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86aad47b | 1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * | |
3 | * Copyright (C) 2010 Unai * | |
030d1121 | 4 | * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) * |
86aad47b | 5 | * * |
6 | * This program is free software; you can redistribute it and/or modify * | |
7 | * it under the terms of the GNU General Public License as published by * | |
8 | * the Free Software Foundation; either version 2 of the License, or * | |
9 | * (at your option) any later version. * | |
10 | * * | |
11 | * This program is distributed in the hope that it will be useful, * | |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
14 | * GNU General Public License for more details. * | |
15 | * * | |
16 | * You should have received a copy of the GNU General Public License * | |
17 | * along with this program; if not, write to the * | |
18 | * Free Software Foundation, Inc., * | |
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * | |
20 | ***************************************************************************/ | |
21 | ||
030d1121 | 22 | #ifndef GPU_UNAI_GPU_H |
23 | #define GPU_UNAI_GPU_H | |
86aad47b | 24 | |
030d1121 | 25 | struct gpu_unai_config_t { |
26 | uint8_t pixel_skip:1; // If 1, allows skipping rendering pixels that | |
27 | // would not be visible when a high horizontal | |
28 | // resolution PS1 video mode is set. | |
29 | // Only applies to devices with low resolutions | |
30 | // like 320x240. Should not be used if a | |
31 | // down-scaling framebuffer blitter is in use. | |
32 | // Can cause gfx artifacts if game reads VRAM | |
33 | // to do framebuffer effects. | |
86aad47b | 34 | |
030d1121 | 35 | uint8_t ilace_force:3; // Option to force skipping rendering of lines, |
36 | // for very slow platforms. Value will be | |
37 | // assigned to 'ilace_mask' in gpu_unai struct. | |
38 | // Normally 0. Value '1' will skip rendering | |
39 | // odd lines. | |
86aad47b | 40 | |
43047988 JW |
41 | uint8_t scale_hires:1; // If 1, will scale hi-res output to |
42 | // 320x240 when gpulib reads the frame. | |
43 | // Implies pixel_skip and ilace_force | |
44 | // (when height > 240). | |
030d1121 | 45 | uint8_t lighting:1; |
46 | uint8_t fast_lighting:1; | |
47 | uint8_t blending:1; | |
48 | uint8_t dithering:1; | |
86aad47b | 49 | |
030d1121 | 50 | //senquack Only PCSX Rearmed's version of gpu_unai had this, and I |
51 | // don't think it's necessary. It would require adding 'AH' flag to | |
52 | // gpuSpriteSpanFn() increasing size of sprite span function array. | |
53 | //uint8_t enableAbbeyHack:1; // Abe's Odyssey hack | |
86aad47b | 54 | |
030d1121 | 55 | //////////////////////////////////////////////////////////////////////////// |
56 | // Variables used only by older standalone version of gpu_unai (gpu.cpp) | |
57 | #ifndef USE_GPULIB | |
58 | uint8_t prog_ilace:1; // Progressive interlace option (old option) | |
59 | // This option was somewhat oddly named: | |
60 | // When in interlaced video mode, on a low-res | |
61 | // 320x240 device, only the even lines are | |
62 | // rendered. This option will take that one | |
63 | // step further and only render half the even | |
64 | // even lines one frame, and then the other half. | |
65 | uint8_t frameskip_count:3; // Frame skip (0..7) | |
66 | #endif | |
86aad47b | 67 | }; |
68 | ||
030d1121 | 69 | extern gpu_unai_config_t gpu_unai_config_ext; |
86aad47b | 70 | |
030d1121 | 71 | // TODO: clean up show_fps frontend option |
72 | extern bool show_fps; | |
86aad47b | 73 | |
030d1121 | 74 | #endif // GPU_UNAI_GPU_H |