Commit | Line | Data |
---|---|---|
75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
59d15d23 | 3 | * Copyright (C) 2012 GraÅžvydas Ignotas "notaz" <notasas@gmail.com> |
75e28f62 E |
4 | * |
5 | * This program is free software; you can redistribute it and/or | |
6 | * modify it under the terms of the GNU General Public License as | |
7 | * published by the Free Software Foundation; either version 2 of | |
8 | * the License, or (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 | * General Public License for more details. | |
14 | */ | |
15 | ||
16 | #define MAX_SPANS 512 | |
17 | #define MAX_BLOCKS 64 | |
18 | #define MAX_BLOCKS_PER_ROW 128 | |
19 | ||
cb88320b | 20 | #include "psx_gpu_offsets.h" |
75e28f62 | 21 | |
cb88320b | 22 | #define psx_gpu_b_dx_offset (psx_gpu_b_block_span_offset + 4) |
75e28f62 | 23 | |
75e28f62 E |
24 | #define edge_data_left_x_offset 0 |
25 | #define edge_data_num_blocks_offset 2 | |
26 | #define edge_data_right_mask_offset 4 | |
27 | #define edge_data_y_offset 6 | |
28 | ||
29 | ||
30 | #define psx_gpu r0 | |
31 | #define v_a r1 | |
32 | #define v_b r2 | |
33 | #define v_c r3 | |
34 | ||
35 | #define x0 r4 | |
36 | #define x1 r5 | |
37 | #define x2 r6 | |
38 | #define x0_x1 r5 | |
39 | #define x1_x2 r6 | |
40 | #define y0 r7 | |
41 | #define y1 r8 | |
42 | #define y2 r9 | |
43 | #define y0_y1 r7 | |
44 | #define y1_y2 r8 | |
45 | #define b0 r9 | |
46 | #define b1 r10 | |
47 | #define b2 r11 | |
48 | #define b0_b1 r10 | |
49 | #define b1_b2 r11 | |
50 | ||
51 | ||
52 | #define area_r_s r5 | |
53 | ||
54 | #define g_bx0 r2 | |
55 | #define g_bx r3 | |
56 | #define g_bx2 r4 | |
57 | #define g_bx3 r5 | |
58 | #define b_base r6 | |
59 | #define g_by r8 | |
60 | ||
61 | #define gs_bx r7 | |
62 | #define gs_by r10 | |
63 | ||
64 | #define ga_bx g_bx | |
65 | #define ga_by g_by | |
66 | ||
67 | #define gw_bx_h g_bx | |
68 | #define gw_by_h g_by | |
69 | ||
70 | #define gw_bx_l r11 | |
71 | #define gw_by_l gw_bx_l | |
72 | ||
73 | #define store_a r0 | |
74 | #define store_b r1 | |
75 | #define store_inc r5 | |
76 | ||
77 | ||
78 | #define v0 q0 | |
79 | #define uvrgb0 d0 | |
80 | #define x0_y0 d1 | |
81 | ||
82 | #define v1 q1 | |
83 | #define uvrgb1 d2 | |
84 | #define x1_y1 d3 | |
85 | ||
86 | #define v2 q2 | |
87 | #define uvrgb2 d4 | |
88 | #define x2_y2 d5 | |
89 | ||
90 | #define x0_ab q3 | |
91 | #define uvrg_xxxx0 q3 | |
92 | #define uvrg0 d6 | |
93 | #define xxxx0 d7 | |
94 | ||
95 | #define x1_ab q4 | |
96 | #define uvrg_xxxx1 q4 | |
97 | #define uvrg1 d8 | |
98 | #define xxxx1 d9 | |
99 | ||
100 | #define x2_ab q5 | |
101 | #define uvrg_xxxx2 q5 | |
102 | #define uvrg2 d10 | |
103 | #define xxxx2 d11 | |
104 | ||
105 | #define y0_ab q6 | |
106 | #define yyyy_uvrg0 q6 | |
107 | #define yyyy0 d12 | |
108 | #define uvrg0b d13 | |
109 | ||
110 | #define y1_ab q7 | |
111 | #define yyyy_uvrg1 q7 | |
112 | #define yyyy1 d14 | |
113 | #define uvrg1b d15 | |
114 | ||
115 | #define y2_ab q8 | |
116 | #define yyyy_uvrg2 q8 | |
117 | #define yyyy2 d16 | |
118 | #define uvrg2b d17 | |
119 | ||
120 | #define d0_ab q9 | |
121 | #define d0_a d18 | |
122 | #define d0_b d19 | |
123 | ||
124 | #define d1_ab q10 | |
125 | #define d1_a d20 | |
126 | #define d1_b d21 | |
127 | ||
128 | #define d2_ab q11 | |
129 | #define d2_a d22 | |
130 | #define d2_b d23 | |
131 | ||
132 | #define d3_ab q12 | |
133 | #define d3_a d24 | |
134 | #define d3_b d25 | |
135 | ||
136 | #define ga_uvrg_x q1 | |
137 | #define ga_uvrg_y q4 | |
138 | ||
139 | #define dx x0_x1 | |
140 | #define dy y0_y1 | |
141 | #define db b0_b1 | |
142 | ||
143 | #define uvrg_base q11 | |
144 | ||
145 | #define gs_uvrg_x q5 | |
146 | #define gs_uvrg_y q6 | |
147 | ||
148 | #define g_uvrg_x q1 | |
149 | #define ga_uv_x d2 | |
150 | #define g_uv_x d2 | |
151 | #define ga_rg_x d3 | |
152 | #define g_rg_x d3 | |
153 | ||
154 | #define g_uvrg_y q4 | |
155 | #define ga_uv_y d8 | |
156 | #define g_uv_y d8 | |
157 | #define ga_rg_y d9 | |
158 | #define g_rg_y d9 | |
159 | ||
160 | #define gw_uv_x q1 | |
161 | #define gw_rg_x q2 | |
162 | #define gw_uv_y q4 | |
163 | #define gw_rg_y q3 | |
164 | ||
165 | #define w_mask q9 | |
166 | #define w_mask_l d18 | |
167 | ||
168 | #define r_shift q10 | |
169 | ||
170 | #define uvrg_dx0 q0 | |
171 | #define uvrg_dx0l d0 | |
172 | #define uvrg_dx0h d1 | |
173 | ||
174 | #define uvrg_dx1 q1 | |
175 | #define uvrg_dx1l d2 | |
176 | #define uvrg_dx1h d3 | |
177 | ||
178 | #define uvrg_dx2 q2 | |
179 | #define uvrg_dx2l d4 | |
180 | #define uvrg_dx2h d5 | |
181 | ||
182 | #define uvrg_dx3 q3 | |
183 | #define uvrg_dx3l d6 | |
184 | #define uvrg_dx3h d7 | |
185 | ||
c6063f89 | 186 | #define uvrgb_phase q13 |
75e28f62 E |
187 | |
188 | .align 4 | |
189 | ||
5d834c08 | 190 | /* FIXME: users of this should be in psx_gpu instead */ |
191 | #ifndef __PIC__ | |
192 | #define load_pointer(register, pointer) \ | |
193 | movw register, :lower16:pointer; \ | |
194 | movt register, :upper16:pointer; \ | |
195 | ||
196 | #else | |
197 | #define load_pointer(register, pointer) \ | |
198 | ldr register, =pointer \ | |
199 | ||
200 | #endif | |
201 | ||
75e28f62 E |
202 | #define function(name) \ |
203 | .global name; \ | |
204 | name: \ | |
205 | ||
206 | @ r0: psx_gpu | |
207 | @ r1: v_a | |
208 | @ r2: v_b | |
209 | @ r3: v_c | |
210 | ||
211 | function(compute_all_gradients) | |
212 | // First compute the triangle area reciprocal and shift. The division will | |
213 | // happen concurrently with much of the work which follows. | |
214 | @ r12 = psx_gpu->triangle_area | |
215 | ldr r12, [ psx_gpu, #psx_gpu_triangle_area_offset ] | |
216 | stmdb sp!, { r4 - r11, lr } | |
217 | ||
218 | @ load exponent of 62 into upper half of double | |
219 | movw r4, #0 | |
220 | clz r14, r12 @ r14 = shift | |
221 | ||
222 | movt r4, #((62 + 1023) << 4) | |
223 | mov r12, r12, lsl r14 @ r12 = triangle_area_normalized | |
224 | ||
225 | @ load area normalized into lower half of double | |
226 | mov r5, r12, lsr #10 | |
227 | vmov.f64 d30, r5, r4 @ d30 = (1 << 62) + ta_n | |
228 | ||
229 | movt r4, #((1022 + 31) << 4) | |
230 | mov r5, r12, lsl #20 | |
231 | ||
232 | add r4, r4, r12, lsr #11 | |
233 | vmov.f64 d31, r5, r4 | |
234 | ||
235 | vdiv.f64 d30, d30, d31 @ d30 = ((1 << 62) + ta_n) / ta_n | |
236 | ||
237 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
238 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
239 | // ( m0 ) - ( m1 ) = gradient | |
240 | ||
241 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
242 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
243 | // two of the slots are unused. | |
244 | ||
245 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
246 | // is g. | |
247 | ||
248 | // First type is: uvrg bxxx xxxx | |
249 | // Second type is: yyyy ybyy uvrg | |
250 | // Since x_a and y_c are the same the same variable is used for both. | |
251 | ||
252 | vld1.u32 { v0 }, [ v_a, : 128 ] @ v0 = { uvrg0, b0, x0, y0 } | |
253 | ldrsh x0, [ v_a, #8 ] @ load x0 | |
254 | ||
255 | vld1.u32 { v1 }, [ v_b, : 128 ] @ v1 = { uvrg1, b1, x1, y1} | |
256 | ldrh x1, [ v_b, #8 ] @ load x1 | |
257 | ||
258 | vld1.u32 { v2 }, [ v_c, : 128 ] @ v2 = { uvrg2, b2, x2, y2 } | |
259 | ldrh x2, [ v_c, #8 ] @ load x2 | |
260 | ||
261 | vmovl.u8 uvrg_xxxx0, uvrgb0 @ uvrg_xxxx0 = { uv0, rg0, b0-, -- } | |
262 | ldrh y0, [ v_a, #10 ] @ load y0 | |
263 | ||
264 | vmovl.u8 uvrg_xxxx1, uvrgb1 @ uvrg_xxxx1 = { uv1, rg1, b1-, -- } | |
265 | ldrh y1, [ v_b, #10 ] @ load y1 | |
266 | ||
267 | vmovl.u8 uvrg_xxxx2, uvrgb2 @ uvrg_xxxx2 = { uv2, rg2, b2-, -- } | |
268 | ldrh y2, [ v_c, #10 ] @ load y2 | |
269 | ||
270 | vmov.u8 uvrg0b, uvrg0 @ uvrg0b = { uv0, rg0 } | |
271 | vdup.u16 xxxx0, x0_y0[0] @ xxxx0 = { xx0, xx0 } | |
272 | ||
273 | orr x1_x2, x1, x2, lsl #16 @ x1_x2 = { x1, x2 } | |
274 | pkhbt x0_x1, x0, x1, lsl #16 @ x0_x1 = { x0, x1 } | |
275 | ||
276 | vmov.u8 uvrg1b, uvrg1 @ uvrg1b = { uv1, rg1 } | |
277 | vdup.u16 xxxx1, x1_y1[0] @ xxxx1 = { xx1, xx1 } | |
278 | ||
279 | vmov.u8 uvrg2b, uvrg2 @ uvrg2b = { uv2, rg2 } | |
280 | vdup.u16 xxxx2, x2_y2[0] @ xxxx2 = { xx2, xx2 } | |
281 | ||
282 | ldrb b2, [ v_c, #4 ] @ load b2 | |
283 | orr y0_y1, y0, y1, lsl #16 @ y0_y1 = { y0, y1 } | |
284 | ||
285 | ldrb b1, [ v_b, #4 ] @ load b1 | |
286 | orr y1_y2, y1, y2, lsl #16 @ y1_y2 = { y1, y2 } | |
287 | ||
288 | vdup.u16 yyyy0, x0_y0[1] @ yyyy0 = { yy0, yy0 } | |
289 | vsub.s16 d0_ab, x1_ab, x0_ab | |
290 | ||
291 | ldrb b0, [ v_a, #4 ] @ load b0 | |
292 | orr b1_b2, b1, b2, lsl #16 @ b1_b2 = { b1, b2 } | |
293 | ||
294 | vdup.u16 yyyy1, x1_y1[1] @ yyyy1 = { yy1, yy1 } | |
295 | vsub.s16 d2_ab, x2_ab, x1_ab | |
296 | ||
297 | vdup.u16 yyyy2, x2_y2[1] @ yyyy2 = { yy2, yy2 } | |
298 | vsub.s16 d1_ab, y2_ab, y1_ab | |
299 | ||
300 | orr b0_b1, b0, b1, lsl #16 @ b1_b2 = { b1, b2 } | |
301 | ssub16 dx, x1_x2, x0_x1 @ dx = { x1 - x0, x2 - x1 } | |
302 | ||
303 | ssub16 dy, y1_y2, y0_y1 @ dy = { y1 - y0, y2 - y1 } | |
304 | ssub16 db, b1_b2, b0_b1 @ db = { b1 - b0, b2 - b1 } | |
305 | ||
306 | vsub.s16 d3_ab, y1_ab, y0_ab | |
307 | smusdx ga_by, dx, db @ ga_by = ((x1 - x0) * (b2 - b1)) - | |
308 | @ ((x2 - X1) * (b1 - b0)) | |
309 | vmull.s16 ga_uvrg_x, d0_a, d1_a | |
310 | smusdx ga_bx, db, dy @ ga_bx = ((b1 - b0) * (y2 - y1)) - | |
311 | @ ((b2 - b1) * (y1 - y0)) | |
312 | vmlsl.s16 ga_uvrg_x, d2_a, d3_a | |
313 | movs gs_bx, ga_bx, asr #31 | |
314 | ||
315 | vmull.s16 ga_uvrg_y, d0_b, d1_b | |
316 | rsbmi ga_bx, ga_bx, #0 | |
317 | ||
c6063f89 | 318 | @ r12 = psx_gpu->uvrgb_phase |
319 | ldr r12, [ psx_gpu, #psx_gpu_uvrgb_phase_offset ] | |
320 | ||
75e28f62 E |
321 | vmlsl.s16 ga_uvrg_y, d2_b, d3_b |
322 | movs gs_by, ga_by, asr #31 | |
323 | ||
324 | vshr.u64 d0, d30, #22 | |
c6063f89 | 325 | add b_base, r12, b0, lsl #16 |
326 | ||
327 | vdup.u32 uvrgb_phase, r12 | |
75e28f62 E |
328 | |
329 | rsbmi ga_by, ga_by, #0 | |
330 | vclt.s32 gs_uvrg_x, ga_uvrg_x, #0 @ gs_uvrg_x = ga_uvrg_x < 0 | |
331 | ||
332 | @ r12 = psx_gpu->triangle_winding_offset | |
333 | ldrb r12, [ psx_gpu, #psx_gpu_triangle_winding_offset ] | |
334 | vclt.s32 gs_uvrg_y, ga_uvrg_y, #0 @ gs_uvrg_y = ga_uvrg_y < 0 | |
335 | ||
75e28f62 E |
336 | rsb r12, r12, #0 @ r12 = -(triangle->winding) |
337 | ||
338 | vdup.u32 w_mask, r12 @ w_mask = { -w, -w, -w, -w } | |
339 | sub r14, r14, #(62 - 12) @ r14 = shift - (62 - FIXED_BITS) | |
340 | ||
341 | vshll.u16 uvrg_base, uvrg0, #16 @ uvrg_base = uvrg0 << 16 | |
342 | vdup.u32 r_shift, r14 @ r_shift = { shift, shift, shift, shift } | |
343 | ||
c6063f89 | 344 | vadd.u32 uvrg_base, uvrgb_phase |
75e28f62 E |
345 | vabs.s32 ga_uvrg_x, ga_uvrg_x @ ga_uvrg_x = abs(ga_uvrg_x) |
346 | ||
347 | vmov area_r_s, s0 @ area_r_s = triangle_reciprocal | |
348 | vabs.s32 ga_uvrg_y, ga_uvrg_y @ ga_uvrg_y = abs(ga_uvrg_y) | |
349 | ||
350 | vmull.u32 gw_rg_x, ga_rg_x, d0[0] | |
351 | vmull.u32 gw_uv_x, ga_uv_x, d0[0] | |
352 | vmull.u32 gw_rg_y, ga_rg_y, d0[0] | |
353 | vmull.u32 gw_uv_y, ga_uv_y, d0[0] | |
354 | ||
355 | vshl.u64 gw_rg_x, gw_rg_x, r_shift | |
356 | vshl.u64 gw_uv_x, gw_uv_x, r_shift | |
357 | vshl.u64 gw_rg_y, gw_rg_y, r_shift | |
358 | vshl.u64 gw_uv_y, gw_uv_y, r_shift | |
359 | ||
360 | veor.u32 gs_uvrg_x, gs_uvrg_x, w_mask | |
361 | vmovn.u64 g_uv_x, gw_uv_x | |
362 | ||
363 | veor.u32 gs_uvrg_y, gs_uvrg_y, w_mask | |
364 | vmovn.u64 g_rg_x, gw_rg_x | |
365 | ||
366 | veor.u32 g_uvrg_x, g_uvrg_x, gs_uvrg_x | |
367 | vmovn.u64 g_uv_y, gw_uv_y | |
368 | ||
369 | vsub.u32 g_uvrg_x, g_uvrg_x, gs_uvrg_x | |
370 | vmovn.u64 g_rg_y, gw_rg_y | |
371 | ||
372 | veor.u32 g_uvrg_y, g_uvrg_y, gs_uvrg_y | |
373 | mov ga_bx, ga_bx, lsl #13 | |
374 | ||
375 | vsub.u32 g_uvrg_y, g_uvrg_y, gs_uvrg_y | |
376 | mov ga_by, ga_by, lsl #13 | |
377 | ||
378 | vdup.u32 x0_y0, x0 | |
379 | umull gw_bx_l, gw_bx_h, ga_bx, area_r_s | |
380 | ||
381 | vshl.u32 g_uvrg_x, g_uvrg_x, #4 | |
382 | vshl.u32 g_uvrg_y, g_uvrg_y, #4 | |
383 | ||
384 | umull gw_by_l, gw_by_h, ga_by, area_r_s | |
385 | vmls.s32 uvrg_base, ga_uvrg_x, x0_y0[0] | |
386 | ||
387 | eor gs_bx, gs_bx, r12 | |
388 | vadd.u32 uvrg_dx2, uvrg_dx1, uvrg_dx1 | |
389 | ||
390 | veor.u32 uvrg_dx0, uvrg_dx0, uvrg_dx0 | |
391 | eor gs_by, gs_by, r12 | |
392 | ||
393 | rsb r11, r14, #0 @ r11 = negative shift for scalar lsr | |
394 | add store_a, psx_gpu, #psx_gpu_uvrg_offset | |
395 | ||
396 | sub r11, r11, #(32 - 13) | |
397 | ||
398 | add store_b, store_a, #16 | |
399 | mov store_inc, #32 | |
400 | ||
401 | vadd.u32 uvrg_dx3, uvrg_dx2, uvrg_dx1 | |
402 | vst1.u32 { uvrg_base }, [ store_a, : 128 ], store_inc | |
403 | ||
404 | vst1.u32 { uvrg_dx1 }, [ store_b, : 128 ], store_inc | |
405 | mov g_bx, gw_bx_h, lsr r11 | |
406 | ||
407 | vst1.u32 { g_uvrg_y }, [ store_a, : 128 ], store_inc | |
408 | mov g_by, gw_by_h, lsr r11 | |
409 | ||
410 | vst4.u32 { uvrg_dx0l, uvrg_dx1l, uvrg_dx2l, uvrg_dx3l }, \ | |
411 | [ store_b, : 128 ], store_inc | |
412 | eor g_bx, g_bx, gs_bx | |
413 | ||
414 | vst4.u32 { uvrg_dx0h, uvrg_dx1h, uvrg_dx2h, uvrg_dx3h }, \ | |
415 | [ store_b, : 128 ], store_inc | |
416 | sub g_bx, g_bx, gs_bx | |
417 | ||
418 | lsl g_bx, g_bx, #4 | |
419 | eor g_by, g_by, gs_by | |
420 | ||
421 | mls b_base, g_bx, x0, b_base | |
422 | sub g_by, g_by, gs_by | |
423 | ||
424 | lsl g_by, g_by, #4 | |
425 | mov g_bx0, #0 | |
426 | ||
427 | add g_bx2, g_bx, g_bx | |
428 | add g_bx3, g_bx, g_bx2 | |
429 | ||
430 | stmia store_b, { g_bx0, g_bx, g_bx2, g_bx3, b_base, g_by } | |
431 | ||
432 | ldmia sp!, { r4 - r11, pc } | |
433 | ||
434 | ||
435 | #define psx_gpu r0 | |
436 | #define v_a r1 | |
437 | #define v_b r2 | |
438 | #define v_c r3 | |
439 | ||
440 | #define temp r14 | |
441 | ||
442 | #define x_a r4 | |
443 | #define x_b r5 | |
444 | #define x_c r6 | |
445 | #define y_a r1 | |
446 | #define y_b r2 | |
447 | #define y_c r3 | |
448 | ||
449 | #define height_minor_a r7 | |
450 | #define height_minor_b r8 | |
451 | #define height_major r9 | |
452 | #define height r9 | |
453 | ||
454 | #define reciprocal_table_ptr r10 | |
455 | ||
456 | #define edge_alt_low r4 | |
457 | #define edge_alt_high r5 | |
458 | #define edge_dx_dy_alt r6 | |
459 | #define edge_shift_alt r10 | |
460 | ||
461 | #define edge_dx_dy_alt_low r4 | |
462 | #define edge_dx_dy_alt_high r5 | |
463 | ||
464 | #define span_edge_data r4 | |
465 | #define span_uvrg_offset r5 | |
466 | #define span_b_offset r6 | |
467 | ||
468 | #define clip r14 | |
469 | ||
470 | #define b r11 | |
471 | #define b_dy r12 | |
472 | ||
473 | ||
474 | #define alternate_x q0 | |
475 | #define alternate_dx_dy q1 | |
476 | #define alternate_x_32 q2 | |
477 | ||
478 | #define alternate_x_low d0 | |
479 | #define alternate_x_high d1 | |
480 | #define alternate_dx_dy_low d2 | |
481 | #define alternate_dx_dy_high d3 | |
482 | #define alternate_x_32_low d4 | |
483 | #define alternate_x_32_high d5 | |
484 | ||
485 | #define left_x q3 | |
486 | #define right_x q4 | |
487 | #define left_dx_dy q5 | |
488 | #define right_dx_dy q6 | |
489 | #define left_edge q7 | |
490 | #define right_edge q8 | |
491 | ||
492 | #define left_x_low d6 | |
493 | #define left_x_high d7 | |
494 | #define right_x_low d8 | |
495 | #define right_x_high d9 | |
496 | #define left_dx_dy_low d10 | |
497 | #define left_dx_dy_high d11 | |
498 | #define right_dx_dy_low d12 | |
499 | #define right_dx_dy_high d13 | |
500 | #define left_edge_low d14 | |
501 | #define left_edge_high d15 | |
502 | #define right_edge_low d16 | |
503 | #define right_edge_high d17 | |
504 | ||
505 | #define y_mid_point d18 | |
506 | #define c_0x0004 d19 | |
507 | ||
508 | #define left_right_x_16 q11 | |
509 | #define span_shifts_y q12 | |
510 | #define c_0x0001 q13 | |
511 | ||
512 | #define span_shifts d24 | |
513 | #define y_x4 d25 | |
514 | #define c_0xFFFE d26 | |
515 | #define c_0x0007 d27 | |
516 | ||
517 | #define left_right_x_16_low d22 | |
518 | #define left_right_x_16_high d23 | |
519 | ||
520 | #define uvrg q14 | |
521 | #define uvrg_dy q15 | |
522 | ||
523 | #define alternate_x_16 d4 | |
524 | ||
525 | #define v_clip q3 | |
526 | #define v_clip_low d6 | |
527 | ||
528 | #define right_x_32 q10 | |
529 | #define left_x_32 q11 | |
530 | #define alternate_select d24 | |
531 | ||
532 | #define right_x_32_low d20 | |
533 | #define right_x_32_high d21 | |
534 | #define left_x_32_low d22 | |
535 | #define left_x_32_high d23 | |
536 | ||
537 | #define edges_xy q0 | |
538 | #define edges_dx_dy d2 | |
539 | #define edge_shifts d3 | |
540 | #define edge_shifts_64 q2 | |
541 | ||
542 | #define edges_xy_left d0 | |
543 | #define edges_xy_right d1 | |
544 | ||
545 | #define height_reciprocals d6 | |
546 | #define heights d7 | |
547 | ||
548 | #define widths d8 | |
549 | #define c_0x01 d9 | |
550 | #define x_starts d10 | |
551 | #define x_ends d11 | |
552 | ||
553 | #define heights_b d12 | |
554 | #define edges_dx_dy_64 q10 | |
555 | ||
556 | #define edges_dx_dy_64_left d20 | |
557 | #define edges_dx_dy_64_right d21 | |
558 | ||
559 | ||
560 | #define setup_spans_prologue() \ | |
561 | stmdb sp!, { r4 - r11, lr }; \ | |
562 | \ | |
563 | ldrsh x_a, [ v_a, #8 ]; \ | |
564 | ldrsh x_b, [ v_b, #8 ]; \ | |
565 | ldrsh x_c, [ v_c, #8 ]; \ | |
566 | ldrsh y_a, [ v_a, #10 ]; \ | |
567 | ldrsh y_b, [ v_b, #10 ]; \ | |
568 | ldrsh y_c, [ v_c, #10 ]; \ | |
569 | \ | |
570 | add temp, psx_gpu, #psx_gpu_uvrg_offset; \ | |
571 | vld1.32 { uvrg }, [ temp ]; \ | |
572 | add temp, psx_gpu, #psx_gpu_uvrg_dy_offset; \ | |
573 | vld1.32 { uvrg_dy }, [ temp ]; \ | |
5d834c08 | 574 | load_pointer(reciprocal_table_ptr, reciprocal_table); \ |
75e28f62 E |
575 | \ |
576 | vmov.u32 c_0x01, #0x01 \ | |
577 | ||
578 | #define setup_spans_load_b() \ | |
579 | ldr b, [ psx_gpu, #psx_gpu_b_offset ]; \ | |
580 | ldr b_dy, [ psx_gpu, #psx_gpu_b_dy_offset ] \ | |
581 | ||
582 | #define setup_spans_prologue_b() \ | |
583 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
584 | add temp, psx_gpu, #psx_gpu_viewport_start_x_offset; \ | |
585 | \ | |
586 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
587 | vmov.u16 c_0x0004, #0x0004; \ | |
588 | \ | |
589 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
590 | vmov.u16 c_0x0001, #0x0001; \ | |
591 | \ | |
592 | vld1.u16 { left_edge_low[], left_edge_high[] }, [ temp ]; \ | |
593 | add temp, psx_gpu, #psx_gpu_viewport_end_x_offset; \ | |
594 | \ | |
595 | vld1.u16 { right_edge_low[], right_edge_high[] }, [ temp ]; \ | |
596 | vadd.u16 right_edge, right_edge, c_0x0001; \ | |
597 | \ | |
598 | vmov.u16 c_0x0007, #0x0007; \ | |
599 | vmvn.u16 c_0xFFFE, #0x0001 \ | |
600 | ||
601 | ||
602 | #define compute_edge_delta_x2() \ | |
603 | ldr temp, [ reciprocal_table_ptr, height, lsl #2 ]; \ | |
604 | \ | |
605 | vdup.u32 heights, height; \ | |
606 | vsub.u32 widths, x_ends, x_starts; \ | |
607 | \ | |
608 | vdup.u32 edge_shifts, temp; \ | |
609 | vsub.u32 heights_b, heights, c_0x01; \ | |
7d5140f5 | 610 | vshr.u32 height_reciprocals, edge_shifts, #10; \ |
75e28f62 E |
611 | \ |
612 | vmla.s32 heights_b, x_starts, heights; \ | |
613 | vbic.u16 edge_shifts, #0xE0; \ | |
614 | vmul.s32 edges_dx_dy, widths, height_reciprocals; \ | |
615 | vmull.s32 edges_xy, heights_b, height_reciprocals \ | |
616 | ||
617 | #define width_alt r6 | |
618 | #define height_reciprocal_alt r11 | |
619 | #define height_b_alt r12 | |
620 | ||
621 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
622 | vmov.u32 heights, height_a, height_b; \ | |
623 | ldr temp, [ reciprocal_table_ptr, height_a, lsl #2 ]; \ | |
624 | vmov.u32 edge_shifts[0], temp; \ | |
625 | ldr temp, [ reciprocal_table_ptr, height_b, lsl #2 ]; \ | |
626 | vmov.u32 edge_shifts[1], temp; \ | |
627 | ldr edge_shift_alt, [ reciprocal_table_ptr, height_minor_b, lsl #2 ]; \ | |
628 | \ | |
629 | vsub.u32 widths, x_ends, x_starts; \ | |
630 | sub width_alt, x_c, start_c; \ | |
631 | \ | |
632 | vsub.u32 heights_b, heights, c_0x01; \ | |
633 | sub height_b_alt, height_minor_b, #1; \ | |
634 | \ | |
7d5140f5 E |
635 | vshr.u32 height_reciprocals, edge_shifts, #10; \ |
636 | lsr height_reciprocal_alt, edge_shift_alt, #10; \ | |
75e28f62 E |
637 | \ |
638 | vmla.s32 heights_b, x_starts, heights; \ | |
639 | mla height_b_alt, height_minor_b, start_c, height_b_alt; \ | |
640 | \ | |
641 | vbic.u16 edge_shifts, #0xE0; \ | |
642 | and edge_shift_alt, edge_shift_alt, #0x1F; \ | |
643 | \ | |
644 | vmul.s32 edges_dx_dy, widths, height_reciprocals; \ | |
645 | mul edge_dx_dy_alt, width_alt, height_reciprocal_alt; \ | |
646 | \ | |
647 | vmull.s32 edges_xy, heights_b, height_reciprocals; \ | |
648 | smull edge_alt_low, edge_alt_high, height_b_alt, height_reciprocal_alt \ | |
649 | ||
650 | ||
651 | #define setup_spans_adjust_y_up() \ | |
652 | vsub.u32 y_x4, y_x4, c_0x0004 \ | |
653 | ||
654 | #define setup_spans_adjust_y_down() \ | |
655 | vadd.u32 y_x4, y_x4, c_0x0004 \ | |
656 | ||
657 | #define setup_spans_adjust_interpolants_up() \ | |
658 | vsub.u32 uvrg, uvrg, uvrg_dy; \ | |
659 | sub b, b, b_dy \ | |
660 | ||
661 | #define setup_spans_adjust_interpolants_down() \ | |
662 | vadd.u32 uvrg, uvrg, uvrg_dy; \ | |
663 | add b, b, b_dy \ | |
664 | ||
665 | ||
666 | #define setup_spans_clip_interpolants_increment() \ | |
667 | mla b, b_dy, clip, b; \ | |
668 | vmla.s32 uvrg, uvrg_dy, v_clip \ | |
669 | ||
670 | #define setup_spans_clip_interpolants_decrement() \ | |
671 | mls b, b_dy, clip, b; \ | |
672 | vmls.s32 uvrg, uvrg_dy, v_clip \ | |
673 | ||
674 | #define setup_spans_clip_alternate_yes() \ | |
675 | smlal edge_alt_low, edge_alt_high, edge_dx_dy_alt, clip \ | |
676 | ||
677 | #define setup_spans_clip_alternate_no() \ | |
678 | ||
679 | #define setup_spans_clip(direction, alternate_active) \ | |
680 | vdup.u32 v_clip, clip; \ | |
681 | setup_spans_clip_alternate_##alternate_active(); \ | |
682 | setup_spans_clip_interpolants_##direction(); \ | |
683 | vmlal.s32 edges_xy, edges_dx_dy, v_clip_low \ | |
684 | ||
685 | ||
686 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
687 | vmovl.s32 edge_shifts_64, edge_shifts; \ | |
688 | vmovl.s32 edges_dx_dy_64, edges_dx_dy; \ | |
689 | \ | |
690 | vshl.s64 edges_xy, edges_xy, edge_shifts_64; \ | |
691 | vshl.s64 edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64; \ | |
692 | \ | |
693 | vmov left_x_low, edges_xy_##left_index; \ | |
694 | vmov right_x_low, edges_xy_##right_index; \ | |
695 | \ | |
696 | vmov left_dx_dy_low, edges_dx_dy_64_##left_index; \ | |
697 | vmov left_dx_dy_high, edges_dx_dy_64_##left_index; \ | |
698 | vmov right_dx_dy_low, edges_dx_dy_64_##right_index; \ | |
699 | vmov right_dx_dy_high, edges_dx_dy_64_##right_index; \ | |
700 | \ | |
701 | vadd.u64 left_x_high, left_x_low, left_dx_dy_low; \ | |
702 | vadd.u64 right_x_high, right_x_low, right_dx_dy_low; \ | |
703 | \ | |
704 | vadd.u64 left_dx_dy, left_dx_dy, left_dx_dy; \ | |
705 | vadd.u64 right_dx_dy, right_dx_dy, right_dx_dy \ | |
706 | ||
707 | ||
708 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
709 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
710 | \ | |
711 | vdup.u16 y_mid_point, y_b; \ | |
712 | rsb temp, edge_shift_alt, #32; \ | |
713 | \ | |
714 | lsl edge_alt_high, edge_alt_high, edge_shift_alt; \ | |
715 | orr edge_alt_high, edge_alt_high, edge_alt_low, lsr temp; \ | |
716 | lsl edge_alt_low, edge_alt_low, edge_shift_alt; \ | |
717 | vmov alternate_x_low, edge_alt_low, edge_alt_high; \ | |
718 | \ | |
719 | asr edge_dx_dy_alt_high, edge_dx_dy_alt, temp; \ | |
720 | lsl edge_dx_dy_alt_low, edge_dx_dy_alt, edge_shift_alt; \ | |
721 | vmov alternate_dx_dy_low, edge_dx_dy_alt_low, edge_dx_dy_alt_high; \ | |
722 | vmov alternate_dx_dy_high, alternate_dx_dy_low; \ | |
723 | \ | |
724 | vadd.u64 alternate_x_high, alternate_x_low, alternate_dx_dy_low; \ | |
725 | vadd.u64 alternate_dx_dy, alternate_dx_dy, alternate_dx_dy \ | |
726 | ||
727 | ||
728 | #define setup_spans_y_select_up() \ | |
729 | vclt.s16 alternate_select, y_x4, y_mid_point \ | |
730 | ||
731 | #define setup_spans_y_select_down() \ | |
732 | vcgt.s16 alternate_select, y_x4, y_mid_point \ | |
733 | ||
734 | ||
735 | #define setup_spans_alternate_select_left() \ | |
736 | vbit.u16 left_right_x_16_low, alternate_x_16, alternate_select \ | |
737 | ||
738 | #define setup_spans_alternate_select_right() \ | |
739 | vbit.u16 left_right_x_16_high, alternate_x_16, alternate_select \ | |
740 | ||
741 | ||
742 | #define setup_spans_set_x4_alternate_yes(alternate, direction) \ | |
743 | vshrn.s64 alternate_x_32_low, alternate_x, #32; \ | |
744 | vshrn.s64 left_x_32_low, left_x, #32; \ | |
745 | vshrn.s64 right_x_32_low, right_x, #32; \ | |
746 | \ | |
747 | vadd.u64 alternate_x, alternate_x, alternate_dx_dy; \ | |
748 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
749 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
750 | \ | |
751 | vshrn.s64 alternate_x_32_high, alternate_x, #32; \ | |
752 | vshrn.s64 left_x_32_high, left_x, #32; \ | |
753 | vshrn.s64 right_x_32_high, right_x, #32; \ | |
754 | \ | |
755 | vadd.u64 alternate_x, alternate_x, alternate_dx_dy; \ | |
756 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
757 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
758 | \ | |
759 | vmovn.u32 alternate_x_16, alternate_x_32; \ | |
760 | setup_spans_y_select_##direction(); \ | |
761 | vmovn.u32 left_right_x_16_low, left_x_32; \ | |
762 | \ | |
763 | vmovn.u32 left_right_x_16_high, right_x_32; \ | |
764 | setup_spans_alternate_select_##alternate(); \ | |
765 | \ | |
766 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
767 | str b, [ span_b_offset ], #4; \ | |
768 | setup_spans_adjust_interpolants_##direction(); \ | |
769 | \ | |
770 | vmax.s16 left_right_x_16, left_right_x_16, left_edge; \ | |
771 | \ | |
772 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
773 | str b, [ span_b_offset ], #4; \ | |
774 | setup_spans_adjust_interpolants_##direction(); \ | |
775 | \ | |
776 | vmin.s16 left_right_x_16, left_right_x_16, right_edge; \ | |
777 | \ | |
778 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
779 | str b, [ span_b_offset ], #4; \ | |
780 | setup_spans_adjust_interpolants_##direction(); \ | |
781 | \ | |
782 | vsub.u16 left_right_x_16_high, left_right_x_16_high, left_right_x_16_low; \ | |
783 | vadd.u16 left_right_x_16_high, left_right_x_16_high, c_0x0007; \ | |
784 | vand.u16 span_shifts, left_right_x_16_high, c_0x0007; \ | |
785 | \ | |
786 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
787 | str b, [ span_b_offset ], #4; \ | |
788 | setup_spans_adjust_interpolants_##direction(); \ | |
789 | \ | |
790 | vshr.u16 left_right_x_16_high, left_right_x_16_high, #3; \ | |
791 | vshl.u16 span_shifts, c_0xFFFE, span_shifts; \ | |
792 | \ | |
793 | vst4.u16 { left_right_x_16, span_shifts_y }, [ span_edge_data ]!; \ | |
794 | \ | |
795 | setup_spans_adjust_y_##direction() \ | |
796 | ||
797 | ||
798 | #define setup_spans_set_x4_alternate_no(alternate, direction) \ | |
799 | vshrn.s64 left_x_32_low, left_x, #32; \ | |
800 | vshrn.s64 right_x_32_low, right_x, #32; \ | |
801 | \ | |
802 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
803 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
804 | \ | |
805 | vshrn.s64 left_x_32_high, left_x, #32; \ | |
806 | vshrn.s64 right_x_32_high, right_x, #32; \ | |
807 | \ | |
808 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
809 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
810 | \ | |
811 | vmovn.u32 left_right_x_16_low, left_x_32; \ | |
812 | vmovn.u32 left_right_x_16_high, right_x_32; \ | |
813 | \ | |
814 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
815 | str b, [ span_b_offset ], #4; \ | |
816 | setup_spans_adjust_interpolants_##direction(); \ | |
817 | \ | |
818 | vmax.s16 left_right_x_16, left_right_x_16, left_edge; \ | |
819 | \ | |
820 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
821 | str b, [ span_b_offset ], #4; \ | |
822 | setup_spans_adjust_interpolants_##direction(); \ | |
823 | \ | |
824 | vmin.s16 left_right_x_16, left_right_x_16, right_edge; \ | |
825 | \ | |
826 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
827 | str b, [ span_b_offset ], #4; \ | |
828 | setup_spans_adjust_interpolants_##direction(); \ | |
829 | \ | |
830 | vsub.u16 left_right_x_16_high, left_right_x_16_high, left_right_x_16_low; \ | |
831 | vadd.u16 left_right_x_16_high, left_right_x_16_high, c_0x0007; \ | |
832 | vand.u16 span_shifts, left_right_x_16_high, c_0x0007; \ | |
833 | \ | |
834 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
835 | str b, [ span_b_offset ], #4; \ | |
836 | setup_spans_adjust_interpolants_##direction(); \ | |
837 | \ | |
838 | vshl.u16 span_shifts, c_0xFFFE, span_shifts; \ | |
839 | vshr.u16 left_right_x_16_high, left_right_x_16_high, #3; \ | |
840 | \ | |
841 | vst4.u16 { left_right_x_16, span_shifts_y }, [ span_edge_data ]!; \ | |
842 | \ | |
843 | setup_spans_adjust_y_##direction() \ | |
844 | ||
845 | ||
846 | #define edge_adjust_low r11 | |
847 | #define edge_adjust_high r12 | |
848 | ||
849 | #define setup_spans_alternate_adjust_yes() \ | |
850 | smull edge_adjust_low, edge_adjust_high, edge_dx_dy_alt, height_minor_a; \ | |
851 | subs edge_alt_low, edge_alt_low, edge_adjust_low; \ | |
852 | sbc edge_alt_high, edge_alt_high, edge_adjust_high \ | |
853 | ||
854 | #define setup_spans_alternate_adjust_no() \ | |
855 | ||
856 | ||
857 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
858 | setup_spans_alternate_adjust_##alternate_active(); \ | |
859 | setup_spans_load_b(); \ | |
860 | \ | |
861 | ldrsh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ]; \ | |
862 | subs y_c, y_c, temp; \ | |
863 | subgt height, height, y_c; \ | |
864 | addgt height, height, #1; \ | |
865 | \ | |
866 | ldrsh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ]; \ | |
867 | subs clip, temp, y_a; \ | |
868 | ble 0f; \ | |
869 | \ | |
870 | sub height, height, clip; \ | |
871 | add y_a, y_a, clip; \ | |
872 | setup_spans_clip(increment, alternate_active); \ | |
873 | \ | |
874 | 0: \ | |
875 | cmp height, #0; \ | |
876 | ble 1f; \ | |
877 | \ | |
878 | orr temp, y_a, y_a, lsl #16; \ | |
879 | add temp, temp, #(1 << 16); \ | |
880 | add y_a, temp, #2; \ | |
881 | add y_a, y_a, #(2 << 16); \ | |
882 | vmov.u32 y_x4, temp, y_a; \ | |
883 | \ | |
884 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
885 | right_index); \ | |
886 | setup_spans_prologue_b(); \ | |
887 | \ | |
888 | strh height, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
889 | \ | |
890 | 2: \ | |
891 | setup_spans_set_x4_alternate_##alternate_active(alternate, down); \ | |
892 | subs height, height, #4; \ | |
893 | bhi 2b; \ | |
894 | \ | |
895 | 1: \ | |
896 | ||
897 | ||
898 | #define setup_spans_alternate_pre_increment_yes() \ | |
899 | adds edge_alt_low, edge_alt_low, edge_dx_dy_alt; \ | |
900 | adc edge_alt_high, edge_alt_high, edge_dx_dy_alt, asr #31 \ | |
901 | ||
902 | #define setup_spans_alternate_pre_increment_no() \ | |
903 | ||
904 | ||
905 | #define setup_spans_up_decrement_yes() \ | |
906 | suble height, height, #1 \ | |
907 | ||
908 | #define setup_spans_up_decrement_no() \ | |
909 | ||
910 | ||
911 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
912 | setup_spans_alternate_adjust_##alternate_active(); \ | |
913 | setup_spans_load_b(); \ | |
914 | sub y_a, y_a, #1; \ | |
915 | \ | |
916 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ]; \ | |
917 | subs temp, temp, y_c; \ | |
918 | subgt height, height, temp; \ | |
919 | setup_spans_up_decrement_##alternate_active(); \ | |
920 | \ | |
921 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ]; \ | |
922 | subs clip, y_a, temp; \ | |
923 | ble 0f; \ | |
924 | \ | |
925 | sub height, height, clip; \ | |
926 | sub y_a, y_a, clip; \ | |
927 | setup_spans_clip(decrement, alternate_active); \ | |
928 | \ | |
929 | 0: \ | |
930 | cmp height, #0; \ | |
931 | ble 1f; \ | |
932 | \ | |
933 | orr temp, y_a, y_a, lsl #16; \ | |
934 | sub temp, temp, #(1 << 16); \ | |
935 | sub y_a, temp, #2; \ | |
936 | sub y_a, y_a, #(2 << 16); \ | |
937 | vmov.u32 y_x4, temp, y_a; \ | |
938 | \ | |
939 | vaddw.s32 edges_xy, edges_xy, edges_dx_dy; \ | |
940 | \ | |
941 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
942 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
943 | right_index); \ | |
944 | setup_spans_adjust_interpolants_up(); \ | |
945 | setup_spans_prologue_b(); \ | |
946 | \ | |
947 | strh height, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
948 | \ | |
949 | 2: \ | |
950 | setup_spans_set_x4_alternate_##alternate_active(alternate, up); \ | |
951 | subs height, height, #4; \ | |
952 | bhi 2b; \ | |
953 | \ | |
954 | 1: \ | |
955 | ||
956 | ||
957 | #define setup_spans_epilogue() \ | |
958 | ldmia sp!, { r4 - r11, pc } \ | |
959 | ||
960 | ||
961 | #define setup_spans_up_up(minor, major) \ | |
962 | setup_spans_prologue(); \ | |
963 | sub height_minor_a, y_a, y_b; \ | |
964 | sub height_minor_b, y_b, y_c; \ | |
965 | sub height, y_a, y_c; \ | |
966 | \ | |
967 | vdup.u32 x_starts, x_a; \ | |
968 | vmov.u32 x_ends, x_c, x_b; \ | |
969 | \ | |
970 | compute_edge_delta_x3(x_b, height_major, height_minor_a); \ | |
971 | setup_spans_up(major, minor, minor, yes); \ | |
972 | setup_spans_epilogue() \ | |
973 | ||
974 | function(setup_spans_up_left) | |
975 | setup_spans_up_up(left, right) | |
976 | ||
977 | function(setup_spans_up_right) | |
978 | setup_spans_up_up(right, left) | |
979 | ||
5d834c08 | 980 | .pool |
75e28f62 E |
981 | |
982 | #define setup_spans_down_down(minor, major) \ | |
983 | setup_spans_prologue(); \ | |
984 | sub height_minor_a, y_b, y_a; \ | |
985 | sub height_minor_b, y_c, y_b; \ | |
986 | sub height, y_c, y_a; \ | |
987 | \ | |
988 | vdup.u32 x_starts, x_a; \ | |
989 | vmov.u32 x_ends, x_c, x_b; \ | |
990 | \ | |
991 | compute_edge_delta_x3(x_b, height_major, height_minor_a); \ | |
992 | setup_spans_down(major, minor, minor, yes); \ | |
993 | setup_spans_epilogue() \ | |
994 | ||
995 | function(setup_spans_down_left) | |
996 | setup_spans_down_down(left, right) | |
997 | ||
998 | function(setup_spans_down_right) | |
999 | setup_spans_down_down(right, left) | |
1000 | ||
1001 | ||
1002 | #define setup_spans_up_flat() \ | |
1003 | sub height, y_a, y_c; \ | |
1004 | \ | |
1005 | compute_edge_delta_x2(); \ | |
1006 | setup_spans_up(left, right, none, no); \ | |
1007 | setup_spans_epilogue() \ | |
1008 | ||
1009 | function(setup_spans_up_a) | |
1010 | setup_spans_prologue() | |
1011 | ||
1012 | vmov.u32 x_starts, x_a, x_b | |
1013 | vdup.u32 x_ends, x_c | |
1014 | ||
1015 | setup_spans_up_flat() | |
1016 | ||
1017 | function(setup_spans_up_b) | |
1018 | setup_spans_prologue() | |
1019 | ||
1020 | vdup.u32 x_starts, x_a | |
1021 | vmov.u32 x_ends, x_b, x_c | |
1022 | ||
1023 | setup_spans_up_flat() | |
1024 | ||
1025 | #define setup_spans_down_flat() \ | |
1026 | sub height, y_c, y_a; \ | |
1027 | \ | |
1028 | compute_edge_delta_x2(); \ | |
1029 | setup_spans_down(left, right, none, no); \ | |
1030 | setup_spans_epilogue() \ | |
1031 | ||
1032 | function(setup_spans_down_a) | |
1033 | setup_spans_prologue() | |
1034 | ||
1035 | vmov.u32 x_starts, x_a, x_b | |
1036 | vdup.u32 x_ends, x_c | |
1037 | ||
1038 | setup_spans_down_flat() | |
1039 | ||
1040 | function(setup_spans_down_b) | |
1041 | setup_spans_prologue() | |
1042 | ||
1043 | vdup.u32 x_starts, x_a | |
1044 | vmov.u32 x_ends, x_b, x_c | |
1045 | ||
1046 | setup_spans_down_flat() | |
1047 | ||
1048 | ||
1049 | #define middle_y r9 | |
1050 | ||
1051 | #define edges_xy_b q11 | |
1052 | #define edges_dx_dy_b d26 | |
1053 | #define edge_shifts_b d27 | |
1054 | #define edges_dx_dy_and_shifts_b q13 | |
1055 | #define height_increment d20 | |
1056 | ||
1057 | #define edges_dx_dy_and_shifts q1 | |
1058 | ||
1059 | #define edges_xy_b_left d22 | |
1060 | #define edges_xy_b_right d23 | |
1061 | ||
1062 | #define setup_spans_up_down_load_edge_set_b() \ | |
1063 | vmov edges_xy, edges_xy_b; \ | |
1064 | vmov edges_dx_dy_and_shifts, edges_dx_dy_and_shifts_b \ | |
1065 | ||
1066 | ||
1067 | function(setup_spans_up_down) | |
1068 | setup_spans_prologue() | |
1069 | ||
1070 | // s32 middle_y = y_a; | |
1071 | sub height_minor_a, y_a, y_b | |
1072 | sub height_minor_b, y_c, y_a | |
1073 | sub height_major, y_c, y_b | |
1074 | ||
1075 | vmov.u32 x_starts, x_a, x_c | |
1076 | vdup.u32 x_ends, x_b | |
1077 | ||
1078 | compute_edge_delta_x3(x_a, height_minor_a, height_major) | |
1079 | ||
1080 | mov temp, #0 | |
1081 | vmov.u32 height_increment, temp, height_minor_b | |
1082 | vmlal.s32 edges_xy, edges_dx_dy, height_increment | |
1083 | ||
1084 | vmov edges_xy_b_left, edge_alt_low, edge_alt_high | |
1085 | vmov edges_xy_b_right, edges_xy_right | |
1086 | ||
1087 | vmov edge_shifts_b, edge_shifts | |
1088 | vmov.u32 edge_shifts_b[0], edge_shift_alt | |
1089 | ||
1090 | vneg.s32 edges_dx_dy_b, edges_dx_dy | |
1091 | vmov.u32 edges_dx_dy_b[0], edge_dx_dy_alt | |
1092 | ||
1093 | mov middle_y, y_a | |
1094 | ||
1095 | setup_spans_load_b() | |
1096 | sub y_a, y_a, #1 | |
1097 | ||
1098 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ] | |
1099 | subs temp, temp, y_b | |
1100 | subgt height_minor_a, height_minor_a, temp | |
1101 | ||
1102 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ] | |
1103 | subs clip, y_a, temp | |
1104 | ble 0f | |
1105 | ||
1106 | sub height_minor_a, height_minor_a, clip | |
1107 | sub y_a, y_a, clip | |
1108 | setup_spans_clip(decrement, no) | |
1109 | ||
1110 | 0: | |
1111 | cmp height_minor_a, #0 | |
1112 | ble 3f | |
1113 | ||
1114 | orr temp, y_a, y_a, lsl #16 | |
1115 | sub temp, temp, #(1 << 16) | |
1116 | sub y_a, temp, #2 | |
1117 | sub y_a, y_a, #(2 << 16) | |
1118 | vmov.u32 y_x4, temp, y_a | |
1119 | ||
1120 | vaddw.s32 edges_xy, edges_xy, edges_dx_dy | |
1121 | ||
1122 | strh height_minor_a, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1123 | ||
1124 | setup_spans_adjust_edges_alternate_no(left, right); | |
1125 | setup_spans_adjust_interpolants_up() | |
1126 | setup_spans_up_down_load_edge_set_b() | |
1127 | ||
1128 | setup_spans_prologue_b() | |
1129 | ||
1130 | ||
1131 | 2: | |
1132 | setup_spans_set_x4_alternate_no(none, up) | |
1133 | subs height_minor_a, height_minor_a, #4 | |
1134 | bhi 2b | |
1135 | ||
1136 | add span_edge_data, span_edge_data, height_minor_a, lsl #3 | |
1137 | add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4 | |
1138 | add span_b_offset, span_b_offset, height_minor_a, lsl #2 | |
1139 | ||
1140 | 4: | |
1141 | add temp, psx_gpu, #psx_gpu_uvrg_offset | |
1142 | vld1.32 { uvrg }, [ temp ] | |
1143 | mov y_a, middle_y | |
1144 | ||
1145 | setup_spans_load_b() | |
1146 | ||
1147 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ] | |
1148 | subs y_c, y_c, temp | |
1149 | subgt height_minor_b, height_minor_b, y_c | |
1150 | addgt height_minor_b, height_minor_b, #1 | |
1151 | ||
1152 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ] | |
1153 | subs clip, temp, y_a | |
1154 | ble 0f | |
1155 | ||
1156 | sub height_minor_b, height_minor_b, clip | |
1157 | add y_a, y_a, clip | |
1158 | setup_spans_clip(increment, no) | |
1159 | ||
1160 | 0: | |
1161 | cmp height_minor_b, #0 | |
1162 | ble 1f | |
1163 | ||
1164 | orr temp, y_a, y_a, lsl #16 | |
1165 | add temp, temp, #(1 << 16) | |
1166 | add y_a, temp, #2 | |
1167 | add y_a, y_a, #(2 << 16) | |
1168 | vmov.u32 y_x4, temp, y_a | |
1169 | ||
1170 | setup_spans_adjust_edges_alternate_no(left, right) | |
1171 | ||
1172 | ldrh temp, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1173 | add temp, temp, height_minor_b | |
1174 | strh temp, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1175 | ||
1176 | 2: | |
1177 | setup_spans_set_x4_alternate_no(none, down) | |
1178 | subs height_minor_b, height_minor_b, #4 | |
1179 | bhi 2b | |
1180 | ||
1181 | 1: | |
1182 | setup_spans_epilogue() | |
1183 | ||
1184 | 3: | |
1185 | setup_spans_up_down_load_edge_set_b() | |
1186 | setup_spans_prologue_b() | |
1187 | bal 4b | |
1188 | ||
5d834c08 | 1189 | .pool |
75e28f62 E |
1190 | |
1191 | #undef span_uvrg_offset | |
1192 | #undef span_edge_data | |
1193 | #undef span_b_offset | |
1194 | #undef left_x | |
1195 | #undef b | |
1196 | ||
1197 | #define psx_gpu r0 | |
1198 | #define num_spans r1 | |
1199 | #define span_uvrg_offset r2 | |
1200 | #define span_edge_data r3 | |
1201 | #define span_b_offset r4 | |
1202 | #define b_dx r5 | |
1203 | #define span_num_blocks r6 | |
1204 | #define y r7 | |
1205 | #define left_x r8 | |
1206 | #define b r9 | |
1207 | #define dither_offset_ptr r10 | |
1208 | #define block_ptr_a r11 | |
1209 | #define fb_ptr r12 | |
1210 | #define num_blocks r14 | |
1211 | ||
1212 | #define uvrg_dx_ptr r2 | |
1213 | #define texture_mask_ptr r3 | |
1214 | #define dither_shift r8 | |
1215 | #define dither_row r10 | |
1216 | ||
1217 | #define c_32 r7 | |
1218 | #define b_dx4 r8 | |
1219 | #define b_dx8 r9 | |
1220 | #define block_ptr_b r10 | |
1221 | ||
1222 | #define block_span_ptr r10 | |
1223 | #define right_mask r8 | |
1224 | ||
1225 | #define color r2 | |
1226 | #define color_r r3 | |
1227 | #define color_g r4 | |
1228 | #define color_b r5 | |
1229 | ||
1230 | #undef uvrg | |
1231 | ||
1232 | #define u_block q0 | |
1233 | #define v_block q1 | |
1234 | #define r_block q2 | |
1235 | #define g_block q3 | |
1236 | #define b_block q4 | |
1237 | ||
1238 | #define uv_dx4 d10 | |
1239 | #define rg_dx4 d11 | |
1240 | #define uv_dx8 d12 | |
1241 | #define rg_dx8 d13 | |
1242 | #define b_whole_8 d14 | |
1243 | #define fb_mask_ptrs d15 | |
1244 | ||
1245 | #define uvrg_dx4 q5 | |
1246 | #define uvrg_dx8 q6 | |
1247 | #define uv_dx8 d12 | |
1248 | #define rg_dx8 d13 | |
1249 | ||
1250 | #define u_whole q8 | |
1251 | #define v_whole q9 | |
1252 | #define r_whole q10 | |
1253 | #define g_whole q11 | |
1254 | #define b_whole q12 | |
1255 | ||
1256 | #define u_whole_low d16 | |
1257 | #define u_whole_high d17 | |
1258 | #define v_whole_low d18 | |
1259 | #define v_whole_high d19 | |
1260 | #define r_whole_low d20 | |
1261 | #define r_whole_high d21 | |
1262 | #define g_whole_low d22 | |
1263 | #define g_whole_high d23 | |
1264 | #define b_whole_low d24 | |
1265 | #define b_whole_high d25 | |
1266 | ||
1267 | #define dx4 q13 | |
1268 | #define dx8 q13 | |
1269 | ||
1270 | #define u_whole_8 d26 | |
1271 | #define v_whole_8 d27 | |
1272 | #define u_whole_8b d24 | |
1273 | #define r_whole_8 d24 | |
1274 | #define g_whole_8 d25 | |
1275 | ||
1276 | #define uv_whole_8 q13 | |
1277 | #define uv_whole_8b q14 | |
1278 | ||
1279 | #define dither_offsets q14 | |
1280 | #define texture_mask q15 | |
1281 | #define texture_mask_u d30 | |
1282 | #define texture_mask_v d31 | |
1283 | ||
1284 | #define dither_offsets_short d28 | |
1285 | ||
1286 | #define v_left_x q8 | |
1287 | #define uvrg q9 | |
1288 | #define block_span q10 | |
1289 | ||
1290 | #define uv d18 | |
1291 | #define rg d19 | |
1292 | ||
1293 | #define draw_mask q1 | |
1294 | #define draw_mask_edge q13 | |
1295 | #define test_mask q0 | |
1296 | ||
1297 | #define uvrg_dx q3 | |
1298 | ||
1299 | #define colors q2 | |
1300 | ||
1301 | #define setup_blocks_texture_swizzled() \ | |
1302 | vand.u8 u_whole_8b, u_whole_8, texture_mask_u; \ | |
1303 | vsli.u8 u_whole_8, v_whole_8, #4; \ | |
1304 | vsri.u8 v_whole_8, u_whole_8b, #4 \ | |
1305 | ||
1306 | #define setup_blocks_texture_unswizzled() \ | |
1307 | ||
1308 | ||
1309 | #define setup_blocks_shaded_textured_builder(swizzling) \ | |
1310 | .align 3; \ | |
1311 | \ | |
1312 | function(setup_blocks_shaded_textured_dithered_##swizzling##_indirect) \ | |
1313 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
1314 | add uvrg_dx_ptr, psx_gpu, #psx_gpu_uvrg_dx_offset; \ | |
1315 | \ | |
1316 | vld1.u32 { uvrg_dx }, [ uvrg_dx_ptr, :128 ]; \ | |
1317 | add texture_mask_ptr, psx_gpu, #psx_gpu_texture_mask_width_offset; \ | |
1318 | \ | |
1319 | cmp num_spans, #0; \ | |
1320 | bxeq lr; \ | |
1321 | \ | |
1322 | stmdb sp!, { r4 - r11, r14 }; \ | |
1323 | vshl.u32 uvrg_dx4, uvrg_dx, #2; \ | |
1324 | \ | |
1325 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
1326 | vshl.u32 uvrg_dx8, uvrg_dx, #3; \ | |
1327 | \ | |
1328 | vld2.u8 { texture_mask_u[], texture_mask_v[] }, [ texture_mask_ptr, :16 ]; \ | |
1329 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
1330 | \ | |
1331 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1332 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
1333 | \ | |
1334 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
1335 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1336 | \ | |
1337 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
1338 | \ | |
1339 | 0: \ | |
1340 | vmov.u8 fb_mask_ptrs, #0; \ | |
1341 | \ | |
1342 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
1343 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
1344 | \ | |
1345 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
c1817bd9 | 1346 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ |
75e28f62 E |
1347 | \ |
1348 | cmp span_num_blocks, #0; \ | |
1349 | beq 1f; \ | |
1350 | \ | |
1351 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
1352 | add num_blocks, span_num_blocks, num_blocks; \ | |
1353 | \ | |
1354 | cmp num_blocks, #MAX_BLOCKS; \ | |
1355 | bgt 2f; \ | |
1356 | \ | |
1357 | 3: \ | |
1358 | ldr b, [ span_b_offset ]; \ | |
1359 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
1360 | \ | |
1361 | vdup.u32 v_left_x, left_x; \ | |
1362 | and y, y, #0x3; \ | |
1363 | \ | |
1364 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
1365 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
1366 | \ | |
1367 | mla b, b_dx, left_x, b; \ | |
1368 | and dither_shift, left_x, #0x03; \ | |
1369 | \ | |
1370 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
1371 | vshr.u32 uvrg_dx, uvrg_dx4, #2; \ | |
1372 | \ | |
1373 | mov dither_shift, dither_shift, lsl #3; \ | |
1374 | vmla.u32 uvrg, uvrg_dx, v_left_x; \ | |
1375 | \ | |
1376 | mov c_32, #32; \ | |
1377 | subs span_num_blocks, span_num_blocks, #1; \ | |
1378 | \ | |
1379 | mov dither_row, dither_row, ror dither_shift; \ | |
1380 | mov b_dx4, b_dx, lsl #2; \ | |
1381 | \ | |
1382 | vdup.u32 dither_offsets_short, dither_row; \ | |
1383 | add block_span_ptr, psx_gpu, #psx_gpu_u_block_span_offset; \ | |
1384 | \ | |
1385 | vdup.u32 b_block, b; \ | |
1386 | vshll.s8 dither_offsets, dither_offsets_short, #4; \ | |
1387 | \ | |
1388 | vdup.u32 u_block, uv[0]; \ | |
1389 | mov b_dx8, b_dx, lsl #3; \ | |
1390 | \ | |
1391 | vdup.u32 v_block, uv[1]; \ | |
1392 | vdup.u32 r_block, rg[0]; \ | |
1393 | vdup.u32 g_block, rg[1]; \ | |
1394 | \ | |
1395 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1396 | \ | |
1397 | vadd.u32 u_block, u_block, block_span; \ | |
1398 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1399 | \ | |
1400 | vadd.u32 v_block, v_block, block_span; \ | |
1401 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1402 | \ | |
1403 | vadd.u32 r_block, r_block, block_span; \ | |
1404 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1405 | \ | |
1406 | vadd.u32 g_block, g_block, block_span; \ | |
1407 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
1408 | \ | |
1409 | vadd.u32 b_block, b_block, block_span; \ | |
1410 | add block_ptr_b, block_ptr_a, #16; \ | |
1411 | \ | |
1412 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1413 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1414 | vshrn.u32 r_whole_low, r_block, #16; \ | |
1415 | vshrn.u32 g_whole_low, g_block, #16; \ | |
1416 | \ | |
1417 | vdup.u32 dx4, uv_dx4[0]; \ | |
1418 | vshrn.u32 b_whole_low, b_block, #16; \ | |
1419 | \ | |
1420 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1421 | vdup.u32 dx4, uv_dx4[1]; \ | |
1422 | \ | |
1423 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1424 | vdup.u32 dx4, rg_dx4[0]; \ | |
1425 | \ | |
1426 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
1427 | vdup.u32 dx4, rg_dx4[1]; \ | |
1428 | \ | |
1429 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
1430 | vdup.u32 dx4, b_dx4; \ | |
1431 | \ | |
1432 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
1433 | vdup.u32 dx8, uv_dx8[0]; \ | |
1434 | \ | |
1435 | vadd.u32 u_block, u_block, dx8; \ | |
1436 | vdup.u32 dx8, uv_dx8[1]; \ | |
1437 | \ | |
1438 | vadd.u32 v_block, v_block, dx8; \ | |
1439 | vdup.u32 dx8, rg_dx8[0]; \ | |
1440 | \ | |
1441 | vadd.u32 r_block, r_block, dx8; \ | |
1442 | vdup.u32 dx8, rg_dx8[1]; \ | |
1443 | \ | |
1444 | vadd.u32 g_block, g_block, dx8; \ | |
1445 | vdup.u32 dx8, b_dx8; \ | |
1446 | \ | |
1447 | vadd.u32 b_block, b_block, dx8; \ | |
1448 | vmovn.u16 u_whole_8, u_whole; \ | |
1449 | \ | |
1450 | vmovn.u16 v_whole_8, v_whole; \ | |
1451 | \ | |
1452 | vmovn.u16 b_whole_8, b_whole; \ | |
1453 | pld [ fb_ptr ]; \ | |
1454 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1455 | \ | |
1456 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1457 | setup_blocks_texture_##swizzling(); \ | |
1458 | \ | |
1459 | vmovn.u16 r_whole_8, r_whole; \ | |
1460 | beq 5f; \ | |
1461 | \ | |
1462 | 4: \ | |
1463 | vmovn.u16 g_whole_8, g_whole; \ | |
1464 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1465 | \ | |
1466 | vst2.u8 { u_whole_8, v_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1467 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1468 | \ | |
1469 | vst1.u32 { r_whole_8, g_whole_8 }, [ block_ptr_b, :128 ], c_32; \ | |
1470 | vshrn.u32 r_whole_low, r_block, #16; \ | |
1471 | \ | |
1472 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1473 | vshrn.u32 g_whole_low, g_block, #16; \ | |
1474 | \ | |
1475 | vdup.u32 dx4, uv_dx4[0]; \ | |
1476 | vshrn.u32 b_whole_low, b_block, #16; \ | |
1477 | \ | |
1478 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1479 | vdup.u32 dx4, uv_dx4[1]; \ | |
1480 | \ | |
1481 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1482 | vdup.u32 dx4, rg_dx4[0]; \ | |
1483 | \ | |
1484 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
1485 | vdup.u32 dx4, rg_dx4[1]; \ | |
1486 | \ | |
1487 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
1488 | vdup.u32 dx4, b_dx4; \ | |
1489 | \ | |
1490 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
1491 | vdup.u32 dx8, uv_dx8[0]; \ | |
1492 | \ | |
1493 | vadd.u32 u_block, u_block, dx8; \ | |
1494 | vdup.u32 dx8, uv_dx8[1]; \ | |
1495 | \ | |
1496 | vadd.u32 v_block, v_block, dx8; \ | |
1497 | vdup.u32 dx8, rg_dx8[0]; \ | |
1498 | \ | |
1499 | vadd.u32 r_block, r_block, dx8; \ | |
1500 | vdup.u32 dx8, rg_dx8[1]; \ | |
1501 | \ | |
1502 | vadd.u32 g_block, g_block, dx8; \ | |
1503 | vdup.u32 dx8, b_dx8; \ | |
1504 | \ | |
1505 | vadd.u32 b_block, b_block, dx8; \ | |
1506 | vmovn.u16 u_whole_8, u_whole; \ | |
1507 | \ | |
1508 | add fb_ptr, fb_ptr, #16; \ | |
1509 | vmovn.u16 v_whole_8, v_whole; \ | |
1510 | \ | |
1511 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1512 | vmovn.u16 b_whole_8, b_whole; \ | |
1513 | \ | |
1514 | pld [ fb_ptr ]; \ | |
1515 | \ | |
1516 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1517 | subs span_num_blocks, span_num_blocks, #1; \ | |
1518 | \ | |
1519 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1520 | setup_blocks_texture_##swizzling(); \ | |
1521 | \ | |
1522 | vmovn.u16 r_whole_8, r_whole; \ | |
1523 | bne 4b; \ | |
1524 | \ | |
1525 | 5: \ | |
1526 | vmovn.u16 g_whole_8, g_whole; \ | |
1527 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
1528 | \ | |
1529 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
1530 | vdup.u8 draw_mask, right_mask; \ | |
1531 | \ | |
1532 | vmov.u32 fb_mask_ptrs[0], right_mask; \ | |
1533 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
1534 | vzip.u8 u_whole_8, v_whole_8; \ | |
1535 | \ | |
1536 | vbic.u16 uv_whole_8, uv_whole_8, draw_mask; \ | |
1537 | vst1.u32 { r_whole_8, g_whole_8 }, [ block_ptr_b, :128 ], c_32; \ | |
1538 | vst1.u32 { uv_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1539 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1540 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1541 | \ | |
1542 | 1: \ | |
1543 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
1544 | add span_b_offset, span_b_offset, #4; \ | |
1545 | \ | |
1546 | add span_edge_data, span_edge_data, #8; \ | |
1547 | subs num_spans, num_spans, #1; \ | |
1548 | \ | |
1549 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1550 | bne 0b; \ | |
1551 | \ | |
1552 | ldmia sp!, { r4 - r11, pc }; \ | |
1553 | \ | |
1554 | 2: \ | |
1555 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
1556 | vpush { texture_mask }; \ | |
1557 | vpush { uvrg_dx4 }; \ | |
1558 | \ | |
1559 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
1560 | bl flush_render_block_buffer; \ | |
1561 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
1562 | \ | |
1563 | vpop { uvrg_dx4 }; \ | |
1564 | vpop { texture_mask }; \ | |
1565 | \ | |
1566 | vadd.u32 uvrg_dx8, uvrg_dx4, uvrg_dx4; \ | |
1567 | vmov.u8 fb_mask_ptrs, #0; \ | |
1568 | \ | |
1569 | mov num_blocks, span_num_blocks; \ | |
1570 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1571 | bal 3b \ | |
1572 | ||
1573 | ||
1574 | setup_blocks_shaded_textured_builder(swizzled) | |
1575 | setup_blocks_shaded_textured_builder(unswizzled) | |
1576 | ||
1577 | ||
1578 | #define setup_blocks_unshaded_textured_builder(swizzling) \ | |
1579 | .align 3; \ | |
1580 | \ | |
1581 | function(setup_blocks_unshaded_textured_dithered_##swizzling##_indirect) \ | |
1582 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
1583 | add uvrg_dx_ptr, psx_gpu, #psx_gpu_uvrg_dx_offset; \ | |
1584 | \ | |
1585 | vld1.u32 { uvrg_dx }, [ uvrg_dx_ptr, :128 ]; \ | |
1586 | add texture_mask_ptr, psx_gpu, #psx_gpu_texture_mask_width_offset; \ | |
1587 | \ | |
1588 | cmp num_spans, #0; \ | |
1589 | bxeq lr; \ | |
1590 | \ | |
1591 | stmdb sp!, { r4 - r11, r14 }; \ | |
1592 | vshl.u32 uvrg_dx4, uvrg_dx, #2; \ | |
1593 | \ | |
1594 | vshl.u32 uvrg_dx8, uvrg_dx, #3; \ | |
1595 | \ | |
1596 | vld2.u8 { texture_mask_u[], texture_mask_v[] }, [ texture_mask_ptr, :16 ]; \ | |
1597 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
1598 | \ | |
1599 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1600 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
1601 | \ | |
1602 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1603 | \ | |
1604 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
1605 | \ | |
1606 | 0: \ | |
1607 | vmov.u8 fb_mask_ptrs, #0; \ | |
1608 | \ | |
1609 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
1610 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
1611 | \ | |
1612 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
c1817bd9 | 1613 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ |
75e28f62 E |
1614 | \ |
1615 | cmp span_num_blocks, #0; \ | |
1616 | beq 1f; \ | |
1617 | \ | |
1618 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
1619 | add num_blocks, span_num_blocks, num_blocks; \ | |
1620 | \ | |
1621 | cmp num_blocks, #MAX_BLOCKS; \ | |
1622 | bgt 2f; \ | |
1623 | \ | |
1624 | 3: \ | |
1625 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
1626 | \ | |
1627 | vdup.u32 v_left_x, left_x; \ | |
1628 | and y, y, #0x3; \ | |
1629 | \ | |
1630 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
1631 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
1632 | \ | |
1633 | and dither_shift, left_x, #0x03; \ | |
1634 | \ | |
1635 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
1636 | vshr.u32 uvrg_dx, uvrg_dx4, #2; \ | |
1637 | \ | |
1638 | mov dither_shift, dither_shift, lsl #3; \ | |
1639 | vmla.u32 uvrg, uvrg_dx, v_left_x; \ | |
1640 | \ | |
1641 | mov c_32, #32; \ | |
1642 | subs span_num_blocks, span_num_blocks, #1; \ | |
1643 | \ | |
1644 | mov dither_row, dither_row, ror dither_shift; \ | |
1645 | \ | |
1646 | vdup.u32 dither_offsets_short, dither_row; \ | |
1647 | add block_span_ptr, psx_gpu, #psx_gpu_u_block_span_offset; \ | |
1648 | \ | |
1649 | vshll.s8 dither_offsets, dither_offsets_short, #4; \ | |
1650 | \ | |
1651 | vdup.u32 u_block, uv[0]; \ | |
1652 | \ | |
1653 | vdup.u32 v_block, uv[1]; \ | |
1654 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1655 | \ | |
1656 | vadd.u32 u_block, u_block, block_span; \ | |
1657 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1658 | \ | |
1659 | vadd.u32 v_block, v_block, block_span; \ | |
1660 | add block_ptr_b, block_ptr_a, #16; \ | |
1661 | \ | |
1662 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1663 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1664 | \ | |
1665 | vdup.u32 dx4, uv_dx4[0]; \ | |
1666 | \ | |
1667 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1668 | vdup.u32 dx4, uv_dx4[1]; \ | |
1669 | \ | |
1670 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1671 | vdup.u32 dx8, uv_dx8[0]; \ | |
1672 | \ | |
1673 | vadd.u32 u_block, u_block, dx8; \ | |
1674 | vdup.u32 dx8, uv_dx8[1]; \ | |
1675 | \ | |
1676 | vadd.u32 v_block, v_block, dx8; \ | |
1677 | vmovn.u16 u_whole_8, u_whole; \ | |
1678 | \ | |
1679 | vmovn.u16 v_whole_8, v_whole; \ | |
1680 | \ | |
1681 | pld [ fb_ptr ]; \ | |
1682 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1683 | \ | |
1684 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1685 | setup_blocks_texture_##swizzling(); \ | |
1686 | \ | |
1687 | beq 5f; \ | |
1688 | \ | |
1689 | 4: \ | |
1690 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1691 | \ | |
1692 | vst2.u8 { u_whole_8, v_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1693 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1694 | \ | |
1695 | add block_ptr_b, block_ptr_b, #32; \ | |
1696 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1697 | \ | |
1698 | vdup.u32 dx4, uv_dx4[0]; \ | |
1699 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1700 | vdup.u32 dx4, uv_dx4[1]; \ | |
1701 | \ | |
1702 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1703 | vdup.u32 dx8, uv_dx8[0]; \ | |
1704 | \ | |
1705 | vadd.u32 u_block, u_block, dx8; \ | |
1706 | vdup.u32 dx8, uv_dx8[1]; \ | |
1707 | \ | |
1708 | vadd.u32 v_block, v_block, dx8; \ | |
1709 | vmovn.u16 u_whole_8, u_whole; \ | |
1710 | \ | |
1711 | add fb_ptr, fb_ptr, #16; \ | |
1712 | vmovn.u16 v_whole_8, v_whole; \ | |
1713 | \ | |
1714 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1715 | pld [ fb_ptr ]; \ | |
1716 | \ | |
1717 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1718 | subs span_num_blocks, span_num_blocks, #1; \ | |
1719 | \ | |
1720 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1721 | setup_blocks_texture_##swizzling(); \ | |
1722 | \ | |
1723 | bne 4b; \ | |
1724 | \ | |
1725 | 5: \ | |
1726 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
1727 | \ | |
1728 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
1729 | vdup.u8 draw_mask, right_mask; \ | |
1730 | \ | |
1731 | vmov.u32 fb_mask_ptrs[0], right_mask; \ | |
1732 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
1733 | vzip.u8 u_whole_8, v_whole_8; \ | |
1734 | \ | |
1735 | vbic.u16 uv_whole_8, uv_whole_8, draw_mask; \ | |
1736 | add block_ptr_b, block_ptr_b, #32; \ | |
1737 | vst1.u32 { uv_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1738 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1739 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1740 | \ | |
1741 | 1: \ | |
1742 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
1743 | add span_edge_data, span_edge_data, #8; \ | |
1744 | subs num_spans, num_spans, #1; \ | |
1745 | \ | |
1746 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1747 | bne 0b; \ | |
1748 | \ | |
1749 | ldmia sp!, { r4 - r11, pc }; \ | |
1750 | \ | |
1751 | 2: \ | |
1752 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
1753 | vpush { texture_mask }; \ | |
1754 | vpush { uvrg_dx4 }; \ | |
1755 | \ | |
1756 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
1757 | bl flush_render_block_buffer; \ | |
1758 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
1759 | \ | |
1760 | vpop { uvrg_dx4 }; \ | |
1761 | vpop { texture_mask }; \ | |
1762 | \ | |
1763 | vadd.u32 uvrg_dx8, uvrg_dx4, uvrg_dx4; \ | |
1764 | vmov.u8 fb_mask_ptrs, #0; \ | |
1765 | \ | |
1766 | mov num_blocks, span_num_blocks; \ | |
1767 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1768 | bal 3b \ | |
1769 | ||
1770 | ||
1771 | setup_blocks_unshaded_textured_builder(swizzled) | |
1772 | setup_blocks_unshaded_textured_builder(unswizzled) | |
1773 | ||
1774 | ||
1775 | .align 3 | |
1776 | ||
1777 | function(setup_blocks_unshaded_untextured_undithered_unswizzled_indirect) | |
1778 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1779 | veor.u32 draw_mask, draw_mask, draw_mask | |
1780 | ||
1781 | cmp num_spans, #0 | |
1782 | bxeq lr | |
1783 | ||
1784 | stmdb sp!, { r4 - r11, r14 } | |
1785 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
1786 | ||
1787 | ldr color, [ psx_gpu, #psx_gpu_triangle_color_offset ] | |
1788 | ||
1789 | ubfx color_r, color, #3, #5 | |
1790 | ubfx color_g, color, #11, #5 | |
1791 | ubfx color_b, color, #19, #5 | |
1792 | ||
1793 | orr color, color_r, color_b, lsl #10 | |
1794 | orr color, color, color_g, lsl #5 | |
1795 | ||
1796 | vdup.u16 colors, color | |
1797 | ||
1798 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
1799 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset | |
1800 | ||
1801 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset | |
1802 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6 | |
1803 | ||
1804 | 0: | |
1805 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] | |
1806 | ldrh y, [ span_edge_data, #edge_data_y_offset ] | |
1807 | ||
c1817bd9 | 1808 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] |
75e28f62 E |
1809 | |
1810 | cmp span_num_blocks, #0 | |
1811 | beq 1f | |
1812 | ||
1813 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ] | |
1814 | add num_blocks, span_num_blocks, num_blocks | |
1815 | ||
1816 | cmp num_blocks, #MAX_BLOCKS | |
1817 | bgt 2f | |
1818 | ||
1819 | 3: | |
1820 | add fb_ptr, fb_ptr, y, lsl #11 | |
1821 | and y, y, #0x3 | |
1822 | ||
1823 | add fb_ptr, fb_ptr, left_x, lsl #1 | |
1824 | mov c_32, #32 | |
1825 | ||
1826 | subs span_num_blocks, span_num_blocks, #1 | |
1827 | ||
1828 | add block_ptr_b, block_ptr_a, #16 | |
1829 | pld [ fb_ptr ] | |
1830 | ||
1831 | vmov.u32 fb_mask_ptrs[1], fb_ptr | |
1832 | beq 5f | |
1833 | ||
1834 | 4: | |
1835 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_32 | |
1836 | vst1.u32 { colors }, [ block_ptr_b, :128 ], c_32 | |
1837 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32 | |
1838 | ||
1839 | add fb_ptr, fb_ptr, #16 | |
1840 | add block_ptr_b, block_ptr_b, #32 | |
1841 | ||
1842 | pld [ fb_ptr ] | |
1843 | ||
1844 | vmov.u32 fb_mask_ptrs[1], fb_ptr | |
1845 | subs span_num_blocks, span_num_blocks, #1 | |
1846 | ||
1847 | bne 4b | |
1848 | ||
1849 | 5: | |
1850 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ] | |
1851 | ||
1852 | vdup.u8 draw_mask_edge, right_mask | |
1853 | vtst.u16 draw_mask_edge, draw_mask_edge, test_mask | |
1854 | ||
1855 | vst1.u32 { colors }, [ block_ptr_b, :128 ], c_32 | |
1856 | vst1.u32 { draw_mask_edge }, [ block_ptr_a, :128 ], c_32 | |
1857 | add block_ptr_b, block_ptr_b, #32 | |
1858 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32 | |
1859 | ||
1860 | 1: | |
1861 | add span_edge_data, span_edge_data, #8 | |
1862 | subs num_spans, num_spans, #1 | |
1863 | ||
1864 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
1865 | bne 0b | |
1866 | ||
1867 | ldmia sp!, { r4 - r11, pc } | |
1868 | ||
1869 | 2: | |
1870 | vpush { colors } | |
1871 | ||
1872 | stmdb sp!, { r0 - r3, r12, r14 } | |
1873 | bl flush_render_block_buffer | |
1874 | ldmia sp!, { r0 - r3, r12, r14 } | |
1875 | ||
1876 | vpop { colors } | |
1877 | ||
1878 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
1879 | veor.u32 draw_mask, draw_mask, draw_mask | |
1880 | ||
1881 | mov num_blocks, span_num_blocks | |
1882 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset | |
1883 | bal 3b | |
1884 | ||
1885 | ||
1886 | #define mask_msb_scalar r14 | |
1887 | ||
1888 | #define msb_mask q15 | |
1889 | ||
1890 | #define pixels_low d16 | |
1891 | ||
1892 | #define msb_mask_low d30 | |
1893 | #define msb_mask_high d31 | |
1894 | ||
1895 | ||
1896 | .align 3 | |
1897 | ||
1898 | function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct) | |
1899 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1900 | ||
1901 | cmp num_spans, #0 | |
1902 | bxeq lr | |
1903 | ||
1904 | stmdb sp!, { r4 - r11, r14 } | |
1905 | ||
1906 | ldr color, [ psx_gpu, #psx_gpu_triangle_color_offset ] | |
1907 | ||
1908 | ubfx color_r, color, #3, #5 | |
1909 | ubfx color_g, color, #11, #5 | |
1910 | ||
1911 | ldrh mask_msb_scalar, [ psx_gpu, #psx_gpu_mask_msb_offset ] | |
1912 | ubfx color_b, color, #19, #5 | |
1913 | ||
1914 | orr color, color_r, color_b, lsl #10 | |
1915 | orr color, color, color_g, lsl #5 | |
1916 | orr color, color, mask_msb_scalar | |
1917 | ||
1918 | vdup.u16 colors, color | |
1919 | ||
1920 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset | |
3867c6ef E |
1921 | orr color, color, lsl #16 |
1922 | ||
75e28f62 E |
1923 | |
1924 | 0: | |
1925 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] | |
1926 | ldrh y, [ span_edge_data, #edge_data_y_offset ] | |
1927 | ||
c1817bd9 | 1928 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] |
75e28f62 E |
1929 | |
1930 | cmp span_num_blocks, #0 | |
1931 | beq 1f | |
1932 | ||
1933 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ] | |
1934 | ||
1935 | add fb_ptr, fb_ptr, y, lsl #11 | |
1936 | subs span_num_blocks, span_num_blocks, #1 | |
1937 | ||
1938 | add fb_ptr, fb_ptr, left_x, lsl #1 | |
1939 | beq 3f | |
1940 | ||
1941 | 2: | |
1942 | vst1.u32 { colors }, [ fb_ptr ]! | |
1943 | subs span_num_blocks, span_num_blocks, #1 | |
1944 | ||
1945 | bne 2b | |
1946 | ||
1947 | 3: | |
1948 | ldrb right_mask, [ span_edge_data, #edge_data_right_mask_offset ] | |
75e28f62 | 1949 | |
3867c6ef E |
1950 | cmp right_mask, #0x0 |
1951 | beq 5f | |
1952 | ||
1953 | tst right_mask, #0xF | |
1954 | streq color, [ fb_ptr ], #4 | |
1955 | moveq right_mask, right_mask, lsr #4 | |
1956 | streq color, [ fb_ptr ], #4 | |
1957 | ||
1958 | tst right_mask, #0x3 | |
1959 | streq color, [ fb_ptr ], #4 | |
1960 | moveq right_mask, right_mask, lsr #2 | |
1961 | ||
1962 | tst right_mask, #0x1 | |
1963 | streqh color, [ fb_ptr ] | |
75e28f62 E |
1964 | |
1965 | 1: | |
1966 | add span_edge_data, span_edge_data, #8 | |
1967 | subs num_spans, num_spans, #1 | |
75e28f62 E |
1968 | bne 0b |
1969 | ||
1970 | ldmia sp!, { r4 - r11, pc } | |
1971 | ||
3867c6ef E |
1972 | 5: |
1973 | vst1.u32 { colors }, [ fb_ptr ] | |
1974 | bal 1b | |
75e28f62 E |
1975 | |
1976 | ||
1977 | #undef c_64 | |
1978 | ||
1979 | #define c_64 r7 | |
1980 | #define rg_dx_ptr r2 | |
1981 | ||
1982 | ||
1983 | #undef r_block | |
1984 | #undef g_block | |
1985 | #undef b_block | |
1986 | #undef r_whole | |
1987 | #undef g_whole | |
1988 | #undef b_whole | |
1989 | #undef r_whole_low | |
1990 | #undef r_whole_high | |
1991 | #undef g_whole_low | |
1992 | #undef g_whole_high | |
1993 | #undef b_whole_low | |
1994 | #undef b_whole_high | |
1995 | #undef r_whole_8 | |
1996 | #undef g_whole_8 | |
1997 | #undef b_whole_8 | |
1998 | #undef dither_offsets | |
1999 | #undef rg_dx4 | |
2000 | #undef rg_dx8 | |
2001 | #undef dx4 | |
2002 | #undef dx8 | |
2003 | #undef v_left_x | |
2004 | #undef uvrg | |
2005 | #undef block_span | |
2006 | #undef rg | |
2007 | #undef draw_mask | |
2008 | #undef test_mask | |
2009 | ||
2010 | #define r_block q0 | |
2011 | #define g_block q1 | |
2012 | #define b_block q2 | |
2013 | ||
2014 | #define r_whole q3 | |
2015 | #define g_whole q4 | |
2016 | #define b_whole q5 | |
2017 | ||
2018 | #define r_whole_low d6 | |
2019 | #define r_whole_high d7 | |
2020 | #define g_whole_low d8 | |
2021 | #define g_whole_high d9 | |
2022 | #define b_whole_low d10 | |
2023 | #define b_whole_high d11 | |
2024 | ||
2025 | #define gb_whole_8 q6 | |
2026 | ||
2027 | #define g_whole_8 d12 | |
2028 | #define b_whole_8 d13 | |
2029 | ||
2030 | #define r_whole_8 d14 | |
2031 | ||
2032 | #define pixels q8 | |
2033 | ||
2034 | #define rg_dx4 d18 | |
2035 | #define rg_dx8 d19 | |
2036 | ||
2037 | #define dx4 q10 | |
2038 | #define dx8 q10 | |
2039 | ||
2040 | #define v_left_x d6 | |
2041 | #define uvrg q4 | |
2042 | #define block_span q5 | |
2043 | ||
2044 | #define rg d9 | |
2045 | ||
2046 | #define d64_1 d22 | |
2047 | #define d64_128 d23 | |
2048 | ||
2049 | #define d128_4 q12 | |
2050 | #define d128_0x7 q13 | |
2051 | ||
2052 | #define d64_4 d24 | |
2053 | ||
2054 | #define dither_offsets q14 | |
2055 | #define draw_mask q15 | |
2056 | ||
2057 | #define dither_offsets_low d28 | |
2058 | ||
2059 | #define rg_dx d0 | |
2060 | #define test_mask q10 | |
2061 | ||
2062 | ||
2063 | #define setup_blocks_shaded_untextured_dither_a_dithered() \ | |
2064 | vqadd.u8 r_whole_8, r_whole_8, dither_offsets_low; \ | |
2065 | vqadd.u8 gb_whole_8, gb_whole_8, dither_offsets; \ | |
2066 | ||
2067 | #define setup_blocks_shaded_untextured_dither_b_dithered() \ | |
2068 | vqsub.u8 r_whole_8, r_whole_8, d64_4; \ | |
2069 | vqsub.u8 gb_whole_8, gb_whole_8, d128_4 \ | |
2070 | ||
2071 | #define setup_blocks_shaded_untextured_dither_a_undithered() \ | |
2072 | ||
2073 | #define setup_blocks_shaded_untextured_dither_b_undithered() \ | |
2074 | ||
2075 | ||
2076 | #define setup_blocks_shaded_untextured_indirect_builder(dithering) \ | |
2077 | .align 3; \ | |
2078 | \ | |
2079 | function(setup_blocks_shaded_untextured_##dithering##_unswizzled_indirect) \ | |
2080 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
2081 | add rg_dx_ptr, psx_gpu, #(psx_gpu_uvrg_dx_offset + 8); \ | |
2082 | \ | |
2083 | vld1.u32 { rg_dx }, [ rg_dx_ptr, :64 ]; \ | |
2084 | \ | |
2085 | cmp num_spans, #0; \ | |
2086 | bxeq lr; \ | |
2087 | \ | |
2088 | stmdb sp!, { r4 - r11, r14 }; \ | |
2089 | vshl.u32 rg_dx4, rg_dx, #2; \ | |
2090 | \ | |
2091 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
2092 | vshl.u32 rg_dx8, rg_dx, #3; \ | |
2093 | \ | |
2094 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
2095 | \ | |
2096 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
2097 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
2098 | \ | |
2099 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
2100 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
2101 | \ | |
2102 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
2103 | vmov.u8 d64_1, #1; \ | |
2104 | \ | |
2105 | vmov.u8 d128_4, #4; \ | |
2106 | vmov.u8 d64_128, #128; \ | |
2107 | \ | |
2108 | vmov.u8 d128_0x7, #0x7; \ | |
2109 | \ | |
2110 | 0: \ | |
2111 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
2112 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
2113 | \ | |
2114 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
c1817bd9 | 2115 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ |
75e28f62 E |
2116 | \ |
2117 | cmp span_num_blocks, #0; \ | |
2118 | beq 1f; \ | |
2119 | \ | |
2120 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
2121 | add num_blocks, span_num_blocks, num_blocks; \ | |
2122 | \ | |
2123 | cmp num_blocks, #MAX_BLOCKS; \ | |
2124 | bgt 2f; \ | |
2125 | \ | |
2126 | 3: \ | |
2127 | ldr b, [ span_b_offset ]; \ | |
2128 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
2129 | \ | |
2130 | vdup.u32 v_left_x, left_x; \ | |
2131 | and y, y, #0x3; \ | |
2132 | \ | |
2133 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
2134 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
2135 | \ | |
2136 | mla b, b_dx, left_x, b; \ | |
2137 | and dither_shift, left_x, #0x03; \ | |
2138 | \ | |
2139 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
2140 | vshr.u32 rg_dx, rg_dx4, #2; \ | |
2141 | \ | |
2142 | mov dither_shift, dither_shift, lsl #3; \ | |
2143 | vmla.u32 rg, rg_dx, v_left_x; \ | |
2144 | \ | |
2145 | mov c_64, #64; \ | |
2146 | subs span_num_blocks, span_num_blocks, #1; \ | |
2147 | \ | |
2148 | mov dither_row, dither_row, ror dither_shift; \ | |
2149 | mov b_dx4, b_dx, lsl #2; \ | |
2150 | \ | |
2151 | vdup.u32 dither_offsets, dither_row; \ | |
2152 | add block_span_ptr, psx_gpu, #psx_gpu_r_block_span_offset; \ | |
2153 | \ | |
2154 | vdup.u32 b_block, b; \ | |
2155 | vadd.u8 dither_offsets, dither_offsets, d128_4; \ | |
2156 | \ | |
2157 | mov b_dx8, b_dx, lsl #3; \ | |
2158 | vdup.u32 r_block, rg[0]; \ | |
2159 | vdup.u32 g_block, rg[1]; \ | |
2160 | \ | |
2161 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2162 | \ | |
2163 | vadd.u32 r_block, r_block, block_span; \ | |
2164 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2165 | \ | |
2166 | vadd.u32 g_block, g_block, block_span; \ | |
2167 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
2168 | \ | |
2169 | vadd.u32 b_block, b_block, block_span; \ | |
2170 | add block_ptr_b, block_ptr_a, #16; \ | |
2171 | \ | |
2172 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2173 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2174 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2175 | vdup.u32 dx4, rg_dx4[0]; \ | |
2176 | \ | |
2177 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2178 | vdup.u32 dx4, rg_dx4[1]; \ | |
2179 | \ | |
2180 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2181 | vdup.u32 dx4, b_dx4; \ | |
2182 | \ | |
2183 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2184 | vdup.u32 dx8, rg_dx8[0]; \ | |
2185 | \ | |
2186 | vadd.u32 r_block, r_block, dx8; \ | |
2187 | vdup.u32 dx8, rg_dx8[1]; \ | |
2188 | \ | |
2189 | vadd.u32 g_block, g_block, dx8; \ | |
2190 | vdup.u32 dx8, b_dx8; \ | |
2191 | \ | |
2192 | vadd.u32 b_block, b_block, dx8; \ | |
2193 | \ | |
2194 | vmovn.u16 r_whole_8, r_whole; \ | |
2195 | vmovn.u16 g_whole_8, g_whole; \ | |
2196 | vmovn.u16 b_whole_8, b_whole; \ | |
2197 | \ | |
2198 | beq 5f; \ | |
2199 | veor.u32 draw_mask, draw_mask, draw_mask; \ | |
2200 | \ | |
2201 | 4: \ | |
2202 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2203 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2204 | \ | |
2205 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2206 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2207 | \ | |
2208 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2209 | str fb_ptr, [ block_ptr_a, #44 ]; \ | |
2210 | \ | |
2211 | vdup.u32 dx4, rg_dx4[0]; \ | |
2212 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2213 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2214 | \ | |
2215 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2216 | vdup.u32 dx4, rg_dx4[1]; \ | |
2217 | \ | |
2218 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2219 | vdup.u32 dx4, b_dx4; \ | |
2220 | \ | |
2221 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2222 | vdup.u32 dx8, rg_dx8[0]; \ | |
2223 | \ | |
2224 | vmull.u8 pixels, r_whole_8, d64_1; \ | |
2225 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2226 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2227 | \ | |
2228 | vadd.u32 r_block, r_block, dx8; \ | |
2229 | vdup.u32 dx8, rg_dx8[1]; \ | |
2230 | \ | |
2231 | vadd.u32 g_block, g_block, dx8; \ | |
2232 | vdup.u32 dx8, b_dx8; \ | |
2233 | \ | |
2234 | vadd.u32 b_block, b_block, dx8; \ | |
2235 | add fb_ptr, fb_ptr, #16; \ | |
2236 | \ | |
2237 | vmovn.u16 r_whole_8, r_whole; \ | |
2238 | vmovn.u16 g_whole_8, g_whole; \ | |
2239 | vmovn.u16 b_whole_8, b_whole; \ | |
2240 | \ | |
2241 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_64; \ | |
2242 | vst1.u32 { pixels }, [ block_ptr_b, :128 ], c_64; \ | |
2243 | \ | |
2244 | pld [ fb_ptr ]; \ | |
2245 | \ | |
2246 | subs span_num_blocks, span_num_blocks, #1; \ | |
2247 | bne 4b; \ | |
2248 | \ | |
2249 | 5: \ | |
2250 | str fb_ptr, [ block_ptr_a, #44 ]; \ | |
2251 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2252 | \ | |
2253 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
2254 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2255 | \ | |
2256 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2257 | vdup.u8 draw_mask, right_mask; \ | |
2258 | \ | |
2259 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2260 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
2261 | \ | |
2262 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
2263 | \ | |
2264 | vmull.u8 pixels, r_whole_8, d64_1; \ | |
2265 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2266 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2267 | \ | |
2268 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_64; \ | |
2269 | vst1.u32 { pixels }, [ block_ptr_b, :128 ], c_64; \ | |
2270 | \ | |
2271 | 1: \ | |
2272 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
2273 | add span_b_offset, span_b_offset, #4; \ | |
2274 | \ | |
2275 | add span_edge_data, span_edge_data, #8; \ | |
2276 | subs num_spans, num_spans, #1; \ | |
2277 | \ | |
2278 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
2279 | bne 0b; \ | |
2280 | \ | |
2281 | ldmia sp!, { r4 - r11, pc }; \ | |
2282 | \ | |
2283 | 2: \ | |
2284 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
2285 | vpush { rg_dx4 }; \ | |
2286 | \ | |
2287 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
2288 | bl flush_render_block_buffer; \ | |
2289 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
2290 | \ | |
2291 | vpop { rg_dx4 }; \ | |
2292 | \ | |
2293 | vmov.u8 d64_1, #1; \ | |
2294 | vmov.u8 d128_4, #4; \ | |
2295 | vmov.u8 d64_128, #128; \ | |
2296 | vmov.u8 d128_0x7, #0x7; \ | |
2297 | \ | |
2298 | vadd.u32 rg_dx8, rg_dx4, rg_dx4; \ | |
2299 | \ | |
2300 | mov num_blocks, span_num_blocks; \ | |
2301 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
2302 | bal 3b \ | |
2303 | ||
2304 | ||
2305 | setup_blocks_shaded_untextured_indirect_builder(undithered) | |
2306 | setup_blocks_shaded_untextured_indirect_builder(dithered) | |
2307 | ||
2308 | ||
2309 | #undef draw_mask | |
2310 | ||
2311 | #define mask_msb_ptr r14 | |
2312 | ||
2313 | #define draw_mask q0 | |
2314 | #define pixels_low d16 | |
3867c6ef | 2315 | #define pixels_high d17 |
75e28f62 E |
2316 | |
2317 | ||
2318 | ||
2319 | #define setup_blocks_shaded_untextured_direct_builder(dithering) \ | |
2320 | .align 3; \ | |
2321 | \ | |
2322 | function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct) \ | |
2323 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
2324 | add rg_dx_ptr, psx_gpu, #(psx_gpu_uvrg_dx_offset + 8); \ | |
2325 | \ | |
2326 | vld1.u32 { rg_dx }, [ rg_dx_ptr, :64 ]; \ | |
2327 | \ | |
2328 | cmp num_spans, #0; \ | |
2329 | bxeq lr; \ | |
2330 | \ | |
2331 | stmdb sp!, { r4 - r11, r14 }; \ | |
2332 | vshl.u32 rg_dx4, rg_dx, #2; \ | |
2333 | \ | |
2334 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
2335 | vshl.u32 rg_dx8, rg_dx, #3; \ | |
2336 | \ | |
2337 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
2338 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
2339 | \ | |
2340 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
2341 | vmov.u8 d64_1, #1; \ | |
2342 | \ | |
2343 | vmov.u8 d128_4, #4; \ | |
2344 | vmov.u8 d64_128, #128; \ | |
2345 | \ | |
2346 | vmov.u8 d128_0x7, #0x7; \ | |
2347 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
2348 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
2349 | \ | |
2350 | 0: \ | |
2351 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
2352 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
2353 | \ | |
2354 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
c1817bd9 | 2355 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ |
75e28f62 E |
2356 | \ |
2357 | cmp span_num_blocks, #0; \ | |
2358 | beq 1f; \ | |
2359 | \ | |
2360 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
2361 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
2362 | \ | |
2363 | ldr b, [ span_b_offset ]; \ | |
2364 | vdup.u32 v_left_x, left_x; \ | |
2365 | and y, y, #0x3; \ | |
2366 | \ | |
2367 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
2368 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
2369 | \ | |
2370 | mla b, b_dx, left_x, b; \ | |
2371 | and dither_shift, left_x, #0x03; \ | |
2372 | \ | |
2373 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
2374 | vshr.u32 rg_dx, rg_dx4, #2; \ | |
2375 | \ | |
2376 | mov dither_shift, dither_shift, lsl #3; \ | |
2377 | vmla.u32 rg, rg_dx, v_left_x; \ | |
2378 | \ | |
2379 | subs span_num_blocks, span_num_blocks, #1; \ | |
2380 | \ | |
2381 | mov dither_row, dither_row, ror dither_shift; \ | |
2382 | mov b_dx4, b_dx, lsl #2; \ | |
2383 | \ | |
2384 | vdup.u32 dither_offsets, dither_row; \ | |
2385 | add block_span_ptr, psx_gpu, #psx_gpu_r_block_span_offset; \ | |
2386 | \ | |
2387 | vdup.u32 b_block, b; \ | |
2388 | vadd.u8 dither_offsets, dither_offsets, d128_4; \ | |
2389 | \ | |
2390 | mov b_dx8, b_dx, lsl #3; \ | |
2391 | vdup.u32 r_block, rg[0]; \ | |
2392 | vdup.u32 g_block, rg[1]; \ | |
2393 | \ | |
2394 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2395 | \ | |
2396 | vadd.u32 r_block, r_block, block_span; \ | |
2397 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2398 | \ | |
2399 | vadd.u32 g_block, g_block, block_span; \ | |
2400 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
2401 | \ | |
2402 | vadd.u32 b_block, b_block, block_span; \ | |
2403 | add block_ptr_b, block_ptr_a, #16; \ | |
2404 | \ | |
2405 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2406 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2407 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2408 | vdup.u32 dx4, rg_dx4[0]; \ | |
2409 | \ | |
2410 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2411 | vdup.u32 dx4, rg_dx4[1]; \ | |
2412 | \ | |
2413 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2414 | vdup.u32 dx4, b_dx4; \ | |
2415 | \ | |
2416 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2417 | vdup.u32 dx8, rg_dx8[0]; \ | |
2418 | \ | |
2419 | vadd.u32 r_block, r_block, dx8; \ | |
2420 | vdup.u32 dx8, rg_dx8[1]; \ | |
2421 | \ | |
2422 | vadd.u32 g_block, g_block, dx8; \ | |
2423 | vdup.u32 dx8, b_dx8; \ | |
2424 | \ | |
2425 | vadd.u32 b_block, b_block, dx8; \ | |
2426 | \ | |
2427 | vmovn.u16 r_whole_8, r_whole; \ | |
2428 | vmovn.u16 g_whole_8, g_whole; \ | |
2429 | vmovn.u16 b_whole_8, b_whole; \ | |
2430 | \ | |
2431 | beq 3f; \ | |
2432 | \ | |
2433 | 2: \ | |
2434 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2435 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2436 | \ | |
2437 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2438 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2439 | \ | |
2440 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2441 | \ | |
2442 | vdup.u32 dx4, rg_dx4[0]; \ | |
2443 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2444 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2445 | \ | |
2446 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2447 | vdup.u32 dx4, rg_dx4[1]; \ | |
2448 | \ | |
2449 | vmov pixels, msb_mask; \ | |
2450 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2451 | vdup.u32 dx4, b_dx4; \ | |
2452 | \ | |
2453 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2454 | vdup.u32 dx8, rg_dx8[0]; \ | |
2455 | \ | |
2456 | vmlal.u8 pixels, r_whole_8, d64_1; \ | |
2457 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2458 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2459 | \ | |
2460 | vadd.u32 r_block, r_block, dx8; \ | |
2461 | vdup.u32 dx8, rg_dx8[1]; \ | |
2462 | \ | |
2463 | vadd.u32 g_block, g_block, dx8; \ | |
2464 | vdup.u32 dx8, b_dx8; \ | |
2465 | \ | |
2466 | vadd.u32 b_block, b_block, dx8; \ | |
2467 | \ | |
2468 | vmovn.u16 r_whole_8, r_whole; \ | |
2469 | vmovn.u16 g_whole_8, g_whole; \ | |
2470 | vmovn.u16 b_whole_8, b_whole; \ | |
2471 | \ | |
2472 | vst1.u32 { pixels }, [ fb_ptr ]!; \ | |
2473 | subs span_num_blocks, span_num_blocks, #1; \ | |
2474 | bne 2b; \ | |
2475 | \ | |
2476 | 3: \ | |
2477 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2478 | \ | |
3867c6ef | 2479 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ |
75e28f62 E |
2480 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ |
2481 | \ | |
2482 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
3867c6ef | 2483 | rbit right_mask, right_mask; \ |
75e28f62 E |
2484 | vmov pixels, msb_mask; \ |
2485 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
3867c6ef | 2486 | clz right_mask, right_mask; \ |
75e28f62 E |
2487 | \ |
2488 | vmlal.u8 pixels, r_whole_8, d64_1; \ | |
2489 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2490 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2491 | \ | |
3867c6ef E |
2492 | ldr pc, [ pc, right_mask, lsl #2 ]; \ |
2493 | nop; \ | |
2494 | nop; \ | |
2495 | .word 4f; \ | |
2496 | .word 5f; \ | |
2497 | .word 6f; \ | |
2498 | .word 7f; \ | |
2499 | .word 8f; \ | |
2500 | .word 9f; \ | |
2501 | .word 10f; \ | |
2502 | .word 11f; \ | |
2503 | \ | |
75e28f62 | 2504 | 4: \ |
3867c6ef E |
2505 | vst1.u16 { pixels_low[0] }, [ fb_ptr ]; \ |
2506 | bal 1f; \ | |
2507 | \ | |
2508 | 5: \ | |
2509 | vst1.u32 { pixels_low[0] }, [ fb_ptr ]; \ | |
2510 | bal 1f; \ | |
2511 | \ | |
2512 | 6: \ | |
2513 | vst1.u32 { pixels_low[0] }, [ fb_ptr ]!; \ | |
2514 | vst1.u16 { pixels_low[2] }, [ fb_ptr ]; \ | |
2515 | bal 1f; \ | |
2516 | \ | |
2517 | 7: \ | |
2518 | vst1.u32 { pixels_low }, [ fb_ptr ]; \ | |
2519 | bal 1f; \ | |
2520 | \ | |
2521 | 8: \ | |
2522 | vst1.u32 { pixels_low }, [ fb_ptr ]!; \ | |
2523 | vst1.u16 { pixels_high[0] }, [ fb_ptr ]; \ | |
2524 | bal 1f; \ | |
2525 | \ | |
2526 | 9: \ | |
2527 | vst1.u32 { pixels_low }, [ fb_ptr ]!; \ | |
2528 | vst1.u32 { pixels_high[0] }, [ fb_ptr ]!; \ | |
2529 | bal 1f; \ | |
2530 | \ | |
2531 | 10: \ | |
2532 | vst1.u32 { pixels_low }, [ fb_ptr ]!; \ | |
2533 | vst1.u32 { pixels_high[0] }, [ fb_ptr ]!; \ | |
2534 | vst1.u16 { pixels_high[2] }, [ fb_ptr ]; \ | |
2535 | bal 1f; \ | |
2536 | \ | |
2537 | 11: \ | |
2538 | vst1.u32 { pixels }, [ fb_ptr ]; \ | |
2539 | bal 1f; \ | |
75e28f62 E |
2540 | \ |
2541 | 1: \ | |
2542 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
2543 | add span_b_offset, span_b_offset, #4; \ | |
2544 | \ | |
2545 | add span_edge_data, span_edge_data, #8; \ | |
2546 | subs num_spans, num_spans, #1; \ | |
2547 | \ | |
2548 | bne 0b; \ | |
2549 | \ | |
2550 | ldmia sp!, { r4 - r11, pc } \ | |
2551 | ||
2552 | setup_blocks_shaded_untextured_direct_builder(undithered) | |
2553 | setup_blocks_shaded_untextured_direct_builder(dithered) | |
2554 | ||
2555 | ||
2556 | #undef psx_gpu | |
2557 | #undef num_blocks | |
2558 | #undef triangle | |
2559 | #undef c_64 | |
2560 | ||
2561 | #define psx_gpu r0 | |
2562 | #define block_ptr r1 | |
2563 | #define num_blocks r2 | |
2564 | #define uv_01 r3 | |
2565 | #define uv_23 r4 | |
2566 | #define uv_45 r5 | |
2567 | #define uv_67 r6 | |
2568 | #define uv_0 r7 | |
2569 | #define uv_1 r3 | |
2570 | #define uv_2 r8 | |
2571 | #define uv_3 r4 | |
2572 | #define uv_4 r9 | |
2573 | #define uv_5 r5 | |
2574 | #define uv_6 r10 | |
2575 | #define uv_7 r6 | |
2576 | #define texture_ptr r11 | |
2577 | ||
2578 | #define pixel_0 r7 | |
2579 | #define pixel_1 r3 | |
2580 | #define pixel_2 r8 | |
2581 | #define pixel_3 r4 | |
2582 | #define pixel_4 r9 | |
2583 | #define pixel_5 r5 | |
2584 | #define pixel_6 r10 | |
2585 | #define pixel_7 r6 | |
2586 | ||
2587 | #define pixels_a r7 | |
2588 | #define pixels_b r9 | |
2589 | #define pixels_c r8 | |
2590 | #define pixels_d r10 | |
2591 | ||
2592 | #define c_64 r0 | |
2593 | ||
2594 | #define clut_ptr r12 | |
2595 | #define current_texture_mask r5 | |
2596 | #define dirty_textures_mask r6 | |
2597 | ||
2598 | #define texels d0 | |
2599 | ||
2600 | #define clut_low_a d2 | |
2601 | #define clut_low_b d3 | |
2602 | #define clut_high_a d4 | |
2603 | #define clut_high_b d5 | |
2604 | ||
2605 | #define clut_a q1 | |
2606 | #define clut_b q2 | |
2607 | ||
2608 | #define texels_low d6 | |
2609 | #define texels_high d7 | |
2610 | ||
2611 | .align 3 | |
2612 | ||
2613 | function(texture_blocks_untextured) | |
2614 | bx lr | |
2615 | ||
2616 | ||
2617 | .align 3 | |
2618 | ||
2619 | function(texture_blocks_4bpp) | |
2620 | stmdb sp!, { r3 - r11, r14 } | |
2621 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2622 | ||
2623 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2624 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2625 | ||
2626 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
2627 | vld1.u32 { clut_a, clut_b }, [ clut_ptr, :128 ] | |
2628 | ||
2629 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
2630 | vuzp.u8 clut_a, clut_b | |
2631 | ||
2632 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
2633 | tst dirty_textures_mask, current_texture_mask | |
2634 | ||
2635 | bne 1f | |
2636 | mov c_64, #64 | |
2637 | ||
2638 | 0: | |
2639 | ldm block_ptr, { uv_01, uv_23, uv_45, uv_67 } | |
2640 | ||
2641 | uxtah uv_0, texture_ptr, uv_01 | |
2642 | uxtah uv_1, texture_ptr, uv_01, ror #16 | |
2643 | ||
2644 | uxtah uv_2, texture_ptr, uv_23 | |
2645 | uxtah uv_3, texture_ptr, uv_23, ror #16 | |
2646 | ||
2647 | uxtah uv_4, texture_ptr, uv_45 | |
2648 | ldrb pixel_0, [ uv_0 ] | |
2649 | ||
2650 | uxtah uv_5, texture_ptr, uv_45, ror #16 | |
2651 | ldrb pixel_1, [ uv_1 ] | |
2652 | ||
2653 | uxtah uv_6, texture_ptr, uv_67 | |
2654 | ldrb pixel_2, [ uv_2 ] | |
2655 | ||
2656 | uxtah uv_7, texture_ptr, uv_67, ror #16 | |
2657 | ldrb pixel_3, [ uv_3 ] | |
2658 | ||
2659 | ldrb pixel_4, [ uv_4 ] | |
2660 | subs num_blocks, num_blocks, #1 | |
2661 | ||
2662 | ldrb pixel_5, [ uv_5 ] | |
2663 | orr pixels_a, pixel_0, pixel_1, lsl #8 | |
2664 | ||
2665 | ldrb pixel_6, [ uv_6 ] | |
2666 | orr pixels_b, pixel_4, pixel_5, lsl #8 | |
2667 | ||
2668 | ldrb pixel_7, [ uv_7 ] | |
2669 | orr pixels_a, pixels_a, pixel_2, lsl #16 | |
2670 | ||
2671 | orr pixels_b, pixels_b, pixel_6, lsl #16 | |
2672 | orr pixels_a, pixels_a, pixel_3, lsl #24 | |
2673 | ||
2674 | orr pixels_b, pixels_b, pixel_7, lsl #24 | |
2675 | vmov.u32 texels, pixels_a, pixels_b | |
2676 | ||
2677 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels | |
2678 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels | |
2679 | ||
2680 | vst2.u8 { texels_low, texels_high }, [ block_ptr, :128 ], c_64 | |
2681 | bne 0b | |
2682 | ||
2683 | ldmia sp!, { r3 - r11, pc } | |
2684 | ||
2685 | 1: | |
2686 | stmdb sp!, { r1 - r2 } | |
2687 | bl update_texture_4bpp_cache | |
2688 | ||
2689 | mov c_64, #64 | |
2690 | ldmia sp!, { r1 - r2 } | |
2691 | bal 0b | |
2692 | ||
2693 | ||
2694 | .align 3 | |
2695 | ||
2696 | function(texture_blocks_8bpp) | |
2697 | stmdb sp!, { r3 - r11, r14 } | |
2698 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2699 | ||
2700 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2701 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2702 | ||
2703 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
2704 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
2705 | ||
2706 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_8bpp_mask_offset ] | |
2707 | tst dirty_textures_mask, current_texture_mask | |
2708 | ||
2709 | bne 1f | |
2710 | nop | |
2711 | ||
2712 | 0: | |
2713 | ldm block_ptr, { uv_01, uv_23, uv_45, uv_67 } | |
2714 | ||
2715 | uxtah uv_0, texture_ptr, uv_01 | |
2716 | uxtah uv_1, texture_ptr, uv_01, ror #16 | |
2717 | ||
2718 | uxtah uv_2, texture_ptr, uv_23 | |
2719 | uxtah uv_3, texture_ptr, uv_23, ror #16 | |
2720 | ||
2721 | uxtah uv_4, texture_ptr, uv_45 | |
2722 | ldrb pixel_0, [ uv_0 ] | |
2723 | ||
2724 | uxtah uv_5, texture_ptr, uv_45, ror #16 | |
2725 | ldrb pixel_1, [ uv_1 ] | |
2726 | ||
2727 | uxtah uv_6, texture_ptr, uv_67 | |
2728 | ldrb pixel_2, [ uv_2 ] | |
2729 | ||
2730 | uxtah uv_7, texture_ptr, uv_67, ror #16 | |
2731 | ldrb pixel_3, [ uv_3 ] | |
2732 | ||
2733 | ldrb pixel_4, [ uv_4 ] | |
2734 | add pixel_0, pixel_0, pixel_0 | |
2735 | ||
2736 | ldrb pixel_5, [ uv_5 ] | |
2737 | add pixel_1, pixel_1, pixel_1 | |
2738 | ||
2739 | ldrb pixel_6, [ uv_6 ] | |
2740 | add pixel_2, pixel_2, pixel_2 | |
2741 | ||
2742 | ldrb pixel_7, [ uv_7 ] | |
2743 | add pixel_3, pixel_3, pixel_3 | |
2744 | ||
2745 | ldrh pixel_0, [ clut_ptr, pixel_0 ] | |
2746 | add pixel_4, pixel_4, pixel_4 | |
2747 | ||
2748 | ldrh pixel_1, [ clut_ptr, pixel_1 ] | |
2749 | add pixel_5, pixel_5, pixel_5 | |
2750 | ||
2751 | ldrh pixel_2, [ clut_ptr, pixel_2 ] | |
2752 | add pixel_6, pixel_6, pixel_6 | |
2753 | ||
2754 | ldrh pixel_3, [ clut_ptr, pixel_3 ] | |
2755 | add pixel_7, pixel_7, pixel_7 | |
2756 | ||
2757 | ldrh pixel_4, [ clut_ptr, pixel_4 ] | |
2758 | orr pixels_a, pixel_0, pixel_1, lsl #16 | |
2759 | ||
2760 | ldrh pixel_5, [ clut_ptr, pixel_5 ] | |
2761 | orr pixels_c, pixel_2, pixel_3, lsl #16 | |
2762 | ||
2763 | ldrh pixel_6, [ clut_ptr, pixel_6 ] | |
2764 | subs num_blocks, num_blocks, #1 | |
2765 | ||
2766 | ldrh pixel_7, [ clut_ptr, pixel_7 ] | |
2767 | orr pixels_b, pixel_4, pixel_5, lsl #16 | |
2768 | ||
2769 | orr pixels_d, pixel_6, pixel_7, lsl #16 | |
2770 | stm block_ptr, { pixels_a, pixels_c, pixels_b, pixels_d } | |
2771 | ||
2772 | add block_ptr, block_ptr, #64 | |
2773 | bne 0b | |
2774 | ||
2775 | ldmia sp!, { r3 - r11, pc } | |
2776 | ||
2777 | 1: | |
2778 | stmdb sp!, { r1 - r2, r12 } | |
2779 | ||
2780 | bl update_texture_8bpp_cache | |
2781 | ||
2782 | ldmia sp!, { r1 - r2, r12 } | |
2783 | bal 0b | |
2784 | ||
2785 | ||
2786 | #undef uv_0 | |
2787 | #undef uv_1 | |
2788 | #undef uv_2 | |
2789 | #undef uv_3 | |
2790 | #undef uv_4 | |
2791 | #undef uv_5 | |
2792 | #undef uv_6 | |
2793 | #undef uv_7 | |
2794 | ||
2795 | #undef pixel_0 | |
2796 | #undef pixel_1 | |
2797 | #undef pixel_2 | |
2798 | #undef pixel_3 | |
2799 | #undef pixel_4 | |
2800 | #undef pixel_5 | |
2801 | #undef pixel_6 | |
2802 | #undef pixel_7 | |
2803 | ||
2804 | #undef texture_ptr | |
2805 | ||
2806 | #undef pixels_a | |
2807 | #undef pixels_b | |
2808 | #undef pixels_c | |
2809 | #undef pixels_d | |
2810 | ||
2811 | #define psx_gpu r0 | |
2812 | #define block_ptr r1 | |
2813 | #define num_blocks r2 | |
2814 | ||
2815 | #define uv_0 r3 | |
2816 | #define uv_1 r4 | |
2817 | #define u_0 r3 | |
2818 | #define u_1 r4 | |
2819 | #define v_0 r5 | |
2820 | #define v_1 r6 | |
2821 | ||
2822 | #define uv_2 r5 | |
2823 | #define uv_3 r6 | |
2824 | #define u_2 r5 | |
2825 | #define u_3 r6 | |
2826 | #define v_2 r7 | |
2827 | #define v_3 r8 | |
2828 | ||
2829 | #define uv_4 r7 | |
2830 | #define uv_5 r8 | |
2831 | #define u_4 r7 | |
2832 | #define u_5 r8 | |
2833 | #define v_4 r9 | |
2834 | #define v_5 r10 | |
2835 | ||
2836 | #define uv_6 r9 | |
2837 | #define uv_7 r10 | |
2838 | #define u_6 r9 | |
2839 | #define u_7 r10 | |
2840 | #define v_6 r11 | |
2841 | #define v_7 r0 | |
2842 | ||
2843 | #define pixel_0 r3 | |
2844 | #define pixel_1 r4 | |
2845 | #define pixel_2 r5 | |
2846 | #define pixel_3 r6 | |
2847 | #define pixel_4 r7 | |
2848 | #define pixel_5 r8 | |
2849 | #define pixel_6 r9 | |
2850 | #define pixel_7 r10 | |
2851 | ||
2852 | #define pixels_a r3 | |
2853 | #define pixels_b r5 | |
2854 | #define pixels_c r7 | |
2855 | #define pixels_d r9 | |
2856 | ||
2857 | #define texture_ptr r12 | |
2858 | ||
2859 | ||
2860 | .align 3 | |
2861 | ||
2862 | function(texture_blocks_16bpp) | |
2863 | stmdb sp!, { r3 - r11, r14 } | |
2864 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2865 | ||
2866 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2867 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2868 | ||
2869 | 0: | |
2870 | ldrh uv_0, [ block_ptr ] | |
2871 | subs num_blocks, num_blocks, #1 | |
2872 | ||
2873 | ldrh uv_1, [ block_ptr, #2 ] | |
2874 | ||
2875 | and v_0, uv_0, #0xFF00 | |
2876 | and v_1, uv_1, #0xFF00 | |
2877 | ||
2878 | and u_0, uv_0, #0xFF | |
2879 | and u_1, uv_1, #0xFF | |
2880 | ||
2881 | add uv_0, u_0, v_0, lsl #2 | |
2882 | ldrh uv_2, [ block_ptr, #4 ] | |
2883 | ||
2884 | add uv_1, u_1, v_1, lsl #2 | |
2885 | ldrh uv_3, [ block_ptr, #6 ] | |
2886 | ||
2887 | add uv_0, uv_0, uv_0 | |
2888 | add uv_1, uv_1, uv_1 | |
2889 | ||
2890 | and v_2, uv_2, #0xFF00 | |
2891 | and v_3, uv_3, #0xFF00 | |
2892 | ||
2893 | and u_2, uv_2, #0xFF | |
2894 | and u_3, uv_3, #0xFF | |
2895 | ||
2896 | add uv_2, u_2, v_2, lsl #2 | |
2897 | ldrh uv_4, [ block_ptr, #8 ] | |
2898 | ||
2899 | add uv_3, u_3, v_3, lsl #2 | |
2900 | ldrh uv_5, [ block_ptr, #10 ] | |
2901 | ||
2902 | add uv_2, uv_2, uv_2 | |
2903 | add uv_3, uv_3, uv_3 | |
2904 | ||
2905 | and v_4, uv_4, #0xFF00 | |
2906 | and v_5, uv_5, #0xFF00 | |
2907 | ||
2908 | and u_4, uv_4, #0xFF | |
2909 | and u_5, uv_5, #0xFF | |
2910 | ||
2911 | add uv_4, u_4, v_4, lsl #2 | |
2912 | ldrh uv_6, [ block_ptr, #12 ] | |
2913 | ||
2914 | add uv_5, u_5, v_5, lsl #2 | |
2915 | ldrh uv_7, [ block_ptr, #14 ] | |
2916 | ||
2917 | add uv_4, uv_4, uv_4 | |
2918 | ldrh pixel_0, [ texture_ptr, uv_0 ] | |
2919 | ||
2920 | add uv_5, uv_5, uv_5 | |
2921 | ldrh pixel_1, [ texture_ptr, uv_1 ] | |
2922 | ||
2923 | and v_6, uv_6, #0xFF00 | |
2924 | ldrh pixel_2, [ texture_ptr, uv_2 ] | |
2925 | ||
2926 | and v_7, uv_7, #0xFF00 | |
2927 | ldrh pixel_3, [ texture_ptr, uv_3 ] | |
2928 | ||
2929 | and u_6, uv_6, #0xFF | |
2930 | ldrh pixel_4, [ texture_ptr, uv_4 ] | |
2931 | ||
2932 | and u_7, uv_7, #0xFF | |
2933 | ldrh pixel_5, [ texture_ptr, uv_5 ] | |
2934 | ||
2935 | add uv_6, u_6, v_6, lsl #2 | |
2936 | add uv_7, u_7, v_7, lsl #2 | |
2937 | ||
2938 | add uv_6, uv_6, uv_6 | |
2939 | add uv_7, uv_7, uv_7 | |
2940 | ||
2941 | orr pixels_a, pixel_0, pixel_1, lsl #16 | |
2942 | orr pixels_b, pixel_2, pixel_3, lsl #16 | |
2943 | ||
2944 | ldrh pixel_6, [ texture_ptr, uv_6 ] | |
2945 | orr pixels_c, pixel_4, pixel_5, lsl #16 | |
2946 | ||
2947 | ldrh pixel_7, [ texture_ptr, uv_7 ] | |
2948 | orr pixels_d, pixel_6, pixel_7, lsl #16 | |
2949 | ||
2950 | stm block_ptr, { pixels_a, pixels_b, pixels_c, pixels_d } | |
2951 | add block_ptr, block_ptr, #64 | |
2952 | ||
2953 | bne 0b | |
2954 | ||
2955 | ldmia sp!, { r3 - r11, pc } | |
2956 | ||
2957 | ||
2958 | #undef num_blocks | |
2959 | ||
2960 | #undef test_mask | |
2961 | #undef texels | |
2962 | #undef pixels_b | |
2963 | #undef pixels | |
2964 | #undef d64_1 | |
2965 | #undef d64_4 | |
2966 | #undef d64_128 | |
2967 | #undef draw_mask | |
2968 | #undef msb_mask | |
2969 | #undef msb_mask_low | |
2970 | #undef msb_mask_high | |
2971 | #undef fb_pixels | |
2972 | ||
2973 | #undef c_32 | |
2974 | #undef fb_ptr | |
2975 | #undef mask_msb_ptr | |
2976 | ||
2977 | #define psx_gpu r0 | |
2978 | #define num_blocks r1 | |
2979 | #define color_ptr r2 | |
3867c6ef E |
2980 | #define colors_scalar r2 |
2981 | #define colors_scalar_compare r3 | |
75e28f62 E |
2982 | #define mask_msb_ptr r2 |
2983 | ||
2984 | #define block_ptr_load_a r0 | |
2985 | #define block_ptr_store r3 | |
2986 | #define block_ptr_load_b r12 | |
2987 | #define c_32 r2 | |
2988 | ||
2989 | #define c_48 r4 | |
2990 | #define fb_ptr r14 | |
2991 | #define draw_mask_bits_scalar r5 | |
2992 | ||
2993 | #define d128_0x07 q0 | |
2994 | #define d128_0x1F q1 | |
2995 | #define d128_0x8000 q2 | |
2996 | #define test_mask q3 | |
2997 | #define texels q4 | |
2998 | #define colors_rg q5 | |
2999 | #define colors_b_dm_bits q6 | |
3000 | #define texels_rg q7 | |
3001 | #define pixels_r q8 | |
3002 | #define pixels_g q9 | |
3003 | #define pixels_b q10 | |
3004 | #define pixels q11 | |
3005 | #define zero_mask q4 | |
3006 | #define draw_mask q12 | |
3007 | #define msb_mask q13 | |
3008 | ||
3009 | #define fb_pixels q8 | |
3010 | ||
3011 | #define pixels_gb_low q9 | |
3012 | ||
3013 | #define colors_r d10 | |
3014 | #define colors_g d11 | |
3015 | #define colors_b d12 | |
3016 | #define draw_mask_bits d13 | |
3017 | #define texels_r d14 | |
3018 | #define texels_g d15 | |
3019 | #define pixels_r_low d16 | |
3020 | #define pixels_g_low d18 | |
3021 | #define pixels_b_low d19 | |
3022 | #define msb_mask_low d26 | |
3023 | #define msb_mask_high d27 | |
3024 | ||
3025 | #define d64_1 d28 | |
3026 | #define d64_4 d29 | |
3027 | #define d64_128 d30 | |
3028 | #define texels_b d31 | |
3029 | ||
3030 | #define shade_blocks_textured_modulated_prologue_indirect() \ | |
3031 | mov c_48, #48; \ | |
3032 | add block_ptr_store, psx_gpu, #psx_gpu_blocks_offset \ | |
3033 | ||
3034 | #define shade_blocks_textured_modulated_prologue_direct() \ | |
3035 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3036 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] \ | |
3037 | ||
75e28f62 | 3038 | |
3867c6ef E |
3039 | #define shade_blocks_textured_modulated_prologue_shaded(dithering, target) \ |
3040 | ||
3041 | #define shade_blocks_textured_false_modulation_check_undithered(target) \ | |
3042 | ldr colors_scalar, [ psx_gpu, #psx_gpu_triangle_color_offset ]; \ | |
3043 | movw colors_scalar_compare, #0x8080; \ | |
3044 | \ | |
3045 | movt colors_scalar_compare, #0x80; \ | |
3046 | cmp colors_scalar, colors_scalar_compare; \ | |
3047 | beq shade_blocks_textured_unmodulated_##target \ | |
3048 | ||
3049 | #define shade_blocks_textured_false_modulation_check_dithered(target) \ | |
3050 | ||
3051 | #define shade_blocks_textured_modulated_prologue_unshaded(dithering, target) \ | |
3052 | shade_blocks_textured_false_modulation_check_##dithering(target); \ | |
75e28f62 E |
3053 | add color_ptr, psx_gpu, #psx_gpu_triangle_color_offset; \ |
3054 | vld1.u32 { colors_r[] }, [ color_ptr, :32 ]; \ | |
3055 | vdup.u8 colors_g, colors_r[1]; \ | |
3056 | vdup.u8 colors_b, colors_r[2]; \ | |
3057 | vdup.u8 colors_r, colors_r[0] \ | |
3058 | ||
3059 | ||
3060 | #define shade_blocks_textured_modulated_load_dithered(target) \ | |
3061 | vld1.u32 { target }, [ block_ptr_load_b, :128 ] \ | |
3062 | ||
3063 | #define shade_blocks_textured_modulated_load_last_dithered(target) \ | |
3064 | vld1.u32 { target }, [ block_ptr_load_b, :128 ], c_32 \ | |
3065 | ||
3066 | #define shade_blocks_textured_modulated_load_undithered(target) \ | |
3067 | ||
3068 | #define shade_blocks_textured_modulated_load_last_undithered(target) \ | |
3069 | add block_ptr_load_b, block_ptr_load_b, #32 \ | |
3070 | ||
3071 | #define shade_blocks_textured_modulate_dithered(channel) \ | |
3072 | vmlal.u8 pixels_##channel, texels_##channel, colors_##channel \ | |
3073 | ||
3074 | #define shade_blocks_textured_modulate_undithered(channel) \ | |
3075 | vmull.u8 pixels_##channel, texels_##channel, colors_##channel \ | |
3076 | ||
3077 | ||
3078 | #define shade_blocks_textured_modulated_store_draw_mask_indirect(offset) \ | |
3079 | vst1.u32 { draw_mask }, [ block_ptr_store, :128 ]! \ | |
3080 | ||
3081 | #define shade_blocks_textured_modulated_store_draw_mask_direct(offset) \ | |
3082 | ldr fb_ptr, [ block_ptr_load_b, #(offset - 64) ]; \ | |
3083 | vld1.u32 { fb_pixels }, [ fb_ptr ]; \ | |
3084 | vbit.u16 pixels, fb_pixels, draw_mask \ | |
3085 | ||
3086 | #define shade_blocks_textured_modulated_store_pixels_indirect() \ | |
3087 | vst1.u32 { pixels }, [ block_ptr_store, :128 ], c_48 \ | |
3088 | ||
3089 | #define shade_blocks_textured_modulated_store_pixels_direct() \ | |
3090 | vst1.u32 { pixels }, [ fb_ptr ] \ | |
3091 | ||
3092 | ||
3093 | #define shade_blocks_textured_modulated_load_rg_shaded() \ | |
3094 | vld1.u32 { colors_r, colors_g }, [ block_ptr_load_b, :128 ], c_32 \ | |
3095 | ||
3096 | #define shade_blocks_textured_modulated_load_rg_unshaded() \ | |
3097 | add block_ptr_load_b, block_ptr_load_b, #32 \ | |
3098 | ||
3099 | #define shade_blocks_textured_modulated_load_bdm_shaded() \ | |
3100 | vld1.u32 { colors_b, draw_mask_bits }, [ block_ptr_load_a, :128 ], c_32 \ | |
3101 | ||
3102 | #define shade_blocks_textured_modulated_load_bdm_unshaded() \ | |
3103 | ldr draw_mask_bits_scalar, [ block_ptr_load_a, #8 ]; \ | |
3104 | add block_ptr_load_a, block_ptr_load_a, #32 \ | |
3105 | ||
3106 | #define shade_blocks_textured_modulated_expand_draw_mask_shaded() \ | |
3107 | vdup.u16 draw_mask, draw_mask_bits[0] \ | |
3108 | ||
3109 | #define shade_blocks_textured_modulated_expand_draw_mask_unshaded() \ | |
3110 | vdup.u16 draw_mask, draw_mask_bits_scalar \ | |
3111 | ||
3112 | ||
3113 | #define shade_blocks_textured_modulated_apply_msb_mask_indirect() \ | |
3114 | ||
3115 | #define shade_blocks_textured_modulated_apply_msb_mask_direct() \ | |
3116 | vorr.u16 pixels, pixels, msb_mask \ | |
3117 | ||
3118 | ||
3119 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
3120 | .align 3; \ | |
3121 | \ | |
3122 | function(shade_blocks_##shading##_textured_modulated_##dithering##_##target) \ | |
3867c6ef | 3123 | shade_blocks_textured_modulated_prologue_##shading(dithering, target); \ |
75e28f62 E |
3124 | stmdb sp!, { r4 - r5, lr }; \ |
3125 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3126 | \ | |
3127 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
3128 | \ | |
3129 | shade_blocks_textured_modulated_prologue_##target(); \ | |
75e28f62 E |
3130 | \ |
3131 | add block_ptr_load_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
3132 | mov c_32, #32; \ | |
3133 | \ | |
3134 | add block_ptr_load_b, block_ptr_load_a, #16; \ | |
3135 | vmov.u8 d64_1, #1; \ | |
3136 | vmov.u8 d64_4, #4; \ | |
3137 | vmov.u8 d64_128, #128; \ | |
3138 | \ | |
3139 | vld1.u32 { texels }, [ block_ptr_load_a, :128 ], c_32; \ | |
3140 | vmov.u8 d128_0x07, #0x07; \ | |
3141 | \ | |
3142 | shade_blocks_textured_modulated_load_rg_##shading(); \ | |
3143 | vmov.u8 d128_0x1F, #0x1F; \ | |
3144 | \ | |
3145 | shade_blocks_textured_modulated_load_bdm_##shading(); \ | |
3146 | vmov.u16 d128_0x8000, #0x8000; \ | |
3147 | \ | |
3148 | vmovn.u16 texels_r, texels; \ | |
3149 | vshrn.u16 texels_g, texels, #5; \ | |
3150 | \ | |
3151 | vshrn.u16 texels_b, texels, #7; \ | |
3152 | shade_blocks_textured_modulated_expand_draw_mask_##shading(); \ | |
3153 | \ | |
3154 | shade_blocks_textured_modulated_load_##dithering(pixels_r); \ | |
3155 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
3156 | \ | |
3157 | shade_blocks_textured_modulated_load_##dithering(pixels_g); \ | |
3158 | vand.u8 texels_rg, texels_rg, d128_0x1F; \ | |
3159 | \ | |
3160 | shade_blocks_textured_modulated_load_last_##dithering(pixels_b); \ | |
3161 | vshr.u8 texels_b, texels_b, #3; \ | |
3162 | \ | |
3163 | shade_blocks_textured_modulate_##dithering(r); \ | |
3164 | shade_blocks_textured_modulate_##dithering(g); \ | |
3165 | shade_blocks_textured_modulate_##dithering(b); \ | |
3166 | \ | |
3167 | vand.u16 pixels, texels, d128_0x8000; \ | |
3168 | vceq.u16 zero_mask, texels, #0; \ | |
3169 | \ | |
3170 | vqshrun.s16 pixels_r_low, pixels_r, #4; \ | |
3171 | vqshrun.s16 pixels_g_low, pixels_g, #4; \ | |
3172 | vqshrun.s16 pixels_b_low, pixels_b, #4; \ | |
3173 | \ | |
3174 | shade_blocks_textured_modulated_apply_msb_mask_##target(); \ | |
3175 | vorr.u16 draw_mask, draw_mask, zero_mask; \ | |
3176 | vshr.u8 pixels_r_low, pixels_r_low, #3; \ | |
3177 | vbic.u8 pixels_gb_low, pixels_gb_low, d128_0x07; \ | |
3178 | \ | |
3179 | subs num_blocks, num_blocks, #1; \ | |
3180 | beq 1f; \ | |
3181 | \ | |
3182 | .align 3; \ | |
3183 | \ | |
3184 | 0: \ | |
3185 | vld1.u32 { texels }, [ block_ptr_load_a, :128 ], c_32; \ | |
3186 | shade_blocks_textured_modulated_load_rg_##shading(); \ | |
3187 | vshrn.u16 texels_g, texels, #5; \ | |
3188 | \ | |
3189 | shade_blocks_textured_modulated_load_bdm_##shading(); \ | |
3190 | vshrn.u16 texels_b, texels, #7; \ | |
3191 | \ | |
59d15d23 | 3192 | pld [ block_ptr_load_a ]; \ |
75e28f62 E |
3193 | vmovn.u16 texels_r, texels; \ |
3194 | vmlal.u8 pixels, pixels_r_low, d64_1; \ | |
3195 | \ | |
3196 | vmlal.u8 pixels, pixels_g_low, d64_4; \ | |
3197 | vmlal.u8 pixels, pixels_b_low, d64_128; \ | |
3198 | shade_blocks_textured_modulated_store_draw_mask_##target(-4); \ | |
3199 | \ | |
3200 | shade_blocks_textured_modulated_load_##dithering(pixels_r); \ | |
3201 | shade_blocks_textured_modulated_expand_draw_mask_##shading(); \ | |
3202 | \ | |
3203 | shade_blocks_textured_modulated_load_##dithering(pixels_g); \ | |
3204 | vand.u8 texels_rg, texels_rg, d128_0x1F; \ | |
3205 | \ | |
3206 | shade_blocks_textured_modulated_load_last_##dithering(pixels_b); \ | |
3207 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
3208 | \ | |
3209 | shade_blocks_textured_modulated_store_pixels_##target(); \ | |
3210 | vshr.u8 texels_b, texels_b, #3; \ | |
3211 | \ | |
3212 | shade_blocks_textured_modulate_##dithering(r); \ | |
3213 | shade_blocks_textured_modulate_##dithering(g); \ | |
3214 | shade_blocks_textured_modulate_##dithering(b); \ | |
3215 | \ | |
3216 | vand.u16 pixels, texels, d128_0x8000; \ | |
3217 | vceq.u16 zero_mask, texels, #0; \ | |
3218 | \ | |
3219 | subs num_blocks, num_blocks, #1; \ | |
3220 | \ | |
3221 | vqshrun.s16 pixels_r_low, pixels_r, #4; \ | |
3222 | vqshrun.s16 pixels_g_low, pixels_g, #4; \ | |
3223 | vqshrun.s16 pixels_b_low, pixels_b, #4; \ | |
3224 | \ | |
3225 | shade_blocks_textured_modulated_apply_msb_mask_##target(); \ | |
3226 | vorr.u16 draw_mask, draw_mask, zero_mask; \ | |
3227 | vshr.u8 pixels_r_low, pixels_r_low, #3; \ | |
3228 | vbic.u8 pixels_gb_low, pixels_gb_low, d128_0x07; \ | |
3229 | \ | |
3230 | bne 0b; \ | |
3231 | \ | |
3232 | 1: \ | |
3233 | vmlal.u8 pixels, pixels_r_low, d64_1; \ | |
3234 | vmlal.u8 pixels, pixels_g_low, d64_4; \ | |
3235 | vmlal.u8 pixels, pixels_b_low, d64_128; \ | |
3236 | \ | |
3237 | shade_blocks_textured_modulated_store_draw_mask_##target(28); \ | |
3238 | shade_blocks_textured_modulated_store_pixels_##target(); \ | |
3239 | \ | |
3240 | ldmia sp!, { r4 - r5, pc } \ | |
3241 | ||
3242 | ||
3243 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
3244 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
3245 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
3246 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
3247 | ||
3248 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
3249 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
3250 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
3251 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
3252 | ||
3253 | ||
3254 | #undef c_64 | |
3255 | #undef fb_ptr | |
3256 | #undef color_ptr | |
3257 | ||
3258 | #undef color_r | |
3259 | #undef color_g | |
3260 | #undef color_b | |
3261 | ||
3262 | #undef test_mask | |
3263 | #undef pixels | |
3264 | #undef draw_mask | |
3265 | #undef zero_mask | |
3266 | #undef fb_pixels | |
3267 | #undef msb_mask | |
3268 | #undef msb_mask_low | |
3269 | #undef msb_mask_high | |
3270 | ||
3271 | #define psx_gpu r0 | |
3272 | #define num_blocks r1 | |
3273 | #define mask_msb_ptr r2 | |
3274 | #define color_ptr r3 | |
3275 | ||
3276 | #define block_ptr_load r0 | |
3277 | #define draw_mask_store_ptr r3 | |
3278 | #define draw_mask_bits_ptr r12 | |
3279 | #define draw_mask_ptr r12 | |
3280 | #define pixel_store_ptr r14 | |
3281 | ||
3282 | #define fb_ptr_cmp r4 | |
3283 | ||
3284 | #define fb_ptr r3 | |
3285 | #define fb_ptr_next r14 | |
3286 | ||
3287 | #define c_64 r2 | |
3288 | ||
3289 | #define test_mask q0 | |
3290 | #define pixels q1 | |
3291 | #define draw_mask q2 | |
3292 | #define zero_mask q3 | |
3293 | #define draw_mask_combined q4 | |
3294 | #define fb_pixels q5 | |
3295 | #define fb_pixels_next q6 | |
3296 | #define msb_mask q7 | |
3297 | ||
3298 | #define draw_mask_low d4 | |
3299 | #define draw_mask_high d5 | |
3300 | #define msb_mask_low d14 | |
3301 | #define msb_mask_high d15 | |
3302 | ||
3303 | .align 3 | |
3304 | function(shade_blocks_textured_unmodulated_indirect) | |
3305 | str r14, [ sp, #-4 ] | |
3306 | add draw_mask_bits_ptr, psx_gpu, #(psx_gpu_blocks_offset + 40) | |
3307 | ||
3308 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3309 | add pixel_store_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
3310 | ||
3311 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
3312 | add draw_mask_store_ptr, psx_gpu, #psx_gpu_blocks_offset | |
3313 | ||
3314 | mov c_64, #64 | |
3315 | add block_ptr_load, psx_gpu, #psx_gpu_blocks_offset | |
3316 | ||
3317 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3318 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3319 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3320 | vceq.u16 zero_mask, pixels, #0 | |
3321 | ||
3322 | vtst.u16 draw_mask, draw_mask, test_mask | |
3323 | vst1.u32 { pixels }, [ pixel_store_ptr, :128 ], c_64 | |
3324 | ||
3325 | subs num_blocks, num_blocks, #1 | |
3326 | beq 1f | |
3327 | ||
3328 | 0: | |
3329 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3330 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3331 | ||
3332 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3333 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3334 | vceq.u16 zero_mask, pixels, #0 | |
3335 | ||
3336 | vtst.u16 draw_mask, draw_mask, test_mask | |
3337 | vst1.u32 { pixels }, [ pixel_store_ptr, :128 ], c_64 | |
3338 | ||
3339 | vst1.u32 { draw_mask_combined }, [ draw_mask_store_ptr, :128 ], c_64 | |
3340 | subs num_blocks, num_blocks, #1 | |
3341 | ||
3342 | bne 0b | |
3343 | ||
3344 | 1: | |
3345 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3346 | vst1.u32 { draw_mask_combined }, [ draw_mask_store_ptr, :128 ], c_64 | |
3347 | ||
3348 | ldr pc, [ sp, #-4 ] | |
3349 | ||
3350 | ||
3351 | .align 3 | |
3352 | ||
3353 | function(shade_blocks_textured_unmodulated_direct) | |
3354 | stmdb sp!, { r4, r14 } | |
3355 | add draw_mask_bits_ptr, psx_gpu, #(psx_gpu_blocks_offset + 40) | |
3356 | ||
3357 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3358 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
3359 | ||
3360 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
3361 | mov c_64, #64 | |
3362 | ||
3363 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
3364 | add block_ptr_load, psx_gpu, #psx_gpu_blocks_offset | |
3365 | ||
3366 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3367 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3368 | ldr fb_ptr_next, [ block_ptr_load, #44 ] | |
3369 | ||
3370 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3371 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3372 | vceq.u16 zero_mask, pixels, #0 | |
3373 | vtst.u16 draw_mask, draw_mask, test_mask | |
3374 | ||
3375 | subs num_blocks, num_blocks, #1 | |
3376 | beq 1f | |
3377 | ||
3378 | 0: | |
3379 | mov fb_ptr, fb_ptr_next | |
3380 | ldr fb_ptr_next, [ block_ptr_load, #44 ] | |
3381 | ||
3382 | vorr.u16 pixels, pixels, msb_mask | |
3383 | ||
3384 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3385 | vmov fb_pixels, fb_pixels_next | |
3386 | ||
3387 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3388 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3389 | vbif.u16 fb_pixels, pixels, draw_mask_combined | |
3390 | ||
3391 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3392 | ||
3393 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr | |
3394 | add fb_ptr_cmp, fb_ptr_cmp, #14 | |
3395 | cmp fb_ptr_cmp, #28 | |
3396 | bls 4f | |
3397 | ||
3398 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3399 | vceq.u16 zero_mask, pixels, #0 | |
3400 | ||
3401 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3402 | vtst.u16 draw_mask, draw_mask, test_mask | |
3403 | ||
3404 | 3: | |
3405 | subs num_blocks, num_blocks, #1 | |
3406 | bne 0b | |
3407 | ||
3408 | 1: | |
3409 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3410 | vbif.u16 fb_pixels_next, pixels, draw_mask_combined | |
3411 | ||
3412 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3413 | ||
3414 | ldmia sp!, { r4, pc } | |
3415 | ||
3416 | 4: | |
3417 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3418 | vceq.u16 zero_mask, pixels, #0 | |
3419 | ||
3420 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3421 | vtst.u16 draw_mask, draw_mask, test_mask | |
3422 | ||
3423 | bal 3b | |
3424 | ||
3425 | ||
3426 | function(shade_blocks_unshaded_untextured_indirect) | |
3427 | bx lr | |
3428 | ||
3429 | .align 3 | |
3430 | ||
3431 | function(shade_blocks_unshaded_untextured_direct) | |
3432 | stmdb sp!, { r4, r14 } | |
3433 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset | |
3434 | ||
3435 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3436 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
3437 | ||
3438 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
3439 | add color_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
3440 | ||
3441 | add block_ptr_load, psx_gpu, #(psx_gpu_blocks_offset + 44) | |
3442 | vld1.u16 { pixels }, [ color_ptr, :128 ] | |
3443 | ||
3444 | mov c_64, #64 | |
3445 | vld1.u16 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
3446 | ||
3447 | vorr.u16 pixels, pixels, msb_mask | |
3448 | subs num_blocks, num_blocks, #1 | |
3449 | ||
3450 | ldr fb_ptr_next, [ block_ptr_load ], #64 | |
3451 | ||
3452 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3453 | beq 1f | |
3454 | ||
3455 | 0: | |
3456 | vmov fb_pixels, fb_pixels_next | |
3457 | mov fb_ptr, fb_ptr_next | |
3458 | ldr fb_ptr_next, [ block_ptr_load ], #64 | |
3459 | ||
3460 | vbif.u16 fb_pixels, pixels, draw_mask | |
3461 | vld1.u16 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
3462 | ||
3463 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr | |
3464 | add fb_ptr_cmp, fb_ptr_cmp, #14 | |
3465 | cmp fb_ptr_cmp, #28 | |
3466 | bls 4f | |
3467 | ||
3468 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3469 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3470 | ||
3471 | 3: | |
3472 | subs num_blocks, num_blocks, #1 | |
3473 | bne 0b | |
3474 | ||
3475 | 1: | |
3476 | vbif.u16 fb_pixels_next, pixels, draw_mask | |
3477 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3478 | ||
3479 | ldmia sp!, { r4, pc } | |
3480 | ||
3481 | 4: | |
3482 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3483 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3484 | bal 3b | |
3485 | ||
3486 | ||
3487 | #undef draw_mask_ptr | |
3488 | #undef c_64 | |
3489 | #undef fb_ptr | |
3490 | #undef fb_ptr_next | |
3491 | #undef fb_ptr_cmp | |
3492 | ||
3493 | #define psx_gpu r0 | |
3494 | #define num_blocks r1 | |
3495 | #define msb_mask_ptr r2 | |
3496 | #define pixel_ptr r3 | |
3497 | #define draw_mask_ptr r0 | |
3498 | #define c_64 r2 | |
3499 | #define fb_ptr r12 | |
3500 | #define fb_ptr_next r14 | |
3501 | #define fb_ptr_cmp r4 | |
3502 | ||
3503 | #undef msb_mask | |
3504 | #undef draw_mask | |
3505 | #undef pixels | |
3506 | #undef fb_pixels | |
3507 | #undef d128_0x8000 | |
3508 | #undef msb_mask_low | |
3509 | #undef msb_mask_high | |
3510 | #undef draw_mask_next | |
3511 | #undef pixels_g | |
3512 | #undef blend_pixels | |
3513 | #undef fb_pixels_next | |
3514 | ||
3515 | #define msb_mask q0 | |
3516 | #define draw_mask q1 | |
3517 | #define pixels q2 | |
3518 | #define fb_pixels q3 | |
3519 | #define blend_pixels q4 | |
3520 | #define pixels_no_msb q5 | |
3521 | #define blend_mask q6 | |
3522 | #define fb_pixels_no_msb q7 | |
3523 | #define d128_0x8000 q8 | |
3524 | #define d128_0x0421 q9 | |
3525 | #define fb_pixels_next q10 | |
3526 | #define blend_pixels_next q11 | |
3527 | #define pixels_next q12 | |
3528 | #define draw_mask_next q13 | |
3529 | #define write_mask q14 | |
3530 | ||
3531 | #define pixels_rb q5 | |
3532 | #define pixels_mg q7 | |
3533 | #define pixels_g q7 | |
3534 | #define d128_0x7C1F q8 | |
3535 | #define d128_0x03E0 q9 | |
3536 | #define fb_pixels_rb q10 | |
3537 | #define fb_pixels_g q11 | |
3538 | #define fb_pixels_masked q11 | |
3539 | #define d128_0x83E0 q15 | |
3540 | #define pixels_fourth q7 | |
3541 | #define d128_0x1C07 q12 | |
3542 | #define d128_0x00E0 q13 | |
3543 | #define d128_0x80E0 q13 | |
3544 | ||
3545 | #define msb_mask_low d0 | |
3546 | #define msb_mask_high d1 | |
3547 | ||
3548 | #define blend_blocks_average_set_blend_mask_textured(source) \ | |
3549 | vclt.s16 blend_mask, source, #0 \ | |
3550 | ||
3551 | #define blend_blocks_average_set_stp_bit_textured() \ | |
3552 | vorr.u16 blend_pixels, #0x8000 \ | |
3553 | ||
3554 | #define blend_blocks_average_combine_textured(source) \ | |
3555 | vbif.u16 blend_pixels, source, blend_mask \ | |
3556 | ||
3557 | #define blend_blocks_average_set_blend_mask_untextured(source) \ | |
3558 | ||
3559 | #define blend_blocks_average_set_stp_bit_untextured() \ | |
3560 | ||
3561 | #define blend_blocks_average_combine_untextured(source) \ | |
3562 | ||
3563 | #define blend_blocks_average_mask_set_on() \ | |
3564 | vclt.s16 write_mask, fb_pixels_next, #0 \ | |
3565 | ||
3566 | #define blend_blocks_average_mask_copy_on() \ | |
3567 | vorr.u16 draw_mask, draw_mask_next, write_mask \ | |
3568 | ||
3569 | #define blend_blocks_average_mask_copy_b_on() \ | |
3570 | vorr.u16 draw_mask_next, draw_mask_next, write_mask \ | |
3571 | ||
3572 | #define blend_blocks_average_mask_set_off() \ | |
3573 | ||
3574 | #define blend_blocks_average_mask_copy_off() \ | |
3575 | vmov draw_mask, draw_mask_next \ | |
3576 | ||
3577 | #define blend_blocks_average_mask_copy_b_off() \ | |
3578 | ||
3579 | #define blend_blocks_average_builder(texturing, mask_evaluate) \ | |
3580 | .align 3; \ | |
3581 | \ | |
3582 | function(blend_blocks_##texturing##_average_##mask_evaluate) \ | |
3583 | stmdb sp!, { r4, r14 }; \ | |
3584 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3585 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3586 | \ | |
3587 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3588 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3589 | \ | |
3590 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3591 | mov c_64, #64; \ | |
3592 | \ | |
3593 | vmov.u16 d128_0x8000, #0x8000; \ | |
3594 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3595 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3596 | \ | |
3597 | vmov.u16 d128_0x0421, #0x0400; \ | |
3598 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3599 | \ | |
3600 | vorr.u16 d128_0x0421, #0x0021; \ | |
3601 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3602 | \ | |
3603 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3604 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3605 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3606 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3607 | blend_blocks_average_mask_set_##mask_evaluate(); \ | |
3608 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3609 | \ | |
3610 | subs num_blocks, num_blocks, #1; \ | |
3611 | beq 1f; \ | |
3612 | \ | |
3613 | 0: \ | |
3614 | mov fb_ptr, fb_ptr_next; \ | |
3615 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3616 | \ | |
3617 | vmov pixels, pixels_next; \ | |
3618 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3619 | \ | |
3620 | vhadd.u16 blend_pixels, fb_pixels_no_msb, blend_pixels_next; \ | |
3621 | \ | |
3622 | blend_blocks_average_mask_copy_##mask_evaluate(); \ | |
3623 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3624 | \ | |
3625 | blend_blocks_average_set_blend_mask_##texturing(pixels); \ | |
3626 | blend_blocks_average_set_stp_bit_##texturing(); \ | |
3627 | vmov fb_pixels, fb_pixels_next; \ | |
3628 | blend_blocks_average_combine_##texturing(pixels); \ | |
3629 | \ | |
3630 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3631 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3632 | cmp fb_ptr_cmp, #28; \ | |
3633 | bls 2f; \ | |
3634 | \ | |
3635 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3636 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3637 | \ | |
3638 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3639 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3640 | \ | |
3641 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3642 | vbif.u16 fb_pixels, blend_pixels, draw_mask; \ | |
3643 | \ | |
3644 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3645 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3646 | blend_blocks_average_mask_set_##mask_evaluate(); \ | |
3647 | vst1.u16 { fb_pixels }, [ fb_ptr ]; \ | |
3648 | \ | |
3649 | 3: \ | |
3650 | subs num_blocks, num_blocks, #1; \ | |
3651 | bne 0b; \ | |
3652 | \ | |
3653 | 1: \ | |
3654 | blend_blocks_average_mask_copy_b_##mask_evaluate(); \ | |
3655 | vhadd.u16 blend_pixels, fb_pixels_no_msb, blend_pixels_next; \ | |
3656 | \ | |
3657 | blend_blocks_average_set_blend_mask_##texturing(pixels_next); \ | |
3658 | blend_blocks_average_set_stp_bit_##texturing(); \ | |
3659 | blend_blocks_average_combine_##texturing(pixels_next); \ | |
3660 | \ | |
3661 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3662 | vbif.u16 fb_pixels_next, blend_pixels, draw_mask_next; \ | |
3663 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3664 | \ | |
3665 | ldmia sp!, { r4, pc }; \ | |
3666 | \ | |
3667 | 2: \ | |
3668 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3669 | vbif.u16 fb_pixels, blend_pixels, draw_mask; \ | |
3670 | vst1.u16 { fb_pixels }, [ fb_ptr ]; \ | |
3671 | \ | |
3672 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3673 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3674 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3675 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3676 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3677 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3678 | \ | |
3679 | bal 3b \ | |
3680 | ||
3681 | blend_blocks_average_builder(textured, off) | |
3682 | blend_blocks_average_builder(untextured, off) | |
3683 | blend_blocks_average_builder(textured, on) | |
3684 | blend_blocks_average_builder(untextured, on) | |
3685 | ||
3686 | ||
3687 | #define blend_blocks_add_mask_set_on() \ | |
3688 | vclt.s16 write_mask, fb_pixels, #0 \ | |
3689 | ||
3690 | #define blend_blocks_add_mask_copy_on() \ | |
3691 | vorr.u16 draw_mask, draw_mask, write_mask \ | |
3692 | ||
3693 | #define blend_blocks_add_mask_set_off() \ | |
3694 | ||
3695 | #define blend_blocks_add_mask_copy_off() \ | |
3696 | ||
3697 | ||
3698 | #define blend_blocks_add_textured_builder(mask_evaluate) \ | |
3699 | .align 3; \ | |
3700 | \ | |
3701 | function(blend_blocks_textured_add_##mask_evaluate) \ | |
3702 | stmdb sp!, { r4, r14 }; \ | |
3703 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3704 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3705 | \ | |
3706 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3707 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3708 | \ | |
3709 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3710 | mov c_64, #64; \ | |
3711 | \ | |
3712 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3713 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3714 | vmov.u16 d128_0x83E0, #0x8000; \ | |
3715 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3716 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3717 | vorr.u16 d128_0x83E0, d128_0x83E0, d128_0x03E0; \ | |
3718 | \ | |
3719 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3720 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3721 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3722 | vclt.s16 blend_mask, pixels, #0; \ | |
3723 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3724 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3725 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3726 | \ | |
3727 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3728 | vorr.u16 pixels, pixels, msb_mask; \ | |
3729 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3730 | vand.u16 pixels_mg, pixels, d128_0x83E0; \ | |
3731 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3732 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
3733 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3734 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
3735 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3736 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
3737 | \ | |
3738 | subs num_blocks, num_blocks, #1; \ | |
3739 | beq 1f; \ | |
3740 | \ | |
3741 | 0: \ | |
3742 | mov fb_ptr, fb_ptr_next; \ | |
3743 | \ | |
3744 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3745 | \ | |
3746 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3747 | vclt.s16 blend_mask, pixels, #0; \ | |
3748 | \ | |
3749 | vorr.u16 pixels, pixels, msb_mask; \ | |
3750 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3751 | vand.u16 pixels_mg, pixels, d128_0x83E0; \ | |
3752 | \ | |
3753 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3754 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3755 | \ | |
3756 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3757 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3758 | cmp fb_ptr_cmp, #28; \ | |
3759 | bls 2f; \ | |
3760 | \ | |
3761 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3762 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3763 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3764 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3765 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3766 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3767 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3768 | \ | |
3769 | 3: \ | |
3770 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
3771 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3772 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
3773 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3774 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
3775 | \ | |
3776 | subs num_blocks, num_blocks, #1; \ | |
3777 | bne 0b; \ | |
3778 | \ | |
3779 | 1: \ | |
3780 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3781 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3782 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
3783 | \ | |
3784 | ldmia sp!, { r4, pc }; \ | |
3785 | \ | |
3786 | 2: \ | |
3787 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3788 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3789 | \ | |
3790 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3791 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3792 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3793 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3794 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3795 | bal 3b \ | |
3796 | ||
3797 | ||
3798 | #define blend_blocks_add_untextured_builder(mask_evaluate) \ | |
3799 | .align 3; \ | |
3800 | \ | |
3801 | function(blend_blocks_untextured_add_##mask_evaluate) \ | |
3802 | stmdb sp!, { r4, r14 }; \ | |
3803 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3804 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3805 | \ | |
3806 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3807 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3808 | \ | |
3809 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3810 | mov c_64, #64; \ | |
3811 | \ | |
3812 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3813 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3814 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3815 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3816 | \ | |
3817 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3818 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3819 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3820 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3821 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3822 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3823 | \ | |
3824 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3825 | vand.u16 pixels_g, pixels, d128_0x03E0; \ | |
3826 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3827 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3828 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3829 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3830 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3831 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
3832 | \ | |
3833 | subs num_blocks, num_blocks, #1; \ | |
3834 | beq 1f; \ | |
3835 | \ | |
3836 | 0: \ | |
3837 | mov fb_ptr, fb_ptr_next; \ | |
3838 | \ | |
3839 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3840 | \ | |
3841 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3842 | \ | |
3843 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3844 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3845 | vand.u16 pixels_g, pixels, d128_0x03E0; \ | |
3846 | \ | |
3847 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3848 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3849 | \ | |
3850 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3851 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3852 | cmp fb_ptr_cmp, #28; \ | |
3853 | bls 2f; \ | |
3854 | \ | |
3855 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3856 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3857 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3858 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3859 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3860 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3861 | \ | |
3862 | 3: \ | |
3863 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3864 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3865 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3866 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3867 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
3868 | \ | |
3869 | subs num_blocks, num_blocks, #1; \ | |
3870 | bne 0b; \ | |
3871 | \ | |
3872 | 1: \ | |
3873 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3874 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3875 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3876 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
3877 | \ | |
3878 | ldmia sp!, { r4, pc }; \ | |
3879 | \ | |
3880 | 2: \ | |
3881 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3882 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3883 | \ | |
3884 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3885 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3886 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3887 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3888 | bal 3b \ | |
3889 | ||
3890 | ||
3891 | blend_blocks_add_textured_builder(off) | |
3892 | blend_blocks_add_textured_builder(on) | |
3893 | blend_blocks_add_untextured_builder(off) | |
3894 | blend_blocks_add_untextured_builder(on) | |
3895 | ||
3896 | #define blend_blocks_subtract_set_blend_mask_textured() \ | |
3897 | vclt.s16 blend_mask, pixels_next, #0 \ | |
3898 | ||
3899 | #define blend_blocks_subtract_combine_textured() \ | |
3900 | vbif.u16 blend_pixels, pixels, blend_mask \ | |
3901 | ||
3902 | #define blend_blocks_subtract_set_stb_textured() \ | |
3903 | vorr.u16 blend_pixels, #0x8000 \ | |
3904 | ||
3905 | #define blend_blocks_subtract_msb_mask_textured() \ | |
3906 | vorr.u16 pixels, pixels_next, msb_mask \ | |
3907 | ||
3908 | #define blend_blocks_subtract_set_blend_mask_untextured() \ | |
3909 | ||
3910 | #define blend_blocks_subtract_combine_untextured() \ | |
3911 | ||
3912 | #define blend_blocks_subtract_set_stb_untextured() \ | |
3913 | vorr.u16 blend_pixels, blend_pixels, msb_mask \ | |
3914 | ||
3915 | #define blend_blocks_subtract_msb_mask_untextured() \ | |
3916 | ||
3917 | ||
3918 | #define blend_blocks_subtract_mask_set_on() \ | |
3919 | vclt.s16 write_mask, fb_pixels, #0 \ | |
3920 | ||
3921 | #define blend_blocks_subtract_mask_copy_on() \ | |
3922 | vorr.u16 draw_mask, draw_mask_next, write_mask \ | |
3923 | ||
3924 | #define blend_blocks_subtract_mask_set_off() \ | |
3925 | ||
3926 | #define blend_blocks_subtract_mask_copy_off() \ | |
3927 | vmov draw_mask, draw_mask_next \ | |
3928 | ||
3929 | ||
3930 | #define blend_blocks_subtract_builder(texturing, mask_evaluate) \ | |
3931 | .align 3; \ | |
3932 | \ | |
3933 | function(blend_blocks_##texturing##_subtract_##mask_evaluate) \ | |
3934 | stmdb sp!, { r4, r14 }; \ | |
3935 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3936 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3937 | \ | |
3938 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3939 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3940 | \ | |
3941 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3942 | mov c_64, #64; \ | |
3943 | \ | |
3944 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3945 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3946 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3947 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3948 | \ | |
3949 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3950 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3951 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3952 | blend_blocks_subtract_set_blend_mask_##texturing(); \ | |
3953 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3954 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
3955 | vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \ | |
3956 | \ | |
3957 | vand.u16 pixels_g, pixels_next, d128_0x03E0; \ | |
3958 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3959 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3960 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3961 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3962 | \ | |
3963 | subs num_blocks, num_blocks, #1; \ | |
3964 | beq 1f; \ | |
3965 | \ | |
3966 | 0: \ | |
3967 | blend_blocks_subtract_mask_copy_##mask_evaluate(); \ | |
3968 | mov fb_ptr, fb_ptr_next; \ | |
3969 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3970 | \ | |
3971 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3972 | blend_blocks_subtract_msb_mask_##texturing(); \ | |
3973 | \ | |
3974 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3975 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3976 | vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \ | |
3977 | blend_blocks_subtract_set_stb_##texturing(); \ | |
3978 | vand.u16 pixels_g, pixels_next, d128_0x03E0; \ | |
3979 | blend_blocks_subtract_combine_##texturing(); \ | |
3980 | blend_blocks_subtract_set_blend_mask_##texturing(); \ | |
3981 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3982 | \ | |
3983 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3984 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3985 | cmp fb_ptr_cmp, #28; \ | |
3986 | bls 2f; \ | |
3987 | \ | |
3988 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3989 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
3990 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3991 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3992 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3993 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3994 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3995 | \ | |
3996 | 3: \ | |
3997 | subs num_blocks, num_blocks, #1; \ | |
3998 | bne 0b; \ | |
3999 | \ | |
4000 | 1: \ | |
4001 | blend_blocks_subtract_mask_copy_##mask_evaluate(); \ | |
4002 | \ | |
4003 | blend_blocks_subtract_msb_mask_##texturing(); \ | |
4004 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4005 | blend_blocks_subtract_set_stb_##texturing(); \ | |
4006 | blend_blocks_subtract_combine_##texturing(); \ | |
4007 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4008 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
4009 | \ | |
4010 | ldmia sp!, { r4, pc }; \ | |
4011 | \ | |
4012 | 2: \ | |
4013 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4014 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4015 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
4016 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4017 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
4018 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4019 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
4020 | bal 3b \ | |
4021 | ||
4022 | ||
4023 | blend_blocks_subtract_builder(textured, off) | |
4024 | blend_blocks_subtract_builder(textured, on) | |
4025 | blend_blocks_subtract_builder(untextured, off) | |
4026 | blend_blocks_subtract_builder(untextured, on) | |
4027 | ||
4028 | ||
4029 | #define blend_blocks_add_fourth_textured_builder(mask_evaluate) \ | |
4030 | .align 3; \ | |
4031 | \ | |
4032 | function(blend_blocks_textured_add_fourth_##mask_evaluate) \ | |
4033 | stmdb sp!, { r4, r14 }; \ | |
4034 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
4035 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
4036 | \ | |
4037 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
4038 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
4039 | \ | |
4040 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
4041 | mov c_64, #64; \ | |
4042 | \ | |
4043 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
4044 | vmov.u16 d128_0x03E0, #0x0300; \ | |
75e28f62 | 4045 | vmov.u16 d128_0x1C07, #0x1C00; \ |
d1c75d1e | 4046 | vmov.u16 d128_0x00E0, #0x00E0; \ |
75e28f62 E |
4047 | vorr.u16 d128_0x7C1F, #0x001F; \ |
4048 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
75e28f62 | 4049 | vorr.u16 d128_0x1C07, #0x0007; \ |
75e28f62 E |
4050 | \ |
4051 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4052 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4053 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4054 | vclt.s16 blend_mask, pixels, #0; \ | |
4055 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4056 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4057 | vshr.s16 pixels_fourth, pixels, #2; \ | |
d1c75d1e | 4058 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ |
75e28f62 E |
4059 | \ |
4060 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
d1c75d1e E |
4061 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ |
4062 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4063 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
75e28f62 | 4064 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ |
d1c75d1e | 4065 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ |
75e28f62 | 4066 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ |
d1c75d1e | 4067 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ |
75e28f62 E |
4068 | \ |
4069 | subs num_blocks, num_blocks, #1; \ | |
4070 | beq 1f; \ | |
4071 | \ | |
4072 | 0: \ | |
4073 | mov fb_ptr, fb_ptr_next; \ | |
75e28f62 E |
4074 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ |
4075 | \ | |
d1c75d1e E |
4076 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ |
4077 | vbif.u16 blend_pixels, pixels, blend_mask; \ | |
4078 | \ | |
75e28f62 E |
4079 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ |
4080 | vclt.s16 blend_mask, pixels, #0; \ | |
75e28f62 | 4081 | vshr.s16 pixels_fourth, pixels, #2; \ |
d1c75d1e | 4082 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ |
75e28f62 E |
4083 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ |
4084 | \ | |
4085 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4086 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4087 | \ | |
4088 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
4089 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
4090 | cmp fb_ptr_cmp, #28; \ | |
4091 | bls 2f; \ | |
4092 | \ | |
4093 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4094 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
75e28f62 | 4095 | blend_blocks_add_mask_copy_##mask_evaluate(); \ |
d1c75d1e E |
4096 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ |
4097 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
75e28f62 E |
4098 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ |
4099 | \ | |
4100 | 3: \ | |
d1c75d1e | 4101 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ |
75e28f62 | 4102 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ |
d1c75d1e | 4103 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ |
75e28f62 | 4104 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ |
d1c75d1e | 4105 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ |
75e28f62 E |
4106 | \ |
4107 | subs num_blocks, num_blocks, #1; \ | |
4108 | bne 0b; \ | |
4109 | \ | |
4110 | 1: \ | |
4111 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
d1c75d1e E |
4112 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ |
4113 | vbif.u16 blend_pixels, pixels, blend_mask; \ | |
75e28f62 E |
4114 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ |
4115 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
4116 | \ | |
4117 | ldmia sp!, { r4, pc }; \ | |
4118 | \ | |
4119 | 2: \ | |
4120 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
d1c75d1e | 4121 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ |
75e28f62 E |
4122 | \ |
4123 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4124 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
75e28f62 | 4125 | blend_blocks_add_mask_copy_##mask_evaluate(); \ |
d1c75d1e | 4126 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ |
75e28f62 E |
4127 | bal 3b \ |
4128 | ||
4129 | ||
d1c75d1e | 4130 | |
75e28f62 E |
4131 | #define blend_blocks_add_fourth_untextured_builder(mask_evaluate) \ |
4132 | .align 3; \ | |
4133 | \ | |
4134 | function(blend_blocks_untextured_add_fourth_##mask_evaluate) \ | |
4135 | stmdb sp!, { r4, r14 }; \ | |
4136 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
4137 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
4138 | \ | |
4139 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
4140 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
4141 | \ | |
4142 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
4143 | mov c_64, #64; \ | |
4144 | \ | |
4145 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
4146 | vmov.u16 d128_0x03E0, #0x0300; \ | |
75e28f62 E |
4147 | vmov.u16 d128_0x1C07, #0x1C00; \ |
4148 | vmov.u16 d128_0x00E0, #0x00E0; \ | |
4149 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
4150 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
75e28f62 E |
4151 | vorr.u16 d128_0x1C07, #0x0007; \ |
4152 | \ | |
4153 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4154 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4155 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4156 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4157 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4158 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4159 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4160 | \ | |
4161 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4162 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4163 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4164 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
4165 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4166 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
4167 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4168 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
4169 | \ | |
4170 | subs num_blocks, num_blocks, #1; \ | |
4171 | beq 1f; \ | |
4172 | \ | |
4173 | 0: \ | |
4174 | mov fb_ptr, fb_ptr_next; \ | |
75e28f62 E |
4175 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ |
4176 | \ | |
4177 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4178 | \ | |
4179 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4180 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4181 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
4182 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4183 | \ | |
4184 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4185 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4186 | \ | |
4187 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
4188 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
4189 | cmp fb_ptr_cmp, #28; \ | |
4190 | bls 2f; \ | |
4191 | \ | |
4192 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4193 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4194 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4195 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4196 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4197 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4198 | \ | |
4199 | 3: \ | |
4200 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
4201 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4202 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
4203 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4204 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
4205 | \ | |
4206 | subs num_blocks, num_blocks, #1; \ | |
4207 | bne 0b; \ | |
4208 | \ | |
4209 | 1: \ | |
4210 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4211 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
4212 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4213 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
4214 | \ | |
4215 | ldmia sp!, { r4, pc }; \ | |
4216 | \ | |
4217 | 2: \ | |
4218 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4219 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4220 | \ | |
4221 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4222 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4223 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4224 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4225 | bal 3b \ | |
4226 | ||
4227 | ||
4228 | blend_blocks_add_fourth_textured_builder(off) | |
4229 | blend_blocks_add_fourth_textured_builder(on) | |
4230 | blend_blocks_add_fourth_untextured_builder(off) | |
4231 | blend_blocks_add_fourth_untextured_builder(on) | |
4232 | ||
4233 | // TODO: Optimize this more. Need a scene that actually uses it for | |
4234 | // confirmation.. | |
4235 | ||
4236 | .align 3 | |
4237 | ||
4238 | function(blend_blocks_textured_unblended_on) | |
4239 | stmdb sp!, { r4, r14 } | |
4240 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
4241 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
4242 | ||
4243 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
4244 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
4245 | ||
4246 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset | |
4247 | mov c_64, #64 | |
4248 | ||
4249 | ldr fb_ptr, [ pixel_ptr, #28 ] | |
4250 | vld1.u16 { fb_pixels }, [ fb_ptr ] | |
4251 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
4252 | vclt.s16 write_mask, fb_pixels, #0 | |
4253 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64 | |
4254 | ||
4255 | subs num_blocks, num_blocks, #1 | |
4256 | beq 1f | |
4257 | ||
4258 | 0: | |
4259 | vorr.u16 draw_mask, draw_mask, write_mask | |
4260 | vbif.u16 fb_pixels, pixels, draw_mask | |
4261 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
4262 | ||
4263 | ldr fb_ptr, [ pixel_ptr, #28 ] | |
4264 | vld1.u16 { fb_pixels }, [ fb_ptr ] | |
4265 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
4266 | vclt.s16 write_mask, fb_pixels, #0 | |
4267 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64 | |
4268 | ||
4269 | subs num_blocks, num_blocks, #1 | |
4270 | bne 0b | |
4271 | ||
4272 | 1: | |
4273 | vorr.u16 draw_mask, draw_mask, write_mask | |
4274 | vbif.u16 fb_pixels, pixels, draw_mask | |
4275 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
4276 | ||
4277 | ldmia sp!, { r4, pc } | |
4278 | ||
4279 | ||
4280 | function(blend_blocks_textured_unblended_off) | |
4281 | bx lr | |
4282 | ||
4283 | ||
4284 | function(warmup) | |
4285 | mov r3, #64 | |
4286 | cmp r0, #0 | |
4287 | bxeq lr | |
4288 | ||
4289 | 0: | |
4290 | vld1.u32 { u_whole_8, v_whole_8 }, [ r1, :128 ], r3 | |
4291 | ||
4292 | subs r0, r0, #1 | |
4293 | bne 0b | |
4294 | ||
4295 | bx lr | |
4296 | ||
6c4a10c4 | 4297 | #undef vram_ptr |
75e28f62 | 4298 | #undef color |
6c4a10c4 | 4299 | #undef width |
75e28f62 | 4300 | #undef height |
6c4a10c4 | 4301 | #undef pitch |
75e28f62 E |
4302 | |
4303 | #define vram_ptr r0 | |
6c4a10c4 E |
4304 | #define color r1 |
4305 | #define width r2 | |
4306 | #define height r3 | |
75e28f62 | 4307 | |
6c4a10c4 | 4308 | #define pitch r1 |
75e28f62 | 4309 | |
6c4a10c4 | 4310 | #define num_width r12 |
75e28f62 | 4311 | |
87c45ad1 E |
4312 | #undef colors_a |
4313 | #undef colors_b | |
75e28f62 | 4314 | |
87c45ad1 E |
4315 | #define colors_a q0 |
4316 | #define colors_b q1 | |
75e28f62 E |
4317 | |
4318 | .align 3 | |
4319 | ||
4320 | function(render_block_fill_body) | |
87c45ad1 | 4321 | vdup.u16 colors_a, color |
6c4a10c4 | 4322 | mov pitch, #2048 |
75e28f62 | 4323 | |
87c45ad1 | 4324 | vmov colors_b, colors_a |
75e28f62 | 4325 | sub pitch, pitch, width, lsl #1 |
75e28f62 | 4326 | |
6c4a10c4 | 4327 | mov num_width, width |
75e28f62 | 4328 | |
6c4a10c4 E |
4329 | 0: |
4330 | vst1.u32 { colors_a, colors_b }, [ vram_ptr, :256 ]! | |
75e28f62 | 4331 | |
d1c75d1e | 4332 | subs num_width, num_width, #16 |
6c4a10c4 | 4333 | bne 0b |
75e28f62 | 4334 | |
75e28f62 | 4335 | add vram_ptr, vram_ptr, pitch |
6c4a10c4 E |
4336 | mov num_width, width |
4337 | ||
75e28f62 E |
4338 | subs height, height, #1 |
4339 | bne 0b | |
75e28f62 | 4340 | |
6c4a10c4 E |
4341 | bx lr |
4342 | ||
75e28f62 E |
4343 | |
4344 | #undef x | |
4345 | #undef y | |
4346 | #undef width | |
4347 | #undef height | |
4348 | #undef fb_ptr | |
4349 | #undef texture_mask | |
4350 | #undef num_blocks | |
4351 | #undef temp | |
4352 | #undef dirty_textures_mask | |
4353 | #undef clut_ptr | |
4354 | #undef current_texture_mask | |
4355 | ||
4356 | #define psx_gpu r0 | |
4357 | #define x r1 | |
4358 | #define y r2 | |
4359 | #define u r3 | |
4360 | #define v r4 | |
4361 | #define width r5 | |
4362 | #define height r6 | |
4363 | #define offset_u r8 | |
4364 | #define offset_v r9 | |
4365 | #define offset_u_right r10 | |
4366 | #define width_rounded r11 | |
4367 | #define height_rounded r12 | |
4368 | ||
4369 | #define texture_offset_base r1 | |
4370 | #define tile_width r2 | |
4371 | #define tile_height r3 | |
4372 | #define num_blocks r4 | |
4373 | #define block r5 | |
4374 | #define sub_tile_height r6 | |
4375 | #define fb_ptr r7 | |
4376 | #define texture_mask r8 | |
4377 | #define column_data r9 | |
4378 | #define texture_offset r10 | |
4379 | #define tiles_remaining r11 | |
4380 | #define fb_ptr_advance_column r12 | |
4381 | #define texture_block_ptr r14 | |
4382 | ||
4383 | #define texture_page_ptr r3 | |
4384 | #define left_block_mask r4 | |
4385 | #define right_block_mask r5 | |
4386 | #define texture_mask_rev r10 | |
4387 | #define control_mask r11 | |
4388 | ||
4389 | #define dirty_textures_mask r4 | |
4390 | #define clut_ptr r5 | |
4391 | #define current_texture_mask r6 | |
4392 | ||
4393 | ||
4394 | #undef texels | |
4395 | #undef clut_low_a | |
4396 | #undef clut_low_b | |
4397 | #undef clut_high_a | |
4398 | #undef clut_high_b | |
4399 | #undef clut_a | |
4400 | #undef clut_b | |
4401 | #undef texels_low | |
4402 | #undef texels_high | |
4403 | ||
4404 | #define texels d0 | |
4405 | #define draw_masks_fb_ptrs q1 | |
4406 | ||
4407 | #define draw_mask_fb_ptr_left d2 | |
4408 | #define draw_mask_fb_ptr_right d3 | |
4409 | ||
59d15d23 | 4410 | #define draw_mask_fb_ptr_left_a d2 |
4411 | #define draw_mask_fb_ptr_left_b d3 | |
4412 | #define draw_mask_fb_ptr_right_a d10 | |
4413 | #define draw_mask_fb_ptr_right_b d11 | |
4414 | #define draw_masks_fb_ptrs2 q5 | |
4415 | ||
75e28f62 E |
4416 | #define clut_low_a d4 |
4417 | #define clut_low_b d5 | |
4418 | #define clut_high_a d6 | |
4419 | #define clut_high_b d7 | |
4420 | ||
4421 | #define block_masks d8 | |
4422 | #define block_masks_shifted d9 | |
4423 | ||
4424 | #define clut_a q2 | |
4425 | #define clut_b q3 | |
4426 | ||
59d15d23 | 4427 | #define texels_low d12 |
4428 | #define texels_high d13 | |
75e28f62 | 4429 | |
59d15d23 | 4430 | #define texels_wide_low d14 |
4431 | #define texels_wide_high d15 | |
4432 | #define texels_wide q7 | |
75e28f62 E |
4433 | |
4434 | ||
59d15d23 | 4435 | setup_sprite_flush_blocks: |
4436 | vpush { q1 - q5 } | |
75e28f62 E |
4437 | |
4438 | stmdb sp!, { r0 - r3, r12, r14 } | |
4439 | bl flush_render_block_buffer | |
4440 | ldmia sp!, { r0 - r3, r12, r14 } | |
4441 | ||
59d15d23 | 4442 | vpop { q1 - q5 } |
75e28f62 E |
4443 | |
4444 | add block, psx_gpu, #psx_gpu_blocks_offset | |
75e28f62 E |
4445 | bx lr |
4446 | ||
4447 | ||
4448 | setup_sprite_update_texture_4bpp_cache: | |
4449 | stmdb sp!, { r0 - r3, r14 } | |
4450 | bl update_texture_4bpp_cache | |
4451 | ldmia sp!, { r0 - r3, pc } | |
4452 | ||
4453 | ||
4454 | setup_sprite_update_texture_8bpp_cache: | |
4455 | stmdb sp!, { r0 - r3, r14 } | |
4456 | bl update_texture_8bpp_cache | |
4457 | ldmia sp!, { r0 - r3, pc } | |
4458 | ||
4459 | ||
4460 | #define setup_sprite_tiled_initialize_4bpp() \ | |
4461 | ldr dirty_textures_mask, \ | |
4462 | [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ]; \ | |
4463 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ]; \ | |
4464 | \ | |
4465 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ]; \ | |
4466 | vld1.u32 { clut_a, clut_b }, [ clut_ptr, :128 ]; \ | |
4467 | \ | |
4468 | tst current_texture_mask, dirty_textures_mask; \ | |
4469 | vuzp.u8 clut_a, clut_b; \ | |
4470 | \ | |
4471 | blne setup_sprite_update_texture_4bpp_cache \ | |
4472 | ||
4473 | #define setup_sprite_tiled_initialize_8bpp() \ | |
4474 | ldr dirty_textures_mask, \ | |
4475 | [ psx_gpu, #psx_gpu_dirty_textures_8bpp_mask_offset ]; \ | |
4476 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ]; \ | |
4477 | \ | |
4478 | tst current_texture_mask, dirty_textures_mask; \ | |
4479 | blne setup_sprite_update_texture_8bpp_cache \ | |
4480 | ||
4481 | ||
75e28f62 E |
4482 | #define setup_sprite_block_count_single() \ |
4483 | sub_tile_height \ | |
4484 | ||
4485 | #define setup_sprite_block_count_double() \ | |
4486 | sub_tile_height, lsl #1 \ | |
4487 | ||
4488 | #define setup_sprite_tile_add_blocks(type) \ | |
4489 | add num_blocks, num_blocks, setup_sprite_block_count_##type(); \ | |
4490 | cmp num_blocks, #MAX_BLOCKS; \ | |
4491 | \ | |
59d15d23 | 4492 | movgt num_blocks, setup_sprite_block_count_##type(); \ |
4493 | blgt setup_sprite_flush_blocks \ | |
75e28f62 E |
4494 | |
4495 | ||
4496 | #define setup_sprite_tile_full_4bpp(edge) \ | |
4497 | setup_sprite_tile_add_blocks(double); \ | |
4498 | \ | |
4499 | 4: \ | |
4500 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4501 | vmov.u32 draw_mask_fb_ptr_left[1], fb_ptr; \ | |
4502 | \ | |
4503 | pld [ fb_ptr ]; \ | |
4504 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4505 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4506 | \ | |
4507 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4508 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4509 | \ | |
4510 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4511 | add texture_block_ptr, texture_offset, #8; \ | |
4512 | \ | |
4513 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4514 | add block, block, #40; \ | |
4515 | \ | |
4516 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4517 | add fb_ptr, fb_ptr, #16; \ | |
4518 | \ | |
4519 | vst1.u32 { draw_mask_fb_ptr_left }, [ block, :64 ]; \ | |
4520 | add block, block, #24; \ | |
4521 | \ | |
4522 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4523 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4524 | \ | |
4525 | pld [ fb_ptr ]; \ | |
4526 | vmov.u32 draw_mask_fb_ptr_right[1], fb_ptr; \ | |
4527 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4528 | \ | |
4529 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4530 | add block, block, #40; \ | |
4531 | \ | |
4532 | add texture_offset, texture_offset, #0x10; \ | |
4533 | add fb_ptr, fb_ptr, #(2048 - 16); \ | |
4534 | \ | |
4535 | vst1.u32 { draw_mask_fb_ptr_right }, [ block, :64 ]; \ | |
4536 | add block, block, #24; \ | |
4537 | \ | |
4538 | subs sub_tile_height, sub_tile_height, #1; \ | |
4539 | bne 4b; \ | |
4540 | \ | |
4541 | add texture_offset, texture_offset, #0xF00; \ | |
4542 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4543 | ||
4544 | ||
4545 | #define setup_sprite_tile_half_4bpp(edge) \ | |
4546 | setup_sprite_tile_add_blocks(single); \ | |
4547 | \ | |
4548 | 4: \ | |
4549 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4550 | vmov.u32 draw_mask_fb_ptr_##edge[1], fb_ptr; \ | |
4551 | \ | |
4552 | pld [ fb_ptr ]; \ | |
4553 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4554 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4555 | \ | |
4556 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4557 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4558 | \ | |
4559 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4560 | add block, block, #40; \ | |
4561 | \ | |
4562 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4563 | vst1.u32 { draw_mask_fb_ptr_##edge }, [ block, :64 ]; \ | |
4564 | \ | |
4565 | add block, block, #24; \ | |
4566 | add texture_offset, texture_offset, #0x10; \ | |
4567 | \ | |
4568 | add fb_ptr, fb_ptr, #2048; \ | |
4569 | subs sub_tile_height, sub_tile_height, #1; \ | |
4570 | \ | |
4571 | bne 4b; \ | |
4572 | \ | |
4573 | add texture_offset, texture_offset, #0xF00; \ | |
4574 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4575 | ||
4576 | ||
4577 | #define setup_sprite_tile_full_8bpp(edge) \ | |
4578 | setup_sprite_tile_add_blocks(double); \ | |
4579 | add block, block, #16; \ | |
4580 | \ | |
4581 | 4: \ | |
4582 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4583 | vmov.u32 draw_mask_fb_ptr_left[1], fb_ptr; \ | |
4584 | \ | |
4585 | pld [ fb_ptr ]; \ | |
4586 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4587 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4588 | \ | |
4589 | add texture_block_ptr, texture_offset, #8; \ | |
4590 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4591 | \ | |
4592 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4593 | add block, block, #24; \ | |
4594 | \ | |
4595 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4596 | \ | |
4597 | add fb_ptr, fb_ptr, #16; \ | |
4598 | vst1.u32 { draw_mask_fb_ptr_left }, [ block, :64 ]; \ | |
4599 | \ | |
4600 | add block, block, #40; \ | |
4601 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4602 | pld [ fb_ptr ]; \ | |
4603 | \ | |
4604 | vmov.u32 draw_mask_fb_ptr_right[1], fb_ptr; \ | |
4605 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4606 | add block, block, #24; \ | |
4607 | \ | |
4608 | add texture_offset, texture_offset, #0x10; \ | |
4609 | add fb_ptr, fb_ptr, #(2048 - 16); \ | |
4610 | \ | |
4611 | vst1.u32 { draw_mask_fb_ptr_right }, [ block, :64 ]; \ | |
4612 | add block, block, #40; \ | |
4613 | \ | |
4614 | subs sub_tile_height, sub_tile_height, #1; \ | |
4615 | bne 4b; \ | |
4616 | \ | |
4617 | sub block, block, #16; \ | |
4618 | add texture_offset, texture_offset, #0xF00; \ | |
4619 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4620 | ||
4621 | ||
4622 | #define setup_sprite_tile_half_8bpp(edge) \ | |
4623 | setup_sprite_tile_add_blocks(single); \ | |
4624 | add block, block, #16; \ | |
4625 | \ | |
4626 | 4: \ | |
4627 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4628 | vmov.u32 draw_mask_fb_ptr_##edge[1], fb_ptr; \ | |
4629 | pld [ fb_ptr ]; \ | |
4630 | \ | |
4631 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4632 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4633 | \ | |
4634 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4635 | add block, block, #24; \ | |
4636 | \ | |
4637 | vst1.u32 { draw_mask_fb_ptr_##edge }, [ block, :64 ]; \ | |
4638 | add block, block, #40; \ | |
4639 | \ | |
4640 | add texture_offset, texture_offset, #0x10; \ | |
4641 | add fb_ptr, fb_ptr, #2048; \ | |
4642 | \ | |
4643 | subs sub_tile_height, sub_tile_height, #1; \ | |
4644 | bne 4b; \ | |
4645 | \ | |
4646 | sub block, block, #16; \ | |
4647 | add texture_offset, texture_offset, #0xF00; \ | |
4648 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4649 | ||
4650 | ||
4651 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
4652 | add texture_offset, texture_offset_base, #8; \ | |
4653 | add fb_ptr, fb_ptr, #16 \ | |
4654 | ||
4655 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
4656 | mov texture_offset, texture_offset_base \ | |
4657 | ||
4658 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
4659 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
4660 | ||
4661 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
4662 | mov texture_offset, texture_offset_base \ | |
4663 | ||
4664 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
4665 | sub fb_ptr, fb_ptr, #16 \ | |
4666 | ||
4667 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
4668 | ||
4669 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
4670 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
4671 | ||
4672 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
4673 | ||
4674 | ||
59d15d23 | 4675 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \ |
4676 | x4mode) \ | |
75e28f62 | 4677 | mov sub_tile_height, column_data; \ |
59d15d23 | 4678 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
4679 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
4680 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge) \ | |
75e28f62 | 4681 | |
59d15d23 | 4682 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \ |
4683 | x4mode) \ | |
75e28f62 E |
4684 | and sub_tile_height, column_data, #0xFF; \ |
4685 | mov tiles_remaining, column_data, lsr #16; \ | |
59d15d23 | 4686 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \ |
4687 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ | |
75e28f62 E |
4688 | \ |
4689 | subs tiles_remaining, tiles_remaining, #1; \ | |
4690 | beq 2f; \ | |
4691 | \ | |
4692 | 3: \ | |
4693 | mov sub_tile_height, #16; \ | |
59d15d23 | 4694 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
75e28f62 E |
4695 | subs tiles_remaining, tiles_remaining, #1; \ |
4696 | bne 3b; \ | |
4697 | \ | |
4698 | 2: \ | |
4699 | uxtb sub_tile_height, column_data, ror #8; \ | |
59d15d23 | 4700 | setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \ |
4701 | setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge) \ | |
75e28f62 E |
4702 | |
4703 | ||
4704 | #define setup_sprite_column_data_single() \ | |
4705 | mov column_data, height; \ | |
4706 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] \ | |
4707 | ||
4708 | #define setup_sprite_column_data_multi() \ | |
4709 | and height_rounded, height_rounded, #0xF; \ | |
4710 | rsb column_data, offset_v, #16; \ | |
4711 | \ | |
4712 | add height_rounded, height_rounded, #1; \ | |
4713 | sub tile_height, tile_height, #1; \ | |
4714 | \ | |
4715 | orr column_data, column_data, tile_height, lsl #16; \ | |
4716 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ]; \ | |
4717 | \ | |
4718 | orr column_data, column_data, height_rounded, lsl #8 \ | |
4719 | ||
59d15d23 | 4720 | #define setup_sprite_setup_left_draw_mask_fb_ptr() \ |
4721 | vdup.u8 draw_mask_fb_ptr_left, block_masks[0]; \ | |
4722 | vdup.u8 draw_mask_fb_ptr_right, block_masks[1] \ | |
4723 | ||
4724 | #define setup_sprite_setup_left_draw_mask_fb_ptr_advance_column() \ | |
4725 | mov fb_ptr_advance_column, #32; \ | |
4726 | vdup.u8 draw_mask_fb_ptr_left, block_masks[0]; \ | |
4727 | \ | |
4728 | sub fb_ptr_advance_column, height, lsl #11; \ | |
4729 | vdup.u8 draw_mask_fb_ptr_right, block_masks[1] \ | |
4730 | ||
4731 | #define setup_sprite_setup_right_draw_mask_fb_ptr() \ | |
4732 | vdup.u8 draw_mask_fb_ptr_left, block_masks[4]; \ | |
4733 | vdup.u8 draw_mask_fb_ptr_right, block_masks[5] \ | |
4734 | ||
4735 | #define setup_sprite_tile_column_width_single(tm, multi_height, edge_mode, \ | |
4736 | edge, x4mode) \ | |
4737 | setup_sprite_##tm##_single_##multi_height##_##edge_mode##_##edge##x4mode: \ | |
75e28f62 E |
4738 | setup_sprite_column_data_##multi_height(); \ |
4739 | vext.32 block_masks_shifted, block_masks, block_masks, #1; \ | |
4740 | vorr.u32 block_masks, block_masks, block_masks_shifted; \ | |
59d15d23 | 4741 | setup_sprite_setup_left_draw_mask_fb_ptr##x4mode(); \ |
75e28f62 | 4742 | \ |
59d15d23 | 4743 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, tm, x4mode); \ |
75e28f62 E |
4744 | ldmia sp!, { r4 - r11, pc } \ |
4745 | ||
4746 | #define setup_sprite_tiled_advance_column() \ | |
4747 | add texture_offset_base, texture_offset_base, #0x100; \ | |
4748 | tst texture_offset_base, #0xF00; \ | |
4749 | subeq texture_offset_base, texture_offset_base, #(0x100 + 0xF00) \ | |
4750 | ||
4751 | #define setup_sprite_tile_column_width_multi(tm, multi_height, left_mode, \ | |
59d15d23 | 4752 | right_mode, x4mode) \ |
4753 | setup_sprite_##tm##_multi_##multi_height##_##left_mode##_##right_mode##x4mode:\ | |
75e28f62 | 4754 | setup_sprite_column_data_##multi_height(); \ |
75e28f62 | 4755 | \ |
59d15d23 | 4756 | setup_sprite_setup_left_draw_mask_fb_ptr_advance_column##x4mode(); \ |
75e28f62 | 4757 | \ |
59d15d23 | 4758 | setup_sprite_tile_column_height_##multi_height(left_mode, right, tm, x4mode);\ |
75e28f62 E |
4759 | \ |
4760 | subs tile_width, tile_width, #2; \ | |
4761 | add fb_ptr, fb_ptr, fb_ptr_advance_column; \ | |
4762 | \ | |
75e28f62 E |
4763 | beq 1f; \ |
4764 | \ | |
59d15d23 | 4765 | vmov.u8 draw_masks_fb_ptrs, #0; \ |
4766 | vmov.u8 draw_masks_fb_ptrs2, #0; \ | |
4767 | \ | |
75e28f62 E |
4768 | 0: \ |
4769 | setup_sprite_tiled_advance_column(); \ | |
59d15d23 | 4770 | setup_sprite_tile_column_height_##multi_height(full, none, tm, x4mode); \ |
75e28f62 E |
4771 | add fb_ptr, fb_ptr, fb_ptr_advance_column; \ |
4772 | subs tile_width, tile_width, #1; \ | |
4773 | bne 0b; \ | |
4774 | \ | |
4775 | 1: \ | |
59d15d23 | 4776 | setup_sprite_setup_right_draw_mask_fb_ptr##x4mode(); \ |
75e28f62 E |
4777 | \ |
4778 | setup_sprite_tiled_advance_column(); \ | |
59d15d23 | 4779 | setup_sprite_tile_column_height_##multi_height(right_mode, left, tm, x4mode);\ |
75e28f62 E |
4780 | ldmia sp!, { r4 - r11, pc } \ |
4781 | ||
4782 | ||
59d15d23 | 4783 | #define setup_sprite_offset_u_adjust() \ |
4784 | ||
4785 | #define setup_sprite_get_left_block_mask() \ | |
4786 | and left_block_mask, left_block_mask, #0xFF \ | |
4787 | ||
4788 | #define setup_sprite_compare_left_block_mask() \ | |
4789 | cmp left_block_mask, #0xFF \ | |
4790 | ||
4791 | #define setup_sprite_get_right_block_mask() \ | |
4792 | uxtb right_block_mask, right_block_mask, ror #8 \ | |
4793 | ||
4794 | #define setup_sprite_compare_right_block_mask() \ | |
4795 | cmp right_block_mask, #0xFF \ | |
4796 | ||
4797 | ||
4798 | ||
4799 | /* 4x stuff */ | |
4800 | #define fb_ptr2 column_data | |
4801 | ||
4802 | #define setup_sprite_offset_u_adjust_4x() \ | |
4803 | sub fb_ptr, fb_ptr, offset_u, lsl #1; \ | |
4804 | lsl offset_u_right, #1; \ | |
4805 | lsl offset_u, #1; \ | |
4806 | add offset_u_right, #1 \ | |
4807 | ||
4808 | #define setup_sprite_get_left_block_mask_4x() \ | |
4809 | sxth left_block_mask, left_block_mask \ | |
4810 | ||
4811 | #define setup_sprite_compare_left_block_mask_4x() \ | |
4812 | cmp left_block_mask, #0xFFFFFFFF \ | |
4813 | ||
4814 | #define setup_sprite_get_right_block_mask_4x() \ | |
4815 | sxth right_block_mask, right_block_mask, ror #16 \ | |
4816 | ||
4817 | #define setup_sprite_compare_right_block_mask_4x() \ | |
4818 | cmp right_block_mask, #0xFFFFFFFF \ | |
4819 | ||
4820 | ||
4821 | #define widen_texels_16bpp(texels_) \ | |
4822 | vmov texels_wide_low, texels_; \ | |
4823 | vmov texels_wide_high, texels_; \ | |
4824 | vzip.16 texels_wide_low, texels_wide_high \ | |
4825 | ||
4826 | #define widen_texels_8bpp(texels_) \ | |
4827 | vmov texels_wide_low, texels_; \ | |
4828 | vmov texels_wide_high, texels_; \ | |
4829 | vzip.8 texels_wide_low, texels_wide_high \ | |
4830 | ||
4831 | #define write_block_16bpp(texels_, block_, draw_mask_fb_ptr_, fb_ptr_) \ | |
4832 | vst1.u32 { texels_ }, [ block_, :128 ]; \ | |
4833 | add block_, block_, #40; \ | |
4834 | \ | |
4835 | vmov.u32 draw_mask_fb_ptr_[1], fb_ptr_; \ | |
4836 | vst1.u32 { draw_mask_fb_ptr_ }, [ block_, :64 ]; \ | |
4837 | add block_, block_, #24 \ | |
4838 | ||
4839 | /* assumes 16-byte offset already added to block_ */ | |
4840 | #define write_block_8bpp(texels_, block_, draw_mask_fb_ptr_, fb_ptr_) \ | |
4841 | vst1.u32 { texels_ }, [ block_, :64 ]; \ | |
4842 | add block_, block_, #24; \ | |
4843 | \ | |
4844 | vmov.u32 draw_mask_fb_ptr_[1], fb_ptr_; \ | |
4845 | vst1.u32 { draw_mask_fb_ptr_ }, [ block_, :64 ]; \ | |
4846 | add block_, block_, #40 \ | |
4847 | ||
4848 | #define do_texture_block_16bpp_4x(fb_ptr_tmp, draw_mask_fb_ptr_a_, \ | |
4849 | draw_mask_fb_ptr_b_) \ | |
4850 | widen_texels_16bpp(texels_low); \ | |
4851 | add fb_ptr_tmp, fb_ptr, #1024*2; \ | |
4852 | \ | |
4853 | write_block_16bpp(texels_wide, block, draw_mask_fb_ptr_a_, fb_ptr); \ | |
4854 | \ | |
4855 | write_block_16bpp(texels_wide, block, draw_mask_fb_ptr_a_, fb_ptr_tmp); \ | |
4856 | widen_texels_16bpp(texels_high); \ | |
4857 | \ | |
4858 | add fb_ptr_tmp, fb_ptr, #8*2; \ | |
4859 | write_block_16bpp(texels_wide, block, draw_mask_fb_ptr_b_, fb_ptr_tmp); \ | |
4860 | \ | |
4861 | add fb_ptr_tmp, fb_ptr_tmp, #1024*2; \ | |
4862 | write_block_16bpp(texels_wide, block, draw_mask_fb_ptr_b_, fb_ptr_tmp) \ | |
4863 | ||
4864 | #define do_texture_block_8bpp_4x(fb_ptr_tmp, draw_mask_fb_ptr_a_, \ | |
4865 | draw_mask_fb_ptr_b_) \ | |
4866 | widen_texels_8bpp(texels); \ | |
4867 | add fb_ptr_tmp, fb_ptr, #1024*2; \ | |
4868 | \ | |
4869 | write_block_8bpp(texels_wide_low, block, draw_mask_fb_ptr_a_, fb_ptr); \ | |
4870 | write_block_8bpp(texels_wide_low, block, draw_mask_fb_ptr_a_, fb_ptr_tmp); \ | |
4871 | \ | |
4872 | add fb_ptr_tmp, fb_ptr, #8*2; \ | |
4873 | write_block_8bpp(texels_wide_high, block, draw_mask_fb_ptr_b_, fb_ptr_tmp); \ | |
4874 | \ | |
4875 | add fb_ptr_tmp, fb_ptr_tmp, #1024*2; \ | |
4876 | write_block_8bpp(texels_wide_high, block, draw_mask_fb_ptr_b_, fb_ptr_tmp) \ | |
4877 | ||
4878 | ||
4879 | #define setup_sprite_tiled_initialize_4bpp_4x() \ | |
4880 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ]; \ | |
4881 | vld1.u32 { clut_a, clut_b }, [ clut_ptr, :128 ]; \ | |
4882 | \ | |
4883 | vuzp.u8 clut_a, clut_b \ | |
4884 | ||
4885 | #define setup_sprite_tiled_initialize_8bpp_4x() \ | |
4886 | ||
4887 | ||
4888 | #define setup_sprite_block_count_single_4x() \ | |
4889 | sub_tile_height, lsl #2 \ | |
4890 | ||
4891 | #define setup_sprite_block_count_double_4x() \ | |
4892 | sub_tile_height, lsl #(1+2) \ | |
4893 | ||
4894 | #define setup_sprite_tile_full_4bpp_4x(edge) \ | |
4895 | setup_sprite_tile_add_blocks(double_4x); \ | |
4896 | str column_data, [sp, #-8]!; /* fb_ptr2 */ \ | |
4897 | \ | |
4898 | 4: \ | |
4899 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4900 | pld [ fb_ptr ]; \ | |
4901 | \ | |
4902 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4903 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4904 | \ | |
4905 | add texture_block_ptr, texture_offset, #8; \ | |
4906 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4907 | \ | |
4908 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4909 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4910 | \ | |
4911 | vzip.8 texels_low, texels_high; \ | |
4912 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_left_a, \ | |
4913 | draw_mask_fb_ptr_left_b); \ | |
4914 | \ | |
4915 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4916 | add fb_ptr, fb_ptr, #16*2; \ | |
4917 | \ | |
4918 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4919 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4920 | \ | |
4921 | pld [ fb_ptr ]; \ | |
4922 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4923 | \ | |
4924 | vzip.8 texels_low, texels_high; \ | |
4925 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_right_a, \ | |
4926 | draw_mask_fb_ptr_right_b); \ | |
4927 | \ | |
4928 | add texture_offset, texture_offset, #0x10; \ | |
4929 | add fb_ptr, fb_ptr, #(2048 - 16) * 2; \ | |
4930 | \ | |
4931 | subs sub_tile_height, sub_tile_height, #1; \ | |
4932 | bne 4b; \ | |
4933 | \ | |
4934 | ldr column_data, [sp], #8; /* fb_ptr2 */ \ | |
4935 | add texture_offset, texture_offset, #0xF00; \ | |
4936 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4937 | ||
4938 | ||
4939 | #define setup_sprite_tile_half_4bpp_4x(edge) \ | |
4940 | setup_sprite_tile_add_blocks(single_4x); \ | |
4941 | str column_data, [sp, #-8]!; /* fb_ptr2 */ \ | |
4942 | \ | |
4943 | 4: \ | |
4944 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4945 | pld [ fb_ptr ]; \ | |
4946 | \ | |
4947 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4948 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4949 | \ | |
4950 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4951 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4952 | \ | |
4953 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4954 | add texture_offset, texture_offset, #0x10; \ | |
4955 | \ | |
4956 | vzip.8 texels_low, texels_high; \ | |
4957 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_##edge##_a, \ | |
4958 | draw_mask_fb_ptr_##edge##_b); \ | |
4959 | \ | |
4960 | add fb_ptr, fb_ptr, #2048 * 2; \ | |
4961 | subs sub_tile_height, sub_tile_height, #1; \ | |
4962 | \ | |
4963 | bne 4b; \ | |
4964 | \ | |
4965 | ldr column_data, [sp], #8; /* fb_ptr2 */ \ | |
4966 | add texture_offset, texture_offset, #0xF00; \ | |
4967 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4968 | ||
4969 | ||
4970 | #define setup_sprite_tile_full_8bpp_4x(edge) \ | |
4971 | setup_sprite_tile_add_blocks(double_4x); \ | |
4972 | add block, block, #16; \ | |
4973 | str column_data, [sp, #-8]!; /* fb_ptr2 */ \ | |
4974 | \ | |
4975 | 4: \ | |
4976 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4977 | pld [ fb_ptr ]; \ | |
4978 | \ | |
4979 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4980 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4981 | \ | |
4982 | add texture_block_ptr, texture_offset, #8; \ | |
4983 | do_texture_block_8bpp_4x(fb_ptr2, draw_mask_fb_ptr_left_a, \ | |
4984 | draw_mask_fb_ptr_left_b); \ | |
4985 | \ | |
4986 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4987 | \ | |
4988 | add fb_ptr, fb_ptr, #16*2; \ | |
4989 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4990 | \ | |
4991 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4992 | pld [ fb_ptr ]; \ | |
4993 | \ | |
4994 | do_texture_block_8bpp_4x(fb_ptr2, draw_mask_fb_ptr_right_a, \ | |
4995 | draw_mask_fb_ptr_right_b); \ | |
4996 | \ | |
4997 | add texture_offset, texture_offset, #0x10; \ | |
4998 | add fb_ptr, fb_ptr, #(2048 - 16) * 2; \ | |
4999 | \ | |
5000 | subs sub_tile_height, sub_tile_height, #1; \ | |
5001 | bne 4b; \ | |
5002 | \ | |
5003 | sub block, block, #16; \ | |
5004 | ldr column_data, [sp], #8; /* fb_ptr2 */ \ | |
5005 | add texture_offset, texture_offset, #0xF00; \ | |
5006 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
5007 | ||
5008 | ||
5009 | #define setup_sprite_tile_half_8bpp_4x(edge) \ | |
5010 | setup_sprite_tile_add_blocks(single_4x); \ | |
5011 | add block, block, #16; \ | |
5012 | str column_data, [sp, #-8]!; /* fb_ptr2 */ \ | |
5013 | \ | |
5014 | 4: \ | |
5015 | and texture_block_ptr, texture_offset, texture_mask; \ | |
5016 | pld [ fb_ptr ]; \ | |
5017 | \ | |
5018 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
5019 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
5020 | \ | |
5021 | do_texture_block_8bpp_4x(fb_ptr2, draw_mask_fb_ptr_##edge##_a, \ | |
5022 | draw_mask_fb_ptr_##edge##_b); \ | |
5023 | \ | |
5024 | add texture_offset, texture_offset, #0x10; \ | |
5025 | add fb_ptr, fb_ptr, #2048 * 2; \ | |
5026 | \ | |
5027 | subs sub_tile_height, sub_tile_height, #1; \ | |
5028 | bne 4b; \ | |
5029 | \ | |
5030 | sub block, block, #16; \ | |
5031 | ldr column_data, [sp], #8; /* fb_ptr2 */ \ | |
5032 | add texture_offset, texture_offset, #0xF00; \ | |
5033 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
5034 | ||
5035 | ||
5036 | #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \ | |
5037 | add texture_offset, texture_offset_base, #8; \ | |
5038 | add fb_ptr, fb_ptr, #16 * 2 \ | |
5039 | ||
5040 | #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \ | |
5041 | mov texture_offset, texture_offset_base \ | |
5042 | ||
5043 | #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \ | |
5044 | setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \ | |
5045 | ||
5046 | #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \ | |
5047 | mov texture_offset, texture_offset_base \ | |
5048 | ||
5049 | #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \ | |
5050 | sub fb_ptr, fb_ptr, #16 * 2 \ | |
5051 | ||
5052 | #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \ | |
5053 | ||
5054 | #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \ | |
5055 | setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \ | |
5056 | ||
5057 | #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \ | |
5058 | ||
5059 | ||
5060 | #define setup_sprite_setup_left_draw_mask_fb_ptr_4x() \ | |
5061 | vdup.u8 draw_mask_fb_ptr_left_a, block_masks[0]; \ | |
5062 | vdup.u8 draw_mask_fb_ptr_left_b, block_masks[1]; \ | |
5063 | vdup.u8 draw_mask_fb_ptr_right_a, block_masks[2]; \ | |
5064 | vdup.u8 draw_mask_fb_ptr_right_b, block_masks[3] \ | |
5065 | ||
5066 | #define setup_sprite_setup_left_draw_mask_fb_ptr_advance_column_4x() \ | |
5067 | mov fb_ptr_advance_column, #32 * 2; \ | |
5068 | vdup.u8 draw_mask_fb_ptr_left_a, block_masks[0]; \ | |
5069 | vdup.u8 draw_mask_fb_ptr_left_b, block_masks[1]; \ | |
5070 | sub fb_ptr_advance_column, height, lsl #11 + 1; \ | |
5071 | vdup.u8 draw_mask_fb_ptr_right_a, block_masks[2]; \ | |
5072 | vdup.u8 draw_mask_fb_ptr_right_b, block_masks[3] \ | |
5073 | ||
5074 | #define setup_sprite_setup_right_draw_mask_fb_ptr_4x() \ | |
5075 | vdup.u8 draw_mask_fb_ptr_left_a, block_masks[4]; \ | |
5076 | vdup.u8 draw_mask_fb_ptr_left_b, block_masks[5]; \ | |
5077 | vdup.u8 draw_mask_fb_ptr_right_a, block_masks[6]; \ | |
5078 | vdup.u8 draw_mask_fb_ptr_right_b, block_masks[7] \ | |
5079 | ||
5080 | ||
75e28f62 E |
5081 | // r0: psx_gpu |
5082 | // r1: x | |
5083 | // r2: y | |
5084 | // r3: u | |
5085 | // [ sp ]: v | |
5086 | // [ sp + 4 ]: width | |
5087 | // [ sp + 8 ]: height | |
5088 | // [ sp + 12 ]: color (unused) | |
5089 | ||
59d15d23 | 5090 | #define setup_sprite_tiled_builder(texture_mode, x4mode) \ |
5091 | \ | |
5092 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \ | |
5093 | x4mode); \ | |
5094 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \ | |
5095 | x4mode); \ | |
5096 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \ | |
5097 | x4mode); \ | |
5098 | setup_sprite_tile_column_width_single(texture_mode, single, full, none, \ | |
5099 | x4mode); \ | |
5100 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \ | |
5101 | x4mode); \ | |
5102 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \ | |
5103 | x4mode); \ | |
5104 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \ | |
5105 | x4mode); \ | |
5106 | setup_sprite_tile_column_width_single(texture_mode, single, half, right, \ | |
5107 | x4mode); \ | |
5108 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \ | |
5109 | x4mode); \ | |
5110 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \ | |
5111 | x4mode); \ | |
5112 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \ | |
5113 | x4mode); \ | |
5114 | setup_sprite_tile_column_width_single(texture_mode, single, half, left, \ | |
5115 | x4mode); \ | |
5116 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \ | |
5117 | x4mode); \ | |
5118 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \ | |
5119 | x4mode); \ | |
75e28f62 E |
5120 | \ |
5121 | .align 4; \ | |
5122 | \ | |
59d15d23 | 5123 | function(setup_sprite_##texture_mode##x4mode) \ |
75e28f62 | 5124 | stmdb sp!, { r4 - r11, r14 }; \ |
59d15d23 | 5125 | setup_sprite_tiled_initialize_##texture_mode##x4mode(); \ |
75e28f62 E |
5126 | \ |
5127 | ldr v, [ sp, #36 ]; \ | |
5128 | and offset_u, u, #0xF; \ | |
5129 | \ | |
5130 | ldr width, [ sp, #40 ]; \ | |
c1817bd9 | 5131 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \ |
75e28f62 E |
5132 | \ |
5133 | ldr height, [ sp, #44 ]; \ | |
5134 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
5135 | \ | |
5136 | add fb_ptr, fb_ptr, x, lsl #1; \ | |
5137 | and offset_v, v, #0xF; \ | |
5138 | \ | |
5139 | sub fb_ptr, fb_ptr, offset_u, lsl #1; \ | |
5140 | add width_rounded, offset_u, width; \ | |
5141 | \ | |
5142 | add height_rounded, offset_v, height; \ | |
5143 | add width_rounded, width_rounded, #15; \ | |
5144 | \ | |
5145 | add height_rounded, height_rounded, #15; \ | |
5146 | mov tile_width, width_rounded, lsr #4; \ | |
5147 | \ | |
5148 | /* texture_offset_base = VH-VL-00-00 */\ | |
5149 | mov texture_offset_base, v, lsl #8; \ | |
5150 | and offset_u_right, width_rounded, #0xF; \ | |
5151 | \ | |
5152 | /* texture_offset_base = VH-UH-UL-00 */\ | |
5153 | bfi texture_offset_base, u, #4, #8; \ | |
59d15d23 | 5154 | mov right_block_mask, #0xFFFFFFFE; \ |
5155 | \ | |
5156 | setup_sprite_offset_u_adjust##x4mode(); \ | |
75e28f62 E |
5157 | \ |
5158 | /* texture_offset_base = VH-UH-VL-00 */\ | |
5159 | bfi texture_offset_base, v, #4, #4; \ | |
59d15d23 | 5160 | mov left_block_mask, #0xFFFFFFFF; \ |
75e28f62 E |
5161 | \ |
5162 | mov tile_height, height_rounded, lsr #4; \ | |
5163 | mvn left_block_mask, left_block_mask, lsl offset_u; \ | |
5164 | \ | |
5165 | /* texture_mask = HH-HL-WH-WL */\ | |
5166 | ldrh texture_mask, [ psx_gpu, #psx_gpu_texture_mask_width_offset ]; \ | |
5167 | mov right_block_mask, right_block_mask, lsl offset_u_right; \ | |
5168 | \ | |
5169 | /* texture_mask_rev = WH-WL-HH-HL */\ | |
5170 | rev16 texture_mask_rev, texture_mask; \ | |
5171 | vmov block_masks, left_block_mask, right_block_mask; \ | |
5172 | \ | |
5173 | /* texture_mask = HH-HL-HL-WL */\ | |
5174 | bfi texture_mask, texture_mask_rev, #4, #4; \ | |
5175 | /* texture_mask_rev = 00-00-00-WH */\ | |
5176 | mov texture_mask_rev, texture_mask_rev, lsr #12; \ | |
5177 | \ | |
5178 | /* texture_mask = HH-WH-HL-WL */\ | |
5179 | bfi texture_mask, texture_mask_rev, #8, #4; \ | |
59d15d23 | 5180 | setup_sprite_get_left_block_mask##x4mode(); \ |
75e28f62 E |
5181 | \ |
5182 | mov control_mask, #0; \ | |
59d15d23 | 5183 | setup_sprite_compare_left_block_mask##x4mode(); \ |
75e28f62 | 5184 | \ |
59d15d23 | 5185 | setup_sprite_get_right_block_mask##x4mode(); \ |
75e28f62 E |
5186 | orreq control_mask, control_mask, #0x4; \ |
5187 | \ | |
5188 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
59d15d23 | 5189 | setup_sprite_compare_right_block_mask##x4mode(); \ |
75e28f62 E |
5190 | \ |
5191 | orreq control_mask, control_mask, #0x8; \ | |
5192 | cmp tile_width, #1; \ | |
5193 | \ | |
5194 | add block, psx_gpu, #psx_gpu_blocks_offset; \ | |
5195 | orreq control_mask, control_mask, #0x1; \ | |
5196 | \ | |
5197 | cmp tile_height, #1; \ | |
5198 | add block, block, num_blocks, lsl #6; \ | |
5199 | \ | |
5200 | orreq control_mask, control_mask, #0x2; \ | |
5201 | ldr pc, [ pc, control_mask, lsl #2 ]; \ | |
5202 | nop; \ | |
5203 | \ | |
59d15d23 | 5204 | .word setup_sprite_##texture_mode##_multi_multi_full_full##x4mode; \ |
5205 | .word setup_sprite_##texture_mode##_single_multi_full_none##x4mode; \ | |
5206 | .word setup_sprite_##texture_mode##_multi_single_full_full##x4mode; \ | |
5207 | .word setup_sprite_##texture_mode##_single_single_full_none##x4mode; \ | |
5208 | .word setup_sprite_##texture_mode##_multi_multi_half_full##x4mode; \ | |
5209 | .word setup_sprite_##texture_mode##_single_multi_half_right##x4mode; \ | |
5210 | .word setup_sprite_##texture_mode##_multi_single_half_full##x4mode; \ | |
5211 | .word setup_sprite_##texture_mode##_single_single_half_right##x4mode; \ | |
5212 | .word setup_sprite_##texture_mode##_multi_multi_full_half##x4mode; \ | |
5213 | .word setup_sprite_##texture_mode##_single_multi_half_left##x4mode; \ | |
5214 | .word setup_sprite_##texture_mode##_multi_single_full_half##x4mode; \ | |
5215 | .word setup_sprite_##texture_mode##_single_single_half_left##x4mode; \ | |
5216 | .word setup_sprite_##texture_mode##_multi_multi_half_half##x4mode; \ | |
75e28f62 | 5217 | .word 0x00000000; \ |
59d15d23 | 5218 | .word setup_sprite_##texture_mode##_multi_single_half_half##x4mode; \ |
5219 | ||
5220 | ||
5221 | setup_sprite_tiled_builder(4bpp,); | |
5222 | setup_sprite_tiled_builder(8bpp,); | |
75e28f62 | 5223 | |
59d15d23 | 5224 | #undef draw_mask_fb_ptr_left |
5225 | #undef draw_mask_fb_ptr_right | |
75e28f62 | 5226 | |
59d15d23 | 5227 | setup_sprite_tiled_builder(4bpp, _4x); |
5228 | setup_sprite_tiled_builder(8bpp, _4x); | |
75e28f62 E |
5229 | |
5230 | ||
5231 | #undef block_ptr | |
5232 | #undef num_blocks | |
5233 | #undef clut_ptr | |
5234 | ||
5235 | #define psx_gpu r0 | |
5236 | #define block_ptr r0 | |
5237 | #define num_blocks r1 | |
5238 | #define clut_ptr r2 | |
5239 | #define texel_shift_mask r3 | |
5240 | #define block_pixels_a r4 | |
5241 | #define block_pixels_b r5 | |
5242 | #define texel_0 r6 | |
5243 | #define texel_2 r7 | |
5244 | #define texel_4 r8 | |
5245 | #define texel_6 r9 | |
5246 | #define texel_1 r10 | |
5247 | #define texel_3 r11 | |
5248 | #define texel_5 r12 | |
5249 | #define texel_7 r14 | |
5250 | #define texels_01 r6 | |
5251 | #define texels_23 r7 | |
5252 | #define texels_45 r8 | |
5253 | #define texels_67 r9 | |
5254 | ||
5255 | function(texture_sprite_blocks_8bpp) | |
5256 | stmdb sp!, { r4 - r11, r14 } | |
5257 | movw texel_shift_mask, #(0xFF << 1) | |
5258 | ||
5259 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5260 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
5261 | ||
5262 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
5263 | ldr block_pixels_a, [ block_ptr, #16 ] | |
5264 | ||
5265 | 0: | |
5266 | and texel_0, texel_shift_mask, block_pixels_a, lsl #1 | |
5267 | ldr block_pixels_b, [ block_ptr, #20 ] | |
5268 | ||
5269 | and texel_1, texel_shift_mask, block_pixels_a, lsr #7 | |
5270 | ldrh texel_0, [ clut_ptr, texel_0 ] | |
5271 | ||
5272 | and texel_2, texel_shift_mask, block_pixels_a, lsr #15 | |
5273 | ldrh texel_1, [ clut_ptr, texel_1 ] | |
5274 | ||
5275 | and texel_3, texel_shift_mask, block_pixels_a, lsr #23 | |
5276 | ldr block_pixels_a, [ block_ptr, #(64 + 16) ] | |
5277 | ||
5278 | ldrh texel_2, [ clut_ptr, texel_2 ] | |
5279 | and texel_4, texel_shift_mask, block_pixels_b, lsl #1 | |
5280 | ||
5281 | ldrh texel_3, [ clut_ptr, texel_3 ] | |
5282 | and texel_5, texel_shift_mask, block_pixels_b, lsr #7 | |
5283 | ||
5284 | ldrh texel_4, [ clut_ptr, texel_4 ] | |
5285 | and texel_6, texel_shift_mask, block_pixels_b, lsr #15 | |
5286 | ||
5287 | ldrh texel_5, [ clut_ptr, texel_5 ] | |
5288 | and texel_7, texel_shift_mask, block_pixels_b, lsr #23 | |
5289 | ||
5290 | ldrh texel_6, [ clut_ptr, texel_6 ] | |
5291 | orr texels_01, texel_0, texel_1, lsl #16 | |
5292 | ||
5293 | ldrh texel_7, [ clut_ptr, texel_7 ] | |
5294 | orr texels_23, texel_2, texel_3, lsl #16 | |
5295 | ||
5296 | orr texels_45, texel_4, texel_5, lsl #16 | |
5297 | str texels_01, [ block_ptr, #0 ] | |
5298 | ||
5299 | orr texels_67, texel_6, texel_7, lsl #16 | |
5300 | str texels_23, [ block_ptr, #4 ] | |
5301 | ||
5302 | subs num_blocks, num_blocks, #1 | |
5303 | str texels_45, [ block_ptr, #8 ] | |
5304 | ||
5305 | str texels_67, [ block_ptr, #12 ] | |
5306 | add block_ptr, block_ptr, #64 | |
5307 | ||
5308 | bne 0b | |
5309 | ||
5310 | ldmia sp!, { r4 - r11, pc } | |
5311 | ||
5312 | ||
5313 | #undef width_rounded | |
5314 | #undef texture_mask | |
5315 | #undef num_blocks | |
5316 | #undef texture_offset | |
59d15d23 | 5317 | #undef texels_low |
5318 | #undef texels_high | |
5319 | #undef texels_wide_low | |
5320 | #undef texels_wide_high | |
5321 | #undef texels_wide | |
5322 | #undef fb_ptr2 | |
75e28f62 E |
5323 | |
5324 | #define psx_gpu r0 | |
5325 | #define x r1 | |
5326 | #define y r2 | |
5327 | #define u r3 | |
5328 | #define v r4 | |
5329 | #define width r5 | |
5330 | #define height r6 | |
5331 | #define left_offset r8 | |
5332 | #define width_rounded r9 | |
5333 | #define right_width r10 | |
59d15d23 | 5334 | |
75e28f62 E |
5335 | #define block_width r11 |
5336 | ||
5337 | #define texture_offset_base r1 | |
5338 | #define texture_mask r2 | |
5339 | #define texture_page_ptr r3 | |
5340 | #define num_blocks r4 | |
5341 | #define block r5 | |
5342 | #define fb_ptr r7 | |
5343 | #define texture_offset r8 | |
5344 | #define blocks_remaining r9 | |
59d15d23 | 5345 | #define fb_ptr2 r10 |
75e28f62 E |
5346 | #define fb_ptr_pitch r12 |
5347 | #define texture_block_ptr r14 | |
5348 | ||
5349 | #define texture_mask_width r2 | |
5350 | #define texture_mask_height r3 | |
5351 | #define left_mask_bits r4 | |
5352 | #define right_mask_bits r5 | |
5353 | ||
5354 | ||
5355 | #undef block_masks | |
5356 | #undef block_masks_shifted | |
5357 | #undef texels | |
5358 | ||
5359 | #define block_masks d0 | |
5360 | #define block_masks_shifted d1 | |
5361 | #define draw_mask_fb_ptr d2 | |
5362 | #define texels q2 | |
5363 | ||
59d15d23 | 5364 | #define draw_mask_fb_ptr_a d2 |
5365 | #define draw_mask_fb_ptr_b d3 | |
5366 | #define texels_low d4 | |
5367 | #define texels_high d5 | |
5368 | #define texels_wide_low d6 | |
5369 | #define texels_wide_high d7 | |
5370 | #define texels_wide q3 | |
75e28f62 | 5371 | |
75e28f62 | 5372 | |
59d15d23 | 5373 | setup_sprites_16bpp_flush: |
5374 | vpush { d0 - d3 } | |
75e28f62 E |
5375 | |
5376 | stmdb sp!, { r0 - r3, r12, r14 } | |
5377 | bl flush_render_block_buffer | |
5378 | ldmia sp!, { r0 - r3, r12, r14 } | |
5379 | ||
59d15d23 | 5380 | vpop { d0 - d3 } |
75e28f62 E |
5381 | |
5382 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5383 | mov num_blocks, block_width | |
5384 | ||
5385 | bx lr | |
5386 | ||
5387 | function(setup_sprite_16bpp) | |
5388 | stmdb sp!, { r4 - r11, r14 } | |
c1817bd9 | 5389 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] |
75e28f62 E |
5390 | |
5391 | ldr v, [ sp, #36 ] | |
5392 | add fb_ptr, fb_ptr, y, lsl #11 | |
5393 | ||
5394 | ldr width, [ sp, #40 ] | |
5395 | add fb_ptr, fb_ptr, x, lsl #1 | |
5396 | ||
5397 | ldr height, [ sp, #44 ] | |
5398 | and left_offset, u, #0x7 | |
5399 | ||
5400 | add texture_offset_base, u, u | |
5401 | add width_rounded, width, #7 | |
5402 | ||
5403 | add texture_offset_base, v, lsl #11 | |
5404 | mov left_mask_bits, #0xFF | |
5405 | ||
5406 | ldrb texture_mask_width, [ psx_gpu, #psx_gpu_texture_mask_width_offset ] | |
5407 | add width_rounded, width_rounded, left_offset | |
5408 | ||
5409 | ldrb texture_mask_height, [ psx_gpu, #psx_gpu_texture_mask_height_offset ] | |
5410 | sub fb_ptr, fb_ptr, left_offset, lsl #1 | |
5411 | ||
5412 | add texture_mask, texture_mask_width, texture_mask_width | |
5413 | mov right_mask_bits, #0xFE | |
5414 | ||
5415 | and right_width, width_rounded, #0x7 | |
5416 | mvn left_mask_bits, left_mask_bits, lsl left_offset | |
5417 | ||
5418 | add texture_mask, texture_mask_height, lsl #11 | |
5419 | mov block_width, width_rounded, lsr #3 | |
5420 | ||
5421 | mov right_mask_bits, right_mask_bits, lsl right_width | |
5422 | movw fb_ptr_pitch, #(2048 + 16) | |
5423 | ||
5424 | sub fb_ptr_pitch, fb_ptr_pitch, block_width, lsl #4 | |
5425 | vmov block_masks, left_mask_bits, right_mask_bits | |
5426 | ||
5427 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5428 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5429 | ||
6ea0f7bf | 5430 | bic texture_offset_base, texture_offset_base, #0xF |
75e28f62 E |
5431 | cmp block_width, #1 |
5432 | ||
5433 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
5434 | add block, block, num_blocks, lsl #6 | |
5435 | ||
5436 | bne 0f | |
5437 | ||
5438 | vext.32 block_masks_shifted, block_masks, block_masks, #1 | |
5439 | vorr.u32 block_masks, block_masks, block_masks_shifted | |
5440 | vdup.u8 draw_mask_fb_ptr, block_masks[0] | |
5441 | ||
5442 | 1: | |
5443 | add num_blocks, num_blocks, #1 | |
5444 | cmp num_blocks, #MAX_BLOCKS | |
59d15d23 | 5445 | blgt setup_sprites_16bpp_flush |
75e28f62 E |
5446 | |
5447 | and texture_block_ptr, texture_offset_base, texture_mask | |
5448 | subs height, height, #1 | |
5449 | ||
5450 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5451 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5452 | ||
5453 | vst1.u32 { texels }, [ block, :128 ] | |
5454 | add block, block, #40 | |
5455 | ||
5456 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5457 | pld [ fb_ptr ] | |
5458 | ||
5459 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5460 | ||
5461 | add block, block, #24 | |
5462 | add texture_offset_base, texture_offset_base, #2048 | |
5463 | add fb_ptr, fb_ptr, #2048 | |
5464 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5465 | bne 1b | |
5466 | ||
5467 | ldmia sp!, { r4 - r11, pc } | |
5468 | ||
5469 | 0: | |
5470 | add num_blocks, num_blocks, block_width | |
5471 | mov texture_offset, texture_offset_base | |
5472 | ||
5473 | cmp num_blocks, #MAX_BLOCKS | |
59d15d23 | 5474 | blgt setup_sprites_16bpp_flush |
75e28f62 E |
5475 | |
5476 | add texture_offset_base, texture_offset_base, #2048 | |
5477 | and texture_block_ptr, texture_offset, texture_mask | |
5478 | ||
5479 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5480 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5481 | ||
5482 | vst1.u32 { texels }, [ block, :128 ] | |
5483 | add block, block, #40 | |
5484 | ||
5485 | vdup.u8 draw_mask_fb_ptr, block_masks[0] | |
5486 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5487 | pld [ fb_ptr ] | |
5488 | ||
5489 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5490 | subs blocks_remaining, block_width, #2 | |
5491 | ||
5492 | add texture_offset, texture_offset, #16 | |
5493 | add fb_ptr, fb_ptr, #16 | |
5494 | ||
5495 | vmov.u8 draw_mask_fb_ptr, #0 | |
5496 | ||
5497 | add block, block, #24 | |
5498 | beq 2f | |
5499 | ||
5500 | 1: | |
5501 | and texture_block_ptr, texture_offset, texture_mask | |
5502 | subs blocks_remaining, blocks_remaining, #1 | |
5503 | ||
5504 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5505 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5506 | ||
5507 | vst1.u32 { texels }, [ block, :128 ] | |
5508 | add block, block, #40 | |
5509 | ||
5510 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5511 | pld [ fb_ptr ] | |
5512 | ||
5513 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5514 | ||
5515 | add texture_offset, texture_offset, #16 | |
5516 | add fb_ptr, fb_ptr, #16 | |
5517 | ||
5518 | add block, block, #24 | |
5519 | bne 1b | |
5520 | ||
5521 | 2: | |
5522 | and texture_block_ptr, texture_offset, texture_mask | |
5523 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5524 | ||
5525 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5526 | vdup.u8 draw_mask_fb_ptr, block_masks[4] | |
5527 | ||
5528 | vst1.u32 { texels }, [ block, :128 ] | |
5529 | add block, block, #40 | |
5530 | ||
5531 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5532 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5533 | ||
5534 | add block, block, #24 | |
5535 | subs height, height, #1 | |
5536 | ||
5537 | add fb_ptr, fb_ptr, fb_ptr_pitch | |
5538 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5539 | ||
5540 | bne 0b | |
5541 | ||
5542 | ldmia sp!, { r4 - r11, pc } | |
5543 | ||
5544 | ||
59d15d23 | 5545 | // 4x version |
5546 | // FIXME: duplicate code with normal version :( | |
5547 | #undef draw_mask_fb_ptr | |
5548 | ||
5549 | function(setup_sprite_16bpp_4x) | |
5550 | stmdb sp!, { r4 - r11, r14 } | |
5551 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ] | |
5552 | ||
5553 | ldr v, [ sp, #36 ] | |
5554 | add fb_ptr, fb_ptr, y, lsl #11 | |
5555 | ||
5556 | ldr width, [ sp, #40 ] | |
5557 | add fb_ptr, fb_ptr, x, lsl #1 | |
5558 | ||
5559 | ldr height, [ sp, #44 ] | |
5560 | and left_offset, u, #0x7 | |
5561 | ||
5562 | add texture_offset_base, u, u | |
5563 | add width_rounded, width, #7 | |
5564 | ||
5565 | add texture_offset_base, v, lsl #11 | |
5566 | movw left_mask_bits, #0xFFFF | |
5567 | ||
5568 | ldrb texture_mask_width, [ psx_gpu, #psx_gpu_texture_mask_width_offset ] | |
5569 | add width_rounded, width_rounded, left_offset | |
5570 | ||
5571 | lsl left_offset, #1 | |
5572 | ||
5573 | ldrb texture_mask_height, [ psx_gpu, #psx_gpu_texture_mask_height_offset ] | |
5574 | sub fb_ptr, fb_ptr, left_offset, lsl #1 | |
5575 | ||
5576 | add texture_mask, texture_mask_width, texture_mask_width | |
5577 | movw right_mask_bits, #0xFFFC | |
5578 | ||
5579 | and right_width, width_rounded, #0x7 | |
5580 | mvn left_mask_bits, left_mask_bits, lsl left_offset | |
5581 | ||
5582 | lsl right_width, #1 | |
5583 | ||
5584 | add texture_mask, texture_mask_height, lsl #11 | |
5585 | mov block_width, width_rounded, lsr #3 | |
5586 | ||
5587 | mov right_mask_bits, right_mask_bits, lsl right_width | |
5588 | movw fb_ptr_pitch, #(2048 + 16) * 2 | |
5589 | ||
5590 | sub fb_ptr_pitch, fb_ptr_pitch, block_width, lsl #4+1 | |
5591 | vmov block_masks, left_mask_bits, right_mask_bits | |
5592 | ||
5593 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5594 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5595 | ||
5596 | bic texture_offset_base, texture_offset_base, #0xF | |
5597 | cmp block_width, #1 | |
5598 | ||
5599 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
5600 | add block, block, num_blocks, lsl #6 | |
5601 | ||
5602 | lsl block_width, #2 | |
5603 | bne 0f | |
5604 | ||
5605 | vext.32 block_masks_shifted, block_masks, block_masks, #1 | |
5606 | vorr.u32 block_masks, block_masks, block_masks_shifted | |
5607 | vdup.u8 draw_mask_fb_ptr_a, block_masks[0] | |
5608 | vdup.u8 draw_mask_fb_ptr_b, block_masks[1] | |
5609 | ||
5610 | 1: | |
5611 | add num_blocks, num_blocks, block_width | |
5612 | cmp num_blocks, #MAX_BLOCKS | |
5613 | blgt setup_sprites_16bpp_flush | |
5614 | ||
5615 | and texture_block_ptr, texture_offset_base, texture_mask | |
5616 | subs height, height, #1 | |
5617 | ||
5618 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5619 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5620 | ||
5621 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_a, draw_mask_fb_ptr_b) | |
5622 | ||
5623 | add texture_offset_base, texture_offset_base, #2048 | |
5624 | add fb_ptr, fb_ptr, #2048*2 | |
5625 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5626 | bne 1b | |
5627 | ||
5628 | ldmia sp!, { r4 - r11, pc } | |
5629 | ||
5630 | 0: | |
5631 | add num_blocks, num_blocks, block_width | |
5632 | mov texture_offset, texture_offset_base | |
5633 | ||
5634 | vdup.u8 draw_mask_fb_ptr_a, block_masks[0] // left_mask_bits | |
5635 | vdup.u8 draw_mask_fb_ptr_b, block_masks[1] | |
5636 | ||
5637 | cmp num_blocks, #MAX_BLOCKS | |
5638 | blgt setup_sprites_16bpp_flush | |
5639 | ||
5640 | add texture_offset_base, texture_offset_base, #2048 | |
5641 | and texture_block_ptr, texture_offset, texture_mask | |
5642 | ||
5643 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5644 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5645 | ||
5646 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_a, draw_mask_fb_ptr_b) | |
5647 | ||
5648 | subs blocks_remaining, block_width, #2*4 | |
5649 | add texture_offset, texture_offset, #16 | |
5650 | ||
5651 | vmov.u8 draw_mask_fb_ptr_a, #0 | |
5652 | vmov.u8 draw_mask_fb_ptr_b, #0 | |
5653 | ||
5654 | add fb_ptr, fb_ptr, #16*2 | |
5655 | beq 2f | |
5656 | ||
5657 | 1: | |
5658 | and texture_block_ptr, texture_offset, texture_mask | |
5659 | subs blocks_remaining, blocks_remaining, #4 | |
5660 | ||
5661 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5662 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5663 | ||
5664 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_a, draw_mask_fb_ptr_b) | |
5665 | add texture_offset, texture_offset, #16 | |
5666 | ||
5667 | add fb_ptr, fb_ptr, #16*2 | |
5668 | bgt 1b | |
5669 | ||
5670 | 2: | |
5671 | vdup.u8 draw_mask_fb_ptr_a, block_masks[4] // right_mask_bits | |
5672 | vdup.u8 draw_mask_fb_ptr_b, block_masks[5] | |
5673 | ||
5674 | and texture_block_ptr, texture_offset, texture_mask | |
5675 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5676 | ||
5677 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5678 | ||
5679 | do_texture_block_16bpp_4x(fb_ptr2, draw_mask_fb_ptr_a, draw_mask_fb_ptr_b) | |
5680 | subs height, height, #1 | |
5681 | ||
5682 | add fb_ptr, fb_ptr, fb_ptr_pitch | |
5683 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5684 | ||
5685 | bne 0b | |
5686 | ||
5687 | ldmia sp!, { r4 - r11, pc } | |
5688 | ||
5689 | ||
75e28f62 E |
5690 | #undef texture_page_ptr |
5691 | #undef vram_ptr | |
5692 | #undef dirty_textures_mask | |
5693 | #undef current_texture_mask | |
5694 | ||
5695 | #define psx_gpu r0 | |
5696 | #define current_texture_page r1 | |
5697 | #define texture_page_ptr r2 | |
5698 | #define vram_ptr_a r3 | |
5699 | #define current_texture_page_x r12 | |
5700 | #define current_texture_page_y r4 | |
5701 | #define dirty_textures_mask r5 | |
5702 | #define tile_y r6 | |
5703 | #define tile_x r7 | |
5704 | #define sub_y r8 | |
5705 | #define current_texture_mask r9 | |
5706 | #define c_4096 r10 | |
5707 | #define vram_ptr_b r11 | |
5708 | ||
5709 | #define texel_block_a d0 | |
5710 | #define texel_block_b d1 | |
5711 | #define texel_block_expanded_a q1 | |
5712 | #define texel_block_expanded_b q2 | |
5713 | #define texel_block_expanded_ab q2 | |
5714 | #define texel_block_expanded_c q3 | |
5715 | #define texel_block_expanded_d q4 | |
5716 | #define texel_block_expanded_cd q3 | |
5717 | ||
5718 | function(update_texture_4bpp_cache) | |
5719 | stmdb sp!, { r4 - r11, r14 } | |
5720 | vpush { q0 - q3 } | |
5721 | ||
5722 | ldrb current_texture_page, [ psx_gpu, #psx_gpu_current_texture_page_offset ] | |
5723 | ||
3867c6ef | 5724 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_base_offset ] |
75e28f62 E |
5725 | ldr vram_ptr_a, [ psx_gpu, #psx_gpu_vram_ptr_offset ] |
5726 | ||
5727 | and current_texture_page_x, current_texture_page, #0xF | |
5728 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
5729 | ||
5730 | mov current_texture_page_y, current_texture_page, lsr #4 | |
5731 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
5732 | ||
5733 | add vram_ptr_a, vram_ptr_a, current_texture_page_y, lsl #19 | |
5734 | mov tile_y, #16 | |
5735 | ||
5736 | add vram_ptr_a, vram_ptr_a, current_texture_page_x, lsl #7 | |
5737 | bic dirty_textures_mask, current_texture_mask | |
5738 | ||
5739 | mov tile_x, #16 | |
5740 | str dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
5741 | ||
5742 | mov sub_y, #8 | |
5743 | movw c_4096, #4096 | |
5744 | ||
5745 | add vram_ptr_b, vram_ptr_a, #2048 | |
5746 | ||
5747 | 0: | |
5748 | vld1.u32 { texel_block_a }, [ vram_ptr_a, :64 ], c_4096 | |
5749 | vld1.u32 { texel_block_b }, [ vram_ptr_b, :64 ], c_4096 | |
5750 | ||
5751 | vmovl.u8 texel_block_expanded_a, texel_block_a | |
5752 | vshll.u8 texel_block_expanded_b, texel_block_a, #4 | |
5753 | vmovl.u8 texel_block_expanded_c, texel_block_b | |
5754 | vshll.u8 texel_block_expanded_d, texel_block_b, #4 | |
5755 | ||
5756 | vbic.u16 texel_block_expanded_a, #0x00F0 | |
5757 | vbic.u16 texel_block_expanded_b, #0x00F0 | |
5758 | vbic.u16 texel_block_expanded_c, #0x00F0 | |
5759 | vbic.u16 texel_block_expanded_d, #0x00F0 | |
5760 | ||
5761 | vorr.u16 texel_block_expanded_ab, texel_block_expanded_a, \ | |
5762 | texel_block_expanded_b | |
5763 | vorr.u16 texel_block_expanded_cd, texel_block_expanded_c, \ | |
5764 | texel_block_expanded_d | |
5765 | ||
5766 | vst1.u32 { texel_block_expanded_ab, texel_block_expanded_cd }, \ | |
5767 | [ texture_page_ptr, :256 ]! | |
5768 | ||
5769 | subs sub_y, sub_y, #1 | |
5770 | bne 0b | |
5771 | ||
5772 | mov sub_y, #8 | |
5773 | add vram_ptr_a, vram_ptr_a, #8 | |
5774 | add vram_ptr_b, vram_ptr_b, #8 | |
5775 | ||
5776 | sub vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5777 | sub vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5778 | ||
5779 | subs tile_x, tile_x, #1 | |
5780 | bne 0b | |
5781 | ||
5782 | mov tile_x, #16 | |
5783 | add vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5784 | add vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5785 | ||
5786 | sub vram_ptr_a, vram_ptr_a, #(8 * 16) | |
5787 | sub vram_ptr_b, vram_ptr_b, #(8 * 16) | |
5788 | ||
5789 | subs tile_y, tile_y, #1 | |
5790 | bne 0b | |
5791 | ||
5792 | vpop { q0 - q3 } | |
5793 | ldmia sp!, { r4 - r11, pc } | |
5794 | ||
5795 | ||
5796 | #undef current_texture_page | |
5797 | ||
5798 | #define psx_gpu r0 | |
5799 | #define texture_page r1 | |
5800 | #define texture_page_ptr r2 | |
5801 | #define vram_ptr_a r3 | |
5802 | #define texture_page_x r12 | |
5803 | #define texture_page_y r4 | |
5804 | #define current_texture_page r5 | |
5805 | #define tile_y r6 | |
5806 | #define tile_x r7 | |
5807 | #define sub_y r8 | |
5808 | #define c_4096 r10 | |
5809 | #define vram_ptr_b r11 | |
5810 | ||
5811 | ||
5812 | #undef texels_a | |
5813 | #undef texels_b | |
5814 | ||
5815 | #define texels_a q0 | |
5816 | #define texels_b q1 | |
5817 | #define texels_c q2 | |
5818 | #define texels_d q3 | |
5819 | ||
5820 | ||
5821 | function(update_texture_8bpp_cache_slice) | |
5822 | stmdb sp!, { r4 - r11, r14 } | |
5823 | vpush { q0 - q3 } | |
5824 | ||
5825 | ldrb current_texture_page, [ psx_gpu, #psx_gpu_current_texture_page_offset ] | |
5826 | ldr vram_ptr_a, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
5827 | ||
3867c6ef | 5828 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_base_offset ] |
75e28f62 E |
5829 | mov tile_y, #16 |
5830 | ||
5831 | and texture_page_x, texture_page, #0xF | |
5832 | mov texture_page_y, texture_page, lsr #4 | |
5833 | ||
5834 | add vram_ptr_a, vram_ptr_a, texture_page_x, lsl #7 | |
5835 | mov tile_x, #8 | |
5836 | ||
5837 | add vram_ptr_a, vram_ptr_a, texture_page_y, lsl #19 | |
5838 | eor current_texture_page, current_texture_page, texture_page | |
5839 | ||
5840 | ands current_texture_page, current_texture_page, #0x1 | |
5841 | mov sub_y, #4 | |
5842 | ||
5843 | addne texture_page_ptr, texture_page_ptr, #(8 * 16 * 16) | |
5844 | movw c_4096, #4096 | |
5845 | ||
5846 | add vram_ptr_b, vram_ptr_a, #2048 | |
5847 | ||
5848 | 0: | |
5849 | vld1.u32 { texels_a }, [ vram_ptr_a, :128 ], c_4096 | |
5850 | vld1.u32 { texels_b }, [ vram_ptr_b, :128 ], c_4096 | |
5851 | vld1.u32 { texels_c }, [ vram_ptr_a, :128 ], c_4096 | |
5852 | vld1.u32 { texels_d }, [ vram_ptr_b, :128 ], c_4096 | |
5853 | ||
5854 | vst1.u32 { texels_a, texels_b }, [ texture_page_ptr, :256 ]! | |
5855 | vst1.u32 { texels_c, texels_d }, [ texture_page_ptr, :256 ]! | |
5856 | ||
5857 | subs sub_y, sub_y, #1 | |
5858 | bne 0b | |
5859 | ||
5860 | mov sub_y, #4 | |
5861 | ||
5862 | add vram_ptr_a, vram_ptr_a, #16 | |
5863 | add vram_ptr_b, vram_ptr_b, #16 | |
5864 | ||
5865 | sub vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5866 | sub vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5867 | ||
5868 | subs tile_x, tile_x, #1 | |
5869 | bne 0b | |
5870 | ||
5871 | mov tile_x, #8 | |
5872 | ||
5873 | add vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5874 | add vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5875 | ||
5876 | sub vram_ptr_a, vram_ptr_a, #(8 * 16) | |
5877 | sub vram_ptr_b, vram_ptr_b, #(8 * 16) | |
5878 | ||
5879 | subs tile_y, tile_y, #1 | |
5880 | add texture_page_ptr, texture_page_ptr, #(8 * 16 * 16) | |
5881 | ||
5882 | bne 0b | |
5883 | ||
5884 | vpop { q0 - q3 } | |
5885 | ldmia sp!, { r4 - r11, pc } | |
5886 | ||
50f9355a | 5887 | |
5888 | /* void scale2x_tiles8(void *dst, const void *src, int w8, int h) */ | |
5889 | function(scale2x_tiles8) | |
5890 | push { r4, r14 } | |
5891 | ||
5892 | mov r4, r1 | |
5893 | add r12, r0, #1024*2 | |
5894 | mov r14, r2 | |
5895 | ||
5896 | 0: | |
5897 | vld1.u16 { q0 }, [ r1, :128 ]! | |
5898 | vld1.u16 { q2 }, [ r1, :128 ]! | |
5899 | vmov q1, q0 | |
5900 | vmov q3, q2 | |
5901 | vzip.16 q0, q1 | |
5902 | vzip.16 q2, q3 | |
5903 | subs r14, #2 | |
5904 | vst1.u16 { q0, q1 }, [ r0, :128 ]! | |
5905 | vst1.u16 { q0, q1 }, [ r12, :128 ]! | |
5906 | blt 1f | |
5907 | vst1.u16 { q2, q3 }, [ r0, :128 ]! | |
5908 | vst1.u16 { q2, q3 }, [ r12, :128 ]! | |
5909 | bgt 0b | |
5910 | 1: | |
5911 | subs r3, #1 | |
5912 | mov r14, r2 | |
5913 | add r0, #1024*2*2 | |
5914 | add r4, #1024*2 | |
5915 | sub r0, r2, lsl #4+1 | |
5916 | mov r1, r4 | |
5917 | add r12, r0, #1024*2 | |
5918 | bgt 0b | |
5919 | nop | |
5920 | ||
5921 | pop { r4, pc } | |
59d15d23 | 5922 | |
5923 | // vim:filetype=armasm |