7890a708 |
1 | /*************************************************************************** |
2 | begin : Sun Mar 08 2009 |
3 | copyright : (C) 1999-2009 by Pete Bernert |
4 | email : BlackDove@addcom.de |
5 | |
6 | PCSX rearmed rework (C) notaz, 2012 |
7 | ***************************************************************************/ |
8 | |
9 | /*************************************************************************** |
10 | * * |
11 | * This program is free software; you can redistribute it and/or modify * |
12 | * it under the terms of the GNU General Public License as published by * |
13 | * the Free Software Foundation; either version 2 of the License, or * |
14 | * (at your option) any later version. See also the license.txt file for * |
15 | * additional informations. * |
16 | * * |
17 | ***************************************************************************/ |
18 | |
5fa6cb17 |
19 | #include "gpuStdafx.h" |
7890a708 |
20 | #include "gpuDraw.c" |
21 | #include "gpuTexture.c" |
22 | #include "gpuPrim.c" |
0cc470cd |
23 | #include "hud.c" |
7890a708 |
24 | |
25 | static const short dispWidths[8] = {256,320,512,640,368,384,512,640}; |
26 | short g_m1,g_m2,g_m3; |
27 | short DrawSemiTrans; |
28 | |
29 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords |
5fa6cb17 |
30 | int GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP; |
31 | int GlobalTextREST,GlobalTextABR,GlobalTextPAGE; |
7890a708 |
32 | |
5fa6cb17 |
33 | unsigned int dwGPUVersion; |
7890a708 |
34 | int iGPUHeight=512; |
35 | int iGPUHeightMask=511; |
36 | int GlobalTextIL; |
37 | |
38 | unsigned char *psxVub; |
39 | unsigned short *psxVuw; |
40 | |
41 | GLfloat gl_z=0.0f; |
42 | BOOL bNeedInterlaceUpdate; |
43 | BOOL bNeedRGB24Update; |
44 | BOOL bChangeWinMode; |
5fa6cb17 |
45 | int lGPUstatusRet; |
46 | unsigned int ulGPUInfoVals[16]; |
7890a708 |
47 | VRAMLoad_t VRAMWrite; |
48 | VRAMLoad_t VRAMRead; |
49 | int iDataWriteMode; |
50 | int iDataReadMode; |
51 | |
5fa6cb17 |
52 | int lClearOnSwap; |
53 | int lClearOnSwapColor; |
7890a708 |
54 | BOOL bSkipNextFrame; |
55 | |
56 | PSXDisplay_t PSXDisplay; |
57 | PSXDisplay_t PreviousPSXDisplay; |
58 | TWin_t TWin; |
59 | BOOL bDisplayNotSet; |
60 | BOOL bNeedWriteUpload; |
61 | int iLastRGB24; |
62 | |
63 | // don't do GL vram read |
64 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront) |
65 | { |
66 | } |
67 | |
68 | void CheckVRamReadEx(int x, int y, int dx, int dy) |
69 | { |
70 | } |
71 | |
72 | void SetFixes(void) |
73 | { |
74 | } |
75 | |
76 | static void PaintBlackBorders(void) |
77 | { |
78 | short s; |
79 | glDisable(GL_SCISSOR_TEST); glError(); |
80 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError(); |
81 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError(); |
82 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError(); |
83 | glDisable(GL_ALPHA_TEST); glError(); |
84 | |
85 | glEnable(GL_ALPHA_TEST); glError(); |
86 | glEnable(GL_SCISSOR_TEST); glError(); |
87 | } |
88 | |
0cc470cd |
89 | static void fps_update(void); |
90 | |
7890a708 |
91 | void updateDisplay(void) |
92 | { |
93 | bFakeFrontBuffer=FALSE; |
94 | bRenderFrontBuffer=FALSE; |
95 | |
96 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted? |
97 | { |
98 | PrepareFullScreenUpload(-1); |
99 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram |
100 | bNeedUploadTest=FALSE; |
101 | bNeedInterlaceUpdate=FALSE; |
102 | bNeedUploadAfter=FALSE; |
103 | bNeedRGB24Update=FALSE; |
104 | } |
105 | else |
106 | if(bNeedInterlaceUpdate) // smaller upload? |
107 | { |
108 | bNeedInterlaceUpdate=FALSE; |
109 | xrUploadArea=xrUploadAreaIL; // -> upload this rect |
110 | UploadScreen(TRUE); |
111 | } |
112 | |
113 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 |
114 | |
115 | if(PSXDisplay.Disabled) // display disabled? |
116 | { |
117 | // moved here |
118 | glDisable(GL_SCISSOR_TEST); glError(); |
119 | glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer |
120 | glClear(uiBufferBits); glError(); |
121 | glEnable(GL_SCISSOR_TEST); glError(); |
122 | gl_z=0.0f; |
123 | bDisplayNotSet = TRUE; |
124 | } |
125 | |
126 | if(iDrawnSomething) |
0cc470cd |
127 | { |
128 | fps_update(); |
7890a708 |
129 | eglSwapBuffers(display, surface); |
0cc470cd |
130 | iDrawnSomething=0; |
131 | } |
7890a708 |
132 | |
133 | if(lClearOnSwap) // clear buffer after swap? |
134 | { |
135 | GLclampf g,b,r; |
136 | |
137 | if(bDisplayNotSet) // -> set new vals |
138 | SetOGLDisplaySettings(1); |
139 | |
140 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col |
141 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f; |
142 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f; |
143 | glDisable(GL_SCISSOR_TEST); glError(); |
144 | glClearColor(r,g,b,128); glError(); // -> clear |
145 | glClear(uiBufferBits); glError(); |
146 | glEnable(GL_SCISSOR_TEST); glError(); |
147 | lClearOnSwap=0; // -> done |
148 | } |
149 | else |
150 | { |
151 | if(iZBufferDepth) // clear zbuffer as well (if activated) |
152 | { |
153 | glDisable(GL_SCISSOR_TEST); glError(); |
154 | glClear(GL_DEPTH_BUFFER_BIT); glError(); |
155 | glEnable(GL_SCISSOR_TEST); glError(); |
156 | } |
157 | } |
158 | gl_z=0.0f; |
159 | |
160 | // additional uploads immediatly after swapping |
161 | if(bNeedUploadAfter) // upload wanted? |
162 | { |
163 | bNeedUploadAfter=FALSE; |
164 | bNeedUploadTest=FALSE; |
165 | UploadScreen(-1); // -> upload |
166 | } |
167 | |
168 | if(bNeedUploadTest) |
169 | { |
170 | bNeedUploadTest=FALSE; |
171 | if(PSXDisplay.InterlacedTest && |
172 | //iOffscreenDrawing>2 && |
173 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x && |
174 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x && |
175 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y && |
176 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y) |
177 | { |
178 | PrepareFullScreenUpload(TRUE); |
179 | UploadScreen(TRUE); |
180 | } |
181 | } |
182 | } |
183 | |
184 | void updateFrontDisplay(void) |
185 | { |
186 | if(PreviousPSXDisplay.Range.x0|| |
187 | PreviousPSXDisplay.Range.y0) |
188 | PaintBlackBorders(); |
189 | |
190 | bFakeFrontBuffer=FALSE; |
191 | bRenderFrontBuffer=FALSE; |
192 | |
193 | if(iDrawnSomething) // linux: |
194 | eglSwapBuffers(display, surface); |
195 | } |
196 | |
197 | static void ChangeDispOffsetsX(void) // CENTER X |
198 | { |
5fa6cb17 |
199 | int lx,l;short sO; |
7890a708 |
200 | |
201 | if(!PSXDisplay.Range.x1) return; // some range given? |
202 | |
203 | l=PSXDisplay.DisplayMode.x; |
204 | |
5fa6cb17 |
205 | l*=(int)PSXDisplay.Range.x1; // some funky calculation |
7890a708 |
206 | l/=2560;lx=l;l&=0xfffffff8; |
207 | |
208 | if(l==PreviousPSXDisplay.Range.x1) return; // some change? |
209 | |
210 | sO=PreviousPSXDisplay.Range.x0; // store old |
211 | |
212 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger? |
213 | { |
214 | PreviousPSXDisplay.Range.x1= // -> take display width |
215 | PSXDisplay.DisplayMode.x; |
216 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0 |
217 | } |
218 | else // range smaller? center it |
219 | { |
220 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned) |
221 | PreviousPSXDisplay.Range.x0= // -> calc start pos |
222 | (PSXDisplay.Range.x0-500)/8; |
223 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet |
224 | PreviousPSXDisplay.Range.x0=0; |
225 | |
226 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much |
227 | PSXDisplay.DisplayMode.x) |
228 | { |
229 | PreviousPSXDisplay.Range.x0= // -> adjust start |
230 | PSXDisplay.DisplayMode.x-lx; |
231 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width |
232 | } |
233 | } |
234 | |
235 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed? |
236 | { |
237 | bDisplayNotSet=TRUE; // -> recalc display stuff |
238 | } |
239 | } |
240 | |
241 | //////////////////////////////////////////////////////////////////////// |
242 | |
243 | static void ChangeDispOffsetsY(void) // CENTER Y |
244 | { |
245 | int iT;short sO; // store previous y size |
246 | |
247 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC |
248 | |
249 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :) |
250 | { |
251 | PreviousPSXDisplay.Range.y1= // -> store width |
252 | PSXDisplay.DisplayModeNew.y; |
253 | |
254 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset |
255 | if(sO<0) sO=0; |
256 | |
257 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too |
258 | } |
259 | else sO=0; // else no offset |
260 | |
261 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed? |
262 | { |
263 | PreviousPSXDisplay.Range.y0=sO; |
264 | bDisplayNotSet=TRUE; // -> recalc display stuff |
265 | } |
266 | } |
267 | |
268 | static void updateDisplayIfChanged(void) |
269 | { |
270 | BOOL bUp; |
271 | |
272 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && |
273 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) |
274 | { |
275 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && |
276 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) |
277 | return; // nothing has changed? fine, no swap buffer needed |
278 | } |
279 | else // some res change? |
280 | { |
281 | glLoadIdentity(); glError(); |
282 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution |
283 | PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError(); |
284 | if(bKeepRatio) SetAspectRatio(); |
285 | } |
286 | |
287 | bDisplayNotSet = TRUE; // re-calc offsets/display area |
288 | |
289 | bUp=FALSE; |
290 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off) |
291 | { |
292 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet |
293 | ResetTextureArea(FALSE); |
294 | bUp=TRUE; |
295 | } |
296 | |
297 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos |
298 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; |
299 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; |
300 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; |
301 | |
302 | PSXDisplay.DisplayEnd.x= // calc new ends |
303 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
304 | PSXDisplay.DisplayEnd.y= |
305 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
306 | PreviousPSXDisplay.DisplayEnd.x= |
307 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
308 | PreviousPSXDisplay.DisplayEnd.y= |
309 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
310 | |
311 | ChangeDispOffsetsX(); |
312 | if(bUp) updateDisplay(); // yeah, real update (swap buffer) |
313 | } |
314 | |
315 | #define GPUwriteStatus_ext GPUwriteStatus_ext // for gpulib to see this |
5fa6cb17 |
316 | void GPUwriteStatus_ext(unsigned int gdata) |
7890a708 |
317 | { |
318 | switch((gdata>>24)&0xff) |
319 | { |
320 | case 0x00: |
321 | PSXDisplay.Disabled=1; |
322 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; |
323 | drawX=drawY=0;drawW=drawH=0; |
324 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0; |
325 | usMirror=0; |
326 | GlobalTextAddrX=0;GlobalTextAddrY=0; |
327 | GlobalTextTP=0;GlobalTextABR=0; |
328 | PSXDisplay.RGB24=FALSE; |
329 | PSXDisplay.Interlaced=FALSE; |
330 | bUsingTWin = FALSE; |
331 | return; |
332 | |
333 | case 0x03: |
334 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; |
335 | PSXDisplay.Disabled = (gdata & 1); |
336 | |
337 | if (iOffscreenDrawing==4 && |
338 | PreviousPSXDisplay.Disabled && |
339 | !(PSXDisplay.Disabled)) |
340 | { |
341 | |
342 | if(!PSXDisplay.RGB24) |
343 | { |
344 | PrepareFullScreenUpload(TRUE); |
345 | UploadScreen(TRUE); |
346 | updateDisplay(); |
347 | } |
348 | } |
349 | return; |
350 | |
351 | case 0x05: |
352 | { |
353 | short sx=(short)(gdata & 0x3ff); |
354 | short sy; |
355 | |
356 | sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later |
357 | if (sy & 0x200) |
358 | { |
359 | sy|=0xfc00; |
360 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double; |
361 | sy=0; |
362 | } |
363 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
364 | |
365 | if(sx>1000) sx=0; |
366 | |
367 | if(dwActFixes&8) |
368 | { |
369 | if((!PSXDisplay.Interlaced) && |
370 | PreviousPSXDisplay.DisplayPosition.x == sx && |
371 | PreviousPSXDisplay.DisplayPosition.y == sy) |
372 | return; |
373 | |
374 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x; |
375 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y; |
376 | PreviousPSXDisplay.DisplayPosition.x = sx; |
377 | PreviousPSXDisplay.DisplayPosition.y = sy; |
378 | } |
379 | else |
380 | { |
381 | if((!PSXDisplay.Interlaced) && |
382 | PSXDisplay.DisplayPosition.x == sx && |
383 | PSXDisplay.DisplayPosition.y == sy) |
384 | return; |
385 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
386 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
387 | PSXDisplay.DisplayPosition.x = sx; |
388 | PSXDisplay.DisplayPosition.y = sy; |
389 | } |
390 | |
391 | PSXDisplay.DisplayEnd.x= |
392 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
393 | PSXDisplay.DisplayEnd.y= |
394 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
395 | |
396 | PreviousPSXDisplay.DisplayEnd.x= |
397 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
398 | PreviousPSXDisplay.DisplayEnd.y= |
399 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
400 | |
401 | bDisplayNotSet = TRUE; |
402 | |
403 | if (!(PSXDisplay.Interlaced)) |
404 | { |
405 | updateDisplay(); |
406 | } |
407 | else |
408 | if(PSXDisplay.InterlacedTest && |
409 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)|| |
410 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y))) |
411 | PSXDisplay.InterlacedTest--; |
412 | return; |
413 | } |
414 | |
415 | case 0x06: |
416 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff; |
417 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff; |
418 | |
419 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; |
420 | |
421 | ChangeDispOffsetsX(); |
422 | return; |
423 | |
424 | case 0x07: |
425 | PreviousPSXDisplay.Height = PSXDisplay.Height; |
426 | |
427 | PSXDisplay.Range.y0=gdata & 0x3ff; |
428 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff; |
429 | |
430 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
431 | PSXDisplay.Range.y0 + |
432 | PreviousPSXDisplay.DisplayModeNew.y; |
433 | |
434 | if (PreviousPSXDisplay.Height != PSXDisplay.Height) |
435 | { |
436 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
437 | ChangeDispOffsetsY(); |
438 | updateDisplayIfChanged(); |
439 | } |
440 | return; |
441 | |
442 | case 0x08: |
443 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; |
444 | |
445 | if (gdata&0x04) PSXDisplay.Double=2; |
446 | else PSXDisplay.Double=1; |
447 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; |
448 | |
449 | ChangeDispOffsetsY(); |
450 | |
451 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC |
452 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor |
453 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace |
454 | |
455 | PreviousPSXDisplay.InterlacedNew=FALSE; |
456 | if (PSXDisplay.InterlacedNew) |
457 | { |
458 | if(!PSXDisplay.Interlaced) |
459 | { |
460 | PSXDisplay.InterlacedTest=2; |
461 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
462 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
463 | PreviousPSXDisplay.InterlacedNew=TRUE; |
464 | } |
465 | } |
466 | else |
467 | { |
468 | PSXDisplay.InterlacedTest=0; |
469 | } |
470 | updateDisplayIfChanged(); |
471 | return; |
472 | } |
473 | } |
474 | |
475 | ///////////////////////////////////////////////////////////////////////////// |
476 | |
477 | #include <stdint.h> |
478 | |
479 | #include "../gpulib/gpu.c" |
480 | |
481 | static int is_opened; |
482 | |
9ee0fd5b |
483 | static void set_vram(void *vram) |
7890a708 |
484 | { |
9ee0fd5b |
485 | psxVub=vram; |
7890a708 |
486 | psxVuw=(unsigned short *)psxVub; |
9ee0fd5b |
487 | } |
488 | |
489 | int renderer_init(void) |
490 | { |
491 | set_vram(gpu.vram); |
7890a708 |
492 | |
493 | PSXDisplay.RGB24 = FALSE; // init some stuff |
494 | PSXDisplay.Interlaced = FALSE; |
495 | PSXDisplay.DrawOffset.x = 0; |
496 | PSXDisplay.DrawOffset.y = 0; |
497 | PSXDisplay.DisplayMode.x= 320; |
498 | PSXDisplay.DisplayMode.y= 240; |
499 | PSXDisplay.Disabled = FALSE; |
500 | PSXDisplay.Range.x0=0; |
501 | PSXDisplay.Range.x1=0; |
502 | PSXDisplay.Double = 1; |
503 | |
504 | lGPUstatusRet = 0x14802000; |
505 | |
506 | return 0; |
507 | } |
508 | |
e929dec5 |
509 | void renderer_finish(void) |
510 | { |
511 | } |
512 | |
513 | void renderer_notify_res_change(void) |
514 | { |
515 | } |
516 | |
0b4038f8 |
517 | void renderer_notify_scanout_x_change(int x, int w) |
518 | { |
519 | } |
520 | |
7890a708 |
521 | extern const unsigned char cmd_lengths[256]; |
522 | |
b243416b |
523 | // XXX: mostly dupe code from soft peops |
524 | int do_cmd_list(unsigned int *list, int list_len, int *last_cmd) |
7890a708 |
525 | { |
526 | unsigned int cmd, len; |
b243416b |
527 | unsigned int *list_start = list; |
7890a708 |
528 | unsigned int *list_end = list + list_len; |
529 | |
530 | for (; list < list_end; list += 1 + len) |
531 | { |
532 | cmd = *list >> 24; |
533 | len = cmd_lengths[cmd]; |
b243416b |
534 | if (list + 1 + len > list_end) { |
535 | cmd = -1; |
536 | break; |
537 | } |
538 | |
539 | #ifndef TEST |
540 | if (cmd == 0xa0 || cmd == 0xc0) |
541 | break; // image i/o, forward to upper layer |
542 | else if ((cmd & 0xf8) == 0xe0) |
543 | gpu.ex_regs[cmd & 7] = list[0]; |
544 | #endif |
7890a708 |
545 | |
546 | primTableJ[cmd]((void *)list); |
547 | |
548 | switch(cmd) |
549 | { |
550 | case 0x48 ... 0x4F: |
551 | { |
b243416b |
552 | uint32_t num_vertexes = 2; |
553 | uint32_t *list_position = &(list[3]); |
7890a708 |
554 | |
555 | while(1) |
556 | { |
804789d7 |
557 | if(list_position >= list_end) { |
558 | cmd = -1; |
559 | goto breakloop; |
560 | } |
561 | |
562 | if((*list_position & 0xf000f000) == 0x50005000) |
7890a708 |
563 | break; |
564 | |
565 | list_position++; |
566 | num_vertexes++; |
567 | } |
568 | |
b243416b |
569 | len += (num_vertexes - 2); |
7890a708 |
570 | break; |
571 | } |
572 | |
573 | case 0x58 ... 0x5F: |
574 | { |
b243416b |
575 | uint32_t num_vertexes = 2; |
576 | uint32_t *list_position = &(list[4]); |
7890a708 |
577 | |
578 | while(1) |
579 | { |
804789d7 |
580 | if(list_position >= list_end) { |
581 | cmd = -1; |
582 | goto breakloop; |
583 | } |
584 | |
585 | if((*list_position & 0xf000f000) == 0x50005000) |
7890a708 |
586 | break; |
587 | |
588 | list_position += 2; |
589 | num_vertexes++; |
590 | } |
591 | |
b243416b |
592 | len += (num_vertexes - 2) * 2; |
7890a708 |
593 | break; |
594 | } |
595 | |
596 | #ifdef TEST |
597 | case 0xA0: // sys -> vid |
598 | { |
599 | short *slist = (void *)list; |
600 | uint32_t load_width = slist[4]; |
601 | uint32_t load_height = slist[5]; |
602 | uint32_t load_size = load_width * load_height; |
603 | |
604 | len += load_size / 2; |
605 | break; |
606 | } |
607 | #endif |
608 | } |
609 | } |
b243416b |
610 | |
804789d7 |
611 | breakloop: |
b243416b |
612 | gpu.ex_regs[1] &= ~0x1ff; |
613 | gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff; |
614 | |
615 | *last_cmd = cmd; |
616 | return list - list_start; |
7890a708 |
617 | } |
618 | |
619 | void renderer_sync_ecmds(uint32_t *ecmds) |
620 | { |
621 | cmdTexturePage((unsigned char *)&ecmds[1]); |
622 | cmdTextureWindow((unsigned char *)&ecmds[2]); |
623 | cmdDrawAreaStart((unsigned char *)&ecmds[3]); |
624 | cmdDrawAreaEnd((unsigned char *)&ecmds[4]); |
625 | cmdDrawOffset((unsigned char *)&ecmds[5]); |
626 | cmdSTP((unsigned char *)&ecmds[6]); |
627 | } |
628 | |
0b4038f8 |
629 | void renderer_update_caches(int x, int y, int w, int h, int state_changed) |
7890a708 |
630 | { |
631 | VRAMWrite.x = x; |
632 | VRAMWrite.y = y; |
633 | VRAMWrite.Width = w; |
634 | VRAMWrite.Height = h; |
635 | if(is_opened) |
636 | CheckWriteUpdate(); |
637 | } |
638 | |
639 | void renderer_flush_queues(void) |
640 | { |
641 | } |
642 | |
643 | void renderer_set_interlace(int enable, int is_odd) |
644 | { |
645 | } |
646 | |
647 | int vout_init(void) |
648 | { |
649 | return 0; |
650 | } |
651 | |
652 | int vout_finish(void) |
653 | { |
654 | return 0; |
655 | } |
656 | |
657 | void vout_update(void) |
658 | { |
659 | if(PSXDisplay.Interlaced) // interlaced mode? |
660 | { |
661 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
662 | { |
663 | updateDisplay(); // -> swap buffers (new frame) |
664 | } |
665 | } |
666 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed? |
667 | { |
668 | updateFrontDisplay(); // -> update front buffer |
669 | } |
670 | } |
671 | |
4ea086f6 |
672 | void vout_blank(void) |
673 | { |
674 | } |
675 | |
676 | void vout_set_config(const struct rearmed_cbs *cbs) |
677 | { |
678 | } |
679 | |
bb88ec28 |
680 | static struct rearmed_cbs *cbs; |
681 | |
71e413be |
682 | long GPUopen(unsigned long *disp, char *cap, char *cfg) |
7890a708 |
683 | { |
0cc470cd |
684 | int ret; |
685 | |
bb88ec28 |
686 | iResX = cbs->screen_w; |
687 | iResY = cbs->screen_h; |
7890a708 |
688 | rRatioRect.left = rRatioRect.top=0; |
689 | rRatioRect.right = iResX; |
690 | rRatioRect.bottom = iResY; |
691 | |
692 | bDisplayNotSet = TRUE; |
693 | bSetClip = TRUE; |
694 | CSTEXTURE = CSVERTEX = CSCOLOR = 0; |
695 | |
696 | InitializeTextureStore(); // init texture mem |
7890a708 |
697 | |
418caf43 |
698 | ret = GLinitialize(cbs->gles_display, cbs->gles_surface); |
0cc470cd |
699 | MakeDisplayLists(); |
700 | |
701 | is_opened = 1; |
702 | return ret; |
7890a708 |
703 | } |
704 | |
705 | long GPUclose(void) |
706 | { |
707 | is_opened = 0; |
708 | |
0cc470cd |
709 | KillDisplayLists(); |
7890a708 |
710 | GLcleanup(); // close OGL |
711 | return 0; |
712 | } |
713 | |
7890a708 |
714 | /* acting as both renderer and vout handler here .. */ |
715 | void renderer_set_config(const struct rearmed_cbs *cbs_) |
716 | { |
0cc470cd |
717 | cbs = (void *)cbs_; // ugh.. |
7890a708 |
718 | |
719 | iOffscreenDrawing = 0; |
720 | iZBufferDepth = 0; |
721 | iFrameReadType = 0; |
722 | bKeepRatio = TRUE; |
723 | |
724 | dwActFixes = cbs->gpu_peopsgl.dwActFixes; |
725 | bDrawDither = cbs->gpu_peopsgl.bDrawDither; |
726 | iFilterType = cbs->gpu_peopsgl.iFilterType; |
727 | iFrameTexType = cbs->gpu_peopsgl.iFrameTexType; |
728 | iUseMask = cbs->gpu_peopsgl.iUseMask; |
729 | bOpaquePass = cbs->gpu_peopsgl.bOpaquePass; |
730 | bAdvancedBlend = cbs->gpu_peopsgl.bAdvancedBlend; |
731 | bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec; |
732 | iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection; |
733 | iVRamSize = cbs->gpu_peopsgl.iVRamSize; |
418caf43 |
734 | |
fa56d360 |
735 | if (cbs->pl_set_gpu_caps) |
736 | cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY); |
9ee0fd5b |
737 | |
418caf43 |
738 | if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) { |
739 | // HACK.. |
740 | GPUclose(); |
71e413be |
741 | GPUopen(NULL, NULL, NULL); |
418caf43 |
742 | } |
743 | |
9ee0fd5b |
744 | set_vram(gpu.vram); |
7890a708 |
745 | } |
746 | |
7890a708 |
747 | void SetAspectRatio(void) |
748 | { |
38c2028e |
749 | if (cbs->pl_get_layer_pos) |
750 | cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom); |
7890a708 |
751 | |
752 | glScissor(rRatioRect.left, |
753 | iResY-(rRatioRect.top+rRatioRect.bottom), |
754 | rRatioRect.right,rRatioRect.bottom); |
755 | glViewport(rRatioRect.left, |
756 | iResY-(rRatioRect.top+rRatioRect.bottom), |
757 | rRatioRect.right,rRatioRect.bottom); |
758 | glError(); |
759 | } |
0cc470cd |
760 | |
761 | static void fps_update(void) |
762 | { |
763 | char buf[16]; |
764 | |
765 | cbs->flip_cnt++; |
766 | if(cbs->flips_per_sec != 0) |
767 | { |
768 | snprintf(buf,sizeof(buf),"%2d %4.1f",cbs->flips_per_sec,cbs->vsps_cur); |
769 | DisplayText(buf, 0); |
770 | } |
771 | if(cbs->cpu_usage != 0) |
772 | { |
773 | snprintf(buf,sizeof(buf),"%3d",cbs->cpu_usage); |
774 | DisplayText(buf, 1); |
775 | } |
776 | } |