Commit | Line | Data |
---|---|---|
75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | #include <stdlib.h> | |
2d724e28 | 17 | #include <stdint.h> |
75e28f62 | 18 | #include <string.h> |
530ba061 | 19 | #include <assert.h> |
75e28f62 E |
20 | |
21 | #include "common.h" | |
07d178b5 | 22 | #ifndef NEON_BUILD |
23 | #include "vector_ops.h" | |
24 | #endif | |
a5d30afe | 25 | #include "psx_gpu_simd.h" |
75e28f62 | 26 | |
afcb5133 | 27 | #if 0 |
28 | void dump_r_d(const char *name, void *dump); | |
29 | void dump_r_q(const char *name, void *dump); | |
30 | #define dumprd(n) dump_r_d(#n, n.e) | |
31 | #define dumprq(n) dump_r_q(#n, n.e) | |
32 | #endif | |
33 | ||
75e28f62 E |
34 | u32 span_pixels = 0; |
35 | u32 span_pixel_blocks = 0; | |
75e28f62 E |
36 | u32 spans = 0; |
37 | u32 triangles = 0; | |
38 | u32 sprites = 0; | |
39 | u32 sprites_4bpp = 0; | |
40 | u32 sprites_8bpp = 0; | |
41 | u32 sprites_16bpp = 0; | |
42 | u32 sprite_blocks = 0; | |
43 | u32 sprites_untextured = 0; | |
44 | u32 lines = 0; | |
45 | u32 trivial_rejects = 0; | |
46 | u32 texels_4bpp = 0; | |
47 | u32 texels_8bpp = 0; | |
48 | u32 texels_16bpp = 0; | |
49 | u32 texel_blocks_4bpp = 0; | |
50 | u32 texel_blocks_8bpp = 0; | |
51 | u32 texel_blocks_16bpp = 0; | |
52 | u32 texel_blocks_untextured = 0; | |
53 | u32 blend_blocks = 0; | |
75e28f62 E |
54 | u32 render_buffer_flushes = 0; |
55 | u32 state_changes = 0; | |
56 | u32 left_split_triangles = 0; | |
57 | u32 flat_triangles = 0; | |
58 | u32 clipped_triangles = 0; | |
59 | u32 zero_block_spans = 0; | |
60 | u32 texture_cache_loads = 0; | |
3867c6ef | 61 | u32 false_modulated_blocks = 0; |
75e28f62 | 62 | |
2661255d | 63 | #define stats_add(stat, count) // stat += count |
64 | ||
c1817bd9 | 65 | /* double size for enhancement */ |
66 | u32 reciprocal_table[512 * 2]; | |
75e28f62 E |
67 | |
68 | ||
69 | typedef s32 fixed_type; | |
70 | ||
71 | #define EDGE_STEP_BITS 32 | |
72 | #define FIXED_BITS 12 | |
73 | ||
74 | #define fixed_center(value) \ | |
75 | ((((fixed_type)(value)) << FIXED_BITS) + (1 << (FIXED_BITS - 1))) \ | |
76 | ||
77 | #define int_to_fixed(value) \ | |
78 | (((fixed_type)(value)) << FIXED_BITS) \ | |
79 | ||
80 | #define fixed_to_int(value) \ | |
81 | ((value) >> FIXED_BITS) \ | |
82 | ||
83 | #define fixed_to_double(value) \ | |
84 | ((value) / (double)(1 << FIXED_BITS)) \ | |
85 | ||
86 | #define double_to_fixed(value) \ | |
87 | (fixed_type)(((value) * (double)(1 << FIXED_BITS))) \ | |
88 | ||
89 | typedef void (setup_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
90 | typedef void (texture_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
91 | typedef void (shade_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
92 | typedef void (blend_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
93 | ||
94 | typedef void (setup_sprite_function_type)(psx_gpu_struct *psx_gpu, s32 x, | |
95 | s32 y, s32 u, s32 v, s32 width, s32 height, u32 color); | |
96 | ||
97 | struct render_block_handler_struct | |
98 | { | |
99 | void *setup_blocks; | |
100 | texture_blocks_function_type *texture_blocks; | |
101 | shade_blocks_function_type *shade_blocks; | |
102 | blend_blocks_function_type *blend_blocks; | |
103 | }; | |
104 | ||
2bbbb7af | 105 | #ifndef NEON_BUILD |
75e28f62 E |
106 | |
107 | u32 fixed_reciprocal(u32 denominator, u32 *_shift) | |
108 | { | |
109 | u32 shift = __builtin_clz(denominator); | |
110 | u32 denominator_normalized = denominator << shift; | |
111 | ||
112 | double numerator = (1ULL << 62) + denominator_normalized; | |
113 | double numerator_b; | |
114 | ||
115 | double denominator_normalized_dp_b; | |
116 | u64 denominator_normalized_dp_u64; | |
117 | ||
118 | u32 reciprocal; | |
119 | double reciprocal_dp; | |
120 | ||
121 | u64 numerator_u64 = (denominator_normalized >> 10) | | |
122 | ((u64)(62 + 1023) << 52); | |
123 | *((u64 *)(&numerator_b)) = numerator_u64; | |
124 | ||
125 | denominator_normalized_dp_u64 = | |
126 | (u64)(denominator_normalized << 21) | | |
127 | ((u64)((denominator_normalized >> 11) + ((1022 + 31) << 20)) << 32); | |
128 | *((u64 *)(&denominator_normalized_dp_b)) = denominator_normalized_dp_u64; | |
129 | ||
130 | // Implement with a DP divide | |
131 | reciprocal_dp = numerator / denominator_normalized_dp_b; | |
132 | reciprocal = reciprocal_dp; | |
133 | ||
134 | if(reciprocal == 0x80000001) | |
135 | reciprocal = 0x80000000; | |
136 | ||
137 | *_shift = 62 - shift; | |
138 | return reciprocal; | |
139 | } | |
140 | ||
141 | double reciprocal_estimate(double a) | |
142 | { | |
143 | int q, s; | |
144 | double r; | |
145 | ||
146 | q = (int)(a * 512.0); | |
147 | /* a in units of 1/512 rounded down */ | |
148 | r = 1.0 / (((double)q + 0.5) / 512.0); /* reciprocal r */ | |
149 | s = (int)(256.0 * r + 0.5); | |
150 | ||
151 | /* r in units of 1/256 rounded to nearest */ | |
152 | ||
153 | return (double)s / 256.0; | |
154 | } | |
155 | ||
156 | u32 reciprocal_estimate_u32(u32 value) | |
157 | { | |
158 | u64 dp_value_u64; | |
159 | volatile double dp_value; | |
160 | volatile u64 *dp_value_ptr = (volatile u64 *)&dp_value; | |
161 | ||
162 | if((value >> 31) == 0) | |
163 | return 0xFFFFFFFF; | |
164 | ||
165 | dp_value_u64 = (0x3FEULL << (31 + 21)) | ((u64)(value & 0x7FFFFFFF) << 21); | |
166 | ||
167 | *dp_value_ptr = dp_value_u64; | |
168 | ||
169 | dp_value = reciprocal_estimate(dp_value); | |
170 | dp_value_u64 = *dp_value_ptr; | |
171 | ||
172 | return (0x80000000 | ((dp_value_u64 >> 21) & 0x7FFFFFFF)); | |
173 | } | |
174 | ||
175 | u32 fixed_reciprocal_nr(u32 value, u32 *_shift) | |
176 | { | |
177 | u32 shift = __builtin_clz(value); | |
178 | u32 value_normalized = value << shift; | |
179 | ||
180 | *_shift = 62 - shift; | |
181 | ||
182 | value_normalized -= 2; | |
183 | ||
184 | u32 reciprocal_normalized = reciprocal_estimate_u32(value_normalized) >> 1; | |
185 | ||
186 | u32 temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
187 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
188 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
189 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
190 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
191 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
192 | ||
193 | return reciprocal_normalized; | |
194 | } | |
195 | ||
196 | #endif | |
197 | ||
198 | ||
199 | s32 triangle_signed_area_x2(s32 x0, s32 y0, s32 x1, s32 y1, s32 x2, s32 y2) | |
200 | { | |
201 | return ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)); | |
202 | } | |
203 | ||
204 | u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2) | |
205 | { | |
206 | s32 coverage_x, coverage_y; | |
207 | ||
208 | u32 mask_up_left; | |
209 | u32 mask_down_right; | |
210 | ||
211 | coverage_x = x2 >> 6; | |
212 | coverage_y = y2 >> 8; | |
213 | ||
214 | if(coverage_x < 0) | |
215 | coverage_x = 0; | |
216 | ||
217 | if(coverage_x > 31) | |
218 | coverage_x = 31; | |
219 | ||
220 | mask_down_right = ~(0xFFFFFFFF << (coverage_x + 1)) & 0xFFFF; | |
221 | ||
222 | if(coverage_y >= 1) | |
223 | mask_down_right |= mask_down_right << 16; | |
224 | ||
225 | coverage_x = x1 >> 6; | |
226 | ||
227 | mask_up_left = 0xFFFF0000 << coverage_x; | |
228 | if(coverage_x < 0) | |
229 | mask_up_left = 0xFFFF0000; | |
230 | ||
231 | coverage_y = y1 >> 8; | |
232 | if(coverage_y <= 0) | |
233 | mask_up_left |= mask_up_left >> 16; | |
234 | ||
235 | return mask_up_left & mask_down_right; | |
236 | } | |
237 | ||
238 | u32 invalidate_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, | |
239 | u32 x2, u32 y2) | |
240 | { | |
241 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
242 | ||
243 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
244 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
245 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
246 | ||
247 | return mask; | |
248 | } | |
249 | ||
250 | u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, | |
251 | u32 y1, u32 x2, u32 y2) | |
252 | { | |
253 | u32 mask = texture_region_mask(x1, y1, x2, y2) & | |
254 | psx_gpu->viewport_mask; | |
3867c6ef | 255 | |
75e28f62 E |
256 | psx_gpu->dirty_textures_4bpp_mask |= mask; |
257 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
258 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
259 | ||
260 | return mask; | |
261 | } | |
262 | ||
05740673 | 263 | void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, |
264 | u32 x2, u32 y2) | |
265 | { | |
266 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
267 | u32 texture_page; | |
268 | u8 *texture_page_ptr; | |
269 | u16 *vram_ptr; | |
270 | u32 texel_block; | |
271 | u32 sub_x, sub_y; | |
272 | ||
273 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
274 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
275 | ||
276 | if ((psx_gpu->dirty_textures_4bpp_mask & mask) == 0 && | |
277 | (x1 & 3) == 0 && (y1 & 15) == 0 && x2 - x1 < 4 && y2 - y1 < 16) | |
278 | { | |
279 | texture_page = ((x1 / 64) & 15) + (y1 / 256) * 16; | |
280 | texture_page_ptr = psx_gpu->texture_4bpp_cache[texture_page]; | |
281 | texture_page_ptr += (x1 / 4 & 15) * 16*16 + (y1 / 16 & 15) * 16*16*16; | |
282 | vram_ptr = psx_gpu->vram_ptr + x1 + y1 * 1024; | |
283 | sub_x = 4; | |
284 | sub_y = 16; | |
285 | ||
286 | while(sub_y) | |
287 | { | |
288 | while(sub_x) | |
289 | { | |
290 | texel_block = *vram_ptr; | |
291 | ||
292 | texture_page_ptr[0] = texel_block & 0xF; | |
293 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
294 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
295 | texture_page_ptr[3] = texel_block >> 12; | |
296 | ||
297 | vram_ptr++; | |
298 | texture_page_ptr += 4; | |
299 | ||
300 | sub_x--; | |
301 | } | |
302 | ||
303 | vram_ptr -= 4; | |
304 | sub_x = 4; | |
305 | ||
306 | sub_y--; | |
307 | vram_ptr += 1024; | |
308 | } | |
309 | } | |
310 | else | |
311 | { | |
312 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
313 | } | |
314 | } | |
75e28f62 | 315 | |
2bbbb7af | 316 | #ifndef NEON_BUILD |
75e28f62 E |
317 | |
318 | void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) | |
319 | { | |
320 | u32 current_texture_page = psx_gpu->current_texture_page; | |
3867c6ef | 321 | u8 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
322 | u16 *vram_ptr = psx_gpu->vram_ptr; |
323 | ||
324 | u32 texel_block; | |
325 | u32 tile_x, tile_y; | |
326 | u32 sub_x, sub_y; | |
327 | ||
328 | vram_ptr += (current_texture_page >> 4) * 256 * 1024; | |
329 | vram_ptr += (current_texture_page & 0xF) * 64; | |
330 | ||
331 | texture_cache_loads++; | |
332 | ||
333 | tile_y = 16; | |
334 | tile_x = 16; | |
335 | sub_x = 4; | |
336 | sub_y = 16; | |
337 | ||
338 | psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask); | |
339 | ||
340 | while(tile_y) | |
341 | { | |
342 | while(tile_x) | |
343 | { | |
344 | while(sub_y) | |
345 | { | |
346 | while(sub_x) | |
347 | { | |
348 | texel_block = *vram_ptr; | |
b7ed0632 | 349 | |
75e28f62 E |
350 | texture_page_ptr[0] = texel_block & 0xF; |
351 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
352 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
353 | texture_page_ptr[3] = texel_block >> 12; | |
354 | ||
355 | vram_ptr++; | |
356 | texture_page_ptr += 4; | |
357 | ||
358 | sub_x--; | |
359 | } | |
360 | ||
361 | vram_ptr -= 4; | |
362 | sub_x = 4; | |
363 | ||
364 | sub_y--; | |
365 | vram_ptr += 1024; | |
366 | } | |
367 | ||
368 | sub_y = 16; | |
369 | ||
370 | vram_ptr -= (1024 * 16) - 4; | |
371 | tile_x--; | |
372 | } | |
373 | ||
374 | tile_x = 16; | |
375 | ||
376 | vram_ptr += (16 * 1024) - (4 * 16); | |
377 | tile_y--; | |
378 | } | |
379 | } | |
380 | ||
381 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
382 | u32 texture_page) | |
383 | { | |
3867c6ef | 384 | u16 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
385 | u16 *vram_ptr = psx_gpu->vram_ptr; |
386 | ||
387 | u32 tile_x, tile_y; | |
388 | u32 sub_y; | |
389 | ||
390 | vec_8x16u texels; | |
391 | ||
392 | texture_cache_loads++; | |
393 | ||
394 | vram_ptr += (texture_page >> 4) * 256 * 1024; | |
395 | vram_ptr += (texture_page & 0xF) * 64; | |
396 | ||
397 | if((texture_page ^ psx_gpu->current_texture_page) & 0x1) | |
398 | texture_page_ptr += (8 * 16) * 8; | |
399 | ||
400 | tile_x = 8; | |
401 | tile_y = 16; | |
402 | ||
403 | sub_y = 16; | |
404 | ||
405 | while(tile_y) | |
406 | { | |
407 | while(tile_x) | |
408 | { | |
409 | while(sub_y) | |
410 | { | |
411 | load_128b(texels, vram_ptr); | |
412 | store_128b(texels, texture_page_ptr); | |
413 | ||
414 | texture_page_ptr += 8; | |
415 | vram_ptr += 1024; | |
416 | ||
417 | sub_y--; | |
418 | } | |
419 | ||
420 | sub_y = 16; | |
421 | ||
422 | vram_ptr -= (1024 * 16); | |
423 | vram_ptr += 8; | |
424 | ||
425 | tile_x--; | |
426 | } | |
427 | ||
428 | tile_x = 8; | |
429 | ||
430 | vram_ptr -= (8 * 8); | |
431 | vram_ptr += (16 * 1024); | |
432 | ||
433 | texture_page_ptr += (8 * 16) * 8; | |
434 | tile_y--; | |
435 | } | |
436 | } | |
437 | ||
438 | #endif | |
439 | ||
440 | ||
441 | void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) | |
442 | { | |
443 | u32 current_texture_page = psx_gpu->current_texture_page; | |
444 | u32 update_textures = | |
445 | psx_gpu->dirty_textures_8bpp_mask & psx_gpu->current_texture_mask; | |
446 | ||
447 | psx_gpu->dirty_textures_8bpp_mask &= ~update_textures; | |
448 | ||
449 | if(update_textures & (1 << current_texture_page)) | |
450 | { | |
451 | update_texture_8bpp_cache_slice(psx_gpu, current_texture_page); | |
452 | update_textures &= ~(1 << current_texture_page); | |
453 | } | |
454 | ||
455 | if(update_textures) | |
456 | { | |
457 | u32 adjacent_texture_page = ((current_texture_page + 1) & 0xF) | | |
458 | (current_texture_page & 0x10); | |
459 | ||
460 | update_texture_8bpp_cache_slice(psx_gpu, adjacent_texture_page); | |
461 | } | |
462 | } | |
463 | ||
75e28f62 E |
464 | void flush_render_block_buffer(psx_gpu_struct *psx_gpu) |
465 | { | |
f1359c57 | 466 | if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) && |
69b09c0d E |
467 | (psx_gpu->primitive_type == PRIMITIVE_TYPE_SPRITE)) |
468 | { | |
469 | u32 num_blocks_dest = 0; | |
470 | block_struct *block_src = psx_gpu->blocks; | |
471 | block_struct *block_dest = psx_gpu->blocks; | |
472 | ||
473 | u16 *vram_ptr = psx_gpu->vram_ptr; | |
474 | u32 i; | |
475 | ||
f1359c57 | 476 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
477 | { |
478 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
479 | { | |
480 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
481 | if(fb_offset & (1 << 11)) | |
482 | { | |
483 | *block_dest = *block_src; | |
484 | num_blocks_dest++; | |
485 | block_dest++; | |
486 | } | |
487 | block_src++; | |
488 | } | |
489 | } | |
490 | else | |
491 | { | |
492 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
493 | { | |
494 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
495 | if((fb_offset & (1 << 11)) == 0) | |
496 | { | |
497 | *block_dest = *block_src; | |
498 | num_blocks_dest++; | |
499 | block_dest++; | |
500 | } | |
501 | block_src++; | |
502 | } | |
503 | } | |
504 | ||
505 | psx_gpu->num_blocks = num_blocks_dest; | |
506 | } | |
507 | ||
75e28f62 E |
508 | if(psx_gpu->num_blocks) |
509 | { | |
510 | render_block_handler_struct *render_block_handler = | |
511 | psx_gpu->render_block_handler; | |
512 | ||
513 | render_block_handler->texture_blocks(psx_gpu); | |
514 | render_block_handler->shade_blocks(psx_gpu); | |
515 | render_block_handler->blend_blocks(psx_gpu); | |
516 | ||
3867c6ef | 517 | #ifdef PROFILE |
75e28f62 E |
518 | span_pixel_blocks += psx_gpu->num_blocks; |
519 | render_buffer_flushes++; | |
3867c6ef | 520 | #endif |
75e28f62 E |
521 | |
522 | psx_gpu->num_blocks = 0; | |
523 | } | |
524 | } | |
525 | ||
526 | ||
2bbbb7af | 527 | #ifndef NEON_BUILD |
75e28f62 E |
528 | |
529 | #define setup_gradient_calculation_input(set, vertex) \ | |
530 | /* First type is: uvrg bxxx xxxx */\ | |
531 | /* Second type is: yyyy ybyy uvrg */\ | |
532 | /* Since x_a and y_c are the same the same variable is used for both. */\ | |
533 | x##set##_a_y##set##_c.e[0] = vertex->u; \ | |
534 | x##set##_a_y##set##_c.e[1] = vertex->v; \ | |
535 | x##set##_a_y##set##_c.e[2] = vertex->r; \ | |
536 | x##set##_a_y##set##_c.e[3] = vertex->g; \ | |
537 | dup_4x16b(x##set##_b, vertex->x); \ | |
538 | dup_4x16b(x##set##_c, vertex->x); \ | |
539 | dup_4x16b(y##set##_a, vertex->y); \ | |
540 | dup_4x16b(y##set##_b, vertex->y); \ | |
541 | x##set##_b.e[0] = vertex->b; \ | |
542 | y##set##_b.e[1] = vertex->b \ | |
543 | ||
544 | ||
545 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
546 | vertex_struct *b, vertex_struct *c) | |
547 | { | |
548 | u32 triangle_area = psx_gpu->triangle_area; | |
549 | u32 winding_mask_scalar; | |
550 | ||
551 | u32 triangle_area_shift; | |
552 | u64 triangle_area_reciprocal = | |
553 | fixed_reciprocal(triangle_area, &triangle_area_shift); | |
554 | triangle_area_shift = -(triangle_area_shift - FIXED_BITS); | |
555 | ||
556 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
557 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
558 | // ( m0 ) - ( m1 ) = gradient | |
559 | ||
560 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
561 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
562 | // two of the slots are unused. | |
563 | ||
564 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
565 | // is g. | |
566 | ||
567 | vec_4x16s x0_a_y0_c, x0_b, x0_c; | |
568 | vec_4x16s y0_a, y0_b; | |
569 | vec_4x16s x1_a_y1_c, x1_b, x1_c; | |
570 | vec_4x16s y1_a, y1_b; | |
571 | vec_4x16s x2_a_y2_c, x2_b, x2_c; | |
572 | vec_4x16s y2_a, y2_b; | |
573 | ||
574 | vec_4x32u uvrg_base; | |
575 | vec_4x32u b_base; | |
c6063f89 | 576 | vec_4x32u uvrgb_phase; |
75e28f62 E |
577 | |
578 | vec_4x16s d0_a_d3_c, d0_b, d0_c; | |
579 | vec_4x16s d1_a, d1_b, d1_c_d2_a; | |
580 | vec_4x16s d2_b, d2_c; | |
581 | vec_4x16s d3_a, d3_b; | |
582 | ||
583 | vec_4x32s m0_a, m0_b, m0_c; | |
584 | vec_4x32s m1_a, m1_b, m1_c; | |
585 | ||
586 | vec_4x32u gradient_area_a, gradient_area_c; | |
587 | vec_2x32u gradient_area_b; | |
588 | ||
589 | vec_4x32u gradient_area_sign_a, gradient_area_sign_c; | |
590 | vec_2x32u gradient_area_sign_b; | |
591 | vec_4x32u winding_mask; | |
592 | ||
593 | vec_2x64u gradient_wide_a0, gradient_wide_a1; | |
594 | vec_2x64u gradient_wide_c0, gradient_wide_c1; | |
595 | vec_2x64u gradient_wide_b; | |
596 | ||
597 | vec_4x32u gradient_a, gradient_c; | |
598 | vec_2x32u gradient_b; | |
599 | vec_16x8s gradient_shift; | |
600 | ||
601 | setup_gradient_calculation_input(0, a); | |
602 | setup_gradient_calculation_input(1, b); | |
603 | setup_gradient_calculation_input(2, c); | |
604 | ||
c6063f89 | 605 | dup_4x32b(uvrgb_phase, psx_gpu->uvrgb_phase); |
75e28f62 E |
606 | shl_long_4x16b(uvrg_base, x0_a_y0_c, 16); |
607 | shl_long_4x16b(b_base, x0_b, 16); | |
608 | ||
c6063f89 | 609 | add_4x32b(uvrg_base, uvrg_base, uvrgb_phase); |
610 | add_4x32b(b_base, b_base, uvrgb_phase); | |
75e28f62 E |
611 | |
612 | // Can probably pair these, but it'll require careful register allocation | |
613 | sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c); | |
614 | sub_4x16b(d1_c_d2_a, x2_a_y2_c, x1_a_y1_c); | |
615 | ||
616 | sub_4x16b(d0_b, x1_b, x0_b); | |
617 | sub_4x16b(d0_c, x1_c, x0_c); | |
618 | ||
619 | sub_4x16b(d1_a, y2_a, y1_a); | |
620 | sub_4x16b(d1_b, y2_b, y1_b); | |
621 | ||
622 | sub_4x16b(d2_b, x2_b, x1_b); | |
623 | sub_4x16b(d2_c, x2_c, x1_c); | |
624 | ||
625 | sub_4x16b(d3_a, y1_a, y0_a); | |
626 | sub_4x16b(d3_b, y1_b, y0_b); | |
627 | ||
628 | mul_long_4x16b(m0_a, d0_a_d3_c, d1_a); | |
629 | mul_long_4x16b(m0_b, d0_b, d1_b); | |
630 | mul_long_4x16b(m0_c, d0_c, d1_c_d2_a); | |
631 | ||
632 | mul_long_4x16b(m1_a, d1_c_d2_a, d3_a); | |
633 | mul_long_4x16b(m1_b, d2_b, d3_b); | |
634 | mul_long_4x16b(m1_c, d2_c, d0_a_d3_c); | |
635 | ||
636 | sub_4x32b(gradient_area_a, m0_a, m1_a); | |
637 | sub_2x32b(gradient_area_b, m0_b.low, m1_b.low); | |
638 | sub_4x32b(gradient_area_c, m0_c, m1_c); | |
639 | ||
640 | cmpltz_4x32b(gradient_area_sign_a, gradient_area_a); | |
641 | cmpltz_2x32b(gradient_area_sign_b, gradient_area_b); | |
642 | cmpltz_4x32b(gradient_area_sign_c, gradient_area_c); | |
643 | ||
644 | abs_4x32b(gradient_area_a, gradient_area_a); | |
645 | abs_2x32b(gradient_area_b, gradient_area_b); | |
646 | abs_4x32b(gradient_area_c, gradient_area_c); | |
647 | ||
648 | winding_mask_scalar = -psx_gpu->triangle_winding; | |
649 | ||
650 | dup_4x32b(winding_mask, winding_mask_scalar); | |
651 | eor_4x32b(gradient_area_sign_a, gradient_area_sign_a, winding_mask); | |
652 | eor_2x32b(gradient_area_sign_b, gradient_area_sign_b, winding_mask); | |
653 | eor_4x32b(gradient_area_sign_c, gradient_area_sign_c, winding_mask); | |
654 | ||
655 | mul_scalar_long_2x32b(gradient_wide_a0, | |
656 | vector_cast(vec_2x32s, gradient_area_a.low), | |
657 | (s64)triangle_area_reciprocal); | |
658 | mul_scalar_long_2x32b(gradient_wide_a1, | |
659 | vector_cast(vec_2x32s, gradient_area_a.high), | |
660 | (s64)triangle_area_reciprocal); | |
661 | mul_scalar_long_2x32b(gradient_wide_b, | |
662 | vector_cast(vec_2x32s, gradient_area_b), | |
663 | (s64)triangle_area_reciprocal); | |
664 | mul_scalar_long_2x32b(gradient_wide_c0, | |
665 | vector_cast(vec_2x32s, gradient_area_c.low), | |
666 | (s64)triangle_area_reciprocal); | |
667 | mul_scalar_long_2x32b(gradient_wide_c1, | |
668 | vector_cast(vec_2x32s, gradient_area_c.high), | |
669 | (s64)triangle_area_reciprocal); | |
670 | ||
671 | dup_16x8b(gradient_shift, triangle_area_shift); | |
672 | shl_reg_2x64b(gradient_wide_a0, gradient_wide_a0, | |
673 | vector_cast(vec_2x64u, gradient_shift)); | |
674 | shl_reg_2x64b(gradient_wide_a1, gradient_wide_a1, | |
675 | vector_cast(vec_2x64u, gradient_shift)); | |
676 | shl_reg_2x64b(gradient_wide_b, gradient_wide_b, | |
677 | vector_cast(vec_2x64u, gradient_shift)); | |
678 | shl_reg_2x64b(gradient_wide_c0, gradient_wide_c0, | |
679 | vector_cast(vec_2x64u, gradient_shift)); | |
680 | shl_reg_2x64b(gradient_wide_c1, gradient_wide_c1, | |
681 | vector_cast(vec_2x64u, gradient_shift)); | |
682 | ||
683 | mov_narrow_2x64b(gradient_a.low, gradient_wide_a0); | |
684 | mov_narrow_2x64b(gradient_a.high, gradient_wide_a1); | |
685 | mov_narrow_2x64b(gradient_b, gradient_wide_b); | |
686 | mov_narrow_2x64b(gradient_c.low, gradient_wide_c0); | |
687 | mov_narrow_2x64b(gradient_c.high, gradient_wide_c1); | |
688 | ||
689 | shl_4x32b(gradient_a, gradient_a, 4); | |
690 | shl_2x32b(gradient_b, gradient_b, 4); | |
691 | shl_4x32b(gradient_c, gradient_c, 4); | |
692 | ||
693 | eor_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
694 | eor_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
695 | eor_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
696 | ||
697 | sub_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
698 | sub_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
699 | sub_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
700 | ||
701 | u32 left_adjust = a->x; | |
702 | mls_scalar_4x32b(uvrg_base, gradient_a, left_adjust); | |
703 | mls_scalar_2x32b(b_base.low, gradient_b, left_adjust); | |
704 | ||
705 | vec_4x32u uvrg_dx2; | |
706 | vec_2x32u b_dx2; | |
707 | ||
708 | vec_4x32u uvrg_dx3; | |
709 | vec_2x32u b_dx3; | |
710 | ||
711 | vec_4x32u zero; | |
712 | ||
713 | eor_4x32b(zero, zero, zero); | |
714 | add_4x32b(uvrg_dx2, gradient_a, gradient_a); | |
715 | add_2x32b(b_dx2, gradient_b, gradient_b); | |
716 | add_4x32b(uvrg_dx3, gradient_a, uvrg_dx2); | |
717 | add_2x32b(b_dx3, gradient_b, b_dx2); | |
718 | ||
719 | // Can be done with vst4, assuming that the zero, dx, dx2, and dx3 are | |
720 | // lined up properly | |
721 | psx_gpu->u_block_span.e[0] = zero.e[0]; | |
722 | psx_gpu->u_block_span.e[1] = gradient_a.e[0]; | |
723 | psx_gpu->u_block_span.e[2] = uvrg_dx2.e[0]; | |
724 | psx_gpu->u_block_span.e[3] = uvrg_dx3.e[0]; | |
725 | ||
726 | psx_gpu->v_block_span.e[0] = zero.e[1]; | |
727 | psx_gpu->v_block_span.e[1] = gradient_a.e[1]; | |
728 | psx_gpu->v_block_span.e[2] = uvrg_dx2.e[1]; | |
729 | psx_gpu->v_block_span.e[3] = uvrg_dx3.e[1]; | |
730 | ||
731 | psx_gpu->r_block_span.e[0] = zero.e[2]; | |
732 | psx_gpu->r_block_span.e[1] = gradient_a.e[2]; | |
733 | psx_gpu->r_block_span.e[2] = uvrg_dx2.e[2]; | |
734 | psx_gpu->r_block_span.e[3] = uvrg_dx3.e[2]; | |
735 | ||
736 | psx_gpu->g_block_span.e[0] = zero.e[3]; | |
737 | psx_gpu->g_block_span.e[1] = gradient_a.e[3]; | |
738 | psx_gpu->g_block_span.e[2] = uvrg_dx2.e[3]; | |
739 | psx_gpu->g_block_span.e[3] = uvrg_dx3.e[3]; | |
740 | ||
741 | psx_gpu->b_block_span.e[0] = zero.e[0]; | |
742 | psx_gpu->b_block_span.e[1] = gradient_b.e[0]; | |
743 | psx_gpu->b_block_span.e[2] = b_dx2.e[0]; | |
744 | psx_gpu->b_block_span.e[3] = b_dx3.e[0]; | |
745 | ||
746 | psx_gpu->uvrg = uvrg_base; | |
747 | psx_gpu->b = b_base.e[0]; | |
748 | ||
749 | psx_gpu->uvrg_dx = gradient_a; | |
750 | psx_gpu->uvrg_dy = gradient_c; | |
751 | psx_gpu->b_dy = gradient_b.e[1]; | |
752 | } | |
753 | #endif | |
754 | ||
755 | #define vector_check(_a, _b) \ | |
756 | if(memcmp(&_a, &_b, sizeof(_b))) \ | |
757 | { \ | |
758 | if(sizeof(_b) == 8) \ | |
759 | { \ | |
760 | printf("mismatch on %s vs %s: (%x %x) vs (%x %x)\n", \ | |
761 | #_a, #_b, _a.e[0], _a.e[1], _b.e[0], _b.e[1]); \ | |
762 | } \ | |
763 | else \ | |
764 | { \ | |
765 | printf("mismatch on %s vs %s: (%x %x %x %x) vs (%x %x %x %x)\n", \ | |
766 | #_a, #_b, _a.e[0], _a.e[1], _a.e[2], _a.e[3], _b.e[0], _b.e[1], \ | |
767 | _b.e[2], _b.e[3]); \ | |
768 | } \ | |
769 | } \ | |
770 | ||
771 | #define scalar_check(_a, _b) \ | |
772 | if(_a != _b) \ | |
773 | printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ | |
774 | ||
775 | ||
530ba061 | 776 | #if !defined(NEON_BUILD) && !defined(NDEBUG) |
777 | static void setup_spans_debug_check(psx_gpu_struct *psx_gpu, | |
778 | edge_data_struct *span_edge_data_element) | |
779 | { | |
780 | u32 _num_spans = span_edge_data_element - psx_gpu->span_edge_data; | |
781 | if (_num_spans > MAX_SPANS) | |
782 | *(volatile int *)0 = 1; | |
783 | if (_num_spans < psx_gpu->num_spans) | |
784 | { | |
785 | if(span_edge_data_element->num_blocks > MAX_BLOCKS_PER_ROW) | |
786 | *(volatile int *)0 = 2; | |
787 | if(span_edge_data_element->y >= 2048) | |
788 | *(volatile int *)0 = 3; | |
789 | } | |
790 | } | |
c111e8f8 | 791 | #else |
530ba061 | 792 | #define setup_spans_debug_check(psx_gpu, span_edge_data_element) |
c111e8f8 | 793 | #endif |
794 | ||
75e28f62 E |
795 | #define setup_spans_prologue_alternate_yes() \ |
796 | vec_2x64s alternate_x; \ | |
797 | vec_2x64s alternate_dx_dy; \ | |
798 | vec_4x32s alternate_x_32; \ | |
afcb5133 | 799 | vec_4x16u alternate_x_16; \ |
75e28f62 E |
800 | \ |
801 | vec_4x16u alternate_select; \ | |
802 | vec_4x16s y_mid_point; \ | |
803 | \ | |
804 | s32 y_b = v_b->y; \ | |
805 | s64 edge_alt; \ | |
806 | s32 edge_dx_dy_alt; \ | |
807 | u32 edge_shift_alt \ | |
808 | ||
809 | #define setup_spans_prologue_alternate_no() \ | |
810 | ||
811 | #define setup_spans_prologue(alternate_active) \ | |
812 | edge_data_struct *span_edge_data; \ | |
813 | vec_4x32u *span_uvrg_offset; \ | |
814 | u32 *span_b_offset; \ | |
815 | \ | |
816 | s32 clip; \ | |
817 | \ | |
818 | vec_2x64s edges_xy; \ | |
819 | vec_2x32s edges_dx_dy; \ | |
820 | vec_2x32u edge_shifts; \ | |
821 | \ | |
822 | vec_2x64s left_x, right_x; \ | |
823 | vec_2x64s left_dx_dy, right_dx_dy; \ | |
824 | vec_4x32s left_x_32, right_x_32; \ | |
825 | vec_8x16s left_right_x_16; \ | |
826 | vec_4x16s y_x4; \ | |
827 | vec_8x16s left_edge; \ | |
828 | vec_8x16s right_edge; \ | |
829 | vec_4x16u span_shift; \ | |
830 | \ | |
831 | vec_2x32u c_0x01; \ | |
832 | vec_4x16u c_0x04; \ | |
833 | vec_4x16u c_0xFFFE; \ | |
834 | vec_4x16u c_0x07; \ | |
835 | \ | |
836 | vec_2x32s x_starts; \ | |
837 | vec_2x32s x_ends; \ | |
838 | \ | |
839 | s32 x_a = v_a->x; \ | |
840 | s32 x_b = v_b->x; \ | |
841 | s32 x_c = v_c->x; \ | |
842 | s32 y_a = v_a->y; \ | |
843 | s32 y_c = v_c->y; \ | |
844 | \ | |
845 | vec_4x32u uvrg = psx_gpu->uvrg; \ | |
846 | vec_4x32u uvrg_dy = psx_gpu->uvrg_dy; \ | |
847 | u32 b = psx_gpu->b; \ | |
848 | u32 b_dy = psx_gpu->b_dy; \ | |
849 | \ | |
850 | dup_2x32b(c_0x01, 0x01); \ | |
851 | setup_spans_prologue_alternate_##alternate_active() \ | |
852 | ||
853 | #define setup_spans_prologue_b() \ | |
854 | span_edge_data = psx_gpu->span_edge_data; \ | |
855 | span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
856 | span_b_offset = psx_gpu->span_b_offset; \ | |
857 | \ | |
858 | vec_8x16u c_0x0001; \ | |
530ba061 | 859 | vec_4x16u c_max_blocks_per_row; \ |
75e28f62 E |
860 | \ |
861 | dup_8x16b(c_0x0001, 0x0001); \ | |
862 | dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ | |
863 | dup_8x16b(right_edge, psx_gpu->viewport_end_x); \ | |
864 | add_8x16b(right_edge, right_edge, c_0x0001); \ | |
865 | dup_4x16b(c_0x04, 0x04); \ | |
866 | dup_4x16b(c_0x07, 0x07); \ | |
867 | dup_4x16b(c_0xFFFE, 0xFFFE); \ | |
530ba061 | 868 | dup_4x16b(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \ |
75e28f62 E |
869 | |
870 | ||
871 | #define compute_edge_delta_x2() \ | |
872 | { \ | |
873 | vec_2x32s heights; \ | |
874 | vec_2x32s height_reciprocals; \ | |
875 | vec_2x32s heights_b; \ | |
876 | vec_4x32u widths; \ | |
877 | \ | |
878 | u32 edge_shift = reciprocal_table[height]; \ | |
879 | \ | |
880 | dup_2x32b(heights, height); \ | |
881 | sub_2x32b(widths, x_ends, x_starts); \ | |
882 | \ | |
883 | dup_2x32b(edge_shifts, edge_shift); \ | |
884 | sub_2x32b(heights_b, heights, c_0x01); \ | |
7d5140f5 | 885 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
75e28f62 E |
886 | \ |
887 | mla_2x32b(heights_b, x_starts, heights); \ | |
888 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
889 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
890 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
891 | } \ | |
892 | ||
893 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
894 | { \ | |
895 | vec_2x32s heights; \ | |
896 | vec_2x32s height_reciprocals; \ | |
897 | vec_2x32s heights_b; \ | |
898 | vec_2x32u widths; \ | |
899 | \ | |
900 | u32 width_alt; \ | |
901 | s32 height_b_alt; \ | |
902 | u32 height_reciprocal_alt; \ | |
903 | \ | |
904 | heights.e[0] = height_a; \ | |
905 | heights.e[1] = height_b; \ | |
906 | \ | |
907 | edge_shifts.e[0] = reciprocal_table[height_a]; \ | |
908 | edge_shifts.e[1] = reciprocal_table[height_b]; \ | |
909 | edge_shift_alt = reciprocal_table[height_minor_b]; \ | |
910 | \ | |
911 | sub_2x32b(widths, x_ends, x_starts); \ | |
912 | width_alt = x_c - start_c; \ | |
913 | \ | |
7d5140f5 E |
914 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
915 | height_reciprocal_alt = edge_shift_alt >> 10; \ | |
75e28f62 E |
916 | \ |
917 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
918 | edge_shift_alt &= 0x1F; \ | |
919 | \ | |
920 | sub_2x32b(heights_b, heights, c_0x01); \ | |
921 | height_b_alt = height_minor_b - 1; \ | |
922 | \ | |
923 | mla_2x32b(heights_b, x_starts, heights); \ | |
924 | height_b_alt += height_minor_b * start_c; \ | |
925 | \ | |
926 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
927 | edge_alt = (s64)height_b_alt * height_reciprocal_alt; \ | |
928 | \ | |
929 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
930 | edge_dx_dy_alt = width_alt * height_reciprocal_alt; \ | |
931 | } \ | |
932 | ||
933 | ||
934 | #define setup_spans_adjust_y_up() \ | |
935 | sub_4x32b(y_x4, y_x4, c_0x04) \ | |
936 | ||
937 | #define setup_spans_adjust_y_down() \ | |
938 | add_4x32b(y_x4, y_x4, c_0x04) \ | |
939 | ||
940 | #define setup_spans_adjust_interpolants_up() \ | |
941 | sub_4x32b(uvrg, uvrg, uvrg_dy); \ | |
942 | b -= b_dy \ | |
943 | ||
944 | #define setup_spans_adjust_interpolants_down() \ | |
945 | add_4x32b(uvrg, uvrg, uvrg_dy); \ | |
946 | b += b_dy \ | |
947 | ||
948 | ||
949 | #define setup_spans_clip_interpolants_increment() \ | |
950 | mla_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
951 | b += b_dy * clip \ | |
952 | ||
953 | #define setup_spans_clip_interpolants_decrement() \ | |
954 | mls_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
955 | b -= b_dy * clip \ | |
956 | ||
957 | #define setup_spans_clip_alternate_yes() \ | |
958 | edge_alt += edge_dx_dy_alt * (s64)(clip) \ | |
959 | ||
960 | #define setup_spans_clip_alternate_no() \ | |
961 | ||
962 | #define setup_spans_clip(direction, alternate_active) \ | |
963 | { \ | |
964 | clipped_triangles++; \ | |
965 | mla_scalar_long_2x32b(edges_xy, edges_dx_dy, (s64)clip); \ | |
966 | setup_spans_clip_alternate_##alternate_active(); \ | |
967 | setup_spans_clip_interpolants_##direction(); \ | |
968 | } \ | |
969 | ||
970 | ||
971 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
972 | { \ | |
973 | vec_2x64u edge_shifts_64; \ | |
974 | vec_2x64s edges_dx_dy_64; \ | |
975 | \ | |
976 | mov_wide_2x32b(edge_shifts_64, edge_shifts); \ | |
977 | shl_variable_2x64b(edges_xy, edges_xy, edge_shifts_64); \ | |
978 | \ | |
979 | mov_wide_2x32b(edges_dx_dy_64, edges_dx_dy); \ | |
980 | shl_variable_2x64b(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \ | |
981 | \ | |
982 | left_x.e[0] = edges_xy.e[left_index]; \ | |
983 | right_x.e[0] = edges_xy.e[right_index]; \ | |
984 | \ | |
985 | left_dx_dy.e[0] = edges_dx_dy_64.e[left_index]; \ | |
986 | left_dx_dy.e[1] = edges_dx_dy_64.e[left_index]; \ | |
987 | right_dx_dy.e[0] = edges_dx_dy_64.e[right_index]; \ | |
988 | right_dx_dy.e[1] = edges_dx_dy_64.e[right_index]; \ | |
989 | \ | |
990 | add_1x64b(left_x.high, left_x.low, left_dx_dy.low); \ | |
991 | add_1x64b(right_x.high, right_x.low, right_dx_dy.low); \ | |
992 | \ | |
993 | add_2x64b(left_dx_dy, left_dx_dy, left_dx_dy); \ | |
994 | add_2x64b(right_dx_dy, right_dx_dy, right_dx_dy); \ | |
995 | } \ | |
996 | ||
997 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
998 | { \ | |
999 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
1000 | s64 edge_dx_dy_alt_64; \ | |
1001 | \ | |
1002 | dup_4x16b(y_mid_point, y_b); \ | |
1003 | \ | |
1004 | edge_alt <<= edge_shift_alt; \ | |
1005 | edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \ | |
1006 | \ | |
1007 | alternate_x.e[0] = edge_alt; \ | |
1008 | alternate_dx_dy.e[0] = edge_dx_dy_alt_64; \ | |
1009 | alternate_dx_dy.e[1] = edge_dx_dy_alt_64; \ | |
1010 | \ | |
1011 | add_1x64b(alternate_x.high, alternate_x.low, alternate_dx_dy.low); \ | |
1012 | add_2x64b(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \ | |
1013 | } \ | |
1014 | ||
1015 | ||
1016 | #define setup_spans_y_select_up() \ | |
1017 | cmplt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
1018 | ||
1019 | #define setup_spans_y_select_down() \ | |
1020 | cmpgt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
1021 | ||
1022 | #define setup_spans_y_select_alternate_yes(direction) \ | |
1023 | setup_spans_y_select_##direction() \ | |
1024 | ||
1025 | #define setup_spans_y_select_alternate_no(direction) \ | |
1026 | ||
1027 | #define setup_spans_alternate_select_left() \ | |
1028 | bit_4x16b(left_right_x_16.low, alternate_x_16, alternate_select) \ | |
1029 | ||
1030 | #define setup_spans_alternate_select_right() \ | |
1031 | bit_4x16b(left_right_x_16.high, alternate_x_16, alternate_select) \ | |
1032 | ||
1033 | #define setup_spans_alternate_select_none() \ | |
1034 | ||
1035 | #define setup_spans_increment_alternate_yes() \ | |
1036 | shr_narrow_2x64b(alternate_x_32.low, alternate_x, 32); \ | |
1037 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1038 | shr_narrow_2x64b(alternate_x_32.high, alternate_x, 32); \ | |
1039 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1040 | mov_narrow_4x32b(alternate_x_16, alternate_x_32) \ | |
1041 | ||
1042 | #define setup_spans_increment_alternate_no() \ | |
1043 | ||
1044 | #define setup_spans_set_x4(alternate, direction, alternate_active) \ | |
1045 | { \ | |
1046 | span_uvrg_offset[0] = uvrg; \ | |
1047 | span_b_offset[0] = b; \ | |
1048 | setup_spans_adjust_interpolants_##direction(); \ | |
1049 | \ | |
1050 | span_uvrg_offset[1] = uvrg; \ | |
1051 | span_b_offset[1] = b; \ | |
1052 | setup_spans_adjust_interpolants_##direction(); \ | |
1053 | \ | |
1054 | span_uvrg_offset[2] = uvrg; \ | |
1055 | span_b_offset[2] = b; \ | |
1056 | setup_spans_adjust_interpolants_##direction(); \ | |
1057 | \ | |
1058 | span_uvrg_offset[3] = uvrg; \ | |
1059 | span_b_offset[3] = b; \ | |
1060 | setup_spans_adjust_interpolants_##direction(); \ | |
1061 | \ | |
1062 | span_uvrg_offset += 4; \ | |
1063 | span_b_offset += 4; \ | |
1064 | \ | |
1065 | shr_narrow_2x64b(left_x_32.low, left_x, 32); \ | |
1066 | shr_narrow_2x64b(right_x_32.low, right_x, 32); \ | |
1067 | \ | |
1068 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1069 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1070 | \ | |
1071 | shr_narrow_2x64b(left_x_32.high, left_x, 32); \ | |
1072 | shr_narrow_2x64b(right_x_32.high, right_x, 32); \ | |
1073 | \ | |
1074 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1075 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1076 | \ | |
1077 | mov_narrow_4x32b(left_right_x_16.low, left_x_32); \ | |
1078 | mov_narrow_4x32b(left_right_x_16.high, right_x_32); \ | |
1079 | \ | |
1080 | setup_spans_increment_alternate_##alternate_active(); \ | |
1081 | setup_spans_y_select_alternate_##alternate_active(direction); \ | |
1082 | setup_spans_alternate_select_##alternate(); \ | |
1083 | \ | |
1084 | max_8x16b(left_right_x_16, left_right_x_16, left_edge); \ | |
1085 | min_8x16b(left_right_x_16, left_right_x_16, right_edge); \ | |
1086 | \ | |
1087 | sub_4x16b(left_right_x_16.high, left_right_x_16.high, left_right_x_16.low); \ | |
1088 | add_4x16b(left_right_x_16.high, left_right_x_16.high, c_0x07); \ | |
1089 | and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ | |
1090 | shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ | |
1091 | shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ | |
530ba061 | 1092 | min_4x16b(left_right_x_16.high, left_right_x_16.high, c_max_blocks_per_row); \ |
75e28f62 E |
1093 | \ |
1094 | u32 i; \ | |
1095 | for(i = 0; i < 4; i++) \ | |
1096 | { \ | |
1097 | span_edge_data[i].left_x = left_right_x_16.low.e[i]; \ | |
1098 | span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ | |
1099 | span_edge_data[i].right_mask = span_shift.e[i]; \ | |
1100 | span_edge_data[i].y = y_x4.e[i]; \ | |
530ba061 | 1101 | setup_spans_debug_check(psx_gpu, &span_edge_data[i]); \ |
75e28f62 E |
1102 | } \ |
1103 | \ | |
1104 | span_edge_data += 4; \ | |
1105 | \ | |
1106 | setup_spans_adjust_y_##direction(); \ | |
1107 | } \ | |
1108 | ||
1109 | ||
1110 | #define setup_spans_alternate_adjust_yes() \ | |
1111 | edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \ | |
1112 | ||
1113 | #define setup_spans_alternate_adjust_no() \ | |
1114 | ||
1115 | ||
1116 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
1117 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1118 | if(y_c > psx_gpu->viewport_end_y) \ | |
1119 | height -= y_c - psx_gpu->viewport_end_y - 1; \ | |
1120 | \ | |
1121 | clip = psx_gpu->viewport_start_y - y_a; \ | |
1122 | if(clip > 0) \ | |
1123 | { \ | |
1124 | height -= clip; \ | |
1125 | y_a += clip; \ | |
1126 | setup_spans_clip(increment, alternate_active); \ | |
1127 | } \ | |
1128 | \ | |
1129 | setup_spans_prologue_b(); \ | |
1130 | \ | |
530ba061 | 1131 | if (height > 512) \ |
1132 | height = 512; \ | |
1133 | if (height > 0) \ | |
75e28f62 E |
1134 | { \ |
1135 | y_x4.e[0] = y_a; \ | |
1136 | y_x4.e[1] = y_a + 1; \ | |
1137 | y_x4.e[2] = y_a + 2; \ | |
1138 | y_x4.e[3] = y_a + 3; \ | |
1139 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1140 | right_index); \ | |
1141 | \ | |
1142 | psx_gpu->num_spans = height; \ | |
1143 | do \ | |
1144 | { \ | |
1145 | setup_spans_set_x4(alternate, down, alternate_active); \ | |
1146 | height -= 4; \ | |
1147 | } while(height > 0); \ | |
1148 | } \ | |
1149 | ||
1150 | ||
1151 | #define setup_spans_alternate_pre_increment_yes() \ | |
1152 | edge_alt += edge_dx_dy_alt \ | |
1153 | ||
1154 | #define setup_spans_alternate_pre_increment_no() \ | |
1155 | ||
1156 | #define setup_spans_up_decrement_height_yes() \ | |
1157 | height-- \ | |
1158 | ||
1159 | #define setup_spans_up_decrement_height_no() \ | |
1160 | {} \ | |
1161 | ||
1162 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
1163 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1164 | y_a--; \ | |
1165 | \ | |
1166 | if(y_c < psx_gpu->viewport_start_y) \ | |
1167 | height -= psx_gpu->viewport_start_y - y_c; \ | |
1168 | else \ | |
1169 | setup_spans_up_decrement_height_##alternate_active(); \ | |
1170 | \ | |
1171 | clip = y_a - psx_gpu->viewport_end_y; \ | |
1172 | if(clip > 0) \ | |
1173 | { \ | |
1174 | height -= clip; \ | |
1175 | y_a -= clip; \ | |
1176 | setup_spans_clip(decrement, alternate_active); \ | |
1177 | } \ | |
1178 | \ | |
1179 | setup_spans_prologue_b(); \ | |
1180 | \ | |
530ba061 | 1181 | if (height > 512) \ |
1182 | height = 512; \ | |
1183 | if (height > 0) \ | |
75e28f62 E |
1184 | { \ |
1185 | y_x4.e[0] = y_a; \ | |
1186 | y_x4.e[1] = y_a - 1; \ | |
1187 | y_x4.e[2] = y_a - 2; \ | |
1188 | y_x4.e[3] = y_a - 3; \ | |
1189 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); \ | |
1190 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
1191 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1192 | right_index); \ | |
1193 | setup_spans_adjust_interpolants_up(); \ | |
1194 | \ | |
1195 | psx_gpu->num_spans = height; \ | |
1196 | while(height > 0) \ | |
1197 | { \ | |
1198 | setup_spans_set_x4(alternate, up, alternate_active); \ | |
1199 | height -= 4; \ | |
1200 | } \ | |
1201 | } \ | |
1202 | ||
1203 | #define index_left 0 | |
1204 | #define index_right 1 | |
1205 | ||
1206 | #define setup_spans_up_up(minor, major) \ | |
1207 | setup_spans_prologue(yes); \ | |
1208 | s32 height_minor_a = y_a - y_b; \ | |
1209 | s32 height_minor_b = y_b - y_c; \ | |
1210 | s32 height = y_a - y_c; \ | |
1211 | \ | |
1212 | dup_2x32b(x_starts, x_a); \ | |
1213 | x_ends.e[0] = x_c; \ | |
1214 | x_ends.e[1] = x_b; \ | |
1215 | \ | |
1216 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1217 | setup_spans_up(index_##major, index_##minor, minor, yes) \ | |
1218 | ||
1219 | ||
2bbbb7af | 1220 | #ifndef NEON_BUILD |
75e28f62 E |
1221 | |
1222 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1223 | vertex_struct *v_b, vertex_struct *v_c) | |
1224 | { | |
1225 | setup_spans_up_up(left, right); | |
1226 | } | |
1227 | ||
1228 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1229 | vertex_struct *v_b, vertex_struct *v_c) | |
1230 | { | |
1231 | setup_spans_up_up(right, left); | |
1232 | } | |
1233 | ||
1234 | #define setup_spans_down_down(minor, major) \ | |
1235 | setup_spans_prologue(yes); \ | |
1236 | s32 height_minor_a = y_b - y_a; \ | |
1237 | s32 height_minor_b = y_c - y_b; \ | |
1238 | s32 height = y_c - y_a; \ | |
1239 | \ | |
1240 | dup_2x32b(x_starts, x_a); \ | |
1241 | x_ends.e[0] = x_c; \ | |
1242 | x_ends.e[1] = x_b; \ | |
1243 | \ | |
1244 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1245 | setup_spans_down(index_##major, index_##minor, minor, yes) \ | |
1246 | ||
1247 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1248 | vertex_struct *v_b, vertex_struct *v_c) | |
1249 | { | |
1250 | setup_spans_down_down(left, right); | |
1251 | } | |
1252 | ||
1253 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1254 | vertex_struct *v_b, vertex_struct *v_c) | |
1255 | { | |
1256 | setup_spans_down_down(right, left); | |
1257 | } | |
1258 | ||
1259 | #define setup_spans_up_flat() \ | |
1260 | s32 height = y_a - y_c; \ | |
1261 | \ | |
1262 | flat_triangles++; \ | |
1263 | compute_edge_delta_x2(); \ | |
1264 | setup_spans_up(index_left, index_right, none, no) \ | |
1265 | ||
1266 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1267 | vertex_struct *v_b, vertex_struct *v_c) | |
1268 | { | |
1269 | setup_spans_prologue(no); | |
1270 | x_starts.e[0] = x_a; | |
1271 | x_starts.e[1] = x_b; | |
1272 | dup_2x32b(x_ends, x_c); | |
1273 | ||
1274 | setup_spans_up_flat(); | |
1275 | } | |
1276 | ||
1277 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1278 | vertex_struct *v_b, vertex_struct *v_c) | |
1279 | { | |
1280 | setup_spans_prologue(no); | |
1281 | dup_2x32b(x_starts, x_a); | |
1282 | x_ends.e[0] = x_b; | |
1283 | x_ends.e[1] = x_c; | |
1284 | ||
1285 | setup_spans_up_flat(); | |
1286 | } | |
1287 | ||
1288 | #define setup_spans_down_flat() \ | |
1289 | s32 height = y_c - y_a; \ | |
1290 | \ | |
1291 | flat_triangles++; \ | |
1292 | compute_edge_delta_x2(); \ | |
1293 | setup_spans_down(index_left, index_right, none, no) \ | |
1294 | ||
1295 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1296 | vertex_struct *v_b, vertex_struct *v_c) | |
1297 | { | |
1298 | setup_spans_prologue(no); | |
1299 | x_starts.e[0] = x_a; | |
1300 | x_starts.e[1] = x_b; | |
1301 | dup_2x32b(x_ends, x_c); | |
1302 | ||
1303 | setup_spans_down_flat(); | |
1304 | } | |
1305 | ||
1306 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1307 | vertex_struct *v_b, vertex_struct *v_c) | |
1308 | { | |
1309 | setup_spans_prologue(no); | |
1310 | dup_2x32b(x_starts, x_a); | |
1311 | x_ends.e[0] = x_b; | |
1312 | x_ends.e[1] = x_c; | |
1313 | ||
1314 | setup_spans_down_flat(); | |
1315 | } | |
1316 | ||
1317 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1318 | vertex_struct *v_b, vertex_struct *v_c) | |
1319 | { | |
1320 | setup_spans_prologue(no); | |
1321 | ||
1322 | s32 y_b = v_b->y; | |
1323 | s64 edge_alt; | |
1324 | s32 edge_dx_dy_alt; | |
1325 | u32 edge_shift_alt; | |
1326 | ||
1327 | s32 middle_y = y_a; | |
1328 | s32 height_minor_a = y_a - y_b; | |
1329 | s32 height_minor_b = y_c - y_a; | |
1330 | s32 height_major = y_c - y_b; | |
1331 | ||
1332 | vec_2x64s edges_xy_b; | |
1333 | vec_2x32s edges_dx_dy_b; | |
1334 | vec_2x32u edge_shifts_b; | |
1335 | ||
1336 | vec_2x32s height_increment; | |
1337 | ||
1338 | x_starts.e[0] = x_a; | |
1339 | x_starts.e[1] = x_c; | |
1340 | dup_2x32b(x_ends, x_b); | |
1341 | ||
1342 | compute_edge_delta_x3(x_a, height_minor_a, height_major); | |
1343 | ||
1344 | height_increment.e[0] = 0; | |
1345 | height_increment.e[1] = height_minor_b; | |
1346 | ||
1347 | mla_long_2x32b(edges_xy, edges_dx_dy, height_increment); | |
1348 | ||
1349 | edges_xy_b.e[0] = edge_alt; | |
1350 | edges_xy_b.e[1] = edges_xy.e[1]; | |
1351 | ||
1352 | edge_shifts_b = edge_shifts; | |
1353 | edge_shifts_b.e[0] = edge_shift_alt; | |
1354 | ||
1355 | neg_2x32b(edges_dx_dy_b, edges_dx_dy); | |
1356 | edges_dx_dy_b.e[0] = edge_dx_dy_alt; | |
1357 | ||
1358 | y_a--; | |
1359 | ||
1360 | if(y_b < psx_gpu->viewport_start_y) | |
1361 | height_minor_a -= psx_gpu->viewport_start_y - y_b; | |
1362 | ||
1363 | clip = y_a - psx_gpu->viewport_end_y; | |
1364 | if(clip > 0) | |
1365 | { | |
1366 | height_minor_a -= clip; | |
1367 | y_a -= clip; | |
1368 | setup_spans_clip(decrement, no); | |
1369 | } | |
1370 | ||
1371 | setup_spans_prologue_b(); | |
1372 | ||
530ba061 | 1373 | if (height_minor_a > 512) |
1374 | height_minor_a = 512; | |
1375 | if (height_minor_a > 0) | |
75e28f62 E |
1376 | { |
1377 | y_x4.e[0] = y_a; | |
1378 | y_x4.e[1] = y_a - 1; | |
1379 | y_x4.e[2] = y_a - 2; | |
1380 | y_x4.e[3] = y_a - 3; | |
1381 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); | |
1382 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1383 | setup_spans_adjust_interpolants_up(); | |
1384 | ||
1385 | psx_gpu->num_spans = height_minor_a; | |
1386 | while(height_minor_a > 0) | |
1387 | { | |
1388 | setup_spans_set_x4(none, up, no); | |
1389 | height_minor_a -= 4; | |
1390 | } | |
1391 | ||
1392 | span_edge_data += height_minor_a; | |
1393 | span_uvrg_offset += height_minor_a; | |
1394 | span_b_offset += height_minor_a; | |
1395 | } | |
1396 | ||
1397 | edges_xy = edges_xy_b; | |
1398 | edges_dx_dy = edges_dx_dy_b; | |
1399 | edge_shifts = edge_shifts_b; | |
1400 | ||
1401 | uvrg = psx_gpu->uvrg; | |
1402 | b = psx_gpu->b; | |
1403 | ||
1404 | y_a = middle_y; | |
1405 | ||
1406 | if(y_c > psx_gpu->viewport_end_y) | |
1407 | height_minor_b -= y_c - psx_gpu->viewport_end_y - 1; | |
1408 | ||
1409 | clip = psx_gpu->viewport_start_y - y_a; | |
1410 | if(clip > 0) | |
1411 | { | |
1412 | height_minor_b -= clip; | |
1413 | y_a += clip; | |
1414 | setup_spans_clip(increment, no); | |
1415 | } | |
1416 | ||
530ba061 | 1417 | if (height_minor_b > 512) |
1418 | height_minor_b = 512; | |
1419 | if (height_minor_b > 0) | |
75e28f62 E |
1420 | { |
1421 | y_x4.e[0] = y_a; | |
1422 | y_x4.e[1] = y_a + 1; | |
1423 | y_x4.e[2] = y_a + 2; | |
1424 | y_x4.e[3] = y_a + 3; | |
1425 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1426 | ||
b7569147 | 1427 | // FIXME: overflow corner case |
1428 | if(psx_gpu->num_spans + height_minor_b == MAX_SPANS) | |
1429 | height_minor_b &= ~3; | |
1430 | ||
75e28f62 | 1431 | psx_gpu->num_spans += height_minor_b; |
b7569147 | 1432 | while(height_minor_b > 0) |
75e28f62 E |
1433 | { |
1434 | setup_spans_set_x4(none, down, no); | |
1435 | height_minor_b -= 4; | |
b7569147 | 1436 | } |
75e28f62 E |
1437 | } |
1438 | ||
1439 | left_split_triangles++; | |
1440 | } | |
1441 | ||
1442 | #endif | |
1443 | ||
1444 | ||
1445 | #define dither_table_entry_normal(value) \ | |
1446 | (value) \ | |
1447 | ||
1448 | ||
1449 | #define setup_blocks_load_msb_mask_indirect() \ | |
1450 | ||
1451 | #define setup_blocks_load_msb_mask_direct() \ | |
1452 | vec_8x16u msb_mask; \ | |
1453 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
1454 | ||
1455 | ||
1456 | #define setup_blocks_variables_shaded_textured(target) \ | |
1457 | vec_4x32u u_block; \ | |
1458 | vec_4x32u v_block; \ | |
1459 | vec_4x32u r_block; \ | |
1460 | vec_4x32u g_block; \ | |
1461 | vec_4x32u b_block; \ | |
1462 | vec_4x32u uvrg_dx = psx_gpu->uvrg_dx; \ | |
1463 | vec_4x32u uvrg_dx4; \ | |
1464 | vec_4x32u uvrg_dx8; \ | |
1465 | vec_4x32u uvrg; \ | |
1466 | u32 b_dx = psx_gpu->b_block_span.e[1]; \ | |
1467 | u32 b_dx4 = b_dx << 2; \ | |
1468 | u32 b_dx8 = b_dx << 3; \ | |
1469 | u32 b; \ | |
1470 | \ | |
1471 | vec_16x8u texture_mask; \ | |
1472 | shl_4x32b(uvrg_dx4, uvrg_dx, 2); \ | |
1473 | shl_4x32b(uvrg_dx8, uvrg_dx, 3); \ | |
1474 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1475 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1476 | ||
1477 | #define setup_blocks_variables_shaded_untextured(target) \ | |
1478 | vec_4x32u r_block; \ | |
1479 | vec_4x32u g_block; \ | |
1480 | vec_4x32u b_block; \ | |
1481 | vec_4x32u rgb_dx; \ | |
1482 | vec_4x32u rgb_dx4; \ | |
1483 | vec_4x32u rgb_dx8; \ | |
1484 | vec_4x32u rgb; \ | |
1485 | \ | |
1486 | vec_8x8u d64_0x07; \ | |
1487 | vec_8x8u d64_1; \ | |
1488 | vec_8x8u d64_4; \ | |
1489 | vec_8x8u d64_128; \ | |
1490 | \ | |
1491 | dup_8x8b(d64_0x07, 0x07); \ | |
1492 | dup_8x8b(d64_1, 1); \ | |
1493 | dup_8x8b(d64_4, 4); \ | |
1494 | dup_8x8b(d64_128, 128); \ | |
1495 | \ | |
1496 | rgb_dx.low = psx_gpu->uvrg_dx.high; \ | |
1497 | rgb_dx.e[2] = psx_gpu->b_block_span.e[1]; \ | |
1498 | shl_4x32b(rgb_dx4, rgb_dx, 2); \ | |
1499 | shl_4x32b(rgb_dx8, rgb_dx, 3) \ | |
1500 | ||
1501 | #define setup_blocks_variables_unshaded_textured(target) \ | |
1502 | vec_4x32u u_block; \ | |
1503 | vec_4x32u v_block; \ | |
1504 | vec_2x32u uv_dx = psx_gpu->uvrg_dx.low; \ | |
1505 | vec_2x32u uv_dx4; \ | |
1506 | vec_2x32u uv_dx8; \ | |
1507 | vec_2x32u uv = psx_gpu->uvrg.low; \ | |
1508 | \ | |
1509 | vec_16x8u texture_mask; \ | |
1510 | shl_2x32b(uv_dx4, uv_dx, 2); \ | |
1511 | shl_2x32b(uv_dx8, uv_dx, 3); \ | |
1512 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1513 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1514 | ||
1515 | ||
1516 | #define setup_blocks_variables_unshaded_untextured_direct() \ | |
1517 | or_8x16b(colors, colors, msb_mask) \ | |
1518 | ||
1519 | #define setup_blocks_variables_unshaded_untextured_indirect() \ | |
1520 | ||
1521 | #define setup_blocks_variables_unshaded_untextured(target) \ | |
1522 | u32 color = psx_gpu->triangle_color; \ | |
1523 | vec_8x16u colors; \ | |
1524 | \ | |
1525 | u32 color_r = color & 0xFF; \ | |
1526 | u32 color_g = (color >> 8) & 0xFF; \ | |
1527 | u32 color_b = (color >> 16) & 0xFF; \ | |
1528 | \ | |
1529 | color = (color_r >> 3) | ((color_g >> 3) << 5) | \ | |
1530 | ((color_b >> 3) << 10); \ | |
1531 | dup_8x16b(colors, color); \ | |
1532 | setup_blocks_variables_unshaded_untextured_##target() \ | |
1533 | ||
1534 | #define setup_blocks_span_initialize_dithered_textured() \ | |
1535 | vec_8x16u dither_offsets; \ | |
1536 | shl_long_8x8b(dither_offsets, dither_offsets_short, 4) \ | |
1537 | ||
1538 | #define setup_blocks_span_initialize_dithered_untextured() \ | |
1539 | vec_8x8u dither_offsets; \ | |
1540 | add_8x8b(dither_offsets, dither_offsets_short, d64_4) \ | |
1541 | ||
1542 | #define setup_blocks_span_initialize_dithered(texturing) \ | |
1543 | u32 dither_row = psx_gpu->dither_table[y & 0x3]; \ | |
1544 | u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \ | |
1545 | vec_8x8s dither_offsets_short; \ | |
1546 | \ | |
1547 | dither_row = \ | |
1548 | (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \ | |
1549 | dup_2x32b(vector_cast(vec_2x32u, dither_offsets_short), dither_row); \ | |
1550 | setup_blocks_span_initialize_dithered_##texturing() \ | |
1551 | ||
1552 | #define setup_blocks_span_initialize_undithered(texturing) \ | |
1553 | ||
1554 | ||
1555 | #define setup_blocks_span_initialize_shaded_textured() \ | |
1556 | { \ | |
1557 | vec_4x32u block_span; \ | |
1558 | u32 offset = span_edge_data->left_x; \ | |
1559 | \ | |
1560 | uvrg = *span_uvrg_offset; \ | |
1561 | mla_scalar_4x32b(uvrg, uvrg_dx, offset); \ | |
1562 | b = *span_b_offset; \ | |
1563 | b += b_dx * offset; \ | |
1564 | \ | |
1565 | dup_4x32b(u_block, uvrg.e[0]); \ | |
1566 | dup_4x32b(v_block, uvrg.e[1]); \ | |
1567 | dup_4x32b(r_block, uvrg.e[2]); \ | |
1568 | dup_4x32b(g_block, uvrg.e[3]); \ | |
1569 | dup_4x32b(b_block, b); \ | |
1570 | \ | |
1571 | block_span = psx_gpu->u_block_span; \ | |
1572 | add_4x32b(u_block, u_block, block_span); \ | |
1573 | block_span = psx_gpu->v_block_span; \ | |
1574 | add_4x32b(v_block, v_block, block_span); \ | |
1575 | block_span = psx_gpu->r_block_span; \ | |
1576 | add_4x32b(r_block, r_block, block_span); \ | |
1577 | block_span = psx_gpu->g_block_span; \ | |
1578 | add_4x32b(g_block, g_block, block_span); \ | |
1579 | block_span = psx_gpu->b_block_span; \ | |
1580 | add_4x32b(b_block, b_block, block_span); \ | |
1581 | } | |
1582 | ||
1583 | #define setup_blocks_span_initialize_shaded_untextured() \ | |
1584 | { \ | |
1585 | vec_4x32u block_span; \ | |
1586 | u32 offset = span_edge_data->left_x; \ | |
1587 | \ | |
1588 | rgb.low = span_uvrg_offset->high; \ | |
1589 | rgb.high.e[0] = *span_b_offset; \ | |
1590 | mla_scalar_4x32b(rgb, rgb_dx, offset); \ | |
1591 | \ | |
1592 | dup_4x32b(r_block, rgb.e[0]); \ | |
1593 | dup_4x32b(g_block, rgb.e[1]); \ | |
1594 | dup_4x32b(b_block, rgb.e[2]); \ | |
1595 | \ | |
1596 | block_span = psx_gpu->r_block_span; \ | |
1597 | add_4x32b(r_block, r_block, block_span); \ | |
1598 | block_span = psx_gpu->g_block_span; \ | |
1599 | add_4x32b(g_block, g_block, block_span); \ | |
1600 | block_span = psx_gpu->b_block_span; \ | |
1601 | add_4x32b(b_block, b_block, block_span); \ | |
1602 | } \ | |
1603 | ||
1604 | #define setup_blocks_span_initialize_unshaded_textured() \ | |
1605 | { \ | |
1606 | vec_4x32u block_span; \ | |
1607 | u32 offset = span_edge_data->left_x; \ | |
1608 | \ | |
1609 | uv = span_uvrg_offset->low; \ | |
1610 | mla_scalar_2x32b(uv, uv_dx, offset); \ | |
1611 | \ | |
1612 | dup_4x32b(u_block, uv.e[0]); \ | |
1613 | dup_4x32b(v_block, uv.e[1]); \ | |
1614 | \ | |
1615 | block_span = psx_gpu->u_block_span; \ | |
1616 | add_4x32b(u_block, u_block, block_span); \ | |
1617 | block_span = psx_gpu->v_block_span; \ | |
1618 | add_4x32b(v_block, v_block, block_span); \ | |
1619 | } \ | |
1620 | ||
1621 | #define setup_blocks_span_initialize_unshaded_untextured() \ | |
1622 | ||
1623 | ||
1624 | #define setup_blocks_texture_swizzled() \ | |
1625 | { \ | |
1626 | vec_8x8u u_saved = u; \ | |
1627 | sli_8x8b(u, v, 4); \ | |
1628 | sri_8x8b(v, u_saved, 4); \ | |
1629 | } \ | |
1630 | ||
1631 | #define setup_blocks_texture_unswizzled() \ | |
1632 | ||
1633 | #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \ | |
1634 | edge_type) \ | |
1635 | { \ | |
1636 | vec_8x16u u_whole; \ | |
1637 | vec_8x16u v_whole; \ | |
1638 | vec_8x16u r_whole; \ | |
1639 | vec_8x16u g_whole; \ | |
1640 | vec_8x16u b_whole; \ | |
1641 | \ | |
1642 | vec_8x8u u; \ | |
1643 | vec_8x8u v; \ | |
1644 | vec_8x8u r; \ | |
1645 | vec_8x8u g; \ | |
1646 | vec_8x8u b; \ | |
1647 | vec_8x16u uv; \ | |
1648 | \ | |
1649 | vec_4x32u dx4; \ | |
1650 | vec_4x32u dx8; \ | |
1651 | \ | |
1652 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1653 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1654 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1655 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1656 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1657 | \ | |
1658 | dup_4x32b(dx4, uvrg_dx4.e[0]); \ | |
1659 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1660 | dup_4x32b(dx4, uvrg_dx4.e[1]); \ | |
1661 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1662 | dup_4x32b(dx4, uvrg_dx4.e[2]); \ | |
1663 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1664 | dup_4x32b(dx4, uvrg_dx4.e[3]); \ | |
1665 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1666 | dup_4x32b(dx4, b_dx4); \ | |
1667 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1668 | \ | |
1669 | mov_narrow_8x16b(u, u_whole); \ | |
1670 | mov_narrow_8x16b(v, v_whole); \ | |
1671 | mov_narrow_8x16b(r, r_whole); \ | |
1672 | mov_narrow_8x16b(g, g_whole); \ | |
1673 | mov_narrow_8x16b(b, b_whole); \ | |
1674 | \ | |
1675 | dup_4x32b(dx8, uvrg_dx8.e[0]); \ | |
1676 | add_4x32b(u_block, u_block, dx8); \ | |
1677 | dup_4x32b(dx8, uvrg_dx8.e[1]); \ | |
1678 | add_4x32b(v_block, v_block, dx8); \ | |
1679 | dup_4x32b(dx8, uvrg_dx8.e[2]); \ | |
1680 | add_4x32b(r_block, r_block, dx8); \ | |
1681 | dup_4x32b(dx8, uvrg_dx8.e[3]); \ | |
1682 | add_4x32b(g_block, g_block, dx8); \ | |
1683 | dup_4x32b(dx8, b_dx8); \ | |
1684 | add_4x32b(b_block, b_block, dx8); \ | |
1685 | \ | |
1686 | and_8x8b(u, u, texture_mask.low); \ | |
1687 | and_8x8b(v, v, texture_mask.high); \ | |
1688 | setup_blocks_texture_##swizzling(); \ | |
1689 | \ | |
1690 | zip_8x16b(uv, u, v); \ | |
1691 | block->uv = uv; \ | |
1692 | block->r = r; \ | |
1693 | block->g = g; \ | |
1694 | block->b = b; \ | |
1695 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1696 | block->fb_ptr = fb_ptr; \ | |
1697 | } \ | |
1698 | ||
1699 | #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \ | |
1700 | edge_type) \ | |
1701 | { \ | |
1702 | vec_8x16u u_whole; \ | |
1703 | vec_8x16u v_whole; \ | |
1704 | \ | |
1705 | vec_8x8u u; \ | |
1706 | vec_8x8u v; \ | |
1707 | vec_8x16u uv; \ | |
1708 | \ | |
1709 | vec_4x32u dx4; \ | |
1710 | vec_4x32u dx8; \ | |
1711 | \ | |
1712 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1713 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1714 | \ | |
1715 | dup_4x32b(dx4, uv_dx4.e[0]); \ | |
1716 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1717 | dup_4x32b(dx4, uv_dx4.e[1]); \ | |
1718 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1719 | \ | |
1720 | mov_narrow_8x16b(u, u_whole); \ | |
1721 | mov_narrow_8x16b(v, v_whole); \ | |
1722 | \ | |
1723 | dup_4x32b(dx8, uv_dx8.e[0]); \ | |
1724 | add_4x32b(u_block, u_block, dx8); \ | |
1725 | dup_4x32b(dx8, uv_dx8.e[1]); \ | |
1726 | add_4x32b(v_block, v_block, dx8); \ | |
1727 | \ | |
1728 | and_8x8b(u, u, texture_mask.low); \ | |
1729 | and_8x8b(v, v, texture_mask.high); \ | |
1730 | setup_blocks_texture_##swizzling(); \ | |
1731 | \ | |
1732 | zip_8x16b(uv, u, v); \ | |
1733 | block->uv = uv; \ | |
1734 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1735 | block->fb_ptr = fb_ptr; \ | |
1736 | } \ | |
1737 | ||
1738 | #define setup_blocks_store_shaded_untextured_dithered() \ | |
1739 | addq_8x8b(r, r, dither_offsets); \ | |
1740 | addq_8x8b(g, g, dither_offsets); \ | |
1741 | addq_8x8b(b, b, dither_offsets); \ | |
1742 | \ | |
1743 | subq_8x8b(r, r, d64_4); \ | |
1744 | subq_8x8b(g, g, d64_4); \ | |
1745 | subq_8x8b(b, b, d64_4) \ | |
1746 | ||
1747 | #define setup_blocks_store_shaded_untextured_undithered() \ | |
1748 | ||
1749 | ||
1750 | #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \ | |
1751 | block->pixels = _pixels; \ | |
1752 | block->fb_ptr = fb_ptr \ | |
1753 | ||
1754 | #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \ | |
1755 | block->pixels = _pixels; \ | |
1756 | block->fb_ptr = fb_ptr \ | |
1757 | ||
1758 | #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \ | |
1759 | mul_long_8x8b(pixels, r, d64_1) \ | |
1760 | ||
1761 | ||
1762 | #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \ | |
1763 | store_8x16b(_pixels, fb_ptr) \ | |
1764 | ||
1765 | #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \ | |
1766 | { \ | |
1767 | vec_8x16u fb_pixels; \ | |
1768 | vec_8x16u draw_mask; \ | |
1769 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1770 | \ | |
1771 | load_8x16b(fb_pixels, fb_ptr); \ | |
1772 | dup_8x16b(draw_mask, span_edge_data->right_mask); \ | |
1773 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
1774 | bif_8x16b(fb_pixels, _pixels, draw_mask); \ | |
1775 | store_8x16b(fb_pixels, fb_ptr); \ | |
1776 | } \ | |
1777 | ||
1778 | #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \ | |
1779 | pixels = msb_mask; \ | |
1780 | mla_long_8x8b(pixels, r, d64_1) \ | |
1781 | ||
1782 | ||
1783 | #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \ | |
1784 | edge_type) \ | |
1785 | { \ | |
1786 | vec_8x16u r_whole; \ | |
1787 | vec_8x16u g_whole; \ | |
1788 | vec_8x16u b_whole; \ | |
1789 | \ | |
1790 | vec_8x8u r; \ | |
1791 | vec_8x8u g; \ | |
1792 | vec_8x8u b; \ | |
1793 | \ | |
1794 | vec_4x32u dx4; \ | |
1795 | vec_4x32u dx8; \ | |
1796 | \ | |
1797 | vec_8x16u pixels; \ | |
1798 | \ | |
1799 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1800 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1801 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1802 | \ | |
1803 | dup_4x32b(dx4, rgb_dx4.e[0]); \ | |
1804 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1805 | dup_4x32b(dx4, rgb_dx4.e[1]); \ | |
1806 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1807 | dup_4x32b(dx4, rgb_dx4.e[2]); \ | |
1808 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1809 | \ | |
1810 | mov_narrow_8x16b(r, r_whole); \ | |
1811 | mov_narrow_8x16b(g, g_whole); \ | |
1812 | mov_narrow_8x16b(b, b_whole); \ | |
1813 | \ | |
1814 | dup_4x32b(dx8, rgb_dx8.e[0]); \ | |
1815 | add_4x32b(r_block, r_block, dx8); \ | |
1816 | dup_4x32b(dx8, rgb_dx8.e[1]); \ | |
1817 | add_4x32b(g_block, g_block, dx8); \ | |
1818 | dup_4x32b(dx8, rgb_dx8.e[2]); \ | |
1819 | add_4x32b(b_block, b_block, dx8); \ | |
1820 | \ | |
1821 | setup_blocks_store_shaded_untextured_##dithering(); \ | |
1822 | \ | |
1823 | shr_8x8b(r, r, 3); \ | |
1824 | bic_8x8b(g, g, d64_0x07); \ | |
1825 | bic_8x8b(b, b, d64_0x07); \ | |
1826 | \ | |
1827 | setup_blocks_store_shaded_untextured_seed_pixels_##target(); \ | |
1828 | mla_long_8x8b(pixels, g, d64_4); \ | |
1829 | mla_long_8x8b(pixels, b, d64_128) \ | |
1830 | \ | |
1831 | setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \ | |
1832 | } \ | |
1833 | ||
1834 | #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \ | |
1835 | edge_type) \ | |
1836 | setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \ | |
1837 | ||
1838 | ||
1839 | #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \ | |
1840 | (_block)->draw_mask_bits = bits \ | |
1841 | ||
1842 | #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \ | |
1843 | { \ | |
1844 | vec_8x16u bits_mask; \ | |
1845 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1846 | dup_8x16b(bits_mask, bits); \ | |
1847 | tst_8x16b(bits_mask, bits_mask, test_mask); \ | |
1848 | (_block)->draw_mask = bits_mask; \ | |
1849 | } \ | |
1850 | ||
1851 | #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \ | |
1852 | ||
1853 | ||
1854 | #define setup_blocks_add_blocks_indirect() \ | |
1855 | num_blocks += span_num_blocks; \ | |
1856 | \ | |
1857 | if(num_blocks > MAX_BLOCKS) \ | |
1858 | { \ | |
1859 | psx_gpu->num_blocks = num_blocks - span_num_blocks; \ | |
1860 | flush_render_block_buffer(psx_gpu); \ | |
1861 | num_blocks = span_num_blocks; \ | |
1862 | block = psx_gpu->blocks; \ | |
1863 | } \ | |
1864 | ||
1865 | #define setup_blocks_add_blocks_direct() \ | |
2661255d | 1866 | stats_add(texel_blocks_untextured, span_num_blocks); \ |
3867c6ef | 1867 | span_pixel_blocks += span_num_blocks \ |
75e28f62 E |
1868 | |
1869 | ||
1870 | #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ | |
1871 | void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ | |
1872 | psx_gpu_struct *psx_gpu) \ | |
1873 | { \ | |
1874 | setup_blocks_load_msb_mask_##target(); \ | |
1875 | setup_blocks_variables_##shading##_##texturing(target); \ | |
1876 | \ | |
1877 | edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \ | |
1878 | vec_4x32u *span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
1879 | u32 *span_b_offset = psx_gpu->span_b_offset; \ | |
1880 | \ | |
1881 | block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \ | |
1882 | \ | |
1883 | u32 num_spans = psx_gpu->num_spans; \ | |
1884 | \ | |
1885 | u16 *fb_ptr; \ | |
1886 | u32 y; \ | |
1887 | \ | |
1888 | u32 num_blocks = psx_gpu->num_blocks; \ | |
1889 | u32 span_num_blocks; \ | |
1890 | \ | |
1891 | while(num_spans) \ | |
1892 | { \ | |
1893 | span_num_blocks = span_edge_data->num_blocks; \ | |
1894 | if(span_num_blocks) \ | |
1895 | { \ | |
1896 | y = span_edge_data->y; \ | |
c1817bd9 | 1897 | fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \ |
75e28f62 E |
1898 | \ |
1899 | setup_blocks_span_initialize_##shading##_##texturing(); \ | |
1900 | setup_blocks_span_initialize_##dithering(texturing); \ | |
1901 | \ | |
1902 | setup_blocks_add_blocks_##target(); \ | |
1903 | \ | |
1904 | s32 pixel_span = span_num_blocks * 8; \ | |
1905 | pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \ | |
1906 | span_pixels += pixel_span; \ | |
75e28f62 E |
1907 | \ |
1908 | span_num_blocks--; \ | |
1909 | while(span_num_blocks) \ | |
1910 | { \ | |
1911 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ | |
1912 | full); \ | |
1913 | setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ | |
1914 | \ | |
1915 | fb_ptr += 8; \ | |
1916 | block++; \ | |
1917 | span_num_blocks--; \ | |
1918 | } \ | |
1919 | \ | |
1920 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \ | |
1921 | setup_blocks_store_draw_mask_##texturing##_##target(block, \ | |
1922 | span_edge_data->right_mask); \ | |
1923 | \ | |
1924 | block++; \ | |
1925 | } \ | |
1926 | else \ | |
1927 | { \ | |
1928 | zero_block_spans++; \ | |
1929 | } \ | |
1930 | \ | |
1931 | num_spans--; \ | |
1932 | span_edge_data++; \ | |
1933 | span_uvrg_offset++; \ | |
1934 | span_b_offset++; \ | |
1935 | } \ | |
1936 | \ | |
1937 | psx_gpu->num_blocks = num_blocks; \ | |
1938 | } \ | |
1939 | ||
75e28f62 E |
1940 | |
1941 | //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1942 | ||
2bbbb7af | 1943 | #ifndef NEON_BUILD |
75e28f62 E |
1944 | |
1945 | setup_blocks_builder(shaded, textured, dithered, swizzled, indirect); | |
1946 | setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect); | |
1947 | ||
1948 | setup_blocks_builder(unshaded, textured, dithered, unswizzled, indirect); | |
1949 | setup_blocks_builder(unshaded, textured, dithered, swizzled, indirect); | |
1950 | ||
1951 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, indirect); | |
1952 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, indirect); | |
1953 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, direct); | |
1954 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); | |
1955 | ||
1956 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); | |
1957 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1958 | ||
75e28f62 E |
1959 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu) |
1960 | { | |
1961 | if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) | |
2661255d | 1962 | stats_add(texel_blocks_untextured, psx_gpu->num_blocks); |
75e28f62 E |
1963 | } |
1964 | ||
1965 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) | |
1966 | { | |
1967 | block_struct *block = psx_gpu->blocks; | |
1968 | u32 num_blocks = psx_gpu->num_blocks; | |
2661255d | 1969 | stats_add(texel_blocks_4bpp, num_blocks); |
75e28f62 E |
1970 | |
1971 | vec_8x8u texels_low; | |
1972 | vec_8x8u texels_high; | |
1973 | vec_8x8u texels; | |
1974 | vec_8x16u pixels; | |
1975 | ||
1976 | vec_8x16u clut_a; | |
1977 | vec_8x16u clut_b; | |
1978 | vec_16x8u clut_low; | |
1979 | vec_16x8u clut_high; | |
1980 | ||
1981 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
1982 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
1983 | ||
1984 | // Can be done with one deinterleaving load on NEON | |
1985 | load_8x16b(clut_a, clut_ptr); | |
1986 | load_8x16b(clut_b, clut_ptr + 8); | |
1987 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); | |
1988 | ||
1989 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) | |
1990 | update_texture_4bpp_cache(psx_gpu); | |
1991 | ||
1992 | while(num_blocks) | |
1993 | { | |
1994 | texels.e[0] = texture_ptr_8bpp[block->uv.e[0]]; | |
1995 | texels.e[1] = texture_ptr_8bpp[block->uv.e[1]]; | |
1996 | texels.e[2] = texture_ptr_8bpp[block->uv.e[2]]; | |
1997 | texels.e[3] = texture_ptr_8bpp[block->uv.e[3]]; | |
1998 | texels.e[4] = texture_ptr_8bpp[block->uv.e[4]]; | |
1999 | texels.e[5] = texture_ptr_8bpp[block->uv.e[5]]; | |
2000 | texels.e[6] = texture_ptr_8bpp[block->uv.e[6]]; | |
2001 | texels.e[7] = texture_ptr_8bpp[block->uv.e[7]]; | |
2002 | ||
2003 | tbl_16(texels_low, texels, clut_low); | |
2004 | tbl_16(texels_high, texels, clut_high); | |
2005 | ||
2006 | // Can be done with an interleaving store on NEON | |
2007 | zip_8x16b(pixels, texels_low, texels_high); | |
2008 | ||
2009 | block->texels = pixels; | |
2010 | ||
2011 | num_blocks--; | |
2012 | block++; | |
2013 | } | |
2014 | } | |
2015 | ||
2016 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
2017 | { | |
2018 | block_struct *block = psx_gpu->blocks; | |
2019 | u32 num_blocks = psx_gpu->num_blocks; | |
2020 | ||
2661255d | 2021 | stats_add(texel_blocks_8bpp, num_blocks); |
75e28f62 E |
2022 | |
2023 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) | |
2024 | update_texture_8bpp_cache(psx_gpu); | |
2025 | ||
2026 | vec_8x16u texels; | |
2027 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
2028 | ||
2029 | u32 texel; | |
2030 | u32 offset; | |
2031 | u32 i; | |
2032 | ||
2033 | while(num_blocks) | |
2034 | { | |
2035 | for(i = 0; i < 8; i++) | |
2036 | { | |
2037 | offset = block->uv.e[i]; | |
2038 | ||
2039 | texel = texture_ptr_8bpp[offset]; | |
2040 | texels.e[i] = psx_gpu->clut_ptr[texel]; | |
2041 | } | |
2042 | ||
2043 | block->texels = texels; | |
2044 | ||
2045 | num_blocks--; | |
2046 | block++; | |
2047 | } | |
2048 | } | |
2049 | ||
2050 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) | |
2051 | { | |
2052 | block_struct *block = psx_gpu->blocks; | |
2053 | u32 num_blocks = psx_gpu->num_blocks; | |
2054 | ||
2661255d | 2055 | stats_add(texel_blocks_16bpp, num_blocks); |
75e28f62 E |
2056 | |
2057 | vec_8x16u texels; | |
2058 | ||
2059 | u16 *texture_ptr_16bpp = psx_gpu->texture_page_ptr; | |
2060 | u32 offset; | |
2061 | u32 i; | |
2062 | ||
2063 | while(num_blocks) | |
2064 | { | |
2065 | for(i = 0; i < 8; i++) | |
2066 | { | |
2067 | offset = block->uv.e[i]; | |
2068 | offset += ((offset & 0xFF00) * 3); | |
2069 | ||
2070 | texels.e[i] = texture_ptr_16bpp[offset]; | |
2071 | } | |
2072 | ||
2073 | block->texels = texels; | |
2074 | ||
2075 | num_blocks--; | |
2076 | block++; | |
2077 | } | |
2078 | } | |
2079 | ||
2080 | #endif | |
2081 | ||
2082 | ||
2083 | #define shade_blocks_load_msb_mask_indirect() \ | |
2084 | ||
2085 | #define shade_blocks_load_msb_mask_direct() \ | |
2086 | vec_8x16u msb_mask; \ | |
2087 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2088 | ||
2089 | #define shade_blocks_store_indirect(_draw_mask, _pixels) \ | |
2090 | block->draw_mask = _draw_mask; \ | |
2091 | block->pixels = _pixels \ | |
2092 | ||
2093 | #define shade_blocks_store_direct(_draw_mask, _pixels) \ | |
2094 | { \ | |
2095 | vec_8x16u fb_pixels; \ | |
2096 | or_8x16b(_pixels, _pixels, msb_mask); \ | |
2097 | load_8x16b(fb_pixels, block->fb_ptr); \ | |
2098 | bif_8x16b(fb_pixels, _pixels, _draw_mask); \ | |
2099 | store_8x16b(fb_pixels, block->fb_ptr); \ | |
2100 | } \ | |
2101 | ||
2102 | ||
3867c6ef | 2103 | #define shade_blocks_textured_false_modulated_check_dithered(target) \ |
b7ed0632 E |
2104 | if(psx_gpu->triangle_color == 0x808080) \ |
2105 | { \ | |
2106 | false_modulated_blocks += num_blocks; \ | |
2107 | } \ | |
3867c6ef E |
2108 | |
2109 | #define shade_blocks_textured_false_modulated_check_undithered(target) \ | |
2110 | if(psx_gpu->triangle_color == 0x808080) \ | |
2111 | { \ | |
2112 | \ | |
2113 | shade_blocks_textured_unmodulated_##target(psx_gpu); \ | |
2114 | false_modulated_blocks += num_blocks; \ | |
2115 | return; \ | |
2116 | } \ | |
2117 | ||
2118 | ||
2119 | #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \ | |
2120 | target) \ | |
75e28f62 | 2121 | |
3867c6ef E |
2122 | #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \ |
2123 | target) \ | |
75e28f62 E |
2124 | { \ |
2125 | u32 color = psx_gpu->triangle_color; \ | |
2126 | dup_8x8b(colors_r, color); \ | |
2127 | dup_8x8b(colors_g, color >> 8); \ | |
2128 | dup_8x8b(colors_b, color >> 16); \ | |
3867c6ef | 2129 | shade_blocks_textured_false_modulated_check_##dithering(target); \ |
75e28f62 E |
2130 | } \ |
2131 | ||
2132 | #define shade_blocks_textured_modulated_shaded_block_load() \ | |
2133 | colors_r = block->r; \ | |
2134 | colors_g = block->g; \ | |
2135 | colors_b = block->b \ | |
2136 | ||
2137 | #define shade_blocks_textured_modulated_unshaded_block_load() \ | |
2138 | ||
2139 | #define shade_blocks_textured_modulate_dithered(component) \ | |
2140 | pixels_##component = block->dither_offsets; \ | |
2141 | mla_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2142 | ||
2143 | #define shade_blocks_textured_modulate_undithered(component) \ | |
2144 | mul_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2145 | ||
2146 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
2147 | void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ | |
2148 | psx_gpu_struct *psx_gpu) \ | |
2149 | { \ | |
2150 | block_struct *block = psx_gpu->blocks; \ | |
2151 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2152 | vec_8x16u texels; \ | |
2153 | \ | |
2154 | vec_8x8u texels_r; \ | |
2155 | vec_8x8u texels_g; \ | |
2156 | vec_8x8u texels_b; \ | |
2157 | \ | |
2158 | vec_8x8u colors_r; \ | |
2159 | vec_8x8u colors_g; \ | |
2160 | vec_8x8u colors_b; \ | |
2161 | \ | |
2162 | vec_8x8u pixels_r_low; \ | |
2163 | vec_8x8u pixels_g_low; \ | |
2164 | vec_8x8u pixels_b_low; \ | |
2165 | vec_8x16u pixels; \ | |
2166 | \ | |
2167 | vec_8x16u pixels_r; \ | |
2168 | vec_8x16u pixels_g; \ | |
2169 | vec_8x16u pixels_b; \ | |
2170 | \ | |
2171 | vec_8x16u draw_mask; \ | |
2172 | vec_8x16u zero_mask; \ | |
2173 | \ | |
2174 | vec_8x8u d64_0x07; \ | |
2175 | vec_8x8u d64_0x1F; \ | |
2176 | vec_8x8u d64_1; \ | |
2177 | vec_8x8u d64_4; \ | |
2178 | vec_8x8u d64_128; \ | |
2179 | \ | |
2180 | vec_8x16u d128_0x8000; \ | |
2181 | \ | |
2182 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2183 | u32 draw_mask_bits; \ | |
2184 | shade_blocks_load_msb_mask_##target(); \ | |
2185 | \ | |
2186 | dup_8x8b(d64_0x07, 0x07); \ | |
2187 | dup_8x8b(d64_0x1F, 0x1F); \ | |
2188 | dup_8x8b(d64_1, 1); \ | |
2189 | dup_8x8b(d64_4, 4); \ | |
2190 | dup_8x8b(d64_128, 128); \ | |
2191 | \ | |
2192 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2193 | \ | |
3867c6ef E |
2194 | shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \ |
2195 | target); \ | |
75e28f62 E |
2196 | \ |
2197 | while(num_blocks) \ | |
2198 | { \ | |
2199 | draw_mask_bits = block->draw_mask_bits; \ | |
2200 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2201 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2202 | \ | |
2203 | shade_blocks_textured_modulated_##shading##_block_load(); \ | |
2204 | \ | |
2205 | texels = block->texels; \ | |
2206 | \ | |
2207 | mov_narrow_8x16b(texels_r, texels); \ | |
2208 | shr_narrow_8x16b(texels_g, texels, 5); \ | |
2209 | shr_narrow_8x16b(texels_b, texels, 7); \ | |
2210 | \ | |
2211 | and_8x8b(texels_r, texels_r, d64_0x1F); \ | |
2212 | and_8x8b(texels_g, texels_g, d64_0x1F); \ | |
2213 | shr_8x8b(texels_b, texels_b, 3); \ | |
2214 | \ | |
2215 | shade_blocks_textured_modulate_##dithering(r); \ | |
2216 | shade_blocks_textured_modulate_##dithering(g); \ | |
2217 | shade_blocks_textured_modulate_##dithering(b); \ | |
2218 | \ | |
2219 | cmpeqz_8x16b(zero_mask, texels); \ | |
2220 | and_8x16b(pixels, texels, d128_0x8000); \ | |
2221 | \ | |
2222 | shrq_narrow_signed_8x16b(pixels_r_low, pixels_r, 4); \ | |
2223 | shrq_narrow_signed_8x16b(pixels_g_low, pixels_g, 4); \ | |
2224 | shrq_narrow_signed_8x16b(pixels_b_low, pixels_b, 4); \ | |
2225 | \ | |
2226 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2227 | \ | |
2228 | shr_8x8b(pixels_r_low, pixels_r_low, 3); \ | |
2229 | bic_8x8b(pixels_g_low, pixels_g_low, d64_0x07); \ | |
2230 | bic_8x8b(pixels_b_low, pixels_b_low, d64_0x07); \ | |
2231 | \ | |
2232 | mla_long_8x8b(pixels, pixels_r_low, d64_1); \ | |
2233 | mla_long_8x8b(pixels, pixels_g_low, d64_4); \ | |
2234 | mla_long_8x8b(pixels, pixels_b_low, d64_128); \ | |
2235 | \ | |
2236 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2237 | \ | |
2238 | num_blocks--; \ | |
2239 | block++; \ | |
2240 | } \ | |
2241 | } \ | |
2242 | ||
2bbbb7af | 2243 | #ifndef NEON_BUILD |
75e28f62 E |
2244 | |
2245 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
2246 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
2247 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
2248 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
2249 | ||
2250 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
2251 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
2252 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
2253 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
2254 | ||
2255 | #endif | |
2256 | ||
2257 | ||
2258 | #define shade_blocks_textured_unmodulated_builder(target) \ | |
2259 | void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \ | |
2260 | { \ | |
2261 | block_struct *block = psx_gpu->blocks; \ | |
2262 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2263 | vec_8x16u draw_mask; \ | |
2264 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2265 | u32 draw_mask_bits; \ | |
2266 | \ | |
2267 | vec_8x16u pixels; \ | |
2268 | shade_blocks_load_msb_mask_##target(); \ | |
2269 | \ | |
2270 | while(num_blocks) \ | |
2271 | { \ | |
2272 | vec_8x16u zero_mask; \ | |
2273 | \ | |
2274 | draw_mask_bits = block->draw_mask_bits; \ | |
2275 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2276 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2277 | \ | |
2278 | pixels = block->texels; \ | |
2279 | \ | |
2280 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2281 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2282 | \ | |
2283 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2284 | \ | |
2285 | num_blocks--; \ | |
2286 | block++; \ | |
2287 | } \ | |
2288 | } \ | |
2289 | ||
3867c6ef E |
2290 | #define shade_blocks_textured_unmodulated_dithered_builder(target) \ |
2291 | void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ | |
2292 | *psx_gpu) \ | |
2293 | { \ | |
2294 | block_struct *block = psx_gpu->blocks; \ | |
2295 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2296 | vec_8x16u draw_mask; \ | |
2297 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2298 | u32 draw_mask_bits; \ | |
2299 | \ | |
2300 | vec_8x16u pixels; \ | |
2301 | shade_blocks_load_msb_mask_##target(); \ | |
2302 | \ | |
2303 | while(num_blocks) \ | |
2304 | { \ | |
2305 | vec_8x16u zero_mask; \ | |
2306 | \ | |
2307 | draw_mask_bits = block->draw_mask_bits; \ | |
2308 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2309 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2310 | \ | |
2311 | pixels = block->texels; \ | |
2312 | \ | |
2313 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2314 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2315 | \ | |
2316 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2317 | \ | |
2318 | num_blocks--; \ | |
2319 | block++; \ | |
2320 | } \ | |
2321 | } \ | |
75e28f62 | 2322 | |
2bbbb7af | 2323 | #ifndef NEON_BUILD |
75e28f62 E |
2324 | |
2325 | shade_blocks_textured_unmodulated_builder(indirect) | |
2326 | shade_blocks_textured_unmodulated_builder(direct) | |
2327 | ||
75e28f62 E |
2328 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) |
2329 | { | |
2330 | } | |
2331 | ||
2332 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) | |
2333 | { | |
2334 | block_struct *block = psx_gpu->blocks; | |
2335 | u32 num_blocks = psx_gpu->num_blocks; | |
2336 | ||
2337 | vec_8x16u pixels = block->pixels; | |
2338 | shade_blocks_load_msb_mask_direct(); | |
2339 | ||
2340 | while(num_blocks) | |
2341 | { | |
2342 | shade_blocks_store_direct(block->draw_mask, pixels); | |
2343 | ||
2344 | num_blocks--; | |
2345 | block++; | |
2346 | } | |
2347 | } | |
2348 | ||
2349 | #endif | |
2350 | ||
2351 | void shade_blocks_shaded_untextured(psx_gpu_struct *psx_gpu) | |
2352 | { | |
2353 | } | |
2354 | ||
2355 | ||
2356 | #define blend_blocks_mask_evaluate_on() \ | |
2357 | vec_8x16u mask_pixels; \ | |
2358 | cmpltz_8x16b(mask_pixels, framebuffer_pixels); \ | |
2359 | or_8x16b(draw_mask, draw_mask, mask_pixels) \ | |
2360 | ||
2361 | #define blend_blocks_mask_evaluate_off() \ | |
2362 | ||
2363 | #define blend_blocks_average() \ | |
2364 | { \ | |
2365 | vec_8x16u pixels_no_msb; \ | |
2366 | vec_8x16u fb_pixels_no_msb; \ | |
2367 | \ | |
2368 | vec_8x16u d128_0x0421; \ | |
2369 | vec_8x16u d128_0x8000; \ | |
2370 | \ | |
2371 | dup_8x16b(d128_0x0421, 0x0421); \ | |
2372 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2373 | \ | |
2374 | eor_8x16b(blend_pixels, pixels, framebuffer_pixels); \ | |
2375 | bic_8x16b(pixels_no_msb, pixels, d128_0x8000); \ | |
2376 | and_8x16b(blend_pixels, blend_pixels, d128_0x0421); \ | |
2377 | sub_8x16b(blend_pixels, pixels_no_msb, blend_pixels); \ | |
2378 | bic_8x16b(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \ | |
2379 | average_8x16b(blend_pixels, fb_pixels_no_msb, blend_pixels); \ | |
2380 | } \ | |
2381 | ||
2382 | #define blend_blocks_add() \ | |
2383 | { \ | |
2384 | vec_8x16u pixels_rb, pixels_g; \ | |
2385 | vec_8x16u fb_rb, fb_g; \ | |
2386 | \ | |
2387 | vec_8x16u d128_0x7C1F; \ | |
2388 | vec_8x16u d128_0x03E0; \ | |
2389 | \ | |
2390 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2391 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2392 | \ | |
2393 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2394 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2395 | \ | |
2396 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2397 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2398 | \ | |
2399 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2400 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2401 | \ | |
2402 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2403 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2404 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2405 | \ | |
2406 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2407 | } \ | |
2408 | ||
2409 | #define blend_blocks_subtract() \ | |
2410 | { \ | |
2411 | vec_8x16u pixels_rb, pixels_g; \ | |
2412 | vec_8x16u fb_rb, fb_g; \ | |
2413 | \ | |
2414 | vec_8x16u d128_0x7C1F; \ | |
2415 | vec_8x16u d128_0x03E0; \ | |
2416 | \ | |
2417 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2418 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2419 | \ | |
2420 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2421 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2422 | \ | |
2423 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2424 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2425 | \ | |
2426 | subs_16x8b(vector_cast(vec_16x8u, fb_rb), \ | |
2427 | vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, pixels_rb)); \ | |
2428 | subs_8x16b(fb_g, fb_g, pixels_g); \ | |
2429 | \ | |
2430 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2431 | } \ | |
2432 | ||
2433 | #define blend_blocks_add_fourth() \ | |
2434 | { \ | |
2435 | vec_8x16u pixels_rb, pixels_g; \ | |
2436 | vec_8x16u pixels_fourth; \ | |
2437 | vec_8x16u fb_rb, fb_g; \ | |
2438 | \ | |
2439 | vec_8x16u d128_0x7C1F; \ | |
2440 | vec_8x16u d128_0x1C07; \ | |
2441 | vec_8x16u d128_0x03E0; \ | |
2442 | vec_8x16u d128_0x00E0; \ | |
2443 | \ | |
2444 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2445 | dup_8x16b(d128_0x1C07, 0x1C07); \ | |
2446 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2447 | dup_8x16b(d128_0x00E0, 0x00E0); \ | |
2448 | \ | |
2449 | shr_8x16b(pixels_fourth, vector_cast(vec_8x16s, pixels), 2); \ | |
2450 | \ | |
2451 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2452 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2453 | \ | |
2454 | and_8x16b(pixels_rb, pixels_fourth, d128_0x1C07); \ | |
2455 | and_8x16b(pixels_g, pixels_fourth, d128_0x00E0); \ | |
2456 | \ | |
2457 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2458 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2459 | \ | |
2460 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2461 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2462 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2463 | \ | |
2464 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2465 | } \ | |
2466 | ||
2467 | #define blend_blocks_blended_combine_textured() \ | |
2468 | { \ | |
2469 | vec_8x16u blend_mask; \ | |
2470 | cmpltz_8x16b(blend_mask, pixels); \ | |
2471 | \ | |
2472 | or_immediate_8x16b(blend_pixels, blend_pixels, 0x8000); \ | |
2473 | bif_8x16b(blend_pixels, pixels, blend_mask); \ | |
2474 | } \ | |
2475 | ||
2476 | #define blend_blocks_blended_combine_untextured() \ | |
2477 | ||
2478 | ||
2479 | #define blend_blocks_body_blend(blend_mode, texturing) \ | |
2480 | { \ | |
2481 | blend_blocks_##blend_mode(); \ | |
2482 | blend_blocks_blended_combine_##texturing(); \ | |
2483 | } \ | |
2484 | ||
2485 | #define blend_blocks_body_average(texturing) \ | |
2486 | blend_blocks_body_blend(average, texturing) \ | |
2487 | ||
2488 | #define blend_blocks_body_add(texturing) \ | |
2489 | blend_blocks_body_blend(add, texturing) \ | |
2490 | ||
2491 | #define blend_blocks_body_subtract(texturing) \ | |
2492 | blend_blocks_body_blend(subtract, texturing) \ | |
2493 | ||
2494 | #define blend_blocks_body_add_fourth(texturing) \ | |
2495 | blend_blocks_body_blend(add_fourth, texturing) \ | |
2496 | ||
2497 | #define blend_blocks_body_unblended(texturing) \ | |
2498 | blend_pixels = pixels \ | |
2499 | ||
2500 | ||
2501 | #define blend_blocks_builder(texturing, blend_mode, mask_evaluate) \ | |
2502 | void \ | |
2503 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate(psx_gpu_struct \ | |
2504 | *psx_gpu) \ | |
2505 | { \ | |
2506 | block_struct *block = psx_gpu->blocks; \ | |
2507 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2508 | vec_8x16u draw_mask; \ | |
2509 | vec_8x16u pixels; \ | |
2510 | vec_8x16u blend_pixels; \ | |
2511 | vec_8x16u framebuffer_pixels; \ | |
2512 | vec_8x16u msb_mask; \ | |
2513 | \ | |
2514 | u16 *fb_ptr; \ | |
2515 | \ | |
2516 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2517 | \ | |
2518 | while(num_blocks) \ | |
2519 | { \ | |
2520 | pixels = block->pixels; \ | |
2521 | draw_mask = block->draw_mask; \ | |
2522 | fb_ptr = block->fb_ptr; \ | |
2523 | \ | |
2524 | load_8x16b(framebuffer_pixels, fb_ptr); \ | |
2525 | \ | |
2526 | blend_blocks_mask_evaluate_##mask_evaluate(); \ | |
2527 | blend_blocks_body_##blend_mode(texturing); \ | |
2528 | \ | |
2529 | or_8x16b(blend_pixels, blend_pixels, msb_mask); \ | |
2530 | bif_8x16b(framebuffer_pixels, blend_pixels, draw_mask); \ | |
2531 | store_8x16b(framebuffer_pixels, fb_ptr); \ | |
2532 | \ | |
2533 | blend_blocks++; \ | |
2534 | num_blocks--; \ | |
2535 | block++; \ | |
2536 | } \ | |
2537 | } \ | |
2538 | ||
2bbbb7af | 2539 | #ifndef NEON_BUILD |
75e28f62 E |
2540 | |
2541 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) | |
2542 | { | |
2543 | } | |
2544 | ||
2545 | blend_blocks_builder(textured, average, off); | |
2546 | blend_blocks_builder(textured, average, on); | |
2547 | blend_blocks_builder(textured, add, off); | |
2548 | blend_blocks_builder(textured, add, on); | |
2549 | blend_blocks_builder(textured, subtract, off); | |
2550 | blend_blocks_builder(textured, subtract, on); | |
2551 | blend_blocks_builder(textured, add_fourth, off); | |
2552 | blend_blocks_builder(textured, add_fourth, on); | |
2553 | ||
2554 | blend_blocks_builder(untextured, average, off); | |
2555 | blend_blocks_builder(untextured, average, on); | |
2556 | blend_blocks_builder(untextured, add, off); | |
2557 | blend_blocks_builder(untextured, add, on); | |
2558 | blend_blocks_builder(untextured, subtract, off); | |
2559 | blend_blocks_builder(untextured, subtract, on); | |
2560 | blend_blocks_builder(untextured, add_fourth, off); | |
2561 | blend_blocks_builder(untextured, add_fourth, on); | |
2562 | ||
2563 | blend_blocks_builder(textured, unblended, on); | |
2564 | ||
2565 | #endif | |
2566 | ||
2567 | ||
2568 | #define vertex_swap(_a, _b) \ | |
2569 | { \ | |
2570 | vertex_struct *temp_vertex = _a; \ | |
2571 | _a = _b; \ | |
2572 | _b = temp_vertex; \ | |
2573 | triangle_winding ^= 1; \ | |
2574 | } \ | |
2575 | ||
2576 | ||
2577 | // Setup blocks parametric-variables: | |
2578 | // SHADE TEXTURE_MAP SWIZZLING | |
2579 | // 0 0 x | |
2580 | // 0 1 0 | |
2581 | // 0 1 1 | |
2582 | // 1 0 x | |
2583 | // 1 1 0 | |
2584 | // 1 1 1 | |
2585 | // 8 inputs, 6 combinations | |
2586 | ||
2587 | #define setup_blocks_switch_untextured_unshaded(dithering, target) \ | |
2588 | setup_blocks_unshaded_untextured_undithered_unswizzled_##target \ | |
2589 | ||
2590 | #define setup_blocks_switch_untextured_shaded(dithering, target) \ | |
2591 | setup_blocks_shaded_untextured_##dithering##_unswizzled_##target \ | |
2592 | ||
2593 | #define setup_blocks_switch_untextured(shading, texture_mode, dithering, \ | |
2594 | target) \ | |
2595 | setup_blocks_switch_untextured_##shading(dithering, target) \ | |
2596 | ||
2597 | #define setup_blocks_switch_texture_mode_4bpp(shading) \ | |
2598 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2599 | ||
2600 | #define setup_blocks_switch_texture_mode_8bpp(shading) \ | |
2601 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2602 | ||
2603 | #define setup_blocks_switch_texture_mode_16bpp(shading) \ | |
2604 | setup_blocks_##shading##_textured_dithered_unswizzled_indirect \ | |
2605 | ||
2606 | #define setup_blocks_switch_textured(shading, texture_mode, dithering, target) \ | |
2607 | setup_blocks_switch_texture_mode_##texture_mode(shading) \ | |
2608 | ||
2609 | #define setup_blocks_switch_blended(shading, texturing, texture_mode, \ | |
2610 | dithering, mask_evaluate) \ | |
2611 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2612 | ||
2613 | #define setup_blocks_switch_unblended_on(shading, texturing, texture_mode, \ | |
2614 | dithering) \ | |
2615 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2616 | ||
2617 | #define setup_blocks_switch_unblended_off(shading, texturing, texture_mode, \ | |
2618 | dithering) \ | |
2619 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, direct) \ | |
2620 | ||
2621 | #define setup_blocks_switch_unblended(shading, texturing, texture_mode, \ | |
2622 | dithering, mask_evaluate) \ | |
2623 | setup_blocks_switch_unblended_##mask_evaluate(shading, texturing, \ | |
2624 | texture_mode, dithering) \ | |
2625 | ||
2626 | #define setup_blocks_switch(shading, texturing, texture_mode, dithering, \ | |
2627 | blending, mask_evaluate) \ | |
2628 | setup_blocks_switch_##blending(shading, texturing, texture_mode, \ | |
2629 | dithering, mask_evaluate) \ | |
2630 | ||
2631 | ||
2632 | // Texture blocks: | |
2633 | ||
2634 | #define texture_blocks_switch_untextured(texture_mode) \ | |
2635 | texture_blocks_untextured \ | |
2636 | ||
2637 | #define texture_blocks_switch_textured(texture_mode) \ | |
2638 | texture_blocks_##texture_mode \ | |
2639 | ||
2640 | #define texture_blocks_switch(texturing, texture_mode) \ | |
2641 | texture_blocks_switch_##texturing(texture_mode) \ | |
2642 | ||
2643 | ||
2644 | // Shade blocks parametric-variables: | |
2645 | // SHADE TEXTURE_MAP MODULATE_TEXELS dither_mode | |
2646 | // 0 0 x x | |
2647 | // 0 1 0 0 | |
2648 | // 0 1 0 1 | |
2649 | // x 1 1 x | |
2650 | // 1 0 x 0 | |
2651 | // 1 0 x 1 | |
2652 | // 1 1 0 0 | |
2653 | // 1 1 0 1 | |
2654 | // 16 inputs, 8 combinations | |
2655 | ||
2656 | #define shade_blocks_switch_unshaded_untextured(modulation, dithering, target) \ | |
2657 | shade_blocks_unshaded_untextured_##target \ | |
2658 | ||
2659 | #define shade_blocks_switch_unshaded_textured_unmodulated(dithering, target) \ | |
2660 | shade_blocks_textured_unmodulated_##target \ | |
2661 | ||
2662 | #define shade_blocks_switch_unshaded_textured_modulated(dithering, target) \ | |
2663 | shade_blocks_unshaded_textured_modulated_##dithering##_##target \ | |
2664 | ||
2665 | #define shade_blocks_switch_unshaded_textured(modulation, dithering, target) \ | |
2666 | shade_blocks_switch_unshaded_textured_##modulation(dithering, target) \ | |
2667 | ||
2668 | #define shade_blocks_switch_unshaded(texturing, modulation, dithering, target) \ | |
2669 | shade_blocks_switch_unshaded_##texturing(modulation, dithering, target) \ | |
2670 | ||
2671 | #define shade_blocks_switch_shaded_untextured(modulation, dithering, target) \ | |
2672 | shade_blocks_shaded_untextured \ | |
2673 | ||
2674 | #define shade_blocks_switch_shaded_textured_unmodulated(dithering, target) \ | |
2675 | shade_blocks_textured_unmodulated_##target \ | |
2676 | ||
2677 | #define shade_blocks_switch_shaded_textured_modulated(dithering, target) \ | |
2678 | shade_blocks_shaded_textured_modulated_##dithering##_##target \ | |
2679 | ||
2680 | #define shade_blocks_switch_shaded_textured(modulation, dithering, target) \ | |
2681 | shade_blocks_switch_shaded_textured_##modulation(dithering, target) \ | |
2682 | ||
2683 | #define shade_blocks_switch_shaded(texturing, modulation, dithering, target) \ | |
2684 | shade_blocks_switch_shaded_##texturing(modulation, dithering, target) \ | |
2685 | ||
2686 | #define shade_blocks_switch_mask_off(shading, texturing, modulation, \ | |
2687 | dithering) \ | |
2688 | shade_blocks_switch_##shading(texturing, modulation, dithering, direct) \ | |
2689 | ||
2690 | #define shade_blocks_switch_mask_on(shading, texturing, modulation, \ | |
2691 | dithering) \ | |
2692 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2693 | ||
2694 | #define shade_blocks_switch_blended(shading, texturing, modulation, dithering, \ | |
2695 | mask_evaluate) \ | |
2696 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2697 | ||
2698 | #define shade_blocks_switch_unblended(shading, texturing, modulation, \ | |
2699 | dithering, mask_evaluate) \ | |
2700 | shade_blocks_switch_mask_##mask_evaluate(shading, texturing, modulation, \ | |
2701 | dithering) \ | |
2702 | ||
2703 | #define shade_blocks_switch(shading, texturing, modulation, dithering, \ | |
2704 | blending, mask_evaluate) \ | |
2705 | shade_blocks_switch_##blending(shading, texturing, modulation, dithering, \ | |
2706 | mask_evaluate) \ | |
2707 | ||
2708 | ||
2709 | // Blend blocks parametric-variables: | |
2710 | // TEXTURE_MAP BLEND BM_A BM_B mask_evaluate | |
2711 | // x 0 x x 0 | |
2712 | // x 0 x x 1 | |
2713 | // 0 1 0 0 0 | |
2714 | // 0 1 0 0 1 | |
2715 | // 0 1 0 1 0 | |
2716 | // 0 1 0 1 1 | |
2717 | // 0 1 1 0 0 | |
2718 | // 0 1 1 0 1 | |
2719 | // 0 1 1 1 0 | |
2720 | // 0 1 1 1 1 | |
2721 | // 1 1 0 0 0 | |
2722 | // 1 1 0 0 1 | |
2723 | // 1 1 0 1 0 | |
2724 | // 1 1 0 1 1 | |
2725 | // 1 1 1 0 0 | |
2726 | // 1 1 1 0 1 | |
2727 | // 1 1 1 1 0 | |
2728 | // 1 1 1 1 1 | |
2729 | // 32 inputs, 18 combinations | |
2730 | ||
2731 | #define blend_blocks_switch_unblended(texturing, blend_mode, mask_evaluate) \ | |
2732 | blend_blocks_textured_unblended_##mask_evaluate \ | |
2733 | ||
2734 | #define blend_blocks_switch_blended(texturing, blend_mode, mask_evaluate) \ | |
2735 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate \ | |
2736 | ||
2737 | #define blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2738 | blend_blocks_switch_##blending(texturing, blend_mode, mask_evaluate) \ | |
2739 | ||
2740 | ||
2741 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2742 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2743 | { \ | |
2744 | setup_blocks_switch(shading, texturing, texture_mode, dithering, blending, \ | |
2745 | mask_evaluate), \ | |
2746 | texture_blocks_switch(texturing, texture_mode), \ | |
2747 | shade_blocks_switch(shading, texturing, modulation, dithering, blending, \ | |
2748 | mask_evaluate), \ | |
2749 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2750 | } \ | |
2751 | ||
2752 | #define render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2753 | mask_evaluate, shading, dithering, texturing, blending) \ | |
2754 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2755 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
2756 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2757 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
2758 | ||
2759 | #define render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2760 | mask_evaluate, shading, dithering, texturing) \ | |
2761 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2762 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
2763 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2764 | mask_evaluate, shading, dithering, texturing, blended) \ | |
2765 | ||
2766 | #define render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2767 | mask_evaluate, shading, dithering) \ | |
2768 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2769 | mask_evaluate, shading, dithering, untextured), \ | |
2770 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2771 | mask_evaluate, shading, dithering, textured) \ | |
2772 | ||
2773 | #define render_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
2774 | mask_evaluate, shading) \ | |
2775 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2776 | mask_evaluate, shading, undithered), \ | |
2777 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2778 | mask_evaluate, shading, dithered) \ | |
2779 | ||
2780 | #define render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
2781 | mask_evaluate) \ | |
2782 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2783 | unshaded), \ | |
2784 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2785 | shaded) \ | |
2786 | ||
2787 | #define render_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
2788 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, off), \ | |
2789 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, on) \ | |
2790 | ||
2791 | #define render_blocks_switch_block_texture_mode(texture_mode) \ | |
2792 | render_blocks_switch_block_blend_mode(texture_mode, average), \ | |
2793 | render_blocks_switch_block_blend_mode(texture_mode, add), \ | |
2794 | render_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
2795 | render_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
2796 | ||
2797 | #define render_blocks_switch_block() \ | |
2798 | render_blocks_switch_block_texture_mode(4bpp), \ | |
2799 | render_blocks_switch_block_texture_mode(8bpp), \ | |
2800 | render_blocks_switch_block_texture_mode(16bpp), \ | |
ee675369 | 2801 | render_blocks_switch_block_texture_mode(16bpp) \ |
75e28f62 E |
2802 | |
2803 | ||
2804 | render_block_handler_struct render_triangle_block_handlers[] = | |
2805 | { | |
2806 | render_blocks_switch_block() | |
2807 | }; | |
2808 | ||
2809 | #undef render_blocks_switch_block_modulation | |
2810 | ||
2811 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2812 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2813 | "render flags:\n" \ | |
2814 | "texture mode: " #texture_mode "\n" \ | |
2815 | "blend mode: " #blend_mode "\n" \ | |
2816 | "mask evaluation: " #mask_evaluate "\n" \ | |
2817 | #shading "\n" \ | |
2818 | #dithering "\n" \ | |
2819 | #texturing "\n" \ | |
2820 | #blending "\n" \ | |
2821 | #modulation "\n" \ | |
2822 | ||
2823 | char *render_block_flag_strings[] = | |
2824 | { | |
2825 | render_blocks_switch_block() | |
2826 | }; | |
2827 | ||
2828 | ||
2829 | #define triangle_y_direction_up 1 | |
2830 | #define triangle_y_direction_flat 2 | |
2831 | #define triangle_y_direction_down 0 | |
2832 | ||
2833 | #define triangle_winding_positive 0 | |
2834 | #define triangle_winding_negative 1 | |
2835 | ||
2836 | #define triangle_set_direction(direction_variable, value) \ | |
2837 | u32 direction_variable = (u32)(value) >> 31; \ | |
2838 | if(value == 0) \ | |
2839 | direction_variable = 2 \ | |
2840 | ||
2841 | #define triangle_case(direction_a, direction_b, direction_c, winding) \ | |
2842 | case (triangle_y_direction_##direction_a | \ | |
2843 | (triangle_y_direction_##direction_b << 2) | \ | |
2844 | (triangle_y_direction_##direction_c << 4) | \ | |
2845 | (triangle_winding_##winding << 6)) \ | |
2846 | ||
c1817bd9 | 2847 | static int prepare_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
2848 | vertex_struct *vertexes_out[3]) | |
75e28f62 E |
2849 | { |
2850 | s32 y_top, y_bottom; | |
2851 | s32 triangle_area; | |
2852 | u32 triangle_winding = 0; | |
2853 | ||
2854 | vertex_struct *a = &(vertexes[0]); | |
2855 | vertex_struct *b = &(vertexes[1]); | |
2856 | vertex_struct *c = &(vertexes[2]); | |
2857 | ||
2858 | triangle_area = triangle_signed_area_x2(a->x, a->y, b->x, b->y, c->x, c->y); | |
2859 | ||
3867c6ef | 2860 | #ifdef PROFILE |
75e28f62 | 2861 | triangles++; |
3867c6ef | 2862 | #endif |
75e28f62 E |
2863 | |
2864 | if(triangle_area == 0) | |
2865 | { | |
3867c6ef | 2866 | #ifdef PROFILE |
75e28f62 | 2867 | trivial_rejects++; |
3867c6ef | 2868 | #endif |
c1817bd9 | 2869 | return 0; |
75e28f62 E |
2870 | } |
2871 | ||
2872 | if(b->y < a->y) | |
2873 | vertex_swap(a, b); | |
2874 | ||
2875 | if(c->y < b->y) | |
2876 | { | |
2877 | vertex_swap(b, c); | |
2878 | ||
2879 | if(b->y < a->y) | |
2880 | vertex_swap(a, b); | |
2881 | } | |
2882 | ||
2883 | y_bottom = c->y; | |
2884 | y_top = a->y; | |
2885 | ||
2886 | if((y_bottom - y_top) >= 512) | |
2887 | { | |
3867c6ef | 2888 | #ifdef PROFILE |
75e28f62 | 2889 | trivial_rejects++; |
3867c6ef | 2890 | #endif |
c1817bd9 | 2891 | return 0; |
75e28f62 E |
2892 | } |
2893 | ||
2894 | if(triangle_area < 0) | |
2895 | { | |
2896 | triangle_area = -triangle_area; | |
2897 | triangle_winding ^= 1; | |
2898 | vertex_swap(a, c); | |
2899 | } | |
2900 | ||
2901 | if(b->x < a->x) | |
2902 | vertex_swap(a, b); | |
2903 | ||
2904 | if(c->x < b->x) | |
2905 | { | |
2906 | vertex_swap(b, c); | |
2907 | ||
2908 | if(b->x < a->x) | |
2909 | vertex_swap(a, b); | |
2910 | } | |
2911 | ||
af044cbf | 2912 | if((c->x - psx_gpu->offset_x) >= 1024 || (c->x - a->x) >= 1024) |
75e28f62 | 2913 | { |
3867c6ef | 2914 | #ifdef PROFILE |
75e28f62 | 2915 | trivial_rejects++; |
3867c6ef | 2916 | #endif |
c1817bd9 | 2917 | return 0; |
75e28f62 E |
2918 | } |
2919 | ||
2920 | if(invalidate_texture_cache_region_viewport(psx_gpu, a->x, y_top, c->x, | |
2921 | y_bottom) == 0) | |
2922 | { | |
3867c6ef | 2923 | #ifdef PROFILE |
75e28f62 | 2924 | trivial_rejects++; |
3867c6ef | 2925 | #endif |
c1817bd9 | 2926 | return 0; |
75e28f62 E |
2927 | } |
2928 | ||
75e28f62 E |
2929 | psx_gpu->triangle_area = triangle_area; |
2930 | psx_gpu->triangle_winding = triangle_winding; | |
2931 | ||
c1817bd9 | 2932 | vertexes_out[0] = a; |
2933 | vertexes_out[1] = b; | |
2934 | vertexes_out[2] = c; | |
2935 | ||
2936 | return 1; | |
2937 | } | |
2938 | ||
2939 | static void render_triangle_p(psx_gpu_struct *psx_gpu, | |
2940 | vertex_struct *vertex_ptrs[3], u32 flags) | |
2941 | { | |
2942 | psx_gpu->num_spans = 0; | |
2943 | ||
2944 | vertex_struct *a = vertex_ptrs[0]; | |
2945 | vertex_struct *b = vertex_ptrs[1]; | |
2946 | vertex_struct *c = vertex_ptrs[2]; | |
2947 | ||
75e28f62 E |
2948 | s32 y_delta_a = b->y - a->y; |
2949 | s32 y_delta_b = c->y - b->y; | |
2950 | s32 y_delta_c = c->y - a->y; | |
2951 | ||
2952 | triangle_set_direction(y_direction_a, y_delta_a); | |
2953 | triangle_set_direction(y_direction_b, y_delta_b); | |
2954 | triangle_set_direction(y_direction_c, y_delta_c); | |
2955 | ||
2956 | compute_all_gradients(psx_gpu, a, b, c); | |
2957 | ||
2958 | switch(y_direction_a | (y_direction_b << 2) | (y_direction_c << 4) | | |
c1817bd9 | 2959 | (psx_gpu->triangle_winding << 6)) |
75e28f62 E |
2960 | { |
2961 | triangle_case(up, up, up, negative): | |
2962 | triangle_case(up, up, flat, negative): | |
2963 | triangle_case(up, up, down, negative): | |
2964 | setup_spans_up_right(psx_gpu, a, b, c); | |
2965 | break; | |
2966 | ||
2967 | triangle_case(flat, up, up, negative): | |
2968 | triangle_case(flat, up, flat, negative): | |
2969 | triangle_case(flat, up, down, negative): | |
2970 | setup_spans_up_a(psx_gpu, a, b, c); | |
2971 | break; | |
2972 | ||
2973 | triangle_case(down, up, up, negative): | |
2974 | setup_spans_up_down(psx_gpu, a, c, b); | |
2975 | break; | |
2976 | ||
2977 | triangle_case(down, up, flat, negative): | |
2978 | setup_spans_down_a(psx_gpu, a, c, b); | |
2979 | break; | |
2980 | ||
2981 | triangle_case(down, up, down, negative): | |
2982 | setup_spans_down_right(psx_gpu, a, c, b); | |
2983 | break; | |
2984 | ||
2985 | triangle_case(down, flat, up, negative): | |
2986 | triangle_case(down, flat, flat, negative): | |
2987 | triangle_case(down, flat, down, negative): | |
2988 | setup_spans_down_b(psx_gpu, a, b, c); | |
2989 | break; | |
2990 | ||
2991 | triangle_case(down, down, up, negative): | |
2992 | triangle_case(down, down, flat, negative): | |
2993 | triangle_case(down, down, down, negative): | |
2994 | setup_spans_down_left(psx_gpu, a, b, c); | |
2995 | break; | |
2996 | ||
2997 | triangle_case(up, up, up, positive): | |
2998 | triangle_case(up, up, flat, positive): | |
2999 | triangle_case(up, up, down, positive): | |
3000 | setup_spans_up_left(psx_gpu, a, b, c); | |
3001 | break; | |
3002 | ||
3003 | triangle_case(up, flat, up, positive): | |
3004 | triangle_case(up, flat, flat, positive): | |
3005 | triangle_case(up, flat, down, positive): | |
3006 | setup_spans_up_b(psx_gpu, a, b, c); | |
3007 | break; | |
3008 | ||
3009 | triangle_case(up, down, up, positive): | |
3010 | setup_spans_up_right(psx_gpu, a, c, b); | |
3011 | break; | |
3012 | ||
3013 | triangle_case(up, down, flat, positive): | |
3014 | setup_spans_up_a(psx_gpu, a, c, b); | |
3015 | break; | |
3016 | ||
3017 | triangle_case(up, down, down, positive): | |
3018 | setup_spans_up_down(psx_gpu, a, b, c); | |
3019 | break; | |
3020 | ||
3021 | triangle_case(flat, down, up, positive): | |
3022 | triangle_case(flat, down, flat, positive): | |
3023 | triangle_case(flat, down, down, positive): | |
3024 | setup_spans_down_a(psx_gpu, a, b, c); | |
3025 | break; | |
3026 | ||
3027 | triangle_case(down, down, up, positive): | |
3028 | triangle_case(down, down, flat, positive): | |
3029 | triangle_case(down, down, down, positive): | |
3030 | setup_spans_down_right(psx_gpu, a, b, c); | |
3031 | break; | |
3032 | } | |
3033 | ||
3867c6ef | 3034 | #ifdef PROFILE |
75e28f62 | 3035 | spans += psx_gpu->num_spans; |
3867c6ef | 3036 | #endif |
75e28f62 | 3037 | |
f1359c57 | 3038 | if(unlikely(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED)) |
69b09c0d E |
3039 | { |
3040 | u32 i; | |
3041 | ||
f1359c57 | 3042 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
3043 | { |
3044 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3045 | { | |
3046 | if((psx_gpu->span_edge_data[i].y & 1) == 0) | |
3047 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3048 | } | |
3049 | } | |
3050 | else | |
3051 | { | |
3052 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3053 | { | |
3054 | if(psx_gpu->span_edge_data[i].y & 1) | |
3055 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3056 | } | |
3057 | } | |
3058 | } | |
530ba061 | 3059 | assert(psx_gpu->span_edge_data[0].y < 1024u); |
69b09c0d | 3060 | |
75e28f62 E |
3061 | u32 render_state = flags & |
3062 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3063 | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); | |
3064 | render_state |= psx_gpu->render_state_base; | |
3065 | ||
3066 | if((psx_gpu->render_state != render_state) || | |
3067 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_TRIANGLE)) | |
3068 | { | |
3069 | psx_gpu->render_state = render_state; | |
3070 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3071 | #ifdef PROFILE |
75e28f62 | 3072 | state_changes++; |
3867c6ef | 3073 | #endif |
75e28f62 E |
3074 | } |
3075 | ||
3076 | psx_gpu->primitive_type = PRIMITIVE_TYPE_TRIANGLE; | |
3077 | ||
3078 | psx_gpu->render_block_handler = | |
3079 | &(render_triangle_block_handlers[render_state]); | |
3080 | ((setup_blocks_function_type *)psx_gpu->render_block_handler->setup_blocks) | |
3081 | (psx_gpu); | |
3082 | } | |
3083 | ||
c1817bd9 | 3084 | void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
3085 | u32 flags) | |
3086 | { | |
3087 | vertex_struct *vertex_ptrs[3]; | |
3088 | if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) | |
3089 | render_triangle_p(psx_gpu, vertex_ptrs, flags); | |
3090 | } | |
3091 | ||
2661255d | 3092 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD) |
75e28f62 E |
3093 | |
3094 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
3095 | { | |
3096 | block_struct *block = psx_gpu->blocks; | |
3097 | u32 num_blocks = psx_gpu->num_blocks; | |
3098 | ||
3099 | vec_8x16u texels; | |
3100 | vec_8x8u texel_indexes; | |
3101 | ||
3102 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
3103 | u32 i; | |
3104 | ||
3105 | while(num_blocks) | |
3106 | { | |
3107 | texel_indexes = block->r; | |
3108 | ||
3109 | for(i = 0; i < 8; i++) | |
3110 | { | |
3111 | texels.e[i] = clut_ptr[texel_indexes.e[i]]; | |
3112 | } | |
3113 | ||
3114 | block->texels = texels; | |
3115 | ||
3116 | num_blocks--; | |
3117 | block++; | |
3118 | } | |
3119 | } | |
3120 | ||
3121 | #endif | |
3122 | ||
3123 | ||
59d15d23 | 3124 | #define setup_sprite_tiled_initialize_4bpp_clut() \ |
75e28f62 E |
3125 | u16 *clut_ptr = psx_gpu->clut_ptr; \ |
3126 | vec_8x16u clut_a, clut_b; \ | |
3127 | vec_16x8u clut_low, clut_high; \ | |
3128 | \ | |
3129 | load_8x16b(clut_a, clut_ptr); \ | |
3130 | load_8x16b(clut_b, clut_ptr + 8); \ | |
59d15d23 | 3131 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b) \ |
3132 | ||
3133 | #define setup_sprite_tiled_initialize_4bpp() \ | |
3134 | setup_sprite_tiled_initialize_4bpp_clut(); \ | |
75e28f62 E |
3135 | \ |
3136 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \ | |
3137 | update_texture_4bpp_cache(psx_gpu) \ | |
3138 | ||
3139 | #define setup_sprite_tiled_initialize_8bpp() \ | |
3140 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \ | |
3141 | update_texture_8bpp_cache(psx_gpu) \ | |
3142 | ||
3143 | ||
3144 | #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ | |
b3ba4484 | 3145 | texture_block_ptr = (u8 *)psx_gpu->texture_page_ptr + \ |
75e28f62 E |
3146 | ((texture_offset + offset) & texture_mask); \ |
3147 | \ | |
3148 | load_64b(texels, texture_block_ptr) \ | |
3149 | ||
3150 | ||
75e28f62 E |
3151 | #define setup_sprite_tile_add_blocks(tile_num_blocks) \ |
3152 | num_blocks += tile_num_blocks; \ | |
3153 | sprite_blocks += tile_num_blocks; \ | |
3154 | \ | |
3155 | if(num_blocks > MAX_BLOCKS) \ | |
3156 | { \ | |
3157 | flush_render_block_buffer(psx_gpu); \ | |
3158 | num_blocks = tile_num_blocks; \ | |
3159 | block = psx_gpu->blocks; \ | |
3160 | } \ | |
3161 | ||
3162 | #define setup_sprite_tile_full_4bpp(edge) \ | |
3163 | { \ | |
3164 | vec_8x8u texels_low, texels_high; \ | |
3165 | vec_8x16u pixels; \ | |
3166 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3167 | \ | |
3168 | while(sub_tile_height) \ | |
3169 | { \ | |
3170 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3171 | tbl_16(texels_low, texels, clut_low); \ | |
3172 | tbl_16(texels_high, texels, clut_high); \ | |
3173 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3174 | \ | |
3175 | block->texels = pixels; \ | |
3176 | block->draw_mask_bits = left_mask_bits; \ | |
3177 | block->fb_ptr = fb_ptr; \ | |
3178 | block++; \ | |
3179 | \ | |
3180 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3181 | tbl_16(texels_low, texels, clut_low); \ | |
3182 | tbl_16(texels_high, texels, clut_high); \ | |
3183 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3184 | \ | |
3185 | block->texels = pixels; \ | |
3186 | block->draw_mask_bits = right_mask_bits; \ | |
3187 | block->fb_ptr = fb_ptr + 8; \ | |
3188 | block++; \ | |
3189 | \ | |
3190 | fb_ptr += 1024; \ | |
3191 | texture_offset += 0x10; \ | |
3192 | sub_tile_height--; \ | |
3193 | } \ | |
3194 | texture_offset += 0xF00; \ | |
3195 | psx_gpu->num_blocks = num_blocks; \ | |
3196 | } \ | |
3197 | ||
3198 | #define setup_sprite_tile_half_4bpp(edge) \ | |
3199 | { \ | |
3200 | vec_8x8u texels_low, texels_high; \ | |
3201 | vec_8x16u pixels; \ | |
3202 | setup_sprite_tile_add_blocks(sub_tile_height); \ | |
3203 | \ | |
3204 | while(sub_tile_height) \ | |
3205 | { \ | |
3206 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3207 | tbl_16(texels_low, texels, clut_low); \ | |
3208 | tbl_16(texels_high, texels, clut_high); \ | |
3209 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3210 | \ | |
3211 | block->texels = pixels; \ | |
3212 | block->draw_mask_bits = edge##_mask_bits; \ | |
3213 | block->fb_ptr = fb_ptr; \ | |
3214 | block++; \ | |
3215 | \ | |
3216 | fb_ptr += 1024; \ | |
3217 | texture_offset += 0x10; \ | |
3218 | sub_tile_height--; \ | |
3219 | } \ | |
3220 | texture_offset += 0xF00; \ | |
3221 | psx_gpu->num_blocks = num_blocks; \ | |
3222 | } \ | |
3223 | ||
3224 | ||
3225 | #define setup_sprite_tile_full_8bpp(edge) \ | |
3226 | { \ | |
3227 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3228 | \ | |
3229 | while(sub_tile_height) \ | |
3230 | { \ | |
3231 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3232 | block->r = texels; \ | |
3233 | block->draw_mask_bits = left_mask_bits; \ | |
3234 | block->fb_ptr = fb_ptr; \ | |
3235 | block++; \ | |
3236 | \ | |
3237 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3238 | block->r = texels; \ | |
3239 | block->draw_mask_bits = right_mask_bits; \ | |
3240 | block->fb_ptr = fb_ptr + 8; \ | |
3241 | block++; \ | |
3242 | \ | |
3243 | fb_ptr += 1024; \ | |
3244 | texture_offset += 0x10; \ | |
3245 | sub_tile_height--; \ | |
3246 | } \ | |
3247 | texture_offset += 0xF00; \ | |
3248 | psx_gpu->num_blocks = num_blocks; \ | |
3249 | } \ | |
3250 | ||
3251 | #define setup_sprite_tile_half_8bpp(edge) \ | |
3252 | { \ | |
b3ba4484 | 3253 | setup_sprite_tile_add_blocks(sub_tile_height); \ |
75e28f62 E |
3254 | \ |
3255 | while(sub_tile_height) \ | |
3256 | { \ | |
3257 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3258 | block->r = texels; \ | |
3259 | block->draw_mask_bits = edge##_mask_bits; \ | |
3260 | block->fb_ptr = fb_ptr; \ | |
3261 | block++; \ | |
3262 | \ | |
3263 | fb_ptr += 1024; \ | |
3264 | texture_offset += 0x10; \ | |
3265 | sub_tile_height--; \ | |
3266 | } \ | |
3267 | texture_offset += 0xF00; \ | |
3268 | psx_gpu->num_blocks = num_blocks; \ | |
3269 | } \ | |
3270 | ||
3271 | ||
3272 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
3273 | texture_offset = texture_offset_base + 8; \ | |
3274 | fb_ptr += 8 \ | |
3275 | ||
3276 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
3277 | texture_offset = texture_offset_base \ | |
3278 | ||
3279 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
3280 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
3281 | ||
3282 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
3283 | texture_offset = texture_offset_base \ | |
3284 | ||
3285 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
3286 | fb_ptr -= 8 \ | |
3287 | ||
3288 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
3289 | ||
3290 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
3291 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
3292 | ||
3293 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
3294 | ||
3295 | ||
59d15d23 | 3296 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \ |
3297 | x4mode) \ | |
75e28f62 E |
3298 | do \ |
3299 | { \ | |
3300 | sub_tile_height = column_data; \ | |
59d15d23 | 3301 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
3302 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
3303 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \ | |
75e28f62 E |
3304 | } while(0) \ |
3305 | ||
59d15d23 | 3306 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \ |
3307 | x4mode) \ | |
75e28f62 E |
3308 | do \ |
3309 | { \ | |
3310 | u32 tiles_remaining = column_data >> 16; \ | |
3311 | sub_tile_height = column_data & 0xFF; \ | |
59d15d23 | 3312 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
3313 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
75e28f62 E |
3314 | tiles_remaining -= 1; \ |
3315 | \ | |
3316 | while(tiles_remaining) \ | |
3317 | { \ | |
3318 | sub_tile_height = 16; \ | |
59d15d23 | 3319 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
75e28f62 E |
3320 | tiles_remaining--; \ |
3321 | } \ | |
3322 | \ | |
3323 | sub_tile_height = (column_data >> 8) & 0xFF; \ | |
59d15d23 | 3324 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
3325 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \ | |
75e28f62 E |
3326 | } while(0) \ |
3327 | ||
3328 | ||
3329 | #define setup_sprite_column_data_single() \ | |
3330 | column_data = height \ | |
3331 | ||
3332 | #define setup_sprite_column_data_multi() \ | |
3333 | column_data = 16 - offset_v; \ | |
3334 | column_data |= ((height_rounded & 0xF) + 1) << 8; \ | |
3335 | column_data |= (tile_height - 1) << 16 \ | |
3336 | ||
3337 | ||
59d15d23 | 3338 | #define RIGHT_MASK_BIT_SHIFT 8 |
3339 | #define RIGHT_MASK_BIT_SHIFT_4x 16 | |
3340 | ||
75e28f62 | 3341 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ |
59d15d23 | 3342 | edge_mode, edge, x4mode) \ |
75e28f62 E |
3343 | { \ |
3344 | setup_sprite_column_data_##multi_height(); \ | |
3345 | left_mask_bits = left_block_mask | right_block_mask; \ | |
59d15d23 | 3346 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3347 | \ |
3348 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
59d15d23 | 3349 | texture_mode, x4mode); \ |
75e28f62 E |
3350 | } \ |
3351 | ||
3352 | #define setup_sprite_tiled_advance_column() \ | |
3353 | texture_offset_base += 0x100; \ | |
3354 | if((texture_offset_base & 0xF00) == 0) \ | |
3355 | texture_offset_base -= (0x100 + 0xF00) \ | |
3356 | ||
59d15d23 | 3357 | #define FB_PTR_MULTIPLIER 1 |
3358 | #define FB_PTR_MULTIPLIER_4x 2 | |
3359 | ||
75e28f62 | 3360 | #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \ |
59d15d23 | 3361 | left_mode, right_mode, x4mode) \ |
75e28f62 E |
3362 | { \ |
3363 | setup_sprite_column_data_##multi_height(); \ | |
59d15d23 | 3364 | s32 fb_ptr_advance_column = (16 - (1024 * height)) \ |
3365 | * FB_PTR_MULTIPLIER##x4mode; \ | |
75e28f62 E |
3366 | \ |
3367 | tile_width -= 2; \ | |
3368 | left_mask_bits = left_block_mask; \ | |
59d15d23 | 3369 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3370 | \ |
3371 | setup_sprite_tile_column_height_##multi_height(left_mode, right, \ | |
59d15d23 | 3372 | texture_mode, x4mode); \ |
75e28f62 E |
3373 | fb_ptr += fb_ptr_advance_column; \ |
3374 | \ | |
3375 | left_mask_bits = 0x00; \ | |
3376 | right_mask_bits = 0x00; \ | |
3377 | \ | |
3378 | while(tile_width) \ | |
3379 | { \ | |
3380 | setup_sprite_tiled_advance_column(); \ | |
59d15d23 | 3381 | setup_sprite_tile_column_height_##multi_height(full, none, \ |
3382 | texture_mode, x4mode); \ | |
75e28f62 E |
3383 | fb_ptr += fb_ptr_advance_column; \ |
3384 | tile_width--; \ | |
3385 | } \ | |
3386 | \ | |
3387 | left_mask_bits = right_block_mask; \ | |
59d15d23 | 3388 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3389 | \ |
3390 | setup_sprite_tiled_advance_column(); \ | |
3391 | setup_sprite_tile_column_height_##multi_height(right_mode, left, \ | |
59d15d23 | 3392 | texture_mode, x4mode); \ |
3393 | } \ | |
3394 | ||
3395 | ||
3396 | /* 4x stuff */ | |
3397 | #define setup_sprite_tiled_initialize_4bpp_4x() \ | |
3398 | setup_sprite_tiled_initialize_4bpp_clut() \ | |
3399 | ||
3400 | #define setup_sprite_tiled_initialize_8bpp_4x() \ | |
3401 | ||
3402 | ||
3403 | #define setup_sprite_tile_full_4bpp_4x(edge) \ | |
3404 | { \ | |
3405 | vec_8x8u texels_low, texels_high; \ | |
3406 | vec_8x16u pixels, pixels_wide; \ | |
3407 | setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \ | |
3408 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \ | |
3409 | u32 left_mask_bits_b = left_mask_bits >> 8; \ | |
3410 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \ | |
3411 | u32 right_mask_bits_b = right_mask_bits >> 8; \ | |
3412 | \ | |
3413 | while(sub_tile_height) \ | |
3414 | { \ | |
3415 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3416 | tbl_16(texels_low, texels, clut_low); \ | |
3417 | tbl_16(texels_high, texels, clut_high); \ | |
3418 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3419 | \ | |
3420 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3421 | block->texels = pixels_wide; \ | |
3422 | block->draw_mask_bits = left_mask_bits_a; \ | |
3423 | block->fb_ptr = fb_ptr; \ | |
3424 | block++; \ | |
3425 | \ | |
3426 | block->texels = pixels_wide; \ | |
3427 | block->draw_mask_bits = left_mask_bits_a; \ | |
3428 | block->fb_ptr = fb_ptr + 1024; \ | |
3429 | block++; \ | |
3430 | \ | |
3431 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3432 | block->texels = pixels_wide; \ | |
3433 | block->draw_mask_bits = left_mask_bits_b; \ | |
3434 | block->fb_ptr = fb_ptr + 8; \ | |
3435 | block++; \ | |
3436 | \ | |
3437 | block->texels = pixels_wide; \ | |
3438 | block->draw_mask_bits = left_mask_bits_b; \ | |
3439 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3440 | block++; \ | |
3441 | \ | |
3442 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3443 | tbl_16(texels_low, texels, clut_low); \ | |
3444 | tbl_16(texels_high, texels, clut_high); \ | |
3445 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3446 | \ | |
3447 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3448 | block->texels = pixels_wide; \ | |
3449 | block->draw_mask_bits = right_mask_bits_a; \ | |
3450 | block->fb_ptr = fb_ptr + 16; \ | |
3451 | block++; \ | |
3452 | \ | |
3453 | block->texels = pixels_wide; \ | |
3454 | block->draw_mask_bits = right_mask_bits_a; \ | |
3455 | block->fb_ptr = fb_ptr + 1024 + 16; \ | |
3456 | block++; \ | |
3457 | \ | |
3458 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3459 | block->texels = pixels_wide; \ | |
3460 | block->draw_mask_bits = right_mask_bits_b; \ | |
3461 | block->fb_ptr = fb_ptr + 24; \ | |
3462 | block++; \ | |
3463 | \ | |
3464 | block->texels = pixels_wide; \ | |
3465 | block->draw_mask_bits = right_mask_bits_b; \ | |
3466 | block->fb_ptr = fb_ptr + 1024 + 24; \ | |
3467 | block++; \ | |
3468 | \ | |
3469 | fb_ptr += 2048; \ | |
3470 | texture_offset += 0x10; \ | |
3471 | sub_tile_height--; \ | |
3472 | } \ | |
3473 | texture_offset += 0xF00; \ | |
3474 | psx_gpu->num_blocks = num_blocks; \ | |
75e28f62 E |
3475 | } \ |
3476 | ||
59d15d23 | 3477 | #define setup_sprite_tile_half_4bpp_4x(edge) \ |
3478 | { \ | |
3479 | vec_8x8u texels_low, texels_high; \ | |
3480 | vec_8x16u pixels, pixels_wide; \ | |
3481 | setup_sprite_tile_add_blocks(sub_tile_height * 4); \ | |
3482 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \ | |
3483 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \ | |
3484 | \ | |
3485 | while(sub_tile_height) \ | |
3486 | { \ | |
3487 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3488 | tbl_16(texels_low, texels, clut_low); \ | |
3489 | tbl_16(texels_high, texels, clut_high); \ | |
3490 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3491 | \ | |
3492 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3493 | block->texels = pixels_wide; \ | |
3494 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3495 | block->fb_ptr = fb_ptr; \ | |
3496 | block++; \ | |
3497 | \ | |
3498 | block->texels = pixels_wide; \ | |
3499 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3500 | block->fb_ptr = fb_ptr + 1024; \ | |
3501 | block++; \ | |
3502 | \ | |
3503 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3504 | block->texels = pixels_wide; \ | |
3505 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3506 | block->fb_ptr = fb_ptr + 8; \ | |
3507 | block++; \ | |
3508 | \ | |
3509 | block->texels = pixels_wide; \ | |
3510 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3511 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3512 | block++; \ | |
3513 | \ | |
3514 | fb_ptr += 2048; \ | |
3515 | texture_offset += 0x10; \ | |
3516 | sub_tile_height--; \ | |
3517 | } \ | |
3518 | texture_offset += 0xF00; \ | |
3519 | psx_gpu->num_blocks = num_blocks; \ | |
3520 | } \ | |
75e28f62 | 3521 | |
59d15d23 | 3522 | |
3523 | #define setup_sprite_tile_full_8bpp_4x(edge) \ | |
3524 | { \ | |
3525 | setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \ | |
3526 | vec_16x8u texels_wide; \ | |
3527 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \ | |
3528 | u32 left_mask_bits_b = left_mask_bits >> 8; \ | |
3529 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \ | |
3530 | u32 right_mask_bits_b = right_mask_bits >> 8; \ | |
3531 | \ | |
3532 | while(sub_tile_height) \ | |
3533 | { \ | |
3534 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3535 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3536 | block->r = texels_wide.low; \ | |
3537 | block->draw_mask_bits = left_mask_bits_a; \ | |
3538 | block->fb_ptr = fb_ptr; \ | |
3539 | block++; \ | |
3540 | \ | |
3541 | block->r = texels_wide.low; \ | |
3542 | block->draw_mask_bits = left_mask_bits_a; \ | |
3543 | block->fb_ptr = fb_ptr + 1024; \ | |
3544 | block++; \ | |
3545 | \ | |
3546 | block->r = texels_wide.high; \ | |
3547 | block->draw_mask_bits = left_mask_bits_b; \ | |
3548 | block->fb_ptr = fb_ptr + 8; \ | |
3549 | block++; \ | |
3550 | \ | |
3551 | block->r = texels_wide.high; \ | |
3552 | block->draw_mask_bits = left_mask_bits_b; \ | |
3553 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3554 | block++; \ | |
3555 | \ | |
3556 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3557 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3558 | block->r = texels_wide.low; \ | |
3559 | block->draw_mask_bits = right_mask_bits_a; \ | |
3560 | block->fb_ptr = fb_ptr + 16; \ | |
3561 | block++; \ | |
3562 | \ | |
3563 | block->r = texels_wide.low; \ | |
3564 | block->draw_mask_bits = right_mask_bits_a; \ | |
3565 | block->fb_ptr = fb_ptr + 1024 + 16; \ | |
3566 | block++; \ | |
3567 | \ | |
3568 | block->r = texels_wide.high; \ | |
3569 | block->draw_mask_bits = right_mask_bits_b; \ | |
3570 | block->fb_ptr = fb_ptr + 24; \ | |
3571 | block++; \ | |
3572 | \ | |
3573 | block->r = texels_wide.high; \ | |
3574 | block->draw_mask_bits = right_mask_bits_b; \ | |
3575 | block->fb_ptr = fb_ptr + 24 + 1024; \ | |
3576 | block++; \ | |
3577 | \ | |
3578 | fb_ptr += 2048; \ | |
3579 | texture_offset += 0x10; \ | |
3580 | sub_tile_height--; \ | |
3581 | } \ | |
3582 | texture_offset += 0xF00; \ | |
3583 | psx_gpu->num_blocks = num_blocks; \ | |
3584 | } \ | |
3585 | ||
3586 | #define setup_sprite_tile_half_8bpp_4x(edge) \ | |
3587 | { \ | |
3588 | setup_sprite_tile_add_blocks(sub_tile_height * 4); \ | |
3589 | vec_16x8u texels_wide; \ | |
3590 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \ | |
3591 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \ | |
3592 | \ | |
3593 | while(sub_tile_height) \ | |
3594 | { \ | |
3595 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3596 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3597 | block->r = texels_wide.low; \ | |
3598 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3599 | block->fb_ptr = fb_ptr; \ | |
3600 | block++; \ | |
3601 | \ | |
3602 | block->r = texels_wide.low; \ | |
3603 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3604 | block->fb_ptr = fb_ptr + 1024; \ | |
3605 | block++; \ | |
3606 | \ | |
3607 | block->r = texels_wide.high; \ | |
3608 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3609 | block->fb_ptr = fb_ptr + 8; \ | |
3610 | block++; \ | |
3611 | \ | |
3612 | block->r = texels_wide.high; \ | |
3613 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3614 | block->fb_ptr = fb_ptr + 8 + 1024; \ | |
3615 | block++; \ | |
3616 | \ | |
3617 | fb_ptr += 2048; \ | |
3618 | texture_offset += 0x10; \ | |
3619 | sub_tile_height--; \ | |
3620 | } \ | |
3621 | texture_offset += 0xF00; \ | |
3622 | psx_gpu->num_blocks = num_blocks; \ | |
3623 | } \ | |
3624 | ||
3625 | ||
3626 | #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \ | |
3627 | texture_offset = texture_offset_base + 8; \ | |
3628 | fb_ptr += 16 \ | |
3629 | ||
3630 | #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \ | |
3631 | texture_offset = texture_offset_base \ | |
3632 | ||
3633 | #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \ | |
3634 | setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \ | |
3635 | ||
3636 | #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \ | |
3637 | texture_offset = texture_offset_base \ | |
3638 | ||
3639 | #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \ | |
3640 | fb_ptr -= 16 \ | |
3641 | ||
3642 | #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \ | |
3643 | ||
3644 | #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \ | |
3645 | setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \ | |
3646 | ||
3647 | #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \ | |
3648 | ||
3649 | ||
3650 | #define setup_sprite_offset_u_adjust() \ | |
3651 | ||
3652 | #define setup_sprite_comapre_left_block_mask() \ | |
3653 | ((left_block_mask & 0xFF) == 0xFF) \ | |
3654 | ||
3655 | #define setup_sprite_comapre_right_block_mask() \ | |
3656 | (((right_block_mask >> 8) & 0xFF) == 0xFF) \ | |
3657 | ||
3658 | ||
3659 | #define setup_sprite_offset_u_adjust_4x() \ | |
3660 | offset_u *= 2; \ | |
3661 | offset_u_right = offset_u_right * 2 + 1 \ | |
3662 | ||
3663 | #define setup_sprite_comapre_left_block_mask_4x() \ | |
3664 | ((left_block_mask & 0xFFFF) == 0xFFFF) \ | |
3665 | ||
3666 | #define setup_sprite_comapre_right_block_mask_4x() \ | |
3667 | (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) \ | |
3668 | ||
3669 | ||
3670 | #define setup_sprite_tiled_builder(texture_mode, x4mode) \ | |
3671 | void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\ | |
75e28f62 E |
3672 | s32 u, s32 v, s32 width, s32 height, u32 color) \ |
3673 | { \ | |
3674 | s32 offset_u = u & 0xF; \ | |
3675 | s32 offset_v = v & 0xF; \ | |
3676 | \ | |
3677 | s32 width_rounded = offset_u + width + 15; \ | |
3678 | s32 height_rounded = offset_v + height + 15; \ | |
3679 | s32 tile_height = height_rounded / 16; \ | |
3680 | s32 tile_width = width_rounded / 16; \ | |
3681 | u32 offset_u_right = width_rounded & 0xF; \ | |
3682 | \ | |
59d15d23 | 3683 | setup_sprite_offset_u_adjust##x4mode(); \ |
3684 | \ | |
3685 | u32 left_block_mask = ~(0xFFFFFFFF << offset_u); \ | |
3686 | u32 right_block_mask = 0xFFFFFFFE << offset_u_right; \ | |
75e28f62 E |
3687 | \ |
3688 | u32 left_mask_bits; \ | |
3689 | u32 right_mask_bits; \ | |
3690 | \ | |
3691 | u32 sub_tile_height; \ | |
3692 | u32 column_data; \ | |
3693 | \ | |
3694 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \ | |
3695 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \ | |
3696 | ((psx_gpu->texture_mask_width >> 4) << 8) | \ | |
3697 | ((psx_gpu->texture_mask_height >> 4) << 12); \ | |
3698 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \ | |
3699 | ((v & 0xF0) << 8); \ | |
3700 | u32 texture_offset_base = texture_offset; \ | |
3701 | u32 control_mask; \ | |
3702 | \ | |
59d15d23 | 3703 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \ |
75e28f62 E |
3704 | u32 num_blocks = psx_gpu->num_blocks; \ |
3705 | block_struct *block = psx_gpu->blocks + num_blocks; \ | |
3706 | \ | |
b3ba4484 | 3707 | u8 *texture_block_ptr; \ |
75e28f62 E |
3708 | vec_8x8u texels; \ |
3709 | \ | |
59d15d23 | 3710 | setup_sprite_tiled_initialize_##texture_mode##x4mode(); \ |
75e28f62 E |
3711 | \ |
3712 | control_mask = tile_width == 1; \ | |
3713 | control_mask |= (tile_height == 1) << 1; \ | |
59d15d23 | 3714 | control_mask |= setup_sprite_comapre_left_block_mask##x4mode() << 2; \ |
3715 | control_mask |= setup_sprite_comapre_right_block_mask##x4mode() << 3; \ | |
75e28f62 E |
3716 | \ |
3717 | sprites_##texture_mode++; \ | |
3718 | \ | |
3719 | switch(control_mask) \ | |
3720 | { \ | |
3721 | default: \ | |
3722 | case 0x0: \ | |
59d15d23 | 3723 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \ |
3724 | x4mode); \ | |
75e28f62 E |
3725 | break; \ |
3726 | \ | |
3727 | case 0x1: \ | |
59d15d23 | 3728 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \ |
3729 | x4mode); \ | |
75e28f62 E |
3730 | break; \ |
3731 | \ | |
3732 | case 0x2: \ | |
59d15d23 | 3733 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \ |
3734 | x4mode); \ | |
75e28f62 E |
3735 | break; \ |
3736 | \ | |
3737 | case 0x3: \ | |
59d15d23 | 3738 | setup_sprite_tile_column_width_single(texture_mode, single, full, none, \ |
3739 | x4mode); \ | |
75e28f62 E |
3740 | break; \ |
3741 | \ | |
3742 | case 0x4: \ | |
59d15d23 | 3743 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \ |
3744 | x4mode); \ | |
75e28f62 E |
3745 | break; \ |
3746 | \ | |
3747 | case 0x5: \ | |
59d15d23 | 3748 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \ |
3749 | x4mode); \ | |
75e28f62 E |
3750 | break; \ |
3751 | \ | |
3752 | case 0x6: \ | |
59d15d23 | 3753 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \ |
3754 | x4mode); \ | |
75e28f62 E |
3755 | break; \ |
3756 | \ | |
3757 | case 0x7: \ | |
59d15d23 | 3758 | setup_sprite_tile_column_width_single(texture_mode, single, half, right, \ |
3759 | x4mode); \ | |
75e28f62 E |
3760 | break; \ |
3761 | \ | |
3762 | case 0x8: \ | |
59d15d23 | 3763 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \ |
3764 | x4mode); \ | |
75e28f62 E |
3765 | break; \ |
3766 | \ | |
3767 | case 0x9: \ | |
59d15d23 | 3768 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \ |
3769 | x4mode); \ | |
75e28f62 E |
3770 | break; \ |
3771 | \ | |
3772 | case 0xA: \ | |
59d15d23 | 3773 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \ |
3774 | x4mode); \ | |
75e28f62 E |
3775 | break; \ |
3776 | \ | |
3777 | case 0xB: \ | |
59d15d23 | 3778 | setup_sprite_tile_column_width_single(texture_mode, single, half, left, \ |
3779 | x4mode); \ | |
75e28f62 E |
3780 | break; \ |
3781 | \ | |
3782 | case 0xC: \ | |
59d15d23 | 3783 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \ |
3784 | x4mode); \ | |
75e28f62 E |
3785 | break; \ |
3786 | \ | |
3787 | case 0xE: \ | |
59d15d23 | 3788 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \ |
3789 | x4mode); \ | |
75e28f62 E |
3790 | break; \ |
3791 | } \ | |
3792 | } \ | |
3793 | ||
2bbbb7af | 3794 | #ifndef NEON_BUILD |
59d15d23 | 3795 | setup_sprite_tiled_builder(4bpp,); |
3796 | setup_sprite_tiled_builder(8bpp,); | |
3797 | ||
3798 | setup_sprite_tiled_builder(4bpp,_4x); | |
3799 | setup_sprite_tiled_builder(8bpp,_4x); | |
2661255d | 3800 | #endif |
3801 | ||
3802 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD) | |
75e28f62 E |
3803 | |
3804 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3805 | s32 v, s32 width, s32 height, u32 color) | |
3806 | { | |
3807 | u32 left_offset = u & 0x7; | |
3808 | u32 width_rounded = width + left_offset + 7; | |
3809 | ||
fc6cef7d | 3810 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset); |
75e28f62 E |
3811 | u32 right_width = width_rounded & 0x7; |
3812 | u32 block_width = width_rounded / 8; | |
3813 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8); | |
3814 | ||
3815 | u32 left_mask_bits = ~(0xFF << left_offset); | |
3816 | u32 right_mask_bits = 0xFE << right_width; | |
3817 | ||
3818 | u32 texture_offset_base = u + (v * 1024); | |
3819 | u32 texture_mask = | |
3820 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024); | |
3821 | ||
3822 | u32 blocks_remaining; | |
3823 | u32 num_blocks = psx_gpu->num_blocks; | |
3824 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3825 | ||
3826 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr; | |
3827 | u16 *texture_block_ptr; | |
3828 | ||
3829 | texture_offset_base &= ~0x7; | |
3830 | ||
2661255d | 3831 | stats_add(sprites_16bpp, 1); |
75e28f62 E |
3832 | |
3833 | if(block_width == 1) | |
3834 | { | |
3835 | u32 mask_bits = left_mask_bits | right_mask_bits; | |
3836 | ||
3837 | while(height) | |
3838 | { | |
3839 | num_blocks++; | |
3840 | sprite_blocks++; | |
3841 | ||
3842 | if(num_blocks > MAX_BLOCKS) | |
3843 | { | |
3844 | flush_render_block_buffer(psx_gpu); | |
3845 | num_blocks = 1; | |
3846 | block = psx_gpu->blocks; | |
3847 | } | |
3848 | ||
3849 | texture_block_ptr = | |
3850 | texture_page_ptr + (texture_offset_base & texture_mask); | |
3851 | ||
2661255d | 3852 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3853 | block->draw_mask_bits = mask_bits; |
3854 | block->fb_ptr = fb_ptr; | |
3855 | ||
3856 | block++; | |
3857 | ||
3858 | texture_offset_base += 1024; | |
3859 | fb_ptr += 1024; | |
3860 | ||
3861 | height--; | |
3862 | psx_gpu->num_blocks = num_blocks; | |
3863 | } | |
3864 | } | |
3865 | else | |
3866 | { | |
3867 | u32 texture_offset; | |
3868 | ||
3869 | while(height) | |
3870 | { | |
3871 | blocks_remaining = block_width - 2; | |
3872 | num_blocks += block_width; | |
3873 | sprite_blocks += block_width; | |
3874 | ||
3875 | if(num_blocks > MAX_BLOCKS) | |
3876 | { | |
3877 | flush_render_block_buffer(psx_gpu); | |
3878 | num_blocks = block_width; | |
3879 | block = psx_gpu->blocks; | |
3880 | } | |
3881 | ||
3882 | texture_offset = texture_offset_base; | |
3883 | texture_offset_base += 1024; | |
3884 | ||
3885 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
2661255d | 3886 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3887 | |
3888 | block->draw_mask_bits = left_mask_bits; | |
3889 | block->fb_ptr = fb_ptr; | |
3890 | ||
3891 | texture_offset += 8; | |
3892 | fb_ptr += 8; | |
3893 | block++; | |
3894 | ||
3895 | while(blocks_remaining) | |
3896 | { | |
3897 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
2661255d | 3898 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3899 | |
3900 | block->draw_mask_bits = 0; | |
3901 | block->fb_ptr = fb_ptr; | |
3902 | ||
3903 | texture_offset += 8; | |
3904 | fb_ptr += 8; | |
3905 | block++; | |
3906 | ||
3907 | blocks_remaining--; | |
3908 | } | |
3909 | ||
3910 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
2661255d | 3911 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3912 | |
3913 | block->draw_mask_bits = right_mask_bits; | |
3914 | block->fb_ptr = fb_ptr; | |
3915 | ||
3916 | fb_ptr += fb_ptr_pitch; | |
3917 | block++; | |
3918 | ||
3919 | height--; | |
3920 | psx_gpu->num_blocks = num_blocks; | |
3921 | } | |
3922 | } | |
3923 | } | |
3924 | ||
2661255d | 3925 | #endif |
3926 | ||
3927 | #ifndef NEON_BUILD | |
3928 | ||
530ba061 | 3929 | void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, |
75e28f62 E |
3930 | s32 v, s32 width, s32 height, u32 color) |
3931 | { | |
3932 | u32 right_width = ((width - 1) & 0x7) + 1; | |
3933 | u32 right_mask_bits = (0xFF << right_width); | |
fc6cef7d | 3934 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x; |
75e28f62 E |
3935 | u32 block_width = (width + 7) / 8; |
3936 | u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8); | |
3937 | u32 blocks_remaining; | |
3938 | u32 num_blocks = psx_gpu->num_blocks; | |
3939 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3940 | ||
3941 | u32 color_r = color & 0xFF; | |
3942 | u32 color_g = (color >> 8) & 0xFF; | |
3943 | u32 color_b = (color >> 16) & 0xFF; | |
3944 | vec_8x16u colors; | |
3945 | vec_8x16u right_mask; | |
3946 | vec_8x16u test_mask = psx_gpu->test_mask; | |
3947 | vec_8x16u zero_mask; | |
3948 | ||
3949 | sprites_untextured++; | |
3950 | ||
3951 | color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10); | |
3952 | ||
3953 | dup_8x16b(colors, color); | |
3954 | dup_8x16b(zero_mask, 0x00); | |
3955 | dup_8x16b(right_mask, right_mask_bits); | |
3956 | tst_8x16b(right_mask, right_mask, test_mask); | |
3957 | ||
3958 | while(height) | |
3959 | { | |
3960 | blocks_remaining = block_width - 1; | |
3961 | num_blocks += block_width; | |
3867c6ef E |
3962 | |
3963 | #ifdef PROFILE | |
75e28f62 | 3964 | sprite_blocks += block_width; |
3867c6ef | 3965 | #endif |
75e28f62 E |
3966 | |
3967 | if(num_blocks > MAX_BLOCKS) | |
3968 | { | |
3969 | flush_render_block_buffer(psx_gpu); | |
3970 | num_blocks = block_width; | |
3971 | block = psx_gpu->blocks; | |
3972 | } | |
3973 | ||
3974 | while(blocks_remaining) | |
3975 | { | |
3976 | block->pixels = colors; | |
3977 | block->draw_mask = zero_mask; | |
3978 | block->fb_ptr = fb_ptr; | |
3979 | ||
3980 | fb_ptr += 8; | |
3981 | block++; | |
3982 | blocks_remaining--; | |
3983 | } | |
3984 | ||
3985 | block->pixels = colors; | |
3986 | block->draw_mask = right_mask; | |
3987 | block->fb_ptr = fb_ptr; | |
3988 | ||
3989 | block++; | |
3990 | fb_ptr += fb_ptr_pitch; | |
3991 | ||
3992 | height--; | |
3993 | psx_gpu->num_blocks = num_blocks; | |
3994 | } | |
3995 | } | |
3996 | ||
f0931e56 | 3997 | #endif |
3998 | ||
530ba061 | 3999 | static void __attribute__((noinline)) |
4000 | setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4001 | s32 v, s32 width, s32 height, u32 color) | |
f0931e56 | 4002 | { |
4003 | u32 r = color & 0xFF; | |
4004 | u32 g = (color >> 8) & 0xFF; | |
4005 | u32 b = (color >> 16) & 0xFF; | |
4006 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | | |
4007 | psx_gpu->mask_msb; | |
4008 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4009 | ||
4010 | u16 *vram_ptr16 = psx_gpu->vram_out_ptr + x + (y * 1024); | |
4011 | u32 *vram_ptr; | |
4012 | ||
4013 | u32 num_width; | |
4014 | ||
530ba061 | 4015 | if(psx_gpu->num_blocks) |
f0931e56 | 4016 | { |
4017 | flush_render_block_buffer(psx_gpu); | |
4018 | } | |
4019 | ||
4020 | while(height) | |
4021 | { | |
4022 | num_width = width; | |
4023 | ||
4024 | vram_ptr = (void *)vram_ptr16; | |
2d724e28 | 4025 | if((uintptr_t)vram_ptr16 & 2) |
f0931e56 | 4026 | { |
4027 | *vram_ptr16 = color_32bpp; | |
4028 | vram_ptr = (void *)(vram_ptr16 + 1); | |
4029 | num_width--; | |
4030 | } | |
4031 | ||
4032 | while(num_width >= 4 * 2) | |
4033 | { | |
4034 | vram_ptr[0] = color_32bpp; | |
4035 | vram_ptr[1] = color_32bpp; | |
4036 | vram_ptr[2] = color_32bpp; | |
4037 | vram_ptr[3] = color_32bpp; | |
4038 | ||
4039 | vram_ptr += 4; | |
4040 | num_width -= 4 * 2; | |
4041 | } | |
4042 | ||
4043 | while(num_width >= 2) | |
4044 | { | |
4045 | *vram_ptr++ = color_32bpp; | |
4046 | num_width -= 2; | |
4047 | } | |
4048 | ||
4049 | if(num_width > 0) | |
4050 | { | |
4051 | *(u16 *)vram_ptr = color_32bpp; | |
4052 | } | |
4053 | ||
4054 | vram_ptr16 += 1024; | |
4055 | height--; | |
4056 | } | |
530ba061 | 4057 | } |
4058 | ||
4059 | void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4060 | s32 v, s32 width, s32 height, u32 color); | |
4061 | ||
4062 | void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4063 | s32 v, s32 width, s32 height, u32 color) | |
4064 | { | |
4065 | if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE | | |
4066 | RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 && | |
4067 | (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0) | |
4068 | { | |
4069 | setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color); | |
4070 | return; | |
4071 | } | |
4072 | ||
4073 | while (width > 0) | |
4074 | { | |
4075 | s32 w1 = width > 512 ? 512 : width; | |
4076 | setup_sprite_untextured_512(psx_gpu, x, y, 0, 0, w1, height, color); | |
4077 | x += 512; | |
4078 | width -= 512; | |
4079 | } | |
f0931e56 | 4080 | } |
75e28f62 E |
4081 | |
4082 | ||
4083 | #define setup_sprite_blocks_switch_textured(texture_mode) \ | |
4084 | setup_sprite_##texture_mode \ | |
4085 | ||
4086 | #define setup_sprite_blocks_switch_untextured(texture_mode) \ | |
4087 | setup_sprite_untextured \ | |
4088 | ||
4089 | #define setup_sprite_blocks_switch(texturing, texture_mode) \ | |
4090 | setup_sprite_blocks_switch_##texturing(texture_mode) \ | |
4091 | ||
4092 | ||
4093 | #define texture_sprite_blocks_switch_4bpp() \ | |
4094 | texture_blocks_untextured \ | |
4095 | ||
4096 | #define texture_sprite_blocks_switch_8bpp() \ | |
4097 | texture_sprite_blocks_8bpp \ | |
4098 | ||
4099 | #define texture_sprite_blocks_switch_16bpp() \ | |
4100 | texture_blocks_untextured \ | |
4101 | ||
4102 | #define texture_sprite_blocks_switch_untextured(texture_mode) \ | |
4103 | texture_blocks_untextured \ | |
4104 | ||
4105 | #define texture_sprite_blocks_switch_textured(texture_mode) \ | |
4106 | texture_sprite_blocks_switch_##texture_mode() \ | |
4107 | ||
4108 | #define render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4109 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
4110 | { \ | |
4111 | setup_sprite_blocks_switch(texturing, texture_mode), \ | |
4112 | texture_sprite_blocks_switch_##texturing(texture_mode), \ | |
4113 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ | |
4114 | mask_evaluate), \ | |
4115 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
4116 | } \ | |
4117 | ||
4118 | #define render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4119 | mask_evaluate, shading, dithering, texturing, blending) \ | |
4120 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4121 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
4122 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4123 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
4124 | ||
4125 | #define render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4126 | mask_evaluate, shading, dithering, texturing) \ | |
4127 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4128 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
4129 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4130 | mask_evaluate, shading, dithering, texturing, blended) \ | |
4131 | ||
4132 | #define render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4133 | mask_evaluate, shading, dithering) \ | |
4134 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4135 | mask_evaluate, shading, dithering, untextured), \ | |
4136 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4137 | mask_evaluate, shading, dithering, textured) \ | |
4138 | ||
4139 | #define render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4140 | mask_evaluate, shading) \ | |
4141 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4142 | mask_evaluate, shading, undithered), \ | |
4143 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4144 | mask_evaluate, shading, dithered) \ | |
4145 | ||
4146 | #define render_sprite_blocks_switch_block_mask_evaluate(texture_mode, \ | |
4147 | blend_mode, mask_evaluate) \ | |
4148 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4149 | mask_evaluate, unshaded), \ | |
4150 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4151 | mask_evaluate, shaded) \ | |
4152 | ||
4153 | #define render_sprite_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
4154 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
4155 | off), \ | |
4156 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
4157 | on) \ | |
4158 | ||
4159 | #define render_sprite_blocks_switch_block_texture_mode(texture_mode) \ | |
4160 | render_sprite_blocks_switch_block_blend_mode(texture_mode, average), \ | |
4161 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add), \ | |
4162 | render_sprite_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
4163 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
4164 | ||
4165 | #define render_sprite_blocks_switch_block() \ | |
4166 | render_sprite_blocks_switch_block_texture_mode(4bpp), \ | |
4167 | render_sprite_blocks_switch_block_texture_mode(8bpp), \ | |
4168 | render_sprite_blocks_switch_block_texture_mode(16bpp), \ | |
ee675369 | 4169 | render_sprite_blocks_switch_block_texture_mode(16bpp) \ |
75e28f62 E |
4170 | |
4171 | ||
4172 | render_block_handler_struct render_sprite_block_handlers[] = | |
4173 | { | |
4174 | render_sprite_blocks_switch_block() | |
4175 | }; | |
4176 | ||
4177 | ||
4178 | void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, | |
4179 | s32 width, s32 height, u32 flags, u32 color) | |
4180 | { | |
4181 | s32 x_right = x + width - 1; | |
4182 | s32 y_bottom = y + height - 1; | |
4183 | ||
3867c6ef E |
4184 | #ifdef PROFILE |
4185 | sprites++; | |
4186 | #endif | |
4187 | ||
75e28f62 E |
4188 | if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, |
4189 | y_bottom) == 0) | |
4190 | { | |
4191 | return; | |
4192 | } | |
4193 | ||
4194 | if(x < psx_gpu->viewport_start_x) | |
4195 | { | |
4196 | u32 clip = psx_gpu->viewport_start_x - x; | |
4197 | x += clip; | |
4198 | u += clip; | |
4199 | width -= clip; | |
4200 | } | |
4201 | ||
4202 | if(y < psx_gpu->viewport_start_y) | |
4203 | { | |
4204 | s32 clip = psx_gpu->viewport_start_y - y; | |
4205 | y += clip; | |
4206 | v += clip; | |
4207 | height -= clip; | |
4208 | } | |
4209 | ||
4210 | if(x_right > psx_gpu->viewport_end_x) | |
4211 | width -= x_right - psx_gpu->viewport_end_x; | |
4212 | ||
4213 | if(y_bottom > psx_gpu->viewport_end_y) | |
4214 | height -= y_bottom - psx_gpu->viewport_end_y; | |
4215 | ||
4216 | if((width <= 0) || (height <= 0)) | |
4217 | return; | |
4218 | ||
3867c6ef | 4219 | #ifdef PROFILE |
75e28f62 E |
4220 | span_pixels += width * height; |
4221 | spans += height; | |
3867c6ef | 4222 | #endif |
75e28f62 E |
4223 | |
4224 | u32 render_state = flags & | |
4225 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
4226 | RENDER_FLAGS_TEXTURE_MAP); | |
4227 | render_state |= | |
4228 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); | |
1f88961f | 4229 | |
75e28f62 E |
4230 | if((psx_gpu->render_state != render_state) || |
4231 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) | |
4232 | { | |
4233 | psx_gpu->render_state = render_state; | |
4234 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 4235 | #ifdef PROFILE |
75e28f62 | 4236 | state_changes++; |
3867c6ef | 4237 | #endif |
75e28f62 E |
4238 | } |
4239 | ||
4240 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE; | |
4241 | ||
4242 | color &= 0xFFFFFF; | |
4243 | ||
4244 | if(psx_gpu->triangle_color != color) | |
4245 | { | |
4246 | flush_render_block_buffer(psx_gpu); | |
4247 | psx_gpu->triangle_color = color; | |
4248 | } | |
4249 | ||
4250 | if(color == 0x808080) | |
4251 | render_state |= RENDER_FLAGS_MODULATE_TEXELS; | |
4252 | ||
4253 | render_block_handler_struct *render_block_handler = | |
4254 | &(render_sprite_block_handlers[render_state]); | |
4255 | psx_gpu->render_block_handler = render_block_handler; | |
4256 | ||
4257 | ((setup_sprite_function_type *)render_block_handler->setup_blocks) | |
4258 | (psx_gpu, x, y, u, v, width, height, color); | |
4259 | } | |
4260 | ||
4261 | #define draw_pixel_line_mask_evaluate_yes() \ | |
2177c1ea | 4262 | if((*vram_ptr & 0x8000) == 0) \ |
75e28f62 E |
4263 | |
4264 | #define draw_pixel_line_mask_evaluate_no() \ | |
4265 | ||
4266 | ||
4267 | #define draw_pixel_line_shaded() \ | |
4268 | { \ | |
4269 | color_r = fixed_to_int(current_r); \ | |
4270 | color_g = fixed_to_int(current_g); \ | |
4271 | color_b = fixed_to_int(current_b); \ | |
4272 | \ | |
4273 | current_r += gradient_r; \ | |
4274 | current_g += gradient_g; \ | |
4275 | current_b += gradient_b; \ | |
4276 | } \ | |
4277 | ||
4278 | #define draw_pixel_line_unshaded() \ | |
4279 | { \ | |
4280 | color_r = color & 0xFF; \ | |
4281 | color_g = (color >> 8) & 0xFF; \ | |
4282 | color_b = (color >> 16) & 0xFF; \ | |
4283 | } \ | |
4284 | ||
4285 | ||
4286 | #define draw_pixel_line_dithered(_x, _y) \ | |
4287 | { \ | |
4288 | u32 dither_xor = _x ^ _y; \ | |
4289 | s32 dither_offset = (dither_xor >> 1) & 0x1; \ | |
4290 | dither_offset |= (_y & 0x1) << 1; \ | |
4291 | dither_offset |= (dither_xor & 0x1) << 2; \ | |
4292 | dither_offset -= 4; \ | |
4293 | \ | |
4294 | color_r += dither_offset; \ | |
4295 | color_g += dither_offset; \ | |
4296 | color_b += dither_offset; \ | |
4297 | \ | |
4298 | if(color_r < 0) \ | |
4299 | color_r = 0; \ | |
4300 | \ | |
4301 | if(color_g < 0) \ | |
4302 | color_g = 0; \ | |
4303 | \ | |
4304 | if(color_b < 0) \ | |
4305 | color_b = 0; \ | |
4306 | \ | |
4307 | if(color_r > 255) \ | |
4308 | color_r = 255; \ | |
4309 | \ | |
4310 | if(color_g > 255) \ | |
4311 | color_g = 255; \ | |
4312 | \ | |
4313 | if(color_b > 255) \ | |
4314 | color_b = 255; \ | |
4315 | } \ | |
4316 | ||
4317 | #define draw_pixel_line_undithered(_x, _y) \ | |
4318 | ||
4319 | ||
4320 | #define draw_pixel_line_average() \ | |
4321 | color_r = (color_r + fb_r) / 2; \ | |
4322 | color_g = (color_g + fb_g) / 2; \ | |
4323 | color_b = (color_b + fb_b) / 2 \ | |
4324 | ||
4325 | #define draw_pixel_line_add() \ | |
4326 | color_r += fb_r; \ | |
4327 | color_g += fb_g; \ | |
4328 | color_b += fb_b; \ | |
4329 | \ | |
4330 | if(color_r > 31) \ | |
4331 | color_r = 31; \ | |
4332 | \ | |
4333 | if(color_g > 31) \ | |
4334 | color_g = 31; \ | |
4335 | \ | |
4336 | if(color_b > 31) \ | |
4337 | color_b = 31 \ | |
4338 | \ | |
4339 | ||
4340 | #define draw_pixel_line_subtract() \ | |
4341 | color_r = fb_r - color_r; \ | |
4342 | color_g = fb_g - color_g; \ | |
4343 | color_b = fb_b - color_b; \ | |
4344 | \ | |
4345 | if(color_r < 0) \ | |
4346 | color_r = 0; \ | |
4347 | \ | |
4348 | if(color_g < 0) \ | |
4349 | color_g = 0; \ | |
4350 | \ | |
4351 | if(color_b < 0) \ | |
4352 | color_b = 0 \ | |
4353 | ||
4354 | #define draw_pixel_line_add_fourth() \ | |
4355 | color_r = fb_r + (color_r / 4); \ | |
4356 | color_g = fb_g + (color_g / 4); \ | |
4357 | color_b = fb_b + (color_b / 4); \ | |
4358 | \ | |
4359 | if(color_r > 31) \ | |
4360 | color_r = 31; \ | |
4361 | \ | |
4362 | if(color_g > 31) \ | |
4363 | color_g = 31; \ | |
4364 | \ | |
4365 | if(color_b > 31) \ | |
4366 | color_b = 31 \ | |
4367 | ||
4368 | ||
4369 | #define draw_pixel_line_blended(blend_mode) \ | |
4370 | s32 fb_pixel = *vram_ptr; \ | |
4371 | s32 fb_r = fb_pixel & 0x1F; \ | |
4372 | s32 fb_g = (fb_pixel >> 5) & 0x1F; \ | |
4373 | s32 fb_b = (fb_pixel >> 10) & 0x1F; \ | |
4374 | \ | |
4375 | draw_pixel_line_##blend_mode() \ | |
4376 | ||
4377 | #define draw_pixel_line_unblended(blend_mode) \ | |
4378 | ||
4379 | ||
4380 | #define draw_pixel_line(_x, _y, shading, blending, dithering, mask_evaluate, \ | |
4381 | blend_mode) \ | |
4382 | if((_x >= psx_gpu->viewport_start_x) && (_y >= psx_gpu->viewport_start_y) && \ | |
4383 | (_x <= psx_gpu->viewport_end_x) && (_y <= psx_gpu->viewport_end_y)) \ | |
4384 | { \ | |
4385 | draw_pixel_line_mask_evaluate_##mask_evaluate() \ | |
4386 | { \ | |
4387 | draw_pixel_line_##shading(); \ | |
4388 | draw_pixel_line_##dithering(_x, _y); \ | |
4389 | \ | |
4390 | color_r >>= 3; \ | |
4391 | color_g >>= 3; \ | |
4392 | color_b >>= 3; \ | |
4393 | \ | |
4394 | draw_pixel_line_##blending(blend_mode); \ | |
4395 | \ | |
4396 | *vram_ptr = color_r | (color_g << 5) | (color_b << 10) | \ | |
4397 | psx_gpu->mask_msb; \ | |
4398 | } \ | |
4399 | } \ | |
4400 | ||
4401 | #define update_increment(value) \ | |
4402 | value++ \ | |
4403 | ||
4404 | #define update_decrement(value) \ | |
4405 | value-- \ | |
4406 | ||
4407 | #define update_vram_row_increment(value) \ | |
4408 | vram_ptr += 1024 \ | |
4409 | ||
4410 | #define update_vram_row_decrement(value) \ | |
4411 | vram_ptr -= 1024 \ | |
4412 | ||
4413 | #define compare_increment(a, b) \ | |
4414 | (a <= b) \ | |
4415 | ||
4416 | #define compare_decrement(a, b) \ | |
4417 | (a >= b) \ | |
4418 | ||
4419 | #define set_line_gradients(minor) \ | |
4420 | { \ | |
4421 | s32 gradient_divisor = delta_##minor; \ | |
e86b6fec E |
4422 | if(gradient_divisor != 0) \ |
4423 | { \ | |
4424 | gradient_r = int_to_fixed(vertex_b->r - vertex_a->r) / gradient_divisor; \ | |
4425 | gradient_g = int_to_fixed(vertex_b->g - vertex_a->g) / gradient_divisor; \ | |
4426 | gradient_b = int_to_fixed(vertex_b->b - vertex_a->b) / gradient_divisor; \ | |
4427 | } \ | |
4428 | else \ | |
4429 | { \ | |
4430 | gradient_r = 0; \ | |
4431 | gradient_g = 0; \ | |
4432 | gradient_b = 0; \ | |
4433 | } \ | |
75e28f62 E |
4434 | current_r = fixed_center(vertex_a->r); \ |
4435 | current_g = fixed_center(vertex_a->g); \ | |
4436 | current_b = fixed_center(vertex_a->b); \ | |
4437 | } | |
4438 | ||
4439 | #define draw_line_span_horizontal(direction, shading, blending, dithering, \ | |
4440 | mask_evaluate, blend_mode) \ | |
4441 | do \ | |
4442 | { \ | |
4443 | error_step = delta_y * 2; \ | |
4444 | error_wrap = delta_x * 2; \ | |
4445 | error = delta_x; \ | |
4446 | \ | |
4447 | current_y = y_a; \ | |
4448 | set_line_gradients(x); \ | |
4449 | \ | |
4450 | for(current_x = x_a; current_x <= x_b; current_x++) \ | |
4451 | { \ | |
4452 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4453 | mask_evaluate, blend_mode); \ | |
4454 | error += error_step; \ | |
4455 | vram_ptr++; \ | |
4456 | \ | |
4457 | if(error >= error_wrap) \ | |
4458 | { \ | |
4459 | update_##direction(current_y); \ | |
4460 | update_vram_row_##direction(); \ | |
4461 | error -= error_wrap; \ | |
4462 | } \ | |
4463 | } \ | |
4464 | } while(0) \ | |
4465 | ||
4466 | #define draw_line_span_vertical(direction, shading, blending, dithering, \ | |
4467 | mask_evaluate, blend_mode) \ | |
4468 | do \ | |
4469 | { \ | |
4470 | error_step = delta_x * 2; \ | |
4471 | error_wrap = delta_y * 2; \ | |
4472 | error = delta_y; \ | |
4473 | \ | |
4474 | current_x = x_a; \ | |
4475 | set_line_gradients(y); \ | |
4476 | \ | |
4477 | for(current_y = y_a; compare_##direction(current_y, y_b); \ | |
4478 | update_##direction(current_y)) \ | |
4479 | { \ | |
4480 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4481 | mask_evaluate, blend_mode); \ | |
4482 | error += error_step; \ | |
4483 | update_vram_row_##direction(); \ | |
4484 | \ | |
4485 | if(error > error_wrap) \ | |
4486 | { \ | |
4487 | vram_ptr++; \ | |
4488 | current_x++; \ | |
4489 | error -= error_wrap; \ | |
4490 | } \ | |
4491 | } \ | |
4492 | } while(0) \ | |
4493 | ||
4494 | ||
4495 | #define render_line_body(shading, blending, dithering, mask_evaluate, \ | |
4496 | blend_mode) \ | |
4497 | if(delta_y < 0) \ | |
4498 | { \ | |
4499 | delta_y *= -1; \ | |
4500 | \ | |
75e28f62 E |
4501 | if(delta_x > delta_y) \ |
4502 | { \ | |
4503 | draw_line_span_horizontal(decrement, shading, blending, dithering, \ | |
4504 | mask_evaluate, blend_mode); \ | |
4505 | } \ | |
4506 | else \ | |
4507 | { \ | |
4508 | draw_line_span_vertical(decrement, shading, blending, dithering, \ | |
4509 | mask_evaluate, blend_mode); \ | |
4510 | } \ | |
4511 | } \ | |
4512 | else \ | |
4513 | { \ | |
75e28f62 E |
4514 | if(delta_x > delta_y) \ |
4515 | { \ | |
4516 | draw_line_span_horizontal(increment, shading, blending, dithering, \ | |
4517 | mask_evaluate, blend_mode); \ | |
4518 | } \ | |
4519 | else \ | |
4520 | { \ | |
4521 | draw_line_span_vertical(increment, shading, blending, dithering, \ | |
4522 | mask_evaluate, blend_mode); \ | |
4523 | } \ | |
4524 | } \ | |
4525 | ||
4526 | ||
4527 | void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, | |
3b3dee71 | 4528 | u32 color, int double_resolution) |
75e28f62 E |
4529 | { |
4530 | s32 color_r, color_g, color_b; | |
4531 | u32 triangle_winding = 0; | |
4532 | ||
4533 | fixed_type gradient_r = 0; | |
4534 | fixed_type gradient_g = 0; | |
4535 | fixed_type gradient_b = 0; | |
4536 | fixed_type current_r = 0; | |
4537 | fixed_type current_g = 0; | |
4538 | fixed_type current_b = 0; | |
4539 | ||
4540 | s32 y_a, y_b; | |
4541 | s32 x_a, x_b; | |
4542 | ||
4543 | s32 delta_x, delta_y; | |
4544 | ||
4545 | s32 current_x; | |
4546 | s32 current_y; | |
4547 | ||
4548 | u32 error_step; | |
4549 | u32 error; | |
4550 | u32 error_wrap; | |
4551 | ||
4552 | u16 *vram_ptr; | |
4553 | ||
4554 | flush_render_block_buffer(psx_gpu); | |
4555 | psx_gpu->primitive_type = PRIMITIVE_TYPE_LINE; | |
4556 | ||
4557 | vertex_struct *vertex_a = &(vertexes[0]); | |
4558 | vertex_struct *vertex_b = &(vertexes[1]); | |
4559 | ||
4560 | u32 control_mask; | |
4561 | ||
3867c6ef | 4562 | #ifdef PROFILE |
75e28f62 | 4563 | lines++; |
3867c6ef | 4564 | #endif |
75e28f62 E |
4565 | |
4566 | if(vertex_a->x >= vertex_b->x) | |
4567 | { | |
4568 | vertex_swap(vertex_a, vertex_b); | |
4569 | } | |
4570 | ||
4571 | x_a = vertex_a->x; | |
4572 | x_b = vertex_b->x; | |
4573 | ||
4574 | y_a = vertex_a->y; | |
4575 | y_b = vertex_b->y; | |
4576 | ||
4577 | delta_x = x_b - x_a; | |
4578 | delta_y = y_b - y_a; | |
4579 | ||
3b3dee71 | 4580 | if(delta_x >= 1024 || delta_y >= 512 || delta_y <= -512) |
75e28f62 E |
4581 | return; |
4582 | ||
3b3dee71 | 4583 | if(double_resolution) |
4584 | { | |
4585 | x_a *= 2; | |
4586 | x_b *= 2; | |
4587 | y_a *= 2; | |
4588 | y_b *= 2; | |
4589 | delta_x *= 2; | |
4590 | delta_y *= 2; | |
4591 | } | |
4592 | ||
75e28f62 E |
4593 | flags &= ~RENDER_FLAGS_TEXTURE_MAP; |
4594 | ||
c1817bd9 | 4595 | vram_ptr = psx_gpu->vram_out_ptr + (y_a * 1024) + x_a; |
75e28f62 E |
4596 | |
4597 | control_mask = 0x0; | |
4598 | ||
4599 | if(flags & RENDER_FLAGS_SHADE) | |
4600 | control_mask |= 0x1; | |
4601 | ||
4602 | if(flags & RENDER_FLAGS_BLEND) | |
4603 | { | |
4604 | control_mask |= 0x2; | |
4605 | control_mask |= ((psx_gpu->render_state_base >> 6) & 0x3) << 4; | |
4606 | } | |
4607 | ||
4608 | if(psx_gpu->render_state_base & RENDER_STATE_DITHER) | |
4609 | control_mask |= 0x4; | |
4610 | ||
4611 | if(psx_gpu->render_state_base & RENDER_STATE_MASK_EVALUATE) | |
4612 | control_mask |= 0x8; | |
4613 | ||
4614 | switch(control_mask) | |
4615 | { | |
4616 | case 0x0: | |
4617 | render_line_body(unshaded, unblended, undithered, no, none); | |
4618 | break; | |
4619 | ||
4620 | case 0x1: | |
4621 | render_line_body(shaded, unblended, undithered, no, none); | |
4622 | break; | |
4623 | ||
4624 | case 0x2: | |
4625 | render_line_body(unshaded, blended, undithered, no, average); | |
4626 | break; | |
4627 | ||
4628 | case 0x3: | |
4629 | render_line_body(shaded, blended, undithered, no, average); | |
4630 | break; | |
4631 | ||
4632 | case 0x4: | |
4633 | render_line_body(unshaded, unblended, dithered, no, none); | |
4634 | break; | |
4635 | ||
4636 | case 0x5: | |
4637 | render_line_body(shaded, unblended, dithered, no, none); | |
4638 | break; | |
4639 | ||
4640 | case 0x6: | |
4641 | render_line_body(unshaded, blended, dithered, no, average); | |
4642 | break; | |
4643 | ||
4644 | case 0x7: | |
4645 | render_line_body(shaded, blended, dithered, no, average); | |
4646 | break; | |
4647 | ||
4648 | case 0x8: | |
4649 | render_line_body(unshaded, unblended, undithered, yes, none); | |
4650 | break; | |
4651 | ||
4652 | case 0x9: | |
4653 | render_line_body(shaded, unblended, undithered, yes, none); | |
4654 | break; | |
4655 | ||
4656 | case 0xA: | |
4657 | render_line_body(unshaded, blended, undithered, yes, average); | |
4658 | break; | |
4659 | ||
4660 | case 0xB: | |
4661 | render_line_body(shaded, blended, undithered, yes, average); | |
4662 | break; | |
4663 | ||
4664 | case 0xC: | |
4665 | render_line_body(unshaded, unblended, dithered, yes, none); | |
4666 | break; | |
4667 | ||
4668 | case 0xD: | |
4669 | render_line_body(shaded, unblended, dithered, yes, none); | |
4670 | break; | |
4671 | ||
4672 | case 0xE: | |
4673 | render_line_body(unshaded, blended, dithered, yes, average); | |
4674 | break; | |
4675 | ||
4676 | case 0xF: | |
4677 | render_line_body(shaded, blended, dithered, yes, average); | |
4678 | break; | |
4679 | ||
4680 | case 0x12: | |
4681 | render_line_body(unshaded, blended, undithered, no, add); | |
4682 | break; | |
4683 | ||
4684 | case 0x13: | |
4685 | render_line_body(shaded, blended, undithered, no, add); | |
4686 | break; | |
4687 | ||
4688 | case 0x16: | |
4689 | render_line_body(unshaded, blended, dithered, no, add); | |
4690 | break; | |
4691 | ||
4692 | case 0x17: | |
4693 | render_line_body(shaded, blended, dithered, no, add); | |
4694 | break; | |
4695 | ||
4696 | case 0x1A: | |
4697 | render_line_body(unshaded, blended, undithered, yes, add); | |
4698 | break; | |
4699 | ||
4700 | case 0x1B: | |
4701 | render_line_body(shaded, blended, undithered, yes, add); | |
4702 | break; | |
4703 | ||
4704 | case 0x1E: | |
4705 | render_line_body(unshaded, blended, dithered, yes, add); | |
4706 | break; | |
4707 | ||
4708 | case 0x1F: | |
4709 | render_line_body(shaded, blended, dithered, yes, add); | |
4710 | break; | |
4711 | ||
4712 | case 0x22: | |
4713 | render_line_body(unshaded, blended, undithered, no, subtract); | |
4714 | break; | |
4715 | ||
4716 | case 0x23: | |
4717 | render_line_body(shaded, blended, undithered, no, subtract); | |
4718 | break; | |
4719 | ||
4720 | case 0x26: | |
4721 | render_line_body(unshaded, blended, dithered, no, subtract); | |
4722 | break; | |
4723 | ||
4724 | case 0x27: | |
4725 | render_line_body(shaded, blended, dithered, no, subtract); | |
4726 | break; | |
4727 | ||
4728 | case 0x2A: | |
4729 | render_line_body(unshaded, blended, undithered, yes, subtract); | |
4730 | break; | |
4731 | ||
4732 | case 0x2B: | |
4733 | render_line_body(shaded, blended, undithered, yes, subtract); | |
4734 | break; | |
4735 | ||
4736 | case 0x2E: | |
4737 | render_line_body(unshaded, blended, dithered, yes, subtract); | |
4738 | break; | |
4739 | ||
4740 | case 0x2F: | |
4741 | render_line_body(shaded, blended, dithered, yes, subtract); | |
4742 | break; | |
4743 | ||
4744 | case 0x32: | |
4745 | render_line_body(unshaded, blended, undithered, no, add_fourth); | |
4746 | break; | |
4747 | ||
4748 | case 0x33: | |
4749 | render_line_body(shaded, blended, undithered, no, add_fourth); | |
4750 | break; | |
4751 | ||
4752 | case 0x36: | |
4753 | render_line_body(unshaded, blended, dithered, no, add_fourth); | |
4754 | break; | |
4755 | ||
4756 | case 0x37: | |
4757 | render_line_body(shaded, blended, dithered, no, add_fourth); | |
4758 | break; | |
4759 | ||
4760 | case 0x3A: | |
4761 | render_line_body(unshaded, blended, undithered, yes, add_fourth); | |
4762 | break; | |
4763 | ||
4764 | case 0x3B: | |
4765 | render_line_body(shaded, blended, undithered, yes, add_fourth); | |
4766 | break; | |
4767 | ||
4768 | case 0x3E: | |
4769 | render_line_body(unshaded, blended, dithered, yes, add_fourth); | |
4770 | break; | |
4771 | ||
4772 | case 0x3F: | |
4773 | render_line_body(shaded, blended, dithered, yes, add_fourth); | |
4774 | break; | |
4775 | } | |
4776 | } | |
4777 | ||
4778 | ||
4779 | void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4780 | u32 width, u32 height) | |
4781 | { | |
1f88961f E |
4782 | if((width == 0) || (height == 0)) |
4783 | return; | |
4784 | ||
75e28f62 E |
4785 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4786 | ||
75e28f62 E |
4787 | u32 r = color & 0xFF; |
4788 | u32 g = (color >> 8) & 0xFF; | |
4789 | u32 b = (color >> 16) & 0xFF; | |
6c4a10c4 E |
4790 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | |
4791 | psx_gpu->mask_msb; | |
4792 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4793 | ||
c1817bd9 | 4794 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
6c4a10c4 E |
4795 | |
4796 | u32 pitch = 512 - (width / 2); | |
4797 | u32 num_width; | |
75e28f62 | 4798 | |
f1359c57 | 4799 | if(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) |
6c4a10c4 E |
4800 | { |
4801 | pitch += 512; | |
4802 | height /= 2; | |
4803 | ||
f1359c57 | 4804 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
6c4a10c4 E |
4805 | vram_ptr += 512; |
4806 | } | |
75e28f62 | 4807 | |
6c4a10c4 | 4808 | while(height) |
75e28f62 | 4809 | { |
6c4a10c4 E |
4810 | num_width = width; |
4811 | while(num_width) | |
75e28f62 | 4812 | { |
6c4a10c4 E |
4813 | vram_ptr[0] = color_32bpp; |
4814 | vram_ptr[1] = color_32bpp; | |
4815 | vram_ptr[2] = color_32bpp; | |
4816 | vram_ptr[3] = color_32bpp; | |
4817 | vram_ptr[4] = color_32bpp; | |
4818 | vram_ptr[5] = color_32bpp; | |
4819 | vram_ptr[6] = color_32bpp; | |
4820 | vram_ptr[7] = color_32bpp; | |
4821 | ||
4822 | vram_ptr += 8; | |
4823 | num_width -= 16; | |
75e28f62 E |
4824 | } |
4825 | ||
6c4a10c4 E |
4826 | vram_ptr += pitch; |
4827 | height--; | |
75e28f62 | 4828 | } |
75e28f62 E |
4829 | } |
4830 | ||
f1359c57 | 4831 | void render_block_fill_enh(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, |
4832 | u32 width, u32 height) | |
4833 | { | |
4834 | if((width == 0) || (height == 0)) | |
4835 | return; | |
4836 | ||
e929dec5 | 4837 | if(width > 1024) |
4838 | width = 1024; | |
4839 | ||
f1359c57 | 4840 | u32 r = color & 0xFF; |
4841 | u32 g = (color >> 8) & 0xFF; | |
4842 | u32 b = (color >> 16) & 0xFF; | |
4843 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | | |
4844 | psx_gpu->mask_msb; | |
4845 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4846 | ||
e929dec5 | 4847 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
f1359c57 | 4848 | |
e929dec5 | 4849 | u32 pitch = 1024 / 2 - (width / 2); |
f1359c57 | 4850 | u32 num_width; |
4851 | ||
4852 | while(height) | |
4853 | { | |
4854 | num_width = width; | |
4855 | while(num_width) | |
4856 | { | |
4857 | vram_ptr[0] = color_32bpp; | |
4858 | vram_ptr[1] = color_32bpp; | |
4859 | vram_ptr[2] = color_32bpp; | |
4860 | vram_ptr[3] = color_32bpp; | |
4861 | vram_ptr[4] = color_32bpp; | |
4862 | vram_ptr[5] = color_32bpp; | |
4863 | vram_ptr[6] = color_32bpp; | |
4864 | vram_ptr[7] = color_32bpp; | |
4865 | ||
4866 | vram_ptr += 8; | |
4867 | num_width -= 16; | |
4868 | } | |
4869 | ||
4870 | vram_ptr += pitch; | |
4871 | height--; | |
4872 | } | |
4873 | } | |
4874 | ||
75e28f62 E |
4875 | void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, |
4876 | u32 width, u32 height, u32 pitch) | |
4877 | { | |
4878 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4879 | u32 draw_x, draw_y; | |
87c45ad1 | 4880 | u32 mask_msb = psx_gpu->mask_msb; |
75e28f62 | 4881 | |
1f88961f E |
4882 | if((width == 0) || (height == 0)) |
4883 | return; | |
4884 | ||
cec398c0 | 4885 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
4886 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4887 | ||
75e28f62 E |
4888 | for(draw_y = 0; draw_y < height; draw_y++) |
4889 | { | |
4890 | for(draw_x = 0; draw_x < width; draw_x++) | |
4891 | { | |
24b9bacc | 4892 | vram_ptr[draw_x] = source[draw_x] | mask_msb; |
75e28f62 E |
4893 | } |
4894 | ||
4895 | source += pitch; | |
4896 | vram_ptr += 1024; | |
4897 | } | |
4898 | } | |
4899 | ||
4900 | void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, | |
4901 | u32 dest_x, u32 dest_y, u32 width, u32 height) | |
4902 | { | |
4903 | render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), | |
4904 | dest_x, dest_y, width, height, 1024); | |
4905 | } | |
4906 | ||
4907 | ||
4908 | void initialize_reciprocal_table(void) | |
4909 | { | |
4910 | u32 height; | |
4911 | u32 height_normalized; | |
4912 | u32 height_reciprocal; | |
4913 | s32 shift; | |
4914 | ||
c1817bd9 | 4915 | for(height = 1; height < sizeof(reciprocal_table) |
4916 | / sizeof(reciprocal_table[0]); height++) | |
75e28f62 E |
4917 | { |
4918 | shift = __builtin_clz(height); | |
4919 | height_normalized = height << shift; | |
c111e8f8 | 4920 | height_reciprocal = ((1ULL << 51) + (height_normalized - 1)) / |
75e28f62 E |
4921 | height_normalized; |
4922 | ||
c111e8f8 | 4923 | shift = 32 - (51 - shift); |
75e28f62 | 4924 | |
7d5140f5 | 4925 | reciprocal_table[height] = (height_reciprocal << 10) | shift; |
75e28f62 E |
4926 | } |
4927 | } | |
4928 | ||
4929 | ||
4930 | #define dither_table_row(a, b, c, d) \ | |
4931 | ((a & 0xFF) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((d & 0xFF) << 24)) \ | |
4932 | ||
e8c0e0bb | 4933 | void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) |
75e28f62 E |
4934 | { |
4935 | vec_8x16u test_mask = | |
4936 | { { { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 } } }; | |
4937 | ||
4938 | psx_gpu->test_mask = test_mask; | |
4939 | ||
75e28f62 E |
4940 | psx_gpu->dirty_textures_4bpp_mask = 0xFFFFFFFF; |
4941 | psx_gpu->dirty_textures_8bpp_mask = 0xFFFFFFFF; | |
4942 | psx_gpu->dirty_textures_8bpp_alternate_mask = 0xFFFFFFFF; | |
4943 | psx_gpu->viewport_mask = 0; | |
4944 | psx_gpu->current_texture_page = 0; | |
4945 | psx_gpu->current_texture_mask = 0; | |
4946 | psx_gpu->last_8bpp_texture_page = 0; | |
4947 | ||
4948 | psx_gpu->clut_settings = 0; | |
4949 | psx_gpu->texture_settings = 0; | |
4950 | psx_gpu->render_state = 0; | |
4951 | psx_gpu->render_state_base = 0; | |
4952 | psx_gpu->num_blocks = 0; | |
c6063f89 | 4953 | psx_gpu->uvrgb_phase = 0x8000; |
75e28f62 | 4954 | |
e8c0e0bb | 4955 | psx_gpu->vram_ptr = vram; |
c1817bd9 | 4956 | psx_gpu->vram_out_ptr = vram; |
75e28f62 | 4957 | |
3867c6ef | 4958 | psx_gpu->texture_page_base = psx_gpu->vram_ptr; |
75e28f62 E |
4959 | psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; |
4960 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4961 | ||
4962 | psx_gpu->mask_msb = 0; | |
4963 | ||
f9248bbf E |
4964 | psx_gpu->texture_window_x = 0; |
4965 | psx_gpu->texture_window_y = 0; | |
4966 | psx_gpu->texture_mask_width = 0xFF; | |
4967 | psx_gpu->texture_mask_height = 0xFF; | |
4968 | ||
f1359c57 | 4969 | psx_gpu->render_mode = 0; |
69b09c0d | 4970 | |
75e28f62 E |
4971 | memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); |
4972 | ||
4973 | initialize_reciprocal_table(); | |
ed0fd81d | 4974 | psx_gpu->reciprocal_table_ptr = reciprocal_table; |
75e28f62 E |
4975 | |
4976 | // 00 01 10 11 | |
4977 | // 00 0 4 1 5 | |
4978 | // 01 6 2 7 3 | |
4979 | // 10 1 5 0 4 | |
4980 | // 11 7 3 6 2 | |
4981 | // (minus ones(4) * 4) | |
4982 | ||
4983 | // d0: (1 3 5 7): x1 ^ y1 | |
4984 | // d1: (2 3 6 7): y0 | |
4985 | // d2: (4 5 6 7): x0 ^ y0 | |
4986 | ||
75e28f62 E |
4987 | psx_gpu->dither_table[0] = dither_table_row(-4, 0, -3, 1); |
4988 | psx_gpu->dither_table[1] = dither_table_row(2, -2, 3, -1); | |
4989 | psx_gpu->dither_table[2] = dither_table_row(-3, 1, -4, 0); | |
4990 | psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2); | |
4991 | ||
4992 | psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; | |
e929dec5 | 4993 | |
3b7b0065 | 4994 | psx_gpu->saved_hres = 256; |
75e28f62 E |
4995 | } |
4996 | ||
4997 | u64 get_us(void) | |
4998 | { | |
4999 | struct timeval tv; | |
5000 | gettimeofday(&tv, NULL); | |
5001 | ||
5002 | return (tv.tv_sec * 1000000ULL) + tv.tv_usec; | |
5003 | } | |
5004 | ||
a5d30afe | 5005 | #if 0 //def NEON_BUILD |
75e28f62 E |
5006 | |
5007 | u32 get_counter() | |
5008 | { | |
5009 | u32 counter; | |
5010 | __asm__ volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(counter)); | |
5011 | ||
5012 | return counter; | |
5013 | } | |
5014 | ||
5015 | void init_counter(void) | |
5016 | { | |
5017 | u32 value; | |
5018 | asm volatile("mrc p15, 0, %0, c9, c12, 0" : "=r"(value)); | |
5019 | value |= 5; // master enable, ccnt reset | |
5020 | value &= ~8; // ccnt divider 0 | |
5021 | asm volatile("mcr p15, 0, %0, c9, c12, 0" :: "r"(value)); | |
5022 | // enable cycle counter | |
5023 | asm volatile("mcr p15, 0, %0, c9, c12, 1" :: "r"(1 << 31)); | |
5024 | } | |
5025 | ||
5026 | void triangle_benchmark(psx_gpu_struct *psx_gpu) | |
5027 | { | |
5028 | u32 i; | |
5029 | ||
5030 | u32 ticks; | |
5031 | u32 ticks_elapsed; | |
5032 | ||
5033 | const u32 iterations = 500000; | |
5034 | ||
5035 | psx_gpu->num_blocks = 64; | |
5036 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
5037 | ||
5038 | for(i = 0; i < 64; i++) | |
5039 | { | |
5040 | memset(&(psx_gpu->blocks[i].r), 0, 16); | |
5041 | } | |
5042 | ||
5043 | init_counter(); | |
5044 | ||
5045 | ticks = get_counter(); | |
5046 | ||
5047 | for(i = 0; i < iterations; i++) | |
5048 | { | |
5049 | texture_sprite_blocks_8bpp(psx_gpu); | |
5050 | } | |
5051 | ||
5052 | ticks_elapsed = get_counter() - ticks; | |
5053 | ||
5054 | printf("benchmark: %lf cycles\n", (double)ticks_elapsed / (iterations * 64)); | |
5055 | } | |
5056 | ||
5057 | #endif | |
5058 | ||
fc6cef7d | 5059 | #include "psx_gpu_4x.c" |