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1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * |
3 | * Copyright (C) 2010 Unai * |
4 | * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) * |
5 | * * |
6 | * This program is free software; you can redistribute it and/or modify * |
7 | * it under the terms of the GNU General Public License as published by * |
8 | * the Free Software Foundation; either version 2 of the License, or * |
9 | * (at your option) any later version. * |
10 | * * |
11 | * This program is distributed in the hope that it will be useful, * |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
14 | * GNU General Public License for more details. * |
15 | * * |
16 | * You should have received a copy of the GNU General Public License * |
17 | * along with this program; if not, write to the * |
18 | * Free Software Foundation, Inc., * |
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
20 | ***************************************************************************/ |
21 | |
22 | #ifndef GPU_UNAI_GPU_H |
23 | #define GPU_UNAI_GPU_H |
24 | |
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25 | struct gpu_unai_config_t { |
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26 | uint8_t pixel_skip:1; // If 1, allows skipping rendering pixels that |
27 | // would not be visible when a high horizontal |
28 | // resolution PS1 video mode is set. |
29 | // Only applies to devices with low resolutions |
30 | // like 320x240. Should not be used if a |
31 | // down-scaling framebuffer blitter is in use. |
32 | // Can cause gfx artifacts if game reads VRAM |
33 | // to do framebuffer effects. |
34 | |
35 | uint8_t ilace_force:3; // Option to force skipping rendering of lines, |
36 | // for very slow platforms. Value will be |
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37 | // assigned to 'ilace_mask' in gpu_unai struct. |
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38 | // Normally 0. Value '1' will skip rendering |
39 | // odd lines. |
40 | |
41 | uint8_t scale_hires:1; // If 1, will scale hi-res output to |
42 | // 320x240 when gpulib reads the frame. |
43 | // Implies pixel_skip and ilace_force |
44 | // (when height > 240). |
45 | uint8_t lighting:1; |
46 | uint8_t fast_lighting:1; |
47 | uint8_t blending:1; |
48 | uint8_t dithering:1; |
49 | |
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50 | //senquack Only PCSX Rearmed's version of gpu_unai had this, and I |
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51 | // don't think it's necessary. It would require adding 'AH' flag to |
52 | // gpuSpriteSpanFn() increasing size of sprite span function array. |
53 | //uint8_t enableAbbeyHack:1; // Abe's Odyssey hack |
54 | |
55 | //////////////////////////////////////////////////////////////////////////// |
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56 | // Variables used only by older standalone version of gpu_unai (gpu.cpp) |
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57 | #ifndef USE_GPULIB |
58 | uint8_t prog_ilace:1; // Progressive interlace option (old option) |
59 | // This option was somewhat oddly named: |
60 | // When in interlaced video mode, on a low-res |
61 | // 320x240 device, only the even lines are |
62 | // rendered. This option will take that one |
63 | // step further and only render half the even |
64 | // even lines one frame, and then the other half. |
65 | uint8_t frameskip_count:3; // Frame skip (0..7) |
66 | #endif |
67 | }; |
68 | |
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69 | extern gpu_unai_config_t gpu_unai_config_ext; |
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70 | |
71 | // TODO: clean up show_fps frontend option |
72 | extern bool show_fps; |
73 | |
74 | #endif // GPU_UNAI_GPU_H |