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86aad47b | 1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * | |
3 | * Copyright (C) 2010 Unai * | |
030d1121 | 4 | * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) * |
86aad47b | 5 | * * |
6 | * This program is free software; you can redistribute it and/or modify * | |
7 | * it under the terms of the GNU General Public License as published by * | |
8 | * the Free Software Foundation; either version 2 of the License, or * | |
9 | * (at your option) any later version. * | |
10 | * * | |
11 | * This program is distributed in the hope that it will be useful, * | |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
14 | * GNU General Public License for more details. * | |
15 | * * | |
16 | * You should have received a copy of the GNU General Public License * | |
17 | * along with this program; if not, write to the * | |
18 | * Free Software Foundation, Inc., * | |
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * | |
20 | ***************************************************************************/ | |
21 | ||
22 | /////////////////////////////////////////////////////////////////////////////// | |
030d1121 | 23 | // Inner loop driver instantiation file |
86aad47b | 24 | |
25 | /////////////////////////////////////////////////////////////////////////////// | |
030d1121 | 26 | // Option Masks (CF template paramter) |
27 | #define CF_LIGHT ((CF>> 0)&1) // Lighting | |
28 | #define CF_BLEND ((CF>> 1)&1) // Blending | |
29 | #define CF_MASKCHECK ((CF>> 2)&1) // Mask bit check | |
30 | #define CF_BLENDMODE ((CF>> 3)&3) // Blend mode 0..3 | |
31 | #define CF_TEXTMODE ((CF>> 5)&3) // Texture mode 1..3 (0: texturing disabled) | |
32 | #define CF_GOURAUD ((CF>> 7)&1) // Gouraud shading | |
33 | #define CF_MASKSET ((CF>> 8)&1) // Mask bit set | |
34 | #define CF_DITHER ((CF>> 9)&1) // Dithering | |
35 | #define CF_BLITMASK ((CF>>10)&1) // blit_mask check (skip rendering pixels | |
36 | // that wouldn't end up displayed on | |
37 | // low-res screen using simple downscaler) | |
86aad47b | 38 | |
030d1121 | 39 | //#ifdef __arm__ |
40 | //#ifndef ENABLE_GPU_ARMV7 | |
41 | /* ARMv5 */ | |
42 | //#include "gpu_inner_blend_arm5.h" | |
43 | //#else | |
44 | /* ARMv7 optimized */ | |
45 | //#include "gpu_inner_blend_arm7.h" | |
46 | //#endif | |
47 | //#else | |
48 | //#include "gpu_inner_blend.h" | |
49 | //#endif | |
86aad47b | 50 | |
51 | #include "gpu_inner_blend.h" | |
030d1121 | 52 | |
788f5e89 JW |
53 | #ifdef __arm__ |
54 | #include "gpu_inner_blend_arm.h" | |
55 | #define gpuBlending gpuBlendingARM | |
56 | #else | |
57 | #define gpuBlending gpuBlendingGeneric | |
58 | #endif | |
59 | ||
030d1121 | 60 | #include "gpu_inner_quantization.h" |
86aad47b | 61 | #include "gpu_inner_light.h" |
62 | ||
788f5e89 JW |
63 | #ifdef __arm__ |
64 | #include "gpu_inner_light_arm.h" | |
65 | #define gpuLightingRGB gpuLightingRGBARM | |
66 | #define gpuLightingTXT gpuLightingTXTARM | |
67 | #define gpuLightingTXTGouraud gpuLightingTXTGouraudARM | |
68 | #else | |
69 | #define gpuLightingRGB gpuLightingRGBGeneric | |
70 | #define gpuLightingTXT gpuLightingTXTGeneric | |
71 | #define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric | |
72 | #endif | |
73 | ||
74 | ||
030d1121 | 75 | // If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16 |
76 | // This is only for debugging/verification of low-precision colors in C. | |
77 | // Low-precision Gouraud is intended for use by SIMD-optimized inner drivers | |
78 | // which get/use Gouraud colors in SIMD registers. | |
79 | //#define GPU_GOURAUD_LOW_PRECISION | |
80 | ||
81 | // How many bits of fixed-point precision GouraudColor uses | |
82 | #ifdef GPU_GOURAUD_LOW_PRECISION | |
83 | #define GPU_GOURAUD_FIXED_BITS 11 | |
84 | #else | |
85 | #define GPU_GOURAUD_FIXED_BITS 16 | |
86 | #endif | |
87 | ||
88 | // Used to pass Gouraud colors to gpuPixelSpanFn() (lines) | |
89 | struct GouraudColor { | |
90 | #ifdef GPU_GOURAUD_LOW_PRECISION | |
91 | u16 r, g, b; | |
92 | s16 r_incr, g_incr, b_incr; | |
93 | #else | |
94 | u32 r, g, b; | |
95 | s32 r_incr, g_incr, b_incr; | |
96 | #endif | |
97 | }; | |
98 | ||
99 | static inline u16 gpuGouraudColor15bpp(u32 r, u32 g, u32 b) | |
100 | { | |
101 | r >>= GPU_GOURAUD_FIXED_BITS; | |
102 | g >>= GPU_GOURAUD_FIXED_BITS; | |
103 | b >>= GPU_GOURAUD_FIXED_BITS; | |
104 | ||
105 | #ifndef GPU_GOURAUD_LOW_PRECISION | |
106 | // High-precision Gouraud colors are 8-bit + fractional | |
107 | r >>= 3; g >>= 3; b >>= 3; | |
108 | #endif | |
109 | ||
110 | return r | (g << 5) | (b << 10); | |
111 | } | |
112 | ||
86aad47b | 113 | /////////////////////////////////////////////////////////////////////////////// |
030d1121 | 114 | // GPU Pixel span operations generator gpuPixelSpanFn<> |
115 | // Oct 2016: Created/adapted from old gpuPixelFn by senquack: | |
116 | // Original gpuPixelFn was used to draw lines one pixel at a time. I wrote | |
117 | // new line algorithms that draw lines using horizontal/vertical/diagonal | |
118 | // spans of pixels, necessitating new pixel-drawing function that could | |
119 | // not only render spans of pixels, but gouraud-shade them as well. | |
120 | // This speeds up line rendering and would allow tile-rendering (untextured | |
121 | // rectangles) to use the same set of functions. Since tiles are always | |
122 | // monochrome, they simply wouldn't use the extra set of 32 gouraud-shaded | |
123 | // gpuPixelSpanFn functions (TODO?). | |
124 | // | |
125 | // NOTE: While the PS1 framebuffer is 16 bit, we use 8-bit pointers here, | |
126 | // so that pDst can be incremented directly by 'incr' parameter | |
127 | // without having to shift it before use. | |
128 | template<int CF> | |
129 | static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len) | |
86aad47b | 130 | { |
030d1121 | 131 | // Blend func can save an operation if it knows uSrc MSB is |
132 | // unset. For untextured prims, this is always true. | |
133 | const bool skip_uSrc_mask = true; | |
134 | ||
135 | u16 col; | |
136 | struct GouraudColor * gcPtr; | |
137 | u32 r, g, b; | |
138 | s32 r_incr, g_incr, b_incr; | |
139 | ||
140 | if (CF_GOURAUD) { | |
141 | gcPtr = (GouraudColor*)data; | |
142 | r = gcPtr->r; r_incr = gcPtr->r_incr; | |
143 | g = gcPtr->g; g_incr = gcPtr->g_incr; | |
144 | b = gcPtr->b; b_incr = gcPtr->b_incr; | |
145 | } else { | |
146 | col = (u16)data; | |
86aad47b | 147 | } |
030d1121 | 148 | |
149 | do { | |
150 | if (!CF_GOURAUD) | |
151 | { // NO GOURAUD | |
152 | if (!CF_MASKCHECK && !CF_BLEND) { | |
153 | if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; } | |
154 | else { *(u16*)pDst = col; } | |
155 | } else if (CF_MASKCHECK && !CF_BLEND) { | |
156 | if (!(*(u16*)pDst & 0x8000)) { | |
157 | if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; } | |
158 | else { *(u16*)pDst = col; } | |
159 | } | |
160 | } else { | |
161 | u16 uDst = *(u16*)pDst; | |
162 | if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; } | |
163 | ||
164 | u16 uSrc = col; | |
165 | ||
166 | if (CF_BLEND) | |
167 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
168 | ||
169 | if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; } | |
170 | else { *(u16*)pDst = uSrc; } | |
171 | } | |
172 | ||
173 | } else | |
174 | { // GOURAUD | |
175 | ||
176 | if (!CF_MASKCHECK && !CF_BLEND) { | |
177 | col = gpuGouraudColor15bpp(r, g, b); | |
178 | if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; } | |
179 | else { *(u16*)pDst = col; } | |
180 | } else if (CF_MASKCHECK && !CF_BLEND) { | |
181 | col = gpuGouraudColor15bpp(r, g, b); | |
182 | if (!(*(u16*)pDst & 0x8000)) { | |
183 | if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; } | |
184 | else { *(u16*)pDst = col; } | |
185 | } | |
186 | } else { | |
187 | u16 uDst = *(u16*)pDst; | |
188 | if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; } | |
189 | col = gpuGouraudColor15bpp(r, g, b); | |
190 | ||
191 | u16 uSrc = col; | |
192 | ||
193 | // Blend func can save an operation if it knows uSrc MSB is | |
194 | // unset. For untextured prims, this is always true. | |
195 | const bool skip_uSrc_mask = true; | |
196 | ||
197 | if (CF_BLEND) | |
198 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
199 | ||
200 | if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; } | |
201 | else { *(u16*)pDst = uSrc; } | |
202 | } | |
86aad47b | 203 | } |
030d1121 | 204 | |
205 | endpixel: | |
206 | if (CF_GOURAUD) { | |
207 | r += r_incr; | |
208 | g += g_incr; | |
209 | b += b_incr; | |
210 | } | |
211 | pDst += incr; | |
212 | } while (len-- > 1); | |
213 | ||
214 | // Note from senquack: Normally, I'd prefer to write a 'do {} while (--len)' | |
215 | // loop, or even a for() loop, however, on MIPS platforms anything but the | |
216 | // 'do {} while (len-- > 1)' tends to generate very unoptimal asm, with | |
217 | // many unneeded MULs/ADDs/branches at the ends of these functions. | |
218 | // If you change the loop structure above, be sure to compare the quality | |
219 | // of the generated code!! | |
220 | ||
221 | if (CF_GOURAUD) { | |
222 | gcPtr->r = r; | |
223 | gcPtr->g = g; | |
224 | gcPtr->b = b; | |
86aad47b | 225 | } |
030d1121 | 226 | return pDst; |
227 | } | |
228 | ||
229 | static u8* PixelSpanNULL(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len) | |
230 | { | |
231 | #ifdef ENABLE_GPU_LOG_SUPPORT | |
232 | fprintf(stdout,"PixelSpanNULL()\n"); | |
233 | #endif | |
234 | return pDst; | |
86aad47b | 235 | } |
86aad47b | 236 | |
237 | /////////////////////////////////////////////////////////////////////////////// | |
030d1121 | 238 | // PixelSpan (lines) innerloops driver |
239 | typedef u8* (*PSD)(u8* dst, uintptr_t data, ptrdiff_t incr, size_t len); | |
240 | ||
241 | const PSD gpuPixelSpanDrivers[64] = | |
86aad47b | 242 | { |
030d1121 | 243 | // Array index | 'CF' template field | Field value |
244 | // ------------+---------------------+---------------- | |
245 | // Bit 0 | CF_BLEND | off (0), on (1) | |
246 | // Bit 1 | CF_MASKCHECK | off (0), on (1) | |
247 | // Bit 3:2 | CF_BLENDMODE | 0..3 | |
248 | // Bit 4 | CF_MASKSET | off (0), on (1) | |
249 | // Bit 5 | CF_GOURAUD | off (0), on (1) | |
250 | // | |
251 | // NULL entries are ones for which blending is disabled and blend-mode | |
252 | // field is non-zero, which is obviously invalid. | |
253 | ||
254 | // Flat-shaded | |
255 | gpuPixelSpanFn<0x00<<1>, gpuPixelSpanFn<0x01<<1>, gpuPixelSpanFn<0x02<<1>, gpuPixelSpanFn<0x03<<1>, | |
256 | PixelSpanNULL, gpuPixelSpanFn<0x05<<1>, PixelSpanNULL, gpuPixelSpanFn<0x07<<1>, | |
257 | PixelSpanNULL, gpuPixelSpanFn<0x09<<1>, PixelSpanNULL, gpuPixelSpanFn<0x0B<<1>, | |
258 | PixelSpanNULL, gpuPixelSpanFn<0x0D<<1>, PixelSpanNULL, gpuPixelSpanFn<0x0F<<1>, | |
259 | ||
260 | // Flat-shaded + PixelMSB (CF_MASKSET) | |
261 | gpuPixelSpanFn<(0x00<<1)|0x100>, gpuPixelSpanFn<(0x01<<1)|0x100>, gpuPixelSpanFn<(0x02<<1)|0x100>, gpuPixelSpanFn<(0x03<<1)|0x100>, | |
262 | PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x100>, | |
263 | PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x100>, | |
264 | PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x100>, | |
265 | ||
266 | // Gouraud-shaded (CF_GOURAUD) | |
267 | gpuPixelSpanFn<(0x00<<1)|0x80>, gpuPixelSpanFn<(0x01<<1)|0x80>, gpuPixelSpanFn<(0x02<<1)|0x80>, gpuPixelSpanFn<(0x03<<1)|0x80>, | |
268 | PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x80>, | |
269 | PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x80>, | |
270 | PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x80>, | |
271 | ||
272 | // Gouraud-shaded (CF_GOURAUD) + PixelMSB (CF_MASKSET) | |
273 | gpuPixelSpanFn<(0x00<<1)|0x180>, gpuPixelSpanFn<(0x01<<1)|0x180>, gpuPixelSpanFn<(0x02<<1)|0x180>, gpuPixelSpanFn<(0x03<<1)|0x180>, | |
274 | PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x180>, | |
275 | PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x180>, | |
276 | PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x180> | |
86aad47b | 277 | }; |
278 | ||
279 | /////////////////////////////////////////////////////////////////////////////// | |
280 | // GPU Tiles innerloops generator | |
281 | ||
030d1121 | 282 | template<int CF> |
283 | static void gpuTileSpanFn(u16 *pDst, u32 count, u16 data) | |
86aad47b | 284 | { |
030d1121 | 285 | if (!CF_MASKCHECK && !CF_BLEND) { |
286 | if (CF_MASKSET) { data = data | 0x8000; } | |
86aad47b | 287 | do { *pDst++ = data; } while (--count); |
030d1121 | 288 | } else if (CF_MASKCHECK && !CF_BLEND) { |
289 | if (CF_MASKSET) { data = data | 0x8000; } | |
86aad47b | 290 | do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count); |
030d1121 | 291 | } else |
86aad47b | 292 | { |
030d1121 | 293 | // Blend func can save an operation if it knows uSrc MSB is |
294 | // unset. For untextured prims, this is always true. | |
295 | const bool skip_uSrc_mask = true; | |
296 | ||
297 | u16 uSrc, uDst; | |
86aad47b | 298 | do |
299 | { | |
030d1121 | 300 | if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; } |
301 | if (CF_MASKCHECK) { if (uDst&0x8000) goto endtile; } | |
302 | ||
86aad47b | 303 | uSrc = data; |
304 | ||
030d1121 | 305 | if (CF_BLEND) |
306 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
86aad47b | 307 | |
030d1121 | 308 | if (CF_MASKSET) { *pDst = uSrc | 0x8000; } |
309 | else { *pDst = uSrc; } | |
310 | ||
311 | //senquack - Did not apply "Silent Hill" mask-bit fix to here. | |
312 | // It is hard to tell from scarce documentation available and | |
313 | // lack of comments in code, but I believe the tile-span | |
314 | // functions here should not bother to preserve any source MSB, | |
315 | // as they are not drawing from a texture. | |
316 | endtile: | |
317 | pDst++; | |
86aad47b | 318 | } |
319 | while (--count); | |
320 | } | |
321 | } | |
322 | ||
030d1121 | 323 | static void TileNULL(u16 *pDst, u32 count, u16 data) |
324 | { | |
325 | #ifdef ENABLE_GPU_LOG_SUPPORT | |
326 | fprintf(stdout,"TileNULL()\n"); | |
327 | #endif | |
328 | } | |
329 | ||
86aad47b | 330 | /////////////////////////////////////////////////////////////////////////////// |
331 | // Tiles innerloops driver | |
332 | typedef void (*PT)(u16 *pDst, u32 count, u16 data); | |
86aad47b | 333 | |
030d1121 | 334 | // Template instantiation helper macros |
335 | #define TI(cf) gpuTileSpanFn<(cf)> | |
336 | #define TN TileNULL | |
337 | #define TIBLOCK(ub) \ | |
338 | TI((ub)|0x00), TI((ub)|0x02), TI((ub)|0x04), TI((ub)|0x06), \ | |
339 | TN, TI((ub)|0x0a), TN, TI((ub)|0x0e), \ | |
340 | TN, TI((ub)|0x12), TN, TI((ub)|0x16), \ | |
341 | TN, TI((ub)|0x1a), TN, TI((ub)|0x1e) | |
342 | ||
343 | const PT gpuTileSpanDrivers[32] = { | |
344 | TIBLOCK(0<<8), TIBLOCK(1<<8) | |
86aad47b | 345 | }; |
346 | ||
030d1121 | 347 | #undef TI |
348 | #undef TN | |
349 | #undef TIBLOCK | |
350 | ||
351 | ||
86aad47b | 352 | /////////////////////////////////////////////////////////////////////////////// |
353 | // GPU Sprites innerloops generator | |
354 | ||
030d1121 | 355 | template<int CF> |
356 | static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0) | |
86aad47b | 357 | { |
030d1121 | 358 | // Blend func can save an operation if it knows uSrc MSB is unset. |
359 | // Untextured prims can always skip (source color always comes with MSB=0). | |
360 | // For textured prims, lighting funcs always return it unset. (bonus!) | |
361 | const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT; | |
362 | ||
363 | u16 uSrc, uDst, srcMSB; | |
364 | u32 u0_mask = gpu_unai.TextureWindow[2]; | |
365 | ||
366 | u8 r5, g5, b5; | |
367 | if (CF_LIGHT) { | |
368 | r5 = gpu_unai.r5; | |
369 | g5 = gpu_unai.g5; | |
370 | b5 = gpu_unai.b5; | |
371 | } | |
372 | ||
373 | if (CF_TEXTMODE==3) { | |
374 | // Texture is accessed byte-wise, so adjust mask if 16bpp | |
375 | u0_mask <<= 1; | |
376 | } | |
377 | ||
378 | const u16 *CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_unai.CBA; | |
86aad47b | 379 | |
380 | do | |
381 | { | |
030d1121 | 382 | if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; } |
383 | if (CF_MASKCHECK) if (uDst&0x8000) { goto endsprite; } | |
86aad47b | 384 | |
030d1121 | 385 | if (CF_TEXTMODE==1) { // 4bpp (CLUT) |
386 | u8 rgb = pTxt[(u0 & u0_mask)>>1]; | |
387 | uSrc = CBA_[(rgb>>((u0&1)<<2))&0xf]; | |
86aad47b | 388 | } |
030d1121 | 389 | if (CF_TEXTMODE==2) { // 8bpp (CLUT) |
390 | uSrc = CBA_[pTxt[u0 & u0_mask]]; | |
391 | } | |
392 | if (CF_TEXTMODE==3) { // 16bpp | |
393 | uSrc = *(u16*)(&pTxt[u0 & u0_mask]); | |
86aad47b | 394 | } |
395 | ||
030d1121 | 396 | if (!uSrc) goto endsprite; |
397 | ||
398 | //senquack - save source MSB, as blending or lighting macros will not | |
399 | // (Silent Hill gray rectangles mask bit bug) | |
400 | if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000; | |
86aad47b | 401 | |
030d1121 | 402 | if (CF_LIGHT) |
403 | uSrc = gpuLightingTXT(uSrc, r5, g5, b5); | |
404 | ||
405 | if (CF_BLEND && srcMSB) | |
406 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
407 | ||
408 | if (CF_MASKSET) { *pDst = uSrc | 0x8000; } | |
409 | else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; } | |
410 | else { *pDst = uSrc; } | |
411 | ||
412 | endsprite: | |
413 | u0 += (CF_TEXTMODE==3) ? 2 : 1; | |
414 | pDst++; | |
86aad47b | 415 | } |
416 | while (--count); | |
417 | } | |
030d1121 | 418 | |
419 | static void SpriteNULL(u16 *pDst, u32 count, u8* pTxt, u32 u0) | |
420 | { | |
421 | #ifdef ENABLE_GPU_LOG_SUPPORT | |
422 | fprintf(stdout,"SpriteNULL()\n"); | |
423 | #endif | |
424 | } | |
425 | ||
86aad47b | 426 | /////////////////////////////////////////////////////////////////////////////// |
427 | ||
428 | /////////////////////////////////////////////////////////////////////////////// | |
429 | // Sprite innerloops driver | |
030d1121 | 430 | typedef void (*PS)(u16 *pDst, u32 count, u8* pTxt, u32 u0); |
431 | ||
432 | // Template instantiation helper macros | |
433 | #define TI(cf) gpuSpriteSpanFn<(cf)> | |
434 | #define TN SpriteNULL | |
435 | #define TIBLOCK(ub) \ | |
436 | TN, TN, TN, TN, TN, TN, TN, TN, \ | |
437 | TN, TN, TN, TN, TN, TN, TN, TN, \ | |
438 | TN, TN, TN, TN, TN, TN, TN, TN, \ | |
439 | TN, TN, TN, TN, TN, TN, TN, TN, \ | |
440 | TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \ | |
441 | TN, TN, TI((ub)|0x2a), TI((ub)|0x2b), TN, TN, TI((ub)|0x2e), TI((ub)|0x2f), \ | |
442 | TN, TN, TI((ub)|0x32), TI((ub)|0x33), TN, TN, TI((ub)|0x36), TI((ub)|0x37), \ | |
443 | TN, TN, TI((ub)|0x3a), TI((ub)|0x3b), TN, TN, TI((ub)|0x3e), TI((ub)|0x3f), \ | |
444 | TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \ | |
445 | TN, TN, TI((ub)|0x4a), TI((ub)|0x4b), TN, TN, TI((ub)|0x4e), TI((ub)|0x4f), \ | |
446 | TN, TN, TI((ub)|0x52), TI((ub)|0x53), TN, TN, TI((ub)|0x56), TI((ub)|0x57), \ | |
447 | TN, TN, TI((ub)|0x5a), TI((ub)|0x5b), TN, TN, TI((ub)|0x5e), TI((ub)|0x5f), \ | |
448 | TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \ | |
449 | TN, TN, TI((ub)|0x6a), TI((ub)|0x6b), TN, TN, TI((ub)|0x6e), TI((ub)|0x6f), \ | |
450 | TN, TN, TI((ub)|0x72), TI((ub)|0x73), TN, TN, TI((ub)|0x76), TI((ub)|0x77), \ | |
451 | TN, TN, TI((ub)|0x7a), TI((ub)|0x7b), TN, TN, TI((ub)|0x7e), TI((ub)|0x7f) | |
452 | ||
453 | const PS gpuSpriteSpanDrivers[256] = { | |
454 | TIBLOCK(0<<8), TIBLOCK(1<<8) | |
86aad47b | 455 | }; |
456 | ||
030d1121 | 457 | #undef TI |
458 | #undef TN | |
459 | #undef TIBLOCK | |
460 | ||
86aad47b | 461 | /////////////////////////////////////////////////////////////////////////////// |
462 | // GPU Polygon innerloops generator | |
030d1121 | 463 | |
464 | //senquack - Newer version with following changes: | |
465 | // * Adapted to work with new poly routings in gpu_raster_polygon.h | |
466 | // adapted from DrHell GPU. They are less glitchy and use 22.10 | |
467 | // fixed-point instead of original UNAI's 16.16. | |
468 | // * Texture coordinates are no longer packed together into one | |
469 | // unsigned int. This seems to lose too much accuracy (they each | |
470 | // end up being only 8.7 fixed-point that way) and pixel-droupouts | |
471 | // were noticeable both with original code and current DrHell | |
472 | // adaptations. An example would be the sky in NFS3. Now, they are | |
473 | // stored in separate ints, using separate masks. | |
474 | // * Function is no longer INLINE, as it was always called | |
475 | // through a function pointer. | |
476 | // * Function now ensures the mask bit of source texture is preserved | |
477 | // across calls to blending functions (Silent Hill rectangles fix) | |
478 | // * November 2016: Large refactoring of blending/lighting when | |
479 | // JohnnyF added dithering. See gpu_inner_quantization.h and | |
480 | // relevant blend/light headers. | |
481 | // (see README_senquack.txt) | |
482 | template<int CF> | |
483 | static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count) | |
86aad47b | 484 | { |
030d1121 | 485 | // Blend func can save an operation if it knows uSrc MSB is unset. |
486 | // Untextured prims can always skip this (src color MSB is always 0). | |
487 | // For textured prims, lighting funcs always return it unset. (bonus!) | |
488 | const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT; | |
489 | ||
490 | u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask; | |
491 | ||
492 | if (!CF_TEXTMODE) | |
493 | { | |
494 | if (!CF_GOURAUD) | |
86aad47b | 495 | { |
030d1121 | 496 | // UNTEXTURED, NO GOURAUD |
497 | const u16 pix15 = gpu_unai.PixelData; | |
498 | do { | |
499 | u16 uSrc, uDst; | |
500 | ||
501 | // NOTE: Don't enable CF_BLITMASK pixel skipping (speed hack) | |
502 | // on untextured polys. It seems to do more harm than good: see | |
503 | // gravestone text at end of Medieval intro sequence. -senquack | |
504 | //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) { goto endpolynotextnogou; } } | |
505 | ||
506 | if (CF_BLEND || CF_MASKCHECK) uDst = *pDst; | |
507 | if (CF_MASKCHECK) { if (uDst&0x8000) { goto endpolynotextnogou; } } | |
508 | ||
509 | uSrc = pix15; | |
510 | ||
511 | if (CF_BLEND) | |
512 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
513 | ||
514 | if (CF_MASKSET) { *pDst = uSrc | 0x8000; } | |
515 | else { *pDst = uSrc; } | |
516 | ||
517 | endpolynotextnogou: | |
518 | pDst++; | |
519 | } while(--count); | |
86aad47b | 520 | } |
521 | else | |
522 | { | |
030d1121 | 523 | // UNTEXTURED, GOURAUD |
524 | u32 l_gCol = gpu_unai.gCol; | |
525 | u32 l_gInc = gpu_unai.gInc; | |
526 | ||
527 | do { | |
528 | u16 uDst, uSrc; | |
529 | ||
530 | // See note in above loop regarding CF_BLITMASK | |
531 | //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolynotextgou; } | |
532 | ||
533 | if (CF_BLEND || CF_MASKCHECK) uDst = *pDst; | |
534 | if (CF_MASKCHECK) { if (uDst&0x8000) goto endpolynotextgou; } | |
535 | ||
536 | if (CF_DITHER) { | |
537 | // GOURAUD, DITHER | |
538 | ||
539 | u32 uSrc24 = gpuLightingRGB24(l_gCol); | |
540 | if (CF_BLEND) | |
541 | uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst); | |
542 | uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst); | |
543 | } else { | |
544 | // GOURAUD, NO DITHER | |
545 | ||
546 | uSrc = gpuLightingRGB(l_gCol); | |
547 | ||
548 | if (CF_BLEND) | |
549 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
86aad47b | 550 | } |
030d1121 | 551 | |
552 | if (CF_MASKSET) { *pDst = uSrc | 0x8000; } | |
553 | else { *pDst = uSrc; } | |
554 | ||
555 | endpolynotextgou: | |
556 | pDst++; | |
557 | l_gCol += l_gInc; | |
86aad47b | 558 | } |
559 | while (--count); | |
560 | } | |
561 | } | |
562 | else | |
563 | { | |
030d1121 | 564 | // TEXTURED |
565 | ||
566 | u16 uDst, uSrc, srcMSB; | |
567 | ||
568 | //senquack - note: original UNAI code had gpu_unai.{u4/v4} packed into | |
569 | // one 32-bit unsigned int, but this proved to lose too much accuracy | |
570 | // (pixel drouputs noticeable in NFS3 sky), so now are separate vars. | |
571 | u32 l_u_msk = gpu_unai.u_msk; u32 l_v_msk = gpu_unai.v_msk; | |
572 | u32 l_u = gpu_unai.u & l_u_msk; u32 l_v = gpu_unai.v & l_v_msk; | |
573 | s32 l_u_inc = gpu_unai.u_inc; s32 l_v_inc = gpu_unai.v_inc; | |
574 | ||
575 | const u16* TBA_ = gpu_unai.TBA; | |
576 | const u16* CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_unai.CBA; | |
577 | ||
578 | u8 r5, g5, b5; | |
579 | u8 r8, g8, b8; | |
580 | ||
581 | u32 l_gInc, l_gCol; | |
582 | ||
583 | if (CF_LIGHT) { | |
584 | if (CF_GOURAUD) { | |
585 | l_gInc = gpu_unai.gInc; | |
586 | l_gCol = gpu_unai.gCol; | |
587 | } else { | |
588 | if (CF_DITHER) { | |
589 | r8 = gpu_unai.r8; | |
590 | g8 = gpu_unai.g8; | |
591 | b8 = gpu_unai.b8; | |
592 | } else { | |
593 | r5 = gpu_unai.r5; | |
594 | g5 = gpu_unai.g5; | |
595 | b5 = gpu_unai.b5; | |
596 | } | |
597 | } | |
598 | } | |
599 | ||
86aad47b | 600 | do |
601 | { | |
030d1121 | 602 | if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolytext; } |
603 | if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; } | |
604 | if (CF_MASKCHECK) if (uDst&0x8000) { goto endpolytext; } | |
605 | ||
606 | //senquack - adapted to work with new 22.10 fixed point routines: | |
607 | // (UNAI originally used 16.16) | |
608 | if (CF_TEXTMODE==1) { // 4bpp (CLUT) | |
609 | u32 tu=(l_u>>10); | |
610 | u32 tv=(l_v<<1)&(0xff<<11); | |
611 | u8 rgb=((u8*)TBA_)[tv+(tu>>1)]; | |
612 | uSrc=CBA_[(rgb>>((tu&1)<<2))&0xf]; | |
613 | if (!uSrc) goto endpolytext; | |
614 | } | |
615 | if (CF_TEXTMODE==2) { // 8bpp (CLUT) | |
616 | uSrc = CBA_[(((u8*)TBA_)[(l_u>>10)+((l_v<<1)&(0xff<<11))])]; | |
617 | if (!uSrc) goto endpolytext; | |
86aad47b | 618 | } |
030d1121 | 619 | if (CF_TEXTMODE==3) { // 16bpp |
620 | uSrc = TBA_[(l_u>>10)+((l_v)&(0xff<<10))]; | |
621 | if (!uSrc) goto endpolytext; | |
622 | } | |
623 | ||
624 | // Save source MSB, as blending or lighting will not (Silent Hill) | |
625 | if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000; | |
626 | ||
627 | // When textured, only dither when LIGHT (texture blend) is enabled | |
628 | // LIGHT && BLEND => dither | |
629 | // LIGHT && !BLEND => dither | |
630 | //!LIGHT && BLEND => no dither | |
631 | //!LIGHT && !BLEND => no dither | |
632 | ||
633 | if (CF_DITHER && CF_LIGHT) { | |
634 | u32 uSrc24; | |
635 | if ( CF_GOURAUD) | |
636 | uSrc24 = gpuLightingTXT24Gouraud(uSrc, l_gCol); | |
637 | if (!CF_GOURAUD) | |
638 | uSrc24 = gpuLightingTXT24(uSrc, r8, g8, b8); | |
639 | ||
640 | if (CF_BLEND && srcMSB) | |
641 | uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst); | |
642 | ||
643 | uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst); | |
644 | } else | |
86aad47b | 645 | { |
030d1121 | 646 | if (CF_LIGHT) { |
647 | if ( CF_GOURAUD) | |
648 | uSrc = gpuLightingTXTGouraud(uSrc, l_gCol); | |
649 | if (!CF_GOURAUD) | |
650 | uSrc = gpuLightingTXT(uSrc, r5, g5, b5); | |
651 | } | |
652 | ||
653 | if (CF_BLEND && srcMSB) | |
654 | uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst); | |
86aad47b | 655 | } |
030d1121 | 656 | |
657 | if (CF_MASKSET) { *pDst = uSrc | 0x8000; } | |
658 | else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; } | |
659 | else { *pDst = uSrc; } | |
660 | endpolytext: | |
661 | pDst++; | |
662 | l_u = (l_u + l_u_inc) & l_u_msk; | |
663 | l_v = (l_v + l_v_inc) & l_v_msk; | |
664 | if (CF_LIGHT && CF_GOURAUD) l_gCol += l_gInc; | |
86aad47b | 665 | } |
666 | while (--count); | |
667 | } | |
668 | } | |
faf8bb13 | 669 | |
030d1121 | 670 | static void PolyNULL(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count) |
faf8bb13 | 671 | { |
030d1121 | 672 | #ifdef ENABLE_GPU_LOG_SUPPORT |
673 | fprintf(stdout,"PolyNULL()\n"); | |
674 | #endif | |
faf8bb13 | 675 | } |
676 | ||
86aad47b | 677 | /////////////////////////////////////////////////////////////////////////////// |
678 | // Polygon innerloops driver | |
030d1121 | 679 | typedef void (*PP)(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count); |
680 | ||
681 | // Template instantiation helper macros | |
682 | #define TI(cf) gpuPolySpanFn<(cf)> | |
683 | #define TN PolyNULL | |
684 | #define TIBLOCK(ub) \ | |
685 | TI((ub)|0x00), TI((ub)|0x01), TI((ub)|0x02), TI((ub)|0x03), TI((ub)|0x04), TI((ub)|0x05), TI((ub)|0x06), TI((ub)|0x07), \ | |
686 | TN, TN, TI((ub)|0x0a), TI((ub)|0x0b), TN, TN, TI((ub)|0x0e), TI((ub)|0x0f), \ | |
687 | TN, TN, TI((ub)|0x12), TI((ub)|0x13), TN, TN, TI((ub)|0x16), TI((ub)|0x17), \ | |
688 | TN, TN, TI((ub)|0x1a), TI((ub)|0x1b), TN, TN, TI((ub)|0x1e), TI((ub)|0x1f), \ | |
689 | TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \ | |
690 | TN, TN, TI((ub)|0x2a), TI((ub)|0x2b), TN, TN, TI((ub)|0x2e), TI((ub)|0x2f), \ | |
691 | TN, TN, TI((ub)|0x32), TI((ub)|0x33), TN, TN, TI((ub)|0x36), TI((ub)|0x37), \ | |
692 | TN, TN, TI((ub)|0x3a), TI((ub)|0x3b), TN, TN, TI((ub)|0x3e), TI((ub)|0x3f), \ | |
693 | TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \ | |
694 | TN, TN, TI((ub)|0x4a), TI((ub)|0x4b), TN, TN, TI((ub)|0x4e), TI((ub)|0x4f), \ | |
695 | TN, TN, TI((ub)|0x52), TI((ub)|0x53), TN, TN, TI((ub)|0x56), TI((ub)|0x57), \ | |
696 | TN, TN, TI((ub)|0x5a), TI((ub)|0x5b), TN, TN, TI((ub)|0x5e), TI((ub)|0x5f), \ | |
697 | TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \ | |
698 | TN, TN, TI((ub)|0x6a), TI((ub)|0x6b), TN, TN, TI((ub)|0x6e), TI((ub)|0x6f), \ | |
699 | TN, TN, TI((ub)|0x72), TI((ub)|0x73), TN, TN, TI((ub)|0x76), TI((ub)|0x77), \ | |
700 | TN, TN, TI((ub)|0x7a), TI((ub)|0x7b), TN, TN, TI((ub)|0x7e), TI((ub)|0x7f), \ | |
701 | TN, TI((ub)|0x81), TN, TI((ub)|0x83), TN, TI((ub)|0x85), TN, TI((ub)|0x87), \ | |
702 | TN, TN, TN, TI((ub)|0x8b), TN, TN, TN, TI((ub)|0x8f), \ | |
703 | TN, TN, TN, TI((ub)|0x93), TN, TN, TN, TI((ub)|0x97), \ | |
704 | TN, TN, TN, TI((ub)|0x9b), TN, TN, TN, TI((ub)|0x9f), \ | |
705 | TN, TI((ub)|0xa1), TN, TI((ub)|0xa3), TN, TI((ub)|0xa5), TN, TI((ub)|0xa7), \ | |
706 | TN, TN, TN, TI((ub)|0xab), TN, TN, TN, TI((ub)|0xaf), \ | |
707 | TN, TN, TN, TI((ub)|0xb3), TN, TN, TN, TI((ub)|0xb7), \ | |
708 | TN, TN, TN, TI((ub)|0xbb), TN, TN, TN, TI((ub)|0xbf), \ | |
709 | TN, TI((ub)|0xc1), TN, TI((ub)|0xc3), TN, TI((ub)|0xc5), TN, TI((ub)|0xc7), \ | |
710 | TN, TN, TN, TI((ub)|0xcb), TN, TN, TN, TI((ub)|0xcf), \ | |
711 | TN, TN, TN, TI((ub)|0xd3), TN, TN, TN, TI((ub)|0xd7), \ | |
712 | TN, TN, TN, TI((ub)|0xdb), TN, TN, TN, TI((ub)|0xdf), \ | |
713 | TN, TI((ub)|0xe1), TN, TI((ub)|0xe3), TN, TI((ub)|0xe5), TN, TI((ub)|0xe7), \ | |
714 | TN, TN, TN, TI((ub)|0xeb), TN, TN, TN, TI((ub)|0xef), \ | |
715 | TN, TN, TN, TI((ub)|0xf3), TN, TN, TN, TI((ub)|0xf7), \ | |
716 | TN, TN, TN, TI((ub)|0xfb), TN, TN, TN, TI((ub)|0xff) | |
717 | ||
718 | const PP gpuPolySpanDrivers[2048] = { | |
719 | TIBLOCK(0<<8), TIBLOCK(1<<8), TIBLOCK(2<<8), TIBLOCK(3<<8), | |
720 | TIBLOCK(4<<8), TIBLOCK(5<<8), TIBLOCK(6<<8), TIBLOCK(7<<8) | |
86aad47b | 721 | }; |
030d1121 | 722 | |
723 | #undef TI | |
724 | #undef TN | |
725 | #undef TIBLOCK |