3534 | iC2=LRUCleaned+iC;\r |
3535 | \r |
3536 | for(iC=iC1;iC<iC2;iC++) // make some textures available\r |
3537 | {\r |
3538 | pxSsubtexLeft[iC]->l=0;\r |
3539 | }\r |
3540 | \r |
3541 | for(i=0;i<3;i++) // remove all references to that textures\r |
3542 | for(j=0;j<MAXTPAGES;j++)\r |
3543 | for(iC=0;iC<4;iC++) // loop all texture rect info areas\r |
3544 | {\r |
3545 | tsb=pscSubtexStore[i][j]+(iC*SOFFB);\r |
3546 | iMax=tsb->pos.l;\r |
3547 | if(iMax)\r |
3548 | do\r |
3549 | {\r |
3550 | tsb++;\r |
3551 | if(tsb->cTexID>=iC1 && tsb->cTexID<iC2) // info uses the cleaned textures? remove info\r |
3552 | tsb->ClutID=0;\r |
3553 | } \r |
3554 | while(--iMax);\r |
3555 | }\r |
3556 | \r |
3557 | usLRUTexPage=LRUCleaned;\r |
3558 | }\r |
3559 | \r |
3560 | /////////////////////////////////////////////////////////////////////////////\r |
3561 | /////////////////////////////////////////////////////////////////////////////\r |
3562 | /////////////////////////////////////////////////////////////////////////////\r |
3563 | //\r |
3564 | // search cache for existing (already used) parts\r |
3565 | //\r |
3566 | /////////////////////////////////////////////////////////////////////////////\r |
3567 | /////////////////////////////////////////////////////////////////////////////\r |
3568 | /////////////////////////////////////////////////////////////////////////////\r |
3569 | \r |
3570 | u8 * CheckTextureInSubSCache(long TextureMode,unsigned long GivenClutId,unsigned short * pCache)\r |
3571 | {\r |
3572 | textureSubCacheEntryS * tsx, * tsb, *tsg;//, *tse=NULL;\r |
3573 | int i,iMax;EXLong npos;\r |
3574 | u8 cx,cy;\r |
3575 | int iC,j,k;unsigned long rx,ry,mx,my;\r |
3576 | EXLong * ul=0, * uls;\r |
3577 | EXLong rfree;\r |
3578 | u8 cXAdj,cYAdj;\r |
3579 | \r |
3580 | npos.l=*((unsigned long *)&gl_ux[4]);\r |
3581 | \r |
3582 | //--------------------------------------------------------------//\r |
3583 | // find matching texturepart first... speed up...\r |
3584 | //--------------------------------------------------------------//\r |
3585 | \r |
3586 | tsg=pscSubtexStore[TextureMode][GlobalTexturePage];\r |
3587 | tsg+=((GivenClutId&CLUTCHK)>>CLUTSHIFT)*SOFFB;\r |
3588 | \r |
3589 | iMax=tsg->pos.l;\r |
3590 | if(iMax)\r |
3591 | {\r |
3592 | i=iMax;\r |
3593 | tsb=tsg+1; \r |
3594 | do\r |
3595 | {\r |
3596 | if(GivenClutId==tsb->ClutID &&\r |
3597 | (INCHECK(tsb->pos,npos)))\r |
3598 | {\r |
3599 | {\r |
3600 | cx=tsb->pos.c[3]-tsb->posTX;\r |
3601 | cy=tsb->pos.c[1]-tsb->posTY;\r |
3602 | \r |
3603 | gl_ux[0]-=cx;\r |
3604 | gl_ux[1]-=cx;\r |
3605 | gl_ux[2]-=cx;\r |
3606 | gl_ux[3]-=cx;\r |
3607 | gl_vy[0]-=cy;\r |
3608 | gl_vy[1]-=cy;\r |
3609 | gl_vy[2]-=cy;\r |
3610 | gl_vy[3]-=cy;\r |
3611 | \r |
3612 | ubOpaqueDraw=tsb->Opaque;\r |
3613 | *pCache=tsb->cTexID;\r |
3614 | return NULL;\r |
3615 | }\r |
3616 | } \r |
3617 | tsb++;\r |
3618 | }\r |
3619 | while(--i);\r |
3620 | }\r |
3621 | \r |
3622 | //----------------------------------------------------//\r |
3623 | \r |
3624 | cXAdj=1;cYAdj=1;\r |
3625 | \r |
3626 | rx=(int)gl_ux[6]-(int)gl_ux[7];\r |
3627 | ry=(int)gl_ux[4]-(int)gl_ux[5];\r |
3628 | \r |
3629 | tsx=NULL;tsb=tsg+1;\r |
3630 | for(i=0;i<iMax;i++,tsb++)\r |
3631 | {\r |
3632 | if(!tsb->ClutID) {tsx=tsb;break;}\r |
3633 | }\r |
3634 | \r |
3635 | if(!tsx) \r |
3636 | {\r |
3637 | iMax++;\r |
3638 | if(iMax>=SOFFB-2) \r |
3639 | {\r |
3640 | if(iTexGarbageCollection) // gc mode?\r |
3641 | {\r |
3642 | if(*pCache==0) \r |
3643 | {\r |
3644 | dwTexPageComp|=(1<<GlobalTexturePage);\r |
3645 | *pCache=0xffff;\r |
3646 | return 0;\r |
3647 | }\r |
3648 | \r |
3649 | iMax--;\r |
3650 | tsb=tsg+1;\r |
3651 | \r |
3652 | for(i=0;i<iMax;i++,tsb++) // 1. search other slots with same cluts, and unite the area\r |
3653 | if(GivenClutId==tsb->ClutID)\r |
3654 | {\r |
3655 | if(!tsx) {tsx=tsb;rfree.l=npos.l;} // \r |
3656 | else tsb->ClutID=0;\r |
3657 | rfree.c[3]=min(rfree.c[3],tsb->pos.c[3]);\r |
3658 | rfree.c[2]=max(rfree.c[2],tsb->pos.c[2]);\r |
3659 | rfree.c[1]=min(rfree.c[1],tsb->pos.c[1]);\r |
3660 | rfree.c[0]=max(rfree.c[0],tsb->pos.c[0]);\r |
3661 | MarkFree(tsb);\r |
3662 | }\r |
3663 | \r |
3664 | if(tsx) // 3. if one or more found, create a new rect with bigger size\r |
3665 | {\r |
3666 | *((unsigned long *)&gl_ux[4])=npos.l=rfree.l;\r |
3667 | rx=(int)rfree.c[2]-(int)rfree.c[3];\r |
3668 | ry=(int)rfree.c[0]-(int)rfree.c[1];\r |
3669 | DoTexGarbageCollection();\r |
3670 | \r |
3671 | goto ENDLOOP3;\r |
3672 | }\r |
3673 | }\r |
3674 | \r |
3675 | iMax=1;\r |
3676 | }\r |
3677 | tsx=tsg+iMax;\r |
3678 | tsg->pos.l=iMax;\r |
3679 | }\r |
3680 | \r |
3681 | //----------------------------------------------------//\r |
3682 | // now get a free texture space\r |
3683 | //----------------------------------------------------//\r |
3684 | \r |
3685 | if(iTexGarbageCollection) usLRUTexPage=0;\r |
3686 | \r |
3687 | ENDLOOP3:\r |
3688 | \r |
3689 | rx+=3;if(rx>255) {cXAdj=0;rx=255;}\r |
3690 | ry+=3;if(ry>255) {cYAdj=0;ry=255;}\r |
3691 | \r |
3692 | iC=usLRUTexPage;\r |
3693 | \r |
3694 | for(k=0;k<iSortTexCnt;k++)\r |
3695 | {\r |
3696 | uls=pxSsubtexLeft[iC];\r |
3697 | iMax=uls->l;ul=uls+1;\r |
3698 | \r |
3699 | //--------------------------------------------------//\r |
3700 | // first time\r |
3701 | \r |
3702 | if(!iMax) \r |
3703 | {\r |
3704 | rfree.l=0;\r |
3705 | \r |
3706 | if(rx>252 && ry>252)\r |
3707 | {uls->l=1;ul->l=0xffffffff;ul=0;goto ENDLOOP;}\r |
3708 | \r |
3709 | if(rx<253)\r |
3710 | {\r |
3711 | uls->l=uls->l+1;\r |
3712 | ul->c[3]=rx;\r |
3713 | ul->c[2]=255-rx;\r |
3714 | ul->c[1]=0;\r |
3715 | ul->c[0]=ry;\r |
3716 | ul++;\r |
3717 | }\r |
3718 | \r |
3719 | if(ry<253)\r |
3720 | {\r |
3721 | uls->l=uls->l+1; \r |
3722 | ul->c[3]=0;\r |
3723 | ul->c[2]=255;\r |
3724 | ul->c[1]=ry;\r |
3725 | ul->c[0]=255-ry;\r |
3726 | }\r |
3727 | ul=0;\r |
3728 | goto ENDLOOP;\r |
3729 | }\r |
3730 | \r |
3731 | //--------------------------------------------------//\r |
3732 | for(i=0;i<iMax;i++,ul++)\r |
3733 | {\r |
3734 | if(ul->l!=0xffffffff && \r |
3735 | ry<=ul->c[0] && \r |
3736 | rx<=ul->c[2])\r |
3737 | {\r |
3738 | rfree=*ul;\r |
3739 | mx=ul->c[2]-2;\r |
3740 | my=ul->c[0]-2;\r |
3741 | if(rx<mx && ry<my)\r |
3742 | {\r |
3743 | ul->c[3]+=rx;\r |
3744 | ul->c[2]-=rx;\r |
3745 | ul->c[0]=ry;\r |
3746 | \r |
3747 | for(ul=uls+1,j=0;j<iMax;j++,ul++)\r |
3748 | if(ul->l==0xffffffff) break;\r |
3749 | \r |
3750 | if(j<CSUBSIZE-2)\r |
3751 | {\r |
3752 | if(j==iMax) uls->l=uls->l+1;\r |
3753 | \r |
3754 | ul->c[3]=rfree.c[3];\r |
3755 | ul->c[2]=rfree.c[2];\r |
3756 | ul->c[1]=rfree.c[1]+ry;\r |
3757 | ul->c[0]=rfree.c[0]-ry;\r |
3758 | }\r |
3759 | }\r |
3760 | else if(rx<mx)\r |
3761 | {\r |
3762 | ul->c[3]+=rx;\r |
3763 | ul->c[2]-=rx;\r |
3764 | }\r |
3765 | else if(ry<my)\r |
3766 | {\r |
3767 | ul->c[1]+=ry;\r |
3768 | ul->c[0]-=ry;\r |
3769 | }\r |
3770 | else\r |
3771 | {\r |
3772 | ul->l=0xffffffff;\r |
3773 | }\r |
3774 | ul=0;\r |
3775 | goto ENDLOOP;\r |
3776 | }\r |
3777 | }\r |
3778 | \r |
3779 | //--------------------------------------------------//\r |
3780 | \r |
3781 | iC++; if(iC>=iSortTexCnt) iC=0;\r |
3782 | }\r |
3783 | \r |
3784 | //----------------------------------------------------//\r |
3785 | // check, if free space got\r |
3786 | //----------------------------------------------------//\r |
3787 | \r |
3788 | ENDLOOP:\r |
3789 | if(ul)\r |
3790 | {\r |
3791 | //////////////////////////////////////////////////////\r |
3792 | \r |
3793 | {\r |
3794 | dwTexPageComp=0;\r |
3795 | \r |
3796 | for(i=0;i<3;i++) // cleaning up\r |
3797 | for(j=0;j<MAXTPAGES;j++)\r |
3798 | {\r |
3799 | tsb=pscSubtexStore[i][j];\r |
3800 | (tsb+SOFFA)->pos.l=0;\r |
3801 | (tsb+SOFFB)->pos.l=0;\r |
3802 | (tsb+SOFFC)->pos.l=0;\r |
3803 | (tsb+SOFFD)->pos.l=0;\r |
3804 | }\r |
3805 | for(i=0;i<iSortTexCnt;i++)\r |
3806 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
3807 | usLRUTexPage=0;\r |
3808 | }\r |
3809 | \r |
3810 | //////////////////////////////////////////////////////\r |
3811 | iC=usLRUTexPage;\r |
3812 | uls=pxSsubtexLeft[usLRUTexPage];\r |
3813 | uls->l=0;ul=uls+1;\r |
3814 | rfree.l=0;\r |
3815 | \r |
3816 | if(rx>252 && ry>252)\r |
3817 | {uls->l=1;ul->l=0xffffffff;}\r |
3818 | else\r |
3819 | {\r |
3820 | if(rx<253)\r |
3821 | {\r |
3822 | uls->l=uls->l+1;\r |
3823 | ul->c[3]=rx;\r |
3824 | ul->c[2]=255-rx;\r |
3825 | ul->c[1]=0;\r |
3826 | ul->c[0]=ry;\r |
3827 | ul++;\r |
3828 | }\r |
3829 | if(ry<253)\r |
3830 | {\r |
3831 | uls->l=uls->l+1; \r |
3832 | ul->c[3]=0;\r |
3833 | ul->c[2]=255;\r |
3834 | ul->c[1]=ry;\r |
3835 | ul->c[0]=255-ry;\r |
3836 | }\r |
3837 | }\r |
3838 | tsg->pos.l=1;tsx=tsg+1;\r |
3839 | }\r |
3840 | \r |
3841 | rfree.c[3]+=cXAdj;\r |
3842 | rfree.c[1]+=cYAdj;\r |
3843 | \r |
3844 | tsx->cTexID =*pCache=iC;\r |
3845 | tsx->pos = npos;\r |
3846 | tsx->ClutID = GivenClutId;\r |
3847 | tsx->posTX = rfree.c[3];\r |
3848 | tsx->posTY = rfree.c[1];\r |
3849 | \r |
3850 | cx=gl_ux[7]-rfree.c[3];\r |
3851 | cy=gl_ux[5]-rfree.c[1];\r |
3852 | \r |
3853 | gl_ux[0]-=cx;\r |
3854 | gl_ux[1]-=cx;\r |
3855 | gl_ux[2]-=cx;\r |
3856 | gl_ux[3]-=cx;\r |
3857 | gl_vy[0]-=cy;\r |
3858 | gl_vy[1]-=cy;\r |
3859 | gl_vy[2]-=cy;\r |
3860 | gl_vy[3]-=cy;\r |
3861 | \r |
3862 | XTexS=rfree.c[3];\r |
3863 | YTexS=rfree.c[1];\r |
3864 | \r |
3865 | return &tsx->Opaque;\r |
3866 | }\r |
3867 | \r |
3868 | /////////////////////////////////////////////////////////////////////////////\r |
3869 | /////////////////////////////////////////////////////////////////////////////\r |
3870 | /////////////////////////////////////////////////////////////////////////////\r |
3871 | //\r |
3872 | // search cache for free place (on compress)\r |
3873 | //\r |
3874 | /////////////////////////////////////////////////////////////////////////////\r |
3875 | /////////////////////////////////////////////////////////////////////////////\r |
3876 | /////////////////////////////////////////////////////////////////////////////\r |
3877 | \r |
3878 | BOOL GetCompressTexturePlace(textureSubCacheEntryS * tsx)\r |
3879 | {\r |
3880 | int i,j,k,iMax,iC;unsigned long rx,ry,mx,my;\r |
3881 | EXLong * ul=0, * uls, rfree;\r |
3882 | u8 cXAdj=1,cYAdj=1;\r |
3883 | \r |
3884 | rx=(int)tsx->pos.c[2]-(int)tsx->pos.c[3];\r |
3885 | ry=(int)tsx->pos.c[0]-(int)tsx->pos.c[1];\r |
3886 | \r |
3887 | rx+=3;if(rx>255) {cXAdj=0;rx=255;}\r |
3888 | ry+=3;if(ry>255) {cYAdj=0;ry=255;}\r |
3889 | \r |
3890 | iC=usLRUTexPage;\r |
3891 | \r |
3892 | for(k=0;k<iSortTexCnt;k++)\r |
3893 | {\r |
3894 | uls=pxSsubtexLeft[iC];\r |
3895 | iMax=uls->l;ul=uls+1;\r |
3896 | \r |
3897 | //--------------------------------------------------//\r |
3898 | // first time\r |
3899 | \r |
3900 | if(!iMax)\r |
3901 | {\r |
3902 | rfree.l=0;\r |
3903 | \r |
3904 | if(rx>252 && ry>252)\r |
3905 | {uls->l=1;ul->l=0xffffffff;ul=0;goto TENDLOOP;}\r |
3906 | \r |
3907 | if(rx<253)\r |
3908 | {\r |
3909 | uls->l=uls->l+1;\r |
3910 | ul->c[3]=rx;\r |
3911 | ul->c[2]=255-rx;\r |
3912 | ul->c[1]=0;\r |
3913 | ul->c[0]=ry;\r |
3914 | ul++;\r |
3915 | }\r |
3916 | \r |
3917 | if(ry<253)\r |
3918 | {\r |
3919 | uls->l=uls->l+1;\r |
3920 | ul->c[3]=0;\r |
3921 | ul->c[2]=255;\r |
3922 | ul->c[1]=ry;\r |
3923 | ul->c[0]=255-ry;\r |
3924 | }\r |
3925 | ul=0;\r |
3926 | goto TENDLOOP;\r |
3927 | }\r |
3928 | \r |
3929 | //--------------------------------------------------//\r |
3930 | for(i=0;i<iMax;i++,ul++)\r |
3931 | {\r |
3932 | if(ul->l!=0xffffffff &&\r |
3933 | ry<=ul->c[0] &&\r |
3934 | rx<=ul->c[2])\r |
3935 | {\r |
3936 | rfree=*ul;\r |
3937 | mx=ul->c[2]-2;\r |
3938 | my=ul->c[0]-2;\r |
3939 | \r |
3940 | if(rx<mx && ry<my)\r |
3941 | {\r |
3942 | ul->c[3]+=rx;\r |
3943 | ul->c[2]-=rx;\r |
3944 | ul->c[0]=ry;\r |
3945 | \r |
3946 | for(ul=uls+1,j=0;j<iMax;j++,ul++)\r |
3947 | if(ul->l==0xffffffff) break;\r |
3948 | \r |
3949 | if(j<CSUBSIZE-2)\r |
3950 | {\r |
3951 | if(j==iMax) uls->l=uls->l+1;\r |
3952 | \r |
3953 | ul->c[3]=rfree.c[3];\r |
3954 | ul->c[2]=rfree.c[2];\r |
3955 | ul->c[1]=rfree.c[1]+ry;\r |
3956 | ul->c[0]=rfree.c[0]-ry;\r |
3957 | }\r |
3958 | }\r |
3959 | else if(rx<mx)\r |
3960 | {\r |
3961 | ul->c[3]+=rx;\r |
3962 | ul->c[2]-=rx;\r |
3963 | }\r |
3964 | else if(ry<my)\r |
3965 | {\r |
3966 | ul->c[1]+=ry;\r |
3967 | ul->c[0]-=ry;\r |
3968 | }\r |
3969 | else\r |
3970 | {\r |
3971 | ul->l=0xffffffff;\r |
3972 | }\r |
3973 | ul=0;\r |
3974 | goto TENDLOOP;\r |
3975 | }\r |
3976 | }\r |
3977 | \r |
3978 | //--------------------------------------------------//\r |
3979 | \r |
3980 | iC++; if(iC>=iSortTexCnt) iC=0;\r |
3981 | }\r |
3982 | \r |
3983 | //----------------------------------------------------//\r |
3984 | // check, if free space got\r |
3985 | //----------------------------------------------------//\r |
3986 | \r |
3987 | TENDLOOP:\r |
3988 | if(ul) return FALSE;\r |
3989 | \r |
3990 | rfree.c[3]+=cXAdj;\r |
3991 | rfree.c[1]+=cYAdj;\r |
3992 | \r |
3993 | tsx->cTexID = iC;\r |
3994 | tsx->posTX = rfree.c[3];\r |
3995 | tsx->posTY = rfree.c[1];\r |
3996 | \r |
3997 | XTexS=rfree.c[3];\r |
3998 | YTexS=rfree.c[1];\r |
3999 | \r |
4000 | return TRUE;\r |
4001 | }\r |
4002 | \r |
4003 | /////////////////////////////////////////////////////////////////////////////\r |
4004 | /////////////////////////////////////////////////////////////////////////////\r |
4005 | /////////////////////////////////////////////////////////////////////////////\r |
4006 | //\r |
4007 | // compress texture cache (to make place for new texture part, if needed)\r |
4008 | //\r |
4009 | /////////////////////////////////////////////////////////////////////////////\r |
4010 | /////////////////////////////////////////////////////////////////////////////\r |
4011 | /////////////////////////////////////////////////////////////////////////////\r |
4012 | \r |
4013 | void CompressTextureSpace(void)\r |
4014 | {\r |
4015 | textureSubCacheEntryS * tsx, * tsg, * tsb;\r |
4016 | int i,j,k,m,n,iMax;EXLong * ul, r,opos;\r |
4017 | short sOldDST=DrawSemiTrans,cx,cy;\r |
4018 | long lOGTP=GlobalTexturePage;\r |
4019 | unsigned long l,row;\r |
4020 | unsigned long * lSRCPtr;\r |
4021 | \r |
4022 | opos.l=*((unsigned long *)&gl_ux[4]);\r |
4023 | \r |
4024 | // 1. mark all textures as free\r |
4025 | for(i=0;i<iSortTexCnt;i++)\r |
4026 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
4027 | usLRUTexPage=0;\r |
4028 | \r |
4029 | // 2. compress\r |
4030 | for(j=0;j<3;j++)\r |
4031 | {\r |
4032 | for(k=0;k<MAXTPAGES;k++)\r |
4033 | {\r |
4034 | tsg=pscSubtexStore[j][k];\r |
4035 | \r |
4036 | if((!(dwTexPageComp&(1<<k))))\r |
4037 | {\r |
4038 | (tsg+SOFFA)->pos.l=0;\r |
4039 | (tsg+SOFFB)->pos.l=0;\r |
4040 | (tsg+SOFFC)->pos.l=0;\r |
4041 | (tsg+SOFFD)->pos.l=0;\r |
4042 | continue;\r |
4043 | }\r |
4044 | \r |
4045 | for(m=0;m<4;m++,tsg+=SOFFB)\r |
4046 | {\r |
4047 | iMax=tsg->pos.l;\r |
4048 | \r |
4049 | tsx=tsg+1;\r |
4050 | for(i=0;i<iMax;i++,tsx++)\r |
4051 | {\r |
4052 | if(tsx->ClutID)\r |
4053 | {\r |
4054 | r.l=tsx->pos.l;\r |
4055 | for(n=i+1,tsb=tsx+1;n<iMax;n++,tsb++)\r |
4056 | {\r |
4057 | if(tsx->ClutID==tsb->ClutID)\r |
4058 | {\r |
4059 | r.c[3]=min(r.c[3],tsb->pos.c[3]);\r |
4060 | r.c[2]=max(r.c[2],tsb->pos.c[2]);\r |
4061 | r.c[1]=min(r.c[1],tsb->pos.c[1]);\r |
4062 | r.c[0]=max(r.c[0],tsb->pos.c[0]);\r |
4063 | tsb->ClutID=0;\r |
4064 | }\r |
4065 | }\r |
4066 | \r |
4067 | // if(r.l!=tsx->pos.l)\r |
4068 | {\r |
4069 | cx=((tsx->ClutID << 4) & 0x3F0); \r |
4070 | cy=((tsx->ClutID >> 6) & CLUTYMASK);\r |
4071 | \r |
4072 | if(j!=2)\r |
4073 | {\r |
4074 | // palette check sum\r |
4075 | l=0;lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
4076 | if(j==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
4077 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
4078 | l=((l+HIWORD(l))&0x3fffL)<<16;\r |
4079 | if(l!=(tsx->ClutID&(0x00003fff<<16)))\r |
4080 | {\r |
4081 | tsx->ClutID=0;continue;\r |
4082 | }\r |
4083 | }\r |
4084 | \r |
4085 | tsx->pos.l=r.l;\r |
4086 | if(!GetCompressTexturePlace(tsx)) // no place?\r |
4087 | {\r |
4088 | for(i=0;i<3;i++) // -> clean up everything\r |
4089 | for(j=0;j<MAXTPAGES;j++)\r |
4090 | {\r |
4091 | tsb=pscSubtexStore[i][j];\r |
4092 | (tsb+SOFFA)->pos.l=0;\r |
4093 | (tsb+SOFFB)->pos.l=0;\r |
4094 | (tsb+SOFFC)->pos.l=0;\r |
4095 | (tsb+SOFFD)->pos.l=0;\r |
4096 | }\r |
4097 | for(i=0;i<iSortTexCnt;i++)\r |
4098 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
4099 | usLRUTexPage=0;\r |
4100 | DrawSemiTrans=sOldDST;\r |
4101 | GlobalTexturePage=lOGTP;\r |
4102 | *((unsigned long *)&gl_ux[4])=opos.l;\r |
4103 | dwTexPageComp=0;\r |
4104 | \r |
4105 | return;\r |
4106 | }\r |
4107 | \r |
4108 | if(tsx->ClutID&(1<<30)) DrawSemiTrans=1;\r |
4109 | else DrawSemiTrans=0;\r |
4110 | *((unsigned long *)&gl_ux[4])=r.l;\r |
4111 | \r |
4112 | gTexName=uiStexturePage[tsx->cTexID];\r |
4113 | LoadSubTexFn(k,j,cx,cy);\r |
4114 | uiStexturePage[tsx->cTexID]=gTexName;\r |
4115 | tsx->Opaque=ubOpaqueDraw;\r |
4116 | }\r |
4117 | }\r |
4118 | }\r |
4119 | \r |
4120 | if(iMax) \r |
4121 | {\r |
4122 | tsx=tsg+iMax;\r |
4123 | while(!tsx->ClutID && iMax) {tsx--;iMax--;}\r |
4124 | tsg->pos.l=iMax;\r |
4125 | }\r |
4126 | \r |
4127 | } \r |
4128 | }\r |
4129 | }\r |
4130 | \r |
4131 | if(dwTexPageComp==0xffffffff) dwTexPageComp=0;\r |
4132 | \r |
4133 | *((unsigned long *)&gl_ux[4])=opos.l;\r |
4134 | GlobalTexturePage=lOGTP;\r |
4135 | DrawSemiTrans=sOldDST;\r |
4136 | }\r |
4137 | \r |
4138 | /////////////////////////////////////////////////////////////////////////////\r |
4139 | /////////////////////////////////////////////////////////////////////////////\r |
4140 | /////////////////////////////////////////////////////////////////////////////\r |
4141 | //\r |
4142 | // main entry for searching/creating textures, called from prim.c\r |
4143 | //\r |
4144 | /////////////////////////////////////////////////////////////////////////////\r |
4145 | /////////////////////////////////////////////////////////////////////////////\r |
4146 | /////////////////////////////////////////////////////////////////////////////\r |
4147 | \r |
4148 | GLuint SelectSubTextureS(long TextureMode, unsigned long GivenClutId) \r |
4149 | {\r |
4150 | u8 * OPtr;unsigned short iCache;short cx,cy;\r |
4151 | \r |
4152 | // sort sow/tow infos for fast access\r |
4153 | \r |
4154 | u8 ma1,ma2,mi1,mi2;\r |
4155 | if(gl_ux[0]>gl_ux[1]) {mi1=gl_ux[1];ma1=gl_ux[0];}\r |
4156 | else {mi1=gl_ux[0];ma1=gl_ux[1];}\r |
4157 | if(gl_ux[2]>gl_ux[3]) {mi2=gl_ux[3];ma2=gl_ux[2];}\r |
4158 | else {mi2=gl_ux[2];ma2=gl_ux[3];}\r |
4159 | if(mi1>mi2) gl_ux[7]=mi2; \r |
4160 | else gl_ux[7]=mi1;\r |
4161 | if(ma1>ma2) gl_ux[6]=ma1; \r |
4162 | else gl_ux[6]=ma2;\r |
4163 | \r |
4164 | if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];}\r |
4165 | else {mi1=gl_vy[0];ma1=gl_vy[1];}\r |
4166 | if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];}\r |
4167 | else {mi2=gl_vy[2];ma2=gl_vy[3];}\r |
4168 | if(mi1>mi2) gl_ux[5]=mi2; \r |
4169 | else gl_ux[5]=mi1;\r |
4170 | if(ma1>ma2) gl_ux[4]=ma1; \r |
4171 | else gl_ux[4]=ma2;\r |
4172 | \r |
4173 | // get clut infos in one 32 bit val\r |
4174 | \r |
4175 | if(TextureMode==2) // no clut here\r |
4176 | {\r |
4177 | GivenClutId=CLUTUSED|(DrawSemiTrans<<30);cx=cy=0;\r |
4178 | \r |
4179 | if(iFrameTexType && Fake15BitTexture()) \r |
4180 | return (GLuint)gTexName;\r |
4181 | } \r |
4182 | else \r |
4183 | {\r |
4184 | cx=((GivenClutId << 4) & 0x3F0); // but here\r |
4185 | cy=((GivenClutId >> 6) & CLUTYMASK);\r |
4186 | GivenClutId=(GivenClutId&CLUTMASK)|(DrawSemiTrans<<30)|CLUTUSED;\r |
4187 | \r |
4188 | // palette check sum.. removed MMX asm, this easy func works as well\r |
4189 | {\r |
4190 | unsigned long l=0,row;\r |
4191 | \r |
4192 | unsigned long * lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
4193 | if(TextureMode==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
4194 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
4195 | l=(l+HIWORD(l))&0x3fffL;\r |
4196 | GivenClutId|=(l<<16);\r |
4197 | }\r |
4198 | \r |
4199 | }\r |
4200 | \r |
4201 | // search cache\r |
4202 | iCache=0;\r |
4203 | OPtr=CheckTextureInSubSCache(TextureMode,GivenClutId,&iCache);\r |
4204 | \r |
4205 | // cache full? compress and try again\r |
4206 | if(iCache==0xffff)\r |
4207 | {\r |
4208 | CompressTextureSpace();\r |
4209 | OPtr=CheckTextureInSubSCache(TextureMode,GivenClutId,&iCache);\r |
4210 | }\r |
4211 | \r |
4212 | // found? fine\r |
4213 | usLRUTexPage=iCache;\r |
4214 | if(!OPtr) return uiStexturePage[iCache];\r |
4215 | \r |
4216 | // not found? upload texture and store infos in cache\r |
4217 | gTexName=uiStexturePage[iCache];\r |
4218 | LoadSubTexFn(GlobalTexturePage,TextureMode,cx,cy);\r |
4219 | uiStexturePage[iCache]=gTexName;\r |
4220 | *OPtr=ubOpaqueDraw;\r |
4221 | return (GLuint) gTexName;\r |
4222 | }\r |
4223 | \r |
4224 | /////////////////////////////////////////////////////////////////////////////\r |
4225 | /////////////////////////////////////////////////////////////////////////////\r |
4226 | /////////////////////////////////////////////////////////////////////////////\r |