86aad47b |
1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * |
3 | * Copyright (C) 2010 Unai * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | * * |
10 | * This program is distributed in the hope that it will be useful, * |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
13 | * GNU General Public License for more details. * |
14 | * * |
15 | * You should have received a copy of the GNU General Public License * |
16 | * along with this program; if not, write to the * |
17 | * Free Software Foundation, Inc., * |
18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
19 | ***************************************************************************/ |
20 | |
86aad47b |
21 | #include "port.h" |
7c49c8a2 |
22 | #include "gpu.h" |
86aad47b |
23 | #include "profiler.h" |
24 | #include "debug.h" |
25 | |
26 | int skipCount = 2; /* frame skip (0,1,2,3...) */ |
27 | int skCount=0; /* internal frame skip */ |
28 | int linesInterlace = 0; /* internal lines interlace */ |
29 | int linesInterlace_user = 0; /* Lines interlace */ |
30 | |
31 | bool isSkip=false; /* skip frame (info coming from GPU) */ |
32 | bool skipFrame=false; /* skip frame (according to frame skip) */ |
33 | bool alt_fps = false; /* Alternative FPS algorithm */ |
34 | bool show_fps = false; /* Show FPS statistics */ |
35 | |
36 | bool isPAL=false; /* PAL video timing */ |
37 | bool progressInterlace_flag = false; /* Progressive interlace flag */ |
38 | bool progressInterlace = false; /* Progressive interlace option*/ |
39 | bool frameLimit = false; /* frames to wait */ |
40 | bool light = true; /* lighting */ |
41 | bool blend = true; /* blending */ |
42 | |
e7267688 |
43 | bool fb_dirty = false; |
44 | |
86aad47b |
45 | bool enableAbbeyHack = false; /* Abe's Odyssey hack */ |
46 | u8 BLEND_MODE; |
47 | u8 TEXT_MODE; |
48 | u8 Masking; |
49 | |
50 | u16 PixelMSB; |
51 | u16 PixelData; |
52 | |
53 | /////////////////////////////////////////////////////////////////////////////// |
54 | // GPU Global data |
55 | /////////////////////////////////////////////////////////////////////////////// |
56 | |
57 | /////////////////////////////////////////////////////////////////////////////// |
58 | // Dma Transfers info |
59 | s32 px,py; |
60 | s32 x_end,y_end; |
61 | u16* pvram; |
62 | |
63 | u32 FrameToRead; |
64 | u32 FrameToWrite; |
65 | |
66 | u32 GP0; |
67 | s32 PacketCount; |
68 | s32 PacketIndex; |
69 | |
70 | /////////////////////////////////////////////////////////////////////////////// |
71 | // Display status |
72 | u32 DisplayArea [6]; |
73 | |
74 | /////////////////////////////////////////////////////////////////////////////// |
75 | // Rasterizer status |
76 | u32 TextureWindow [4]; |
77 | u32 DrawingArea [4]; |
78 | u32 DrawingOffset [2]; |
79 | |
80 | /////////////////////////////////////////////////////////////////////////////// |
81 | // Rasterizer status |
82 | |
83 | u16* TBA; |
84 | u16* CBA; |
85 | |
86 | /////////////////////////////////////////////////////////////////////////////// |
87 | // Inner Loops |
88 | s32 u4, du4; |
89 | s32 v4, dv4; |
90 | s32 r4, dr4; |
91 | s32 g4, dg4; |
92 | s32 b4, db4; |
93 | u32 lInc; |
94 | u32 tInc, tMsk; |
95 | |
96 | GPUPacket PacketBuffer; |
83a79d01 |
97 | // FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads |
98 | u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(16))); |
86aad47b |
99 | u32 GPU_GP1; |
100 | |
101 | /////////////////////////////////////////////////////////////////////////////// |
102 | // Inner loop driver instanciation file |
103 | #include "gpu_inner.h" |
104 | |
105 | /////////////////////////////////////////////////////////////////////////////// |
106 | // GPU Raster Macros |
107 | #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) |
108 | |
109 | #define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20) |
110 | //#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21) |
111 | #define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21) |
112 | |
113 | //#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; } |
114 | #define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; } |
115 | |
116 | #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);} |
117 | |
118 | /////////////////////////////////////////////////////////////////////////////// |
119 | // GPU internal image drawing functions |
120 | #include "gpu_raster_image.h" |
121 | |
122 | /////////////////////////////////////////////////////////////////////////////// |
123 | // GPU internal line drawing functions |
124 | #include "gpu_raster_line.h" |
125 | |
126 | /////////////////////////////////////////////////////////////////////////////// |
127 | // GPU internal polygon drawing functions |
128 | #include "gpu_raster_polygon.h" |
129 | |
130 | /////////////////////////////////////////////////////////////////////////////// |
131 | // GPU internal sprite drawing functions |
132 | #include "gpu_raster_sprite.h" |
133 | |
134 | /////////////////////////////////////////////////////////////////////////////// |
135 | // GPU command buffer execution/store |
136 | #include "gpu_command.h" |
137 | |
138 | /////////////////////////////////////////////////////////////////////////////// |
139 | INLINE void gpuReset(void) |
140 | { |
141 | GPU_GP1 = 0x14802000; |
142 | TextureWindow[0] = 0; |
143 | TextureWindow[1] = 0; |
144 | TextureWindow[2] = 255; |
145 | TextureWindow[3] = 255; |
146 | DrawingArea[2] = 256; |
147 | DrawingArea[3] = 240; |
148 | DisplayArea[2] = 256; |
149 | DisplayArea[3] = 240; |
150 | DisplayArea[5] = 240; |
151 | } |
152 | |
153 | /////////////////////////////////////////////////////////////////////////////// |
154 | bool GPU_init(void) |
155 | { |
156 | gpuReset(); |
157 | |
158 | // s_invTable |
159 | for(int i=1;i<=(1<<TABLE_BITS);++i) |
160 | { |
161 | double v = 1.0 / double(i); |
162 | #ifdef GPU_TABLE_10_BITS |
163 | v *= double(0xffffffff>>1); |
164 | #else |
165 | v *= double(0x80000000); |
166 | #endif |
167 | s_invTable[i-1]=s32(v); |
168 | } |
169 | return (0); |
170 | } |
171 | |
172 | /////////////////////////////////////////////////////////////////////////////// |
173 | void GPU_shutdown(void) |
174 | { |
175 | } |
176 | |
177 | /////////////////////////////////////////////////////////////////////////////// |
178 | long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2) |
179 | { |
180 | if (!p2) return (0); |
181 | if (p2->Version != 1) return (0); |
182 | |
183 | if (bWrite) |
184 | { |
185 | p2->GPU_gp1 = GPU_GP1; |
ad6b70be |
186 | memset(p2->Control, 0, sizeof(p2->Control)); |
187 | p2->Control[5] = DisplayArea[0] | (DisplayArea[1] << 10); |
188 | p2->Control[7] = DisplayArea[4] | (DisplayArea[5] << 10); |
189 | p2->Control[8] = ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40); |
86aad47b |
190 | memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE); |
191 | return (1); |
192 | } |
193 | else |
194 | { |
195 | GPU_GP1 = p2->GPU_gp1; |
196 | memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE); |
ad6b70be |
197 | GPU_writeStatus((5 << 24) | p2->Control[5]); |
198 | GPU_writeStatus((7 << 24) | p2->Control[7]); |
199 | GPU_writeStatus((8 << 24) | p2->Control[8]); |
200 | gpuSetTexture(GPU_GP1); |
86aad47b |
201 | return (1); |
202 | } |
203 | return (0); |
204 | } |
205 | |
206 | /////////////////////////////////////////////////////////////////////////////// |
207 | // GPU DMA comunication |
208 | |
209 | /////////////////////////////////////////////////////////////////////////////// |
210 | u8 PacketSize[256] = |
211 | { |
212 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15 |
213 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31 |
214 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47 |
215 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63 |
216 | 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79 |
217 | 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95 |
218 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111 |
219 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127 |
220 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128- |
221 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144 |
222 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160 |
223 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
224 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
225 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
226 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
227 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // |
228 | }; |
229 | |
230 | /////////////////////////////////////////////////////////////////////////////// |
231 | INLINE void gpuSendPacket() |
232 | { |
233 | #ifdef DEBUG_ANALYSIS |
234 | dbg_anacnt_GPU_sendPacket++; |
235 | #endif |
236 | gpuSendPacketFunction(PacketBuffer.U4[0]>>24); |
237 | } |
238 | |
239 | /////////////////////////////////////////////////////////////////////////////// |
240 | INLINE void gpuCheckPacket(u32 uData) |
241 | { |
242 | if (PacketCount) |
243 | { |
244 | PacketBuffer.U4[PacketIndex++] = uData; |
245 | --PacketCount; |
246 | } |
247 | else |
248 | { |
249 | PacketBuffer.U4[0] = uData; |
250 | PacketCount = PacketSize[uData >> 24]; |
251 | PacketIndex = 1; |
252 | } |
253 | if (!PacketCount) gpuSendPacket(); |
254 | } |
255 | |
256 | /////////////////////////////////////////////////////////////////////////////// |
257 | void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount) |
258 | { |
259 | #ifdef DEBUG_ANALYSIS |
260 | dbg_anacnt_GPU_writeDataMem++; |
261 | #endif |
262 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
263 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
264 | u32 data; |
265 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
266 | GPU_GP1 &= ~0x14000000; |
267 | |
268 | while (dmaCount) |
269 | { |
270 | if (FrameToWrite) |
271 | { |
272 | while (dmaCount--) |
273 | { |
274 | data = *dmaAddress++; |
275 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
276 | pvram[px] = data; |
277 | if (++px>=x_end) |
278 | { |
279 | px = 0; |
280 | pvram += 1024; |
281 | if (++py>=y_end) |
282 | { |
283 | FrameToWrite = 0; |
284 | GPU_GP1 &= ~0x08000000; |
285 | break; |
286 | } |
287 | } |
288 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
289 | pvram[px] = data>>16; |
290 | if (++px>=x_end) |
291 | { |
292 | px = 0; |
293 | pvram += 1024; |
294 | if (++py>=y_end) |
295 | { |
296 | FrameToWrite = 0; |
297 | GPU_GP1 &= ~0x08000000; |
298 | break; |
299 | } |
300 | } |
301 | } |
302 | } |
303 | else |
304 | { |
305 | data = *dmaAddress++; |
306 | dmaCount--; |
307 | gpuCheckPacket(data); |
308 | } |
309 | } |
310 | |
311 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
e7267688 |
312 | fb_dirty = true; |
86aad47b |
313 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
314 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
315 | } |
316 | |
317 | u32 *lUsedAddr[3]; |
318 | INLINE int CheckForEndlessLoop(u32 *laddr) |
319 | { |
320 | if(laddr==lUsedAddr[1]) return 1; |
321 | if(laddr==lUsedAddr[2]) return 1; |
322 | |
323 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; |
324 | else lUsedAddr[2]=laddr; |
325 | lUsedAddr[0]=laddr; |
326 | return 0; |
327 | } |
328 | |
329 | /////////////////////////////////////////////////////////////////////////////// |
330 | void GPU_dmaChain(u32* baseAddr, u32 dmaVAddr) |
331 | { |
332 | #ifdef DEBUG_ANALYSIS |
333 | dbg_anacnt_GPU_dmaChain++; |
334 | #endif |
335 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
336 | u32 data, *address, count, offset; |
337 | unsigned int DMACommandCounter = 0; |
338 | |
339 | GPU_GP1 &= ~0x14000000; |
340 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff; |
341 | dmaVAddr &= 0x001FFFFF; |
342 | while (dmaVAddr != 0x1FFFFF) |
343 | { |
344 | address = (baseAddr + (dmaVAddr >> 2)); |
345 | if(DMACommandCounter++ > 2000000) break; |
346 | if(CheckForEndlessLoop(address)) break; |
347 | data = *address++; |
348 | count = (data >> 24); |
349 | offset = data & 0x001FFFFF; |
350 | if (dmaVAddr != offset) dmaVAddr = offset; |
351 | else dmaVAddr = 0x1FFFFF; |
352 | |
353 | if(count>0) GPU_writeDataMem(address,count); |
354 | } |
355 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
356 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
357 | } |
358 | |
359 | /////////////////////////////////////////////////////////////////////////////// |
360 | void GPU_writeData(u32 data) |
361 | { |
362 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
363 | #ifdef DEBUG_ANALYSIS |
364 | dbg_anacnt_GPU_writeData++; |
365 | #endif |
366 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
367 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
368 | GPU_GP1 &= ~0x14000000; |
369 | |
370 | if (FrameToWrite) |
371 | { |
372 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
373 | pvram[px]=(u16)data; |
374 | if (++px>=x_end) |
375 | { |
376 | px = 0; |
377 | pvram += 1024; |
378 | if (++py>=y_end) |
379 | { |
380 | FrameToWrite = 0; |
381 | GPU_GP1 &= ~0x08000000; |
382 | } |
383 | } |
384 | if (FrameToWrite) |
385 | { |
386 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
387 | pvram[px]=data>>16; |
388 | if (++px>=x_end) |
389 | { |
390 | px = 0; |
391 | pvram += 1024; |
392 | if (++py>=y_end) |
393 | { |
394 | FrameToWrite = 0; |
395 | GPU_GP1 &= ~0x08000000; |
396 | } |
397 | } |
398 | } |
399 | } |
400 | else |
401 | { |
402 | gpuCheckPacket(data); |
403 | } |
404 | GPU_GP1 |= 0x14000000; |
e7267688 |
405 | fb_dirty = true; |
86aad47b |
406 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
407 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
408 | |
409 | } |
410 | |
411 | |
412 | /////////////////////////////////////////////////////////////////////////////// |
413 | void GPU_readDataMem(u32* dmaAddress, s32 dmaCount) |
414 | { |
415 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
416 | #ifdef DEBUG_ANALYSIS |
417 | dbg_anacnt_GPU_readDataMem++; |
418 | #endif |
419 | if(!FrameToRead) return; |
420 | |
421 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
422 | GPU_GP1 &= ~0x14000000; |
423 | do |
424 | { |
425 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
426 | // lower 16 bit |
427 | u32 data = (unsigned long)pvram[px]; |
428 | |
429 | if (++px>=x_end) |
430 | { |
431 | px = 0; |
432 | pvram += 1024; |
433 | } |
434 | |
435 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
436 | // higher 16 bit (always, even if it's an odd width) |
437 | data |= (unsigned long)(pvram[px])<<16; |
438 | |
439 | *dmaAddress++ = data; |
440 | |
441 | if (++px>=x_end) |
442 | { |
443 | px = 0; |
444 | pvram += 1024; |
445 | if (++py>=y_end) |
446 | { |
447 | FrameToRead = 0; |
448 | GPU_GP1 &= ~0x08000000; |
449 | break; |
450 | } |
451 | } |
452 | } while (--dmaCount); |
453 | |
454 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
455 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
456 | } |
457 | |
458 | |
459 | |
460 | /////////////////////////////////////////////////////////////////////////////// |
461 | u32 GPU_readData(void) |
462 | { |
463 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
464 | #ifdef DEBUG_ANALYSIS |
465 | dbg_anacnt_GPU_readData++; |
466 | #endif |
467 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
468 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ); |
469 | GPU_GP1 &= ~0x14000000; |
470 | if (FrameToRead) |
471 | { |
472 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
473 | GP0 = pvram[px]; |
474 | if (++px>=x_end) |
475 | { |
476 | px = 0; |
477 | pvram += 1024; |
478 | if (++py>=y_end) |
479 | { |
480 | FrameToRead = 0; |
481 | GPU_GP1 &= ~0x08000000; |
482 | } |
483 | } |
484 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
485 | GP0 |= pvram[px]<<16; |
486 | if (++px>=x_end) |
487 | { |
488 | px = 0; |
489 | pvram +=1024; |
490 | if (++py>=y_end) |
491 | { |
492 | FrameToRead = 0; |
493 | GPU_GP1 &= ~0x08000000; |
494 | } |
495 | } |
496 | |
497 | } |
498 | GPU_GP1 |= 0x14000000; |
499 | |
500 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ); |
501 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
502 | return (GP0); |
503 | } |
504 | |
505 | /////////////////////////////////////////////////////////////////////////////// |
506 | u32 GPU_readStatus(void) |
507 | { |
508 | #ifdef DEBUG_ANALYSIS |
509 | dbg_anacnt_GPU_readStatus++; |
510 | #endif |
511 | return GPU_GP1; |
512 | } |
513 | |
514 | /////////////////////////////////////////////////////////////////////////////// |
515 | void GPU_writeStatus(u32 data) |
516 | { |
517 | #ifdef DEBUG_ANALYSIS |
518 | dbg_anacnt_GPU_writeStatus++; |
519 | #endif |
520 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
521 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
522 | switch (data >> 24) { |
523 | case 0x00: |
524 | gpuReset(); |
525 | break; |
526 | case 0x01: |
527 | GPU_GP1 &= ~0x08000000; |
528 | PacketCount = FrameToRead = FrameToWrite = 0; |
529 | break; |
530 | case 0x02: |
531 | GPU_GP1 &= ~0x08000000; |
532 | PacketCount = FrameToRead = FrameToWrite = 0; |
533 | break; |
534 | case 0x03: |
535 | GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23); |
536 | break; |
537 | case 0x04: |
538 | if (data == 0x04000000) |
539 | PacketCount = 0; |
540 | GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29); |
541 | break; |
542 | case 0x05: |
543 | DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff); |
544 | DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff); |
e7267688 |
545 | fb_dirty = true; |
86aad47b |
546 | break; |
547 | case 0x07: |
548 | DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff); |
549 | DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff); |
e7267688 |
550 | fb_dirty = true; |
86aad47b |
551 | break; |
552 | case 0x08: |
553 | { |
554 | GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); |
555 | static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; |
556 | DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7]; |
557 | static u32 VerticalResolution[4] = { 240, 480, 256, 480 }; |
558 | DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3]; |
559 | isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC |
560 | } |
e7267688 |
561 | fb_dirty = true; |
86aad47b |
562 | break; |
563 | case 0x10: |
564 | switch (data & 0xffff) { |
565 | case 0: |
566 | case 1: |
567 | case 3: |
568 | GP0 = (DrawingArea[1] << 10) | DrawingArea[0]; |
569 | break; |
570 | case 4: |
571 | GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1); |
572 | break; |
573 | case 6: |
574 | case 5: |
575 | GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0]; |
576 | break; |
577 | case 7: |
578 | GP0 = 2; |
579 | break; |
580 | default: |
581 | GP0 = 0; |
582 | } |
583 | break; |
584 | } |
585 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
586 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
587 | } |
588 | |
7c49c8a2 |
589 | #ifndef REARMED |
590 | |
86aad47b |
591 | // Blitting functions |
592 | #include "gpu_blit.h" |
593 | |
594 | INLINE void gpuVideoOutput(void) |
595 | { |
596 | static s16 old_res_horz, old_res_vert, old_rgb24; |
597 | s16 h0, x0, y0, w0, h1; |
598 | |
599 | x0 = DisplayArea[0]; |
600 | y0 = DisplayArea[1]; |
601 | |
602 | w0 = DisplayArea[2]; |
603 | h0 = DisplayArea[3]; // video mode |
604 | |
605 | h1 = DisplayArea[5] - DisplayArea[4]; // display needed |
606 | if (h0 == 480) h1 = Min2(h1*2,480); |
607 | |
608 | u16* dest_screen16 = SCREEN; |
609 | u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)]; |
610 | u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0); |
611 | |
612 | /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */ |
613 | if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) ) |
614 | { |
615 | // Update old resolution |
616 | old_res_horz = w0; |
617 | old_res_vert = h1; |
618 | old_rgb24 = (s16)isRGB24; |
619 | // Finally, clear the screen for this special case |
620 | video_clear(); |
621 | } |
622 | |
623 | // Height centering |
624 | int sizeShift = 1; |
625 | if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2; |
626 | if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; } |
627 | else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH; |
628 | |
629 | /* Main blitter */ |
630 | int incY = (h0==480) ? 2 : 1; |
631 | h0=(h0==480 ? 2048 : 1024); |
632 | |
633 | if (!progressInterlace) |
634 | { |
635 | const int li=linesInterlace; |
636 | switch ( w0 ) |
637 | { |
638 | case 256: |
639 | for(int y1=y0+h1; y0<y1; y0+=incY) |
640 | { |
641 | if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24); |
642 | dest_screen16 += VIDEO_WIDTH; |
643 | src_screen16 += h0; |
644 | } |
645 | break; |
646 | case 368: |
647 | for(int y1=y0+h1; y0<y1; y0+=incY) |
648 | { |
649 | if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4); |
650 | dest_screen16 += VIDEO_WIDTH; |
651 | src_screen16 += h0; |
652 | } |
653 | break; |
654 | case 320: |
655 | for(int y1=y0+h1; y0<y1; y0+=incY) |
656 | { |
657 | if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24); |
658 | dest_screen16 += VIDEO_WIDTH; |
659 | src_screen16 += h0; |
660 | } |
661 | break; |
662 | case 384: |
663 | for(int y1=y0+h1; y0<y1; y0+=incY) |
664 | { |
665 | if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24); |
666 | dest_screen16 += VIDEO_WIDTH; |
667 | src_screen16 += h0; |
668 | } |
669 | break; |
670 | case 512: |
671 | for(int y1=y0+h1; y0<y1; y0+=incY) |
672 | { |
673 | if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24); |
674 | dest_screen16 += VIDEO_WIDTH; |
675 | src_screen16 += h0; |
676 | } |
677 | break; |
678 | case 640: |
679 | for(int y1=y0+h1; y0<y1; y0+=incY) |
680 | { |
681 | if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24); |
682 | dest_screen16 += VIDEO_WIDTH; |
683 | src_screen16 += h0; |
684 | } |
685 | break; |
686 | } |
687 | } |
688 | else |
689 | { |
690 | const int li=linesInterlace; |
691 | bool flag=progressInterlace_flag; /* progressive interlace */ |
692 | switch ( w0 ) |
693 | { |
694 | case 256: |
695 | for(int y1=y0+h1; y0<y1; y0+=incY) |
696 | { |
697 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24); |
698 | dest_screen16 += VIDEO_WIDTH; |
699 | src_screen16 += h0; |
700 | } |
701 | break; |
702 | case 368: |
703 | for(int y1=y0+h1; y0<y1; y0+=incY) |
704 | { |
705 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4); |
706 | dest_screen16 += VIDEO_WIDTH; |
707 | src_screen16 += h0; |
708 | } |
709 | break; |
710 | case 320: |
711 | for(int y1=y0+h1; y0<y1; y0+=incY) |
712 | { |
713 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24); |
714 | dest_screen16 += VIDEO_WIDTH; |
715 | src_screen16 += h0; |
716 | } |
717 | break; |
718 | case 384: |
719 | for(int y1=y0+h1; y0<y1; y0+=incY) |
720 | { |
721 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24); |
722 | dest_screen16 += VIDEO_WIDTH; |
723 | src_screen16 += h0; |
724 | } |
725 | break; |
726 | case 512: |
727 | for(int y1=y0+h1; y0<y1; y0+=incY) |
728 | { |
729 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24); |
730 | dest_screen16 += VIDEO_WIDTH; |
731 | src_screen16 += h0; |
732 | } |
733 | break; |
734 | case 640: |
735 | for(int y1=y0+h1; y0<y1; y0+=incY) |
736 | { |
737 | if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24); |
738 | dest_screen16 += VIDEO_WIDTH; |
739 | src_screen16 += h0; |
740 | } |
741 | break; |
742 | } |
743 | progressInterlace_flag=!flag; |
744 | } |
745 | video_flip(); |
746 | } |
747 | |
748 | /////////////////////////////////////////////////////////////////////////////// |
749 | void GPU_updateLace(void) |
750 | { |
751 | #ifdef ENABLE_GPU_LOG_SUPPORT |
752 | fprintf(stdout,"GPU_updateLace()\n"); |
753 | #endif |
754 | #ifdef DEBUG_ANALYSIS |
755 | dbg_anacnt_GPU_updateLace++; |
756 | #endif |
757 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS); |
758 | #ifdef PROFILER_PCSX4ALL |
759 | pcsx4all_prof_frames++; |
760 | #endif |
761 | #ifdef DEBUG_FRAME |
762 | if(isdbg_frame()) |
763 | { |
764 | static int passed=0; |
765 | if (!passed) dbg_enable(); |
766 | else pcsx4all_exit(); |
767 | passed++; |
768 | } |
769 | #endif |
770 | |
771 | // Frame skip table |
772 | static const unsigned char skipTable[12][12] = |
773 | { |
774 | { 0,0,0,0,0,0,0,0,0,0,0,0 }, |
775 | { 0,0,0,0,0,0,0,0,0,0,0,1 }, |
776 | { 0,0,0,0,0,1,0,0,0,0,0,1 }, |
777 | { 0,0,0,1,0,0,0,1,0,0,0,1 }, |
778 | { 0,0,1,0,0,1,0,0,1,0,0,1 }, |
779 | { 0,1,0,0,1,0,1,0,0,1,0,1 }, |
780 | { 0,1,0,1,0,1,0,1,0,1,0,1 }, |
781 | { 0,1,0,1,1,0,1,0,1,1,0,1 }, |
782 | { 0,1,1,0,1,1,0,1,1,0,1,1 }, |
783 | { 0,1,1,1,0,1,1,1,0,1,1,1 }, |
784 | { 0,1,1,1,1,1,0,1,1,1,1,1 }, |
785 | { 0,1,1,1,1,1,1,1,1,1,1,1 } |
786 | }; |
787 | |
788 | // Interlace bit toggle |
789 | GPU_GP1 ^= 0x80000000; |
790 | |
791 | // Update display |
792 | if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000))))) |
793 | { |
794 | gpuVideoOutput(); // Display updated |
795 | |
796 | if (DisplayArea[3] == 480) |
797 | { |
798 | if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines |
799 | else linesInterlace = 1; // if 480 we only need half of lines |
800 | } |
801 | else if (linesInterlace != linesInterlace_user) |
802 | { |
803 | linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one |
804 | video_clear(); |
805 | } |
806 | |
807 | // Limit FPS |
808 | if (frameLimit) |
809 | { |
810 | static unsigned next=get_ticks(); |
811 | unsigned now=get_ticks(); |
812 | if (!skipFrame) |
813 | { |
814 | if (now<next) wait_ticks(next-now); |
815 | } |
816 | next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94))); |
817 | } |
818 | } |
819 | |
820 | // Show FPS statistics |
821 | if (show_fps) |
822 | { |
823 | static u32 real_fps=0; |
824 | static u32 prev=get_ticks(); |
825 | static char msg[24]="FPS=000/00 SPD=000%"; |
826 | u32 now=get_ticks(); |
827 | real_fps++; |
828 | if ((now-prev)>=1000000) |
829 | { |
830 | u32 expected_fps=(isPAL?50:60); |
831 | sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps)); |
832 | prev=now; |
833 | real_fps=0; |
834 | } |
835 | port_printf(5,5,msg); |
836 | } |
837 | |
838 | // Update frame-skip |
839 | if (!alt_fps) |
840 | { |
841 | // Video frame-skip |
842 | skipFrame=skipTable[skipCount][skCount]; |
843 | skCount--; if (skCount<0) skCount=11; |
844 | isSkip=skipFrame; |
845 | } |
846 | else |
847 | { |
848 | // Game frame-skip |
849 | if (!isSkip) |
850 | { |
851 | skipFrame=skipTable[skipCount][skCount]; |
852 | skCount--; if (skCount<0) skCount=11; |
853 | isSkip=true; |
854 | } |
855 | } |
856 | |
857 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS); |
858 | } |
7c49c8a2 |
859 | |
860 | #else |
861 | |
862 | #include "../../frontend/plugin_lib.h" |
863 | |
864 | extern "C" { |
865 | |
866 | extern void bgr555_to_rgb565(void *dst, void *src, int bytes); |
867 | extern void bgr888_to_rgb888(void *dst, void *src, int bytes); |
868 | static const struct rearmed_cbs *cbs; |
869 | static void *screen_buf; |
870 | |
871 | static void blit(void) |
872 | { |
873 | static s16 old_res_horz, old_res_vert, old_rgb24; |
874 | s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0; |
875 | s16 h0, x0, y0, w0, h1; |
7c49c8a2 |
876 | u16 *srcs; |
297b3d63 |
877 | u8 *dest; |
7c49c8a2 |
878 | |
879 | x0 = DisplayArea[0] & ~3; // alignment needed by blitter |
880 | y0 = DisplayArea[1]; |
881 | srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)]; |
882 | |
883 | w0 = DisplayArea[2]; |
884 | h0 = DisplayArea[3]; // video mode |
885 | |
886 | h1 = DisplayArea[5] - DisplayArea[4]; // display needed |
887 | if (h0 == 480) h1 = Min2(h1*2,480); |
888 | |
297b3d63 |
889 | if (h1 <= 0) |
890 | return; |
891 | |
7c49c8a2 |
892 | if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24) |
893 | { |
894 | old_res_horz = w0; |
895 | old_res_vert = h1; |
896 | old_rgb24 = (s16)isRGB24; |
297b3d63 |
897 | screen_buf = cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16); |
7c49c8a2 |
898 | } |
297b3d63 |
899 | dest = (u8 *)screen_buf; |
7c49c8a2 |
900 | |
901 | if (isRGB24) |
902 | { |
903 | for (; h1-- > 0; dest += w0 * 3, srcs += 1024) |
904 | { |
905 | bgr888_to_rgb888(dest, srcs, w0 * 3); |
906 | } |
907 | } |
908 | else |
909 | { |
910 | for (; h1-- > 0; dest += w0 * 2, srcs += 1024) |
911 | { |
912 | bgr555_to_rgb565(dest, srcs, w0 * 2); |
913 | } |
914 | } |
915 | |
916 | screen_buf = cbs->pl_fbdev_flip(); |
917 | } |
918 | |
919 | void GPU_updateLace(void) |
920 | { |
921 | // Interlace bit toggle |
922 | GPU_GP1 ^= 0x80000000; |
923 | |
e7267688 |
924 | if (!fb_dirty || (GPU_GP1&0x08800000)) |
925 | return; |
926 | |
78d78c3b |
927 | if (!isSkip) { |
928 | blit(); |
929 | |
930 | fb_dirty = false; |
931 | if (*cbs->fskip_option) |
932 | isSkip = true; |
933 | } |
934 | else |
935 | isSkip = false; |
7c49c8a2 |
936 | } |
937 | |
938 | long GPUopen(unsigned long *, char *, char *) |
939 | { |
940 | cbs->pl_fbdev_open(); |
941 | screen_buf = cbs->pl_fbdev_flip(); |
942 | return 0; |
943 | } |
944 | |
945 | long GPUclose(void) |
946 | { |
947 | cbs->pl_fbdev_close(); |
948 | return 0; |
949 | } |
950 | |
951 | long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2) |
952 | { |
953 | if (ulGetFreezeData > 1) |
954 | return 0; |
955 | |
956 | return GPU_freeze(ulGetFreezeData, p2); |
957 | } |
958 | |
959 | void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_) |
960 | { |
961 | cbs = cbs_; |
962 | } |
963 | |
964 | } /* extern "C" */ |
965 | |
966 | #endif |