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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | #include <stdlib.h> | |
17 | #include <string.h> | |
18 | ||
19 | #include "common.h" | |
20 | ||
21 | u32 span_pixels = 0; | |
22 | u32 span_pixel_blocks = 0; | |
75e28f62 E |
23 | u32 spans = 0; |
24 | u32 triangles = 0; | |
25 | u32 sprites = 0; | |
26 | u32 sprites_4bpp = 0; | |
27 | u32 sprites_8bpp = 0; | |
28 | u32 sprites_16bpp = 0; | |
29 | u32 sprite_blocks = 0; | |
30 | u32 sprites_untextured = 0; | |
31 | u32 lines = 0; | |
32 | u32 trivial_rejects = 0; | |
33 | u32 texels_4bpp = 0; | |
34 | u32 texels_8bpp = 0; | |
35 | u32 texels_16bpp = 0; | |
36 | u32 texel_blocks_4bpp = 0; | |
37 | u32 texel_blocks_8bpp = 0; | |
38 | u32 texel_blocks_16bpp = 0; | |
39 | u32 texel_blocks_untextured = 0; | |
40 | u32 blend_blocks = 0; | |
75e28f62 E |
41 | u32 render_buffer_flushes = 0; |
42 | u32 state_changes = 0; | |
43 | u32 left_split_triangles = 0; | |
44 | u32 flat_triangles = 0; | |
45 | u32 clipped_triangles = 0; | |
46 | u32 zero_block_spans = 0; | |
47 | u32 texture_cache_loads = 0; | |
3867c6ef | 48 | u32 false_modulated_blocks = 0; |
75e28f62 E |
49 | |
50 | u32 reciprocal_table[512]; | |
51 | ||
52 | ||
53 | typedef s32 fixed_type; | |
54 | ||
55 | #define EDGE_STEP_BITS 32 | |
56 | #define FIXED_BITS 12 | |
57 | ||
58 | #define fixed_center(value) \ | |
59 | ((((fixed_type)(value)) << FIXED_BITS) + (1 << (FIXED_BITS - 1))) \ | |
60 | ||
61 | #define int_to_fixed(value) \ | |
62 | (((fixed_type)(value)) << FIXED_BITS) \ | |
63 | ||
64 | #define fixed_to_int(value) \ | |
65 | ((value) >> FIXED_BITS) \ | |
66 | ||
67 | #define fixed_to_double(value) \ | |
68 | ((value) / (double)(1 << FIXED_BITS)) \ | |
69 | ||
70 | #define double_to_fixed(value) \ | |
71 | (fixed_type)(((value) * (double)(1 << FIXED_BITS))) \ | |
72 | ||
73 | typedef void (setup_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
74 | typedef void (texture_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
75 | typedef void (shade_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
76 | typedef void (blend_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
77 | ||
78 | typedef void (setup_sprite_function_type)(psx_gpu_struct *psx_gpu, s32 x, | |
79 | s32 y, s32 u, s32 v, s32 width, s32 height, u32 color); | |
80 | ||
81 | struct render_block_handler_struct | |
82 | { | |
83 | void *setup_blocks; | |
84 | texture_blocks_function_type *texture_blocks; | |
85 | shade_blocks_function_type *shade_blocks; | |
86 | blend_blocks_function_type *blend_blocks; | |
87 | }; | |
88 | ||
2bbbb7af | 89 | #ifndef NEON_BUILD |
75e28f62 E |
90 | |
91 | u32 fixed_reciprocal(u32 denominator, u32 *_shift) | |
92 | { | |
93 | u32 shift = __builtin_clz(denominator); | |
94 | u32 denominator_normalized = denominator << shift; | |
95 | ||
96 | double numerator = (1ULL << 62) + denominator_normalized; | |
97 | double numerator_b; | |
98 | ||
99 | double denominator_normalized_dp_b; | |
100 | u64 denominator_normalized_dp_u64; | |
101 | ||
102 | u32 reciprocal; | |
103 | double reciprocal_dp; | |
104 | ||
105 | u64 numerator_u64 = (denominator_normalized >> 10) | | |
106 | ((u64)(62 + 1023) << 52); | |
107 | *((u64 *)(&numerator_b)) = numerator_u64; | |
108 | ||
109 | denominator_normalized_dp_u64 = | |
110 | (u64)(denominator_normalized << 21) | | |
111 | ((u64)((denominator_normalized >> 11) + ((1022 + 31) << 20)) << 32); | |
112 | *((u64 *)(&denominator_normalized_dp_b)) = denominator_normalized_dp_u64; | |
113 | ||
114 | // Implement with a DP divide | |
115 | reciprocal_dp = numerator / denominator_normalized_dp_b; | |
116 | reciprocal = reciprocal_dp; | |
117 | ||
118 | if(reciprocal == 0x80000001) | |
119 | reciprocal = 0x80000000; | |
120 | ||
121 | *_shift = 62 - shift; | |
122 | return reciprocal; | |
123 | } | |
124 | ||
125 | double reciprocal_estimate(double a) | |
126 | { | |
127 | int q, s; | |
128 | double r; | |
129 | ||
130 | q = (int)(a * 512.0); | |
131 | /* a in units of 1/512 rounded down */ | |
132 | r = 1.0 / (((double)q + 0.5) / 512.0); /* reciprocal r */ | |
133 | s = (int)(256.0 * r + 0.5); | |
134 | ||
135 | /* r in units of 1/256 rounded to nearest */ | |
136 | ||
137 | return (double)s / 256.0; | |
138 | } | |
139 | ||
140 | u32 reciprocal_estimate_u32(u32 value) | |
141 | { | |
142 | u64 dp_value_u64; | |
143 | volatile double dp_value; | |
144 | volatile u64 *dp_value_ptr = (volatile u64 *)&dp_value; | |
145 | ||
146 | if((value >> 31) == 0) | |
147 | return 0xFFFFFFFF; | |
148 | ||
149 | dp_value_u64 = (0x3FEULL << (31 + 21)) | ((u64)(value & 0x7FFFFFFF) << 21); | |
150 | ||
151 | *dp_value_ptr = dp_value_u64; | |
152 | ||
153 | dp_value = reciprocal_estimate(dp_value); | |
154 | dp_value_u64 = *dp_value_ptr; | |
155 | ||
156 | return (0x80000000 | ((dp_value_u64 >> 21) & 0x7FFFFFFF)); | |
157 | } | |
158 | ||
159 | u32 fixed_reciprocal_nr(u32 value, u32 *_shift) | |
160 | { | |
161 | u32 shift = __builtin_clz(value); | |
162 | u32 value_normalized = value << shift; | |
163 | ||
164 | *_shift = 62 - shift; | |
165 | ||
166 | value_normalized -= 2; | |
167 | ||
168 | u32 reciprocal_normalized = reciprocal_estimate_u32(value_normalized) >> 1; | |
169 | ||
170 | u32 temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
171 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
172 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
173 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
174 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
175 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
176 | ||
177 | return reciprocal_normalized; | |
178 | } | |
179 | ||
180 | #endif | |
181 | ||
182 | ||
183 | s32 triangle_signed_area_x2(s32 x0, s32 y0, s32 x1, s32 y1, s32 x2, s32 y2) | |
184 | { | |
185 | return ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)); | |
186 | } | |
187 | ||
188 | u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2) | |
189 | { | |
190 | s32 coverage_x, coverage_y; | |
191 | ||
192 | u32 mask_up_left; | |
193 | u32 mask_down_right; | |
194 | ||
195 | coverage_x = x2 >> 6; | |
196 | coverage_y = y2 >> 8; | |
197 | ||
198 | if(coverage_x < 0) | |
199 | coverage_x = 0; | |
200 | ||
201 | if(coverage_x > 31) | |
202 | coverage_x = 31; | |
203 | ||
204 | mask_down_right = ~(0xFFFFFFFF << (coverage_x + 1)) & 0xFFFF; | |
205 | ||
206 | if(coverage_y >= 1) | |
207 | mask_down_right |= mask_down_right << 16; | |
208 | ||
209 | coverage_x = x1 >> 6; | |
210 | ||
211 | mask_up_left = 0xFFFF0000 << coverage_x; | |
212 | if(coverage_x < 0) | |
213 | mask_up_left = 0xFFFF0000; | |
214 | ||
215 | coverage_y = y1 >> 8; | |
216 | if(coverage_y <= 0) | |
217 | mask_up_left |= mask_up_left >> 16; | |
218 | ||
219 | return mask_up_left & mask_down_right; | |
220 | } | |
221 | ||
222 | u32 invalidate_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, | |
223 | u32 x2, u32 y2) | |
224 | { | |
225 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
226 | ||
227 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
228 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
229 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
230 | ||
231 | return mask; | |
232 | } | |
233 | ||
234 | u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, | |
235 | u32 y1, u32 x2, u32 y2) | |
236 | { | |
237 | u32 mask = texture_region_mask(x1, y1, x2, y2) & | |
238 | psx_gpu->viewport_mask; | |
3867c6ef | 239 | |
75e28f62 E |
240 | psx_gpu->dirty_textures_4bpp_mask |= mask; |
241 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
242 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
243 | ||
244 | return mask; | |
245 | } | |
246 | ||
05740673 | 247 | void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, |
248 | u32 x2, u32 y2) | |
249 | { | |
250 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
251 | u32 texture_page; | |
252 | u8 *texture_page_ptr; | |
253 | u16 *vram_ptr; | |
254 | u32 texel_block; | |
255 | u32 sub_x, sub_y; | |
256 | ||
257 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
258 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
259 | ||
260 | if ((psx_gpu->dirty_textures_4bpp_mask & mask) == 0 && | |
261 | (x1 & 3) == 0 && (y1 & 15) == 0 && x2 - x1 < 4 && y2 - y1 < 16) | |
262 | { | |
263 | texture_page = ((x1 / 64) & 15) + (y1 / 256) * 16; | |
264 | texture_page_ptr = psx_gpu->texture_4bpp_cache[texture_page]; | |
265 | texture_page_ptr += (x1 / 4 & 15) * 16*16 + (y1 / 16 & 15) * 16*16*16; | |
266 | vram_ptr = psx_gpu->vram_ptr + x1 + y1 * 1024; | |
267 | sub_x = 4; | |
268 | sub_y = 16; | |
269 | ||
270 | while(sub_y) | |
271 | { | |
272 | while(sub_x) | |
273 | { | |
274 | texel_block = *vram_ptr; | |
275 | ||
276 | texture_page_ptr[0] = texel_block & 0xF; | |
277 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
278 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
279 | texture_page_ptr[3] = texel_block >> 12; | |
280 | ||
281 | vram_ptr++; | |
282 | texture_page_ptr += 4; | |
283 | ||
284 | sub_x--; | |
285 | } | |
286 | ||
287 | vram_ptr -= 4; | |
288 | sub_x = 4; | |
289 | ||
290 | sub_y--; | |
291 | vram_ptr += 1024; | |
292 | } | |
293 | } | |
294 | else | |
295 | { | |
296 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
297 | } | |
298 | } | |
75e28f62 E |
299 | |
300 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
301 | u32 texture_page); | |
302 | ||
2bbbb7af | 303 | #ifndef NEON_BUILD |
75e28f62 E |
304 | |
305 | void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) | |
306 | { | |
307 | u32 current_texture_page = psx_gpu->current_texture_page; | |
3867c6ef | 308 | u8 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
309 | u16 *vram_ptr = psx_gpu->vram_ptr; |
310 | ||
311 | u32 texel_block; | |
312 | u32 tile_x, tile_y; | |
313 | u32 sub_x, sub_y; | |
314 | ||
315 | vram_ptr += (current_texture_page >> 4) * 256 * 1024; | |
316 | vram_ptr += (current_texture_page & 0xF) * 64; | |
317 | ||
318 | texture_cache_loads++; | |
319 | ||
320 | tile_y = 16; | |
321 | tile_x = 16; | |
322 | sub_x = 4; | |
323 | sub_y = 16; | |
324 | ||
325 | psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask); | |
326 | ||
327 | while(tile_y) | |
328 | { | |
329 | while(tile_x) | |
330 | { | |
331 | while(sub_y) | |
332 | { | |
333 | while(sub_x) | |
334 | { | |
335 | texel_block = *vram_ptr; | |
b7ed0632 | 336 | |
75e28f62 E |
337 | texture_page_ptr[0] = texel_block & 0xF; |
338 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
339 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
340 | texture_page_ptr[3] = texel_block >> 12; | |
341 | ||
342 | vram_ptr++; | |
343 | texture_page_ptr += 4; | |
344 | ||
345 | sub_x--; | |
346 | } | |
347 | ||
348 | vram_ptr -= 4; | |
349 | sub_x = 4; | |
350 | ||
351 | sub_y--; | |
352 | vram_ptr += 1024; | |
353 | } | |
354 | ||
355 | sub_y = 16; | |
356 | ||
357 | vram_ptr -= (1024 * 16) - 4; | |
358 | tile_x--; | |
359 | } | |
360 | ||
361 | tile_x = 16; | |
362 | ||
363 | vram_ptr += (16 * 1024) - (4 * 16); | |
364 | tile_y--; | |
365 | } | |
366 | } | |
367 | ||
368 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
369 | u32 texture_page) | |
370 | { | |
3867c6ef | 371 | u16 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
372 | u16 *vram_ptr = psx_gpu->vram_ptr; |
373 | ||
374 | u32 tile_x, tile_y; | |
375 | u32 sub_y; | |
376 | ||
377 | vec_8x16u texels; | |
378 | ||
379 | texture_cache_loads++; | |
380 | ||
381 | vram_ptr += (texture_page >> 4) * 256 * 1024; | |
382 | vram_ptr += (texture_page & 0xF) * 64; | |
383 | ||
384 | if((texture_page ^ psx_gpu->current_texture_page) & 0x1) | |
385 | texture_page_ptr += (8 * 16) * 8; | |
386 | ||
387 | tile_x = 8; | |
388 | tile_y = 16; | |
389 | ||
390 | sub_y = 16; | |
391 | ||
392 | while(tile_y) | |
393 | { | |
394 | while(tile_x) | |
395 | { | |
396 | while(sub_y) | |
397 | { | |
398 | load_128b(texels, vram_ptr); | |
399 | store_128b(texels, texture_page_ptr); | |
400 | ||
401 | texture_page_ptr += 8; | |
402 | vram_ptr += 1024; | |
403 | ||
404 | sub_y--; | |
405 | } | |
406 | ||
407 | sub_y = 16; | |
408 | ||
409 | vram_ptr -= (1024 * 16); | |
410 | vram_ptr += 8; | |
411 | ||
412 | tile_x--; | |
413 | } | |
414 | ||
415 | tile_x = 8; | |
416 | ||
417 | vram_ptr -= (8 * 8); | |
418 | vram_ptr += (16 * 1024); | |
419 | ||
420 | texture_page_ptr += (8 * 16) * 8; | |
421 | tile_y--; | |
422 | } | |
423 | } | |
424 | ||
425 | #endif | |
426 | ||
427 | ||
428 | void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) | |
429 | { | |
430 | u32 current_texture_page = psx_gpu->current_texture_page; | |
431 | u32 update_textures = | |
432 | psx_gpu->dirty_textures_8bpp_mask & psx_gpu->current_texture_mask; | |
433 | ||
434 | psx_gpu->dirty_textures_8bpp_mask &= ~update_textures; | |
435 | ||
436 | if(update_textures & (1 << current_texture_page)) | |
437 | { | |
438 | update_texture_8bpp_cache_slice(psx_gpu, current_texture_page); | |
439 | update_textures &= ~(1 << current_texture_page); | |
440 | } | |
441 | ||
442 | if(update_textures) | |
443 | { | |
444 | u32 adjacent_texture_page = ((current_texture_page + 1) & 0xF) | | |
445 | (current_texture_page & 0x10); | |
446 | ||
447 | update_texture_8bpp_cache_slice(psx_gpu, adjacent_texture_page); | |
448 | } | |
449 | } | |
450 | ||
451 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
452 | psx_gpu_struct *psx_gpu); | |
453 | ||
454 | void flush_render_block_buffer(psx_gpu_struct *psx_gpu) | |
455 | { | |
69b09c0d E |
456 | if((psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) && |
457 | (psx_gpu->primitive_type == PRIMITIVE_TYPE_SPRITE)) | |
458 | { | |
459 | u32 num_blocks_dest = 0; | |
460 | block_struct *block_src = psx_gpu->blocks; | |
461 | block_struct *block_dest = psx_gpu->blocks; | |
462 | ||
463 | u16 *vram_ptr = psx_gpu->vram_ptr; | |
464 | u32 i; | |
465 | ||
466 | if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) | |
467 | { | |
468 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
469 | { | |
470 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
471 | if(fb_offset & (1 << 11)) | |
472 | { | |
473 | *block_dest = *block_src; | |
474 | num_blocks_dest++; | |
475 | block_dest++; | |
476 | } | |
477 | block_src++; | |
478 | } | |
479 | } | |
480 | else | |
481 | { | |
482 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
483 | { | |
484 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
485 | if((fb_offset & (1 << 11)) == 0) | |
486 | { | |
487 | *block_dest = *block_src; | |
488 | num_blocks_dest++; | |
489 | block_dest++; | |
490 | } | |
491 | block_src++; | |
492 | } | |
493 | } | |
494 | ||
495 | psx_gpu->num_blocks = num_blocks_dest; | |
496 | } | |
497 | ||
75e28f62 E |
498 | if(psx_gpu->num_blocks) |
499 | { | |
500 | render_block_handler_struct *render_block_handler = | |
501 | psx_gpu->render_block_handler; | |
502 | ||
503 | render_block_handler->texture_blocks(psx_gpu); | |
504 | render_block_handler->shade_blocks(psx_gpu); | |
505 | render_block_handler->blend_blocks(psx_gpu); | |
506 | ||
3867c6ef | 507 | #ifdef PROFILE |
75e28f62 E |
508 | span_pixel_blocks += psx_gpu->num_blocks; |
509 | render_buffer_flushes++; | |
3867c6ef | 510 | #endif |
75e28f62 E |
511 | |
512 | psx_gpu->num_blocks = 0; | |
513 | } | |
514 | } | |
515 | ||
516 | ||
517 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
518 | vertex_struct *b, vertex_struct *c); | |
519 | ||
2bbbb7af | 520 | #ifndef NEON_BUILD |
75e28f62 E |
521 | |
522 | #define setup_gradient_calculation_input(set, vertex) \ | |
523 | /* First type is: uvrg bxxx xxxx */\ | |
524 | /* Second type is: yyyy ybyy uvrg */\ | |
525 | /* Since x_a and y_c are the same the same variable is used for both. */\ | |
526 | x##set##_a_y##set##_c.e[0] = vertex->u; \ | |
527 | x##set##_a_y##set##_c.e[1] = vertex->v; \ | |
528 | x##set##_a_y##set##_c.e[2] = vertex->r; \ | |
529 | x##set##_a_y##set##_c.e[3] = vertex->g; \ | |
530 | dup_4x16b(x##set##_b, vertex->x); \ | |
531 | dup_4x16b(x##set##_c, vertex->x); \ | |
532 | dup_4x16b(y##set##_a, vertex->y); \ | |
533 | dup_4x16b(y##set##_b, vertex->y); \ | |
534 | x##set##_b.e[0] = vertex->b; \ | |
535 | y##set##_b.e[1] = vertex->b \ | |
536 | ||
537 | ||
538 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
539 | vertex_struct *b, vertex_struct *c) | |
540 | { | |
541 | u32 triangle_area = psx_gpu->triangle_area; | |
542 | u32 winding_mask_scalar; | |
543 | ||
544 | u32 triangle_area_shift; | |
545 | u64 triangle_area_reciprocal = | |
546 | fixed_reciprocal(triangle_area, &triangle_area_shift); | |
547 | triangle_area_shift = -(triangle_area_shift - FIXED_BITS); | |
548 | ||
549 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
550 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
551 | // ( m0 ) - ( m1 ) = gradient | |
552 | ||
553 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
554 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
555 | // two of the slots are unused. | |
556 | ||
557 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
558 | // is g. | |
559 | ||
560 | vec_4x16s x0_a_y0_c, x0_b, x0_c; | |
561 | vec_4x16s y0_a, y0_b; | |
562 | vec_4x16s x1_a_y1_c, x1_b, x1_c; | |
563 | vec_4x16s y1_a, y1_b; | |
564 | vec_4x16s x2_a_y2_c, x2_b, x2_c; | |
565 | vec_4x16s y2_a, y2_b; | |
566 | ||
567 | vec_4x32u uvrg_base; | |
568 | vec_4x32u b_base; | |
569 | vec_4x32u const_0x8000; | |
570 | ||
571 | vec_4x16s d0_a_d3_c, d0_b, d0_c; | |
572 | vec_4x16s d1_a, d1_b, d1_c_d2_a; | |
573 | vec_4x16s d2_b, d2_c; | |
574 | vec_4x16s d3_a, d3_b; | |
575 | ||
576 | vec_4x32s m0_a, m0_b, m0_c; | |
577 | vec_4x32s m1_a, m1_b, m1_c; | |
578 | ||
579 | vec_4x32u gradient_area_a, gradient_area_c; | |
580 | vec_2x32u gradient_area_b; | |
581 | ||
582 | vec_4x32u gradient_area_sign_a, gradient_area_sign_c; | |
583 | vec_2x32u gradient_area_sign_b; | |
584 | vec_4x32u winding_mask; | |
585 | ||
586 | vec_2x64u gradient_wide_a0, gradient_wide_a1; | |
587 | vec_2x64u gradient_wide_c0, gradient_wide_c1; | |
588 | vec_2x64u gradient_wide_b; | |
589 | ||
590 | vec_4x32u gradient_a, gradient_c; | |
591 | vec_2x32u gradient_b; | |
592 | vec_16x8s gradient_shift; | |
593 | ||
594 | setup_gradient_calculation_input(0, a); | |
595 | setup_gradient_calculation_input(1, b); | |
596 | setup_gradient_calculation_input(2, c); | |
597 | ||
598 | dup_4x32b(const_0x8000, 0x8000); | |
599 | shl_long_4x16b(uvrg_base, x0_a_y0_c, 16); | |
600 | shl_long_4x16b(b_base, x0_b, 16); | |
601 | ||
602 | add_4x32b(uvrg_base, uvrg_base, const_0x8000); | |
603 | add_4x32b(b_base, b_base, const_0x8000); | |
604 | ||
605 | // Can probably pair these, but it'll require careful register allocation | |
606 | sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c); | |
607 | sub_4x16b(d1_c_d2_a, x2_a_y2_c, x1_a_y1_c); | |
608 | ||
609 | sub_4x16b(d0_b, x1_b, x0_b); | |
610 | sub_4x16b(d0_c, x1_c, x0_c); | |
611 | ||
612 | sub_4x16b(d1_a, y2_a, y1_a); | |
613 | sub_4x16b(d1_b, y2_b, y1_b); | |
614 | ||
615 | sub_4x16b(d2_b, x2_b, x1_b); | |
616 | sub_4x16b(d2_c, x2_c, x1_c); | |
617 | ||
618 | sub_4x16b(d3_a, y1_a, y0_a); | |
619 | sub_4x16b(d3_b, y1_b, y0_b); | |
620 | ||
621 | mul_long_4x16b(m0_a, d0_a_d3_c, d1_a); | |
622 | mul_long_4x16b(m0_b, d0_b, d1_b); | |
623 | mul_long_4x16b(m0_c, d0_c, d1_c_d2_a); | |
624 | ||
625 | mul_long_4x16b(m1_a, d1_c_d2_a, d3_a); | |
626 | mul_long_4x16b(m1_b, d2_b, d3_b); | |
627 | mul_long_4x16b(m1_c, d2_c, d0_a_d3_c); | |
628 | ||
629 | sub_4x32b(gradient_area_a, m0_a, m1_a); | |
630 | sub_2x32b(gradient_area_b, m0_b.low, m1_b.low); | |
631 | sub_4x32b(gradient_area_c, m0_c, m1_c); | |
632 | ||
633 | cmpltz_4x32b(gradient_area_sign_a, gradient_area_a); | |
634 | cmpltz_2x32b(gradient_area_sign_b, gradient_area_b); | |
635 | cmpltz_4x32b(gradient_area_sign_c, gradient_area_c); | |
636 | ||
637 | abs_4x32b(gradient_area_a, gradient_area_a); | |
638 | abs_2x32b(gradient_area_b, gradient_area_b); | |
639 | abs_4x32b(gradient_area_c, gradient_area_c); | |
640 | ||
641 | winding_mask_scalar = -psx_gpu->triangle_winding; | |
642 | ||
643 | dup_4x32b(winding_mask, winding_mask_scalar); | |
644 | eor_4x32b(gradient_area_sign_a, gradient_area_sign_a, winding_mask); | |
645 | eor_2x32b(gradient_area_sign_b, gradient_area_sign_b, winding_mask); | |
646 | eor_4x32b(gradient_area_sign_c, gradient_area_sign_c, winding_mask); | |
647 | ||
648 | mul_scalar_long_2x32b(gradient_wide_a0, | |
649 | vector_cast(vec_2x32s, gradient_area_a.low), | |
650 | (s64)triangle_area_reciprocal); | |
651 | mul_scalar_long_2x32b(gradient_wide_a1, | |
652 | vector_cast(vec_2x32s, gradient_area_a.high), | |
653 | (s64)triangle_area_reciprocal); | |
654 | mul_scalar_long_2x32b(gradient_wide_b, | |
655 | vector_cast(vec_2x32s, gradient_area_b), | |
656 | (s64)triangle_area_reciprocal); | |
657 | mul_scalar_long_2x32b(gradient_wide_c0, | |
658 | vector_cast(vec_2x32s, gradient_area_c.low), | |
659 | (s64)triangle_area_reciprocal); | |
660 | mul_scalar_long_2x32b(gradient_wide_c1, | |
661 | vector_cast(vec_2x32s, gradient_area_c.high), | |
662 | (s64)triangle_area_reciprocal); | |
663 | ||
664 | dup_16x8b(gradient_shift, triangle_area_shift); | |
665 | shl_reg_2x64b(gradient_wide_a0, gradient_wide_a0, | |
666 | vector_cast(vec_2x64u, gradient_shift)); | |
667 | shl_reg_2x64b(gradient_wide_a1, gradient_wide_a1, | |
668 | vector_cast(vec_2x64u, gradient_shift)); | |
669 | shl_reg_2x64b(gradient_wide_b, gradient_wide_b, | |
670 | vector_cast(vec_2x64u, gradient_shift)); | |
671 | shl_reg_2x64b(gradient_wide_c0, gradient_wide_c0, | |
672 | vector_cast(vec_2x64u, gradient_shift)); | |
673 | shl_reg_2x64b(gradient_wide_c1, gradient_wide_c1, | |
674 | vector_cast(vec_2x64u, gradient_shift)); | |
675 | ||
676 | mov_narrow_2x64b(gradient_a.low, gradient_wide_a0); | |
677 | mov_narrow_2x64b(gradient_a.high, gradient_wide_a1); | |
678 | mov_narrow_2x64b(gradient_b, gradient_wide_b); | |
679 | mov_narrow_2x64b(gradient_c.low, gradient_wide_c0); | |
680 | mov_narrow_2x64b(gradient_c.high, gradient_wide_c1); | |
681 | ||
682 | shl_4x32b(gradient_a, gradient_a, 4); | |
683 | shl_2x32b(gradient_b, gradient_b, 4); | |
684 | shl_4x32b(gradient_c, gradient_c, 4); | |
685 | ||
686 | eor_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
687 | eor_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
688 | eor_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
689 | ||
690 | sub_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
691 | sub_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
692 | sub_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
693 | ||
694 | u32 left_adjust = a->x; | |
695 | mls_scalar_4x32b(uvrg_base, gradient_a, left_adjust); | |
696 | mls_scalar_2x32b(b_base.low, gradient_b, left_adjust); | |
697 | ||
698 | vec_4x32u uvrg_dx2; | |
699 | vec_2x32u b_dx2; | |
700 | ||
701 | vec_4x32u uvrg_dx3; | |
702 | vec_2x32u b_dx3; | |
703 | ||
704 | vec_4x32u zero; | |
705 | ||
706 | eor_4x32b(zero, zero, zero); | |
707 | add_4x32b(uvrg_dx2, gradient_a, gradient_a); | |
708 | add_2x32b(b_dx2, gradient_b, gradient_b); | |
709 | add_4x32b(uvrg_dx3, gradient_a, uvrg_dx2); | |
710 | add_2x32b(b_dx3, gradient_b, b_dx2); | |
711 | ||
712 | // Can be done with vst4, assuming that the zero, dx, dx2, and dx3 are | |
713 | // lined up properly | |
714 | psx_gpu->u_block_span.e[0] = zero.e[0]; | |
715 | psx_gpu->u_block_span.e[1] = gradient_a.e[0]; | |
716 | psx_gpu->u_block_span.e[2] = uvrg_dx2.e[0]; | |
717 | psx_gpu->u_block_span.e[3] = uvrg_dx3.e[0]; | |
718 | ||
719 | psx_gpu->v_block_span.e[0] = zero.e[1]; | |
720 | psx_gpu->v_block_span.e[1] = gradient_a.e[1]; | |
721 | psx_gpu->v_block_span.e[2] = uvrg_dx2.e[1]; | |
722 | psx_gpu->v_block_span.e[3] = uvrg_dx3.e[1]; | |
723 | ||
724 | psx_gpu->r_block_span.e[0] = zero.e[2]; | |
725 | psx_gpu->r_block_span.e[1] = gradient_a.e[2]; | |
726 | psx_gpu->r_block_span.e[2] = uvrg_dx2.e[2]; | |
727 | psx_gpu->r_block_span.e[3] = uvrg_dx3.e[2]; | |
728 | ||
729 | psx_gpu->g_block_span.e[0] = zero.e[3]; | |
730 | psx_gpu->g_block_span.e[1] = gradient_a.e[3]; | |
731 | psx_gpu->g_block_span.e[2] = uvrg_dx2.e[3]; | |
732 | psx_gpu->g_block_span.e[3] = uvrg_dx3.e[3]; | |
733 | ||
734 | psx_gpu->b_block_span.e[0] = zero.e[0]; | |
735 | psx_gpu->b_block_span.e[1] = gradient_b.e[0]; | |
736 | psx_gpu->b_block_span.e[2] = b_dx2.e[0]; | |
737 | psx_gpu->b_block_span.e[3] = b_dx3.e[0]; | |
738 | ||
739 | psx_gpu->uvrg = uvrg_base; | |
740 | psx_gpu->b = b_base.e[0]; | |
741 | ||
742 | psx_gpu->uvrg_dx = gradient_a; | |
743 | psx_gpu->uvrg_dy = gradient_c; | |
744 | psx_gpu->b_dy = gradient_b.e[1]; | |
745 | } | |
746 | #endif | |
747 | ||
748 | #define vector_check(_a, _b) \ | |
749 | if(memcmp(&_a, &_b, sizeof(_b))) \ | |
750 | { \ | |
751 | if(sizeof(_b) == 8) \ | |
752 | { \ | |
753 | printf("mismatch on %s vs %s: (%x %x) vs (%x %x)\n", \ | |
754 | #_a, #_b, _a.e[0], _a.e[1], _b.e[0], _b.e[1]); \ | |
755 | } \ | |
756 | else \ | |
757 | { \ | |
758 | printf("mismatch on %s vs %s: (%x %x %x %x) vs (%x %x %x %x)\n", \ | |
759 | #_a, #_b, _a.e[0], _a.e[1], _a.e[2], _a.e[3], _b.e[0], _b.e[1], \ | |
760 | _b.e[2], _b.e[3]); \ | |
761 | } \ | |
762 | } \ | |
763 | ||
764 | #define scalar_check(_a, _b) \ | |
765 | if(_a != _b) \ | |
766 | printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ | |
767 | ||
768 | ||
769 | #define setup_spans_prologue_alternate_yes() \ | |
770 | vec_2x64s alternate_x; \ | |
771 | vec_2x64s alternate_dx_dy; \ | |
772 | vec_4x32s alternate_x_32; \ | |
773 | vec_2x32s alternate_x_16; \ | |
774 | \ | |
775 | vec_4x16u alternate_select; \ | |
776 | vec_4x16s y_mid_point; \ | |
777 | \ | |
778 | s32 y_b = v_b->y; \ | |
779 | s64 edge_alt; \ | |
780 | s32 edge_dx_dy_alt; \ | |
781 | u32 edge_shift_alt \ | |
782 | ||
783 | #define setup_spans_prologue_alternate_no() \ | |
784 | ||
785 | #define setup_spans_prologue(alternate_active) \ | |
786 | edge_data_struct *span_edge_data; \ | |
787 | vec_4x32u *span_uvrg_offset; \ | |
788 | u32 *span_b_offset; \ | |
789 | \ | |
790 | s32 clip; \ | |
791 | \ | |
792 | vec_2x64s edges_xy; \ | |
793 | vec_2x32s edges_dx_dy; \ | |
794 | vec_2x32u edge_shifts; \ | |
795 | \ | |
796 | vec_2x64s left_x, right_x; \ | |
797 | vec_2x64s left_dx_dy, right_dx_dy; \ | |
798 | vec_4x32s left_x_32, right_x_32; \ | |
799 | vec_8x16s left_right_x_16; \ | |
800 | vec_4x16s y_x4; \ | |
801 | vec_8x16s left_edge; \ | |
802 | vec_8x16s right_edge; \ | |
803 | vec_4x16u span_shift; \ | |
804 | \ | |
805 | vec_2x32u c_0x01; \ | |
806 | vec_4x16u c_0x04; \ | |
807 | vec_4x16u c_0xFFFE; \ | |
808 | vec_4x16u c_0x07; \ | |
809 | \ | |
810 | vec_2x32s x_starts; \ | |
811 | vec_2x32s x_ends; \ | |
812 | \ | |
813 | s32 x_a = v_a->x; \ | |
814 | s32 x_b = v_b->x; \ | |
815 | s32 x_c = v_c->x; \ | |
816 | s32 y_a = v_a->y; \ | |
817 | s32 y_c = v_c->y; \ | |
818 | \ | |
819 | vec_4x32u uvrg = psx_gpu->uvrg; \ | |
820 | vec_4x32u uvrg_dy = psx_gpu->uvrg_dy; \ | |
821 | u32 b = psx_gpu->b; \ | |
822 | u32 b_dy = psx_gpu->b_dy; \ | |
823 | \ | |
824 | dup_2x32b(c_0x01, 0x01); \ | |
825 | setup_spans_prologue_alternate_##alternate_active() \ | |
826 | ||
827 | #define setup_spans_prologue_b() \ | |
828 | span_edge_data = psx_gpu->span_edge_data; \ | |
829 | span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
830 | span_b_offset = psx_gpu->span_b_offset; \ | |
831 | \ | |
832 | vec_8x16u c_0x0001; \ | |
833 | \ | |
834 | dup_8x16b(c_0x0001, 0x0001); \ | |
835 | dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ | |
836 | dup_8x16b(right_edge, psx_gpu->viewport_end_x); \ | |
837 | add_8x16b(right_edge, right_edge, c_0x0001); \ | |
838 | dup_4x16b(c_0x04, 0x04); \ | |
839 | dup_4x16b(c_0x07, 0x07); \ | |
840 | dup_4x16b(c_0xFFFE, 0xFFFE); \ | |
841 | ||
842 | ||
843 | #define compute_edge_delta_x2() \ | |
844 | { \ | |
845 | vec_2x32s heights; \ | |
846 | vec_2x32s height_reciprocals; \ | |
847 | vec_2x32s heights_b; \ | |
848 | vec_4x32u widths; \ | |
849 | \ | |
850 | u32 edge_shift = reciprocal_table[height]; \ | |
851 | \ | |
852 | dup_2x32b(heights, height); \ | |
853 | sub_2x32b(widths, x_ends, x_starts); \ | |
854 | \ | |
855 | dup_2x32b(edge_shifts, edge_shift); \ | |
856 | sub_2x32b(heights_b, heights, c_0x01); \ | |
857 | shr_2x32b(height_reciprocals, edge_shifts, 12); \ | |
858 | \ | |
859 | mla_2x32b(heights_b, x_starts, heights); \ | |
860 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
861 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
862 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
863 | } \ | |
864 | ||
865 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
866 | { \ | |
867 | vec_2x32s heights; \ | |
868 | vec_2x32s height_reciprocals; \ | |
869 | vec_2x32s heights_b; \ | |
870 | vec_2x32u widths; \ | |
871 | \ | |
872 | u32 width_alt; \ | |
873 | s32 height_b_alt; \ | |
874 | u32 height_reciprocal_alt; \ | |
875 | \ | |
876 | heights.e[0] = height_a; \ | |
877 | heights.e[1] = height_b; \ | |
878 | \ | |
879 | edge_shifts.e[0] = reciprocal_table[height_a]; \ | |
880 | edge_shifts.e[1] = reciprocal_table[height_b]; \ | |
881 | edge_shift_alt = reciprocal_table[height_minor_b]; \ | |
882 | \ | |
883 | sub_2x32b(widths, x_ends, x_starts); \ | |
884 | width_alt = x_c - start_c; \ | |
885 | \ | |
886 | shr_2x32b(height_reciprocals, edge_shifts, 12); \ | |
887 | height_reciprocal_alt = edge_shift_alt >> 12; \ | |
888 | \ | |
889 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
890 | edge_shift_alt &= 0x1F; \ | |
891 | \ | |
892 | sub_2x32b(heights_b, heights, c_0x01); \ | |
893 | height_b_alt = height_minor_b - 1; \ | |
894 | \ | |
895 | mla_2x32b(heights_b, x_starts, heights); \ | |
896 | height_b_alt += height_minor_b * start_c; \ | |
897 | \ | |
898 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
899 | edge_alt = (s64)height_b_alt * height_reciprocal_alt; \ | |
900 | \ | |
901 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
902 | edge_dx_dy_alt = width_alt * height_reciprocal_alt; \ | |
903 | } \ | |
904 | ||
905 | ||
906 | #define setup_spans_adjust_y_up() \ | |
907 | sub_4x32b(y_x4, y_x4, c_0x04) \ | |
908 | ||
909 | #define setup_spans_adjust_y_down() \ | |
910 | add_4x32b(y_x4, y_x4, c_0x04) \ | |
911 | ||
912 | #define setup_spans_adjust_interpolants_up() \ | |
913 | sub_4x32b(uvrg, uvrg, uvrg_dy); \ | |
914 | b -= b_dy \ | |
915 | ||
916 | #define setup_spans_adjust_interpolants_down() \ | |
917 | add_4x32b(uvrg, uvrg, uvrg_dy); \ | |
918 | b += b_dy \ | |
919 | ||
920 | ||
921 | #define setup_spans_clip_interpolants_increment() \ | |
922 | mla_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
923 | b += b_dy * clip \ | |
924 | ||
925 | #define setup_spans_clip_interpolants_decrement() \ | |
926 | mls_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
927 | b -= b_dy * clip \ | |
928 | ||
929 | #define setup_spans_clip_alternate_yes() \ | |
930 | edge_alt += edge_dx_dy_alt * (s64)(clip) \ | |
931 | ||
932 | #define setup_spans_clip_alternate_no() \ | |
933 | ||
934 | #define setup_spans_clip(direction, alternate_active) \ | |
935 | { \ | |
936 | clipped_triangles++; \ | |
937 | mla_scalar_long_2x32b(edges_xy, edges_dx_dy, (s64)clip); \ | |
938 | setup_spans_clip_alternate_##alternate_active(); \ | |
939 | setup_spans_clip_interpolants_##direction(); \ | |
940 | } \ | |
941 | ||
942 | ||
943 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
944 | { \ | |
945 | vec_2x64u edge_shifts_64; \ | |
946 | vec_2x64s edges_dx_dy_64; \ | |
947 | \ | |
948 | mov_wide_2x32b(edge_shifts_64, edge_shifts); \ | |
949 | shl_variable_2x64b(edges_xy, edges_xy, edge_shifts_64); \ | |
950 | \ | |
951 | mov_wide_2x32b(edges_dx_dy_64, edges_dx_dy); \ | |
952 | shl_variable_2x64b(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \ | |
953 | \ | |
954 | left_x.e[0] = edges_xy.e[left_index]; \ | |
955 | right_x.e[0] = edges_xy.e[right_index]; \ | |
956 | \ | |
957 | left_dx_dy.e[0] = edges_dx_dy_64.e[left_index]; \ | |
958 | left_dx_dy.e[1] = edges_dx_dy_64.e[left_index]; \ | |
959 | right_dx_dy.e[0] = edges_dx_dy_64.e[right_index]; \ | |
960 | right_dx_dy.e[1] = edges_dx_dy_64.e[right_index]; \ | |
961 | \ | |
962 | add_1x64b(left_x.high, left_x.low, left_dx_dy.low); \ | |
963 | add_1x64b(right_x.high, right_x.low, right_dx_dy.low); \ | |
964 | \ | |
965 | add_2x64b(left_dx_dy, left_dx_dy, left_dx_dy); \ | |
966 | add_2x64b(right_dx_dy, right_dx_dy, right_dx_dy); \ | |
967 | } \ | |
968 | ||
969 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
970 | { \ | |
971 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
972 | s64 edge_dx_dy_alt_64; \ | |
973 | \ | |
974 | dup_4x16b(y_mid_point, y_b); \ | |
975 | \ | |
976 | edge_alt <<= edge_shift_alt; \ | |
977 | edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \ | |
978 | \ | |
979 | alternate_x.e[0] = edge_alt; \ | |
980 | alternate_dx_dy.e[0] = edge_dx_dy_alt_64; \ | |
981 | alternate_dx_dy.e[1] = edge_dx_dy_alt_64; \ | |
982 | \ | |
983 | add_1x64b(alternate_x.high, alternate_x.low, alternate_dx_dy.low); \ | |
984 | add_2x64b(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \ | |
985 | } \ | |
986 | ||
987 | ||
988 | #define setup_spans_y_select_up() \ | |
989 | cmplt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
990 | ||
991 | #define setup_spans_y_select_down() \ | |
992 | cmpgt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
993 | ||
994 | #define setup_spans_y_select_alternate_yes(direction) \ | |
995 | setup_spans_y_select_##direction() \ | |
996 | ||
997 | #define setup_spans_y_select_alternate_no(direction) \ | |
998 | ||
999 | #define setup_spans_alternate_select_left() \ | |
1000 | bit_4x16b(left_right_x_16.low, alternate_x_16, alternate_select) \ | |
1001 | ||
1002 | #define setup_spans_alternate_select_right() \ | |
1003 | bit_4x16b(left_right_x_16.high, alternate_x_16, alternate_select) \ | |
1004 | ||
1005 | #define setup_spans_alternate_select_none() \ | |
1006 | ||
1007 | #define setup_spans_increment_alternate_yes() \ | |
1008 | shr_narrow_2x64b(alternate_x_32.low, alternate_x, 32); \ | |
1009 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1010 | shr_narrow_2x64b(alternate_x_32.high, alternate_x, 32); \ | |
1011 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1012 | mov_narrow_4x32b(alternate_x_16, alternate_x_32) \ | |
1013 | ||
1014 | #define setup_spans_increment_alternate_no() \ | |
1015 | ||
1016 | #define setup_spans_set_x4(alternate, direction, alternate_active) \ | |
1017 | { \ | |
1018 | span_uvrg_offset[0] = uvrg; \ | |
1019 | span_b_offset[0] = b; \ | |
1020 | setup_spans_adjust_interpolants_##direction(); \ | |
1021 | \ | |
1022 | span_uvrg_offset[1] = uvrg; \ | |
1023 | span_b_offset[1] = b; \ | |
1024 | setup_spans_adjust_interpolants_##direction(); \ | |
1025 | \ | |
1026 | span_uvrg_offset[2] = uvrg; \ | |
1027 | span_b_offset[2] = b; \ | |
1028 | setup_spans_adjust_interpolants_##direction(); \ | |
1029 | \ | |
1030 | span_uvrg_offset[3] = uvrg; \ | |
1031 | span_b_offset[3] = b; \ | |
1032 | setup_spans_adjust_interpolants_##direction(); \ | |
1033 | \ | |
1034 | span_uvrg_offset += 4; \ | |
1035 | span_b_offset += 4; \ | |
1036 | \ | |
1037 | shr_narrow_2x64b(left_x_32.low, left_x, 32); \ | |
1038 | shr_narrow_2x64b(right_x_32.low, right_x, 32); \ | |
1039 | \ | |
1040 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1041 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1042 | \ | |
1043 | shr_narrow_2x64b(left_x_32.high, left_x, 32); \ | |
1044 | shr_narrow_2x64b(right_x_32.high, right_x, 32); \ | |
1045 | \ | |
1046 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1047 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1048 | \ | |
1049 | mov_narrow_4x32b(left_right_x_16.low, left_x_32); \ | |
1050 | mov_narrow_4x32b(left_right_x_16.high, right_x_32); \ | |
1051 | \ | |
1052 | setup_spans_increment_alternate_##alternate_active(); \ | |
1053 | setup_spans_y_select_alternate_##alternate_active(direction); \ | |
1054 | setup_spans_alternate_select_##alternate(); \ | |
1055 | \ | |
1056 | max_8x16b(left_right_x_16, left_right_x_16, left_edge); \ | |
1057 | min_8x16b(left_right_x_16, left_right_x_16, right_edge); \ | |
1058 | \ | |
1059 | sub_4x16b(left_right_x_16.high, left_right_x_16.high, left_right_x_16.low); \ | |
1060 | add_4x16b(left_right_x_16.high, left_right_x_16.high, c_0x07); \ | |
1061 | and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ | |
1062 | shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ | |
1063 | shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ | |
1064 | \ | |
1065 | u32 i; \ | |
1066 | for(i = 0; i < 4; i++) \ | |
1067 | { \ | |
1068 | span_edge_data[i].left_x = left_right_x_16.low.e[i]; \ | |
1069 | span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ | |
1070 | span_edge_data[i].right_mask = span_shift.e[i]; \ | |
1071 | span_edge_data[i].y = y_x4.e[i]; \ | |
1072 | } \ | |
1073 | \ | |
1074 | span_edge_data += 4; \ | |
1075 | \ | |
1076 | setup_spans_adjust_y_##direction(); \ | |
1077 | } \ | |
1078 | ||
1079 | ||
1080 | #define setup_spans_alternate_adjust_yes() \ | |
1081 | edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \ | |
1082 | ||
1083 | #define setup_spans_alternate_adjust_no() \ | |
1084 | ||
1085 | ||
1086 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
1087 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1088 | if(y_c > psx_gpu->viewport_end_y) \ | |
1089 | height -= y_c - psx_gpu->viewport_end_y - 1; \ | |
1090 | \ | |
1091 | clip = psx_gpu->viewport_start_y - y_a; \ | |
1092 | if(clip > 0) \ | |
1093 | { \ | |
1094 | height -= clip; \ | |
1095 | y_a += clip; \ | |
1096 | setup_spans_clip(increment, alternate_active); \ | |
1097 | } \ | |
1098 | \ | |
1099 | setup_spans_prologue_b(); \ | |
1100 | \ | |
1101 | if(height > 0) \ | |
1102 | { \ | |
1103 | y_x4.e[0] = y_a; \ | |
1104 | y_x4.e[1] = y_a + 1; \ | |
1105 | y_x4.e[2] = y_a + 2; \ | |
1106 | y_x4.e[3] = y_a + 3; \ | |
1107 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1108 | right_index); \ | |
1109 | \ | |
1110 | psx_gpu->num_spans = height; \ | |
1111 | do \ | |
1112 | { \ | |
1113 | setup_spans_set_x4(alternate, down, alternate_active); \ | |
1114 | height -= 4; \ | |
1115 | } while(height > 0); \ | |
1116 | } \ | |
1117 | ||
1118 | ||
1119 | #define setup_spans_alternate_pre_increment_yes() \ | |
1120 | edge_alt += edge_dx_dy_alt \ | |
1121 | ||
1122 | #define setup_spans_alternate_pre_increment_no() \ | |
1123 | ||
1124 | #define setup_spans_up_decrement_height_yes() \ | |
1125 | height-- \ | |
1126 | ||
1127 | #define setup_spans_up_decrement_height_no() \ | |
1128 | {} \ | |
1129 | ||
1130 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
1131 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1132 | y_a--; \ | |
1133 | \ | |
1134 | if(y_c < psx_gpu->viewport_start_y) \ | |
1135 | height -= psx_gpu->viewport_start_y - y_c; \ | |
1136 | else \ | |
1137 | setup_spans_up_decrement_height_##alternate_active(); \ | |
1138 | \ | |
1139 | clip = y_a - psx_gpu->viewport_end_y; \ | |
1140 | if(clip > 0) \ | |
1141 | { \ | |
1142 | height -= clip; \ | |
1143 | y_a -= clip; \ | |
1144 | setup_spans_clip(decrement, alternate_active); \ | |
1145 | } \ | |
1146 | \ | |
1147 | setup_spans_prologue_b(); \ | |
1148 | \ | |
1149 | if(height > 0) \ | |
1150 | { \ | |
1151 | y_x4.e[0] = y_a; \ | |
1152 | y_x4.e[1] = y_a - 1; \ | |
1153 | y_x4.e[2] = y_a - 2; \ | |
1154 | y_x4.e[3] = y_a - 3; \ | |
1155 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); \ | |
1156 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
1157 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1158 | right_index); \ | |
1159 | setup_spans_adjust_interpolants_up(); \ | |
1160 | \ | |
1161 | psx_gpu->num_spans = height; \ | |
1162 | while(height > 0) \ | |
1163 | { \ | |
1164 | setup_spans_set_x4(alternate, up, alternate_active); \ | |
1165 | height -= 4; \ | |
1166 | } \ | |
1167 | } \ | |
1168 | ||
1169 | #define index_left 0 | |
1170 | #define index_right 1 | |
1171 | ||
1172 | #define setup_spans_up_up(minor, major) \ | |
1173 | setup_spans_prologue(yes); \ | |
1174 | s32 height_minor_a = y_a - y_b; \ | |
1175 | s32 height_minor_b = y_b - y_c; \ | |
1176 | s32 height = y_a - y_c; \ | |
1177 | \ | |
1178 | dup_2x32b(x_starts, x_a); \ | |
1179 | x_ends.e[0] = x_c; \ | |
1180 | x_ends.e[1] = x_b; \ | |
1181 | \ | |
1182 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1183 | setup_spans_up(index_##major, index_##minor, minor, yes) \ | |
1184 | ||
1185 | ||
1186 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1187 | vertex_struct *v_b, vertex_struct *v_c); | |
1188 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1189 | vertex_struct *v_b, vertex_struct *v_c); | |
1190 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1191 | vertex_struct *v_b, vertex_struct *v_c); | |
1192 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1193 | vertex_struct *v_b, vertex_struct *v_c); | |
1194 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1195 | vertex_struct *v_b, vertex_struct *v_c); | |
1196 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1197 | vertex_struct *v_b, vertex_struct *v_c); | |
1198 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1199 | vertex_struct *v_b, vertex_struct *v_c); | |
1200 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1201 | vertex_struct *v_b, vertex_struct *v_c); | |
1202 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1203 | vertex_struct *v_b, vertex_struct *v_c); | |
1204 | ||
1205 | ||
2bbbb7af | 1206 | #ifndef NEON_BUILD |
75e28f62 E |
1207 | |
1208 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1209 | vertex_struct *v_b, vertex_struct *v_c) | |
1210 | { | |
1211 | setup_spans_up_up(left, right); | |
1212 | } | |
1213 | ||
1214 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1215 | vertex_struct *v_b, vertex_struct *v_c) | |
1216 | { | |
1217 | setup_spans_up_up(right, left); | |
1218 | } | |
1219 | ||
1220 | #define setup_spans_down_down(minor, major) \ | |
1221 | setup_spans_prologue(yes); \ | |
1222 | s32 height_minor_a = y_b - y_a; \ | |
1223 | s32 height_minor_b = y_c - y_b; \ | |
1224 | s32 height = y_c - y_a; \ | |
1225 | \ | |
1226 | dup_2x32b(x_starts, x_a); \ | |
1227 | x_ends.e[0] = x_c; \ | |
1228 | x_ends.e[1] = x_b; \ | |
1229 | \ | |
1230 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1231 | setup_spans_down(index_##major, index_##minor, minor, yes) \ | |
1232 | ||
1233 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1234 | vertex_struct *v_b, vertex_struct *v_c) | |
1235 | { | |
1236 | setup_spans_down_down(left, right); | |
1237 | } | |
1238 | ||
1239 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1240 | vertex_struct *v_b, vertex_struct *v_c) | |
1241 | { | |
1242 | setup_spans_down_down(right, left); | |
1243 | } | |
1244 | ||
1245 | #define setup_spans_up_flat() \ | |
1246 | s32 height = y_a - y_c; \ | |
1247 | \ | |
1248 | flat_triangles++; \ | |
1249 | compute_edge_delta_x2(); \ | |
1250 | setup_spans_up(index_left, index_right, none, no) \ | |
1251 | ||
1252 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1253 | vertex_struct *v_b, vertex_struct *v_c) | |
1254 | { | |
1255 | setup_spans_prologue(no); | |
1256 | x_starts.e[0] = x_a; | |
1257 | x_starts.e[1] = x_b; | |
1258 | dup_2x32b(x_ends, x_c); | |
1259 | ||
1260 | setup_spans_up_flat(); | |
1261 | } | |
1262 | ||
1263 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1264 | vertex_struct *v_b, vertex_struct *v_c) | |
1265 | { | |
1266 | setup_spans_prologue(no); | |
1267 | dup_2x32b(x_starts, x_a); | |
1268 | x_ends.e[0] = x_b; | |
1269 | x_ends.e[1] = x_c; | |
1270 | ||
1271 | setup_spans_up_flat(); | |
1272 | } | |
1273 | ||
1274 | #define setup_spans_down_flat() \ | |
1275 | s32 height = y_c - y_a; \ | |
1276 | \ | |
1277 | flat_triangles++; \ | |
1278 | compute_edge_delta_x2(); \ | |
1279 | setup_spans_down(index_left, index_right, none, no) \ | |
1280 | ||
1281 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1282 | vertex_struct *v_b, vertex_struct *v_c) | |
1283 | { | |
1284 | setup_spans_prologue(no); | |
1285 | x_starts.e[0] = x_a; | |
1286 | x_starts.e[1] = x_b; | |
1287 | dup_2x32b(x_ends, x_c); | |
1288 | ||
1289 | setup_spans_down_flat(); | |
1290 | } | |
1291 | ||
1292 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1293 | vertex_struct *v_b, vertex_struct *v_c) | |
1294 | { | |
1295 | setup_spans_prologue(no); | |
1296 | dup_2x32b(x_starts, x_a); | |
1297 | x_ends.e[0] = x_b; | |
1298 | x_ends.e[1] = x_c; | |
1299 | ||
1300 | setup_spans_down_flat(); | |
1301 | } | |
1302 | ||
1303 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1304 | vertex_struct *v_b, vertex_struct *v_c) | |
1305 | { | |
1306 | setup_spans_prologue(no); | |
1307 | ||
1308 | s32 y_b = v_b->y; | |
1309 | s64 edge_alt; | |
1310 | s32 edge_dx_dy_alt; | |
1311 | u32 edge_shift_alt; | |
1312 | ||
1313 | s32 middle_y = y_a; | |
1314 | s32 height_minor_a = y_a - y_b; | |
1315 | s32 height_minor_b = y_c - y_a; | |
1316 | s32 height_major = y_c - y_b; | |
1317 | ||
1318 | vec_2x64s edges_xy_b; | |
1319 | vec_2x32s edges_dx_dy_b; | |
1320 | vec_2x32u edge_shifts_b; | |
1321 | ||
1322 | vec_2x32s height_increment; | |
1323 | ||
1324 | x_starts.e[0] = x_a; | |
1325 | x_starts.e[1] = x_c; | |
1326 | dup_2x32b(x_ends, x_b); | |
1327 | ||
1328 | compute_edge_delta_x3(x_a, height_minor_a, height_major); | |
1329 | ||
1330 | height_increment.e[0] = 0; | |
1331 | height_increment.e[1] = height_minor_b; | |
1332 | ||
1333 | mla_long_2x32b(edges_xy, edges_dx_dy, height_increment); | |
1334 | ||
1335 | edges_xy_b.e[0] = edge_alt; | |
1336 | edges_xy_b.e[1] = edges_xy.e[1]; | |
1337 | ||
1338 | edge_shifts_b = edge_shifts; | |
1339 | edge_shifts_b.e[0] = edge_shift_alt; | |
1340 | ||
1341 | neg_2x32b(edges_dx_dy_b, edges_dx_dy); | |
1342 | edges_dx_dy_b.e[0] = edge_dx_dy_alt; | |
1343 | ||
1344 | y_a--; | |
1345 | ||
1346 | if(y_b < psx_gpu->viewport_start_y) | |
1347 | height_minor_a -= psx_gpu->viewport_start_y - y_b; | |
1348 | ||
1349 | clip = y_a - psx_gpu->viewport_end_y; | |
1350 | if(clip > 0) | |
1351 | { | |
1352 | height_minor_a -= clip; | |
1353 | y_a -= clip; | |
1354 | setup_spans_clip(decrement, no); | |
1355 | } | |
1356 | ||
1357 | setup_spans_prologue_b(); | |
1358 | ||
1359 | if(height_minor_a > 0) | |
1360 | { | |
1361 | y_x4.e[0] = y_a; | |
1362 | y_x4.e[1] = y_a - 1; | |
1363 | y_x4.e[2] = y_a - 2; | |
1364 | y_x4.e[3] = y_a - 3; | |
1365 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); | |
1366 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1367 | setup_spans_adjust_interpolants_up(); | |
1368 | ||
1369 | psx_gpu->num_spans = height_minor_a; | |
1370 | while(height_minor_a > 0) | |
1371 | { | |
1372 | setup_spans_set_x4(none, up, no); | |
1373 | height_minor_a -= 4; | |
1374 | } | |
1375 | ||
1376 | span_edge_data += height_minor_a; | |
1377 | span_uvrg_offset += height_minor_a; | |
1378 | span_b_offset += height_minor_a; | |
1379 | } | |
1380 | ||
1381 | edges_xy = edges_xy_b; | |
1382 | edges_dx_dy = edges_dx_dy_b; | |
1383 | edge_shifts = edge_shifts_b; | |
1384 | ||
1385 | uvrg = psx_gpu->uvrg; | |
1386 | b = psx_gpu->b; | |
1387 | ||
1388 | y_a = middle_y; | |
1389 | ||
1390 | if(y_c > psx_gpu->viewport_end_y) | |
1391 | height_minor_b -= y_c - psx_gpu->viewport_end_y - 1; | |
1392 | ||
1393 | clip = psx_gpu->viewport_start_y - y_a; | |
1394 | if(clip > 0) | |
1395 | { | |
1396 | height_minor_b -= clip; | |
1397 | y_a += clip; | |
1398 | setup_spans_clip(increment, no); | |
1399 | } | |
1400 | ||
1401 | if(height_minor_b > 0) | |
1402 | { | |
1403 | y_x4.e[0] = y_a; | |
1404 | y_x4.e[1] = y_a + 1; | |
1405 | y_x4.e[2] = y_a + 2; | |
1406 | y_x4.e[3] = y_a + 3; | |
1407 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1408 | ||
1409 | psx_gpu->num_spans += height_minor_b; | |
1410 | do | |
1411 | { | |
1412 | setup_spans_set_x4(none, down, no); | |
1413 | height_minor_b -= 4; | |
1414 | } while(height_minor_b > 0); | |
1415 | } | |
1416 | ||
1417 | left_split_triangles++; | |
1418 | } | |
1419 | ||
1420 | #endif | |
1421 | ||
1422 | ||
1423 | #define dither_table_entry_normal(value) \ | |
1424 | (value) \ | |
1425 | ||
1426 | ||
1427 | #define setup_blocks_load_msb_mask_indirect() \ | |
1428 | ||
1429 | #define setup_blocks_load_msb_mask_direct() \ | |
1430 | vec_8x16u msb_mask; \ | |
1431 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
1432 | ||
1433 | ||
1434 | #define setup_blocks_variables_shaded_textured(target) \ | |
1435 | vec_4x32u u_block; \ | |
1436 | vec_4x32u v_block; \ | |
1437 | vec_4x32u r_block; \ | |
1438 | vec_4x32u g_block; \ | |
1439 | vec_4x32u b_block; \ | |
1440 | vec_4x32u uvrg_dx = psx_gpu->uvrg_dx; \ | |
1441 | vec_4x32u uvrg_dx4; \ | |
1442 | vec_4x32u uvrg_dx8; \ | |
1443 | vec_4x32u uvrg; \ | |
1444 | u32 b_dx = psx_gpu->b_block_span.e[1]; \ | |
1445 | u32 b_dx4 = b_dx << 2; \ | |
1446 | u32 b_dx8 = b_dx << 3; \ | |
1447 | u32 b; \ | |
1448 | \ | |
1449 | vec_16x8u texture_mask; \ | |
1450 | shl_4x32b(uvrg_dx4, uvrg_dx, 2); \ | |
1451 | shl_4x32b(uvrg_dx8, uvrg_dx, 3); \ | |
1452 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1453 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1454 | ||
1455 | #define setup_blocks_variables_shaded_untextured(target) \ | |
1456 | vec_4x32u r_block; \ | |
1457 | vec_4x32u g_block; \ | |
1458 | vec_4x32u b_block; \ | |
1459 | vec_4x32u rgb_dx; \ | |
1460 | vec_4x32u rgb_dx4; \ | |
1461 | vec_4x32u rgb_dx8; \ | |
1462 | vec_4x32u rgb; \ | |
1463 | \ | |
1464 | vec_8x8u d64_0x07; \ | |
1465 | vec_8x8u d64_1; \ | |
1466 | vec_8x8u d64_4; \ | |
1467 | vec_8x8u d64_128; \ | |
1468 | \ | |
1469 | dup_8x8b(d64_0x07, 0x07); \ | |
1470 | dup_8x8b(d64_1, 1); \ | |
1471 | dup_8x8b(d64_4, 4); \ | |
1472 | dup_8x8b(d64_128, 128); \ | |
1473 | \ | |
1474 | rgb_dx.low = psx_gpu->uvrg_dx.high; \ | |
1475 | rgb_dx.e[2] = psx_gpu->b_block_span.e[1]; \ | |
1476 | shl_4x32b(rgb_dx4, rgb_dx, 2); \ | |
1477 | shl_4x32b(rgb_dx8, rgb_dx, 3) \ | |
1478 | ||
1479 | #define setup_blocks_variables_unshaded_textured(target) \ | |
1480 | vec_4x32u u_block; \ | |
1481 | vec_4x32u v_block; \ | |
1482 | vec_2x32u uv_dx = psx_gpu->uvrg_dx.low; \ | |
1483 | vec_2x32u uv_dx4; \ | |
1484 | vec_2x32u uv_dx8; \ | |
1485 | vec_2x32u uv = psx_gpu->uvrg.low; \ | |
1486 | \ | |
1487 | vec_16x8u texture_mask; \ | |
1488 | shl_2x32b(uv_dx4, uv_dx, 2); \ | |
1489 | shl_2x32b(uv_dx8, uv_dx, 3); \ | |
1490 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1491 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1492 | ||
1493 | ||
1494 | #define setup_blocks_variables_unshaded_untextured_direct() \ | |
1495 | or_8x16b(colors, colors, msb_mask) \ | |
1496 | ||
1497 | #define setup_blocks_variables_unshaded_untextured_indirect() \ | |
1498 | ||
1499 | #define setup_blocks_variables_unshaded_untextured(target) \ | |
1500 | u32 color = psx_gpu->triangle_color; \ | |
1501 | vec_8x16u colors; \ | |
1502 | \ | |
1503 | u32 color_r = color & 0xFF; \ | |
1504 | u32 color_g = (color >> 8) & 0xFF; \ | |
1505 | u32 color_b = (color >> 16) & 0xFF; \ | |
1506 | \ | |
1507 | color = (color_r >> 3) | ((color_g >> 3) << 5) | \ | |
1508 | ((color_b >> 3) << 10); \ | |
1509 | dup_8x16b(colors, color); \ | |
1510 | setup_blocks_variables_unshaded_untextured_##target() \ | |
1511 | ||
1512 | #define setup_blocks_span_initialize_dithered_textured() \ | |
1513 | vec_8x16u dither_offsets; \ | |
1514 | shl_long_8x8b(dither_offsets, dither_offsets_short, 4) \ | |
1515 | ||
1516 | #define setup_blocks_span_initialize_dithered_untextured() \ | |
1517 | vec_8x8u dither_offsets; \ | |
1518 | add_8x8b(dither_offsets, dither_offsets_short, d64_4) \ | |
1519 | ||
1520 | #define setup_blocks_span_initialize_dithered(texturing) \ | |
1521 | u32 dither_row = psx_gpu->dither_table[y & 0x3]; \ | |
1522 | u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \ | |
1523 | vec_8x8s dither_offsets_short; \ | |
1524 | \ | |
1525 | dither_row = \ | |
1526 | (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \ | |
1527 | dup_2x32b(vector_cast(vec_2x32u, dither_offsets_short), dither_row); \ | |
1528 | setup_blocks_span_initialize_dithered_##texturing() \ | |
1529 | ||
1530 | #define setup_blocks_span_initialize_undithered(texturing) \ | |
1531 | ||
1532 | ||
1533 | #define setup_blocks_span_initialize_shaded_textured() \ | |
1534 | { \ | |
1535 | vec_4x32u block_span; \ | |
1536 | u32 offset = span_edge_data->left_x; \ | |
1537 | \ | |
1538 | uvrg = *span_uvrg_offset; \ | |
1539 | mla_scalar_4x32b(uvrg, uvrg_dx, offset); \ | |
1540 | b = *span_b_offset; \ | |
1541 | b += b_dx * offset; \ | |
1542 | \ | |
1543 | dup_4x32b(u_block, uvrg.e[0]); \ | |
1544 | dup_4x32b(v_block, uvrg.e[1]); \ | |
1545 | dup_4x32b(r_block, uvrg.e[2]); \ | |
1546 | dup_4x32b(g_block, uvrg.e[3]); \ | |
1547 | dup_4x32b(b_block, b); \ | |
1548 | \ | |
1549 | block_span = psx_gpu->u_block_span; \ | |
1550 | add_4x32b(u_block, u_block, block_span); \ | |
1551 | block_span = psx_gpu->v_block_span; \ | |
1552 | add_4x32b(v_block, v_block, block_span); \ | |
1553 | block_span = psx_gpu->r_block_span; \ | |
1554 | add_4x32b(r_block, r_block, block_span); \ | |
1555 | block_span = psx_gpu->g_block_span; \ | |
1556 | add_4x32b(g_block, g_block, block_span); \ | |
1557 | block_span = psx_gpu->b_block_span; \ | |
1558 | add_4x32b(b_block, b_block, block_span); \ | |
1559 | } | |
1560 | ||
1561 | #define setup_blocks_span_initialize_shaded_untextured() \ | |
1562 | { \ | |
1563 | vec_4x32u block_span; \ | |
1564 | u32 offset = span_edge_data->left_x; \ | |
1565 | \ | |
1566 | rgb.low = span_uvrg_offset->high; \ | |
1567 | rgb.high.e[0] = *span_b_offset; \ | |
1568 | mla_scalar_4x32b(rgb, rgb_dx, offset); \ | |
1569 | \ | |
1570 | dup_4x32b(r_block, rgb.e[0]); \ | |
1571 | dup_4x32b(g_block, rgb.e[1]); \ | |
1572 | dup_4x32b(b_block, rgb.e[2]); \ | |
1573 | \ | |
1574 | block_span = psx_gpu->r_block_span; \ | |
1575 | add_4x32b(r_block, r_block, block_span); \ | |
1576 | block_span = psx_gpu->g_block_span; \ | |
1577 | add_4x32b(g_block, g_block, block_span); \ | |
1578 | block_span = psx_gpu->b_block_span; \ | |
1579 | add_4x32b(b_block, b_block, block_span); \ | |
1580 | } \ | |
1581 | ||
1582 | #define setup_blocks_span_initialize_unshaded_textured() \ | |
1583 | { \ | |
1584 | vec_4x32u block_span; \ | |
1585 | u32 offset = span_edge_data->left_x; \ | |
1586 | \ | |
1587 | uv = span_uvrg_offset->low; \ | |
1588 | mla_scalar_2x32b(uv, uv_dx, offset); \ | |
1589 | \ | |
1590 | dup_4x32b(u_block, uv.e[0]); \ | |
1591 | dup_4x32b(v_block, uv.e[1]); \ | |
1592 | \ | |
1593 | block_span = psx_gpu->u_block_span; \ | |
1594 | add_4x32b(u_block, u_block, block_span); \ | |
1595 | block_span = psx_gpu->v_block_span; \ | |
1596 | add_4x32b(v_block, v_block, block_span); \ | |
1597 | } \ | |
1598 | ||
1599 | #define setup_blocks_span_initialize_unshaded_untextured() \ | |
1600 | ||
1601 | ||
1602 | #define setup_blocks_texture_swizzled() \ | |
1603 | { \ | |
1604 | vec_8x8u u_saved = u; \ | |
1605 | sli_8x8b(u, v, 4); \ | |
1606 | sri_8x8b(v, u_saved, 4); \ | |
1607 | } \ | |
1608 | ||
1609 | #define setup_blocks_texture_unswizzled() \ | |
1610 | ||
1611 | #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \ | |
1612 | edge_type) \ | |
1613 | { \ | |
1614 | vec_8x16u u_whole; \ | |
1615 | vec_8x16u v_whole; \ | |
1616 | vec_8x16u r_whole; \ | |
1617 | vec_8x16u g_whole; \ | |
1618 | vec_8x16u b_whole; \ | |
1619 | \ | |
1620 | vec_8x8u u; \ | |
1621 | vec_8x8u v; \ | |
1622 | vec_8x8u r; \ | |
1623 | vec_8x8u g; \ | |
1624 | vec_8x8u b; \ | |
1625 | vec_8x16u uv; \ | |
1626 | \ | |
1627 | vec_4x32u dx4; \ | |
1628 | vec_4x32u dx8; \ | |
1629 | \ | |
1630 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1631 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1632 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1633 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1634 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1635 | \ | |
1636 | dup_4x32b(dx4, uvrg_dx4.e[0]); \ | |
1637 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1638 | dup_4x32b(dx4, uvrg_dx4.e[1]); \ | |
1639 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1640 | dup_4x32b(dx4, uvrg_dx4.e[2]); \ | |
1641 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1642 | dup_4x32b(dx4, uvrg_dx4.e[3]); \ | |
1643 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1644 | dup_4x32b(dx4, b_dx4); \ | |
1645 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1646 | \ | |
1647 | mov_narrow_8x16b(u, u_whole); \ | |
1648 | mov_narrow_8x16b(v, v_whole); \ | |
1649 | mov_narrow_8x16b(r, r_whole); \ | |
1650 | mov_narrow_8x16b(g, g_whole); \ | |
1651 | mov_narrow_8x16b(b, b_whole); \ | |
1652 | \ | |
1653 | dup_4x32b(dx8, uvrg_dx8.e[0]); \ | |
1654 | add_4x32b(u_block, u_block, dx8); \ | |
1655 | dup_4x32b(dx8, uvrg_dx8.e[1]); \ | |
1656 | add_4x32b(v_block, v_block, dx8); \ | |
1657 | dup_4x32b(dx8, uvrg_dx8.e[2]); \ | |
1658 | add_4x32b(r_block, r_block, dx8); \ | |
1659 | dup_4x32b(dx8, uvrg_dx8.e[3]); \ | |
1660 | add_4x32b(g_block, g_block, dx8); \ | |
1661 | dup_4x32b(dx8, b_dx8); \ | |
1662 | add_4x32b(b_block, b_block, dx8); \ | |
1663 | \ | |
1664 | and_8x8b(u, u, texture_mask.low); \ | |
1665 | and_8x8b(v, v, texture_mask.high); \ | |
1666 | setup_blocks_texture_##swizzling(); \ | |
1667 | \ | |
1668 | zip_8x16b(uv, u, v); \ | |
1669 | block->uv = uv; \ | |
1670 | block->r = r; \ | |
1671 | block->g = g; \ | |
1672 | block->b = b; \ | |
1673 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1674 | block->fb_ptr = fb_ptr; \ | |
1675 | } \ | |
1676 | ||
1677 | #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \ | |
1678 | edge_type) \ | |
1679 | { \ | |
1680 | vec_8x16u u_whole; \ | |
1681 | vec_8x16u v_whole; \ | |
1682 | \ | |
1683 | vec_8x8u u; \ | |
1684 | vec_8x8u v; \ | |
1685 | vec_8x16u uv; \ | |
1686 | \ | |
1687 | vec_4x32u dx4; \ | |
1688 | vec_4x32u dx8; \ | |
1689 | \ | |
1690 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1691 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1692 | \ | |
1693 | dup_4x32b(dx4, uv_dx4.e[0]); \ | |
1694 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1695 | dup_4x32b(dx4, uv_dx4.e[1]); \ | |
1696 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1697 | \ | |
1698 | mov_narrow_8x16b(u, u_whole); \ | |
1699 | mov_narrow_8x16b(v, v_whole); \ | |
1700 | \ | |
1701 | dup_4x32b(dx8, uv_dx8.e[0]); \ | |
1702 | add_4x32b(u_block, u_block, dx8); \ | |
1703 | dup_4x32b(dx8, uv_dx8.e[1]); \ | |
1704 | add_4x32b(v_block, v_block, dx8); \ | |
1705 | \ | |
1706 | and_8x8b(u, u, texture_mask.low); \ | |
1707 | and_8x8b(v, v, texture_mask.high); \ | |
1708 | setup_blocks_texture_##swizzling(); \ | |
1709 | \ | |
1710 | zip_8x16b(uv, u, v); \ | |
1711 | block->uv = uv; \ | |
1712 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1713 | block->fb_ptr = fb_ptr; \ | |
1714 | } \ | |
1715 | ||
1716 | #define setup_blocks_store_shaded_untextured_dithered() \ | |
1717 | addq_8x8b(r, r, dither_offsets); \ | |
1718 | addq_8x8b(g, g, dither_offsets); \ | |
1719 | addq_8x8b(b, b, dither_offsets); \ | |
1720 | \ | |
1721 | subq_8x8b(r, r, d64_4); \ | |
1722 | subq_8x8b(g, g, d64_4); \ | |
1723 | subq_8x8b(b, b, d64_4) \ | |
1724 | ||
1725 | #define setup_blocks_store_shaded_untextured_undithered() \ | |
1726 | ||
1727 | ||
1728 | #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \ | |
1729 | block->pixels = _pixels; \ | |
1730 | block->fb_ptr = fb_ptr \ | |
1731 | ||
1732 | #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \ | |
1733 | block->pixels = _pixels; \ | |
1734 | block->fb_ptr = fb_ptr \ | |
1735 | ||
1736 | #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \ | |
1737 | mul_long_8x8b(pixels, r, d64_1) \ | |
1738 | ||
1739 | ||
1740 | #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \ | |
1741 | store_8x16b(_pixels, fb_ptr) \ | |
1742 | ||
1743 | #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \ | |
1744 | { \ | |
1745 | vec_8x16u fb_pixels; \ | |
1746 | vec_8x16u draw_mask; \ | |
1747 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1748 | \ | |
1749 | load_8x16b(fb_pixels, fb_ptr); \ | |
1750 | dup_8x16b(draw_mask, span_edge_data->right_mask); \ | |
1751 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
1752 | bif_8x16b(fb_pixels, _pixels, draw_mask); \ | |
1753 | store_8x16b(fb_pixels, fb_ptr); \ | |
1754 | } \ | |
1755 | ||
1756 | #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \ | |
1757 | pixels = msb_mask; \ | |
1758 | mla_long_8x8b(pixels, r, d64_1) \ | |
1759 | ||
1760 | ||
1761 | #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \ | |
1762 | edge_type) \ | |
1763 | { \ | |
1764 | vec_8x16u r_whole; \ | |
1765 | vec_8x16u g_whole; \ | |
1766 | vec_8x16u b_whole; \ | |
1767 | \ | |
1768 | vec_8x8u r; \ | |
1769 | vec_8x8u g; \ | |
1770 | vec_8x8u b; \ | |
1771 | \ | |
1772 | vec_4x32u dx4; \ | |
1773 | vec_4x32u dx8; \ | |
1774 | \ | |
1775 | vec_8x16u pixels; \ | |
1776 | \ | |
1777 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1778 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1779 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1780 | \ | |
1781 | dup_4x32b(dx4, rgb_dx4.e[0]); \ | |
1782 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1783 | dup_4x32b(dx4, rgb_dx4.e[1]); \ | |
1784 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1785 | dup_4x32b(dx4, rgb_dx4.e[2]); \ | |
1786 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1787 | \ | |
1788 | mov_narrow_8x16b(r, r_whole); \ | |
1789 | mov_narrow_8x16b(g, g_whole); \ | |
1790 | mov_narrow_8x16b(b, b_whole); \ | |
1791 | \ | |
1792 | dup_4x32b(dx8, rgb_dx8.e[0]); \ | |
1793 | add_4x32b(r_block, r_block, dx8); \ | |
1794 | dup_4x32b(dx8, rgb_dx8.e[1]); \ | |
1795 | add_4x32b(g_block, g_block, dx8); \ | |
1796 | dup_4x32b(dx8, rgb_dx8.e[2]); \ | |
1797 | add_4x32b(b_block, b_block, dx8); \ | |
1798 | \ | |
1799 | setup_blocks_store_shaded_untextured_##dithering(); \ | |
1800 | \ | |
1801 | shr_8x8b(r, r, 3); \ | |
1802 | bic_8x8b(g, g, d64_0x07); \ | |
1803 | bic_8x8b(b, b, d64_0x07); \ | |
1804 | \ | |
1805 | setup_blocks_store_shaded_untextured_seed_pixels_##target(); \ | |
1806 | mla_long_8x8b(pixels, g, d64_4); \ | |
1807 | mla_long_8x8b(pixels, b, d64_128) \ | |
1808 | \ | |
1809 | setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \ | |
1810 | } \ | |
1811 | ||
1812 | #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \ | |
1813 | edge_type) \ | |
1814 | setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \ | |
1815 | ||
1816 | ||
1817 | #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \ | |
1818 | (_block)->draw_mask_bits = bits \ | |
1819 | ||
1820 | #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \ | |
1821 | { \ | |
1822 | vec_8x16u bits_mask; \ | |
1823 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1824 | dup_8x16b(bits_mask, bits); \ | |
1825 | tst_8x16b(bits_mask, bits_mask, test_mask); \ | |
1826 | (_block)->draw_mask = bits_mask; \ | |
1827 | } \ | |
1828 | ||
1829 | #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \ | |
1830 | ||
1831 | ||
1832 | #define setup_blocks_add_blocks_indirect() \ | |
1833 | num_blocks += span_num_blocks; \ | |
1834 | \ | |
1835 | if(num_blocks > MAX_BLOCKS) \ | |
1836 | { \ | |
1837 | psx_gpu->num_blocks = num_blocks - span_num_blocks; \ | |
1838 | flush_render_block_buffer(psx_gpu); \ | |
1839 | num_blocks = span_num_blocks; \ | |
1840 | block = psx_gpu->blocks; \ | |
1841 | } \ | |
1842 | ||
1843 | #define setup_blocks_add_blocks_direct() \ | |
3867c6ef E |
1844 | texel_blocks_untextured += span_num_blocks; \ |
1845 | span_pixel_blocks += span_num_blocks \ | |
75e28f62 E |
1846 | |
1847 | ||
1848 | #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ | |
1849 | void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ | |
1850 | psx_gpu_struct *psx_gpu) \ | |
1851 | { \ | |
1852 | setup_blocks_load_msb_mask_##target(); \ | |
1853 | setup_blocks_variables_##shading##_##texturing(target); \ | |
1854 | \ | |
1855 | edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \ | |
1856 | vec_4x32u *span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
1857 | u32 *span_b_offset = psx_gpu->span_b_offset; \ | |
1858 | \ | |
1859 | block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \ | |
1860 | \ | |
1861 | u32 num_spans = psx_gpu->num_spans; \ | |
1862 | \ | |
1863 | u16 *fb_ptr; \ | |
1864 | u32 y; \ | |
1865 | \ | |
1866 | u32 num_blocks = psx_gpu->num_blocks; \ | |
1867 | u32 span_num_blocks; \ | |
1868 | \ | |
1869 | while(num_spans) \ | |
1870 | { \ | |
1871 | span_num_blocks = span_edge_data->num_blocks; \ | |
1872 | if(span_num_blocks) \ | |
1873 | { \ | |
1874 | y = span_edge_data->y; \ | |
1875 | fb_ptr = psx_gpu->vram_ptr + span_edge_data->left_x + (y * 1024); \ | |
1876 | \ | |
1877 | setup_blocks_span_initialize_##shading##_##texturing(); \ | |
1878 | setup_blocks_span_initialize_##dithering(texturing); \ | |
1879 | \ | |
1880 | setup_blocks_add_blocks_##target(); \ | |
1881 | \ | |
1882 | s32 pixel_span = span_num_blocks * 8; \ | |
1883 | pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \ | |
1884 | span_pixels += pixel_span; \ | |
75e28f62 E |
1885 | \ |
1886 | span_num_blocks--; \ | |
1887 | while(span_num_blocks) \ | |
1888 | { \ | |
1889 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ | |
1890 | full); \ | |
1891 | setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ | |
1892 | \ | |
1893 | fb_ptr += 8; \ | |
1894 | block++; \ | |
1895 | span_num_blocks--; \ | |
1896 | } \ | |
1897 | \ | |
1898 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \ | |
1899 | setup_blocks_store_draw_mask_##texturing##_##target(block, \ | |
1900 | span_edge_data->right_mask); \ | |
1901 | \ | |
1902 | block++; \ | |
1903 | } \ | |
1904 | else \ | |
1905 | { \ | |
1906 | zero_block_spans++; \ | |
1907 | } \ | |
1908 | \ | |
1909 | num_spans--; \ | |
1910 | span_edge_data++; \ | |
1911 | span_uvrg_offset++; \ | |
1912 | span_b_offset++; \ | |
1913 | } \ | |
1914 | \ | |
1915 | psx_gpu->num_blocks = num_blocks; \ | |
1916 | } \ | |
1917 | ||
1918 | void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1919 | *psx_gpu); | |
1920 | ||
1921 | void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct | |
1922 | *psx_gpu); | |
1923 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
1924 | psx_gpu_struct *psx_gpu); | |
1925 | void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct | |
1926 | *psx_gpu); | |
1927 | void setup_blocks_shaded_untextured_undithered_unswizzled_direct( | |
1928 | psx_gpu_struct *psx_gpu); | |
1929 | ||
1930 | void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1931 | *psx_gpu); | |
1932 | void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect( | |
1933 | psx_gpu_struct *psx_gpu); | |
1934 | void setup_blocks_unshaded_untextured_undithered_unswizzled_direct( | |
1935 | psx_gpu_struct *psx_gpu); | |
1936 | ||
1937 | void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1938 | *psx_gpu); | |
1939 | void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1940 | *psx_gpu); | |
1941 | ||
1942 | ||
1943 | //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1944 | ||
2bbbb7af | 1945 | #ifndef NEON_BUILD |
75e28f62 E |
1946 | |
1947 | setup_blocks_builder(shaded, textured, dithered, swizzled, indirect); | |
1948 | setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect); | |
1949 | ||
1950 | setup_blocks_builder(unshaded, textured, dithered, unswizzled, indirect); | |
1951 | setup_blocks_builder(unshaded, textured, dithered, swizzled, indirect); | |
1952 | ||
1953 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, indirect); | |
1954 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, indirect); | |
1955 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, direct); | |
1956 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); | |
1957 | ||
1958 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); | |
1959 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1960 | ||
1961 | #endif | |
1962 | ||
1963 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu); | |
1964 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu); | |
1965 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
1966 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu); | |
1967 | ||
2bbbb7af | 1968 | #ifndef NEON_BUILD |
75e28f62 E |
1969 | |
1970 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu) | |
1971 | { | |
1972 | if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) | |
1973 | texel_blocks_untextured += psx_gpu->num_blocks; | |
1974 | } | |
1975 | ||
1976 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) | |
1977 | { | |
1978 | block_struct *block = psx_gpu->blocks; | |
1979 | u32 num_blocks = psx_gpu->num_blocks; | |
1980 | texel_blocks_4bpp += num_blocks; | |
1981 | ||
1982 | vec_8x8u texels_low; | |
1983 | vec_8x8u texels_high; | |
1984 | vec_8x8u texels; | |
1985 | vec_8x16u pixels; | |
1986 | ||
1987 | vec_8x16u clut_a; | |
1988 | vec_8x16u clut_b; | |
1989 | vec_16x8u clut_low; | |
1990 | vec_16x8u clut_high; | |
1991 | ||
1992 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
1993 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
1994 | ||
1995 | // Can be done with one deinterleaving load on NEON | |
1996 | load_8x16b(clut_a, clut_ptr); | |
1997 | load_8x16b(clut_b, clut_ptr + 8); | |
1998 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); | |
1999 | ||
2000 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) | |
2001 | update_texture_4bpp_cache(psx_gpu); | |
2002 | ||
2003 | while(num_blocks) | |
2004 | { | |
2005 | texels.e[0] = texture_ptr_8bpp[block->uv.e[0]]; | |
2006 | texels.e[1] = texture_ptr_8bpp[block->uv.e[1]]; | |
2007 | texels.e[2] = texture_ptr_8bpp[block->uv.e[2]]; | |
2008 | texels.e[3] = texture_ptr_8bpp[block->uv.e[3]]; | |
2009 | texels.e[4] = texture_ptr_8bpp[block->uv.e[4]]; | |
2010 | texels.e[5] = texture_ptr_8bpp[block->uv.e[5]]; | |
2011 | texels.e[6] = texture_ptr_8bpp[block->uv.e[6]]; | |
2012 | texels.e[7] = texture_ptr_8bpp[block->uv.e[7]]; | |
2013 | ||
2014 | tbl_16(texels_low, texels, clut_low); | |
2015 | tbl_16(texels_high, texels, clut_high); | |
2016 | ||
2017 | // Can be done with an interleaving store on NEON | |
2018 | zip_8x16b(pixels, texels_low, texels_high); | |
2019 | ||
2020 | block->texels = pixels; | |
2021 | ||
2022 | num_blocks--; | |
2023 | block++; | |
2024 | } | |
2025 | } | |
2026 | ||
2027 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
2028 | { | |
2029 | block_struct *block = psx_gpu->blocks; | |
2030 | u32 num_blocks = psx_gpu->num_blocks; | |
2031 | ||
2032 | texel_blocks_8bpp += num_blocks; | |
2033 | ||
2034 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) | |
2035 | update_texture_8bpp_cache(psx_gpu); | |
2036 | ||
2037 | vec_8x16u texels; | |
2038 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
2039 | ||
2040 | u32 texel; | |
2041 | u32 offset; | |
2042 | u32 i; | |
2043 | ||
2044 | while(num_blocks) | |
2045 | { | |
2046 | for(i = 0; i < 8; i++) | |
2047 | { | |
2048 | offset = block->uv.e[i]; | |
2049 | ||
2050 | texel = texture_ptr_8bpp[offset]; | |
2051 | texels.e[i] = psx_gpu->clut_ptr[texel]; | |
2052 | } | |
2053 | ||
2054 | block->texels = texels; | |
2055 | ||
2056 | num_blocks--; | |
2057 | block++; | |
2058 | } | |
2059 | } | |
2060 | ||
2061 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) | |
2062 | { | |
2063 | block_struct *block = psx_gpu->blocks; | |
2064 | u32 num_blocks = psx_gpu->num_blocks; | |
2065 | ||
2066 | texel_blocks_16bpp += num_blocks; | |
2067 | ||
2068 | vec_8x16u texels; | |
2069 | ||
2070 | u16 *texture_ptr_16bpp = psx_gpu->texture_page_ptr; | |
2071 | u32 offset; | |
2072 | u32 i; | |
2073 | ||
2074 | while(num_blocks) | |
2075 | { | |
2076 | for(i = 0; i < 8; i++) | |
2077 | { | |
2078 | offset = block->uv.e[i]; | |
2079 | offset += ((offset & 0xFF00) * 3); | |
2080 | ||
2081 | texels.e[i] = texture_ptr_16bpp[offset]; | |
2082 | } | |
2083 | ||
2084 | block->texels = texels; | |
2085 | ||
2086 | num_blocks--; | |
2087 | block++; | |
2088 | } | |
2089 | } | |
2090 | ||
2091 | #endif | |
2092 | ||
2093 | ||
2094 | #define shade_blocks_load_msb_mask_indirect() \ | |
2095 | ||
2096 | #define shade_blocks_load_msb_mask_direct() \ | |
2097 | vec_8x16u msb_mask; \ | |
2098 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2099 | ||
2100 | #define shade_blocks_store_indirect(_draw_mask, _pixels) \ | |
2101 | block->draw_mask = _draw_mask; \ | |
2102 | block->pixels = _pixels \ | |
2103 | ||
2104 | #define shade_blocks_store_direct(_draw_mask, _pixels) \ | |
2105 | { \ | |
2106 | vec_8x16u fb_pixels; \ | |
2107 | or_8x16b(_pixels, _pixels, msb_mask); \ | |
2108 | load_8x16b(fb_pixels, block->fb_ptr); \ | |
2109 | bif_8x16b(fb_pixels, _pixels, _draw_mask); \ | |
2110 | store_8x16b(fb_pixels, block->fb_ptr); \ | |
2111 | } \ | |
2112 | ||
2113 | ||
3867c6ef | 2114 | #define shade_blocks_textured_false_modulated_check_dithered(target) \ |
b7ed0632 E |
2115 | if(psx_gpu->triangle_color == 0x808080) \ |
2116 | { \ | |
2117 | false_modulated_blocks += num_blocks; \ | |
2118 | } \ | |
3867c6ef E |
2119 | |
2120 | #define shade_blocks_textured_false_modulated_check_undithered(target) \ | |
2121 | if(psx_gpu->triangle_color == 0x808080) \ | |
2122 | { \ | |
2123 | \ | |
2124 | shade_blocks_textured_unmodulated_##target(psx_gpu); \ | |
2125 | false_modulated_blocks += num_blocks; \ | |
2126 | return; \ | |
2127 | } \ | |
2128 | ||
2129 | ||
2130 | #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \ | |
2131 | target) \ | |
75e28f62 | 2132 | |
3867c6ef E |
2133 | #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \ |
2134 | target) \ | |
75e28f62 E |
2135 | { \ |
2136 | u32 color = psx_gpu->triangle_color; \ | |
2137 | dup_8x8b(colors_r, color); \ | |
2138 | dup_8x8b(colors_g, color >> 8); \ | |
2139 | dup_8x8b(colors_b, color >> 16); \ | |
3867c6ef | 2140 | shade_blocks_textured_false_modulated_check_##dithering(target); \ |
75e28f62 E |
2141 | } \ |
2142 | ||
2143 | #define shade_blocks_textured_modulated_shaded_block_load() \ | |
2144 | colors_r = block->r; \ | |
2145 | colors_g = block->g; \ | |
2146 | colors_b = block->b \ | |
2147 | ||
2148 | #define shade_blocks_textured_modulated_unshaded_block_load() \ | |
2149 | ||
2150 | #define shade_blocks_textured_modulate_dithered(component) \ | |
2151 | pixels_##component = block->dither_offsets; \ | |
2152 | mla_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2153 | ||
2154 | #define shade_blocks_textured_modulate_undithered(component) \ | |
2155 | mul_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2156 | ||
2157 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
2158 | void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ | |
2159 | psx_gpu_struct *psx_gpu) \ | |
2160 | { \ | |
2161 | block_struct *block = psx_gpu->blocks; \ | |
2162 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2163 | vec_8x16u texels; \ | |
2164 | \ | |
2165 | vec_8x8u texels_r; \ | |
2166 | vec_8x8u texels_g; \ | |
2167 | vec_8x8u texels_b; \ | |
2168 | \ | |
2169 | vec_8x8u colors_r; \ | |
2170 | vec_8x8u colors_g; \ | |
2171 | vec_8x8u colors_b; \ | |
2172 | \ | |
2173 | vec_8x8u pixels_r_low; \ | |
2174 | vec_8x8u pixels_g_low; \ | |
2175 | vec_8x8u pixels_b_low; \ | |
2176 | vec_8x16u pixels; \ | |
2177 | \ | |
2178 | vec_8x16u pixels_r; \ | |
2179 | vec_8x16u pixels_g; \ | |
2180 | vec_8x16u pixels_b; \ | |
2181 | \ | |
2182 | vec_8x16u draw_mask; \ | |
2183 | vec_8x16u zero_mask; \ | |
2184 | \ | |
2185 | vec_8x8u d64_0x07; \ | |
2186 | vec_8x8u d64_0x1F; \ | |
2187 | vec_8x8u d64_1; \ | |
2188 | vec_8x8u d64_4; \ | |
2189 | vec_8x8u d64_128; \ | |
2190 | \ | |
2191 | vec_8x16u d128_0x8000; \ | |
2192 | \ | |
2193 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2194 | u32 draw_mask_bits; \ | |
2195 | shade_blocks_load_msb_mask_##target(); \ | |
2196 | \ | |
2197 | dup_8x8b(d64_0x07, 0x07); \ | |
2198 | dup_8x8b(d64_0x1F, 0x1F); \ | |
2199 | dup_8x8b(d64_1, 1); \ | |
2200 | dup_8x8b(d64_4, 4); \ | |
2201 | dup_8x8b(d64_128, 128); \ | |
2202 | \ | |
2203 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2204 | \ | |
3867c6ef E |
2205 | shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \ |
2206 | target); \ | |
75e28f62 E |
2207 | \ |
2208 | while(num_blocks) \ | |
2209 | { \ | |
2210 | draw_mask_bits = block->draw_mask_bits; \ | |
2211 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2212 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2213 | \ | |
2214 | shade_blocks_textured_modulated_##shading##_block_load(); \ | |
2215 | \ | |
2216 | texels = block->texels; \ | |
2217 | \ | |
2218 | mov_narrow_8x16b(texels_r, texels); \ | |
2219 | shr_narrow_8x16b(texels_g, texels, 5); \ | |
2220 | shr_narrow_8x16b(texels_b, texels, 7); \ | |
2221 | \ | |
2222 | and_8x8b(texels_r, texels_r, d64_0x1F); \ | |
2223 | and_8x8b(texels_g, texels_g, d64_0x1F); \ | |
2224 | shr_8x8b(texels_b, texels_b, 3); \ | |
2225 | \ | |
2226 | shade_blocks_textured_modulate_##dithering(r); \ | |
2227 | shade_blocks_textured_modulate_##dithering(g); \ | |
2228 | shade_blocks_textured_modulate_##dithering(b); \ | |
2229 | \ | |
2230 | cmpeqz_8x16b(zero_mask, texels); \ | |
2231 | and_8x16b(pixels, texels, d128_0x8000); \ | |
2232 | \ | |
2233 | shrq_narrow_signed_8x16b(pixels_r_low, pixels_r, 4); \ | |
2234 | shrq_narrow_signed_8x16b(pixels_g_low, pixels_g, 4); \ | |
2235 | shrq_narrow_signed_8x16b(pixels_b_low, pixels_b, 4); \ | |
2236 | \ | |
2237 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2238 | \ | |
2239 | shr_8x8b(pixels_r_low, pixels_r_low, 3); \ | |
2240 | bic_8x8b(pixels_g_low, pixels_g_low, d64_0x07); \ | |
2241 | bic_8x8b(pixels_b_low, pixels_b_low, d64_0x07); \ | |
2242 | \ | |
2243 | mla_long_8x8b(pixels, pixels_r_low, d64_1); \ | |
2244 | mla_long_8x8b(pixels, pixels_g_low, d64_4); \ | |
2245 | mla_long_8x8b(pixels, pixels_b_low, d64_128); \ | |
2246 | \ | |
2247 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2248 | \ | |
2249 | num_blocks--; \ | |
2250 | block++; \ | |
2251 | } \ | |
2252 | } \ | |
2253 | ||
2254 | void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2255 | *psx_gpu); | |
2256 | void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2257 | *psx_gpu); | |
2258 | void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2259 | *psx_gpu); | |
2260 | void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2261 | *psx_gpu); | |
2262 | ||
2263 | void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2264 | *psx_gpu); | |
2265 | void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2266 | *psx_gpu); | |
2267 | void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2268 | *psx_gpu); | |
2269 | void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2270 | *psx_gpu); | |
2271 | ||
3867c6ef E |
2272 | void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu); |
2273 | void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu); | |
2274 | ||
2bbbb7af | 2275 | #ifndef NEON_BUILD |
75e28f62 E |
2276 | |
2277 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
2278 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
2279 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
2280 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
2281 | ||
2282 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
2283 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
2284 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
2285 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
2286 | ||
2287 | #endif | |
2288 | ||
2289 | ||
2290 | #define shade_blocks_textured_unmodulated_builder(target) \ | |
2291 | void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \ | |
2292 | { \ | |
2293 | block_struct *block = psx_gpu->blocks; \ | |
2294 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2295 | vec_8x16u draw_mask; \ | |
2296 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2297 | u32 draw_mask_bits; \ | |
2298 | \ | |
2299 | vec_8x16u pixels; \ | |
2300 | shade_blocks_load_msb_mask_##target(); \ | |
2301 | \ | |
2302 | while(num_blocks) \ | |
2303 | { \ | |
2304 | vec_8x16u zero_mask; \ | |
2305 | \ | |
2306 | draw_mask_bits = block->draw_mask_bits; \ | |
2307 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2308 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2309 | \ | |
2310 | pixels = block->texels; \ | |
2311 | \ | |
2312 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2313 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2314 | \ | |
2315 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2316 | \ | |
2317 | num_blocks--; \ | |
2318 | block++; \ | |
2319 | } \ | |
2320 | } \ | |
2321 | ||
3867c6ef E |
2322 | #define shade_blocks_textured_unmodulated_dithered_builder(target) \ |
2323 | void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ | |
2324 | *psx_gpu) \ | |
2325 | { \ | |
2326 | block_struct *block = psx_gpu->blocks; \ | |
2327 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2328 | vec_8x16u draw_mask; \ | |
2329 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2330 | u32 draw_mask_bits; \ | |
2331 | \ | |
2332 | vec_8x16u pixels; \ | |
2333 | shade_blocks_load_msb_mask_##target(); \ | |
2334 | \ | |
2335 | while(num_blocks) \ | |
2336 | { \ | |
2337 | vec_8x16u zero_mask; \ | |
2338 | \ | |
2339 | draw_mask_bits = block->draw_mask_bits; \ | |
2340 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2341 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2342 | \ | |
2343 | pixels = block->texels; \ | |
2344 | \ | |
2345 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2346 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2347 | \ | |
2348 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2349 | \ | |
2350 | num_blocks--; \ | |
2351 | block++; \ | |
2352 | } \ | |
2353 | } \ | |
75e28f62 | 2354 | |
2bbbb7af | 2355 | #ifndef NEON_BUILD |
75e28f62 E |
2356 | |
2357 | shade_blocks_textured_unmodulated_builder(indirect) | |
2358 | shade_blocks_textured_unmodulated_builder(direct) | |
2359 | ||
2360 | #endif | |
2361 | ||
2362 | ||
2363 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu); | |
2364 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu); | |
2365 | ||
2bbbb7af | 2366 | #ifndef NEON_BUILD |
f9248bbf | 2367 | |
75e28f62 E |
2368 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) |
2369 | { | |
2370 | } | |
2371 | ||
2372 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) | |
2373 | { | |
2374 | block_struct *block = psx_gpu->blocks; | |
2375 | u32 num_blocks = psx_gpu->num_blocks; | |
2376 | ||
2377 | vec_8x16u pixels = block->pixels; | |
2378 | shade_blocks_load_msb_mask_direct(); | |
2379 | ||
2380 | while(num_blocks) | |
2381 | { | |
2382 | shade_blocks_store_direct(block->draw_mask, pixels); | |
2383 | ||
2384 | num_blocks--; | |
2385 | block++; | |
2386 | } | |
2387 | } | |
2388 | ||
2389 | #endif | |
2390 | ||
2391 | void shade_blocks_shaded_untextured(psx_gpu_struct *psx_gpu) | |
2392 | { | |
2393 | } | |
2394 | ||
2395 | ||
2396 | #define blend_blocks_mask_evaluate_on() \ | |
2397 | vec_8x16u mask_pixels; \ | |
2398 | cmpltz_8x16b(mask_pixels, framebuffer_pixels); \ | |
2399 | or_8x16b(draw_mask, draw_mask, mask_pixels) \ | |
2400 | ||
2401 | #define blend_blocks_mask_evaluate_off() \ | |
2402 | ||
2403 | #define blend_blocks_average() \ | |
2404 | { \ | |
2405 | vec_8x16u pixels_no_msb; \ | |
2406 | vec_8x16u fb_pixels_no_msb; \ | |
2407 | \ | |
2408 | vec_8x16u d128_0x0421; \ | |
2409 | vec_8x16u d128_0x8000; \ | |
2410 | \ | |
2411 | dup_8x16b(d128_0x0421, 0x0421); \ | |
2412 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2413 | \ | |
2414 | eor_8x16b(blend_pixels, pixels, framebuffer_pixels); \ | |
2415 | bic_8x16b(pixels_no_msb, pixels, d128_0x8000); \ | |
2416 | and_8x16b(blend_pixels, blend_pixels, d128_0x0421); \ | |
2417 | sub_8x16b(blend_pixels, pixels_no_msb, blend_pixels); \ | |
2418 | bic_8x16b(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \ | |
2419 | average_8x16b(blend_pixels, fb_pixels_no_msb, blend_pixels); \ | |
2420 | } \ | |
2421 | ||
2422 | #define blend_blocks_add() \ | |
2423 | { \ | |
2424 | vec_8x16u pixels_rb, pixels_g; \ | |
2425 | vec_8x16u fb_rb, fb_g; \ | |
2426 | \ | |
2427 | vec_8x16u d128_0x7C1F; \ | |
2428 | vec_8x16u d128_0x03E0; \ | |
2429 | \ | |
2430 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2431 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2432 | \ | |
2433 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2434 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2435 | \ | |
2436 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2437 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2438 | \ | |
2439 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2440 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2441 | \ | |
2442 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2443 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2444 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2445 | \ | |
2446 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2447 | } \ | |
2448 | ||
2449 | #define blend_blocks_subtract() \ | |
2450 | { \ | |
2451 | vec_8x16u pixels_rb, pixels_g; \ | |
2452 | vec_8x16u fb_rb, fb_g; \ | |
2453 | \ | |
2454 | vec_8x16u d128_0x7C1F; \ | |
2455 | vec_8x16u d128_0x03E0; \ | |
2456 | \ | |
2457 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2458 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2459 | \ | |
2460 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2461 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2462 | \ | |
2463 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2464 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2465 | \ | |
2466 | subs_16x8b(vector_cast(vec_16x8u, fb_rb), \ | |
2467 | vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, pixels_rb)); \ | |
2468 | subs_8x16b(fb_g, fb_g, pixels_g); \ | |
2469 | \ | |
2470 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2471 | } \ | |
2472 | ||
2473 | #define blend_blocks_add_fourth() \ | |
2474 | { \ | |
2475 | vec_8x16u pixels_rb, pixels_g; \ | |
2476 | vec_8x16u pixels_fourth; \ | |
2477 | vec_8x16u fb_rb, fb_g; \ | |
2478 | \ | |
2479 | vec_8x16u d128_0x7C1F; \ | |
2480 | vec_8x16u d128_0x1C07; \ | |
2481 | vec_8x16u d128_0x03E0; \ | |
2482 | vec_8x16u d128_0x00E0; \ | |
2483 | \ | |
2484 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2485 | dup_8x16b(d128_0x1C07, 0x1C07); \ | |
2486 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2487 | dup_8x16b(d128_0x00E0, 0x00E0); \ | |
2488 | \ | |
2489 | shr_8x16b(pixels_fourth, vector_cast(vec_8x16s, pixels), 2); \ | |
2490 | \ | |
2491 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2492 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2493 | \ | |
2494 | and_8x16b(pixels_rb, pixels_fourth, d128_0x1C07); \ | |
2495 | and_8x16b(pixels_g, pixels_fourth, d128_0x00E0); \ | |
2496 | \ | |
2497 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2498 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2499 | \ | |
2500 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2501 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2502 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2503 | \ | |
2504 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2505 | } \ | |
2506 | ||
2507 | #define blend_blocks_blended_combine_textured() \ | |
2508 | { \ | |
2509 | vec_8x16u blend_mask; \ | |
2510 | cmpltz_8x16b(blend_mask, pixels); \ | |
2511 | \ | |
2512 | or_immediate_8x16b(blend_pixels, blend_pixels, 0x8000); \ | |
2513 | bif_8x16b(blend_pixels, pixels, blend_mask); \ | |
2514 | } \ | |
2515 | ||
2516 | #define blend_blocks_blended_combine_untextured() \ | |
2517 | ||
2518 | ||
2519 | #define blend_blocks_body_blend(blend_mode, texturing) \ | |
2520 | { \ | |
2521 | blend_blocks_##blend_mode(); \ | |
2522 | blend_blocks_blended_combine_##texturing(); \ | |
2523 | } \ | |
2524 | ||
2525 | #define blend_blocks_body_average(texturing) \ | |
2526 | blend_blocks_body_blend(average, texturing) \ | |
2527 | ||
2528 | #define blend_blocks_body_add(texturing) \ | |
2529 | blend_blocks_body_blend(add, texturing) \ | |
2530 | ||
2531 | #define blend_blocks_body_subtract(texturing) \ | |
2532 | blend_blocks_body_blend(subtract, texturing) \ | |
2533 | ||
2534 | #define blend_blocks_body_add_fourth(texturing) \ | |
2535 | blend_blocks_body_blend(add_fourth, texturing) \ | |
2536 | ||
2537 | #define blend_blocks_body_unblended(texturing) \ | |
2538 | blend_pixels = pixels \ | |
2539 | ||
2540 | ||
2541 | #define blend_blocks_builder(texturing, blend_mode, mask_evaluate) \ | |
2542 | void \ | |
2543 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate(psx_gpu_struct \ | |
2544 | *psx_gpu) \ | |
2545 | { \ | |
2546 | block_struct *block = psx_gpu->blocks; \ | |
2547 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2548 | vec_8x16u draw_mask; \ | |
2549 | vec_8x16u pixels; \ | |
2550 | vec_8x16u blend_pixels; \ | |
2551 | vec_8x16u framebuffer_pixels; \ | |
2552 | vec_8x16u msb_mask; \ | |
2553 | \ | |
2554 | u16 *fb_ptr; \ | |
2555 | \ | |
2556 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2557 | \ | |
2558 | while(num_blocks) \ | |
2559 | { \ | |
2560 | pixels = block->pixels; \ | |
2561 | draw_mask = block->draw_mask; \ | |
2562 | fb_ptr = block->fb_ptr; \ | |
2563 | \ | |
2564 | load_8x16b(framebuffer_pixels, fb_ptr); \ | |
2565 | \ | |
2566 | blend_blocks_mask_evaluate_##mask_evaluate(); \ | |
2567 | blend_blocks_body_##blend_mode(texturing); \ | |
2568 | \ | |
2569 | or_8x16b(blend_pixels, blend_pixels, msb_mask); \ | |
2570 | bif_8x16b(framebuffer_pixels, blend_pixels, draw_mask); \ | |
2571 | store_8x16b(framebuffer_pixels, fb_ptr); \ | |
2572 | \ | |
2573 | blend_blocks++; \ | |
2574 | num_blocks--; \ | |
2575 | block++; \ | |
2576 | } \ | |
2577 | } \ | |
2578 | ||
2579 | void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu); | |
2580 | void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu); | |
2581 | void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu); | |
2582 | void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu); | |
2583 | void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu); | |
2584 | void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu); | |
2585 | void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2586 | void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2587 | ||
2588 | void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu); | |
2589 | void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu); | |
2590 | void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu); | |
2591 | void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu); | |
2592 | void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu); | |
2593 | void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu); | |
2594 | void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2595 | void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2596 | ||
2597 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu); | |
2598 | void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu); | |
2599 | ||
2bbbb7af | 2600 | #ifndef NEON_BUILD |
75e28f62 E |
2601 | |
2602 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) | |
2603 | { | |
2604 | } | |
2605 | ||
2606 | blend_blocks_builder(textured, average, off); | |
2607 | blend_blocks_builder(textured, average, on); | |
2608 | blend_blocks_builder(textured, add, off); | |
2609 | blend_blocks_builder(textured, add, on); | |
2610 | blend_blocks_builder(textured, subtract, off); | |
2611 | blend_blocks_builder(textured, subtract, on); | |
2612 | blend_blocks_builder(textured, add_fourth, off); | |
2613 | blend_blocks_builder(textured, add_fourth, on); | |
2614 | ||
2615 | blend_blocks_builder(untextured, average, off); | |
2616 | blend_blocks_builder(untextured, average, on); | |
2617 | blend_blocks_builder(untextured, add, off); | |
2618 | blend_blocks_builder(untextured, add, on); | |
2619 | blend_blocks_builder(untextured, subtract, off); | |
2620 | blend_blocks_builder(untextured, subtract, on); | |
2621 | blend_blocks_builder(untextured, add_fourth, off); | |
2622 | blend_blocks_builder(untextured, add_fourth, on); | |
2623 | ||
2624 | blend_blocks_builder(textured, unblended, on); | |
2625 | ||
2626 | #endif | |
2627 | ||
2628 | ||
2629 | #define vertex_swap(_a, _b) \ | |
2630 | { \ | |
2631 | vertex_struct *temp_vertex = _a; \ | |
2632 | _a = _b; \ | |
2633 | _b = temp_vertex; \ | |
2634 | triangle_winding ^= 1; \ | |
2635 | } \ | |
2636 | ||
2637 | ||
2638 | // Setup blocks parametric-variables: | |
2639 | // SHADE TEXTURE_MAP SWIZZLING | |
2640 | // 0 0 x | |
2641 | // 0 1 0 | |
2642 | // 0 1 1 | |
2643 | // 1 0 x | |
2644 | // 1 1 0 | |
2645 | // 1 1 1 | |
2646 | // 8 inputs, 6 combinations | |
2647 | ||
2648 | #define setup_blocks_switch_untextured_unshaded(dithering, target) \ | |
2649 | setup_blocks_unshaded_untextured_undithered_unswizzled_##target \ | |
2650 | ||
2651 | #define setup_blocks_switch_untextured_shaded(dithering, target) \ | |
2652 | setup_blocks_shaded_untextured_##dithering##_unswizzled_##target \ | |
2653 | ||
2654 | #define setup_blocks_switch_untextured(shading, texture_mode, dithering, \ | |
2655 | target) \ | |
2656 | setup_blocks_switch_untextured_##shading(dithering, target) \ | |
2657 | ||
2658 | #define setup_blocks_switch_texture_mode_4bpp(shading) \ | |
2659 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2660 | ||
2661 | #define setup_blocks_switch_texture_mode_8bpp(shading) \ | |
2662 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2663 | ||
2664 | #define setup_blocks_switch_texture_mode_16bpp(shading) \ | |
2665 | setup_blocks_##shading##_textured_dithered_unswizzled_indirect \ | |
2666 | ||
2667 | #define setup_blocks_switch_textured(shading, texture_mode, dithering, target) \ | |
2668 | setup_blocks_switch_texture_mode_##texture_mode(shading) \ | |
2669 | ||
2670 | #define setup_blocks_switch_blended(shading, texturing, texture_mode, \ | |
2671 | dithering, mask_evaluate) \ | |
2672 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2673 | ||
2674 | #define setup_blocks_switch_unblended_on(shading, texturing, texture_mode, \ | |
2675 | dithering) \ | |
2676 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2677 | ||
2678 | #define setup_blocks_switch_unblended_off(shading, texturing, texture_mode, \ | |
2679 | dithering) \ | |
2680 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, direct) \ | |
2681 | ||
2682 | #define setup_blocks_switch_unblended(shading, texturing, texture_mode, \ | |
2683 | dithering, mask_evaluate) \ | |
2684 | setup_blocks_switch_unblended_##mask_evaluate(shading, texturing, \ | |
2685 | texture_mode, dithering) \ | |
2686 | ||
2687 | #define setup_blocks_switch(shading, texturing, texture_mode, dithering, \ | |
2688 | blending, mask_evaluate) \ | |
2689 | setup_blocks_switch_##blending(shading, texturing, texture_mode, \ | |
2690 | dithering, mask_evaluate) \ | |
2691 | ||
2692 | ||
2693 | // Texture blocks: | |
2694 | ||
2695 | #define texture_blocks_switch_untextured(texture_mode) \ | |
2696 | texture_blocks_untextured \ | |
2697 | ||
2698 | #define texture_blocks_switch_textured(texture_mode) \ | |
2699 | texture_blocks_##texture_mode \ | |
2700 | ||
2701 | #define texture_blocks_switch(texturing, texture_mode) \ | |
2702 | texture_blocks_switch_##texturing(texture_mode) \ | |
2703 | ||
2704 | ||
2705 | // Shade blocks parametric-variables: | |
2706 | // SHADE TEXTURE_MAP MODULATE_TEXELS dither_mode | |
2707 | // 0 0 x x | |
2708 | // 0 1 0 0 | |
2709 | // 0 1 0 1 | |
2710 | // x 1 1 x | |
2711 | // 1 0 x 0 | |
2712 | // 1 0 x 1 | |
2713 | // 1 1 0 0 | |
2714 | // 1 1 0 1 | |
2715 | // 16 inputs, 8 combinations | |
2716 | ||
2717 | #define shade_blocks_switch_unshaded_untextured(modulation, dithering, target) \ | |
2718 | shade_blocks_unshaded_untextured_##target \ | |
2719 | ||
2720 | #define shade_blocks_switch_unshaded_textured_unmodulated(dithering, target) \ | |
2721 | shade_blocks_textured_unmodulated_##target \ | |
2722 | ||
2723 | #define shade_blocks_switch_unshaded_textured_modulated(dithering, target) \ | |
2724 | shade_blocks_unshaded_textured_modulated_##dithering##_##target \ | |
2725 | ||
2726 | #define shade_blocks_switch_unshaded_textured(modulation, dithering, target) \ | |
2727 | shade_blocks_switch_unshaded_textured_##modulation(dithering, target) \ | |
2728 | ||
2729 | #define shade_blocks_switch_unshaded(texturing, modulation, dithering, target) \ | |
2730 | shade_blocks_switch_unshaded_##texturing(modulation, dithering, target) \ | |
2731 | ||
2732 | #define shade_blocks_switch_shaded_untextured(modulation, dithering, target) \ | |
2733 | shade_blocks_shaded_untextured \ | |
2734 | ||
2735 | #define shade_blocks_switch_shaded_textured_unmodulated(dithering, target) \ | |
2736 | shade_blocks_textured_unmodulated_##target \ | |
2737 | ||
2738 | #define shade_blocks_switch_shaded_textured_modulated(dithering, target) \ | |
2739 | shade_blocks_shaded_textured_modulated_##dithering##_##target \ | |
2740 | ||
2741 | #define shade_blocks_switch_shaded_textured(modulation, dithering, target) \ | |
2742 | shade_blocks_switch_shaded_textured_##modulation(dithering, target) \ | |
2743 | ||
2744 | #define shade_blocks_switch_shaded(texturing, modulation, dithering, target) \ | |
2745 | shade_blocks_switch_shaded_##texturing(modulation, dithering, target) \ | |
2746 | ||
2747 | #define shade_blocks_switch_mask_off(shading, texturing, modulation, \ | |
2748 | dithering) \ | |
2749 | shade_blocks_switch_##shading(texturing, modulation, dithering, direct) \ | |
2750 | ||
2751 | #define shade_blocks_switch_mask_on(shading, texturing, modulation, \ | |
2752 | dithering) \ | |
2753 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2754 | ||
2755 | #define shade_blocks_switch_blended(shading, texturing, modulation, dithering, \ | |
2756 | mask_evaluate) \ | |
2757 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2758 | ||
2759 | #define shade_blocks_switch_unblended(shading, texturing, modulation, \ | |
2760 | dithering, mask_evaluate) \ | |
2761 | shade_blocks_switch_mask_##mask_evaluate(shading, texturing, modulation, \ | |
2762 | dithering) \ | |
2763 | ||
2764 | #define shade_blocks_switch(shading, texturing, modulation, dithering, \ | |
2765 | blending, mask_evaluate) \ | |
2766 | shade_blocks_switch_##blending(shading, texturing, modulation, dithering, \ | |
2767 | mask_evaluate) \ | |
2768 | ||
2769 | ||
2770 | // Blend blocks parametric-variables: | |
2771 | // TEXTURE_MAP BLEND BM_A BM_B mask_evaluate | |
2772 | // x 0 x x 0 | |
2773 | // x 0 x x 1 | |
2774 | // 0 1 0 0 0 | |
2775 | // 0 1 0 0 1 | |
2776 | // 0 1 0 1 0 | |
2777 | // 0 1 0 1 1 | |
2778 | // 0 1 1 0 0 | |
2779 | // 0 1 1 0 1 | |
2780 | // 0 1 1 1 0 | |
2781 | // 0 1 1 1 1 | |
2782 | // 1 1 0 0 0 | |
2783 | // 1 1 0 0 1 | |
2784 | // 1 1 0 1 0 | |
2785 | // 1 1 0 1 1 | |
2786 | // 1 1 1 0 0 | |
2787 | // 1 1 1 0 1 | |
2788 | // 1 1 1 1 0 | |
2789 | // 1 1 1 1 1 | |
2790 | // 32 inputs, 18 combinations | |
2791 | ||
2792 | #define blend_blocks_switch_unblended(texturing, blend_mode, mask_evaluate) \ | |
2793 | blend_blocks_textured_unblended_##mask_evaluate \ | |
2794 | ||
2795 | #define blend_blocks_switch_blended(texturing, blend_mode, mask_evaluate) \ | |
2796 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate \ | |
2797 | ||
2798 | #define blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2799 | blend_blocks_switch_##blending(texturing, blend_mode, mask_evaluate) \ | |
2800 | ||
2801 | ||
2802 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2803 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2804 | { \ | |
2805 | setup_blocks_switch(shading, texturing, texture_mode, dithering, blending, \ | |
2806 | mask_evaluate), \ | |
2807 | texture_blocks_switch(texturing, texture_mode), \ | |
2808 | shade_blocks_switch(shading, texturing, modulation, dithering, blending, \ | |
2809 | mask_evaluate), \ | |
2810 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2811 | } \ | |
2812 | ||
2813 | #define render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2814 | mask_evaluate, shading, dithering, texturing, blending) \ | |
2815 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2816 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
2817 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2818 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
2819 | ||
2820 | #define render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2821 | mask_evaluate, shading, dithering, texturing) \ | |
2822 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2823 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
2824 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2825 | mask_evaluate, shading, dithering, texturing, blended) \ | |
2826 | ||
2827 | #define render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2828 | mask_evaluate, shading, dithering) \ | |
2829 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2830 | mask_evaluate, shading, dithering, untextured), \ | |
2831 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2832 | mask_evaluate, shading, dithering, textured) \ | |
2833 | ||
2834 | #define render_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
2835 | mask_evaluate, shading) \ | |
2836 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2837 | mask_evaluate, shading, undithered), \ | |
2838 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2839 | mask_evaluate, shading, dithered) \ | |
2840 | ||
2841 | #define render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
2842 | mask_evaluate) \ | |
2843 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2844 | unshaded), \ | |
2845 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2846 | shaded) \ | |
2847 | ||
2848 | #define render_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
2849 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, off), \ | |
2850 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, on) \ | |
2851 | ||
2852 | #define render_blocks_switch_block_texture_mode(texture_mode) \ | |
2853 | render_blocks_switch_block_blend_mode(texture_mode, average), \ | |
2854 | render_blocks_switch_block_blend_mode(texture_mode, add), \ | |
2855 | render_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
2856 | render_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
2857 | ||
2858 | #define render_blocks_switch_block() \ | |
2859 | render_blocks_switch_block_texture_mode(4bpp), \ | |
2860 | render_blocks_switch_block_texture_mode(8bpp), \ | |
2861 | render_blocks_switch_block_texture_mode(16bpp), \ | |
2862 | render_blocks_switch_block_texture_mode(4bpp) \ | |
2863 | ||
2864 | ||
2865 | render_block_handler_struct render_triangle_block_handlers[] = | |
2866 | { | |
2867 | render_blocks_switch_block() | |
2868 | }; | |
2869 | ||
2870 | #undef render_blocks_switch_block_modulation | |
2871 | ||
2872 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2873 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2874 | "render flags:\n" \ | |
2875 | "texture mode: " #texture_mode "\n" \ | |
2876 | "blend mode: " #blend_mode "\n" \ | |
2877 | "mask evaluation: " #mask_evaluate "\n" \ | |
2878 | #shading "\n" \ | |
2879 | #dithering "\n" \ | |
2880 | #texturing "\n" \ | |
2881 | #blending "\n" \ | |
2882 | #modulation "\n" \ | |
2883 | ||
2884 | char *render_block_flag_strings[] = | |
2885 | { | |
2886 | render_blocks_switch_block() | |
2887 | }; | |
2888 | ||
2889 | ||
2890 | #define triangle_y_direction_up 1 | |
2891 | #define triangle_y_direction_flat 2 | |
2892 | #define triangle_y_direction_down 0 | |
2893 | ||
2894 | #define triangle_winding_positive 0 | |
2895 | #define triangle_winding_negative 1 | |
2896 | ||
2897 | #define triangle_set_direction(direction_variable, value) \ | |
2898 | u32 direction_variable = (u32)(value) >> 31; \ | |
2899 | if(value == 0) \ | |
2900 | direction_variable = 2 \ | |
2901 | ||
2902 | #define triangle_case(direction_a, direction_b, direction_c, winding) \ | |
2903 | case (triangle_y_direction_##direction_a | \ | |
2904 | (triangle_y_direction_##direction_b << 2) | \ | |
2905 | (triangle_y_direction_##direction_c << 4) | \ | |
2906 | (triangle_winding_##winding << 6)) \ | |
2907 | ||
75e28f62 E |
2908 | void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
2909 | u32 flags) | |
2910 | { | |
2911 | s32 y_top, y_bottom; | |
2912 | s32 triangle_area; | |
2913 | u32 triangle_winding = 0; | |
2914 | ||
2915 | vertex_struct *a = &(vertexes[0]); | |
2916 | vertex_struct *b = &(vertexes[1]); | |
2917 | vertex_struct *c = &(vertexes[2]); | |
2918 | ||
2919 | triangle_area = triangle_signed_area_x2(a->x, a->y, b->x, b->y, c->x, c->y); | |
2920 | ||
3867c6ef | 2921 | #ifdef PROFILE |
75e28f62 | 2922 | triangles++; |
3867c6ef | 2923 | #endif |
75e28f62 E |
2924 | |
2925 | if(triangle_area == 0) | |
2926 | { | |
3867c6ef | 2927 | #ifdef PROFILE |
75e28f62 | 2928 | trivial_rejects++; |
3867c6ef | 2929 | #endif |
75e28f62 E |
2930 | return; |
2931 | } | |
2932 | ||
2933 | if(b->y < a->y) | |
2934 | vertex_swap(a, b); | |
2935 | ||
2936 | if(c->y < b->y) | |
2937 | { | |
2938 | vertex_swap(b, c); | |
2939 | ||
2940 | if(b->y < a->y) | |
2941 | vertex_swap(a, b); | |
2942 | } | |
2943 | ||
2944 | y_bottom = c->y; | |
2945 | y_top = a->y; | |
2946 | ||
2947 | if((y_bottom - y_top) >= 512) | |
2948 | { | |
3867c6ef | 2949 | #ifdef PROFILE |
75e28f62 | 2950 | trivial_rejects++; |
3867c6ef | 2951 | #endif |
75e28f62 E |
2952 | return; |
2953 | } | |
2954 | ||
2955 | if(triangle_area < 0) | |
2956 | { | |
2957 | triangle_area = -triangle_area; | |
2958 | triangle_winding ^= 1; | |
2959 | vertex_swap(a, c); | |
2960 | } | |
2961 | ||
2962 | if(b->x < a->x) | |
2963 | vertex_swap(a, b); | |
2964 | ||
2965 | if(c->x < b->x) | |
2966 | { | |
2967 | vertex_swap(b, c); | |
2968 | ||
2969 | if(b->x < a->x) | |
2970 | vertex_swap(a, b); | |
2971 | } | |
2972 | ||
2973 | if((c->x - a->x) >= 1024) | |
2974 | { | |
3867c6ef | 2975 | #ifdef PROFILE |
75e28f62 | 2976 | trivial_rejects++; |
3867c6ef | 2977 | #endif |
75e28f62 E |
2978 | return; |
2979 | } | |
2980 | ||
2981 | if(invalidate_texture_cache_region_viewport(psx_gpu, a->x, y_top, c->x, | |
2982 | y_bottom) == 0) | |
2983 | { | |
3867c6ef | 2984 | #ifdef PROFILE |
75e28f62 | 2985 | trivial_rejects++; |
3867c6ef | 2986 | #endif |
75e28f62 E |
2987 | return; |
2988 | } | |
2989 | ||
2990 | psx_gpu->num_spans = 0; | |
2991 | psx_gpu->triangle_area = triangle_area; | |
2992 | psx_gpu->triangle_winding = triangle_winding; | |
2993 | ||
2994 | s32 y_delta_a = b->y - a->y; | |
2995 | s32 y_delta_b = c->y - b->y; | |
2996 | s32 y_delta_c = c->y - a->y; | |
2997 | ||
2998 | triangle_set_direction(y_direction_a, y_delta_a); | |
2999 | triangle_set_direction(y_direction_b, y_delta_b); | |
3000 | triangle_set_direction(y_direction_c, y_delta_c); | |
3001 | ||
3002 | compute_all_gradients(psx_gpu, a, b, c); | |
3003 | ||
3004 | switch(y_direction_a | (y_direction_b << 2) | (y_direction_c << 4) | | |
3005 | (triangle_winding << 6)) | |
3006 | { | |
3007 | triangle_case(up, up, up, negative): | |
3008 | triangle_case(up, up, flat, negative): | |
3009 | triangle_case(up, up, down, negative): | |
3010 | setup_spans_up_right(psx_gpu, a, b, c); | |
3011 | break; | |
3012 | ||
3013 | triangle_case(flat, up, up, negative): | |
3014 | triangle_case(flat, up, flat, negative): | |
3015 | triangle_case(flat, up, down, negative): | |
3016 | setup_spans_up_a(psx_gpu, a, b, c); | |
3017 | break; | |
3018 | ||
3019 | triangle_case(down, up, up, negative): | |
3020 | setup_spans_up_down(psx_gpu, a, c, b); | |
3021 | break; | |
3022 | ||
3023 | triangle_case(down, up, flat, negative): | |
3024 | setup_spans_down_a(psx_gpu, a, c, b); | |
3025 | break; | |
3026 | ||
3027 | triangle_case(down, up, down, negative): | |
3028 | setup_spans_down_right(psx_gpu, a, c, b); | |
3029 | break; | |
3030 | ||
3031 | triangle_case(down, flat, up, negative): | |
3032 | triangle_case(down, flat, flat, negative): | |
3033 | triangle_case(down, flat, down, negative): | |
3034 | setup_spans_down_b(psx_gpu, a, b, c); | |
3035 | break; | |
3036 | ||
3037 | triangle_case(down, down, up, negative): | |
3038 | triangle_case(down, down, flat, negative): | |
3039 | triangle_case(down, down, down, negative): | |
3040 | setup_spans_down_left(psx_gpu, a, b, c); | |
3041 | break; | |
3042 | ||
3043 | triangle_case(up, up, up, positive): | |
3044 | triangle_case(up, up, flat, positive): | |
3045 | triangle_case(up, up, down, positive): | |
3046 | setup_spans_up_left(psx_gpu, a, b, c); | |
3047 | break; | |
3048 | ||
3049 | triangle_case(up, flat, up, positive): | |
3050 | triangle_case(up, flat, flat, positive): | |
3051 | triangle_case(up, flat, down, positive): | |
3052 | setup_spans_up_b(psx_gpu, a, b, c); | |
3053 | break; | |
3054 | ||
3055 | triangle_case(up, down, up, positive): | |
3056 | setup_spans_up_right(psx_gpu, a, c, b); | |
3057 | break; | |
3058 | ||
3059 | triangle_case(up, down, flat, positive): | |
3060 | setup_spans_up_a(psx_gpu, a, c, b); | |
3061 | break; | |
3062 | ||
3063 | triangle_case(up, down, down, positive): | |
3064 | setup_spans_up_down(psx_gpu, a, b, c); | |
3065 | break; | |
3066 | ||
3067 | triangle_case(flat, down, up, positive): | |
3068 | triangle_case(flat, down, flat, positive): | |
3069 | triangle_case(flat, down, down, positive): | |
3070 | setup_spans_down_a(psx_gpu, a, b, c); | |
3071 | break; | |
3072 | ||
3073 | triangle_case(down, down, up, positive): | |
3074 | triangle_case(down, down, flat, positive): | |
3075 | triangle_case(down, down, down, positive): | |
3076 | setup_spans_down_right(psx_gpu, a, b, c); | |
3077 | break; | |
3078 | } | |
3079 | ||
3867c6ef | 3080 | #ifdef PROFILE |
75e28f62 | 3081 | spans += psx_gpu->num_spans; |
3867c6ef | 3082 | #endif |
75e28f62 | 3083 | |
69b09c0d E |
3084 | if(psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) |
3085 | { | |
3086 | u32 i; | |
3087 | ||
3088 | if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) | |
3089 | { | |
3090 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3091 | { | |
3092 | if((psx_gpu->span_edge_data[i].y & 1) == 0) | |
3093 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3094 | } | |
3095 | } | |
3096 | else | |
3097 | { | |
3098 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3099 | { | |
3100 | if(psx_gpu->span_edge_data[i].y & 1) | |
3101 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3102 | } | |
3103 | } | |
3104 | } | |
3105 | ||
75e28f62 E |
3106 | u32 render_state = flags & |
3107 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3108 | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); | |
3109 | render_state |= psx_gpu->render_state_base; | |
3110 | ||
3111 | if((psx_gpu->render_state != render_state) || | |
3112 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_TRIANGLE)) | |
3113 | { | |
3114 | psx_gpu->render_state = render_state; | |
3115 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3116 | #ifdef PROFILE |
75e28f62 | 3117 | state_changes++; |
3867c6ef | 3118 | #endif |
75e28f62 E |
3119 | } |
3120 | ||
3121 | psx_gpu->primitive_type = PRIMITIVE_TYPE_TRIANGLE; | |
3122 | ||
3123 | psx_gpu->render_block_handler = | |
3124 | &(render_triangle_block_handlers[render_state]); | |
3125 | ((setup_blocks_function_type *)psx_gpu->render_block_handler->setup_blocks) | |
3126 | (psx_gpu); | |
3127 | } | |
3128 | ||
3129 | ||
3130 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
3131 | ||
2bbbb7af | 3132 | #ifndef NEON_BUILD |
75e28f62 E |
3133 | |
3134 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
3135 | { | |
3136 | block_struct *block = psx_gpu->blocks; | |
3137 | u32 num_blocks = psx_gpu->num_blocks; | |
3138 | ||
3139 | vec_8x16u texels; | |
3140 | vec_8x8u texel_indexes; | |
3141 | ||
3142 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
3143 | u32 i; | |
3144 | ||
3145 | while(num_blocks) | |
3146 | { | |
3147 | texel_indexes = block->r; | |
3148 | ||
3149 | for(i = 0; i < 8; i++) | |
3150 | { | |
3151 | texels.e[i] = clut_ptr[texel_indexes.e[i]]; | |
3152 | } | |
3153 | ||
3154 | block->texels = texels; | |
3155 | ||
3156 | num_blocks--; | |
3157 | block++; | |
3158 | } | |
3159 | } | |
3160 | ||
3161 | #endif | |
3162 | ||
3163 | ||
3164 | #define setup_sprite_tiled_initialize_4bpp() \ | |
3165 | u16 *clut_ptr = psx_gpu->clut_ptr; \ | |
3166 | vec_8x16u clut_a, clut_b; \ | |
3167 | vec_16x8u clut_low, clut_high; \ | |
3168 | \ | |
3169 | load_8x16b(clut_a, clut_ptr); \ | |
3170 | load_8x16b(clut_b, clut_ptr + 8); \ | |
3171 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); \ | |
3172 | \ | |
3173 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \ | |
3174 | update_texture_4bpp_cache(psx_gpu) \ | |
3175 | ||
3176 | #define setup_sprite_tiled_initialize_8bpp() \ | |
3177 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \ | |
3178 | update_texture_8bpp_cache(psx_gpu) \ | |
3179 | ||
3180 | ||
3181 | #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ | |
3182 | texture_block_ptr = psx_gpu->texture_page_ptr + \ | |
3183 | ((texture_offset + offset) & texture_mask); \ | |
3184 | \ | |
3185 | load_64b(texels, texture_block_ptr) \ | |
3186 | ||
3187 | ||
3188 | #define setup_sprite_tile_setup_block_yes(side, offset, texture_mode) \ | |
3189 | ||
3190 | #define setup_sprite_tile_setup_block_no(side, offset, texture_mode) \ | |
3191 | ||
3192 | #define setup_sprite_tile_add_blocks(tile_num_blocks) \ | |
3193 | num_blocks += tile_num_blocks; \ | |
3194 | sprite_blocks += tile_num_blocks; \ | |
3195 | \ | |
3196 | if(num_blocks > MAX_BLOCKS) \ | |
3197 | { \ | |
3198 | flush_render_block_buffer(psx_gpu); \ | |
3199 | num_blocks = tile_num_blocks; \ | |
3200 | block = psx_gpu->blocks; \ | |
3201 | } \ | |
3202 | ||
3203 | #define setup_sprite_tile_full_4bpp(edge) \ | |
3204 | { \ | |
3205 | vec_8x8u texels_low, texels_high; \ | |
3206 | vec_8x16u pixels; \ | |
3207 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3208 | \ | |
3209 | while(sub_tile_height) \ | |
3210 | { \ | |
3211 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3212 | tbl_16(texels_low, texels, clut_low); \ | |
3213 | tbl_16(texels_high, texels, clut_high); \ | |
3214 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3215 | \ | |
3216 | block->texels = pixels; \ | |
3217 | block->draw_mask_bits = left_mask_bits; \ | |
3218 | block->fb_ptr = fb_ptr; \ | |
3219 | block++; \ | |
3220 | \ | |
3221 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3222 | tbl_16(texels_low, texels, clut_low); \ | |
3223 | tbl_16(texels_high, texels, clut_high); \ | |
3224 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3225 | \ | |
3226 | block->texels = pixels; \ | |
3227 | block->draw_mask_bits = right_mask_bits; \ | |
3228 | block->fb_ptr = fb_ptr + 8; \ | |
3229 | block++; \ | |
3230 | \ | |
3231 | fb_ptr += 1024; \ | |
3232 | texture_offset += 0x10; \ | |
3233 | sub_tile_height--; \ | |
3234 | } \ | |
3235 | texture_offset += 0xF00; \ | |
3236 | psx_gpu->num_blocks = num_blocks; \ | |
3237 | } \ | |
3238 | ||
3239 | #define setup_sprite_tile_half_4bpp(edge) \ | |
3240 | { \ | |
3241 | vec_8x8u texels_low, texels_high; \ | |
3242 | vec_8x16u pixels; \ | |
3243 | setup_sprite_tile_add_blocks(sub_tile_height); \ | |
3244 | \ | |
3245 | while(sub_tile_height) \ | |
3246 | { \ | |
3247 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3248 | tbl_16(texels_low, texels, clut_low); \ | |
3249 | tbl_16(texels_high, texels, clut_high); \ | |
3250 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3251 | \ | |
3252 | block->texels = pixels; \ | |
3253 | block->draw_mask_bits = edge##_mask_bits; \ | |
3254 | block->fb_ptr = fb_ptr; \ | |
3255 | block++; \ | |
3256 | \ | |
3257 | fb_ptr += 1024; \ | |
3258 | texture_offset += 0x10; \ | |
3259 | sub_tile_height--; \ | |
3260 | } \ | |
3261 | texture_offset += 0xF00; \ | |
3262 | psx_gpu->num_blocks = num_blocks; \ | |
3263 | } \ | |
3264 | ||
3265 | ||
3266 | #define setup_sprite_tile_full_8bpp(edge) \ | |
3267 | { \ | |
3268 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3269 | \ | |
3270 | while(sub_tile_height) \ | |
3271 | { \ | |
3272 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3273 | block->r = texels; \ | |
3274 | block->draw_mask_bits = left_mask_bits; \ | |
3275 | block->fb_ptr = fb_ptr; \ | |
3276 | block++; \ | |
3277 | \ | |
3278 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3279 | block->r = texels; \ | |
3280 | block->draw_mask_bits = right_mask_bits; \ | |
3281 | block->fb_ptr = fb_ptr + 8; \ | |
3282 | block++; \ | |
3283 | \ | |
3284 | fb_ptr += 1024; \ | |
3285 | texture_offset += 0x10; \ | |
3286 | sub_tile_height--; \ | |
3287 | } \ | |
3288 | texture_offset += 0xF00; \ | |
3289 | psx_gpu->num_blocks = num_blocks; \ | |
3290 | } \ | |
3291 | ||
3292 | #define setup_sprite_tile_half_8bpp(edge) \ | |
3293 | { \ | |
3294 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3295 | \ | |
3296 | while(sub_tile_height) \ | |
3297 | { \ | |
3298 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3299 | block->r = texels; \ | |
3300 | block->draw_mask_bits = edge##_mask_bits; \ | |
3301 | block->fb_ptr = fb_ptr; \ | |
3302 | block++; \ | |
3303 | \ | |
3304 | fb_ptr += 1024; \ | |
3305 | texture_offset += 0x10; \ | |
3306 | sub_tile_height--; \ | |
3307 | } \ | |
3308 | texture_offset += 0xF00; \ | |
3309 | psx_gpu->num_blocks = num_blocks; \ | |
3310 | } \ | |
3311 | ||
3312 | ||
3313 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
3314 | texture_offset = texture_offset_base + 8; \ | |
3315 | fb_ptr += 8 \ | |
3316 | ||
3317 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
3318 | texture_offset = texture_offset_base \ | |
3319 | ||
3320 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
3321 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
3322 | ||
3323 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
3324 | texture_offset = texture_offset_base \ | |
3325 | ||
3326 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
3327 | fb_ptr -= 8 \ | |
3328 | ||
3329 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
3330 | ||
3331 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
3332 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
3333 | ||
3334 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
3335 | ||
3336 | ||
3337 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode) \ | |
3338 | do \ | |
3339 | { \ | |
3340 | sub_tile_height = column_data; \ | |
3341 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3342 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3343 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3344 | } while(0) \ | |
3345 | ||
3346 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode) \ | |
3347 | do \ | |
3348 | { \ | |
3349 | u32 tiles_remaining = column_data >> 16; \ | |
3350 | sub_tile_height = column_data & 0xFF; \ | |
3351 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3352 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3353 | tiles_remaining -= 1; \ | |
3354 | \ | |
3355 | while(tiles_remaining) \ | |
3356 | { \ | |
3357 | sub_tile_height = 16; \ | |
3358 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3359 | tiles_remaining--; \ | |
3360 | } \ | |
3361 | \ | |
3362 | sub_tile_height = (column_data >> 8) & 0xFF; \ | |
3363 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3364 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3365 | } while(0) \ | |
3366 | ||
3367 | ||
3368 | #define setup_sprite_column_data_single() \ | |
3369 | column_data = height \ | |
3370 | ||
3371 | #define setup_sprite_column_data_multi() \ | |
3372 | column_data = 16 - offset_v; \ | |
3373 | column_data |= ((height_rounded & 0xF) + 1) << 8; \ | |
3374 | column_data |= (tile_height - 1) << 16 \ | |
3375 | ||
3376 | ||
3377 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ | |
3378 | edge_mode, edge) \ | |
3379 | { \ | |
3380 | setup_sprite_column_data_##multi_height(); \ | |
3381 | left_mask_bits = left_block_mask | right_block_mask; \ | |
3382 | right_mask_bits = left_mask_bits >> 8; \ | |
3383 | \ | |
3384 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
3385 | texture_mode); \ | |
3386 | } \ | |
3387 | ||
3388 | #define setup_sprite_tiled_advance_column() \ | |
3389 | texture_offset_base += 0x100; \ | |
3390 | if((texture_offset_base & 0xF00) == 0) \ | |
3391 | texture_offset_base -= (0x100 + 0xF00) \ | |
3392 | ||
3393 | #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \ | |
3394 | left_mode, right_mode) \ | |
3395 | { \ | |
3396 | setup_sprite_column_data_##multi_height(); \ | |
3397 | s32 fb_ptr_advance_column = 16 - (1024 * height); \ | |
3398 | \ | |
3399 | tile_width -= 2; \ | |
3400 | left_mask_bits = left_block_mask; \ | |
3401 | right_mask_bits = left_mask_bits >> 8; \ | |
3402 | \ | |
3403 | setup_sprite_tile_column_height_##multi_height(left_mode, right, \ | |
3404 | texture_mode); \ | |
3405 | fb_ptr += fb_ptr_advance_column; \ | |
3406 | \ | |
3407 | left_mask_bits = 0x00; \ | |
3408 | right_mask_bits = 0x00; \ | |
3409 | \ | |
3410 | while(tile_width) \ | |
3411 | { \ | |
3412 | setup_sprite_tiled_advance_column(); \ | |
3413 | setup_sprite_tile_column_height_##multi_height(full, none, texture_mode); \ | |
3414 | fb_ptr += fb_ptr_advance_column; \ | |
3415 | tile_width--; \ | |
3416 | } \ | |
3417 | \ | |
3418 | left_mask_bits = right_block_mask; \ | |
3419 | right_mask_bits = left_mask_bits >> 8; \ | |
3420 | \ | |
3421 | setup_sprite_tiled_advance_column(); \ | |
3422 | setup_sprite_tile_column_height_##multi_height(right_mode, left, \ | |
3423 | texture_mode); \ | |
3424 | } \ | |
3425 | ||
3426 | ||
3427 | #define setup_sprite_tiled_builder(texture_mode) \ | |
3428 | void setup_sprite_##texture_mode(psx_gpu_struct *psx_gpu, s32 x, s32 y, \ | |
3429 | s32 u, s32 v, s32 width, s32 height, u32 color) \ | |
3430 | { \ | |
3431 | s32 offset_u = u & 0xF; \ | |
3432 | s32 offset_v = v & 0xF; \ | |
3433 | \ | |
3434 | s32 width_rounded = offset_u + width + 15; \ | |
3435 | s32 height_rounded = offset_v + height + 15; \ | |
3436 | s32 tile_height = height_rounded / 16; \ | |
3437 | s32 tile_width = width_rounded / 16; \ | |
3438 | u32 offset_u_right = width_rounded & 0xF; \ | |
3439 | \ | |
3440 | u32 left_block_mask = ~(0xFFFF << offset_u); \ | |
3441 | u32 right_block_mask = 0xFFFE << offset_u_right; \ | |
3442 | \ | |
3443 | u32 left_mask_bits; \ | |
3444 | u32 right_mask_bits; \ | |
3445 | \ | |
3446 | u32 sub_tile_height; \ | |
3447 | u32 column_data; \ | |
3448 | \ | |
3449 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \ | |
3450 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \ | |
3451 | ((psx_gpu->texture_mask_width >> 4) << 8) | \ | |
3452 | ((psx_gpu->texture_mask_height >> 4) << 12); \ | |
3453 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \ | |
3454 | ((v & 0xF0) << 8); \ | |
3455 | u32 texture_offset_base = texture_offset; \ | |
3456 | u32 control_mask; \ | |
3457 | \ | |
3458 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (x - offset_u); \ | |
3459 | u32 num_blocks = psx_gpu->num_blocks; \ | |
3460 | block_struct *block = psx_gpu->blocks + num_blocks; \ | |
3461 | \ | |
3462 | u16 *texture_block_ptr; \ | |
3463 | vec_8x8u texels; \ | |
3464 | \ | |
3465 | setup_sprite_tiled_initialize_##texture_mode(); \ | |
3466 | \ | |
3467 | control_mask = tile_width == 1; \ | |
3468 | control_mask |= (tile_height == 1) << 1; \ | |
3469 | control_mask |= ((left_block_mask & 0xFF) == 0xFF) << 2; \ | |
3470 | control_mask |= (((right_block_mask >> 8) & 0xFF) == 0xFF) << 3; \ | |
3471 | \ | |
3472 | sprites_##texture_mode++; \ | |
3473 | \ | |
3474 | switch(control_mask) \ | |
3475 | { \ | |
3476 | default: \ | |
3477 | case 0x0: \ | |
3478 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full); \ | |
3479 | break; \ | |
3480 | \ | |
3481 | case 0x1: \ | |
3482 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none); \ | |
3483 | break; \ | |
3484 | \ | |
3485 | case 0x2: \ | |
3486 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full); \ | |
3487 | break; \ | |
3488 | \ | |
3489 | case 0x3: \ | |
3490 | setup_sprite_tile_column_width_single(texture_mode, single, full, none); \ | |
3491 | break; \ | |
3492 | \ | |
3493 | case 0x4: \ | |
3494 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full); \ | |
3495 | break; \ | |
3496 | \ | |
3497 | case 0x5: \ | |
3498 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right); \ | |
3499 | break; \ | |
3500 | \ | |
3501 | case 0x6: \ | |
3502 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full); \ | |
3503 | break; \ | |
3504 | \ | |
3505 | case 0x7: \ | |
3506 | setup_sprite_tile_column_width_single(texture_mode, single, half, right);\ | |
3507 | break; \ | |
3508 | \ | |
3509 | case 0x8: \ | |
3510 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half); \ | |
3511 | break; \ | |
3512 | \ | |
3513 | case 0x9: \ | |
3514 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left); \ | |
3515 | break; \ | |
3516 | \ | |
3517 | case 0xA: \ | |
3518 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half); \ | |
3519 | break; \ | |
3520 | \ | |
3521 | case 0xB: \ | |
3522 | setup_sprite_tile_column_width_single(texture_mode, single, half, left); \ | |
3523 | break; \ | |
3524 | \ | |
3525 | case 0xC: \ | |
3526 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half); \ | |
3527 | break; \ | |
3528 | \ | |
3529 | case 0xE: \ | |
3530 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half); \ | |
3531 | break; \ | |
3532 | } \ | |
3533 | } \ | |
3534 | ||
3535 | ||
3536 | void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3537 | s32 width, s32 height, u32 color); | |
3538 | void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3539 | s32 width, s32 height, u32 color); | |
3540 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3541 | s32 width, s32 height, u32 color); | |
3542 | ||
2bbbb7af | 3543 | #ifndef NEON_BUILD |
75e28f62 E |
3544 | setup_sprite_tiled_builder(4bpp); |
3545 | setup_sprite_tiled_builder(8bpp); | |
3546 | ||
3547 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3548 | s32 v, s32 width, s32 height, u32 color) | |
3549 | { | |
3550 | u32 left_offset = u & 0x7; | |
3551 | u32 width_rounded = width + left_offset + 7; | |
3552 | ||
3867c6ef | 3553 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (s32)(x - left_offset); |
75e28f62 E |
3554 | u32 right_width = width_rounded & 0x7; |
3555 | u32 block_width = width_rounded / 8; | |
3556 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8); | |
3557 | ||
3558 | u32 left_mask_bits = ~(0xFF << left_offset); | |
3559 | u32 right_mask_bits = 0xFE << right_width; | |
3560 | ||
3561 | u32 texture_offset_base = u + (v * 1024); | |
3562 | u32 texture_mask = | |
3563 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024); | |
3564 | ||
3565 | u32 blocks_remaining; | |
3566 | u32 num_blocks = psx_gpu->num_blocks; | |
3567 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3568 | ||
3569 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr; | |
3570 | u16 *texture_block_ptr; | |
3571 | ||
3572 | texture_offset_base &= ~0x7; | |
3573 | ||
3574 | sprites_16bpp++; | |
3575 | ||
3576 | if(block_width == 1) | |
3577 | { | |
3578 | u32 mask_bits = left_mask_bits | right_mask_bits; | |
3579 | ||
3580 | while(height) | |
3581 | { | |
3582 | num_blocks++; | |
3583 | sprite_blocks++; | |
3584 | ||
3585 | if(num_blocks > MAX_BLOCKS) | |
3586 | { | |
3587 | flush_render_block_buffer(psx_gpu); | |
3588 | num_blocks = 1; | |
3589 | block = psx_gpu->blocks; | |
3590 | } | |
3591 | ||
3592 | texture_block_ptr = | |
3593 | texture_page_ptr + (texture_offset_base & texture_mask); | |
3594 | ||
3595 | load_128b(block->texels, texture_block_ptr); | |
3596 | block->draw_mask_bits = mask_bits; | |
3597 | block->fb_ptr = fb_ptr; | |
3598 | ||
3599 | block++; | |
3600 | ||
3601 | texture_offset_base += 1024; | |
3602 | fb_ptr += 1024; | |
3603 | ||
3604 | height--; | |
3605 | psx_gpu->num_blocks = num_blocks; | |
3606 | } | |
3607 | } | |
3608 | else | |
3609 | { | |
3610 | u32 texture_offset; | |
3611 | ||
3612 | while(height) | |
3613 | { | |
3614 | blocks_remaining = block_width - 2; | |
3615 | num_blocks += block_width; | |
3616 | sprite_blocks += block_width; | |
3617 | ||
3618 | if(num_blocks > MAX_BLOCKS) | |
3619 | { | |
3620 | flush_render_block_buffer(psx_gpu); | |
3621 | num_blocks = block_width; | |
3622 | block = psx_gpu->blocks; | |
3623 | } | |
3624 | ||
3625 | texture_offset = texture_offset_base; | |
3626 | texture_offset_base += 1024; | |
3627 | ||
3628 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3629 | load_128b(block->texels, texture_block_ptr); | |
3630 | ||
3631 | block->draw_mask_bits = left_mask_bits; | |
3632 | block->fb_ptr = fb_ptr; | |
3633 | ||
3634 | texture_offset += 8; | |
3635 | fb_ptr += 8; | |
3636 | block++; | |
3637 | ||
3638 | while(blocks_remaining) | |
3639 | { | |
3640 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3641 | load_128b(block->texels, texture_block_ptr); | |
3642 | ||
3643 | block->draw_mask_bits = 0; | |
3644 | block->fb_ptr = fb_ptr; | |
3645 | ||
3646 | texture_offset += 8; | |
3647 | fb_ptr += 8; | |
3648 | block++; | |
3649 | ||
3650 | blocks_remaining--; | |
3651 | } | |
3652 | ||
3653 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3654 | load_128b(block->texels, texture_block_ptr); | |
3655 | ||
3656 | block->draw_mask_bits = right_mask_bits; | |
3657 | block->fb_ptr = fb_ptr; | |
3658 | ||
3659 | fb_ptr += fb_ptr_pitch; | |
3660 | block++; | |
3661 | ||
3662 | height--; | |
3663 | psx_gpu->num_blocks = num_blocks; | |
3664 | } | |
3665 | } | |
3666 | } | |
3667 | ||
3668 | #endif | |
3669 | ||
3670 | void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3671 | s32 v, s32 width, s32 height, u32 color) | |
3672 | { | |
3673 | u32 right_width = ((width - 1) & 0x7) + 1; | |
3674 | u32 right_mask_bits = (0xFF << right_width); | |
3675 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + x; | |
3676 | u32 block_width = (width + 7) / 8; | |
3677 | u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8); | |
3678 | u32 blocks_remaining; | |
3679 | u32 num_blocks = psx_gpu->num_blocks; | |
3680 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3681 | ||
3682 | u32 color_r = color & 0xFF; | |
3683 | u32 color_g = (color >> 8) & 0xFF; | |
3684 | u32 color_b = (color >> 16) & 0xFF; | |
3685 | vec_8x16u colors; | |
3686 | vec_8x16u right_mask; | |
3687 | vec_8x16u test_mask = psx_gpu->test_mask; | |
3688 | vec_8x16u zero_mask; | |
3689 | ||
3690 | sprites_untextured++; | |
3691 | ||
3692 | color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10); | |
3693 | ||
3694 | dup_8x16b(colors, color); | |
3695 | dup_8x16b(zero_mask, 0x00); | |
3696 | dup_8x16b(right_mask, right_mask_bits); | |
3697 | tst_8x16b(right_mask, right_mask, test_mask); | |
3698 | ||
3699 | while(height) | |
3700 | { | |
3701 | blocks_remaining = block_width - 1; | |
3702 | num_blocks += block_width; | |
3867c6ef E |
3703 | |
3704 | #ifdef PROFILE | |
75e28f62 | 3705 | sprite_blocks += block_width; |
3867c6ef | 3706 | #endif |
75e28f62 E |
3707 | |
3708 | if(num_blocks > MAX_BLOCKS) | |
3709 | { | |
3710 | flush_render_block_buffer(psx_gpu); | |
3711 | num_blocks = block_width; | |
3712 | block = psx_gpu->blocks; | |
3713 | } | |
3714 | ||
3715 | while(blocks_remaining) | |
3716 | { | |
3717 | block->pixels = colors; | |
3718 | block->draw_mask = zero_mask; | |
3719 | block->fb_ptr = fb_ptr; | |
3720 | ||
3721 | fb_ptr += 8; | |
3722 | block++; | |
3723 | blocks_remaining--; | |
3724 | } | |
3725 | ||
3726 | block->pixels = colors; | |
3727 | block->draw_mask = right_mask; | |
3728 | block->fb_ptr = fb_ptr; | |
3729 | ||
3730 | block++; | |
3731 | fb_ptr += fb_ptr_pitch; | |
3732 | ||
3733 | height--; | |
3734 | psx_gpu->num_blocks = num_blocks; | |
3735 | } | |
3736 | } | |
3737 | ||
3738 | ||
3739 | ||
3740 | #define setup_sprite_blocks_switch_textured(texture_mode) \ | |
3741 | setup_sprite_##texture_mode \ | |
3742 | ||
3743 | #define setup_sprite_blocks_switch_untextured(texture_mode) \ | |
3744 | setup_sprite_untextured \ | |
3745 | ||
3746 | #define setup_sprite_blocks_switch(texturing, texture_mode) \ | |
3747 | setup_sprite_blocks_switch_##texturing(texture_mode) \ | |
3748 | ||
3749 | ||
3750 | #define texture_sprite_blocks_switch_4bpp() \ | |
3751 | texture_blocks_untextured \ | |
3752 | ||
3753 | #define texture_sprite_blocks_switch_8bpp() \ | |
3754 | texture_sprite_blocks_8bpp \ | |
3755 | ||
3756 | #define texture_sprite_blocks_switch_16bpp() \ | |
3757 | texture_blocks_untextured \ | |
3758 | ||
3759 | #define texture_sprite_blocks_switch_untextured(texture_mode) \ | |
3760 | texture_blocks_untextured \ | |
3761 | ||
3762 | #define texture_sprite_blocks_switch_textured(texture_mode) \ | |
3763 | texture_sprite_blocks_switch_##texture_mode() \ | |
3764 | ||
3765 | #define render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3766 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
3767 | { \ | |
3768 | setup_sprite_blocks_switch(texturing, texture_mode), \ | |
3769 | texture_sprite_blocks_switch_##texturing(texture_mode), \ | |
3770 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ | |
3771 | mask_evaluate), \ | |
3772 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
3773 | } \ | |
3774 | ||
3775 | #define render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3776 | mask_evaluate, shading, dithering, texturing, blending) \ | |
3777 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3778 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
3779 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3780 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
3781 | ||
3782 | #define render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3783 | mask_evaluate, shading, dithering, texturing) \ | |
3784 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3785 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
3786 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3787 | mask_evaluate, shading, dithering, texturing, blended) \ | |
3788 | ||
3789 | #define render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3790 | mask_evaluate, shading, dithering) \ | |
3791 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3792 | mask_evaluate, shading, dithering, untextured), \ | |
3793 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3794 | mask_evaluate, shading, dithering, textured) \ | |
3795 | ||
3796 | #define render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3797 | mask_evaluate, shading) \ | |
3798 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3799 | mask_evaluate, shading, undithered), \ | |
3800 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3801 | mask_evaluate, shading, dithered) \ | |
3802 | ||
3803 | #define render_sprite_blocks_switch_block_mask_evaluate(texture_mode, \ | |
3804 | blend_mode, mask_evaluate) \ | |
3805 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3806 | mask_evaluate, unshaded), \ | |
3807 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3808 | mask_evaluate, shaded) \ | |
3809 | ||
3810 | #define render_sprite_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
3811 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3812 | off), \ | |
3813 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3814 | on) \ | |
3815 | ||
3816 | #define render_sprite_blocks_switch_block_texture_mode(texture_mode) \ | |
3817 | render_sprite_blocks_switch_block_blend_mode(texture_mode, average), \ | |
3818 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add), \ | |
3819 | render_sprite_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
3820 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
3821 | ||
3822 | #define render_sprite_blocks_switch_block() \ | |
3823 | render_sprite_blocks_switch_block_texture_mode(4bpp), \ | |
3824 | render_sprite_blocks_switch_block_texture_mode(8bpp), \ | |
3825 | render_sprite_blocks_switch_block_texture_mode(16bpp), \ | |
3826 | render_sprite_blocks_switch_block_texture_mode(4bpp) \ | |
3827 | ||
3828 | ||
3829 | render_block_handler_struct render_sprite_block_handlers[] = | |
3830 | { | |
3831 | render_sprite_blocks_switch_block() | |
3832 | }; | |
3833 | ||
3834 | ||
3835 | void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, | |
3836 | s32 width, s32 height, u32 flags, u32 color) | |
3837 | { | |
3838 | s32 x_right = x + width - 1; | |
3839 | s32 y_bottom = y + height - 1; | |
3840 | ||
3867c6ef E |
3841 | #ifdef PROFILE |
3842 | sprites++; | |
3843 | #endif | |
3844 | ||
75e28f62 E |
3845 | if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, |
3846 | y_bottom) == 0) | |
3847 | { | |
3848 | return; | |
3849 | } | |
3850 | ||
3851 | if(x < psx_gpu->viewport_start_x) | |
3852 | { | |
3853 | u32 clip = psx_gpu->viewport_start_x - x; | |
3854 | x += clip; | |
3855 | u += clip; | |
3856 | width -= clip; | |
3857 | } | |
3858 | ||
3859 | if(y < psx_gpu->viewport_start_y) | |
3860 | { | |
3861 | s32 clip = psx_gpu->viewport_start_y - y; | |
3862 | y += clip; | |
3863 | v += clip; | |
3864 | height -= clip; | |
3865 | } | |
3866 | ||
3867 | if(x_right > psx_gpu->viewport_end_x) | |
3868 | width -= x_right - psx_gpu->viewport_end_x; | |
3869 | ||
3870 | if(y_bottom > psx_gpu->viewport_end_y) | |
3871 | height -= y_bottom - psx_gpu->viewport_end_y; | |
3872 | ||
3873 | if((width <= 0) || (height <= 0)) | |
3874 | return; | |
3875 | ||
3867c6ef | 3876 | #ifdef PROFILE |
75e28f62 E |
3877 | span_pixels += width * height; |
3878 | spans += height; | |
3867c6ef | 3879 | #endif |
75e28f62 E |
3880 | |
3881 | u32 render_state = flags & | |
3882 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3883 | RENDER_FLAGS_TEXTURE_MAP); | |
3884 | render_state |= | |
3885 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); | |
1f88961f | 3886 | |
75e28f62 E |
3887 | if((psx_gpu->render_state != render_state) || |
3888 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) | |
3889 | { | |
3890 | psx_gpu->render_state = render_state; | |
3891 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3892 | #ifdef PROFILE |
75e28f62 | 3893 | state_changes++; |
3867c6ef | 3894 | #endif |
75e28f62 E |
3895 | } |
3896 | ||
3897 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE; | |
3898 | ||
3899 | color &= 0xFFFFFF; | |
3900 | ||
3901 | if(psx_gpu->triangle_color != color) | |
3902 | { | |
3903 | flush_render_block_buffer(psx_gpu); | |
3904 | psx_gpu->triangle_color = color; | |
3905 | } | |
3906 | ||
3907 | if(color == 0x808080) | |
3908 | render_state |= RENDER_FLAGS_MODULATE_TEXELS; | |
3909 | ||
3910 | render_block_handler_struct *render_block_handler = | |
3911 | &(render_sprite_block_handlers[render_state]); | |
3912 | psx_gpu->render_block_handler = render_block_handler; | |
3913 | ||
3914 | ((setup_sprite_function_type *)render_block_handler->setup_blocks) | |
3915 | (psx_gpu, x, y, u, v, width, height, color); | |
3916 | } | |
3917 | ||
3918 | #define draw_pixel_line_mask_evaluate_yes() \ | |
3919 | if(*vram_ptr & 0x8000) \ | |
3920 | ||
3921 | #define draw_pixel_line_mask_evaluate_no() \ | |
3922 | ||
3923 | ||
3924 | #define draw_pixel_line_shaded() \ | |
3925 | { \ | |
3926 | color_r = fixed_to_int(current_r); \ | |
3927 | color_g = fixed_to_int(current_g); \ | |
3928 | color_b = fixed_to_int(current_b); \ | |
3929 | \ | |
3930 | current_r += gradient_r; \ | |
3931 | current_g += gradient_g; \ | |
3932 | current_b += gradient_b; \ | |
3933 | } \ | |
3934 | ||
3935 | #define draw_pixel_line_unshaded() \ | |
3936 | { \ | |
3937 | color_r = color & 0xFF; \ | |
3938 | color_g = (color >> 8) & 0xFF; \ | |
3939 | color_b = (color >> 16) & 0xFF; \ | |
3940 | } \ | |
3941 | ||
3942 | ||
3943 | #define draw_pixel_line_dithered(_x, _y) \ | |
3944 | { \ | |
3945 | u32 dither_xor = _x ^ _y; \ | |
3946 | s32 dither_offset = (dither_xor >> 1) & 0x1; \ | |
3947 | dither_offset |= (_y & 0x1) << 1; \ | |
3948 | dither_offset |= (dither_xor & 0x1) << 2; \ | |
3949 | dither_offset -= 4; \ | |
3950 | \ | |
3951 | color_r += dither_offset; \ | |
3952 | color_g += dither_offset; \ | |
3953 | color_b += dither_offset; \ | |
3954 | \ | |
3955 | if(color_r < 0) \ | |
3956 | color_r = 0; \ | |
3957 | \ | |
3958 | if(color_g < 0) \ | |
3959 | color_g = 0; \ | |
3960 | \ | |
3961 | if(color_b < 0) \ | |
3962 | color_b = 0; \ | |
3963 | \ | |
3964 | if(color_r > 255) \ | |
3965 | color_r = 255; \ | |
3966 | \ | |
3967 | if(color_g > 255) \ | |
3968 | color_g = 255; \ | |
3969 | \ | |
3970 | if(color_b > 255) \ | |
3971 | color_b = 255; \ | |
3972 | } \ | |
3973 | ||
3974 | #define draw_pixel_line_undithered(_x, _y) \ | |
3975 | ||
3976 | ||
3977 | #define draw_pixel_line_average() \ | |
3978 | color_r = (color_r + fb_r) / 2; \ | |
3979 | color_g = (color_g + fb_g) / 2; \ | |
3980 | color_b = (color_b + fb_b) / 2 \ | |
3981 | ||
3982 | #define draw_pixel_line_add() \ | |
3983 | color_r += fb_r; \ | |
3984 | color_g += fb_g; \ | |
3985 | color_b += fb_b; \ | |
3986 | \ | |
3987 | if(color_r > 31) \ | |
3988 | color_r = 31; \ | |
3989 | \ | |
3990 | if(color_g > 31) \ | |
3991 | color_g = 31; \ | |
3992 | \ | |
3993 | if(color_b > 31) \ | |
3994 | color_b = 31 \ | |
3995 | \ | |
3996 | ||
3997 | #define draw_pixel_line_subtract() \ | |
3998 | color_r = fb_r - color_r; \ | |
3999 | color_g = fb_g - color_g; \ | |
4000 | color_b = fb_b - color_b; \ | |
4001 | \ | |
4002 | if(color_r < 0) \ | |
4003 | color_r = 0; \ | |
4004 | \ | |
4005 | if(color_g < 0) \ | |
4006 | color_g = 0; \ | |
4007 | \ | |
4008 | if(color_b < 0) \ | |
4009 | color_b = 0 \ | |
4010 | ||
4011 | #define draw_pixel_line_add_fourth() \ | |
4012 | color_r = fb_r + (color_r / 4); \ | |
4013 | color_g = fb_g + (color_g / 4); \ | |
4014 | color_b = fb_b + (color_b / 4); \ | |
4015 | \ | |
4016 | if(color_r > 31) \ | |
4017 | color_r = 31; \ | |
4018 | \ | |
4019 | if(color_g > 31) \ | |
4020 | color_g = 31; \ | |
4021 | \ | |
4022 | if(color_b > 31) \ | |
4023 | color_b = 31 \ | |
4024 | ||
4025 | ||
4026 | #define draw_pixel_line_blended(blend_mode) \ | |
4027 | s32 fb_pixel = *vram_ptr; \ | |
4028 | s32 fb_r = fb_pixel & 0x1F; \ | |
4029 | s32 fb_g = (fb_pixel >> 5) & 0x1F; \ | |
4030 | s32 fb_b = (fb_pixel >> 10) & 0x1F; \ | |
4031 | \ | |
4032 | draw_pixel_line_##blend_mode() \ | |
4033 | ||
4034 | #define draw_pixel_line_unblended(blend_mode) \ | |
4035 | ||
4036 | ||
4037 | #define draw_pixel_line(_x, _y, shading, blending, dithering, mask_evaluate, \ | |
4038 | blend_mode) \ | |
4039 | if((_x >= psx_gpu->viewport_start_x) && (_y >= psx_gpu->viewport_start_y) && \ | |
4040 | (_x <= psx_gpu->viewport_end_x) && (_y <= psx_gpu->viewport_end_y)) \ | |
4041 | { \ | |
4042 | draw_pixel_line_mask_evaluate_##mask_evaluate() \ | |
4043 | { \ | |
4044 | draw_pixel_line_##shading(); \ | |
4045 | draw_pixel_line_##dithering(_x, _y); \ | |
4046 | \ | |
4047 | color_r >>= 3; \ | |
4048 | color_g >>= 3; \ | |
4049 | color_b >>= 3; \ | |
4050 | \ | |
4051 | draw_pixel_line_##blending(blend_mode); \ | |
4052 | \ | |
4053 | *vram_ptr = color_r | (color_g << 5) | (color_b << 10) | \ | |
4054 | psx_gpu->mask_msb; \ | |
4055 | } \ | |
4056 | } \ | |
4057 | ||
4058 | #define update_increment(value) \ | |
4059 | value++ \ | |
4060 | ||
4061 | #define update_decrement(value) \ | |
4062 | value-- \ | |
4063 | ||
4064 | #define update_vram_row_increment(value) \ | |
4065 | vram_ptr += 1024 \ | |
4066 | ||
4067 | #define update_vram_row_decrement(value) \ | |
4068 | vram_ptr -= 1024 \ | |
4069 | ||
4070 | #define compare_increment(a, b) \ | |
4071 | (a <= b) \ | |
4072 | ||
4073 | #define compare_decrement(a, b) \ | |
4074 | (a >= b) \ | |
4075 | ||
4076 | #define set_line_gradients(minor) \ | |
4077 | { \ | |
4078 | s32 gradient_divisor = delta_##minor; \ | |
e86b6fec E |
4079 | if(gradient_divisor != 0) \ |
4080 | { \ | |
4081 | gradient_r = int_to_fixed(vertex_b->r - vertex_a->r) / gradient_divisor; \ | |
4082 | gradient_g = int_to_fixed(vertex_b->g - vertex_a->g) / gradient_divisor; \ | |
4083 | gradient_b = int_to_fixed(vertex_b->b - vertex_a->b) / gradient_divisor; \ | |
4084 | } \ | |
4085 | else \ | |
4086 | { \ | |
4087 | gradient_r = 0; \ | |
4088 | gradient_g = 0; \ | |
4089 | gradient_b = 0; \ | |
4090 | } \ | |
75e28f62 E |
4091 | current_r = fixed_center(vertex_a->r); \ |
4092 | current_g = fixed_center(vertex_a->g); \ | |
4093 | current_b = fixed_center(vertex_a->b); \ | |
4094 | } | |
4095 | ||
4096 | #define draw_line_span_horizontal(direction, shading, blending, dithering, \ | |
4097 | mask_evaluate, blend_mode) \ | |
4098 | do \ | |
4099 | { \ | |
4100 | error_step = delta_y * 2; \ | |
4101 | error_wrap = delta_x * 2; \ | |
4102 | error = delta_x; \ | |
4103 | \ | |
4104 | current_y = y_a; \ | |
4105 | set_line_gradients(x); \ | |
4106 | \ | |
4107 | for(current_x = x_a; current_x <= x_b; current_x++) \ | |
4108 | { \ | |
4109 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4110 | mask_evaluate, blend_mode); \ | |
4111 | error += error_step; \ | |
4112 | vram_ptr++; \ | |
4113 | \ | |
4114 | if(error >= error_wrap) \ | |
4115 | { \ | |
4116 | update_##direction(current_y); \ | |
4117 | update_vram_row_##direction(); \ | |
4118 | error -= error_wrap; \ | |
4119 | } \ | |
4120 | } \ | |
4121 | } while(0) \ | |
4122 | ||
4123 | #define draw_line_span_vertical(direction, shading, blending, dithering, \ | |
4124 | mask_evaluate, blend_mode) \ | |
4125 | do \ | |
4126 | { \ | |
4127 | error_step = delta_x * 2; \ | |
4128 | error_wrap = delta_y * 2; \ | |
4129 | error = delta_y; \ | |
4130 | \ | |
4131 | current_x = x_a; \ | |
4132 | set_line_gradients(y); \ | |
4133 | \ | |
4134 | for(current_y = y_a; compare_##direction(current_y, y_b); \ | |
4135 | update_##direction(current_y)) \ | |
4136 | { \ | |
4137 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4138 | mask_evaluate, blend_mode); \ | |
4139 | error += error_step; \ | |
4140 | update_vram_row_##direction(); \ | |
4141 | \ | |
4142 | if(error > error_wrap) \ | |
4143 | { \ | |
4144 | vram_ptr++; \ | |
4145 | current_x++; \ | |
4146 | error -= error_wrap; \ | |
4147 | } \ | |
4148 | } \ | |
4149 | } while(0) \ | |
4150 | ||
4151 | ||
4152 | #define render_line_body(shading, blending, dithering, mask_evaluate, \ | |
4153 | blend_mode) \ | |
4154 | if(delta_y < 0) \ | |
4155 | { \ | |
4156 | delta_y *= -1; \ | |
4157 | \ | |
4158 | if(delta_y >= 512) \ | |
4159 | return; \ | |
4160 | \ | |
4161 | if(delta_x > delta_y) \ | |
4162 | { \ | |
4163 | draw_line_span_horizontal(decrement, shading, blending, dithering, \ | |
4164 | mask_evaluate, blend_mode); \ | |
4165 | } \ | |
4166 | else \ | |
4167 | { \ | |
4168 | draw_line_span_vertical(decrement, shading, blending, dithering, \ | |
4169 | mask_evaluate, blend_mode); \ | |
4170 | } \ | |
4171 | } \ | |
4172 | else \ | |
4173 | { \ | |
4174 | if(delta_y >= 512) \ | |
4175 | return; \ | |
4176 | \ | |
4177 | if(delta_x > delta_y) \ | |
4178 | { \ | |
4179 | draw_line_span_horizontal(increment, shading, blending, dithering, \ | |
4180 | mask_evaluate, blend_mode); \ | |
4181 | } \ | |
4182 | else \ | |
4183 | { \ | |
4184 | draw_line_span_vertical(increment, shading, blending, dithering, \ | |
4185 | mask_evaluate, blend_mode); \ | |
4186 | } \ | |
4187 | } \ | |
4188 | ||
4189 | ||
4190 | void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, | |
4191 | u32 color) | |
4192 | { | |
4193 | s32 color_r, color_g, color_b; | |
4194 | u32 triangle_winding = 0; | |
4195 | ||
4196 | fixed_type gradient_r = 0; | |
4197 | fixed_type gradient_g = 0; | |
4198 | fixed_type gradient_b = 0; | |
4199 | fixed_type current_r = 0; | |
4200 | fixed_type current_g = 0; | |
4201 | fixed_type current_b = 0; | |
4202 | ||
4203 | s32 y_a, y_b; | |
4204 | s32 x_a, x_b; | |
4205 | ||
4206 | s32 delta_x, delta_y; | |
4207 | ||
4208 | s32 current_x; | |
4209 | s32 current_y; | |
4210 | ||
4211 | u32 error_step; | |
4212 | u32 error; | |
4213 | u32 error_wrap; | |
4214 | ||
4215 | u16 *vram_ptr; | |
4216 | ||
4217 | flush_render_block_buffer(psx_gpu); | |
4218 | psx_gpu->primitive_type = PRIMITIVE_TYPE_LINE; | |
4219 | ||
4220 | vertex_struct *vertex_a = &(vertexes[0]); | |
4221 | vertex_struct *vertex_b = &(vertexes[1]); | |
4222 | ||
4223 | u32 control_mask; | |
4224 | ||
3867c6ef | 4225 | #ifdef PROFILE |
75e28f62 | 4226 | lines++; |
3867c6ef | 4227 | #endif |
75e28f62 E |
4228 | |
4229 | if(vertex_a->x >= vertex_b->x) | |
4230 | { | |
4231 | vertex_swap(vertex_a, vertex_b); | |
4232 | } | |
4233 | ||
4234 | x_a = vertex_a->x; | |
4235 | x_b = vertex_b->x; | |
4236 | ||
4237 | y_a = vertex_a->y; | |
4238 | y_b = vertex_b->y; | |
4239 | ||
4240 | delta_x = x_b - x_a; | |
4241 | delta_y = y_b - y_a; | |
4242 | ||
4243 | if(delta_x >= 1024) | |
4244 | return; | |
4245 | ||
4246 | flags &= ~RENDER_FLAGS_TEXTURE_MAP; | |
4247 | ||
4248 | vram_ptr = psx_gpu->vram_ptr + (y_a * 1024) + x_a; | |
4249 | ||
4250 | control_mask = 0x0; | |
4251 | ||
4252 | if(flags & RENDER_FLAGS_SHADE) | |
4253 | control_mask |= 0x1; | |
4254 | ||
4255 | if(flags & RENDER_FLAGS_BLEND) | |
4256 | { | |
4257 | control_mask |= 0x2; | |
4258 | control_mask |= ((psx_gpu->render_state_base >> 6) & 0x3) << 4; | |
4259 | } | |
4260 | ||
4261 | if(psx_gpu->render_state_base & RENDER_STATE_DITHER) | |
4262 | control_mask |= 0x4; | |
4263 | ||
4264 | if(psx_gpu->render_state_base & RENDER_STATE_MASK_EVALUATE) | |
4265 | control_mask |= 0x8; | |
4266 | ||
4267 | switch(control_mask) | |
4268 | { | |
4269 | case 0x0: | |
4270 | render_line_body(unshaded, unblended, undithered, no, none); | |
4271 | break; | |
4272 | ||
4273 | case 0x1: | |
4274 | render_line_body(shaded, unblended, undithered, no, none); | |
4275 | break; | |
4276 | ||
4277 | case 0x2: | |
4278 | render_line_body(unshaded, blended, undithered, no, average); | |
4279 | break; | |
4280 | ||
4281 | case 0x3: | |
4282 | render_line_body(shaded, blended, undithered, no, average); | |
4283 | break; | |
4284 | ||
4285 | case 0x4: | |
4286 | render_line_body(unshaded, unblended, dithered, no, none); | |
4287 | break; | |
4288 | ||
4289 | case 0x5: | |
4290 | render_line_body(shaded, unblended, dithered, no, none); | |
4291 | break; | |
4292 | ||
4293 | case 0x6: | |
4294 | render_line_body(unshaded, blended, dithered, no, average); | |
4295 | break; | |
4296 | ||
4297 | case 0x7: | |
4298 | render_line_body(shaded, blended, dithered, no, average); | |
4299 | break; | |
4300 | ||
4301 | case 0x8: | |
4302 | render_line_body(unshaded, unblended, undithered, yes, none); | |
4303 | break; | |
4304 | ||
4305 | case 0x9: | |
4306 | render_line_body(shaded, unblended, undithered, yes, none); | |
4307 | break; | |
4308 | ||
4309 | case 0xA: | |
4310 | render_line_body(unshaded, blended, undithered, yes, average); | |
4311 | break; | |
4312 | ||
4313 | case 0xB: | |
4314 | render_line_body(shaded, blended, undithered, yes, average); | |
4315 | break; | |
4316 | ||
4317 | case 0xC: | |
4318 | render_line_body(unshaded, unblended, dithered, yes, none); | |
4319 | break; | |
4320 | ||
4321 | case 0xD: | |
4322 | render_line_body(shaded, unblended, dithered, yes, none); | |
4323 | break; | |
4324 | ||
4325 | case 0xE: | |
4326 | render_line_body(unshaded, blended, dithered, yes, average); | |
4327 | break; | |
4328 | ||
4329 | case 0xF: | |
4330 | render_line_body(shaded, blended, dithered, yes, average); | |
4331 | break; | |
4332 | ||
4333 | case 0x12: | |
4334 | render_line_body(unshaded, blended, undithered, no, add); | |
4335 | break; | |
4336 | ||
4337 | case 0x13: | |
4338 | render_line_body(shaded, blended, undithered, no, add); | |
4339 | break; | |
4340 | ||
4341 | case 0x16: | |
4342 | render_line_body(unshaded, blended, dithered, no, add); | |
4343 | break; | |
4344 | ||
4345 | case 0x17: | |
4346 | render_line_body(shaded, blended, dithered, no, add); | |
4347 | break; | |
4348 | ||
4349 | case 0x1A: | |
4350 | render_line_body(unshaded, blended, undithered, yes, add); | |
4351 | break; | |
4352 | ||
4353 | case 0x1B: | |
4354 | render_line_body(shaded, blended, undithered, yes, add); | |
4355 | break; | |
4356 | ||
4357 | case 0x1E: | |
4358 | render_line_body(unshaded, blended, dithered, yes, add); | |
4359 | break; | |
4360 | ||
4361 | case 0x1F: | |
4362 | render_line_body(shaded, blended, dithered, yes, add); | |
4363 | break; | |
4364 | ||
4365 | case 0x22: | |
4366 | render_line_body(unshaded, blended, undithered, no, subtract); | |
4367 | break; | |
4368 | ||
4369 | case 0x23: | |
4370 | render_line_body(shaded, blended, undithered, no, subtract); | |
4371 | break; | |
4372 | ||
4373 | case 0x26: | |
4374 | render_line_body(unshaded, blended, dithered, no, subtract); | |
4375 | break; | |
4376 | ||
4377 | case 0x27: | |
4378 | render_line_body(shaded, blended, dithered, no, subtract); | |
4379 | break; | |
4380 | ||
4381 | case 0x2A: | |
4382 | render_line_body(unshaded, blended, undithered, yes, subtract); | |
4383 | break; | |
4384 | ||
4385 | case 0x2B: | |
4386 | render_line_body(shaded, blended, undithered, yes, subtract); | |
4387 | break; | |
4388 | ||
4389 | case 0x2E: | |
4390 | render_line_body(unshaded, blended, dithered, yes, subtract); | |
4391 | break; | |
4392 | ||
4393 | case 0x2F: | |
4394 | render_line_body(shaded, blended, dithered, yes, subtract); | |
4395 | break; | |
4396 | ||
4397 | case 0x32: | |
4398 | render_line_body(unshaded, blended, undithered, no, add_fourth); | |
4399 | break; | |
4400 | ||
4401 | case 0x33: | |
4402 | render_line_body(shaded, blended, undithered, no, add_fourth); | |
4403 | break; | |
4404 | ||
4405 | case 0x36: | |
4406 | render_line_body(unshaded, blended, dithered, no, add_fourth); | |
4407 | break; | |
4408 | ||
4409 | case 0x37: | |
4410 | render_line_body(shaded, blended, dithered, no, add_fourth); | |
4411 | break; | |
4412 | ||
4413 | case 0x3A: | |
4414 | render_line_body(unshaded, blended, undithered, yes, add_fourth); | |
4415 | break; | |
4416 | ||
4417 | case 0x3B: | |
4418 | render_line_body(shaded, blended, undithered, yes, add_fourth); | |
4419 | break; | |
4420 | ||
4421 | case 0x3E: | |
4422 | render_line_body(unshaded, blended, dithered, yes, add_fourth); | |
4423 | break; | |
4424 | ||
4425 | case 0x3F: | |
4426 | render_line_body(shaded, blended, dithered, yes, add_fourth); | |
4427 | break; | |
4428 | } | |
4429 | } | |
4430 | ||
4431 | ||
4432 | void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4433 | u32 width, u32 height) | |
4434 | { | |
1f88961f E |
4435 | if((width == 0) || (height == 0)) |
4436 | return; | |
4437 | ||
cec398c0 | 4438 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
4439 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4440 | ||
75e28f62 E |
4441 | u32 r = color & 0xFF; |
4442 | u32 g = (color >> 8) & 0xFF; | |
4443 | u32 b = (color >> 16) & 0xFF; | |
6c4a10c4 E |
4444 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | |
4445 | psx_gpu->mask_msb; | |
4446 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4447 | ||
4448 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_ptr + x + (y * 1024)); | |
4449 | ||
4450 | u32 pitch = 512 - (width / 2); | |
4451 | u32 num_width; | |
75e28f62 | 4452 | |
6c4a10c4 E |
4453 | if(psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED) |
4454 | { | |
4455 | pitch += 512; | |
4456 | height /= 2; | |
4457 | ||
4458 | if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD) | |
4459 | vram_ptr += 512; | |
4460 | } | |
75e28f62 | 4461 | |
6c4a10c4 | 4462 | while(height) |
75e28f62 | 4463 | { |
6c4a10c4 E |
4464 | num_width = width; |
4465 | while(num_width) | |
75e28f62 | 4466 | { |
6c4a10c4 E |
4467 | vram_ptr[0] = color_32bpp; |
4468 | vram_ptr[1] = color_32bpp; | |
4469 | vram_ptr[2] = color_32bpp; | |
4470 | vram_ptr[3] = color_32bpp; | |
4471 | vram_ptr[4] = color_32bpp; | |
4472 | vram_ptr[5] = color_32bpp; | |
4473 | vram_ptr[6] = color_32bpp; | |
4474 | vram_ptr[7] = color_32bpp; | |
4475 | ||
4476 | vram_ptr += 8; | |
4477 | num_width -= 16; | |
75e28f62 E |
4478 | } |
4479 | ||
6c4a10c4 E |
4480 | vram_ptr += pitch; |
4481 | height--; | |
75e28f62 | 4482 | } |
75e28f62 E |
4483 | } |
4484 | ||
4485 | void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, | |
4486 | u32 width, u32 height, u32 pitch) | |
4487 | { | |
4488 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4489 | u32 draw_x, draw_y; | |
87c45ad1 | 4490 | u32 mask_msb = psx_gpu->mask_msb; |
75e28f62 | 4491 | |
1f88961f E |
4492 | if((width == 0) || (height == 0)) |
4493 | return; | |
4494 | ||
cec398c0 | 4495 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
4496 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4497 | ||
75e28f62 E |
4498 | for(draw_y = 0; draw_y < height; draw_y++) |
4499 | { | |
4500 | for(draw_x = 0; draw_x < width; draw_x++) | |
4501 | { | |
24b9bacc | 4502 | vram_ptr[draw_x] = source[draw_x] | mask_msb; |
75e28f62 E |
4503 | } |
4504 | ||
4505 | source += pitch; | |
4506 | vram_ptr += 1024; | |
4507 | } | |
4508 | } | |
4509 | ||
4510 | void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, | |
4511 | u32 dest_x, u32 dest_y, u32 width, u32 height) | |
4512 | { | |
4513 | render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), | |
4514 | dest_x, dest_y, width, height, 1024); | |
4515 | } | |
4516 | ||
4517 | ||
4518 | void initialize_reciprocal_table(void) | |
4519 | { | |
4520 | u32 height; | |
4521 | u32 height_normalized; | |
4522 | u32 height_reciprocal; | |
4523 | s32 shift; | |
4524 | ||
4525 | for(height = 1; height < 512; height++) | |
4526 | { | |
4527 | shift = __builtin_clz(height); | |
4528 | height_normalized = height << shift; | |
4529 | height_reciprocal = ((1ULL << 50) + (height_normalized - 1)) / | |
4530 | height_normalized; | |
4531 | ||
4532 | shift = 32 - (50 - shift); | |
4533 | ||
4534 | reciprocal_table[height] = (height_reciprocal << 12) | shift; | |
4535 | } | |
4536 | } | |
4537 | ||
4538 | ||
4539 | #define dither_table_row(a, b, c, d) \ | |
4540 | ((a & 0xFF) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((d & 0xFF) << 24)) \ | |
4541 | ||
e8c0e0bb | 4542 | void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) |
75e28f62 E |
4543 | { |
4544 | vec_8x16u test_mask = | |
4545 | { { { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 } } }; | |
4546 | ||
4547 | psx_gpu->test_mask = test_mask; | |
4548 | ||
75e28f62 E |
4549 | psx_gpu->dirty_textures_4bpp_mask = 0xFFFFFFFF; |
4550 | psx_gpu->dirty_textures_8bpp_mask = 0xFFFFFFFF; | |
4551 | psx_gpu->dirty_textures_8bpp_alternate_mask = 0xFFFFFFFF; | |
4552 | psx_gpu->viewport_mask = 0; | |
4553 | psx_gpu->current_texture_page = 0; | |
4554 | psx_gpu->current_texture_mask = 0; | |
4555 | psx_gpu->last_8bpp_texture_page = 0; | |
4556 | ||
4557 | psx_gpu->clut_settings = 0; | |
4558 | psx_gpu->texture_settings = 0; | |
4559 | psx_gpu->render_state = 0; | |
4560 | psx_gpu->render_state_base = 0; | |
4561 | psx_gpu->num_blocks = 0; | |
4562 | ||
e8c0e0bb | 4563 | psx_gpu->vram_ptr = vram; |
75e28f62 | 4564 | |
3867c6ef | 4565 | psx_gpu->texture_page_base = psx_gpu->vram_ptr; |
75e28f62 E |
4566 | psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; |
4567 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4568 | ||
4569 | psx_gpu->mask_msb = 0; | |
4570 | ||
f9248bbf E |
4571 | psx_gpu->texture_window_x = 0; |
4572 | psx_gpu->texture_window_y = 0; | |
4573 | psx_gpu->texture_mask_width = 0xFF; | |
4574 | psx_gpu->texture_mask_height = 0xFF; | |
4575 | ||
69b09c0d E |
4576 | psx_gpu->interlace_mode = 0; |
4577 | ||
75e28f62 E |
4578 | memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); |
4579 | ||
4580 | initialize_reciprocal_table(); | |
4581 | ||
4582 | // 00 01 10 11 | |
4583 | // 00 0 4 1 5 | |
4584 | // 01 6 2 7 3 | |
4585 | // 10 1 5 0 4 | |
4586 | // 11 7 3 6 2 | |
4587 | // (minus ones(4) * 4) | |
4588 | ||
4589 | // d0: (1 3 5 7): x1 ^ y1 | |
4590 | // d1: (2 3 6 7): y0 | |
4591 | // d2: (4 5 6 7): x0 ^ y0 | |
4592 | ||
75e28f62 E |
4593 | psx_gpu->dither_table[0] = dither_table_row(-4, 0, -3, 1); |
4594 | psx_gpu->dither_table[1] = dither_table_row(2, -2, 3, -1); | |
4595 | psx_gpu->dither_table[2] = dither_table_row(-3, 1, -4, 0); | |
4596 | psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2); | |
4597 | ||
4598 | psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; | |
4599 | } | |
4600 | ||
4601 | u64 get_us(void) | |
4602 | { | |
4603 | struct timeval tv; | |
4604 | gettimeofday(&tv, NULL); | |
4605 | ||
4606 | return (tv.tv_sec * 1000000ULL) + tv.tv_usec; | |
4607 | } | |
4608 | ||
2bbbb7af | 4609 | #ifdef NEON_BUILD |
75e28f62 E |
4610 | |
4611 | u32 get_counter() | |
4612 | { | |
4613 | u32 counter; | |
4614 | __asm__ volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(counter)); | |
4615 | ||
4616 | return counter; | |
4617 | } | |
4618 | ||
4619 | void init_counter(void) | |
4620 | { | |
4621 | u32 value; | |
4622 | asm volatile("mrc p15, 0, %0, c9, c12, 0" : "=r"(value)); | |
4623 | value |= 5; // master enable, ccnt reset | |
4624 | value &= ~8; // ccnt divider 0 | |
4625 | asm volatile("mcr p15, 0, %0, c9, c12, 0" :: "r"(value)); | |
4626 | // enable cycle counter | |
4627 | asm volatile("mcr p15, 0, %0, c9, c12, 1" :: "r"(1 << 31)); | |
4628 | } | |
4629 | ||
4630 | void triangle_benchmark(psx_gpu_struct *psx_gpu) | |
4631 | { | |
4632 | u32 i; | |
4633 | ||
4634 | u32 ticks; | |
4635 | u32 ticks_elapsed; | |
4636 | ||
4637 | const u32 iterations = 500000; | |
4638 | ||
4639 | psx_gpu->num_blocks = 64; | |
4640 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4641 | ||
4642 | for(i = 0; i < 64; i++) | |
4643 | { | |
4644 | memset(&(psx_gpu->blocks[i].r), 0, 16); | |
4645 | } | |
4646 | ||
4647 | init_counter(); | |
4648 | ||
4649 | ticks = get_counter(); | |
4650 | ||
4651 | for(i = 0; i < iterations; i++) | |
4652 | { | |
4653 | texture_sprite_blocks_8bpp(psx_gpu); | |
4654 | } | |
4655 | ||
4656 | ticks_elapsed = get_counter() - ticks; | |
4657 | ||
4658 | printf("benchmark: %lf cycles\n", (double)ticks_elapsed / (iterations * 64)); | |
4659 | } | |
4660 | ||
4661 | #endif | |
4662 |