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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #define MAX_SPANS 512 | |
16 | #define MAX_BLOCKS 64 | |
17 | #define MAX_BLOCKS_PER_ROW 128 | |
18 | ||
19 | #define psx_gpu_test_mask_offset 0 | |
20 | #define psx_gpu_uvrg_offset 16 | |
21 | #define psx_gpu_uvrg_dx_offset 32 | |
22 | #define psx_gpu_uvrg_dy_offset 48 | |
23 | #define psx_gpu_u_block_span_offset 64 | |
24 | #define psx_gpu_v_block_span_offset 80 | |
25 | #define psx_gpu_r_block_span_offset 96 | |
26 | #define psx_gpu_g_block_span_offset 112 | |
27 | #define psx_gpu_b_block_span_offset 128 | |
28 | ||
29 | #define psx_gpu_b_dx_offset 132 | |
30 | ||
31 | #define psx_gpu_b_offset 144 | |
32 | #define psx_gpu_b_dy_offset 148 | |
33 | #define psx_gpu_triangle_area_offset 152 | |
34 | #define psx_gpu_texture_window_settings_offset 156 | |
35 | #define psx_gpu_current_texture_mask_offset 160 | |
36 | #define psx_gpu_viewport_mask_offset 164 | |
37 | #define psx_gpu_dirty_textures_4bpp_mask_offset 168 | |
38 | #define psx_gpu_dirty_textures_8bpp_mask_offset 172 | |
39 | #define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 176 | |
40 | #define psx_gpu_triangle_color_offset 180 | |
41 | #define psx_gpu_primitive_color_offset 184 | |
42 | #define psx_gpu_dither_table_offset 188 | |
43 | #define psx_gpu_render_block_handler_offset 204 | |
44 | #define psx_gpu_texture_page_ptr_offset 208 | |
45 | #define psx_gpu_clut_ptr_offset 212 | |
46 | #define psx_gpu_vram_ptr_offset 216 | |
47 | ||
48 | #define psx_gpu_render_state_base_offset 220 | |
49 | #define psx_gpu_render_state_offset 222 | |
50 | #define psx_gpu_num_spans_offset 224 | |
51 | #define psx_gpu_num_blocks_offset 226 | |
52 | #define psx_gpu_offset_x_offset 228 | |
53 | #define psx_gpu_offset_y_offset 230 | |
54 | #define psx_gpu_clut_settings_offset 232 | |
55 | #define psx_gpu_texture_settings_offset 234 | |
56 | #define psx_gpu_viewport_start_x_offset 236 | |
57 | #define psx_gpu_viewport_start_y_offset 238 | |
58 | #define psx_gpu_viewport_end_x_offset 240 | |
59 | #define psx_gpu_viewport_end_y_offset 242 | |
60 | #define psx_gpu_mask_msb_offset 244 | |
61 | ||
62 | #define psx_gpu_triangle_winding_offset 246 | |
63 | #define psx_gpu_display_area_draw_enable_offset 247 | |
64 | #define psx_gpu_current_texture_page_offset 248 | |
65 | #define psx_gpu_last_8bpp_texture_page_offset 249 | |
66 | #define psx_gpu_texture_mask_width_offset 250 | |
67 | #define psx_gpu_texture_mask_height_offset 251 | |
68 | #define psx_gpu_texture_window_x_offset 252 | |
69 | #define psx_gpu_texture_window_y_offset 253 | |
70 | #define psx_gpu_primitive_type_offset 254 | |
71 | ||
72 | #define psx_gpu_reserved_a_offset 255 | |
73 | ||
74 | #define psx_gpu_blocks_offset 0x0100 | |
75 | #define psx_gpu_span_uvrg_offset_offset 0x2100 | |
76 | #define psx_gpu_span_edge_data_offset 0x4100 | |
77 | #define psx_gpu_span_b_offset_offset 0x5100 | |
78 | ||
75e28f62 E |
79 | #define edge_data_left_x_offset 0 |
80 | #define edge_data_num_blocks_offset 2 | |
81 | #define edge_data_right_mask_offset 4 | |
82 | #define edge_data_y_offset 6 | |
83 | ||
84 | ||
85 | #define psx_gpu r0 | |
86 | #define v_a r1 | |
87 | #define v_b r2 | |
88 | #define v_c r3 | |
89 | ||
90 | #define x0 r4 | |
91 | #define x1 r5 | |
92 | #define x2 r6 | |
93 | #define x0_x1 r5 | |
94 | #define x1_x2 r6 | |
95 | #define y0 r7 | |
96 | #define y1 r8 | |
97 | #define y2 r9 | |
98 | #define y0_y1 r7 | |
99 | #define y1_y2 r8 | |
100 | #define b0 r9 | |
101 | #define b1 r10 | |
102 | #define b2 r11 | |
103 | #define b0_b1 r10 | |
104 | #define b1_b2 r11 | |
105 | ||
106 | ||
107 | #define area_r_s r5 | |
108 | ||
109 | #define g_bx0 r2 | |
110 | #define g_bx r3 | |
111 | #define g_bx2 r4 | |
112 | #define g_bx3 r5 | |
113 | #define b_base r6 | |
114 | #define g_by r8 | |
115 | ||
116 | #define gs_bx r7 | |
117 | #define gs_by r10 | |
118 | ||
119 | #define ga_bx g_bx | |
120 | #define ga_by g_by | |
121 | ||
122 | #define gw_bx_h g_bx | |
123 | #define gw_by_h g_by | |
124 | ||
125 | #define gw_bx_l r11 | |
126 | #define gw_by_l gw_bx_l | |
127 | ||
128 | #define store_a r0 | |
129 | #define store_b r1 | |
130 | #define store_inc r5 | |
131 | ||
132 | ||
133 | #define v0 q0 | |
134 | #define uvrgb0 d0 | |
135 | #define x0_y0 d1 | |
136 | ||
137 | #define v1 q1 | |
138 | #define uvrgb1 d2 | |
139 | #define x1_y1 d3 | |
140 | ||
141 | #define v2 q2 | |
142 | #define uvrgb2 d4 | |
143 | #define x2_y2 d5 | |
144 | ||
145 | #define x0_ab q3 | |
146 | #define uvrg_xxxx0 q3 | |
147 | #define uvrg0 d6 | |
148 | #define xxxx0 d7 | |
149 | ||
150 | #define x1_ab q4 | |
151 | #define uvrg_xxxx1 q4 | |
152 | #define uvrg1 d8 | |
153 | #define xxxx1 d9 | |
154 | ||
155 | #define x2_ab q5 | |
156 | #define uvrg_xxxx2 q5 | |
157 | #define uvrg2 d10 | |
158 | #define xxxx2 d11 | |
159 | ||
160 | #define y0_ab q6 | |
161 | #define yyyy_uvrg0 q6 | |
162 | #define yyyy0 d12 | |
163 | #define uvrg0b d13 | |
164 | ||
165 | #define y1_ab q7 | |
166 | #define yyyy_uvrg1 q7 | |
167 | #define yyyy1 d14 | |
168 | #define uvrg1b d15 | |
169 | ||
170 | #define y2_ab q8 | |
171 | #define yyyy_uvrg2 q8 | |
172 | #define yyyy2 d16 | |
173 | #define uvrg2b d17 | |
174 | ||
175 | #define d0_ab q9 | |
176 | #define d0_a d18 | |
177 | #define d0_b d19 | |
178 | ||
179 | #define d1_ab q10 | |
180 | #define d1_a d20 | |
181 | #define d1_b d21 | |
182 | ||
183 | #define d2_ab q11 | |
184 | #define d2_a d22 | |
185 | #define d2_b d23 | |
186 | ||
187 | #define d3_ab q12 | |
188 | #define d3_a d24 | |
189 | #define d3_b d25 | |
190 | ||
191 | #define ga_uvrg_x q1 | |
192 | #define ga_uvrg_y q4 | |
193 | ||
194 | #define dx x0_x1 | |
195 | #define dy y0_y1 | |
196 | #define db b0_b1 | |
197 | ||
198 | #define uvrg_base q11 | |
199 | ||
200 | #define gs_uvrg_x q5 | |
201 | #define gs_uvrg_y q6 | |
202 | ||
203 | #define g_uvrg_x q1 | |
204 | #define ga_uv_x d2 | |
205 | #define g_uv_x d2 | |
206 | #define ga_rg_x d3 | |
207 | #define g_rg_x d3 | |
208 | ||
209 | #define g_uvrg_y q4 | |
210 | #define ga_uv_y d8 | |
211 | #define g_uv_y d8 | |
212 | #define ga_rg_y d9 | |
213 | #define g_rg_y d9 | |
214 | ||
215 | #define gw_uv_x q1 | |
216 | #define gw_rg_x q2 | |
217 | #define gw_uv_y q4 | |
218 | #define gw_rg_y q3 | |
219 | ||
220 | #define w_mask q9 | |
221 | #define w_mask_l d18 | |
222 | ||
223 | #define r_shift q10 | |
224 | ||
225 | #define uvrg_dx0 q0 | |
226 | #define uvrg_dx0l d0 | |
227 | #define uvrg_dx0h d1 | |
228 | ||
229 | #define uvrg_dx1 q1 | |
230 | #define uvrg_dx1l d2 | |
231 | #define uvrg_dx1h d3 | |
232 | ||
233 | #define uvrg_dx2 q2 | |
234 | #define uvrg_dx2l d4 | |
235 | #define uvrg_dx2h d5 | |
236 | ||
237 | #define uvrg_dx3 q3 | |
238 | #define uvrg_dx3l d6 | |
239 | #define uvrg_dx3h d7 | |
240 | ||
241 | ||
242 | .align 4 | |
243 | ||
244 | #define function(name) \ | |
245 | .global name; \ | |
246 | name: \ | |
247 | ||
248 | @ r0: psx_gpu | |
249 | @ r1: v_a | |
250 | @ r2: v_b | |
251 | @ r3: v_c | |
252 | ||
253 | function(compute_all_gradients) | |
254 | // First compute the triangle area reciprocal and shift. The division will | |
255 | // happen concurrently with much of the work which follows. | |
256 | @ r12 = psx_gpu->triangle_area | |
257 | ldr r12, [ psx_gpu, #psx_gpu_triangle_area_offset ] | |
258 | stmdb sp!, { r4 - r11, lr } | |
259 | ||
260 | @ load exponent of 62 into upper half of double | |
261 | movw r4, #0 | |
262 | clz r14, r12 @ r14 = shift | |
263 | ||
264 | movt r4, #((62 + 1023) << 4) | |
265 | mov r12, r12, lsl r14 @ r12 = triangle_area_normalized | |
266 | ||
267 | @ load area normalized into lower half of double | |
268 | mov r5, r12, lsr #10 | |
269 | vmov.f64 d30, r5, r4 @ d30 = (1 << 62) + ta_n | |
270 | ||
271 | movt r4, #((1022 + 31) << 4) | |
272 | mov r5, r12, lsl #20 | |
273 | ||
274 | add r4, r4, r12, lsr #11 | |
275 | vmov.f64 d31, r5, r4 | |
276 | ||
277 | vdiv.f64 d30, d30, d31 @ d30 = ((1 << 62) + ta_n) / ta_n | |
278 | ||
279 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
280 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
281 | // ( m0 ) - ( m1 ) = gradient | |
282 | ||
283 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
284 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
285 | // two of the slots are unused. | |
286 | ||
287 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
288 | // is g. | |
289 | ||
290 | // First type is: uvrg bxxx xxxx | |
291 | // Second type is: yyyy ybyy uvrg | |
292 | // Since x_a and y_c are the same the same variable is used for both. | |
293 | ||
294 | vld1.u32 { v0 }, [ v_a, : 128 ] @ v0 = { uvrg0, b0, x0, y0 } | |
295 | ldrsh x0, [ v_a, #8 ] @ load x0 | |
296 | ||
297 | vld1.u32 { v1 }, [ v_b, : 128 ] @ v1 = { uvrg1, b1, x1, y1} | |
298 | ldrh x1, [ v_b, #8 ] @ load x1 | |
299 | ||
300 | vld1.u32 { v2 }, [ v_c, : 128 ] @ v2 = { uvrg2, b2, x2, y2 } | |
301 | ldrh x2, [ v_c, #8 ] @ load x2 | |
302 | ||
303 | vmovl.u8 uvrg_xxxx0, uvrgb0 @ uvrg_xxxx0 = { uv0, rg0, b0-, -- } | |
304 | ldrh y0, [ v_a, #10 ] @ load y0 | |
305 | ||
306 | vmovl.u8 uvrg_xxxx1, uvrgb1 @ uvrg_xxxx1 = { uv1, rg1, b1-, -- } | |
307 | ldrh y1, [ v_b, #10 ] @ load y1 | |
308 | ||
309 | vmovl.u8 uvrg_xxxx2, uvrgb2 @ uvrg_xxxx2 = { uv2, rg2, b2-, -- } | |
310 | ldrh y2, [ v_c, #10 ] @ load y2 | |
311 | ||
312 | vmov.u8 uvrg0b, uvrg0 @ uvrg0b = { uv0, rg0 } | |
313 | vdup.u16 xxxx0, x0_y0[0] @ xxxx0 = { xx0, xx0 } | |
314 | ||
315 | orr x1_x2, x1, x2, lsl #16 @ x1_x2 = { x1, x2 } | |
316 | pkhbt x0_x1, x0, x1, lsl #16 @ x0_x1 = { x0, x1 } | |
317 | ||
318 | vmov.u8 uvrg1b, uvrg1 @ uvrg1b = { uv1, rg1 } | |
319 | vdup.u16 xxxx1, x1_y1[0] @ xxxx1 = { xx1, xx1 } | |
320 | ||
321 | vmov.u8 uvrg2b, uvrg2 @ uvrg2b = { uv2, rg2 } | |
322 | vdup.u16 xxxx2, x2_y2[0] @ xxxx2 = { xx2, xx2 } | |
323 | ||
324 | ldrb b2, [ v_c, #4 ] @ load b2 | |
325 | orr y0_y1, y0, y1, lsl #16 @ y0_y1 = { y0, y1 } | |
326 | ||
327 | ldrb b1, [ v_b, #4 ] @ load b1 | |
328 | orr y1_y2, y1, y2, lsl #16 @ y1_y2 = { y1, y2 } | |
329 | ||
330 | vdup.u16 yyyy0, x0_y0[1] @ yyyy0 = { yy0, yy0 } | |
331 | vsub.s16 d0_ab, x1_ab, x0_ab | |
332 | ||
333 | ldrb b0, [ v_a, #4 ] @ load b0 | |
334 | orr b1_b2, b1, b2, lsl #16 @ b1_b2 = { b1, b2 } | |
335 | ||
336 | vdup.u16 yyyy1, x1_y1[1] @ yyyy1 = { yy1, yy1 } | |
337 | vsub.s16 d2_ab, x2_ab, x1_ab | |
338 | ||
339 | vdup.u16 yyyy2, x2_y2[1] @ yyyy2 = { yy2, yy2 } | |
340 | vsub.s16 d1_ab, y2_ab, y1_ab | |
341 | ||
342 | orr b0_b1, b0, b1, lsl #16 @ b1_b2 = { b1, b2 } | |
343 | ssub16 dx, x1_x2, x0_x1 @ dx = { x1 - x0, x2 - x1 } | |
344 | ||
345 | ssub16 dy, y1_y2, y0_y1 @ dy = { y1 - y0, y2 - y1 } | |
346 | ssub16 db, b1_b2, b0_b1 @ db = { b1 - b0, b2 - b1 } | |
347 | ||
348 | vsub.s16 d3_ab, y1_ab, y0_ab | |
349 | smusdx ga_by, dx, db @ ga_by = ((x1 - x0) * (b2 - b1)) - | |
350 | @ ((x2 - X1) * (b1 - b0)) | |
351 | vmull.s16 ga_uvrg_x, d0_a, d1_a | |
352 | smusdx ga_bx, db, dy @ ga_bx = ((b1 - b0) * (y2 - y1)) - | |
353 | @ ((b2 - b1) * (y1 - y0)) | |
354 | vmlsl.s16 ga_uvrg_x, d2_a, d3_a | |
355 | movs gs_bx, ga_bx, asr #31 | |
356 | ||
357 | vmull.s16 ga_uvrg_y, d0_b, d1_b | |
358 | rsbmi ga_bx, ga_bx, #0 | |
359 | ||
360 | vmlsl.s16 ga_uvrg_y, d2_b, d3_b | |
361 | movs gs_by, ga_by, asr #31 | |
362 | ||
363 | vshr.u64 d0, d30, #22 | |
364 | mov b_base, b0, lsl #16 | |
365 | ||
366 | rsbmi ga_by, ga_by, #0 | |
367 | vclt.s32 gs_uvrg_x, ga_uvrg_x, #0 @ gs_uvrg_x = ga_uvrg_x < 0 | |
368 | ||
369 | @ r12 = psx_gpu->triangle_winding_offset | |
370 | ldrb r12, [ psx_gpu, #psx_gpu_triangle_winding_offset ] | |
371 | vclt.s32 gs_uvrg_y, ga_uvrg_y, #0 @ gs_uvrg_y = ga_uvrg_y < 0 | |
372 | ||
373 | add b_base, b_base, #0x8000 | |
374 | rsb r12, r12, #0 @ r12 = -(triangle->winding) | |
375 | ||
376 | vdup.u32 w_mask, r12 @ w_mask = { -w, -w, -w, -w } | |
377 | sub r14, r14, #(62 - 12) @ r14 = shift - (62 - FIXED_BITS) | |
378 | ||
379 | vshll.u16 uvrg_base, uvrg0, #16 @ uvrg_base = uvrg0 << 16 | |
380 | vdup.u32 r_shift, r14 @ r_shift = { shift, shift, shift, shift } | |
381 | ||
382 | vorr.u32 uvrg_base, #0x8000 | |
383 | vabs.s32 ga_uvrg_x, ga_uvrg_x @ ga_uvrg_x = abs(ga_uvrg_x) | |
384 | ||
385 | vmov area_r_s, s0 @ area_r_s = triangle_reciprocal | |
386 | vabs.s32 ga_uvrg_y, ga_uvrg_y @ ga_uvrg_y = abs(ga_uvrg_y) | |
387 | ||
388 | vmull.u32 gw_rg_x, ga_rg_x, d0[0] | |
389 | vmull.u32 gw_uv_x, ga_uv_x, d0[0] | |
390 | vmull.u32 gw_rg_y, ga_rg_y, d0[0] | |
391 | vmull.u32 gw_uv_y, ga_uv_y, d0[0] | |
392 | ||
393 | vshl.u64 gw_rg_x, gw_rg_x, r_shift | |
394 | vshl.u64 gw_uv_x, gw_uv_x, r_shift | |
395 | vshl.u64 gw_rg_y, gw_rg_y, r_shift | |
396 | vshl.u64 gw_uv_y, gw_uv_y, r_shift | |
397 | ||
398 | veor.u32 gs_uvrg_x, gs_uvrg_x, w_mask | |
399 | vmovn.u64 g_uv_x, gw_uv_x | |
400 | ||
401 | veor.u32 gs_uvrg_y, gs_uvrg_y, w_mask | |
402 | vmovn.u64 g_rg_x, gw_rg_x | |
403 | ||
404 | veor.u32 g_uvrg_x, g_uvrg_x, gs_uvrg_x | |
405 | vmovn.u64 g_uv_y, gw_uv_y | |
406 | ||
407 | vsub.u32 g_uvrg_x, g_uvrg_x, gs_uvrg_x | |
408 | vmovn.u64 g_rg_y, gw_rg_y | |
409 | ||
410 | veor.u32 g_uvrg_y, g_uvrg_y, gs_uvrg_y | |
411 | mov ga_bx, ga_bx, lsl #13 | |
412 | ||
413 | vsub.u32 g_uvrg_y, g_uvrg_y, gs_uvrg_y | |
414 | mov ga_by, ga_by, lsl #13 | |
415 | ||
416 | vdup.u32 x0_y0, x0 | |
417 | umull gw_bx_l, gw_bx_h, ga_bx, area_r_s | |
418 | ||
419 | vshl.u32 g_uvrg_x, g_uvrg_x, #4 | |
420 | vshl.u32 g_uvrg_y, g_uvrg_y, #4 | |
421 | ||
422 | umull gw_by_l, gw_by_h, ga_by, area_r_s | |
423 | vmls.s32 uvrg_base, ga_uvrg_x, x0_y0[0] | |
424 | ||
425 | eor gs_bx, gs_bx, r12 | |
426 | vadd.u32 uvrg_dx2, uvrg_dx1, uvrg_dx1 | |
427 | ||
428 | veor.u32 uvrg_dx0, uvrg_dx0, uvrg_dx0 | |
429 | eor gs_by, gs_by, r12 | |
430 | ||
431 | rsb r11, r14, #0 @ r11 = negative shift for scalar lsr | |
432 | add store_a, psx_gpu, #psx_gpu_uvrg_offset | |
433 | ||
434 | sub r11, r11, #(32 - 13) | |
435 | ||
436 | add store_b, store_a, #16 | |
437 | mov store_inc, #32 | |
438 | ||
439 | vadd.u32 uvrg_dx3, uvrg_dx2, uvrg_dx1 | |
440 | vst1.u32 { uvrg_base }, [ store_a, : 128 ], store_inc | |
441 | ||
442 | vst1.u32 { uvrg_dx1 }, [ store_b, : 128 ], store_inc | |
443 | mov g_bx, gw_bx_h, lsr r11 | |
444 | ||
445 | vst1.u32 { g_uvrg_y }, [ store_a, : 128 ], store_inc | |
446 | mov g_by, gw_by_h, lsr r11 | |
447 | ||
448 | vst4.u32 { uvrg_dx0l, uvrg_dx1l, uvrg_dx2l, uvrg_dx3l }, \ | |
449 | [ store_b, : 128 ], store_inc | |
450 | eor g_bx, g_bx, gs_bx | |
451 | ||
452 | vst4.u32 { uvrg_dx0h, uvrg_dx1h, uvrg_dx2h, uvrg_dx3h }, \ | |
453 | [ store_b, : 128 ], store_inc | |
454 | sub g_bx, g_bx, gs_bx | |
455 | ||
456 | lsl g_bx, g_bx, #4 | |
457 | eor g_by, g_by, gs_by | |
458 | ||
459 | mls b_base, g_bx, x0, b_base | |
460 | sub g_by, g_by, gs_by | |
461 | ||
462 | lsl g_by, g_by, #4 | |
463 | mov g_bx0, #0 | |
464 | ||
465 | add g_bx2, g_bx, g_bx | |
466 | add g_bx3, g_bx, g_bx2 | |
467 | ||
468 | stmia store_b, { g_bx0, g_bx, g_bx2, g_bx3, b_base, g_by } | |
469 | ||
470 | ldmia sp!, { r4 - r11, pc } | |
471 | ||
472 | ||
473 | #define psx_gpu r0 | |
474 | #define v_a r1 | |
475 | #define v_b r2 | |
476 | #define v_c r3 | |
477 | ||
478 | #define temp r14 | |
479 | ||
480 | #define x_a r4 | |
481 | #define x_b r5 | |
482 | #define x_c r6 | |
483 | #define y_a r1 | |
484 | #define y_b r2 | |
485 | #define y_c r3 | |
486 | ||
487 | #define height_minor_a r7 | |
488 | #define height_minor_b r8 | |
489 | #define height_major r9 | |
490 | #define height r9 | |
491 | ||
492 | #define reciprocal_table_ptr r10 | |
493 | ||
494 | #define edge_alt_low r4 | |
495 | #define edge_alt_high r5 | |
496 | #define edge_dx_dy_alt r6 | |
497 | #define edge_shift_alt r10 | |
498 | ||
499 | #define edge_dx_dy_alt_low r4 | |
500 | #define edge_dx_dy_alt_high r5 | |
501 | ||
502 | #define span_edge_data r4 | |
503 | #define span_uvrg_offset r5 | |
504 | #define span_b_offset r6 | |
505 | ||
506 | #define clip r14 | |
507 | ||
508 | #define b r11 | |
509 | #define b_dy r12 | |
510 | ||
511 | ||
512 | #define alternate_x q0 | |
513 | #define alternate_dx_dy q1 | |
514 | #define alternate_x_32 q2 | |
515 | ||
516 | #define alternate_x_low d0 | |
517 | #define alternate_x_high d1 | |
518 | #define alternate_dx_dy_low d2 | |
519 | #define alternate_dx_dy_high d3 | |
520 | #define alternate_x_32_low d4 | |
521 | #define alternate_x_32_high d5 | |
522 | ||
523 | #define left_x q3 | |
524 | #define right_x q4 | |
525 | #define left_dx_dy q5 | |
526 | #define right_dx_dy q6 | |
527 | #define left_edge q7 | |
528 | #define right_edge q8 | |
529 | ||
530 | #define left_x_low d6 | |
531 | #define left_x_high d7 | |
532 | #define right_x_low d8 | |
533 | #define right_x_high d9 | |
534 | #define left_dx_dy_low d10 | |
535 | #define left_dx_dy_high d11 | |
536 | #define right_dx_dy_low d12 | |
537 | #define right_dx_dy_high d13 | |
538 | #define left_edge_low d14 | |
539 | #define left_edge_high d15 | |
540 | #define right_edge_low d16 | |
541 | #define right_edge_high d17 | |
542 | ||
543 | #define y_mid_point d18 | |
544 | #define c_0x0004 d19 | |
545 | ||
546 | #define left_right_x_16 q11 | |
547 | #define span_shifts_y q12 | |
548 | #define c_0x0001 q13 | |
549 | ||
550 | #define span_shifts d24 | |
551 | #define y_x4 d25 | |
552 | #define c_0xFFFE d26 | |
553 | #define c_0x0007 d27 | |
554 | ||
555 | #define left_right_x_16_low d22 | |
556 | #define left_right_x_16_high d23 | |
557 | ||
558 | #define uvrg q14 | |
559 | #define uvrg_dy q15 | |
560 | ||
561 | #define alternate_x_16 d4 | |
562 | ||
563 | #define v_clip q3 | |
564 | #define v_clip_low d6 | |
565 | ||
566 | #define right_x_32 q10 | |
567 | #define left_x_32 q11 | |
568 | #define alternate_select d24 | |
569 | ||
570 | #define right_x_32_low d20 | |
571 | #define right_x_32_high d21 | |
572 | #define left_x_32_low d22 | |
573 | #define left_x_32_high d23 | |
574 | ||
575 | #define edges_xy q0 | |
576 | #define edges_dx_dy d2 | |
577 | #define edge_shifts d3 | |
578 | #define edge_shifts_64 q2 | |
579 | ||
580 | #define edges_xy_left d0 | |
581 | #define edges_xy_right d1 | |
582 | ||
583 | #define height_reciprocals d6 | |
584 | #define heights d7 | |
585 | ||
586 | #define widths d8 | |
587 | #define c_0x01 d9 | |
588 | #define x_starts d10 | |
589 | #define x_ends d11 | |
590 | ||
591 | #define heights_b d12 | |
592 | #define edges_dx_dy_64 q10 | |
593 | ||
594 | #define edges_dx_dy_64_left d20 | |
595 | #define edges_dx_dy_64_right d21 | |
596 | ||
597 | ||
598 | #define setup_spans_prologue() \ | |
599 | stmdb sp!, { r4 - r11, lr }; \ | |
600 | \ | |
601 | ldrsh x_a, [ v_a, #8 ]; \ | |
602 | ldrsh x_b, [ v_b, #8 ]; \ | |
603 | ldrsh x_c, [ v_c, #8 ]; \ | |
604 | ldrsh y_a, [ v_a, #10 ]; \ | |
605 | ldrsh y_b, [ v_b, #10 ]; \ | |
606 | ldrsh y_c, [ v_c, #10 ]; \ | |
607 | \ | |
608 | add temp, psx_gpu, #psx_gpu_uvrg_offset; \ | |
609 | vld1.32 { uvrg }, [ temp ]; \ | |
610 | add temp, psx_gpu, #psx_gpu_uvrg_dy_offset; \ | |
611 | vld1.32 { uvrg_dy }, [ temp ]; \ | |
612 | movw reciprocal_table_ptr, :lower16:reciprocal_table; \ | |
613 | movt reciprocal_table_ptr, :upper16:reciprocal_table; \ | |
614 | \ | |
615 | vmov.u32 c_0x01, #0x01 \ | |
616 | ||
617 | #define setup_spans_load_b() \ | |
618 | ldr b, [ psx_gpu, #psx_gpu_b_offset ]; \ | |
619 | ldr b_dy, [ psx_gpu, #psx_gpu_b_dy_offset ] \ | |
620 | ||
621 | #define setup_spans_prologue_b() \ | |
622 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
623 | add temp, psx_gpu, #psx_gpu_viewport_start_x_offset; \ | |
624 | \ | |
625 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
626 | vmov.u16 c_0x0004, #0x0004; \ | |
627 | \ | |
628 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
629 | vmov.u16 c_0x0001, #0x0001; \ | |
630 | \ | |
631 | vld1.u16 { left_edge_low[], left_edge_high[] }, [ temp ]; \ | |
632 | add temp, psx_gpu, #psx_gpu_viewport_end_x_offset; \ | |
633 | \ | |
634 | vld1.u16 { right_edge_low[], right_edge_high[] }, [ temp ]; \ | |
635 | vadd.u16 right_edge, right_edge, c_0x0001; \ | |
636 | \ | |
637 | vmov.u16 c_0x0007, #0x0007; \ | |
638 | vmvn.u16 c_0xFFFE, #0x0001 \ | |
639 | ||
640 | ||
641 | #define compute_edge_delta_x2() \ | |
642 | ldr temp, [ reciprocal_table_ptr, height, lsl #2 ]; \ | |
643 | \ | |
644 | vdup.u32 heights, height; \ | |
645 | vsub.u32 widths, x_ends, x_starts; \ | |
646 | \ | |
647 | vdup.u32 edge_shifts, temp; \ | |
648 | vsub.u32 heights_b, heights, c_0x01; \ | |
649 | vshr.u32 height_reciprocals, edge_shifts, #12; \ | |
650 | \ | |
651 | vmla.s32 heights_b, x_starts, heights; \ | |
652 | vbic.u16 edge_shifts, #0xE0; \ | |
653 | vmul.s32 edges_dx_dy, widths, height_reciprocals; \ | |
654 | vmull.s32 edges_xy, heights_b, height_reciprocals \ | |
655 | ||
656 | #define width_alt r6 | |
657 | #define height_reciprocal_alt r11 | |
658 | #define height_b_alt r12 | |
659 | ||
660 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
661 | vmov.u32 heights, height_a, height_b; \ | |
662 | ldr temp, [ reciprocal_table_ptr, height_a, lsl #2 ]; \ | |
663 | vmov.u32 edge_shifts[0], temp; \ | |
664 | ldr temp, [ reciprocal_table_ptr, height_b, lsl #2 ]; \ | |
665 | vmov.u32 edge_shifts[1], temp; \ | |
666 | ldr edge_shift_alt, [ reciprocal_table_ptr, height_minor_b, lsl #2 ]; \ | |
667 | \ | |
668 | vsub.u32 widths, x_ends, x_starts; \ | |
669 | sub width_alt, x_c, start_c; \ | |
670 | \ | |
671 | vsub.u32 heights_b, heights, c_0x01; \ | |
672 | sub height_b_alt, height_minor_b, #1; \ | |
673 | \ | |
674 | vshr.u32 height_reciprocals, edge_shifts, #12; \ | |
675 | lsr height_reciprocal_alt, edge_shift_alt, #12; \ | |
676 | \ | |
677 | vmla.s32 heights_b, x_starts, heights; \ | |
678 | mla height_b_alt, height_minor_b, start_c, height_b_alt; \ | |
679 | \ | |
680 | vbic.u16 edge_shifts, #0xE0; \ | |
681 | and edge_shift_alt, edge_shift_alt, #0x1F; \ | |
682 | \ | |
683 | vmul.s32 edges_dx_dy, widths, height_reciprocals; \ | |
684 | mul edge_dx_dy_alt, width_alt, height_reciprocal_alt; \ | |
685 | \ | |
686 | vmull.s32 edges_xy, heights_b, height_reciprocals; \ | |
687 | smull edge_alt_low, edge_alt_high, height_b_alt, height_reciprocal_alt \ | |
688 | ||
689 | ||
690 | #define setup_spans_adjust_y_up() \ | |
691 | vsub.u32 y_x4, y_x4, c_0x0004 \ | |
692 | ||
693 | #define setup_spans_adjust_y_down() \ | |
694 | vadd.u32 y_x4, y_x4, c_0x0004 \ | |
695 | ||
696 | #define setup_spans_adjust_interpolants_up() \ | |
697 | vsub.u32 uvrg, uvrg, uvrg_dy; \ | |
698 | sub b, b, b_dy \ | |
699 | ||
700 | #define setup_spans_adjust_interpolants_down() \ | |
701 | vadd.u32 uvrg, uvrg, uvrg_dy; \ | |
702 | add b, b, b_dy \ | |
703 | ||
704 | ||
705 | #define setup_spans_clip_interpolants_increment() \ | |
706 | mla b, b_dy, clip, b; \ | |
707 | vmla.s32 uvrg, uvrg_dy, v_clip \ | |
708 | ||
709 | #define setup_spans_clip_interpolants_decrement() \ | |
710 | mls b, b_dy, clip, b; \ | |
711 | vmls.s32 uvrg, uvrg_dy, v_clip \ | |
712 | ||
713 | #define setup_spans_clip_alternate_yes() \ | |
714 | smlal edge_alt_low, edge_alt_high, edge_dx_dy_alt, clip \ | |
715 | ||
716 | #define setup_spans_clip_alternate_no() \ | |
717 | ||
718 | #define setup_spans_clip(direction, alternate_active) \ | |
719 | vdup.u32 v_clip, clip; \ | |
720 | setup_spans_clip_alternate_##alternate_active(); \ | |
721 | setup_spans_clip_interpolants_##direction(); \ | |
722 | vmlal.s32 edges_xy, edges_dx_dy, v_clip_low \ | |
723 | ||
724 | ||
725 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
726 | vmovl.s32 edge_shifts_64, edge_shifts; \ | |
727 | vmovl.s32 edges_dx_dy_64, edges_dx_dy; \ | |
728 | \ | |
729 | vshl.s64 edges_xy, edges_xy, edge_shifts_64; \ | |
730 | vshl.s64 edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64; \ | |
731 | \ | |
732 | vmov left_x_low, edges_xy_##left_index; \ | |
733 | vmov right_x_low, edges_xy_##right_index; \ | |
734 | \ | |
735 | vmov left_dx_dy_low, edges_dx_dy_64_##left_index; \ | |
736 | vmov left_dx_dy_high, edges_dx_dy_64_##left_index; \ | |
737 | vmov right_dx_dy_low, edges_dx_dy_64_##right_index; \ | |
738 | vmov right_dx_dy_high, edges_dx_dy_64_##right_index; \ | |
739 | \ | |
740 | vadd.u64 left_x_high, left_x_low, left_dx_dy_low; \ | |
741 | vadd.u64 right_x_high, right_x_low, right_dx_dy_low; \ | |
742 | \ | |
743 | vadd.u64 left_dx_dy, left_dx_dy, left_dx_dy; \ | |
744 | vadd.u64 right_dx_dy, right_dx_dy, right_dx_dy \ | |
745 | ||
746 | ||
747 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
748 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
749 | \ | |
750 | vdup.u16 y_mid_point, y_b; \ | |
751 | rsb temp, edge_shift_alt, #32; \ | |
752 | \ | |
753 | lsl edge_alt_high, edge_alt_high, edge_shift_alt; \ | |
754 | orr edge_alt_high, edge_alt_high, edge_alt_low, lsr temp; \ | |
755 | lsl edge_alt_low, edge_alt_low, edge_shift_alt; \ | |
756 | vmov alternate_x_low, edge_alt_low, edge_alt_high; \ | |
757 | \ | |
758 | asr edge_dx_dy_alt_high, edge_dx_dy_alt, temp; \ | |
759 | lsl edge_dx_dy_alt_low, edge_dx_dy_alt, edge_shift_alt; \ | |
760 | vmov alternate_dx_dy_low, edge_dx_dy_alt_low, edge_dx_dy_alt_high; \ | |
761 | vmov alternate_dx_dy_high, alternate_dx_dy_low; \ | |
762 | \ | |
763 | vadd.u64 alternate_x_high, alternate_x_low, alternate_dx_dy_low; \ | |
764 | vadd.u64 alternate_dx_dy, alternate_dx_dy, alternate_dx_dy \ | |
765 | ||
766 | ||
767 | #define setup_spans_y_select_up() \ | |
768 | vclt.s16 alternate_select, y_x4, y_mid_point \ | |
769 | ||
770 | #define setup_spans_y_select_down() \ | |
771 | vcgt.s16 alternate_select, y_x4, y_mid_point \ | |
772 | ||
773 | ||
774 | #define setup_spans_alternate_select_left() \ | |
775 | vbit.u16 left_right_x_16_low, alternate_x_16, alternate_select \ | |
776 | ||
777 | #define setup_spans_alternate_select_right() \ | |
778 | vbit.u16 left_right_x_16_high, alternate_x_16, alternate_select \ | |
779 | ||
780 | ||
781 | #define setup_spans_set_x4_alternate_yes(alternate, direction) \ | |
782 | vshrn.s64 alternate_x_32_low, alternate_x, #32; \ | |
783 | vshrn.s64 left_x_32_low, left_x, #32; \ | |
784 | vshrn.s64 right_x_32_low, right_x, #32; \ | |
785 | \ | |
786 | vadd.u64 alternate_x, alternate_x, alternate_dx_dy; \ | |
787 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
788 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
789 | \ | |
790 | vshrn.s64 alternate_x_32_high, alternate_x, #32; \ | |
791 | vshrn.s64 left_x_32_high, left_x, #32; \ | |
792 | vshrn.s64 right_x_32_high, right_x, #32; \ | |
793 | \ | |
794 | vadd.u64 alternate_x, alternate_x, alternate_dx_dy; \ | |
795 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
796 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
797 | \ | |
798 | vmovn.u32 alternate_x_16, alternate_x_32; \ | |
799 | setup_spans_y_select_##direction(); \ | |
800 | vmovn.u32 left_right_x_16_low, left_x_32; \ | |
801 | \ | |
802 | vmovn.u32 left_right_x_16_high, right_x_32; \ | |
803 | setup_spans_alternate_select_##alternate(); \ | |
804 | \ | |
805 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
806 | str b, [ span_b_offset ], #4; \ | |
807 | setup_spans_adjust_interpolants_##direction(); \ | |
808 | \ | |
809 | vmax.s16 left_right_x_16, left_right_x_16, left_edge; \ | |
810 | \ | |
811 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
812 | str b, [ span_b_offset ], #4; \ | |
813 | setup_spans_adjust_interpolants_##direction(); \ | |
814 | \ | |
815 | vmin.s16 left_right_x_16, left_right_x_16, right_edge; \ | |
816 | \ | |
817 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
818 | str b, [ span_b_offset ], #4; \ | |
819 | setup_spans_adjust_interpolants_##direction(); \ | |
820 | \ | |
821 | vsub.u16 left_right_x_16_high, left_right_x_16_high, left_right_x_16_low; \ | |
822 | vadd.u16 left_right_x_16_high, left_right_x_16_high, c_0x0007; \ | |
823 | vand.u16 span_shifts, left_right_x_16_high, c_0x0007; \ | |
824 | \ | |
825 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
826 | str b, [ span_b_offset ], #4; \ | |
827 | setup_spans_adjust_interpolants_##direction(); \ | |
828 | \ | |
829 | vshr.u16 left_right_x_16_high, left_right_x_16_high, #3; \ | |
830 | vshl.u16 span_shifts, c_0xFFFE, span_shifts; \ | |
831 | \ | |
832 | vst4.u16 { left_right_x_16, span_shifts_y }, [ span_edge_data ]!; \ | |
833 | \ | |
834 | setup_spans_adjust_y_##direction() \ | |
835 | ||
836 | ||
837 | #define setup_spans_set_x4_alternate_no(alternate, direction) \ | |
838 | vshrn.s64 left_x_32_low, left_x, #32; \ | |
839 | vshrn.s64 right_x_32_low, right_x, #32; \ | |
840 | \ | |
841 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
842 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
843 | \ | |
844 | vshrn.s64 left_x_32_high, left_x, #32; \ | |
845 | vshrn.s64 right_x_32_high, right_x, #32; \ | |
846 | \ | |
847 | vadd.u64 left_x, left_x, left_dx_dy; \ | |
848 | vadd.u64 right_x, right_x, right_dx_dy; \ | |
849 | \ | |
850 | vmovn.u32 left_right_x_16_low, left_x_32; \ | |
851 | vmovn.u32 left_right_x_16_high, right_x_32; \ | |
852 | \ | |
853 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
854 | str b, [ span_b_offset ], #4; \ | |
855 | setup_spans_adjust_interpolants_##direction(); \ | |
856 | \ | |
857 | vmax.s16 left_right_x_16, left_right_x_16, left_edge; \ | |
858 | \ | |
859 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
860 | str b, [ span_b_offset ], #4; \ | |
861 | setup_spans_adjust_interpolants_##direction(); \ | |
862 | \ | |
863 | vmin.s16 left_right_x_16, left_right_x_16, right_edge; \ | |
864 | \ | |
865 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
866 | str b, [ span_b_offset ], #4; \ | |
867 | setup_spans_adjust_interpolants_##direction(); \ | |
868 | \ | |
869 | vsub.u16 left_right_x_16_high, left_right_x_16_high, left_right_x_16_low; \ | |
870 | vadd.u16 left_right_x_16_high, left_right_x_16_high, c_0x0007; \ | |
871 | vand.u16 span_shifts, left_right_x_16_high, c_0x0007; \ | |
872 | \ | |
873 | vst1.u32 { uvrg }, [ span_uvrg_offset, :128 ]!; \ | |
874 | str b, [ span_b_offset ], #4; \ | |
875 | setup_spans_adjust_interpolants_##direction(); \ | |
876 | \ | |
877 | vshl.u16 span_shifts, c_0xFFFE, span_shifts; \ | |
878 | vshr.u16 left_right_x_16_high, left_right_x_16_high, #3; \ | |
879 | \ | |
880 | vst4.u16 { left_right_x_16, span_shifts_y }, [ span_edge_data ]!; \ | |
881 | \ | |
882 | setup_spans_adjust_y_##direction() \ | |
883 | ||
884 | ||
885 | #define edge_adjust_low r11 | |
886 | #define edge_adjust_high r12 | |
887 | ||
888 | #define setup_spans_alternate_adjust_yes() \ | |
889 | smull edge_adjust_low, edge_adjust_high, edge_dx_dy_alt, height_minor_a; \ | |
890 | subs edge_alt_low, edge_alt_low, edge_adjust_low; \ | |
891 | sbc edge_alt_high, edge_alt_high, edge_adjust_high \ | |
892 | ||
893 | #define setup_spans_alternate_adjust_no() \ | |
894 | ||
895 | ||
896 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
897 | setup_spans_alternate_adjust_##alternate_active(); \ | |
898 | setup_spans_load_b(); \ | |
899 | \ | |
900 | ldrsh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ]; \ | |
901 | subs y_c, y_c, temp; \ | |
902 | subgt height, height, y_c; \ | |
903 | addgt height, height, #1; \ | |
904 | \ | |
905 | ldrsh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ]; \ | |
906 | subs clip, temp, y_a; \ | |
907 | ble 0f; \ | |
908 | \ | |
909 | sub height, height, clip; \ | |
910 | add y_a, y_a, clip; \ | |
911 | setup_spans_clip(increment, alternate_active); \ | |
912 | \ | |
913 | 0: \ | |
914 | cmp height, #0; \ | |
915 | ble 1f; \ | |
916 | \ | |
917 | orr temp, y_a, y_a, lsl #16; \ | |
918 | add temp, temp, #(1 << 16); \ | |
919 | add y_a, temp, #2; \ | |
920 | add y_a, y_a, #(2 << 16); \ | |
921 | vmov.u32 y_x4, temp, y_a; \ | |
922 | \ | |
923 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
924 | right_index); \ | |
925 | setup_spans_prologue_b(); \ | |
926 | \ | |
927 | strh height, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
928 | \ | |
929 | 2: \ | |
930 | setup_spans_set_x4_alternate_##alternate_active(alternate, down); \ | |
931 | subs height, height, #4; \ | |
932 | bhi 2b; \ | |
933 | \ | |
934 | 1: \ | |
935 | ||
936 | ||
937 | #define setup_spans_alternate_pre_increment_yes() \ | |
938 | adds edge_alt_low, edge_alt_low, edge_dx_dy_alt; \ | |
939 | adc edge_alt_high, edge_alt_high, edge_dx_dy_alt, asr #31 \ | |
940 | ||
941 | #define setup_spans_alternate_pre_increment_no() \ | |
942 | ||
943 | ||
944 | #define setup_spans_up_decrement_yes() \ | |
945 | suble height, height, #1 \ | |
946 | ||
947 | #define setup_spans_up_decrement_no() \ | |
948 | ||
949 | ||
950 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
951 | setup_spans_alternate_adjust_##alternate_active(); \ | |
952 | setup_spans_load_b(); \ | |
953 | sub y_a, y_a, #1; \ | |
954 | \ | |
955 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ]; \ | |
956 | subs temp, temp, y_c; \ | |
957 | subgt height, height, temp; \ | |
958 | setup_spans_up_decrement_##alternate_active(); \ | |
959 | \ | |
960 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ]; \ | |
961 | subs clip, y_a, temp; \ | |
962 | ble 0f; \ | |
963 | \ | |
964 | sub height, height, clip; \ | |
965 | sub y_a, y_a, clip; \ | |
966 | setup_spans_clip(decrement, alternate_active); \ | |
967 | \ | |
968 | 0: \ | |
969 | cmp height, #0; \ | |
970 | ble 1f; \ | |
971 | \ | |
972 | orr temp, y_a, y_a, lsl #16; \ | |
973 | sub temp, temp, #(1 << 16); \ | |
974 | sub y_a, temp, #2; \ | |
975 | sub y_a, y_a, #(2 << 16); \ | |
976 | vmov.u32 y_x4, temp, y_a; \ | |
977 | \ | |
978 | vaddw.s32 edges_xy, edges_xy, edges_dx_dy; \ | |
979 | \ | |
980 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
981 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
982 | right_index); \ | |
983 | setup_spans_adjust_interpolants_up(); \ | |
984 | setup_spans_prologue_b(); \ | |
985 | \ | |
986 | strh height, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
987 | \ | |
988 | 2: \ | |
989 | setup_spans_set_x4_alternate_##alternate_active(alternate, up); \ | |
990 | subs height, height, #4; \ | |
991 | bhi 2b; \ | |
992 | \ | |
993 | 1: \ | |
994 | ||
995 | ||
996 | #define setup_spans_epilogue() \ | |
997 | ldmia sp!, { r4 - r11, pc } \ | |
998 | ||
999 | ||
1000 | #define setup_spans_up_up(minor, major) \ | |
1001 | setup_spans_prologue(); \ | |
1002 | sub height_minor_a, y_a, y_b; \ | |
1003 | sub height_minor_b, y_b, y_c; \ | |
1004 | sub height, y_a, y_c; \ | |
1005 | \ | |
1006 | vdup.u32 x_starts, x_a; \ | |
1007 | vmov.u32 x_ends, x_c, x_b; \ | |
1008 | \ | |
1009 | compute_edge_delta_x3(x_b, height_major, height_minor_a); \ | |
1010 | setup_spans_up(major, minor, minor, yes); \ | |
1011 | setup_spans_epilogue() \ | |
1012 | ||
1013 | function(setup_spans_up_left) | |
1014 | setup_spans_up_up(left, right) | |
1015 | ||
1016 | function(setup_spans_up_right) | |
1017 | setup_spans_up_up(right, left) | |
1018 | ||
1019 | ||
1020 | #define setup_spans_down_down(minor, major) \ | |
1021 | setup_spans_prologue(); \ | |
1022 | sub height_minor_a, y_b, y_a; \ | |
1023 | sub height_minor_b, y_c, y_b; \ | |
1024 | sub height, y_c, y_a; \ | |
1025 | \ | |
1026 | vdup.u32 x_starts, x_a; \ | |
1027 | vmov.u32 x_ends, x_c, x_b; \ | |
1028 | \ | |
1029 | compute_edge_delta_x3(x_b, height_major, height_minor_a); \ | |
1030 | setup_spans_down(major, minor, minor, yes); \ | |
1031 | setup_spans_epilogue() \ | |
1032 | ||
1033 | function(setup_spans_down_left) | |
1034 | setup_spans_down_down(left, right) | |
1035 | ||
1036 | function(setup_spans_down_right) | |
1037 | setup_spans_down_down(right, left) | |
1038 | ||
1039 | ||
1040 | #define setup_spans_up_flat() \ | |
1041 | sub height, y_a, y_c; \ | |
1042 | \ | |
1043 | compute_edge_delta_x2(); \ | |
1044 | setup_spans_up(left, right, none, no); \ | |
1045 | setup_spans_epilogue() \ | |
1046 | ||
1047 | function(setup_spans_up_a) | |
1048 | setup_spans_prologue() | |
1049 | ||
1050 | vmov.u32 x_starts, x_a, x_b | |
1051 | vdup.u32 x_ends, x_c | |
1052 | ||
1053 | setup_spans_up_flat() | |
1054 | ||
1055 | function(setup_spans_up_b) | |
1056 | setup_spans_prologue() | |
1057 | ||
1058 | vdup.u32 x_starts, x_a | |
1059 | vmov.u32 x_ends, x_b, x_c | |
1060 | ||
1061 | setup_spans_up_flat() | |
1062 | ||
1063 | #define setup_spans_down_flat() \ | |
1064 | sub height, y_c, y_a; \ | |
1065 | \ | |
1066 | compute_edge_delta_x2(); \ | |
1067 | setup_spans_down(left, right, none, no); \ | |
1068 | setup_spans_epilogue() \ | |
1069 | ||
1070 | function(setup_spans_down_a) | |
1071 | setup_spans_prologue() | |
1072 | ||
1073 | vmov.u32 x_starts, x_a, x_b | |
1074 | vdup.u32 x_ends, x_c | |
1075 | ||
1076 | setup_spans_down_flat() | |
1077 | ||
1078 | function(setup_spans_down_b) | |
1079 | setup_spans_prologue() | |
1080 | ||
1081 | vdup.u32 x_starts, x_a | |
1082 | vmov.u32 x_ends, x_b, x_c | |
1083 | ||
1084 | setup_spans_down_flat() | |
1085 | ||
1086 | ||
1087 | #define middle_y r9 | |
1088 | ||
1089 | #define edges_xy_b q11 | |
1090 | #define edges_dx_dy_b d26 | |
1091 | #define edge_shifts_b d27 | |
1092 | #define edges_dx_dy_and_shifts_b q13 | |
1093 | #define height_increment d20 | |
1094 | ||
1095 | #define edges_dx_dy_and_shifts q1 | |
1096 | ||
1097 | #define edges_xy_b_left d22 | |
1098 | #define edges_xy_b_right d23 | |
1099 | ||
1100 | #define setup_spans_up_down_load_edge_set_b() \ | |
1101 | vmov edges_xy, edges_xy_b; \ | |
1102 | vmov edges_dx_dy_and_shifts, edges_dx_dy_and_shifts_b \ | |
1103 | ||
1104 | ||
1105 | function(setup_spans_up_down) | |
1106 | setup_spans_prologue() | |
1107 | ||
1108 | // s32 middle_y = y_a; | |
1109 | sub height_minor_a, y_a, y_b | |
1110 | sub height_minor_b, y_c, y_a | |
1111 | sub height_major, y_c, y_b | |
1112 | ||
1113 | vmov.u32 x_starts, x_a, x_c | |
1114 | vdup.u32 x_ends, x_b | |
1115 | ||
1116 | compute_edge_delta_x3(x_a, height_minor_a, height_major) | |
1117 | ||
1118 | mov temp, #0 | |
1119 | vmov.u32 height_increment, temp, height_minor_b | |
1120 | vmlal.s32 edges_xy, edges_dx_dy, height_increment | |
1121 | ||
1122 | vmov edges_xy_b_left, edge_alt_low, edge_alt_high | |
1123 | vmov edges_xy_b_right, edges_xy_right | |
1124 | ||
1125 | vmov edge_shifts_b, edge_shifts | |
1126 | vmov.u32 edge_shifts_b[0], edge_shift_alt | |
1127 | ||
1128 | vneg.s32 edges_dx_dy_b, edges_dx_dy | |
1129 | vmov.u32 edges_dx_dy_b[0], edge_dx_dy_alt | |
1130 | ||
1131 | mov middle_y, y_a | |
1132 | ||
1133 | setup_spans_load_b() | |
1134 | sub y_a, y_a, #1 | |
1135 | ||
1136 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ] | |
1137 | subs temp, temp, y_b | |
1138 | subgt height_minor_a, height_minor_a, temp | |
1139 | ||
1140 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ] | |
1141 | subs clip, y_a, temp | |
1142 | ble 0f | |
1143 | ||
1144 | sub height_minor_a, height_minor_a, clip | |
1145 | sub y_a, y_a, clip | |
1146 | setup_spans_clip(decrement, no) | |
1147 | ||
1148 | 0: | |
1149 | cmp height_minor_a, #0 | |
1150 | ble 3f | |
1151 | ||
1152 | orr temp, y_a, y_a, lsl #16 | |
1153 | sub temp, temp, #(1 << 16) | |
1154 | sub y_a, temp, #2 | |
1155 | sub y_a, y_a, #(2 << 16) | |
1156 | vmov.u32 y_x4, temp, y_a | |
1157 | ||
1158 | vaddw.s32 edges_xy, edges_xy, edges_dx_dy | |
1159 | ||
1160 | strh height_minor_a, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1161 | ||
1162 | setup_spans_adjust_edges_alternate_no(left, right); | |
1163 | setup_spans_adjust_interpolants_up() | |
1164 | setup_spans_up_down_load_edge_set_b() | |
1165 | ||
1166 | setup_spans_prologue_b() | |
1167 | ||
1168 | ||
1169 | 2: | |
1170 | setup_spans_set_x4_alternate_no(none, up) | |
1171 | subs height_minor_a, height_minor_a, #4 | |
1172 | bhi 2b | |
1173 | ||
1174 | add span_edge_data, span_edge_data, height_minor_a, lsl #3 | |
1175 | add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4 | |
1176 | add span_b_offset, span_b_offset, height_minor_a, lsl #2 | |
1177 | ||
1178 | 4: | |
1179 | add temp, psx_gpu, #psx_gpu_uvrg_offset | |
1180 | vld1.32 { uvrg }, [ temp ] | |
1181 | mov y_a, middle_y | |
1182 | ||
1183 | setup_spans_load_b() | |
1184 | ||
1185 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_end_y_offset ] | |
1186 | subs y_c, y_c, temp | |
1187 | subgt height_minor_b, height_minor_b, y_c | |
1188 | addgt height_minor_b, height_minor_b, #1 | |
1189 | ||
1190 | ldrh temp, [ psx_gpu, #psx_gpu_viewport_start_y_offset ] | |
1191 | subs clip, temp, y_a | |
1192 | ble 0f | |
1193 | ||
1194 | sub height_minor_b, height_minor_b, clip | |
1195 | add y_a, y_a, clip | |
1196 | setup_spans_clip(increment, no) | |
1197 | ||
1198 | 0: | |
1199 | cmp height_minor_b, #0 | |
1200 | ble 1f | |
1201 | ||
1202 | orr temp, y_a, y_a, lsl #16 | |
1203 | add temp, temp, #(1 << 16) | |
1204 | add y_a, temp, #2 | |
1205 | add y_a, y_a, #(2 << 16) | |
1206 | vmov.u32 y_x4, temp, y_a | |
1207 | ||
1208 | setup_spans_adjust_edges_alternate_no(left, right) | |
1209 | ||
1210 | ldrh temp, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1211 | add temp, temp, height_minor_b | |
1212 | strh temp, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1213 | ||
1214 | 2: | |
1215 | setup_spans_set_x4_alternate_no(none, down) | |
1216 | subs height_minor_b, height_minor_b, #4 | |
1217 | bhi 2b | |
1218 | ||
1219 | 1: | |
1220 | setup_spans_epilogue() | |
1221 | ||
1222 | 3: | |
1223 | setup_spans_up_down_load_edge_set_b() | |
1224 | setup_spans_prologue_b() | |
1225 | bal 4b | |
1226 | ||
1227 | ||
1228 | #undef span_uvrg_offset | |
1229 | #undef span_edge_data | |
1230 | #undef span_b_offset | |
1231 | #undef left_x | |
1232 | #undef b | |
1233 | ||
1234 | #define psx_gpu r0 | |
1235 | #define num_spans r1 | |
1236 | #define span_uvrg_offset r2 | |
1237 | #define span_edge_data r3 | |
1238 | #define span_b_offset r4 | |
1239 | #define b_dx r5 | |
1240 | #define span_num_blocks r6 | |
1241 | #define y r7 | |
1242 | #define left_x r8 | |
1243 | #define b r9 | |
1244 | #define dither_offset_ptr r10 | |
1245 | #define block_ptr_a r11 | |
1246 | #define fb_ptr r12 | |
1247 | #define num_blocks r14 | |
1248 | ||
1249 | #define uvrg_dx_ptr r2 | |
1250 | #define texture_mask_ptr r3 | |
1251 | #define dither_shift r8 | |
1252 | #define dither_row r10 | |
1253 | ||
1254 | #define c_32 r7 | |
1255 | #define b_dx4 r8 | |
1256 | #define b_dx8 r9 | |
1257 | #define block_ptr_b r10 | |
1258 | ||
1259 | #define block_span_ptr r10 | |
1260 | #define right_mask r8 | |
1261 | ||
1262 | #define color r2 | |
1263 | #define color_r r3 | |
1264 | #define color_g r4 | |
1265 | #define color_b r5 | |
1266 | ||
1267 | #undef uvrg | |
1268 | ||
1269 | #define u_block q0 | |
1270 | #define v_block q1 | |
1271 | #define r_block q2 | |
1272 | #define g_block q3 | |
1273 | #define b_block q4 | |
1274 | ||
1275 | #define uv_dx4 d10 | |
1276 | #define rg_dx4 d11 | |
1277 | #define uv_dx8 d12 | |
1278 | #define rg_dx8 d13 | |
1279 | #define b_whole_8 d14 | |
1280 | #define fb_mask_ptrs d15 | |
1281 | ||
1282 | #define uvrg_dx4 q5 | |
1283 | #define uvrg_dx8 q6 | |
1284 | #define uv_dx8 d12 | |
1285 | #define rg_dx8 d13 | |
1286 | ||
1287 | #define u_whole q8 | |
1288 | #define v_whole q9 | |
1289 | #define r_whole q10 | |
1290 | #define g_whole q11 | |
1291 | #define b_whole q12 | |
1292 | ||
1293 | #define u_whole_low d16 | |
1294 | #define u_whole_high d17 | |
1295 | #define v_whole_low d18 | |
1296 | #define v_whole_high d19 | |
1297 | #define r_whole_low d20 | |
1298 | #define r_whole_high d21 | |
1299 | #define g_whole_low d22 | |
1300 | #define g_whole_high d23 | |
1301 | #define b_whole_low d24 | |
1302 | #define b_whole_high d25 | |
1303 | ||
1304 | #define dx4 q13 | |
1305 | #define dx8 q13 | |
1306 | ||
1307 | #define u_whole_8 d26 | |
1308 | #define v_whole_8 d27 | |
1309 | #define u_whole_8b d24 | |
1310 | #define r_whole_8 d24 | |
1311 | #define g_whole_8 d25 | |
1312 | ||
1313 | #define uv_whole_8 q13 | |
1314 | #define uv_whole_8b q14 | |
1315 | ||
1316 | #define dither_offsets q14 | |
1317 | #define texture_mask q15 | |
1318 | #define texture_mask_u d30 | |
1319 | #define texture_mask_v d31 | |
1320 | ||
1321 | #define dither_offsets_short d28 | |
1322 | ||
1323 | #define v_left_x q8 | |
1324 | #define uvrg q9 | |
1325 | #define block_span q10 | |
1326 | ||
1327 | #define uv d18 | |
1328 | #define rg d19 | |
1329 | ||
1330 | #define draw_mask q1 | |
1331 | #define draw_mask_edge q13 | |
1332 | #define test_mask q0 | |
1333 | ||
1334 | #define uvrg_dx q3 | |
1335 | ||
1336 | #define colors q2 | |
1337 | ||
1338 | #define setup_blocks_texture_swizzled() \ | |
1339 | vand.u8 u_whole_8b, u_whole_8, texture_mask_u; \ | |
1340 | vsli.u8 u_whole_8, v_whole_8, #4; \ | |
1341 | vsri.u8 v_whole_8, u_whole_8b, #4 \ | |
1342 | ||
1343 | #define setup_blocks_texture_unswizzled() \ | |
1344 | ||
1345 | ||
1346 | #define setup_blocks_shaded_textured_builder(swizzling) \ | |
1347 | .align 3; \ | |
1348 | \ | |
1349 | function(setup_blocks_shaded_textured_dithered_##swizzling##_indirect) \ | |
1350 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
1351 | add uvrg_dx_ptr, psx_gpu, #psx_gpu_uvrg_dx_offset; \ | |
1352 | \ | |
1353 | vld1.u32 { uvrg_dx }, [ uvrg_dx_ptr, :128 ]; \ | |
1354 | add texture_mask_ptr, psx_gpu, #psx_gpu_texture_mask_width_offset; \ | |
1355 | \ | |
1356 | cmp num_spans, #0; \ | |
1357 | bxeq lr; \ | |
1358 | \ | |
1359 | stmdb sp!, { r4 - r11, r14 }; \ | |
1360 | vshl.u32 uvrg_dx4, uvrg_dx, #2; \ | |
1361 | \ | |
1362 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
1363 | vshl.u32 uvrg_dx8, uvrg_dx, #3; \ | |
1364 | \ | |
1365 | vld2.u8 { texture_mask_u[], texture_mask_v[] }, [ texture_mask_ptr, :16 ]; \ | |
1366 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
1367 | \ | |
1368 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1369 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
1370 | \ | |
1371 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
1372 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1373 | \ | |
1374 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
1375 | \ | |
1376 | 0: \ | |
1377 | vmov.u8 fb_mask_ptrs, #0; \ | |
1378 | \ | |
1379 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
1380 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
1381 | \ | |
1382 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
1383 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ | |
1384 | \ | |
1385 | cmp span_num_blocks, #0; \ | |
1386 | beq 1f; \ | |
1387 | \ | |
1388 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
1389 | add num_blocks, span_num_blocks, num_blocks; \ | |
1390 | \ | |
1391 | cmp num_blocks, #MAX_BLOCKS; \ | |
1392 | bgt 2f; \ | |
1393 | \ | |
1394 | 3: \ | |
1395 | ldr b, [ span_b_offset ]; \ | |
1396 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
1397 | \ | |
1398 | vdup.u32 v_left_x, left_x; \ | |
1399 | and y, y, #0x3; \ | |
1400 | \ | |
1401 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
1402 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
1403 | \ | |
1404 | mla b, b_dx, left_x, b; \ | |
1405 | and dither_shift, left_x, #0x03; \ | |
1406 | \ | |
1407 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
1408 | vshr.u32 uvrg_dx, uvrg_dx4, #2; \ | |
1409 | \ | |
1410 | mov dither_shift, dither_shift, lsl #3; \ | |
1411 | vmla.u32 uvrg, uvrg_dx, v_left_x; \ | |
1412 | \ | |
1413 | mov c_32, #32; \ | |
1414 | subs span_num_blocks, span_num_blocks, #1; \ | |
1415 | \ | |
1416 | mov dither_row, dither_row, ror dither_shift; \ | |
1417 | mov b_dx4, b_dx, lsl #2; \ | |
1418 | \ | |
1419 | vdup.u32 dither_offsets_short, dither_row; \ | |
1420 | add block_span_ptr, psx_gpu, #psx_gpu_u_block_span_offset; \ | |
1421 | \ | |
1422 | vdup.u32 b_block, b; \ | |
1423 | vshll.s8 dither_offsets, dither_offsets_short, #4; \ | |
1424 | \ | |
1425 | vdup.u32 u_block, uv[0]; \ | |
1426 | mov b_dx8, b_dx, lsl #3; \ | |
1427 | \ | |
1428 | vdup.u32 v_block, uv[1]; \ | |
1429 | vdup.u32 r_block, rg[0]; \ | |
1430 | vdup.u32 g_block, rg[1]; \ | |
1431 | \ | |
1432 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1433 | \ | |
1434 | vadd.u32 u_block, u_block, block_span; \ | |
1435 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1436 | \ | |
1437 | vadd.u32 v_block, v_block, block_span; \ | |
1438 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1439 | \ | |
1440 | vadd.u32 r_block, r_block, block_span; \ | |
1441 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1442 | \ | |
1443 | vadd.u32 g_block, g_block, block_span; \ | |
1444 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
1445 | \ | |
1446 | vadd.u32 b_block, b_block, block_span; \ | |
1447 | add block_ptr_b, block_ptr_a, #16; \ | |
1448 | \ | |
1449 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1450 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1451 | vshrn.u32 r_whole_low, r_block, #16; \ | |
1452 | vshrn.u32 g_whole_low, g_block, #16; \ | |
1453 | \ | |
1454 | vdup.u32 dx4, uv_dx4[0]; \ | |
1455 | vshrn.u32 b_whole_low, b_block, #16; \ | |
1456 | \ | |
1457 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1458 | vdup.u32 dx4, uv_dx4[1]; \ | |
1459 | \ | |
1460 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1461 | vdup.u32 dx4, rg_dx4[0]; \ | |
1462 | \ | |
1463 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
1464 | vdup.u32 dx4, rg_dx4[1]; \ | |
1465 | \ | |
1466 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
1467 | vdup.u32 dx4, b_dx4; \ | |
1468 | \ | |
1469 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
1470 | vdup.u32 dx8, uv_dx8[0]; \ | |
1471 | \ | |
1472 | vadd.u32 u_block, u_block, dx8; \ | |
1473 | vdup.u32 dx8, uv_dx8[1]; \ | |
1474 | \ | |
1475 | vadd.u32 v_block, v_block, dx8; \ | |
1476 | vdup.u32 dx8, rg_dx8[0]; \ | |
1477 | \ | |
1478 | vadd.u32 r_block, r_block, dx8; \ | |
1479 | vdup.u32 dx8, rg_dx8[1]; \ | |
1480 | \ | |
1481 | vadd.u32 g_block, g_block, dx8; \ | |
1482 | vdup.u32 dx8, b_dx8; \ | |
1483 | \ | |
1484 | vadd.u32 b_block, b_block, dx8; \ | |
1485 | vmovn.u16 u_whole_8, u_whole; \ | |
1486 | \ | |
1487 | vmovn.u16 v_whole_8, v_whole; \ | |
1488 | \ | |
1489 | vmovn.u16 b_whole_8, b_whole; \ | |
1490 | pld [ fb_ptr ]; \ | |
1491 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1492 | \ | |
1493 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1494 | setup_blocks_texture_##swizzling(); \ | |
1495 | \ | |
1496 | vmovn.u16 r_whole_8, r_whole; \ | |
1497 | beq 5f; \ | |
1498 | \ | |
1499 | 4: \ | |
1500 | vmovn.u16 g_whole_8, g_whole; \ | |
1501 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1502 | \ | |
1503 | vst2.u8 { u_whole_8, v_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1504 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1505 | \ | |
1506 | vst1.u32 { r_whole_8, g_whole_8 }, [ block_ptr_b, :128 ], c_32; \ | |
1507 | vshrn.u32 r_whole_low, r_block, #16; \ | |
1508 | \ | |
1509 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1510 | vshrn.u32 g_whole_low, g_block, #16; \ | |
1511 | \ | |
1512 | vdup.u32 dx4, uv_dx4[0]; \ | |
1513 | vshrn.u32 b_whole_low, b_block, #16; \ | |
1514 | \ | |
1515 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1516 | vdup.u32 dx4, uv_dx4[1]; \ | |
1517 | \ | |
1518 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1519 | vdup.u32 dx4, rg_dx4[0]; \ | |
1520 | \ | |
1521 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
1522 | vdup.u32 dx4, rg_dx4[1]; \ | |
1523 | \ | |
1524 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
1525 | vdup.u32 dx4, b_dx4; \ | |
1526 | \ | |
1527 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
1528 | vdup.u32 dx8, uv_dx8[0]; \ | |
1529 | \ | |
1530 | vadd.u32 u_block, u_block, dx8; \ | |
1531 | vdup.u32 dx8, uv_dx8[1]; \ | |
1532 | \ | |
1533 | vadd.u32 v_block, v_block, dx8; \ | |
1534 | vdup.u32 dx8, rg_dx8[0]; \ | |
1535 | \ | |
1536 | vadd.u32 r_block, r_block, dx8; \ | |
1537 | vdup.u32 dx8, rg_dx8[1]; \ | |
1538 | \ | |
1539 | vadd.u32 g_block, g_block, dx8; \ | |
1540 | vdup.u32 dx8, b_dx8; \ | |
1541 | \ | |
1542 | vadd.u32 b_block, b_block, dx8; \ | |
1543 | vmovn.u16 u_whole_8, u_whole; \ | |
1544 | \ | |
1545 | add fb_ptr, fb_ptr, #16; \ | |
1546 | vmovn.u16 v_whole_8, v_whole; \ | |
1547 | \ | |
1548 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1549 | vmovn.u16 b_whole_8, b_whole; \ | |
1550 | \ | |
1551 | pld [ fb_ptr ]; \ | |
1552 | \ | |
1553 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1554 | subs span_num_blocks, span_num_blocks, #1; \ | |
1555 | \ | |
1556 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1557 | setup_blocks_texture_##swizzling(); \ | |
1558 | \ | |
1559 | vmovn.u16 r_whole_8, r_whole; \ | |
1560 | bne 4b; \ | |
1561 | \ | |
1562 | 5: \ | |
1563 | vmovn.u16 g_whole_8, g_whole; \ | |
1564 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
1565 | \ | |
1566 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
1567 | vdup.u8 draw_mask, right_mask; \ | |
1568 | \ | |
1569 | vmov.u32 fb_mask_ptrs[0], right_mask; \ | |
1570 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
1571 | vzip.u8 u_whole_8, v_whole_8; \ | |
1572 | \ | |
1573 | vbic.u16 uv_whole_8, uv_whole_8, draw_mask; \ | |
1574 | vst1.u32 { r_whole_8, g_whole_8 }, [ block_ptr_b, :128 ], c_32; \ | |
1575 | vst1.u32 { uv_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1576 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1577 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1578 | \ | |
1579 | 1: \ | |
1580 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
1581 | add span_b_offset, span_b_offset, #4; \ | |
1582 | \ | |
1583 | add span_edge_data, span_edge_data, #8; \ | |
1584 | subs num_spans, num_spans, #1; \ | |
1585 | \ | |
1586 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1587 | bne 0b; \ | |
1588 | \ | |
1589 | ldmia sp!, { r4 - r11, pc }; \ | |
1590 | \ | |
1591 | 2: \ | |
1592 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
1593 | vpush { texture_mask }; \ | |
1594 | vpush { uvrg_dx4 }; \ | |
1595 | \ | |
1596 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
1597 | bl flush_render_block_buffer; \ | |
1598 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
1599 | \ | |
1600 | vpop { uvrg_dx4 }; \ | |
1601 | vpop { texture_mask }; \ | |
1602 | \ | |
1603 | vadd.u32 uvrg_dx8, uvrg_dx4, uvrg_dx4; \ | |
1604 | vmov.u8 fb_mask_ptrs, #0; \ | |
1605 | \ | |
1606 | mov num_blocks, span_num_blocks; \ | |
1607 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1608 | bal 3b \ | |
1609 | ||
1610 | ||
1611 | setup_blocks_shaded_textured_builder(swizzled) | |
1612 | setup_blocks_shaded_textured_builder(unswizzled) | |
1613 | ||
1614 | ||
1615 | #define setup_blocks_unshaded_textured_builder(swizzling) \ | |
1616 | .align 3; \ | |
1617 | \ | |
1618 | function(setup_blocks_unshaded_textured_dithered_##swizzling##_indirect) \ | |
1619 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
1620 | add uvrg_dx_ptr, psx_gpu, #psx_gpu_uvrg_dx_offset; \ | |
1621 | \ | |
1622 | vld1.u32 { uvrg_dx }, [ uvrg_dx_ptr, :128 ]; \ | |
1623 | add texture_mask_ptr, psx_gpu, #psx_gpu_texture_mask_width_offset; \ | |
1624 | \ | |
1625 | cmp num_spans, #0; \ | |
1626 | bxeq lr; \ | |
1627 | \ | |
1628 | stmdb sp!, { r4 - r11, r14 }; \ | |
1629 | vshl.u32 uvrg_dx4, uvrg_dx, #2; \ | |
1630 | \ | |
1631 | vshl.u32 uvrg_dx8, uvrg_dx, #3; \ | |
1632 | \ | |
1633 | vld2.u8 { texture_mask_u[], texture_mask_v[] }, [ texture_mask_ptr, :16 ]; \ | |
1634 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
1635 | \ | |
1636 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1637 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
1638 | \ | |
1639 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1640 | \ | |
1641 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
1642 | \ | |
1643 | 0: \ | |
1644 | vmov.u8 fb_mask_ptrs, #0; \ | |
1645 | \ | |
1646 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
1647 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
1648 | \ | |
1649 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
1650 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ | |
1651 | \ | |
1652 | cmp span_num_blocks, #0; \ | |
1653 | beq 1f; \ | |
1654 | \ | |
1655 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
1656 | add num_blocks, span_num_blocks, num_blocks; \ | |
1657 | \ | |
1658 | cmp num_blocks, #MAX_BLOCKS; \ | |
1659 | bgt 2f; \ | |
1660 | \ | |
1661 | 3: \ | |
1662 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
1663 | \ | |
1664 | vdup.u32 v_left_x, left_x; \ | |
1665 | and y, y, #0x3; \ | |
1666 | \ | |
1667 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
1668 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
1669 | \ | |
1670 | and dither_shift, left_x, #0x03; \ | |
1671 | \ | |
1672 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
1673 | vshr.u32 uvrg_dx, uvrg_dx4, #2; \ | |
1674 | \ | |
1675 | mov dither_shift, dither_shift, lsl #3; \ | |
1676 | vmla.u32 uvrg, uvrg_dx, v_left_x; \ | |
1677 | \ | |
1678 | mov c_32, #32; \ | |
1679 | subs span_num_blocks, span_num_blocks, #1; \ | |
1680 | \ | |
1681 | mov dither_row, dither_row, ror dither_shift; \ | |
1682 | \ | |
1683 | vdup.u32 dither_offsets_short, dither_row; \ | |
1684 | add block_span_ptr, psx_gpu, #psx_gpu_u_block_span_offset; \ | |
1685 | \ | |
1686 | vshll.s8 dither_offsets, dither_offsets_short, #4; \ | |
1687 | \ | |
1688 | vdup.u32 u_block, uv[0]; \ | |
1689 | \ | |
1690 | vdup.u32 v_block, uv[1]; \ | |
1691 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1692 | \ | |
1693 | vadd.u32 u_block, u_block, block_span; \ | |
1694 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
1695 | \ | |
1696 | vadd.u32 v_block, v_block, block_span; \ | |
1697 | add block_ptr_b, block_ptr_a, #16; \ | |
1698 | \ | |
1699 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1700 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1701 | \ | |
1702 | vdup.u32 dx4, uv_dx4[0]; \ | |
1703 | \ | |
1704 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1705 | vdup.u32 dx4, uv_dx4[1]; \ | |
1706 | \ | |
1707 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1708 | vdup.u32 dx8, uv_dx8[0]; \ | |
1709 | \ | |
1710 | vadd.u32 u_block, u_block, dx8; \ | |
1711 | vdup.u32 dx8, uv_dx8[1]; \ | |
1712 | \ | |
1713 | vadd.u32 v_block, v_block, dx8; \ | |
1714 | vmovn.u16 u_whole_8, u_whole; \ | |
1715 | \ | |
1716 | vmovn.u16 v_whole_8, v_whole; \ | |
1717 | \ | |
1718 | pld [ fb_ptr ]; \ | |
1719 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1720 | \ | |
1721 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1722 | setup_blocks_texture_##swizzling(); \ | |
1723 | \ | |
1724 | beq 5f; \ | |
1725 | \ | |
1726 | 4: \ | |
1727 | vshrn.u32 u_whole_low, u_block, #16; \ | |
1728 | \ | |
1729 | vst2.u8 { u_whole_8, v_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1730 | vshrn.u32 v_whole_low, v_block, #16; \ | |
1731 | \ | |
1732 | add block_ptr_b, block_ptr_b, #32; \ | |
1733 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1734 | \ | |
1735 | vdup.u32 dx4, uv_dx4[0]; \ | |
1736 | vaddhn.u32 u_whole_high, u_block, dx4; \ | |
1737 | vdup.u32 dx4, uv_dx4[1]; \ | |
1738 | \ | |
1739 | vaddhn.u32 v_whole_high, v_block, dx4; \ | |
1740 | vdup.u32 dx8, uv_dx8[0]; \ | |
1741 | \ | |
1742 | vadd.u32 u_block, u_block, dx8; \ | |
1743 | vdup.u32 dx8, uv_dx8[1]; \ | |
1744 | \ | |
1745 | vadd.u32 v_block, v_block, dx8; \ | |
1746 | vmovn.u16 u_whole_8, u_whole; \ | |
1747 | \ | |
1748 | add fb_ptr, fb_ptr, #16; \ | |
1749 | vmovn.u16 v_whole_8, v_whole; \ | |
1750 | \ | |
1751 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1752 | pld [ fb_ptr ]; \ | |
1753 | \ | |
1754 | vmov.u32 fb_mask_ptrs[1], fb_ptr; \ | |
1755 | subs span_num_blocks, span_num_blocks, #1; \ | |
1756 | \ | |
1757 | vand.u8 uv_whole_8, uv_whole_8, texture_mask; \ | |
1758 | setup_blocks_texture_##swizzling(); \ | |
1759 | \ | |
1760 | bne 4b; \ | |
1761 | \ | |
1762 | 5: \ | |
1763 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
1764 | \ | |
1765 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
1766 | vdup.u8 draw_mask, right_mask; \ | |
1767 | \ | |
1768 | vmov.u32 fb_mask_ptrs[0], right_mask; \ | |
1769 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
1770 | vzip.u8 u_whole_8, v_whole_8; \ | |
1771 | \ | |
1772 | vbic.u16 uv_whole_8, uv_whole_8, draw_mask; \ | |
1773 | add block_ptr_b, block_ptr_b, #32; \ | |
1774 | vst1.u32 { uv_whole_8 }, [ block_ptr_a, :128 ], c_32; \ | |
1775 | vst1.u32 { dither_offsets }, [ block_ptr_b, :128 ], c_32; \ | |
1776 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32; \ | |
1777 | \ | |
1778 | 1: \ | |
1779 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
1780 | add span_edge_data, span_edge_data, #8; \ | |
1781 | subs num_spans, num_spans, #1; \ | |
1782 | \ | |
1783 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
1784 | bne 0b; \ | |
1785 | \ | |
1786 | ldmia sp!, { r4 - r11, pc }; \ | |
1787 | \ | |
1788 | 2: \ | |
1789 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
1790 | vpush { texture_mask }; \ | |
1791 | vpush { uvrg_dx4 }; \ | |
1792 | \ | |
1793 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
1794 | bl flush_render_block_buffer; \ | |
1795 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
1796 | \ | |
1797 | vpop { uvrg_dx4 }; \ | |
1798 | vpop { texture_mask }; \ | |
1799 | \ | |
1800 | vadd.u32 uvrg_dx8, uvrg_dx4, uvrg_dx4; \ | |
1801 | vmov.u8 fb_mask_ptrs, #0; \ | |
1802 | \ | |
1803 | mov num_blocks, span_num_blocks; \ | |
1804 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
1805 | bal 3b \ | |
1806 | ||
1807 | ||
1808 | setup_blocks_unshaded_textured_builder(swizzled) | |
1809 | setup_blocks_unshaded_textured_builder(unswizzled) | |
1810 | ||
1811 | ||
1812 | .align 3 | |
1813 | ||
1814 | function(setup_blocks_unshaded_untextured_undithered_unswizzled_indirect) | |
1815 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1816 | veor.u32 draw_mask, draw_mask, draw_mask | |
1817 | ||
1818 | cmp num_spans, #0 | |
1819 | bxeq lr | |
1820 | ||
1821 | stmdb sp!, { r4 - r11, r14 } | |
1822 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
1823 | ||
1824 | ldr color, [ psx_gpu, #psx_gpu_triangle_color_offset ] | |
1825 | ||
1826 | ubfx color_r, color, #3, #5 | |
1827 | ubfx color_g, color, #11, #5 | |
1828 | ubfx color_b, color, #19, #5 | |
1829 | ||
1830 | orr color, color_r, color_b, lsl #10 | |
1831 | orr color, color, color_g, lsl #5 | |
1832 | ||
1833 | vdup.u16 colors, color | |
1834 | ||
1835 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
1836 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset | |
1837 | ||
1838 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset | |
1839 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6 | |
1840 | ||
1841 | 0: | |
1842 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] | |
1843 | ldrh y, [ span_edge_data, #edge_data_y_offset ] | |
1844 | ||
1845 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
1846 | ||
1847 | cmp span_num_blocks, #0 | |
1848 | beq 1f | |
1849 | ||
1850 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ] | |
1851 | add num_blocks, span_num_blocks, num_blocks | |
1852 | ||
1853 | cmp num_blocks, #MAX_BLOCKS | |
1854 | bgt 2f | |
1855 | ||
1856 | 3: | |
1857 | add fb_ptr, fb_ptr, y, lsl #11 | |
1858 | and y, y, #0x3 | |
1859 | ||
1860 | add fb_ptr, fb_ptr, left_x, lsl #1 | |
1861 | mov c_32, #32 | |
1862 | ||
1863 | subs span_num_blocks, span_num_blocks, #1 | |
1864 | ||
1865 | add block_ptr_b, block_ptr_a, #16 | |
1866 | pld [ fb_ptr ] | |
1867 | ||
1868 | vmov.u32 fb_mask_ptrs[1], fb_ptr | |
1869 | beq 5f | |
1870 | ||
1871 | 4: | |
1872 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_32 | |
1873 | vst1.u32 { colors }, [ block_ptr_b, :128 ], c_32 | |
1874 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32 | |
1875 | ||
1876 | add fb_ptr, fb_ptr, #16 | |
1877 | add block_ptr_b, block_ptr_b, #32 | |
1878 | ||
1879 | pld [ fb_ptr ] | |
1880 | ||
1881 | vmov.u32 fb_mask_ptrs[1], fb_ptr | |
1882 | subs span_num_blocks, span_num_blocks, #1 | |
1883 | ||
1884 | bne 4b | |
1885 | ||
1886 | 5: | |
1887 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ] | |
1888 | ||
1889 | vdup.u8 draw_mask_edge, right_mask | |
1890 | vtst.u16 draw_mask_edge, draw_mask_edge, test_mask | |
1891 | ||
1892 | vst1.u32 { colors }, [ block_ptr_b, :128 ], c_32 | |
1893 | vst1.u32 { draw_mask_edge }, [ block_ptr_a, :128 ], c_32 | |
1894 | add block_ptr_b, block_ptr_b, #32 | |
1895 | vst1.u32 { b_whole_8, fb_mask_ptrs }, [ block_ptr_a, :128 ], c_32 | |
1896 | ||
1897 | 1: | |
1898 | add span_edge_data, span_edge_data, #8 | |
1899 | subs num_spans, num_spans, #1 | |
1900 | ||
1901 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
1902 | bne 0b | |
1903 | ||
1904 | ldmia sp!, { r4 - r11, pc } | |
1905 | ||
1906 | 2: | |
1907 | vpush { colors } | |
1908 | ||
1909 | stmdb sp!, { r0 - r3, r12, r14 } | |
1910 | bl flush_render_block_buffer | |
1911 | ldmia sp!, { r0 - r3, r12, r14 } | |
1912 | ||
1913 | vpop { colors } | |
1914 | ||
1915 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
1916 | veor.u32 draw_mask, draw_mask, draw_mask | |
1917 | ||
1918 | mov num_blocks, span_num_blocks | |
1919 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset | |
1920 | bal 3b | |
1921 | ||
1922 | ||
1923 | #define mask_msb_scalar r14 | |
1924 | ||
1925 | #define msb_mask q15 | |
1926 | ||
1927 | #define pixels_low d16 | |
1928 | ||
1929 | #define msb_mask_low d30 | |
1930 | #define msb_mask_high d31 | |
1931 | ||
1932 | ||
1933 | .align 3 | |
1934 | ||
1935 | function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct) | |
1936 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ] | |
1937 | ||
1938 | cmp num_spans, #0 | |
1939 | bxeq lr | |
1940 | ||
1941 | stmdb sp!, { r4 - r11, r14 } | |
1942 | ||
1943 | ldr color, [ psx_gpu, #psx_gpu_triangle_color_offset ] | |
1944 | ||
1945 | ubfx color_r, color, #3, #5 | |
1946 | ubfx color_g, color, #11, #5 | |
1947 | ||
1948 | ldrh mask_msb_scalar, [ psx_gpu, #psx_gpu_mask_msb_offset ] | |
1949 | ubfx color_b, color, #19, #5 | |
1950 | ||
1951 | orr color, color_r, color_b, lsl #10 | |
1952 | orr color, color, color_g, lsl #5 | |
1953 | orr color, color, mask_msb_scalar | |
1954 | ||
1955 | vdup.u16 colors, color | |
1956 | ||
1957 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset | |
1958 | ||
1959 | 0: | |
1960 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ] | |
1961 | ldrh y, [ span_edge_data, #edge_data_y_offset ] | |
1962 | ||
1963 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
1964 | ||
1965 | cmp span_num_blocks, #0 | |
1966 | beq 1f | |
1967 | ||
1968 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ] | |
1969 | ||
1970 | add fb_ptr, fb_ptr, y, lsl #11 | |
1971 | subs span_num_blocks, span_num_blocks, #1 | |
1972 | ||
1973 | add fb_ptr, fb_ptr, left_x, lsl #1 | |
1974 | beq 3f | |
1975 | ||
1976 | 2: | |
1977 | vst1.u32 { colors }, [ fb_ptr ]! | |
1978 | subs span_num_blocks, span_num_blocks, #1 | |
1979 | ||
1980 | bne 2b | |
1981 | ||
1982 | 3: | |
1983 | ldrb right_mask, [ span_edge_data, #edge_data_right_mask_offset ] | |
1984 | eor right_mask, right_mask, #0xFF | |
1985 | ||
1986 | 4: | |
1987 | strh color, [ fb_ptr ], #2 | |
1988 | movs right_mask, right_mask, lsr #1 | |
1989 | bne 4b | |
1990 | ||
1991 | 1: | |
1992 | add span_edge_data, span_edge_data, #8 | |
1993 | subs num_spans, num_spans, #1 | |
1994 | ||
1995 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
1996 | bne 0b | |
1997 | ||
1998 | ldmia sp!, { r4 - r11, pc } | |
1999 | ||
2000 | ||
2001 | ||
2002 | #undef c_64 | |
2003 | ||
2004 | #define c_64 r7 | |
2005 | #define rg_dx_ptr r2 | |
2006 | ||
2007 | ||
2008 | #undef r_block | |
2009 | #undef g_block | |
2010 | #undef b_block | |
2011 | #undef r_whole | |
2012 | #undef g_whole | |
2013 | #undef b_whole | |
2014 | #undef r_whole_low | |
2015 | #undef r_whole_high | |
2016 | #undef g_whole_low | |
2017 | #undef g_whole_high | |
2018 | #undef b_whole_low | |
2019 | #undef b_whole_high | |
2020 | #undef r_whole_8 | |
2021 | #undef g_whole_8 | |
2022 | #undef b_whole_8 | |
2023 | #undef dither_offsets | |
2024 | #undef rg_dx4 | |
2025 | #undef rg_dx8 | |
2026 | #undef dx4 | |
2027 | #undef dx8 | |
2028 | #undef v_left_x | |
2029 | #undef uvrg | |
2030 | #undef block_span | |
2031 | #undef rg | |
2032 | #undef draw_mask | |
2033 | #undef test_mask | |
2034 | ||
2035 | #define r_block q0 | |
2036 | #define g_block q1 | |
2037 | #define b_block q2 | |
2038 | ||
2039 | #define r_whole q3 | |
2040 | #define g_whole q4 | |
2041 | #define b_whole q5 | |
2042 | ||
2043 | #define r_whole_low d6 | |
2044 | #define r_whole_high d7 | |
2045 | #define g_whole_low d8 | |
2046 | #define g_whole_high d9 | |
2047 | #define b_whole_low d10 | |
2048 | #define b_whole_high d11 | |
2049 | ||
2050 | #define gb_whole_8 q6 | |
2051 | ||
2052 | #define g_whole_8 d12 | |
2053 | #define b_whole_8 d13 | |
2054 | ||
2055 | #define r_whole_8 d14 | |
2056 | ||
2057 | #define pixels q8 | |
2058 | ||
2059 | #define rg_dx4 d18 | |
2060 | #define rg_dx8 d19 | |
2061 | ||
2062 | #define dx4 q10 | |
2063 | #define dx8 q10 | |
2064 | ||
2065 | #define v_left_x d6 | |
2066 | #define uvrg q4 | |
2067 | #define block_span q5 | |
2068 | ||
2069 | #define rg d9 | |
2070 | ||
2071 | #define d64_1 d22 | |
2072 | #define d64_128 d23 | |
2073 | ||
2074 | #define d128_4 q12 | |
2075 | #define d128_0x7 q13 | |
2076 | ||
2077 | #define d64_4 d24 | |
2078 | ||
2079 | #define dither_offsets q14 | |
2080 | #define draw_mask q15 | |
2081 | ||
2082 | #define dither_offsets_low d28 | |
2083 | ||
2084 | #define rg_dx d0 | |
2085 | #define test_mask q10 | |
2086 | ||
2087 | ||
2088 | #define setup_blocks_shaded_untextured_dither_a_dithered() \ | |
2089 | vqadd.u8 r_whole_8, r_whole_8, dither_offsets_low; \ | |
2090 | vqadd.u8 gb_whole_8, gb_whole_8, dither_offsets; \ | |
2091 | ||
2092 | #define setup_blocks_shaded_untextured_dither_b_dithered() \ | |
2093 | vqsub.u8 r_whole_8, r_whole_8, d64_4; \ | |
2094 | vqsub.u8 gb_whole_8, gb_whole_8, d128_4 \ | |
2095 | ||
2096 | #define setup_blocks_shaded_untextured_dither_a_undithered() \ | |
2097 | ||
2098 | #define setup_blocks_shaded_untextured_dither_b_undithered() \ | |
2099 | ||
2100 | ||
2101 | #define setup_blocks_shaded_untextured_indirect_builder(dithering) \ | |
2102 | .align 3; \ | |
2103 | \ | |
2104 | function(setup_blocks_shaded_untextured_##dithering##_unswizzled_indirect) \ | |
2105 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
2106 | add rg_dx_ptr, psx_gpu, #(psx_gpu_uvrg_dx_offset + 8); \ | |
2107 | \ | |
2108 | vld1.u32 { rg_dx }, [ rg_dx_ptr, :64 ]; \ | |
2109 | \ | |
2110 | cmp num_spans, #0; \ | |
2111 | bxeq lr; \ | |
2112 | \ | |
2113 | stmdb sp!, { r4 - r11, r14 }; \ | |
2114 | vshl.u32 rg_dx4, rg_dx, #2; \ | |
2115 | \ | |
2116 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
2117 | vshl.u32 rg_dx8, rg_dx, #3; \ | |
2118 | \ | |
2119 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
2120 | \ | |
2121 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
2122 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
2123 | \ | |
2124 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
2125 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
2126 | \ | |
2127 | add block_ptr_a, block_ptr_a, num_blocks, lsl #6; \ | |
2128 | vmov.u8 d64_1, #1; \ | |
2129 | \ | |
2130 | vmov.u8 d128_4, #4; \ | |
2131 | vmov.u8 d64_128, #128; \ | |
2132 | \ | |
2133 | vmov.u8 d128_0x7, #0x7; \ | |
2134 | \ | |
2135 | 0: \ | |
2136 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
2137 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
2138 | \ | |
2139 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
2140 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ | |
2141 | \ | |
2142 | cmp span_num_blocks, #0; \ | |
2143 | beq 1f; \ | |
2144 | \ | |
2145 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
2146 | add num_blocks, span_num_blocks, num_blocks; \ | |
2147 | \ | |
2148 | cmp num_blocks, #MAX_BLOCKS; \ | |
2149 | bgt 2f; \ | |
2150 | \ | |
2151 | 3: \ | |
2152 | ldr b, [ span_b_offset ]; \ | |
2153 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
2154 | \ | |
2155 | vdup.u32 v_left_x, left_x; \ | |
2156 | and y, y, #0x3; \ | |
2157 | \ | |
2158 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
2159 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
2160 | \ | |
2161 | mla b, b_dx, left_x, b; \ | |
2162 | and dither_shift, left_x, #0x03; \ | |
2163 | \ | |
2164 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
2165 | vshr.u32 rg_dx, rg_dx4, #2; \ | |
2166 | \ | |
2167 | mov dither_shift, dither_shift, lsl #3; \ | |
2168 | vmla.u32 rg, rg_dx, v_left_x; \ | |
2169 | \ | |
2170 | mov c_64, #64; \ | |
2171 | subs span_num_blocks, span_num_blocks, #1; \ | |
2172 | \ | |
2173 | mov dither_row, dither_row, ror dither_shift; \ | |
2174 | mov b_dx4, b_dx, lsl #2; \ | |
2175 | \ | |
2176 | vdup.u32 dither_offsets, dither_row; \ | |
2177 | add block_span_ptr, psx_gpu, #psx_gpu_r_block_span_offset; \ | |
2178 | \ | |
2179 | vdup.u32 b_block, b; \ | |
2180 | vadd.u8 dither_offsets, dither_offsets, d128_4; \ | |
2181 | \ | |
2182 | mov b_dx8, b_dx, lsl #3; \ | |
2183 | vdup.u32 r_block, rg[0]; \ | |
2184 | vdup.u32 g_block, rg[1]; \ | |
2185 | \ | |
2186 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2187 | \ | |
2188 | vadd.u32 r_block, r_block, block_span; \ | |
2189 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2190 | \ | |
2191 | vadd.u32 g_block, g_block, block_span; \ | |
2192 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
2193 | \ | |
2194 | vadd.u32 b_block, b_block, block_span; \ | |
2195 | add block_ptr_b, block_ptr_a, #16; \ | |
2196 | \ | |
2197 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2198 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2199 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2200 | vdup.u32 dx4, rg_dx4[0]; \ | |
2201 | \ | |
2202 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2203 | vdup.u32 dx4, rg_dx4[1]; \ | |
2204 | \ | |
2205 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2206 | vdup.u32 dx4, b_dx4; \ | |
2207 | \ | |
2208 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2209 | vdup.u32 dx8, rg_dx8[0]; \ | |
2210 | \ | |
2211 | vadd.u32 r_block, r_block, dx8; \ | |
2212 | vdup.u32 dx8, rg_dx8[1]; \ | |
2213 | \ | |
2214 | vadd.u32 g_block, g_block, dx8; \ | |
2215 | vdup.u32 dx8, b_dx8; \ | |
2216 | \ | |
2217 | vadd.u32 b_block, b_block, dx8; \ | |
2218 | \ | |
2219 | vmovn.u16 r_whole_8, r_whole; \ | |
2220 | vmovn.u16 g_whole_8, g_whole; \ | |
2221 | vmovn.u16 b_whole_8, b_whole; \ | |
2222 | \ | |
2223 | beq 5f; \ | |
2224 | veor.u32 draw_mask, draw_mask, draw_mask; \ | |
2225 | \ | |
2226 | 4: \ | |
2227 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2228 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2229 | \ | |
2230 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2231 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2232 | \ | |
2233 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2234 | str fb_ptr, [ block_ptr_a, #44 ]; \ | |
2235 | \ | |
2236 | vdup.u32 dx4, rg_dx4[0]; \ | |
2237 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2238 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2239 | \ | |
2240 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2241 | vdup.u32 dx4, rg_dx4[1]; \ | |
2242 | \ | |
2243 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2244 | vdup.u32 dx4, b_dx4; \ | |
2245 | \ | |
2246 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2247 | vdup.u32 dx8, rg_dx8[0]; \ | |
2248 | \ | |
2249 | vmull.u8 pixels, r_whole_8, d64_1; \ | |
2250 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2251 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2252 | \ | |
2253 | vadd.u32 r_block, r_block, dx8; \ | |
2254 | vdup.u32 dx8, rg_dx8[1]; \ | |
2255 | \ | |
2256 | vadd.u32 g_block, g_block, dx8; \ | |
2257 | vdup.u32 dx8, b_dx8; \ | |
2258 | \ | |
2259 | vadd.u32 b_block, b_block, dx8; \ | |
2260 | add fb_ptr, fb_ptr, #16; \ | |
2261 | \ | |
2262 | vmovn.u16 r_whole_8, r_whole; \ | |
2263 | vmovn.u16 g_whole_8, g_whole; \ | |
2264 | vmovn.u16 b_whole_8, b_whole; \ | |
2265 | \ | |
2266 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_64; \ | |
2267 | vst1.u32 { pixels }, [ block_ptr_b, :128 ], c_64; \ | |
2268 | \ | |
2269 | pld [ fb_ptr ]; \ | |
2270 | \ | |
2271 | subs span_num_blocks, span_num_blocks, #1; \ | |
2272 | bne 4b; \ | |
2273 | \ | |
2274 | 5: \ | |
2275 | str fb_ptr, [ block_ptr_a, #44 ]; \ | |
2276 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2277 | \ | |
2278 | ldrh right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
2279 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2280 | \ | |
2281 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2282 | vdup.u8 draw_mask, right_mask; \ | |
2283 | \ | |
2284 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2285 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
2286 | \ | |
2287 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
2288 | \ | |
2289 | vmull.u8 pixels, r_whole_8, d64_1; \ | |
2290 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2291 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2292 | \ | |
2293 | vst1.u32 { draw_mask }, [ block_ptr_a, :128 ], c_64; \ | |
2294 | vst1.u32 { pixels }, [ block_ptr_b, :128 ], c_64; \ | |
2295 | \ | |
2296 | 1: \ | |
2297 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
2298 | add span_b_offset, span_b_offset, #4; \ | |
2299 | \ | |
2300 | add span_edge_data, span_edge_data, #8; \ | |
2301 | subs num_spans, num_spans, #1; \ | |
2302 | \ | |
2303 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
2304 | bne 0b; \ | |
2305 | \ | |
2306 | ldmia sp!, { r4 - r11, pc }; \ | |
2307 | \ | |
2308 | 2: \ | |
2309 | /* TODO: Load from psx_gpu instead of saving/restoring these */\ | |
2310 | vpush { rg_dx4 }; \ | |
2311 | \ | |
2312 | stmdb sp!, { r0 - r3, r12, r14 }; \ | |
2313 | bl flush_render_block_buffer; \ | |
2314 | ldmia sp!, { r0 - r3, r12, r14 }; \ | |
2315 | \ | |
2316 | vpop { rg_dx4 }; \ | |
2317 | \ | |
2318 | vmov.u8 d64_1, #1; \ | |
2319 | vmov.u8 d128_4, #4; \ | |
2320 | vmov.u8 d64_128, #128; \ | |
2321 | vmov.u8 d128_0x7, #0x7; \ | |
2322 | \ | |
2323 | vadd.u32 rg_dx8, rg_dx4, rg_dx4; \ | |
2324 | \ | |
2325 | mov num_blocks, span_num_blocks; \ | |
2326 | add block_ptr_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
2327 | bal 3b \ | |
2328 | ||
2329 | ||
2330 | setup_blocks_shaded_untextured_indirect_builder(undithered) | |
2331 | setup_blocks_shaded_untextured_indirect_builder(dithered) | |
2332 | ||
2333 | ||
2334 | #undef draw_mask | |
2335 | ||
2336 | #define mask_msb_ptr r14 | |
2337 | ||
2338 | #define draw_mask q0 | |
2339 | #define pixels_low d16 | |
2340 | ||
2341 | ||
2342 | ||
2343 | #define setup_blocks_shaded_untextured_direct_builder(dithering) \ | |
2344 | .align 3; \ | |
2345 | \ | |
2346 | function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct) \ | |
2347 | ldrh num_spans, [ psx_gpu, #psx_gpu_num_spans_offset ]; \ | |
2348 | add rg_dx_ptr, psx_gpu, #(psx_gpu_uvrg_dx_offset + 8); \ | |
2349 | \ | |
2350 | vld1.u32 { rg_dx }, [ rg_dx_ptr, :64 ]; \ | |
2351 | \ | |
2352 | cmp num_spans, #0; \ | |
2353 | bxeq lr; \ | |
2354 | \ | |
2355 | stmdb sp!, { r4 - r11, r14 }; \ | |
2356 | vshl.u32 rg_dx4, rg_dx, #2; \ | |
2357 | \ | |
2358 | ldr b_dx, [ psx_gpu, #psx_gpu_b_dx_offset ]; \ | |
2359 | vshl.u32 rg_dx8, rg_dx, #3; \ | |
2360 | \ | |
2361 | add span_uvrg_offset, psx_gpu, #psx_gpu_span_uvrg_offset_offset; \ | |
2362 | add span_edge_data, psx_gpu, #psx_gpu_span_edge_data_offset; \ | |
2363 | \ | |
2364 | add span_b_offset, psx_gpu, #psx_gpu_span_b_offset_offset; \ | |
2365 | vmov.u8 d64_1, #1; \ | |
2366 | \ | |
2367 | vmov.u8 d128_4, #4; \ | |
2368 | vmov.u8 d64_128, #128; \ | |
2369 | \ | |
2370 | vmov.u8 d128_0x7, #0x7; \ | |
2371 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
2372 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
2373 | \ | |
2374 | 0: \ | |
2375 | ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]; \ | |
2376 | add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \ | |
2377 | \ | |
2378 | ldrh y, [ span_edge_data, #edge_data_y_offset ]; \ | |
2379 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ | |
2380 | \ | |
2381 | cmp span_num_blocks, #0; \ | |
2382 | beq 1f; \ | |
2383 | \ | |
2384 | ldrh left_x, [ span_edge_data, #edge_data_left_x_offset ]; \ | |
2385 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
2386 | \ | |
2387 | ldr b, [ span_b_offset ]; \ | |
2388 | vdup.u32 v_left_x, left_x; \ | |
2389 | and y, y, #0x3; \ | |
2390 | \ | |
2391 | ldr dither_row, [ dither_offset_ptr, y, lsl #2 ]; \ | |
2392 | add fb_ptr, fb_ptr, left_x, lsl #1; \ | |
2393 | \ | |
2394 | mla b, b_dx, left_x, b; \ | |
2395 | and dither_shift, left_x, #0x03; \ | |
2396 | \ | |
2397 | vld1.u32 { uvrg }, [ span_uvrg_offset, :128 ]; \ | |
2398 | vshr.u32 rg_dx, rg_dx4, #2; \ | |
2399 | \ | |
2400 | mov dither_shift, dither_shift, lsl #3; \ | |
2401 | vmla.u32 rg, rg_dx, v_left_x; \ | |
2402 | \ | |
2403 | subs span_num_blocks, span_num_blocks, #1; \ | |
2404 | \ | |
2405 | mov dither_row, dither_row, ror dither_shift; \ | |
2406 | mov b_dx4, b_dx, lsl #2; \ | |
2407 | \ | |
2408 | vdup.u32 dither_offsets, dither_row; \ | |
2409 | add block_span_ptr, psx_gpu, #psx_gpu_r_block_span_offset; \ | |
2410 | \ | |
2411 | vdup.u32 b_block, b; \ | |
2412 | vadd.u8 dither_offsets, dither_offsets, d128_4; \ | |
2413 | \ | |
2414 | mov b_dx8, b_dx, lsl #3; \ | |
2415 | vdup.u32 r_block, rg[0]; \ | |
2416 | vdup.u32 g_block, rg[1]; \ | |
2417 | \ | |
2418 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2419 | \ | |
2420 | vadd.u32 r_block, r_block, block_span; \ | |
2421 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]!; \ | |
2422 | \ | |
2423 | vadd.u32 g_block, g_block, block_span; \ | |
2424 | vld1.u32 { block_span }, [ block_span_ptr, :128 ]; \ | |
2425 | \ | |
2426 | vadd.u32 b_block, b_block, block_span; \ | |
2427 | add block_ptr_b, block_ptr_a, #16; \ | |
2428 | \ | |
2429 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2430 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2431 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2432 | vdup.u32 dx4, rg_dx4[0]; \ | |
2433 | \ | |
2434 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2435 | vdup.u32 dx4, rg_dx4[1]; \ | |
2436 | \ | |
2437 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2438 | vdup.u32 dx4, b_dx4; \ | |
2439 | \ | |
2440 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2441 | vdup.u32 dx8, rg_dx8[0]; \ | |
2442 | \ | |
2443 | vadd.u32 r_block, r_block, dx8; \ | |
2444 | vdup.u32 dx8, rg_dx8[1]; \ | |
2445 | \ | |
2446 | vadd.u32 g_block, g_block, dx8; \ | |
2447 | vdup.u32 dx8, b_dx8; \ | |
2448 | \ | |
2449 | vadd.u32 b_block, b_block, dx8; \ | |
2450 | \ | |
2451 | vmovn.u16 r_whole_8, r_whole; \ | |
2452 | vmovn.u16 g_whole_8, g_whole; \ | |
2453 | vmovn.u16 b_whole_8, b_whole; \ | |
2454 | \ | |
2455 | beq 3f; \ | |
2456 | \ | |
2457 | 2: \ | |
2458 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2459 | vshrn.u32 r_whole_low, r_block, #16; \ | |
2460 | \ | |
2461 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2462 | vshrn.u32 g_whole_low, g_block, #16; \ | |
2463 | \ | |
2464 | vshrn.u32 b_whole_low, b_block, #16; \ | |
2465 | \ | |
2466 | vdup.u32 dx4, rg_dx4[0]; \ | |
2467 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2468 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2469 | \ | |
2470 | vaddhn.u32 r_whole_high, r_block, dx4; \ | |
2471 | vdup.u32 dx4, rg_dx4[1]; \ | |
2472 | \ | |
2473 | vmov pixels, msb_mask; \ | |
2474 | vaddhn.u32 g_whole_high, g_block, dx4; \ | |
2475 | vdup.u32 dx4, b_dx4; \ | |
2476 | \ | |
2477 | vaddhn.u32 b_whole_high, b_block, dx4; \ | |
2478 | vdup.u32 dx8, rg_dx8[0]; \ | |
2479 | \ | |
2480 | vmlal.u8 pixels, r_whole_8, d64_1; \ | |
2481 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2482 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2483 | \ | |
2484 | vadd.u32 r_block, r_block, dx8; \ | |
2485 | vdup.u32 dx8, rg_dx8[1]; \ | |
2486 | \ | |
2487 | vadd.u32 g_block, g_block, dx8; \ | |
2488 | vdup.u32 dx8, b_dx8; \ | |
2489 | \ | |
2490 | vadd.u32 b_block, b_block, dx8; \ | |
2491 | \ | |
2492 | vmovn.u16 r_whole_8, r_whole; \ | |
2493 | vmovn.u16 g_whole_8, g_whole; \ | |
2494 | vmovn.u16 b_whole_8, b_whole; \ | |
2495 | \ | |
2496 | vst1.u32 { pixels }, [ fb_ptr ]!; \ | |
2497 | subs span_num_blocks, span_num_blocks, #1; \ | |
2498 | bne 2b; \ | |
2499 | \ | |
2500 | 3: \ | |
2501 | setup_blocks_shaded_untextured_dither_a_##dithering(); \ | |
2502 | \ | |
2503 | ldrb right_mask, [ span_edge_data, #edge_data_right_mask_offset ]; \ | |
2504 | setup_blocks_shaded_untextured_dither_b_##dithering(); \ | |
2505 | \ | |
2506 | vshr.u8 r_whole_8, r_whole_8, #3; \ | |
2507 | vmov pixels, msb_mask; \ | |
2508 | vbic.u8 gb_whole_8, gb_whole_8, d128_0x7; \ | |
2509 | eor right_mask, right_mask, #0xFF; \ | |
2510 | \ | |
2511 | vmlal.u8 pixels, r_whole_8, d64_1; \ | |
2512 | vmlal.u8 pixels, g_whole_8, d64_4; \ | |
2513 | vmlal.u8 pixels, b_whole_8, d64_128; \ | |
2514 | \ | |
2515 | 4: \ | |
2516 | vst1.u16 { pixels_low[0] }, [ fb_ptr ]!; \ | |
2517 | vext.16 pixels, pixels, #1; \ | |
2518 | movs right_mask, right_mask, lsr #1; \ | |
2519 | bne 4b; \ | |
2520 | \ | |
2521 | 1: \ | |
2522 | add span_uvrg_offset, span_uvrg_offset, #16; \ | |
2523 | add span_b_offset, span_b_offset, #4; \ | |
2524 | \ | |
2525 | add span_edge_data, span_edge_data, #8; \ | |
2526 | subs num_spans, num_spans, #1; \ | |
2527 | \ | |
2528 | bne 0b; \ | |
2529 | \ | |
2530 | ldmia sp!, { r4 - r11, pc } \ | |
2531 | ||
2532 | setup_blocks_shaded_untextured_direct_builder(undithered) | |
2533 | setup_blocks_shaded_untextured_direct_builder(dithered) | |
2534 | ||
2535 | ||
2536 | #undef psx_gpu | |
2537 | #undef num_blocks | |
2538 | #undef triangle | |
2539 | #undef c_64 | |
2540 | ||
2541 | #define psx_gpu r0 | |
2542 | #define block_ptr r1 | |
2543 | #define num_blocks r2 | |
2544 | #define uv_01 r3 | |
2545 | #define uv_23 r4 | |
2546 | #define uv_45 r5 | |
2547 | #define uv_67 r6 | |
2548 | #define uv_0 r7 | |
2549 | #define uv_1 r3 | |
2550 | #define uv_2 r8 | |
2551 | #define uv_3 r4 | |
2552 | #define uv_4 r9 | |
2553 | #define uv_5 r5 | |
2554 | #define uv_6 r10 | |
2555 | #define uv_7 r6 | |
2556 | #define texture_ptr r11 | |
2557 | ||
2558 | #define pixel_0 r7 | |
2559 | #define pixel_1 r3 | |
2560 | #define pixel_2 r8 | |
2561 | #define pixel_3 r4 | |
2562 | #define pixel_4 r9 | |
2563 | #define pixel_5 r5 | |
2564 | #define pixel_6 r10 | |
2565 | #define pixel_7 r6 | |
2566 | ||
2567 | #define pixels_a r7 | |
2568 | #define pixels_b r9 | |
2569 | #define pixels_c r8 | |
2570 | #define pixels_d r10 | |
2571 | ||
2572 | #define c_64 r0 | |
2573 | ||
2574 | #define clut_ptr r12 | |
2575 | #define current_texture_mask r5 | |
2576 | #define dirty_textures_mask r6 | |
2577 | ||
2578 | #define texels d0 | |
2579 | ||
2580 | #define clut_low_a d2 | |
2581 | #define clut_low_b d3 | |
2582 | #define clut_high_a d4 | |
2583 | #define clut_high_b d5 | |
2584 | ||
2585 | #define clut_a q1 | |
2586 | #define clut_b q2 | |
2587 | ||
2588 | #define texels_low d6 | |
2589 | #define texels_high d7 | |
2590 | ||
2591 | .align 3 | |
2592 | ||
2593 | function(texture_blocks_untextured) | |
2594 | bx lr | |
2595 | ||
2596 | ||
2597 | .align 3 | |
2598 | ||
2599 | function(texture_blocks_4bpp) | |
2600 | stmdb sp!, { r3 - r11, r14 } | |
2601 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2602 | ||
2603 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2604 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2605 | ||
2606 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
2607 | vld1.u32 { clut_a, clut_b }, [ clut_ptr, :128 ] | |
2608 | ||
2609 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
2610 | vuzp.u8 clut_a, clut_b | |
2611 | ||
2612 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
2613 | tst dirty_textures_mask, current_texture_mask | |
2614 | ||
2615 | bne 1f | |
2616 | mov c_64, #64 | |
2617 | ||
2618 | 0: | |
2619 | ldm block_ptr, { uv_01, uv_23, uv_45, uv_67 } | |
2620 | ||
2621 | uxtah uv_0, texture_ptr, uv_01 | |
2622 | uxtah uv_1, texture_ptr, uv_01, ror #16 | |
2623 | ||
2624 | uxtah uv_2, texture_ptr, uv_23 | |
2625 | uxtah uv_3, texture_ptr, uv_23, ror #16 | |
2626 | ||
2627 | uxtah uv_4, texture_ptr, uv_45 | |
2628 | ldrb pixel_0, [ uv_0 ] | |
2629 | ||
2630 | uxtah uv_5, texture_ptr, uv_45, ror #16 | |
2631 | ldrb pixel_1, [ uv_1 ] | |
2632 | ||
2633 | uxtah uv_6, texture_ptr, uv_67 | |
2634 | ldrb pixel_2, [ uv_2 ] | |
2635 | ||
2636 | uxtah uv_7, texture_ptr, uv_67, ror #16 | |
2637 | ldrb pixel_3, [ uv_3 ] | |
2638 | ||
2639 | ldrb pixel_4, [ uv_4 ] | |
2640 | subs num_blocks, num_blocks, #1 | |
2641 | ||
2642 | ldrb pixel_5, [ uv_5 ] | |
2643 | orr pixels_a, pixel_0, pixel_1, lsl #8 | |
2644 | ||
2645 | ldrb pixel_6, [ uv_6 ] | |
2646 | orr pixels_b, pixel_4, pixel_5, lsl #8 | |
2647 | ||
2648 | ldrb pixel_7, [ uv_7 ] | |
2649 | orr pixels_a, pixels_a, pixel_2, lsl #16 | |
2650 | ||
2651 | orr pixels_b, pixels_b, pixel_6, lsl #16 | |
2652 | orr pixels_a, pixels_a, pixel_3, lsl #24 | |
2653 | ||
2654 | orr pixels_b, pixels_b, pixel_7, lsl #24 | |
2655 | vmov.u32 texels, pixels_a, pixels_b | |
2656 | ||
2657 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels | |
2658 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels | |
2659 | ||
2660 | vst2.u8 { texels_low, texels_high }, [ block_ptr, :128 ], c_64 | |
2661 | bne 0b | |
2662 | ||
2663 | ldmia sp!, { r3 - r11, pc } | |
2664 | ||
2665 | 1: | |
2666 | stmdb sp!, { r1 - r2 } | |
2667 | bl update_texture_4bpp_cache | |
2668 | ||
2669 | mov c_64, #64 | |
2670 | ldmia sp!, { r1 - r2 } | |
2671 | bal 0b | |
2672 | ||
2673 | ||
2674 | .align 3 | |
2675 | ||
2676 | function(texture_blocks_8bpp) | |
2677 | stmdb sp!, { r3 - r11, r14 } | |
2678 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2679 | ||
2680 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2681 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2682 | ||
2683 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
2684 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
2685 | ||
2686 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_8bpp_mask_offset ] | |
2687 | tst dirty_textures_mask, current_texture_mask | |
2688 | ||
2689 | bne 1f | |
2690 | nop | |
2691 | ||
2692 | 0: | |
2693 | ldm block_ptr, { uv_01, uv_23, uv_45, uv_67 } | |
2694 | ||
2695 | uxtah uv_0, texture_ptr, uv_01 | |
2696 | uxtah uv_1, texture_ptr, uv_01, ror #16 | |
2697 | ||
2698 | uxtah uv_2, texture_ptr, uv_23 | |
2699 | uxtah uv_3, texture_ptr, uv_23, ror #16 | |
2700 | ||
2701 | uxtah uv_4, texture_ptr, uv_45 | |
2702 | ldrb pixel_0, [ uv_0 ] | |
2703 | ||
2704 | uxtah uv_5, texture_ptr, uv_45, ror #16 | |
2705 | ldrb pixel_1, [ uv_1 ] | |
2706 | ||
2707 | uxtah uv_6, texture_ptr, uv_67 | |
2708 | ldrb pixel_2, [ uv_2 ] | |
2709 | ||
2710 | uxtah uv_7, texture_ptr, uv_67, ror #16 | |
2711 | ldrb pixel_3, [ uv_3 ] | |
2712 | ||
2713 | ldrb pixel_4, [ uv_4 ] | |
2714 | add pixel_0, pixel_0, pixel_0 | |
2715 | ||
2716 | ldrb pixel_5, [ uv_5 ] | |
2717 | add pixel_1, pixel_1, pixel_1 | |
2718 | ||
2719 | ldrb pixel_6, [ uv_6 ] | |
2720 | add pixel_2, pixel_2, pixel_2 | |
2721 | ||
2722 | ldrb pixel_7, [ uv_7 ] | |
2723 | add pixel_3, pixel_3, pixel_3 | |
2724 | ||
2725 | ldrh pixel_0, [ clut_ptr, pixel_0 ] | |
2726 | add pixel_4, pixel_4, pixel_4 | |
2727 | ||
2728 | ldrh pixel_1, [ clut_ptr, pixel_1 ] | |
2729 | add pixel_5, pixel_5, pixel_5 | |
2730 | ||
2731 | ldrh pixel_2, [ clut_ptr, pixel_2 ] | |
2732 | add pixel_6, pixel_6, pixel_6 | |
2733 | ||
2734 | ldrh pixel_3, [ clut_ptr, pixel_3 ] | |
2735 | add pixel_7, pixel_7, pixel_7 | |
2736 | ||
2737 | ldrh pixel_4, [ clut_ptr, pixel_4 ] | |
2738 | orr pixels_a, pixel_0, pixel_1, lsl #16 | |
2739 | ||
2740 | ldrh pixel_5, [ clut_ptr, pixel_5 ] | |
2741 | orr pixels_c, pixel_2, pixel_3, lsl #16 | |
2742 | ||
2743 | ldrh pixel_6, [ clut_ptr, pixel_6 ] | |
2744 | subs num_blocks, num_blocks, #1 | |
2745 | ||
2746 | ldrh pixel_7, [ clut_ptr, pixel_7 ] | |
2747 | orr pixels_b, pixel_4, pixel_5, lsl #16 | |
2748 | ||
2749 | orr pixels_d, pixel_6, pixel_7, lsl #16 | |
2750 | stm block_ptr, { pixels_a, pixels_c, pixels_b, pixels_d } | |
2751 | ||
2752 | add block_ptr, block_ptr, #64 | |
2753 | bne 0b | |
2754 | ||
2755 | ldmia sp!, { r3 - r11, pc } | |
2756 | ||
2757 | 1: | |
2758 | stmdb sp!, { r1 - r2, r12 } | |
2759 | ||
2760 | bl update_texture_8bpp_cache | |
2761 | ||
2762 | ldmia sp!, { r1 - r2, r12 } | |
2763 | bal 0b | |
2764 | ||
2765 | ||
2766 | #undef uv_0 | |
2767 | #undef uv_1 | |
2768 | #undef uv_2 | |
2769 | #undef uv_3 | |
2770 | #undef uv_4 | |
2771 | #undef uv_5 | |
2772 | #undef uv_6 | |
2773 | #undef uv_7 | |
2774 | ||
2775 | #undef pixel_0 | |
2776 | #undef pixel_1 | |
2777 | #undef pixel_2 | |
2778 | #undef pixel_3 | |
2779 | #undef pixel_4 | |
2780 | #undef pixel_5 | |
2781 | #undef pixel_6 | |
2782 | #undef pixel_7 | |
2783 | ||
2784 | #undef texture_ptr | |
2785 | ||
2786 | #undef pixels_a | |
2787 | #undef pixels_b | |
2788 | #undef pixels_c | |
2789 | #undef pixels_d | |
2790 | ||
2791 | #define psx_gpu r0 | |
2792 | #define block_ptr r1 | |
2793 | #define num_blocks r2 | |
2794 | ||
2795 | #define uv_0 r3 | |
2796 | #define uv_1 r4 | |
2797 | #define u_0 r3 | |
2798 | #define u_1 r4 | |
2799 | #define v_0 r5 | |
2800 | #define v_1 r6 | |
2801 | ||
2802 | #define uv_2 r5 | |
2803 | #define uv_3 r6 | |
2804 | #define u_2 r5 | |
2805 | #define u_3 r6 | |
2806 | #define v_2 r7 | |
2807 | #define v_3 r8 | |
2808 | ||
2809 | #define uv_4 r7 | |
2810 | #define uv_5 r8 | |
2811 | #define u_4 r7 | |
2812 | #define u_5 r8 | |
2813 | #define v_4 r9 | |
2814 | #define v_5 r10 | |
2815 | ||
2816 | #define uv_6 r9 | |
2817 | #define uv_7 r10 | |
2818 | #define u_6 r9 | |
2819 | #define u_7 r10 | |
2820 | #define v_6 r11 | |
2821 | #define v_7 r0 | |
2822 | ||
2823 | #define pixel_0 r3 | |
2824 | #define pixel_1 r4 | |
2825 | #define pixel_2 r5 | |
2826 | #define pixel_3 r6 | |
2827 | #define pixel_4 r7 | |
2828 | #define pixel_5 r8 | |
2829 | #define pixel_6 r9 | |
2830 | #define pixel_7 r10 | |
2831 | ||
2832 | #define pixels_a r3 | |
2833 | #define pixels_b r5 | |
2834 | #define pixels_c r7 | |
2835 | #define pixels_d r9 | |
2836 | ||
2837 | #define texture_ptr r12 | |
2838 | ||
2839 | ||
2840 | .align 3 | |
2841 | ||
2842 | function(texture_blocks_16bpp) | |
2843 | stmdb sp!, { r3 - r11, r14 } | |
2844 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
2845 | ||
2846 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
2847 | ldr texture_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
2848 | ||
2849 | 0: | |
2850 | ldrh uv_0, [ block_ptr ] | |
2851 | subs num_blocks, num_blocks, #1 | |
2852 | ||
2853 | ldrh uv_1, [ block_ptr, #2 ] | |
2854 | ||
2855 | and v_0, uv_0, #0xFF00 | |
2856 | and v_1, uv_1, #0xFF00 | |
2857 | ||
2858 | and u_0, uv_0, #0xFF | |
2859 | and u_1, uv_1, #0xFF | |
2860 | ||
2861 | add uv_0, u_0, v_0, lsl #2 | |
2862 | ldrh uv_2, [ block_ptr, #4 ] | |
2863 | ||
2864 | add uv_1, u_1, v_1, lsl #2 | |
2865 | ldrh uv_3, [ block_ptr, #6 ] | |
2866 | ||
2867 | add uv_0, uv_0, uv_0 | |
2868 | add uv_1, uv_1, uv_1 | |
2869 | ||
2870 | and v_2, uv_2, #0xFF00 | |
2871 | and v_3, uv_3, #0xFF00 | |
2872 | ||
2873 | and u_2, uv_2, #0xFF | |
2874 | and u_3, uv_3, #0xFF | |
2875 | ||
2876 | add uv_2, u_2, v_2, lsl #2 | |
2877 | ldrh uv_4, [ block_ptr, #8 ] | |
2878 | ||
2879 | add uv_3, u_3, v_3, lsl #2 | |
2880 | ldrh uv_5, [ block_ptr, #10 ] | |
2881 | ||
2882 | add uv_2, uv_2, uv_2 | |
2883 | add uv_3, uv_3, uv_3 | |
2884 | ||
2885 | and v_4, uv_4, #0xFF00 | |
2886 | and v_5, uv_5, #0xFF00 | |
2887 | ||
2888 | and u_4, uv_4, #0xFF | |
2889 | and u_5, uv_5, #0xFF | |
2890 | ||
2891 | add uv_4, u_4, v_4, lsl #2 | |
2892 | ldrh uv_6, [ block_ptr, #12 ] | |
2893 | ||
2894 | add uv_5, u_5, v_5, lsl #2 | |
2895 | ldrh uv_7, [ block_ptr, #14 ] | |
2896 | ||
2897 | add uv_4, uv_4, uv_4 | |
2898 | ldrh pixel_0, [ texture_ptr, uv_0 ] | |
2899 | ||
2900 | add uv_5, uv_5, uv_5 | |
2901 | ldrh pixel_1, [ texture_ptr, uv_1 ] | |
2902 | ||
2903 | and v_6, uv_6, #0xFF00 | |
2904 | ldrh pixel_2, [ texture_ptr, uv_2 ] | |
2905 | ||
2906 | and v_7, uv_7, #0xFF00 | |
2907 | ldrh pixel_3, [ texture_ptr, uv_3 ] | |
2908 | ||
2909 | and u_6, uv_6, #0xFF | |
2910 | ldrh pixel_4, [ texture_ptr, uv_4 ] | |
2911 | ||
2912 | and u_7, uv_7, #0xFF | |
2913 | ldrh pixel_5, [ texture_ptr, uv_5 ] | |
2914 | ||
2915 | add uv_6, u_6, v_6, lsl #2 | |
2916 | add uv_7, u_7, v_7, lsl #2 | |
2917 | ||
2918 | add uv_6, uv_6, uv_6 | |
2919 | add uv_7, uv_7, uv_7 | |
2920 | ||
2921 | orr pixels_a, pixel_0, pixel_1, lsl #16 | |
2922 | orr pixels_b, pixel_2, pixel_3, lsl #16 | |
2923 | ||
2924 | ldrh pixel_6, [ texture_ptr, uv_6 ] | |
2925 | orr pixels_c, pixel_4, pixel_5, lsl #16 | |
2926 | ||
2927 | ldrh pixel_7, [ texture_ptr, uv_7 ] | |
2928 | orr pixels_d, pixel_6, pixel_7, lsl #16 | |
2929 | ||
2930 | stm block_ptr, { pixels_a, pixels_b, pixels_c, pixels_d } | |
2931 | add block_ptr, block_ptr, #64 | |
2932 | ||
2933 | bne 0b | |
2934 | ||
2935 | ldmia sp!, { r3 - r11, pc } | |
2936 | ||
2937 | ||
2938 | #undef num_blocks | |
2939 | ||
2940 | #undef test_mask | |
2941 | #undef texels | |
2942 | #undef pixels_b | |
2943 | #undef pixels | |
2944 | #undef d64_1 | |
2945 | #undef d64_4 | |
2946 | #undef d64_128 | |
2947 | #undef draw_mask | |
2948 | #undef msb_mask | |
2949 | #undef msb_mask_low | |
2950 | #undef msb_mask_high | |
2951 | #undef fb_pixels | |
2952 | ||
2953 | #undef c_32 | |
2954 | #undef fb_ptr | |
2955 | #undef mask_msb_ptr | |
2956 | ||
2957 | #define psx_gpu r0 | |
2958 | #define num_blocks r1 | |
2959 | #define color_ptr r2 | |
2960 | #define mask_msb_ptr r2 | |
2961 | ||
2962 | #define block_ptr_load_a r0 | |
2963 | #define block_ptr_store r3 | |
2964 | #define block_ptr_load_b r12 | |
2965 | #define c_32 r2 | |
2966 | ||
2967 | #define c_48 r4 | |
2968 | #define fb_ptr r14 | |
2969 | #define draw_mask_bits_scalar r5 | |
2970 | ||
2971 | #define d128_0x07 q0 | |
2972 | #define d128_0x1F q1 | |
2973 | #define d128_0x8000 q2 | |
2974 | #define test_mask q3 | |
2975 | #define texels q4 | |
2976 | #define colors_rg q5 | |
2977 | #define colors_b_dm_bits q6 | |
2978 | #define texels_rg q7 | |
2979 | #define pixels_r q8 | |
2980 | #define pixels_g q9 | |
2981 | #define pixels_b q10 | |
2982 | #define pixels q11 | |
2983 | #define zero_mask q4 | |
2984 | #define draw_mask q12 | |
2985 | #define msb_mask q13 | |
2986 | ||
2987 | #define fb_pixels q8 | |
2988 | ||
2989 | #define pixels_gb_low q9 | |
2990 | ||
2991 | #define colors_r d10 | |
2992 | #define colors_g d11 | |
2993 | #define colors_b d12 | |
2994 | #define draw_mask_bits d13 | |
2995 | #define texels_r d14 | |
2996 | #define texels_g d15 | |
2997 | #define pixels_r_low d16 | |
2998 | #define pixels_g_low d18 | |
2999 | #define pixels_b_low d19 | |
3000 | #define msb_mask_low d26 | |
3001 | #define msb_mask_high d27 | |
3002 | ||
3003 | #define d64_1 d28 | |
3004 | #define d64_4 d29 | |
3005 | #define d64_128 d30 | |
3006 | #define texels_b d31 | |
3007 | ||
3008 | #define shade_blocks_textured_modulated_prologue_indirect() \ | |
3009 | mov c_48, #48; \ | |
3010 | add block_ptr_store, psx_gpu, #psx_gpu_blocks_offset \ | |
3011 | ||
3012 | #define shade_blocks_textured_modulated_prologue_direct() \ | |
3013 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3014 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] \ | |
3015 | ||
3016 | #define shade_blocks_textured_modulated_prologue_shaded() \ | |
3017 | ||
3018 | #define shade_blocks_textured_modulated_prologue_unshaded() \ | |
3019 | add color_ptr, psx_gpu, #psx_gpu_triangle_color_offset; \ | |
3020 | vld1.u32 { colors_r[] }, [ color_ptr, :32 ]; \ | |
3021 | vdup.u8 colors_g, colors_r[1]; \ | |
3022 | vdup.u8 colors_b, colors_r[2]; \ | |
3023 | vdup.u8 colors_r, colors_r[0] \ | |
3024 | ||
3025 | ||
3026 | #define shade_blocks_textured_modulated_load_dithered(target) \ | |
3027 | vld1.u32 { target }, [ block_ptr_load_b, :128 ] \ | |
3028 | ||
3029 | #define shade_blocks_textured_modulated_load_last_dithered(target) \ | |
3030 | vld1.u32 { target }, [ block_ptr_load_b, :128 ], c_32 \ | |
3031 | ||
3032 | #define shade_blocks_textured_modulated_load_undithered(target) \ | |
3033 | ||
3034 | #define shade_blocks_textured_modulated_load_last_undithered(target) \ | |
3035 | add block_ptr_load_b, block_ptr_load_b, #32 \ | |
3036 | ||
3037 | #define shade_blocks_textured_modulate_dithered(channel) \ | |
3038 | vmlal.u8 pixels_##channel, texels_##channel, colors_##channel \ | |
3039 | ||
3040 | #define shade_blocks_textured_modulate_undithered(channel) \ | |
3041 | vmull.u8 pixels_##channel, texels_##channel, colors_##channel \ | |
3042 | ||
3043 | ||
3044 | #define shade_blocks_textured_modulated_store_draw_mask_indirect(offset) \ | |
3045 | vst1.u32 { draw_mask }, [ block_ptr_store, :128 ]! \ | |
3046 | ||
3047 | #define shade_blocks_textured_modulated_store_draw_mask_direct(offset) \ | |
3048 | ldr fb_ptr, [ block_ptr_load_b, #(offset - 64) ]; \ | |
3049 | vld1.u32 { fb_pixels }, [ fb_ptr ]; \ | |
3050 | vbit.u16 pixels, fb_pixels, draw_mask \ | |
3051 | ||
3052 | #define shade_blocks_textured_modulated_store_pixels_indirect() \ | |
3053 | vst1.u32 { pixels }, [ block_ptr_store, :128 ], c_48 \ | |
3054 | ||
3055 | #define shade_blocks_textured_modulated_store_pixels_direct() \ | |
3056 | vst1.u32 { pixels }, [ fb_ptr ] \ | |
3057 | ||
3058 | ||
3059 | #define shade_blocks_textured_modulated_load_rg_shaded() \ | |
3060 | vld1.u32 { colors_r, colors_g }, [ block_ptr_load_b, :128 ], c_32 \ | |
3061 | ||
3062 | #define shade_blocks_textured_modulated_load_rg_unshaded() \ | |
3063 | add block_ptr_load_b, block_ptr_load_b, #32 \ | |
3064 | ||
3065 | #define shade_blocks_textured_modulated_load_bdm_shaded() \ | |
3066 | vld1.u32 { colors_b, draw_mask_bits }, [ block_ptr_load_a, :128 ], c_32 \ | |
3067 | ||
3068 | #define shade_blocks_textured_modulated_load_bdm_unshaded() \ | |
3069 | ldr draw_mask_bits_scalar, [ block_ptr_load_a, #8 ]; \ | |
3070 | add block_ptr_load_a, block_ptr_load_a, #32 \ | |
3071 | ||
3072 | #define shade_blocks_textured_modulated_expand_draw_mask_shaded() \ | |
3073 | vdup.u16 draw_mask, draw_mask_bits[0] \ | |
3074 | ||
3075 | #define shade_blocks_textured_modulated_expand_draw_mask_unshaded() \ | |
3076 | vdup.u16 draw_mask, draw_mask_bits_scalar \ | |
3077 | ||
3078 | ||
3079 | #define shade_blocks_textured_modulated_apply_msb_mask_indirect() \ | |
3080 | ||
3081 | #define shade_blocks_textured_modulated_apply_msb_mask_direct() \ | |
3082 | vorr.u16 pixels, pixels, msb_mask \ | |
3083 | ||
3084 | ||
3085 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
3086 | .align 3; \ | |
3087 | \ | |
3088 | function(shade_blocks_##shading##_textured_modulated_##dithering##_##target) \ | |
3089 | stmdb sp!, { r4 - r5, lr }; \ | |
3090 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3091 | \ | |
3092 | vld1.u32 { test_mask }, [ psx_gpu, :128 ]; \ | |
3093 | \ | |
3094 | shade_blocks_textured_modulated_prologue_##target(); \ | |
3095 | shade_blocks_textured_modulated_prologue_##shading(); \ | |
3096 | \ | |
3097 | add block_ptr_load_a, psx_gpu, #psx_gpu_blocks_offset; \ | |
3098 | mov c_32, #32; \ | |
3099 | \ | |
3100 | add block_ptr_load_b, block_ptr_load_a, #16; \ | |
3101 | vmov.u8 d64_1, #1; \ | |
3102 | vmov.u8 d64_4, #4; \ | |
3103 | vmov.u8 d64_128, #128; \ | |
3104 | \ | |
3105 | vld1.u32 { texels }, [ block_ptr_load_a, :128 ], c_32; \ | |
3106 | vmov.u8 d128_0x07, #0x07; \ | |
3107 | \ | |
3108 | shade_blocks_textured_modulated_load_rg_##shading(); \ | |
3109 | vmov.u8 d128_0x1F, #0x1F; \ | |
3110 | \ | |
3111 | shade_blocks_textured_modulated_load_bdm_##shading(); \ | |
3112 | vmov.u16 d128_0x8000, #0x8000; \ | |
3113 | \ | |
3114 | vmovn.u16 texels_r, texels; \ | |
3115 | vshrn.u16 texels_g, texels, #5; \ | |
3116 | \ | |
3117 | vshrn.u16 texels_b, texels, #7; \ | |
3118 | shade_blocks_textured_modulated_expand_draw_mask_##shading(); \ | |
3119 | \ | |
3120 | shade_blocks_textured_modulated_load_##dithering(pixels_r); \ | |
3121 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
3122 | \ | |
3123 | shade_blocks_textured_modulated_load_##dithering(pixels_g); \ | |
3124 | vand.u8 texels_rg, texels_rg, d128_0x1F; \ | |
3125 | \ | |
3126 | shade_blocks_textured_modulated_load_last_##dithering(pixels_b); \ | |
3127 | vshr.u8 texels_b, texels_b, #3; \ | |
3128 | \ | |
3129 | shade_blocks_textured_modulate_##dithering(r); \ | |
3130 | shade_blocks_textured_modulate_##dithering(g); \ | |
3131 | shade_blocks_textured_modulate_##dithering(b); \ | |
3132 | \ | |
3133 | vand.u16 pixels, texels, d128_0x8000; \ | |
3134 | vceq.u16 zero_mask, texels, #0; \ | |
3135 | \ | |
3136 | vqshrun.s16 pixels_r_low, pixels_r, #4; \ | |
3137 | vqshrun.s16 pixels_g_low, pixels_g, #4; \ | |
3138 | vqshrun.s16 pixels_b_low, pixels_b, #4; \ | |
3139 | \ | |
3140 | shade_blocks_textured_modulated_apply_msb_mask_##target(); \ | |
3141 | vorr.u16 draw_mask, draw_mask, zero_mask; \ | |
3142 | vshr.u8 pixels_r_low, pixels_r_low, #3; \ | |
3143 | vbic.u8 pixels_gb_low, pixels_gb_low, d128_0x07; \ | |
3144 | \ | |
3145 | subs num_blocks, num_blocks, #1; \ | |
3146 | beq 1f; \ | |
3147 | \ | |
3148 | .align 3; \ | |
3149 | \ | |
3150 | 0: \ | |
3151 | vld1.u32 { texels }, [ block_ptr_load_a, :128 ], c_32; \ | |
3152 | shade_blocks_textured_modulated_load_rg_##shading(); \ | |
3153 | vshrn.u16 texels_g, texels, #5; \ | |
3154 | \ | |
3155 | shade_blocks_textured_modulated_load_bdm_##shading(); \ | |
3156 | vshrn.u16 texels_b, texels, #7; \ | |
3157 | \ | |
3158 | vmovn.u16 texels_r, texels; \ | |
3159 | vmlal.u8 pixels, pixels_r_low, d64_1; \ | |
3160 | \ | |
3161 | vmlal.u8 pixels, pixels_g_low, d64_4; \ | |
3162 | vmlal.u8 pixels, pixels_b_low, d64_128; \ | |
3163 | shade_blocks_textured_modulated_store_draw_mask_##target(-4); \ | |
3164 | \ | |
3165 | shade_blocks_textured_modulated_load_##dithering(pixels_r); \ | |
3166 | shade_blocks_textured_modulated_expand_draw_mask_##shading(); \ | |
3167 | \ | |
3168 | shade_blocks_textured_modulated_load_##dithering(pixels_g); \ | |
3169 | vand.u8 texels_rg, texels_rg, d128_0x1F; \ | |
3170 | \ | |
3171 | shade_blocks_textured_modulated_load_last_##dithering(pixels_b); \ | |
3172 | vtst.u16 draw_mask, draw_mask, test_mask; \ | |
3173 | \ | |
3174 | shade_blocks_textured_modulated_store_pixels_##target(); \ | |
3175 | vshr.u8 texels_b, texels_b, #3; \ | |
3176 | \ | |
3177 | shade_blocks_textured_modulate_##dithering(r); \ | |
3178 | shade_blocks_textured_modulate_##dithering(g); \ | |
3179 | shade_blocks_textured_modulate_##dithering(b); \ | |
3180 | \ | |
3181 | vand.u16 pixels, texels, d128_0x8000; \ | |
3182 | vceq.u16 zero_mask, texels, #0; \ | |
3183 | \ | |
3184 | subs num_blocks, num_blocks, #1; \ | |
3185 | \ | |
3186 | vqshrun.s16 pixels_r_low, pixels_r, #4; \ | |
3187 | vqshrun.s16 pixels_g_low, pixels_g, #4; \ | |
3188 | vqshrun.s16 pixels_b_low, pixels_b, #4; \ | |
3189 | \ | |
3190 | shade_blocks_textured_modulated_apply_msb_mask_##target(); \ | |
3191 | vorr.u16 draw_mask, draw_mask, zero_mask; \ | |
3192 | vshr.u8 pixels_r_low, pixels_r_low, #3; \ | |
3193 | vbic.u8 pixels_gb_low, pixels_gb_low, d128_0x07; \ | |
3194 | \ | |
3195 | bne 0b; \ | |
3196 | \ | |
3197 | 1: \ | |
3198 | vmlal.u8 pixels, pixels_r_low, d64_1; \ | |
3199 | vmlal.u8 pixels, pixels_g_low, d64_4; \ | |
3200 | vmlal.u8 pixels, pixels_b_low, d64_128; \ | |
3201 | \ | |
3202 | shade_blocks_textured_modulated_store_draw_mask_##target(28); \ | |
3203 | shade_blocks_textured_modulated_store_pixels_##target(); \ | |
3204 | \ | |
3205 | ldmia sp!, { r4 - r5, pc } \ | |
3206 | ||
3207 | ||
3208 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
3209 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
3210 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
3211 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
3212 | ||
3213 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
3214 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
3215 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
3216 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
3217 | ||
3218 | ||
3219 | #undef c_64 | |
3220 | #undef fb_ptr | |
3221 | #undef color_ptr | |
3222 | ||
3223 | #undef color_r | |
3224 | #undef color_g | |
3225 | #undef color_b | |
3226 | ||
3227 | #undef test_mask | |
3228 | #undef pixels | |
3229 | #undef draw_mask | |
3230 | #undef zero_mask | |
3231 | #undef fb_pixels | |
3232 | #undef msb_mask | |
3233 | #undef msb_mask_low | |
3234 | #undef msb_mask_high | |
3235 | ||
3236 | #define psx_gpu r0 | |
3237 | #define num_blocks r1 | |
3238 | #define mask_msb_ptr r2 | |
3239 | #define color_ptr r3 | |
3240 | ||
3241 | #define block_ptr_load r0 | |
3242 | #define draw_mask_store_ptr r3 | |
3243 | #define draw_mask_bits_ptr r12 | |
3244 | #define draw_mask_ptr r12 | |
3245 | #define pixel_store_ptr r14 | |
3246 | ||
3247 | #define fb_ptr_cmp r4 | |
3248 | ||
3249 | #define fb_ptr r3 | |
3250 | #define fb_ptr_next r14 | |
3251 | ||
3252 | #define c_64 r2 | |
3253 | ||
3254 | #define test_mask q0 | |
3255 | #define pixels q1 | |
3256 | #define draw_mask q2 | |
3257 | #define zero_mask q3 | |
3258 | #define draw_mask_combined q4 | |
3259 | #define fb_pixels q5 | |
3260 | #define fb_pixels_next q6 | |
3261 | #define msb_mask q7 | |
3262 | ||
3263 | #define draw_mask_low d4 | |
3264 | #define draw_mask_high d5 | |
3265 | #define msb_mask_low d14 | |
3266 | #define msb_mask_high d15 | |
3267 | ||
3268 | .align 3 | |
3269 | function(shade_blocks_textured_unmodulated_indirect) | |
3270 | str r14, [ sp, #-4 ] | |
3271 | add draw_mask_bits_ptr, psx_gpu, #(psx_gpu_blocks_offset + 40) | |
3272 | ||
3273 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3274 | add pixel_store_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
3275 | ||
3276 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
3277 | add draw_mask_store_ptr, psx_gpu, #psx_gpu_blocks_offset | |
3278 | ||
3279 | mov c_64, #64 | |
3280 | add block_ptr_load, psx_gpu, #psx_gpu_blocks_offset | |
3281 | ||
3282 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3283 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3284 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3285 | vceq.u16 zero_mask, pixels, #0 | |
3286 | ||
3287 | vtst.u16 draw_mask, draw_mask, test_mask | |
3288 | vst1.u32 { pixels }, [ pixel_store_ptr, :128 ], c_64 | |
3289 | ||
3290 | subs num_blocks, num_blocks, #1 | |
3291 | beq 1f | |
3292 | ||
3293 | 0: | |
3294 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3295 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3296 | ||
3297 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3298 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3299 | vceq.u16 zero_mask, pixels, #0 | |
3300 | ||
3301 | vtst.u16 draw_mask, draw_mask, test_mask | |
3302 | vst1.u32 { pixels }, [ pixel_store_ptr, :128 ], c_64 | |
3303 | ||
3304 | vst1.u32 { draw_mask_combined }, [ draw_mask_store_ptr, :128 ], c_64 | |
3305 | subs num_blocks, num_blocks, #1 | |
3306 | ||
3307 | bne 0b | |
3308 | ||
3309 | 1: | |
3310 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3311 | vst1.u32 { draw_mask_combined }, [ draw_mask_store_ptr, :128 ], c_64 | |
3312 | ||
3313 | ldr pc, [ sp, #-4 ] | |
3314 | ||
3315 | ||
3316 | .align 3 | |
3317 | ||
3318 | function(shade_blocks_textured_unmodulated_direct) | |
3319 | stmdb sp!, { r4, r14 } | |
3320 | add draw_mask_bits_ptr, psx_gpu, #(psx_gpu_blocks_offset + 40) | |
3321 | ||
3322 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3323 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
3324 | ||
3325 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
3326 | mov c_64, #64 | |
3327 | ||
3328 | vld1.u32 { test_mask }, [ psx_gpu, :128 ] | |
3329 | add block_ptr_load, psx_gpu, #psx_gpu_blocks_offset | |
3330 | ||
3331 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3332 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3333 | ldr fb_ptr_next, [ block_ptr_load, #44 ] | |
3334 | ||
3335 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3336 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3337 | vceq.u16 zero_mask, pixels, #0 | |
3338 | vtst.u16 draw_mask, draw_mask, test_mask | |
3339 | ||
3340 | subs num_blocks, num_blocks, #1 | |
3341 | beq 1f | |
3342 | ||
3343 | 0: | |
3344 | mov fb_ptr, fb_ptr_next | |
3345 | ldr fb_ptr_next, [ block_ptr_load, #44 ] | |
3346 | ||
3347 | vorr.u16 pixels, pixels, msb_mask | |
3348 | ||
3349 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3350 | vmov fb_pixels, fb_pixels_next | |
3351 | ||
3352 | vld1.u16 { draw_mask_low[], draw_mask_high[] }, \ | |
3353 | [ draw_mask_bits_ptr, :16 ], c_64 | |
3354 | vbif.u16 fb_pixels, pixels, draw_mask_combined | |
3355 | ||
3356 | vld1.u32 { pixels }, [ block_ptr_load, :128 ], c_64 | |
3357 | ||
3358 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr | |
3359 | add fb_ptr_cmp, fb_ptr_cmp, #14 | |
3360 | cmp fb_ptr_cmp, #28 | |
3361 | bls 4f | |
3362 | ||
3363 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3364 | vceq.u16 zero_mask, pixels, #0 | |
3365 | ||
3366 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3367 | vtst.u16 draw_mask, draw_mask, test_mask | |
3368 | ||
3369 | 3: | |
3370 | subs num_blocks, num_blocks, #1 | |
3371 | bne 0b | |
3372 | ||
3373 | 1: | |
3374 | vorr.u16 draw_mask_combined, draw_mask, zero_mask | |
3375 | vbif.u16 fb_pixels_next, pixels, draw_mask_combined | |
3376 | ||
3377 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3378 | ||
3379 | ldmia sp!, { r4, pc } | |
3380 | ||
3381 | 4: | |
3382 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3383 | vceq.u16 zero_mask, pixels, #0 | |
3384 | ||
3385 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3386 | vtst.u16 draw_mask, draw_mask, test_mask | |
3387 | ||
3388 | bal 3b | |
3389 | ||
3390 | ||
3391 | function(shade_blocks_unshaded_untextured_indirect) | |
3392 | bx lr | |
3393 | ||
3394 | .align 3 | |
3395 | ||
3396 | function(shade_blocks_unshaded_untextured_direct) | |
3397 | stmdb sp!, { r4, r14 } | |
3398 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset | |
3399 | ||
3400 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
3401 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
3402 | ||
3403 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
3404 | add color_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
3405 | ||
3406 | add block_ptr_load, psx_gpu, #(psx_gpu_blocks_offset + 44) | |
3407 | vld1.u16 { pixels }, [ color_ptr, :128 ] | |
3408 | ||
3409 | mov c_64, #64 | |
3410 | vld1.u16 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
3411 | ||
3412 | vorr.u16 pixels, pixels, msb_mask | |
3413 | subs num_blocks, num_blocks, #1 | |
3414 | ||
3415 | ldr fb_ptr_next, [ block_ptr_load ], #64 | |
3416 | ||
3417 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3418 | beq 1f | |
3419 | ||
3420 | 0: | |
3421 | vmov fb_pixels, fb_pixels_next | |
3422 | mov fb_ptr, fb_ptr_next | |
3423 | ldr fb_ptr_next, [ block_ptr_load ], #64 | |
3424 | ||
3425 | vbif.u16 fb_pixels, pixels, draw_mask | |
3426 | vld1.u16 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
3427 | ||
3428 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr | |
3429 | add fb_ptr_cmp, fb_ptr_cmp, #14 | |
3430 | cmp fb_ptr_cmp, #28 | |
3431 | bls 4f | |
3432 | ||
3433 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3434 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3435 | ||
3436 | 3: | |
3437 | subs num_blocks, num_blocks, #1 | |
3438 | bne 0b | |
3439 | ||
3440 | 1: | |
3441 | vbif.u16 fb_pixels_next, pixels, draw_mask | |
3442 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3443 | ||
3444 | ldmia sp!, { r4, pc } | |
3445 | ||
3446 | 4: | |
3447 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
3448 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ] | |
3449 | bal 3b | |
3450 | ||
3451 | ||
3452 | #undef draw_mask_ptr | |
3453 | #undef c_64 | |
3454 | #undef fb_ptr | |
3455 | #undef fb_ptr_next | |
3456 | #undef fb_ptr_cmp | |
3457 | ||
3458 | #define psx_gpu r0 | |
3459 | #define num_blocks r1 | |
3460 | #define msb_mask_ptr r2 | |
3461 | #define pixel_ptr r3 | |
3462 | #define draw_mask_ptr r0 | |
3463 | #define c_64 r2 | |
3464 | #define fb_ptr r12 | |
3465 | #define fb_ptr_next r14 | |
3466 | #define fb_ptr_cmp r4 | |
3467 | ||
3468 | #undef msb_mask | |
3469 | #undef draw_mask | |
3470 | #undef pixels | |
3471 | #undef fb_pixels | |
3472 | #undef d128_0x8000 | |
3473 | #undef msb_mask_low | |
3474 | #undef msb_mask_high | |
3475 | #undef draw_mask_next | |
3476 | #undef pixels_g | |
3477 | #undef blend_pixels | |
3478 | #undef fb_pixels_next | |
3479 | ||
3480 | #define msb_mask q0 | |
3481 | #define draw_mask q1 | |
3482 | #define pixels q2 | |
3483 | #define fb_pixels q3 | |
3484 | #define blend_pixels q4 | |
3485 | #define pixels_no_msb q5 | |
3486 | #define blend_mask q6 | |
3487 | #define fb_pixels_no_msb q7 | |
3488 | #define d128_0x8000 q8 | |
3489 | #define d128_0x0421 q9 | |
3490 | #define fb_pixels_next q10 | |
3491 | #define blend_pixels_next q11 | |
3492 | #define pixels_next q12 | |
3493 | #define draw_mask_next q13 | |
3494 | #define write_mask q14 | |
3495 | ||
3496 | #define pixels_rb q5 | |
3497 | #define pixels_mg q7 | |
3498 | #define pixels_g q7 | |
3499 | #define d128_0x7C1F q8 | |
3500 | #define d128_0x03E0 q9 | |
3501 | #define fb_pixels_rb q10 | |
3502 | #define fb_pixels_g q11 | |
3503 | #define fb_pixels_masked q11 | |
3504 | #define d128_0x83E0 q15 | |
3505 | #define pixels_fourth q7 | |
3506 | #define d128_0x1C07 q12 | |
3507 | #define d128_0x00E0 q13 | |
3508 | #define d128_0x80E0 q13 | |
3509 | ||
3510 | #define msb_mask_low d0 | |
3511 | #define msb_mask_high d1 | |
3512 | ||
3513 | #define blend_blocks_average_set_blend_mask_textured(source) \ | |
3514 | vclt.s16 blend_mask, source, #0 \ | |
3515 | ||
3516 | #define blend_blocks_average_set_stp_bit_textured() \ | |
3517 | vorr.u16 blend_pixels, #0x8000 \ | |
3518 | ||
3519 | #define blend_blocks_average_combine_textured(source) \ | |
3520 | vbif.u16 blend_pixels, source, blend_mask \ | |
3521 | ||
3522 | #define blend_blocks_average_set_blend_mask_untextured(source) \ | |
3523 | ||
3524 | #define blend_blocks_average_set_stp_bit_untextured() \ | |
3525 | ||
3526 | #define blend_blocks_average_combine_untextured(source) \ | |
3527 | ||
3528 | #define blend_blocks_average_mask_set_on() \ | |
3529 | vclt.s16 write_mask, fb_pixels_next, #0 \ | |
3530 | ||
3531 | #define blend_blocks_average_mask_copy_on() \ | |
3532 | vorr.u16 draw_mask, draw_mask_next, write_mask \ | |
3533 | ||
3534 | #define blend_blocks_average_mask_copy_b_on() \ | |
3535 | vorr.u16 draw_mask_next, draw_mask_next, write_mask \ | |
3536 | ||
3537 | #define blend_blocks_average_mask_set_off() \ | |
3538 | ||
3539 | #define blend_blocks_average_mask_copy_off() \ | |
3540 | vmov draw_mask, draw_mask_next \ | |
3541 | ||
3542 | #define blend_blocks_average_mask_copy_b_off() \ | |
3543 | ||
3544 | #define blend_blocks_average_builder(texturing, mask_evaluate) \ | |
3545 | .align 3; \ | |
3546 | \ | |
3547 | function(blend_blocks_##texturing##_average_##mask_evaluate) \ | |
3548 | stmdb sp!, { r4, r14 }; \ | |
3549 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3550 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3551 | \ | |
3552 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3553 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3554 | \ | |
3555 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3556 | mov c_64, #64; \ | |
3557 | \ | |
3558 | vmov.u16 d128_0x8000, #0x8000; \ | |
3559 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3560 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3561 | \ | |
3562 | vmov.u16 d128_0x0421, #0x0400; \ | |
3563 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3564 | \ | |
3565 | vorr.u16 d128_0x0421, #0x0021; \ | |
3566 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3567 | \ | |
3568 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3569 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3570 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3571 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3572 | blend_blocks_average_mask_set_##mask_evaluate(); \ | |
3573 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3574 | \ | |
3575 | subs num_blocks, num_blocks, #1; \ | |
3576 | beq 1f; \ | |
3577 | \ | |
3578 | 0: \ | |
3579 | mov fb_ptr, fb_ptr_next; \ | |
3580 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3581 | \ | |
3582 | vmov pixels, pixels_next; \ | |
3583 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3584 | \ | |
3585 | vhadd.u16 blend_pixels, fb_pixels_no_msb, blend_pixels_next; \ | |
3586 | \ | |
3587 | blend_blocks_average_mask_copy_##mask_evaluate(); \ | |
3588 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3589 | \ | |
3590 | blend_blocks_average_set_blend_mask_##texturing(pixels); \ | |
3591 | blend_blocks_average_set_stp_bit_##texturing(); \ | |
3592 | vmov fb_pixels, fb_pixels_next; \ | |
3593 | blend_blocks_average_combine_##texturing(pixels); \ | |
3594 | \ | |
3595 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3596 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3597 | cmp fb_ptr_cmp, #28; \ | |
3598 | bls 2f; \ | |
3599 | \ | |
3600 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3601 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3602 | \ | |
3603 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3604 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3605 | \ | |
3606 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3607 | vbif.u16 fb_pixels, blend_pixels, draw_mask; \ | |
3608 | \ | |
3609 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3610 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3611 | blend_blocks_average_mask_set_##mask_evaluate(); \ | |
3612 | vst1.u16 { fb_pixels }, [ fb_ptr ]; \ | |
3613 | \ | |
3614 | 3: \ | |
3615 | subs num_blocks, num_blocks, #1; \ | |
3616 | bne 0b; \ | |
3617 | \ | |
3618 | 1: \ | |
3619 | blend_blocks_average_mask_copy_b_##mask_evaluate(); \ | |
3620 | vhadd.u16 blend_pixels, fb_pixels_no_msb, blend_pixels_next; \ | |
3621 | \ | |
3622 | blend_blocks_average_set_blend_mask_##texturing(pixels_next); \ | |
3623 | blend_blocks_average_set_stp_bit_##texturing(); \ | |
3624 | blend_blocks_average_combine_##texturing(pixels_next); \ | |
3625 | \ | |
3626 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3627 | vbif.u16 fb_pixels_next, blend_pixels, draw_mask_next; \ | |
3628 | vst1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3629 | \ | |
3630 | ldmia sp!, { r4, pc }; \ | |
3631 | \ | |
3632 | 2: \ | |
3633 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3634 | vbif.u16 fb_pixels, blend_pixels, draw_mask; \ | |
3635 | vst1.u16 { fb_pixels }, [ fb_ptr ]; \ | |
3636 | \ | |
3637 | vld1.u16 { fb_pixels_next }, [ fb_ptr_next ]; \ | |
3638 | veor.u16 blend_pixels_next, pixels_next, fb_pixels_next; \ | |
3639 | vbic.u16 pixels_no_msb, pixels_next, d128_0x8000; \ | |
3640 | vand.u16 blend_pixels_next, blend_pixels_next, d128_0x0421; \ | |
3641 | vsub.u16 blend_pixels_next, pixels_no_msb, blend_pixels_next; \ | |
3642 | vbic.u16 fb_pixels_no_msb, fb_pixels_next, d128_0x8000; \ | |
3643 | \ | |
3644 | bal 3b \ | |
3645 | ||
3646 | blend_blocks_average_builder(textured, off) | |
3647 | blend_blocks_average_builder(untextured, off) | |
3648 | blend_blocks_average_builder(textured, on) | |
3649 | blend_blocks_average_builder(untextured, on) | |
3650 | ||
3651 | ||
3652 | #define blend_blocks_add_mask_set_on() \ | |
3653 | vclt.s16 write_mask, fb_pixels, #0 \ | |
3654 | ||
3655 | #define blend_blocks_add_mask_copy_on() \ | |
3656 | vorr.u16 draw_mask, draw_mask, write_mask \ | |
3657 | ||
3658 | #define blend_blocks_add_mask_set_off() \ | |
3659 | ||
3660 | #define blend_blocks_add_mask_copy_off() \ | |
3661 | ||
3662 | ||
3663 | #define blend_blocks_add_textured_builder(mask_evaluate) \ | |
3664 | .align 3; \ | |
3665 | \ | |
3666 | function(blend_blocks_textured_add_##mask_evaluate) \ | |
3667 | stmdb sp!, { r4, r14 }; \ | |
3668 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3669 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3670 | \ | |
3671 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3672 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3673 | \ | |
3674 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3675 | mov c_64, #64; \ | |
3676 | \ | |
3677 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3678 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3679 | vmov.u16 d128_0x83E0, #0x8000; \ | |
3680 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3681 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3682 | vorr.u16 d128_0x83E0, d128_0x83E0, d128_0x03E0; \ | |
3683 | \ | |
3684 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3685 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3686 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3687 | vclt.s16 blend_mask, pixels, #0; \ | |
3688 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3689 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3690 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3691 | \ | |
3692 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3693 | vorr.u16 pixels, pixels, msb_mask; \ | |
3694 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3695 | vand.u16 pixels_mg, pixels, d128_0x83E0; \ | |
3696 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3697 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
3698 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3699 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
3700 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3701 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
3702 | \ | |
3703 | subs num_blocks, num_blocks, #1; \ | |
3704 | beq 1f; \ | |
3705 | \ | |
3706 | 0: \ | |
3707 | mov fb_ptr, fb_ptr_next; \ | |
3708 | \ | |
3709 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3710 | \ | |
3711 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3712 | vclt.s16 blend_mask, pixels, #0; \ | |
3713 | \ | |
3714 | vorr.u16 pixels, pixels, msb_mask; \ | |
3715 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3716 | vand.u16 pixels_mg, pixels, d128_0x83E0; \ | |
3717 | \ | |
3718 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3719 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3720 | \ | |
3721 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3722 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3723 | cmp fb_ptr_cmp, #28; \ | |
3724 | bls 2f; \ | |
3725 | \ | |
3726 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3727 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3728 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3729 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3730 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3731 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3732 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3733 | \ | |
3734 | 3: \ | |
3735 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
3736 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3737 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
3738 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3739 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
3740 | \ | |
3741 | subs num_blocks, num_blocks, #1; \ | |
3742 | bne 0b; \ | |
3743 | \ | |
3744 | 1: \ | |
3745 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3746 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3747 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
3748 | \ | |
3749 | ldmia sp!, { r4, pc }; \ | |
3750 | \ | |
3751 | 2: \ | |
3752 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3753 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3754 | \ | |
3755 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3756 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3757 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
3758 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3759 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
3760 | bal 3b \ | |
3761 | ||
3762 | ||
3763 | #define blend_blocks_add_untextured_builder(mask_evaluate) \ | |
3764 | .align 3; \ | |
3765 | \ | |
3766 | function(blend_blocks_untextured_add_##mask_evaluate) \ | |
3767 | stmdb sp!, { r4, r14 }; \ | |
3768 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3769 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3770 | \ | |
3771 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3772 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3773 | \ | |
3774 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3775 | mov c_64, #64; \ | |
3776 | \ | |
3777 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3778 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3779 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3780 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3781 | \ | |
3782 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3783 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3784 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3785 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3786 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3787 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3788 | \ | |
3789 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3790 | vand.u16 pixels_g, pixels, d128_0x03E0; \ | |
3791 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3792 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3793 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3794 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3795 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3796 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
3797 | \ | |
3798 | subs num_blocks, num_blocks, #1; \ | |
3799 | beq 1f; \ | |
3800 | \ | |
3801 | 0: \ | |
3802 | mov fb_ptr, fb_ptr_next; \ | |
3803 | \ | |
3804 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3805 | \ | |
3806 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
3807 | \ | |
3808 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3809 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3810 | vand.u16 pixels_g, pixels, d128_0x03E0; \ | |
3811 | \ | |
3812 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3813 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
3814 | \ | |
3815 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3816 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3817 | cmp fb_ptr_cmp, #28; \ | |
3818 | bls 2f; \ | |
3819 | \ | |
3820 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3821 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3822 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3823 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3824 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3825 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3826 | \ | |
3827 | 3: \ | |
3828 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3829 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3830 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3831 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
3832 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
3833 | \ | |
3834 | subs num_blocks, num_blocks, #1; \ | |
3835 | bne 0b; \ | |
3836 | \ | |
3837 | 1: \ | |
3838 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3839 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
3840 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3841 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
3842 | \ | |
3843 | ldmia sp!, { r4, pc }; \ | |
3844 | \ | |
3845 | 2: \ | |
3846 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3847 | vand.u16 pixels_rb, pixels, d128_0x7C1F; \ | |
3848 | \ | |
3849 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3850 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
3851 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
3852 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3853 | bal 3b \ | |
3854 | ||
3855 | ||
3856 | blend_blocks_add_textured_builder(off) | |
3857 | blend_blocks_add_textured_builder(on) | |
3858 | blend_blocks_add_untextured_builder(off) | |
3859 | blend_blocks_add_untextured_builder(on) | |
3860 | ||
3861 | #define blend_blocks_subtract_set_blend_mask_textured() \ | |
3862 | vclt.s16 blend_mask, pixels_next, #0 \ | |
3863 | ||
3864 | #define blend_blocks_subtract_combine_textured() \ | |
3865 | vbif.u16 blend_pixels, pixels, blend_mask \ | |
3866 | ||
3867 | #define blend_blocks_subtract_set_stb_textured() \ | |
3868 | vorr.u16 blend_pixels, #0x8000 \ | |
3869 | ||
3870 | #define blend_blocks_subtract_msb_mask_textured() \ | |
3871 | vorr.u16 pixels, pixels_next, msb_mask \ | |
3872 | ||
3873 | #define blend_blocks_subtract_set_blend_mask_untextured() \ | |
3874 | ||
3875 | #define blend_blocks_subtract_combine_untextured() \ | |
3876 | ||
3877 | #define blend_blocks_subtract_set_stb_untextured() \ | |
3878 | vorr.u16 blend_pixels, blend_pixels, msb_mask \ | |
3879 | ||
3880 | #define blend_blocks_subtract_msb_mask_untextured() \ | |
3881 | ||
3882 | ||
3883 | #define blend_blocks_subtract_mask_set_on() \ | |
3884 | vclt.s16 write_mask, fb_pixels, #0 \ | |
3885 | ||
3886 | #define blend_blocks_subtract_mask_copy_on() \ | |
3887 | vorr.u16 draw_mask, draw_mask_next, write_mask \ | |
3888 | ||
3889 | #define blend_blocks_subtract_mask_set_off() \ | |
3890 | ||
3891 | #define blend_blocks_subtract_mask_copy_off() \ | |
3892 | vmov draw_mask, draw_mask_next \ | |
3893 | ||
3894 | ||
3895 | #define blend_blocks_subtract_builder(texturing, mask_evaluate) \ | |
3896 | .align 3; \ | |
3897 | \ | |
3898 | function(blend_blocks_##texturing##_subtract_##mask_evaluate) \ | |
3899 | stmdb sp!, { r4, r14 }; \ | |
3900 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
3901 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
3902 | \ | |
3903 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
3904 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
3905 | \ | |
3906 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
3907 | mov c_64, #64; \ | |
3908 | \ | |
3909 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
3910 | vmov.u16 d128_0x03E0, #0x0300; \ | |
3911 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
3912 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
3913 | \ | |
3914 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3915 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3916 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3917 | blend_blocks_subtract_set_blend_mask_##texturing(); \ | |
3918 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3919 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
3920 | vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \ | |
3921 | \ | |
3922 | vand.u16 pixels_g, pixels_next, d128_0x03E0; \ | |
3923 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3924 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3925 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3926 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3927 | \ | |
3928 | subs num_blocks, num_blocks, #1; \ | |
3929 | beq 1f; \ | |
3930 | \ | |
3931 | 0: \ | |
3932 | blend_blocks_subtract_mask_copy_##mask_evaluate(); \ | |
3933 | mov fb_ptr, fb_ptr_next; \ | |
3934 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
3935 | \ | |
3936 | vld1.u32 { draw_mask_next }, [ draw_mask_ptr, :128 ], c_64; \ | |
3937 | blend_blocks_subtract_msb_mask_##texturing(); \ | |
3938 | \ | |
3939 | vld1.u32 { pixels_next }, [ pixel_ptr, :128 ], c_64; \ | |
3940 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3941 | vand.u16 pixels_rb, pixels_next, d128_0x7C1F; \ | |
3942 | blend_blocks_subtract_set_stb_##texturing(); \ | |
3943 | vand.u16 pixels_g, pixels_next, d128_0x03E0; \ | |
3944 | blend_blocks_subtract_combine_##texturing(); \ | |
3945 | blend_blocks_subtract_set_blend_mask_##texturing(); \ | |
3946 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3947 | \ | |
3948 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
3949 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
3950 | cmp fb_ptr_cmp, #28; \ | |
3951 | bls 2f; \ | |
3952 | \ | |
3953 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3954 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
3955 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3956 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3957 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3958 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3959 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3960 | \ | |
3961 | 3: \ | |
3962 | subs num_blocks, num_blocks, #1; \ | |
3963 | bne 0b; \ | |
3964 | \ | |
3965 | 1: \ | |
3966 | blend_blocks_subtract_mask_copy_##mask_evaluate(); \ | |
3967 | \ | |
3968 | blend_blocks_subtract_msb_mask_##texturing(); \ | |
3969 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
3970 | blend_blocks_subtract_set_stb_##texturing(); \ | |
3971 | blend_blocks_subtract_combine_##texturing(); \ | |
3972 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
3973 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
3974 | \ | |
3975 | ldmia sp!, { r4, pc }; \ | |
3976 | \ | |
3977 | 2: \ | |
3978 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
3979 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
3980 | blend_blocks_subtract_mask_set_##mask_evaluate(); \ | |
3981 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
3982 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
3983 | vqsub.u8 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
3984 | vqsub.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
3985 | bal 3b \ | |
3986 | ||
3987 | ||
3988 | blend_blocks_subtract_builder(textured, off) | |
3989 | blend_blocks_subtract_builder(textured, on) | |
3990 | blend_blocks_subtract_builder(untextured, off) | |
3991 | blend_blocks_subtract_builder(untextured, on) | |
3992 | ||
3993 | ||
3994 | #define blend_blocks_add_fourth_textured_builder(mask_evaluate) \ | |
3995 | .align 3; \ | |
3996 | \ | |
3997 | function(blend_blocks_textured_add_fourth_##mask_evaluate) \ | |
3998 | stmdb sp!, { r4, r14 }; \ | |
3999 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
4000 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
4001 | \ | |
4002 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
4003 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
4004 | \ | |
4005 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
4006 | mov c_64, #64; \ | |
4007 | \ | |
4008 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
4009 | vmov.u16 d128_0x03E0, #0x0300; \ | |
4010 | vmov.u16 d128_0x83E0, #0x8300; \ | |
4011 | vmov.u16 d128_0x1C07, #0x1C00; \ | |
4012 | vmov.u16 d128_0x80E0, #0x8000; \ | |
4013 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
4014 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
4015 | vorr.u16 d128_0x83E0, #0x00E0; \ | |
4016 | vorr.u16 d128_0x1C07, #0x0007; \ | |
4017 | vorr.u16 d128_0x80E0, #0x00E0; \ | |
4018 | \ | |
4019 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4020 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4021 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4022 | vclt.s16 blend_mask, pixels, #0; \ | |
4023 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4024 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4025 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4026 | \ | |
4027 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4028 | vorr.u16 pixels, pixels, msb_mask; \ | |
4029 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4030 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
4031 | vand.u16 pixels_mg, pixels_fourth, d128_0x80E0; \ | |
4032 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
4033 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
4034 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4035 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
4036 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4037 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
4038 | \ | |
4039 | subs num_blocks, num_blocks, #1; \ | |
4040 | beq 1f; \ | |
4041 | \ | |
4042 | 0: \ | |
4043 | mov fb_ptr, fb_ptr_next; \ | |
4044 | \ | |
4045 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4046 | \ | |
4047 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4048 | vclt.s16 blend_mask, pixels, #0; \ | |
4049 | \ | |
4050 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4051 | vorr.u16 pixels, pixels, msb_mask; \ | |
4052 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4053 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4054 | \ | |
4055 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4056 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4057 | \ | |
4058 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
4059 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
4060 | cmp fb_ptr_cmp, #28; \ | |
4061 | bls 2f; \ | |
4062 | \ | |
4063 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4064 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4065 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
4066 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4067 | vand.u16 pixels_mg, pixels_fourth, d128_0x80E0; \ | |
4068 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
4069 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4070 | \ | |
4071 | 3: \ | |
4072 | vand.u16 fb_pixels_g, fb_pixels_masked, d128_0x03E0; \ | |
4073 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4074 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_mg; \ | |
4075 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4076 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x83E0; \ | |
4077 | \ | |
4078 | subs num_blocks, num_blocks, #1; \ | |
4079 | bne 0b; \ | |
4080 | \ | |
4081 | 1: \ | |
4082 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4083 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4084 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
4085 | \ | |
4086 | ldmia sp!, { r4, pc }; \ | |
4087 | \ | |
4088 | 2: \ | |
4089 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4090 | vand.u16 pixels_mg, pixels_fourth, d128_0x80E0; \ | |
4091 | \ | |
4092 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4093 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4094 | vand.u16 fb_pixels_masked, fb_pixels, blend_mask; \ | |
4095 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4096 | vand.u16 fb_pixels_rb, fb_pixels_masked, d128_0x7C1F; \ | |
4097 | bal 3b \ | |
4098 | ||
4099 | ||
4100 | #define blend_blocks_add_fourth_untextured_builder(mask_evaluate) \ | |
4101 | .align 3; \ | |
4102 | \ | |
4103 | function(blend_blocks_untextured_add_fourth_##mask_evaluate) \ | |
4104 | stmdb sp!, { r4, r14 }; \ | |
4105 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset; \ | |
4106 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
4107 | \ | |
4108 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16); \ | |
4109 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ]; \ | |
4110 | \ | |
4111 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset; \ | |
4112 | mov c_64, #64; \ | |
4113 | \ | |
4114 | vmov.u16 d128_0x7C1F, #0x7C00; \ | |
4115 | vmov.u16 d128_0x03E0, #0x0300; \ | |
4116 | vmov.u16 d128_0x83E0, #0x8300; \ | |
4117 | vmov.u16 d128_0x1C07, #0x1C00; \ | |
4118 | vmov.u16 d128_0x00E0, #0x00E0; \ | |
4119 | vorr.u16 d128_0x7C1F, #0x001F; \ | |
4120 | vorr.u16 d128_0x03E0, #0x00E0; \ | |
4121 | vorr.u16 d128_0x83E0, #0x00E0; \ | |
4122 | vorr.u16 d128_0x1C07, #0x0007; \ | |
4123 | \ | |
4124 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4125 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4126 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4127 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4128 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4129 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4130 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4131 | \ | |
4132 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4133 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4134 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4135 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
4136 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4137 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
4138 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4139 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
4140 | \ | |
4141 | subs num_blocks, num_blocks, #1; \ | |
4142 | beq 1f; \ | |
4143 | \ | |
4144 | 0: \ | |
4145 | mov fb_ptr, fb_ptr_next; \ | |
4146 | \ | |
4147 | ldr fb_ptr_next, [ pixel_ptr, #28 ]; \ | |
4148 | \ | |
4149 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64; \ | |
4150 | \ | |
4151 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4152 | vshr.s16 pixels_fourth, pixels, #2; \ | |
4153 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
4154 | vand.u16 pixels_rb, pixels_fourth, d128_0x1C07; \ | |
4155 | \ | |
4156 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4157 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64; \ | |
4158 | \ | |
4159 | sub fb_ptr_cmp, fb_ptr_next, fb_ptr; \ | |
4160 | add fb_ptr_cmp, fb_ptr_cmp, #14; \ | |
4161 | cmp fb_ptr_cmp, #28; \ | |
4162 | bls 2f; \ | |
4163 | \ | |
4164 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4165 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4166 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4167 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4168 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4169 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4170 | \ | |
4171 | 3: \ | |
4172 | vand.u16 fb_pixels_g, fb_pixels, d128_0x03E0; \ | |
4173 | vadd.u16 fb_pixels_rb, fb_pixels_rb, pixels_rb; \ | |
4174 | vadd.u16 fb_pixels_g, fb_pixels_g, pixels_g; \ | |
4175 | vmin.u8 fb_pixels_rb, fb_pixels_rb, d128_0x7C1F; \ | |
4176 | vmin.u16 fb_pixels_g, fb_pixels_g, d128_0x03E0; \ | |
4177 | \ | |
4178 | subs num_blocks, num_blocks, #1; \ | |
4179 | bne 0b; \ | |
4180 | \ | |
4181 | 1: \ | |
4182 | vorr.u16 blend_pixels, fb_pixels_rb, fb_pixels_g; \ | |
4183 | vorr.u16 blend_pixels, blend_pixels, msb_mask; \ | |
4184 | vbit.u16 blend_pixels, fb_pixels, draw_mask; \ | |
4185 | vst1.u16 { blend_pixels }, [ fb_ptr_next ]; \ | |
4186 | \ | |
4187 | ldmia sp!, { r4, pc }; \ | |
4188 | \ | |
4189 | 2: \ | |
4190 | vst1.u16 { blend_pixels }, [ fb_ptr ]; \ | |
4191 | vand.u16 pixels_g, pixels_fourth, d128_0x00E0; \ | |
4192 | \ | |
4193 | vld1.u16 { fb_pixels }, [ fb_ptr_next ]; \ | |
4194 | blend_blocks_add_mask_set_##mask_evaluate(); \ | |
4195 | blend_blocks_add_mask_copy_##mask_evaluate(); \ | |
4196 | vand.u16 fb_pixels_rb, fb_pixels, d128_0x7C1F; \ | |
4197 | bal 3b \ | |
4198 | ||
4199 | ||
4200 | blend_blocks_add_fourth_textured_builder(off) | |
4201 | blend_blocks_add_fourth_textured_builder(on) | |
4202 | blend_blocks_add_fourth_untextured_builder(off) | |
4203 | blend_blocks_add_fourth_untextured_builder(on) | |
4204 | ||
4205 | // TODO: Optimize this more. Need a scene that actually uses it for | |
4206 | // confirmation.. | |
4207 | ||
4208 | .align 3 | |
4209 | ||
4210 | function(blend_blocks_textured_unblended_on) | |
4211 | stmdb sp!, { r4, r14 } | |
4212 | add mask_msb_ptr, psx_gpu, #psx_gpu_mask_msb_offset | |
4213 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
4214 | ||
4215 | add pixel_ptr, psx_gpu, #(psx_gpu_blocks_offset + 16) | |
4216 | vld1.u16 { msb_mask_low[], msb_mask_high[] }, [ mask_msb_ptr, :16 ] | |
4217 | ||
4218 | add draw_mask_ptr, psx_gpu, #psx_gpu_blocks_offset | |
4219 | mov c_64, #64 | |
4220 | ||
4221 | ldr fb_ptr, [ pixel_ptr, #28 ] | |
4222 | vld1.u16 { fb_pixels }, [ fb_ptr ] | |
4223 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
4224 | vclt.s16 write_mask, fb_pixels, #0 | |
4225 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64 | |
4226 | ||
4227 | subs num_blocks, num_blocks, #1 | |
4228 | beq 1f | |
4229 | ||
4230 | 0: | |
4231 | vorr.u16 draw_mask, draw_mask, write_mask | |
4232 | vbif.u16 fb_pixels, pixels, draw_mask | |
4233 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
4234 | ||
4235 | ldr fb_ptr, [ pixel_ptr, #28 ] | |
4236 | vld1.u16 { fb_pixels }, [ fb_ptr ] | |
4237 | vld1.u32 { draw_mask }, [ draw_mask_ptr, :128 ], c_64 | |
4238 | vclt.s16 write_mask, fb_pixels, #0 | |
4239 | vld1.u32 { pixels }, [ pixel_ptr, :128 ], c_64 | |
4240 | ||
4241 | subs num_blocks, num_blocks, #1 | |
4242 | bne 0b | |
4243 | ||
4244 | 1: | |
4245 | vorr.u16 draw_mask, draw_mask, write_mask | |
4246 | vbif.u16 fb_pixels, pixels, draw_mask | |
4247 | vst1.u16 { fb_pixels }, [ fb_ptr ] | |
4248 | ||
4249 | ldmia sp!, { r4, pc } | |
4250 | ||
4251 | ||
4252 | function(blend_blocks_textured_unblended_off) | |
4253 | bx lr | |
4254 | ||
4255 | ||
4256 | function(warmup) | |
4257 | mov r3, #64 | |
4258 | cmp r0, #0 | |
4259 | bxeq lr | |
4260 | ||
4261 | 0: | |
4262 | vld1.u32 { u_whole_8, v_whole_8 }, [ r1, :128 ], r3 | |
4263 | ||
4264 | subs r0, r0, #1 | |
4265 | bne 0b | |
4266 | ||
4267 | bx lr | |
4268 | ||
4269 | #undef color | |
4270 | #undef y | |
4271 | #undef height | |
4272 | ||
4273 | #define psx_gpu r0 | |
4274 | #define color r1 | |
4275 | #define x r2 | |
4276 | #define y r3 | |
4277 | ||
4278 | #define vram_ptr r0 | |
4279 | #define width r3 | |
4280 | #define height r12 | |
4281 | ||
4282 | #define parameter_width_offset 0 | |
4283 | #define parameter_height_offset 4 | |
4284 | ||
4285 | #define color_r r14 | |
4286 | #define color_g r4 | |
4287 | #define color_b r5 | |
4288 | ||
4289 | #define left_unaligned r14 | |
4290 | #define right_unaligned r4 | |
4291 | #define pitch r5 | |
4292 | #define num_unaligned r2 | |
4293 | #define num_width r6 | |
4294 | ||
4295 | #undef colors | |
4296 | ||
4297 | #define colors q0 | |
4298 | ||
4299 | .align 3 | |
4300 | ||
4301 | function(render_block_fill_body) | |
4302 | ldr vram_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
4303 | ldr height, [ sp, #parameter_height_offset ] | |
4304 | ||
4305 | add vram_ptr, vram_ptr, y, lsl #11 | |
4306 | ldr width, [ sp, #parameter_width_offset ] | |
4307 | ||
4308 | add vram_ptr, vram_ptr, x, lsl #1 | |
4309 | stmdb sp!, { r4 - r6, r14 } | |
4310 | ||
4311 | ubfx color_r, color, #3, #5 | |
4312 | ubfx color_g, color, #11, #5 | |
4313 | ||
4314 | ubfx color_b, color, #19, #5 | |
4315 | orr color, color_r, color_g, lsl #5 | |
4316 | ||
4317 | orr color, color, color_b, lsl #10 | |
4318 | add left_unaligned, x, #0x7 | |
4319 | ||
4320 | bic left_unaligned, left_unaligned, #0x7 | |
4321 | vdup.u16 colors, color | |
4322 | ||
4323 | sub left_unaligned, left_unaligned, x | |
4324 | mov pitch, #2048 | |
4325 | ||
4326 | sub pitch, pitch, width, lsl #1 | |
4327 | sub width, width, left_unaligned | |
4328 | ||
4329 | and right_unaligned, width, #0x7 | |
4330 | bic width, width, #0x7 | |
4331 | ||
4332 | 0: | |
4333 | mov num_width, width, lsr #3 | |
4334 | ||
4335 | movs num_unaligned, left_unaligned | |
4336 | beq 2f | |
4337 | ||
4338 | 1: | |
4339 | strh color, [ vram_ptr ], #2 | |
4340 | ||
4341 | subs num_unaligned, num_unaligned, #1 | |
4342 | bne 1b | |
4343 | ||
4344 | 2: | |
4345 | vst1.u32 { colors }, [ vram_ptr, :128 ]! | |
4346 | subs num_width, num_width, #1 | |
4347 | bne 2b | |
4348 | ||
4349 | movs num_unaligned, right_unaligned | |
4350 | beq 4f | |
4351 | ||
4352 | 3: | |
4353 | strh color, [ vram_ptr ], #2 | |
4354 | ||
4355 | subs num_unaligned, num_unaligned, #1 | |
4356 | bne 3b | |
4357 | ||
4358 | 4: | |
4359 | add vram_ptr, vram_ptr, pitch | |
4360 | subs height, height, #1 | |
4361 | bne 0b | |
4362 | ||
4363 | ldmia sp!, { r4 - r6, pc } | |
4364 | ||
4365 | ||
4366 | #undef x | |
4367 | #undef y | |
4368 | #undef width | |
4369 | #undef height | |
4370 | #undef fb_ptr | |
4371 | #undef texture_mask | |
4372 | #undef num_blocks | |
4373 | #undef temp | |
4374 | #undef dirty_textures_mask | |
4375 | #undef clut_ptr | |
4376 | #undef current_texture_mask | |
4377 | ||
4378 | #define psx_gpu r0 | |
4379 | #define x r1 | |
4380 | #define y r2 | |
4381 | #define u r3 | |
4382 | #define v r4 | |
4383 | #define width r5 | |
4384 | #define height r6 | |
4385 | #define offset_u r8 | |
4386 | #define offset_v r9 | |
4387 | #define offset_u_right r10 | |
4388 | #define width_rounded r11 | |
4389 | #define height_rounded r12 | |
4390 | ||
4391 | #define texture_offset_base r1 | |
4392 | #define tile_width r2 | |
4393 | #define tile_height r3 | |
4394 | #define num_blocks r4 | |
4395 | #define block r5 | |
4396 | #define sub_tile_height r6 | |
4397 | #define fb_ptr r7 | |
4398 | #define texture_mask r8 | |
4399 | #define column_data r9 | |
4400 | #define texture_offset r10 | |
4401 | #define tiles_remaining r11 | |
4402 | #define fb_ptr_advance_column r12 | |
4403 | #define texture_block_ptr r14 | |
4404 | ||
4405 | #define texture_page_ptr r3 | |
4406 | #define left_block_mask r4 | |
4407 | #define right_block_mask r5 | |
4408 | #define texture_mask_rev r10 | |
4409 | #define control_mask r11 | |
4410 | ||
4411 | #define dirty_textures_mask r4 | |
4412 | #define clut_ptr r5 | |
4413 | #define current_texture_mask r6 | |
4414 | ||
4415 | ||
4416 | #undef texels | |
4417 | #undef clut_low_a | |
4418 | #undef clut_low_b | |
4419 | #undef clut_high_a | |
4420 | #undef clut_high_b | |
4421 | #undef clut_a | |
4422 | #undef clut_b | |
4423 | #undef texels_low | |
4424 | #undef texels_high | |
4425 | ||
4426 | #define texels d0 | |
4427 | #define draw_masks_fb_ptrs q1 | |
4428 | ||
4429 | #define draw_mask_fb_ptr_left d2 | |
4430 | #define draw_mask_fb_ptr_right d3 | |
4431 | ||
4432 | #define clut_low_a d4 | |
4433 | #define clut_low_b d5 | |
4434 | #define clut_high_a d6 | |
4435 | #define clut_high_b d7 | |
4436 | ||
4437 | #define block_masks d8 | |
4438 | #define block_masks_shifted d9 | |
4439 | ||
4440 | #define clut_a q2 | |
4441 | #define clut_b q3 | |
4442 | ||
4443 | #define texels_low d10 | |
4444 | #define texels_high d11 | |
4445 | ||
4446 | ||
4447 | setup_sprite_flush_blocks_single: | |
4448 | vpush { q1 - q4 } | |
4449 | ||
4450 | stmdb sp!, { r0 - r3, r12, r14 } | |
4451 | bl flush_render_block_buffer | |
4452 | ldmia sp!, { r0 - r3, r12, r14 } | |
4453 | ||
4454 | vpop { q1 - q4 } | |
4455 | ||
4456 | add block, psx_gpu, #psx_gpu_blocks_offset | |
4457 | ||
4458 | mov num_blocks, sub_tile_height | |
4459 | bx lr | |
4460 | ||
4461 | ||
4462 | setup_sprite_flush_blocks_double: | |
4463 | vpush { q1 - q4 } | |
4464 | ||
4465 | stmdb sp!, { r0 - r3, r12, r14 } | |
4466 | bl flush_render_block_buffer | |
4467 | ldmia sp!, { r0 - r3, r12, r14 } | |
4468 | ||
4469 | vpop { q1 - q4 } | |
4470 | ||
4471 | add block, psx_gpu, #psx_gpu_blocks_offset | |
4472 | ||
4473 | mov num_blocks, sub_tile_height, lsl #1 | |
4474 | bx lr | |
4475 | ||
4476 | ||
4477 | setup_sprite_update_texture_4bpp_cache: | |
4478 | stmdb sp!, { r0 - r3, r14 } | |
4479 | bl update_texture_4bpp_cache | |
4480 | ldmia sp!, { r0 - r3, pc } | |
4481 | ||
4482 | ||
4483 | setup_sprite_update_texture_8bpp_cache: | |
4484 | stmdb sp!, { r0 - r3, r14 } | |
4485 | bl update_texture_8bpp_cache | |
4486 | ldmia sp!, { r0 - r3, pc } | |
4487 | ||
4488 | ||
4489 | #define setup_sprite_tiled_initialize_4bpp() \ | |
4490 | ldr dirty_textures_mask, \ | |
4491 | [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ]; \ | |
4492 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ]; \ | |
4493 | \ | |
4494 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ]; \ | |
4495 | vld1.u32 { clut_a, clut_b }, [ clut_ptr, :128 ]; \ | |
4496 | \ | |
4497 | tst current_texture_mask, dirty_textures_mask; \ | |
4498 | vuzp.u8 clut_a, clut_b; \ | |
4499 | \ | |
4500 | blne setup_sprite_update_texture_4bpp_cache \ | |
4501 | ||
4502 | #define setup_sprite_tiled_initialize_8bpp() \ | |
4503 | ldr dirty_textures_mask, \ | |
4504 | [ psx_gpu, #psx_gpu_dirty_textures_8bpp_mask_offset ]; \ | |
4505 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ]; \ | |
4506 | \ | |
4507 | tst current_texture_mask, dirty_textures_mask; \ | |
4508 | blne setup_sprite_update_texture_8bpp_cache \ | |
4509 | ||
4510 | ||
4511 | #define setup_sprite_tile_setup_block_no(side, offset, texture_mode) \ | |
4512 | ||
4513 | #define setup_sprite_block_count_single() \ | |
4514 | sub_tile_height \ | |
4515 | ||
4516 | #define setup_sprite_block_count_double() \ | |
4517 | sub_tile_height, lsl #1 \ | |
4518 | ||
4519 | #define setup_sprite_tile_add_blocks(type) \ | |
4520 | add num_blocks, num_blocks, setup_sprite_block_count_##type(); \ | |
4521 | cmp num_blocks, #MAX_BLOCKS; \ | |
4522 | \ | |
4523 | blgt setup_sprite_flush_blocks_##type \ | |
4524 | ||
4525 | ||
4526 | #define setup_sprite_tile_full_4bpp(edge) \ | |
4527 | setup_sprite_tile_add_blocks(double); \ | |
4528 | \ | |
4529 | 4: \ | |
4530 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4531 | vmov.u32 draw_mask_fb_ptr_left[1], fb_ptr; \ | |
4532 | \ | |
4533 | pld [ fb_ptr ]; \ | |
4534 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4535 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4536 | \ | |
4537 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4538 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4539 | \ | |
4540 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4541 | add texture_block_ptr, texture_offset, #8; \ | |
4542 | \ | |
4543 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4544 | add block, block, #40; \ | |
4545 | \ | |
4546 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4547 | add fb_ptr, fb_ptr, #16; \ | |
4548 | \ | |
4549 | vst1.u32 { draw_mask_fb_ptr_left }, [ block, :64 ]; \ | |
4550 | add block, block, #24; \ | |
4551 | \ | |
4552 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4553 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4554 | \ | |
4555 | pld [ fb_ptr ]; \ | |
4556 | vmov.u32 draw_mask_fb_ptr_right[1], fb_ptr; \ | |
4557 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4558 | \ | |
4559 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4560 | add block, block, #40; \ | |
4561 | \ | |
4562 | add texture_offset, texture_offset, #0x10; \ | |
4563 | add fb_ptr, fb_ptr, #(2048 - 16); \ | |
4564 | \ | |
4565 | vst1.u32 { draw_mask_fb_ptr_right }, [ block, :64 ]; \ | |
4566 | add block, block, #24; \ | |
4567 | \ | |
4568 | subs sub_tile_height, sub_tile_height, #1; \ | |
4569 | bne 4b; \ | |
4570 | \ | |
4571 | add texture_offset, texture_offset, #0xF00; \ | |
4572 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4573 | ||
4574 | ||
4575 | #define setup_sprite_tile_half_4bpp(edge) \ | |
4576 | setup_sprite_tile_add_blocks(single); \ | |
4577 | \ | |
4578 | 4: \ | |
4579 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4580 | vmov.u32 draw_mask_fb_ptr_##edge[1], fb_ptr; \ | |
4581 | \ | |
4582 | pld [ fb_ptr ]; \ | |
4583 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4584 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4585 | \ | |
4586 | vtbl.8 texels_low, { clut_low_a, clut_low_b }, texels; \ | |
4587 | vtbl.8 texels_high, { clut_high_a, clut_high_b }, texels; \ | |
4588 | \ | |
4589 | vst2.u8 { texels_low, texels_high }, [ block, :128 ]; \ | |
4590 | add block, block, #40; \ | |
4591 | \ | |
4592 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4593 | vst1.u32 { draw_mask_fb_ptr_##edge }, [ block, :64 ]; \ | |
4594 | \ | |
4595 | add block, block, #24; \ | |
4596 | add texture_offset, texture_offset, #0x10; \ | |
4597 | \ | |
4598 | add fb_ptr, fb_ptr, #2048; \ | |
4599 | subs sub_tile_height, sub_tile_height, #1; \ | |
4600 | \ | |
4601 | bne 4b; \ | |
4602 | \ | |
4603 | add texture_offset, texture_offset, #0xF00; \ | |
4604 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4605 | ||
4606 | ||
4607 | #define setup_sprite_tile_full_8bpp(edge) \ | |
4608 | setup_sprite_tile_add_blocks(double); \ | |
4609 | add block, block, #16; \ | |
4610 | \ | |
4611 | 4: \ | |
4612 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4613 | vmov.u32 draw_mask_fb_ptr_left[1], fb_ptr; \ | |
4614 | \ | |
4615 | pld [ fb_ptr ]; \ | |
4616 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4617 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4618 | \ | |
4619 | add texture_block_ptr, texture_offset, #8; \ | |
4620 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4621 | \ | |
4622 | and texture_block_ptr, texture_block_ptr, texture_mask; \ | |
4623 | add block, block, #24; \ | |
4624 | \ | |
4625 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4626 | \ | |
4627 | add fb_ptr, fb_ptr, #16; \ | |
4628 | vst1.u32 { draw_mask_fb_ptr_left }, [ block, :64 ]; \ | |
4629 | \ | |
4630 | add block, block, #40; \ | |
4631 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4632 | pld [ fb_ptr ]; \ | |
4633 | \ | |
4634 | vmov.u32 draw_mask_fb_ptr_right[1], fb_ptr; \ | |
4635 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4636 | add block, block, #24; \ | |
4637 | \ | |
4638 | add texture_offset, texture_offset, #0x10; \ | |
4639 | add fb_ptr, fb_ptr, #(2048 - 16); \ | |
4640 | \ | |
4641 | vst1.u32 { draw_mask_fb_ptr_right }, [ block, :64 ]; \ | |
4642 | add block, block, #40; \ | |
4643 | \ | |
4644 | subs sub_tile_height, sub_tile_height, #1; \ | |
4645 | bne 4b; \ | |
4646 | \ | |
4647 | sub block, block, #16; \ | |
4648 | add texture_offset, texture_offset, #0xF00; \ | |
4649 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4650 | ||
4651 | ||
4652 | #define setup_sprite_tile_half_8bpp(edge) \ | |
4653 | setup_sprite_tile_add_blocks(single); \ | |
4654 | add block, block, #16; \ | |
4655 | \ | |
4656 | 4: \ | |
4657 | and texture_block_ptr, texture_offset, texture_mask; \ | |
4658 | vmov.u32 draw_mask_fb_ptr_##edge[1], fb_ptr; \ | |
4659 | pld [ fb_ptr ]; \ | |
4660 | \ | |
4661 | add texture_block_ptr, texture_page_ptr, texture_block_ptr; \ | |
4662 | vld1.u32 { texels }, [ texture_block_ptr, :64 ]; \ | |
4663 | \ | |
4664 | vst1.u32 { texels }, [ block, :64 ]; \ | |
4665 | add block, block, #24; \ | |
4666 | \ | |
4667 | vst1.u32 { draw_mask_fb_ptr_##edge }, [ block, :64 ]; \ | |
4668 | add block, block, #40; \ | |
4669 | \ | |
4670 | add texture_offset, texture_offset, #0x10; \ | |
4671 | add fb_ptr, fb_ptr, #2048; \ | |
4672 | \ | |
4673 | subs sub_tile_height, sub_tile_height, #1; \ | |
4674 | bne 4b; \ | |
4675 | \ | |
4676 | sub block, block, #16; \ | |
4677 | add texture_offset, texture_offset, #0xF00; \ | |
4678 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] \ | |
4679 | ||
4680 | ||
4681 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
4682 | add texture_offset, texture_offset_base, #8; \ | |
4683 | add fb_ptr, fb_ptr, #16 \ | |
4684 | ||
4685 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
4686 | mov texture_offset, texture_offset_base \ | |
4687 | ||
4688 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
4689 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
4690 | ||
4691 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
4692 | mov texture_offset, texture_offset_base \ | |
4693 | ||
4694 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
4695 | sub fb_ptr, fb_ptr, #16 \ | |
4696 | ||
4697 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
4698 | ||
4699 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
4700 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
4701 | ||
4702 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
4703 | ||
4704 | ||
4705 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode) \ | |
4706 | mov sub_tile_height, column_data; \ | |
4707 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
4708 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
4709 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge) \ | |
4710 | ||
4711 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode) \ | |
4712 | and sub_tile_height, column_data, #0xFF; \ | |
4713 | mov tiles_remaining, column_data, lsr #16; \ | |
4714 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
4715 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
4716 | \ | |
4717 | subs tiles_remaining, tiles_remaining, #1; \ | |
4718 | beq 2f; \ | |
4719 | \ | |
4720 | 3: \ | |
4721 | mov sub_tile_height, #16; \ | |
4722 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
4723 | subs tiles_remaining, tiles_remaining, #1; \ | |
4724 | bne 3b; \ | |
4725 | \ | |
4726 | 2: \ | |
4727 | uxtb sub_tile_height, column_data, ror #8; \ | |
4728 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
4729 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge) \ | |
4730 | ||
4731 | ||
4732 | #define setup_sprite_column_data_single() \ | |
4733 | mov column_data, height; \ | |
4734 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] \ | |
4735 | ||
4736 | #define setup_sprite_column_data_multi() \ | |
4737 | and height_rounded, height_rounded, #0xF; \ | |
4738 | rsb column_data, offset_v, #16; \ | |
4739 | \ | |
4740 | add height_rounded, height_rounded, #1; \ | |
4741 | sub tile_height, tile_height, #1; \ | |
4742 | \ | |
4743 | orr column_data, column_data, tile_height, lsl #16; \ | |
4744 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ]; \ | |
4745 | \ | |
4746 | orr column_data, column_data, height_rounded, lsl #8 \ | |
4747 | ||
4748 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ | |
4749 | edge_mode, edge) \ | |
4750 | setup_sprite_##texture_mode##_single_##multi_height##_##edge_mode##_##edge: \ | |
4751 | setup_sprite_column_data_##multi_height(); \ | |
4752 | vext.32 block_masks_shifted, block_masks, block_masks, #1; \ | |
4753 | vorr.u32 block_masks, block_masks, block_masks_shifted; \ | |
4754 | vdup.u8 draw_mask_fb_ptr_left, block_masks[0]; \ | |
4755 | vdup.u8 draw_mask_fb_ptr_right, block_masks[1]; \ | |
4756 | \ | |
4757 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
4758 | texture_mode); \ | |
4759 | ldmia sp!, { r4 - r11, pc } \ | |
4760 | ||
4761 | #define setup_sprite_tiled_advance_column() \ | |
4762 | add texture_offset_base, texture_offset_base, #0x100; \ | |
4763 | tst texture_offset_base, #0xF00; \ | |
4764 | subeq texture_offset_base, texture_offset_base, #(0x100 + 0xF00) \ | |
4765 | ||
4766 | #define setup_sprite_tile_column_width_multi(tm, multi_height, left_mode, \ | |
4767 | right_mode) \ | |
4768 | setup_sprite_##tm##_multi_##multi_height##_##left_mode##_##right_mode: \ | |
4769 | setup_sprite_column_data_##multi_height(); \ | |
4770 | mov fb_ptr_advance_column, #32; \ | |
4771 | \ | |
4772 | sub fb_ptr_advance_column, height, lsl #11; \ | |
4773 | vdup.u8 draw_mask_fb_ptr_left, block_masks[0]; \ | |
4774 | \ | |
4775 | vdup.u8 draw_mask_fb_ptr_right, block_masks[1]; \ | |
4776 | setup_sprite_tile_column_height_##multi_height(left_mode, right, tm); \ | |
4777 | \ | |
4778 | subs tile_width, tile_width, #2; \ | |
4779 | add fb_ptr, fb_ptr, fb_ptr_advance_column; \ | |
4780 | \ | |
4781 | vmov.u8 draw_masks_fb_ptrs, #0; \ | |
4782 | beq 1f; \ | |
4783 | \ | |
4784 | 0: \ | |
4785 | setup_sprite_tiled_advance_column(); \ | |
4786 | setup_sprite_tile_column_height_##multi_height(full, none, tm); \ | |
4787 | add fb_ptr, fb_ptr, fb_ptr_advance_column; \ | |
4788 | subs tile_width, tile_width, #1; \ | |
4789 | bne 0b; \ | |
4790 | \ | |
4791 | 1: \ | |
4792 | vdup.u8 draw_mask_fb_ptr_left, block_masks[4]; \ | |
4793 | vdup.u8 draw_mask_fb_ptr_right, block_masks[5]; \ | |
4794 | \ | |
4795 | setup_sprite_tiled_advance_column(); \ | |
4796 | setup_sprite_tile_column_height_##multi_height(right_mode, left, tm); \ | |
4797 | ldmia sp!, { r4 - r11, pc } \ | |
4798 | ||
4799 | ||
4800 | // r0: psx_gpu | |
4801 | // r1: x | |
4802 | // r2: y | |
4803 | // r3: u | |
4804 | // [ sp ]: v | |
4805 | // [ sp + 4 ]: width | |
4806 | // [ sp + 8 ]: height | |
4807 | // [ sp + 12 ]: color (unused) | |
4808 | ||
4809 | #define setup_sprite_tiled_builder(texture_mode) \ | |
4810 | \ | |
4811 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full); \ | |
4812 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none); \ | |
4813 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full); \ | |
4814 | setup_sprite_tile_column_width_single(texture_mode, single, full, none); \ | |
4815 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full); \ | |
4816 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right); \ | |
4817 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full); \ | |
4818 | setup_sprite_tile_column_width_single(texture_mode, single, half, right); \ | |
4819 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half); \ | |
4820 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left); \ | |
4821 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half); \ | |
4822 | setup_sprite_tile_column_width_single(texture_mode, single, half, left); \ | |
4823 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half); \ | |
4824 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half); \ | |
4825 | \ | |
4826 | .align 4; \ | |
4827 | \ | |
4828 | function(setup_sprite_##texture_mode) \ | |
4829 | stmdb sp!, { r4 - r11, r14 }; \ | |
4830 | setup_sprite_tiled_initialize_##texture_mode(); \ | |
4831 | \ | |
4832 | ldr v, [ sp, #36 ]; \ | |
4833 | and offset_u, u, #0xF; \ | |
4834 | \ | |
4835 | ldr width, [ sp, #40 ]; \ | |
4836 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \ | |
4837 | \ | |
4838 | ldr height, [ sp, #44 ]; \ | |
4839 | add fb_ptr, fb_ptr, y, lsl #11; \ | |
4840 | \ | |
4841 | add fb_ptr, fb_ptr, x, lsl #1; \ | |
4842 | and offset_v, v, #0xF; \ | |
4843 | \ | |
4844 | sub fb_ptr, fb_ptr, offset_u, lsl #1; \ | |
4845 | add width_rounded, offset_u, width; \ | |
4846 | \ | |
4847 | add height_rounded, offset_v, height; \ | |
4848 | add width_rounded, width_rounded, #15; \ | |
4849 | \ | |
4850 | add height_rounded, height_rounded, #15; \ | |
4851 | mov tile_width, width_rounded, lsr #4; \ | |
4852 | \ | |
4853 | /* texture_offset_base = VH-VL-00-00 */\ | |
4854 | mov texture_offset_base, v, lsl #8; \ | |
4855 | and offset_u_right, width_rounded, #0xF; \ | |
4856 | \ | |
4857 | /* texture_offset_base = VH-UH-UL-00 */\ | |
4858 | bfi texture_offset_base, u, #4, #8; \ | |
4859 | movw right_block_mask, #0xFFFE; \ | |
4860 | \ | |
4861 | /* texture_offset_base = VH-UH-VL-00 */\ | |
4862 | bfi texture_offset_base, v, #4, #4; \ | |
4863 | movw left_block_mask, #0xFFFF; \ | |
4864 | \ | |
4865 | mov tile_height, height_rounded, lsr #4; \ | |
4866 | mvn left_block_mask, left_block_mask, lsl offset_u; \ | |
4867 | \ | |
4868 | /* texture_mask = HH-HL-WH-WL */\ | |
4869 | ldrh texture_mask, [ psx_gpu, #psx_gpu_texture_mask_width_offset ]; \ | |
4870 | mov right_block_mask, right_block_mask, lsl offset_u_right; \ | |
4871 | \ | |
4872 | /* texture_mask_rev = WH-WL-HH-HL */\ | |
4873 | rev16 texture_mask_rev, texture_mask; \ | |
4874 | vmov block_masks, left_block_mask, right_block_mask; \ | |
4875 | \ | |
4876 | /* texture_mask = HH-HL-HL-WL */\ | |
4877 | bfi texture_mask, texture_mask_rev, #4, #4; \ | |
4878 | /* texture_mask_rev = 00-00-00-WH */\ | |
4879 | mov texture_mask_rev, texture_mask_rev, lsr #12; \ | |
4880 | \ | |
4881 | /* texture_mask = HH-WH-HL-WL */\ | |
4882 | bfi texture_mask, texture_mask_rev, #8, #4; \ | |
4883 | and left_block_mask, left_block_mask, #0xFF; \ | |
4884 | \ | |
4885 | mov control_mask, #0; \ | |
4886 | cmp left_block_mask, #0xFF; \ | |
4887 | \ | |
4888 | uxtb right_block_mask, right_block_mask, ror #8; \ | |
4889 | orreq control_mask, control_mask, #0x4; \ | |
4890 | \ | |
4891 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]; \ | |
4892 | cmp right_block_mask, #0xFF; \ | |
4893 | \ | |
4894 | orreq control_mask, control_mask, #0x8; \ | |
4895 | cmp tile_width, #1; \ | |
4896 | \ | |
4897 | add block, psx_gpu, #psx_gpu_blocks_offset; \ | |
4898 | orreq control_mask, control_mask, #0x1; \ | |
4899 | \ | |
4900 | cmp tile_height, #1; \ | |
4901 | add block, block, num_blocks, lsl #6; \ | |
4902 | \ | |
4903 | orreq control_mask, control_mask, #0x2; \ | |
4904 | ldr pc, [ pc, control_mask, lsl #2 ]; \ | |
4905 | nop; \ | |
4906 | \ | |
4907 | .word setup_sprite_##texture_mode##_multi_multi_full_full; \ | |
4908 | .word setup_sprite_##texture_mode##_single_multi_full_none; \ | |
4909 | .word setup_sprite_##texture_mode##_multi_single_full_full; \ | |
4910 | .word setup_sprite_##texture_mode##_single_single_full_none; \ | |
4911 | .word setup_sprite_##texture_mode##_multi_multi_half_full; \ | |
4912 | .word setup_sprite_##texture_mode##_single_multi_half_right; \ | |
4913 | .word setup_sprite_##texture_mode##_multi_single_half_full; \ | |
4914 | .word setup_sprite_##texture_mode##_single_single_half_right; \ | |
4915 | .word setup_sprite_##texture_mode##_multi_multi_full_half; \ | |
4916 | .word setup_sprite_##texture_mode##_single_multi_half_left; \ | |
4917 | .word setup_sprite_##texture_mode##_multi_single_full_half; \ | |
4918 | .word setup_sprite_##texture_mode##_single_single_half_left; \ | |
4919 | .word setup_sprite_##texture_mode##_multi_multi_half_half; \ | |
4920 | .word 0x00000000; \ | |
4921 | .word setup_sprite_##texture_mode##_multi_single_half_half \ | |
4922 | ||
4923 | ||
4924 | setup_sprite_tiled_builder(4bpp); | |
4925 | setup_sprite_tiled_builder(8bpp); | |
4926 | ||
4927 | ||
4928 | #undef block_ptr | |
4929 | #undef num_blocks | |
4930 | #undef clut_ptr | |
4931 | ||
4932 | #define psx_gpu r0 | |
4933 | #define block_ptr r0 | |
4934 | #define num_blocks r1 | |
4935 | #define clut_ptr r2 | |
4936 | #define texel_shift_mask r3 | |
4937 | #define block_pixels_a r4 | |
4938 | #define block_pixels_b r5 | |
4939 | #define texel_0 r6 | |
4940 | #define texel_2 r7 | |
4941 | #define texel_4 r8 | |
4942 | #define texel_6 r9 | |
4943 | #define texel_1 r10 | |
4944 | #define texel_3 r11 | |
4945 | #define texel_5 r12 | |
4946 | #define texel_7 r14 | |
4947 | #define texels_01 r6 | |
4948 | #define texels_23 r7 | |
4949 | #define texels_45 r8 | |
4950 | #define texels_67 r9 | |
4951 | ||
4952 | function(texture_sprite_blocks_8bpp) | |
4953 | stmdb sp!, { r4 - r11, r14 } | |
4954 | movw texel_shift_mask, #(0xFF << 1) | |
4955 | ||
4956 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
4957 | ldr clut_ptr, [ psx_gpu, #psx_gpu_clut_ptr_offset ] | |
4958 | ||
4959 | add block_ptr, psx_gpu, #psx_gpu_blocks_offset | |
4960 | ldr block_pixels_a, [ block_ptr, #16 ] | |
4961 | ||
4962 | 0: | |
4963 | and texel_0, texel_shift_mask, block_pixels_a, lsl #1 | |
4964 | ldr block_pixels_b, [ block_ptr, #20 ] | |
4965 | ||
4966 | and texel_1, texel_shift_mask, block_pixels_a, lsr #7 | |
4967 | ldrh texel_0, [ clut_ptr, texel_0 ] | |
4968 | ||
4969 | and texel_2, texel_shift_mask, block_pixels_a, lsr #15 | |
4970 | ldrh texel_1, [ clut_ptr, texel_1 ] | |
4971 | ||
4972 | and texel_3, texel_shift_mask, block_pixels_a, lsr #23 | |
4973 | ldr block_pixels_a, [ block_ptr, #(64 + 16) ] | |
4974 | ||
4975 | ldrh texel_2, [ clut_ptr, texel_2 ] | |
4976 | and texel_4, texel_shift_mask, block_pixels_b, lsl #1 | |
4977 | ||
4978 | ldrh texel_3, [ clut_ptr, texel_3 ] | |
4979 | and texel_5, texel_shift_mask, block_pixels_b, lsr #7 | |
4980 | ||
4981 | ldrh texel_4, [ clut_ptr, texel_4 ] | |
4982 | and texel_6, texel_shift_mask, block_pixels_b, lsr #15 | |
4983 | ||
4984 | ldrh texel_5, [ clut_ptr, texel_5 ] | |
4985 | and texel_7, texel_shift_mask, block_pixels_b, lsr #23 | |
4986 | ||
4987 | ldrh texel_6, [ clut_ptr, texel_6 ] | |
4988 | orr texels_01, texel_0, texel_1, lsl #16 | |
4989 | ||
4990 | ldrh texel_7, [ clut_ptr, texel_7 ] | |
4991 | orr texels_23, texel_2, texel_3, lsl #16 | |
4992 | ||
4993 | orr texels_45, texel_4, texel_5, lsl #16 | |
4994 | str texels_01, [ block_ptr, #0 ] | |
4995 | ||
4996 | orr texels_67, texel_6, texel_7, lsl #16 | |
4997 | str texels_23, [ block_ptr, #4 ] | |
4998 | ||
4999 | subs num_blocks, num_blocks, #1 | |
5000 | str texels_45, [ block_ptr, #8 ] | |
5001 | ||
5002 | str texels_67, [ block_ptr, #12 ] | |
5003 | add block_ptr, block_ptr, #64 | |
5004 | ||
5005 | bne 0b | |
5006 | ||
5007 | ldmia sp!, { r4 - r11, pc } | |
5008 | ||
5009 | ||
5010 | #undef width_rounded | |
5011 | #undef texture_mask | |
5012 | #undef num_blocks | |
5013 | #undef texture_offset | |
5014 | ||
5015 | #define psx_gpu r0 | |
5016 | #define x r1 | |
5017 | #define y r2 | |
5018 | #define u r3 | |
5019 | #define v r4 | |
5020 | #define width r5 | |
5021 | #define height r6 | |
5022 | #define left_offset r8 | |
5023 | #define width_rounded r9 | |
5024 | #define right_width r10 | |
5025 | #define block_width r11 | |
5026 | ||
5027 | #define texture_offset_base r1 | |
5028 | #define texture_mask r2 | |
5029 | #define texture_page_ptr r3 | |
5030 | #define num_blocks r4 | |
5031 | #define block r5 | |
5032 | #define fb_ptr r7 | |
5033 | #define texture_offset r8 | |
5034 | #define blocks_remaining r9 | |
5035 | #define fb_ptr_pitch r12 | |
5036 | #define texture_block_ptr r14 | |
5037 | ||
5038 | #define texture_mask_width r2 | |
5039 | #define texture_mask_height r3 | |
5040 | #define left_mask_bits r4 | |
5041 | #define right_mask_bits r5 | |
5042 | ||
5043 | ||
5044 | #undef block_masks | |
5045 | #undef block_masks_shifted | |
5046 | #undef texels | |
5047 | ||
5048 | #define block_masks d0 | |
5049 | #define block_masks_shifted d1 | |
5050 | #define draw_mask_fb_ptr d2 | |
5051 | #define texels q2 | |
5052 | ||
5053 | ||
5054 | setup_sprites_16bpp_flush_single: | |
5055 | vpush { d0 - d2 } | |
5056 | ||
5057 | stmdb sp!, { r0 - r3, r12, r14 } | |
5058 | bl flush_render_block_buffer | |
5059 | ldmia sp!, { r0 - r3, r12, r14 } | |
5060 | ||
5061 | vpop { d0 - d2 } | |
5062 | ||
5063 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5064 | mov num_blocks, #1 | |
5065 | ||
5066 | bx lr | |
5067 | ||
5068 | setup_sprites_16bpp_flush_row: | |
5069 | vpush { d0 - d2 } | |
5070 | ||
5071 | stmdb sp!, { r0 - r3, r12, r14 } | |
5072 | bl flush_render_block_buffer | |
5073 | ldmia sp!, { r0 - r3, r12, r14 } | |
5074 | ||
5075 | vpop { d0 - d2 } | |
5076 | ||
5077 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5078 | mov num_blocks, block_width | |
5079 | ||
5080 | bx lr | |
5081 | ||
5082 | function(setup_sprite_16bpp) | |
5083 | stmdb sp!, { r4 - r11, r14 } | |
5084 | ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
5085 | ||
5086 | ldr v, [ sp, #36 ] | |
5087 | add fb_ptr, fb_ptr, y, lsl #11 | |
5088 | ||
5089 | ldr width, [ sp, #40 ] | |
5090 | add fb_ptr, fb_ptr, x, lsl #1 | |
5091 | ||
5092 | ldr height, [ sp, #44 ] | |
5093 | and left_offset, u, #0x7 | |
5094 | ||
5095 | add texture_offset_base, u, u | |
5096 | add width_rounded, width, #7 | |
5097 | ||
5098 | add texture_offset_base, v, lsl #11 | |
5099 | mov left_mask_bits, #0xFF | |
5100 | ||
5101 | ldrb texture_mask_width, [ psx_gpu, #psx_gpu_texture_mask_width_offset ] | |
5102 | add width_rounded, width_rounded, left_offset | |
5103 | ||
5104 | ldrb texture_mask_height, [ psx_gpu, #psx_gpu_texture_mask_height_offset ] | |
5105 | sub fb_ptr, fb_ptr, left_offset, lsl #1 | |
5106 | ||
5107 | add texture_mask, texture_mask_width, texture_mask_width | |
5108 | mov right_mask_bits, #0xFE | |
5109 | ||
5110 | and right_width, width_rounded, #0x7 | |
5111 | mvn left_mask_bits, left_mask_bits, lsl left_offset | |
5112 | ||
5113 | add texture_mask, texture_mask_height, lsl #11 | |
5114 | mov block_width, width_rounded, lsr #3 | |
5115 | ||
5116 | mov right_mask_bits, right_mask_bits, lsl right_width | |
5117 | movw fb_ptr_pitch, #(2048 + 16) | |
5118 | ||
5119 | sub fb_ptr_pitch, fb_ptr_pitch, block_width, lsl #4 | |
5120 | vmov block_masks, left_mask_bits, right_mask_bits | |
5121 | ||
5122 | ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5123 | add block, psx_gpu, #psx_gpu_blocks_offset | |
5124 | ||
6ea0f7bf | 5125 | bic texture_offset_base, texture_offset_base, #0xF |
75e28f62 E |
5126 | cmp block_width, #1 |
5127 | ||
5128 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
5129 | add block, block, num_blocks, lsl #6 | |
5130 | ||
5131 | bne 0f | |
5132 | ||
5133 | vext.32 block_masks_shifted, block_masks, block_masks, #1 | |
5134 | vorr.u32 block_masks, block_masks, block_masks_shifted | |
5135 | vdup.u8 draw_mask_fb_ptr, block_masks[0] | |
5136 | ||
5137 | 1: | |
5138 | add num_blocks, num_blocks, #1 | |
5139 | cmp num_blocks, #MAX_BLOCKS | |
5140 | blgt setup_sprites_16bpp_flush_single | |
5141 | ||
5142 | and texture_block_ptr, texture_offset_base, texture_mask | |
5143 | subs height, height, #1 | |
5144 | ||
5145 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5146 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5147 | ||
5148 | vst1.u32 { texels }, [ block, :128 ] | |
5149 | add block, block, #40 | |
5150 | ||
5151 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5152 | pld [ fb_ptr ] | |
5153 | ||
5154 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5155 | ||
5156 | add block, block, #24 | |
5157 | add texture_offset_base, texture_offset_base, #2048 | |
5158 | add fb_ptr, fb_ptr, #2048 | |
5159 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5160 | bne 1b | |
5161 | ||
5162 | ldmia sp!, { r4 - r11, pc } | |
5163 | ||
5164 | 0: | |
5165 | add num_blocks, num_blocks, block_width | |
5166 | mov texture_offset, texture_offset_base | |
5167 | ||
5168 | cmp num_blocks, #MAX_BLOCKS | |
5169 | blgt setup_sprites_16bpp_flush_row | |
5170 | ||
5171 | add texture_offset_base, texture_offset_base, #2048 | |
5172 | and texture_block_ptr, texture_offset, texture_mask | |
5173 | ||
5174 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5175 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5176 | ||
5177 | vst1.u32 { texels }, [ block, :128 ] | |
5178 | add block, block, #40 | |
5179 | ||
5180 | vdup.u8 draw_mask_fb_ptr, block_masks[0] | |
5181 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5182 | pld [ fb_ptr ] | |
5183 | ||
5184 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5185 | subs blocks_remaining, block_width, #2 | |
5186 | ||
5187 | add texture_offset, texture_offset, #16 | |
5188 | add fb_ptr, fb_ptr, #16 | |
5189 | ||
5190 | vmov.u8 draw_mask_fb_ptr, #0 | |
5191 | ||
5192 | add block, block, #24 | |
5193 | beq 2f | |
5194 | ||
5195 | 1: | |
5196 | and texture_block_ptr, texture_offset, texture_mask | |
5197 | subs blocks_remaining, blocks_remaining, #1 | |
5198 | ||
5199 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5200 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5201 | ||
5202 | vst1.u32 { texels }, [ block, :128 ] | |
5203 | add block, block, #40 | |
5204 | ||
5205 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5206 | pld [ fb_ptr ] | |
5207 | ||
5208 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5209 | ||
5210 | add texture_offset, texture_offset, #16 | |
5211 | add fb_ptr, fb_ptr, #16 | |
5212 | ||
5213 | add block, block, #24 | |
5214 | bne 1b | |
5215 | ||
5216 | 2: | |
5217 | and texture_block_ptr, texture_offset, texture_mask | |
5218 | add texture_block_ptr, texture_page_ptr, texture_block_ptr | |
5219 | ||
5220 | vld1.u32 { texels }, [ texture_block_ptr, :128 ] | |
5221 | vdup.u8 draw_mask_fb_ptr, block_masks[4] | |
5222 | ||
5223 | vst1.u32 { texels }, [ block, :128 ] | |
5224 | add block, block, #40 | |
5225 | ||
5226 | vmov.u32 draw_mask_fb_ptr[1], fb_ptr | |
5227 | vst1.u32 { draw_mask_fb_ptr }, [ block, :64 ] | |
5228 | ||
5229 | add block, block, #24 | |
5230 | subs height, height, #1 | |
5231 | ||
5232 | add fb_ptr, fb_ptr, fb_ptr_pitch | |
5233 | strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ] | |
5234 | ||
5235 | bne 0b | |
5236 | ||
5237 | ldmia sp!, { r4 - r11, pc } | |
5238 | ||
5239 | ||
5240 | #undef texture_page_ptr | |
5241 | #undef vram_ptr | |
5242 | #undef dirty_textures_mask | |
5243 | #undef current_texture_mask | |
5244 | ||
5245 | #define psx_gpu r0 | |
5246 | #define current_texture_page r1 | |
5247 | #define texture_page_ptr r2 | |
5248 | #define vram_ptr_a r3 | |
5249 | #define current_texture_page_x r12 | |
5250 | #define current_texture_page_y r4 | |
5251 | #define dirty_textures_mask r5 | |
5252 | #define tile_y r6 | |
5253 | #define tile_x r7 | |
5254 | #define sub_y r8 | |
5255 | #define current_texture_mask r9 | |
5256 | #define c_4096 r10 | |
5257 | #define vram_ptr_b r11 | |
5258 | ||
5259 | #define texel_block_a d0 | |
5260 | #define texel_block_b d1 | |
5261 | #define texel_block_expanded_a q1 | |
5262 | #define texel_block_expanded_b q2 | |
5263 | #define texel_block_expanded_ab q2 | |
5264 | #define texel_block_expanded_c q3 | |
5265 | #define texel_block_expanded_d q4 | |
5266 | #define texel_block_expanded_cd q3 | |
5267 | ||
5268 | function(update_texture_4bpp_cache) | |
5269 | stmdb sp!, { r4 - r11, r14 } | |
5270 | vpush { q0 - q3 } | |
5271 | ||
5272 | ldrb current_texture_page, [ psx_gpu, #psx_gpu_current_texture_page_offset ] | |
5273 | ||
5274 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
5275 | ldr vram_ptr_a, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
5276 | ||
5277 | and current_texture_page_x, current_texture_page, #0xF | |
5278 | ldr current_texture_mask, [ psx_gpu, #psx_gpu_current_texture_mask_offset ] | |
5279 | ||
5280 | mov current_texture_page_y, current_texture_page, lsr #4 | |
5281 | ldr dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
5282 | ||
5283 | add vram_ptr_a, vram_ptr_a, current_texture_page_y, lsl #19 | |
5284 | mov tile_y, #16 | |
5285 | ||
5286 | add vram_ptr_a, vram_ptr_a, current_texture_page_x, lsl #7 | |
5287 | bic dirty_textures_mask, current_texture_mask | |
5288 | ||
5289 | mov tile_x, #16 | |
5290 | str dirty_textures_mask, [ psx_gpu, #psx_gpu_dirty_textures_4bpp_mask_offset ] | |
5291 | ||
5292 | mov sub_y, #8 | |
5293 | movw c_4096, #4096 | |
5294 | ||
5295 | add vram_ptr_b, vram_ptr_a, #2048 | |
5296 | ||
5297 | 0: | |
5298 | vld1.u32 { texel_block_a }, [ vram_ptr_a, :64 ], c_4096 | |
5299 | vld1.u32 { texel_block_b }, [ vram_ptr_b, :64 ], c_4096 | |
5300 | ||
5301 | vmovl.u8 texel_block_expanded_a, texel_block_a | |
5302 | vshll.u8 texel_block_expanded_b, texel_block_a, #4 | |
5303 | vmovl.u8 texel_block_expanded_c, texel_block_b | |
5304 | vshll.u8 texel_block_expanded_d, texel_block_b, #4 | |
5305 | ||
5306 | vbic.u16 texel_block_expanded_a, #0x00F0 | |
5307 | vbic.u16 texel_block_expanded_b, #0x00F0 | |
5308 | vbic.u16 texel_block_expanded_c, #0x00F0 | |
5309 | vbic.u16 texel_block_expanded_d, #0x00F0 | |
5310 | ||
5311 | vorr.u16 texel_block_expanded_ab, texel_block_expanded_a, \ | |
5312 | texel_block_expanded_b | |
5313 | vorr.u16 texel_block_expanded_cd, texel_block_expanded_c, \ | |
5314 | texel_block_expanded_d | |
5315 | ||
5316 | vst1.u32 { texel_block_expanded_ab, texel_block_expanded_cd }, \ | |
5317 | [ texture_page_ptr, :256 ]! | |
5318 | ||
5319 | subs sub_y, sub_y, #1 | |
5320 | bne 0b | |
5321 | ||
5322 | mov sub_y, #8 | |
5323 | add vram_ptr_a, vram_ptr_a, #8 | |
5324 | add vram_ptr_b, vram_ptr_b, #8 | |
5325 | ||
5326 | sub vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5327 | sub vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5328 | ||
5329 | subs tile_x, tile_x, #1 | |
5330 | bne 0b | |
5331 | ||
5332 | mov tile_x, #16 | |
5333 | add vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5334 | add vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5335 | ||
5336 | sub vram_ptr_a, vram_ptr_a, #(8 * 16) | |
5337 | sub vram_ptr_b, vram_ptr_b, #(8 * 16) | |
5338 | ||
5339 | subs tile_y, tile_y, #1 | |
5340 | bne 0b | |
5341 | ||
5342 | vpop { q0 - q3 } | |
5343 | ldmia sp!, { r4 - r11, pc } | |
5344 | ||
5345 | ||
5346 | #undef current_texture_page | |
5347 | ||
5348 | #define psx_gpu r0 | |
5349 | #define texture_page r1 | |
5350 | #define texture_page_ptr r2 | |
5351 | #define vram_ptr_a r3 | |
5352 | #define texture_page_x r12 | |
5353 | #define texture_page_y r4 | |
5354 | #define current_texture_page r5 | |
5355 | #define tile_y r6 | |
5356 | #define tile_x r7 | |
5357 | #define sub_y r8 | |
5358 | #define c_4096 r10 | |
5359 | #define vram_ptr_b r11 | |
5360 | ||
5361 | ||
5362 | #undef texels_a | |
5363 | #undef texels_b | |
5364 | ||
5365 | #define texels_a q0 | |
5366 | #define texels_b q1 | |
5367 | #define texels_c q2 | |
5368 | #define texels_d q3 | |
5369 | ||
5370 | ||
5371 | function(update_texture_8bpp_cache_slice) | |
5372 | stmdb sp!, { r4 - r11, r14 } | |
5373 | vpush { q0 - q3 } | |
5374 | ||
5375 | ldrb current_texture_page, [ psx_gpu, #psx_gpu_current_texture_page_offset ] | |
5376 | ldr vram_ptr_a, [ psx_gpu, #psx_gpu_vram_ptr_offset ] | |
5377 | ||
5378 | ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ] | |
5379 | mov tile_y, #16 | |
5380 | ||
5381 | and texture_page_x, texture_page, #0xF | |
5382 | mov texture_page_y, texture_page, lsr #4 | |
5383 | ||
5384 | add vram_ptr_a, vram_ptr_a, texture_page_x, lsl #7 | |
5385 | mov tile_x, #8 | |
5386 | ||
5387 | add vram_ptr_a, vram_ptr_a, texture_page_y, lsl #19 | |
5388 | eor current_texture_page, current_texture_page, texture_page | |
5389 | ||
5390 | ands current_texture_page, current_texture_page, #0x1 | |
5391 | mov sub_y, #4 | |
5392 | ||
5393 | addne texture_page_ptr, texture_page_ptr, #(8 * 16 * 16) | |
5394 | movw c_4096, #4096 | |
5395 | ||
5396 | add vram_ptr_b, vram_ptr_a, #2048 | |
5397 | ||
5398 | 0: | |
5399 | vld1.u32 { texels_a }, [ vram_ptr_a, :128 ], c_4096 | |
5400 | vld1.u32 { texels_b }, [ vram_ptr_b, :128 ], c_4096 | |
5401 | vld1.u32 { texels_c }, [ vram_ptr_a, :128 ], c_4096 | |
5402 | vld1.u32 { texels_d }, [ vram_ptr_b, :128 ], c_4096 | |
5403 | ||
5404 | vst1.u32 { texels_a, texels_b }, [ texture_page_ptr, :256 ]! | |
5405 | vst1.u32 { texels_c, texels_d }, [ texture_page_ptr, :256 ]! | |
5406 | ||
5407 | subs sub_y, sub_y, #1 | |
5408 | bne 0b | |
5409 | ||
5410 | mov sub_y, #4 | |
5411 | ||
5412 | add vram_ptr_a, vram_ptr_a, #16 | |
5413 | add vram_ptr_b, vram_ptr_b, #16 | |
5414 | ||
5415 | sub vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5416 | sub vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5417 | ||
5418 | subs tile_x, tile_x, #1 | |
5419 | bne 0b | |
5420 | ||
5421 | mov tile_x, #8 | |
5422 | ||
5423 | add vram_ptr_a, vram_ptr_a, #(16 * 2048) | |
5424 | add vram_ptr_b, vram_ptr_b, #(16 * 2048) | |
5425 | ||
5426 | sub vram_ptr_a, vram_ptr_a, #(8 * 16) | |
5427 | sub vram_ptr_b, vram_ptr_b, #(8 * 16) | |
5428 | ||
5429 | subs tile_y, tile_y, #1 | |
5430 | add texture_page_ptr, texture_page_ptr, #(8 * 16 * 16) | |
5431 | ||
5432 | bne 0b | |
5433 | ||
5434 | vpop { q0 - q3 } | |
5435 | ldmia sp!, { r4 - r11, pc } | |
5436 |