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1 | #include <stdio.h> |
2 | #include <stddef.h> |
3 | |
4 | #include "common.h" |
5 | |
6 | #define WRITE_OFFSET(f, member) \ |
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7 | fprintf(f, "#define %-50s0x%zx\n", \ |
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8 | "psx_gpu_" #member "_offset", \ |
9 | offsetof(psx_gpu_struct, member)); |
10 | |
11 | int main() |
12 | { |
13 | FILE *f; |
14 | |
15 | if (sizeof(f) != 4) { |
16 | fprintf(stderr, "bad pointer size\n"); |
17 | return 1; |
18 | } |
19 | |
20 | f = fopen("psx_gpu_offsets.h", "w"); |
21 | if (f == NULL) { |
22 | perror("fopen"); |
23 | return 1; |
24 | } |
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25 | fputs("#ifndef __P_PSX_GPU_OFFSETS_H__\n", f); |
26 | fputs("#define __P_PSX_GPU_OFFSETS_H__\n\n", f); |
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27 | |
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28 | //WRITE_OFFSET(f, test_mask); |
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29 | WRITE_OFFSET(f, uvrg); |
30 | WRITE_OFFSET(f, uvrg_dx); |
31 | WRITE_OFFSET(f, uvrg_dy); |
32 | WRITE_OFFSET(f, u_block_span); |
33 | WRITE_OFFSET(f, v_block_span); |
34 | WRITE_OFFSET(f, r_block_span); |
35 | WRITE_OFFSET(f, g_block_span); |
36 | WRITE_OFFSET(f, b_block_span); |
37 | WRITE_OFFSET(f, b); |
38 | WRITE_OFFSET(f, b_dy); |
39 | WRITE_OFFSET(f, triangle_area); |
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40 | //WRITE_OFFSET(f, texture_window_settings); |
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41 | WRITE_OFFSET(f, current_texture_mask); |
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42 | //WRITE_OFFSET(f, viewport_mask); |
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43 | WRITE_OFFSET(f, dirty_textures_4bpp_mask); |
44 | WRITE_OFFSET(f, dirty_textures_8bpp_mask); |
45 | WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask); |
46 | WRITE_OFFSET(f, triangle_color); |
47 | WRITE_OFFSET(f, dither_table); |
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48 | //WRITE_OFFSET(f, render_block_handler); |
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49 | WRITE_OFFSET(f, texture_page_ptr); |
50 | WRITE_OFFSET(f, texture_page_base); |
51 | WRITE_OFFSET(f, clut_ptr); |
52 | WRITE_OFFSET(f, vram_ptr); |
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53 | WRITE_OFFSET(f, vram_out_ptr); |
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54 | WRITE_OFFSET(f, uvrgb_phase); |
55 | //WRITE_OFFSET(f, render_state_base); |
56 | //WRITE_OFFSET(f, render_state); |
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57 | WRITE_OFFSET(f, num_spans); |
58 | WRITE_OFFSET(f, num_blocks); |
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59 | WRITE_OFFSET(f, viewport_start_x); |
60 | WRITE_OFFSET(f, viewport_start_y); |
61 | WRITE_OFFSET(f, viewport_end_x); |
62 | WRITE_OFFSET(f, viewport_end_y); |
63 | WRITE_OFFSET(f, mask_msb); |
64 | WRITE_OFFSET(f, triangle_winding); |
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65 | //WRITE_OFFSET(f, display_area_draw_enable); |
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66 | WRITE_OFFSET(f, current_texture_page); |
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67 | //WRITE_OFFSET(f, last_8bpp_texture_page); |
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68 | WRITE_OFFSET(f, texture_mask_width); |
69 | WRITE_OFFSET(f, texture_mask_height); |
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70 | //WRITE_OFFSET(f, texture_window_x); |
71 | //WRITE_OFFSET(f, texture_window_y); |
72 | //WRITE_OFFSET(f, primitive_type); |
73 | //WRITE_OFFSET(f, render_mode); |
74 | //WRITE_OFFSET(f, offset_x); |
75 | //WRITE_OFFSET(f, offset_y); |
76 | //WRITE_OFFSET(f, clut_settings); |
77 | //WRITE_OFFSET(f, texture_settings); |
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78 | WRITE_OFFSET(f, reciprocal_table_ptr); |
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79 | WRITE_OFFSET(f, blocks); |
80 | WRITE_OFFSET(f, span_uvrg_offset); |
81 | WRITE_OFFSET(f, span_edge_data); |
82 | WRITE_OFFSET(f, span_b_offset); |
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83 | //WRITE_OFFSET(f, texture_4bpp_cache); |
84 | //WRITE_OFFSET(f, texture_8bpp_even_cache); |
85 | //WRITE_OFFSET(f, texture_8bpp_odd_cache); |
86 | |
87 | fputs("\n#endif /* __P_PSX_GPU_OFFSETS_H__ */\n", f); |
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88 | fclose(f); |
89 | |
90 | return 0; |
91 | } |