ce879073 |
1 | /***************************************************************************\r |
2 | texture.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | web : www.pbernert.com \r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | \r |
28 | ////////////////////////////////////////////////////////////////////////////////////\r |
29 | // Texture related functions are here !\r |
30 | //\r |
31 | // The texture handling is heart and soul of this gpu. The plugin was developed\r |
32 | // 1999, by this time no shaders were available. Since the psx gpu is making\r |
33 | // heavy use of CLUT (="color lookup tables", aka palettized textures), it was \r |
34 | // an interesting task to get those emulated at good speed on NV TNT cards \r |
35 | // (which was my major goal when I created the first "gpuPeteTNT"). Later cards \r |
36 | // (Geforce256) supported texture palettes by an OGL extension, but at some point\r |
37 | // this support was dropped again by gfx card vendors.\r |
38 | // Well, at least there is a certain advatage, if no texture palettes extension can\r |
39 | // be used: it is possible to modify the textures in any way, allowing "hi-res" \r |
40 | // textures and other tweaks.\r |
41 | //\r |
42 | // My main texture caching is kinda complex: the plugin is allocating "n" 256x256 textures,\r |
43 | // and it places small psx texture parts inside them. The plugin keeps track what \r |
44 | // part (with what palette) it had placed in which texture, so it can re-use this \r |
45 | // part again. The more ogl textures it can use, the better (of course the managing/\r |
46 | // searching will be slower, but everything is faster than uploading textures again\r |
47 | // and again to a gfx card). My first card (TNT1) had 16 MB Vram, and it worked\r |
48 | // well with many games, but I recommend nowadays 64 MB Vram to get a good speed.\r |
49 | //\r |
50 | // Sadly, there is also a second kind of texture cache needed, for "psx texture windows".\r |
51 | // Those are "repeated" textures, so a psx "texture window" needs to be put in \r |
52 | // a whole texture to use the GL_TEXTURE_WRAP_ features. This cache can get full very\r |
53 | // fast in games which are having an heavy "texture window" usage, like RRT4. As an \r |
54 | // alternative, this plugin can use the OGL "palette" extension on texture windows, \r |
55 | // if available. Nowadays also a fragment shader can easily be used to emulate\r |
56 | // texture wrapping in a texture atlas, so the main cache could hold the texture\r |
57 | // windows as well (that's what I am doing in the OGL2 plugin). But currently the\r |
58 | // OGL1 plugin is a "shader-free" zone, so heavy "texture window" games will cause\r |
59 | // much texture uploads.\r |
60 | //\r |
61 | // Some final advice: take care if you change things in here. I've removed my ASM\r |
62 | // handlers (they didn't cause much speed gain anyway) for readability/portability,\r |
63 | // but still the functions/data structures used here are easy to mess up. I guess it\r |
64 | // can be a pain in the ass to port the plugin to another byte order :)\r |
65 | //\r |
66 | ////////////////////////////////////////////////////////////////////////////////////\r |
67 | \r |
68 | #define _IN_TEXTURE\r |
69 | \r |
70 | #ifdef _WINDOWS\r |
71 | #include "stdafx.h"\r |
72 | \r |
73 | #include "externals.h"\r |
74 | #include "texture.h"\r |
75 | #include "gpu.h"\r |
76 | #include "prim.h"\r |
77 | #else\r |
78 | #include "gpuStdafx.h"\r |
7eadbf88 |
79 | \r |
ce879073 |
80 | #include "gpuDraw.h"\r |
81 | //#include "plugins.h"\r |
82 | #include "gpuExternals.h"\r |
83 | #include "gpuTexture.h"\r |
84 | #include "gpuPlugin.h"\r |
85 | #include "gpuPrim.h"\r |
86 | #endif\r |
87 | #define CLUTCHK 0x00060000\r |
88 | #define CLUTSHIFT 17\r |
89 | \r |
90 | ////////////////////////////////////////////////////////////////////////\r |
91 | // texture conversion buffer .. \r |
92 | ////////////////////////////////////////////////////////////////////////\r |
93 | \r |
94 | GLubyte ubPaletteBuffer[256][4];\r |
95 | GLuint gTexMovieName=0;\r |
96 | GLuint gTexBlurName=0;\r |
97 | GLuint gTexFrameName=0;\r |
98 | int iTexGarbageCollection=1;\r |
99 | unsigned long dwTexPageComp=0;\r |
100 | int iVRamSize=0;\r |
101 | #ifdef _WINDOWS\r |
102 | int iClampType=GL_CLAMP;\r |
103 | #else\r |
104 | int iClampType=GL_CLAMP_TO_EDGE;\r |
105 | #endif\r |
106 | int iFilter = GL_LINEAR;\r |
107 | void (*LoadSubTexFn) (int,int,short,short);\r |
108 | unsigned long (*PalTexturedColourFn) (unsigned long);\r |
109 | \r |
110 | ////////////////////////////////////////////////////////////////////////\r |
111 | // defines\r |
112 | ////////////////////////////////////////////////////////////////////////\r |
113 | \r |
114 | #define PALCOL(x) PalTexturedColourFn (x)\r |
115 | \r |
116 | #define CSUBSIZE 2048\r |
117 | #define CSUBSIZEA 8192\r |
118 | #define CSUBSIZES 4096\r |
119 | \r |
120 | #define OFFA 0\r |
121 | #define OFFB 2048\r |
122 | #define OFFC 4096\r |
123 | #define OFFD 6144\r |
124 | \r |
125 | #define XOFFA 0\r |
126 | #define XOFFB 512\r |
127 | #define XOFFC 1024\r |
128 | #define XOFFD 1536\r |
129 | \r |
130 | #define SOFFA 0\r |
131 | #define SOFFB 1024\r |
132 | #define SOFFC 2048\r |
133 | #define SOFFD 3072\r |
134 | \r |
135 | #define MAXWNDTEXCACHE 128\r |
136 | \r |
137 | #define XCHECK(pos1,pos2) ((pos1.c[0]>=pos2.c[1])&&(pos1.c[1]<=pos2.c[0])&&(pos1.c[2]>=pos2.c[3])&&(pos1.c[3]<=pos2.c[2]))\r |
138 | #define INCHECK(pos2,pos1) ((pos1.c[0]<=pos2.c[0]) && (pos1.c[1]>=pos2.c[1]) && (pos1.c[2]<=pos2.c[2]) && (pos1.c[3]>=pos2.c[3]))\r |
139 | \r |
140 | ////////////////////////////////////////////////////////////////////////\r |
141 | \r |
142 | u8 * CheckTextureInSubSCache(long TextureMode,unsigned long GivenClutId,unsigned short * pCache);\r |
143 | void LoadSubTexturePageSort(int pageid, int mode, short cx, short cy);\r |
144 | void LoadPackedSubTexturePageSort(int pageid, int mode, short cx, short cy);\r |
145 | void DefineSubTextureSort(void);\r |
146 | \r |
147 | ////////////////////////////////////////////////////////////////////////\r |
148 | // some globals\r |
149 | ////////////////////////////////////////////////////////////////////////\r |
150 | \r |
151 | long GlobalTexturePage;\r |
152 | GLint XTexS;\r |
153 | GLint YTexS;\r |
154 | GLint DXTexS;\r |
155 | GLint DYTexS;\r |
156 | int iSortTexCnt=32;\r |
157 | BOOL bUseFastMdec=FALSE;\r |
158 | BOOL bUse15bitMdec=FALSE;\r |
159 | int iFrameTexType=0;\r |
160 | int iFrameReadType=0;\r |
161 | \r |
162 | unsigned long (*TCF[2]) (unsigned long);\r |
163 | unsigned short (*PTCF[2]) (unsigned short);\r |
164 | \r |
165 | ////////////////////////////////////////////////////////////////////////\r |
166 | // texture cache implementation\r |
167 | ////////////////////////////////////////////////////////////////////////\r |
168 | \r |
169 | #ifdef _WINDOWS\r |
170 | #pragma pack(1)\r |
171 | #endif\r |
172 | \r |
173 | // "texture window" cache entry\r |
174 | \r |
175 | typedef struct textureWndCacheEntryTag\r |
176 | {\r |
177 | unsigned long ClutID;\r |
178 | short pageid;\r |
179 | short textureMode;\r |
180 | short Opaque;\r |
181 | short used;\r |
182 | EXLong pos;\r |
183 | GLuint texname;\r |
184 | } textureWndCacheEntry;\r |
185 | \r |
186 | // "standard texture" cache entry (12 byte per entry, as small as possible... we need lots of them)\r |
187 | \r |
188 | typedef struct textureSubCacheEntryTagS \r |
189 | {\r |
190 | unsigned long ClutID;\r |
191 | EXLong pos;\r |
192 | u8 posTX;\r |
193 | u8 posTY;\r |
194 | u8 cTexID;\r |
195 | u8 Opaque;\r |
196 | } textureSubCacheEntryS;\r |
197 | \r |
198 | #ifdef _WINDOWS\r |
199 | #pragma pack()\r |
200 | #endif\r |
201 | \r |
202 | //---------------------------------------------\r |
203 | \r |
204 | #define MAXTPAGES_MAX 64\r |
205 | #define MAXSORTTEX_MAX 196\r |
206 | \r |
207 | //---------------------------------------------\r |
208 | \r |
209 | textureWndCacheEntry wcWndtexStore[MAXWNDTEXCACHE];\r |
210 | textureSubCacheEntryS * pscSubtexStore[3][MAXTPAGES_MAX];\r |
211 | EXLong * pxSsubtexLeft [MAXSORTTEX_MAX];\r |
212 | GLuint uiStexturePage[MAXSORTTEX_MAX];\r |
213 | \r |
214 | unsigned short usLRUTexPage=0;\r |
215 | \r |
216 | int iMaxTexWnds=0;\r |
217 | int iTexWndTurn=0;\r |
218 | int iTexWndLimit=MAXWNDTEXCACHE/2;\r |
219 | \r |
220 | GLubyte * texturepart=NULL;\r |
221 | GLubyte * texturebuffer=NULL;\r |
222 | unsigned long g_x1,g_y1,g_x2,g_y2;\r |
223 | u8 ubOpaqueDraw=0;\r |
224 | \r |
225 | unsigned short MAXTPAGES = 32;\r |
226 | unsigned short CLUTMASK = 0x7fff;\r |
227 | unsigned short CLUTYMASK = 0x1ff;\r |
228 | unsigned short MAXSORTTEX = 196;\r |
229 | \r |
230 | ////////////////////////////////////////////////////////////////////////\r |
231 | // Texture color conversions... all my ASM funcs are removed for easier\r |
232 | // porting... and honestly: nowadays the speed gain would be pointless \r |
233 | ////////////////////////////////////////////////////////////////////////\r |
234 | \r |
235 | unsigned long XP8RGBA(unsigned long BGR)\r |
236 | {\r |
237 | if(!(BGR&0xffff)) return 0x50000000;\r |
238 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
239 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
240 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
241 | }\r |
242 | \r |
243 | unsigned long XP8RGBAEx(unsigned long BGR)\r |
244 | {\r |
245 | if(!(BGR&0xffff)) return 0x03000000;\r |
246 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
247 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
248 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
249 | }\r |
250 | \r |
251 | unsigned long CP8RGBA(unsigned long BGR)\r |
252 | {\r |
253 | unsigned long l;\r |
254 | if(!(BGR&0xffff)) return 0x50000000;\r |
255 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
256 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
257 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
258 | if(l==0xffffff00) l=0xff000000;\r |
259 | return l;\r |
260 | }\r |
261 | \r |
262 | unsigned long CP8RGBAEx(unsigned long BGR)\r |
263 | {\r |
264 | unsigned long l;\r |
265 | if(!(BGR&0xffff)) return 0x03000000;\r |
266 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
267 | {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
268 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
269 | if(l==0xffffff00) l=0xff000000;\r |
270 | return l;\r |
271 | }\r |
272 | \r |
273 | unsigned long XP8RGBA_0(unsigned long BGR)\r |
274 | {\r |
275 | if(!(BGR&0xffff)) return 0x50000000;\r |
276 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
277 | }\r |
278 | \r |
279 | unsigned long XP8RGBAEx_0(unsigned long BGR)\r |
280 | {\r |
281 | if(!(BGR&0xffff)) return 0x03000000;\r |
282 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
283 | }\r |
284 | \r |
285 | unsigned long XP8BGRA_0(unsigned long BGR)\r |
286 | {\r |
287 | if(!(BGR&0xffff)) return 0x50000000;\r |
288 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
289 | }\r |
290 | \r |
291 | unsigned long XP8BGRAEx_0(unsigned long BGR)\r |
292 | {\r |
293 | if(!(BGR&0xffff)) return 0x03000000;\r |
294 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
295 | }\r |
296 | \r |
297 | unsigned long CP8RGBA_0(unsigned long BGR)\r |
298 | {\r |
299 | unsigned long l;\r |
300 | \r |
301 | if(!(BGR&0xffff)) return 0x50000000;\r |
302 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
303 | if(l==0xfff8f800) l=0xff000000;\r |
304 | return l;\r |
305 | }\r |
306 | \r |
307 | unsigned long CP8RGBAEx_0(unsigned long BGR)\r |
308 | {\r |
309 | unsigned long l;\r |
310 | \r |
311 | if(!(BGR&0xffff)) return 0x03000000;\r |
312 | l=((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
313 | if(l==0xfff8f800) l=0xff000000;\r |
314 | return l;\r |
315 | }\r |
316 | \r |
317 | unsigned long CP8BGRA_0(unsigned long BGR)\r |
318 | {\r |
319 | unsigned long l;\r |
320 | \r |
321 | if(!(BGR&0xffff)) return 0x50000000;\r |
322 | l=((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
323 | if(l==0xff00f8f8) l=0xff000000;\r |
324 | return l;\r |
325 | }\r |
326 | \r |
327 | unsigned long CP8BGRAEx_0(unsigned long BGR)\r |
328 | {\r |
329 | unsigned long l;\r |
330 | \r |
331 | if(!(BGR&0xffff)) return 0x03000000;\r |
332 | l=((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
333 | if(l==0xff00f8f8) l=0xff000000;\r |
334 | return l;\r |
335 | }\r |
336 | \r |
337 | unsigned long XP8RGBA_1(unsigned long BGR)\r |
338 | {\r |
339 | if(!(BGR&0xffff)) return 0x50000000;\r |
340 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
341 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
342 | }\r |
343 | \r |
344 | unsigned long XP8RGBAEx_1(unsigned long BGR)\r |
345 | {\r |
346 | if(!(BGR&0xffff)) return 0x03000000;\r |
347 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff);}\r |
348 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
349 | }\r |
350 | \r |
351 | unsigned long XP8BGRA_1(unsigned long BGR)\r |
352 | {\r |
353 | if(!(BGR&0xffff)) return 0x50000000;\r |
354 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff);}\r |
355 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
356 | }\r |
357 | \r |
358 | unsigned long XP8BGRAEx_1(unsigned long BGR)\r |
359 | {\r |
360 | if(!(BGR&0xffff)) return 0x03000000;\r |
361 | if(!(BGR&0x8000)) {ubOpaqueDraw=1;return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff);}\r |
362 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
363 | }\r |
364 | \r |
365 | unsigned long P8RGBA(unsigned long BGR)\r |
366 | {\r |
367 | if(!(BGR&0xffff)) return 0;\r |
368 | return ((((BGR<<3)&0xf8)|((BGR<<6)&0xf800)|((BGR<<9)&0xf80000))&0xffffff)|0xff000000;\r |
369 | }\r |
370 | \r |
371 | unsigned long P8BGRA(unsigned long BGR)\r |
372 | {\r |
373 | if(!(BGR&0xffff)) return 0;\r |
374 | return ((((BGR>>7)&0xf8)|((BGR<<6)&0xf800)|((BGR<<19)&0xf80000))&0xffffff)|0xff000000;\r |
375 | }\r |
376 | \r |
377 | unsigned short XP5RGBA(unsigned short BGR)\r |
378 | {\r |
379 | if(!BGR) return 0;\r |
380 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
381 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
382 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
383 | }\r |
384 | \r |
385 | unsigned short XP5RGBA_0 (unsigned short BGR)\r |
386 | {\r |
387 | if(!BGR) return 0;\r |
388 | \r |
389 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
390 | }\r |
391 | \r |
392 | unsigned short CP5RGBA_0 (unsigned short BGR)\r |
393 | {\r |
394 | unsigned short s;\r |
395 | \r |
396 | if(!BGR) return 0;\r |
397 | \r |
398 | s=((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
399 | if(s==0x07ff) s=1;\r |
400 | return s;\r |
401 | }\r |
402 | \r |
403 | unsigned short XP5RGBA_1(unsigned short BGR)\r |
404 | {\r |
405 | if(!BGR) return 0;\r |
406 | if(!(BGR&0x8000)) \r |
407 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
408 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
409 | }\r |
410 | \r |
411 | unsigned short P5RGBA(unsigned short BGR)\r |
412 | {\r |
413 | if(!BGR) return 0;\r |
414 | return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)))|1;\r |
415 | }\r |
416 | \r |
417 | unsigned short XP4RGBA(unsigned short BGR)\r |
418 | {\r |
419 | if(!BGR) return 6;\r |
420 | if(DrawSemiTrans && !(BGR&0x8000)) \r |
421 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
422 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
423 | }\r |
424 | \r |
425 | unsigned short XP4RGBA_0 (unsigned short BGR)\r |
426 | {\r |
427 | if(!BGR) return 6;\r |
428 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
429 | }\r |
430 | \r |
431 | unsigned short CP4RGBA_0 (unsigned short BGR)\r |
432 | {\r |
433 | unsigned short s;\r |
434 | if(!BGR) return 6;\r |
435 | s=(((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
436 | if(s==0x0fff) s=0x000f;\r |
437 | return s;\r |
438 | }\r |
439 | \r |
440 | unsigned short XP4RGBA_1(unsigned short BGR)\r |
441 | {\r |
442 | if(!BGR) return 6;\r |
443 | if(!(BGR&0x8000)) \r |
444 | {ubOpaqueDraw=1;return ((((BGR<<11))|((BGR>>9)&0x3e)|((BGR<<1)&0x7c0)));}\r |
445 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
446 | }\r |
447 | \r |
448 | unsigned short P4RGBA(unsigned short BGR)\r |
449 | {\r |
450 | if(!BGR) return 0;\r |
451 | return (((((BGR&0x1e)<<11))|((BGR&0x7800)>>7)|((BGR&0x3c0)<<2)))|0xf;\r |
452 | }\r |
453 | \r |
454 | ////////////////////////////////////////////////////////////////////////\r |
455 | // CHECK TEXTURE MEM (on plugin startup)\r |
456 | ////////////////////////////////////////////////////////////////////////\r |
457 | \r |
458 | int iFTexA=512;\r |
459 | int iFTexB=512;\r |
460 | \r |
461 | void CheckTextureMemory(void)\r |
462 | {\r |
463 | GLboolean b;GLboolean * bDetail;\r |
464 | int i,iCnt,iRam=iVRamSize*1024*1024;\r |
465 | int iTSize;s8 * p;\r |
466 | \r |
467 | \r |
468 | if(iVRamSize)\r |
469 | {\r |
470 | int ts;\r |
471 | \r |
472 | iRam-=(iResX*iResY*8);\r |
473 | iRam-=(iResX*iResY*(iZBufferDepth/8));\r |
474 | \r |
475 | ts=4;\r |
476 | iSortTexCnt=iRam/(256*256*ts);\r |
477 | \r |
478 | if(iSortTexCnt>MAXSORTTEX) \r |
479 | {\r |
480 | iSortTexCnt=MAXSORTTEX-min(1,0);\r |
481 | }\r |
482 | else\r |
483 | {\r |
484 | iSortTexCnt-=3+min(1,0);\r |
485 | if(iSortTexCnt<8) iSortTexCnt=8;\r |
486 | }\r |
487 | \r |
488 | for(i=0;i<MAXSORTTEX;i++)\r |
489 | uiStexturePage[i]=0;\r |
490 | \r |
491 | return;\r |
492 | }\r |
493 | \r |
494 | \r |
495 | iTSize=256;\r |
496 | p=(s8 *)malloc(iTSize*iTSize*4);\r |
497 | \r |
498 | iCnt=0;\r |
499 | glGenTextures(MAXSORTTEX,uiStexturePage);\r |
500 | for(i=0;i<MAXSORTTEX;i++)\r |
501 | {\r |
502 | glBindTexture(GL_TEXTURE_2D,uiStexturePage[i]);\r |
503 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
504 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
505 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
506 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
507 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, iTSize, iTSize, 0,GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
508 | }\r |
509 | glBindTexture(GL_TEXTURE_2D,0);\r |
510 | \r |
511 | free(p);\r |
512 | \r |
513 | bDetail=(GLboolean*)malloc(MAXSORTTEX*sizeof(GLboolean));\r |
514 | memset(bDetail,0,MAXSORTTEX*sizeof(GLboolean));\r |
515 | \r |
516 | glDeleteTextures(MAXSORTTEX,uiStexturePage);\r |
517 | \r |
518 | for(i=0;i<MAXSORTTEX;i++)\r |
519 | {\r |
520 | if(bDetail[i]) iCnt++;\r |
521 | uiStexturePage[i]=0;\r |
522 | }\r |
523 | \r |
524 | free(bDetail);\r |
525 | \r |
526 | if(b) iSortTexCnt=MAXSORTTEX-min(1,0);\r |
527 | else iSortTexCnt=iCnt-3+min(1,0); // place for menu&texwnd\r |
528 | \r |
529 | if(iSortTexCnt<8) iSortTexCnt=8;\r |
530 | } \r |
531 | \r |
532 | ////////////////////////////////////////////////////////////////////////\r |
533 | // Main init of textures\r |
534 | ////////////////////////////////////////////////////////////////////////\r |
535 | \r |
536 | void InitializeTextureStore() \r |
537 | {\r |
538 | int i,j;\r |
539 | \r |
540 | if(iGPUHeight==1024)\r |
541 | {\r |
542 | MAXTPAGES = 64;\r |
543 | CLUTMASK = 0xffff;\r |
544 | CLUTYMASK = 0x3ff;\r |
545 | MAXSORTTEX = 128;\r |
546 | iTexGarbageCollection=0;\r |
547 | }\r |
548 | else\r |
549 | {\r |
550 | MAXTPAGES = 32;\r |
551 | CLUTMASK = 0x7fff;\r |
552 | CLUTYMASK = 0x1ff;\r |
553 | MAXSORTTEX = 196;\r |
554 | }\r |
555 | \r |
556 | memset(vertex,0,4*sizeof(OGLVertex)); // init vertices\r |
557 | \r |
558 | gTexName=0; // init main tex name\r |
559 | \r |
560 | iTexWndLimit=MAXWNDTEXCACHE;\r |
561 | /* if(!iUsePalTextures) */iTexWndLimit/=2;\r |
562 | \r |
563 | memset(wcWndtexStore,0,sizeof(textureWndCacheEntry)*\r |
564 | MAXWNDTEXCACHE);\r |
565 | texturepart=(GLubyte *)malloc(256*256*4);\r |
566 | memset(texturepart,0,256*256*4);\r |
567 | texturebuffer=NULL;\r |
568 | \r |
569 | for(i=0;i<3;i++) // -> info for 32*3\r |
570 | for(j=0;j<MAXTPAGES;j++)\r |
571 | { \r |
572 | pscSubtexStore[i][j]=(textureSubCacheEntryS *)malloc(CSUBSIZES*sizeof(textureSubCacheEntryS));\r |
573 | memset(pscSubtexStore[i][j],0,CSUBSIZES*sizeof(textureSubCacheEntryS));\r |
574 | }\r |
575 | for(i=0;i<MAXSORTTEX;i++) // -> info 0..511\r |
576 | {\r |
577 | pxSsubtexLeft[i]=(EXLong *)malloc(CSUBSIZE*sizeof(EXLong));\r |
578 | memset(pxSsubtexLeft[i],0,CSUBSIZE*sizeof(EXLong));\r |
579 | uiStexturePage[i]=0;\r |
580 | }\r |
581 | }\r |
582 | \r |
583 | ////////////////////////////////////////////////////////////////////////\r |
584 | // Clean up on exit\r |
585 | ////////////////////////////////////////////////////////////////////////\r |
586 | \r |
587 | void CleanupTextureStore() \r |
588 | {\r |
589 | int i,j;textureWndCacheEntry * tsx;\r |
590 | //----------------------------------------------------//\r |
591 | glBindTexture(GL_TEXTURE_2D,0);\r |
592 | //----------------------------------------------------//\r |
593 | free(texturepart); // free tex part\r |
594 | texturepart=0;\r |
595 | if(texturebuffer)\r |
596 | {\r |
597 | free(texturebuffer);\r |
598 | texturebuffer=0;\r |
599 | }\r |
600 | //----------------------------------------------------//\r |
601 | tsx=wcWndtexStore; // loop tex window cache\r |
602 | for(i=0;i<MAXWNDTEXCACHE;i++,tsx++)\r |
603 | {\r |
604 | if(tsx->texname) // -> some tex?\r |
605 | glDeleteTextures(1,&tsx->texname); // --> delete it\r |
606 | }\r |
607 | iMaxTexWnds=0; // no more tex wnds\r |
608 | //----------------------------------------------------//\r |
609 | if(gTexMovieName!=0) // some movie tex?\r |
610 | glDeleteTextures(1, &gTexMovieName); // -> delete it\r |
611 | gTexMovieName=0; // no more movie tex\r |
612 | //----------------------------------------------------//\r |
613 | if(gTexFrameName!=0) // some 15bit framebuffer tex?\r |
614 | glDeleteTextures(1, &gTexFrameName); // -> delete it\r |
615 | gTexFrameName=0; // no more movie tex\r |
616 | //----------------------------------------------------//\r |
617 | if(gTexBlurName!=0) // some 15bit framebuffer tex?\r |
618 | glDeleteTextures(1, &gTexBlurName); // -> delete it\r |
619 | gTexBlurName=0; // no more movie tex\r |
620 | //----------------------------------------------------//\r |
621 | for(i=0;i<3;i++) // -> loop\r |
622 | for(j=0;j<MAXTPAGES;j++) // loop tex pages\r |
623 | {\r |
624 | free(pscSubtexStore[i][j]); // -> clean mem\r |
625 | }\r |
626 | for(i=0;i<MAXSORTTEX;i++)\r |
627 | {\r |
628 | if(uiStexturePage[i]) // --> tex used ?\r |
629 | {\r |
630 | glDeleteTextures(1,&uiStexturePage[i]);\r |
631 | uiStexturePage[i]=0; // --> delete it\r |
632 | }\r |
633 | free(pxSsubtexLeft[i]); // -> clean mem\r |
634 | }\r |
635 | //----------------------------------------------------//\r |
636 | }\r |
637 | \r |
638 | ////////////////////////////////////////////////////////////////////////\r |
639 | // Reset textures in game...\r |
640 | ////////////////////////////////////////////////////////////////////////\r |
641 | \r |
642 | void ResetTextureArea(BOOL bDelTex)\r |
643 | {\r |
644 | int i,j;textureSubCacheEntryS * tss;EXLong * lu;\r |
645 | textureWndCacheEntry * tsx;\r |
646 | //----------------------------------------------------//\r |
647 | \r |
648 | dwTexPageComp=0;\r |
649 | \r |
650 | //----------------------------------------------------//\r |
651 | if(bDelTex) {glBindTexture(GL_TEXTURE_2D,0);gTexName=0;}\r |
652 | //----------------------------------------------------//\r |
653 | tsx=wcWndtexStore;\r |
654 | for(i=0;i<MAXWNDTEXCACHE;i++,tsx++)\r |
655 | {\r |
656 | tsx->used=0;\r |
657 | if(bDelTex && tsx->texname)\r |
658 | {\r |
659 | glDeleteTextures(1,&tsx->texname);\r |
660 | tsx->texname=0;\r |
661 | }\r |
662 | }\r |
663 | iMaxTexWnds=0;\r |
664 | //----------------------------------------------------//\r |
665 | \r |
666 | for(i=0;i<3;i++)\r |
667 | for(j=0;j<MAXTPAGES;j++)\r |
668 | {\r |
669 | tss=pscSubtexStore[i][j];\r |
670 | (tss+SOFFA)->pos.l=0;\r |
671 | (tss+SOFFB)->pos.l=0;\r |
672 | (tss+SOFFC)->pos.l=0;\r |
673 | (tss+SOFFD)->pos.l=0;\r |
674 | }\r |
675 | \r |
676 | for(i=0;i<iSortTexCnt;i++)\r |
677 | {\r |
678 | lu=pxSsubtexLeft[i];\r |
679 | lu->l=0;\r |
680 | if(bDelTex && uiStexturePage[i])\r |
681 | {glDeleteTextures(1,&uiStexturePage[i]);uiStexturePage[i]=0;}\r |
682 | }\r |
683 | }\r |
684 | \r |
685 | \r |
686 | ////////////////////////////////////////////////////////////////////////\r |
687 | // Invalidate tex windows\r |
688 | ////////////////////////////////////////////////////////////////////////\r |
689 | \r |
690 | void InvalidateWndTextureArea(long X,long Y,long W, long H)\r |
691 | {\r |
692 | int i,px1,px2,py1,py2,iYM=1;\r |
693 | textureWndCacheEntry * tsw=wcWndtexStore;\r |
694 | \r |
695 | W+=X-1; \r |
696 | H+=Y-1;\r |
697 | if(X<0) X=0;if(X>1023) X=1023;\r |
698 | if(W<0) W=0;if(W>1023) W=1023;\r |
699 | if(Y<0) Y=0;if(Y>iGPUHeightMask) Y=iGPUHeightMask;\r |
700 | if(H<0) H=0;if(H>iGPUHeightMask) H=iGPUHeightMask;\r |
701 | W++;H++;\r |
702 | \r |
703 | if(iGPUHeight==1024) iYM=3;\r |
704 | \r |
705 | py1=min(iYM,Y>>8);\r |
706 | py2=min(iYM,H>>8); // y: 0 or 1\r |
707 | \r |
708 | px1=max(0,(X>>6));\r |
709 | px2=min(15,(W>>6));\r |
710 | \r |
711 | if(py1==py2)\r |
712 | {\r |
713 | py1=py1<<4;px1+=py1;px2+=py1; // change to 0-31\r |
714 | for(i=0;i<iMaxTexWnds;i++,tsw++)\r |
715 | {\r |
716 | if(tsw->used)\r |
717 | {\r |
718 | if(tsw->pageid>=px1 && tsw->pageid<=px2)\r |
719 | {\r |
720 | tsw->used=0;\r |
721 | }\r |
722 | }\r |
723 | }\r |
724 | }\r |
725 | else\r |
726 | {\r |
727 | py1=px1+16;py2=px2+16;\r |
728 | for(i=0;i<iMaxTexWnds;i++,tsw++)\r |
729 | {\r |
730 | if(tsw->used)\r |
731 | {\r |
732 | if((tsw->pageid>=px1 && tsw->pageid<=px2) ||\r |
733 | (tsw->pageid>=py1 && tsw->pageid<=py2))\r |
734 | {\r |
735 | tsw->used=0;\r |
736 | }\r |
737 | }\r |
738 | }\r |
739 | }\r |
740 | \r |
741 | // adjust tex window count\r |
742 | tsw=wcWndtexStore+iMaxTexWnds-1;\r |
743 | while(iMaxTexWnds && !tsw->used) {iMaxTexWnds--;tsw--;}\r |
744 | }\r |
745 | \r |
746 | \r |
747 | \r |
748 | ////////////////////////////////////////////////////////////////////////\r |
749 | // same for sort textures\r |
750 | ////////////////////////////////////////////////////////////////////////\r |
751 | \r |
752 | void MarkFree(textureSubCacheEntryS * tsx)\r |
753 | {\r |
754 | EXLong * ul, * uls;\r |
755 | int j,iMax;u8 x1,y1,dx,dy;\r |
756 | \r |
757 | uls=pxSsubtexLeft[tsx->cTexID];\r |
758 | iMax=uls->l;ul=uls+1;\r |
759 | \r |
760 | if(!iMax) return;\r |
761 | \r |
762 | for(j=0;j<iMax;j++,ul++)\r |
763 | if(ul->l==0xffffffff) break;\r |
764 | \r |
765 | if(j<CSUBSIZE-2)\r |
766 | {\r |
767 | if(j==iMax) uls->l=uls->l+1;\r |
768 | \r |
769 | x1=tsx->posTX;dx=tsx->pos.c[2]-tsx->pos.c[3];\r |
770 | if(tsx->posTX) {x1--;dx+=3;}\r |
771 | y1=tsx->posTY;dy=tsx->pos.c[0]-tsx->pos.c[1];\r |
772 | if(tsx->posTY) {y1--;dy+=3;}\r |
773 | \r |
774 | ul->c[3]=x1;\r |
775 | ul->c[2]=dx;\r |
776 | ul->c[1]=y1;\r |
777 | ul->c[0]=dy;\r |
778 | }\r |
779 | }\r |
780 | \r |
781 | void InvalidateSubSTextureArea(long X,long Y,long W, long H)\r |
782 | {\r |
783 | int i,j,k,iMax,px,py,px1,px2,py1,py2,iYM=1;\r |
784 | EXLong npos;textureSubCacheEntryS * tsb;\r |
785 | long x1,x2,y1,y2,xa,sw;\r |
786 | \r |
787 | W+=X-1; \r |
788 | H+=Y-1;\r |
789 | if(X<0) X=0;if(X>1023) X=1023;\r |
790 | if(W<0) W=0;if(W>1023) W=1023;\r |
791 | if(Y<0) Y=0;if(Y>iGPUHeightMask) Y=iGPUHeightMask;\r |
792 | if(H<0) H=0;if(H>iGPUHeightMask) H=iGPUHeightMask;\r |
793 | W++;H++;\r |
794 | \r |
795 | if(iGPUHeight==1024) iYM=3;\r |
796 | \r |
797 | py1=min(iYM,Y>>8);\r |
798 | py2=min(iYM,H>>8); // y: 0 or 1\r |
799 | px1=max(0,(X>>6)-3); \r |
800 | px2=min(15,(W>>6)+3); // x: 0-15\r |
801 | \r |
802 | for(py=py1;py<=py2;py++)\r |
803 | {\r |
804 | j=(py<<4)+px1; // get page\r |
805 | \r |
806 | y1=py*256;y2=y1+255;\r |
807 | \r |
808 | if(H<y1) continue;\r |
809 | if(Y>y2) continue;\r |
810 | \r |
811 | if(Y>y1) y1=Y;\r |
812 | if(H<y2) y2=H;\r |
813 | if(y2<y1) {sw=y1;y1=y2;y2=sw;}\r |
814 | y1=((y1%256)<<8);\r |
815 | y2=(y2%256);\r |
816 | \r |
817 | for(px=px1;px<=px2;px++,j++)\r |
818 | {\r |
819 | for(k=0;k<3;k++)\r |
820 | {\r |
821 | xa=x1=px<<6;\r |
822 | if(W<x1) continue;\r |
823 | x2=x1+(64<<k)-1;\r |
824 | if(X>x2) continue;\r |
825 | \r |
826 | if(X>x1) x1=X;\r |
827 | if(W<x2) x2=W;\r |
828 | if(x2<x1) {sw=x1;x1=x2;x2=sw;}\r |
829 | \r |
830 | if (dwGPUVersion == 2)\r |
831 | npos.l=0x00ff00ff;\r |
832 | else\r |
833 | npos.l=((x1-xa)<<(26-k))|((x2-xa)<<(18-k))|y1|y2;\r |
834 | \r |
835 | {\r |
836 | tsb=pscSubtexStore[k][j]+SOFFA;iMax=tsb->pos.l;tsb++;\r |
837 | for(i=0;i<iMax;i++,tsb++)\r |
838 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
839 | \r |
840 | // if(npos.l & 0x00800000)\r |
841 | {\r |
842 | tsb=pscSubtexStore[k][j]+SOFFB;iMax=tsb->pos.l;tsb++;\r |
843 | for(i=0;i<iMax;i++,tsb++)\r |
844 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
845 | }\r |
846 | \r |
847 | // if(npos.l & 0x00000080)\r |
848 | {\r |
849 | tsb=pscSubtexStore[k][j]+SOFFC;iMax=tsb->pos.l;tsb++;\r |
850 | for(i=0;i<iMax;i++,tsb++)\r |
851 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
852 | }\r |
853 | \r |
854 | // if(npos.l & 0x00800080)\r |
855 | {\r |
856 | tsb=pscSubtexStore[k][j]+SOFFD;iMax=tsb->pos.l;tsb++;\r |
857 | for(i=0;i<iMax;i++,tsb++)\r |
858 | if(tsb->ClutID && XCHECK(tsb->pos,npos)) {tsb->ClutID=0;MarkFree(tsb);}\r |
859 | }\r |
860 | }\r |
861 | }\r |
862 | }\r |
863 | }\r |
864 | }\r |
865 | \r |
866 | ////////////////////////////////////////////////////////////////////////\r |
867 | // Invalidate some parts of cache: main routine\r |
868 | ////////////////////////////////////////////////////////////////////////\r |
869 | \r |
870 | void InvalidateTextureAreaEx(void)\r |
871 | {\r |
872 | short W=sxmax-sxmin;\r |
873 | short H=symax-symin;\r |
874 | \r |
875 | if(W==0 && H==0) return;\r |
876 | \r |
877 | if(iMaxTexWnds) \r |
878 | InvalidateWndTextureArea(sxmin,symin,W,H);\r |
879 | \r |
880 | InvalidateSubSTextureArea(sxmin,symin,W,H);\r |
881 | }\r |
882 | \r |
883 | ////////////////////////////////////////////////////////////////////////\r |
884 | \r |
885 | void InvalidateTextureArea(long X,long Y,long W, long H)\r |
886 | {\r |
887 | if(W==0 && H==0) return;\r |
888 | \r |
889 | if(iMaxTexWnds) InvalidateWndTextureArea(X,Y,W,H); \r |
890 | \r |
891 | InvalidateSubSTextureArea(X,Y,W,H);\r |
892 | }\r |
893 | \r |
894 | \r |
895 | ////////////////////////////////////////////////////////////////////////\r |
896 | // tex window: define\r |
897 | ////////////////////////////////////////////////////////////////////////\r |
898 | \r |
899 | void DefineTextureWnd(void)\r |
900 | {\r |
901 | if(gTexName==0)\r |
902 | glGenTextures(1, &gTexName);\r |
903 | \r |
904 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
905 | \r |
906 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);\r |
907 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);\r |
908 | \r |
909 | {\r |
910 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
911 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
912 | }\r |
913 | \r |
914 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, \r |
915 | TWin.Position.x1, \r |
916 | TWin.Position.y1, \r |
917 | 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
918 | }\r |
919 | \r |
920 | ////////////////////////////////////////////////////////////////////////\r |
921 | // tex window: load packed stretch\r |
922 | ////////////////////////////////////////////////////////////////////////\r |
923 | \r |
924 | void LoadStretchPackedWndTexturePage(int pageid, int mode, short cx, short cy)\r |
925 | {\r |
926 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo;\r |
927 | unsigned int palstart;\r |
928 | unsigned short *px,*pa,*ta;\r |
929 | u8 *cSRCPtr,*cOSRCPtr;\r |
930 | unsigned short *wSRCPtr,*wOSRCPtr;\r |
931 | unsigned long LineOffset;unsigned short s;\r |
932 | int pmult=pageid/16;\r |
933 | unsigned short (*LPTCOL)(unsigned short);\r |
934 | \r |
935 | LPTCOL=PTCF[DrawSemiTrans];\r |
936 | \r |
937 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
938 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
939 | \r |
940 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
941 | ta=(unsigned short *)texturepart;\r |
942 | palstart=cx+(cy*1024);\r |
943 | \r |
944 | ubOpaqueDraw=0;\r |
945 | \r |
946 | switch(mode)\r |
947 | {\r |
948 | //--------------------------------------------------// \r |
949 | // 4bit texture load ..\r |
950 | case 0:\r |
951 | if(GlobalTextIL)\r |
952 | {\r |
953 | unsigned int TXV,TXU,n_xi,n_yi;\r |
954 | \r |
955 | wSRCPtr=psxVuw+palstart;\r |
956 | for(row=0;row<16;row++)\r |
957 | *px++=LPTCOL(*wSRCPtr++);\r |
958 | \r |
959 | column=g_y2-ldy;\r |
960 | for(TXV=g_y1;TXV<=column;TXV++)\r |
961 | {\r |
962 | ldx=ldxo;\r |
963 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
964 | {\r |
965 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
966 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
967 | \r |
968 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
969 | *ta++=s;\r |
970 | \r |
971 | if(ldx) {*ta++=s;ldx--;}\r |
972 | }\r |
973 | \r |
974 | if(ldy) \r |
975 | {ldy--;\r |
976 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
977 | *ta++=*(ta-(g_x2-g_x1));\r |
978 | }\r |
979 | }\r |
980 | \r |
981 | DefineTextureWnd();\r |
982 | \r |
983 | break;\r |
984 | }\r |
985 | \r |
986 | \r |
987 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
988 | \r |
989 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
990 | \r |
991 | wSRCPtr=psxVuw+palstart;\r |
992 | for(row=0;row<16;row++)\r |
993 | *px++=LPTCOL(*wSRCPtr++);\r |
994 | \r |
995 | sxm=g_x1&1;sxh=g_x1>>1;\r |
996 | if(sxm) j=g_x1+1; else j=g_x1;\r |
997 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
998 | for(column=g_y1;column<=g_y2;column++)\r |
999 | {\r |
1000 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1001 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1002 | \r |
1003 | for(row=j;row<=g_x2-ldxo;row++)\r |
1004 | {\r |
1005 | s=*(pa+(*cSRCPtr & 0xF));\r |
1006 | *ta++=s;\r |
1007 | if(ldx) {*ta++=s;ldx--;}\r |
1008 | row++;\r |
1009 | if(row<=g_x2-ldxo) \r |
1010 | {\r |
1011 | s=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
1012 | *ta++=s; \r |
1013 | if(ldx) {*ta++=s;ldx--;}\r |
1014 | }\r |
1015 | cSRCPtr++;\r |
1016 | }\r |
1017 | \r |
1018 | if(ldy && column&1) \r |
1019 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1020 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1021 | }\r |
1022 | \r |
1023 | DefineTextureWnd();\r |
1024 | break;\r |
1025 | //--------------------------------------------------// \r |
1026 | // 8bit texture load ..\r |
1027 | case 1:\r |
1028 | if(GlobalTextIL)\r |
1029 | {\r |
1030 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1031 | \r |
1032 | wSRCPtr=psxVuw+palstart;\r |
1033 | for(row=0;row<256;row++)\r |
1034 | *px++=LPTCOL(*wSRCPtr++);\r |
1035 | \r |
1036 | column=g_y2-ldy;\r |
1037 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1038 | {\r |
1039 | ldx=ldxo;\r |
1040 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1041 | {\r |
1042 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1043 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1044 | \r |
1045 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1046 | \r |
1047 | *ta++=s;\r |
1048 | if(ldx) {*ta++=s;ldx--;}\r |
1049 | }\r |
1050 | \r |
1051 | if(ldy) \r |
1052 | {ldy--;\r |
1053 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1054 | *ta++=*(ta-(g_x2-g_x1));\r |
1055 | }\r |
1056 | \r |
1057 | }\r |
1058 | \r |
1059 | DefineTextureWnd();\r |
1060 | \r |
1061 | break;\r |
1062 | }\r |
1063 | \r |
1064 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1065 | \r |
1066 | // not using a lookup table here... speeds up smaller texture areas\r |
1067 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1068 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1069 | \r |
1070 | for(column=g_y1;column<=g_y2;column++)\r |
1071 | {\r |
1072 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1073 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1074 | {\r |
1075 | s=LPTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1076 | *ta++=s;\r |
1077 | if(ldx) {*ta++=s;ldx--;}\r |
1078 | }\r |
1079 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1080 | else cSRCPtr+=LineOffset;\r |
1081 | }\r |
1082 | \r |
1083 | DefineTextureWnd();\r |
1084 | break;\r |
1085 | //--------------------------------------------------// \r |
1086 | // 16bit texture load ..\r |
1087 | case 2:\r |
1088 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1089 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1090 | LineOffset = 1024 - (g_x2-g_x1+1) +ldxo; \r |
1091 | \r |
1092 | for(column=g_y1;column<=g_y2;column++)\r |
1093 | {\r |
1094 | wOSRCPtr=wSRCPtr;ldx=ldxo;\r |
1095 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1096 | {\r |
1097 | s=LPTCOL(*wSRCPtr++);\r |
1098 | *ta++=s;\r |
1099 | if(ldx) {*ta++=s;ldx--;}\r |
1100 | }\r |
1101 | if(ldy && column&1) {ldy--;wSRCPtr=wOSRCPtr;}\r |
1102 | else wSRCPtr+=LineOffset;\r |
1103 | }\r |
1104 | \r |
1105 | DefineTextureWnd();\r |
1106 | break;\r |
1107 | //--------------------------------------------------// \r |
1108 | // others are not possible !\r |
1109 | }\r |
1110 | }\r |
1111 | \r |
1112 | ////////////////////////////////////////////////////////////////////////\r |
1113 | // tex window: load stretched\r |
1114 | ////////////////////////////////////////////////////////////////////////\r |
1115 | \r |
1116 | void LoadStretchWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1117 | {\r |
1118 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo,s;\r |
1119 | unsigned int palstart;\r |
1120 | unsigned long *px,*pa,*ta;\r |
1121 | u8 *cSRCPtr,*cOSRCPtr;\r |
1122 | unsigned short *wSRCPtr,*wOSRCPtr;\r |
1123 | unsigned long LineOffset;\r |
1124 | int pmult=pageid/16;\r |
1125 | unsigned long (*LTCOL)(unsigned long);\r |
1126 | \r |
1127 | LTCOL=TCF[DrawSemiTrans];\r |
1128 | \r |
1129 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
1130 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
1131 | \r |
1132 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
1133 | ta=(unsigned long *)texturepart;\r |
1134 | palstart=cx+(cy*1024);\r |
1135 | \r |
1136 | ubOpaqueDraw=0;\r |
1137 | \r |
1138 | switch(mode)\r |
1139 | {\r |
1140 | //--------------------------------------------------// \r |
1141 | // 4bit texture load ..\r |
1142 | case 0:\r |
1143 | //------------------- ZN STUFF\r |
1144 | \r |
1145 | if(GlobalTextIL)\r |
1146 | {\r |
1147 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1148 | \r |
1149 | wSRCPtr=psxVuw+palstart;\r |
1150 | \r |
1151 | row=4;do\r |
1152 | {\r |
1153 | *px =LTCOL(*wSRCPtr);\r |
1154 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1155 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1156 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1157 | row--;px+=4;wSRCPtr+=4;\r |
1158 | }\r |
1159 | while (row);\r |
1160 | \r |
1161 | column=g_y2-ldy;\r |
1162 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1163 | {\r |
1164 | ldx=ldxo;\r |
1165 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1166 | {\r |
1167 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1168 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1169 | \r |
1170 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1171 | *ta++=s;\r |
1172 | \r |
1173 | if(ldx) {*ta++=s;ldx--;}\r |
1174 | }\r |
1175 | \r |
1176 | if(ldy) \r |
1177 | {ldy--;\r |
1178 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1179 | *ta++=*(ta-(g_x2-g_x1));\r |
1180 | }\r |
1181 | }\r |
1182 | \r |
1183 | DefineTextureWnd();\r |
1184 | \r |
1185 | break;\r |
1186 | }\r |
1187 | \r |
1188 | //-------------------\r |
1189 | \r |
1190 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1191 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1192 | \r |
1193 | wSRCPtr=psxVuw+palstart;\r |
1194 | for(row=0;row<16;row++)\r |
1195 | *px++=LTCOL(*wSRCPtr++);\r |
1196 | \r |
1197 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1198 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1199 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1200 | for(column=g_y1;column<=g_y2;column++)\r |
1201 | {\r |
1202 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1203 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1204 | \r |
1205 | for(row=j;row<=g_x2-ldxo;row++)\r |
1206 | {\r |
1207 | s=*(pa+(*cSRCPtr & 0xF));\r |
1208 | *ta++=s;\r |
1209 | if(ldx) {*ta++=s;ldx--;}\r |
1210 | row++;\r |
1211 | if(row<=g_x2-ldxo) \r |
1212 | {\r |
1213 | s=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
1214 | *ta++=s; \r |
1215 | if(ldx) {*ta++=s;ldx--;}\r |
1216 | }\r |
1217 | cSRCPtr++;\r |
1218 | }\r |
1219 | if(ldy && column&1) \r |
1220 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1221 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1222 | }\r |
1223 | \r |
1224 | DefineTextureWnd();\r |
1225 | break;\r |
1226 | //--------------------------------------------------//\r |
1227 | // 8bit texture load ..\r |
1228 | case 1:\r |
1229 | //------------ ZN STUFF\r |
1230 | if(GlobalTextIL)\r |
1231 | {\r |
1232 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1233 | \r |
1234 | wSRCPtr=psxVuw+palstart;\r |
1235 | \r |
1236 | row=64;do\r |
1237 | {\r |
1238 | *px =LTCOL(*wSRCPtr);\r |
1239 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1240 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1241 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1242 | row--;px+=4;wSRCPtr+=4;\r |
1243 | }\r |
1244 | while (row);\r |
1245 | \r |
1246 | column=g_y2-ldy;\r |
1247 | for(TXV=g_y1;TXV<=column;TXV++)\r |
1248 | {\r |
1249 | ldx=ldxo;\r |
1250 | for(TXU=g_x1;TXU<=g_x2-ldxo;TXU++)\r |
1251 | {\r |
1252 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1253 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1254 | \r |
1255 | s=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1256 | *ta++=s;\r |
1257 | if(ldx) {*ta++=s;ldx--;}\r |
1258 | }\r |
1259 | \r |
1260 | if(ldy) \r |
1261 | {ldy--;\r |
1262 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1263 | *ta++=*(ta-(g_x2-g_x1));\r |
1264 | }\r |
1265 | \r |
1266 | }\r |
1267 | \r |
1268 | DefineTextureWnd();\r |
1269 | \r |
1270 | break;\r |
1271 | }\r |
1272 | //------------\r |
1273 | \r |
1274 | start=((pageid-16*pmult)*128)+256*2048*pmult; \r |
1275 | \r |
1276 | // not using a lookup table here... speeds up smaller texture areas\r |
1277 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1278 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1279 | \r |
1280 | for(column=g_y1;column<=g_y2;column++)\r |
1281 | {\r |
1282 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1283 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1284 | {\r |
1285 | s=LTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1286 | *ta++=s;\r |
1287 | if(ldx) {*ta++=s;ldx--;}\r |
1288 | }\r |
1289 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1290 | else cSRCPtr+=LineOffset;\r |
1291 | }\r |
1292 | \r |
1293 | DefineTextureWnd();\r |
1294 | break;\r |
1295 | //--------------------------------------------------// \r |
1296 | // 16bit texture load ..\r |
1297 | case 2:\r |
1298 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1299 | \r |
1300 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1301 | LineOffset = 1024 - (g_x2-g_x1+1) +ldxo; \r |
1302 | \r |
1303 | for(column=g_y1;column<=g_y2;column++)\r |
1304 | {\r |
1305 | wOSRCPtr=wSRCPtr;ldx=ldxo;\r |
1306 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1307 | {\r |
1308 | s=LTCOL(*wSRCPtr++);\r |
1309 | *ta++=s;\r |
1310 | if(ldx) {*ta++=s;ldx--;}\r |
1311 | }\r |
1312 | if(ldy && column&1) {ldy--;wSRCPtr=wOSRCPtr;}\r |
1313 | else wSRCPtr+=LineOffset;\r |
1314 | }\r |
1315 | \r |
1316 | DefineTextureWnd();\r |
1317 | break;\r |
1318 | //--------------------------------------------------// \r |
1319 | // others are not possible !\r |
1320 | }\r |
1321 | }\r |
1322 | \r |
1323 | ////////////////////////////////////////////////////////////////////////\r |
1324 | // tex window: load packed simple\r |
1325 | ////////////////////////////////////////////////////////////////////////\r |
1326 | \r |
1327 | void LoadPackedWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1328 | {\r |
1329 | unsigned long start,row,column,j,sxh,sxm;\r |
1330 | unsigned int palstart;\r |
1331 | unsigned short *px,*pa,*ta;\r |
1332 | u8 *cSRCPtr;\r |
1333 | unsigned short *wSRCPtr;\r |
1334 | unsigned long LineOffset;\r |
1335 | int pmult=pageid/16;\r |
1336 | unsigned short (*LPTCOL)(unsigned short);\r |
1337 | \r |
1338 | LPTCOL=PTCF[DrawSemiTrans];\r |
1339 | \r |
1340 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
1341 | ta=(unsigned short *)texturepart;\r |
1342 | palstart=cx+(cy*1024);\r |
1343 | \r |
1344 | ubOpaqueDraw=0;\r |
1345 | \r |
1346 | switch(mode)\r |
1347 | {\r |
1348 | //--------------------------------------------------// \r |
1349 | // 4bit texture load ..\r |
1350 | case 0:\r |
1351 | if(GlobalTextIL)\r |
1352 | {\r |
1353 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1354 | \r |
1355 | wSRCPtr=psxVuw+palstart;\r |
1356 | for(row=0;row<16;row++)\r |
1357 | *px++=LPTCOL(*wSRCPtr++);\r |
1358 | \r |
1359 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1360 | {\r |
1361 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1362 | {\r |
1363 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1364 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1365 | \r |
1366 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1367 | }\r |
1368 | }\r |
1369 | \r |
1370 | DefineTextureWnd();\r |
1371 | \r |
1372 | break;\r |
1373 | }\r |
1374 | \r |
1375 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1376 | \r |
1377 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1378 | \r |
1379 | wSRCPtr=psxVuw+palstart;\r |
1380 | for(row=0;row<16;row++)\r |
1381 | *px++=LPTCOL(*wSRCPtr++);\r |
1382 | \r |
1383 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1384 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1385 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1386 | for(column=g_y1;column<=g_y2;column++)\r |
1387 | {\r |
1388 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1389 | \r |
1390 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1391 | \r |
1392 | for(row=j;row<=g_x2;row++)\r |
1393 | {\r |
1394 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
1395 | if(row<=g_x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
1396 | cSRCPtr++;\r |
1397 | }\r |
1398 | }\r |
1399 | \r |
1400 | DefineTextureWnd();\r |
1401 | break;\r |
1402 | //--------------------------------------------------// \r |
1403 | // 8bit texture load ..\r |
1404 | case 1:\r |
1405 | if(GlobalTextIL)\r |
1406 | {\r |
1407 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1408 | \r |
1409 | wSRCPtr=psxVuw+palstart;\r |
1410 | for(row=0;row<256;row++)\r |
1411 | *px++=LPTCOL(*wSRCPtr++);\r |
1412 | \r |
1413 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1414 | {\r |
1415 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1416 | {\r |
1417 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1418 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1419 | \r |
1420 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1421 | }\r |
1422 | }\r |
1423 | \r |
1424 | DefineTextureWnd();\r |
1425 | \r |
1426 | break;\r |
1427 | }\r |
1428 | \r |
1429 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1430 | \r |
1431 | // not using a lookup table here... speeds up smaller texture areas\r |
1432 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1433 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1434 | \r |
1435 | for(column=g_y1;column<=g_y2;column++)\r |
1436 | {\r |
1437 | for(row=g_x1;row<=g_x2;row++)\r |
1438 | *ta++=LPTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1439 | cSRCPtr+=LineOffset;\r |
1440 | }\r |
1441 | \r |
1442 | DefineTextureWnd();\r |
1443 | break;\r |
1444 | //--------------------------------------------------// \r |
1445 | // 16bit texture load ..\r |
1446 | case 2:\r |
1447 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1448 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1449 | LineOffset = 1024 - (g_x2-g_x1+1); \r |
1450 | \r |
1451 | for(column=g_y1;column<=g_y2;column++)\r |
1452 | {\r |
1453 | for(row=g_x1;row<=g_x2;row++)\r |
1454 | *ta++=LPTCOL(*wSRCPtr++);\r |
1455 | wSRCPtr+=LineOffset;\r |
1456 | }\r |
1457 | \r |
1458 | DefineTextureWnd();\r |
1459 | break;\r |
1460 | //--------------------------------------------------// \r |
1461 | // others are not possible !\r |
1462 | }\r |
1463 | }\r |
1464 | \r |
1465 | ////////////////////////////////////////////////////////////////////////\r |
1466 | // tex window: load simple\r |
1467 | ////////////////////////////////////////////////////////////////////////\r |
1468 | \r |
1469 | void LoadWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1470 | {\r |
1471 | unsigned long start,row,column,j,sxh,sxm;\r |
1472 | unsigned int palstart;\r |
1473 | unsigned long *px,*pa,*ta;\r |
1474 | u8 *cSRCPtr;\r |
1475 | unsigned short *wSRCPtr;\r |
1476 | unsigned long LineOffset;\r |
1477 | int pmult=pageid/16;\r |
1478 | unsigned long (*LTCOL)(unsigned long);\r |
1479 | \r |
1480 | LTCOL=TCF[DrawSemiTrans];\r |
1481 | \r |
1482 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
1483 | ta=(unsigned long *)texturepart;\r |
1484 | palstart=cx+(cy*1024);\r |
1485 | \r |
1486 | ubOpaqueDraw=0;\r |
1487 | \r |
1488 | switch(mode)\r |
1489 | {\r |
1490 | //--------------------------------------------------// \r |
1491 | // 4bit texture load ..\r |
1492 | case 0:\r |
1493 | if(GlobalTextIL)\r |
1494 | {\r |
1495 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1496 | \r |
1497 | wSRCPtr=psxVuw+palstart;\r |
1498 | \r |
1499 | row=4;do\r |
1500 | {\r |
1501 | *px =LTCOL(*wSRCPtr);\r |
1502 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1503 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1504 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1505 | row--;px+=4;wSRCPtr+=4;\r |
1506 | }\r |
1507 | while (row);\r |
1508 | \r |
1509 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1510 | {\r |
1511 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1512 | {\r |
1513 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
1514 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
1515 | \r |
1516 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
1517 | }\r |
1518 | }\r |
1519 | \r |
1520 | DefineTextureWnd();\r |
1521 | \r |
1522 | break;\r |
1523 | }\r |
1524 | \r |
1525 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1526 | \r |
1527 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
1528 | \r |
1529 | wSRCPtr=psxVuw+palstart;\r |
1530 | for(row=0;row<16;row++)\r |
1531 | *px++=LTCOL(*wSRCPtr++);\r |
1532 | \r |
1533 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1534 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1535 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1536 | for(column=g_y1;column<=g_y2;column++)\r |
1537 | {\r |
1538 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1539 | \r |
1540 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
1541 | \r |
1542 | for(row=j;row<=g_x2;row++)\r |
1543 | {\r |
1544 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
1545 | if(row<=g_x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
1546 | cSRCPtr++;\r |
1547 | }\r |
1548 | }\r |
1549 | \r |
1550 | DefineTextureWnd();\r |
1551 | break;\r |
1552 | //--------------------------------------------------//\r |
1553 | // 8bit texture load ..\r |
1554 | case 1:\r |
1555 | if(GlobalTextIL)\r |
1556 | {\r |
1557 | unsigned int TXV,TXU,n_xi,n_yi;\r |
1558 | \r |
1559 | wSRCPtr=psxVuw+palstart;\r |
1560 | \r |
1561 | row=64;do\r |
1562 | {\r |
1563 | *px =LTCOL(*wSRCPtr);\r |
1564 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
1565 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
1566 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
1567 | row--;px+=4;wSRCPtr+=4;\r |
1568 | }\r |
1569 | while (row);\r |
1570 | \r |
1571 | for(TXV=g_y1;TXV<=g_y2;TXV++)\r |
1572 | {\r |
1573 | for(TXU=g_x1;TXU<=g_x2;TXU++)\r |
1574 | {\r |
1575 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
1576 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
1577 | \r |
1578 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
1579 | }\r |
1580 | }\r |
1581 | \r |
1582 | DefineTextureWnd();\r |
1583 | \r |
1584 | break;\r |
1585 | }\r |
1586 | \r |
1587 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1588 | \r |
1589 | // not using a lookup table here... speeds up smaller texture areas\r |
1590 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1591 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1592 | \r |
1593 | for(column=g_y1;column<=g_y2;column++)\r |
1594 | {\r |
1595 | for(row=g_x1;row<=g_x2;row++)\r |
1596 | *ta++=LTCOL(psxVuw[palstart+ *cSRCPtr++]);\r |
1597 | cSRCPtr+=LineOffset;\r |
1598 | }\r |
1599 | \r |
1600 | DefineTextureWnd();\r |
1601 | break;\r |
1602 | //--------------------------------------------------// \r |
1603 | // 16bit texture load ..\r |
1604 | case 2:\r |
1605 | start=((pageid-16*pmult)*64)+256*1024*pmult;\r |
1606 | \r |
1607 | wSRCPtr = psxVuw + start + (1024*g_y1) + g_x1;\r |
1608 | LineOffset = 1024 - (g_x2-g_x1+1); \r |
1609 | \r |
1610 | for(column=g_y1;column<=g_y2;column++)\r |
1611 | {\r |
1612 | for(row=g_x1;row<=g_x2;row++)\r |
1613 | *ta++=LTCOL(*wSRCPtr++);\r |
1614 | wSRCPtr+=LineOffset;\r |
1615 | }\r |
1616 | \r |
1617 | DefineTextureWnd();\r |
1618 | break;\r |
1619 | //--------------------------------------------------// \r |
1620 | // others are not possible !\r |
1621 | }\r |
1622 | }\r |
1623 | \r |
1624 | ////////////////////////////////////////////////////////////////////////\r |
1625 | ////////////////////////////////////////////////////////////////////////\r |
1626 | ////////////////////////////////////////////////////////////////////////\r |
1627 | ////////////////////////////////////////////////////////////////////////\r |
1628 | \r |
1629 | void UploadTexWndPal(int mode,short cx,short cy)\r |
1630 | {\r |
1631 | unsigned int i,iSize;\r |
1632 | unsigned short * wSrcPtr;\r |
1633 | unsigned long * ta=(unsigned long *)texturepart;\r |
1634 | \r |
1635 | wSrcPtr=psxVuw+cx+(cy*1024);\r |
1636 | if(mode==0) i=4; else i=64;\r |
1637 | iSize=i<<2;\r |
1638 | ubOpaqueDraw=0;\r |
1639 | \r |
1640 | do\r |
1641 | {\r |
1642 | *ta =PALCOL(*wSrcPtr);\r |
1643 | *(ta+1)=PALCOL(*(wSrcPtr+1));\r |
1644 | *(ta+2)=PALCOL(*(wSrcPtr+2));\r |
1645 | *(ta+3)=PALCOL(*(wSrcPtr+3));\r |
1646 | ta+=4;wSrcPtr+=4;i--;\r |
1647 | }\r |
1648 | while(i);\r |
1649 | \r |
1650 | /* (*glColorTableEXTEx)(GL_TEXTURE_2D,GL_RGBA8,iSize,\r |
1651 | GL_RGBA,GL_UNSIGNED_BYTE,texturepart);\r |
1652 | */}\r |
1653 | \r |
1654 | ////////////////////////////////////////////////////////////////////////\r |
1655 | \r |
1656 | void DefinePalTextureWnd(void)\r |
1657 | {\r |
1658 | if(gTexName==0)\r |
1659 | glGenTextures(1, &gTexName);\r |
1660 | \r |
1661 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1662 | \r |
1663 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);\r |
1664 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);\r |
1665 | \r |
1666 | {\r |
1667 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1668 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1669 | }\r |
1670 | \r |
1671 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, \r |
1672 | TWin.Position.x1, \r |
1673 | TWin.Position.y1, \r |
1674 | 0, GL_RGBA, GL_UNSIGNED_BYTE,texturepart);\r |
1675 | }\r |
1676 | \r |
1677 | ///////////////////////////////////////////////////////\r |
1678 | \r |
1679 | void LoadPalWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1680 | {\r |
1681 | unsigned long start,row,column,j,sxh,sxm;\r |
1682 | u8 *ta;\r |
1683 | u8 *cSRCPtr;\r |
1684 | unsigned long LineOffset;\r |
1685 | int pmult=pageid/16;\r |
1686 | \r |
1687 | ta=(u8 *)texturepart;\r |
1688 | \r |
1689 | switch(mode)\r |
1690 | {\r |
1691 | //--------------------------------------------------// \r |
1692 | // 4bit texture load ..\r |
1693 | case 0:\r |
1694 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1695 | \r |
1696 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1697 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1698 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1699 | for(column=g_y1;column<=g_y2;column++)\r |
1700 | {\r |
1701 | cSRCPtr = psxVub + start + (2048*column) + sxh;\r |
1702 | \r |
1703 | if(sxm) *ta++=((*cSRCPtr++ >> 4) & 0xF);\r |
1704 | \r |
1705 | for(row=j;row<=g_x2;row++)\r |
1706 | {\r |
1707 | *ta++=(*cSRCPtr & 0xF); row++;\r |
1708 | if(row<=g_x2) *ta++=((*cSRCPtr >> 4) & 0xF); \r |
1709 | cSRCPtr++;\r |
1710 | }\r |
1711 | }\r |
1712 | \r |
1713 | DefinePalTextureWnd();\r |
1714 | break;\r |
1715 | //--------------------------------------------------// \r |
1716 | // 8bit texture load ..\r |
1717 | case 1:\r |
1718 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1719 | \r |
1720 | // not using a lookup table here... speeds up smaller texture areas\r |
1721 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1722 | LineOffset = 2048 - (g_x2-g_x1+1); \r |
1723 | \r |
1724 | for(column=g_y1;column<=g_y2;column++)\r |
1725 | {\r |
1726 | for(row=g_x1;row<=g_x2;row++)\r |
1727 | *ta++=*cSRCPtr++;\r |
1728 | cSRCPtr+=LineOffset;\r |
1729 | }\r |
1730 | \r |
1731 | DefinePalTextureWnd();\r |
1732 | break;\r |
1733 | }\r |
1734 | UploadTexWndPal(mode,cx,cy);\r |
1735 | }\r |
1736 | \r |
1737 | ////////////////////////////////////////////////////////////////////////\r |
1738 | \r |
1739 | void LoadStretchPalWndTexturePage(int pageid, int mode, short cx, short cy)\r |
1740 | {\r |
1741 | unsigned long start,row,column,j,sxh,sxm,ldx,ldy,ldxo;\r |
1742 | u8 *ta,s;\r |
1743 | u8 *cSRCPtr,*cOSRCPtr;\r |
1744 | unsigned long LineOffset;\r |
1745 | int pmult=pageid/16;\r |
1746 | \r |
1747 | ldxo=TWin.Position.x1-TWin.OPosition.x1;\r |
1748 | ldy =TWin.Position.y1-TWin.OPosition.y1;\r |
1749 | \r |
1750 | ta=(u8 *)texturepart;\r |
1751 | \r |
1752 | switch(mode)\r |
1753 | {\r |
1754 | //--------------------------------------------------// \r |
1755 | // 4bit texture load ..\r |
1756 | case 0:\r |
1757 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1758 | \r |
1759 | sxm=g_x1&1;sxh=g_x1>>1;\r |
1760 | if(sxm) j=g_x1+1; else j=g_x1;\r |
1761 | cSRCPtr = psxVub + start + (2048*g_y1) + sxh;\r |
1762 | for(column=g_y1;column<=g_y2;column++)\r |
1763 | {\r |
1764 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1765 | if(sxm) *ta++=((*cSRCPtr++ >> 4) & 0xF);\r |
1766 | \r |
1767 | for(row=j;row<=g_x2-ldxo;row++)\r |
1768 | {\r |
1769 | s=(*cSRCPtr & 0xF);\r |
1770 | *ta++=s;\r |
1771 | if(ldx) {*ta++=s;ldx--;}\r |
1772 | row++;\r |
1773 | if(row<=g_x2-ldxo) \r |
1774 | {\r |
1775 | s=((*cSRCPtr >> 4) & 0xF);\r |
1776 | *ta++=s; \r |
1777 | if(ldx) {*ta++=s;ldx--;}\r |
1778 | }\r |
1779 | cSRCPtr++;\r |
1780 | }\r |
1781 | if(ldy && column&1) \r |
1782 | {ldy--;cSRCPtr = cOSRCPtr;}\r |
1783 | else cSRCPtr = psxVub + start + (2048*(column+1)) + sxh;\r |
1784 | }\r |
1785 | \r |
1786 | DefinePalTextureWnd();\r |
1787 | break;\r |
1788 | //--------------------------------------------------// \r |
1789 | // 8bit texture load ..\r |
1790 | case 1:\r |
1791 | start=((pageid-16*pmult)*128)+256*2048*pmult;\r |
1792 | \r |
1793 | cSRCPtr = psxVub + start + (2048*g_y1) + g_x1;\r |
1794 | LineOffset = 2048 - (g_x2-g_x1+1) +ldxo; \r |
1795 | \r |
1796 | for(column=g_y1;column<=g_y2;column++)\r |
1797 | {\r |
1798 | cOSRCPtr=cSRCPtr;ldx=ldxo;\r |
1799 | for(row=g_x1;row<=g_x2-ldxo;row++)\r |
1800 | {\r |
1801 | s=*cSRCPtr++;\r |
1802 | *ta++=s;\r |
1803 | if(ldx) {*ta++=s;ldx--;}\r |
1804 | }\r |
1805 | if(ldy && column&1) {ldy--;cSRCPtr=cOSRCPtr;}\r |
1806 | else cSRCPtr+=LineOffset;\r |
1807 | }\r |
1808 | \r |
1809 | DefinePalTextureWnd();\r |
1810 | break;\r |
1811 | }\r |
1812 | UploadTexWndPal(mode,cx,cy);\r |
1813 | }\r |
1814 | \r |
1815 | ////////////////////////////////////////////////////////////////////////\r |
1816 | // tex window: main selecting, cache handler included\r |
1817 | ////////////////////////////////////////////////////////////////////////\r |
1818 | \r |
1819 | GLuint LoadTextureWnd(long pageid,long TextureMode,unsigned long GivenClutId)\r |
1820 | {\r |
1821 | textureWndCacheEntry * ts, * tsx=NULL;\r |
1822 | int i;short cx,cy;\r |
1823 | EXLong npos;\r |
1824 | \r |
1825 | npos.c[3]=TWin.Position.x0;\r |
1826 | npos.c[2]=TWin.OPosition.x1;\r |
1827 | npos.c[1]=TWin.Position.y0;\r |
1828 | npos.c[0]=TWin.OPosition.y1;\r |
1829 | \r |
1830 | g_x1=TWin.Position.x0;g_x2=g_x1+TWin.Position.x1-1;\r |
1831 | g_y1=TWin.Position.y0;g_y2=g_y1+TWin.Position.y1-1;\r |
1832 | \r |
1833 | if(TextureMode==2) {GivenClutId=0;cx=cy=0;}\r |
1834 | else \r |
1835 | {\r |
1836 | cx=((GivenClutId << 4) & 0x3F0);cy=((GivenClutId >> 6) & CLUTYMASK);\r |
1837 | GivenClutId=(GivenClutId&CLUTMASK)|(DrawSemiTrans<<30);\r |
1838 | \r |
1839 | // palette check sum\r |
1840 | {\r |
1841 | unsigned long l=0,row;\r |
1842 | unsigned long * lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
1843 | if(TextureMode==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
1844 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
1845 | l=(l+HIWORD(l))&0x3fffL;\r |
1846 | GivenClutId|=(l<<16);\r |
1847 | }\r |
1848 | \r |
1849 | }\r |
1850 | \r |
1851 | ts=wcWndtexStore;\r |
1852 | \r |
1853 | for(i=0;i<iMaxTexWnds;i++,ts++)\r |
1854 | {\r |
1855 | if(ts->used)\r |
1856 | {\r |
1857 | if(ts->pos.l==npos.l &&\r |
1858 | ts->pageid==pageid &&\r |
1859 | ts->textureMode==TextureMode)\r |
1860 | {\r |
1861 | if(ts->ClutID==GivenClutId)\r |
1862 | {\r |
1863 | ubOpaqueDraw=ts->Opaque;\r |
1864 | return ts->texname;\r |
1865 | }\r |
1866 | }\r |
1867 | }\r |
1868 | else tsx=ts;\r |
1869 | }\r |
1870 | \r |
1871 | if(!tsx) \r |
1872 | {\r |
1873 | if(iMaxTexWnds==iTexWndLimit)\r |
1874 | {\r |
1875 | tsx=wcWndtexStore+iTexWndTurn;\r |
1876 | iTexWndTurn++; \r |
1877 | if(iTexWndTurn==iTexWndLimit) iTexWndTurn=0;\r |
1878 | }\r |
1879 | else\r |
1880 | {\r |
1881 | tsx=wcWndtexStore+iMaxTexWnds;\r |
1882 | iMaxTexWnds++;\r |
1883 | }\r |
1884 | }\r |
1885 | \r |
1886 | gTexName=tsx->texname;\r |
1887 | \r |
1888 | if(TWin.OPosition.y1==TWin.Position.y1 &&\r |
1889 | TWin.OPosition.x1==TWin.Position.x1)\r |
1890 | {\r |
1891 | LoadWndTexturePage(pageid,TextureMode,cx,cy);\r |
1892 | } \r |
1893 | else\r |
1894 | {\r |
1895 | LoadStretchWndTexturePage(pageid,TextureMode,cx,cy);\r |
1896 | }\r |
1897 | \r |
1898 | tsx->Opaque=ubOpaqueDraw;\r |
1899 | tsx->pos.l=npos.l;\r |
1900 | tsx->ClutID=GivenClutId;\r |
1901 | tsx->pageid=pageid;\r |
1902 | tsx->textureMode=TextureMode;\r |
1903 | tsx->texname=gTexName;\r |
1904 | tsx->used=1;\r |
1905 | \r |
1906 | return gTexName;\r |
1907 | }\r |
1908 | \r |
1909 | /////////////////////////////////////////////////////////////////////////////\r |
1910 | /////////////////////////////////////////////////////////////////////////////\r |
1911 | /////////////////////////////////////////////////////////////////////////////\r |
1912 | \r |
1913 | ////////////////////////////////////////////////////////////////////////\r |
1914 | // movie texture: define\r |
1915 | ////////////////////////////////////////////////////////////////////////\r |
1916 | \r |
1917 | void DefinePackedTextureMovie(void)\r |
1918 | {\r |
1919 | if(gTexMovieName==0)\r |
1920 | {\r |
1921 | glGenTextures(1, &gTexMovieName);\r |
1922 | gTexName=gTexMovieName;\r |
1923 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1924 | \r |
1925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
1926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
1927 | \r |
1928 | if(!bUseFastMdec) \r |
1929 | {\r |
1930 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1931 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1932 | }\r |
1933 | else\r |
1934 | {\r |
1935 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1936 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1937 | }\r |
1938 | \r |
1939 | glTexImage2D(GL_TEXTURE_2D, 0, //giWantedRGBA, \r |
1940 | GL_RGBA,\r |
1941 | 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
1942 | }\r |
1943 | else \r |
1944 | {\r |
1945 | gTexName=gTexMovieName;glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1946 | }\r |
1947 | \r |
1948 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,\r |
1949 | (xrMovieArea.x1-xrMovieArea.x0), \r |
1950 | (xrMovieArea.y1-xrMovieArea.y0), \r |
1951 | GL_RGBA,\r |
1952 | GL_UNSIGNED_SHORT,\r |
1953 | texturepart);\r |
1954 | }\r |
1955 | \r |
1956 | ////////////////////////////////////////////////////////////////////////\r |
1957 | \r |
1958 | void DefineTextureMovie(void)\r |
1959 | {\r |
1960 | if(gTexMovieName==0)\r |
1961 | {\r |
1962 | glGenTextures(1, &gTexMovieName);\r |
1963 | gTexName=gTexMovieName;\r |
1964 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1965 | \r |
1966 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
1967 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
1968 | \r |
1969 | if(!bUseFastMdec) \r |
1970 | {\r |
1971 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
1972 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
1973 | }\r |
1974 | else\r |
1975 | {\r |
1976 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
1977 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
1978 | }\r |
1979 | \r |
1980 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
1981 | }\r |
1982 | else \r |
1983 | {\r |
1984 | gTexName=gTexMovieName;glBindTexture(GL_TEXTURE_2D, gTexName);\r |
1985 | }\r |
1986 | \r |
1987 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,\r |
1988 | (xrMovieArea.x1-xrMovieArea.x0), \r |
1989 | (xrMovieArea.y1-xrMovieArea.y0), \r |
1990 | GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
1991 | }\r |
1992 | \r |
1993 | ////////////////////////////////////////////////////////////////////////\r |
1994 | // movie texture: load\r |
1995 | ////////////////////////////////////////////////////////////////////////\r |
1996 | \r |
1997 | #define MRED(x) ((x>>3) & 0x1f)\r |
1998 | #define MGREEN(x) ((x>>6) & 0x3e0)\r |
1999 | #define MBLUE(x) ((x>>9) & 0x7c00)\r |
2000 | \r |
2001 | #define XMGREEN(x) ((x>>5) & 0x07c0)\r |
2002 | #define XMRED(x) ((x<<8) & 0xf800)\r |
2003 | #define XMBLUE(x) ((x>>18) & 0x003e)\r |
2004 | \r |
2005 | ////////////////////////////////////////////////////////////////////////\r |
2006 | // movie texture: load\r |
2007 | ////////////////////////////////////////////////////////////////////////\r |
2008 | \r |
2009 | u8 * LoadDirectMovieFast(void)\r |
2010 | {\r |
2011 | long row,column;\r |
2012 | unsigned int startxy;\r |
2013 | \r |
2014 | unsigned long * ta=(unsigned long *)texturepart;\r |
2015 | \r |
2016 | if(PSXDisplay.RGB24)\r |
2017 | {\r |
2018 | u8 * pD;\r |
2019 | \r |
2020 | startxy=((1024)*xrMovieArea.y0)+xrMovieArea.x0;\r |
2021 | \r |
2022 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++,startxy+=1024)\r |
2023 | {\r |
2024 | pD=(u8 *)&psxVuw[startxy];\r |
2025 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2026 | {\r |
2027 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2028 | pD+=3;\r |
2029 | }\r |
2030 | }\r |
2031 | }\r |
2032 | else\r |
2033 | {\r |
2034 | unsigned long (*LTCOL)(unsigned long);\r |
2035 | \r |
2036 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2037 | \r |
2038 | ubOpaqueDraw=0;\r |
2039 | \r |
2040 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2041 | {\r |
2042 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2043 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2044 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2045 | }\r |
2046 | }\r |
2047 | \r |
2048 | return texturepart;\r |
2049 | }\r |
2050 | \r |
2051 | ////////////////////////////////////////////////////////////////////////\r |
2052 | \r |
2053 | GLuint LoadTextureMovieFast(void)\r |
2054 | {\r |
2055 | long row,column;\r |
2056 | unsigned int start,startxy;\r |
2057 | \r |
2058 | {\r |
2059 | if(PSXDisplay.RGB24)\r |
2060 | {\r |
2061 | u8 * pD;\r |
2062 | unsigned long * ta=(unsigned long *)texturepart;\r |
2063 | \r |
2064 | startxy=((1024)*xrMovieArea.y0)+xrMovieArea.x0;\r |
2065 | \r |
2066 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++,startxy+=1024)\r |
2067 | {\r |
2068 | //startxy=((1024)*column)+xrMovieArea.x0;\r |
2069 | pD=(u8 *)&psxVuw[startxy];\r |
2070 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2071 | {\r |
2072 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2073 | pD+=3;\r |
2074 | }\r |
2075 | }\r |
2076 | }\r |
2077 | else\r |
2078 | {\r |
2079 | unsigned long (*LTCOL)(unsigned long);\r |
2080 | unsigned long *ta;\r |
2081 | \r |
2082 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2083 | \r |
2084 | ubOpaqueDraw=0;\r |
2085 | ta=(unsigned long *)texturepart;\r |
2086 | \r |
2087 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2088 | {\r |
2089 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2090 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2091 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2092 | }\r |
2093 | }\r |
2094 | DefineTextureMovie();\r |
2095 | }\r |
2096 | return gTexName; \r |
2097 | }\r |
2098 | \r |
2099 | ////////////////////////////////////////////////////////////////////////\r |
2100 | \r |
2101 | GLuint LoadTextureMovie(void)\r |
2102 | {\r |
2103 | short row,column,dx;\r |
2104 | unsigned int startxy;\r |
2105 | BOOL b_X,b_Y;\r |
2106 | \r |
2107 | if(bUseFastMdec) return LoadTextureMovieFast();\r |
2108 | \r |
2109 | b_X=FALSE;b_Y=FALSE;\r |
2110 | \r |
2111 | if((xrMovieArea.x1-xrMovieArea.x0)<255) b_X=TRUE;\r |
2112 | if((xrMovieArea.y1-xrMovieArea.y0)<255) b_Y=TRUE;\r |
2113 | \r |
2114 | {\r |
2115 | if(PSXDisplay.RGB24)\r |
2116 | {\r |
2117 | u8 * pD;\r |
2118 | unsigned long * ta=(unsigned long *)texturepart;\r |
2119 | \r |
2120 | if(b_X)\r |
2121 | {\r |
2122 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2123 | {\r |
2124 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2125 | pD=(u8 *)&psxVuw[startxy];\r |
2126 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2127 | {\r |
2128 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2129 | pD+=3;\r |
2130 | }\r |
2131 | *ta++=*(ta-1);\r |
2132 | }\r |
2133 | if(b_Y)\r |
2134 | {\r |
2135 | dx=xrMovieArea.x1-xrMovieArea.x0+1;\r |
2136 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2137 | *ta++=*(ta-dx);\r |
2138 | *ta++=*(ta-1);\r |
2139 | }\r |
2140 | }\r |
2141 | else\r |
2142 | {\r |
2143 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2144 | {\r |
2145 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2146 | pD=(u8 *)&psxVuw[startxy];\r |
2147 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2148 | {\r |
2149 | *ta++=*((unsigned long *)pD)|0xff000000;\r |
2150 | pD+=3;\r |
2151 | }\r |
2152 | }\r |
2153 | if(b_Y)\r |
2154 | {\r |
2155 | dx=xrMovieArea.x1-xrMovieArea.x0;\r |
2156 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2157 | *ta++=*(ta-dx);\r |
2158 | }\r |
2159 | }\r |
2160 | }\r |
2161 | else\r |
2162 | {\r |
2163 | unsigned long (*LTCOL)(unsigned long);\r |
2164 | unsigned long *ta;\r |
2165 | \r |
2166 | LTCOL=XP8RGBA_0;//TCF[0];\r |
2167 | \r |
2168 | ubOpaqueDraw=0;\r |
2169 | ta=(unsigned long *)texturepart;\r |
2170 | \r |
2171 | if(b_X)\r |
2172 | {\r |
2173 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2174 | {\r |
2175 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2176 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2177 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2178 | *ta++=*(ta-1);\r |
2179 | }\r |
2180 | \r |
2181 | if(b_Y)\r |
2182 | {\r |
2183 | dx=xrMovieArea.x1-xrMovieArea.x0+1;\r |
2184 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2185 | *ta++=*(ta-dx);\r |
2186 | *ta++=*(ta-1);\r |
2187 | }\r |
2188 | }\r |
2189 | else\r |
2190 | {\r |
2191 | for(column=xrMovieArea.y0;column<xrMovieArea.y1;column++)\r |
2192 | {\r |
2193 | startxy=((1024)*column)+xrMovieArea.x0;\r |
2194 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2195 | *ta++=LTCOL(psxVuw[startxy++]|0x8000);\r |
2196 | }\r |
2197 | \r |
2198 | if(b_Y)\r |
2199 | {\r |
2200 | dx=xrMovieArea.x1-xrMovieArea.x0;\r |
2201 | for(row=xrMovieArea.x0;row<xrMovieArea.x1;row++)\r |
2202 | *ta++=*(ta-dx);\r |
2203 | }\r |
2204 | }\r |
2205 | }\r |
2206 | \r |
2207 | xrMovieArea.x1+=b_X;xrMovieArea.y1+=b_Y;\r |
2208 | DefineTextureMovie();\r |
2209 | xrMovieArea.x1-=b_X;xrMovieArea.y1-=b_Y;\r |
2210 | }\r |
2211 | return gTexName; \r |
2212 | }\r |
2213 | \r |
2214 | /////////////////////////////////////////////////////////////////////////////\r |
2215 | /////////////////////////////////////////////////////////////////////////////\r |
2216 | /////////////////////////////////////////////////////////////////////////////\r |
2217 | \r |
2218 | GLuint BlackFake15BitTexture(void)\r |
2219 | {\r |
2220 | long pmult;short x1,x2,y1,y2;\r |
2221 | \r |
2222 | if(PSXDisplay.InterlacedTest) return 0;\r |
2223 | \r |
2224 | pmult=GlobalTexturePage/16;\r |
2225 | x1=gl_ux[7];\r |
2226 | x2=gl_ux[6]-gl_ux[7];\r |
2227 | y1=gl_ux[5];\r |
2228 | y2=gl_ux[4]-gl_ux[5];\r |
2229 | \r |
2230 | if(iSpriteTex)\r |
2231 | {\r |
2232 | if(x2<255) x2++;\r |
2233 | if(y2<255) y2++;\r |
2234 | }\r |
2235 | \r |
2236 | y1+=pmult*256;\r |
2237 | x1+=((GlobalTexturePage-16*pmult)<<6);\r |
2238 | \r |
2239 | if( FastCheckAgainstFrontScreen(x1,y1,x2,y2)\r |
2240 | || FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2241 | {\r |
2242 | if(!gTexFrameName)\r |
2243 | {\r |
2244 | glGenTextures(1, &gTexFrameName);\r |
2245 | gTexName=gTexFrameName;\r |
2246 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2247 | \r |
2248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
2249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
2250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
2251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
2252 | \r |
2253 | {\r |
2254 | unsigned long * ta=(unsigned long *)texturepart;\r |
2255 | for(y1=0;y1<=4;y1++)\r |
2256 | for(x1=0;x1<=4;x1++)\r |
2257 | *ta++=0xff000000;\r |
2258 | }\r |
2259 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
2260 | }\r |
2261 | else\r |
2262 | {\r |
2263 | gTexName=gTexFrameName;\r |
2264 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2265 | }\r |
2266 | \r |
2267 | ubOpaqueDraw=0;\r |
2268 | \r |
2269 | return (GLuint)gTexName;\r |
2270 | }\r |
2271 | return 0;\r |
2272 | }\r |
2273 | \r |
2274 | /////////////////////////////////////////////////////////////////////////////\r |
2275 | \r |
2276 | BOOL bFakeFrontBuffer=FALSE;\r |
2277 | BOOL bIgnoreNextTile =FALSE;\r |
2278 | \r |
2279 | int iFTex=512;\r |
2280 | \r |
2281 | GLuint Fake15BitTexture(void)\r |
2282 | {\r |
2283 | long pmult;short x1,x2,y1,y2;int iYAdjust;\r |
2284 | float ScaleX,ScaleY;RECT rSrc;\r |
2285 | \r |
2286 | if(iFrameTexType==1) return BlackFake15BitTexture();\r |
2287 | if(PSXDisplay.InterlacedTest) return 0;\r |
2288 | \r |
2289 | pmult=GlobalTexturePage/16;\r |
2290 | x1=gl_ux[7];\r |
2291 | x2=gl_ux[6]-gl_ux[7];\r |
2292 | y1=gl_ux[5];\r |
2293 | y2=gl_ux[4]-gl_ux[5];\r |
2294 | \r |
2295 | y1+=pmult*256;\r |
2296 | x1+=((GlobalTexturePage-16*pmult)<<6);\r |
2297 | \r |
2298 | if(iFrameTexType==3)\r |
2299 | {\r |
2300 | if(iFrameReadType==4) return 0;\r |
2301 | \r |
2302 | if(!FastCheckAgainstFrontScreen(x1,y1,x2,y2) &&\r |
2303 | !FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2304 | return 0;\r |
2305 | \r |
2306 | if(bFakeFrontBuffer) bIgnoreNextTile=TRUE;\r |
2307 | CheckVRamReadEx(x1,y1,x1+x2,y1+y2);\r |
2308 | return 0;\r |
2309 | }\r |
2310 | \r |
2311 | /////////////////////////\r |
2312 | \r |
2313 | if(FastCheckAgainstFrontScreen(x1,y1,x2,y2))\r |
2314 | {\r |
2315 | x1-=PSXDisplay.DisplayPosition.x;\r |
2316 | y1-=PSXDisplay.DisplayPosition.y;\r |
2317 | }\r |
2318 | else\r |
2319 | if(FastCheckAgainstScreen(x1,y1,x2,y2))\r |
2320 | {\r |
2321 | x1-=PreviousPSXDisplay.DisplayPosition.x;\r |
2322 | y1-=PreviousPSXDisplay.DisplayPosition.y;\r |
2323 | }\r |
2324 | else return 0;\r |
2325 | \r |
2326 | bDrawMultiPass = FALSE;\r |
2327 | \r |
2328 | if(!gTexFrameName)\r |
2329 | {\r |
2330 | s8 * p;\r |
2331 | \r |
2332 | if(iResX>1280 || iResY>1024) iFTex=2048;\r |
2333 | else\r |
2334 | if(iResX>640 || iResY>480) iFTex=1024;\r |
2335 | else iFTex=512; \r |
2336 | \r |
2337 | glGenTextures(1, &gTexFrameName);\r |
2338 | gTexName=gTexFrameName;\r |
2339 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2340 | \r |
2341 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
2342 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
2343 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
2344 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
2345 | \r |
2346 | p=(s8 *)malloc(iFTex*iFTex*4);\r |
2347 | memset(p,0,iFTex*iFTex*4);\r |
2348 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, iFTex, iFTex, 0, GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
2349 | free(p);\r |
2350 | \r |
2351 | glGetError();\r |
2352 | }\r |
2353 | else \r |
2354 | {\r |
2355 | gTexName=gTexFrameName;\r |
2356 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
2357 | }\r |
2358 | \r |
2359 | x1+=PreviousPSXDisplay.Range.x0;\r |
2360 | y1+=PreviousPSXDisplay.Range.y0;\r |
2361 | \r |
2362 | if(PSXDisplay.DisplayMode.x)\r |
2363 | ScaleX=(float)rRatioRect.right/(float)PSXDisplay.DisplayMode.x;\r |
2364 | else ScaleX=1.0f;\r |
2365 | if(PSXDisplay.DisplayMode.y)\r |
2366 | ScaleY=(float)rRatioRect.bottom/(float)PSXDisplay.DisplayMode.y;\r |
2367 | else ScaleY=1.0f;\r |
2368 | \r |
2369 | rSrc.left =max(x1*ScaleX,0);\r |
2370 | rSrc.right =min((x1+x2)*ScaleX+0.99f,iResX-1);\r |
2371 | rSrc.top =max(y1*ScaleY,0);\r |
2372 | rSrc.bottom=min((y1+y2)*ScaleY+0.99f,iResY-1);\r |
2373 | \r |
2374 | iYAdjust=(y1+y2)-PSXDisplay.DisplayMode.y;\r |
2375 | if(iYAdjust>0)\r |
2376 | iYAdjust=(int)((float)iYAdjust*ScaleY)+1;\r |
2377 | else iYAdjust=0;\r |
2378 | \r |
2379 | gl_vy[0]=255-gl_vy[0];\r |
2380 | gl_vy[1]=255-gl_vy[1];\r |
2381 | gl_vy[2]=255-gl_vy[2];\r |
2382 | gl_vy[3]=255-gl_vy[3];\r |
2383 | \r |
2384 | y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3])));\r |
2385 | \r |
2386 | gl_vy[0]-=y1;\r |
2387 | gl_vy[1]-=y1;\r |
2388 | gl_vy[2]-=y1;\r |
2389 | gl_vy[3]-=y1;\r |
2390 | gl_ux[0]-=gl_ux[7];\r |
2391 | gl_ux[1]-=gl_ux[7];\r |
2392 | gl_ux[2]-=gl_ux[7];\r |
2393 | gl_ux[3]-=gl_ux[7];\r |
2394 | \r |
2395 | ScaleX*=256.0f/((float)(iFTex));\r |
2396 | ScaleY*=256.0f/((float)(iFTex));\r |
2397 | \r |
2398 | y1=((float)gl_vy[0]*ScaleY); if(y1>255) y1=255;\r |
2399 | gl_vy[0]=y1;\r |
2400 | y1=((float)gl_vy[1]*ScaleY); if(y1>255) y1=255;\r |
2401 | gl_vy[1]=y1;\r |
2402 | y1=((float)gl_vy[2]*ScaleY); if(y1>255) y1=255;\r |
2403 | gl_vy[2]=y1;\r |
2404 | y1=((float)gl_vy[3]*ScaleY); if(y1>255) y1=255;\r |
2405 | gl_vy[3]=y1;\r |
2406 | \r |
2407 | x1=((float)gl_ux[0]*ScaleX); if(x1>255) x1=255;\r |
2408 | gl_ux[0]=x1;\r |
2409 | x1=((float)gl_ux[1]*ScaleX); if(x1>255) x1=255;\r |
2410 | gl_ux[1]=x1;\r |
2411 | x1=((float)gl_ux[2]*ScaleX); if(x1>255) x1=255;\r |
2412 | gl_ux[2]=x1;\r |
2413 | x1=((float)gl_ux[3]*ScaleX); if(x1>255) x1=255;\r |
2414 | gl_ux[3]=x1;\r |
2415 | \r |
2416 | x1=rSrc.right-rSrc.left;\r |
2417 | if(x1<=0) x1=1;\r |
2418 | if(x1>iFTex) x1=iFTex;\r |
2419 | \r |
2420 | y1=rSrc.bottom-rSrc.top;\r |
2421 | if(y1<=0) y1=1;\r |
2422 | if(y1+iYAdjust>iFTex) y1=iFTex-iYAdjust;\r |
2423 | \r |
2424 | \r |
2425 | glCopyTexSubImage2D( GL_TEXTURE_2D, 0, \r |
2426 | 0,\r |
2427 | iYAdjust,\r |
2428 | rSrc.left+rRatioRect.left,\r |
2429 | iResY-rSrc.bottom-rRatioRect.top,\r |
2430 | x1,y1);\r |
2431 | \r |
2432 | if(glGetError()) \r |
2433 | {\r |
2434 | s8 * p=(s8 *)malloc(iFTex*iFTex*4);\r |
2435 | memset(p,0,iFTex*iFTex*4);\r |
2436 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, iFTex, iFTex,\r |
2437 | GL_RGBA, GL_UNSIGNED_BYTE, p);\r |
2438 | free(p);\r |
2439 | }\r |
2440 | \r |
2441 | \r |
2442 | ubOpaqueDraw=0;\r |
2443 | \r |
2444 | if(iSpriteTex)\r |
2445 | {\r |
2446 | sprtW=gl_ux[1]-gl_ux[0]; \r |
2447 | sprtH=-(gl_vy[0]-gl_vy[2]);\r |
2448 | }\r |
2449 | \r |
2450 | return (GLuint)gTexName;\r |
2451 | }\r |
2452 | \r |
2453 | /////////////////////////////////////////////////////////////////////////////\r |
2454 | /////////////////////////////////////////////////////////////////////////////\r |
2455 | /////////////////////////////////////////////////////////////////////////////\r |
2456 | //\r |
2457 | // load texture part (unpacked)\r |
2458 | //\r |
2459 | /////////////////////////////////////////////////////////////////////////////\r |
2460 | /////////////////////////////////////////////////////////////////////////////\r |
2461 | /////////////////////////////////////////////////////////////////////////////\r |
2462 | \r |
2463 | void LoadSubTexturePageSort(int pageid, int mode, short cx, short cy)\r |
2464 | {\r |
2465 | unsigned long start,row,column,j,sxh,sxm;\r |
2466 | unsigned int palstart;\r |
2467 | unsigned long *px,*pa,*ta;\r |
2468 | u8 *cSRCPtr;\r |
2469 | unsigned short *wSRCPtr;\r |
2470 | unsigned long LineOffset;\r |
2471 | unsigned long x2a,xalign=0;\r |
2472 | unsigned long x1=gl_ux[7];\r |
2473 | unsigned long x2=gl_ux[6];\r |
2474 | unsigned long y1=gl_ux[5];\r |
2475 | unsigned long y2=gl_ux[4];\r |
2476 | unsigned long dx=x2-x1+1;\r |
2477 | unsigned long dy=y2-y1+1;\r |
2478 | int pmult=pageid/16;\r |
2479 | unsigned long (*LTCOL)(unsigned long);\r |
2480 | unsigned int a,r,g,b,cnt,h;\r |
2481 | unsigned long scol[8];\r |
2482 | \r |
2483 | LTCOL=TCF[DrawSemiTrans];\r |
2484 | \r |
2485 | pa=px=(unsigned long *)ubPaletteBuffer;\r |
2486 | ta=(unsigned long *)texturepart;\r |
2487 | palstart=cx+(cy<<10);\r |
2488 | \r |
2489 | ubOpaqueDraw=0;\r |
2490 | \r |
2491 | if(YTexS) {ta+=dx;if(XTexS) ta+=2;}\r |
2492 | if(XTexS) {ta+=1;xalign=2;}\r |
2493 | \r |
2494 | switch(mode)\r |
2495 | {\r |
2496 | //--------------------------------------------------// \r |
2497 | // 4bit texture load ..\r |
2498 | case 0:\r |
2499 | if(GlobalTextIL)\r |
2500 | {\r |
2501 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2502 | \r |
2503 | wSRCPtr=psxVuw+palstart;\r |
2504 | \r |
2505 | row=4;do\r |
2506 | {\r |
2507 | *px =LTCOL(*wSRCPtr);\r |
2508 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2509 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2510 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2511 | row--;px+=4;wSRCPtr+=4;\r |
2512 | }\r |
2513 | while (row);\r |
2514 | \r |
2515 | for(TXV=y1;TXV<=y2;TXV++)\r |
2516 | {\r |
2517 | for(TXU=x1;TXU<=x2;TXU++)\r |
2518 | {\r |
2519 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
2520 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
2521 | \r |
2522 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
2523 | }\r |
2524 | ta+=xalign;\r |
2525 | }\r |
2526 | break;\r |
2527 | }\r |
2528 | \r |
2529 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2530 | // convert CLUT to 32bits .. and then use THAT as a lookup table\r |
2531 | \r |
2532 | wSRCPtr=psxVuw+palstart;\r |
2533 | \r |
2534 | row=4;do\r |
2535 | {\r |
2536 | *px =LTCOL(*wSRCPtr);\r |
2537 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2538 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2539 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2540 | row--;px+=4;wSRCPtr+=4;\r |
2541 | }\r |
2542 | while (row);\r |
2543 | \r |
2544 | x2a=x2?(x2-1):0;//if(x2) x2a=x2-1; else x2a=0;\r |
2545 | sxm=x1&1;sxh=x1>>1;\r |
2546 | j=sxm?(x1+1):x1;//if(sxm) j=x1+1; else j=x1;\r |
2547 | for(column=y1;column<=y2;column++)\r |
2548 | {\r |
2549 | cSRCPtr = psxVub + start + (column<<11) + sxh;\r |
2550 | \r |
2551 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
2552 | \r |
2553 | for(row=j;row<x2a;row+=2)\r |
2554 | {\r |
2555 | *ta =*(pa+(*cSRCPtr & 0xF)); \r |
2556 | *(ta+1)=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
2557 | cSRCPtr++;ta+=2;\r |
2558 | }\r |
2559 | \r |
2560 | if(row<=x2) \r |
2561 | {\r |
2562 | *ta++=*(pa+(*cSRCPtr & 0xF)); row++;\r |
2563 | if(row<=x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
2564 | }\r |
2565 | \r |
2566 | ta+=xalign;\r |
2567 | }\r |
2568 | \r |
2569 | break;\r |
2570 | //--------------------------------------------------// \r |
2571 | // 8bit texture load ..\r |
2572 | case 1:\r |
2573 | if(GlobalTextIL)\r |
2574 | {\r |
2575 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2576 | \r |
2577 | wSRCPtr=psxVuw+palstart;\r |
2578 | \r |
2579 | row=64;do\r |
2580 | {\r |
2581 | *px =LTCOL(*wSRCPtr);\r |
2582 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2583 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2584 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2585 | row--;px+=4;wSRCPtr+=4;\r |
2586 | }\r |
2587 | while (row);\r |
2588 | \r |
2589 | for(TXV=y1;TXV<=y2;TXV++)\r |
2590 | {\r |
2591 | for(TXU=x1;TXU<=x2;TXU++)\r |
2592 | {\r |
2593 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
2594 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
2595 | \r |
2596 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
2597 | }\r |
2598 | ta+=xalign;\r |
2599 | }\r |
2600 | \r |
2601 | break;\r |
2602 | }\r |
2603 | \r |
2604 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2605 | \r |
2606 | cSRCPtr = psxVub + start + (y1<<11) + x1;\r |
2607 | LineOffset = 2048 - dx; \r |
2608 | \r |
2609 | if(dy*dx>384)\r |
2610 | {\r |
2611 | wSRCPtr=psxVuw+palstart;\r |
2612 | \r |
2613 | row=64;do\r |
2614 | {\r |
2615 | *px =LTCOL(*wSRCPtr);\r |
2616 | *(px+1)=LTCOL(*(wSRCPtr+1));\r |
2617 | *(px+2)=LTCOL(*(wSRCPtr+2));\r |
2618 | *(px+3)=LTCOL(*(wSRCPtr+3));\r |
2619 | row--;px+=4;wSRCPtr+=4;\r |
2620 | }\r |
2621 | while (row);\r |
2622 | \r |
2623 | column=dy;do \r |
2624 | {\r |
2625 | row=dx;\r |
2626 | do {*ta++=*(pa+(*cSRCPtr++));row--;} while(row);\r |
2627 | ta+=xalign;\r |
2628 | cSRCPtr+=LineOffset;column--;\r |
2629 | }\r |
2630 | while(column);\r |
2631 | }\r |
2632 | else\r |
2633 | {\r |
2634 | wSRCPtr=psxVuw+palstart;\r |
2635 | \r |
2636 | column=dy;do \r |
2637 | {\r |
2638 | row=dx;\r |
2639 | do {*ta++=LTCOL(*(wSRCPtr+*cSRCPtr++));row--;} while(row);\r |
2640 | ta+=xalign;\r |
2641 | cSRCPtr+=LineOffset;column--;\r |
2642 | }\r |
2643 | while(column);\r |
2644 | }\r |
2645 | \r |
2646 | break;\r |
2647 | //--------------------------------------------------// \r |
2648 | // 16bit texture load ..\r |
2649 | case 2:\r |
2650 | start=((pageid-16*pmult)<<6)+262144*pmult;\r |
2651 | \r |
2652 | wSRCPtr = psxVuw + start + (y1<<10) + x1;\r |
2653 | LineOffset = 1024 - dx; \r |
2654 | \r |
2655 | column=dy;do \r |
2656 | {\r |
2657 | row=dx;\r |
2658 | do {*ta++=LTCOL(*wSRCPtr++);row--;} while(row);\r |
2659 | ta+=xalign;\r |
2660 | wSRCPtr+=LineOffset;column--;\r |
2661 | }\r |
2662 | while(column);\r |
2663 | \r |
2664 | break;\r |
2665 | //--------------------------------------------------//\r |
2666 | // others are not possible !\r |
2667 | }\r |
2668 | \r |
2669 | x2a=dx+xalign;\r |
2670 | \r |
2671 | if(YTexS)\r |
2672 | {\r |
2673 | ta=(unsigned long *)texturepart;\r |
2674 | pa=(unsigned long *)texturepart+x2a;\r |
2675 | row=x2a;do {*ta++=*pa++;row--;} while(row); \r |
2676 | pa=(unsigned long *)texturepart+dy*x2a;\r |
2677 | ta=pa+x2a;\r |
2678 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
2679 | YTexS--;\r |
2680 | dy+=2;\r |
2681 | }\r |
2682 | \r |
2683 | if(XTexS)\r |
2684 | {\r |
2685 | ta=(unsigned long *)texturepart;\r |
2686 | pa=ta+1;\r |
2687 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
2688 | pa=(unsigned long *)texturepart+dx;\r |
2689 | ta=pa+1;\r |
2690 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
2691 | XTexS--;\r |
2692 | dx+=2;\r |
2693 | }\r |
2694 | \r |
2695 | DXTexS=dx;DYTexS=dy;\r |
2696 | \r |
2697 | if(!iFilterType) {DefineSubTextureSort();return;}\r |
2698 | if(iFilterType!=2 && iFilterType!=4 && iFilterType!=6) {DefineSubTextureSort();return;}\r |
2699 | if((iFilterType==4 || iFilterType==6) && ly0==ly1 && ly2==ly3 && lx0==lx3 && lx1==lx2)\r |
2700 | {DefineSubTextureSort();return;}\r |
2701 | \r |
2702 | ta=(unsigned long *)texturepart;\r |
2703 | x1=dx-1;\r |
2704 | y1=dy-1;\r |
2705 | \r |
2706 | if(bOpaquePass)\r |
2707 | {\r |
2708 | {\r |
2709 | for(column=0;column<dy;column++)\r |
2710 | {\r |
2711 | for(row=0;row<dx;row++)\r |
2712 | {\r |
2713 | if(*ta==0x50000000)\r |
2714 | {\r |
2715 | cnt=0;\r |
2716 | \r |
2717 | if( column && *(ta-dx) !=0x50000000 && *(ta-dx)>>24!=1) scol[cnt++]=*(ta-dx);\r |
2718 | if(row && *(ta-1) !=0x50000000 && *(ta-1)>>24!=1) scol[cnt++]=*(ta-1);\r |
2719 | if(row!=x1 && *(ta+1) !=0x50000000 && *(ta+1)>>24!=1) scol[cnt++]=*(ta+1);\r |
2720 | if( column!=y1 && *(ta+dx) !=0x50000000 && *(ta+dx)>>24!=1) scol[cnt++]=*(ta+dx);\r |
2721 | \r |
2722 | if(row && column && *(ta-dx-1)!=0x50000000 && *(ta-dx-1)>>24!=1) scol[cnt++]=*(ta-dx-1);\r |
2723 | if(row!=x1 && column && *(ta-dx+1)!=0x50000000 && *(ta-dx+1)>>24!=1) scol[cnt++]=*(ta-dx+1);\r |
2724 | if(row && column!=y1 && *(ta+dx-1)!=0x50000000 && *(ta+dx-1)>>24!=1) scol[cnt++]=*(ta+dx-1);\r |
2725 | if(row!=x1 && column!=y1 && *(ta+dx+1)!=0x50000000 && *(ta+dx+1)>>24!=1) scol[cnt++]=*(ta+dx+1);\r |
2726 | \r |
2727 | if(cnt)\r |
2728 | {\r |
2729 | r=g=b=a=0;\r |
2730 | for(h=0;h<cnt;h++)\r |
2731 | {\r |
2732 | a+=(scol[h]>>24);\r |
2733 | r+=(scol[h]>>16)&0xff;\r |
2734 | g+=(scol[h]>>8)&0xff;\r |
2735 | b+=scol[h]&0xff;\r |
2736 | }\r |
2737 | r/=cnt;b/=cnt;g/=cnt;\r |
2738 | \r |
2739 | *ta=(r<<16)|(g<<8)|b;\r |
2740 | if(a) *ta|=0x50000000;\r |
2741 | else *ta|=0x01000000;\r |
2742 | }\r |
2743 | }\r |
2744 | ta++;\r |
2745 | }\r |
2746 | }\r |
2747 | }\r |
2748 | }\r |
2749 | else\r |
2750 | for(column=0;column<dy;column++)\r |
2751 | {\r |
2752 | for(row=0;row<dx;row++)\r |
2753 | {\r |
2754 | if(*ta==0x00000000)\r |
2755 | {\r |
2756 | cnt=0;\r |
2757 | \r |
2758 | if(row!=x1 && *(ta+1) !=0x00000000) scol[cnt++]=*(ta+1);\r |
2759 | if( column!=y1 && *(ta+dx) !=0x00000000) scol[cnt++]=*(ta+dx);\r |
2760 | \r |
2761 | if(cnt)\r |
2762 | {\r |
2763 | r=g=b=0;\r |
2764 | for(h=0;h<cnt;h++)\r |
2765 | {\r |
2766 | r+=(scol[h]>>16)&0xff;\r |
2767 | g+=(scol[h]>>8)&0xff;\r |
2768 | b+=scol[h]&0xff;\r |
2769 | }\r |
2770 | r/=cnt;b/=cnt;g/=cnt;\r |
2771 | *ta=(r<<16)|(g<<8)|b;\r |
2772 | }\r |
2773 | }\r |
2774 | ta++;\r |
2775 | }\r |
2776 | }\r |
2777 | \r |
2778 | DefineSubTextureSort();\r |
2779 | }\r |
2780 | \r |
2781 | /////////////////////////////////////////////////////////////////////////////\r |
2782 | /////////////////////////////////////////////////////////////////////////////\r |
2783 | /////////////////////////////////////////////////////////////////////////////\r |
2784 | //\r |
2785 | // load texture part (packed)\r |
2786 | //\r |
2787 | /////////////////////////////////////////////////////////////////////////////\r |
2788 | /////////////////////////////////////////////////////////////////////////////\r |
2789 | /////////////////////////////////////////////////////////////////////////////\r |
2790 | \r |
2791 | void LoadPackedSubTexturePageSort(int pageid, int mode, short cx, short cy)\r |
2792 | {\r |
2793 | unsigned long start,row,column,j,sxh,sxm;\r |
2794 | unsigned int palstart;\r |
2795 | unsigned short *px,*pa,*ta;\r |
2796 | u8 *cSRCPtr;\r |
2797 | unsigned short *wSRCPtr;\r |
2798 | unsigned long LineOffset;\r |
2799 | unsigned long x2a,xalign=0;\r |
2800 | unsigned long x1=gl_ux[7];\r |
2801 | unsigned long x2=gl_ux[6];\r |
2802 | unsigned long y1=gl_ux[5];\r |
2803 | unsigned long y2=gl_ux[4];\r |
2804 | unsigned long dx=x2-x1+1;\r |
2805 | unsigned long dy=y2-y1+1;\r |
2806 | int pmult=pageid/16;\r |
2807 | unsigned short (*LPTCOL)(unsigned short);\r |
2808 | unsigned int a,r,g,b,cnt,h;\r |
2809 | unsigned short scol[8];\r |
2810 | \r |
2811 | LPTCOL=PTCF[DrawSemiTrans];\r |
2812 | \r |
2813 | pa=px=(unsigned short *)ubPaletteBuffer;\r |
2814 | ta=(unsigned short *)texturepart;\r |
2815 | palstart=cx+(cy<<10);\r |
2816 | \r |
2817 | ubOpaqueDraw=0;\r |
2818 | \r |
2819 | if(YTexS) {ta+=dx;if(XTexS) ta+=2;}\r |
2820 | if(XTexS) {ta+=1;xalign=2;}\r |
2821 | \r |
2822 | switch(mode)\r |
2823 | {\r |
2824 | //--------------------------------------------------// \r |
2825 | // 4bit texture load ..\r |
2826 | case 0:\r |
2827 | if(GlobalTextIL)\r |
2828 | {\r |
2829 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2830 | \r |
2831 | wSRCPtr=psxVuw+palstart;\r |
2832 | row=4;do\r |
2833 | {\r |
2834 | *px =LPTCOL(*wSRCPtr);\r |
2835 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2836 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2837 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2838 | row--;px+=4;wSRCPtr+=4;\r |
2839 | }\r |
2840 | while (row);\r |
2841 | \r |
2842 | for(TXV=y1;TXV<=y2;TXV++)\r |
2843 | {\r |
2844 | for(TXU=x1;TXU<=x2;TXU++)\r |
2845 | {\r |
2846 | n_xi = ( ( TXU >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );\r |
2847 | n_yi = ( TXV & ~0xf ) + ( ( TXU >> 4 ) & 0xf );\r |
2848 | \r |
2849 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x03 ) << 2 ) ) & 0x0f ));\r |
2850 | }\r |
2851 | ta+=xalign;\r |
2852 | }\r |
2853 | break;\r |
2854 | }\r |
2855 | \r |
2856 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2857 | \r |
2858 | wSRCPtr=psxVuw+palstart;\r |
2859 | row=4;do\r |
2860 | {\r |
2861 | *px =LPTCOL(*wSRCPtr);\r |
2862 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2863 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2864 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2865 | row--;px+=4;wSRCPtr+=4;\r |
2866 | }\r |
2867 | while (row);\r |
2868 | \r |
2869 | x2a=x2?(x2-1):0;//if(x2) x2a=x2-1; else x2a=0;\r |
2870 | sxm=x1&1;sxh=x1>>1;\r |
2871 | j=sxm?(x1+1):x1;//if(sxm) j=x1+1; else j=x1;\r |
2872 | \r |
2873 | for(column=y1;column<=y2;column++)\r |
2874 | {\r |
2875 | cSRCPtr = psxVub + start + (column<<11) + sxh;\r |
2876 | \r |
2877 | if(sxm) *ta++=*(pa+((*cSRCPtr++ >> 4) & 0xF));\r |
2878 | \r |
2879 | for(row=j;row<x2a;row+=2)\r |
2880 | {\r |
2881 | *ta =*(pa+(*cSRCPtr & 0xF));\r |
2882 | *(ta+1)=*(pa+((*cSRCPtr >> 4) & 0xF)); \r |
2883 | cSRCPtr++;ta+=2;\r |
2884 | }\r |
2885 | \r |
2886 | if(row<=x2)\r |
2887 | {\r |
2888 | *ta++=*(pa+(*cSRCPtr & 0xF));row++;\r |
2889 | if(row<=x2) *ta++=*(pa+((*cSRCPtr >> 4) & 0xF));\r |
2890 | }\r |
2891 | \r |
2892 | ta+=xalign;\r |
2893 | }\r |
2894 | break;\r |
2895 | //--------------------------------------------------// \r |
2896 | // 8bit texture load ..\r |
2897 | case 1:\r |
2898 | if(GlobalTextIL)\r |
2899 | {\r |
2900 | unsigned int TXV,TXU,n_xi,n_yi;\r |
2901 | \r |
2902 | wSRCPtr=psxVuw+palstart;\r |
2903 | \r |
2904 | row=64;do\r |
2905 | {\r |
2906 | *px =LPTCOL(*wSRCPtr);\r |
2907 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2908 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2909 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2910 | row--;px+=4;wSRCPtr+=4;\r |
2911 | }\r |
2912 | while (row);\r |
2913 | \r |
2914 | for(TXV=y1;TXV<=y2;TXV++)\r |
2915 | {\r |
2916 | for(TXU=x1;TXU<=x2;TXU++)\r |
2917 | {\r |
2918 | n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );\r |
2919 | n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );\r |
2920 | \r |
2921 | *ta++=*(pa+((*( psxVuw + ((GlobalTextAddrY + n_yi)*1024) + GlobalTextAddrX + n_xi ) >> ( ( TXU & 0x01 ) << 3 ) ) & 0xff));\r |
2922 | }\r |
2923 | ta+=xalign;\r |
2924 | }\r |
2925 | \r |
2926 | break;\r |
2927 | }\r |
2928 | \r |
2929 | start=((pageid-16*pmult)<<7)+524288*pmult;\r |
2930 | \r |
2931 | cSRCPtr = psxVub + start + (y1<<11) + x1;\r |
2932 | LineOffset = 2048 - dx;\r |
2933 | \r |
2934 | if(dy*dx>384) // more pix? use lut\r |
2935 | {\r |
2936 | wSRCPtr=psxVuw+palstart;\r |
2937 | \r |
2938 | row=64;do\r |
2939 | {\r |
2940 | *px =LPTCOL(*wSRCPtr);\r |
2941 | *(px+1)=LPTCOL(*(wSRCPtr+1));\r |
2942 | *(px+2)=LPTCOL(*(wSRCPtr+2));\r |
2943 | *(px+3)=LPTCOL(*(wSRCPtr+3));\r |
2944 | row--;px+=4;wSRCPtr+=4;\r |
2945 | }\r |
2946 | while (row);\r |
2947 | \r |
2948 | column=dy;do \r |
2949 | {\r |
2950 | row=dx;\r |
2951 | do {*ta++=*(pa+(*cSRCPtr++));row--;} while(row);\r |
2952 | \r |
2953 | ta+=xalign;\r |
2954 | \r |
2955 | cSRCPtr+=LineOffset;column--;\r |
2956 | }\r |
2957 | while(column);\r |
2958 | }\r |
2959 | else // small area? no lut\r |
2960 | { \r |
2961 | wSRCPtr=psxVuw+palstart;\r |
2962 | \r |
2963 | column=dy;do \r |
2964 | {\r |
2965 | row=dx;\r |
2966 | do {*ta++=LPTCOL(*(wSRCPtr+*cSRCPtr++));row--;} while(row);\r |
2967 | \r |
2968 | ta+=xalign;\r |
2969 | \r |
2970 | cSRCPtr+=LineOffset;column--;\r |
2971 | }\r |
2972 | while(column);\r |
2973 | }\r |
2974 | break;\r |
2975 | //--------------------------------------------------// \r |
2976 | // 16bit texture load ..\r |
2977 | case 2:\r |
2978 | start=((pageid-16*pmult)<<6)+262144*pmult;\r |
2979 | \r |
2980 | wSRCPtr = psxVuw + start + (y1<<10) + x1;\r |
2981 | LineOffset = 1024 - dx; \r |
2982 | \r |
2983 | column=dy;do \r |
2984 | {\r |
2985 | row=dx;\r |
2986 | do {*ta++=LPTCOL(*wSRCPtr++);row--;} while(row);\r |
2987 | \r |
2988 | ta+=xalign;\r |
2989 | \r |
2990 | wSRCPtr+=LineOffset;column--;\r |
2991 | }\r |
2992 | while(column);\r |
2993 | break;\r |
2994 | //--------------------------------------------------// \r |
2995 | // others are not possible !\r |
2996 | }\r |
2997 | \r |
2998 | ////////////////////////////////////////////////////////\r |
2999 | \r |
3000 | x2a=dx+xalign;\r |
3001 | \r |
3002 | if(YTexS)\r |
3003 | {\r |
3004 | ta=(unsigned short *)texturepart;\r |
3005 | pa=(unsigned short *)texturepart+x2a;\r |
3006 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
3007 | \r |
3008 | pa=(unsigned short *)texturepart+dy*x2a;\r |
3009 | ta=pa+x2a;\r |
3010 | row=x2a;do {*ta++=*pa++;row--;} while(row);\r |
3011 | \r |
3012 | YTexS--;\r |
3013 | dy+=2;\r |
3014 | }\r |
3015 | \r |
3016 | if(XTexS)\r |
3017 | {\r |
3018 | ta=(unsigned short *)texturepart;\r |
3019 | pa=ta+1;\r |
3020 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
3021 | \r |
3022 | pa=(unsigned short *)texturepart+dx;\r |
3023 | ta=pa+1;\r |
3024 | row=dy;do {*ta=*pa;ta+=x2a;pa+=x2a;row--;} while(row);\r |
3025 | \r |
3026 | XTexS--;\r |
3027 | dx+=2;\r |
3028 | }\r |
3029 | \r |
3030 | DXTexS=dx;DYTexS=dy;\r |
3031 | \r |
3032 | if(!iFilterType) {DefineSubTextureSort();return;}\r |
3033 | if(iFilterType!=2 && iFilterType!=4 && iFilterType!=6) {DefineSubTextureSort();return;}\r |
3034 | if((iFilterType==4 || iFilterType==6) && ly0==ly1 && ly2==ly3 && lx0==lx3 && lx1==lx2)\r |
3035 | {DefineSubTextureSort();return;}\r |
3036 | \r |
3037 | ta=(unsigned short *)texturepart;\r |
3038 | x1=dx-1;\r |
3039 | y1=dy-1; \r |
3040 | \r |
3041 | {\r |
3042 | for(column=0;column<dy;column++)\r |
3043 | {\r |
3044 | for(row=0;row<dx;row++)\r |
3045 | {\r |
3046 | if(*ta==0)\r |
3047 | {\r |
3048 | cnt=0;\r |
3049 | \r |
3050 | if( column && *(ta-dx) &1) scol[cnt++]=*(ta-dx);\r |
3051 | if(row && *(ta-1) &1) scol[cnt++]=*(ta-1);\r |
3052 | if(row!=x1 && *(ta+1) &1) scol[cnt++]=*(ta+1);\r |
3053 | if( column!=y1 && *(ta+dx) &1) scol[cnt++]=*(ta+dx);\r |
3054 | \r |
3055 | if(row && column && *(ta-dx-1)&1) scol[cnt++]=*(ta-dx-1);\r |
3056 | if(row!=x1 && column && *(ta-dx+1)&1) scol[cnt++]=*(ta-dx+1);\r |
3057 | if(row && column!=y1 && *(ta+dx-1)&1) scol[cnt++]=*(ta+dx-1);\r |
3058 | if(row!=x1 && column!=y1 && *(ta+dx+1)&1) scol[cnt++]=*(ta+dx+1);\r |
3059 | \r |
3060 | if(cnt)\r |
3061 | {\r |
3062 | r=g=b=0;\r |
3063 | for(h=0;h<cnt;h++)\r |
3064 | {\r |
3065 | r+=scol[h]>>11;\r |
3066 | g+=(scol[h]>>6)&0x1f;\r |
3067 | b+=(scol[h]>>1)&0x1f;\r |
3068 | }\r |
3069 | r/=cnt;b/=cnt;g/=cnt;\r |
3070 | *ta=(r<<11)|(g<<6)|(b<<1);\r |
3071 | }\r |
3072 | }\r |
3073 | ta++;\r |
3074 | }\r |
3075 | }\r |
3076 | }\r |
3077 | \r |
3078 | DefineSubTextureSort();\r |
3079 | }\r |
3080 | \r |
3081 | /////////////////////////////////////////////////////////////////////////////\r |
3082 | \r |
3083 | /////////////////////////////////////////////////////////////////////////////\r |
3084 | /////////////////////////////////////////////////////////////////////////////\r |
3085 | /////////////////////////////////////////////////////////////////////////////\r |
3086 | //\r |
3087 | // hires texture funcs\r |
3088 | //\r |
3089 | /////////////////////////////////////////////////////////////////////////////\r |
3090 | /////////////////////////////////////////////////////////////////////////////\r |
3091 | /////////////////////////////////////////////////////////////////////////////\r |
3092 | \r |
3093 | \r |
3094 | #define GET_RESULT(A, B, C, D) ((A != C || A != D) - (B != C || B != D))\r |
3095 | \r |
3096 | ////////////////////////////////////////////////////////////////////////\r |
3097 | \r |
3098 | #define colorMask8 0x00FEFEFE\r |
3099 | #define lowPixelMask8 0x00010101\r |
3100 | #define qcolorMask8 0x00FCFCFC\r |
3101 | #define qlowpixelMask8 0x00030303\r |
3102 | \r |
3103 | \r |
3104 | #define INTERPOLATE8_02(A, B) (((((A & colorMask8) >> 1) + ((B & colorMask8) >> 1) + (A & B & lowPixelMask8))|((((A&0xFF000000)==0x03000000)?0x03000000:(((B&0xFF000000)==0x03000000)?0x03000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))\r |
3105 | \r |
3106 | #define Q_INTERPOLATE8_02(A, B, C, D) (((((A & qcolorMask8) >> 2) + ((B & qcolorMask8) >> 2) + ((C & qcolorMask8) >> 2) + ((D & qcolorMask8) >> 2) + ((((A & qlowpixelMask8) + (B & qlowpixelMask8) + (C & qlowpixelMask8) + (D & qlowpixelMask8)) >> 2) & qlowpixelMask8))|((((A&0xFF000000)==0x03000000)?0x03000000:(((B&0xFF000000)==0x03000000)?0x03000000:(((C&0xFF000000)==0x03000000)?0x03000000:(((D&0xFF000000)==0x03000000)?0x03000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:(((C&0xFF000000)==0x00000000)?0x00000000:(((D&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))))))\r |
3107 | \r |
3108 | #define INTERPOLATE8(A, B) (((((A & colorMask8) >> 1) + ((B & colorMask8) >> 1) + (A & B & lowPixelMask8))|((((A&0xFF000000)==0x50000000)?0x50000000:(((B&0xFF000000)==0x50000000)?0x50000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))\r |
3109 | \r |
3110 | #define Q_INTERPOLATE8(A, B, C, D) (((((A & qcolorMask8) >> 2) + ((B & qcolorMask8) >> 2) + ((C & qcolorMask8) >> 2) + ((D & qcolorMask8) >> 2) + ((((A & qlowpixelMask8) + (B & qlowpixelMask8) + (C & qlowpixelMask8) + (D & qlowpixelMask8)) >> 2) & qlowpixelMask8))|((((A&0xFF000000)==0x50000000)?0x50000000:(((B&0xFF000000)==0x50000000)?0x50000000:(((C&0xFF000000)==0x50000000)?0x50000000:(((D&0xFF000000)==0x50000000)?0x50000000:(((A&0xFF000000)==0x00000000)?0x00000000:(((B&0xFF000000)==0x00000000)?0x00000000:(((C&0xFF000000)==0x00000000)?0x00000000:(((D&0xFF000000)==0x00000000)?0x00000000:0xFF000000)))))))))))\r |
3111 | \r |
3112 | void Super2xSaI_ex8_Ex(u8 *srcPtr, DWORD srcPitch,\r |
3113 | u8 *dstBitmap, int width, int height)\r |
3114 | {\r |
3115 | DWORD dstPitch = srcPitch * 2;\r |
3116 | DWORD line;\r |
3117 | DWORD *dP;\r |
3118 | DWORD *bP;\r |
3119 | int width2 = width*2;\r |
3120 | int iXA,iXB,iXC,iYA,iYB,iYC,finish;\r |
3121 | DWORD color4, color5, color6;\r |
3122 | DWORD color1, color2, color3;\r |
3123 | DWORD colorA0, colorA1, colorA2, colorA3,\r |
3124 | colorB0, colorB1, colorB2, colorB3,\r |
3125 | colorS1, colorS2;\r |
3126 | DWORD product1a, product1b,\r |
3127 | product2a, product2b;\r |
3128 | \r |
3129 | line = 0;\r |
3130 | \r |
3131 | {\r |
3132 | for (; height; height-=1)\r |
3133 | {\r |
3134 | bP = (DWORD *)srcPtr;\r |
3135 | dP = (DWORD *)(dstBitmap + line*dstPitch);\r |
3136 | for (finish = width; finish; finish -= 1 )\r |
3137 | {\r |
3138 | //--------------------------------------- B1 B2\r |
3139 | // 4 5 6 S2\r |
3140 | // 1 2 3 S1\r |
3141 | // A1 A2\r |
3142 | if(finish==width) iXA=0;\r |
3143 | else iXA=1;\r |
3144 | if(finish>4) {iXB=1;iXC=2;}\r |
3145 | else\r |
3146 | if(finish>3) {iXB=1;iXC=1;}\r |
3147 | else {iXB=0;iXC=0;}\r |
3148 | if(line==0) iYA=0;\r |
3149 | else iYA=width;\r |
3150 | if(height>4) {iYB=width;iYC=width2;}\r |
3151 | else\r |
3152 | if(height>3) {iYB=width;iYC=width;}\r |
3153 | else {iYB=0;iYC=0;}\r |
3154 | \r |
3155 | \r |
3156 | colorB0 = *(bP- iYA - iXA);\r |
3157 | colorB1 = *(bP- iYA);\r |
3158 | colorB2 = *(bP- iYA + iXB);\r |
3159 | colorB3 = *(bP- iYA + iXC);\r |
3160 | \r |
3161 | color4 = *(bP - iXA);\r |
3162 | color5 = *(bP);\r |
3163 | color6 = *(bP + iXB);\r |
3164 | colorS2 = *(bP + iXC);\r |
3165 | \r |
3166 | color1 = *(bP + iYB - iXA);\r |
3167 | color2 = *(bP + iYB);\r |
3168 | color3 = *(bP + iYB + iXB);\r |
3169 | colorS1= *(bP + iYB + iXC);\r |
3170 | \r |
3171 | colorA0 = *(bP + iYC - iXA);\r |
3172 | colorA1 = *(bP + iYC);\r |
3173 | colorA2 = *(bP + iYC + iXB);\r |
3174 | colorA3 = *(bP + iYC + iXC);\r |
3175 | \r |
3176 | //--------------------------------------\r |
3177 | if (color2 == color6 && color5 != color3)\r |
3178 | {\r |
3179 | product2b = product1b = color2;\r |
3180 | }\r |
3181 | else\r |
3182 | if (color5 == color3 && color2 != color6)\r |
3183 | {\r |
3184 | product2b = product1b = color5;\r |
3185 | }\r |
3186 | else\r |
3187 | if (color5 == color3 && color2 == color6)\r |
3188 | {\r |
3189 | register int r = 0;\r |
3190 | \r |
3191 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color1&0x00ffffff), (colorA1&0x00ffffff));\r |
3192 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color4&0x00ffffff), (colorB1&0x00ffffff));\r |
3193 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorA2&0x00ffffff), (colorS1&0x00ffffff));\r |
3194 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorB2&0x00ffffff), (colorS2&0x00ffffff));\r |
3195 | \r |
3196 | if (r > 0)\r |
3197 | product2b = product1b = color6;\r |
3198 | else\r |
3199 | if (r < 0)\r |
3200 | product2b = product1b = color5;\r |
3201 | else\r |
3202 | {\r |
3203 | product2b = product1b = INTERPOLATE8_02(color5, color6);\r |
3204 | }\r |
3205 | }\r |
3206 | else\r |
3207 | {\r |
3208 | if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0)\r |
3209 | product2b = Q_INTERPOLATE8_02 (color3, color3, color3, color2);\r |
3210 | else\r |
3211 | if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3)\r |
3212 | product2b = Q_INTERPOLATE8_02 (color2, color2, color2, color3);\r |
3213 | else\r |
3214 | product2b = INTERPOLATE8_02 (color2, color3);\r |
3215 | \r |
3216 | if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0)\r |
3217 | product1b = Q_INTERPOLATE8_02 (color6, color6, color6, color5);\r |
3218 | else\r |
3219 | if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3)\r |
3220 | product1b = Q_INTERPOLATE8_02 (color6, color5, color5, color5);\r |
3221 | else\r |
3222 | product1b = INTERPOLATE8_02 (color5, color6);\r |
3223 | }\r |
3224 | \r |
3225 | if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2)\r |
3226 | product2a = INTERPOLATE8_02(color2, color5);\r |
3227 | else\r |
3228 | if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0)\r |
3229 | product2a = INTERPOLATE8_02(color2, color5);\r |
3230 | else\r |
3231 | product2a = color2;\r |
3232 | \r |
3233 | if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2)\r |
3234 | product1a = INTERPOLATE8_02(color2, color5);\r |
3235 | else\r |
3236 | if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0)\r |
3237 | product1a = INTERPOLATE8_02(color2, color5);\r |
3238 | else\r |
3239 | product1a = color5;\r |
3240 | \r |
3241 | *dP=product1a;\r |
3242 | *(dP+1)=product1b;\r |
3243 | *(dP+(width2))=product2a;\r |
3244 | *(dP+1+(width2))=product2b;\r |
3245 | \r |
3246 | bP += 1;\r |
3247 | dP += 2;\r |
3248 | }//end of for ( finish= width etc..)\r |
3249 | \r |
3250 | line += 2;\r |
3251 | srcPtr += srcPitch;\r |
3252 | }; //endof: for (; height; height--)\r |
3253 | }\r |
3254 | }\r |
3255 | \r |
3256 | \r |
3257 | void Super2xSaI_ex8(u8 *srcPtr, DWORD srcPitch,\r |
3258 | u8 *dstBitmap, int width, int height)\r |
3259 | {\r |
3260 | DWORD dstPitch = srcPitch * 2;\r |
3261 | DWORD line;\r |
3262 | DWORD *dP;\r |
3263 | DWORD *bP;\r |
3264 | int width2 = width*2;\r |
3265 | int iXA,iXB,iXC,iYA,iYB,iYC,finish;\r |
3266 | DWORD color4, color5, color6;\r |
3267 | DWORD color1, color2, color3;\r |
3268 | DWORD colorA0, colorA1, colorA2, colorA3,\r |
3269 | colorB0, colorB1, colorB2, colorB3,\r |
3270 | colorS1, colorS2;\r |
3271 | DWORD product1a, product1b,\r |
3272 | product2a, product2b;\r |
3273 | \r |
3274 | line = 0;\r |
3275 | \r |
3276 | {\r |
3277 | for (; height; height-=1)\r |
3278 | {\r |
3279 | bP = (DWORD *)srcPtr;\r |
3280 | dP = (DWORD *)(dstBitmap + line*dstPitch);\r |
3281 | for (finish = width; finish; finish -= 1 )\r |
3282 | {\r |
3283 | //--------------------------------------- B1 B2\r |
3284 | // 4 5 6 S2\r |
3285 | // 1 2 3 S1\r |
3286 | // A1 A2\r |
3287 | if(finish==width) iXA=0;\r |
3288 | else iXA=1;\r |
3289 | if(finish>4) {iXB=1;iXC=2;}\r |
3290 | else\r |
3291 | if(finish>3) {iXB=1;iXC=1;}\r |
3292 | else {iXB=0;iXC=0;}\r |
3293 | if(line==0) iYA=0;\r |
3294 | else iYA=width;\r |
3295 | if(height>4) {iYB=width;iYC=width2;}\r |
3296 | else\r |
3297 | if(height>3) {iYB=width;iYC=width;}\r |
3298 | else {iYB=0;iYC=0;}\r |
3299 | \r |
3300 | \r |
3301 | colorB0 = *(bP- iYA - iXA);\r |
3302 | colorB1 = *(bP- iYA);\r |
3303 | colorB2 = *(bP- iYA + iXB);\r |
3304 | colorB3 = *(bP- iYA + iXC);\r |
3305 | \r |
3306 | color4 = *(bP - iXA);\r |
3307 | color5 = *(bP);\r |
3308 | color6 = *(bP + iXB);\r |
3309 | colorS2 = *(bP + iXC);\r |
3310 | \r |
3311 | color1 = *(bP + iYB - iXA);\r |
3312 | color2 = *(bP + iYB);\r |
3313 | color3 = *(bP + iYB + iXB);\r |
3314 | colorS1= *(bP + iYB + iXC);\r |
3315 | \r |
3316 | colorA0 = *(bP + iYC - iXA);\r |
3317 | colorA1 = *(bP + iYC);\r |
3318 | colorA2 = *(bP + iYC + iXB);\r |
3319 | colorA3 = *(bP + iYC + iXC);\r |
3320 | \r |
3321 | //--------------------------------------\r |
3322 | if (color2 == color6 && color5 != color3)\r |
3323 | {\r |
3324 | product2b = product1b = color2;\r |
3325 | }\r |
3326 | else\r |
3327 | if (color5 == color3 && color2 != color6)\r |
3328 | {\r |
3329 | product2b = product1b = color5;\r |
3330 | }\r |
3331 | else\r |
3332 | if (color5 == color3 && color2 == color6)\r |
3333 | {\r |
3334 | register int r = 0;\r |
3335 | \r |
3336 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color1&0x00ffffff), (colorA1&0x00ffffff));\r |
3337 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (color4&0x00ffffff), (colorB1&0x00ffffff));\r |
3338 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorA2&0x00ffffff), (colorS1&0x00ffffff));\r |
3339 | r += GET_RESULT ((color6&0x00ffffff), (color5&0x00ffffff), (colorB2&0x00ffffff), (colorS2&0x00ffffff));\r |
3340 | \r |
3341 | if (r > 0)\r |
3342 | product2b = product1b = color6;\r |
3343 | else\r |
3344 | if (r < 0)\r |
3345 | product2b = product1b = color5;\r |
3346 | else\r |
3347 | {\r |
3348 | product2b = product1b = INTERPOLATE8(color5, color6);\r |
3349 | }\r |
3350 | }\r |
3351 | else\r |
3352 | {\r |
3353 | if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0)\r |
3354 | product2b = Q_INTERPOLATE8 (color3, color3, color3, color2);\r |
3355 | else\r |
3356 | if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3)\r |
3357 | product2b = Q_INTERPOLATE8 (color2, color2, color2, color3);\r |
3358 | else\r |
3359 | product2b = INTERPOLATE8 (color2, color3);\r |
3360 | \r |
3361 | if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0)\r |
3362 | product1b = Q_INTERPOLATE8 (color6, color6, color6, color5);\r |
3363 | else\r |
3364 | if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3)\r |
3365 | product1b = Q_INTERPOLATE8 (color6, color5, color5, color5);\r |
3366 | else\r |
3367 | product1b = INTERPOLATE8 (color5, color6);\r |
3368 | }\r |
3369 | \r |
3370 | if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2)\r |
3371 | product2a = INTERPOLATE8(color2, color5);\r |
3372 | else\r |
3373 | if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0)\r |
3374 | product2a = INTERPOLATE8(color2, color5);\r |
3375 | else\r |
3376 | product2a = color2;\r |
3377 | \r |
3378 | if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2)\r |
3379 | product1a = INTERPOLATE8(color2, color5);\r |
3380 | else\r |
3381 | if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0)\r |
3382 | product1a = INTERPOLATE8(color2, color5);\r |
3383 | else\r |
3384 | product1a = color5;\r |
3385 | \r |
3386 | *dP=product1a;\r |
3387 | *(dP+1)=product1b;\r |
3388 | *(dP+(width2))=product2a;\r |
3389 | *(dP+1+(width2))=product2b;\r |
3390 | \r |
3391 | bP += 1;\r |
3392 | dP += 2;\r |
3393 | }//end of for ( finish= width etc..)\r |
3394 | \r |
3395 | line += 2;\r |
3396 | srcPtr += srcPitch;\r |
3397 | }; //endof: for (; height; height--)\r |
3398 | }\r |
3399 | }\r |
3400 | /////////////////////////////////////////////////////////////////////////////\r |
3401 | \r |
3402 | #define colorMask4 0x0000EEE0\r |
3403 | #define lowPixelMask4 0x00001110\r |
3404 | #define qcolorMask4 0x0000CCC0\r |
3405 | #define qlowpixelMask4 0x00003330\r |
3406 | \r |
3407 | #define INTERPOLATE4(A, B) ((((A & colorMask4) >> 1) + ((B & colorMask4) >> 1) + (A & B & lowPixelMask4))|((((A&0x0000000F)==0x00000006)?0x00000006:(((B&0x0000000F)==0x00000006)?0x00000006:(((A&0x0000000F)==0x00000000)?0x00000000:(((B&0x0000000F)==0x00000000)?0x00000000:0x0000000F))))))\r |
3408 | \r |
3409 | #define Q_INTERPOLATE4(A, B, C, D) ((((A & qcolorMask4) >> 2) + ((B & qcolorMask4) >> 2) + ((C & qcolorMask4) >> 2) + ((D & qcolorMask4) >> 2) + ((((A & qlowpixelMask4) + (B & qlowpixelMask4) + (C & qlowpixelMask4) + (D & qlowpixelMask4)) >> 2) & qlowpixelMask4))| ((((A&0x0000000F)==0x00000006)?0x00000006:(((B&0x0000000F)==0x00000006)?0x00000006:(((C&0x0000000F)==0x00000006)?0x00000006:(((D&0x0000000F)==0x00000006)?0x00000006:(((A&0x0000000F)==0x00000000)?0x00000000:(((B&0x0000000F)==0x00000000)?0x00000000:(((C&0x0000000F)==0x00000000)?0x00000000:(((D&0x0000000F)==0x00000000)?0x00000000:0x0000000F))))))))))\r |
3410 | \r |
3411 | \r |
3412 | #define colorMask5 0x0000F7BC\r |
3413 | #define lowPixelMask5 0x00000842\r |
3414 | #define qcolorMask5 0x0000E738\r |
3415 | #define qlowpixelMask5 0x000018C6\r |
3416 | \r |
3417 | #define INTERPOLATE5(A, B) ((((A & colorMask5) >> 1) + ((B & colorMask5) >> 1) + (A & B & lowPixelMask5))|((((A&0x00000001)==0x00000000)?0x00000000:(((B&0x00000001)==0x00000000)?0x00000000:0x00000001))))\r |
3418 | \r |
3419 | #define Q_INTERPOLATE5(A, B, C, D) ((((A & qcolorMask5) >> 2) + ((B & qcolorMask5) >> 2) + ((C & qcolorMask5) >> 2) + ((D & qcolorMask5) >> 2) + ((((A & qlowpixelMask5) + (B & qlowpixelMask5) + (C & qlowpixelMask5) + (D & qlowpixelMask5)) >> 2) & qlowpixelMask5))| ((((A&0x00000001)==0x00000000)?0x00000000:(((B&0x00000001)==0x00000000)?0x00000000:(((C&0x00000001)==0x00000000)?0x00000000:(((D&0x00000001)==0x00000000)?0x00000000:0x00000001))))))\r |
3420 | /////////////////////////////////////////////////////////////////////////////\r |
3421 | /////////////////////////////////////////////////////////////////////////////\r |
3422 | /////////////////////////////////////////////////////////////////////////////\r |
3423 | //\r |
3424 | // ogl texture defines\r |
3425 | //\r |
3426 | /////////////////////////////////////////////////////////////////////////////\r |
3427 | /////////////////////////////////////////////////////////////////////////////\r |
3428 | /////////////////////////////////////////////////////////////////////////////\r |
3429 | \r |
3430 | void DefineSubTextureSortHiRes(void)\r |
3431 | {\r |
3432 | int x,y,dx2;\r |
3433 | \r |
3434 | if(!gTexName) \r |
3435 | {\r |
3436 | glGenTextures(1, &gTexName);\r |
3437 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3438 | \r |
3439 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
3440 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
3441 | \r |
3442 | if(iFilterType)\r |
3443 | {\r |
3444 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3445 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3446 | }\r |
3447 | else\r |
3448 | { \r |
3449 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
3450 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
3451 | } \r |
3452 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, texturebuffer);\r |
3453 | }\r |
3454 | else glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3455 | \r |
3456 | glTexSubImage2D(GL_TEXTURE_2D, 0, XTexS<<1, YTexS<<1,\r |
3457 | DXTexS<<1, DYTexS<<1,\r |
3458 | GL_RGBA, GL_UNSIGNED_BYTE, texturebuffer);\r |
3459 | }\r |
3460 | \r |
3461 | /////////////////////////////////////////////////////////////////////////////\r |
3462 | \r |
3463 | void DefineSubTextureSort(void)\r |
3464 | {\r |
3465 | \r |
3466 | if(!gTexName)\r |
3467 | {\r |
3468 | glGenTextures(1, &gTexName);\r |
3469 | glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3470 | \r |
3471 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r |
3472 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r |
3473 | \r |
3474 | if(iFilterType)\r |
3475 | {\r |
3476 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r |
3477 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r |
3478 | }\r |
3479 | else\r |
3480 | {\r |
3481 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r |
3482 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r |
3483 | }\r |
3484 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
3485 | }\r |
3486 | else glBindTexture(GL_TEXTURE_2D, gTexName);\r |
3487 | \r |
3488 | glTexSubImage2D(GL_TEXTURE_2D, 0, XTexS, YTexS,\r |
3489 | DXTexS, DYTexS,\r |
3490 | GL_RGBA, GL_UNSIGNED_BYTE, texturepart);\r |
3491 | }\r |
3492 | \r |
3493 | /////////////////////////////////////////////////////////////////////////////\r |
3494 | \r |
3495 | /////////////////////////////////////////////////////////////////////////////\r |
3496 | /////////////////////////////////////////////////////////////////////////////\r |
3497 | /////////////////////////////////////////////////////////////////////////////\r |
3498 | //\r |
3499 | // texture cache garbage collection\r |
3500 | //\r |
3501 | /////////////////////////////////////////////////////////////////////////////\r |
3502 | /////////////////////////////////////////////////////////////////////////////\r |
3503 | /////////////////////////////////////////////////////////////////////////////\r |
3504 | \r |
3505 | void DoTexGarbageCollection(void)\r |
3506 | {\r |
3507 | static unsigned short LRUCleaned=0;\r |
3508 | unsigned short iC,iC1,iC2;\r |
3509 | int i,j,iMax;textureSubCacheEntryS * tsb;\r |
3510 | \r |
3511 | iC=4;//=iSortTexCnt/2,\r |
3512 | LRUCleaned+=iC; // we clean different textures each time\r |
3513 | if((LRUCleaned+iC)>=iSortTexCnt) LRUCleaned=0; // wrap? wrap!\r |
3514 | iC1=LRUCleaned; // range of textures to clean\r |
3515 | iC2=LRUCleaned+iC;\r |
3516 | \r |
3517 | for(iC=iC1;iC<iC2;iC++) // make some textures available\r |
3518 | {\r |
3519 | pxSsubtexLeft[iC]->l=0;\r |
3520 | }\r |
3521 | \r |
3522 | for(i=0;i<3;i++) // remove all references to that textures\r |
3523 | for(j=0;j<MAXTPAGES;j++)\r |
3524 | for(iC=0;iC<4;iC++) // loop all texture rect info areas\r |
3525 | {\r |
3526 | tsb=pscSubtexStore[i][j]+(iC*SOFFB);\r |
3527 | iMax=tsb->pos.l;\r |
3528 | if(iMax)\r |
3529 | do\r |
3530 | {\r |
3531 | tsb++;\r |
3532 | if(tsb->cTexID>=iC1 && tsb->cTexID<iC2) // info uses the cleaned textures? remove info\r |
3533 | tsb->ClutID=0;\r |
3534 | } \r |
3535 | while(--iMax);\r |
3536 | }\r |
3537 | \r |
3538 | usLRUTexPage=LRUCleaned;\r |
3539 | }\r |
3540 | \r |
3541 | /////////////////////////////////////////////////////////////////////////////\r |
3542 | /////////////////////////////////////////////////////////////////////////////\r |
3543 | /////////////////////////////////////////////////////////////////////////////\r |
3544 | //\r |
3545 | // search cache for existing (already used) parts\r |
3546 | //\r |
3547 | /////////////////////////////////////////////////////////////////////////////\r |
3548 | /////////////////////////////////////////////////////////////////////////////\r |
3549 | /////////////////////////////////////////////////////////////////////////////\r |
3550 | \r |
3551 | u8 * CheckTextureInSubSCache(long TextureMode,unsigned long GivenClutId,unsigned short * pCache)\r |
3552 | {\r |
3553 | textureSubCacheEntryS * tsx, * tsb, *tsg;//, *tse=NULL;\r |
3554 | int i,iMax;EXLong npos;\r |
3555 | u8 cx,cy;\r |
3556 | int iC,j,k;unsigned long rx,ry,mx,my;\r |
3557 | EXLong * ul=0, * uls;\r |
3558 | EXLong rfree;\r |
3559 | u8 cXAdj,cYAdj;\r |
3560 | \r |
3561 | npos.l=*((unsigned long *)&gl_ux[4]);\r |
3562 | \r |
3563 | //--------------------------------------------------------------//\r |
3564 | // find matching texturepart first... speed up...\r |
3565 | //--------------------------------------------------------------//\r |
3566 | \r |
3567 | tsg=pscSubtexStore[TextureMode][GlobalTexturePage];\r |
3568 | tsg+=((GivenClutId&CLUTCHK)>>CLUTSHIFT)*SOFFB;\r |
3569 | \r |
3570 | iMax=tsg->pos.l;\r |
3571 | if(iMax)\r |
3572 | {\r |
3573 | i=iMax;\r |
3574 | tsb=tsg+1; \r |
3575 | do\r |
3576 | {\r |
3577 | if(GivenClutId==tsb->ClutID &&\r |
3578 | (INCHECK(tsb->pos,npos)))\r |
3579 | {\r |
3580 | {\r |
3581 | cx=tsb->pos.c[3]-tsb->posTX;\r |
3582 | cy=tsb->pos.c[1]-tsb->posTY;\r |
3583 | \r |
3584 | gl_ux[0]-=cx;\r |
3585 | gl_ux[1]-=cx;\r |
3586 | gl_ux[2]-=cx;\r |
3587 | gl_ux[3]-=cx;\r |
3588 | gl_vy[0]-=cy;\r |
3589 | gl_vy[1]-=cy;\r |
3590 | gl_vy[2]-=cy;\r |
3591 | gl_vy[3]-=cy;\r |
3592 | \r |
3593 | ubOpaqueDraw=tsb->Opaque;\r |
3594 | *pCache=tsb->cTexID;\r |
3595 | return NULL;\r |
3596 | }\r |
3597 | } \r |
3598 | tsb++;\r |
3599 | }\r |
3600 | while(--i);\r |
3601 | }\r |
3602 | \r |
3603 | //----------------------------------------------------//\r |
3604 | \r |
3605 | cXAdj=1;cYAdj=1;\r |
3606 | \r |
3607 | rx=(int)gl_ux[6]-(int)gl_ux[7];\r |
3608 | ry=(int)gl_ux[4]-(int)gl_ux[5];\r |
3609 | \r |
3610 | tsx=NULL;tsb=tsg+1;\r |
3611 | for(i=0;i<iMax;i++,tsb++)\r |
3612 | {\r |
3613 | if(!tsb->ClutID) {tsx=tsb;break;}\r |
3614 | }\r |
3615 | \r |
3616 | if(!tsx) \r |
3617 | {\r |
3618 | iMax++;\r |
3619 | if(iMax>=SOFFB-2) \r |
3620 | {\r |
3621 | if(iTexGarbageCollection) // gc mode?\r |
3622 | {\r |
3623 | if(*pCache==0) \r |
3624 | {\r |
3625 | dwTexPageComp|=(1<<GlobalTexturePage);\r |
3626 | *pCache=0xffff;\r |
3627 | return 0;\r |
3628 | }\r |
3629 | \r |
3630 | iMax--;\r |
3631 | tsb=tsg+1;\r |
3632 | \r |
3633 | for(i=0;i<iMax;i++,tsb++) // 1. search other slots with same cluts, and unite the area\r |
3634 | if(GivenClutId==tsb->ClutID)\r |
3635 | {\r |
3636 | if(!tsx) {tsx=tsb;rfree.l=npos.l;} // \r |
3637 | else tsb->ClutID=0;\r |
3638 | rfree.c[3]=min(rfree.c[3],tsb->pos.c[3]);\r |
3639 | rfree.c[2]=max(rfree.c[2],tsb->pos.c[2]);\r |
3640 | rfree.c[1]=min(rfree.c[1],tsb->pos.c[1]);\r |
3641 | rfree.c[0]=max(rfree.c[0],tsb->pos.c[0]);\r |
3642 | MarkFree(tsb);\r |
3643 | }\r |
3644 | \r |
3645 | if(tsx) // 3. if one or more found, create a new rect with bigger size\r |
3646 | {\r |
3647 | *((unsigned long *)&gl_ux[4])=npos.l=rfree.l;\r |
3648 | rx=(int)rfree.c[2]-(int)rfree.c[3];\r |
3649 | ry=(int)rfree.c[0]-(int)rfree.c[1];\r |
3650 | DoTexGarbageCollection();\r |
3651 | \r |
3652 | goto ENDLOOP3;\r |
3653 | }\r |
3654 | }\r |
3655 | \r |
3656 | iMax=1;\r |
3657 | }\r |
3658 | tsx=tsg+iMax;\r |
3659 | tsg->pos.l=iMax;\r |
3660 | }\r |
3661 | \r |
3662 | //----------------------------------------------------//\r |
3663 | // now get a free texture space\r |
3664 | //----------------------------------------------------//\r |
3665 | \r |
3666 | if(iTexGarbageCollection) usLRUTexPage=0;\r |
3667 | \r |
3668 | ENDLOOP3:\r |
3669 | \r |
3670 | rx+=3;if(rx>255) {cXAdj=0;rx=255;}\r |
3671 | ry+=3;if(ry>255) {cYAdj=0;ry=255;}\r |
3672 | \r |
3673 | iC=usLRUTexPage;\r |
3674 | \r |
3675 | for(k=0;k<iSortTexCnt;k++)\r |
3676 | {\r |
3677 | uls=pxSsubtexLeft[iC];\r |
3678 | iMax=uls->l;ul=uls+1;\r |
3679 | \r |
3680 | //--------------------------------------------------//\r |
3681 | // first time\r |
3682 | \r |
3683 | if(!iMax) \r |
3684 | {\r |
3685 | rfree.l=0;\r |
3686 | \r |
3687 | if(rx>252 && ry>252)\r |
3688 | {uls->l=1;ul->l=0xffffffff;ul=0;goto ENDLOOP;}\r |
3689 | \r |
3690 | if(rx<253)\r |
3691 | {\r |
3692 | uls->l=uls->l+1;\r |
3693 | ul->c[3]=rx;\r |
3694 | ul->c[2]=255-rx;\r |
3695 | ul->c[1]=0;\r |
3696 | ul->c[0]=ry;\r |
3697 | ul++;\r |
3698 | }\r |
3699 | \r |
3700 | if(ry<253)\r |
3701 | {\r |
3702 | uls->l=uls->l+1; \r |
3703 | ul->c[3]=0;\r |
3704 | ul->c[2]=255;\r |
3705 | ul->c[1]=ry;\r |
3706 | ul->c[0]=255-ry;\r |
3707 | }\r |
3708 | ul=0;\r |
3709 | goto ENDLOOP;\r |
3710 | }\r |
3711 | \r |
3712 | //--------------------------------------------------//\r |
3713 | for(i=0;i<iMax;i++,ul++)\r |
3714 | {\r |
3715 | if(ul->l!=0xffffffff && \r |
3716 | ry<=ul->c[0] && \r |
3717 | rx<=ul->c[2])\r |
3718 | {\r |
3719 | rfree=*ul;\r |
3720 | mx=ul->c[2]-2;\r |
3721 | my=ul->c[0]-2;\r |
3722 | if(rx<mx && ry<my)\r |
3723 | {\r |
3724 | ul->c[3]+=rx;\r |
3725 | ul->c[2]-=rx;\r |
3726 | ul->c[0]=ry;\r |
3727 | \r |
3728 | for(ul=uls+1,j=0;j<iMax;j++,ul++)\r |
3729 | if(ul->l==0xffffffff) break;\r |
3730 | \r |
3731 | if(j<CSUBSIZE-2)\r |
3732 | {\r |
3733 | if(j==iMax) uls->l=uls->l+1;\r |
3734 | \r |
3735 | ul->c[3]=rfree.c[3];\r |
3736 | ul->c[2]=rfree.c[2];\r |
3737 | ul->c[1]=rfree.c[1]+ry;\r |
3738 | ul->c[0]=rfree.c[0]-ry;\r |
3739 | }\r |
3740 | }\r |
3741 | else if(rx<mx)\r |
3742 | {\r |
3743 | ul->c[3]+=rx;\r |
3744 | ul->c[2]-=rx;\r |
3745 | }\r |
3746 | else if(ry<my)\r |
3747 | {\r |
3748 | ul->c[1]+=ry;\r |
3749 | ul->c[0]-=ry;\r |
3750 | }\r |
3751 | else\r |
3752 | {\r |
3753 | ul->l=0xffffffff;\r |
3754 | }\r |
3755 | ul=0;\r |
3756 | goto ENDLOOP;\r |
3757 | }\r |
3758 | }\r |
3759 | \r |
3760 | //--------------------------------------------------//\r |
3761 | \r |
3762 | iC++; if(iC>=iSortTexCnt) iC=0;\r |
3763 | }\r |
3764 | \r |
3765 | //----------------------------------------------------//\r |
3766 | // check, if free space got\r |
3767 | //----------------------------------------------------//\r |
3768 | \r |
3769 | ENDLOOP:\r |
3770 | if(ul)\r |
3771 | {\r |
3772 | //////////////////////////////////////////////////////\r |
3773 | \r |
3774 | {\r |
3775 | dwTexPageComp=0;\r |
3776 | \r |
3777 | for(i=0;i<3;i++) // cleaning up\r |
3778 | for(j=0;j<MAXTPAGES;j++)\r |
3779 | {\r |
3780 | tsb=pscSubtexStore[i][j];\r |
3781 | (tsb+SOFFA)->pos.l=0;\r |
3782 | (tsb+SOFFB)->pos.l=0;\r |
3783 | (tsb+SOFFC)->pos.l=0;\r |
3784 | (tsb+SOFFD)->pos.l=0;\r |
3785 | }\r |
3786 | for(i=0;i<iSortTexCnt;i++)\r |
3787 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
3788 | usLRUTexPage=0;\r |
3789 | }\r |
3790 | \r |
3791 | //////////////////////////////////////////////////////\r |
3792 | iC=usLRUTexPage;\r |
3793 | uls=pxSsubtexLeft[usLRUTexPage];\r |
3794 | uls->l=0;ul=uls+1;\r |
3795 | rfree.l=0;\r |
3796 | \r |
3797 | if(rx>252 && ry>252)\r |
3798 | {uls->l=1;ul->l=0xffffffff;}\r |
3799 | else\r |
3800 | {\r |
3801 | if(rx<253)\r |
3802 | {\r |
3803 | uls->l=uls->l+1;\r |
3804 | ul->c[3]=rx;\r |
3805 | ul->c[2]=255-rx;\r |
3806 | ul->c[1]=0;\r |
3807 | ul->c[0]=ry;\r |
3808 | ul++;\r |
3809 | }\r |
3810 | if(ry<253)\r |
3811 | {\r |
3812 | uls->l=uls->l+1; \r |
3813 | ul->c[3]=0;\r |
3814 | ul->c[2]=255;\r |
3815 | ul->c[1]=ry;\r |
3816 | ul->c[0]=255-ry;\r |
3817 | }\r |
3818 | }\r |
3819 | tsg->pos.l=1;tsx=tsg+1;\r |
3820 | }\r |
3821 | \r |
3822 | rfree.c[3]+=cXAdj;\r |
3823 | rfree.c[1]+=cYAdj;\r |
3824 | \r |
3825 | tsx->cTexID =*pCache=iC;\r |
3826 | tsx->pos = npos;\r |
3827 | tsx->ClutID = GivenClutId;\r |
3828 | tsx->posTX = rfree.c[3];\r |
3829 | tsx->posTY = rfree.c[1];\r |
3830 | \r |
3831 | cx=gl_ux[7]-rfree.c[3];\r |
3832 | cy=gl_ux[5]-rfree.c[1];\r |
3833 | \r |
3834 | gl_ux[0]-=cx;\r |
3835 | gl_ux[1]-=cx;\r |
3836 | gl_ux[2]-=cx;\r |
3837 | gl_ux[3]-=cx;\r |
3838 | gl_vy[0]-=cy;\r |
3839 | gl_vy[1]-=cy;\r |
3840 | gl_vy[2]-=cy;\r |
3841 | gl_vy[3]-=cy;\r |
3842 | \r |
3843 | XTexS=rfree.c[3];\r |
3844 | YTexS=rfree.c[1];\r |
3845 | \r |
3846 | return &tsx->Opaque;\r |
3847 | }\r |
3848 | \r |
3849 | /////////////////////////////////////////////////////////////////////////////\r |
3850 | /////////////////////////////////////////////////////////////////////////////\r |
3851 | /////////////////////////////////////////////////////////////////////////////\r |
3852 | //\r |
3853 | // search cache for free place (on compress)\r |
3854 | //\r |
3855 | /////////////////////////////////////////////////////////////////////////////\r |
3856 | /////////////////////////////////////////////////////////////////////////////\r |
3857 | /////////////////////////////////////////////////////////////////////////////\r |
3858 | \r |
3859 | BOOL GetCompressTexturePlace(textureSubCacheEntryS * tsx)\r |
3860 | {\r |
3861 | int i,j,k,iMax,iC;unsigned long rx,ry,mx,my;\r |
3862 | EXLong * ul=0, * uls, rfree;\r |
3863 | u8 cXAdj=1,cYAdj=1;\r |
3864 | \r |
3865 | rx=(int)tsx->pos.c[2]-(int)tsx->pos.c[3];\r |
3866 | ry=(int)tsx->pos.c[0]-(int)tsx->pos.c[1];\r |
3867 | \r |
3868 | rx+=3;if(rx>255) {cXAdj=0;rx=255;}\r |
3869 | ry+=3;if(ry>255) {cYAdj=0;ry=255;}\r |
3870 | \r |
3871 | iC=usLRUTexPage;\r |
3872 | \r |
3873 | for(k=0;k<iSortTexCnt;k++)\r |
3874 | {\r |
3875 | uls=pxSsubtexLeft[iC];\r |
3876 | iMax=uls->l;ul=uls+1;\r |
3877 | \r |
3878 | //--------------------------------------------------//\r |
3879 | // first time\r |
3880 | \r |
3881 | if(!iMax)\r |
3882 | {\r |
3883 | rfree.l=0;\r |
3884 | \r |
3885 | if(rx>252 && ry>252)\r |
3886 | {uls->l=1;ul->l=0xffffffff;ul=0;goto TENDLOOP;}\r |
3887 | \r |
3888 | if(rx<253)\r |
3889 | {\r |
3890 | uls->l=uls->l+1;\r |
3891 | ul->c[3]=rx;\r |
3892 | ul->c[2]=255-rx;\r |
3893 | ul->c[1]=0;\r |
3894 | ul->c[0]=ry;\r |
3895 | ul++;\r |
3896 | }\r |
3897 | \r |
3898 | if(ry<253)\r |
3899 | {\r |
3900 | uls->l=uls->l+1;\r |
3901 | ul->c[3]=0;\r |
3902 | ul->c[2]=255;\r |
3903 | ul->c[1]=ry;\r |
3904 | ul->c[0]=255-ry;\r |
3905 | }\r |
3906 | ul=0;\r |
3907 | goto TENDLOOP;\r |
3908 | }\r |
3909 | \r |
3910 | //--------------------------------------------------//\r |
3911 | for(i=0;i<iMax;i++,ul++)\r |
3912 | {\r |
3913 | if(ul->l!=0xffffffff &&\r |
3914 | ry<=ul->c[0] &&\r |
3915 | rx<=ul->c[2])\r |
3916 | {\r |
3917 | rfree=*ul;\r |
3918 | mx=ul->c[2]-2;\r |
3919 | my=ul->c[0]-2;\r |
3920 | \r |
3921 | if(rx<mx && ry<my)\r |
3922 | {\r |
3923 | ul->c[3]+=rx;\r |
3924 | ul->c[2]-=rx;\r |
3925 | ul->c[0]=ry;\r |
3926 | \r |
3927 | for(ul=uls+1,j=0;j<iMax;j++,ul++)\r |
3928 | if(ul->l==0xffffffff) break;\r |
3929 | \r |
3930 | if(j<CSUBSIZE-2)\r |
3931 | {\r |
3932 | if(j==iMax) uls->l=uls->l+1;\r |
3933 | \r |
3934 | ul->c[3]=rfree.c[3];\r |
3935 | ul->c[2]=rfree.c[2];\r |
3936 | ul->c[1]=rfree.c[1]+ry;\r |
3937 | ul->c[0]=rfree.c[0]-ry;\r |
3938 | }\r |
3939 | }\r |
3940 | else if(rx<mx)\r |
3941 | {\r |
3942 | ul->c[3]+=rx;\r |
3943 | ul->c[2]-=rx;\r |
3944 | }\r |
3945 | else if(ry<my)\r |
3946 | {\r |
3947 | ul->c[1]+=ry;\r |
3948 | ul->c[0]-=ry;\r |
3949 | }\r |
3950 | else\r |
3951 | {\r |
3952 | ul->l=0xffffffff;\r |
3953 | }\r |
3954 | ul=0;\r |
3955 | goto TENDLOOP;\r |
3956 | }\r |
3957 | }\r |
3958 | \r |
3959 | //--------------------------------------------------//\r |
3960 | \r |
3961 | iC++; if(iC>=iSortTexCnt) iC=0;\r |
3962 | }\r |
3963 | \r |
3964 | //----------------------------------------------------//\r |
3965 | // check, if free space got\r |
3966 | //----------------------------------------------------//\r |
3967 | \r |
3968 | TENDLOOP:\r |
3969 | if(ul) return FALSE;\r |
3970 | \r |
3971 | rfree.c[3]+=cXAdj;\r |
3972 | rfree.c[1]+=cYAdj;\r |
3973 | \r |
3974 | tsx->cTexID = iC;\r |
3975 | tsx->posTX = rfree.c[3];\r |
3976 | tsx->posTY = rfree.c[1];\r |
3977 | \r |
3978 | XTexS=rfree.c[3];\r |
3979 | YTexS=rfree.c[1];\r |
3980 | \r |
3981 | return TRUE;\r |
3982 | }\r |
3983 | \r |
3984 | /////////////////////////////////////////////////////////////////////////////\r |
3985 | /////////////////////////////////////////////////////////////////////////////\r |
3986 | /////////////////////////////////////////////////////////////////////////////\r |
3987 | //\r |
3988 | // compress texture cache (to make place for new texture part, if needed)\r |
3989 | //\r |
3990 | /////////////////////////////////////////////////////////////////////////////\r |
3991 | /////////////////////////////////////////////////////////////////////////////\r |
3992 | /////////////////////////////////////////////////////////////////////////////\r |
3993 | \r |
3994 | void CompressTextureSpace(void)\r |
3995 | {\r |
3996 | textureSubCacheEntryS * tsx, * tsg, * tsb;\r |
3997 | int i,j,k,m,n,iMax;EXLong * ul, r,opos;\r |
3998 | short sOldDST=DrawSemiTrans,cx,cy;\r |
3999 | long lOGTP=GlobalTexturePage;\r |
4000 | unsigned long l,row;\r |
4001 | unsigned long * lSRCPtr;\r |
4002 | \r |
4003 | opos.l=*((unsigned long *)&gl_ux[4]);\r |
4004 | \r |
4005 | // 1. mark all textures as free\r |
4006 | for(i=0;i<iSortTexCnt;i++)\r |
4007 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
4008 | usLRUTexPage=0;\r |
4009 | \r |
4010 | // 2. compress\r |
4011 | for(j=0;j<3;j++)\r |
4012 | {\r |
4013 | for(k=0;k<MAXTPAGES;k++)\r |
4014 | {\r |
4015 | tsg=pscSubtexStore[j][k];\r |
4016 | \r |
4017 | if((!(dwTexPageComp&(1<<k))))\r |
4018 | {\r |
4019 | (tsg+SOFFA)->pos.l=0;\r |
4020 | (tsg+SOFFB)->pos.l=0;\r |
4021 | (tsg+SOFFC)->pos.l=0;\r |
4022 | (tsg+SOFFD)->pos.l=0;\r |
4023 | continue;\r |
4024 | }\r |
4025 | \r |
4026 | for(m=0;m<4;m++,tsg+=SOFFB)\r |
4027 | {\r |
4028 | iMax=tsg->pos.l;\r |
4029 | \r |
4030 | tsx=tsg+1;\r |
4031 | for(i=0;i<iMax;i++,tsx++)\r |
4032 | {\r |
4033 | if(tsx->ClutID)\r |
4034 | {\r |
4035 | r.l=tsx->pos.l;\r |
4036 | for(n=i+1,tsb=tsx+1;n<iMax;n++,tsb++)\r |
4037 | {\r |
4038 | if(tsx->ClutID==tsb->ClutID)\r |
4039 | {\r |
4040 | r.c[3]=min(r.c[3],tsb->pos.c[3]);\r |
4041 | r.c[2]=max(r.c[2],tsb->pos.c[2]);\r |
4042 | r.c[1]=min(r.c[1],tsb->pos.c[1]);\r |
4043 | r.c[0]=max(r.c[0],tsb->pos.c[0]);\r |
4044 | tsb->ClutID=0;\r |
4045 | }\r |
4046 | }\r |
4047 | \r |
4048 | // if(r.l!=tsx->pos.l)\r |
4049 | {\r |
4050 | cx=((tsx->ClutID << 4) & 0x3F0); \r |
4051 | cy=((tsx->ClutID >> 6) & CLUTYMASK);\r |
4052 | \r |
4053 | if(j!=2)\r |
4054 | {\r |
4055 | // palette check sum\r |
4056 | l=0;lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
4057 | if(j==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
4058 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
4059 | l=((l+HIWORD(l))&0x3fffL)<<16;\r |
4060 | if(l!=(tsx->ClutID&(0x00003fff<<16)))\r |
4061 | {\r |
4062 | tsx->ClutID=0;continue;\r |
4063 | }\r |
4064 | }\r |
4065 | \r |
4066 | tsx->pos.l=r.l;\r |
4067 | if(!GetCompressTexturePlace(tsx)) // no place?\r |
4068 | {\r |
4069 | for(i=0;i<3;i++) // -> clean up everything\r |
4070 | for(j=0;j<MAXTPAGES;j++)\r |
4071 | {\r |
4072 | tsb=pscSubtexStore[i][j];\r |
4073 | (tsb+SOFFA)->pos.l=0;\r |
4074 | (tsb+SOFFB)->pos.l=0;\r |
4075 | (tsb+SOFFC)->pos.l=0;\r |
4076 | (tsb+SOFFD)->pos.l=0;\r |
4077 | }\r |
4078 | for(i=0;i<iSortTexCnt;i++)\r |
4079 | {ul=pxSsubtexLeft[i];ul->l=0;}\r |
4080 | usLRUTexPage=0;\r |
4081 | DrawSemiTrans=sOldDST;\r |
4082 | GlobalTexturePage=lOGTP;\r |
4083 | *((unsigned long *)&gl_ux[4])=opos.l;\r |
4084 | dwTexPageComp=0;\r |
4085 | \r |
4086 | return;\r |
4087 | }\r |
4088 | \r |
4089 | if(tsx->ClutID&(1<<30)) DrawSemiTrans=1;\r |
4090 | else DrawSemiTrans=0;\r |
4091 | *((unsigned long *)&gl_ux[4])=r.l;\r |
4092 | \r |
4093 | gTexName=uiStexturePage[tsx->cTexID];\r |
4094 | LoadSubTexFn(k,j,cx,cy);\r |
4095 | uiStexturePage[tsx->cTexID]=gTexName;\r |
4096 | tsx->Opaque=ubOpaqueDraw;\r |
4097 | }\r |
4098 | }\r |
4099 | }\r |
4100 | \r |
4101 | if(iMax) \r |
4102 | {\r |
4103 | tsx=tsg+iMax;\r |
4104 | while(!tsx->ClutID && iMax) {tsx--;iMax--;}\r |
4105 | tsg->pos.l=iMax;\r |
4106 | }\r |
4107 | \r |
4108 | } \r |
4109 | }\r |
4110 | }\r |
4111 | \r |
4112 | if(dwTexPageComp==0xffffffff) dwTexPageComp=0;\r |
4113 | \r |
4114 | *((unsigned long *)&gl_ux[4])=opos.l;\r |
4115 | GlobalTexturePage=lOGTP;\r |
4116 | DrawSemiTrans=sOldDST;\r |
4117 | }\r |
4118 | \r |
4119 | /////////////////////////////////////////////////////////////////////////////\r |
4120 | /////////////////////////////////////////////////////////////////////////////\r |
4121 | /////////////////////////////////////////////////////////////////////////////\r |
4122 | //\r |
4123 | // main entry for searching/creating textures, called from prim.c\r |
4124 | //\r |
4125 | /////////////////////////////////////////////////////////////////////////////\r |
4126 | /////////////////////////////////////////////////////////////////////////////\r |
4127 | /////////////////////////////////////////////////////////////////////////////\r |
4128 | \r |
4129 | GLuint SelectSubTextureS(long TextureMode, unsigned long GivenClutId) \r |
4130 | {\r |
4131 | u8 * OPtr;unsigned short iCache;short cx,cy;\r |
4132 | \r |
4133 | // sort sow/tow infos for fast access\r |
4134 | \r |
4135 | u8 ma1,ma2,mi1,mi2;\r |
4136 | if(gl_ux[0]>gl_ux[1]) {mi1=gl_ux[1];ma1=gl_ux[0];}\r |
4137 | else {mi1=gl_ux[0];ma1=gl_ux[1];}\r |
4138 | if(gl_ux[2]>gl_ux[3]) {mi2=gl_ux[3];ma2=gl_ux[2];}\r |
4139 | else {mi2=gl_ux[2];ma2=gl_ux[3];}\r |
4140 | if(mi1>mi2) gl_ux[7]=mi2; \r |
4141 | else gl_ux[7]=mi1;\r |
4142 | if(ma1>ma2) gl_ux[6]=ma1; \r |
4143 | else gl_ux[6]=ma2;\r |
4144 | \r |
4145 | if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];}\r |
4146 | else {mi1=gl_vy[0];ma1=gl_vy[1];}\r |
4147 | if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];}\r |
4148 | else {mi2=gl_vy[2];ma2=gl_vy[3];}\r |
4149 | if(mi1>mi2) gl_ux[5]=mi2; \r |
4150 | else gl_ux[5]=mi1;\r |
4151 | if(ma1>ma2) gl_ux[4]=ma1; \r |
4152 | else gl_ux[4]=ma2;\r |
4153 | \r |
4154 | // get clut infos in one 32 bit val\r |
4155 | \r |
4156 | if(TextureMode==2) // no clut here\r |
4157 | {\r |
4158 | GivenClutId=CLUTUSED|(DrawSemiTrans<<30);cx=cy=0;\r |
4159 | \r |
4160 | if(iFrameTexType && Fake15BitTexture()) \r |
4161 | return (GLuint)gTexName;\r |
4162 | } \r |
4163 | else \r |
4164 | {\r |
4165 | cx=((GivenClutId << 4) & 0x3F0); // but here\r |
4166 | cy=((GivenClutId >> 6) & CLUTYMASK);\r |
4167 | GivenClutId=(GivenClutId&CLUTMASK)|(DrawSemiTrans<<30)|CLUTUSED;\r |
4168 | \r |
4169 | // palette check sum.. removed MMX asm, this easy func works as well\r |
4170 | {\r |
4171 | unsigned long l=0,row;\r |
4172 | \r |
4173 | unsigned long * lSRCPtr=(unsigned long *)(psxVuw+cx+(cy*1024));\r |
4174 | if(TextureMode==1) for(row=1;row<129;row++) l+=((*lSRCPtr++)-1)*row;\r |
4175 | else for(row=1;row<9;row++) l+=((*lSRCPtr++)-1)<<row;\r |
4176 | l=(l+HIWORD(l))&0x3fffL;\r |
4177 | GivenClutId|=(l<<16);\r |
4178 | }\r |
4179 | \r |
4180 | }\r |
4181 | \r |
4182 | // search cache\r |
4183 | iCache=0;\r |
4184 | OPtr=CheckTextureInSubSCache(TextureMode,GivenClutId,&iCache);\r |
4185 | \r |
4186 | // cache full? compress and try again\r |
4187 | if(iCache==0xffff)\r |
4188 | {\r |
4189 | CompressTextureSpace();\r |
4190 | OPtr=CheckTextureInSubSCache(TextureMode,GivenClutId,&iCache);\r |
4191 | }\r |
4192 | \r |
4193 | // found? fine\r |
4194 | usLRUTexPage=iCache;\r |
4195 | if(!OPtr) return uiStexturePage[iCache];\r |
4196 | \r |
4197 | // not found? upload texture and store infos in cache\r |
4198 | gTexName=uiStexturePage[iCache];\r |
4199 | LoadSubTexFn(GlobalTexturePage,TextureMode,cx,cy);\r |
4200 | uiStexturePage[iCache]=gTexName;\r |
4201 | *OPtr=ubOpaqueDraw;\r |
4202 | return (GLuint) gTexName;\r |
4203 | }\r |
4204 | \r |
4205 | /////////////////////////////////////////////////////////////////////////////\r |
4206 | /////////////////////////////////////////////////////////////////////////////\r |
4207 | /////////////////////////////////////////////////////////////////////////////\r |