Commit | Line | Data |
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7890a708 | 1 | /*************************************************************************** |
2 | begin : Sun Mar 08 2009 | |
3 | copyright : (C) 1999-2009 by Pete Bernert | |
4 | email : BlackDove@addcom.de | |
5 | ||
6 | PCSX rearmed rework (C) notaz, 2012 | |
7 | ***************************************************************************/ | |
8 | ||
9 | /*************************************************************************** | |
10 | * * | |
11 | * This program is free software; you can redistribute it and/or modify * | |
12 | * it under the terms of the GNU General Public License as published by * | |
13 | * the Free Software Foundation; either version 2 of the License, or * | |
14 | * (at your option) any later version. See also the license.txt file for * | |
15 | * additional informations. * | |
16 | * * | |
17 | ***************************************************************************/ | |
18 | ||
19 | #include "gpuDraw.c" | |
20 | #include "gpuTexture.c" | |
21 | #include "gpuPrim.c" | |
0cc470cd | 22 | #include "hud.c" |
7890a708 | 23 | |
24 | static const short dispWidths[8] = {256,320,512,640,368,384,512,640}; | |
25 | short g_m1,g_m2,g_m3; | |
26 | short DrawSemiTrans; | |
27 | ||
28 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords | |
29 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP; | |
30 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE; | |
31 | ||
32 | unsigned long dwGPUVersion; | |
33 | int iGPUHeight=512; | |
34 | int iGPUHeightMask=511; | |
35 | int GlobalTextIL; | |
36 | ||
37 | unsigned char *psxVub; | |
38 | unsigned short *psxVuw; | |
39 | ||
40 | GLfloat gl_z=0.0f; | |
41 | BOOL bNeedInterlaceUpdate; | |
42 | BOOL bNeedRGB24Update; | |
43 | BOOL bChangeWinMode; | |
44 | long lGPUstatusRet; | |
45 | unsigned long ulGPUInfoVals[16]; | |
46 | VRAMLoad_t VRAMWrite; | |
47 | VRAMLoad_t VRAMRead; | |
48 | int iDataWriteMode; | |
49 | int iDataReadMode; | |
50 | ||
51 | long lClearOnSwap; | |
52 | long lClearOnSwapColor; | |
53 | BOOL bSkipNextFrame; | |
54 | ||
55 | PSXDisplay_t PSXDisplay; | |
56 | PSXDisplay_t PreviousPSXDisplay; | |
57 | TWin_t TWin; | |
58 | BOOL bDisplayNotSet; | |
59 | BOOL bNeedWriteUpload; | |
60 | int iLastRGB24; | |
61 | ||
62 | // don't do GL vram read | |
63 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront) | |
64 | { | |
65 | } | |
66 | ||
67 | void CheckVRamReadEx(int x, int y, int dx, int dy) | |
68 | { | |
69 | } | |
70 | ||
71 | void SetFixes(void) | |
72 | { | |
73 | } | |
74 | ||
75 | static void PaintBlackBorders(void) | |
76 | { | |
77 | short s; | |
78 | glDisable(GL_SCISSOR_TEST); glError(); | |
79 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError(); | |
80 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError(); | |
81 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError(); | |
82 | glDisable(GL_ALPHA_TEST); glError(); | |
83 | ||
84 | glEnable(GL_ALPHA_TEST); glError(); | |
85 | glEnable(GL_SCISSOR_TEST); glError(); | |
86 | } | |
87 | ||
0cc470cd | 88 | static void fps_update(void); |
89 | ||
7890a708 | 90 | void updateDisplay(void) |
91 | { | |
92 | bFakeFrontBuffer=FALSE; | |
93 | bRenderFrontBuffer=FALSE; | |
94 | ||
95 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted? | |
96 | { | |
97 | PrepareFullScreenUpload(-1); | |
98 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram | |
99 | bNeedUploadTest=FALSE; | |
100 | bNeedInterlaceUpdate=FALSE; | |
101 | bNeedUploadAfter=FALSE; | |
102 | bNeedRGB24Update=FALSE; | |
103 | } | |
104 | else | |
105 | if(bNeedInterlaceUpdate) // smaller upload? | |
106 | { | |
107 | bNeedInterlaceUpdate=FALSE; | |
108 | xrUploadArea=xrUploadAreaIL; // -> upload this rect | |
109 | UploadScreen(TRUE); | |
110 | } | |
111 | ||
112 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 | |
113 | ||
114 | if(PSXDisplay.Disabled) // display disabled? | |
115 | { | |
116 | // moved here | |
117 | glDisable(GL_SCISSOR_TEST); glError(); | |
118 | glClearColor(0,0,0,128); glError(); // -> clear whole backbuffer | |
119 | glClear(uiBufferBits); glError(); | |
120 | glEnable(GL_SCISSOR_TEST); glError(); | |
121 | gl_z=0.0f; | |
122 | bDisplayNotSet = TRUE; | |
123 | } | |
124 | ||
125 | if(iDrawnSomething) | |
0cc470cd | 126 | { |
127 | fps_update(); | |
7890a708 | 128 | eglSwapBuffers(display, surface); |
0cc470cd | 129 | iDrawnSomething=0; |
130 | } | |
7890a708 | 131 | |
132 | if(lClearOnSwap) // clear buffer after swap? | |
133 | { | |
134 | GLclampf g,b,r; | |
135 | ||
136 | if(bDisplayNotSet) // -> set new vals | |
137 | SetOGLDisplaySettings(1); | |
138 | ||
139 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col | |
140 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f; | |
141 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f; | |
142 | glDisable(GL_SCISSOR_TEST); glError(); | |
143 | glClearColor(r,g,b,128); glError(); // -> clear | |
144 | glClear(uiBufferBits); glError(); | |
145 | glEnable(GL_SCISSOR_TEST); glError(); | |
146 | lClearOnSwap=0; // -> done | |
147 | } | |
148 | else | |
149 | { | |
150 | if(iZBufferDepth) // clear zbuffer as well (if activated) | |
151 | { | |
152 | glDisable(GL_SCISSOR_TEST); glError(); | |
153 | glClear(GL_DEPTH_BUFFER_BIT); glError(); | |
154 | glEnable(GL_SCISSOR_TEST); glError(); | |
155 | } | |
156 | } | |
157 | gl_z=0.0f; | |
158 | ||
159 | // additional uploads immediatly after swapping | |
160 | if(bNeedUploadAfter) // upload wanted? | |
161 | { | |
162 | bNeedUploadAfter=FALSE; | |
163 | bNeedUploadTest=FALSE; | |
164 | UploadScreen(-1); // -> upload | |
165 | } | |
166 | ||
167 | if(bNeedUploadTest) | |
168 | { | |
169 | bNeedUploadTest=FALSE; | |
170 | if(PSXDisplay.InterlacedTest && | |
171 | //iOffscreenDrawing>2 && | |
172 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x && | |
173 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x && | |
174 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y && | |
175 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y) | |
176 | { | |
177 | PrepareFullScreenUpload(TRUE); | |
178 | UploadScreen(TRUE); | |
179 | } | |
180 | } | |
181 | } | |
182 | ||
183 | void updateFrontDisplay(void) | |
184 | { | |
185 | if(PreviousPSXDisplay.Range.x0|| | |
186 | PreviousPSXDisplay.Range.y0) | |
187 | PaintBlackBorders(); | |
188 | ||
189 | bFakeFrontBuffer=FALSE; | |
190 | bRenderFrontBuffer=FALSE; | |
191 | ||
192 | if(iDrawnSomething) // linux: | |
193 | eglSwapBuffers(display, surface); | |
194 | } | |
195 | ||
196 | static void ChangeDispOffsetsX(void) // CENTER X | |
197 | { | |
198 | long lx,l;short sO; | |
199 | ||
200 | if(!PSXDisplay.Range.x1) return; // some range given? | |
201 | ||
202 | l=PSXDisplay.DisplayMode.x; | |
203 | ||
204 | l*=(long)PSXDisplay.Range.x1; // some funky calculation | |
205 | l/=2560;lx=l;l&=0xfffffff8; | |
206 | ||
207 | if(l==PreviousPSXDisplay.Range.x1) return; // some change? | |
208 | ||
209 | sO=PreviousPSXDisplay.Range.x0; // store old | |
210 | ||
211 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger? | |
212 | { | |
213 | PreviousPSXDisplay.Range.x1= // -> take display width | |
214 | PSXDisplay.DisplayMode.x; | |
215 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0 | |
216 | } | |
217 | else // range smaller? center it | |
218 | { | |
219 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned) | |
220 | PreviousPSXDisplay.Range.x0= // -> calc start pos | |
221 | (PSXDisplay.Range.x0-500)/8; | |
222 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet | |
223 | PreviousPSXDisplay.Range.x0=0; | |
224 | ||
225 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much | |
226 | PSXDisplay.DisplayMode.x) | |
227 | { | |
228 | PreviousPSXDisplay.Range.x0= // -> adjust start | |
229 | PSXDisplay.DisplayMode.x-lx; | |
230 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width | |
231 | } | |
232 | } | |
233 | ||
234 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed? | |
235 | { | |
236 | bDisplayNotSet=TRUE; // -> recalc display stuff | |
237 | } | |
238 | } | |
239 | ||
240 | //////////////////////////////////////////////////////////////////////// | |
241 | ||
242 | static void ChangeDispOffsetsY(void) // CENTER Y | |
243 | { | |
244 | int iT;short sO; // store previous y size | |
245 | ||
246 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC | |
247 | ||
248 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :) | |
249 | { | |
250 | PreviousPSXDisplay.Range.y1= // -> store width | |
251 | PSXDisplay.DisplayModeNew.y; | |
252 | ||
253 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset | |
254 | if(sO<0) sO=0; | |
255 | ||
256 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too | |
257 | } | |
258 | else sO=0; // else no offset | |
259 | ||
260 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed? | |
261 | { | |
262 | PreviousPSXDisplay.Range.y0=sO; | |
263 | bDisplayNotSet=TRUE; // -> recalc display stuff | |
264 | } | |
265 | } | |
266 | ||
267 | static void updateDisplayIfChanged(void) | |
268 | { | |
269 | BOOL bUp; | |
270 | ||
271 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && | |
272 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) | |
273 | { | |
274 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && | |
275 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) | |
276 | return; // nothing has changed? fine, no swap buffer needed | |
277 | } | |
278 | else // some res change? | |
279 | { | |
280 | glLoadIdentity(); glError(); | |
281 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution | |
282 | PSXDisplay.DisplayModeNew.y, 0, -1, 1); glError(); | |
283 | if(bKeepRatio) SetAspectRatio(); | |
284 | } | |
285 | ||
286 | bDisplayNotSet = TRUE; // re-calc offsets/display area | |
287 | ||
288 | bUp=FALSE; | |
289 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off) | |
290 | { | |
291 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet | |
292 | ResetTextureArea(FALSE); | |
293 | bUp=TRUE; | |
294 | } | |
295 | ||
296 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos | |
297 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; | |
298 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; | |
299 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; | |
300 | ||
301 | PSXDisplay.DisplayEnd.x= // calc new ends | |
302 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
303 | PSXDisplay.DisplayEnd.y= | |
304 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
305 | PreviousPSXDisplay.DisplayEnd.x= | |
306 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
307 | PreviousPSXDisplay.DisplayEnd.y= | |
308 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
309 | ||
310 | ChangeDispOffsetsX(); | |
311 | if(bUp) updateDisplay(); // yeah, real update (swap buffer) | |
312 | } | |
313 | ||
314 | #define GPUwriteStatus_ext GPUwriteStatus_ext // for gpulib to see this | |
315 | void GPUwriteStatus_ext(unsigned long gdata) | |
316 | { | |
317 | switch((gdata>>24)&0xff) | |
318 | { | |
319 | case 0x00: | |
320 | PSXDisplay.Disabled=1; | |
321 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; | |
322 | drawX=drawY=0;drawW=drawH=0; | |
323 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0; | |
324 | usMirror=0; | |
325 | GlobalTextAddrX=0;GlobalTextAddrY=0; | |
326 | GlobalTextTP=0;GlobalTextABR=0; | |
327 | PSXDisplay.RGB24=FALSE; | |
328 | PSXDisplay.Interlaced=FALSE; | |
329 | bUsingTWin = FALSE; | |
330 | return; | |
331 | ||
332 | case 0x03: | |
333 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; | |
334 | PSXDisplay.Disabled = (gdata & 1); | |
335 | ||
336 | if (iOffscreenDrawing==4 && | |
337 | PreviousPSXDisplay.Disabled && | |
338 | !(PSXDisplay.Disabled)) | |
339 | { | |
340 | ||
341 | if(!PSXDisplay.RGB24) | |
342 | { | |
343 | PrepareFullScreenUpload(TRUE); | |
344 | UploadScreen(TRUE); | |
345 | updateDisplay(); | |
346 | } | |
347 | } | |
348 | return; | |
349 | ||
350 | case 0x05: | |
351 | { | |
352 | short sx=(short)(gdata & 0x3ff); | |
353 | short sy; | |
354 | ||
355 | sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later | |
356 | if (sy & 0x200) | |
357 | { | |
358 | sy|=0xfc00; | |
359 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double; | |
360 | sy=0; | |
361 | } | |
362 | else PreviousPSXDisplay.DisplayModeNew.y=0; | |
363 | ||
364 | if(sx>1000) sx=0; | |
365 | ||
366 | if(dwActFixes&8) | |
367 | { | |
368 | if((!PSXDisplay.Interlaced) && | |
369 | PreviousPSXDisplay.DisplayPosition.x == sx && | |
370 | PreviousPSXDisplay.DisplayPosition.y == sy) | |
371 | return; | |
372 | ||
373 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x; | |
374 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y; | |
375 | PreviousPSXDisplay.DisplayPosition.x = sx; | |
376 | PreviousPSXDisplay.DisplayPosition.y = sy; | |
377 | } | |
378 | else | |
379 | { | |
380 | if((!PSXDisplay.Interlaced) && | |
381 | PSXDisplay.DisplayPosition.x == sx && | |
382 | PSXDisplay.DisplayPosition.y == sy) | |
383 | return; | |
384 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
385 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
386 | PSXDisplay.DisplayPosition.x = sx; | |
387 | PSXDisplay.DisplayPosition.y = sy; | |
388 | } | |
389 | ||
390 | PSXDisplay.DisplayEnd.x= | |
391 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
392 | PSXDisplay.DisplayEnd.y= | |
393 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
394 | ||
395 | PreviousPSXDisplay.DisplayEnd.x= | |
396 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; | |
397 | PreviousPSXDisplay.DisplayEnd.y= | |
398 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; | |
399 | ||
400 | bDisplayNotSet = TRUE; | |
401 | ||
402 | if (!(PSXDisplay.Interlaced)) | |
403 | { | |
404 | updateDisplay(); | |
405 | } | |
406 | else | |
407 | if(PSXDisplay.InterlacedTest && | |
408 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)|| | |
409 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y))) | |
410 | PSXDisplay.InterlacedTest--; | |
411 | return; | |
412 | } | |
413 | ||
414 | case 0x06: | |
415 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff; | |
416 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff; | |
417 | ||
418 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; | |
419 | ||
420 | ChangeDispOffsetsX(); | |
421 | return; | |
422 | ||
423 | case 0x07: | |
424 | PreviousPSXDisplay.Height = PSXDisplay.Height; | |
425 | ||
426 | PSXDisplay.Range.y0=gdata & 0x3ff; | |
427 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff; | |
428 | ||
429 | PSXDisplay.Height = PSXDisplay.Range.y1 - | |
430 | PSXDisplay.Range.y0 + | |
431 | PreviousPSXDisplay.DisplayModeNew.y; | |
432 | ||
433 | if (PreviousPSXDisplay.Height != PSXDisplay.Height) | |
434 | { | |
435 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; | |
436 | ChangeDispOffsetsY(); | |
437 | updateDisplayIfChanged(); | |
438 | } | |
439 | return; | |
440 | ||
441 | case 0x08: | |
442 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; | |
443 | ||
444 | if (gdata&0x04) PSXDisplay.Double=2; | |
445 | else PSXDisplay.Double=1; | |
446 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; | |
447 | ||
448 | ChangeDispOffsetsY(); | |
449 | ||
450 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC | |
451 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor | |
452 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace | |
453 | ||
454 | PreviousPSXDisplay.InterlacedNew=FALSE; | |
455 | if (PSXDisplay.InterlacedNew) | |
456 | { | |
457 | if(!PSXDisplay.Interlaced) | |
458 | { | |
459 | PSXDisplay.InterlacedTest=2; | |
460 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; | |
461 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; | |
462 | PreviousPSXDisplay.InterlacedNew=TRUE; | |
463 | } | |
464 | } | |
465 | else | |
466 | { | |
467 | PSXDisplay.InterlacedTest=0; | |
468 | } | |
469 | updateDisplayIfChanged(); | |
470 | return; | |
471 | } | |
472 | } | |
473 | ||
474 | ///////////////////////////////////////////////////////////////////////////// | |
475 | ||
476 | #include <stdint.h> | |
477 | ||
478 | #include "../gpulib/gpu.c" | |
479 | ||
480 | static int is_opened; | |
481 | ||
9ee0fd5b | 482 | static void set_vram(void *vram) |
7890a708 | 483 | { |
9ee0fd5b | 484 | psxVub=vram; |
7890a708 | 485 | psxVuw=(unsigned short *)psxVub; |
9ee0fd5b | 486 | } |
487 | ||
488 | int renderer_init(void) | |
489 | { | |
490 | set_vram(gpu.vram); | |
7890a708 | 491 | |
492 | PSXDisplay.RGB24 = FALSE; // init some stuff | |
493 | PSXDisplay.Interlaced = FALSE; | |
494 | PSXDisplay.DrawOffset.x = 0; | |
495 | PSXDisplay.DrawOffset.y = 0; | |
496 | PSXDisplay.DisplayMode.x= 320; | |
497 | PSXDisplay.DisplayMode.y= 240; | |
498 | PSXDisplay.Disabled = FALSE; | |
499 | PSXDisplay.Range.x0=0; | |
500 | PSXDisplay.Range.x1=0; | |
501 | PSXDisplay.Double = 1; | |
502 | ||
503 | lGPUstatusRet = 0x14802000; | |
504 | ||
505 | return 0; | |
506 | } | |
507 | ||
e929dec5 | 508 | void renderer_finish(void) |
509 | { | |
510 | } | |
511 | ||
512 | void renderer_notify_res_change(void) | |
513 | { | |
514 | } | |
515 | ||
7890a708 | 516 | extern const unsigned char cmd_lengths[256]; |
517 | ||
b243416b | 518 | // XXX: mostly dupe code from soft peops |
519 | int do_cmd_list(unsigned int *list, int list_len, int *last_cmd) | |
7890a708 | 520 | { |
521 | unsigned int cmd, len; | |
b243416b | 522 | unsigned int *list_start = list; |
7890a708 | 523 | unsigned int *list_end = list + list_len; |
524 | ||
525 | for (; list < list_end; list += 1 + len) | |
526 | { | |
527 | cmd = *list >> 24; | |
528 | len = cmd_lengths[cmd]; | |
b243416b | 529 | if (list + 1 + len > list_end) { |
530 | cmd = -1; | |
531 | break; | |
532 | } | |
533 | ||
534 | #ifndef TEST | |
535 | if (cmd == 0xa0 || cmd == 0xc0) | |
536 | break; // image i/o, forward to upper layer | |
537 | else if ((cmd & 0xf8) == 0xe0) | |
538 | gpu.ex_regs[cmd & 7] = list[0]; | |
539 | #endif | |
7890a708 | 540 | |
541 | primTableJ[cmd]((void *)list); | |
542 | ||
543 | switch(cmd) | |
544 | { | |
545 | case 0x48 ... 0x4F: | |
546 | { | |
b243416b | 547 | uint32_t num_vertexes = 2; |
548 | uint32_t *list_position = &(list[3]); | |
7890a708 | 549 | |
550 | while(1) | |
551 | { | |
804789d7 | 552 | if(list_position >= list_end) { |
553 | cmd = -1; | |
554 | goto breakloop; | |
555 | } | |
556 | ||
557 | if((*list_position & 0xf000f000) == 0x50005000) | |
7890a708 | 558 | break; |
559 | ||
560 | list_position++; | |
561 | num_vertexes++; | |
562 | } | |
563 | ||
b243416b | 564 | len += (num_vertexes - 2); |
7890a708 | 565 | break; |
566 | } | |
567 | ||
568 | case 0x58 ... 0x5F: | |
569 | { | |
b243416b | 570 | uint32_t num_vertexes = 2; |
571 | uint32_t *list_position = &(list[4]); | |
7890a708 | 572 | |
573 | while(1) | |
574 | { | |
804789d7 | 575 | if(list_position >= list_end) { |
576 | cmd = -1; | |
577 | goto breakloop; | |
578 | } | |
579 | ||
580 | if((*list_position & 0xf000f000) == 0x50005000) | |
7890a708 | 581 | break; |
582 | ||
583 | list_position += 2; | |
584 | num_vertexes++; | |
585 | } | |
586 | ||
b243416b | 587 | len += (num_vertexes - 2) * 2; |
7890a708 | 588 | break; |
589 | } | |
590 | ||
591 | #ifdef TEST | |
592 | case 0xA0: // sys -> vid | |
593 | { | |
594 | short *slist = (void *)list; | |
595 | uint32_t load_width = slist[4]; | |
596 | uint32_t load_height = slist[5]; | |
597 | uint32_t load_size = load_width * load_height; | |
598 | ||
599 | len += load_size / 2; | |
600 | break; | |
601 | } | |
602 | #endif | |
603 | } | |
604 | } | |
b243416b | 605 | |
804789d7 | 606 | breakloop: |
b243416b | 607 | gpu.ex_regs[1] &= ~0x1ff; |
608 | gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff; | |
609 | ||
610 | *last_cmd = cmd; | |
611 | return list - list_start; | |
7890a708 | 612 | } |
613 | ||
614 | void renderer_sync_ecmds(uint32_t *ecmds) | |
615 | { | |
616 | cmdTexturePage((unsigned char *)&ecmds[1]); | |
617 | cmdTextureWindow((unsigned char *)&ecmds[2]); | |
618 | cmdDrawAreaStart((unsigned char *)&ecmds[3]); | |
619 | cmdDrawAreaEnd((unsigned char *)&ecmds[4]); | |
620 | cmdDrawOffset((unsigned char *)&ecmds[5]); | |
621 | cmdSTP((unsigned char *)&ecmds[6]); | |
622 | } | |
623 | ||
624 | void renderer_update_caches(int x, int y, int w, int h) | |
625 | { | |
626 | VRAMWrite.x = x; | |
627 | VRAMWrite.y = y; | |
628 | VRAMWrite.Width = w; | |
629 | VRAMWrite.Height = h; | |
630 | if(is_opened) | |
631 | CheckWriteUpdate(); | |
632 | } | |
633 | ||
634 | void renderer_flush_queues(void) | |
635 | { | |
636 | } | |
637 | ||
638 | void renderer_set_interlace(int enable, int is_odd) | |
639 | { | |
640 | } | |
641 | ||
642 | int vout_init(void) | |
643 | { | |
644 | return 0; | |
645 | } | |
646 | ||
647 | int vout_finish(void) | |
648 | { | |
649 | return 0; | |
650 | } | |
651 | ||
652 | void vout_update(void) | |
653 | { | |
654 | if(PSXDisplay.Interlaced) // interlaced mode? | |
655 | { | |
656 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) | |
657 | { | |
658 | updateDisplay(); // -> swap buffers (new frame) | |
659 | } | |
660 | } | |
661 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed? | |
662 | { | |
663 | updateFrontDisplay(); // -> update front buffer | |
664 | } | |
665 | } | |
666 | ||
4ea086f6 | 667 | void vout_blank(void) |
668 | { | |
669 | } | |
670 | ||
671 | void vout_set_config(const struct rearmed_cbs *cbs) | |
672 | { | |
673 | } | |
674 | ||
bb88ec28 | 675 | static struct rearmed_cbs *cbs; |
676 | ||
7890a708 | 677 | long GPUopen(void **dpy) |
678 | { | |
0cc470cd | 679 | int ret; |
680 | ||
bb88ec28 | 681 | iResX = cbs->screen_w; |
682 | iResY = cbs->screen_h; | |
7890a708 | 683 | rRatioRect.left = rRatioRect.top=0; |
684 | rRatioRect.right = iResX; | |
685 | rRatioRect.bottom = iResY; | |
686 | ||
687 | bDisplayNotSet = TRUE; | |
688 | bSetClip = TRUE; | |
689 | CSTEXTURE = CSVERTEX = CSCOLOR = 0; | |
690 | ||
691 | InitializeTextureStore(); // init texture mem | |
7890a708 | 692 | |
418caf43 | 693 | ret = GLinitialize(cbs->gles_display, cbs->gles_surface); |
0cc470cd | 694 | MakeDisplayLists(); |
695 | ||
696 | is_opened = 1; | |
697 | return ret; | |
7890a708 | 698 | } |
699 | ||
700 | long GPUclose(void) | |
701 | { | |
702 | is_opened = 0; | |
703 | ||
0cc470cd | 704 | KillDisplayLists(); |
7890a708 | 705 | GLcleanup(); // close OGL |
706 | return 0; | |
707 | } | |
708 | ||
7890a708 | 709 | /* acting as both renderer and vout handler here .. */ |
710 | void renderer_set_config(const struct rearmed_cbs *cbs_) | |
711 | { | |
0cc470cd | 712 | cbs = (void *)cbs_; // ugh.. |
7890a708 | 713 | |
714 | iOffscreenDrawing = 0; | |
715 | iZBufferDepth = 0; | |
716 | iFrameReadType = 0; | |
717 | bKeepRatio = TRUE; | |
718 | ||
719 | dwActFixes = cbs->gpu_peopsgl.dwActFixes; | |
720 | bDrawDither = cbs->gpu_peopsgl.bDrawDither; | |
721 | iFilterType = cbs->gpu_peopsgl.iFilterType; | |
722 | iFrameTexType = cbs->gpu_peopsgl.iFrameTexType; | |
723 | iUseMask = cbs->gpu_peopsgl.iUseMask; | |
724 | bOpaquePass = cbs->gpu_peopsgl.bOpaquePass; | |
725 | bAdvancedBlend = cbs->gpu_peopsgl.bAdvancedBlend; | |
726 | bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec; | |
727 | iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection; | |
728 | iVRamSize = cbs->gpu_peopsgl.iVRamSize; | |
418caf43 | 729 | |
fa56d360 | 730 | if (cbs->pl_set_gpu_caps) |
731 | cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY); | |
9ee0fd5b | 732 | |
418caf43 | 733 | if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) { |
734 | // HACK.. | |
735 | GPUclose(); | |
736 | GPUopen(NULL); | |
737 | } | |
738 | ||
9ee0fd5b | 739 | set_vram(gpu.vram); |
7890a708 | 740 | } |
741 | ||
7890a708 | 742 | void SetAspectRatio(void) |
743 | { | |
38c2028e | 744 | if (cbs->pl_get_layer_pos) |
745 | cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom); | |
7890a708 | 746 | |
747 | glScissor(rRatioRect.left, | |
748 | iResY-(rRatioRect.top+rRatioRect.bottom), | |
749 | rRatioRect.right,rRatioRect.bottom); | |
750 | glViewport(rRatioRect.left, | |
751 | iResY-(rRatioRect.top+rRatioRect.bottom), | |
752 | rRatioRect.right,rRatioRect.bottom); | |
753 | glError(); | |
754 | } | |
0cc470cd | 755 | |
756 | static void fps_update(void) | |
757 | { | |
758 | char buf[16]; | |
759 | ||
760 | cbs->flip_cnt++; | |
761 | if(cbs->flips_per_sec != 0) | |
762 | { | |
763 | snprintf(buf,sizeof(buf),"%2d %4.1f",cbs->flips_per_sec,cbs->vsps_cur); | |
764 | DisplayText(buf, 0); | |
765 | } | |
766 | if(cbs->cpu_usage != 0) | |
767 | { | |
768 | snprintf(buf,sizeof(buf),"%3d",cbs->cpu_usage); | |
769 | DisplayText(buf, 1); | |
770 | } | |
771 | } | |
c765eb86 JW |
772 | |
773 | void renderer_sync(void) | |
774 | { | |
775 | } | |
776 | ||
777 | void renderer_notify_update_lace(int updated) | |
778 | { | |
779 | } |