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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | #include <stdlib.h> | |
77e1e479 | 17 | #include <stdint.h> |
2da2fc76 | 18 | #include <stddef.h> |
75e28f62 | 19 | #include <string.h> |
2d658c89 | 20 | #include <assert.h> |
75e28f62 E |
21 | |
22 | #include "common.h" | |
a4021361 | 23 | #ifndef NEON_BUILD |
24 | #include "vector_ops.h" | |
25 | #endif | |
37725e8c | 26 | #include "psx_gpu_simd.h" |
2da2fc76 | 27 | #include "psx_gpu_offsets.h" |
75e28f62 | 28 | |
aafce833 | 29 | #if 0 |
30 | void dump_r_d(const char *name, void *dump); | |
31 | void dump_r_q(const char *name, void *dump); | |
32 | #define dumprd(n) dump_r_d(#n, n.e) | |
33 | #define dumprq(n) dump_r_q(#n, n.e) | |
34 | #endif | |
35 | ||
75e28f62 E |
36 | u32 span_pixels = 0; |
37 | u32 span_pixel_blocks = 0; | |
75e28f62 E |
38 | u32 spans = 0; |
39 | u32 triangles = 0; | |
40 | u32 sprites = 0; | |
41 | u32 sprites_4bpp = 0; | |
42 | u32 sprites_8bpp = 0; | |
43 | u32 sprites_16bpp = 0; | |
44 | u32 sprite_blocks = 0; | |
45 | u32 sprites_untextured = 0; | |
46 | u32 lines = 0; | |
47 | u32 trivial_rejects = 0; | |
48 | u32 texels_4bpp = 0; | |
49 | u32 texels_8bpp = 0; | |
50 | u32 texels_16bpp = 0; | |
51 | u32 texel_blocks_4bpp = 0; | |
52 | u32 texel_blocks_8bpp = 0; | |
53 | u32 texel_blocks_16bpp = 0; | |
54 | u32 texel_blocks_untextured = 0; | |
55 | u32 blend_blocks = 0; | |
75e28f62 E |
56 | u32 render_buffer_flushes = 0; |
57 | u32 state_changes = 0; | |
58 | u32 left_split_triangles = 0; | |
59 | u32 flat_triangles = 0; | |
60 | u32 clipped_triangles = 0; | |
61 | u32 zero_block_spans = 0; | |
62 | u32 texture_cache_loads = 0; | |
3867c6ef | 63 | u32 false_modulated_blocks = 0; |
75e28f62 | 64 | |
a2cb152a | 65 | #define stats_add(stat, count) // stat += count |
66 | ||
c1817bd9 | 67 | /* double size for enhancement */ |
68 | u32 reciprocal_table[512 * 2]; | |
75e28f62 E |
69 | |
70 | ||
71 | typedef s32 fixed_type; | |
72 | ||
73 | #define EDGE_STEP_BITS 32 | |
74 | #define FIXED_BITS 12 | |
75 | ||
76 | #define fixed_center(value) \ | |
77 | ((((fixed_type)(value)) << FIXED_BITS) + (1 << (FIXED_BITS - 1))) \ | |
78 | ||
79 | #define int_to_fixed(value) \ | |
80 | (((fixed_type)(value)) << FIXED_BITS) \ | |
81 | ||
82 | #define fixed_to_int(value) \ | |
83 | ((value) >> FIXED_BITS) \ | |
84 | ||
85 | #define fixed_to_double(value) \ | |
86 | ((value) / (double)(1 << FIXED_BITS)) \ | |
87 | ||
88 | #define double_to_fixed(value) \ | |
89 | (fixed_type)(((value) * (double)(1 << FIXED_BITS))) \ | |
90 | ||
91 | typedef void (setup_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
92 | typedef void (texture_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
93 | typedef void (shade_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
94 | typedef void (blend_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
95 | ||
96 | typedef void (setup_sprite_function_type)(psx_gpu_struct *psx_gpu, s32 x, | |
97 | s32 y, s32 u, s32 v, s32 width, s32 height, u32 color); | |
98 | ||
99 | struct render_block_handler_struct | |
100 | { | |
101 | void *setup_blocks; | |
102 | texture_blocks_function_type *texture_blocks; | |
103 | shade_blocks_function_type *shade_blocks; | |
104 | blend_blocks_function_type *blend_blocks; | |
105 | }; | |
106 | ||
2bbbb7af | 107 | #ifndef NEON_BUILD |
75e28f62 E |
108 | |
109 | u32 fixed_reciprocal(u32 denominator, u32 *_shift) | |
110 | { | |
111 | u32 shift = __builtin_clz(denominator); | |
112 | u32 denominator_normalized = denominator << shift; | |
113 | ||
114 | double numerator = (1ULL << 62) + denominator_normalized; | |
115 | double numerator_b; | |
116 | ||
117 | double denominator_normalized_dp_b; | |
118 | u64 denominator_normalized_dp_u64; | |
119 | ||
120 | u32 reciprocal; | |
121 | double reciprocal_dp; | |
122 | ||
123 | u64 numerator_u64 = (denominator_normalized >> 10) | | |
124 | ((u64)(62 + 1023) << 52); | |
125 | *((u64 *)(&numerator_b)) = numerator_u64; | |
126 | ||
127 | denominator_normalized_dp_u64 = | |
128 | (u64)(denominator_normalized << 21) | | |
129 | ((u64)((denominator_normalized >> 11) + ((1022 + 31) << 20)) << 32); | |
130 | *((u64 *)(&denominator_normalized_dp_b)) = denominator_normalized_dp_u64; | |
131 | ||
132 | // Implement with a DP divide | |
133 | reciprocal_dp = numerator / denominator_normalized_dp_b; | |
134 | reciprocal = reciprocal_dp; | |
135 | ||
136 | if(reciprocal == 0x80000001) | |
137 | reciprocal = 0x80000000; | |
138 | ||
139 | *_shift = 62 - shift; | |
140 | return reciprocal; | |
141 | } | |
142 | ||
143 | double reciprocal_estimate(double a) | |
144 | { | |
145 | int q, s; | |
146 | double r; | |
147 | ||
148 | q = (int)(a * 512.0); | |
149 | /* a in units of 1/512 rounded down */ | |
150 | r = 1.0 / (((double)q + 0.5) / 512.0); /* reciprocal r */ | |
151 | s = (int)(256.0 * r + 0.5); | |
152 | ||
153 | /* r in units of 1/256 rounded to nearest */ | |
154 | ||
155 | return (double)s / 256.0; | |
156 | } | |
157 | ||
158 | u32 reciprocal_estimate_u32(u32 value) | |
159 | { | |
160 | u64 dp_value_u64; | |
161 | volatile double dp_value; | |
162 | volatile u64 *dp_value_ptr = (volatile u64 *)&dp_value; | |
163 | ||
164 | if((value >> 31) == 0) | |
165 | return 0xFFFFFFFF; | |
166 | ||
167 | dp_value_u64 = (0x3FEULL << (31 + 21)) | ((u64)(value & 0x7FFFFFFF) << 21); | |
168 | ||
169 | *dp_value_ptr = dp_value_u64; | |
170 | ||
171 | dp_value = reciprocal_estimate(dp_value); | |
172 | dp_value_u64 = *dp_value_ptr; | |
173 | ||
174 | return (0x80000000 | ((dp_value_u64 >> 21) & 0x7FFFFFFF)); | |
175 | } | |
176 | ||
177 | u32 fixed_reciprocal_nr(u32 value, u32 *_shift) | |
178 | { | |
179 | u32 shift = __builtin_clz(value); | |
180 | u32 value_normalized = value << shift; | |
181 | ||
182 | *_shift = 62 - shift; | |
183 | ||
184 | value_normalized -= 2; | |
185 | ||
186 | u32 reciprocal_normalized = reciprocal_estimate_u32(value_normalized) >> 1; | |
187 | ||
188 | u32 temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
189 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
190 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
191 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
192 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
193 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
194 | ||
195 | return reciprocal_normalized; | |
196 | } | |
197 | ||
198 | #endif | |
199 | ||
200 | ||
201 | s32 triangle_signed_area_x2(s32 x0, s32 y0, s32 x1, s32 y1, s32 x2, s32 y2) | |
202 | { | |
203 | return ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)); | |
204 | } | |
205 | ||
206 | u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2) | |
207 | { | |
208 | s32 coverage_x, coverage_y; | |
209 | ||
210 | u32 mask_up_left; | |
211 | u32 mask_down_right; | |
212 | ||
213 | coverage_x = x2 >> 6; | |
214 | coverage_y = y2 >> 8; | |
215 | ||
216 | if(coverage_x < 0) | |
217 | coverage_x = 0; | |
218 | ||
219 | if(coverage_x > 31) | |
220 | coverage_x = 31; | |
221 | ||
222 | mask_down_right = ~(0xFFFFFFFF << (coverage_x + 1)) & 0xFFFF; | |
223 | ||
224 | if(coverage_y >= 1) | |
225 | mask_down_right |= mask_down_right << 16; | |
226 | ||
227 | coverage_x = x1 >> 6; | |
228 | ||
f707f14b | 229 | mask_up_left = 0xFFFF0000; |
230 | if(coverage_x > 0) | |
231 | mask_up_left <<= coverage_x; | |
75e28f62 E |
232 | |
233 | coverage_y = y1 >> 8; | |
234 | if(coverage_y <= 0) | |
235 | mask_up_left |= mask_up_left >> 16; | |
236 | ||
237 | return mask_up_left & mask_down_right; | |
238 | } | |
239 | ||
240 | u32 invalidate_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, | |
241 | u32 x2, u32 y2) | |
242 | { | |
243 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
244 | ||
245 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
246 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
247 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
248 | ||
249 | return mask; | |
250 | } | |
251 | ||
252 | u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, | |
253 | u32 y1, u32 x2, u32 y2) | |
254 | { | |
255 | u32 mask = texture_region_mask(x1, y1, x2, y2) & | |
256 | psx_gpu->viewport_mask; | |
3867c6ef | 257 | |
75e28f62 E |
258 | psx_gpu->dirty_textures_4bpp_mask |= mask; |
259 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
260 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
261 | ||
262 | return mask; | |
263 | } | |
264 | ||
47c15995 | 265 | static void update_texture_cache_region_(psx_gpu_struct *psx_gpu, |
266 | u32 x1, u32 y1, u32 x2, u32 y2) | |
05740673 | 267 | { |
268 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
269 | u32 texture_page; | |
270 | u8 *texture_page_ptr; | |
271 | u16 *vram_ptr; | |
272 | u32 texel_block; | |
273 | u32 sub_x, sub_y; | |
274 | ||
275 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
276 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
277 | ||
278 | if ((psx_gpu->dirty_textures_4bpp_mask & mask) == 0 && | |
279 | (x1 & 3) == 0 && (y1 & 15) == 0 && x2 - x1 < 4 && y2 - y1 < 16) | |
280 | { | |
281 | texture_page = ((x1 / 64) & 15) + (y1 / 256) * 16; | |
282 | texture_page_ptr = psx_gpu->texture_4bpp_cache[texture_page]; | |
283 | texture_page_ptr += (x1 / 4 & 15) * 16*16 + (y1 / 16 & 15) * 16*16*16; | |
284 | vram_ptr = psx_gpu->vram_ptr + x1 + y1 * 1024; | |
285 | sub_x = 4; | |
286 | sub_y = 16; | |
287 | ||
288 | while(sub_y) | |
289 | { | |
290 | while(sub_x) | |
291 | { | |
292 | texel_block = *vram_ptr; | |
293 | ||
294 | texture_page_ptr[0] = texel_block & 0xF; | |
295 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
296 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
297 | texture_page_ptr[3] = texel_block >> 12; | |
298 | ||
299 | vram_ptr++; | |
300 | texture_page_ptr += 4; | |
301 | ||
302 | sub_x--; | |
303 | } | |
304 | ||
305 | vram_ptr -= 4; | |
306 | sub_x = 4; | |
307 | ||
308 | sub_y--; | |
309 | vram_ptr += 1024; | |
310 | } | |
311 | } | |
312 | else | |
313 | { | |
314 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
315 | } | |
316 | } | |
75e28f62 | 317 | |
47c15995 | 318 | void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, |
319 | u32 x2, u32 y2) | |
320 | { | |
321 | s32 w = x2 - x1; | |
322 | do | |
323 | { | |
324 | x2 = x1 + w; | |
325 | if (x2 > 1023) | |
326 | x2 = 1023; | |
327 | update_texture_cache_region_(psx_gpu, x1, y1, x2, y2); | |
328 | w -= x2 - x1; | |
329 | x1 = 0; | |
330 | } | |
331 | while (unlikely(w > 0)); | |
332 | } | |
333 | ||
2bbbb7af | 334 | #ifndef NEON_BUILD |
75e28f62 E |
335 | |
336 | void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) | |
337 | { | |
338 | u32 current_texture_page = psx_gpu->current_texture_page; | |
3867c6ef | 339 | u8 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
340 | u16 *vram_ptr = psx_gpu->vram_ptr; |
341 | ||
342 | u32 texel_block; | |
343 | u32 tile_x, tile_y; | |
344 | u32 sub_x, sub_y; | |
345 | ||
346 | vram_ptr += (current_texture_page >> 4) * 256 * 1024; | |
347 | vram_ptr += (current_texture_page & 0xF) * 64; | |
348 | ||
349 | texture_cache_loads++; | |
350 | ||
351 | tile_y = 16; | |
352 | tile_x = 16; | |
353 | sub_x = 4; | |
354 | sub_y = 16; | |
355 | ||
356 | psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask); | |
357 | ||
358 | while(tile_y) | |
359 | { | |
360 | while(tile_x) | |
361 | { | |
362 | while(sub_y) | |
363 | { | |
364 | while(sub_x) | |
365 | { | |
366 | texel_block = *vram_ptr; | |
b7ed0632 | 367 | |
75e28f62 E |
368 | texture_page_ptr[0] = texel_block & 0xF; |
369 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
370 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
371 | texture_page_ptr[3] = texel_block >> 12; | |
372 | ||
373 | vram_ptr++; | |
374 | texture_page_ptr += 4; | |
375 | ||
376 | sub_x--; | |
377 | } | |
378 | ||
379 | vram_ptr -= 4; | |
380 | sub_x = 4; | |
381 | ||
382 | sub_y--; | |
383 | vram_ptr += 1024; | |
384 | } | |
385 | ||
386 | sub_y = 16; | |
387 | ||
388 | vram_ptr -= (1024 * 16) - 4; | |
389 | tile_x--; | |
390 | } | |
391 | ||
392 | tile_x = 16; | |
393 | ||
394 | vram_ptr += (16 * 1024) - (4 * 16); | |
395 | tile_y--; | |
396 | } | |
397 | } | |
398 | ||
399 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
400 | u32 texture_page) | |
401 | { | |
3867c6ef | 402 | u16 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
403 | u16 *vram_ptr = psx_gpu->vram_ptr; |
404 | ||
405 | u32 tile_x, tile_y; | |
406 | u32 sub_y; | |
407 | ||
408 | vec_8x16u texels; | |
409 | ||
410 | texture_cache_loads++; | |
411 | ||
412 | vram_ptr += (texture_page >> 4) * 256 * 1024; | |
413 | vram_ptr += (texture_page & 0xF) * 64; | |
414 | ||
415 | if((texture_page ^ psx_gpu->current_texture_page) & 0x1) | |
416 | texture_page_ptr += (8 * 16) * 8; | |
417 | ||
418 | tile_x = 8; | |
419 | tile_y = 16; | |
420 | ||
421 | sub_y = 16; | |
422 | ||
423 | while(tile_y) | |
424 | { | |
425 | while(tile_x) | |
426 | { | |
427 | while(sub_y) | |
428 | { | |
429 | load_128b(texels, vram_ptr); | |
430 | store_128b(texels, texture_page_ptr); | |
431 | ||
432 | texture_page_ptr += 8; | |
433 | vram_ptr += 1024; | |
434 | ||
435 | sub_y--; | |
436 | } | |
437 | ||
438 | sub_y = 16; | |
439 | ||
440 | vram_ptr -= (1024 * 16); | |
441 | vram_ptr += 8; | |
442 | ||
443 | tile_x--; | |
444 | } | |
445 | ||
446 | tile_x = 8; | |
447 | ||
448 | vram_ptr -= (8 * 8); | |
449 | vram_ptr += (16 * 1024); | |
450 | ||
451 | texture_page_ptr += (8 * 16) * 8; | |
452 | tile_y--; | |
453 | } | |
454 | } | |
455 | ||
456 | #endif | |
457 | ||
458 | ||
459 | void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) | |
460 | { | |
461 | u32 current_texture_page = psx_gpu->current_texture_page; | |
462 | u32 update_textures = | |
463 | psx_gpu->dirty_textures_8bpp_mask & psx_gpu->current_texture_mask; | |
464 | ||
465 | psx_gpu->dirty_textures_8bpp_mask &= ~update_textures; | |
466 | ||
467 | if(update_textures & (1 << current_texture_page)) | |
468 | { | |
469 | update_texture_8bpp_cache_slice(psx_gpu, current_texture_page); | |
470 | update_textures &= ~(1 << current_texture_page); | |
471 | } | |
472 | ||
473 | if(update_textures) | |
474 | { | |
475 | u32 adjacent_texture_page = ((current_texture_page + 1) & 0xF) | | |
476 | (current_texture_page & 0x10); | |
477 | ||
478 | update_texture_8bpp_cache_slice(psx_gpu, adjacent_texture_page); | |
479 | } | |
480 | } | |
481 | ||
75e28f62 E |
482 | void flush_render_block_buffer(psx_gpu_struct *psx_gpu) |
483 | { | |
f1359c57 | 484 | if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) && |
69b09c0d E |
485 | (psx_gpu->primitive_type == PRIMITIVE_TYPE_SPRITE)) |
486 | { | |
487 | u32 num_blocks_dest = 0; | |
488 | block_struct *block_src = psx_gpu->blocks; | |
489 | block_struct *block_dest = psx_gpu->blocks; | |
490 | ||
491 | u16 *vram_ptr = psx_gpu->vram_ptr; | |
492 | u32 i; | |
493 | ||
f1359c57 | 494 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
495 | { |
496 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
497 | { | |
498 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
499 | if(fb_offset & (1 << 11)) | |
500 | { | |
501 | *block_dest = *block_src; | |
502 | num_blocks_dest++; | |
503 | block_dest++; | |
504 | } | |
505 | block_src++; | |
506 | } | |
507 | } | |
508 | else | |
509 | { | |
510 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
511 | { | |
512 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
513 | if((fb_offset & (1 << 11)) == 0) | |
514 | { | |
515 | *block_dest = *block_src; | |
516 | num_blocks_dest++; | |
517 | block_dest++; | |
518 | } | |
519 | block_src++; | |
520 | } | |
521 | } | |
522 | ||
523 | psx_gpu->num_blocks = num_blocks_dest; | |
524 | } | |
525 | ||
75e28f62 E |
526 | if(psx_gpu->num_blocks) |
527 | { | |
528 | render_block_handler_struct *render_block_handler = | |
529 | psx_gpu->render_block_handler; | |
530 | ||
db2804fb | 531 | #if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) |
532 | // the asm doesn't bother to save callee-save vector regs, so do it here | |
533 | __asm__ __volatile__("":::"q4","q5","q6","q7"); | |
534 | #endif | |
535 | ||
75e28f62 E |
536 | render_block_handler->texture_blocks(psx_gpu); |
537 | render_block_handler->shade_blocks(psx_gpu); | |
538 | render_block_handler->blend_blocks(psx_gpu); | |
539 | ||
3867c6ef | 540 | #ifdef PROFILE |
75e28f62 E |
541 | span_pixel_blocks += psx_gpu->num_blocks; |
542 | render_buffer_flushes++; | |
3867c6ef | 543 | #endif |
75e28f62 E |
544 | |
545 | psx_gpu->num_blocks = 0; | |
db2804fb | 546 | #if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) |
547 | __asm__ __volatile__("":::"q4","q5","q6","q7"); | |
548 | #endif | |
75e28f62 E |
549 | } |
550 | } | |
551 | ||
552 | ||
2bbbb7af | 553 | #ifndef NEON_BUILD |
75e28f62 E |
554 | |
555 | #define setup_gradient_calculation_input(set, vertex) \ | |
556 | /* First type is: uvrg bxxx xxxx */\ | |
557 | /* Second type is: yyyy ybyy uvrg */\ | |
558 | /* Since x_a and y_c are the same the same variable is used for both. */\ | |
559 | x##set##_a_y##set##_c.e[0] = vertex->u; \ | |
560 | x##set##_a_y##set##_c.e[1] = vertex->v; \ | |
561 | x##set##_a_y##set##_c.e[2] = vertex->r; \ | |
562 | x##set##_a_y##set##_c.e[3] = vertex->g; \ | |
563 | dup_4x16b(x##set##_b, vertex->x); \ | |
564 | dup_4x16b(x##set##_c, vertex->x); \ | |
565 | dup_4x16b(y##set##_a, vertex->y); \ | |
566 | dup_4x16b(y##set##_b, vertex->y); \ | |
567 | x##set##_b.e[0] = vertex->b; \ | |
568 | y##set##_b.e[1] = vertex->b \ | |
569 | ||
570 | ||
ee060c58 | 571 | void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu, |
572 | const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b, | |
573 | const vertex_struct * __restrict__ c) | |
75e28f62 E |
574 | { |
575 | u32 triangle_area = psx_gpu->triangle_area; | |
576 | u32 winding_mask_scalar; | |
577 | ||
578 | u32 triangle_area_shift; | |
579 | u64 triangle_area_reciprocal = | |
580 | fixed_reciprocal(triangle_area, &triangle_area_shift); | |
581 | triangle_area_shift = -(triangle_area_shift - FIXED_BITS); | |
582 | ||
583 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
584 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
585 | // ( m0 ) - ( m1 ) = gradient | |
586 | ||
587 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
588 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
589 | // two of the slots are unused. | |
590 | ||
591 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
592 | // is g. | |
593 | ||
594 | vec_4x16s x0_a_y0_c, x0_b, x0_c; | |
595 | vec_4x16s y0_a, y0_b; | |
596 | vec_4x16s x1_a_y1_c, x1_b, x1_c; | |
597 | vec_4x16s y1_a, y1_b; | |
598 | vec_4x16s x2_a_y2_c, x2_b, x2_c; | |
599 | vec_4x16s y2_a, y2_b; | |
600 | ||
601 | vec_4x32u uvrg_base; | |
602 | vec_4x32u b_base; | |
c6063f89 | 603 | vec_4x32u uvrgb_phase; |
75e28f62 E |
604 | |
605 | vec_4x16s d0_a_d3_c, d0_b, d0_c; | |
606 | vec_4x16s d1_a, d1_b, d1_c_d2_a; | |
607 | vec_4x16s d2_b, d2_c; | |
608 | vec_4x16s d3_a, d3_b; | |
609 | ||
610 | vec_4x32s m0_a, m0_b, m0_c; | |
611 | vec_4x32s m1_a, m1_b, m1_c; | |
612 | ||
613 | vec_4x32u gradient_area_a, gradient_area_c; | |
614 | vec_2x32u gradient_area_b; | |
615 | ||
616 | vec_4x32u gradient_area_sign_a, gradient_area_sign_c; | |
617 | vec_2x32u gradient_area_sign_b; | |
618 | vec_4x32u winding_mask; | |
619 | ||
620 | vec_2x64u gradient_wide_a0, gradient_wide_a1; | |
621 | vec_2x64u gradient_wide_c0, gradient_wide_c1; | |
622 | vec_2x64u gradient_wide_b; | |
623 | ||
624 | vec_4x32u gradient_a, gradient_c; | |
625 | vec_2x32u gradient_b; | |
626 | vec_16x8s gradient_shift; | |
627 | ||
628 | setup_gradient_calculation_input(0, a); | |
629 | setup_gradient_calculation_input(1, b); | |
630 | setup_gradient_calculation_input(2, c); | |
631 | ||
c6063f89 | 632 | dup_4x32b(uvrgb_phase, psx_gpu->uvrgb_phase); |
75e28f62 E |
633 | shl_long_4x16b(uvrg_base, x0_a_y0_c, 16); |
634 | shl_long_4x16b(b_base, x0_b, 16); | |
635 | ||
c6063f89 | 636 | add_4x32b(uvrg_base, uvrg_base, uvrgb_phase); |
637 | add_4x32b(b_base, b_base, uvrgb_phase); | |
75e28f62 E |
638 | |
639 | // Can probably pair these, but it'll require careful register allocation | |
640 | sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c); | |
641 | sub_4x16b(d1_c_d2_a, x2_a_y2_c, x1_a_y1_c); | |
642 | ||
643 | sub_4x16b(d0_b, x1_b, x0_b); | |
644 | sub_4x16b(d0_c, x1_c, x0_c); | |
645 | ||
646 | sub_4x16b(d1_a, y2_a, y1_a); | |
647 | sub_4x16b(d1_b, y2_b, y1_b); | |
648 | ||
649 | sub_4x16b(d2_b, x2_b, x1_b); | |
650 | sub_4x16b(d2_c, x2_c, x1_c); | |
651 | ||
652 | sub_4x16b(d3_a, y1_a, y0_a); | |
653 | sub_4x16b(d3_b, y1_b, y0_b); | |
654 | ||
655 | mul_long_4x16b(m0_a, d0_a_d3_c, d1_a); | |
656 | mul_long_4x16b(m0_b, d0_b, d1_b); | |
657 | mul_long_4x16b(m0_c, d0_c, d1_c_d2_a); | |
658 | ||
659 | mul_long_4x16b(m1_a, d1_c_d2_a, d3_a); | |
660 | mul_long_4x16b(m1_b, d2_b, d3_b); | |
661 | mul_long_4x16b(m1_c, d2_c, d0_a_d3_c); | |
662 | ||
663 | sub_4x32b(gradient_area_a, m0_a, m1_a); | |
664 | sub_2x32b(gradient_area_b, m0_b.low, m1_b.low); | |
665 | sub_4x32b(gradient_area_c, m0_c, m1_c); | |
666 | ||
667 | cmpltz_4x32b(gradient_area_sign_a, gradient_area_a); | |
668 | cmpltz_2x32b(gradient_area_sign_b, gradient_area_b); | |
669 | cmpltz_4x32b(gradient_area_sign_c, gradient_area_c); | |
670 | ||
671 | abs_4x32b(gradient_area_a, gradient_area_a); | |
672 | abs_2x32b(gradient_area_b, gradient_area_b); | |
673 | abs_4x32b(gradient_area_c, gradient_area_c); | |
674 | ||
675 | winding_mask_scalar = -psx_gpu->triangle_winding; | |
676 | ||
677 | dup_4x32b(winding_mask, winding_mask_scalar); | |
678 | eor_4x32b(gradient_area_sign_a, gradient_area_sign_a, winding_mask); | |
679 | eor_2x32b(gradient_area_sign_b, gradient_area_sign_b, winding_mask); | |
680 | eor_4x32b(gradient_area_sign_c, gradient_area_sign_c, winding_mask); | |
681 | ||
682 | mul_scalar_long_2x32b(gradient_wide_a0, | |
683 | vector_cast(vec_2x32s, gradient_area_a.low), | |
684 | (s64)triangle_area_reciprocal); | |
685 | mul_scalar_long_2x32b(gradient_wide_a1, | |
686 | vector_cast(vec_2x32s, gradient_area_a.high), | |
687 | (s64)triangle_area_reciprocal); | |
688 | mul_scalar_long_2x32b(gradient_wide_b, | |
689 | vector_cast(vec_2x32s, gradient_area_b), | |
690 | (s64)triangle_area_reciprocal); | |
691 | mul_scalar_long_2x32b(gradient_wide_c0, | |
692 | vector_cast(vec_2x32s, gradient_area_c.low), | |
693 | (s64)triangle_area_reciprocal); | |
694 | mul_scalar_long_2x32b(gradient_wide_c1, | |
695 | vector_cast(vec_2x32s, gradient_area_c.high), | |
696 | (s64)triangle_area_reciprocal); | |
697 | ||
698 | dup_16x8b(gradient_shift, triangle_area_shift); | |
699 | shl_reg_2x64b(gradient_wide_a0, gradient_wide_a0, | |
700 | vector_cast(vec_2x64u, gradient_shift)); | |
701 | shl_reg_2x64b(gradient_wide_a1, gradient_wide_a1, | |
702 | vector_cast(vec_2x64u, gradient_shift)); | |
703 | shl_reg_2x64b(gradient_wide_b, gradient_wide_b, | |
704 | vector_cast(vec_2x64u, gradient_shift)); | |
705 | shl_reg_2x64b(gradient_wide_c0, gradient_wide_c0, | |
706 | vector_cast(vec_2x64u, gradient_shift)); | |
707 | shl_reg_2x64b(gradient_wide_c1, gradient_wide_c1, | |
708 | vector_cast(vec_2x64u, gradient_shift)); | |
709 | ||
710 | mov_narrow_2x64b(gradient_a.low, gradient_wide_a0); | |
711 | mov_narrow_2x64b(gradient_a.high, gradient_wide_a1); | |
712 | mov_narrow_2x64b(gradient_b, gradient_wide_b); | |
713 | mov_narrow_2x64b(gradient_c.low, gradient_wide_c0); | |
714 | mov_narrow_2x64b(gradient_c.high, gradient_wide_c1); | |
715 | ||
716 | shl_4x32b(gradient_a, gradient_a, 4); | |
717 | shl_2x32b(gradient_b, gradient_b, 4); | |
718 | shl_4x32b(gradient_c, gradient_c, 4); | |
719 | ||
720 | eor_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
721 | eor_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
722 | eor_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
723 | ||
724 | sub_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
725 | sub_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
726 | sub_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
727 | ||
728 | u32 left_adjust = a->x; | |
729 | mls_scalar_4x32b(uvrg_base, gradient_a, left_adjust); | |
730 | mls_scalar_2x32b(b_base.low, gradient_b, left_adjust); | |
731 | ||
732 | vec_4x32u uvrg_dx2; | |
733 | vec_2x32u b_dx2; | |
734 | ||
735 | vec_4x32u uvrg_dx3; | |
736 | vec_2x32u b_dx3; | |
737 | ||
738 | vec_4x32u zero; | |
739 | ||
740 | eor_4x32b(zero, zero, zero); | |
741 | add_4x32b(uvrg_dx2, gradient_a, gradient_a); | |
742 | add_2x32b(b_dx2, gradient_b, gradient_b); | |
743 | add_4x32b(uvrg_dx3, gradient_a, uvrg_dx2); | |
744 | add_2x32b(b_dx3, gradient_b, b_dx2); | |
745 | ||
746 | // Can be done with vst4, assuming that the zero, dx, dx2, and dx3 are | |
747 | // lined up properly | |
748 | psx_gpu->u_block_span.e[0] = zero.e[0]; | |
749 | psx_gpu->u_block_span.e[1] = gradient_a.e[0]; | |
750 | psx_gpu->u_block_span.e[2] = uvrg_dx2.e[0]; | |
751 | psx_gpu->u_block_span.e[3] = uvrg_dx3.e[0]; | |
752 | ||
753 | psx_gpu->v_block_span.e[0] = zero.e[1]; | |
754 | psx_gpu->v_block_span.e[1] = gradient_a.e[1]; | |
755 | psx_gpu->v_block_span.e[2] = uvrg_dx2.e[1]; | |
756 | psx_gpu->v_block_span.e[3] = uvrg_dx3.e[1]; | |
757 | ||
758 | psx_gpu->r_block_span.e[0] = zero.e[2]; | |
759 | psx_gpu->r_block_span.e[1] = gradient_a.e[2]; | |
760 | psx_gpu->r_block_span.e[2] = uvrg_dx2.e[2]; | |
761 | psx_gpu->r_block_span.e[3] = uvrg_dx3.e[2]; | |
762 | ||
763 | psx_gpu->g_block_span.e[0] = zero.e[3]; | |
764 | psx_gpu->g_block_span.e[1] = gradient_a.e[3]; | |
765 | psx_gpu->g_block_span.e[2] = uvrg_dx2.e[3]; | |
766 | psx_gpu->g_block_span.e[3] = uvrg_dx3.e[3]; | |
767 | ||
768 | psx_gpu->b_block_span.e[0] = zero.e[0]; | |
769 | psx_gpu->b_block_span.e[1] = gradient_b.e[0]; | |
770 | psx_gpu->b_block_span.e[2] = b_dx2.e[0]; | |
771 | psx_gpu->b_block_span.e[3] = b_dx3.e[0]; | |
772 | ||
773 | psx_gpu->uvrg = uvrg_base; | |
774 | psx_gpu->b = b_base.e[0]; | |
775 | ||
776 | psx_gpu->uvrg_dx = gradient_a; | |
777 | psx_gpu->uvrg_dy = gradient_c; | |
778 | psx_gpu->b_dy = gradient_b.e[1]; | |
779 | } | |
780 | #endif | |
781 | ||
782 | #define vector_check(_a, _b) \ | |
783 | if(memcmp(&_a, &_b, sizeof(_b))) \ | |
784 | { \ | |
785 | if(sizeof(_b) == 8) \ | |
786 | { \ | |
787 | printf("mismatch on %s vs %s: (%x %x) vs (%x %x)\n", \ | |
788 | #_a, #_b, _a.e[0], _a.e[1], _b.e[0], _b.e[1]); \ | |
789 | } \ | |
790 | else \ | |
791 | { \ | |
792 | printf("mismatch on %s vs %s: (%x %x %x %x) vs (%x %x %x %x)\n", \ | |
793 | #_a, #_b, _a.e[0], _a.e[1], _a.e[2], _a.e[3], _b.e[0], _b.e[1], \ | |
794 | _b.e[2], _b.e[3]); \ | |
795 | } \ | |
796 | } \ | |
797 | ||
798 | #define scalar_check(_a, _b) \ | |
799 | if(_a != _b) \ | |
800 | printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ | |
801 | ||
802 | ||
2d658c89 | 803 | #if !defined(NEON_BUILD) && !defined(NDEBUG) |
804 | static void setup_spans_debug_check(psx_gpu_struct *psx_gpu, | |
805 | edge_data_struct *span_edge_data_element) | |
806 | { | |
807 | u32 _num_spans = span_edge_data_element - psx_gpu->span_edge_data; | |
808 | if (_num_spans > MAX_SPANS) | |
809 | *(volatile int *)0 = 1; | |
810 | if (_num_spans < psx_gpu->num_spans) | |
811 | { | |
812 | if(span_edge_data_element->num_blocks > MAX_BLOCKS_PER_ROW) | |
813 | *(volatile int *)0 = 2; | |
814 | if(span_edge_data_element->y >= 2048) | |
815 | *(volatile int *)0 = 3; | |
816 | } | |
817 | } | |
c111e8f8 | 818 | #else |
2d658c89 | 819 | #define setup_spans_debug_check(psx_gpu, span_edge_data_element) |
c111e8f8 | 820 | #endif |
821 | ||
75e28f62 E |
822 | #define setup_spans_prologue_alternate_yes() \ |
823 | vec_2x64s alternate_x; \ | |
824 | vec_2x64s alternate_dx_dy; \ | |
825 | vec_4x32s alternate_x_32; \ | |
aafce833 | 826 | vec_4x16u alternate_x_16; \ |
75e28f62 E |
827 | \ |
828 | vec_4x16u alternate_select; \ | |
829 | vec_4x16s y_mid_point; \ | |
830 | \ | |
831 | s32 y_b = v_b->y; \ | |
832 | s64 edge_alt; \ | |
833 | s32 edge_dx_dy_alt; \ | |
834 | u32 edge_shift_alt \ | |
835 | ||
836 | #define setup_spans_prologue_alternate_no() \ | |
837 | ||
838 | #define setup_spans_prologue(alternate_active) \ | |
839 | edge_data_struct *span_edge_data; \ | |
840 | vec_4x32u *span_uvrg_offset; \ | |
841 | u32 *span_b_offset; \ | |
842 | \ | |
843 | s32 clip; \ | |
844 | \ | |
845 | vec_2x64s edges_xy; \ | |
846 | vec_2x32s edges_dx_dy; \ | |
847 | vec_2x32u edge_shifts; \ | |
848 | \ | |
849 | vec_2x64s left_x, right_x; \ | |
850 | vec_2x64s left_dx_dy, right_dx_dy; \ | |
851 | vec_4x32s left_x_32, right_x_32; \ | |
852 | vec_8x16s left_right_x_16; \ | |
853 | vec_4x16s y_x4; \ | |
854 | vec_8x16s left_edge; \ | |
855 | vec_8x16s right_edge; \ | |
856 | vec_4x16u span_shift; \ | |
857 | \ | |
858 | vec_2x32u c_0x01; \ | |
859 | vec_4x16u c_0x04; \ | |
860 | vec_4x16u c_0xFFFE; \ | |
861 | vec_4x16u c_0x07; \ | |
862 | \ | |
863 | vec_2x32s x_starts; \ | |
864 | vec_2x32s x_ends; \ | |
865 | \ | |
866 | s32 x_a = v_a->x; \ | |
867 | s32 x_b = v_b->x; \ | |
868 | s32 x_c = v_c->x; \ | |
869 | s32 y_a = v_a->y; \ | |
870 | s32 y_c = v_c->y; \ | |
871 | \ | |
872 | vec_4x32u uvrg = psx_gpu->uvrg; \ | |
873 | vec_4x32u uvrg_dy = psx_gpu->uvrg_dy; \ | |
874 | u32 b = psx_gpu->b; \ | |
875 | u32 b_dy = psx_gpu->b_dy; \ | |
876 | \ | |
877 | dup_2x32b(c_0x01, 0x01); \ | |
878 | setup_spans_prologue_alternate_##alternate_active() \ | |
879 | ||
880 | #define setup_spans_prologue_b() \ | |
881 | span_edge_data = psx_gpu->span_edge_data; \ | |
882 | span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
883 | span_b_offset = psx_gpu->span_b_offset; \ | |
884 | \ | |
885 | vec_8x16u c_0x0001; \ | |
2d658c89 | 886 | vec_4x16u c_max_blocks_per_row; \ |
75e28f62 E |
887 | \ |
888 | dup_8x16b(c_0x0001, 0x0001); \ | |
889 | dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ | |
890 | dup_8x16b(right_edge, psx_gpu->viewport_end_x); \ | |
891 | add_8x16b(right_edge, right_edge, c_0x0001); \ | |
892 | dup_4x16b(c_0x04, 0x04); \ | |
893 | dup_4x16b(c_0x07, 0x07); \ | |
894 | dup_4x16b(c_0xFFFE, 0xFFFE); \ | |
2d658c89 | 895 | dup_4x16b(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \ |
75e28f62 E |
896 | |
897 | ||
898 | #define compute_edge_delta_x2() \ | |
899 | { \ | |
900 | vec_2x32s heights; \ | |
901 | vec_2x32s height_reciprocals; \ | |
902 | vec_2x32s heights_b; \ | |
903 | vec_4x32u widths; \ | |
904 | \ | |
905 | u32 edge_shift = reciprocal_table[height]; \ | |
906 | \ | |
907 | dup_2x32b(heights, height); \ | |
908 | sub_2x32b(widths, x_ends, x_starts); \ | |
909 | \ | |
910 | dup_2x32b(edge_shifts, edge_shift); \ | |
911 | sub_2x32b(heights_b, heights, c_0x01); \ | |
7d5140f5 | 912 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
75e28f62 E |
913 | \ |
914 | mla_2x32b(heights_b, x_starts, heights); \ | |
915 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
916 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
917 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
918 | } \ | |
919 | ||
920 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
921 | { \ | |
922 | vec_2x32s heights; \ | |
923 | vec_2x32s height_reciprocals; \ | |
924 | vec_2x32s heights_b; \ | |
925 | vec_2x32u widths; \ | |
926 | \ | |
927 | u32 width_alt; \ | |
928 | s32 height_b_alt; \ | |
929 | u32 height_reciprocal_alt; \ | |
930 | \ | |
931 | heights.e[0] = height_a; \ | |
932 | heights.e[1] = height_b; \ | |
933 | \ | |
934 | edge_shifts.e[0] = reciprocal_table[height_a]; \ | |
935 | edge_shifts.e[1] = reciprocal_table[height_b]; \ | |
936 | edge_shift_alt = reciprocal_table[height_minor_b]; \ | |
937 | \ | |
938 | sub_2x32b(widths, x_ends, x_starts); \ | |
939 | width_alt = x_c - start_c; \ | |
940 | \ | |
7d5140f5 E |
941 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
942 | height_reciprocal_alt = edge_shift_alt >> 10; \ | |
75e28f62 E |
943 | \ |
944 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
945 | edge_shift_alt &= 0x1F; \ | |
946 | \ | |
947 | sub_2x32b(heights_b, heights, c_0x01); \ | |
948 | height_b_alt = height_minor_b - 1; \ | |
949 | \ | |
950 | mla_2x32b(heights_b, x_starts, heights); \ | |
951 | height_b_alt += height_minor_b * start_c; \ | |
952 | \ | |
953 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
954 | edge_alt = (s64)height_b_alt * height_reciprocal_alt; \ | |
955 | \ | |
956 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
957 | edge_dx_dy_alt = width_alt * height_reciprocal_alt; \ | |
958 | } \ | |
959 | ||
960 | ||
961 | #define setup_spans_adjust_y_up() \ | |
962 | sub_4x32b(y_x4, y_x4, c_0x04) \ | |
963 | ||
964 | #define setup_spans_adjust_y_down() \ | |
965 | add_4x32b(y_x4, y_x4, c_0x04) \ | |
966 | ||
967 | #define setup_spans_adjust_interpolants_up() \ | |
968 | sub_4x32b(uvrg, uvrg, uvrg_dy); \ | |
969 | b -= b_dy \ | |
970 | ||
971 | #define setup_spans_adjust_interpolants_down() \ | |
972 | add_4x32b(uvrg, uvrg, uvrg_dy); \ | |
973 | b += b_dy \ | |
974 | ||
975 | ||
976 | #define setup_spans_clip_interpolants_increment() \ | |
977 | mla_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
978 | b += b_dy * clip \ | |
979 | ||
980 | #define setup_spans_clip_interpolants_decrement() \ | |
981 | mls_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
982 | b -= b_dy * clip \ | |
983 | ||
984 | #define setup_spans_clip_alternate_yes() \ | |
985 | edge_alt += edge_dx_dy_alt * (s64)(clip) \ | |
986 | ||
987 | #define setup_spans_clip_alternate_no() \ | |
988 | ||
989 | #define setup_spans_clip(direction, alternate_active) \ | |
990 | { \ | |
991 | clipped_triangles++; \ | |
992 | mla_scalar_long_2x32b(edges_xy, edges_dx_dy, (s64)clip); \ | |
993 | setup_spans_clip_alternate_##alternate_active(); \ | |
994 | setup_spans_clip_interpolants_##direction(); \ | |
995 | } \ | |
996 | ||
997 | ||
998 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
999 | { \ | |
1000 | vec_2x64u edge_shifts_64; \ | |
1001 | vec_2x64s edges_dx_dy_64; \ | |
1002 | \ | |
1003 | mov_wide_2x32b(edge_shifts_64, edge_shifts); \ | |
1004 | shl_variable_2x64b(edges_xy, edges_xy, edge_shifts_64); \ | |
1005 | \ | |
1006 | mov_wide_2x32b(edges_dx_dy_64, edges_dx_dy); \ | |
1007 | shl_variable_2x64b(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \ | |
1008 | \ | |
1009 | left_x.e[0] = edges_xy.e[left_index]; \ | |
1010 | right_x.e[0] = edges_xy.e[right_index]; \ | |
1011 | \ | |
1012 | left_dx_dy.e[0] = edges_dx_dy_64.e[left_index]; \ | |
1013 | left_dx_dy.e[1] = edges_dx_dy_64.e[left_index]; \ | |
1014 | right_dx_dy.e[0] = edges_dx_dy_64.e[right_index]; \ | |
1015 | right_dx_dy.e[1] = edges_dx_dy_64.e[right_index]; \ | |
1016 | \ | |
1017 | add_1x64b(left_x.high, left_x.low, left_dx_dy.low); \ | |
1018 | add_1x64b(right_x.high, right_x.low, right_dx_dy.low); \ | |
1019 | \ | |
1020 | add_2x64b(left_dx_dy, left_dx_dy, left_dx_dy); \ | |
1021 | add_2x64b(right_dx_dy, right_dx_dy, right_dx_dy); \ | |
1022 | } \ | |
1023 | ||
1024 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
1025 | { \ | |
1026 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
1027 | s64 edge_dx_dy_alt_64; \ | |
1028 | \ | |
1029 | dup_4x16b(y_mid_point, y_b); \ | |
1030 | \ | |
1031 | edge_alt <<= edge_shift_alt; \ | |
1032 | edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \ | |
1033 | \ | |
1034 | alternate_x.e[0] = edge_alt; \ | |
1035 | alternate_dx_dy.e[0] = edge_dx_dy_alt_64; \ | |
1036 | alternate_dx_dy.e[1] = edge_dx_dy_alt_64; \ | |
1037 | \ | |
1038 | add_1x64b(alternate_x.high, alternate_x.low, alternate_dx_dy.low); \ | |
1039 | add_2x64b(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \ | |
1040 | } \ | |
1041 | ||
1042 | ||
1043 | #define setup_spans_y_select_up() \ | |
1044 | cmplt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
1045 | ||
1046 | #define setup_spans_y_select_down() \ | |
1047 | cmpgt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
1048 | ||
1049 | #define setup_spans_y_select_alternate_yes(direction) \ | |
1050 | setup_spans_y_select_##direction() \ | |
1051 | ||
1052 | #define setup_spans_y_select_alternate_no(direction) \ | |
1053 | ||
1054 | #define setup_spans_alternate_select_left() \ | |
1055 | bit_4x16b(left_right_x_16.low, alternate_x_16, alternate_select) \ | |
1056 | ||
1057 | #define setup_spans_alternate_select_right() \ | |
1058 | bit_4x16b(left_right_x_16.high, alternate_x_16, alternate_select) \ | |
1059 | ||
1060 | #define setup_spans_alternate_select_none() \ | |
1061 | ||
1062 | #define setup_spans_increment_alternate_yes() \ | |
1063 | shr_narrow_2x64b(alternate_x_32.low, alternate_x, 32); \ | |
1064 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1065 | shr_narrow_2x64b(alternate_x_32.high, alternate_x, 32); \ | |
1066 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1067 | mov_narrow_4x32b(alternate_x_16, alternate_x_32) \ | |
1068 | ||
1069 | #define setup_spans_increment_alternate_no() \ | |
1070 | ||
1071 | #define setup_spans_set_x4(alternate, direction, alternate_active) \ | |
1072 | { \ | |
1073 | span_uvrg_offset[0] = uvrg; \ | |
1074 | span_b_offset[0] = b; \ | |
1075 | setup_spans_adjust_interpolants_##direction(); \ | |
1076 | \ | |
1077 | span_uvrg_offset[1] = uvrg; \ | |
1078 | span_b_offset[1] = b; \ | |
1079 | setup_spans_adjust_interpolants_##direction(); \ | |
1080 | \ | |
1081 | span_uvrg_offset[2] = uvrg; \ | |
1082 | span_b_offset[2] = b; \ | |
1083 | setup_spans_adjust_interpolants_##direction(); \ | |
1084 | \ | |
1085 | span_uvrg_offset[3] = uvrg; \ | |
1086 | span_b_offset[3] = b; \ | |
1087 | setup_spans_adjust_interpolants_##direction(); \ | |
1088 | \ | |
1089 | span_uvrg_offset += 4; \ | |
1090 | span_b_offset += 4; \ | |
1091 | \ | |
1092 | shr_narrow_2x64b(left_x_32.low, left_x, 32); \ | |
1093 | shr_narrow_2x64b(right_x_32.low, right_x, 32); \ | |
1094 | \ | |
1095 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1096 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1097 | \ | |
1098 | shr_narrow_2x64b(left_x_32.high, left_x, 32); \ | |
1099 | shr_narrow_2x64b(right_x_32.high, right_x, 32); \ | |
1100 | \ | |
1101 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1102 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1103 | \ | |
1104 | mov_narrow_4x32b(left_right_x_16.low, left_x_32); \ | |
1105 | mov_narrow_4x32b(left_right_x_16.high, right_x_32); \ | |
1106 | \ | |
1107 | setup_spans_increment_alternate_##alternate_active(); \ | |
1108 | setup_spans_y_select_alternate_##alternate_active(direction); \ | |
1109 | setup_spans_alternate_select_##alternate(); \ | |
1110 | \ | |
1111 | max_8x16b(left_right_x_16, left_right_x_16, left_edge); \ | |
1112 | min_8x16b(left_right_x_16, left_right_x_16, right_edge); \ | |
1113 | \ | |
1114 | sub_4x16b(left_right_x_16.high, left_right_x_16.high, left_right_x_16.low); \ | |
1115 | add_4x16b(left_right_x_16.high, left_right_x_16.high, c_0x07); \ | |
1116 | and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ | |
1117 | shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ | |
1118 | shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ | |
2d658c89 | 1119 | min_4x16b(left_right_x_16.high, left_right_x_16.high, c_max_blocks_per_row); \ |
75e28f62 E |
1120 | \ |
1121 | u32 i; \ | |
1122 | for(i = 0; i < 4; i++) \ | |
1123 | { \ | |
1124 | span_edge_data[i].left_x = left_right_x_16.low.e[i]; \ | |
1125 | span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ | |
1126 | span_edge_data[i].right_mask = span_shift.e[i]; \ | |
1127 | span_edge_data[i].y = y_x4.e[i]; \ | |
2d658c89 | 1128 | setup_spans_debug_check(psx_gpu, &span_edge_data[i]); \ |
75e28f62 E |
1129 | } \ |
1130 | \ | |
1131 | span_edge_data += 4; \ | |
1132 | \ | |
1133 | setup_spans_adjust_y_##direction(); \ | |
1134 | } \ | |
1135 | ||
1136 | ||
1137 | #define setup_spans_alternate_adjust_yes() \ | |
1138 | edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \ | |
1139 | ||
1140 | #define setup_spans_alternate_adjust_no() \ | |
1141 | ||
1142 | ||
1143 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
1144 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1145 | if(y_c > psx_gpu->viewport_end_y) \ | |
1146 | height -= y_c - psx_gpu->viewport_end_y - 1; \ | |
1147 | \ | |
1148 | clip = psx_gpu->viewport_start_y - y_a; \ | |
1149 | if(clip > 0) \ | |
1150 | { \ | |
1151 | height -= clip; \ | |
1152 | y_a += clip; \ | |
1153 | setup_spans_clip(increment, alternate_active); \ | |
1154 | } \ | |
1155 | \ | |
1156 | setup_spans_prologue_b(); \ | |
1157 | \ | |
2d658c89 | 1158 | if (height > 512) \ |
1159 | height = 512; \ | |
1160 | if (height > 0) \ | |
75e28f62 E |
1161 | { \ |
1162 | y_x4.e[0] = y_a; \ | |
1163 | y_x4.e[1] = y_a + 1; \ | |
1164 | y_x4.e[2] = y_a + 2; \ | |
1165 | y_x4.e[3] = y_a + 3; \ | |
1166 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1167 | right_index); \ | |
1168 | \ | |
1169 | psx_gpu->num_spans = height; \ | |
1170 | do \ | |
1171 | { \ | |
1172 | setup_spans_set_x4(alternate, down, alternate_active); \ | |
1173 | height -= 4; \ | |
1174 | } while(height > 0); \ | |
ee060c58 | 1175 | if (psx_gpu->hacks_active & (AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V)) \ |
1176 | span_uvrg_offset[height - 1].low = span_uvrg_offset[height - 2].low; \ | |
75e28f62 E |
1177 | } \ |
1178 | ||
1179 | ||
1180 | #define setup_spans_alternate_pre_increment_yes() \ | |
1181 | edge_alt += edge_dx_dy_alt \ | |
1182 | ||
1183 | #define setup_spans_alternate_pre_increment_no() \ | |
1184 | ||
1185 | #define setup_spans_up_decrement_height_yes() \ | |
1186 | height-- \ | |
1187 | ||
1188 | #define setup_spans_up_decrement_height_no() \ | |
1189 | {} \ | |
1190 | ||
1191 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
1192 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1193 | y_a--; \ | |
1194 | \ | |
1195 | if(y_c < psx_gpu->viewport_start_y) \ | |
1196 | height -= psx_gpu->viewport_start_y - y_c; \ | |
1197 | else \ | |
1198 | setup_spans_up_decrement_height_##alternate_active(); \ | |
1199 | \ | |
1200 | clip = y_a - psx_gpu->viewport_end_y; \ | |
1201 | if(clip > 0) \ | |
1202 | { \ | |
1203 | height -= clip; \ | |
1204 | y_a -= clip; \ | |
1205 | setup_spans_clip(decrement, alternate_active); \ | |
1206 | } \ | |
1207 | \ | |
1208 | setup_spans_prologue_b(); \ | |
1209 | \ | |
2d658c89 | 1210 | if (height > 512) \ |
1211 | height = 512; \ | |
1212 | if (height > 0) \ | |
75e28f62 E |
1213 | { \ |
1214 | y_x4.e[0] = y_a; \ | |
1215 | y_x4.e[1] = y_a - 1; \ | |
1216 | y_x4.e[2] = y_a - 2; \ | |
1217 | y_x4.e[3] = y_a - 3; \ | |
1218 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); \ | |
1219 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
1220 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1221 | right_index); \ | |
1222 | setup_spans_adjust_interpolants_up(); \ | |
1223 | \ | |
1224 | psx_gpu->num_spans = height; \ | |
1225 | while(height > 0) \ | |
1226 | { \ | |
1227 | setup_spans_set_x4(alternate, up, alternate_active); \ | |
1228 | height -= 4; \ | |
1229 | } \ | |
ee060c58 | 1230 | if (psx_gpu->hacks_active & AHACK_TEXTURE_ADJ_V) \ |
1231 | psx_gpu->span_uvrg_offset[0].low = psx_gpu->span_uvrg_offset[1].low; \ | |
75e28f62 E |
1232 | } \ |
1233 | ||
1234 | #define index_left 0 | |
1235 | #define index_right 1 | |
1236 | ||
1237 | #define setup_spans_up_up(minor, major) \ | |
1238 | setup_spans_prologue(yes); \ | |
1239 | s32 height_minor_a = y_a - y_b; \ | |
1240 | s32 height_minor_b = y_b - y_c; \ | |
1241 | s32 height = y_a - y_c; \ | |
1242 | \ | |
1243 | dup_2x32b(x_starts, x_a); \ | |
1244 | x_ends.e[0] = x_c; \ | |
1245 | x_ends.e[1] = x_b; \ | |
1246 | \ | |
1247 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1248 | setup_spans_up(index_##major, index_##minor, minor, yes) \ | |
1249 | ||
1250 | ||
2bbbb7af | 1251 | #ifndef NEON_BUILD |
75e28f62 E |
1252 | |
1253 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1254 | vertex_struct *v_b, vertex_struct *v_c) | |
1255 | { | |
1256 | setup_spans_up_up(left, right); | |
1257 | } | |
1258 | ||
1259 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1260 | vertex_struct *v_b, vertex_struct *v_c) | |
1261 | { | |
1262 | setup_spans_up_up(right, left); | |
1263 | } | |
1264 | ||
1265 | #define setup_spans_down_down(minor, major) \ | |
1266 | setup_spans_prologue(yes); \ | |
1267 | s32 height_minor_a = y_b - y_a; \ | |
1268 | s32 height_minor_b = y_c - y_b; \ | |
1269 | s32 height = y_c - y_a; \ | |
1270 | \ | |
1271 | dup_2x32b(x_starts, x_a); \ | |
1272 | x_ends.e[0] = x_c; \ | |
1273 | x_ends.e[1] = x_b; \ | |
1274 | \ | |
1275 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1276 | setup_spans_down(index_##major, index_##minor, minor, yes) \ | |
1277 | ||
1278 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1279 | vertex_struct *v_b, vertex_struct *v_c) | |
1280 | { | |
1281 | setup_spans_down_down(left, right); | |
1282 | } | |
1283 | ||
1284 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1285 | vertex_struct *v_b, vertex_struct *v_c) | |
1286 | { | |
1287 | setup_spans_down_down(right, left); | |
1288 | } | |
1289 | ||
1290 | #define setup_spans_up_flat() \ | |
1291 | s32 height = y_a - y_c; \ | |
1292 | \ | |
1293 | flat_triangles++; \ | |
1294 | compute_edge_delta_x2(); \ | |
1295 | setup_spans_up(index_left, index_right, none, no) \ | |
1296 | ||
1297 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1298 | vertex_struct *v_b, vertex_struct *v_c) | |
1299 | { | |
1300 | setup_spans_prologue(no); | |
1301 | x_starts.e[0] = x_a; | |
1302 | x_starts.e[1] = x_b; | |
1303 | dup_2x32b(x_ends, x_c); | |
1304 | ||
1305 | setup_spans_up_flat(); | |
1306 | } | |
1307 | ||
1308 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1309 | vertex_struct *v_b, vertex_struct *v_c) | |
1310 | { | |
1311 | setup_spans_prologue(no); | |
1312 | dup_2x32b(x_starts, x_a); | |
1313 | x_ends.e[0] = x_b; | |
1314 | x_ends.e[1] = x_c; | |
1315 | ||
1316 | setup_spans_up_flat(); | |
1317 | } | |
1318 | ||
1319 | #define setup_spans_down_flat() \ | |
1320 | s32 height = y_c - y_a; \ | |
1321 | \ | |
1322 | flat_triangles++; \ | |
1323 | compute_edge_delta_x2(); \ | |
1324 | setup_spans_down(index_left, index_right, none, no) \ | |
1325 | ||
1326 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1327 | vertex_struct *v_b, vertex_struct *v_c) | |
1328 | { | |
1329 | setup_spans_prologue(no); | |
1330 | x_starts.e[0] = x_a; | |
1331 | x_starts.e[1] = x_b; | |
1332 | dup_2x32b(x_ends, x_c); | |
1333 | ||
1334 | setup_spans_down_flat(); | |
1335 | } | |
1336 | ||
1337 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1338 | vertex_struct *v_b, vertex_struct *v_c) | |
1339 | { | |
1340 | setup_spans_prologue(no); | |
1341 | dup_2x32b(x_starts, x_a); | |
1342 | x_ends.e[0] = x_b; | |
1343 | x_ends.e[1] = x_c; | |
1344 | ||
1345 | setup_spans_down_flat(); | |
1346 | } | |
1347 | ||
1348 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1349 | vertex_struct *v_b, vertex_struct *v_c) | |
1350 | { | |
1351 | setup_spans_prologue(no); | |
1352 | ||
1353 | s32 y_b = v_b->y; | |
1354 | s64 edge_alt; | |
1355 | s32 edge_dx_dy_alt; | |
1356 | u32 edge_shift_alt; | |
1357 | ||
1358 | s32 middle_y = y_a; | |
1359 | s32 height_minor_a = y_a - y_b; | |
1360 | s32 height_minor_b = y_c - y_a; | |
1361 | s32 height_major = y_c - y_b; | |
1362 | ||
1363 | vec_2x64s edges_xy_b; | |
1364 | vec_2x32s edges_dx_dy_b; | |
1365 | vec_2x32u edge_shifts_b; | |
1366 | ||
1367 | vec_2x32s height_increment; | |
1368 | ||
1369 | x_starts.e[0] = x_a; | |
1370 | x_starts.e[1] = x_c; | |
1371 | dup_2x32b(x_ends, x_b); | |
1372 | ||
1373 | compute_edge_delta_x3(x_a, height_minor_a, height_major); | |
1374 | ||
1375 | height_increment.e[0] = 0; | |
1376 | height_increment.e[1] = height_minor_b; | |
1377 | ||
1378 | mla_long_2x32b(edges_xy, edges_dx_dy, height_increment); | |
1379 | ||
1380 | edges_xy_b.e[0] = edge_alt; | |
1381 | edges_xy_b.e[1] = edges_xy.e[1]; | |
1382 | ||
1383 | edge_shifts_b = edge_shifts; | |
1384 | edge_shifts_b.e[0] = edge_shift_alt; | |
1385 | ||
1386 | neg_2x32b(edges_dx_dy_b, edges_dx_dy); | |
1387 | edges_dx_dy_b.e[0] = edge_dx_dy_alt; | |
1388 | ||
1389 | y_a--; | |
1390 | ||
1391 | if(y_b < psx_gpu->viewport_start_y) | |
1392 | height_minor_a -= psx_gpu->viewport_start_y - y_b; | |
1393 | ||
1394 | clip = y_a - psx_gpu->viewport_end_y; | |
1395 | if(clip > 0) | |
1396 | { | |
1397 | height_minor_a -= clip; | |
1398 | y_a -= clip; | |
1399 | setup_spans_clip(decrement, no); | |
1400 | } | |
1401 | ||
1402 | setup_spans_prologue_b(); | |
1403 | ||
2d658c89 | 1404 | if (height_minor_a > 512) |
1405 | height_minor_a = 512; | |
1406 | if (height_minor_a > 0) | |
75e28f62 E |
1407 | { |
1408 | y_x4.e[0] = y_a; | |
1409 | y_x4.e[1] = y_a - 1; | |
1410 | y_x4.e[2] = y_a - 2; | |
1411 | y_x4.e[3] = y_a - 3; | |
1412 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); | |
1413 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1414 | setup_spans_adjust_interpolants_up(); | |
1415 | ||
1416 | psx_gpu->num_spans = height_minor_a; | |
1417 | while(height_minor_a > 0) | |
1418 | { | |
1419 | setup_spans_set_x4(none, up, no); | |
1420 | height_minor_a -= 4; | |
1421 | } | |
1422 | ||
1423 | span_edge_data += height_minor_a; | |
1424 | span_uvrg_offset += height_minor_a; | |
1425 | span_b_offset += height_minor_a; | |
1426 | } | |
1427 | ||
1428 | edges_xy = edges_xy_b; | |
1429 | edges_dx_dy = edges_dx_dy_b; | |
1430 | edge_shifts = edge_shifts_b; | |
1431 | ||
1432 | uvrg = psx_gpu->uvrg; | |
1433 | b = psx_gpu->b; | |
1434 | ||
1435 | y_a = middle_y; | |
1436 | ||
1437 | if(y_c > psx_gpu->viewport_end_y) | |
1438 | height_minor_b -= y_c - psx_gpu->viewport_end_y - 1; | |
1439 | ||
1440 | clip = psx_gpu->viewport_start_y - y_a; | |
1441 | if(clip > 0) | |
1442 | { | |
1443 | height_minor_b -= clip; | |
1444 | y_a += clip; | |
1445 | setup_spans_clip(increment, no); | |
1446 | } | |
1447 | ||
2d658c89 | 1448 | if (height_minor_b > 512) |
1449 | height_minor_b = 512; | |
1450 | if (height_minor_b > 0) | |
75e28f62 E |
1451 | { |
1452 | y_x4.e[0] = y_a; | |
1453 | y_x4.e[1] = y_a + 1; | |
1454 | y_x4.e[2] = y_a + 2; | |
1455 | y_x4.e[3] = y_a + 3; | |
1456 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1457 | ||
b7569147 | 1458 | // FIXME: overflow corner case |
1459 | if(psx_gpu->num_spans + height_minor_b == MAX_SPANS) | |
1460 | height_minor_b &= ~3; | |
1461 | ||
75e28f62 | 1462 | psx_gpu->num_spans += height_minor_b; |
b7569147 | 1463 | while(height_minor_b > 0) |
75e28f62 E |
1464 | { |
1465 | setup_spans_set_x4(none, down, no); | |
1466 | height_minor_b -= 4; | |
b7569147 | 1467 | } |
ee060c58 | 1468 | if (psx_gpu->hacks_active & (AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V)) |
1469 | { | |
1470 | span_uvrg_offset[height_minor_b - 1].low = | |
1471 | span_uvrg_offset[height_minor_b - 2].low; | |
1472 | } | |
75e28f62 E |
1473 | } |
1474 | ||
1475 | left_split_triangles++; | |
1476 | } | |
1477 | ||
1478 | #endif | |
1479 | ||
ee060c58 | 1480 | // this is some hacky mess, can this be improved somehow? |
1481 | // ideally change things to not have to do this hack at all | |
1482 | void __attribute__((noinline)) | |
1483 | setup_blocks_uv_adj_hack(psx_gpu_struct *psx_gpu, block_struct *block, | |
1484 | edge_data_struct *span_edge_data, vec_4x32u *span_uvrg_offset) | |
1485 | { | |
1486 | size_t span_i = span_uvrg_offset - psx_gpu->span_uvrg_offset; | |
1487 | if (span_i != 0 && span_i != psx_gpu->num_spans - 1 | |
1488 | && !(psx_gpu->hacks_active & AHACK_TEXTURE_ADJ_U)) | |
1489 | return; | |
1490 | u32 num_blocks = span_edge_data->num_blocks - 1; | |
1491 | s32 offset = __builtin_ctz(span_edge_data->right_mask | 0x100) - 1; | |
1492 | s32 toffset = 8 * num_blocks + offset - 1; | |
1493 | if (toffset < 0 && !(psx_gpu->hacks_active & AHACK_TEXTURE_ADJ_U)) | |
1494 | return; | |
1495 | ||
1496 | toffset += span_edge_data->left_x; | |
1497 | s32 u_dx = psx_gpu->uvrg_dx.low.e[0]; | |
1498 | s32 v_dx = psx_gpu->uvrg_dx.low.e[1]; | |
1499 | u32 u = span_uvrg_offset->low.e[0]; | |
1500 | u32 v = span_uvrg_offset->low.e[1]; | |
1501 | u += u_dx * toffset; | |
1502 | v += v_dx * toffset; | |
1503 | u = (u >> 16) & psx_gpu->texture_mask_width; | |
1504 | v = (v >> 16) & psx_gpu->texture_mask_height; | |
1505 | if (!(psx_gpu->render_state_base & (TEXTURE_MODE_16BPP << 8))) { | |
1506 | // 4bpp 8bpp are swizzled | |
1507 | u32 u_ = u; | |
1508 | u = (u & 0x0f) | ((v & 0x0f) << 4); | |
1509 | v = (v & 0xf0) | (u_ >> 4); | |
1510 | } | |
1511 | assert(offset >= 0); | |
1512 | //assert(block->uv.e[offset] == ((v << 8) | u)); | |
1513 | block->uv.e[offset] = (v << 8) | u; | |
1514 | } | |
75e28f62 E |
1515 | |
1516 | #define dither_table_entry_normal(value) \ | |
1517 | (value) \ | |
1518 | ||
1519 | ||
1520 | #define setup_blocks_load_msb_mask_indirect() \ | |
1521 | ||
1522 | #define setup_blocks_load_msb_mask_direct() \ | |
1523 | vec_8x16u msb_mask; \ | |
1524 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
1525 | ||
1526 | ||
1527 | #define setup_blocks_variables_shaded_textured(target) \ | |
1528 | vec_4x32u u_block; \ | |
1529 | vec_4x32u v_block; \ | |
1530 | vec_4x32u r_block; \ | |
1531 | vec_4x32u g_block; \ | |
1532 | vec_4x32u b_block; \ | |
1533 | vec_4x32u uvrg_dx = psx_gpu->uvrg_dx; \ | |
1534 | vec_4x32u uvrg_dx4; \ | |
1535 | vec_4x32u uvrg_dx8; \ | |
1536 | vec_4x32u uvrg; \ | |
1537 | u32 b_dx = psx_gpu->b_block_span.e[1]; \ | |
1538 | u32 b_dx4 = b_dx << 2; \ | |
1539 | u32 b_dx8 = b_dx << 3; \ | |
1540 | u32 b; \ | |
1541 | \ | |
1542 | vec_16x8u texture_mask; \ | |
1543 | shl_4x32b(uvrg_dx4, uvrg_dx, 2); \ | |
1544 | shl_4x32b(uvrg_dx8, uvrg_dx, 3); \ | |
1545 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1546 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1547 | ||
1548 | #define setup_blocks_variables_shaded_untextured(target) \ | |
1549 | vec_4x32u r_block; \ | |
1550 | vec_4x32u g_block; \ | |
1551 | vec_4x32u b_block; \ | |
1552 | vec_4x32u rgb_dx; \ | |
1553 | vec_4x32u rgb_dx4; \ | |
1554 | vec_4x32u rgb_dx8; \ | |
1555 | vec_4x32u rgb; \ | |
1556 | \ | |
1557 | vec_8x8u d64_0x07; \ | |
1558 | vec_8x8u d64_1; \ | |
1559 | vec_8x8u d64_4; \ | |
1560 | vec_8x8u d64_128; \ | |
1561 | \ | |
1562 | dup_8x8b(d64_0x07, 0x07); \ | |
1563 | dup_8x8b(d64_1, 1); \ | |
1564 | dup_8x8b(d64_4, 4); \ | |
1565 | dup_8x8b(d64_128, 128); \ | |
1566 | \ | |
1567 | rgb_dx.low = psx_gpu->uvrg_dx.high; \ | |
1568 | rgb_dx.e[2] = psx_gpu->b_block_span.e[1]; \ | |
1569 | shl_4x32b(rgb_dx4, rgb_dx, 2); \ | |
1570 | shl_4x32b(rgb_dx8, rgb_dx, 3) \ | |
1571 | ||
1572 | #define setup_blocks_variables_unshaded_textured(target) \ | |
1573 | vec_4x32u u_block; \ | |
1574 | vec_4x32u v_block; \ | |
1575 | vec_2x32u uv_dx = psx_gpu->uvrg_dx.low; \ | |
1576 | vec_2x32u uv_dx4; \ | |
1577 | vec_2x32u uv_dx8; \ | |
1578 | vec_2x32u uv = psx_gpu->uvrg.low; \ | |
1579 | \ | |
1580 | vec_16x8u texture_mask; \ | |
1581 | shl_2x32b(uv_dx4, uv_dx, 2); \ | |
1582 | shl_2x32b(uv_dx8, uv_dx, 3); \ | |
1583 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1584 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1585 | ||
1586 | ||
1587 | #define setup_blocks_variables_unshaded_untextured_direct() \ | |
1588 | or_8x16b(colors, colors, msb_mask) \ | |
1589 | ||
1590 | #define setup_blocks_variables_unshaded_untextured_indirect() \ | |
1591 | ||
1592 | #define setup_blocks_variables_unshaded_untextured(target) \ | |
1593 | u32 color = psx_gpu->triangle_color; \ | |
1594 | vec_8x16u colors; \ | |
1595 | \ | |
1596 | u32 color_r = color & 0xFF; \ | |
1597 | u32 color_g = (color >> 8) & 0xFF; \ | |
1598 | u32 color_b = (color >> 16) & 0xFF; \ | |
1599 | \ | |
1600 | color = (color_r >> 3) | ((color_g >> 3) << 5) | \ | |
1601 | ((color_b >> 3) << 10); \ | |
1602 | dup_8x16b(colors, color); \ | |
1603 | setup_blocks_variables_unshaded_untextured_##target() \ | |
1604 | ||
1605 | #define setup_blocks_span_initialize_dithered_textured() \ | |
1606 | vec_8x16u dither_offsets; \ | |
1607 | shl_long_8x8b(dither_offsets, dither_offsets_short, 4) \ | |
1608 | ||
1609 | #define setup_blocks_span_initialize_dithered_untextured() \ | |
1610 | vec_8x8u dither_offsets; \ | |
1611 | add_8x8b(dither_offsets, dither_offsets_short, d64_4) \ | |
1612 | ||
1613 | #define setup_blocks_span_initialize_dithered(texturing) \ | |
1614 | u32 dither_row = psx_gpu->dither_table[y & 0x3]; \ | |
1615 | u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \ | |
1616 | vec_8x8s dither_offsets_short; \ | |
1617 | \ | |
1618 | dither_row = \ | |
f707f14b | 1619 | (dither_row >> dither_shift) | ((u64)dither_row << (32 - dither_shift)); \ |
75e28f62 E |
1620 | dup_2x32b(vector_cast(vec_2x32u, dither_offsets_short), dither_row); \ |
1621 | setup_blocks_span_initialize_dithered_##texturing() \ | |
1622 | ||
1623 | #define setup_blocks_span_initialize_undithered(texturing) \ | |
1624 | ||
1625 | ||
1626 | #define setup_blocks_span_initialize_shaded_textured() \ | |
1627 | { \ | |
1628 | vec_4x32u block_span; \ | |
1629 | u32 offset = span_edge_data->left_x; \ | |
1630 | \ | |
1631 | uvrg = *span_uvrg_offset; \ | |
1632 | mla_scalar_4x32b(uvrg, uvrg_dx, offset); \ | |
1633 | b = *span_b_offset; \ | |
1634 | b += b_dx * offset; \ | |
1635 | \ | |
1636 | dup_4x32b(u_block, uvrg.e[0]); \ | |
1637 | dup_4x32b(v_block, uvrg.e[1]); \ | |
1638 | dup_4x32b(r_block, uvrg.e[2]); \ | |
1639 | dup_4x32b(g_block, uvrg.e[3]); \ | |
1640 | dup_4x32b(b_block, b); \ | |
1641 | \ | |
1642 | block_span = psx_gpu->u_block_span; \ | |
1643 | add_4x32b(u_block, u_block, block_span); \ | |
1644 | block_span = psx_gpu->v_block_span; \ | |
1645 | add_4x32b(v_block, v_block, block_span); \ | |
1646 | block_span = psx_gpu->r_block_span; \ | |
1647 | add_4x32b(r_block, r_block, block_span); \ | |
1648 | block_span = psx_gpu->g_block_span; \ | |
1649 | add_4x32b(g_block, g_block, block_span); \ | |
1650 | block_span = psx_gpu->b_block_span; \ | |
1651 | add_4x32b(b_block, b_block, block_span); \ | |
1652 | } | |
1653 | ||
1654 | #define setup_blocks_span_initialize_shaded_untextured() \ | |
1655 | { \ | |
1656 | vec_4x32u block_span; \ | |
1657 | u32 offset = span_edge_data->left_x; \ | |
1658 | \ | |
1659 | rgb.low = span_uvrg_offset->high; \ | |
1660 | rgb.high.e[0] = *span_b_offset; \ | |
1661 | mla_scalar_4x32b(rgb, rgb_dx, offset); \ | |
1662 | \ | |
1663 | dup_4x32b(r_block, rgb.e[0]); \ | |
1664 | dup_4x32b(g_block, rgb.e[1]); \ | |
1665 | dup_4x32b(b_block, rgb.e[2]); \ | |
1666 | \ | |
1667 | block_span = psx_gpu->r_block_span; \ | |
1668 | add_4x32b(r_block, r_block, block_span); \ | |
1669 | block_span = psx_gpu->g_block_span; \ | |
1670 | add_4x32b(g_block, g_block, block_span); \ | |
1671 | block_span = psx_gpu->b_block_span; \ | |
1672 | add_4x32b(b_block, b_block, block_span); \ | |
1673 | } \ | |
1674 | ||
1675 | #define setup_blocks_span_initialize_unshaded_textured() \ | |
1676 | { \ | |
1677 | vec_4x32u block_span; \ | |
1678 | u32 offset = span_edge_data->left_x; \ | |
1679 | \ | |
1680 | uv = span_uvrg_offset->low; \ | |
1681 | mla_scalar_2x32b(uv, uv_dx, offset); \ | |
1682 | \ | |
1683 | dup_4x32b(u_block, uv.e[0]); \ | |
1684 | dup_4x32b(v_block, uv.e[1]); \ | |
1685 | \ | |
1686 | block_span = psx_gpu->u_block_span; \ | |
1687 | add_4x32b(u_block, u_block, block_span); \ | |
1688 | block_span = psx_gpu->v_block_span; \ | |
1689 | add_4x32b(v_block, v_block, block_span); \ | |
1690 | } \ | |
1691 | ||
1692 | #define setup_blocks_span_initialize_unshaded_untextured() \ | |
1693 | ||
1694 | ||
1695 | #define setup_blocks_texture_swizzled() \ | |
1696 | { \ | |
1697 | vec_8x8u u_saved = u; \ | |
1698 | sli_8x8b(u, v, 4); \ | |
1699 | sri_8x8b(v, u_saved, 4); \ | |
1700 | } \ | |
1701 | ||
1702 | #define setup_blocks_texture_unswizzled() \ | |
1703 | ||
1704 | #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \ | |
1705 | edge_type) \ | |
1706 | { \ | |
1707 | vec_8x16u u_whole; \ | |
1708 | vec_8x16u v_whole; \ | |
1709 | vec_8x16u r_whole; \ | |
1710 | vec_8x16u g_whole; \ | |
1711 | vec_8x16u b_whole; \ | |
1712 | \ | |
1713 | vec_8x8u u; \ | |
1714 | vec_8x8u v; \ | |
1715 | vec_8x8u r; \ | |
1716 | vec_8x8u g; \ | |
1717 | vec_8x8u b; \ | |
1718 | vec_8x16u uv; \ | |
1719 | \ | |
1720 | vec_4x32u dx4; \ | |
1721 | vec_4x32u dx8; \ | |
1722 | \ | |
1723 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1724 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1725 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1726 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1727 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1728 | \ | |
1729 | dup_4x32b(dx4, uvrg_dx4.e[0]); \ | |
1730 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1731 | dup_4x32b(dx4, uvrg_dx4.e[1]); \ | |
1732 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1733 | dup_4x32b(dx4, uvrg_dx4.e[2]); \ | |
1734 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1735 | dup_4x32b(dx4, uvrg_dx4.e[3]); \ | |
1736 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1737 | dup_4x32b(dx4, b_dx4); \ | |
1738 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1739 | \ | |
1740 | mov_narrow_8x16b(u, u_whole); \ | |
1741 | mov_narrow_8x16b(v, v_whole); \ | |
1742 | mov_narrow_8x16b(r, r_whole); \ | |
1743 | mov_narrow_8x16b(g, g_whole); \ | |
1744 | mov_narrow_8x16b(b, b_whole); \ | |
1745 | \ | |
1746 | dup_4x32b(dx8, uvrg_dx8.e[0]); \ | |
1747 | add_4x32b(u_block, u_block, dx8); \ | |
1748 | dup_4x32b(dx8, uvrg_dx8.e[1]); \ | |
1749 | add_4x32b(v_block, v_block, dx8); \ | |
1750 | dup_4x32b(dx8, uvrg_dx8.e[2]); \ | |
1751 | add_4x32b(r_block, r_block, dx8); \ | |
1752 | dup_4x32b(dx8, uvrg_dx8.e[3]); \ | |
1753 | add_4x32b(g_block, g_block, dx8); \ | |
1754 | dup_4x32b(dx8, b_dx8); \ | |
1755 | add_4x32b(b_block, b_block, dx8); \ | |
1756 | \ | |
1757 | and_8x8b(u, u, texture_mask.low); \ | |
1758 | and_8x8b(v, v, texture_mask.high); \ | |
1759 | setup_blocks_texture_##swizzling(); \ | |
1760 | \ | |
1761 | zip_8x16b(uv, u, v); \ | |
1762 | block->uv = uv; \ | |
1763 | block->r = r; \ | |
1764 | block->g = g; \ | |
1765 | block->b = b; \ | |
1766 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1767 | block->fb_ptr = fb_ptr; \ | |
1768 | } \ | |
1769 | ||
1770 | #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \ | |
1771 | edge_type) \ | |
1772 | { \ | |
1773 | vec_8x16u u_whole; \ | |
1774 | vec_8x16u v_whole; \ | |
1775 | \ | |
1776 | vec_8x8u u; \ | |
1777 | vec_8x8u v; \ | |
1778 | vec_8x16u uv; \ | |
1779 | \ | |
1780 | vec_4x32u dx4; \ | |
1781 | vec_4x32u dx8; \ | |
1782 | \ | |
1783 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1784 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1785 | \ | |
1786 | dup_4x32b(dx4, uv_dx4.e[0]); \ | |
1787 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1788 | dup_4x32b(dx4, uv_dx4.e[1]); \ | |
1789 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1790 | \ | |
1791 | mov_narrow_8x16b(u, u_whole); \ | |
1792 | mov_narrow_8x16b(v, v_whole); \ | |
1793 | \ | |
1794 | dup_4x32b(dx8, uv_dx8.e[0]); \ | |
1795 | add_4x32b(u_block, u_block, dx8); \ | |
1796 | dup_4x32b(dx8, uv_dx8.e[1]); \ | |
1797 | add_4x32b(v_block, v_block, dx8); \ | |
1798 | \ | |
1799 | and_8x8b(u, u, texture_mask.low); \ | |
1800 | and_8x8b(v, v, texture_mask.high); \ | |
1801 | setup_blocks_texture_##swizzling(); \ | |
1802 | \ | |
1803 | zip_8x16b(uv, u, v); \ | |
1804 | block->uv = uv; \ | |
1805 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1806 | block->fb_ptr = fb_ptr; \ | |
1807 | } \ | |
1808 | ||
1809 | #define setup_blocks_store_shaded_untextured_dithered() \ | |
1810 | addq_8x8b(r, r, dither_offsets); \ | |
1811 | addq_8x8b(g, g, dither_offsets); \ | |
1812 | addq_8x8b(b, b, dither_offsets); \ | |
1813 | \ | |
1814 | subq_8x8b(r, r, d64_4); \ | |
1815 | subq_8x8b(g, g, d64_4); \ | |
1816 | subq_8x8b(b, b, d64_4) \ | |
1817 | ||
1818 | #define setup_blocks_store_shaded_untextured_undithered() \ | |
1819 | ||
1820 | ||
1821 | #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \ | |
1822 | block->pixels = _pixels; \ | |
1823 | block->fb_ptr = fb_ptr \ | |
1824 | ||
1825 | #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \ | |
1826 | block->pixels = _pixels; \ | |
1827 | block->fb_ptr = fb_ptr \ | |
1828 | ||
1829 | #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \ | |
1830 | mul_long_8x8b(pixels, r, d64_1) \ | |
1831 | ||
1832 | ||
1833 | #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \ | |
1834 | store_8x16b(_pixels, fb_ptr) \ | |
1835 | ||
1836 | #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \ | |
1837 | { \ | |
1838 | vec_8x16u fb_pixels; \ | |
1839 | vec_8x16u draw_mask; \ | |
1840 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1841 | \ | |
1842 | load_8x16b(fb_pixels, fb_ptr); \ | |
1843 | dup_8x16b(draw_mask, span_edge_data->right_mask); \ | |
1844 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
1845 | bif_8x16b(fb_pixels, _pixels, draw_mask); \ | |
1846 | store_8x16b(fb_pixels, fb_ptr); \ | |
1847 | } \ | |
1848 | ||
1849 | #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \ | |
1850 | pixels = msb_mask; \ | |
1851 | mla_long_8x8b(pixels, r, d64_1) \ | |
1852 | ||
1853 | ||
1854 | #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \ | |
1855 | edge_type) \ | |
1856 | { \ | |
1857 | vec_8x16u r_whole; \ | |
1858 | vec_8x16u g_whole; \ | |
1859 | vec_8x16u b_whole; \ | |
1860 | \ | |
1861 | vec_8x8u r; \ | |
1862 | vec_8x8u g; \ | |
1863 | vec_8x8u b; \ | |
1864 | \ | |
1865 | vec_4x32u dx4; \ | |
1866 | vec_4x32u dx8; \ | |
1867 | \ | |
1868 | vec_8x16u pixels; \ | |
1869 | \ | |
1870 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1871 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1872 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1873 | \ | |
1874 | dup_4x32b(dx4, rgb_dx4.e[0]); \ | |
1875 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1876 | dup_4x32b(dx4, rgb_dx4.e[1]); \ | |
1877 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1878 | dup_4x32b(dx4, rgb_dx4.e[2]); \ | |
1879 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1880 | \ | |
1881 | mov_narrow_8x16b(r, r_whole); \ | |
1882 | mov_narrow_8x16b(g, g_whole); \ | |
1883 | mov_narrow_8x16b(b, b_whole); \ | |
1884 | \ | |
1885 | dup_4x32b(dx8, rgb_dx8.e[0]); \ | |
1886 | add_4x32b(r_block, r_block, dx8); \ | |
1887 | dup_4x32b(dx8, rgb_dx8.e[1]); \ | |
1888 | add_4x32b(g_block, g_block, dx8); \ | |
1889 | dup_4x32b(dx8, rgb_dx8.e[2]); \ | |
1890 | add_4x32b(b_block, b_block, dx8); \ | |
1891 | \ | |
1892 | setup_blocks_store_shaded_untextured_##dithering(); \ | |
1893 | \ | |
1894 | shr_8x8b(r, r, 3); \ | |
1895 | bic_8x8b(g, g, d64_0x07); \ | |
1896 | bic_8x8b(b, b, d64_0x07); \ | |
1897 | \ | |
1898 | setup_blocks_store_shaded_untextured_seed_pixels_##target(); \ | |
1899 | mla_long_8x8b(pixels, g, d64_4); \ | |
1900 | mla_long_8x8b(pixels, b, d64_128) \ | |
1901 | \ | |
1902 | setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \ | |
1903 | } \ | |
1904 | ||
1905 | #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \ | |
1906 | edge_type) \ | |
1907 | setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \ | |
1908 | ||
1909 | ||
1910 | #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \ | |
1911 | (_block)->draw_mask_bits = bits \ | |
1912 | ||
1913 | #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \ | |
1914 | { \ | |
1915 | vec_8x16u bits_mask; \ | |
1916 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1917 | dup_8x16b(bits_mask, bits); \ | |
1918 | tst_8x16b(bits_mask, bits_mask, test_mask); \ | |
1919 | (_block)->draw_mask = bits_mask; \ | |
1920 | } \ | |
1921 | ||
1922 | #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \ | |
1923 | ||
ee060c58 | 1924 | #define setup_blocks_uv_adj_hack_untextured(_block, edge_data, uvrg_offset) \ |
1925 | ||
1926 | #define setup_blocks_uv_adj_hack_textured(_block, edge_data, uvrg_offset) \ | |
1927 | { \ | |
1928 | u32 m_ = AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V; \ | |
1929 | if (unlikely(psx_gpu->hacks_active & m_)) \ | |
1930 | setup_blocks_uv_adj_hack(psx_gpu, _block, edge_data, uvrg_offset); \ | |
1931 | } \ | |
75e28f62 E |
1932 | |
1933 | #define setup_blocks_add_blocks_indirect() \ | |
1934 | num_blocks += span_num_blocks; \ | |
1935 | \ | |
1936 | if(num_blocks > MAX_BLOCKS) \ | |
1937 | { \ | |
1938 | psx_gpu->num_blocks = num_blocks - span_num_blocks; \ | |
1939 | flush_render_block_buffer(psx_gpu); \ | |
1940 | num_blocks = span_num_blocks; \ | |
1941 | block = psx_gpu->blocks; \ | |
1942 | } \ | |
1943 | ||
1944 | #define setup_blocks_add_blocks_direct() \ | |
a2cb152a | 1945 | stats_add(texel_blocks_untextured, span_num_blocks); \ |
95bcdd38 | 1946 | stats_add(span_pixel_blocks, span_num_blocks); \ |
75e28f62 E |
1947 | |
1948 | ||
1949 | #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ | |
1950 | void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ | |
1951 | psx_gpu_struct *psx_gpu) \ | |
1952 | { \ | |
1953 | setup_blocks_load_msb_mask_##target(); \ | |
1954 | setup_blocks_variables_##shading##_##texturing(target); \ | |
1955 | \ | |
1956 | edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \ | |
1957 | vec_4x32u *span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
1958 | u32 *span_b_offset = psx_gpu->span_b_offset; \ | |
1959 | \ | |
1960 | block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \ | |
1961 | \ | |
1962 | u32 num_spans = psx_gpu->num_spans; \ | |
1963 | \ | |
1964 | u16 *fb_ptr; \ | |
1965 | u32 y; \ | |
1966 | \ | |
1967 | u32 num_blocks = psx_gpu->num_blocks; \ | |
1968 | u32 span_num_blocks; \ | |
1969 | \ | |
1970 | while(num_spans) \ | |
1971 | { \ | |
1972 | span_num_blocks = span_edge_data->num_blocks; \ | |
1973 | if(span_num_blocks) \ | |
1974 | { \ | |
1975 | y = span_edge_data->y; \ | |
c1817bd9 | 1976 | fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \ |
75e28f62 E |
1977 | \ |
1978 | setup_blocks_span_initialize_##shading##_##texturing(); \ | |
1979 | setup_blocks_span_initialize_##dithering(texturing); \ | |
1980 | \ | |
1981 | setup_blocks_add_blocks_##target(); \ | |
1982 | \ | |
1983 | s32 pixel_span = span_num_blocks * 8; \ | |
1984 | pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \ | |
1985 | span_pixels += pixel_span; \ | |
75e28f62 E |
1986 | \ |
1987 | span_num_blocks--; \ | |
1988 | while(span_num_blocks) \ | |
1989 | { \ | |
1990 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ | |
1991 | full); \ | |
1992 | setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ | |
1993 | \ | |
1994 | fb_ptr += 8; \ | |
1995 | block++; \ | |
1996 | span_num_blocks--; \ | |
1997 | } \ | |
1998 | \ | |
1999 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \ | |
2000 | setup_blocks_store_draw_mask_##texturing##_##target(block, \ | |
2001 | span_edge_data->right_mask); \ | |
ee060c58 | 2002 | setup_blocks_uv_adj_hack_##texturing(block, span_edge_data, \ |
2003 | span_uvrg_offset); \ | |
75e28f62 E |
2004 | \ |
2005 | block++; \ | |
2006 | } \ | |
2007 | else \ | |
2008 | { \ | |
2009 | zero_block_spans++; \ | |
2010 | } \ | |
2011 | \ | |
2012 | num_spans--; \ | |
2013 | span_edge_data++; \ | |
2014 | span_uvrg_offset++; \ | |
2015 | span_b_offset++; \ | |
2016 | } \ | |
2017 | \ | |
2018 | psx_gpu->num_blocks = num_blocks; \ | |
2019 | } \ | |
2020 | ||
75e28f62 E |
2021 | |
2022 | //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
2023 | ||
2bbbb7af | 2024 | #ifndef NEON_BUILD |
75e28f62 E |
2025 | |
2026 | setup_blocks_builder(shaded, textured, dithered, swizzled, indirect); | |
2027 | setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect); | |
2028 | ||
2029 | setup_blocks_builder(unshaded, textured, dithered, unswizzled, indirect); | |
2030 | setup_blocks_builder(unshaded, textured, dithered, swizzled, indirect); | |
2031 | ||
2032 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, indirect); | |
2033 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, indirect); | |
2034 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, direct); | |
2035 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); | |
2036 | ||
2037 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); | |
2038 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
2039 | ||
75e28f62 E |
2040 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu) |
2041 | { | |
2042 | if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) | |
a2cb152a | 2043 | stats_add(texel_blocks_untextured, psx_gpu->num_blocks); |
75e28f62 E |
2044 | } |
2045 | ||
2046 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) | |
2047 | { | |
2048 | block_struct *block = psx_gpu->blocks; | |
2049 | u32 num_blocks = psx_gpu->num_blocks; | |
a2cb152a | 2050 | stats_add(texel_blocks_4bpp, num_blocks); |
75e28f62 E |
2051 | |
2052 | vec_8x8u texels_low; | |
2053 | vec_8x8u texels_high; | |
2054 | vec_8x8u texels; | |
2055 | vec_8x16u pixels; | |
2056 | ||
2057 | vec_8x16u clut_a; | |
2058 | vec_8x16u clut_b; | |
2059 | vec_16x8u clut_low; | |
2060 | vec_16x8u clut_high; | |
2061 | ||
2062 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
2063 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
2064 | ||
2065 | // Can be done with one deinterleaving load on NEON | |
2066 | load_8x16b(clut_a, clut_ptr); | |
2067 | load_8x16b(clut_b, clut_ptr + 8); | |
2068 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); | |
2069 | ||
2070 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) | |
2071 | update_texture_4bpp_cache(psx_gpu); | |
2072 | ||
2073 | while(num_blocks) | |
2074 | { | |
2075 | texels.e[0] = texture_ptr_8bpp[block->uv.e[0]]; | |
2076 | texels.e[1] = texture_ptr_8bpp[block->uv.e[1]]; | |
2077 | texels.e[2] = texture_ptr_8bpp[block->uv.e[2]]; | |
2078 | texels.e[3] = texture_ptr_8bpp[block->uv.e[3]]; | |
2079 | texels.e[4] = texture_ptr_8bpp[block->uv.e[4]]; | |
2080 | texels.e[5] = texture_ptr_8bpp[block->uv.e[5]]; | |
2081 | texels.e[6] = texture_ptr_8bpp[block->uv.e[6]]; | |
2082 | texels.e[7] = texture_ptr_8bpp[block->uv.e[7]]; | |
2083 | ||
2084 | tbl_16(texels_low, texels, clut_low); | |
2085 | tbl_16(texels_high, texels, clut_high); | |
2086 | ||
2087 | // Can be done with an interleaving store on NEON | |
2088 | zip_8x16b(pixels, texels_low, texels_high); | |
2089 | ||
2090 | block->texels = pixels; | |
2091 | ||
2092 | num_blocks--; | |
2093 | block++; | |
2094 | } | |
2095 | } | |
2096 | ||
2097 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
2098 | { | |
2099 | block_struct *block = psx_gpu->blocks; | |
2100 | u32 num_blocks = psx_gpu->num_blocks; | |
2101 | ||
a2cb152a | 2102 | stats_add(texel_blocks_8bpp, num_blocks); |
75e28f62 E |
2103 | |
2104 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) | |
2105 | update_texture_8bpp_cache(psx_gpu); | |
2106 | ||
2107 | vec_8x16u texels; | |
2108 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
2109 | ||
2110 | u32 texel; | |
2111 | u32 offset; | |
2112 | u32 i; | |
2113 | ||
2114 | while(num_blocks) | |
2115 | { | |
2116 | for(i = 0; i < 8; i++) | |
2117 | { | |
2118 | offset = block->uv.e[i]; | |
2119 | ||
2120 | texel = texture_ptr_8bpp[offset]; | |
2121 | texels.e[i] = psx_gpu->clut_ptr[texel]; | |
2122 | } | |
2123 | ||
2124 | block->texels = texels; | |
2125 | ||
2126 | num_blocks--; | |
2127 | block++; | |
2128 | } | |
2129 | } | |
2130 | ||
2131 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) | |
2132 | { | |
2133 | block_struct *block = psx_gpu->blocks; | |
2134 | u32 num_blocks = psx_gpu->num_blocks; | |
2135 | ||
a2cb152a | 2136 | stats_add(texel_blocks_16bpp, num_blocks); |
75e28f62 E |
2137 | |
2138 | vec_8x16u texels; | |
2139 | ||
2140 | u16 *texture_ptr_16bpp = psx_gpu->texture_page_ptr; | |
2141 | u32 offset; | |
2142 | u32 i; | |
2143 | ||
2144 | while(num_blocks) | |
2145 | { | |
2146 | for(i = 0; i < 8; i++) | |
2147 | { | |
2148 | offset = block->uv.e[i]; | |
2149 | offset += ((offset & 0xFF00) * 3); | |
2150 | ||
2151 | texels.e[i] = texture_ptr_16bpp[offset]; | |
2152 | } | |
2153 | ||
2154 | block->texels = texels; | |
2155 | ||
2156 | num_blocks--; | |
2157 | block++; | |
2158 | } | |
2159 | } | |
2160 | ||
2161 | #endif | |
2162 | ||
2163 | ||
2164 | #define shade_blocks_load_msb_mask_indirect() \ | |
2165 | ||
2166 | #define shade_blocks_load_msb_mask_direct() \ | |
2167 | vec_8x16u msb_mask; \ | |
2168 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2169 | ||
2170 | #define shade_blocks_store_indirect(_draw_mask, _pixels) \ | |
2171 | block->draw_mask = _draw_mask; \ | |
2172 | block->pixels = _pixels \ | |
2173 | ||
2174 | #define shade_blocks_store_direct(_draw_mask, _pixels) \ | |
2175 | { \ | |
2176 | vec_8x16u fb_pixels; \ | |
2177 | or_8x16b(_pixels, _pixels, msb_mask); \ | |
2178 | load_8x16b(fb_pixels, block->fb_ptr); \ | |
2179 | bif_8x16b(fb_pixels, _pixels, _draw_mask); \ | |
2180 | store_8x16b(fb_pixels, block->fb_ptr); \ | |
2181 | } \ | |
2182 | ||
2183 | ||
3867c6ef | 2184 | #define shade_blocks_textured_false_modulated_check_dithered(target) \ |
b7ed0632 E |
2185 | if(psx_gpu->triangle_color == 0x808080) \ |
2186 | { \ | |
2187 | false_modulated_blocks += num_blocks; \ | |
2188 | } \ | |
3867c6ef E |
2189 | |
2190 | #define shade_blocks_textured_false_modulated_check_undithered(target) \ | |
2191 | if(psx_gpu->triangle_color == 0x808080) \ | |
2192 | { \ | |
2193 | \ | |
2194 | shade_blocks_textured_unmodulated_##target(psx_gpu); \ | |
2195 | false_modulated_blocks += num_blocks; \ | |
2196 | return; \ | |
2197 | } \ | |
2198 | ||
2199 | ||
2200 | #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \ | |
2201 | target) \ | |
75e28f62 | 2202 | |
3867c6ef E |
2203 | #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \ |
2204 | target) \ | |
75e28f62 E |
2205 | { \ |
2206 | u32 color = psx_gpu->triangle_color; \ | |
2207 | dup_8x8b(colors_r, color); \ | |
2208 | dup_8x8b(colors_g, color >> 8); \ | |
2209 | dup_8x8b(colors_b, color >> 16); \ | |
3867c6ef | 2210 | shade_blocks_textured_false_modulated_check_##dithering(target); \ |
75e28f62 E |
2211 | } \ |
2212 | ||
2213 | #define shade_blocks_textured_modulated_shaded_block_load() \ | |
2214 | colors_r = block->r; \ | |
2215 | colors_g = block->g; \ | |
2216 | colors_b = block->b \ | |
2217 | ||
2218 | #define shade_blocks_textured_modulated_unshaded_block_load() \ | |
2219 | ||
2220 | #define shade_blocks_textured_modulate_dithered(component) \ | |
2221 | pixels_##component = block->dither_offsets; \ | |
2222 | mla_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2223 | ||
2224 | #define shade_blocks_textured_modulate_undithered(component) \ | |
2225 | mul_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2226 | ||
2227 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
2228 | void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ | |
2229 | psx_gpu_struct *psx_gpu) \ | |
2230 | { \ | |
2231 | block_struct *block = psx_gpu->blocks; \ | |
2232 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2233 | vec_8x16u texels; \ | |
2234 | \ | |
2235 | vec_8x8u texels_r; \ | |
2236 | vec_8x8u texels_g; \ | |
2237 | vec_8x8u texels_b; \ | |
2238 | \ | |
2239 | vec_8x8u colors_r; \ | |
2240 | vec_8x8u colors_g; \ | |
2241 | vec_8x8u colors_b; \ | |
2242 | \ | |
2243 | vec_8x8u pixels_r_low; \ | |
2244 | vec_8x8u pixels_g_low; \ | |
2245 | vec_8x8u pixels_b_low; \ | |
2246 | vec_8x16u pixels; \ | |
2247 | \ | |
2248 | vec_8x16u pixels_r; \ | |
2249 | vec_8x16u pixels_g; \ | |
2250 | vec_8x16u pixels_b; \ | |
2251 | \ | |
2252 | vec_8x16u draw_mask; \ | |
2253 | vec_8x16u zero_mask; \ | |
2254 | \ | |
2255 | vec_8x8u d64_0x07; \ | |
2256 | vec_8x8u d64_0x1F; \ | |
2257 | vec_8x8u d64_1; \ | |
2258 | vec_8x8u d64_4; \ | |
2259 | vec_8x8u d64_128; \ | |
2260 | \ | |
2261 | vec_8x16u d128_0x8000; \ | |
2262 | \ | |
2263 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2264 | u32 draw_mask_bits; \ | |
2265 | shade_blocks_load_msb_mask_##target(); \ | |
2266 | \ | |
2267 | dup_8x8b(d64_0x07, 0x07); \ | |
2268 | dup_8x8b(d64_0x1F, 0x1F); \ | |
2269 | dup_8x8b(d64_1, 1); \ | |
2270 | dup_8x8b(d64_4, 4); \ | |
2271 | dup_8x8b(d64_128, 128); \ | |
2272 | \ | |
2273 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2274 | \ | |
3867c6ef E |
2275 | shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \ |
2276 | target); \ | |
75e28f62 E |
2277 | \ |
2278 | while(num_blocks) \ | |
2279 | { \ | |
2280 | draw_mask_bits = block->draw_mask_bits; \ | |
2281 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2282 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2283 | \ | |
2284 | shade_blocks_textured_modulated_##shading##_block_load(); \ | |
2285 | \ | |
2286 | texels = block->texels; \ | |
2287 | \ | |
2288 | mov_narrow_8x16b(texels_r, texels); \ | |
2289 | shr_narrow_8x16b(texels_g, texels, 5); \ | |
2290 | shr_narrow_8x16b(texels_b, texels, 7); \ | |
2291 | \ | |
2292 | and_8x8b(texels_r, texels_r, d64_0x1F); \ | |
2293 | and_8x8b(texels_g, texels_g, d64_0x1F); \ | |
2294 | shr_8x8b(texels_b, texels_b, 3); \ | |
2295 | \ | |
2296 | shade_blocks_textured_modulate_##dithering(r); \ | |
2297 | shade_blocks_textured_modulate_##dithering(g); \ | |
2298 | shade_blocks_textured_modulate_##dithering(b); \ | |
2299 | \ | |
2300 | cmpeqz_8x16b(zero_mask, texels); \ | |
2301 | and_8x16b(pixels, texels, d128_0x8000); \ | |
2302 | \ | |
2303 | shrq_narrow_signed_8x16b(pixels_r_low, pixels_r, 4); \ | |
2304 | shrq_narrow_signed_8x16b(pixels_g_low, pixels_g, 4); \ | |
2305 | shrq_narrow_signed_8x16b(pixels_b_low, pixels_b, 4); \ | |
2306 | \ | |
2307 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2308 | \ | |
2309 | shr_8x8b(pixels_r_low, pixels_r_low, 3); \ | |
2310 | bic_8x8b(pixels_g_low, pixels_g_low, d64_0x07); \ | |
2311 | bic_8x8b(pixels_b_low, pixels_b_low, d64_0x07); \ | |
2312 | \ | |
2313 | mla_long_8x8b(pixels, pixels_r_low, d64_1); \ | |
2314 | mla_long_8x8b(pixels, pixels_g_low, d64_4); \ | |
2315 | mla_long_8x8b(pixels, pixels_b_low, d64_128); \ | |
2316 | \ | |
2317 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2318 | \ | |
2319 | num_blocks--; \ | |
2320 | block++; \ | |
2321 | } \ | |
2322 | } \ | |
2323 | ||
2bbbb7af | 2324 | #ifndef NEON_BUILD |
75e28f62 E |
2325 | |
2326 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
2327 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
2328 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
2329 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
2330 | ||
2331 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
2332 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
2333 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
2334 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
2335 | ||
2336 | #endif | |
2337 | ||
2338 | ||
2339 | #define shade_blocks_textured_unmodulated_builder(target) \ | |
2340 | void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \ | |
2341 | { \ | |
2342 | block_struct *block = psx_gpu->blocks; \ | |
2343 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2344 | vec_8x16u draw_mask; \ | |
2345 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2346 | u32 draw_mask_bits; \ | |
2347 | \ | |
2348 | vec_8x16u pixels; \ | |
2349 | shade_blocks_load_msb_mask_##target(); \ | |
2350 | \ | |
2351 | while(num_blocks) \ | |
2352 | { \ | |
2353 | vec_8x16u zero_mask; \ | |
2354 | \ | |
2355 | draw_mask_bits = block->draw_mask_bits; \ | |
2356 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2357 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2358 | \ | |
2359 | pixels = block->texels; \ | |
2360 | \ | |
2361 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2362 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2363 | \ | |
2364 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2365 | \ | |
2366 | num_blocks--; \ | |
2367 | block++; \ | |
2368 | } \ | |
2369 | } \ | |
2370 | ||
3867c6ef E |
2371 | #define shade_blocks_textured_unmodulated_dithered_builder(target) \ |
2372 | void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ | |
2373 | *psx_gpu) \ | |
2374 | { \ | |
2375 | block_struct *block = psx_gpu->blocks; \ | |
2376 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2377 | vec_8x16u draw_mask; \ | |
2378 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2379 | u32 draw_mask_bits; \ | |
2380 | \ | |
2381 | vec_8x16u pixels; \ | |
2382 | shade_blocks_load_msb_mask_##target(); \ | |
2383 | \ | |
2384 | while(num_blocks) \ | |
2385 | { \ | |
2386 | vec_8x16u zero_mask; \ | |
2387 | \ | |
2388 | draw_mask_bits = block->draw_mask_bits; \ | |
2389 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2390 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2391 | \ | |
2392 | pixels = block->texels; \ | |
2393 | \ | |
2394 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2395 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2396 | \ | |
2397 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2398 | \ | |
2399 | num_blocks--; \ | |
2400 | block++; \ | |
2401 | } \ | |
2402 | } \ | |
75e28f62 | 2403 | |
2bbbb7af | 2404 | #ifndef NEON_BUILD |
75e28f62 E |
2405 | |
2406 | shade_blocks_textured_unmodulated_builder(indirect) | |
2407 | shade_blocks_textured_unmodulated_builder(direct) | |
2408 | ||
75e28f62 E |
2409 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) |
2410 | { | |
2411 | } | |
2412 | ||
2413 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) | |
2414 | { | |
2415 | block_struct *block = psx_gpu->blocks; | |
2416 | u32 num_blocks = psx_gpu->num_blocks; | |
2417 | ||
2418 | vec_8x16u pixels = block->pixels; | |
2419 | shade_blocks_load_msb_mask_direct(); | |
2420 | ||
2421 | while(num_blocks) | |
2422 | { | |
2423 | shade_blocks_store_direct(block->draw_mask, pixels); | |
2424 | ||
2425 | num_blocks--; | |
2426 | block++; | |
2427 | } | |
2428 | } | |
2429 | ||
2430 | #endif | |
2431 | ||
2432 | void shade_blocks_shaded_untextured(psx_gpu_struct *psx_gpu) | |
2433 | { | |
2434 | } | |
2435 | ||
2436 | ||
2437 | #define blend_blocks_mask_evaluate_on() \ | |
2438 | vec_8x16u mask_pixels; \ | |
2439 | cmpltz_8x16b(mask_pixels, framebuffer_pixels); \ | |
2440 | or_8x16b(draw_mask, draw_mask, mask_pixels) \ | |
2441 | ||
2442 | #define blend_blocks_mask_evaluate_off() \ | |
2443 | ||
2444 | #define blend_blocks_average() \ | |
2445 | { \ | |
2446 | vec_8x16u pixels_no_msb; \ | |
2447 | vec_8x16u fb_pixels_no_msb; \ | |
2448 | \ | |
2449 | vec_8x16u d128_0x0421; \ | |
2450 | vec_8x16u d128_0x8000; \ | |
2451 | \ | |
2452 | dup_8x16b(d128_0x0421, 0x0421); \ | |
2453 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2454 | \ | |
2455 | eor_8x16b(blend_pixels, pixels, framebuffer_pixels); \ | |
2456 | bic_8x16b(pixels_no_msb, pixels, d128_0x8000); \ | |
2457 | and_8x16b(blend_pixels, blend_pixels, d128_0x0421); \ | |
2458 | sub_8x16b(blend_pixels, pixels_no_msb, blend_pixels); \ | |
2459 | bic_8x16b(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \ | |
2460 | average_8x16b(blend_pixels, fb_pixels_no_msb, blend_pixels); \ | |
2461 | } \ | |
2462 | ||
2463 | #define blend_blocks_add() \ | |
2464 | { \ | |
2465 | vec_8x16u pixels_rb, pixels_g; \ | |
2466 | vec_8x16u fb_rb, fb_g; \ | |
2467 | \ | |
2468 | vec_8x16u d128_0x7C1F; \ | |
2469 | vec_8x16u d128_0x03E0; \ | |
2470 | \ | |
2471 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2472 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2473 | \ | |
2474 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2475 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2476 | \ | |
2477 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2478 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2479 | \ | |
2480 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2481 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2482 | \ | |
2483 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2484 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2485 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2486 | \ | |
2487 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2488 | } \ | |
2489 | ||
2490 | #define blend_blocks_subtract() \ | |
2491 | { \ | |
2492 | vec_8x16u pixels_rb, pixels_g; \ | |
2493 | vec_8x16u fb_rb, fb_g; \ | |
2494 | \ | |
2495 | vec_8x16u d128_0x7C1F; \ | |
2496 | vec_8x16u d128_0x03E0; \ | |
2497 | \ | |
2498 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2499 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2500 | \ | |
2501 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2502 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2503 | \ | |
2504 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2505 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2506 | \ | |
2507 | subs_16x8b(vector_cast(vec_16x8u, fb_rb), \ | |
2508 | vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, pixels_rb)); \ | |
2509 | subs_8x16b(fb_g, fb_g, pixels_g); \ | |
2510 | \ | |
2511 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2512 | } \ | |
2513 | ||
2514 | #define blend_blocks_add_fourth() \ | |
2515 | { \ | |
2516 | vec_8x16u pixels_rb, pixels_g; \ | |
2517 | vec_8x16u pixels_fourth; \ | |
2518 | vec_8x16u fb_rb, fb_g; \ | |
2519 | \ | |
2520 | vec_8x16u d128_0x7C1F; \ | |
2521 | vec_8x16u d128_0x1C07; \ | |
2522 | vec_8x16u d128_0x03E0; \ | |
2523 | vec_8x16u d128_0x00E0; \ | |
2524 | \ | |
2525 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2526 | dup_8x16b(d128_0x1C07, 0x1C07); \ | |
2527 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2528 | dup_8x16b(d128_0x00E0, 0x00E0); \ | |
2529 | \ | |
2530 | shr_8x16b(pixels_fourth, vector_cast(vec_8x16s, pixels), 2); \ | |
2531 | \ | |
2532 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2533 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2534 | \ | |
2535 | and_8x16b(pixels_rb, pixels_fourth, d128_0x1C07); \ | |
2536 | and_8x16b(pixels_g, pixels_fourth, d128_0x00E0); \ | |
2537 | \ | |
2538 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2539 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2540 | \ | |
2541 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2542 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2543 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2544 | \ | |
2545 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2546 | } \ | |
2547 | ||
2548 | #define blend_blocks_blended_combine_textured() \ | |
2549 | { \ | |
2550 | vec_8x16u blend_mask; \ | |
2551 | cmpltz_8x16b(blend_mask, pixels); \ | |
2552 | \ | |
2553 | or_immediate_8x16b(blend_pixels, blend_pixels, 0x8000); \ | |
2554 | bif_8x16b(blend_pixels, pixels, blend_mask); \ | |
2555 | } \ | |
2556 | ||
2557 | #define blend_blocks_blended_combine_untextured() \ | |
2558 | ||
2559 | ||
2560 | #define blend_blocks_body_blend(blend_mode, texturing) \ | |
2561 | { \ | |
2562 | blend_blocks_##blend_mode(); \ | |
2563 | blend_blocks_blended_combine_##texturing(); \ | |
2564 | } \ | |
2565 | ||
2566 | #define blend_blocks_body_average(texturing) \ | |
2567 | blend_blocks_body_blend(average, texturing) \ | |
2568 | ||
2569 | #define blend_blocks_body_add(texturing) \ | |
2570 | blend_blocks_body_blend(add, texturing) \ | |
2571 | ||
2572 | #define blend_blocks_body_subtract(texturing) \ | |
2573 | blend_blocks_body_blend(subtract, texturing) \ | |
2574 | ||
2575 | #define blend_blocks_body_add_fourth(texturing) \ | |
2576 | blend_blocks_body_blend(add_fourth, texturing) \ | |
2577 | ||
2578 | #define blend_blocks_body_unblended(texturing) \ | |
2579 | blend_pixels = pixels \ | |
2580 | ||
2581 | ||
2582 | #define blend_blocks_builder(texturing, blend_mode, mask_evaluate) \ | |
2583 | void \ | |
2584 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate(psx_gpu_struct \ | |
2585 | *psx_gpu) \ | |
2586 | { \ | |
2587 | block_struct *block = psx_gpu->blocks; \ | |
2588 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2589 | vec_8x16u draw_mask; \ | |
2590 | vec_8x16u pixels; \ | |
2591 | vec_8x16u blend_pixels; \ | |
2592 | vec_8x16u framebuffer_pixels; \ | |
2593 | vec_8x16u msb_mask; \ | |
2594 | \ | |
2595 | u16 *fb_ptr; \ | |
2596 | \ | |
2597 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2598 | \ | |
2599 | while(num_blocks) \ | |
2600 | { \ | |
2601 | pixels = block->pixels; \ | |
2602 | draw_mask = block->draw_mask; \ | |
2603 | fb_ptr = block->fb_ptr; \ | |
2604 | \ | |
2605 | load_8x16b(framebuffer_pixels, fb_ptr); \ | |
2606 | \ | |
2607 | blend_blocks_mask_evaluate_##mask_evaluate(); \ | |
2608 | blend_blocks_body_##blend_mode(texturing); \ | |
2609 | \ | |
2610 | or_8x16b(blend_pixels, blend_pixels, msb_mask); \ | |
2611 | bif_8x16b(framebuffer_pixels, blend_pixels, draw_mask); \ | |
2612 | store_8x16b(framebuffer_pixels, fb_ptr); \ | |
2613 | \ | |
2614 | blend_blocks++; \ | |
2615 | num_blocks--; \ | |
2616 | block++; \ | |
2617 | } \ | |
2618 | } \ | |
2619 | ||
2bbbb7af | 2620 | #ifndef NEON_BUILD |
75e28f62 E |
2621 | |
2622 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) | |
2623 | { | |
2624 | } | |
2625 | ||
2626 | blend_blocks_builder(textured, average, off); | |
2627 | blend_blocks_builder(textured, average, on); | |
2628 | blend_blocks_builder(textured, add, off); | |
2629 | blend_blocks_builder(textured, add, on); | |
2630 | blend_blocks_builder(textured, subtract, off); | |
2631 | blend_blocks_builder(textured, subtract, on); | |
2632 | blend_blocks_builder(textured, add_fourth, off); | |
2633 | blend_blocks_builder(textured, add_fourth, on); | |
2634 | ||
2635 | blend_blocks_builder(untextured, average, off); | |
2636 | blend_blocks_builder(untextured, average, on); | |
2637 | blend_blocks_builder(untextured, add, off); | |
2638 | blend_blocks_builder(untextured, add, on); | |
2639 | blend_blocks_builder(untextured, subtract, off); | |
2640 | blend_blocks_builder(untextured, subtract, on); | |
2641 | blend_blocks_builder(untextured, add_fourth, off); | |
2642 | blend_blocks_builder(untextured, add_fourth, on); | |
2643 | ||
2644 | blend_blocks_builder(textured, unblended, on); | |
2645 | ||
2646 | #endif | |
2647 | ||
2648 | ||
2649 | #define vertex_swap(_a, _b) \ | |
2650 | { \ | |
2651 | vertex_struct *temp_vertex = _a; \ | |
2652 | _a = _b; \ | |
2653 | _b = temp_vertex; \ | |
2654 | triangle_winding ^= 1; \ | |
2655 | } \ | |
2656 | ||
2657 | ||
2658 | // Setup blocks parametric-variables: | |
2659 | // SHADE TEXTURE_MAP SWIZZLING | |
2660 | // 0 0 x | |
2661 | // 0 1 0 | |
2662 | // 0 1 1 | |
2663 | // 1 0 x | |
2664 | // 1 1 0 | |
2665 | // 1 1 1 | |
2666 | // 8 inputs, 6 combinations | |
2667 | ||
2668 | #define setup_blocks_switch_untextured_unshaded(dithering, target) \ | |
2669 | setup_blocks_unshaded_untextured_undithered_unswizzled_##target \ | |
2670 | ||
2671 | #define setup_blocks_switch_untextured_shaded(dithering, target) \ | |
2672 | setup_blocks_shaded_untextured_##dithering##_unswizzled_##target \ | |
2673 | ||
2674 | #define setup_blocks_switch_untextured(shading, texture_mode, dithering, \ | |
2675 | target) \ | |
2676 | setup_blocks_switch_untextured_##shading(dithering, target) \ | |
2677 | ||
2678 | #define setup_blocks_switch_texture_mode_4bpp(shading) \ | |
2679 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2680 | ||
2681 | #define setup_blocks_switch_texture_mode_8bpp(shading) \ | |
2682 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2683 | ||
2684 | #define setup_blocks_switch_texture_mode_16bpp(shading) \ | |
2685 | setup_blocks_##shading##_textured_dithered_unswizzled_indirect \ | |
2686 | ||
2687 | #define setup_blocks_switch_textured(shading, texture_mode, dithering, target) \ | |
2688 | setup_blocks_switch_texture_mode_##texture_mode(shading) \ | |
2689 | ||
2690 | #define setup_blocks_switch_blended(shading, texturing, texture_mode, \ | |
2691 | dithering, mask_evaluate) \ | |
2692 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2693 | ||
2694 | #define setup_blocks_switch_unblended_on(shading, texturing, texture_mode, \ | |
2695 | dithering) \ | |
2696 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2697 | ||
2698 | #define setup_blocks_switch_unblended_off(shading, texturing, texture_mode, \ | |
2699 | dithering) \ | |
2700 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, direct) \ | |
2701 | ||
2702 | #define setup_blocks_switch_unblended(shading, texturing, texture_mode, \ | |
2703 | dithering, mask_evaluate) \ | |
2704 | setup_blocks_switch_unblended_##mask_evaluate(shading, texturing, \ | |
2705 | texture_mode, dithering) \ | |
2706 | ||
2707 | #define setup_blocks_switch(shading, texturing, texture_mode, dithering, \ | |
2708 | blending, mask_evaluate) \ | |
2709 | setup_blocks_switch_##blending(shading, texturing, texture_mode, \ | |
2710 | dithering, mask_evaluate) \ | |
2711 | ||
2712 | ||
2713 | // Texture blocks: | |
2714 | ||
2715 | #define texture_blocks_switch_untextured(texture_mode) \ | |
2716 | texture_blocks_untextured \ | |
2717 | ||
2718 | #define texture_blocks_switch_textured(texture_mode) \ | |
2719 | texture_blocks_##texture_mode \ | |
2720 | ||
2721 | #define texture_blocks_switch(texturing, texture_mode) \ | |
2722 | texture_blocks_switch_##texturing(texture_mode) \ | |
2723 | ||
2724 | ||
2725 | // Shade blocks parametric-variables: | |
2726 | // SHADE TEXTURE_MAP MODULATE_TEXELS dither_mode | |
2727 | // 0 0 x x | |
2728 | // 0 1 0 0 | |
2729 | // 0 1 0 1 | |
2730 | // x 1 1 x | |
2731 | // 1 0 x 0 | |
2732 | // 1 0 x 1 | |
2733 | // 1 1 0 0 | |
2734 | // 1 1 0 1 | |
2735 | // 16 inputs, 8 combinations | |
2736 | ||
2737 | #define shade_blocks_switch_unshaded_untextured(modulation, dithering, target) \ | |
2738 | shade_blocks_unshaded_untextured_##target \ | |
2739 | ||
2740 | #define shade_blocks_switch_unshaded_textured_unmodulated(dithering, target) \ | |
2741 | shade_blocks_textured_unmodulated_##target \ | |
2742 | ||
2743 | #define shade_blocks_switch_unshaded_textured_modulated(dithering, target) \ | |
2744 | shade_blocks_unshaded_textured_modulated_##dithering##_##target \ | |
2745 | ||
2746 | #define shade_blocks_switch_unshaded_textured(modulation, dithering, target) \ | |
2747 | shade_blocks_switch_unshaded_textured_##modulation(dithering, target) \ | |
2748 | ||
2749 | #define shade_blocks_switch_unshaded(texturing, modulation, dithering, target) \ | |
2750 | shade_blocks_switch_unshaded_##texturing(modulation, dithering, target) \ | |
2751 | ||
2752 | #define shade_blocks_switch_shaded_untextured(modulation, dithering, target) \ | |
2753 | shade_blocks_shaded_untextured \ | |
2754 | ||
2755 | #define shade_blocks_switch_shaded_textured_unmodulated(dithering, target) \ | |
2756 | shade_blocks_textured_unmodulated_##target \ | |
2757 | ||
2758 | #define shade_blocks_switch_shaded_textured_modulated(dithering, target) \ | |
2759 | shade_blocks_shaded_textured_modulated_##dithering##_##target \ | |
2760 | ||
2761 | #define shade_blocks_switch_shaded_textured(modulation, dithering, target) \ | |
2762 | shade_blocks_switch_shaded_textured_##modulation(dithering, target) \ | |
2763 | ||
2764 | #define shade_blocks_switch_shaded(texturing, modulation, dithering, target) \ | |
2765 | shade_blocks_switch_shaded_##texturing(modulation, dithering, target) \ | |
2766 | ||
2767 | #define shade_blocks_switch_mask_off(shading, texturing, modulation, \ | |
2768 | dithering) \ | |
2769 | shade_blocks_switch_##shading(texturing, modulation, dithering, direct) \ | |
2770 | ||
2771 | #define shade_blocks_switch_mask_on(shading, texturing, modulation, \ | |
2772 | dithering) \ | |
2773 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2774 | ||
2775 | #define shade_blocks_switch_blended(shading, texturing, modulation, dithering, \ | |
2776 | mask_evaluate) \ | |
2777 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2778 | ||
2779 | #define shade_blocks_switch_unblended(shading, texturing, modulation, \ | |
2780 | dithering, mask_evaluate) \ | |
2781 | shade_blocks_switch_mask_##mask_evaluate(shading, texturing, modulation, \ | |
2782 | dithering) \ | |
2783 | ||
2784 | #define shade_blocks_switch(shading, texturing, modulation, dithering, \ | |
2785 | blending, mask_evaluate) \ | |
2786 | shade_blocks_switch_##blending(shading, texturing, modulation, dithering, \ | |
2787 | mask_evaluate) \ | |
2788 | ||
2789 | ||
2790 | // Blend blocks parametric-variables: | |
2791 | // TEXTURE_MAP BLEND BM_A BM_B mask_evaluate | |
2792 | // x 0 x x 0 | |
2793 | // x 0 x x 1 | |
2794 | // 0 1 0 0 0 | |
2795 | // 0 1 0 0 1 | |
2796 | // 0 1 0 1 0 | |
2797 | // 0 1 0 1 1 | |
2798 | // 0 1 1 0 0 | |
2799 | // 0 1 1 0 1 | |
2800 | // 0 1 1 1 0 | |
2801 | // 0 1 1 1 1 | |
2802 | // 1 1 0 0 0 | |
2803 | // 1 1 0 0 1 | |
2804 | // 1 1 0 1 0 | |
2805 | // 1 1 0 1 1 | |
2806 | // 1 1 1 0 0 | |
2807 | // 1 1 1 0 1 | |
2808 | // 1 1 1 1 0 | |
2809 | // 1 1 1 1 1 | |
2810 | // 32 inputs, 18 combinations | |
2811 | ||
2812 | #define blend_blocks_switch_unblended(texturing, blend_mode, mask_evaluate) \ | |
2813 | blend_blocks_textured_unblended_##mask_evaluate \ | |
2814 | ||
2815 | #define blend_blocks_switch_blended(texturing, blend_mode, mask_evaluate) \ | |
2816 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate \ | |
2817 | ||
2818 | #define blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2819 | blend_blocks_switch_##blending(texturing, blend_mode, mask_evaluate) \ | |
2820 | ||
2821 | ||
2822 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2823 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2824 | { \ | |
2825 | setup_blocks_switch(shading, texturing, texture_mode, dithering, blending, \ | |
2826 | mask_evaluate), \ | |
2827 | texture_blocks_switch(texturing, texture_mode), \ | |
2828 | shade_blocks_switch(shading, texturing, modulation, dithering, blending, \ | |
2829 | mask_evaluate), \ | |
2830 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2831 | } \ | |
2832 | ||
2833 | #define render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2834 | mask_evaluate, shading, dithering, texturing, blending) \ | |
2835 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2836 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
2837 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2838 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
2839 | ||
2840 | #define render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2841 | mask_evaluate, shading, dithering, texturing) \ | |
2842 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2843 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
2844 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2845 | mask_evaluate, shading, dithering, texturing, blended) \ | |
2846 | ||
2847 | #define render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2848 | mask_evaluate, shading, dithering) \ | |
2849 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2850 | mask_evaluate, shading, dithering, untextured), \ | |
2851 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2852 | mask_evaluate, shading, dithering, textured) \ | |
2853 | ||
2854 | #define render_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
2855 | mask_evaluate, shading) \ | |
2856 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2857 | mask_evaluate, shading, undithered), \ | |
2858 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2859 | mask_evaluate, shading, dithered) \ | |
2860 | ||
2861 | #define render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
2862 | mask_evaluate) \ | |
2863 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2864 | unshaded), \ | |
2865 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2866 | shaded) \ | |
2867 | ||
2868 | #define render_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
2869 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, off), \ | |
2870 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, on) \ | |
2871 | ||
2872 | #define render_blocks_switch_block_texture_mode(texture_mode) \ | |
2873 | render_blocks_switch_block_blend_mode(texture_mode, average), \ | |
2874 | render_blocks_switch_block_blend_mode(texture_mode, add), \ | |
2875 | render_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
2876 | render_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
2877 | ||
2878 | #define render_blocks_switch_block() \ | |
2879 | render_blocks_switch_block_texture_mode(4bpp), \ | |
2880 | render_blocks_switch_block_texture_mode(8bpp), \ | |
2881 | render_blocks_switch_block_texture_mode(16bpp), \ | |
b7f5c059 | 2882 | render_blocks_switch_block_texture_mode(16bpp) \ |
75e28f62 E |
2883 | |
2884 | ||
2885 | render_block_handler_struct render_triangle_block_handlers[] = | |
2886 | { | |
2887 | render_blocks_switch_block() | |
2888 | }; | |
2889 | ||
2890 | #undef render_blocks_switch_block_modulation | |
2891 | ||
2892 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2893 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2894 | "render flags:\n" \ | |
2895 | "texture mode: " #texture_mode "\n" \ | |
2896 | "blend mode: " #blend_mode "\n" \ | |
2897 | "mask evaluation: " #mask_evaluate "\n" \ | |
2898 | #shading "\n" \ | |
2899 | #dithering "\n" \ | |
2900 | #texturing "\n" \ | |
2901 | #blending "\n" \ | |
2902 | #modulation "\n" \ | |
2903 | ||
2904 | char *render_block_flag_strings[] = | |
2905 | { | |
2906 | render_blocks_switch_block() | |
2907 | }; | |
2908 | ||
2909 | ||
2910 | #define triangle_y_direction_up 1 | |
2911 | #define triangle_y_direction_flat 2 | |
2912 | #define triangle_y_direction_down 0 | |
2913 | ||
2914 | #define triangle_winding_positive 0 | |
2915 | #define triangle_winding_negative 1 | |
2916 | ||
2917 | #define triangle_set_direction(direction_variable, value) \ | |
2918 | u32 direction_variable = (u32)(value) >> 31; \ | |
2919 | if(value == 0) \ | |
2920 | direction_variable = 2 \ | |
2921 | ||
2922 | #define triangle_case(direction_a, direction_b, direction_c, winding) \ | |
2923 | case (triangle_y_direction_##direction_a | \ | |
2924 | (triangle_y_direction_##direction_b << 2) | \ | |
2925 | (triangle_y_direction_##direction_c << 4) | \ | |
2926 | (triangle_winding_##winding << 6)) \ | |
2927 | ||
c1817bd9 | 2928 | static int prepare_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
f4ce97e1 | 2929 | prepared_triangle *triangle_out) |
75e28f62 | 2930 | { |
f4ce97e1 | 2931 | s32 y_top, y_bottom, offset_x, offset_y, i; |
75e28f62 E |
2932 | s32 triangle_area; |
2933 | u32 triangle_winding = 0; | |
2934 | ||
2935 | vertex_struct *a = &(vertexes[0]); | |
2936 | vertex_struct *b = &(vertexes[1]); | |
2937 | vertex_struct *c = &(vertexes[2]); | |
2938 | ||
2939 | triangle_area = triangle_signed_area_x2(a->x, a->y, b->x, b->y, c->x, c->y); | |
2940 | ||
3867c6ef | 2941 | #ifdef PROFILE |
75e28f62 | 2942 | triangles++; |
3867c6ef | 2943 | #endif |
75e28f62 E |
2944 | |
2945 | if(triangle_area == 0) | |
2946 | { | |
3867c6ef | 2947 | #ifdef PROFILE |
75e28f62 | 2948 | trivial_rejects++; |
3867c6ef | 2949 | #endif |
c1817bd9 | 2950 | return 0; |
75e28f62 E |
2951 | } |
2952 | ||
2953 | if(b->y < a->y) | |
2954 | vertex_swap(a, b); | |
2955 | ||
2956 | if(c->y < b->y) | |
2957 | { | |
2958 | vertex_swap(b, c); | |
2959 | ||
2960 | if(b->y < a->y) | |
2961 | vertex_swap(a, b); | |
2962 | } | |
2963 | ||
2964 | y_bottom = c->y; | |
2965 | y_top = a->y; | |
f4ce97e1 | 2966 | offset_y = sign_extend_11bit(y_top + psx_gpu->offset_y) - y_top; |
75e28f62 E |
2967 | |
2968 | if((y_bottom - y_top) >= 512) | |
2969 | { | |
3867c6ef | 2970 | #ifdef PROFILE |
75e28f62 | 2971 | trivial_rejects++; |
3867c6ef | 2972 | #endif |
c1817bd9 | 2973 | return 0; |
75e28f62 E |
2974 | } |
2975 | ||
2976 | if(triangle_area < 0) | |
2977 | { | |
2978 | triangle_area = -triangle_area; | |
2979 | triangle_winding ^= 1; | |
2980 | vertex_swap(a, c); | |
2981 | } | |
2982 | ||
2983 | if(b->x < a->x) | |
2984 | vertex_swap(a, b); | |
2985 | ||
2986 | if(c->x < b->x) | |
2987 | { | |
2988 | vertex_swap(b, c); | |
2989 | ||
2990 | if(b->x < a->x) | |
2991 | vertex_swap(a, b); | |
2992 | } | |
2993 | ||
f4ce97e1 | 2994 | if(c->x - a->x >= 1024) |
75e28f62 | 2995 | { |
3867c6ef | 2996 | #ifdef PROFILE |
75e28f62 | 2997 | trivial_rejects++; |
3867c6ef | 2998 | #endif |
c1817bd9 | 2999 | return 0; |
75e28f62 E |
3000 | } |
3001 | ||
f4ce97e1 | 3002 | offset_x = sign_extend_11bit(a->x + psx_gpu->offset_x) - a->x; |
3003 | if(invalidate_texture_cache_region_viewport(psx_gpu, | |
3004 | a->x + offset_x, y_top + offset_y, | |
3005 | c->x + offset_x, y_bottom + offset_y) == 0) | |
75e28f62 | 3006 | { |
3867c6ef | 3007 | #ifdef PROFILE |
75e28f62 | 3008 | trivial_rejects++; |
3867c6ef | 3009 | #endif |
c1817bd9 | 3010 | return 0; |
75e28f62 E |
3011 | } |
3012 | ||
f4ce97e1 | 3013 | for (i = 0; i < 3; i++) |
3014 | { | |
3015 | vertexes[i].x += offset_x; | |
3016 | vertexes[i].y += offset_y; | |
3017 | } | |
3018 | ||
75e28f62 E |
3019 | psx_gpu->triangle_area = triangle_area; |
3020 | psx_gpu->triangle_winding = triangle_winding; | |
3021 | ||
f4ce97e1 | 3022 | triangle_out->vertexes[0] = a; |
3023 | triangle_out->vertexes[1] = b; | |
3024 | triangle_out->vertexes[2] = c; | |
3025 | triangle_out->offset_x = offset_x; | |
3026 | triangle_out->offset_y = offset_y; | |
c1817bd9 | 3027 | |
3028 | return 1; | |
3029 | } | |
3030 | ||
3031 | static void render_triangle_p(psx_gpu_struct *psx_gpu, | |
3032 | vertex_struct *vertex_ptrs[3], u32 flags) | |
3033 | { | |
3034 | psx_gpu->num_spans = 0; | |
3035 | ||
3036 | vertex_struct *a = vertex_ptrs[0]; | |
3037 | vertex_struct *b = vertex_ptrs[1]; | |
3038 | vertex_struct *c = vertex_ptrs[2]; | |
3039 | ||
75e28f62 E |
3040 | s32 y_delta_a = b->y - a->y; |
3041 | s32 y_delta_b = c->y - b->y; | |
3042 | s32 y_delta_c = c->y - a->y; | |
3043 | ||
3044 | triangle_set_direction(y_direction_a, y_delta_a); | |
3045 | triangle_set_direction(y_direction_b, y_delta_b); | |
3046 | triangle_set_direction(y_direction_c, y_delta_c); | |
3047 | ||
db2804fb | 3048 | #if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) |
3049 | // the asm doesn't bother to save callee-save vector regs, so do it here | |
3050 | __asm__ __volatile__("vstmia %0, {q4-q7}" :: "r"(psx_gpu->saved_q4_q7) : "memory"); | |
3051 | #endif | |
3052 | ||
75e28f62 E |
3053 | compute_all_gradients(psx_gpu, a, b, c); |
3054 | ||
3055 | switch(y_direction_a | (y_direction_b << 2) | (y_direction_c << 4) | | |
c1817bd9 | 3056 | (psx_gpu->triangle_winding << 6)) |
75e28f62 E |
3057 | { |
3058 | triangle_case(up, up, up, negative): | |
3059 | triangle_case(up, up, flat, negative): | |
3060 | triangle_case(up, up, down, negative): | |
3061 | setup_spans_up_right(psx_gpu, a, b, c); | |
3062 | break; | |
3063 | ||
3064 | triangle_case(flat, up, up, negative): | |
3065 | triangle_case(flat, up, flat, negative): | |
3066 | triangle_case(flat, up, down, negative): | |
3067 | setup_spans_up_a(psx_gpu, a, b, c); | |
3068 | break; | |
3069 | ||
3070 | triangle_case(down, up, up, negative): | |
3071 | setup_spans_up_down(psx_gpu, a, c, b); | |
3072 | break; | |
3073 | ||
3074 | triangle_case(down, up, flat, negative): | |
3075 | setup_spans_down_a(psx_gpu, a, c, b); | |
3076 | break; | |
3077 | ||
3078 | triangle_case(down, up, down, negative): | |
3079 | setup_spans_down_right(psx_gpu, a, c, b); | |
3080 | break; | |
3081 | ||
3082 | triangle_case(down, flat, up, negative): | |
3083 | triangle_case(down, flat, flat, negative): | |
3084 | triangle_case(down, flat, down, negative): | |
3085 | setup_spans_down_b(psx_gpu, a, b, c); | |
3086 | break; | |
3087 | ||
3088 | triangle_case(down, down, up, negative): | |
3089 | triangle_case(down, down, flat, negative): | |
3090 | triangle_case(down, down, down, negative): | |
3091 | setup_spans_down_left(psx_gpu, a, b, c); | |
3092 | break; | |
3093 | ||
3094 | triangle_case(up, up, up, positive): | |
3095 | triangle_case(up, up, flat, positive): | |
3096 | triangle_case(up, up, down, positive): | |
3097 | setup_spans_up_left(psx_gpu, a, b, c); | |
3098 | break; | |
3099 | ||
3100 | triangle_case(up, flat, up, positive): | |
3101 | triangle_case(up, flat, flat, positive): | |
3102 | triangle_case(up, flat, down, positive): | |
3103 | setup_spans_up_b(psx_gpu, a, b, c); | |
3104 | break; | |
3105 | ||
3106 | triangle_case(up, down, up, positive): | |
3107 | setup_spans_up_right(psx_gpu, a, c, b); | |
3108 | break; | |
3109 | ||
3110 | triangle_case(up, down, flat, positive): | |
3111 | setup_spans_up_a(psx_gpu, a, c, b); | |
3112 | break; | |
3113 | ||
3114 | triangle_case(up, down, down, positive): | |
3115 | setup_spans_up_down(psx_gpu, a, b, c); | |
3116 | break; | |
3117 | ||
3118 | triangle_case(flat, down, up, positive): | |
3119 | triangle_case(flat, down, flat, positive): | |
3120 | triangle_case(flat, down, down, positive): | |
3121 | setup_spans_down_a(psx_gpu, a, b, c); | |
3122 | break; | |
3123 | ||
3124 | triangle_case(down, down, up, positive): | |
3125 | triangle_case(down, down, flat, positive): | |
3126 | triangle_case(down, down, down, positive): | |
3127 | setup_spans_down_right(psx_gpu, a, b, c); | |
3128 | break; | |
3129 | } | |
3130 | ||
3867c6ef | 3131 | #ifdef PROFILE |
75e28f62 | 3132 | spans += psx_gpu->num_spans; |
3867c6ef | 3133 | #endif |
75e28f62 | 3134 | |
f1359c57 | 3135 | if(unlikely(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED)) |
69b09c0d E |
3136 | { |
3137 | u32 i; | |
3138 | ||
f1359c57 | 3139 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
3140 | { |
3141 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3142 | { | |
3143 | if((psx_gpu->span_edge_data[i].y & 1) == 0) | |
3144 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3145 | } | |
3146 | } | |
3147 | else | |
3148 | { | |
3149 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3150 | { | |
3151 | if(psx_gpu->span_edge_data[i].y & 1) | |
3152 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3153 | } | |
3154 | } | |
3155 | } | |
2d658c89 | 3156 | assert(psx_gpu->span_edge_data[0].y < 1024u); |
69b09c0d | 3157 | |
75e28f62 E |
3158 | u32 render_state = flags & |
3159 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3160 | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); | |
3161 | render_state |= psx_gpu->render_state_base; | |
3162 | ||
3163 | if((psx_gpu->render_state != render_state) || | |
3164 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_TRIANGLE)) | |
3165 | { | |
3166 | psx_gpu->render_state = render_state; | |
3167 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3168 | #ifdef PROFILE |
75e28f62 | 3169 | state_changes++; |
3867c6ef | 3170 | #endif |
75e28f62 E |
3171 | } |
3172 | ||
3173 | psx_gpu->primitive_type = PRIMITIVE_TYPE_TRIANGLE; | |
3174 | ||
3175 | psx_gpu->render_block_handler = | |
3176 | &(render_triangle_block_handlers[render_state]); | |
3177 | ((setup_blocks_function_type *)psx_gpu->render_block_handler->setup_blocks) | |
3178 | (psx_gpu); | |
db2804fb | 3179 | |
3180 | #if defined(__arm__) && defined(NEON_BUILD) && !defined(SIMD_BUILD) | |
3181 | __asm__ __volatile__("vldmia %0, {q4-q7}" :: "r"(psx_gpu->saved_q4_q7)); | |
3182 | #endif | |
75e28f62 E |
3183 | } |
3184 | ||
c1817bd9 | 3185 | void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
3186 | u32 flags) | |
3187 | { | |
f4ce97e1 | 3188 | prepared_triangle triangle; |
3189 | if (prepare_triangle(psx_gpu, vertexes, &triangle)) | |
3190 | render_triangle_p(psx_gpu, triangle.vertexes, flags); | |
c1817bd9 | 3191 | } |
3192 | ||
a2cb152a | 3193 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD) |
75e28f62 E |
3194 | |
3195 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
3196 | { | |
3197 | block_struct *block = psx_gpu->blocks; | |
3198 | u32 num_blocks = psx_gpu->num_blocks; | |
3199 | ||
3200 | vec_8x16u texels; | |
3201 | vec_8x8u texel_indexes; | |
3202 | ||
3203 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
3204 | u32 i; | |
3205 | ||
3206 | while(num_blocks) | |
3207 | { | |
3208 | texel_indexes = block->r; | |
3209 | ||
3210 | for(i = 0; i < 8; i++) | |
3211 | { | |
3212 | texels.e[i] = clut_ptr[texel_indexes.e[i]]; | |
3213 | } | |
3214 | ||
3215 | block->texels = texels; | |
3216 | ||
3217 | num_blocks--; | |
3218 | block++; | |
3219 | } | |
3220 | } | |
3221 | ||
3222 | #endif | |
3223 | ||
3224 | ||
59d15d23 | 3225 | #define setup_sprite_tiled_initialize_4bpp_clut() \ |
75e28f62 E |
3226 | u16 *clut_ptr = psx_gpu->clut_ptr; \ |
3227 | vec_8x16u clut_a, clut_b; \ | |
3228 | vec_16x8u clut_low, clut_high; \ | |
3229 | \ | |
3230 | load_8x16b(clut_a, clut_ptr); \ | |
3231 | load_8x16b(clut_b, clut_ptr + 8); \ | |
59d15d23 | 3232 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b) \ |
3233 | ||
3234 | #define setup_sprite_tiled_initialize_4bpp() \ | |
3235 | setup_sprite_tiled_initialize_4bpp_clut(); \ | |
75e28f62 E |
3236 | \ |
3237 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \ | |
3238 | update_texture_4bpp_cache(psx_gpu) \ | |
3239 | ||
3240 | #define setup_sprite_tiled_initialize_8bpp() \ | |
3241 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \ | |
3242 | update_texture_8bpp_cache(psx_gpu) \ | |
3243 | ||
3244 | ||
3245 | #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ | |
df740cdc | 3246 | texture_block_ptr = (u8 *)psx_gpu->texture_page_ptr + \ |
75e28f62 E |
3247 | ((texture_offset + offset) & texture_mask); \ |
3248 | \ | |
3249 | load_64b(texels, texture_block_ptr) \ | |
3250 | ||
3251 | ||
75e28f62 E |
3252 | #define setup_sprite_tile_add_blocks(tile_num_blocks) \ |
3253 | num_blocks += tile_num_blocks; \ | |
3254 | sprite_blocks += tile_num_blocks; \ | |
3255 | \ | |
3256 | if(num_blocks > MAX_BLOCKS) \ | |
3257 | { \ | |
3258 | flush_render_block_buffer(psx_gpu); \ | |
3259 | num_blocks = tile_num_blocks; \ | |
3260 | block = psx_gpu->blocks; \ | |
3261 | } \ | |
3262 | ||
3263 | #define setup_sprite_tile_full_4bpp(edge) \ | |
3264 | { \ | |
3265 | vec_8x8u texels_low, texels_high; \ | |
3266 | vec_8x16u pixels; \ | |
3267 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3268 | \ | |
3269 | while(sub_tile_height) \ | |
3270 | { \ | |
3271 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3272 | tbl_16(texels_low, texels, clut_low); \ | |
3273 | tbl_16(texels_high, texels, clut_high); \ | |
3274 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3275 | \ | |
3276 | block->texels = pixels; \ | |
3277 | block->draw_mask_bits = left_mask_bits; \ | |
3278 | block->fb_ptr = fb_ptr; \ | |
3279 | block++; \ | |
3280 | \ | |
3281 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3282 | tbl_16(texels_low, texels, clut_low); \ | |
3283 | tbl_16(texels_high, texels, clut_high); \ | |
3284 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3285 | \ | |
3286 | block->texels = pixels; \ | |
3287 | block->draw_mask_bits = right_mask_bits; \ | |
3288 | block->fb_ptr = fb_ptr + 8; \ | |
3289 | block++; \ | |
3290 | \ | |
3291 | fb_ptr += 1024; \ | |
3292 | texture_offset += 0x10; \ | |
3293 | sub_tile_height--; \ | |
3294 | } \ | |
3295 | texture_offset += 0xF00; \ | |
3296 | psx_gpu->num_blocks = num_blocks; \ | |
3297 | } \ | |
3298 | ||
3299 | #define setup_sprite_tile_half_4bpp(edge) \ | |
3300 | { \ | |
3301 | vec_8x8u texels_low, texels_high; \ | |
3302 | vec_8x16u pixels; \ | |
3303 | setup_sprite_tile_add_blocks(sub_tile_height); \ | |
3304 | \ | |
3305 | while(sub_tile_height) \ | |
3306 | { \ | |
3307 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3308 | tbl_16(texels_low, texels, clut_low); \ | |
3309 | tbl_16(texels_high, texels, clut_high); \ | |
3310 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3311 | \ | |
3312 | block->texels = pixels; \ | |
3313 | block->draw_mask_bits = edge##_mask_bits; \ | |
3314 | block->fb_ptr = fb_ptr; \ | |
3315 | block++; \ | |
3316 | \ | |
3317 | fb_ptr += 1024; \ | |
3318 | texture_offset += 0x10; \ | |
3319 | sub_tile_height--; \ | |
3320 | } \ | |
3321 | texture_offset += 0xF00; \ | |
3322 | psx_gpu->num_blocks = num_blocks; \ | |
3323 | } \ | |
3324 | ||
3325 | ||
3326 | #define setup_sprite_tile_full_8bpp(edge) \ | |
3327 | { \ | |
3328 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3329 | \ | |
3330 | while(sub_tile_height) \ | |
3331 | { \ | |
3332 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3333 | block->r = texels; \ | |
3334 | block->draw_mask_bits = left_mask_bits; \ | |
3335 | block->fb_ptr = fb_ptr; \ | |
3336 | block++; \ | |
3337 | \ | |
3338 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3339 | block->r = texels; \ | |
3340 | block->draw_mask_bits = right_mask_bits; \ | |
3341 | block->fb_ptr = fb_ptr + 8; \ | |
3342 | block++; \ | |
3343 | \ | |
3344 | fb_ptr += 1024; \ | |
3345 | texture_offset += 0x10; \ | |
3346 | sub_tile_height--; \ | |
3347 | } \ | |
3348 | texture_offset += 0xF00; \ | |
3349 | psx_gpu->num_blocks = num_blocks; \ | |
3350 | } \ | |
3351 | ||
3352 | #define setup_sprite_tile_half_8bpp(edge) \ | |
3353 | { \ | |
df740cdc | 3354 | setup_sprite_tile_add_blocks(sub_tile_height); \ |
75e28f62 E |
3355 | \ |
3356 | while(sub_tile_height) \ | |
3357 | { \ | |
3358 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3359 | block->r = texels; \ | |
3360 | block->draw_mask_bits = edge##_mask_bits; \ | |
3361 | block->fb_ptr = fb_ptr; \ | |
3362 | block++; \ | |
3363 | \ | |
3364 | fb_ptr += 1024; \ | |
3365 | texture_offset += 0x10; \ | |
3366 | sub_tile_height--; \ | |
3367 | } \ | |
3368 | texture_offset += 0xF00; \ | |
3369 | psx_gpu->num_blocks = num_blocks; \ | |
3370 | } \ | |
3371 | ||
3372 | ||
3373 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
3374 | texture_offset = texture_offset_base + 8; \ | |
3375 | fb_ptr += 8 \ | |
3376 | ||
3377 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
3378 | texture_offset = texture_offset_base \ | |
3379 | ||
3380 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
3381 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
3382 | ||
3383 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
3384 | texture_offset = texture_offset_base \ | |
3385 | ||
3386 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
3387 | fb_ptr -= 8 \ | |
3388 | ||
3389 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
3390 | ||
3391 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
3392 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
3393 | ||
3394 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
3395 | ||
3396 | ||
59d15d23 | 3397 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \ |
3398 | x4mode) \ | |
75e28f62 E |
3399 | do \ |
3400 | { \ | |
3401 | sub_tile_height = column_data; \ | |
59d15d23 | 3402 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
3403 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
3404 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \ | |
75e28f62 E |
3405 | } while(0) \ |
3406 | ||
59d15d23 | 3407 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \ |
3408 | x4mode) \ | |
75e28f62 E |
3409 | do \ |
3410 | { \ | |
3411 | u32 tiles_remaining = column_data >> 16; \ | |
3412 | sub_tile_height = column_data & 0xFF; \ | |
59d15d23 | 3413 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
3414 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
75e28f62 E |
3415 | tiles_remaining -= 1; \ |
3416 | \ | |
3417 | while(tiles_remaining) \ | |
3418 | { \ | |
3419 | sub_tile_height = 16; \ | |
59d15d23 | 3420 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
75e28f62 E |
3421 | tiles_remaining--; \ |
3422 | } \ | |
3423 | \ | |
3424 | sub_tile_height = (column_data >> 8) & 0xFF; \ | |
59d15d23 | 3425 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
3426 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \ | |
75e28f62 E |
3427 | } while(0) \ |
3428 | ||
3429 | ||
3430 | #define setup_sprite_column_data_single() \ | |
3431 | column_data = height \ | |
3432 | ||
3433 | #define setup_sprite_column_data_multi() \ | |
3434 | column_data = 16 - offset_v; \ | |
3435 | column_data |= ((height_rounded & 0xF) + 1) << 8; \ | |
3436 | column_data |= (tile_height - 1) << 16 \ | |
3437 | ||
3438 | ||
59d15d23 | 3439 | #define RIGHT_MASK_BIT_SHIFT 8 |
3440 | #define RIGHT_MASK_BIT_SHIFT_4x 16 | |
3441 | ||
75e28f62 | 3442 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ |
59d15d23 | 3443 | edge_mode, edge, x4mode) \ |
75e28f62 E |
3444 | { \ |
3445 | setup_sprite_column_data_##multi_height(); \ | |
3446 | left_mask_bits = left_block_mask | right_block_mask; \ | |
59d15d23 | 3447 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3448 | \ |
3449 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
59d15d23 | 3450 | texture_mode, x4mode); \ |
75e28f62 E |
3451 | } \ |
3452 | ||
3453 | #define setup_sprite_tiled_advance_column() \ | |
3454 | texture_offset_base += 0x100; \ | |
3455 | if((texture_offset_base & 0xF00) == 0) \ | |
3456 | texture_offset_base -= (0x100 + 0xF00) \ | |
3457 | ||
59d15d23 | 3458 | #define FB_PTR_MULTIPLIER 1 |
3459 | #define FB_PTR_MULTIPLIER_4x 2 | |
3460 | ||
75e28f62 | 3461 | #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \ |
59d15d23 | 3462 | left_mode, right_mode, x4mode) \ |
75e28f62 E |
3463 | { \ |
3464 | setup_sprite_column_data_##multi_height(); \ | |
59d15d23 | 3465 | s32 fb_ptr_advance_column = (16 - (1024 * height)) \ |
3466 | * FB_PTR_MULTIPLIER##x4mode; \ | |
75e28f62 E |
3467 | \ |
3468 | tile_width -= 2; \ | |
3469 | left_mask_bits = left_block_mask; \ | |
59d15d23 | 3470 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3471 | \ |
3472 | setup_sprite_tile_column_height_##multi_height(left_mode, right, \ | |
59d15d23 | 3473 | texture_mode, x4mode); \ |
75e28f62 E |
3474 | fb_ptr += fb_ptr_advance_column; \ |
3475 | \ | |
3476 | left_mask_bits = 0x00; \ | |
3477 | right_mask_bits = 0x00; \ | |
3478 | \ | |
3479 | while(tile_width) \ | |
3480 | { \ | |
3481 | setup_sprite_tiled_advance_column(); \ | |
59d15d23 | 3482 | setup_sprite_tile_column_height_##multi_height(full, none, \ |
3483 | texture_mode, x4mode); \ | |
75e28f62 E |
3484 | fb_ptr += fb_ptr_advance_column; \ |
3485 | tile_width--; \ | |
3486 | } \ | |
3487 | \ | |
3488 | left_mask_bits = right_block_mask; \ | |
59d15d23 | 3489 | right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \ |
75e28f62 E |
3490 | \ |
3491 | setup_sprite_tiled_advance_column(); \ | |
3492 | setup_sprite_tile_column_height_##multi_height(right_mode, left, \ | |
59d15d23 | 3493 | texture_mode, x4mode); \ |
3494 | } \ | |
3495 | ||
3496 | ||
3497 | /* 4x stuff */ | |
3498 | #define setup_sprite_tiled_initialize_4bpp_4x() \ | |
3499 | setup_sprite_tiled_initialize_4bpp_clut() \ | |
3500 | ||
3501 | #define setup_sprite_tiled_initialize_8bpp_4x() \ | |
3502 | ||
3503 | ||
3504 | #define setup_sprite_tile_full_4bpp_4x(edge) \ | |
3505 | { \ | |
3506 | vec_8x8u texels_low, texels_high; \ | |
3507 | vec_8x16u pixels, pixels_wide; \ | |
3508 | setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \ | |
3509 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \ | |
3510 | u32 left_mask_bits_b = left_mask_bits >> 8; \ | |
3511 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \ | |
3512 | u32 right_mask_bits_b = right_mask_bits >> 8; \ | |
3513 | \ | |
3514 | while(sub_tile_height) \ | |
3515 | { \ | |
3516 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3517 | tbl_16(texels_low, texels, clut_low); \ | |
3518 | tbl_16(texels_high, texels, clut_high); \ | |
3519 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3520 | \ | |
3521 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3522 | block->texels = pixels_wide; \ | |
3523 | block->draw_mask_bits = left_mask_bits_a; \ | |
3524 | block->fb_ptr = fb_ptr; \ | |
3525 | block++; \ | |
3526 | \ | |
3527 | block->texels = pixels_wide; \ | |
3528 | block->draw_mask_bits = left_mask_bits_a; \ | |
3529 | block->fb_ptr = fb_ptr + 1024; \ | |
3530 | block++; \ | |
3531 | \ | |
3532 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3533 | block->texels = pixels_wide; \ | |
3534 | block->draw_mask_bits = left_mask_bits_b; \ | |
3535 | block->fb_ptr = fb_ptr + 8; \ | |
3536 | block++; \ | |
3537 | \ | |
3538 | block->texels = pixels_wide; \ | |
3539 | block->draw_mask_bits = left_mask_bits_b; \ | |
3540 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3541 | block++; \ | |
3542 | \ | |
3543 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3544 | tbl_16(texels_low, texels, clut_low); \ | |
3545 | tbl_16(texels_high, texels, clut_high); \ | |
3546 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3547 | \ | |
3548 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3549 | block->texels = pixels_wide; \ | |
3550 | block->draw_mask_bits = right_mask_bits_a; \ | |
3551 | block->fb_ptr = fb_ptr + 16; \ | |
3552 | block++; \ | |
3553 | \ | |
3554 | block->texels = pixels_wide; \ | |
3555 | block->draw_mask_bits = right_mask_bits_a; \ | |
3556 | block->fb_ptr = fb_ptr + 1024 + 16; \ | |
3557 | block++; \ | |
3558 | \ | |
3559 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3560 | block->texels = pixels_wide; \ | |
3561 | block->draw_mask_bits = right_mask_bits_b; \ | |
3562 | block->fb_ptr = fb_ptr + 24; \ | |
3563 | block++; \ | |
3564 | \ | |
3565 | block->texels = pixels_wide; \ | |
3566 | block->draw_mask_bits = right_mask_bits_b; \ | |
3567 | block->fb_ptr = fb_ptr + 1024 + 24; \ | |
3568 | block++; \ | |
3569 | \ | |
3570 | fb_ptr += 2048; \ | |
3571 | texture_offset += 0x10; \ | |
3572 | sub_tile_height--; \ | |
3573 | } \ | |
3574 | texture_offset += 0xF00; \ | |
3575 | psx_gpu->num_blocks = num_blocks; \ | |
75e28f62 E |
3576 | } \ |
3577 | ||
59d15d23 | 3578 | #define setup_sprite_tile_half_4bpp_4x(edge) \ |
3579 | { \ | |
3580 | vec_8x8u texels_low, texels_high; \ | |
3581 | vec_8x16u pixels, pixels_wide; \ | |
3582 | setup_sprite_tile_add_blocks(sub_tile_height * 4); \ | |
3583 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \ | |
3584 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \ | |
3585 | \ | |
3586 | while(sub_tile_height) \ | |
3587 | { \ | |
3588 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3589 | tbl_16(texels_low, texels, clut_low); \ | |
3590 | tbl_16(texels_high, texels, clut_high); \ | |
3591 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3592 | \ | |
3593 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.low, pixels.low); \ | |
3594 | block->texels = pixels_wide; \ | |
3595 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3596 | block->fb_ptr = fb_ptr; \ | |
3597 | block++; \ | |
3598 | \ | |
3599 | block->texels = pixels_wide; \ | |
3600 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3601 | block->fb_ptr = fb_ptr + 1024; \ | |
3602 | block++; \ | |
3603 | \ | |
3604 | zip_4x32b(vector_cast(vec_4x32u, pixels_wide), pixels.high, pixels.high); \ | |
3605 | block->texels = pixels_wide; \ | |
3606 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3607 | block->fb_ptr = fb_ptr + 8; \ | |
3608 | block++; \ | |
3609 | \ | |
3610 | block->texels = pixels_wide; \ | |
3611 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3612 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3613 | block++; \ | |
3614 | \ | |
3615 | fb_ptr += 2048; \ | |
3616 | texture_offset += 0x10; \ | |
3617 | sub_tile_height--; \ | |
3618 | } \ | |
3619 | texture_offset += 0xF00; \ | |
3620 | psx_gpu->num_blocks = num_blocks; \ | |
3621 | } \ | |
75e28f62 | 3622 | |
59d15d23 | 3623 | |
3624 | #define setup_sprite_tile_full_8bpp_4x(edge) \ | |
3625 | { \ | |
3626 | setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \ | |
3627 | vec_16x8u texels_wide; \ | |
3628 | u32 left_mask_bits_a = left_mask_bits & 0xFF; \ | |
3629 | u32 left_mask_bits_b = left_mask_bits >> 8; \ | |
3630 | u32 right_mask_bits_a = right_mask_bits & 0xFF; \ | |
3631 | u32 right_mask_bits_b = right_mask_bits >> 8; \ | |
3632 | \ | |
3633 | while(sub_tile_height) \ | |
3634 | { \ | |
3635 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3636 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3637 | block->r = texels_wide.low; \ | |
3638 | block->draw_mask_bits = left_mask_bits_a; \ | |
3639 | block->fb_ptr = fb_ptr; \ | |
3640 | block++; \ | |
3641 | \ | |
3642 | block->r = texels_wide.low; \ | |
3643 | block->draw_mask_bits = left_mask_bits_a; \ | |
3644 | block->fb_ptr = fb_ptr + 1024; \ | |
3645 | block++; \ | |
3646 | \ | |
3647 | block->r = texels_wide.high; \ | |
3648 | block->draw_mask_bits = left_mask_bits_b; \ | |
3649 | block->fb_ptr = fb_ptr + 8; \ | |
3650 | block++; \ | |
3651 | \ | |
3652 | block->r = texels_wide.high; \ | |
3653 | block->draw_mask_bits = left_mask_bits_b; \ | |
3654 | block->fb_ptr = fb_ptr + 1024 + 8; \ | |
3655 | block++; \ | |
3656 | \ | |
3657 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3658 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3659 | block->r = texels_wide.low; \ | |
3660 | block->draw_mask_bits = right_mask_bits_a; \ | |
3661 | block->fb_ptr = fb_ptr + 16; \ | |
3662 | block++; \ | |
3663 | \ | |
3664 | block->r = texels_wide.low; \ | |
3665 | block->draw_mask_bits = right_mask_bits_a; \ | |
3666 | block->fb_ptr = fb_ptr + 1024 + 16; \ | |
3667 | block++; \ | |
3668 | \ | |
3669 | block->r = texels_wide.high; \ | |
3670 | block->draw_mask_bits = right_mask_bits_b; \ | |
3671 | block->fb_ptr = fb_ptr + 24; \ | |
3672 | block++; \ | |
3673 | \ | |
3674 | block->r = texels_wide.high; \ | |
3675 | block->draw_mask_bits = right_mask_bits_b; \ | |
3676 | block->fb_ptr = fb_ptr + 24 + 1024; \ | |
3677 | block++; \ | |
3678 | \ | |
3679 | fb_ptr += 2048; \ | |
3680 | texture_offset += 0x10; \ | |
3681 | sub_tile_height--; \ | |
3682 | } \ | |
3683 | texture_offset += 0xF00; \ | |
3684 | psx_gpu->num_blocks = num_blocks; \ | |
3685 | } \ | |
3686 | ||
3687 | #define setup_sprite_tile_half_8bpp_4x(edge) \ | |
3688 | { \ | |
3689 | setup_sprite_tile_add_blocks(sub_tile_height * 4); \ | |
3690 | vec_16x8u texels_wide; \ | |
3691 | u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \ | |
3692 | u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \ | |
3693 | \ | |
3694 | while(sub_tile_height) \ | |
3695 | { \ | |
3696 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3697 | zip_8x16b(vector_cast(vec_8x16u, texels_wide), texels, texels); \ | |
3698 | block->r = texels_wide.low; \ | |
3699 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3700 | block->fb_ptr = fb_ptr; \ | |
3701 | block++; \ | |
3702 | \ | |
3703 | block->r = texels_wide.low; \ | |
3704 | block->draw_mask_bits = edge##_mask_bits_a; \ | |
3705 | block->fb_ptr = fb_ptr + 1024; \ | |
3706 | block++; \ | |
3707 | \ | |
3708 | block->r = texels_wide.high; \ | |
3709 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3710 | block->fb_ptr = fb_ptr + 8; \ | |
3711 | block++; \ | |
3712 | \ | |
3713 | block->r = texels_wide.high; \ | |
3714 | block->draw_mask_bits = edge##_mask_bits_b; \ | |
3715 | block->fb_ptr = fb_ptr + 8 + 1024; \ | |
3716 | block++; \ | |
3717 | \ | |
3718 | fb_ptr += 2048; \ | |
3719 | texture_offset += 0x10; \ | |
3720 | sub_tile_height--; \ | |
3721 | } \ | |
3722 | texture_offset += 0xF00; \ | |
3723 | psx_gpu->num_blocks = num_blocks; \ | |
3724 | } \ | |
3725 | ||
3726 | ||
3727 | #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \ | |
3728 | texture_offset = texture_offset_base + 8; \ | |
3729 | fb_ptr += 16 \ | |
3730 | ||
3731 | #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \ | |
3732 | texture_offset = texture_offset_base \ | |
3733 | ||
3734 | #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \ | |
3735 | setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \ | |
3736 | ||
3737 | #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \ | |
3738 | texture_offset = texture_offset_base \ | |
3739 | ||
3740 | #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \ | |
3741 | fb_ptr -= 16 \ | |
3742 | ||
3743 | #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \ | |
3744 | ||
3745 | #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \ | |
3746 | setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \ | |
3747 | ||
3748 | #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \ | |
3749 | ||
3750 | ||
3751 | #define setup_sprite_offset_u_adjust() \ | |
3752 | ||
3753 | #define setup_sprite_comapre_left_block_mask() \ | |
3754 | ((left_block_mask & 0xFF) == 0xFF) \ | |
3755 | ||
3756 | #define setup_sprite_comapre_right_block_mask() \ | |
3757 | (((right_block_mask >> 8) & 0xFF) == 0xFF) \ | |
3758 | ||
3759 | ||
3760 | #define setup_sprite_offset_u_adjust_4x() \ | |
3761 | offset_u *= 2; \ | |
3762 | offset_u_right = offset_u_right * 2 + 1 \ | |
3763 | ||
3764 | #define setup_sprite_comapre_left_block_mask_4x() \ | |
3765 | ((left_block_mask & 0xFFFF) == 0xFFFF) \ | |
3766 | ||
3767 | #define setup_sprite_comapre_right_block_mask_4x() \ | |
3768 | (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) \ | |
3769 | ||
3770 | ||
3771 | #define setup_sprite_tiled_builder(texture_mode, x4mode) \ | |
3772 | void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\ | |
75e28f62 E |
3773 | s32 u, s32 v, s32 width, s32 height, u32 color) \ |
3774 | { \ | |
3775 | s32 offset_u = u & 0xF; \ | |
3776 | s32 offset_v = v & 0xF; \ | |
3777 | \ | |
3778 | s32 width_rounded = offset_u + width + 15; \ | |
3779 | s32 height_rounded = offset_v + height + 15; \ | |
3780 | s32 tile_height = height_rounded / 16; \ | |
3781 | s32 tile_width = width_rounded / 16; \ | |
3782 | u32 offset_u_right = width_rounded & 0xF; \ | |
3783 | \ | |
59d15d23 | 3784 | setup_sprite_offset_u_adjust##x4mode(); \ |
3785 | \ | |
3786 | u32 left_block_mask = ~(0xFFFFFFFF << offset_u); \ | |
3787 | u32 right_block_mask = 0xFFFFFFFE << offset_u_right; \ | |
75e28f62 E |
3788 | \ |
3789 | u32 left_mask_bits; \ | |
3790 | u32 right_mask_bits; \ | |
3791 | \ | |
3792 | u32 sub_tile_height; \ | |
3793 | u32 column_data; \ | |
3794 | \ | |
3795 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \ | |
3796 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \ | |
3797 | ((psx_gpu->texture_mask_width >> 4) << 8) | \ | |
3798 | ((psx_gpu->texture_mask_height >> 4) << 12); \ | |
3799 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \ | |
3800 | ((v & 0xF0) << 8); \ | |
3801 | u32 texture_offset_base = texture_offset; \ | |
3802 | u32 control_mask; \ | |
3803 | \ | |
59d15d23 | 3804 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \ |
75e28f62 E |
3805 | u32 num_blocks = psx_gpu->num_blocks; \ |
3806 | block_struct *block = psx_gpu->blocks + num_blocks; \ | |
3807 | \ | |
df740cdc | 3808 | u8 *texture_block_ptr; \ |
75e28f62 E |
3809 | vec_8x8u texels; \ |
3810 | \ | |
59d15d23 | 3811 | setup_sprite_tiled_initialize_##texture_mode##x4mode(); \ |
75e28f62 E |
3812 | \ |
3813 | control_mask = tile_width == 1; \ | |
3814 | control_mask |= (tile_height == 1) << 1; \ | |
59d15d23 | 3815 | control_mask |= setup_sprite_comapre_left_block_mask##x4mode() << 2; \ |
3816 | control_mask |= setup_sprite_comapre_right_block_mask##x4mode() << 3; \ | |
75e28f62 E |
3817 | \ |
3818 | sprites_##texture_mode++; \ | |
3819 | \ | |
3820 | switch(control_mask) \ | |
3821 | { \ | |
3822 | default: \ | |
3823 | case 0x0: \ | |
59d15d23 | 3824 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \ |
3825 | x4mode); \ | |
75e28f62 E |
3826 | break; \ |
3827 | \ | |
3828 | case 0x1: \ | |
59d15d23 | 3829 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \ |
3830 | x4mode); \ | |
75e28f62 E |
3831 | break; \ |
3832 | \ | |
3833 | case 0x2: \ | |
59d15d23 | 3834 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \ |
3835 | x4mode); \ | |
75e28f62 E |
3836 | break; \ |
3837 | \ | |
3838 | case 0x3: \ | |
59d15d23 | 3839 | setup_sprite_tile_column_width_single(texture_mode, single, full, none, \ |
3840 | x4mode); \ | |
75e28f62 E |
3841 | break; \ |
3842 | \ | |
3843 | case 0x4: \ | |
59d15d23 | 3844 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \ |
3845 | x4mode); \ | |
75e28f62 E |
3846 | break; \ |
3847 | \ | |
3848 | case 0x5: \ | |
59d15d23 | 3849 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \ |
3850 | x4mode); \ | |
75e28f62 E |
3851 | break; \ |
3852 | \ | |
3853 | case 0x6: \ | |
59d15d23 | 3854 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \ |
3855 | x4mode); \ | |
75e28f62 E |
3856 | break; \ |
3857 | \ | |
3858 | case 0x7: \ | |
59d15d23 | 3859 | setup_sprite_tile_column_width_single(texture_mode, single, half, right, \ |
3860 | x4mode); \ | |
75e28f62 E |
3861 | break; \ |
3862 | \ | |
3863 | case 0x8: \ | |
59d15d23 | 3864 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \ |
3865 | x4mode); \ | |
75e28f62 E |
3866 | break; \ |
3867 | \ | |
3868 | case 0x9: \ | |
59d15d23 | 3869 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \ |
3870 | x4mode); \ | |
75e28f62 E |
3871 | break; \ |
3872 | \ | |
3873 | case 0xA: \ | |
59d15d23 | 3874 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \ |
3875 | x4mode); \ | |
75e28f62 E |
3876 | break; \ |
3877 | \ | |
3878 | case 0xB: \ | |
59d15d23 | 3879 | setup_sprite_tile_column_width_single(texture_mode, single, half, left, \ |
3880 | x4mode); \ | |
75e28f62 E |
3881 | break; \ |
3882 | \ | |
3883 | case 0xC: \ | |
59d15d23 | 3884 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \ |
3885 | x4mode); \ | |
75e28f62 E |
3886 | break; \ |
3887 | \ | |
3888 | case 0xE: \ | |
59d15d23 | 3889 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \ |
3890 | x4mode); \ | |
75e28f62 E |
3891 | break; \ |
3892 | } \ | |
3893 | } \ | |
3894 | ||
2bbbb7af | 3895 | #ifndef NEON_BUILD |
59d15d23 | 3896 | setup_sprite_tiled_builder(4bpp,); |
3897 | setup_sprite_tiled_builder(8bpp,); | |
3898 | ||
3899 | setup_sprite_tiled_builder(4bpp,_4x); | |
3900 | setup_sprite_tiled_builder(8bpp,_4x); | |
a2cb152a | 3901 | #endif |
3902 | ||
3903 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD) | |
75e28f62 E |
3904 | |
3905 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3906 | s32 v, s32 width, s32 height, u32 color) | |
3907 | { | |
3908 | u32 left_offset = u & 0x7; | |
3909 | u32 width_rounded = width + left_offset + 7; | |
3910 | ||
fc6cef7d | 3911 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset); |
75e28f62 E |
3912 | u32 right_width = width_rounded & 0x7; |
3913 | u32 block_width = width_rounded / 8; | |
3914 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8); | |
3915 | ||
3916 | u32 left_mask_bits = ~(0xFF << left_offset); | |
3917 | u32 right_mask_bits = 0xFE << right_width; | |
3918 | ||
3919 | u32 texture_offset_base = u + (v * 1024); | |
3920 | u32 texture_mask = | |
3921 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024); | |
3922 | ||
3923 | u32 blocks_remaining; | |
3924 | u32 num_blocks = psx_gpu->num_blocks; | |
3925 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3926 | ||
3927 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr; | |
3928 | u16 *texture_block_ptr; | |
3929 | ||
3930 | texture_offset_base &= ~0x7; | |
3931 | ||
a2cb152a | 3932 | stats_add(sprites_16bpp, 1); |
75e28f62 E |
3933 | |
3934 | if(block_width == 1) | |
3935 | { | |
3936 | u32 mask_bits = left_mask_bits | right_mask_bits; | |
3937 | ||
3938 | while(height) | |
3939 | { | |
3940 | num_blocks++; | |
3941 | sprite_blocks++; | |
3942 | ||
3943 | if(num_blocks > MAX_BLOCKS) | |
3944 | { | |
3945 | flush_render_block_buffer(psx_gpu); | |
3946 | num_blocks = 1; | |
3947 | block = psx_gpu->blocks; | |
3948 | } | |
3949 | ||
3950 | texture_block_ptr = | |
3951 | texture_page_ptr + (texture_offset_base & texture_mask); | |
3952 | ||
a2cb152a | 3953 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3954 | block->draw_mask_bits = mask_bits; |
3955 | block->fb_ptr = fb_ptr; | |
3956 | ||
3957 | block++; | |
3958 | ||
3959 | texture_offset_base += 1024; | |
3960 | fb_ptr += 1024; | |
3961 | ||
3962 | height--; | |
3963 | psx_gpu->num_blocks = num_blocks; | |
3964 | } | |
3965 | } | |
3966 | else | |
3967 | { | |
3968 | u32 texture_offset; | |
3969 | ||
3970 | while(height) | |
3971 | { | |
3972 | blocks_remaining = block_width - 2; | |
3973 | num_blocks += block_width; | |
3974 | sprite_blocks += block_width; | |
3975 | ||
3976 | if(num_blocks > MAX_BLOCKS) | |
3977 | { | |
3978 | flush_render_block_buffer(psx_gpu); | |
3979 | num_blocks = block_width; | |
3980 | block = psx_gpu->blocks; | |
3981 | } | |
3982 | ||
3983 | texture_offset = texture_offset_base; | |
3984 | texture_offset_base += 1024; | |
3985 | ||
3986 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
a2cb152a | 3987 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
3988 | |
3989 | block->draw_mask_bits = left_mask_bits; | |
3990 | block->fb_ptr = fb_ptr; | |
3991 | ||
3992 | texture_offset += 8; | |
3993 | fb_ptr += 8; | |
3994 | block++; | |
3995 | ||
3996 | while(blocks_remaining) | |
3997 | { | |
3998 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
a2cb152a | 3999 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
4000 | |
4001 | block->draw_mask_bits = 0; | |
4002 | block->fb_ptr = fb_ptr; | |
4003 | ||
4004 | texture_offset += 8; | |
4005 | fb_ptr += 8; | |
4006 | block++; | |
4007 | ||
4008 | blocks_remaining--; | |
4009 | } | |
4010 | ||
4011 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
a2cb152a | 4012 | block->texels = *(vec_8x16u *)texture_block_ptr; |
75e28f62 E |
4013 | |
4014 | block->draw_mask_bits = right_mask_bits; | |
4015 | block->fb_ptr = fb_ptr; | |
4016 | ||
4017 | fb_ptr += fb_ptr_pitch; | |
4018 | block++; | |
4019 | ||
4020 | height--; | |
4021 | psx_gpu->num_blocks = num_blocks; | |
4022 | } | |
4023 | } | |
4024 | } | |
4025 | ||
a2cb152a | 4026 | #endif |
4027 | ||
4028 | #ifndef NEON_BUILD | |
4029 | ||
2d658c89 | 4030 | void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, |
75e28f62 E |
4031 | s32 v, s32 width, s32 height, u32 color) |
4032 | { | |
4033 | u32 right_width = ((width - 1) & 0x7) + 1; | |
4034 | u32 right_mask_bits = (0xFF << right_width); | |
fc6cef7d | 4035 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x; |
75e28f62 E |
4036 | u32 block_width = (width + 7) / 8; |
4037 | u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8); | |
4038 | u32 blocks_remaining; | |
4039 | u32 num_blocks = psx_gpu->num_blocks; | |
4040 | block_struct *block = psx_gpu->blocks + num_blocks; | |
4041 | ||
4042 | u32 color_r = color & 0xFF; | |
4043 | u32 color_g = (color >> 8) & 0xFF; | |
4044 | u32 color_b = (color >> 16) & 0xFF; | |
4045 | vec_8x16u colors; | |
4046 | vec_8x16u right_mask; | |
4047 | vec_8x16u test_mask = psx_gpu->test_mask; | |
4048 | vec_8x16u zero_mask; | |
4049 | ||
4050 | sprites_untextured++; | |
4051 | ||
4052 | color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10); | |
4053 | ||
4054 | dup_8x16b(colors, color); | |
4055 | dup_8x16b(zero_mask, 0x00); | |
4056 | dup_8x16b(right_mask, right_mask_bits); | |
4057 | tst_8x16b(right_mask, right_mask, test_mask); | |
4058 | ||
4059 | while(height) | |
4060 | { | |
4061 | blocks_remaining = block_width - 1; | |
4062 | num_blocks += block_width; | |
3867c6ef E |
4063 | |
4064 | #ifdef PROFILE | |
75e28f62 | 4065 | sprite_blocks += block_width; |
3867c6ef | 4066 | #endif |
75e28f62 E |
4067 | |
4068 | if(num_blocks > MAX_BLOCKS) | |
4069 | { | |
4070 | flush_render_block_buffer(psx_gpu); | |
4071 | num_blocks = block_width; | |
4072 | block = psx_gpu->blocks; | |
4073 | } | |
4074 | ||
4075 | while(blocks_remaining) | |
4076 | { | |
4077 | block->pixels = colors; | |
4078 | block->draw_mask = zero_mask; | |
4079 | block->fb_ptr = fb_ptr; | |
4080 | ||
4081 | fb_ptr += 8; | |
4082 | block++; | |
4083 | blocks_remaining--; | |
4084 | } | |
4085 | ||
4086 | block->pixels = colors; | |
4087 | block->draw_mask = right_mask; | |
4088 | block->fb_ptr = fb_ptr; | |
4089 | ||
4090 | block++; | |
4091 | fb_ptr += fb_ptr_pitch; | |
4092 | ||
4093 | height--; | |
4094 | psx_gpu->num_blocks = num_blocks; | |
4095 | } | |
4096 | } | |
4097 | ||
f0931e56 | 4098 | #endif |
4099 | ||
2d658c89 | 4100 | static void __attribute__((noinline)) |
4101 | setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4102 | s32 v, s32 width, s32 height, u32 color) | |
f0931e56 | 4103 | { |
4104 | u32 r = color & 0xFF; | |
4105 | u32 g = (color >> 8) & 0xFF; | |
4106 | u32 b = (color >> 16) & 0xFF; | |
4107 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | | |
4108 | psx_gpu->mask_msb; | |
4109 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4110 | ||
4111 | u16 *vram_ptr16 = psx_gpu->vram_out_ptr + x + (y * 1024); | |
4112 | u32 *vram_ptr; | |
4113 | ||
4114 | u32 num_width; | |
4115 | ||
2d658c89 | 4116 | if(psx_gpu->num_blocks) |
f0931e56 | 4117 | { |
4118 | flush_render_block_buffer(psx_gpu); | |
4119 | } | |
4120 | ||
4121 | while(height) | |
4122 | { | |
4123 | num_width = width; | |
4124 | ||
4125 | vram_ptr = (void *)vram_ptr16; | |
77e1e479 | 4126 | if((uintptr_t)vram_ptr16 & 2) |
f0931e56 | 4127 | { |
4128 | *vram_ptr16 = color_32bpp; | |
4129 | vram_ptr = (void *)(vram_ptr16 + 1); | |
4130 | num_width--; | |
4131 | } | |
4132 | ||
4133 | while(num_width >= 4 * 2) | |
4134 | { | |
4135 | vram_ptr[0] = color_32bpp; | |
4136 | vram_ptr[1] = color_32bpp; | |
4137 | vram_ptr[2] = color_32bpp; | |
4138 | vram_ptr[3] = color_32bpp; | |
4139 | ||
4140 | vram_ptr += 4; | |
4141 | num_width -= 4 * 2; | |
4142 | } | |
4143 | ||
4144 | while(num_width >= 2) | |
4145 | { | |
4146 | *vram_ptr++ = color_32bpp; | |
4147 | num_width -= 2; | |
4148 | } | |
4149 | ||
4150 | if(num_width > 0) | |
4151 | { | |
4152 | *(u16 *)vram_ptr = color_32bpp; | |
4153 | } | |
4154 | ||
4155 | vram_ptr16 += 1024; | |
4156 | height--; | |
4157 | } | |
2d658c89 | 4158 | } |
4159 | ||
4160 | void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4161 | s32 v, s32 width, s32 height, u32 color); | |
4162 | ||
4163 | void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
4164 | s32 v, s32 width, s32 height, u32 color) | |
4165 | { | |
4166 | if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE | | |
4167 | RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 && | |
4168 | (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0) | |
4169 | { | |
4170 | setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color); | |
4171 | return; | |
4172 | } | |
4173 | ||
4174 | while (width > 0) | |
4175 | { | |
4176 | s32 w1 = width > 512 ? 512 : width; | |
4177 | setup_sprite_untextured_512(psx_gpu, x, y, 0, 0, w1, height, color); | |
4178 | x += 512; | |
4179 | width -= 512; | |
4180 | } | |
f0931e56 | 4181 | } |
75e28f62 E |
4182 | |
4183 | ||
4184 | #define setup_sprite_blocks_switch_textured(texture_mode) \ | |
4185 | setup_sprite_##texture_mode \ | |
4186 | ||
4187 | #define setup_sprite_blocks_switch_untextured(texture_mode) \ | |
4188 | setup_sprite_untextured \ | |
4189 | ||
4190 | #define setup_sprite_blocks_switch(texturing, texture_mode) \ | |
4191 | setup_sprite_blocks_switch_##texturing(texture_mode) \ | |
4192 | ||
4193 | ||
4194 | #define texture_sprite_blocks_switch_4bpp() \ | |
4195 | texture_blocks_untextured \ | |
4196 | ||
4197 | #define texture_sprite_blocks_switch_8bpp() \ | |
4198 | texture_sprite_blocks_8bpp \ | |
4199 | ||
4200 | #define texture_sprite_blocks_switch_16bpp() \ | |
4201 | texture_blocks_untextured \ | |
4202 | ||
4203 | #define texture_sprite_blocks_switch_untextured(texture_mode) \ | |
4204 | texture_blocks_untextured \ | |
4205 | ||
4206 | #define texture_sprite_blocks_switch_textured(texture_mode) \ | |
4207 | texture_sprite_blocks_switch_##texture_mode() \ | |
4208 | ||
4209 | #define render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4210 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
4211 | { \ | |
4212 | setup_sprite_blocks_switch(texturing, texture_mode), \ | |
4213 | texture_sprite_blocks_switch_##texturing(texture_mode), \ | |
4214 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ | |
4215 | mask_evaluate), \ | |
4216 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
4217 | } \ | |
4218 | ||
4219 | #define render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4220 | mask_evaluate, shading, dithering, texturing, blending) \ | |
4221 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4222 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
4223 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
4224 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
4225 | ||
4226 | #define render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4227 | mask_evaluate, shading, dithering, texturing) \ | |
4228 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4229 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
4230 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
4231 | mask_evaluate, shading, dithering, texturing, blended) \ | |
4232 | ||
4233 | #define render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4234 | mask_evaluate, shading, dithering) \ | |
4235 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4236 | mask_evaluate, shading, dithering, untextured), \ | |
4237 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
4238 | mask_evaluate, shading, dithering, textured) \ | |
4239 | ||
4240 | #define render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4241 | mask_evaluate, shading) \ | |
4242 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4243 | mask_evaluate, shading, undithered), \ | |
4244 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
4245 | mask_evaluate, shading, dithered) \ | |
4246 | ||
4247 | #define render_sprite_blocks_switch_block_mask_evaluate(texture_mode, \ | |
4248 | blend_mode, mask_evaluate) \ | |
4249 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4250 | mask_evaluate, unshaded), \ | |
4251 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
4252 | mask_evaluate, shaded) \ | |
4253 | ||
4254 | #define render_sprite_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
4255 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
4256 | off), \ | |
4257 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
4258 | on) \ | |
4259 | ||
4260 | #define render_sprite_blocks_switch_block_texture_mode(texture_mode) \ | |
4261 | render_sprite_blocks_switch_block_blend_mode(texture_mode, average), \ | |
4262 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add), \ | |
4263 | render_sprite_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
4264 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
4265 | ||
4266 | #define render_sprite_blocks_switch_block() \ | |
4267 | render_sprite_blocks_switch_block_texture_mode(4bpp), \ | |
4268 | render_sprite_blocks_switch_block_texture_mode(8bpp), \ | |
4269 | render_sprite_blocks_switch_block_texture_mode(16bpp), \ | |
b7f5c059 | 4270 | render_sprite_blocks_switch_block_texture_mode(16bpp) \ |
75e28f62 E |
4271 | |
4272 | ||
4273 | render_block_handler_struct render_sprite_block_handlers[] = | |
4274 | { | |
4275 | render_sprite_blocks_switch_block() | |
4276 | }; | |
4277 | ||
4278 | ||
4279 | void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, | |
1cec4719 | 4280 | s32 *width, s32 *height, u32 flags, u32 color) |
75e28f62 | 4281 | { |
1cec4719 | 4282 | s32 x_right = x + *width - 1; |
4283 | s32 y_bottom = y + *height - 1; | |
75e28f62 | 4284 | |
3867c6ef E |
4285 | #ifdef PROFILE |
4286 | sprites++; | |
4287 | #endif | |
4288 | ||
75e28f62 E |
4289 | if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, |
4290 | y_bottom) == 0) | |
4291 | { | |
1cec4719 | 4292 | *width = *height = 0; |
75e28f62 E |
4293 | return; |
4294 | } | |
4295 | ||
4296 | if(x < psx_gpu->viewport_start_x) | |
4297 | { | |
4298 | u32 clip = psx_gpu->viewport_start_x - x; | |
4299 | x += clip; | |
4300 | u += clip; | |
1cec4719 | 4301 | *width -= clip; |
75e28f62 E |
4302 | } |
4303 | ||
4304 | if(y < psx_gpu->viewport_start_y) | |
4305 | { | |
4306 | s32 clip = psx_gpu->viewport_start_y - y; | |
4307 | y += clip; | |
4308 | v += clip; | |
1cec4719 | 4309 | *height -= clip; |
75e28f62 E |
4310 | } |
4311 | ||
4312 | if(x_right > psx_gpu->viewport_end_x) | |
1cec4719 | 4313 | *width -= x_right - psx_gpu->viewport_end_x; |
75e28f62 E |
4314 | |
4315 | if(y_bottom > psx_gpu->viewport_end_y) | |
1cec4719 | 4316 | *height -= y_bottom - psx_gpu->viewport_end_y; |
75e28f62 | 4317 | |
1cec4719 | 4318 | if((*width <= 0) || (*height <= 0)) |
4319 | { | |
4320 | *width = *height = 0; | |
75e28f62 | 4321 | return; |
1cec4719 | 4322 | } |
75e28f62 | 4323 | |
3867c6ef | 4324 | #ifdef PROFILE |
1cec4719 | 4325 | span_pixels += *width * *height; |
4326 | spans += *height; | |
3867c6ef | 4327 | #endif |
75e28f62 E |
4328 | |
4329 | u32 render_state = flags & | |
4330 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
4331 | RENDER_FLAGS_TEXTURE_MAP); | |
4332 | render_state |= | |
4333 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); | |
1f88961f | 4334 | |
75e28f62 E |
4335 | if((psx_gpu->render_state != render_state) || |
4336 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) | |
4337 | { | |
4338 | psx_gpu->render_state = render_state; | |
4339 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 4340 | #ifdef PROFILE |
75e28f62 | 4341 | state_changes++; |
3867c6ef | 4342 | #endif |
75e28f62 E |
4343 | } |
4344 | ||
4345 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE; | |
4346 | ||
4347 | color &= 0xFFFFFF; | |
4348 | ||
4349 | if(psx_gpu->triangle_color != color) | |
4350 | { | |
4351 | flush_render_block_buffer(psx_gpu); | |
4352 | psx_gpu->triangle_color = color; | |
4353 | } | |
4354 | ||
4355 | if(color == 0x808080) | |
4356 | render_state |= RENDER_FLAGS_MODULATE_TEXELS; | |
4357 | ||
4358 | render_block_handler_struct *render_block_handler = | |
4359 | &(render_sprite_block_handlers[render_state]); | |
4360 | psx_gpu->render_block_handler = render_block_handler; | |
4361 | ||
4362 | ((setup_sprite_function_type *)render_block_handler->setup_blocks) | |
1cec4719 | 4363 | (psx_gpu, x, y, u, v, *width, *height, color); |
75e28f62 E |
4364 | } |
4365 | ||
4366 | #define draw_pixel_line_mask_evaluate_yes() \ | |
2177c1ea | 4367 | if((*vram_ptr & 0x8000) == 0) \ |
75e28f62 E |
4368 | |
4369 | #define draw_pixel_line_mask_evaluate_no() \ | |
4370 | ||
4371 | ||
4372 | #define draw_pixel_line_shaded() \ | |
4373 | { \ | |
4374 | color_r = fixed_to_int(current_r); \ | |
4375 | color_g = fixed_to_int(current_g); \ | |
4376 | color_b = fixed_to_int(current_b); \ | |
4377 | \ | |
4378 | current_r += gradient_r; \ | |
4379 | current_g += gradient_g; \ | |
4380 | current_b += gradient_b; \ | |
4381 | } \ | |
4382 | ||
4383 | #define draw_pixel_line_unshaded() \ | |
4384 | { \ | |
4385 | color_r = color & 0xFF; \ | |
4386 | color_g = (color >> 8) & 0xFF; \ | |
4387 | color_b = (color >> 16) & 0xFF; \ | |
4388 | } \ | |
4389 | ||
4390 | ||
4391 | #define draw_pixel_line_dithered(_x, _y) \ | |
4392 | { \ | |
4393 | u32 dither_xor = _x ^ _y; \ | |
4394 | s32 dither_offset = (dither_xor >> 1) & 0x1; \ | |
4395 | dither_offset |= (_y & 0x1) << 1; \ | |
4396 | dither_offset |= (dither_xor & 0x1) << 2; \ | |
4397 | dither_offset -= 4; \ | |
4398 | \ | |
4399 | color_r += dither_offset; \ | |
4400 | color_g += dither_offset; \ | |
4401 | color_b += dither_offset; \ | |
4402 | \ | |
4403 | if(color_r < 0) \ | |
4404 | color_r = 0; \ | |
4405 | \ | |
4406 | if(color_g < 0) \ | |
4407 | color_g = 0; \ | |
4408 | \ | |
4409 | if(color_b < 0) \ | |
4410 | color_b = 0; \ | |
4411 | \ | |
4412 | if(color_r > 255) \ | |
4413 | color_r = 255; \ | |
4414 | \ | |
4415 | if(color_g > 255) \ | |
4416 | color_g = 255; \ | |
4417 | \ | |
4418 | if(color_b > 255) \ | |
4419 | color_b = 255; \ | |
4420 | } \ | |
4421 | ||
4422 | #define draw_pixel_line_undithered(_x, _y) \ | |
4423 | ||
4424 | ||
4425 | #define draw_pixel_line_average() \ | |
4426 | color_r = (color_r + fb_r) / 2; \ | |
4427 | color_g = (color_g + fb_g) / 2; \ | |
4428 | color_b = (color_b + fb_b) / 2 \ | |
4429 | ||
4430 | #define draw_pixel_line_add() \ | |
4431 | color_r += fb_r; \ | |
4432 | color_g += fb_g; \ | |
4433 | color_b += fb_b; \ | |
4434 | \ | |
4435 | if(color_r > 31) \ | |
4436 | color_r = 31; \ | |
4437 | \ | |
4438 | if(color_g > 31) \ | |
4439 | color_g = 31; \ | |
4440 | \ | |
4441 | if(color_b > 31) \ | |
4442 | color_b = 31 \ | |
4443 | \ | |
4444 | ||
4445 | #define draw_pixel_line_subtract() \ | |
4446 | color_r = fb_r - color_r; \ | |
4447 | color_g = fb_g - color_g; \ | |
4448 | color_b = fb_b - color_b; \ | |
4449 | \ | |
4450 | if(color_r < 0) \ | |
4451 | color_r = 0; \ | |
4452 | \ | |
4453 | if(color_g < 0) \ | |
4454 | color_g = 0; \ | |
4455 | \ | |
4456 | if(color_b < 0) \ | |
4457 | color_b = 0 \ | |
4458 | ||
4459 | #define draw_pixel_line_add_fourth() \ | |
4460 | color_r = fb_r + (color_r / 4); \ | |
4461 | color_g = fb_g + (color_g / 4); \ | |
4462 | color_b = fb_b + (color_b / 4); \ | |
4463 | \ | |
4464 | if(color_r > 31) \ | |
4465 | color_r = 31; \ | |
4466 | \ | |
4467 | if(color_g > 31) \ | |
4468 | color_g = 31; \ | |
4469 | \ | |
4470 | if(color_b > 31) \ | |
4471 | color_b = 31 \ | |
4472 | ||
4473 | ||
4474 | #define draw_pixel_line_blended(blend_mode) \ | |
4475 | s32 fb_pixel = *vram_ptr; \ | |
4476 | s32 fb_r = fb_pixel & 0x1F; \ | |
4477 | s32 fb_g = (fb_pixel >> 5) & 0x1F; \ | |
4478 | s32 fb_b = (fb_pixel >> 10) & 0x1F; \ | |
4479 | \ | |
4480 | draw_pixel_line_##blend_mode() \ | |
4481 | ||
4482 | #define draw_pixel_line_unblended(blend_mode) \ | |
4483 | ||
4484 | ||
4485 | #define draw_pixel_line(_x, _y, shading, blending, dithering, mask_evaluate, \ | |
4486 | blend_mode) \ | |
4487 | if((_x >= psx_gpu->viewport_start_x) && (_y >= psx_gpu->viewport_start_y) && \ | |
4488 | (_x <= psx_gpu->viewport_end_x) && (_y <= psx_gpu->viewport_end_y)) \ | |
4489 | { \ | |
4490 | draw_pixel_line_mask_evaluate_##mask_evaluate() \ | |
4491 | { \ | |
4492 | draw_pixel_line_##shading(); \ | |
4493 | draw_pixel_line_##dithering(_x, _y); \ | |
4494 | \ | |
4495 | color_r >>= 3; \ | |
4496 | color_g >>= 3; \ | |
4497 | color_b >>= 3; \ | |
4498 | \ | |
4499 | draw_pixel_line_##blending(blend_mode); \ | |
4500 | \ | |
4501 | *vram_ptr = color_r | (color_g << 5) | (color_b << 10) | \ | |
4502 | psx_gpu->mask_msb; \ | |
4503 | } \ | |
4504 | } \ | |
4505 | ||
4506 | #define update_increment(value) \ | |
4507 | value++ \ | |
4508 | ||
4509 | #define update_decrement(value) \ | |
4510 | value-- \ | |
4511 | ||
4512 | #define update_vram_row_increment(value) \ | |
4513 | vram_ptr += 1024 \ | |
4514 | ||
4515 | #define update_vram_row_decrement(value) \ | |
4516 | vram_ptr -= 1024 \ | |
4517 | ||
4518 | #define compare_increment(a, b) \ | |
4519 | (a <= b) \ | |
4520 | ||
4521 | #define compare_decrement(a, b) \ | |
4522 | (a >= b) \ | |
4523 | ||
4524 | #define set_line_gradients(minor) \ | |
4525 | { \ | |
4526 | s32 gradient_divisor = delta_##minor; \ | |
e86b6fec E |
4527 | if(gradient_divisor != 0) \ |
4528 | { \ | |
4529 | gradient_r = int_to_fixed(vertex_b->r - vertex_a->r) / gradient_divisor; \ | |
4530 | gradient_g = int_to_fixed(vertex_b->g - vertex_a->g) / gradient_divisor; \ | |
4531 | gradient_b = int_to_fixed(vertex_b->b - vertex_a->b) / gradient_divisor; \ | |
4532 | } \ | |
4533 | else \ | |
4534 | { \ | |
4535 | gradient_r = 0; \ | |
4536 | gradient_g = 0; \ | |
4537 | gradient_b = 0; \ | |
4538 | } \ | |
75e28f62 E |
4539 | current_r = fixed_center(vertex_a->r); \ |
4540 | current_g = fixed_center(vertex_a->g); \ | |
4541 | current_b = fixed_center(vertex_a->b); \ | |
4542 | } | |
4543 | ||
4544 | #define draw_line_span_horizontal(direction, shading, blending, dithering, \ | |
4545 | mask_evaluate, blend_mode) \ | |
4546 | do \ | |
4547 | { \ | |
4548 | error_step = delta_y * 2; \ | |
4549 | error_wrap = delta_x * 2; \ | |
4550 | error = delta_x; \ | |
4551 | \ | |
4552 | current_y = y_a; \ | |
4553 | set_line_gradients(x); \ | |
4554 | \ | |
4555 | for(current_x = x_a; current_x <= x_b; current_x++) \ | |
4556 | { \ | |
4557 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4558 | mask_evaluate, blend_mode); \ | |
4559 | error += error_step; \ | |
4560 | vram_ptr++; \ | |
4561 | \ | |
4562 | if(error >= error_wrap) \ | |
4563 | { \ | |
4564 | update_##direction(current_y); \ | |
4565 | update_vram_row_##direction(); \ | |
4566 | error -= error_wrap; \ | |
4567 | } \ | |
4568 | } \ | |
4569 | } while(0) \ | |
4570 | ||
4571 | #define draw_line_span_vertical(direction, shading, blending, dithering, \ | |
4572 | mask_evaluate, blend_mode) \ | |
4573 | do \ | |
4574 | { \ | |
4575 | error_step = delta_x * 2; \ | |
4576 | error_wrap = delta_y * 2; \ | |
4577 | error = delta_y; \ | |
4578 | \ | |
4579 | current_x = x_a; \ | |
4580 | set_line_gradients(y); \ | |
4581 | \ | |
4582 | for(current_y = y_a; compare_##direction(current_y, y_b); \ | |
4583 | update_##direction(current_y)) \ | |
4584 | { \ | |
4585 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4586 | mask_evaluate, blend_mode); \ | |
4587 | error += error_step; \ | |
4588 | update_vram_row_##direction(); \ | |
4589 | \ | |
4590 | if(error > error_wrap) \ | |
4591 | { \ | |
4592 | vram_ptr++; \ | |
4593 | current_x++; \ | |
4594 | error -= error_wrap; \ | |
4595 | } \ | |
4596 | } \ | |
4597 | } while(0) \ | |
4598 | ||
4599 | ||
4600 | #define render_line_body(shading, blending, dithering, mask_evaluate, \ | |
4601 | blend_mode) \ | |
4602 | if(delta_y < 0) \ | |
4603 | { \ | |
4604 | delta_y *= -1; \ | |
4605 | \ | |
75e28f62 E |
4606 | if(delta_x > delta_y) \ |
4607 | { \ | |
4608 | draw_line_span_horizontal(decrement, shading, blending, dithering, \ | |
4609 | mask_evaluate, blend_mode); \ | |
4610 | } \ | |
4611 | else \ | |
4612 | { \ | |
4613 | draw_line_span_vertical(decrement, shading, blending, dithering, \ | |
4614 | mask_evaluate, blend_mode); \ | |
4615 | } \ | |
4616 | } \ | |
4617 | else \ | |
4618 | { \ | |
75e28f62 E |
4619 | if(delta_x > delta_y) \ |
4620 | { \ | |
4621 | draw_line_span_horizontal(increment, shading, blending, dithering, \ | |
4622 | mask_evaluate, blend_mode); \ | |
4623 | } \ | |
4624 | else \ | |
4625 | { \ | |
4626 | draw_line_span_vertical(increment, shading, blending, dithering, \ | |
4627 | mask_evaluate, blend_mode); \ | |
4628 | } \ | |
4629 | } \ | |
4630 | ||
4631 | ||
4632 | void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, | |
3b3dee71 | 4633 | u32 color, int double_resolution) |
75e28f62 E |
4634 | { |
4635 | s32 color_r, color_g, color_b; | |
4636 | u32 triangle_winding = 0; | |
4637 | ||
4638 | fixed_type gradient_r = 0; | |
4639 | fixed_type gradient_g = 0; | |
4640 | fixed_type gradient_b = 0; | |
4641 | fixed_type current_r = 0; | |
4642 | fixed_type current_g = 0; | |
4643 | fixed_type current_b = 0; | |
4644 | ||
4645 | s32 y_a, y_b; | |
4646 | s32 x_a, x_b; | |
4647 | ||
4648 | s32 delta_x, delta_y; | |
4649 | ||
4650 | s32 current_x; | |
4651 | s32 current_y; | |
4652 | ||
4653 | u32 error_step; | |
4654 | u32 error; | |
4655 | u32 error_wrap; | |
4656 | ||
4657 | u16 *vram_ptr; | |
4658 | ||
4659 | flush_render_block_buffer(psx_gpu); | |
4660 | psx_gpu->primitive_type = PRIMITIVE_TYPE_LINE; | |
4661 | ||
4662 | vertex_struct *vertex_a = &(vertexes[0]); | |
4663 | vertex_struct *vertex_b = &(vertexes[1]); | |
4664 | ||
4665 | u32 control_mask; | |
4666 | ||
3867c6ef | 4667 | #ifdef PROFILE |
75e28f62 | 4668 | lines++; |
3867c6ef | 4669 | #endif |
75e28f62 E |
4670 | |
4671 | if(vertex_a->x >= vertex_b->x) | |
4672 | { | |
4673 | vertex_swap(vertex_a, vertex_b); | |
c57af5e6 | 4674 | (void)triangle_winding; |
75e28f62 E |
4675 | } |
4676 | ||
4677 | x_a = vertex_a->x; | |
4678 | x_b = vertex_b->x; | |
4679 | ||
4680 | y_a = vertex_a->y; | |
4681 | y_b = vertex_b->y; | |
4682 | ||
4683 | delta_x = x_b - x_a; | |
4684 | delta_y = y_b - y_a; | |
4685 | ||
3b3dee71 | 4686 | if(delta_x >= 1024 || delta_y >= 512 || delta_y <= -512) |
75e28f62 E |
4687 | return; |
4688 | ||
3b3dee71 | 4689 | if(double_resolution) |
4690 | { | |
4691 | x_a *= 2; | |
4692 | x_b *= 2; | |
4693 | y_a *= 2; | |
4694 | y_b *= 2; | |
4695 | delta_x *= 2; | |
4696 | delta_y *= 2; | |
4697 | } | |
4698 | ||
75e28f62 E |
4699 | flags &= ~RENDER_FLAGS_TEXTURE_MAP; |
4700 | ||
c1817bd9 | 4701 | vram_ptr = psx_gpu->vram_out_ptr + (y_a * 1024) + x_a; |
75e28f62 E |
4702 | |
4703 | control_mask = 0x0; | |
4704 | ||
4705 | if(flags & RENDER_FLAGS_SHADE) | |
4706 | control_mask |= 0x1; | |
4707 | ||
4708 | if(flags & RENDER_FLAGS_BLEND) | |
4709 | { | |
4710 | control_mask |= 0x2; | |
4711 | control_mask |= ((psx_gpu->render_state_base >> 6) & 0x3) << 4; | |
4712 | } | |
4713 | ||
4714 | if(psx_gpu->render_state_base & RENDER_STATE_DITHER) | |
4715 | control_mask |= 0x4; | |
4716 | ||
4717 | if(psx_gpu->render_state_base & RENDER_STATE_MASK_EVALUATE) | |
4718 | control_mask |= 0x8; | |
4719 | ||
4720 | switch(control_mask) | |
4721 | { | |
4722 | case 0x0: | |
4723 | render_line_body(unshaded, unblended, undithered, no, none); | |
4724 | break; | |
4725 | ||
4726 | case 0x1: | |
4727 | render_line_body(shaded, unblended, undithered, no, none); | |
4728 | break; | |
4729 | ||
4730 | case 0x2: | |
4731 | render_line_body(unshaded, blended, undithered, no, average); | |
4732 | break; | |
4733 | ||
4734 | case 0x3: | |
4735 | render_line_body(shaded, blended, undithered, no, average); | |
4736 | break; | |
4737 | ||
4738 | case 0x4: | |
4739 | render_line_body(unshaded, unblended, dithered, no, none); | |
4740 | break; | |
4741 | ||
4742 | case 0x5: | |
4743 | render_line_body(shaded, unblended, dithered, no, none); | |
4744 | break; | |
4745 | ||
4746 | case 0x6: | |
4747 | render_line_body(unshaded, blended, dithered, no, average); | |
4748 | break; | |
4749 | ||
4750 | case 0x7: | |
4751 | render_line_body(shaded, blended, dithered, no, average); | |
4752 | break; | |
4753 | ||
4754 | case 0x8: | |
4755 | render_line_body(unshaded, unblended, undithered, yes, none); | |
4756 | break; | |
4757 | ||
4758 | case 0x9: | |
4759 | render_line_body(shaded, unblended, undithered, yes, none); | |
4760 | break; | |
4761 | ||
4762 | case 0xA: | |
4763 | render_line_body(unshaded, blended, undithered, yes, average); | |
4764 | break; | |
4765 | ||
4766 | case 0xB: | |
4767 | render_line_body(shaded, blended, undithered, yes, average); | |
4768 | break; | |
4769 | ||
4770 | case 0xC: | |
4771 | render_line_body(unshaded, unblended, dithered, yes, none); | |
4772 | break; | |
4773 | ||
4774 | case 0xD: | |
4775 | render_line_body(shaded, unblended, dithered, yes, none); | |
4776 | break; | |
4777 | ||
4778 | case 0xE: | |
4779 | render_line_body(unshaded, blended, dithered, yes, average); | |
4780 | break; | |
4781 | ||
4782 | case 0xF: | |
4783 | render_line_body(shaded, blended, dithered, yes, average); | |
4784 | break; | |
4785 | ||
4786 | case 0x12: | |
4787 | render_line_body(unshaded, blended, undithered, no, add); | |
4788 | break; | |
4789 | ||
4790 | case 0x13: | |
4791 | render_line_body(shaded, blended, undithered, no, add); | |
4792 | break; | |
4793 | ||
4794 | case 0x16: | |
4795 | render_line_body(unshaded, blended, dithered, no, add); | |
4796 | break; | |
4797 | ||
4798 | case 0x17: | |
4799 | render_line_body(shaded, blended, dithered, no, add); | |
4800 | break; | |
4801 | ||
4802 | case 0x1A: | |
4803 | render_line_body(unshaded, blended, undithered, yes, add); | |
4804 | break; | |
4805 | ||
4806 | case 0x1B: | |
4807 | render_line_body(shaded, blended, undithered, yes, add); | |
4808 | break; | |
4809 | ||
4810 | case 0x1E: | |
4811 | render_line_body(unshaded, blended, dithered, yes, add); | |
4812 | break; | |
4813 | ||
4814 | case 0x1F: | |
4815 | render_line_body(shaded, blended, dithered, yes, add); | |
4816 | break; | |
4817 | ||
4818 | case 0x22: | |
4819 | render_line_body(unshaded, blended, undithered, no, subtract); | |
4820 | break; | |
4821 | ||
4822 | case 0x23: | |
4823 | render_line_body(shaded, blended, undithered, no, subtract); | |
4824 | break; | |
4825 | ||
4826 | case 0x26: | |
4827 | render_line_body(unshaded, blended, dithered, no, subtract); | |
4828 | break; | |
4829 | ||
4830 | case 0x27: | |
4831 | render_line_body(shaded, blended, dithered, no, subtract); | |
4832 | break; | |
4833 | ||
4834 | case 0x2A: | |
4835 | render_line_body(unshaded, blended, undithered, yes, subtract); | |
4836 | break; | |
4837 | ||
4838 | case 0x2B: | |
4839 | render_line_body(shaded, blended, undithered, yes, subtract); | |
4840 | break; | |
4841 | ||
4842 | case 0x2E: | |
4843 | render_line_body(unshaded, blended, dithered, yes, subtract); | |
4844 | break; | |
4845 | ||
4846 | case 0x2F: | |
4847 | render_line_body(shaded, blended, dithered, yes, subtract); | |
4848 | break; | |
4849 | ||
4850 | case 0x32: | |
4851 | render_line_body(unshaded, blended, undithered, no, add_fourth); | |
4852 | break; | |
4853 | ||
4854 | case 0x33: | |
4855 | render_line_body(shaded, blended, undithered, no, add_fourth); | |
4856 | break; | |
4857 | ||
4858 | case 0x36: | |
4859 | render_line_body(unshaded, blended, dithered, no, add_fourth); | |
4860 | break; | |
4861 | ||
4862 | case 0x37: | |
4863 | render_line_body(shaded, blended, dithered, no, add_fourth); | |
4864 | break; | |
4865 | ||
4866 | case 0x3A: | |
4867 | render_line_body(unshaded, blended, undithered, yes, add_fourth); | |
4868 | break; | |
4869 | ||
4870 | case 0x3B: | |
4871 | render_line_body(shaded, blended, undithered, yes, add_fourth); | |
4872 | break; | |
4873 | ||
4874 | case 0x3E: | |
4875 | render_line_body(unshaded, blended, dithered, yes, add_fourth); | |
4876 | break; | |
4877 | ||
4878 | case 0x3F: | |
4879 | render_line_body(shaded, blended, dithered, yes, add_fourth); | |
4880 | break; | |
4881 | } | |
4882 | } | |
4883 | ||
4884 | ||
4885 | void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4886 | u32 width, u32 height) | |
4887 | { | |
1f88961f E |
4888 | if((width == 0) || (height == 0)) |
4889 | return; | |
4890 | ||
75e28f62 E |
4891 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4892 | ||
75e28f62 E |
4893 | u32 r = color & 0xFF; |
4894 | u32 g = (color >> 8) & 0xFF; | |
4895 | u32 b = (color >> 16) & 0xFF; | |
03eb3b69 | 4896 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10); |
6c4a10c4 E |
4897 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); |
4898 | ||
c1817bd9 | 4899 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
6c4a10c4 E |
4900 | |
4901 | u32 pitch = 512 - (width / 2); | |
4902 | u32 num_width; | |
75e28f62 | 4903 | |
f1359c57 | 4904 | if(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) |
6c4a10c4 E |
4905 | { |
4906 | pitch += 512; | |
4907 | height /= 2; | |
4908 | ||
f1359c57 | 4909 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
6c4a10c4 E |
4910 | vram_ptr += 512; |
4911 | } | |
75e28f62 | 4912 | |
6c4a10c4 | 4913 | while(height) |
75e28f62 | 4914 | { |
6c4a10c4 E |
4915 | num_width = width; |
4916 | while(num_width) | |
75e28f62 | 4917 | { |
6c4a10c4 E |
4918 | vram_ptr[0] = color_32bpp; |
4919 | vram_ptr[1] = color_32bpp; | |
4920 | vram_ptr[2] = color_32bpp; | |
4921 | vram_ptr[3] = color_32bpp; | |
4922 | vram_ptr[4] = color_32bpp; | |
4923 | vram_ptr[5] = color_32bpp; | |
4924 | vram_ptr[6] = color_32bpp; | |
4925 | vram_ptr[7] = color_32bpp; | |
4926 | ||
4927 | vram_ptr += 8; | |
4928 | num_width -= 16; | |
75e28f62 E |
4929 | } |
4930 | ||
6c4a10c4 E |
4931 | vram_ptr += pitch; |
4932 | height--; | |
75e28f62 | 4933 | } |
75e28f62 E |
4934 | } |
4935 | ||
f1359c57 | 4936 | void render_block_fill_enh(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, |
4937 | u32 width, u32 height) | |
4938 | { | |
4939 | if((width == 0) || (height == 0)) | |
4940 | return; | |
4941 | ||
e929dec5 | 4942 | if(width > 1024) |
4943 | width = 1024; | |
4944 | ||
f1359c57 | 4945 | u32 r = color & 0xFF; |
4946 | u32 g = (color >> 8) & 0xFF; | |
4947 | u32 b = (color >> 16) & 0xFF; | |
03eb3b69 | 4948 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10); |
f1359c57 | 4949 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); |
4950 | ||
e929dec5 | 4951 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
f1359c57 | 4952 | |
e929dec5 | 4953 | u32 pitch = 1024 / 2 - (width / 2); |
f1359c57 | 4954 | u32 num_width; |
4955 | ||
4956 | while(height) | |
4957 | { | |
4958 | num_width = width; | |
4959 | while(num_width) | |
4960 | { | |
4961 | vram_ptr[0] = color_32bpp; | |
4962 | vram_ptr[1] = color_32bpp; | |
4963 | vram_ptr[2] = color_32bpp; | |
4964 | vram_ptr[3] = color_32bpp; | |
4965 | vram_ptr[4] = color_32bpp; | |
4966 | vram_ptr[5] = color_32bpp; | |
4967 | vram_ptr[6] = color_32bpp; | |
4968 | vram_ptr[7] = color_32bpp; | |
4969 | ||
4970 | vram_ptr += 8; | |
4971 | num_width -= 16; | |
4972 | } | |
4973 | ||
4974 | vram_ptr += pitch; | |
4975 | height--; | |
4976 | } | |
4977 | } | |
4978 | ||
72583812 | 4979 | #ifndef PCSX |
75e28f62 E |
4980 | void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, |
4981 | u32 width, u32 height, u32 pitch) | |
4982 | { | |
4983 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4984 | u32 draw_x, draw_y; | |
87c45ad1 | 4985 | u32 mask_msb = psx_gpu->mask_msb; |
75e28f62 | 4986 | |
1f88961f E |
4987 | if((width == 0) || (height == 0)) |
4988 | return; | |
4989 | ||
cec398c0 | 4990 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
4991 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4992 | ||
75e28f62 E |
4993 | for(draw_y = 0; draw_y < height; draw_y++) |
4994 | { | |
4995 | for(draw_x = 0; draw_x < width; draw_x++) | |
4996 | { | |
24b9bacc | 4997 | vram_ptr[draw_x] = source[draw_x] | mask_msb; |
75e28f62 E |
4998 | } |
4999 | ||
5000 | source += pitch; | |
5001 | vram_ptr += 1024; | |
5002 | } | |
5003 | } | |
5004 | ||
5005 | void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, | |
5006 | u32 dest_x, u32 dest_y, u32 width, u32 height) | |
5007 | { | |
5008 | render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), | |
5009 | dest_x, dest_y, width, height, 1024); | |
5010 | } | |
72583812 | 5011 | #endif |
75e28f62 E |
5012 | |
5013 | void initialize_reciprocal_table(void) | |
5014 | { | |
5015 | u32 height; | |
5016 | u32 height_normalized; | |
5017 | u32 height_reciprocal; | |
5018 | s32 shift; | |
5019 | ||
c1817bd9 | 5020 | for(height = 1; height < sizeof(reciprocal_table) |
5021 | / sizeof(reciprocal_table[0]); height++) | |
75e28f62 E |
5022 | { |
5023 | shift = __builtin_clz(height); | |
5024 | height_normalized = height << shift; | |
c111e8f8 | 5025 | height_reciprocal = ((1ULL << 51) + (height_normalized - 1)) / |
75e28f62 E |
5026 | height_normalized; |
5027 | ||
c111e8f8 | 5028 | shift = 32 - (51 - shift); |
75e28f62 | 5029 | |
7d5140f5 | 5030 | reciprocal_table[height] = (height_reciprocal << 10) | shift; |
75e28f62 E |
5031 | } |
5032 | } | |
5033 | ||
5034 | ||
5035 | #define dither_table_row(a, b, c, d) \ | |
f707f14b | 5036 | ((a & 0xFF) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((u32)(d & 0xFF) << 24)) \ |
75e28f62 | 5037 | |
e8c0e0bb | 5038 | void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) |
75e28f62 E |
5039 | { |
5040 | vec_8x16u test_mask = | |
5041 | { { { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 } } }; | |
5042 | ||
5043 | psx_gpu->test_mask = test_mask; | |
5044 | ||
75e28f62 E |
5045 | psx_gpu->dirty_textures_4bpp_mask = 0xFFFFFFFF; |
5046 | psx_gpu->dirty_textures_8bpp_mask = 0xFFFFFFFF; | |
5047 | psx_gpu->dirty_textures_8bpp_alternate_mask = 0xFFFFFFFF; | |
5048 | psx_gpu->viewport_mask = 0; | |
5049 | psx_gpu->current_texture_page = 0; | |
5050 | psx_gpu->current_texture_mask = 0; | |
5051 | psx_gpu->last_8bpp_texture_page = 0; | |
5052 | ||
5053 | psx_gpu->clut_settings = 0; | |
5054 | psx_gpu->texture_settings = 0; | |
5055 | psx_gpu->render_state = 0; | |
5056 | psx_gpu->render_state_base = 0; | |
5057 | psx_gpu->num_blocks = 0; | |
c6063f89 | 5058 | psx_gpu->uvrgb_phase = 0x8000; |
75e28f62 | 5059 | |
e8c0e0bb | 5060 | psx_gpu->vram_ptr = vram; |
c1817bd9 | 5061 | psx_gpu->vram_out_ptr = vram; |
75e28f62 | 5062 | |
3867c6ef | 5063 | psx_gpu->texture_page_base = psx_gpu->vram_ptr; |
75e28f62 E |
5064 | psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; |
5065 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
5066 | ||
5fe1a2b1 | 5067 | psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0; |
5068 | psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0; | |
75e28f62 E |
5069 | psx_gpu->mask_msb = 0; |
5070 | ||
f9248bbf E |
5071 | psx_gpu->texture_window_x = 0; |
5072 | psx_gpu->texture_window_y = 0; | |
5073 | psx_gpu->texture_mask_width = 0xFF; | |
5074 | psx_gpu->texture_mask_height = 0xFF; | |
5075 | ||
f1359c57 | 5076 | psx_gpu->render_mode = 0; |
69b09c0d | 5077 | |
75e28f62 E |
5078 | memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); |
5079 | ||
5080 | initialize_reciprocal_table(); | |
ed0fd81d | 5081 | psx_gpu->reciprocal_table_ptr = reciprocal_table; |
75e28f62 E |
5082 | |
5083 | // 00 01 10 11 | |
5084 | // 00 0 4 1 5 | |
5085 | // 01 6 2 7 3 | |
5086 | // 10 1 5 0 4 | |
5087 | // 11 7 3 6 2 | |
5088 | // (minus ones(4) * 4) | |
5089 | ||
5090 | // d0: (1 3 5 7): x1 ^ y1 | |
5091 | // d1: (2 3 6 7): y0 | |
5092 | // d2: (4 5 6 7): x0 ^ y0 | |
5093 | ||
75e28f62 E |
5094 | psx_gpu->dither_table[0] = dither_table_row(-4, 0, -3, 1); |
5095 | psx_gpu->dither_table[1] = dither_table_row(2, -2, 3, -1); | |
5096 | psx_gpu->dither_table[2] = dither_table_row(-3, 1, -4, 0); | |
5097 | psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2); | |
df05223d | 5098 | psx_gpu->allow_dithering = 1; |
75e28f62 E |
5099 | |
5100 | psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; | |
e929dec5 | 5101 | |
0b4038f8 | 5102 | psx_gpu->saved_hres = 256; |
ee060c58 | 5103 | psx_gpu->hacks_active = 0; |
2da2fc76 | 5104 | |
ee060c58 | 5105 | // check some offsets, asm relies on these |
5106 | psx_gpu->reserved_a[(offsetof(psx_gpu_struct, test_mask) == 0) - 1] = 0; | |
2da2fc76 | 5107 | psx_gpu->reserved_a[(offsetof(psx_gpu_struct, blocks) == psx_gpu_blocks_offset) - 1] = 0; |
75e28f62 E |
5108 | } |
5109 | ||
5110 | u64 get_us(void) | |
5111 | { | |
5112 | struct timeval tv; | |
5113 | gettimeofday(&tv, NULL); | |
5114 | ||
5115 | return (tv.tv_sec * 1000000ULL) + tv.tv_usec; | |
5116 | } | |
5117 | ||
37725e8c | 5118 | #if 0 //def NEON_BUILD |
75e28f62 E |
5119 | |
5120 | u32 get_counter() | |
5121 | { | |
5122 | u32 counter; | |
5123 | __asm__ volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(counter)); | |
5124 | ||
5125 | return counter; | |
5126 | } | |
5127 | ||
5128 | void init_counter(void) | |
5129 | { | |
5130 | u32 value; | |
5131 | asm volatile("mrc p15, 0, %0, c9, c12, 0" : "=r"(value)); | |
5132 | value |= 5; // master enable, ccnt reset | |
5133 | value &= ~8; // ccnt divider 0 | |
5134 | asm volatile("mcr p15, 0, %0, c9, c12, 0" :: "r"(value)); | |
5135 | // enable cycle counter | |
5136 | asm volatile("mcr p15, 0, %0, c9, c12, 1" :: "r"(1 << 31)); | |
5137 | } | |
5138 | ||
5139 | void triangle_benchmark(psx_gpu_struct *psx_gpu) | |
5140 | { | |
5141 | u32 i; | |
5142 | ||
5143 | u32 ticks; | |
5144 | u32 ticks_elapsed; | |
5145 | ||
5146 | const u32 iterations = 500000; | |
5147 | ||
5148 | psx_gpu->num_blocks = 64; | |
5149 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
5150 | ||
5151 | for(i = 0; i < 64; i++) | |
5152 | { | |
5153 | memset(&(psx_gpu->blocks[i].r), 0, 16); | |
5154 | } | |
5155 | ||
5156 | init_counter(); | |
5157 | ||
5158 | ticks = get_counter(); | |
5159 | ||
5160 | for(i = 0; i < iterations; i++) | |
5161 | { | |
5162 | texture_sprite_blocks_8bpp(psx_gpu); | |
5163 | } | |
5164 | ||
5165 | ticks_elapsed = get_counter() - ticks; | |
5166 | ||
5167 | printf("benchmark: %lf cycles\n", (double)ticks_elapsed / (iterations * 64)); | |
5168 | } | |
5169 | ||
5170 | #endif | |
5171 | ||
fc6cef7d | 5172 | #include "psx_gpu_4x.c" |
47c15995 | 5173 | |
5174 | // vim:ts=2:sw=2:expandtab |