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1 | /*************************************************************************** |
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2 | * Copyright (C) 2016 PCSX4ALL Team * |
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3 | * Copyright (C) 2010 Unai * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | * * |
10 | * This program is distributed in the hope that it will be useful, * |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
13 | * GNU General Public License for more details. * |
14 | * * |
15 | * You should have received a copy of the GNU General Public License * |
16 | * along with this program; if not, write to the * |
17 | * Free Software Foundation, Inc., * |
18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
19 | ***************************************************************************/ |
20 | |
21 | #ifndef _OP_LIGHT_H_ |
22 | #define _OP_LIGHT_H_ |
23 | |
24 | // GPU color operations for lighting calculations |
25 | |
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26 | static void SetupLightLUT() |
27 | { |
28 | // 1024-entry lookup table that modulates 5-bit texture + 5-bit light value. |
29 | // A light value of 15 does not modify the incoming texture color. |
30 | // LightLUT[32*32] array is initialized to following values: |
31 | // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
32 | // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
33 | // 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, |
34 | // 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, |
35 | // 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, |
36 | // 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, |
37 | // 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11, |
38 | // 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13, |
39 | // 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15, |
40 | // 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17, |
41 | // 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19, |
42 | // 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21, |
43 | // 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23, |
44 | // 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25, |
45 | // 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27, |
46 | // 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29, |
47 | // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, |
48 | // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31, |
49 | // 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31, |
50 | // 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31, |
51 | // 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31, |
52 | // 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31, |
53 | // 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31, |
54 | // 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31, |
55 | // 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31, |
56 | // 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31, |
57 | // 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31, |
58 | // 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31, |
59 | // 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31, |
60 | // 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31, |
61 | // 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31, |
62 | // 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 |
63 | |
64 | for (int j=0; j < 32; ++j) { |
65 | for (int i=0; i < 32; ++i) { |
66 | int val = i * j / 16; |
67 | if (val > 31) val = 31; |
68 | gpu_unai.LightLUT[(j*32) + i] = val; |
69 | } |
70 | } |
71 | } |
72 | |
73 | |
74 | //////////////////////////////////////////////////////////////////////////////// |
75 | // Create packed Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet |
76 | // |
77 | // INPUT: |
78 | // 'r','g','b' are 8.10 fixed-pt color components (r shown here) |
79 | // 'r' input: --------------rrrrrrrrXXXXXXXXXX |
80 | // ^ bit 31 |
81 | // RETURNS: |
82 | // u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
83 | // ^ bit 31 |
84 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care |
85 | //////////////////////////////////////////////////////////////////////////////// |
86 | GPU_INLINE u32 gpuPackGouraudCol(u32 r, u32 g, u32 b) |
87 | { |
88 | return ((u32)(b>> 8)&(0x03ff )) |
89 | | ((u32)(g<< 3)&(0x07ff<<10)) |
90 | | ((u32)(r<<14)&(0x07ff<<21)); |
91 | } |
92 | |
93 | |
94 | //////////////////////////////////////////////////////////////////////////////// |
95 | // Create packed increment for Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet |
96 | // |
97 | // INPUT: |
98 | // Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown) |
99 | // 'dr' input: ssssssssssssssrrrrrrrrXXXXXXXXXX |
100 | // ^ bit 31 |
101 | // RETURNS: |
102 | // u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
103 | // ^ bit 31 |
104 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits |
105 | // |
106 | // NOTE: The correctness of this code/method has not been fully verified, |
107 | // having been merely factored out from original code in |
108 | // poly-drawing functions. Feel free to check/improve it -senquack |
109 | //////////////////////////////////////////////////////////////////////////////// |
110 | GPU_INLINE u32 gpuPackGouraudColInc(s32 dr, s32 dg, s32 db) |
111 | { |
112 | u32 dr_tmp = (u32)(dr << 14)&(0xffffffff<<21); if (dr < 0) dr_tmp += 1<<21; |
113 | u32 dg_tmp = (u32)(dg << 3)&(0xffffffff<<10); if (dg < 0) dg_tmp += 1<<10; |
114 | u32 db_tmp = (u32)(db >> 8)&(0xffffffff ); if (db < 0) db_tmp += 1<< 0; |
115 | return db_tmp + dg_tmp + dr_tmp; |
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116 | } |
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117 | |
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118 | |
119 | //////////////////////////////////////////////////////////////////////////////// |
120 | // Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet |
121 | // |
122 | // INPUT: |
123 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
124 | // ^ bit 31 |
125 | // RETURNS: |
126 | // u16 output: 0bbbbbgggggrrrrr |
127 | // ^ bit 16 |
128 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero |
129 | //////////////////////////////////////////////////////////////////////////////// |
130 | GPU_INLINE u16 gpuLightingRGB(u32 gCol) |
131 | { |
132 | return ((gCol<< 5)&0x7C00) | |
133 | ((gCol>>11)&0x03E0) | |
134 | (gCol>>27); |
135 | } |
136 | |
137 | |
138 | //////////////////////////////////////////////////////////////////////////////// |
139 | // Convert packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet in 'gCol' |
140 | // to padded u32 5.4:5.4:5.4 bgr fixed-pt triplet, suitable for use |
141 | // with HQ 24-bit lighting/quantization. |
142 | // |
143 | // INPUT: |
144 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
145 | // ^ bit 31 |
146 | // RETURNS: |
147 | // u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX |
148 | // ^ bit 31 |
149 | // Where 'X' are fixed-pt bits, '0' zero-padding, and '-' is don't care |
150 | //////////////////////////////////////////////////////////////////////////////// |
151 | GPU_INLINE u32 gpuLightingRGB24(u32 gCol) |
152 | { |
153 | return ((gCol<<19) & (0x1FF<<20)) | |
154 | ((gCol>> 2) & (0x1FF<<10)) | |
155 | (gCol>>23); |
156 | } |
157 | |
158 | |
159 | //////////////////////////////////////////////////////////////////////////////// |
160 | // Apply fast (low-precision) 5-bit lighting to bgr555 texture color: |
161 | // |
162 | // INPUT: |
163 | // 'r5','g5','b5' are unsigned 5-bit color values, value of 15 |
164 | // is midpoint that doesn't modify that component of texture |
165 | // 'uSrc' input: -bbbbbgggggrrrrr |
166 | // ^ bit 16 |
167 | // RETURNS: |
168 | // u16 output: 0bbbbbgggggrrrrr |
169 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
170 | //////////////////////////////////////////////////////////////////////////////// |
171 | GPU_INLINE u16 gpuLightingTXT(u16 uSrc, u8 r5, u8 g5, u8 b5) |
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172 | { |
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173 | return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) | |
174 | (gpu_unai.LightLUT[ (uSrc&0x03E0) | g5] << 5) | |
175 | (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | r5] ); |
176 | } |
177 | |
178 | |
179 | //////////////////////////////////////////////////////////////////////////////// |
180 | // Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: |
181 | // |
182 | // INPUT: |
183 | // 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of |
184 | // 15.0 is midpoint that does not modify color of texture |
185 | // gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX |
186 | // ^ bit 31 |
187 | // 'uSrc' input: -bbbbbgggggrrrrr |
188 | // ^ bit 16 |
189 | // RETURNS: |
190 | // u16 output: 0bbbbbgggggrrrrr |
191 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
192 | //////////////////////////////////////////////////////////////////////////////// |
193 | GPU_INLINE u16 gpuLightingTXTGouraud(u16 uSrc, u32 gCol) |
194 | { |
195 | return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) | |
196 | (gpu_unai.LightLUT[ (uSrc&0x03E0) | ((gCol>>16)&0x1F)]<< 5) | |
197 | (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | (gCol>>27) ] ); |
198 | } |
199 | |
200 | |
201 | //////////////////////////////////////////////////////////////////////////////// |
202 | // Apply high-precision 8-bit lighting to bgr555 texture color, |
203 | // returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet |
204 | // suitable for use with HQ 24-bit lighting/quantization. |
205 | // |
206 | // INPUT: |
207 | // 'r8','g8','b8' are unsigned 8-bit color component values, value of |
208 | // 127 is midpoint that doesn't modify that component of texture |
209 | // |
210 | // uSrc input: -bbbbbgggggrrrrr |
211 | // ^ bit 16 |
212 | // RETURNS: |
213 | // u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX |
214 | // ^ bit 31 |
215 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
216 | //////////////////////////////////////////////////////////////////////////////// |
217 | GPU_INLINE u32 gpuLightingTXT24(u16 uSrc, u8 r8, u8 g8, u8 b8) |
218 | { |
219 | u16 r1 = uSrc&0x001F; |
220 | u16 g1 = uSrc&0x03E0; |
221 | u16 b1 = uSrc&0x7C00; |
222 | |
223 | u16 r2 = r8; |
224 | u16 g2 = g8; |
225 | u16 b2 = b8; |
226 | |
227 | u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000; |
228 | u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000; |
229 | u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000; |
230 | |
231 | return ((r3>> 3) ) | |
232 | ((g3>> 8)<<10) | |
233 | ((b3>>13)<<20); |
234 | } |
235 | |
236 | |
237 | //////////////////////////////////////////////////////////////////////////////// |
238 | // Apply high-precision 8-bit lighting to bgr555 texture color in 'uSrc', |
239 | // returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet |
240 | // suitable for use with HQ 24-bit lighting/quantization. |
241 | // |
242 | // INPUT: |
243 | // 'uSrc' input: -bbbbbgggggrrrrr |
244 | // ^ bit 16 |
245 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
246 | // ^ bit 31 |
247 | // RETURNS: |
248 | // u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX |
249 | // ^ bit 31 |
250 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
251 | //////////////////////////////////////////////////////////////////////////////// |
252 | GPU_INLINE u32 gpuLightingTXT24Gouraud(u16 uSrc, u32 gCol) |
253 | { |
254 | u16 r1 = uSrc&0x001F; |
255 | u16 g1 = uSrc&0x03E0; |
256 | u16 b1 = uSrc&0x7C00; |
257 | |
258 | u16 r2 = (gCol>>24) & 0xFF; |
259 | u16 g2 = (gCol>>13) & 0xFF; |
260 | u16 b2 = (gCol>> 2) & 0xFF; |
261 | |
262 | u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000; |
263 | u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000; |
264 | u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000; |
265 | |
266 | return ((r3>> 3) ) | |
267 | ((g3>> 8)<<10) | |
268 | ((b3>>13)<<20); |
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269 | } |
270 | |
271 | #endif //_OP_LIGHT_H_ |