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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | #include <stdlib.h> | |
17 | #include <string.h> | |
18 | ||
19 | #include "common.h" | |
20 | ||
21 | u32 span_pixels = 0; | |
22 | u32 span_pixel_blocks = 0; | |
75e28f62 E |
23 | u32 spans = 0; |
24 | u32 triangles = 0; | |
25 | u32 sprites = 0; | |
26 | u32 sprites_4bpp = 0; | |
27 | u32 sprites_8bpp = 0; | |
28 | u32 sprites_16bpp = 0; | |
29 | u32 sprite_blocks = 0; | |
30 | u32 sprites_untextured = 0; | |
31 | u32 lines = 0; | |
32 | u32 trivial_rejects = 0; | |
33 | u32 texels_4bpp = 0; | |
34 | u32 texels_8bpp = 0; | |
35 | u32 texels_16bpp = 0; | |
36 | u32 texel_blocks_4bpp = 0; | |
37 | u32 texel_blocks_8bpp = 0; | |
38 | u32 texel_blocks_16bpp = 0; | |
39 | u32 texel_blocks_untextured = 0; | |
40 | u32 blend_blocks = 0; | |
75e28f62 E |
41 | u32 render_buffer_flushes = 0; |
42 | u32 state_changes = 0; | |
43 | u32 left_split_triangles = 0; | |
44 | u32 flat_triangles = 0; | |
45 | u32 clipped_triangles = 0; | |
46 | u32 zero_block_spans = 0; | |
47 | u32 texture_cache_loads = 0; | |
3867c6ef | 48 | u32 false_modulated_blocks = 0; |
75e28f62 E |
49 | |
50 | u32 reciprocal_table[512]; | |
51 | ||
52 | ||
53 | typedef s32 fixed_type; | |
54 | ||
55 | #define EDGE_STEP_BITS 32 | |
56 | #define FIXED_BITS 12 | |
57 | ||
58 | #define fixed_center(value) \ | |
59 | ((((fixed_type)(value)) << FIXED_BITS) + (1 << (FIXED_BITS - 1))) \ | |
60 | ||
61 | #define int_to_fixed(value) \ | |
62 | (((fixed_type)(value)) << FIXED_BITS) \ | |
63 | ||
64 | #define fixed_to_int(value) \ | |
65 | ((value) >> FIXED_BITS) \ | |
66 | ||
67 | #define fixed_to_double(value) \ | |
68 | ((value) / (double)(1 << FIXED_BITS)) \ | |
69 | ||
70 | #define double_to_fixed(value) \ | |
71 | (fixed_type)(((value) * (double)(1 << FIXED_BITS))) \ | |
72 | ||
73 | typedef void (setup_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
74 | typedef void (texture_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
75 | typedef void (shade_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
76 | typedef void (blend_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
77 | ||
78 | typedef void (setup_sprite_function_type)(psx_gpu_struct *psx_gpu, s32 x, | |
79 | s32 y, s32 u, s32 v, s32 width, s32 height, u32 color); | |
80 | ||
81 | struct render_block_handler_struct | |
82 | { | |
83 | void *setup_blocks; | |
84 | texture_blocks_function_type *texture_blocks; | |
85 | shade_blocks_function_type *shade_blocks; | |
86 | blend_blocks_function_type *blend_blocks; | |
87 | }; | |
88 | ||
2bbbb7af | 89 | #ifndef NEON_BUILD |
75e28f62 E |
90 | |
91 | u32 fixed_reciprocal(u32 denominator, u32 *_shift) | |
92 | { | |
93 | u32 shift = __builtin_clz(denominator); | |
94 | u32 denominator_normalized = denominator << shift; | |
95 | ||
96 | double numerator = (1ULL << 62) + denominator_normalized; | |
97 | double numerator_b; | |
98 | ||
99 | double denominator_normalized_dp_b; | |
100 | u64 denominator_normalized_dp_u64; | |
101 | ||
102 | u32 reciprocal; | |
103 | double reciprocal_dp; | |
104 | ||
105 | u64 numerator_u64 = (denominator_normalized >> 10) | | |
106 | ((u64)(62 + 1023) << 52); | |
107 | *((u64 *)(&numerator_b)) = numerator_u64; | |
108 | ||
109 | denominator_normalized_dp_u64 = | |
110 | (u64)(denominator_normalized << 21) | | |
111 | ((u64)((denominator_normalized >> 11) + ((1022 + 31) << 20)) << 32); | |
112 | *((u64 *)(&denominator_normalized_dp_b)) = denominator_normalized_dp_u64; | |
113 | ||
114 | // Implement with a DP divide | |
115 | reciprocal_dp = numerator / denominator_normalized_dp_b; | |
116 | reciprocal = reciprocal_dp; | |
117 | ||
118 | if(reciprocal == 0x80000001) | |
119 | reciprocal = 0x80000000; | |
120 | ||
121 | *_shift = 62 - shift; | |
122 | return reciprocal; | |
123 | } | |
124 | ||
125 | double reciprocal_estimate(double a) | |
126 | { | |
127 | int q, s; | |
128 | double r; | |
129 | ||
130 | q = (int)(a * 512.0); | |
131 | /* a in units of 1/512 rounded down */ | |
132 | r = 1.0 / (((double)q + 0.5) / 512.0); /* reciprocal r */ | |
133 | s = (int)(256.0 * r + 0.5); | |
134 | ||
135 | /* r in units of 1/256 rounded to nearest */ | |
136 | ||
137 | return (double)s / 256.0; | |
138 | } | |
139 | ||
140 | u32 reciprocal_estimate_u32(u32 value) | |
141 | { | |
142 | u64 dp_value_u64; | |
143 | volatile double dp_value; | |
144 | volatile u64 *dp_value_ptr = (volatile u64 *)&dp_value; | |
145 | ||
146 | if((value >> 31) == 0) | |
147 | return 0xFFFFFFFF; | |
148 | ||
149 | dp_value_u64 = (0x3FEULL << (31 + 21)) | ((u64)(value & 0x7FFFFFFF) << 21); | |
150 | ||
151 | *dp_value_ptr = dp_value_u64; | |
152 | ||
153 | dp_value = reciprocal_estimate(dp_value); | |
154 | dp_value_u64 = *dp_value_ptr; | |
155 | ||
156 | return (0x80000000 | ((dp_value_u64 >> 21) & 0x7FFFFFFF)); | |
157 | } | |
158 | ||
159 | u32 fixed_reciprocal_nr(u32 value, u32 *_shift) | |
160 | { | |
161 | u32 shift = __builtin_clz(value); | |
162 | u32 value_normalized = value << shift; | |
163 | ||
164 | *_shift = 62 - shift; | |
165 | ||
166 | value_normalized -= 2; | |
167 | ||
168 | u32 reciprocal_normalized = reciprocal_estimate_u32(value_normalized) >> 1; | |
169 | ||
170 | u32 temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
171 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
172 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
173 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
174 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
175 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
176 | ||
177 | return reciprocal_normalized; | |
178 | } | |
179 | ||
180 | #endif | |
181 | ||
182 | ||
183 | s32 triangle_signed_area_x2(s32 x0, s32 y0, s32 x1, s32 y1, s32 x2, s32 y2) | |
184 | { | |
185 | return ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)); | |
186 | } | |
187 | ||
188 | u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2) | |
189 | { | |
190 | s32 coverage_x, coverage_y; | |
191 | ||
192 | u32 mask_up_left; | |
193 | u32 mask_down_right; | |
194 | ||
195 | coverage_x = x2 >> 6; | |
196 | coverage_y = y2 >> 8; | |
197 | ||
198 | if(coverage_x < 0) | |
199 | coverage_x = 0; | |
200 | ||
201 | if(coverage_x > 31) | |
202 | coverage_x = 31; | |
203 | ||
204 | mask_down_right = ~(0xFFFFFFFF << (coverage_x + 1)) & 0xFFFF; | |
205 | ||
206 | if(coverage_y >= 1) | |
207 | mask_down_right |= mask_down_right << 16; | |
208 | ||
209 | coverage_x = x1 >> 6; | |
210 | ||
211 | mask_up_left = 0xFFFF0000 << coverage_x; | |
212 | if(coverage_x < 0) | |
213 | mask_up_left = 0xFFFF0000; | |
214 | ||
215 | coverage_y = y1 >> 8; | |
216 | if(coverage_y <= 0) | |
217 | mask_up_left |= mask_up_left >> 16; | |
218 | ||
219 | return mask_up_left & mask_down_right; | |
220 | } | |
221 | ||
222 | u32 invalidate_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, | |
223 | u32 x2, u32 y2) | |
224 | { | |
225 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
226 | ||
227 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
228 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
229 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
230 | ||
231 | return mask; | |
232 | } | |
233 | ||
234 | u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, | |
235 | u32 y1, u32 x2, u32 y2) | |
236 | { | |
237 | u32 mask = texture_region_mask(x1, y1, x2, y2) & | |
238 | psx_gpu->viewport_mask; | |
3867c6ef | 239 | |
75e28f62 E |
240 | psx_gpu->dirty_textures_4bpp_mask |= mask; |
241 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
242 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
243 | ||
244 | return mask; | |
245 | } | |
246 | ||
247 | ||
248 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
249 | u32 texture_page); | |
250 | ||
2bbbb7af | 251 | #ifndef NEON_BUILD |
75e28f62 E |
252 | |
253 | void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) | |
254 | { | |
255 | u32 current_texture_page = psx_gpu->current_texture_page; | |
3867c6ef | 256 | u8 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
257 | u16 *vram_ptr = psx_gpu->vram_ptr; |
258 | ||
259 | u32 texel_block; | |
260 | u32 tile_x, tile_y; | |
261 | u32 sub_x, sub_y; | |
262 | ||
263 | vram_ptr += (current_texture_page >> 4) * 256 * 1024; | |
264 | vram_ptr += (current_texture_page & 0xF) * 64; | |
265 | ||
266 | texture_cache_loads++; | |
267 | ||
268 | tile_y = 16; | |
269 | tile_x = 16; | |
270 | sub_x = 4; | |
271 | sub_y = 16; | |
272 | ||
273 | psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask); | |
274 | ||
275 | while(tile_y) | |
276 | { | |
277 | while(tile_x) | |
278 | { | |
279 | while(sub_y) | |
280 | { | |
281 | while(sub_x) | |
282 | { | |
283 | texel_block = *vram_ptr; | |
b7ed0632 | 284 | |
75e28f62 E |
285 | texture_page_ptr[0] = texel_block & 0xF; |
286 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
287 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
288 | texture_page_ptr[3] = texel_block >> 12; | |
289 | ||
290 | vram_ptr++; | |
291 | texture_page_ptr += 4; | |
292 | ||
293 | sub_x--; | |
294 | } | |
295 | ||
296 | vram_ptr -= 4; | |
297 | sub_x = 4; | |
298 | ||
299 | sub_y--; | |
300 | vram_ptr += 1024; | |
301 | } | |
302 | ||
303 | sub_y = 16; | |
304 | ||
305 | vram_ptr -= (1024 * 16) - 4; | |
306 | tile_x--; | |
307 | } | |
308 | ||
309 | tile_x = 16; | |
310 | ||
311 | vram_ptr += (16 * 1024) - (4 * 16); | |
312 | tile_y--; | |
313 | } | |
314 | } | |
315 | ||
316 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
317 | u32 texture_page) | |
318 | { | |
3867c6ef | 319 | u16 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
320 | u16 *vram_ptr = psx_gpu->vram_ptr; |
321 | ||
322 | u32 tile_x, tile_y; | |
323 | u32 sub_y; | |
324 | ||
325 | vec_8x16u texels; | |
326 | ||
327 | texture_cache_loads++; | |
328 | ||
329 | vram_ptr += (texture_page >> 4) * 256 * 1024; | |
330 | vram_ptr += (texture_page & 0xF) * 64; | |
331 | ||
332 | if((texture_page ^ psx_gpu->current_texture_page) & 0x1) | |
333 | texture_page_ptr += (8 * 16) * 8; | |
334 | ||
335 | tile_x = 8; | |
336 | tile_y = 16; | |
337 | ||
338 | sub_y = 16; | |
339 | ||
340 | while(tile_y) | |
341 | { | |
342 | while(tile_x) | |
343 | { | |
344 | while(sub_y) | |
345 | { | |
346 | load_128b(texels, vram_ptr); | |
347 | store_128b(texels, texture_page_ptr); | |
348 | ||
349 | texture_page_ptr += 8; | |
350 | vram_ptr += 1024; | |
351 | ||
352 | sub_y--; | |
353 | } | |
354 | ||
355 | sub_y = 16; | |
356 | ||
357 | vram_ptr -= (1024 * 16); | |
358 | vram_ptr += 8; | |
359 | ||
360 | tile_x--; | |
361 | } | |
362 | ||
363 | tile_x = 8; | |
364 | ||
365 | vram_ptr -= (8 * 8); | |
366 | vram_ptr += (16 * 1024); | |
367 | ||
368 | texture_page_ptr += (8 * 16) * 8; | |
369 | tile_y--; | |
370 | } | |
371 | } | |
372 | ||
373 | #endif | |
374 | ||
375 | ||
376 | void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) | |
377 | { | |
378 | u32 current_texture_page = psx_gpu->current_texture_page; | |
379 | u32 update_textures = | |
380 | psx_gpu->dirty_textures_8bpp_mask & psx_gpu->current_texture_mask; | |
381 | ||
382 | psx_gpu->dirty_textures_8bpp_mask &= ~update_textures; | |
383 | ||
384 | if(update_textures & (1 << current_texture_page)) | |
385 | { | |
386 | update_texture_8bpp_cache_slice(psx_gpu, current_texture_page); | |
387 | update_textures &= ~(1 << current_texture_page); | |
388 | } | |
389 | ||
390 | if(update_textures) | |
391 | { | |
392 | u32 adjacent_texture_page = ((current_texture_page + 1) & 0xF) | | |
393 | (current_texture_page & 0x10); | |
394 | ||
395 | update_texture_8bpp_cache_slice(psx_gpu, adjacent_texture_page); | |
396 | } | |
397 | } | |
398 | ||
399 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
400 | psx_gpu_struct *psx_gpu); | |
401 | ||
402 | void flush_render_block_buffer(psx_gpu_struct *psx_gpu) | |
403 | { | |
404 | if(psx_gpu->num_blocks) | |
405 | { | |
406 | render_block_handler_struct *render_block_handler = | |
407 | psx_gpu->render_block_handler; | |
408 | ||
409 | render_block_handler->texture_blocks(psx_gpu); | |
410 | render_block_handler->shade_blocks(psx_gpu); | |
411 | render_block_handler->blend_blocks(psx_gpu); | |
412 | ||
3867c6ef | 413 | #ifdef PROFILE |
75e28f62 E |
414 | span_pixel_blocks += psx_gpu->num_blocks; |
415 | render_buffer_flushes++; | |
3867c6ef | 416 | #endif |
75e28f62 E |
417 | |
418 | psx_gpu->num_blocks = 0; | |
419 | } | |
420 | } | |
421 | ||
422 | ||
423 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
424 | vertex_struct *b, vertex_struct *c); | |
425 | ||
2bbbb7af | 426 | #ifndef NEON_BUILD |
75e28f62 E |
427 | |
428 | #define setup_gradient_calculation_input(set, vertex) \ | |
429 | /* First type is: uvrg bxxx xxxx */\ | |
430 | /* Second type is: yyyy ybyy uvrg */\ | |
431 | /* Since x_a and y_c are the same the same variable is used for both. */\ | |
432 | x##set##_a_y##set##_c.e[0] = vertex->u; \ | |
433 | x##set##_a_y##set##_c.e[1] = vertex->v; \ | |
434 | x##set##_a_y##set##_c.e[2] = vertex->r; \ | |
435 | x##set##_a_y##set##_c.e[3] = vertex->g; \ | |
436 | dup_4x16b(x##set##_b, vertex->x); \ | |
437 | dup_4x16b(x##set##_c, vertex->x); \ | |
438 | dup_4x16b(y##set##_a, vertex->y); \ | |
439 | dup_4x16b(y##set##_b, vertex->y); \ | |
440 | x##set##_b.e[0] = vertex->b; \ | |
441 | y##set##_b.e[1] = vertex->b \ | |
442 | ||
443 | ||
444 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
445 | vertex_struct *b, vertex_struct *c) | |
446 | { | |
447 | u32 triangle_area = psx_gpu->triangle_area; | |
448 | u32 winding_mask_scalar; | |
449 | ||
450 | u32 triangle_area_shift; | |
451 | u64 triangle_area_reciprocal = | |
452 | fixed_reciprocal(triangle_area, &triangle_area_shift); | |
453 | triangle_area_shift = -(triangle_area_shift - FIXED_BITS); | |
454 | ||
455 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
456 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
457 | // ( m0 ) - ( m1 ) = gradient | |
458 | ||
459 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
460 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
461 | // two of the slots are unused. | |
462 | ||
463 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
464 | // is g. | |
465 | ||
466 | vec_4x16s x0_a_y0_c, x0_b, x0_c; | |
467 | vec_4x16s y0_a, y0_b; | |
468 | vec_4x16s x1_a_y1_c, x1_b, x1_c; | |
469 | vec_4x16s y1_a, y1_b; | |
470 | vec_4x16s x2_a_y2_c, x2_b, x2_c; | |
471 | vec_4x16s y2_a, y2_b; | |
472 | ||
473 | vec_4x32u uvrg_base; | |
474 | vec_4x32u b_base; | |
475 | vec_4x32u const_0x8000; | |
476 | ||
477 | vec_4x16s d0_a_d3_c, d0_b, d0_c; | |
478 | vec_4x16s d1_a, d1_b, d1_c_d2_a; | |
479 | vec_4x16s d2_b, d2_c; | |
480 | vec_4x16s d3_a, d3_b; | |
481 | ||
482 | vec_4x32s m0_a, m0_b, m0_c; | |
483 | vec_4x32s m1_a, m1_b, m1_c; | |
484 | ||
485 | vec_4x32u gradient_area_a, gradient_area_c; | |
486 | vec_2x32u gradient_area_b; | |
487 | ||
488 | vec_4x32u gradient_area_sign_a, gradient_area_sign_c; | |
489 | vec_2x32u gradient_area_sign_b; | |
490 | vec_4x32u winding_mask; | |
491 | ||
492 | vec_2x64u gradient_wide_a0, gradient_wide_a1; | |
493 | vec_2x64u gradient_wide_c0, gradient_wide_c1; | |
494 | vec_2x64u gradient_wide_b; | |
495 | ||
496 | vec_4x32u gradient_a, gradient_c; | |
497 | vec_2x32u gradient_b; | |
498 | vec_16x8s gradient_shift; | |
499 | ||
500 | setup_gradient_calculation_input(0, a); | |
501 | setup_gradient_calculation_input(1, b); | |
502 | setup_gradient_calculation_input(2, c); | |
503 | ||
504 | dup_4x32b(const_0x8000, 0x8000); | |
505 | shl_long_4x16b(uvrg_base, x0_a_y0_c, 16); | |
506 | shl_long_4x16b(b_base, x0_b, 16); | |
507 | ||
508 | add_4x32b(uvrg_base, uvrg_base, const_0x8000); | |
509 | add_4x32b(b_base, b_base, const_0x8000); | |
510 | ||
511 | // Can probably pair these, but it'll require careful register allocation | |
512 | sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c); | |
513 | sub_4x16b(d1_c_d2_a, x2_a_y2_c, x1_a_y1_c); | |
514 | ||
515 | sub_4x16b(d0_b, x1_b, x0_b); | |
516 | sub_4x16b(d0_c, x1_c, x0_c); | |
517 | ||
518 | sub_4x16b(d1_a, y2_a, y1_a); | |
519 | sub_4x16b(d1_b, y2_b, y1_b); | |
520 | ||
521 | sub_4x16b(d2_b, x2_b, x1_b); | |
522 | sub_4x16b(d2_c, x2_c, x1_c); | |
523 | ||
524 | sub_4x16b(d3_a, y1_a, y0_a); | |
525 | sub_4x16b(d3_b, y1_b, y0_b); | |
526 | ||
527 | mul_long_4x16b(m0_a, d0_a_d3_c, d1_a); | |
528 | mul_long_4x16b(m0_b, d0_b, d1_b); | |
529 | mul_long_4x16b(m0_c, d0_c, d1_c_d2_a); | |
530 | ||
531 | mul_long_4x16b(m1_a, d1_c_d2_a, d3_a); | |
532 | mul_long_4x16b(m1_b, d2_b, d3_b); | |
533 | mul_long_4x16b(m1_c, d2_c, d0_a_d3_c); | |
534 | ||
535 | sub_4x32b(gradient_area_a, m0_a, m1_a); | |
536 | sub_2x32b(gradient_area_b, m0_b.low, m1_b.low); | |
537 | sub_4x32b(gradient_area_c, m0_c, m1_c); | |
538 | ||
539 | cmpltz_4x32b(gradient_area_sign_a, gradient_area_a); | |
540 | cmpltz_2x32b(gradient_area_sign_b, gradient_area_b); | |
541 | cmpltz_4x32b(gradient_area_sign_c, gradient_area_c); | |
542 | ||
543 | abs_4x32b(gradient_area_a, gradient_area_a); | |
544 | abs_2x32b(gradient_area_b, gradient_area_b); | |
545 | abs_4x32b(gradient_area_c, gradient_area_c); | |
546 | ||
547 | winding_mask_scalar = -psx_gpu->triangle_winding; | |
548 | ||
549 | dup_4x32b(winding_mask, winding_mask_scalar); | |
550 | eor_4x32b(gradient_area_sign_a, gradient_area_sign_a, winding_mask); | |
551 | eor_2x32b(gradient_area_sign_b, gradient_area_sign_b, winding_mask); | |
552 | eor_4x32b(gradient_area_sign_c, gradient_area_sign_c, winding_mask); | |
553 | ||
554 | mul_scalar_long_2x32b(gradient_wide_a0, | |
555 | vector_cast(vec_2x32s, gradient_area_a.low), | |
556 | (s64)triangle_area_reciprocal); | |
557 | mul_scalar_long_2x32b(gradient_wide_a1, | |
558 | vector_cast(vec_2x32s, gradient_area_a.high), | |
559 | (s64)triangle_area_reciprocal); | |
560 | mul_scalar_long_2x32b(gradient_wide_b, | |
561 | vector_cast(vec_2x32s, gradient_area_b), | |
562 | (s64)triangle_area_reciprocal); | |
563 | mul_scalar_long_2x32b(gradient_wide_c0, | |
564 | vector_cast(vec_2x32s, gradient_area_c.low), | |
565 | (s64)triangle_area_reciprocal); | |
566 | mul_scalar_long_2x32b(gradient_wide_c1, | |
567 | vector_cast(vec_2x32s, gradient_area_c.high), | |
568 | (s64)triangle_area_reciprocal); | |
569 | ||
570 | dup_16x8b(gradient_shift, triangle_area_shift); | |
571 | shl_reg_2x64b(gradient_wide_a0, gradient_wide_a0, | |
572 | vector_cast(vec_2x64u, gradient_shift)); | |
573 | shl_reg_2x64b(gradient_wide_a1, gradient_wide_a1, | |
574 | vector_cast(vec_2x64u, gradient_shift)); | |
575 | shl_reg_2x64b(gradient_wide_b, gradient_wide_b, | |
576 | vector_cast(vec_2x64u, gradient_shift)); | |
577 | shl_reg_2x64b(gradient_wide_c0, gradient_wide_c0, | |
578 | vector_cast(vec_2x64u, gradient_shift)); | |
579 | shl_reg_2x64b(gradient_wide_c1, gradient_wide_c1, | |
580 | vector_cast(vec_2x64u, gradient_shift)); | |
581 | ||
582 | mov_narrow_2x64b(gradient_a.low, gradient_wide_a0); | |
583 | mov_narrow_2x64b(gradient_a.high, gradient_wide_a1); | |
584 | mov_narrow_2x64b(gradient_b, gradient_wide_b); | |
585 | mov_narrow_2x64b(gradient_c.low, gradient_wide_c0); | |
586 | mov_narrow_2x64b(gradient_c.high, gradient_wide_c1); | |
587 | ||
588 | shl_4x32b(gradient_a, gradient_a, 4); | |
589 | shl_2x32b(gradient_b, gradient_b, 4); | |
590 | shl_4x32b(gradient_c, gradient_c, 4); | |
591 | ||
592 | eor_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
593 | eor_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
594 | eor_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
595 | ||
596 | sub_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
597 | sub_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
598 | sub_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
599 | ||
600 | u32 left_adjust = a->x; | |
601 | mls_scalar_4x32b(uvrg_base, gradient_a, left_adjust); | |
602 | mls_scalar_2x32b(b_base.low, gradient_b, left_adjust); | |
603 | ||
604 | vec_4x32u uvrg_dx2; | |
605 | vec_2x32u b_dx2; | |
606 | ||
607 | vec_4x32u uvrg_dx3; | |
608 | vec_2x32u b_dx3; | |
609 | ||
610 | vec_4x32u zero; | |
611 | ||
612 | eor_4x32b(zero, zero, zero); | |
613 | add_4x32b(uvrg_dx2, gradient_a, gradient_a); | |
614 | add_2x32b(b_dx2, gradient_b, gradient_b); | |
615 | add_4x32b(uvrg_dx3, gradient_a, uvrg_dx2); | |
616 | add_2x32b(b_dx3, gradient_b, b_dx2); | |
617 | ||
618 | // Can be done with vst4, assuming that the zero, dx, dx2, and dx3 are | |
619 | // lined up properly | |
620 | psx_gpu->u_block_span.e[0] = zero.e[0]; | |
621 | psx_gpu->u_block_span.e[1] = gradient_a.e[0]; | |
622 | psx_gpu->u_block_span.e[2] = uvrg_dx2.e[0]; | |
623 | psx_gpu->u_block_span.e[3] = uvrg_dx3.e[0]; | |
624 | ||
625 | psx_gpu->v_block_span.e[0] = zero.e[1]; | |
626 | psx_gpu->v_block_span.e[1] = gradient_a.e[1]; | |
627 | psx_gpu->v_block_span.e[2] = uvrg_dx2.e[1]; | |
628 | psx_gpu->v_block_span.e[3] = uvrg_dx3.e[1]; | |
629 | ||
630 | psx_gpu->r_block_span.e[0] = zero.e[2]; | |
631 | psx_gpu->r_block_span.e[1] = gradient_a.e[2]; | |
632 | psx_gpu->r_block_span.e[2] = uvrg_dx2.e[2]; | |
633 | psx_gpu->r_block_span.e[3] = uvrg_dx3.e[2]; | |
634 | ||
635 | psx_gpu->g_block_span.e[0] = zero.e[3]; | |
636 | psx_gpu->g_block_span.e[1] = gradient_a.e[3]; | |
637 | psx_gpu->g_block_span.e[2] = uvrg_dx2.e[3]; | |
638 | psx_gpu->g_block_span.e[3] = uvrg_dx3.e[3]; | |
639 | ||
640 | psx_gpu->b_block_span.e[0] = zero.e[0]; | |
641 | psx_gpu->b_block_span.e[1] = gradient_b.e[0]; | |
642 | psx_gpu->b_block_span.e[2] = b_dx2.e[0]; | |
643 | psx_gpu->b_block_span.e[3] = b_dx3.e[0]; | |
644 | ||
645 | psx_gpu->uvrg = uvrg_base; | |
646 | psx_gpu->b = b_base.e[0]; | |
647 | ||
648 | psx_gpu->uvrg_dx = gradient_a; | |
649 | psx_gpu->uvrg_dy = gradient_c; | |
650 | psx_gpu->b_dy = gradient_b.e[1]; | |
651 | } | |
652 | #endif | |
653 | ||
654 | #define vector_check(_a, _b) \ | |
655 | if(memcmp(&_a, &_b, sizeof(_b))) \ | |
656 | { \ | |
657 | if(sizeof(_b) == 8) \ | |
658 | { \ | |
659 | printf("mismatch on %s vs %s: (%x %x) vs (%x %x)\n", \ | |
660 | #_a, #_b, _a.e[0], _a.e[1], _b.e[0], _b.e[1]); \ | |
661 | } \ | |
662 | else \ | |
663 | { \ | |
664 | printf("mismatch on %s vs %s: (%x %x %x %x) vs (%x %x %x %x)\n", \ | |
665 | #_a, #_b, _a.e[0], _a.e[1], _a.e[2], _a.e[3], _b.e[0], _b.e[1], \ | |
666 | _b.e[2], _b.e[3]); \ | |
667 | } \ | |
668 | } \ | |
669 | ||
670 | #define scalar_check(_a, _b) \ | |
671 | if(_a != _b) \ | |
672 | printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ | |
673 | ||
674 | ||
675 | #define setup_spans_prologue_alternate_yes() \ | |
676 | vec_2x64s alternate_x; \ | |
677 | vec_2x64s alternate_dx_dy; \ | |
678 | vec_4x32s alternate_x_32; \ | |
679 | vec_2x32s alternate_x_16; \ | |
680 | \ | |
681 | vec_4x16u alternate_select; \ | |
682 | vec_4x16s y_mid_point; \ | |
683 | \ | |
684 | s32 y_b = v_b->y; \ | |
685 | s64 edge_alt; \ | |
686 | s32 edge_dx_dy_alt; \ | |
687 | u32 edge_shift_alt \ | |
688 | ||
689 | #define setup_spans_prologue_alternate_no() \ | |
690 | ||
691 | #define setup_spans_prologue(alternate_active) \ | |
692 | edge_data_struct *span_edge_data; \ | |
693 | vec_4x32u *span_uvrg_offset; \ | |
694 | u32 *span_b_offset; \ | |
695 | \ | |
696 | s32 clip; \ | |
697 | \ | |
698 | vec_2x64s edges_xy; \ | |
699 | vec_2x32s edges_dx_dy; \ | |
700 | vec_2x32u edge_shifts; \ | |
701 | \ | |
702 | vec_2x64s left_x, right_x; \ | |
703 | vec_2x64s left_dx_dy, right_dx_dy; \ | |
704 | vec_4x32s left_x_32, right_x_32; \ | |
705 | vec_8x16s left_right_x_16; \ | |
706 | vec_4x16s y_x4; \ | |
707 | vec_8x16s left_edge; \ | |
708 | vec_8x16s right_edge; \ | |
709 | vec_4x16u span_shift; \ | |
710 | \ | |
711 | vec_2x32u c_0x01; \ | |
712 | vec_4x16u c_0x04; \ | |
713 | vec_4x16u c_0xFFFE; \ | |
714 | vec_4x16u c_0x07; \ | |
715 | \ | |
716 | vec_2x32s x_starts; \ | |
717 | vec_2x32s x_ends; \ | |
718 | \ | |
719 | s32 x_a = v_a->x; \ | |
720 | s32 x_b = v_b->x; \ | |
721 | s32 x_c = v_c->x; \ | |
722 | s32 y_a = v_a->y; \ | |
723 | s32 y_c = v_c->y; \ | |
724 | \ | |
725 | vec_4x32u uvrg = psx_gpu->uvrg; \ | |
726 | vec_4x32u uvrg_dy = psx_gpu->uvrg_dy; \ | |
727 | u32 b = psx_gpu->b; \ | |
728 | u32 b_dy = psx_gpu->b_dy; \ | |
729 | \ | |
730 | dup_2x32b(c_0x01, 0x01); \ | |
731 | setup_spans_prologue_alternate_##alternate_active() \ | |
732 | ||
733 | #define setup_spans_prologue_b() \ | |
734 | span_edge_data = psx_gpu->span_edge_data; \ | |
735 | span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
736 | span_b_offset = psx_gpu->span_b_offset; \ | |
737 | \ | |
738 | vec_8x16u c_0x0001; \ | |
739 | \ | |
740 | dup_8x16b(c_0x0001, 0x0001); \ | |
741 | dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ | |
742 | dup_8x16b(right_edge, psx_gpu->viewport_end_x); \ | |
743 | add_8x16b(right_edge, right_edge, c_0x0001); \ | |
744 | dup_4x16b(c_0x04, 0x04); \ | |
745 | dup_4x16b(c_0x07, 0x07); \ | |
746 | dup_4x16b(c_0xFFFE, 0xFFFE); \ | |
747 | ||
748 | ||
749 | #define compute_edge_delta_x2() \ | |
750 | { \ | |
751 | vec_2x32s heights; \ | |
752 | vec_2x32s height_reciprocals; \ | |
753 | vec_2x32s heights_b; \ | |
754 | vec_4x32u widths; \ | |
755 | \ | |
756 | u32 edge_shift = reciprocal_table[height]; \ | |
757 | \ | |
758 | dup_2x32b(heights, height); \ | |
759 | sub_2x32b(widths, x_ends, x_starts); \ | |
760 | \ | |
761 | dup_2x32b(edge_shifts, edge_shift); \ | |
762 | sub_2x32b(heights_b, heights, c_0x01); \ | |
763 | shr_2x32b(height_reciprocals, edge_shifts, 12); \ | |
764 | \ | |
765 | mla_2x32b(heights_b, x_starts, heights); \ | |
766 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
767 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
768 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
769 | } \ | |
770 | ||
771 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
772 | { \ | |
773 | vec_2x32s heights; \ | |
774 | vec_2x32s height_reciprocals; \ | |
775 | vec_2x32s heights_b; \ | |
776 | vec_2x32u widths; \ | |
777 | \ | |
778 | u32 width_alt; \ | |
779 | s32 height_b_alt; \ | |
780 | u32 height_reciprocal_alt; \ | |
781 | \ | |
782 | heights.e[0] = height_a; \ | |
783 | heights.e[1] = height_b; \ | |
784 | \ | |
785 | edge_shifts.e[0] = reciprocal_table[height_a]; \ | |
786 | edge_shifts.e[1] = reciprocal_table[height_b]; \ | |
787 | edge_shift_alt = reciprocal_table[height_minor_b]; \ | |
788 | \ | |
789 | sub_2x32b(widths, x_ends, x_starts); \ | |
790 | width_alt = x_c - start_c; \ | |
791 | \ | |
792 | shr_2x32b(height_reciprocals, edge_shifts, 12); \ | |
793 | height_reciprocal_alt = edge_shift_alt >> 12; \ | |
794 | \ | |
795 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
796 | edge_shift_alt &= 0x1F; \ | |
797 | \ | |
798 | sub_2x32b(heights_b, heights, c_0x01); \ | |
799 | height_b_alt = height_minor_b - 1; \ | |
800 | \ | |
801 | mla_2x32b(heights_b, x_starts, heights); \ | |
802 | height_b_alt += height_minor_b * start_c; \ | |
803 | \ | |
804 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
805 | edge_alt = (s64)height_b_alt * height_reciprocal_alt; \ | |
806 | \ | |
807 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
808 | edge_dx_dy_alt = width_alt * height_reciprocal_alt; \ | |
809 | } \ | |
810 | ||
811 | ||
812 | #define setup_spans_adjust_y_up() \ | |
813 | sub_4x32b(y_x4, y_x4, c_0x04) \ | |
814 | ||
815 | #define setup_spans_adjust_y_down() \ | |
816 | add_4x32b(y_x4, y_x4, c_0x04) \ | |
817 | ||
818 | #define setup_spans_adjust_interpolants_up() \ | |
819 | sub_4x32b(uvrg, uvrg, uvrg_dy); \ | |
820 | b -= b_dy \ | |
821 | ||
822 | #define setup_spans_adjust_interpolants_down() \ | |
823 | add_4x32b(uvrg, uvrg, uvrg_dy); \ | |
824 | b += b_dy \ | |
825 | ||
826 | ||
827 | #define setup_spans_clip_interpolants_increment() \ | |
828 | mla_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
829 | b += b_dy * clip \ | |
830 | ||
831 | #define setup_spans_clip_interpolants_decrement() \ | |
832 | mls_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
833 | b -= b_dy * clip \ | |
834 | ||
835 | #define setup_spans_clip_alternate_yes() \ | |
836 | edge_alt += edge_dx_dy_alt * (s64)(clip) \ | |
837 | ||
838 | #define setup_spans_clip_alternate_no() \ | |
839 | ||
840 | #define setup_spans_clip(direction, alternate_active) \ | |
841 | { \ | |
842 | clipped_triangles++; \ | |
843 | mla_scalar_long_2x32b(edges_xy, edges_dx_dy, (s64)clip); \ | |
844 | setup_spans_clip_alternate_##alternate_active(); \ | |
845 | setup_spans_clip_interpolants_##direction(); \ | |
846 | } \ | |
847 | ||
848 | ||
849 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
850 | { \ | |
851 | vec_2x64u edge_shifts_64; \ | |
852 | vec_2x64s edges_dx_dy_64; \ | |
853 | \ | |
854 | mov_wide_2x32b(edge_shifts_64, edge_shifts); \ | |
855 | shl_variable_2x64b(edges_xy, edges_xy, edge_shifts_64); \ | |
856 | \ | |
857 | mov_wide_2x32b(edges_dx_dy_64, edges_dx_dy); \ | |
858 | shl_variable_2x64b(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \ | |
859 | \ | |
860 | left_x.e[0] = edges_xy.e[left_index]; \ | |
861 | right_x.e[0] = edges_xy.e[right_index]; \ | |
862 | \ | |
863 | left_dx_dy.e[0] = edges_dx_dy_64.e[left_index]; \ | |
864 | left_dx_dy.e[1] = edges_dx_dy_64.e[left_index]; \ | |
865 | right_dx_dy.e[0] = edges_dx_dy_64.e[right_index]; \ | |
866 | right_dx_dy.e[1] = edges_dx_dy_64.e[right_index]; \ | |
867 | \ | |
868 | add_1x64b(left_x.high, left_x.low, left_dx_dy.low); \ | |
869 | add_1x64b(right_x.high, right_x.low, right_dx_dy.low); \ | |
870 | \ | |
871 | add_2x64b(left_dx_dy, left_dx_dy, left_dx_dy); \ | |
872 | add_2x64b(right_dx_dy, right_dx_dy, right_dx_dy); \ | |
873 | } \ | |
874 | ||
875 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
876 | { \ | |
877 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
878 | s64 edge_dx_dy_alt_64; \ | |
879 | \ | |
880 | dup_4x16b(y_mid_point, y_b); \ | |
881 | \ | |
882 | edge_alt <<= edge_shift_alt; \ | |
883 | edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \ | |
884 | \ | |
885 | alternate_x.e[0] = edge_alt; \ | |
886 | alternate_dx_dy.e[0] = edge_dx_dy_alt_64; \ | |
887 | alternate_dx_dy.e[1] = edge_dx_dy_alt_64; \ | |
888 | \ | |
889 | add_1x64b(alternate_x.high, alternate_x.low, alternate_dx_dy.low); \ | |
890 | add_2x64b(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \ | |
891 | } \ | |
892 | ||
893 | ||
894 | #define setup_spans_y_select_up() \ | |
895 | cmplt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
896 | ||
897 | #define setup_spans_y_select_down() \ | |
898 | cmpgt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
899 | ||
900 | #define setup_spans_y_select_alternate_yes(direction) \ | |
901 | setup_spans_y_select_##direction() \ | |
902 | ||
903 | #define setup_spans_y_select_alternate_no(direction) \ | |
904 | ||
905 | #define setup_spans_alternate_select_left() \ | |
906 | bit_4x16b(left_right_x_16.low, alternate_x_16, alternate_select) \ | |
907 | ||
908 | #define setup_spans_alternate_select_right() \ | |
909 | bit_4x16b(left_right_x_16.high, alternate_x_16, alternate_select) \ | |
910 | ||
911 | #define setup_spans_alternate_select_none() \ | |
912 | ||
913 | #define setup_spans_increment_alternate_yes() \ | |
914 | shr_narrow_2x64b(alternate_x_32.low, alternate_x, 32); \ | |
915 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
916 | shr_narrow_2x64b(alternate_x_32.high, alternate_x, 32); \ | |
917 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
918 | mov_narrow_4x32b(alternate_x_16, alternate_x_32) \ | |
919 | ||
920 | #define setup_spans_increment_alternate_no() \ | |
921 | ||
922 | #define setup_spans_set_x4(alternate, direction, alternate_active) \ | |
923 | { \ | |
924 | span_uvrg_offset[0] = uvrg; \ | |
925 | span_b_offset[0] = b; \ | |
926 | setup_spans_adjust_interpolants_##direction(); \ | |
927 | \ | |
928 | span_uvrg_offset[1] = uvrg; \ | |
929 | span_b_offset[1] = b; \ | |
930 | setup_spans_adjust_interpolants_##direction(); \ | |
931 | \ | |
932 | span_uvrg_offset[2] = uvrg; \ | |
933 | span_b_offset[2] = b; \ | |
934 | setup_spans_adjust_interpolants_##direction(); \ | |
935 | \ | |
936 | span_uvrg_offset[3] = uvrg; \ | |
937 | span_b_offset[3] = b; \ | |
938 | setup_spans_adjust_interpolants_##direction(); \ | |
939 | \ | |
940 | span_uvrg_offset += 4; \ | |
941 | span_b_offset += 4; \ | |
942 | \ | |
943 | shr_narrow_2x64b(left_x_32.low, left_x, 32); \ | |
944 | shr_narrow_2x64b(right_x_32.low, right_x, 32); \ | |
945 | \ | |
946 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
947 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
948 | \ | |
949 | shr_narrow_2x64b(left_x_32.high, left_x, 32); \ | |
950 | shr_narrow_2x64b(right_x_32.high, right_x, 32); \ | |
951 | \ | |
952 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
953 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
954 | \ | |
955 | mov_narrow_4x32b(left_right_x_16.low, left_x_32); \ | |
956 | mov_narrow_4x32b(left_right_x_16.high, right_x_32); \ | |
957 | \ | |
958 | setup_spans_increment_alternate_##alternate_active(); \ | |
959 | setup_spans_y_select_alternate_##alternate_active(direction); \ | |
960 | setup_spans_alternate_select_##alternate(); \ | |
961 | \ | |
962 | max_8x16b(left_right_x_16, left_right_x_16, left_edge); \ | |
963 | min_8x16b(left_right_x_16, left_right_x_16, right_edge); \ | |
964 | \ | |
965 | sub_4x16b(left_right_x_16.high, left_right_x_16.high, left_right_x_16.low); \ | |
966 | add_4x16b(left_right_x_16.high, left_right_x_16.high, c_0x07); \ | |
967 | and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ | |
968 | shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ | |
969 | shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ | |
970 | \ | |
971 | u32 i; \ | |
972 | for(i = 0; i < 4; i++) \ | |
973 | { \ | |
974 | span_edge_data[i].left_x = left_right_x_16.low.e[i]; \ | |
975 | span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ | |
976 | span_edge_data[i].right_mask = span_shift.e[i]; \ | |
977 | span_edge_data[i].y = y_x4.e[i]; \ | |
978 | } \ | |
979 | \ | |
980 | span_edge_data += 4; \ | |
981 | \ | |
982 | setup_spans_adjust_y_##direction(); \ | |
983 | } \ | |
984 | ||
985 | ||
986 | #define setup_spans_alternate_adjust_yes() \ | |
987 | edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \ | |
988 | ||
989 | #define setup_spans_alternate_adjust_no() \ | |
990 | ||
991 | ||
992 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
993 | setup_spans_alternate_adjust_##alternate_active(); \ | |
994 | if(y_c > psx_gpu->viewport_end_y) \ | |
995 | height -= y_c - psx_gpu->viewport_end_y - 1; \ | |
996 | \ | |
997 | clip = psx_gpu->viewport_start_y - y_a; \ | |
998 | if(clip > 0) \ | |
999 | { \ | |
1000 | height -= clip; \ | |
1001 | y_a += clip; \ | |
1002 | setup_spans_clip(increment, alternate_active); \ | |
1003 | } \ | |
1004 | \ | |
1005 | setup_spans_prologue_b(); \ | |
1006 | \ | |
1007 | if(height > 0) \ | |
1008 | { \ | |
1009 | y_x4.e[0] = y_a; \ | |
1010 | y_x4.e[1] = y_a + 1; \ | |
1011 | y_x4.e[2] = y_a + 2; \ | |
1012 | y_x4.e[3] = y_a + 3; \ | |
1013 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1014 | right_index); \ | |
1015 | \ | |
1016 | psx_gpu->num_spans = height; \ | |
1017 | do \ | |
1018 | { \ | |
1019 | setup_spans_set_x4(alternate, down, alternate_active); \ | |
1020 | height -= 4; \ | |
1021 | } while(height > 0); \ | |
1022 | } \ | |
1023 | ||
1024 | ||
1025 | #define setup_spans_alternate_pre_increment_yes() \ | |
1026 | edge_alt += edge_dx_dy_alt \ | |
1027 | ||
1028 | #define setup_spans_alternate_pre_increment_no() \ | |
1029 | ||
1030 | #define setup_spans_up_decrement_height_yes() \ | |
1031 | height-- \ | |
1032 | ||
1033 | #define setup_spans_up_decrement_height_no() \ | |
1034 | {} \ | |
1035 | ||
1036 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
1037 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1038 | y_a--; \ | |
1039 | \ | |
1040 | if(y_c < psx_gpu->viewport_start_y) \ | |
1041 | height -= psx_gpu->viewport_start_y - y_c; \ | |
1042 | else \ | |
1043 | setup_spans_up_decrement_height_##alternate_active(); \ | |
1044 | \ | |
1045 | clip = y_a - psx_gpu->viewport_end_y; \ | |
1046 | if(clip > 0) \ | |
1047 | { \ | |
1048 | height -= clip; \ | |
1049 | y_a -= clip; \ | |
1050 | setup_spans_clip(decrement, alternate_active); \ | |
1051 | } \ | |
1052 | \ | |
1053 | setup_spans_prologue_b(); \ | |
1054 | \ | |
1055 | if(height > 0) \ | |
1056 | { \ | |
1057 | y_x4.e[0] = y_a; \ | |
1058 | y_x4.e[1] = y_a - 1; \ | |
1059 | y_x4.e[2] = y_a - 2; \ | |
1060 | y_x4.e[3] = y_a - 3; \ | |
1061 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); \ | |
1062 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
1063 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1064 | right_index); \ | |
1065 | setup_spans_adjust_interpolants_up(); \ | |
1066 | \ | |
1067 | psx_gpu->num_spans = height; \ | |
1068 | while(height > 0) \ | |
1069 | { \ | |
1070 | setup_spans_set_x4(alternate, up, alternate_active); \ | |
1071 | height -= 4; \ | |
1072 | } \ | |
1073 | } \ | |
1074 | ||
1075 | #define index_left 0 | |
1076 | #define index_right 1 | |
1077 | ||
1078 | #define setup_spans_up_up(minor, major) \ | |
1079 | setup_spans_prologue(yes); \ | |
1080 | s32 height_minor_a = y_a - y_b; \ | |
1081 | s32 height_minor_b = y_b - y_c; \ | |
1082 | s32 height = y_a - y_c; \ | |
1083 | \ | |
1084 | dup_2x32b(x_starts, x_a); \ | |
1085 | x_ends.e[0] = x_c; \ | |
1086 | x_ends.e[1] = x_b; \ | |
1087 | \ | |
1088 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1089 | setup_spans_up(index_##major, index_##minor, minor, yes) \ | |
1090 | ||
1091 | ||
1092 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1093 | vertex_struct *v_b, vertex_struct *v_c); | |
1094 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1095 | vertex_struct *v_b, vertex_struct *v_c); | |
1096 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1097 | vertex_struct *v_b, vertex_struct *v_c); | |
1098 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1099 | vertex_struct *v_b, vertex_struct *v_c); | |
1100 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1101 | vertex_struct *v_b, vertex_struct *v_c); | |
1102 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1103 | vertex_struct *v_b, vertex_struct *v_c); | |
1104 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1105 | vertex_struct *v_b, vertex_struct *v_c); | |
1106 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1107 | vertex_struct *v_b, vertex_struct *v_c); | |
1108 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1109 | vertex_struct *v_b, vertex_struct *v_c); | |
1110 | ||
1111 | ||
2bbbb7af | 1112 | #ifndef NEON_BUILD |
75e28f62 E |
1113 | |
1114 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1115 | vertex_struct *v_b, vertex_struct *v_c) | |
1116 | { | |
1117 | setup_spans_up_up(left, right); | |
1118 | } | |
1119 | ||
1120 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1121 | vertex_struct *v_b, vertex_struct *v_c) | |
1122 | { | |
1123 | setup_spans_up_up(right, left); | |
1124 | } | |
1125 | ||
1126 | #define setup_spans_down_down(minor, major) \ | |
1127 | setup_spans_prologue(yes); \ | |
1128 | s32 height_minor_a = y_b - y_a; \ | |
1129 | s32 height_minor_b = y_c - y_b; \ | |
1130 | s32 height = y_c - y_a; \ | |
1131 | \ | |
1132 | dup_2x32b(x_starts, x_a); \ | |
1133 | x_ends.e[0] = x_c; \ | |
1134 | x_ends.e[1] = x_b; \ | |
1135 | \ | |
1136 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1137 | setup_spans_down(index_##major, index_##minor, minor, yes) \ | |
1138 | ||
1139 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1140 | vertex_struct *v_b, vertex_struct *v_c) | |
1141 | { | |
1142 | setup_spans_down_down(left, right); | |
1143 | } | |
1144 | ||
1145 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1146 | vertex_struct *v_b, vertex_struct *v_c) | |
1147 | { | |
1148 | setup_spans_down_down(right, left); | |
1149 | } | |
1150 | ||
1151 | #define setup_spans_up_flat() \ | |
1152 | s32 height = y_a - y_c; \ | |
1153 | \ | |
1154 | flat_triangles++; \ | |
1155 | compute_edge_delta_x2(); \ | |
1156 | setup_spans_up(index_left, index_right, none, no) \ | |
1157 | ||
1158 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1159 | vertex_struct *v_b, vertex_struct *v_c) | |
1160 | { | |
1161 | setup_spans_prologue(no); | |
1162 | x_starts.e[0] = x_a; | |
1163 | x_starts.e[1] = x_b; | |
1164 | dup_2x32b(x_ends, x_c); | |
1165 | ||
1166 | setup_spans_up_flat(); | |
1167 | } | |
1168 | ||
1169 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1170 | vertex_struct *v_b, vertex_struct *v_c) | |
1171 | { | |
1172 | setup_spans_prologue(no); | |
1173 | dup_2x32b(x_starts, x_a); | |
1174 | x_ends.e[0] = x_b; | |
1175 | x_ends.e[1] = x_c; | |
1176 | ||
1177 | setup_spans_up_flat(); | |
1178 | } | |
1179 | ||
1180 | #define setup_spans_down_flat() \ | |
1181 | s32 height = y_c - y_a; \ | |
1182 | \ | |
1183 | flat_triangles++; \ | |
1184 | compute_edge_delta_x2(); \ | |
1185 | setup_spans_down(index_left, index_right, none, no) \ | |
1186 | ||
1187 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1188 | vertex_struct *v_b, vertex_struct *v_c) | |
1189 | { | |
1190 | setup_spans_prologue(no); | |
1191 | x_starts.e[0] = x_a; | |
1192 | x_starts.e[1] = x_b; | |
1193 | dup_2x32b(x_ends, x_c); | |
1194 | ||
1195 | setup_spans_down_flat(); | |
1196 | } | |
1197 | ||
1198 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1199 | vertex_struct *v_b, vertex_struct *v_c) | |
1200 | { | |
1201 | setup_spans_prologue(no); | |
1202 | dup_2x32b(x_starts, x_a); | |
1203 | x_ends.e[0] = x_b; | |
1204 | x_ends.e[1] = x_c; | |
1205 | ||
1206 | setup_spans_down_flat(); | |
1207 | } | |
1208 | ||
1209 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1210 | vertex_struct *v_b, vertex_struct *v_c) | |
1211 | { | |
1212 | setup_spans_prologue(no); | |
1213 | ||
1214 | s32 y_b = v_b->y; | |
1215 | s64 edge_alt; | |
1216 | s32 edge_dx_dy_alt; | |
1217 | u32 edge_shift_alt; | |
1218 | ||
1219 | s32 middle_y = y_a; | |
1220 | s32 height_minor_a = y_a - y_b; | |
1221 | s32 height_minor_b = y_c - y_a; | |
1222 | s32 height_major = y_c - y_b; | |
1223 | ||
1224 | vec_2x64s edges_xy_b; | |
1225 | vec_2x32s edges_dx_dy_b; | |
1226 | vec_2x32u edge_shifts_b; | |
1227 | ||
1228 | vec_2x32s height_increment; | |
1229 | ||
1230 | x_starts.e[0] = x_a; | |
1231 | x_starts.e[1] = x_c; | |
1232 | dup_2x32b(x_ends, x_b); | |
1233 | ||
1234 | compute_edge_delta_x3(x_a, height_minor_a, height_major); | |
1235 | ||
1236 | height_increment.e[0] = 0; | |
1237 | height_increment.e[1] = height_minor_b; | |
1238 | ||
1239 | mla_long_2x32b(edges_xy, edges_dx_dy, height_increment); | |
1240 | ||
1241 | edges_xy_b.e[0] = edge_alt; | |
1242 | edges_xy_b.e[1] = edges_xy.e[1]; | |
1243 | ||
1244 | edge_shifts_b = edge_shifts; | |
1245 | edge_shifts_b.e[0] = edge_shift_alt; | |
1246 | ||
1247 | neg_2x32b(edges_dx_dy_b, edges_dx_dy); | |
1248 | edges_dx_dy_b.e[0] = edge_dx_dy_alt; | |
1249 | ||
1250 | y_a--; | |
1251 | ||
1252 | if(y_b < psx_gpu->viewport_start_y) | |
1253 | height_minor_a -= psx_gpu->viewport_start_y - y_b; | |
1254 | ||
1255 | clip = y_a - psx_gpu->viewport_end_y; | |
1256 | if(clip > 0) | |
1257 | { | |
1258 | height_minor_a -= clip; | |
1259 | y_a -= clip; | |
1260 | setup_spans_clip(decrement, no); | |
1261 | } | |
1262 | ||
1263 | setup_spans_prologue_b(); | |
1264 | ||
1265 | if(height_minor_a > 0) | |
1266 | { | |
1267 | y_x4.e[0] = y_a; | |
1268 | y_x4.e[1] = y_a - 1; | |
1269 | y_x4.e[2] = y_a - 2; | |
1270 | y_x4.e[3] = y_a - 3; | |
1271 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); | |
1272 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1273 | setup_spans_adjust_interpolants_up(); | |
1274 | ||
1275 | psx_gpu->num_spans = height_minor_a; | |
1276 | while(height_minor_a > 0) | |
1277 | { | |
1278 | setup_spans_set_x4(none, up, no); | |
1279 | height_minor_a -= 4; | |
1280 | } | |
1281 | ||
1282 | span_edge_data += height_minor_a; | |
1283 | span_uvrg_offset += height_minor_a; | |
1284 | span_b_offset += height_minor_a; | |
1285 | } | |
1286 | ||
1287 | edges_xy = edges_xy_b; | |
1288 | edges_dx_dy = edges_dx_dy_b; | |
1289 | edge_shifts = edge_shifts_b; | |
1290 | ||
1291 | uvrg = psx_gpu->uvrg; | |
1292 | b = psx_gpu->b; | |
1293 | ||
1294 | y_a = middle_y; | |
1295 | ||
1296 | if(y_c > psx_gpu->viewport_end_y) | |
1297 | height_minor_b -= y_c - psx_gpu->viewport_end_y - 1; | |
1298 | ||
1299 | clip = psx_gpu->viewport_start_y - y_a; | |
1300 | if(clip > 0) | |
1301 | { | |
1302 | height_minor_b -= clip; | |
1303 | y_a += clip; | |
1304 | setup_spans_clip(increment, no); | |
1305 | } | |
1306 | ||
1307 | if(height_minor_b > 0) | |
1308 | { | |
1309 | y_x4.e[0] = y_a; | |
1310 | y_x4.e[1] = y_a + 1; | |
1311 | y_x4.e[2] = y_a + 2; | |
1312 | y_x4.e[3] = y_a + 3; | |
1313 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1314 | ||
1315 | psx_gpu->num_spans += height_minor_b; | |
1316 | do | |
1317 | { | |
1318 | setup_spans_set_x4(none, down, no); | |
1319 | height_minor_b -= 4; | |
1320 | } while(height_minor_b > 0); | |
1321 | } | |
1322 | ||
1323 | left_split_triangles++; | |
1324 | } | |
1325 | ||
1326 | #endif | |
1327 | ||
1328 | ||
1329 | #define dither_table_entry_normal(value) \ | |
1330 | (value) \ | |
1331 | ||
1332 | ||
1333 | #define setup_blocks_load_msb_mask_indirect() \ | |
1334 | ||
1335 | #define setup_blocks_load_msb_mask_direct() \ | |
1336 | vec_8x16u msb_mask; \ | |
1337 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
1338 | ||
1339 | ||
1340 | #define setup_blocks_variables_shaded_textured(target) \ | |
1341 | vec_4x32u u_block; \ | |
1342 | vec_4x32u v_block; \ | |
1343 | vec_4x32u r_block; \ | |
1344 | vec_4x32u g_block; \ | |
1345 | vec_4x32u b_block; \ | |
1346 | vec_4x32u uvrg_dx = psx_gpu->uvrg_dx; \ | |
1347 | vec_4x32u uvrg_dx4; \ | |
1348 | vec_4x32u uvrg_dx8; \ | |
1349 | vec_4x32u uvrg; \ | |
1350 | u32 b_dx = psx_gpu->b_block_span.e[1]; \ | |
1351 | u32 b_dx4 = b_dx << 2; \ | |
1352 | u32 b_dx8 = b_dx << 3; \ | |
1353 | u32 b; \ | |
1354 | \ | |
1355 | vec_16x8u texture_mask; \ | |
1356 | shl_4x32b(uvrg_dx4, uvrg_dx, 2); \ | |
1357 | shl_4x32b(uvrg_dx8, uvrg_dx, 3); \ | |
1358 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1359 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1360 | ||
1361 | #define setup_blocks_variables_shaded_untextured(target) \ | |
1362 | vec_4x32u r_block; \ | |
1363 | vec_4x32u g_block; \ | |
1364 | vec_4x32u b_block; \ | |
1365 | vec_4x32u rgb_dx; \ | |
1366 | vec_4x32u rgb_dx4; \ | |
1367 | vec_4x32u rgb_dx8; \ | |
1368 | vec_4x32u rgb; \ | |
1369 | \ | |
1370 | vec_8x8u d64_0x07; \ | |
1371 | vec_8x8u d64_1; \ | |
1372 | vec_8x8u d64_4; \ | |
1373 | vec_8x8u d64_128; \ | |
1374 | \ | |
1375 | dup_8x8b(d64_0x07, 0x07); \ | |
1376 | dup_8x8b(d64_1, 1); \ | |
1377 | dup_8x8b(d64_4, 4); \ | |
1378 | dup_8x8b(d64_128, 128); \ | |
1379 | \ | |
1380 | rgb_dx.low = psx_gpu->uvrg_dx.high; \ | |
1381 | rgb_dx.e[2] = psx_gpu->b_block_span.e[1]; \ | |
1382 | shl_4x32b(rgb_dx4, rgb_dx, 2); \ | |
1383 | shl_4x32b(rgb_dx8, rgb_dx, 3) \ | |
1384 | ||
1385 | #define setup_blocks_variables_unshaded_textured(target) \ | |
1386 | vec_4x32u u_block; \ | |
1387 | vec_4x32u v_block; \ | |
1388 | vec_2x32u uv_dx = psx_gpu->uvrg_dx.low; \ | |
1389 | vec_2x32u uv_dx4; \ | |
1390 | vec_2x32u uv_dx8; \ | |
1391 | vec_2x32u uv = psx_gpu->uvrg.low; \ | |
1392 | \ | |
1393 | vec_16x8u texture_mask; \ | |
1394 | shl_2x32b(uv_dx4, uv_dx, 2); \ | |
1395 | shl_2x32b(uv_dx8, uv_dx, 3); \ | |
1396 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1397 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1398 | ||
1399 | ||
1400 | #define setup_blocks_variables_unshaded_untextured_direct() \ | |
1401 | or_8x16b(colors, colors, msb_mask) \ | |
1402 | ||
1403 | #define setup_blocks_variables_unshaded_untextured_indirect() \ | |
1404 | ||
1405 | #define setup_blocks_variables_unshaded_untextured(target) \ | |
1406 | u32 color = psx_gpu->triangle_color; \ | |
1407 | vec_8x16u colors; \ | |
1408 | \ | |
1409 | u32 color_r = color & 0xFF; \ | |
1410 | u32 color_g = (color >> 8) & 0xFF; \ | |
1411 | u32 color_b = (color >> 16) & 0xFF; \ | |
1412 | \ | |
1413 | color = (color_r >> 3) | ((color_g >> 3) << 5) | \ | |
1414 | ((color_b >> 3) << 10); \ | |
1415 | dup_8x16b(colors, color); \ | |
1416 | setup_blocks_variables_unshaded_untextured_##target() \ | |
1417 | ||
1418 | #define setup_blocks_span_initialize_dithered_textured() \ | |
1419 | vec_8x16u dither_offsets; \ | |
1420 | shl_long_8x8b(dither_offsets, dither_offsets_short, 4) \ | |
1421 | ||
1422 | #define setup_blocks_span_initialize_dithered_untextured() \ | |
1423 | vec_8x8u dither_offsets; \ | |
1424 | add_8x8b(dither_offsets, dither_offsets_short, d64_4) \ | |
1425 | ||
1426 | #define setup_blocks_span_initialize_dithered(texturing) \ | |
1427 | u32 dither_row = psx_gpu->dither_table[y & 0x3]; \ | |
1428 | u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \ | |
1429 | vec_8x8s dither_offsets_short; \ | |
1430 | \ | |
1431 | dither_row = \ | |
1432 | (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \ | |
1433 | dup_2x32b(vector_cast(vec_2x32u, dither_offsets_short), dither_row); \ | |
1434 | setup_blocks_span_initialize_dithered_##texturing() \ | |
1435 | ||
1436 | #define setup_blocks_span_initialize_undithered(texturing) \ | |
1437 | ||
1438 | ||
1439 | #define setup_blocks_span_initialize_shaded_textured() \ | |
1440 | { \ | |
1441 | vec_4x32u block_span; \ | |
1442 | u32 offset = span_edge_data->left_x; \ | |
1443 | \ | |
1444 | uvrg = *span_uvrg_offset; \ | |
1445 | mla_scalar_4x32b(uvrg, uvrg_dx, offset); \ | |
1446 | b = *span_b_offset; \ | |
1447 | b += b_dx * offset; \ | |
1448 | \ | |
1449 | dup_4x32b(u_block, uvrg.e[0]); \ | |
1450 | dup_4x32b(v_block, uvrg.e[1]); \ | |
1451 | dup_4x32b(r_block, uvrg.e[2]); \ | |
1452 | dup_4x32b(g_block, uvrg.e[3]); \ | |
1453 | dup_4x32b(b_block, b); \ | |
1454 | \ | |
1455 | block_span = psx_gpu->u_block_span; \ | |
1456 | add_4x32b(u_block, u_block, block_span); \ | |
1457 | block_span = psx_gpu->v_block_span; \ | |
1458 | add_4x32b(v_block, v_block, block_span); \ | |
1459 | block_span = psx_gpu->r_block_span; \ | |
1460 | add_4x32b(r_block, r_block, block_span); \ | |
1461 | block_span = psx_gpu->g_block_span; \ | |
1462 | add_4x32b(g_block, g_block, block_span); \ | |
1463 | block_span = psx_gpu->b_block_span; \ | |
1464 | add_4x32b(b_block, b_block, block_span); \ | |
1465 | } | |
1466 | ||
1467 | #define setup_blocks_span_initialize_shaded_untextured() \ | |
1468 | { \ | |
1469 | vec_4x32u block_span; \ | |
1470 | u32 offset = span_edge_data->left_x; \ | |
1471 | \ | |
1472 | rgb.low = span_uvrg_offset->high; \ | |
1473 | rgb.high.e[0] = *span_b_offset; \ | |
1474 | mla_scalar_4x32b(rgb, rgb_dx, offset); \ | |
1475 | \ | |
1476 | dup_4x32b(r_block, rgb.e[0]); \ | |
1477 | dup_4x32b(g_block, rgb.e[1]); \ | |
1478 | dup_4x32b(b_block, rgb.e[2]); \ | |
1479 | \ | |
1480 | block_span = psx_gpu->r_block_span; \ | |
1481 | add_4x32b(r_block, r_block, block_span); \ | |
1482 | block_span = psx_gpu->g_block_span; \ | |
1483 | add_4x32b(g_block, g_block, block_span); \ | |
1484 | block_span = psx_gpu->b_block_span; \ | |
1485 | add_4x32b(b_block, b_block, block_span); \ | |
1486 | } \ | |
1487 | ||
1488 | #define setup_blocks_span_initialize_unshaded_textured() \ | |
1489 | { \ | |
1490 | vec_4x32u block_span; \ | |
1491 | u32 offset = span_edge_data->left_x; \ | |
1492 | \ | |
1493 | uv = span_uvrg_offset->low; \ | |
1494 | mla_scalar_2x32b(uv, uv_dx, offset); \ | |
1495 | \ | |
1496 | dup_4x32b(u_block, uv.e[0]); \ | |
1497 | dup_4x32b(v_block, uv.e[1]); \ | |
1498 | \ | |
1499 | block_span = psx_gpu->u_block_span; \ | |
1500 | add_4x32b(u_block, u_block, block_span); \ | |
1501 | block_span = psx_gpu->v_block_span; \ | |
1502 | add_4x32b(v_block, v_block, block_span); \ | |
1503 | } \ | |
1504 | ||
1505 | #define setup_blocks_span_initialize_unshaded_untextured() \ | |
1506 | ||
1507 | ||
1508 | #define setup_blocks_texture_swizzled() \ | |
1509 | { \ | |
1510 | vec_8x8u u_saved = u; \ | |
1511 | sli_8x8b(u, v, 4); \ | |
1512 | sri_8x8b(v, u_saved, 4); \ | |
1513 | } \ | |
1514 | ||
1515 | #define setup_blocks_texture_unswizzled() \ | |
1516 | ||
1517 | #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \ | |
1518 | edge_type) \ | |
1519 | { \ | |
1520 | vec_8x16u u_whole; \ | |
1521 | vec_8x16u v_whole; \ | |
1522 | vec_8x16u r_whole; \ | |
1523 | vec_8x16u g_whole; \ | |
1524 | vec_8x16u b_whole; \ | |
1525 | \ | |
1526 | vec_8x8u u; \ | |
1527 | vec_8x8u v; \ | |
1528 | vec_8x8u r; \ | |
1529 | vec_8x8u g; \ | |
1530 | vec_8x8u b; \ | |
1531 | vec_8x16u uv; \ | |
1532 | \ | |
1533 | vec_4x32u dx4; \ | |
1534 | vec_4x32u dx8; \ | |
1535 | \ | |
1536 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1537 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1538 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1539 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1540 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1541 | \ | |
1542 | dup_4x32b(dx4, uvrg_dx4.e[0]); \ | |
1543 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1544 | dup_4x32b(dx4, uvrg_dx4.e[1]); \ | |
1545 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1546 | dup_4x32b(dx4, uvrg_dx4.e[2]); \ | |
1547 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1548 | dup_4x32b(dx4, uvrg_dx4.e[3]); \ | |
1549 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1550 | dup_4x32b(dx4, b_dx4); \ | |
1551 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1552 | \ | |
1553 | mov_narrow_8x16b(u, u_whole); \ | |
1554 | mov_narrow_8x16b(v, v_whole); \ | |
1555 | mov_narrow_8x16b(r, r_whole); \ | |
1556 | mov_narrow_8x16b(g, g_whole); \ | |
1557 | mov_narrow_8x16b(b, b_whole); \ | |
1558 | \ | |
1559 | dup_4x32b(dx8, uvrg_dx8.e[0]); \ | |
1560 | add_4x32b(u_block, u_block, dx8); \ | |
1561 | dup_4x32b(dx8, uvrg_dx8.e[1]); \ | |
1562 | add_4x32b(v_block, v_block, dx8); \ | |
1563 | dup_4x32b(dx8, uvrg_dx8.e[2]); \ | |
1564 | add_4x32b(r_block, r_block, dx8); \ | |
1565 | dup_4x32b(dx8, uvrg_dx8.e[3]); \ | |
1566 | add_4x32b(g_block, g_block, dx8); \ | |
1567 | dup_4x32b(dx8, b_dx8); \ | |
1568 | add_4x32b(b_block, b_block, dx8); \ | |
1569 | \ | |
1570 | and_8x8b(u, u, texture_mask.low); \ | |
1571 | and_8x8b(v, v, texture_mask.high); \ | |
1572 | setup_blocks_texture_##swizzling(); \ | |
1573 | \ | |
1574 | zip_8x16b(uv, u, v); \ | |
1575 | block->uv = uv; \ | |
1576 | block->r = r; \ | |
1577 | block->g = g; \ | |
1578 | block->b = b; \ | |
1579 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1580 | block->fb_ptr = fb_ptr; \ | |
1581 | } \ | |
1582 | ||
1583 | #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \ | |
1584 | edge_type) \ | |
1585 | { \ | |
1586 | vec_8x16u u_whole; \ | |
1587 | vec_8x16u v_whole; \ | |
1588 | \ | |
1589 | vec_8x8u u; \ | |
1590 | vec_8x8u v; \ | |
1591 | vec_8x16u uv; \ | |
1592 | \ | |
1593 | vec_4x32u dx4; \ | |
1594 | vec_4x32u dx8; \ | |
1595 | \ | |
1596 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1597 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1598 | \ | |
1599 | dup_4x32b(dx4, uv_dx4.e[0]); \ | |
1600 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1601 | dup_4x32b(dx4, uv_dx4.e[1]); \ | |
1602 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1603 | \ | |
1604 | mov_narrow_8x16b(u, u_whole); \ | |
1605 | mov_narrow_8x16b(v, v_whole); \ | |
1606 | \ | |
1607 | dup_4x32b(dx8, uv_dx8.e[0]); \ | |
1608 | add_4x32b(u_block, u_block, dx8); \ | |
1609 | dup_4x32b(dx8, uv_dx8.e[1]); \ | |
1610 | add_4x32b(v_block, v_block, dx8); \ | |
1611 | \ | |
1612 | and_8x8b(u, u, texture_mask.low); \ | |
1613 | and_8x8b(v, v, texture_mask.high); \ | |
1614 | setup_blocks_texture_##swizzling(); \ | |
1615 | \ | |
1616 | zip_8x16b(uv, u, v); \ | |
1617 | block->uv = uv; \ | |
1618 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1619 | block->fb_ptr = fb_ptr; \ | |
1620 | } \ | |
1621 | ||
1622 | #define setup_blocks_store_shaded_untextured_dithered() \ | |
1623 | addq_8x8b(r, r, dither_offsets); \ | |
1624 | addq_8x8b(g, g, dither_offsets); \ | |
1625 | addq_8x8b(b, b, dither_offsets); \ | |
1626 | \ | |
1627 | subq_8x8b(r, r, d64_4); \ | |
1628 | subq_8x8b(g, g, d64_4); \ | |
1629 | subq_8x8b(b, b, d64_4) \ | |
1630 | ||
1631 | #define setup_blocks_store_shaded_untextured_undithered() \ | |
1632 | ||
1633 | ||
1634 | #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \ | |
1635 | block->pixels = _pixels; \ | |
1636 | block->fb_ptr = fb_ptr \ | |
1637 | ||
1638 | #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \ | |
1639 | block->pixels = _pixels; \ | |
1640 | block->fb_ptr = fb_ptr \ | |
1641 | ||
1642 | #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \ | |
1643 | mul_long_8x8b(pixels, r, d64_1) \ | |
1644 | ||
1645 | ||
1646 | #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \ | |
1647 | store_8x16b(_pixels, fb_ptr) \ | |
1648 | ||
1649 | #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \ | |
1650 | { \ | |
1651 | vec_8x16u fb_pixels; \ | |
1652 | vec_8x16u draw_mask; \ | |
1653 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1654 | \ | |
1655 | load_8x16b(fb_pixels, fb_ptr); \ | |
1656 | dup_8x16b(draw_mask, span_edge_data->right_mask); \ | |
1657 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
1658 | bif_8x16b(fb_pixels, _pixels, draw_mask); \ | |
1659 | store_8x16b(fb_pixels, fb_ptr); \ | |
1660 | } \ | |
1661 | ||
1662 | #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \ | |
1663 | pixels = msb_mask; \ | |
1664 | mla_long_8x8b(pixels, r, d64_1) \ | |
1665 | ||
1666 | ||
1667 | #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \ | |
1668 | edge_type) \ | |
1669 | { \ | |
1670 | vec_8x16u r_whole; \ | |
1671 | vec_8x16u g_whole; \ | |
1672 | vec_8x16u b_whole; \ | |
1673 | \ | |
1674 | vec_8x8u r; \ | |
1675 | vec_8x8u g; \ | |
1676 | vec_8x8u b; \ | |
1677 | \ | |
1678 | vec_4x32u dx4; \ | |
1679 | vec_4x32u dx8; \ | |
1680 | \ | |
1681 | vec_8x16u pixels; \ | |
1682 | \ | |
1683 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1684 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1685 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1686 | \ | |
1687 | dup_4x32b(dx4, rgb_dx4.e[0]); \ | |
1688 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1689 | dup_4x32b(dx4, rgb_dx4.e[1]); \ | |
1690 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1691 | dup_4x32b(dx4, rgb_dx4.e[2]); \ | |
1692 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1693 | \ | |
1694 | mov_narrow_8x16b(r, r_whole); \ | |
1695 | mov_narrow_8x16b(g, g_whole); \ | |
1696 | mov_narrow_8x16b(b, b_whole); \ | |
1697 | \ | |
1698 | dup_4x32b(dx8, rgb_dx8.e[0]); \ | |
1699 | add_4x32b(r_block, r_block, dx8); \ | |
1700 | dup_4x32b(dx8, rgb_dx8.e[1]); \ | |
1701 | add_4x32b(g_block, g_block, dx8); \ | |
1702 | dup_4x32b(dx8, rgb_dx8.e[2]); \ | |
1703 | add_4x32b(b_block, b_block, dx8); \ | |
1704 | \ | |
1705 | setup_blocks_store_shaded_untextured_##dithering(); \ | |
1706 | \ | |
1707 | shr_8x8b(r, r, 3); \ | |
1708 | bic_8x8b(g, g, d64_0x07); \ | |
1709 | bic_8x8b(b, b, d64_0x07); \ | |
1710 | \ | |
1711 | setup_blocks_store_shaded_untextured_seed_pixels_##target(); \ | |
1712 | mla_long_8x8b(pixels, g, d64_4); \ | |
1713 | mla_long_8x8b(pixels, b, d64_128) \ | |
1714 | \ | |
1715 | setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \ | |
1716 | } \ | |
1717 | ||
1718 | #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \ | |
1719 | edge_type) \ | |
1720 | setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \ | |
1721 | ||
1722 | ||
1723 | #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \ | |
1724 | (_block)->draw_mask_bits = bits \ | |
1725 | ||
1726 | #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \ | |
1727 | { \ | |
1728 | vec_8x16u bits_mask; \ | |
1729 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1730 | dup_8x16b(bits_mask, bits); \ | |
1731 | tst_8x16b(bits_mask, bits_mask, test_mask); \ | |
1732 | (_block)->draw_mask = bits_mask; \ | |
1733 | } \ | |
1734 | ||
1735 | #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \ | |
1736 | ||
1737 | ||
1738 | #define setup_blocks_add_blocks_indirect() \ | |
1739 | num_blocks += span_num_blocks; \ | |
1740 | \ | |
1741 | if(num_blocks > MAX_BLOCKS) \ | |
1742 | { \ | |
1743 | psx_gpu->num_blocks = num_blocks - span_num_blocks; \ | |
1744 | flush_render_block_buffer(psx_gpu); \ | |
1745 | num_blocks = span_num_blocks; \ | |
1746 | block = psx_gpu->blocks; \ | |
1747 | } \ | |
1748 | ||
1749 | #define setup_blocks_add_blocks_direct() \ | |
3867c6ef E |
1750 | texel_blocks_untextured += span_num_blocks; \ |
1751 | span_pixel_blocks += span_num_blocks \ | |
75e28f62 E |
1752 | |
1753 | ||
1754 | #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ | |
1755 | void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ | |
1756 | psx_gpu_struct *psx_gpu) \ | |
1757 | { \ | |
1758 | setup_blocks_load_msb_mask_##target(); \ | |
1759 | setup_blocks_variables_##shading##_##texturing(target); \ | |
1760 | \ | |
1761 | edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \ | |
1762 | vec_4x32u *span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
1763 | u32 *span_b_offset = psx_gpu->span_b_offset; \ | |
1764 | \ | |
1765 | block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \ | |
1766 | \ | |
1767 | u32 num_spans = psx_gpu->num_spans; \ | |
1768 | \ | |
1769 | u16 *fb_ptr; \ | |
1770 | u32 y; \ | |
1771 | \ | |
1772 | u32 num_blocks = psx_gpu->num_blocks; \ | |
1773 | u32 span_num_blocks; \ | |
1774 | \ | |
1775 | while(num_spans) \ | |
1776 | { \ | |
1777 | span_num_blocks = span_edge_data->num_blocks; \ | |
1778 | if(span_num_blocks) \ | |
1779 | { \ | |
1780 | y = span_edge_data->y; \ | |
1781 | fb_ptr = psx_gpu->vram_ptr + span_edge_data->left_x + (y * 1024); \ | |
1782 | \ | |
1783 | setup_blocks_span_initialize_##shading##_##texturing(); \ | |
1784 | setup_blocks_span_initialize_##dithering(texturing); \ | |
1785 | \ | |
1786 | setup_blocks_add_blocks_##target(); \ | |
1787 | \ | |
1788 | s32 pixel_span = span_num_blocks * 8; \ | |
1789 | pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \ | |
1790 | span_pixels += pixel_span; \ | |
75e28f62 E |
1791 | \ |
1792 | span_num_blocks--; \ | |
1793 | while(span_num_blocks) \ | |
1794 | { \ | |
1795 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ | |
1796 | full); \ | |
1797 | setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ | |
1798 | \ | |
1799 | fb_ptr += 8; \ | |
1800 | block++; \ | |
1801 | span_num_blocks--; \ | |
1802 | } \ | |
1803 | \ | |
1804 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \ | |
1805 | setup_blocks_store_draw_mask_##texturing##_##target(block, \ | |
1806 | span_edge_data->right_mask); \ | |
1807 | \ | |
1808 | block++; \ | |
1809 | } \ | |
1810 | else \ | |
1811 | { \ | |
1812 | zero_block_spans++; \ | |
1813 | } \ | |
1814 | \ | |
1815 | num_spans--; \ | |
1816 | span_edge_data++; \ | |
1817 | span_uvrg_offset++; \ | |
1818 | span_b_offset++; \ | |
1819 | } \ | |
1820 | \ | |
1821 | psx_gpu->num_blocks = num_blocks; \ | |
1822 | } \ | |
1823 | ||
1824 | void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1825 | *psx_gpu); | |
1826 | ||
1827 | void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct | |
1828 | *psx_gpu); | |
1829 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
1830 | psx_gpu_struct *psx_gpu); | |
1831 | void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct | |
1832 | *psx_gpu); | |
1833 | void setup_blocks_shaded_untextured_undithered_unswizzled_direct( | |
1834 | psx_gpu_struct *psx_gpu); | |
1835 | ||
1836 | void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1837 | *psx_gpu); | |
1838 | void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect( | |
1839 | psx_gpu_struct *psx_gpu); | |
1840 | void setup_blocks_unshaded_untextured_undithered_unswizzled_direct( | |
1841 | psx_gpu_struct *psx_gpu); | |
1842 | ||
1843 | void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1844 | *psx_gpu); | |
1845 | void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1846 | *psx_gpu); | |
1847 | ||
1848 | ||
1849 | //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1850 | ||
2bbbb7af | 1851 | #ifndef NEON_BUILD |
75e28f62 E |
1852 | |
1853 | setup_blocks_builder(shaded, textured, dithered, swizzled, indirect); | |
1854 | setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect); | |
1855 | ||
1856 | setup_blocks_builder(unshaded, textured, dithered, unswizzled, indirect); | |
1857 | setup_blocks_builder(unshaded, textured, dithered, swizzled, indirect); | |
1858 | ||
1859 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, indirect); | |
1860 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, indirect); | |
1861 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, direct); | |
1862 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); | |
1863 | ||
1864 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); | |
1865 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1866 | ||
1867 | #endif | |
1868 | ||
1869 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu); | |
1870 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu); | |
1871 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
1872 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu); | |
1873 | ||
2bbbb7af | 1874 | #ifndef NEON_BUILD |
75e28f62 E |
1875 | |
1876 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu) | |
1877 | { | |
1878 | if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) | |
1879 | texel_blocks_untextured += psx_gpu->num_blocks; | |
1880 | } | |
1881 | ||
1882 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) | |
1883 | { | |
1884 | block_struct *block = psx_gpu->blocks; | |
1885 | u32 num_blocks = psx_gpu->num_blocks; | |
1886 | texel_blocks_4bpp += num_blocks; | |
1887 | ||
1888 | vec_8x8u texels_low; | |
1889 | vec_8x8u texels_high; | |
1890 | vec_8x8u texels; | |
1891 | vec_8x16u pixels; | |
1892 | ||
1893 | vec_8x16u clut_a; | |
1894 | vec_8x16u clut_b; | |
1895 | vec_16x8u clut_low; | |
1896 | vec_16x8u clut_high; | |
1897 | ||
1898 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
1899 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
1900 | ||
1901 | // Can be done with one deinterleaving load on NEON | |
1902 | load_8x16b(clut_a, clut_ptr); | |
1903 | load_8x16b(clut_b, clut_ptr + 8); | |
1904 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); | |
1905 | ||
1906 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) | |
1907 | update_texture_4bpp_cache(psx_gpu); | |
1908 | ||
1909 | while(num_blocks) | |
1910 | { | |
1911 | texels.e[0] = texture_ptr_8bpp[block->uv.e[0]]; | |
1912 | texels.e[1] = texture_ptr_8bpp[block->uv.e[1]]; | |
1913 | texels.e[2] = texture_ptr_8bpp[block->uv.e[2]]; | |
1914 | texels.e[3] = texture_ptr_8bpp[block->uv.e[3]]; | |
1915 | texels.e[4] = texture_ptr_8bpp[block->uv.e[4]]; | |
1916 | texels.e[5] = texture_ptr_8bpp[block->uv.e[5]]; | |
1917 | texels.e[6] = texture_ptr_8bpp[block->uv.e[6]]; | |
1918 | texels.e[7] = texture_ptr_8bpp[block->uv.e[7]]; | |
1919 | ||
1920 | tbl_16(texels_low, texels, clut_low); | |
1921 | tbl_16(texels_high, texels, clut_high); | |
1922 | ||
1923 | // Can be done with an interleaving store on NEON | |
1924 | zip_8x16b(pixels, texels_low, texels_high); | |
1925 | ||
1926 | block->texels = pixels; | |
1927 | ||
1928 | num_blocks--; | |
1929 | block++; | |
1930 | } | |
1931 | } | |
1932 | ||
1933 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
1934 | { | |
1935 | block_struct *block = psx_gpu->blocks; | |
1936 | u32 num_blocks = psx_gpu->num_blocks; | |
1937 | ||
1938 | texel_blocks_8bpp += num_blocks; | |
1939 | ||
1940 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) | |
1941 | update_texture_8bpp_cache(psx_gpu); | |
1942 | ||
1943 | vec_8x16u texels; | |
1944 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
1945 | ||
1946 | u32 texel; | |
1947 | u32 offset; | |
1948 | u32 i; | |
1949 | ||
1950 | while(num_blocks) | |
1951 | { | |
1952 | for(i = 0; i < 8; i++) | |
1953 | { | |
1954 | offset = block->uv.e[i]; | |
1955 | ||
1956 | texel = texture_ptr_8bpp[offset]; | |
1957 | texels.e[i] = psx_gpu->clut_ptr[texel]; | |
1958 | } | |
1959 | ||
1960 | block->texels = texels; | |
1961 | ||
1962 | num_blocks--; | |
1963 | block++; | |
1964 | } | |
1965 | } | |
1966 | ||
1967 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) | |
1968 | { | |
1969 | block_struct *block = psx_gpu->blocks; | |
1970 | u32 num_blocks = psx_gpu->num_blocks; | |
1971 | ||
1972 | texel_blocks_16bpp += num_blocks; | |
1973 | ||
1974 | vec_8x16u texels; | |
1975 | ||
1976 | u16 *texture_ptr_16bpp = psx_gpu->texture_page_ptr; | |
1977 | u32 offset; | |
1978 | u32 i; | |
1979 | ||
1980 | while(num_blocks) | |
1981 | { | |
1982 | for(i = 0; i < 8; i++) | |
1983 | { | |
1984 | offset = block->uv.e[i]; | |
1985 | offset += ((offset & 0xFF00) * 3); | |
1986 | ||
1987 | texels.e[i] = texture_ptr_16bpp[offset]; | |
1988 | } | |
1989 | ||
1990 | block->texels = texels; | |
1991 | ||
1992 | num_blocks--; | |
1993 | block++; | |
1994 | } | |
1995 | } | |
1996 | ||
1997 | #endif | |
1998 | ||
1999 | ||
2000 | #define shade_blocks_load_msb_mask_indirect() \ | |
2001 | ||
2002 | #define shade_blocks_load_msb_mask_direct() \ | |
2003 | vec_8x16u msb_mask; \ | |
2004 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2005 | ||
2006 | #define shade_blocks_store_indirect(_draw_mask, _pixels) \ | |
2007 | block->draw_mask = _draw_mask; \ | |
2008 | block->pixels = _pixels \ | |
2009 | ||
2010 | #define shade_blocks_store_direct(_draw_mask, _pixels) \ | |
2011 | { \ | |
2012 | vec_8x16u fb_pixels; \ | |
2013 | or_8x16b(_pixels, _pixels, msb_mask); \ | |
2014 | load_8x16b(fb_pixels, block->fb_ptr); \ | |
2015 | bif_8x16b(fb_pixels, _pixels, _draw_mask); \ | |
2016 | store_8x16b(fb_pixels, block->fb_ptr); \ | |
2017 | } \ | |
2018 | ||
2019 | ||
3867c6ef | 2020 | #define shade_blocks_textured_false_modulated_check_dithered(target) \ |
b7ed0632 E |
2021 | if(psx_gpu->triangle_color == 0x808080) \ |
2022 | { \ | |
2023 | false_modulated_blocks += num_blocks; \ | |
2024 | } \ | |
3867c6ef E |
2025 | |
2026 | #define shade_blocks_textured_false_modulated_check_undithered(target) \ | |
2027 | if(psx_gpu->triangle_color == 0x808080) \ | |
2028 | { \ | |
2029 | \ | |
2030 | shade_blocks_textured_unmodulated_##target(psx_gpu); \ | |
2031 | false_modulated_blocks += num_blocks; \ | |
2032 | return; \ | |
2033 | } \ | |
2034 | ||
2035 | ||
2036 | #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \ | |
2037 | target) \ | |
75e28f62 | 2038 | |
3867c6ef E |
2039 | #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \ |
2040 | target) \ | |
75e28f62 E |
2041 | { \ |
2042 | u32 color = psx_gpu->triangle_color; \ | |
2043 | dup_8x8b(colors_r, color); \ | |
2044 | dup_8x8b(colors_g, color >> 8); \ | |
2045 | dup_8x8b(colors_b, color >> 16); \ | |
3867c6ef | 2046 | shade_blocks_textured_false_modulated_check_##dithering(target); \ |
75e28f62 E |
2047 | } \ |
2048 | ||
2049 | #define shade_blocks_textured_modulated_shaded_block_load() \ | |
2050 | colors_r = block->r; \ | |
2051 | colors_g = block->g; \ | |
2052 | colors_b = block->b \ | |
2053 | ||
2054 | #define shade_blocks_textured_modulated_unshaded_block_load() \ | |
2055 | ||
2056 | #define shade_blocks_textured_modulate_dithered(component) \ | |
2057 | pixels_##component = block->dither_offsets; \ | |
2058 | mla_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2059 | ||
2060 | #define shade_blocks_textured_modulate_undithered(component) \ | |
2061 | mul_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2062 | ||
2063 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
2064 | void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ | |
2065 | psx_gpu_struct *psx_gpu) \ | |
2066 | { \ | |
2067 | block_struct *block = psx_gpu->blocks; \ | |
2068 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2069 | vec_8x16u texels; \ | |
2070 | \ | |
2071 | vec_8x8u texels_r; \ | |
2072 | vec_8x8u texels_g; \ | |
2073 | vec_8x8u texels_b; \ | |
2074 | \ | |
2075 | vec_8x8u colors_r; \ | |
2076 | vec_8x8u colors_g; \ | |
2077 | vec_8x8u colors_b; \ | |
2078 | \ | |
2079 | vec_8x8u pixels_r_low; \ | |
2080 | vec_8x8u pixels_g_low; \ | |
2081 | vec_8x8u pixels_b_low; \ | |
2082 | vec_8x16u pixels; \ | |
2083 | \ | |
2084 | vec_8x16u pixels_r; \ | |
2085 | vec_8x16u pixels_g; \ | |
2086 | vec_8x16u pixels_b; \ | |
2087 | \ | |
2088 | vec_8x16u draw_mask; \ | |
2089 | vec_8x16u zero_mask; \ | |
2090 | \ | |
2091 | vec_8x8u d64_0x07; \ | |
2092 | vec_8x8u d64_0x1F; \ | |
2093 | vec_8x8u d64_1; \ | |
2094 | vec_8x8u d64_4; \ | |
2095 | vec_8x8u d64_128; \ | |
2096 | \ | |
2097 | vec_8x16u d128_0x8000; \ | |
2098 | \ | |
2099 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2100 | u32 draw_mask_bits; \ | |
2101 | shade_blocks_load_msb_mask_##target(); \ | |
2102 | \ | |
2103 | dup_8x8b(d64_0x07, 0x07); \ | |
2104 | dup_8x8b(d64_0x1F, 0x1F); \ | |
2105 | dup_8x8b(d64_1, 1); \ | |
2106 | dup_8x8b(d64_4, 4); \ | |
2107 | dup_8x8b(d64_128, 128); \ | |
2108 | \ | |
2109 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2110 | \ | |
3867c6ef E |
2111 | shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \ |
2112 | target); \ | |
75e28f62 E |
2113 | \ |
2114 | while(num_blocks) \ | |
2115 | { \ | |
2116 | draw_mask_bits = block->draw_mask_bits; \ | |
2117 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2118 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2119 | \ | |
2120 | shade_blocks_textured_modulated_##shading##_block_load(); \ | |
2121 | \ | |
2122 | texels = block->texels; \ | |
2123 | \ | |
2124 | mov_narrow_8x16b(texels_r, texels); \ | |
2125 | shr_narrow_8x16b(texels_g, texels, 5); \ | |
2126 | shr_narrow_8x16b(texels_b, texels, 7); \ | |
2127 | \ | |
2128 | and_8x8b(texels_r, texels_r, d64_0x1F); \ | |
2129 | and_8x8b(texels_g, texels_g, d64_0x1F); \ | |
2130 | shr_8x8b(texels_b, texels_b, 3); \ | |
2131 | \ | |
2132 | shade_blocks_textured_modulate_##dithering(r); \ | |
2133 | shade_blocks_textured_modulate_##dithering(g); \ | |
2134 | shade_blocks_textured_modulate_##dithering(b); \ | |
2135 | \ | |
2136 | cmpeqz_8x16b(zero_mask, texels); \ | |
2137 | and_8x16b(pixels, texels, d128_0x8000); \ | |
2138 | \ | |
2139 | shrq_narrow_signed_8x16b(pixels_r_low, pixels_r, 4); \ | |
2140 | shrq_narrow_signed_8x16b(pixels_g_low, pixels_g, 4); \ | |
2141 | shrq_narrow_signed_8x16b(pixels_b_low, pixels_b, 4); \ | |
2142 | \ | |
2143 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2144 | \ | |
2145 | shr_8x8b(pixels_r_low, pixels_r_low, 3); \ | |
2146 | bic_8x8b(pixels_g_low, pixels_g_low, d64_0x07); \ | |
2147 | bic_8x8b(pixels_b_low, pixels_b_low, d64_0x07); \ | |
2148 | \ | |
2149 | mla_long_8x8b(pixels, pixels_r_low, d64_1); \ | |
2150 | mla_long_8x8b(pixels, pixels_g_low, d64_4); \ | |
2151 | mla_long_8x8b(pixels, pixels_b_low, d64_128); \ | |
2152 | \ | |
2153 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2154 | \ | |
2155 | num_blocks--; \ | |
2156 | block++; \ | |
2157 | } \ | |
2158 | } \ | |
2159 | ||
2160 | void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2161 | *psx_gpu); | |
2162 | void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2163 | *psx_gpu); | |
2164 | void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2165 | *psx_gpu); | |
2166 | void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2167 | *psx_gpu); | |
2168 | ||
2169 | void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2170 | *psx_gpu); | |
2171 | void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2172 | *psx_gpu); | |
2173 | void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2174 | *psx_gpu); | |
2175 | void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2176 | *psx_gpu); | |
2177 | ||
3867c6ef E |
2178 | void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu); |
2179 | void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu); | |
2180 | ||
2bbbb7af | 2181 | #ifndef NEON_BUILD |
75e28f62 E |
2182 | |
2183 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
2184 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
2185 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
2186 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
2187 | ||
2188 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
2189 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
2190 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
2191 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
2192 | ||
2193 | #endif | |
2194 | ||
2195 | ||
2196 | #define shade_blocks_textured_unmodulated_builder(target) \ | |
2197 | void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \ | |
2198 | { \ | |
2199 | block_struct *block = psx_gpu->blocks; \ | |
2200 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2201 | vec_8x16u draw_mask; \ | |
2202 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2203 | u32 draw_mask_bits; \ | |
2204 | \ | |
2205 | vec_8x16u pixels; \ | |
2206 | shade_blocks_load_msb_mask_##target(); \ | |
2207 | \ | |
2208 | while(num_blocks) \ | |
2209 | { \ | |
2210 | vec_8x16u zero_mask; \ | |
2211 | \ | |
2212 | draw_mask_bits = block->draw_mask_bits; \ | |
2213 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2214 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2215 | \ | |
2216 | pixels = block->texels; \ | |
2217 | \ | |
2218 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2219 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2220 | \ | |
2221 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2222 | \ | |
2223 | num_blocks--; \ | |
2224 | block++; \ | |
2225 | } \ | |
2226 | } \ | |
2227 | ||
3867c6ef E |
2228 | #define shade_blocks_textured_unmodulated_dithered_builder(target) \ |
2229 | void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ | |
2230 | *psx_gpu) \ | |
2231 | { \ | |
2232 | block_struct *block = psx_gpu->blocks; \ | |
2233 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2234 | vec_8x16u draw_mask; \ | |
2235 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2236 | u32 draw_mask_bits; \ | |
2237 | \ | |
2238 | vec_8x16u pixels; \ | |
2239 | shade_blocks_load_msb_mask_##target(); \ | |
2240 | \ | |
2241 | while(num_blocks) \ | |
2242 | { \ | |
2243 | vec_8x16u zero_mask; \ | |
2244 | \ | |
2245 | draw_mask_bits = block->draw_mask_bits; \ | |
2246 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2247 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2248 | \ | |
2249 | pixels = block->texels; \ | |
2250 | \ | |
2251 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2252 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2253 | \ | |
2254 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2255 | \ | |
2256 | num_blocks--; \ | |
2257 | block++; \ | |
2258 | } \ | |
2259 | } \ | |
75e28f62 | 2260 | |
2bbbb7af | 2261 | #ifndef NEON_BUILD |
75e28f62 E |
2262 | |
2263 | shade_blocks_textured_unmodulated_builder(indirect) | |
2264 | shade_blocks_textured_unmodulated_builder(direct) | |
2265 | ||
2266 | #endif | |
2267 | ||
2268 | ||
2269 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu); | |
2270 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu); | |
2271 | ||
2bbbb7af | 2272 | #ifndef NEON_BUILD |
75e28f62 E |
2273 | |
2274 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) | |
2275 | { | |
2276 | } | |
2277 | ||
2278 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) | |
2279 | { | |
2280 | block_struct *block = psx_gpu->blocks; | |
2281 | u32 num_blocks = psx_gpu->num_blocks; | |
2282 | ||
2283 | vec_8x16u pixels = block->pixels; | |
2284 | shade_blocks_load_msb_mask_direct(); | |
2285 | ||
2286 | while(num_blocks) | |
2287 | { | |
2288 | shade_blocks_store_direct(block->draw_mask, pixels); | |
2289 | ||
2290 | num_blocks--; | |
2291 | block++; | |
2292 | } | |
2293 | } | |
2294 | ||
2295 | #endif | |
2296 | ||
2297 | void shade_blocks_shaded_untextured(psx_gpu_struct *psx_gpu) | |
2298 | { | |
2299 | } | |
2300 | ||
2301 | ||
2302 | #define blend_blocks_mask_evaluate_on() \ | |
2303 | vec_8x16u mask_pixels; \ | |
2304 | cmpltz_8x16b(mask_pixels, framebuffer_pixels); \ | |
2305 | or_8x16b(draw_mask, draw_mask, mask_pixels) \ | |
2306 | ||
2307 | #define blend_blocks_mask_evaluate_off() \ | |
2308 | ||
2309 | #define blend_blocks_average() \ | |
2310 | { \ | |
2311 | vec_8x16u pixels_no_msb; \ | |
2312 | vec_8x16u fb_pixels_no_msb; \ | |
2313 | \ | |
2314 | vec_8x16u d128_0x0421; \ | |
2315 | vec_8x16u d128_0x8000; \ | |
2316 | \ | |
2317 | dup_8x16b(d128_0x0421, 0x0421); \ | |
2318 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2319 | \ | |
2320 | eor_8x16b(blend_pixels, pixels, framebuffer_pixels); \ | |
2321 | bic_8x16b(pixels_no_msb, pixels, d128_0x8000); \ | |
2322 | and_8x16b(blend_pixels, blend_pixels, d128_0x0421); \ | |
2323 | sub_8x16b(blend_pixels, pixels_no_msb, blend_pixels); \ | |
2324 | bic_8x16b(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \ | |
2325 | average_8x16b(blend_pixels, fb_pixels_no_msb, blend_pixels); \ | |
2326 | } \ | |
2327 | ||
2328 | #define blend_blocks_add() \ | |
2329 | { \ | |
2330 | vec_8x16u pixels_rb, pixels_g; \ | |
2331 | vec_8x16u fb_rb, fb_g; \ | |
2332 | \ | |
2333 | vec_8x16u d128_0x7C1F; \ | |
2334 | vec_8x16u d128_0x03E0; \ | |
2335 | \ | |
2336 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2337 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2338 | \ | |
2339 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2340 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2341 | \ | |
2342 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2343 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2344 | \ | |
2345 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2346 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2347 | \ | |
2348 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2349 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2350 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2351 | \ | |
2352 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2353 | } \ | |
2354 | ||
2355 | #define blend_blocks_subtract() \ | |
2356 | { \ | |
2357 | vec_8x16u pixels_rb, pixels_g; \ | |
2358 | vec_8x16u fb_rb, fb_g; \ | |
2359 | \ | |
2360 | vec_8x16u d128_0x7C1F; \ | |
2361 | vec_8x16u d128_0x03E0; \ | |
2362 | \ | |
2363 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2364 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2365 | \ | |
2366 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2367 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2368 | \ | |
2369 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2370 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2371 | \ | |
2372 | subs_16x8b(vector_cast(vec_16x8u, fb_rb), \ | |
2373 | vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, pixels_rb)); \ | |
2374 | subs_8x16b(fb_g, fb_g, pixels_g); \ | |
2375 | \ | |
2376 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2377 | } \ | |
2378 | ||
2379 | #define blend_blocks_add_fourth() \ | |
2380 | { \ | |
2381 | vec_8x16u pixels_rb, pixels_g; \ | |
2382 | vec_8x16u pixels_fourth; \ | |
2383 | vec_8x16u fb_rb, fb_g; \ | |
2384 | \ | |
2385 | vec_8x16u d128_0x7C1F; \ | |
2386 | vec_8x16u d128_0x1C07; \ | |
2387 | vec_8x16u d128_0x03E0; \ | |
2388 | vec_8x16u d128_0x00E0; \ | |
2389 | \ | |
2390 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2391 | dup_8x16b(d128_0x1C07, 0x1C07); \ | |
2392 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2393 | dup_8x16b(d128_0x00E0, 0x00E0); \ | |
2394 | \ | |
2395 | shr_8x16b(pixels_fourth, vector_cast(vec_8x16s, pixels), 2); \ | |
2396 | \ | |
2397 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2398 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2399 | \ | |
2400 | and_8x16b(pixels_rb, pixels_fourth, d128_0x1C07); \ | |
2401 | and_8x16b(pixels_g, pixels_fourth, d128_0x00E0); \ | |
2402 | \ | |
2403 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2404 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2405 | \ | |
2406 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2407 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2408 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2409 | \ | |
2410 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2411 | } \ | |
2412 | ||
2413 | #define blend_blocks_blended_combine_textured() \ | |
2414 | { \ | |
2415 | vec_8x16u blend_mask; \ | |
2416 | cmpltz_8x16b(blend_mask, pixels); \ | |
2417 | \ | |
2418 | or_immediate_8x16b(blend_pixels, blend_pixels, 0x8000); \ | |
2419 | bif_8x16b(blend_pixels, pixels, blend_mask); \ | |
2420 | } \ | |
2421 | ||
2422 | #define blend_blocks_blended_combine_untextured() \ | |
2423 | ||
2424 | ||
2425 | #define blend_blocks_body_blend(blend_mode, texturing) \ | |
2426 | { \ | |
2427 | blend_blocks_##blend_mode(); \ | |
2428 | blend_blocks_blended_combine_##texturing(); \ | |
2429 | } \ | |
2430 | ||
2431 | #define blend_blocks_body_average(texturing) \ | |
2432 | blend_blocks_body_blend(average, texturing) \ | |
2433 | ||
2434 | #define blend_blocks_body_add(texturing) \ | |
2435 | blend_blocks_body_blend(add, texturing) \ | |
2436 | ||
2437 | #define blend_blocks_body_subtract(texturing) \ | |
2438 | blend_blocks_body_blend(subtract, texturing) \ | |
2439 | ||
2440 | #define blend_blocks_body_add_fourth(texturing) \ | |
2441 | blend_blocks_body_blend(add_fourth, texturing) \ | |
2442 | ||
2443 | #define blend_blocks_body_unblended(texturing) \ | |
2444 | blend_pixels = pixels \ | |
2445 | ||
2446 | ||
2447 | #define blend_blocks_builder(texturing, blend_mode, mask_evaluate) \ | |
2448 | void \ | |
2449 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate(psx_gpu_struct \ | |
2450 | *psx_gpu) \ | |
2451 | { \ | |
2452 | block_struct *block = psx_gpu->blocks; \ | |
2453 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2454 | vec_8x16u draw_mask; \ | |
2455 | vec_8x16u pixels; \ | |
2456 | vec_8x16u blend_pixels; \ | |
2457 | vec_8x16u framebuffer_pixels; \ | |
2458 | vec_8x16u msb_mask; \ | |
2459 | \ | |
2460 | u16 *fb_ptr; \ | |
2461 | \ | |
2462 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2463 | \ | |
2464 | while(num_blocks) \ | |
2465 | { \ | |
2466 | pixels = block->pixels; \ | |
2467 | draw_mask = block->draw_mask; \ | |
2468 | fb_ptr = block->fb_ptr; \ | |
2469 | \ | |
2470 | load_8x16b(framebuffer_pixels, fb_ptr); \ | |
2471 | \ | |
2472 | blend_blocks_mask_evaluate_##mask_evaluate(); \ | |
2473 | blend_blocks_body_##blend_mode(texturing); \ | |
2474 | \ | |
2475 | or_8x16b(blend_pixels, blend_pixels, msb_mask); \ | |
2476 | bif_8x16b(framebuffer_pixels, blend_pixels, draw_mask); \ | |
2477 | store_8x16b(framebuffer_pixels, fb_ptr); \ | |
2478 | \ | |
2479 | blend_blocks++; \ | |
2480 | num_blocks--; \ | |
2481 | block++; \ | |
2482 | } \ | |
2483 | } \ | |
2484 | ||
2485 | void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu); | |
2486 | void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu); | |
2487 | void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu); | |
2488 | void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu); | |
2489 | void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu); | |
2490 | void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu); | |
2491 | void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2492 | void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2493 | ||
2494 | void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu); | |
2495 | void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu); | |
2496 | void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu); | |
2497 | void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu); | |
2498 | void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu); | |
2499 | void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu); | |
2500 | void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2501 | void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2502 | ||
2503 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu); | |
2504 | void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu); | |
2505 | ||
2bbbb7af | 2506 | #ifndef NEON_BUILD |
75e28f62 E |
2507 | |
2508 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) | |
2509 | { | |
2510 | } | |
2511 | ||
2512 | blend_blocks_builder(textured, average, off); | |
2513 | blend_blocks_builder(textured, average, on); | |
2514 | blend_blocks_builder(textured, add, off); | |
2515 | blend_blocks_builder(textured, add, on); | |
2516 | blend_blocks_builder(textured, subtract, off); | |
2517 | blend_blocks_builder(textured, subtract, on); | |
2518 | blend_blocks_builder(textured, add_fourth, off); | |
2519 | blend_blocks_builder(textured, add_fourth, on); | |
2520 | ||
2521 | blend_blocks_builder(untextured, average, off); | |
2522 | blend_blocks_builder(untextured, average, on); | |
2523 | blend_blocks_builder(untextured, add, off); | |
2524 | blend_blocks_builder(untextured, add, on); | |
2525 | blend_blocks_builder(untextured, subtract, off); | |
2526 | blend_blocks_builder(untextured, subtract, on); | |
2527 | blend_blocks_builder(untextured, add_fourth, off); | |
2528 | blend_blocks_builder(untextured, add_fourth, on); | |
2529 | ||
2530 | blend_blocks_builder(textured, unblended, on); | |
2531 | ||
2532 | #endif | |
2533 | ||
2534 | ||
2535 | #define vertex_swap(_a, _b) \ | |
2536 | { \ | |
2537 | vertex_struct *temp_vertex = _a; \ | |
2538 | _a = _b; \ | |
2539 | _b = temp_vertex; \ | |
2540 | triangle_winding ^= 1; \ | |
2541 | } \ | |
2542 | ||
2543 | ||
2544 | // Setup blocks parametric-variables: | |
2545 | // SHADE TEXTURE_MAP SWIZZLING | |
2546 | // 0 0 x | |
2547 | // 0 1 0 | |
2548 | // 0 1 1 | |
2549 | // 1 0 x | |
2550 | // 1 1 0 | |
2551 | // 1 1 1 | |
2552 | // 8 inputs, 6 combinations | |
2553 | ||
2554 | #define setup_blocks_switch_untextured_unshaded(dithering, target) \ | |
2555 | setup_blocks_unshaded_untextured_undithered_unswizzled_##target \ | |
2556 | ||
2557 | #define setup_blocks_switch_untextured_shaded(dithering, target) \ | |
2558 | setup_blocks_shaded_untextured_##dithering##_unswizzled_##target \ | |
2559 | ||
2560 | #define setup_blocks_switch_untextured(shading, texture_mode, dithering, \ | |
2561 | target) \ | |
2562 | setup_blocks_switch_untextured_##shading(dithering, target) \ | |
2563 | ||
2564 | #define setup_blocks_switch_texture_mode_4bpp(shading) \ | |
2565 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2566 | ||
2567 | #define setup_blocks_switch_texture_mode_8bpp(shading) \ | |
2568 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2569 | ||
2570 | #define setup_blocks_switch_texture_mode_16bpp(shading) \ | |
2571 | setup_blocks_##shading##_textured_dithered_unswizzled_indirect \ | |
2572 | ||
2573 | #define setup_blocks_switch_textured(shading, texture_mode, dithering, target) \ | |
2574 | setup_blocks_switch_texture_mode_##texture_mode(shading) \ | |
2575 | ||
2576 | #define setup_blocks_switch_blended(shading, texturing, texture_mode, \ | |
2577 | dithering, mask_evaluate) \ | |
2578 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2579 | ||
2580 | #define setup_blocks_switch_unblended_on(shading, texturing, texture_mode, \ | |
2581 | dithering) \ | |
2582 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2583 | ||
2584 | #define setup_blocks_switch_unblended_off(shading, texturing, texture_mode, \ | |
2585 | dithering) \ | |
2586 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, direct) \ | |
2587 | ||
2588 | #define setup_blocks_switch_unblended(shading, texturing, texture_mode, \ | |
2589 | dithering, mask_evaluate) \ | |
2590 | setup_blocks_switch_unblended_##mask_evaluate(shading, texturing, \ | |
2591 | texture_mode, dithering) \ | |
2592 | ||
2593 | #define setup_blocks_switch(shading, texturing, texture_mode, dithering, \ | |
2594 | blending, mask_evaluate) \ | |
2595 | setup_blocks_switch_##blending(shading, texturing, texture_mode, \ | |
2596 | dithering, mask_evaluate) \ | |
2597 | ||
2598 | ||
2599 | // Texture blocks: | |
2600 | ||
2601 | #define texture_blocks_switch_untextured(texture_mode) \ | |
2602 | texture_blocks_untextured \ | |
2603 | ||
2604 | #define texture_blocks_switch_textured(texture_mode) \ | |
2605 | texture_blocks_##texture_mode \ | |
2606 | ||
2607 | #define texture_blocks_switch(texturing, texture_mode) \ | |
2608 | texture_blocks_switch_##texturing(texture_mode) \ | |
2609 | ||
2610 | ||
2611 | // Shade blocks parametric-variables: | |
2612 | // SHADE TEXTURE_MAP MODULATE_TEXELS dither_mode | |
2613 | // 0 0 x x | |
2614 | // 0 1 0 0 | |
2615 | // 0 1 0 1 | |
2616 | // x 1 1 x | |
2617 | // 1 0 x 0 | |
2618 | // 1 0 x 1 | |
2619 | // 1 1 0 0 | |
2620 | // 1 1 0 1 | |
2621 | // 16 inputs, 8 combinations | |
2622 | ||
2623 | #define shade_blocks_switch_unshaded_untextured(modulation, dithering, target) \ | |
2624 | shade_blocks_unshaded_untextured_##target \ | |
2625 | ||
2626 | #define shade_blocks_switch_unshaded_textured_unmodulated(dithering, target) \ | |
2627 | shade_blocks_textured_unmodulated_##target \ | |
2628 | ||
2629 | #define shade_blocks_switch_unshaded_textured_modulated(dithering, target) \ | |
2630 | shade_blocks_unshaded_textured_modulated_##dithering##_##target \ | |
2631 | ||
2632 | #define shade_blocks_switch_unshaded_textured(modulation, dithering, target) \ | |
2633 | shade_blocks_switch_unshaded_textured_##modulation(dithering, target) \ | |
2634 | ||
2635 | #define shade_blocks_switch_unshaded(texturing, modulation, dithering, target) \ | |
2636 | shade_blocks_switch_unshaded_##texturing(modulation, dithering, target) \ | |
2637 | ||
2638 | #define shade_blocks_switch_shaded_untextured(modulation, dithering, target) \ | |
2639 | shade_blocks_shaded_untextured \ | |
2640 | ||
2641 | #define shade_blocks_switch_shaded_textured_unmodulated(dithering, target) \ | |
2642 | shade_blocks_textured_unmodulated_##target \ | |
2643 | ||
2644 | #define shade_blocks_switch_shaded_textured_modulated(dithering, target) \ | |
2645 | shade_blocks_shaded_textured_modulated_##dithering##_##target \ | |
2646 | ||
2647 | #define shade_blocks_switch_shaded_textured(modulation, dithering, target) \ | |
2648 | shade_blocks_switch_shaded_textured_##modulation(dithering, target) \ | |
2649 | ||
2650 | #define shade_blocks_switch_shaded(texturing, modulation, dithering, target) \ | |
2651 | shade_blocks_switch_shaded_##texturing(modulation, dithering, target) \ | |
2652 | ||
2653 | #define shade_blocks_switch_mask_off(shading, texturing, modulation, \ | |
2654 | dithering) \ | |
2655 | shade_blocks_switch_##shading(texturing, modulation, dithering, direct) \ | |
2656 | ||
2657 | #define shade_blocks_switch_mask_on(shading, texturing, modulation, \ | |
2658 | dithering) \ | |
2659 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2660 | ||
2661 | #define shade_blocks_switch_blended(shading, texturing, modulation, dithering, \ | |
2662 | mask_evaluate) \ | |
2663 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2664 | ||
2665 | #define shade_blocks_switch_unblended(shading, texturing, modulation, \ | |
2666 | dithering, mask_evaluate) \ | |
2667 | shade_blocks_switch_mask_##mask_evaluate(shading, texturing, modulation, \ | |
2668 | dithering) \ | |
2669 | ||
2670 | #define shade_blocks_switch(shading, texturing, modulation, dithering, \ | |
2671 | blending, mask_evaluate) \ | |
2672 | shade_blocks_switch_##blending(shading, texturing, modulation, dithering, \ | |
2673 | mask_evaluate) \ | |
2674 | ||
2675 | ||
2676 | // Blend blocks parametric-variables: | |
2677 | // TEXTURE_MAP BLEND BM_A BM_B mask_evaluate | |
2678 | // x 0 x x 0 | |
2679 | // x 0 x x 1 | |
2680 | // 0 1 0 0 0 | |
2681 | // 0 1 0 0 1 | |
2682 | // 0 1 0 1 0 | |
2683 | // 0 1 0 1 1 | |
2684 | // 0 1 1 0 0 | |
2685 | // 0 1 1 0 1 | |
2686 | // 0 1 1 1 0 | |
2687 | // 0 1 1 1 1 | |
2688 | // 1 1 0 0 0 | |
2689 | // 1 1 0 0 1 | |
2690 | // 1 1 0 1 0 | |
2691 | // 1 1 0 1 1 | |
2692 | // 1 1 1 0 0 | |
2693 | // 1 1 1 0 1 | |
2694 | // 1 1 1 1 0 | |
2695 | // 1 1 1 1 1 | |
2696 | // 32 inputs, 18 combinations | |
2697 | ||
2698 | #define blend_blocks_switch_unblended(texturing, blend_mode, mask_evaluate) \ | |
2699 | blend_blocks_textured_unblended_##mask_evaluate \ | |
2700 | ||
2701 | #define blend_blocks_switch_blended(texturing, blend_mode, mask_evaluate) \ | |
2702 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate \ | |
2703 | ||
2704 | #define blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2705 | blend_blocks_switch_##blending(texturing, blend_mode, mask_evaluate) \ | |
2706 | ||
2707 | ||
2708 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2709 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2710 | { \ | |
2711 | setup_blocks_switch(shading, texturing, texture_mode, dithering, blending, \ | |
2712 | mask_evaluate), \ | |
2713 | texture_blocks_switch(texturing, texture_mode), \ | |
2714 | shade_blocks_switch(shading, texturing, modulation, dithering, blending, \ | |
2715 | mask_evaluate), \ | |
2716 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2717 | } \ | |
2718 | ||
2719 | #define render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2720 | mask_evaluate, shading, dithering, texturing, blending) \ | |
2721 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2722 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
2723 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2724 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
2725 | ||
2726 | #define render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2727 | mask_evaluate, shading, dithering, texturing) \ | |
2728 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2729 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
2730 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2731 | mask_evaluate, shading, dithering, texturing, blended) \ | |
2732 | ||
2733 | #define render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2734 | mask_evaluate, shading, dithering) \ | |
2735 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2736 | mask_evaluate, shading, dithering, untextured), \ | |
2737 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2738 | mask_evaluate, shading, dithering, textured) \ | |
2739 | ||
2740 | #define render_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
2741 | mask_evaluate, shading) \ | |
2742 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2743 | mask_evaluate, shading, undithered), \ | |
2744 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2745 | mask_evaluate, shading, dithered) \ | |
2746 | ||
2747 | #define render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
2748 | mask_evaluate) \ | |
2749 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2750 | unshaded), \ | |
2751 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2752 | shaded) \ | |
2753 | ||
2754 | #define render_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
2755 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, off), \ | |
2756 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, on) \ | |
2757 | ||
2758 | #define render_blocks_switch_block_texture_mode(texture_mode) \ | |
2759 | render_blocks_switch_block_blend_mode(texture_mode, average), \ | |
2760 | render_blocks_switch_block_blend_mode(texture_mode, add), \ | |
2761 | render_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
2762 | render_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
2763 | ||
2764 | #define render_blocks_switch_block() \ | |
2765 | render_blocks_switch_block_texture_mode(4bpp), \ | |
2766 | render_blocks_switch_block_texture_mode(8bpp), \ | |
2767 | render_blocks_switch_block_texture_mode(16bpp), \ | |
2768 | render_blocks_switch_block_texture_mode(4bpp) \ | |
2769 | ||
2770 | ||
2771 | render_block_handler_struct render_triangle_block_handlers[] = | |
2772 | { | |
2773 | render_blocks_switch_block() | |
2774 | }; | |
2775 | ||
2776 | #undef render_blocks_switch_block_modulation | |
2777 | ||
2778 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2779 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2780 | "render flags:\n" \ | |
2781 | "texture mode: " #texture_mode "\n" \ | |
2782 | "blend mode: " #blend_mode "\n" \ | |
2783 | "mask evaluation: " #mask_evaluate "\n" \ | |
2784 | #shading "\n" \ | |
2785 | #dithering "\n" \ | |
2786 | #texturing "\n" \ | |
2787 | #blending "\n" \ | |
2788 | #modulation "\n" \ | |
2789 | ||
2790 | char *render_block_flag_strings[] = | |
2791 | { | |
2792 | render_blocks_switch_block() | |
2793 | }; | |
2794 | ||
2795 | ||
2796 | #define triangle_y_direction_up 1 | |
2797 | #define triangle_y_direction_flat 2 | |
2798 | #define triangle_y_direction_down 0 | |
2799 | ||
2800 | #define triangle_winding_positive 0 | |
2801 | #define triangle_winding_negative 1 | |
2802 | ||
2803 | #define triangle_set_direction(direction_variable, value) \ | |
2804 | u32 direction_variable = (u32)(value) >> 31; \ | |
2805 | if(value == 0) \ | |
2806 | direction_variable = 2 \ | |
2807 | ||
2808 | #define triangle_case(direction_a, direction_b, direction_c, winding) \ | |
2809 | case (triangle_y_direction_##direction_a | \ | |
2810 | (triangle_y_direction_##direction_b << 2) | \ | |
2811 | (triangle_y_direction_##direction_c << 4) | \ | |
2812 | (triangle_winding_##winding << 6)) \ | |
2813 | ||
75e28f62 E |
2814 | void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
2815 | u32 flags) | |
2816 | { | |
2817 | s32 y_top, y_bottom; | |
2818 | s32 triangle_area; | |
2819 | u32 triangle_winding = 0; | |
2820 | ||
2821 | vertex_struct *a = &(vertexes[0]); | |
2822 | vertex_struct *b = &(vertexes[1]); | |
2823 | vertex_struct *c = &(vertexes[2]); | |
2824 | ||
2825 | triangle_area = triangle_signed_area_x2(a->x, a->y, b->x, b->y, c->x, c->y); | |
2826 | ||
3867c6ef | 2827 | #ifdef PROFILE |
75e28f62 | 2828 | triangles++; |
3867c6ef | 2829 | #endif |
75e28f62 E |
2830 | |
2831 | if(triangle_area == 0) | |
2832 | { | |
3867c6ef | 2833 | #ifdef PROFILE |
75e28f62 | 2834 | trivial_rejects++; |
3867c6ef | 2835 | #endif |
75e28f62 E |
2836 | return; |
2837 | } | |
2838 | ||
2839 | if(b->y < a->y) | |
2840 | vertex_swap(a, b); | |
2841 | ||
2842 | if(c->y < b->y) | |
2843 | { | |
2844 | vertex_swap(b, c); | |
2845 | ||
2846 | if(b->y < a->y) | |
2847 | vertex_swap(a, b); | |
2848 | } | |
2849 | ||
2850 | y_bottom = c->y; | |
2851 | y_top = a->y; | |
2852 | ||
2853 | if((y_bottom - y_top) >= 512) | |
2854 | { | |
3867c6ef | 2855 | #ifdef PROFILE |
75e28f62 | 2856 | trivial_rejects++; |
3867c6ef | 2857 | #endif |
75e28f62 E |
2858 | return; |
2859 | } | |
2860 | ||
2861 | if(triangle_area < 0) | |
2862 | { | |
2863 | triangle_area = -triangle_area; | |
2864 | triangle_winding ^= 1; | |
2865 | vertex_swap(a, c); | |
2866 | } | |
2867 | ||
2868 | if(b->x < a->x) | |
2869 | vertex_swap(a, b); | |
2870 | ||
2871 | if(c->x < b->x) | |
2872 | { | |
2873 | vertex_swap(b, c); | |
2874 | ||
2875 | if(b->x < a->x) | |
2876 | vertex_swap(a, b); | |
2877 | } | |
2878 | ||
2879 | if((c->x - a->x) >= 1024) | |
2880 | { | |
3867c6ef | 2881 | #ifdef PROFILE |
75e28f62 | 2882 | trivial_rejects++; |
3867c6ef | 2883 | #endif |
75e28f62 E |
2884 | return; |
2885 | } | |
2886 | ||
2887 | if(invalidate_texture_cache_region_viewport(psx_gpu, a->x, y_top, c->x, | |
2888 | y_bottom) == 0) | |
2889 | { | |
3867c6ef | 2890 | #ifdef PROFILE |
75e28f62 | 2891 | trivial_rejects++; |
3867c6ef | 2892 | #endif |
75e28f62 E |
2893 | return; |
2894 | } | |
2895 | ||
2896 | psx_gpu->num_spans = 0; | |
2897 | psx_gpu->triangle_area = triangle_area; | |
2898 | psx_gpu->triangle_winding = triangle_winding; | |
2899 | ||
2900 | s32 y_delta_a = b->y - a->y; | |
2901 | s32 y_delta_b = c->y - b->y; | |
2902 | s32 y_delta_c = c->y - a->y; | |
2903 | ||
2904 | triangle_set_direction(y_direction_a, y_delta_a); | |
2905 | triangle_set_direction(y_direction_b, y_delta_b); | |
2906 | triangle_set_direction(y_direction_c, y_delta_c); | |
2907 | ||
2908 | compute_all_gradients(psx_gpu, a, b, c); | |
2909 | ||
2910 | switch(y_direction_a | (y_direction_b << 2) | (y_direction_c << 4) | | |
2911 | (triangle_winding << 6)) | |
2912 | { | |
2913 | triangle_case(up, up, up, negative): | |
2914 | triangle_case(up, up, flat, negative): | |
2915 | triangle_case(up, up, down, negative): | |
2916 | setup_spans_up_right(psx_gpu, a, b, c); | |
2917 | break; | |
2918 | ||
2919 | triangle_case(flat, up, up, negative): | |
2920 | triangle_case(flat, up, flat, negative): | |
2921 | triangle_case(flat, up, down, negative): | |
2922 | setup_spans_up_a(psx_gpu, a, b, c); | |
2923 | break; | |
2924 | ||
2925 | triangle_case(down, up, up, negative): | |
2926 | setup_spans_up_down(psx_gpu, a, c, b); | |
2927 | break; | |
2928 | ||
2929 | triangle_case(down, up, flat, negative): | |
2930 | setup_spans_down_a(psx_gpu, a, c, b); | |
2931 | break; | |
2932 | ||
2933 | triangle_case(down, up, down, negative): | |
2934 | setup_spans_down_right(psx_gpu, a, c, b); | |
2935 | break; | |
2936 | ||
2937 | triangle_case(down, flat, up, negative): | |
2938 | triangle_case(down, flat, flat, negative): | |
2939 | triangle_case(down, flat, down, negative): | |
2940 | setup_spans_down_b(psx_gpu, a, b, c); | |
2941 | break; | |
2942 | ||
2943 | triangle_case(down, down, up, negative): | |
2944 | triangle_case(down, down, flat, negative): | |
2945 | triangle_case(down, down, down, negative): | |
2946 | setup_spans_down_left(psx_gpu, a, b, c); | |
2947 | break; | |
2948 | ||
2949 | triangle_case(up, up, up, positive): | |
2950 | triangle_case(up, up, flat, positive): | |
2951 | triangle_case(up, up, down, positive): | |
2952 | setup_spans_up_left(psx_gpu, a, b, c); | |
2953 | break; | |
2954 | ||
2955 | triangle_case(up, flat, up, positive): | |
2956 | triangle_case(up, flat, flat, positive): | |
2957 | triangle_case(up, flat, down, positive): | |
2958 | setup_spans_up_b(psx_gpu, a, b, c); | |
2959 | break; | |
2960 | ||
2961 | triangle_case(up, down, up, positive): | |
2962 | setup_spans_up_right(psx_gpu, a, c, b); | |
2963 | break; | |
2964 | ||
2965 | triangle_case(up, down, flat, positive): | |
2966 | setup_spans_up_a(psx_gpu, a, c, b); | |
2967 | break; | |
2968 | ||
2969 | triangle_case(up, down, down, positive): | |
2970 | setup_spans_up_down(psx_gpu, a, b, c); | |
2971 | break; | |
2972 | ||
2973 | triangle_case(flat, down, up, positive): | |
2974 | triangle_case(flat, down, flat, positive): | |
2975 | triangle_case(flat, down, down, positive): | |
2976 | setup_spans_down_a(psx_gpu, a, b, c); | |
2977 | break; | |
2978 | ||
2979 | triangle_case(down, down, up, positive): | |
2980 | triangle_case(down, down, flat, positive): | |
2981 | triangle_case(down, down, down, positive): | |
2982 | setup_spans_down_right(psx_gpu, a, b, c); | |
2983 | break; | |
2984 | } | |
2985 | ||
3867c6ef | 2986 | #ifdef PROFILE |
75e28f62 | 2987 | spans += psx_gpu->num_spans; |
3867c6ef | 2988 | #endif |
75e28f62 E |
2989 | |
2990 | u32 render_state = flags & | |
2991 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
2992 | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); | |
2993 | render_state |= psx_gpu->render_state_base; | |
2994 | ||
2995 | if((psx_gpu->render_state != render_state) || | |
2996 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_TRIANGLE)) | |
2997 | { | |
2998 | psx_gpu->render_state = render_state; | |
2999 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3000 | #ifdef PROFILE |
75e28f62 | 3001 | state_changes++; |
3867c6ef | 3002 | #endif |
75e28f62 E |
3003 | } |
3004 | ||
3005 | psx_gpu->primitive_type = PRIMITIVE_TYPE_TRIANGLE; | |
3006 | ||
3007 | psx_gpu->render_block_handler = | |
3008 | &(render_triangle_block_handlers[render_state]); | |
3009 | ((setup_blocks_function_type *)psx_gpu->render_block_handler->setup_blocks) | |
3010 | (psx_gpu); | |
3011 | } | |
3012 | ||
3013 | ||
3014 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
3015 | ||
2bbbb7af | 3016 | #ifndef NEON_BUILD |
75e28f62 E |
3017 | |
3018 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
3019 | { | |
3020 | block_struct *block = psx_gpu->blocks; | |
3021 | u32 num_blocks = psx_gpu->num_blocks; | |
3022 | ||
3023 | vec_8x16u texels; | |
3024 | vec_8x8u texel_indexes; | |
3025 | ||
3026 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
3027 | u32 i; | |
3028 | ||
3029 | while(num_blocks) | |
3030 | { | |
3031 | texel_indexes = block->r; | |
3032 | ||
3033 | for(i = 0; i < 8; i++) | |
3034 | { | |
3035 | texels.e[i] = clut_ptr[texel_indexes.e[i]]; | |
3036 | } | |
3037 | ||
3038 | block->texels = texels; | |
3039 | ||
3040 | num_blocks--; | |
3041 | block++; | |
3042 | } | |
3043 | } | |
3044 | ||
3045 | #endif | |
3046 | ||
3047 | ||
3048 | #define setup_sprite_tiled_initialize_4bpp() \ | |
3049 | u16 *clut_ptr = psx_gpu->clut_ptr; \ | |
3050 | vec_8x16u clut_a, clut_b; \ | |
3051 | vec_16x8u clut_low, clut_high; \ | |
3052 | \ | |
3053 | load_8x16b(clut_a, clut_ptr); \ | |
3054 | load_8x16b(clut_b, clut_ptr + 8); \ | |
3055 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); \ | |
3056 | \ | |
3057 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \ | |
3058 | update_texture_4bpp_cache(psx_gpu) \ | |
3059 | ||
3060 | #define setup_sprite_tiled_initialize_8bpp() \ | |
3061 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \ | |
3062 | update_texture_8bpp_cache(psx_gpu) \ | |
3063 | ||
3064 | ||
3065 | #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ | |
3066 | texture_block_ptr = psx_gpu->texture_page_ptr + \ | |
3067 | ((texture_offset + offset) & texture_mask); \ | |
3068 | \ | |
3069 | load_64b(texels, texture_block_ptr) \ | |
3070 | ||
3071 | ||
3072 | #define setup_sprite_tile_setup_block_yes(side, offset, texture_mode) \ | |
3073 | ||
3074 | #define setup_sprite_tile_setup_block_no(side, offset, texture_mode) \ | |
3075 | ||
3076 | #define setup_sprite_tile_add_blocks(tile_num_blocks) \ | |
3077 | num_blocks += tile_num_blocks; \ | |
3078 | sprite_blocks += tile_num_blocks; \ | |
3079 | \ | |
3080 | if(num_blocks > MAX_BLOCKS) \ | |
3081 | { \ | |
3082 | flush_render_block_buffer(psx_gpu); \ | |
3083 | num_blocks = tile_num_blocks; \ | |
3084 | block = psx_gpu->blocks; \ | |
3085 | } \ | |
3086 | ||
3087 | #define setup_sprite_tile_full_4bpp(edge) \ | |
3088 | { \ | |
3089 | vec_8x8u texels_low, texels_high; \ | |
3090 | vec_8x16u pixels; \ | |
3091 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3092 | \ | |
3093 | while(sub_tile_height) \ | |
3094 | { \ | |
3095 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3096 | tbl_16(texels_low, texels, clut_low); \ | |
3097 | tbl_16(texels_high, texels, clut_high); \ | |
3098 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3099 | \ | |
3100 | block->texels = pixels; \ | |
3101 | block->draw_mask_bits = left_mask_bits; \ | |
3102 | block->fb_ptr = fb_ptr; \ | |
3103 | block++; \ | |
3104 | \ | |
3105 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3106 | tbl_16(texels_low, texels, clut_low); \ | |
3107 | tbl_16(texels_high, texels, clut_high); \ | |
3108 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3109 | \ | |
3110 | block->texels = pixels; \ | |
3111 | block->draw_mask_bits = right_mask_bits; \ | |
3112 | block->fb_ptr = fb_ptr + 8; \ | |
3113 | block++; \ | |
3114 | \ | |
3115 | fb_ptr += 1024; \ | |
3116 | texture_offset += 0x10; \ | |
3117 | sub_tile_height--; \ | |
3118 | } \ | |
3119 | texture_offset += 0xF00; \ | |
3120 | psx_gpu->num_blocks = num_blocks; \ | |
3121 | } \ | |
3122 | ||
3123 | #define setup_sprite_tile_half_4bpp(edge) \ | |
3124 | { \ | |
3125 | vec_8x8u texels_low, texels_high; \ | |
3126 | vec_8x16u pixels; \ | |
3127 | setup_sprite_tile_add_blocks(sub_tile_height); \ | |
3128 | \ | |
3129 | while(sub_tile_height) \ | |
3130 | { \ | |
3131 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3132 | tbl_16(texels_low, texels, clut_low); \ | |
3133 | tbl_16(texels_high, texels, clut_high); \ | |
3134 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3135 | \ | |
3136 | block->texels = pixels; \ | |
3137 | block->draw_mask_bits = edge##_mask_bits; \ | |
3138 | block->fb_ptr = fb_ptr; \ | |
3139 | block++; \ | |
3140 | \ | |
3141 | fb_ptr += 1024; \ | |
3142 | texture_offset += 0x10; \ | |
3143 | sub_tile_height--; \ | |
3144 | } \ | |
3145 | texture_offset += 0xF00; \ | |
3146 | psx_gpu->num_blocks = num_blocks; \ | |
3147 | } \ | |
3148 | ||
3149 | ||
3150 | #define setup_sprite_tile_full_8bpp(edge) \ | |
3151 | { \ | |
3152 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3153 | \ | |
3154 | while(sub_tile_height) \ | |
3155 | { \ | |
3156 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3157 | block->r = texels; \ | |
3158 | block->draw_mask_bits = left_mask_bits; \ | |
3159 | block->fb_ptr = fb_ptr; \ | |
3160 | block++; \ | |
3161 | \ | |
3162 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3163 | block->r = texels; \ | |
3164 | block->draw_mask_bits = right_mask_bits; \ | |
3165 | block->fb_ptr = fb_ptr + 8; \ | |
3166 | block++; \ | |
3167 | \ | |
3168 | fb_ptr += 1024; \ | |
3169 | texture_offset += 0x10; \ | |
3170 | sub_tile_height--; \ | |
3171 | } \ | |
3172 | texture_offset += 0xF00; \ | |
3173 | psx_gpu->num_blocks = num_blocks; \ | |
3174 | } \ | |
3175 | ||
3176 | #define setup_sprite_tile_half_8bpp(edge) \ | |
3177 | { \ | |
3178 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3179 | \ | |
3180 | while(sub_tile_height) \ | |
3181 | { \ | |
3182 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3183 | block->r = texels; \ | |
3184 | block->draw_mask_bits = edge##_mask_bits; \ | |
3185 | block->fb_ptr = fb_ptr; \ | |
3186 | block++; \ | |
3187 | \ | |
3188 | fb_ptr += 1024; \ | |
3189 | texture_offset += 0x10; \ | |
3190 | sub_tile_height--; \ | |
3191 | } \ | |
3192 | texture_offset += 0xF00; \ | |
3193 | psx_gpu->num_blocks = num_blocks; \ | |
3194 | } \ | |
3195 | ||
3196 | ||
3197 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
3198 | texture_offset = texture_offset_base + 8; \ | |
3199 | fb_ptr += 8 \ | |
3200 | ||
3201 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
3202 | texture_offset = texture_offset_base \ | |
3203 | ||
3204 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
3205 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
3206 | ||
3207 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
3208 | texture_offset = texture_offset_base \ | |
3209 | ||
3210 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
3211 | fb_ptr -= 8 \ | |
3212 | ||
3213 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
3214 | ||
3215 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
3216 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
3217 | ||
3218 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
3219 | ||
3220 | ||
3221 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode) \ | |
3222 | do \ | |
3223 | { \ | |
3224 | sub_tile_height = column_data; \ | |
3225 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3226 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3227 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3228 | } while(0) \ | |
3229 | ||
3230 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode) \ | |
3231 | do \ | |
3232 | { \ | |
3233 | u32 tiles_remaining = column_data >> 16; \ | |
3234 | sub_tile_height = column_data & 0xFF; \ | |
3235 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3236 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3237 | tiles_remaining -= 1; \ | |
3238 | \ | |
3239 | while(tiles_remaining) \ | |
3240 | { \ | |
3241 | sub_tile_height = 16; \ | |
3242 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3243 | tiles_remaining--; \ | |
3244 | } \ | |
3245 | \ | |
3246 | sub_tile_height = (column_data >> 8) & 0xFF; \ | |
3247 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3248 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3249 | } while(0) \ | |
3250 | ||
3251 | ||
3252 | #define setup_sprite_column_data_single() \ | |
3253 | column_data = height \ | |
3254 | ||
3255 | #define setup_sprite_column_data_multi() \ | |
3256 | column_data = 16 - offset_v; \ | |
3257 | column_data |= ((height_rounded & 0xF) + 1) << 8; \ | |
3258 | column_data |= (tile_height - 1) << 16 \ | |
3259 | ||
3260 | ||
3261 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ | |
3262 | edge_mode, edge) \ | |
3263 | { \ | |
3264 | setup_sprite_column_data_##multi_height(); \ | |
3265 | left_mask_bits = left_block_mask | right_block_mask; \ | |
3266 | right_mask_bits = left_mask_bits >> 8; \ | |
3267 | \ | |
3268 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
3269 | texture_mode); \ | |
3270 | } \ | |
3271 | ||
3272 | #define setup_sprite_tiled_advance_column() \ | |
3273 | texture_offset_base += 0x100; \ | |
3274 | if((texture_offset_base & 0xF00) == 0) \ | |
3275 | texture_offset_base -= (0x100 + 0xF00) \ | |
3276 | ||
3277 | #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \ | |
3278 | left_mode, right_mode) \ | |
3279 | { \ | |
3280 | setup_sprite_column_data_##multi_height(); \ | |
3281 | s32 fb_ptr_advance_column = 16 - (1024 * height); \ | |
3282 | \ | |
3283 | tile_width -= 2; \ | |
3284 | left_mask_bits = left_block_mask; \ | |
3285 | right_mask_bits = left_mask_bits >> 8; \ | |
3286 | \ | |
3287 | setup_sprite_tile_column_height_##multi_height(left_mode, right, \ | |
3288 | texture_mode); \ | |
3289 | fb_ptr += fb_ptr_advance_column; \ | |
3290 | \ | |
3291 | left_mask_bits = 0x00; \ | |
3292 | right_mask_bits = 0x00; \ | |
3293 | \ | |
3294 | while(tile_width) \ | |
3295 | { \ | |
3296 | setup_sprite_tiled_advance_column(); \ | |
3297 | setup_sprite_tile_column_height_##multi_height(full, none, texture_mode); \ | |
3298 | fb_ptr += fb_ptr_advance_column; \ | |
3299 | tile_width--; \ | |
3300 | } \ | |
3301 | \ | |
3302 | left_mask_bits = right_block_mask; \ | |
3303 | right_mask_bits = left_mask_bits >> 8; \ | |
3304 | \ | |
3305 | setup_sprite_tiled_advance_column(); \ | |
3306 | setup_sprite_tile_column_height_##multi_height(right_mode, left, \ | |
3307 | texture_mode); \ | |
3308 | } \ | |
3309 | ||
3310 | ||
3311 | #define setup_sprite_tiled_builder(texture_mode) \ | |
3312 | void setup_sprite_##texture_mode(psx_gpu_struct *psx_gpu, s32 x, s32 y, \ | |
3313 | s32 u, s32 v, s32 width, s32 height, u32 color) \ | |
3314 | { \ | |
3315 | s32 offset_u = u & 0xF; \ | |
3316 | s32 offset_v = v & 0xF; \ | |
3317 | \ | |
3318 | s32 width_rounded = offset_u + width + 15; \ | |
3319 | s32 height_rounded = offset_v + height + 15; \ | |
3320 | s32 tile_height = height_rounded / 16; \ | |
3321 | s32 tile_width = width_rounded / 16; \ | |
3322 | u32 offset_u_right = width_rounded & 0xF; \ | |
3323 | \ | |
3324 | u32 left_block_mask = ~(0xFFFF << offset_u); \ | |
3325 | u32 right_block_mask = 0xFFFE << offset_u_right; \ | |
3326 | \ | |
3327 | u32 left_mask_bits; \ | |
3328 | u32 right_mask_bits; \ | |
3329 | \ | |
3330 | u32 sub_tile_height; \ | |
3331 | u32 column_data; \ | |
3332 | \ | |
3333 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \ | |
3334 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \ | |
3335 | ((psx_gpu->texture_mask_width >> 4) << 8) | \ | |
3336 | ((psx_gpu->texture_mask_height >> 4) << 12); \ | |
3337 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \ | |
3338 | ((v & 0xF0) << 8); \ | |
3339 | u32 texture_offset_base = texture_offset; \ | |
3340 | u32 control_mask; \ | |
3341 | \ | |
3342 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (x - offset_u); \ | |
3343 | u32 num_blocks = psx_gpu->num_blocks; \ | |
3344 | block_struct *block = psx_gpu->blocks + num_blocks; \ | |
3345 | \ | |
3346 | u16 *texture_block_ptr; \ | |
3347 | vec_8x8u texels; \ | |
3348 | \ | |
3349 | setup_sprite_tiled_initialize_##texture_mode(); \ | |
3350 | \ | |
3351 | control_mask = tile_width == 1; \ | |
3352 | control_mask |= (tile_height == 1) << 1; \ | |
3353 | control_mask |= ((left_block_mask & 0xFF) == 0xFF) << 2; \ | |
3354 | control_mask |= (((right_block_mask >> 8) & 0xFF) == 0xFF) << 3; \ | |
3355 | \ | |
3356 | sprites_##texture_mode++; \ | |
3357 | \ | |
3358 | switch(control_mask) \ | |
3359 | { \ | |
3360 | default: \ | |
3361 | case 0x0: \ | |
3362 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full); \ | |
3363 | break; \ | |
3364 | \ | |
3365 | case 0x1: \ | |
3366 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none); \ | |
3367 | break; \ | |
3368 | \ | |
3369 | case 0x2: \ | |
3370 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full); \ | |
3371 | break; \ | |
3372 | \ | |
3373 | case 0x3: \ | |
3374 | setup_sprite_tile_column_width_single(texture_mode, single, full, none); \ | |
3375 | break; \ | |
3376 | \ | |
3377 | case 0x4: \ | |
3378 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full); \ | |
3379 | break; \ | |
3380 | \ | |
3381 | case 0x5: \ | |
3382 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right); \ | |
3383 | break; \ | |
3384 | \ | |
3385 | case 0x6: \ | |
3386 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full); \ | |
3387 | break; \ | |
3388 | \ | |
3389 | case 0x7: \ | |
3390 | setup_sprite_tile_column_width_single(texture_mode, single, half, right);\ | |
3391 | break; \ | |
3392 | \ | |
3393 | case 0x8: \ | |
3394 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half); \ | |
3395 | break; \ | |
3396 | \ | |
3397 | case 0x9: \ | |
3398 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left); \ | |
3399 | break; \ | |
3400 | \ | |
3401 | case 0xA: \ | |
3402 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half); \ | |
3403 | break; \ | |
3404 | \ | |
3405 | case 0xB: \ | |
3406 | setup_sprite_tile_column_width_single(texture_mode, single, half, left); \ | |
3407 | break; \ | |
3408 | \ | |
3409 | case 0xC: \ | |
3410 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half); \ | |
3411 | break; \ | |
3412 | \ | |
3413 | case 0xE: \ | |
3414 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half); \ | |
3415 | break; \ | |
3416 | } \ | |
3417 | } \ | |
3418 | ||
3419 | ||
3420 | void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3421 | s32 width, s32 height, u32 color); | |
3422 | void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3423 | s32 width, s32 height, u32 color); | |
3424 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3425 | s32 width, s32 height, u32 color); | |
3426 | ||
2bbbb7af | 3427 | #ifndef NEON_BUILD |
75e28f62 E |
3428 | setup_sprite_tiled_builder(4bpp); |
3429 | setup_sprite_tiled_builder(8bpp); | |
3430 | ||
3431 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3432 | s32 v, s32 width, s32 height, u32 color) | |
3433 | { | |
3434 | u32 left_offset = u & 0x7; | |
3435 | u32 width_rounded = width + left_offset + 7; | |
3436 | ||
3867c6ef | 3437 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (s32)(x - left_offset); |
75e28f62 E |
3438 | u32 right_width = width_rounded & 0x7; |
3439 | u32 block_width = width_rounded / 8; | |
3440 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8); | |
3441 | ||
3442 | u32 left_mask_bits = ~(0xFF << left_offset); | |
3443 | u32 right_mask_bits = 0xFE << right_width; | |
3444 | ||
3445 | u32 texture_offset_base = u + (v * 1024); | |
3446 | u32 texture_mask = | |
3447 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024); | |
3448 | ||
3449 | u32 blocks_remaining; | |
3450 | u32 num_blocks = psx_gpu->num_blocks; | |
3451 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3452 | ||
3453 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr; | |
3454 | u16 *texture_block_ptr; | |
3455 | ||
3456 | texture_offset_base &= ~0x7; | |
3457 | ||
3458 | sprites_16bpp++; | |
3459 | ||
3460 | if(block_width == 1) | |
3461 | { | |
3462 | u32 mask_bits = left_mask_bits | right_mask_bits; | |
3463 | ||
3464 | while(height) | |
3465 | { | |
3466 | num_blocks++; | |
3467 | sprite_blocks++; | |
3468 | ||
3469 | if(num_blocks > MAX_BLOCKS) | |
3470 | { | |
3471 | flush_render_block_buffer(psx_gpu); | |
3472 | num_blocks = 1; | |
3473 | block = psx_gpu->blocks; | |
3474 | } | |
3475 | ||
3476 | texture_block_ptr = | |
3477 | texture_page_ptr + (texture_offset_base & texture_mask); | |
3478 | ||
3479 | load_128b(block->texels, texture_block_ptr); | |
3480 | block->draw_mask_bits = mask_bits; | |
3481 | block->fb_ptr = fb_ptr; | |
3482 | ||
3483 | block++; | |
3484 | ||
3485 | texture_offset_base += 1024; | |
3486 | fb_ptr += 1024; | |
3487 | ||
3488 | height--; | |
3489 | psx_gpu->num_blocks = num_blocks; | |
3490 | } | |
3491 | } | |
3492 | else | |
3493 | { | |
3494 | u32 texture_offset; | |
3495 | ||
3496 | while(height) | |
3497 | { | |
3498 | blocks_remaining = block_width - 2; | |
3499 | num_blocks += block_width; | |
3500 | sprite_blocks += block_width; | |
3501 | ||
3502 | if(num_blocks > MAX_BLOCKS) | |
3503 | { | |
3504 | flush_render_block_buffer(psx_gpu); | |
3505 | num_blocks = block_width; | |
3506 | block = psx_gpu->blocks; | |
3507 | } | |
3508 | ||
3509 | texture_offset = texture_offset_base; | |
3510 | texture_offset_base += 1024; | |
3511 | ||
3512 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3513 | load_128b(block->texels, texture_block_ptr); | |
3514 | ||
3515 | block->draw_mask_bits = left_mask_bits; | |
3516 | block->fb_ptr = fb_ptr; | |
3517 | ||
3518 | texture_offset += 8; | |
3519 | fb_ptr += 8; | |
3520 | block++; | |
3521 | ||
3522 | while(blocks_remaining) | |
3523 | { | |
3524 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3525 | load_128b(block->texels, texture_block_ptr); | |
3526 | ||
3527 | block->draw_mask_bits = 0; | |
3528 | block->fb_ptr = fb_ptr; | |
3529 | ||
3530 | texture_offset += 8; | |
3531 | fb_ptr += 8; | |
3532 | block++; | |
3533 | ||
3534 | blocks_remaining--; | |
3535 | } | |
3536 | ||
3537 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3538 | load_128b(block->texels, texture_block_ptr); | |
3539 | ||
3540 | block->draw_mask_bits = right_mask_bits; | |
3541 | block->fb_ptr = fb_ptr; | |
3542 | ||
3543 | fb_ptr += fb_ptr_pitch; | |
3544 | block++; | |
3545 | ||
3546 | height--; | |
3547 | psx_gpu->num_blocks = num_blocks; | |
3548 | } | |
3549 | } | |
3550 | } | |
3551 | ||
3552 | #endif | |
3553 | ||
3554 | void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3555 | s32 v, s32 width, s32 height, u32 color) | |
3556 | { | |
3557 | u32 right_width = ((width - 1) & 0x7) + 1; | |
3558 | u32 right_mask_bits = (0xFF << right_width); | |
3559 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + x; | |
3560 | u32 block_width = (width + 7) / 8; | |
3561 | u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8); | |
3562 | u32 blocks_remaining; | |
3563 | u32 num_blocks = psx_gpu->num_blocks; | |
3564 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3565 | ||
3566 | u32 color_r = color & 0xFF; | |
3567 | u32 color_g = (color >> 8) & 0xFF; | |
3568 | u32 color_b = (color >> 16) & 0xFF; | |
3569 | vec_8x16u colors; | |
3570 | vec_8x16u right_mask; | |
3571 | vec_8x16u test_mask = psx_gpu->test_mask; | |
3572 | vec_8x16u zero_mask; | |
3573 | ||
3574 | sprites_untextured++; | |
3575 | ||
3576 | color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10); | |
3577 | ||
3578 | dup_8x16b(colors, color); | |
3579 | dup_8x16b(zero_mask, 0x00); | |
3580 | dup_8x16b(right_mask, right_mask_bits); | |
3581 | tst_8x16b(right_mask, right_mask, test_mask); | |
3582 | ||
3583 | while(height) | |
3584 | { | |
3585 | blocks_remaining = block_width - 1; | |
3586 | num_blocks += block_width; | |
3867c6ef E |
3587 | |
3588 | #ifdef PROFILE | |
75e28f62 | 3589 | sprite_blocks += block_width; |
3867c6ef | 3590 | #endif |
75e28f62 E |
3591 | |
3592 | if(num_blocks > MAX_BLOCKS) | |
3593 | { | |
3594 | flush_render_block_buffer(psx_gpu); | |
3595 | num_blocks = block_width; | |
3596 | block = psx_gpu->blocks; | |
3597 | } | |
3598 | ||
3599 | while(blocks_remaining) | |
3600 | { | |
3601 | block->pixels = colors; | |
3602 | block->draw_mask = zero_mask; | |
3603 | block->fb_ptr = fb_ptr; | |
3604 | ||
3605 | fb_ptr += 8; | |
3606 | block++; | |
3607 | blocks_remaining--; | |
3608 | } | |
3609 | ||
3610 | block->pixels = colors; | |
3611 | block->draw_mask = right_mask; | |
3612 | block->fb_ptr = fb_ptr; | |
3613 | ||
3614 | block++; | |
3615 | fb_ptr += fb_ptr_pitch; | |
3616 | ||
3617 | height--; | |
3618 | psx_gpu->num_blocks = num_blocks; | |
3619 | } | |
3620 | } | |
3621 | ||
3622 | ||
3623 | ||
3624 | #define setup_sprite_blocks_switch_textured(texture_mode) \ | |
3625 | setup_sprite_##texture_mode \ | |
3626 | ||
3627 | #define setup_sprite_blocks_switch_untextured(texture_mode) \ | |
3628 | setup_sprite_untextured \ | |
3629 | ||
3630 | #define setup_sprite_blocks_switch(texturing, texture_mode) \ | |
3631 | setup_sprite_blocks_switch_##texturing(texture_mode) \ | |
3632 | ||
3633 | ||
3634 | #define texture_sprite_blocks_switch_4bpp() \ | |
3635 | texture_blocks_untextured \ | |
3636 | ||
3637 | #define texture_sprite_blocks_switch_8bpp() \ | |
3638 | texture_sprite_blocks_8bpp \ | |
3639 | ||
3640 | #define texture_sprite_blocks_switch_16bpp() \ | |
3641 | texture_blocks_untextured \ | |
3642 | ||
3643 | #define texture_sprite_blocks_switch_untextured(texture_mode) \ | |
3644 | texture_blocks_untextured \ | |
3645 | ||
3646 | #define texture_sprite_blocks_switch_textured(texture_mode) \ | |
3647 | texture_sprite_blocks_switch_##texture_mode() \ | |
3648 | ||
3649 | #define render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3650 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
3651 | { \ | |
3652 | setup_sprite_blocks_switch(texturing, texture_mode), \ | |
3653 | texture_sprite_blocks_switch_##texturing(texture_mode), \ | |
3654 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ | |
3655 | mask_evaluate), \ | |
3656 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
3657 | } \ | |
3658 | ||
3659 | #define render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3660 | mask_evaluate, shading, dithering, texturing, blending) \ | |
3661 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3662 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
3663 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3664 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
3665 | ||
3666 | #define render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3667 | mask_evaluate, shading, dithering, texturing) \ | |
3668 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3669 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
3670 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3671 | mask_evaluate, shading, dithering, texturing, blended) \ | |
3672 | ||
3673 | #define render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3674 | mask_evaluate, shading, dithering) \ | |
3675 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3676 | mask_evaluate, shading, dithering, untextured), \ | |
3677 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3678 | mask_evaluate, shading, dithering, textured) \ | |
3679 | ||
3680 | #define render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3681 | mask_evaluate, shading) \ | |
3682 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3683 | mask_evaluate, shading, undithered), \ | |
3684 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3685 | mask_evaluate, shading, dithered) \ | |
3686 | ||
3687 | #define render_sprite_blocks_switch_block_mask_evaluate(texture_mode, \ | |
3688 | blend_mode, mask_evaluate) \ | |
3689 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3690 | mask_evaluate, unshaded), \ | |
3691 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3692 | mask_evaluate, shaded) \ | |
3693 | ||
3694 | #define render_sprite_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
3695 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3696 | off), \ | |
3697 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3698 | on) \ | |
3699 | ||
3700 | #define render_sprite_blocks_switch_block_texture_mode(texture_mode) \ | |
3701 | render_sprite_blocks_switch_block_blend_mode(texture_mode, average), \ | |
3702 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add), \ | |
3703 | render_sprite_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
3704 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
3705 | ||
3706 | #define render_sprite_blocks_switch_block() \ | |
3707 | render_sprite_blocks_switch_block_texture_mode(4bpp), \ | |
3708 | render_sprite_blocks_switch_block_texture_mode(8bpp), \ | |
3709 | render_sprite_blocks_switch_block_texture_mode(16bpp), \ | |
3710 | render_sprite_blocks_switch_block_texture_mode(4bpp) \ | |
3711 | ||
3712 | ||
3713 | render_block_handler_struct render_sprite_block_handlers[] = | |
3714 | { | |
3715 | render_sprite_blocks_switch_block() | |
3716 | }; | |
3717 | ||
3718 | ||
3719 | void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, | |
3720 | s32 width, s32 height, u32 flags, u32 color) | |
3721 | { | |
3722 | s32 x_right = x + width - 1; | |
3723 | s32 y_bottom = y + height - 1; | |
3724 | ||
3867c6ef E |
3725 | #ifdef PROFILE |
3726 | sprites++; | |
3727 | #endif | |
3728 | ||
75e28f62 E |
3729 | if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, |
3730 | y_bottom) == 0) | |
3731 | { | |
3732 | return; | |
3733 | } | |
3734 | ||
3735 | if(x < psx_gpu->viewport_start_x) | |
3736 | { | |
3737 | u32 clip = psx_gpu->viewport_start_x - x; | |
3738 | x += clip; | |
3739 | u += clip; | |
3740 | width -= clip; | |
3741 | } | |
3742 | ||
3743 | if(y < psx_gpu->viewport_start_y) | |
3744 | { | |
3745 | s32 clip = psx_gpu->viewport_start_y - y; | |
3746 | y += clip; | |
3747 | v += clip; | |
3748 | height -= clip; | |
3749 | } | |
3750 | ||
3751 | if(x_right > psx_gpu->viewport_end_x) | |
3752 | width -= x_right - psx_gpu->viewport_end_x; | |
3753 | ||
3754 | if(y_bottom > psx_gpu->viewport_end_y) | |
3755 | height -= y_bottom - psx_gpu->viewport_end_y; | |
3756 | ||
3757 | if((width <= 0) || (height <= 0)) | |
3758 | return; | |
3759 | ||
3867c6ef | 3760 | #ifdef PROFILE |
75e28f62 E |
3761 | span_pixels += width * height; |
3762 | spans += height; | |
3867c6ef | 3763 | #endif |
75e28f62 E |
3764 | |
3765 | u32 render_state = flags & | |
3766 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3767 | RENDER_FLAGS_TEXTURE_MAP); | |
3768 | render_state |= | |
3769 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); | |
1f88961f | 3770 | |
75e28f62 E |
3771 | if((psx_gpu->render_state != render_state) || |
3772 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) | |
3773 | { | |
3774 | psx_gpu->render_state = render_state; | |
3775 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3776 | #ifdef PROFILE |
75e28f62 | 3777 | state_changes++; |
3867c6ef | 3778 | #endif |
75e28f62 E |
3779 | } |
3780 | ||
3781 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE; | |
3782 | ||
3783 | color &= 0xFFFFFF; | |
3784 | ||
3785 | if(psx_gpu->triangle_color != color) | |
3786 | { | |
3787 | flush_render_block_buffer(psx_gpu); | |
3788 | psx_gpu->triangle_color = color; | |
3789 | } | |
3790 | ||
3791 | if(color == 0x808080) | |
3792 | render_state |= RENDER_FLAGS_MODULATE_TEXELS; | |
3793 | ||
3794 | render_block_handler_struct *render_block_handler = | |
3795 | &(render_sprite_block_handlers[render_state]); | |
3796 | psx_gpu->render_block_handler = render_block_handler; | |
3797 | ||
3798 | ((setup_sprite_function_type *)render_block_handler->setup_blocks) | |
3799 | (psx_gpu, x, y, u, v, width, height, color); | |
3800 | } | |
3801 | ||
3802 | #define draw_pixel_line_mask_evaluate_yes() \ | |
3803 | if(*vram_ptr & 0x8000) \ | |
3804 | ||
3805 | #define draw_pixel_line_mask_evaluate_no() \ | |
3806 | ||
3807 | ||
3808 | #define draw_pixel_line_shaded() \ | |
3809 | { \ | |
3810 | color_r = fixed_to_int(current_r); \ | |
3811 | color_g = fixed_to_int(current_g); \ | |
3812 | color_b = fixed_to_int(current_b); \ | |
3813 | \ | |
3814 | current_r += gradient_r; \ | |
3815 | current_g += gradient_g; \ | |
3816 | current_b += gradient_b; \ | |
3817 | } \ | |
3818 | ||
3819 | #define draw_pixel_line_unshaded() \ | |
3820 | { \ | |
3821 | color_r = color & 0xFF; \ | |
3822 | color_g = (color >> 8) & 0xFF; \ | |
3823 | color_b = (color >> 16) & 0xFF; \ | |
3824 | } \ | |
3825 | ||
3826 | ||
3827 | #define draw_pixel_line_dithered(_x, _y) \ | |
3828 | { \ | |
3829 | u32 dither_xor = _x ^ _y; \ | |
3830 | s32 dither_offset = (dither_xor >> 1) & 0x1; \ | |
3831 | dither_offset |= (_y & 0x1) << 1; \ | |
3832 | dither_offset |= (dither_xor & 0x1) << 2; \ | |
3833 | dither_offset -= 4; \ | |
3834 | \ | |
3835 | color_r += dither_offset; \ | |
3836 | color_g += dither_offset; \ | |
3837 | color_b += dither_offset; \ | |
3838 | \ | |
3839 | if(color_r < 0) \ | |
3840 | color_r = 0; \ | |
3841 | \ | |
3842 | if(color_g < 0) \ | |
3843 | color_g = 0; \ | |
3844 | \ | |
3845 | if(color_b < 0) \ | |
3846 | color_b = 0; \ | |
3847 | \ | |
3848 | if(color_r > 255) \ | |
3849 | color_r = 255; \ | |
3850 | \ | |
3851 | if(color_g > 255) \ | |
3852 | color_g = 255; \ | |
3853 | \ | |
3854 | if(color_b > 255) \ | |
3855 | color_b = 255; \ | |
3856 | } \ | |
3857 | ||
3858 | #define draw_pixel_line_undithered(_x, _y) \ | |
3859 | ||
3860 | ||
3861 | #define draw_pixel_line_average() \ | |
3862 | color_r = (color_r + fb_r) / 2; \ | |
3863 | color_g = (color_g + fb_g) / 2; \ | |
3864 | color_b = (color_b + fb_b) / 2 \ | |
3865 | ||
3866 | #define draw_pixel_line_add() \ | |
3867 | color_r += fb_r; \ | |
3868 | color_g += fb_g; \ | |
3869 | color_b += fb_b; \ | |
3870 | \ | |
3871 | if(color_r > 31) \ | |
3872 | color_r = 31; \ | |
3873 | \ | |
3874 | if(color_g > 31) \ | |
3875 | color_g = 31; \ | |
3876 | \ | |
3877 | if(color_b > 31) \ | |
3878 | color_b = 31 \ | |
3879 | \ | |
3880 | ||
3881 | #define draw_pixel_line_subtract() \ | |
3882 | color_r = fb_r - color_r; \ | |
3883 | color_g = fb_g - color_g; \ | |
3884 | color_b = fb_b - color_b; \ | |
3885 | \ | |
3886 | if(color_r < 0) \ | |
3887 | color_r = 0; \ | |
3888 | \ | |
3889 | if(color_g < 0) \ | |
3890 | color_g = 0; \ | |
3891 | \ | |
3892 | if(color_b < 0) \ | |
3893 | color_b = 0 \ | |
3894 | ||
3895 | #define draw_pixel_line_add_fourth() \ | |
3896 | color_r = fb_r + (color_r / 4); \ | |
3897 | color_g = fb_g + (color_g / 4); \ | |
3898 | color_b = fb_b + (color_b / 4); \ | |
3899 | \ | |
3900 | if(color_r > 31) \ | |
3901 | color_r = 31; \ | |
3902 | \ | |
3903 | if(color_g > 31) \ | |
3904 | color_g = 31; \ | |
3905 | \ | |
3906 | if(color_b > 31) \ | |
3907 | color_b = 31 \ | |
3908 | ||
3909 | ||
3910 | #define draw_pixel_line_blended(blend_mode) \ | |
3911 | s32 fb_pixel = *vram_ptr; \ | |
3912 | s32 fb_r = fb_pixel & 0x1F; \ | |
3913 | s32 fb_g = (fb_pixel >> 5) & 0x1F; \ | |
3914 | s32 fb_b = (fb_pixel >> 10) & 0x1F; \ | |
3915 | \ | |
3916 | draw_pixel_line_##blend_mode() \ | |
3917 | ||
3918 | #define draw_pixel_line_unblended(blend_mode) \ | |
3919 | ||
3920 | ||
3921 | #define draw_pixel_line(_x, _y, shading, blending, dithering, mask_evaluate, \ | |
3922 | blend_mode) \ | |
3923 | if((_x >= psx_gpu->viewport_start_x) && (_y >= psx_gpu->viewport_start_y) && \ | |
3924 | (_x <= psx_gpu->viewport_end_x) && (_y <= psx_gpu->viewport_end_y)) \ | |
3925 | { \ | |
3926 | draw_pixel_line_mask_evaluate_##mask_evaluate() \ | |
3927 | { \ | |
3928 | draw_pixel_line_##shading(); \ | |
3929 | draw_pixel_line_##dithering(_x, _y); \ | |
3930 | \ | |
3931 | color_r >>= 3; \ | |
3932 | color_g >>= 3; \ | |
3933 | color_b >>= 3; \ | |
3934 | \ | |
3935 | draw_pixel_line_##blending(blend_mode); \ | |
3936 | \ | |
3937 | *vram_ptr = color_r | (color_g << 5) | (color_b << 10) | \ | |
3938 | psx_gpu->mask_msb; \ | |
3939 | } \ | |
3940 | } \ | |
3941 | ||
3942 | #define update_increment(value) \ | |
3943 | value++ \ | |
3944 | ||
3945 | #define update_decrement(value) \ | |
3946 | value-- \ | |
3947 | ||
3948 | #define update_vram_row_increment(value) \ | |
3949 | vram_ptr += 1024 \ | |
3950 | ||
3951 | #define update_vram_row_decrement(value) \ | |
3952 | vram_ptr -= 1024 \ | |
3953 | ||
3954 | #define compare_increment(a, b) \ | |
3955 | (a <= b) \ | |
3956 | ||
3957 | #define compare_decrement(a, b) \ | |
3958 | (a >= b) \ | |
3959 | ||
3960 | #define set_line_gradients(minor) \ | |
3961 | { \ | |
3962 | s32 gradient_divisor = delta_##minor; \ | |
e86b6fec E |
3963 | if(gradient_divisor != 0) \ |
3964 | { \ | |
3965 | gradient_r = int_to_fixed(vertex_b->r - vertex_a->r) / gradient_divisor; \ | |
3966 | gradient_g = int_to_fixed(vertex_b->g - vertex_a->g) / gradient_divisor; \ | |
3967 | gradient_b = int_to_fixed(vertex_b->b - vertex_a->b) / gradient_divisor; \ | |
3968 | } \ | |
3969 | else \ | |
3970 | { \ | |
3971 | gradient_r = 0; \ | |
3972 | gradient_g = 0; \ | |
3973 | gradient_b = 0; \ | |
3974 | } \ | |
75e28f62 E |
3975 | current_r = fixed_center(vertex_a->r); \ |
3976 | current_g = fixed_center(vertex_a->g); \ | |
3977 | current_b = fixed_center(vertex_a->b); \ | |
3978 | } | |
3979 | ||
3980 | #define draw_line_span_horizontal(direction, shading, blending, dithering, \ | |
3981 | mask_evaluate, blend_mode) \ | |
3982 | do \ | |
3983 | { \ | |
3984 | error_step = delta_y * 2; \ | |
3985 | error_wrap = delta_x * 2; \ | |
3986 | error = delta_x; \ | |
3987 | \ | |
3988 | current_y = y_a; \ | |
3989 | set_line_gradients(x); \ | |
3990 | \ | |
3991 | for(current_x = x_a; current_x <= x_b; current_x++) \ | |
3992 | { \ | |
3993 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
3994 | mask_evaluate, blend_mode); \ | |
3995 | error += error_step; \ | |
3996 | vram_ptr++; \ | |
3997 | \ | |
3998 | if(error >= error_wrap) \ | |
3999 | { \ | |
4000 | update_##direction(current_y); \ | |
4001 | update_vram_row_##direction(); \ | |
4002 | error -= error_wrap; \ | |
4003 | } \ | |
4004 | } \ | |
4005 | } while(0) \ | |
4006 | ||
4007 | #define draw_line_span_vertical(direction, shading, blending, dithering, \ | |
4008 | mask_evaluate, blend_mode) \ | |
4009 | do \ | |
4010 | { \ | |
4011 | error_step = delta_x * 2; \ | |
4012 | error_wrap = delta_y * 2; \ | |
4013 | error = delta_y; \ | |
4014 | \ | |
4015 | current_x = x_a; \ | |
4016 | set_line_gradients(y); \ | |
4017 | \ | |
4018 | for(current_y = y_a; compare_##direction(current_y, y_b); \ | |
4019 | update_##direction(current_y)) \ | |
4020 | { \ | |
4021 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4022 | mask_evaluate, blend_mode); \ | |
4023 | error += error_step; \ | |
4024 | update_vram_row_##direction(); \ | |
4025 | \ | |
4026 | if(error > error_wrap) \ | |
4027 | { \ | |
4028 | vram_ptr++; \ | |
4029 | current_x++; \ | |
4030 | error -= error_wrap; \ | |
4031 | } \ | |
4032 | } \ | |
4033 | } while(0) \ | |
4034 | ||
4035 | ||
4036 | #define render_line_body(shading, blending, dithering, mask_evaluate, \ | |
4037 | blend_mode) \ | |
4038 | if(delta_y < 0) \ | |
4039 | { \ | |
4040 | delta_y *= -1; \ | |
4041 | \ | |
4042 | if(delta_y >= 512) \ | |
4043 | return; \ | |
4044 | \ | |
4045 | if(delta_x > delta_y) \ | |
4046 | { \ | |
4047 | draw_line_span_horizontal(decrement, shading, blending, dithering, \ | |
4048 | mask_evaluate, blend_mode); \ | |
4049 | } \ | |
4050 | else \ | |
4051 | { \ | |
4052 | draw_line_span_vertical(decrement, shading, blending, dithering, \ | |
4053 | mask_evaluate, blend_mode); \ | |
4054 | } \ | |
4055 | } \ | |
4056 | else \ | |
4057 | { \ | |
4058 | if(delta_y >= 512) \ | |
4059 | return; \ | |
4060 | \ | |
4061 | if(delta_x > delta_y) \ | |
4062 | { \ | |
4063 | draw_line_span_horizontal(increment, shading, blending, dithering, \ | |
4064 | mask_evaluate, blend_mode); \ | |
4065 | } \ | |
4066 | else \ | |
4067 | { \ | |
4068 | draw_line_span_vertical(increment, shading, blending, dithering, \ | |
4069 | mask_evaluate, blend_mode); \ | |
4070 | } \ | |
4071 | } \ | |
4072 | ||
4073 | ||
4074 | void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, | |
4075 | u32 color) | |
4076 | { | |
4077 | s32 color_r, color_g, color_b; | |
4078 | u32 triangle_winding = 0; | |
4079 | ||
4080 | fixed_type gradient_r = 0; | |
4081 | fixed_type gradient_g = 0; | |
4082 | fixed_type gradient_b = 0; | |
4083 | fixed_type current_r = 0; | |
4084 | fixed_type current_g = 0; | |
4085 | fixed_type current_b = 0; | |
4086 | ||
4087 | s32 y_a, y_b; | |
4088 | s32 x_a, x_b; | |
4089 | ||
4090 | s32 delta_x, delta_y; | |
4091 | ||
4092 | s32 current_x; | |
4093 | s32 current_y; | |
4094 | ||
4095 | u32 error_step; | |
4096 | u32 error; | |
4097 | u32 error_wrap; | |
4098 | ||
4099 | u16 *vram_ptr; | |
4100 | ||
4101 | flush_render_block_buffer(psx_gpu); | |
4102 | psx_gpu->primitive_type = PRIMITIVE_TYPE_LINE; | |
4103 | ||
4104 | vertex_struct *vertex_a = &(vertexes[0]); | |
4105 | vertex_struct *vertex_b = &(vertexes[1]); | |
4106 | ||
4107 | u32 control_mask; | |
4108 | ||
3867c6ef | 4109 | #ifdef PROFILE |
75e28f62 | 4110 | lines++; |
3867c6ef | 4111 | #endif |
75e28f62 E |
4112 | |
4113 | if(vertex_a->x >= vertex_b->x) | |
4114 | { | |
4115 | vertex_swap(vertex_a, vertex_b); | |
4116 | } | |
4117 | ||
4118 | x_a = vertex_a->x; | |
4119 | x_b = vertex_b->x; | |
4120 | ||
4121 | y_a = vertex_a->y; | |
4122 | y_b = vertex_b->y; | |
4123 | ||
4124 | delta_x = x_b - x_a; | |
4125 | delta_y = y_b - y_a; | |
4126 | ||
4127 | if(delta_x >= 1024) | |
4128 | return; | |
4129 | ||
4130 | flags &= ~RENDER_FLAGS_TEXTURE_MAP; | |
4131 | ||
4132 | vram_ptr = psx_gpu->vram_ptr + (y_a * 1024) + x_a; | |
4133 | ||
4134 | control_mask = 0x0; | |
4135 | ||
4136 | if(flags & RENDER_FLAGS_SHADE) | |
4137 | control_mask |= 0x1; | |
4138 | ||
4139 | if(flags & RENDER_FLAGS_BLEND) | |
4140 | { | |
4141 | control_mask |= 0x2; | |
4142 | control_mask |= ((psx_gpu->render_state_base >> 6) & 0x3) << 4; | |
4143 | } | |
4144 | ||
4145 | if(psx_gpu->render_state_base & RENDER_STATE_DITHER) | |
4146 | control_mask |= 0x4; | |
4147 | ||
4148 | if(psx_gpu->render_state_base & RENDER_STATE_MASK_EVALUATE) | |
4149 | control_mask |= 0x8; | |
4150 | ||
4151 | switch(control_mask) | |
4152 | { | |
4153 | case 0x0: | |
4154 | render_line_body(unshaded, unblended, undithered, no, none); | |
4155 | break; | |
4156 | ||
4157 | case 0x1: | |
4158 | render_line_body(shaded, unblended, undithered, no, none); | |
4159 | break; | |
4160 | ||
4161 | case 0x2: | |
4162 | render_line_body(unshaded, blended, undithered, no, average); | |
4163 | break; | |
4164 | ||
4165 | case 0x3: | |
4166 | render_line_body(shaded, blended, undithered, no, average); | |
4167 | break; | |
4168 | ||
4169 | case 0x4: | |
4170 | render_line_body(unshaded, unblended, dithered, no, none); | |
4171 | break; | |
4172 | ||
4173 | case 0x5: | |
4174 | render_line_body(shaded, unblended, dithered, no, none); | |
4175 | break; | |
4176 | ||
4177 | case 0x6: | |
4178 | render_line_body(unshaded, blended, dithered, no, average); | |
4179 | break; | |
4180 | ||
4181 | case 0x7: | |
4182 | render_line_body(shaded, blended, dithered, no, average); | |
4183 | break; | |
4184 | ||
4185 | case 0x8: | |
4186 | render_line_body(unshaded, unblended, undithered, yes, none); | |
4187 | break; | |
4188 | ||
4189 | case 0x9: | |
4190 | render_line_body(shaded, unblended, undithered, yes, none); | |
4191 | break; | |
4192 | ||
4193 | case 0xA: | |
4194 | render_line_body(unshaded, blended, undithered, yes, average); | |
4195 | break; | |
4196 | ||
4197 | case 0xB: | |
4198 | render_line_body(shaded, blended, undithered, yes, average); | |
4199 | break; | |
4200 | ||
4201 | case 0xC: | |
4202 | render_line_body(unshaded, unblended, dithered, yes, none); | |
4203 | break; | |
4204 | ||
4205 | case 0xD: | |
4206 | render_line_body(shaded, unblended, dithered, yes, none); | |
4207 | break; | |
4208 | ||
4209 | case 0xE: | |
4210 | render_line_body(unshaded, blended, dithered, yes, average); | |
4211 | break; | |
4212 | ||
4213 | case 0xF: | |
4214 | render_line_body(shaded, blended, dithered, yes, average); | |
4215 | break; | |
4216 | ||
4217 | case 0x12: | |
4218 | render_line_body(unshaded, blended, undithered, no, add); | |
4219 | break; | |
4220 | ||
4221 | case 0x13: | |
4222 | render_line_body(shaded, blended, undithered, no, add); | |
4223 | break; | |
4224 | ||
4225 | case 0x16: | |
4226 | render_line_body(unshaded, blended, dithered, no, add); | |
4227 | break; | |
4228 | ||
4229 | case 0x17: | |
4230 | render_line_body(shaded, blended, dithered, no, add); | |
4231 | break; | |
4232 | ||
4233 | case 0x1A: | |
4234 | render_line_body(unshaded, blended, undithered, yes, add); | |
4235 | break; | |
4236 | ||
4237 | case 0x1B: | |
4238 | render_line_body(shaded, blended, undithered, yes, add); | |
4239 | break; | |
4240 | ||
4241 | case 0x1E: | |
4242 | render_line_body(unshaded, blended, dithered, yes, add); | |
4243 | break; | |
4244 | ||
4245 | case 0x1F: | |
4246 | render_line_body(shaded, blended, dithered, yes, add); | |
4247 | break; | |
4248 | ||
4249 | case 0x22: | |
4250 | render_line_body(unshaded, blended, undithered, no, subtract); | |
4251 | break; | |
4252 | ||
4253 | case 0x23: | |
4254 | render_line_body(shaded, blended, undithered, no, subtract); | |
4255 | break; | |
4256 | ||
4257 | case 0x26: | |
4258 | render_line_body(unshaded, blended, dithered, no, subtract); | |
4259 | break; | |
4260 | ||
4261 | case 0x27: | |
4262 | render_line_body(shaded, blended, dithered, no, subtract); | |
4263 | break; | |
4264 | ||
4265 | case 0x2A: | |
4266 | render_line_body(unshaded, blended, undithered, yes, subtract); | |
4267 | break; | |
4268 | ||
4269 | case 0x2B: | |
4270 | render_line_body(shaded, blended, undithered, yes, subtract); | |
4271 | break; | |
4272 | ||
4273 | case 0x2E: | |
4274 | render_line_body(unshaded, blended, dithered, yes, subtract); | |
4275 | break; | |
4276 | ||
4277 | case 0x2F: | |
4278 | render_line_body(shaded, blended, dithered, yes, subtract); | |
4279 | break; | |
4280 | ||
4281 | case 0x32: | |
4282 | render_line_body(unshaded, blended, undithered, no, add_fourth); | |
4283 | break; | |
4284 | ||
4285 | case 0x33: | |
4286 | render_line_body(shaded, blended, undithered, no, add_fourth); | |
4287 | break; | |
4288 | ||
4289 | case 0x36: | |
4290 | render_line_body(unshaded, blended, dithered, no, add_fourth); | |
4291 | break; | |
4292 | ||
4293 | case 0x37: | |
4294 | render_line_body(shaded, blended, dithered, no, add_fourth); | |
4295 | break; | |
4296 | ||
4297 | case 0x3A: | |
4298 | render_line_body(unshaded, blended, undithered, yes, add_fourth); | |
4299 | break; | |
4300 | ||
4301 | case 0x3B: | |
4302 | render_line_body(shaded, blended, undithered, yes, add_fourth); | |
4303 | break; | |
4304 | ||
4305 | case 0x3E: | |
4306 | render_line_body(unshaded, blended, dithered, yes, add_fourth); | |
4307 | break; | |
4308 | ||
4309 | case 0x3F: | |
4310 | render_line_body(shaded, blended, dithered, yes, add_fourth); | |
4311 | break; | |
4312 | } | |
4313 | } | |
4314 | ||
4315 | ||
4316 | void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4317 | u32 width, u32 height) | |
4318 | { | |
1f88961f E |
4319 | if((width == 0) || (height == 0)) |
4320 | return; | |
4321 | ||
75e28f62 E |
4322 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4323 | ||
2bbbb7af | 4324 | #ifndef NEON_BUILD |
75e28f62 E |
4325 | u32 r = color & 0xFF; |
4326 | u32 g = (color >> 8) & 0xFF; | |
4327 | u32 b = (color >> 16) & 0xFF; | |
4328 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10); | |
4329 | ||
4330 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4331 | u32 draw_x, draw_y; | |
4332 | ||
4333 | for(draw_y = 0; draw_y < height; draw_y++) | |
4334 | { | |
4335 | for(draw_x = 0; draw_x < width; draw_x++) | |
4336 | { | |
4337 | vram_ptr[draw_x] = color_16bpp; | |
4338 | } | |
4339 | ||
4340 | vram_ptr += 1024; | |
4341 | } | |
4342 | #else | |
4343 | void render_block_fill_body(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4344 | u32 width, u32 height); | |
4345 | ||
4346 | render_block_fill_body(psx_gpu, color, x, y, width, height); | |
4347 | #endif | |
4348 | } | |
4349 | ||
4350 | void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, | |
4351 | u32 width, u32 height, u32 pitch) | |
4352 | { | |
4353 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4354 | u32 draw_x, draw_y; | |
4355 | ||
1f88961f E |
4356 | if((width == 0) || (height == 0)) |
4357 | return; | |
4358 | ||
75e28f62 E |
4359 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4360 | ||
75e28f62 E |
4361 | for(draw_y = 0; draw_y < height; draw_y++) |
4362 | { | |
4363 | for(draw_x = 0; draw_x < width; draw_x++) | |
4364 | { | |
4365 | vram_ptr[draw_x] = source[draw_x]; | |
4366 | } | |
4367 | ||
4368 | source += pitch; | |
4369 | vram_ptr += 1024; | |
4370 | } | |
4371 | } | |
4372 | ||
4373 | void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, | |
4374 | u32 dest_x, u32 dest_y, u32 width, u32 height) | |
4375 | { | |
4376 | render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), | |
4377 | dest_x, dest_y, width, height, 1024); | |
4378 | } | |
4379 | ||
4380 | ||
4381 | void initialize_reciprocal_table(void) | |
4382 | { | |
4383 | u32 height; | |
4384 | u32 height_normalized; | |
4385 | u32 height_reciprocal; | |
4386 | s32 shift; | |
4387 | ||
4388 | for(height = 1; height < 512; height++) | |
4389 | { | |
4390 | shift = __builtin_clz(height); | |
4391 | height_normalized = height << shift; | |
4392 | height_reciprocal = ((1ULL << 50) + (height_normalized - 1)) / | |
4393 | height_normalized; | |
4394 | ||
4395 | shift = 32 - (50 - shift); | |
4396 | ||
4397 | reciprocal_table[height] = (height_reciprocal << 12) | shift; | |
4398 | } | |
4399 | } | |
4400 | ||
4401 | ||
4402 | #define dither_table_row(a, b, c, d) \ | |
4403 | ((a & 0xFF) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((d & 0xFF) << 24)) \ | |
4404 | ||
e8c0e0bb | 4405 | void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) |
75e28f62 E |
4406 | { |
4407 | vec_8x16u test_mask = | |
4408 | { { { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 } } }; | |
4409 | ||
4410 | psx_gpu->test_mask = test_mask; | |
4411 | ||
75e28f62 E |
4412 | psx_gpu->dirty_textures_4bpp_mask = 0xFFFFFFFF; |
4413 | psx_gpu->dirty_textures_8bpp_mask = 0xFFFFFFFF; | |
4414 | psx_gpu->dirty_textures_8bpp_alternate_mask = 0xFFFFFFFF; | |
4415 | psx_gpu->viewport_mask = 0; | |
4416 | psx_gpu->current_texture_page = 0; | |
4417 | psx_gpu->current_texture_mask = 0; | |
4418 | psx_gpu->last_8bpp_texture_page = 0; | |
4419 | ||
4420 | psx_gpu->clut_settings = 0; | |
4421 | psx_gpu->texture_settings = 0; | |
4422 | psx_gpu->render_state = 0; | |
4423 | psx_gpu->render_state_base = 0; | |
4424 | psx_gpu->num_blocks = 0; | |
4425 | ||
e8c0e0bb | 4426 | psx_gpu->vram_ptr = vram; |
75e28f62 | 4427 | |
3867c6ef | 4428 | psx_gpu->texture_page_base = psx_gpu->vram_ptr; |
75e28f62 E |
4429 | psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; |
4430 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4431 | ||
4432 | psx_gpu->mask_msb = 0; | |
4433 | ||
4434 | memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); | |
4435 | ||
4436 | initialize_reciprocal_table(); | |
4437 | ||
4438 | // 00 01 10 11 | |
4439 | // 00 0 4 1 5 | |
4440 | // 01 6 2 7 3 | |
4441 | // 10 1 5 0 4 | |
4442 | // 11 7 3 6 2 | |
4443 | // (minus ones(4) * 4) | |
4444 | ||
4445 | // d0: (1 3 5 7): x1 ^ y1 | |
4446 | // d1: (2 3 6 7): y0 | |
4447 | // d2: (4 5 6 7): x0 ^ y0 | |
4448 | ||
75e28f62 E |
4449 | psx_gpu->dither_table[0] = dither_table_row(-4, 0, -3, 1); |
4450 | psx_gpu->dither_table[1] = dither_table_row(2, -2, 3, -1); | |
4451 | psx_gpu->dither_table[2] = dither_table_row(-3, 1, -4, 0); | |
4452 | psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2); | |
4453 | ||
4454 | psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; | |
4455 | } | |
4456 | ||
4457 | u64 get_us(void) | |
4458 | { | |
4459 | struct timeval tv; | |
4460 | gettimeofday(&tv, NULL); | |
4461 | ||
4462 | return (tv.tv_sec * 1000000ULL) + tv.tv_usec; | |
4463 | } | |
4464 | ||
2bbbb7af | 4465 | #ifdef NEON_BUILD |
75e28f62 E |
4466 | |
4467 | u32 get_counter() | |
4468 | { | |
4469 | u32 counter; | |
4470 | __asm__ volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(counter)); | |
4471 | ||
4472 | return counter; | |
4473 | } | |
4474 | ||
4475 | void init_counter(void) | |
4476 | { | |
4477 | u32 value; | |
4478 | asm volatile("mrc p15, 0, %0, c9, c12, 0" : "=r"(value)); | |
4479 | value |= 5; // master enable, ccnt reset | |
4480 | value &= ~8; // ccnt divider 0 | |
4481 | asm volatile("mcr p15, 0, %0, c9, c12, 0" :: "r"(value)); | |
4482 | // enable cycle counter | |
4483 | asm volatile("mcr p15, 0, %0, c9, c12, 1" :: "r"(1 << 31)); | |
4484 | } | |
4485 | ||
4486 | void triangle_benchmark(psx_gpu_struct *psx_gpu) | |
4487 | { | |
4488 | u32 i; | |
4489 | ||
4490 | u32 ticks; | |
4491 | u32 ticks_elapsed; | |
4492 | ||
4493 | const u32 iterations = 500000; | |
4494 | ||
4495 | psx_gpu->num_blocks = 64; | |
4496 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4497 | ||
4498 | for(i = 0; i < 64; i++) | |
4499 | { | |
4500 | memset(&(psx_gpu->blocks[i].r), 0, 16); | |
4501 | } | |
4502 | ||
4503 | init_counter(); | |
4504 | ||
4505 | ticks = get_counter(); | |
4506 | ||
4507 | for(i = 0; i < iterations; i++) | |
4508 | { | |
4509 | texture_sprite_blocks_8bpp(psx_gpu); | |
4510 | } | |
4511 | ||
4512 | ticks_elapsed = get_counter() - ticks; | |
4513 | ||
4514 | printf("benchmark: %lf cycles\n", (double)ticks_elapsed / (iterations * 64)); | |
4515 | } | |
4516 | ||
4517 | #endif | |
4518 |