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| 0bfe8d59 | 1 | /*************************************************************************** |
| 2 | * Copyright (C) 2016 PCSX4ALL Team * | |
| 3 | * Copyright (C) 2010 Unai * | |
| 4 | * * | |
| 5 | * This program is free software; you can redistribute it and/or modify * | |
| 6 | * it under the terms of the GNU General Public License as published by * | |
| 7 | * the Free Software Foundation; either version 2 of the License, or * | |
| 8 | * (at your option) any later version. * | |
| 9 | * * | |
| 10 | * This program is distributed in the hope that it will be useful, * | |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| 13 | * GNU General Public License for more details. * | |
| 14 | * * | |
| 15 | * You should have received a copy of the GNU General Public License * | |
| 16 | * along with this program; if not, write to the * | |
| 17 | * Free Software Foundation, Inc., * | |
| 18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * | |
| 19 | ***************************************************************************/ | |
| 20 | ||
| 21 | #ifndef _OP_LIGHT_H_ | |
| 22 | #define _OP_LIGHT_H_ | |
| 23 | ||
| 24 | // GPU color operations for lighting calculations | |
| 25 | ||
| 26 | static void SetupLightLUT() | |
| 27 | { | |
| 28 | // 1024-entry lookup table that modulates 5-bit texture + 5-bit light value. | |
| 29 | // A light value of 15 does not modify the incoming texture color. | |
| 30 | // LightLUT[32*32] array is initialized to following values: | |
| 31 | // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
| 32 | // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | |
| 33 | // 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, | |
| 34 | // 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, | |
| 35 | // 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, | |
| 36 | // 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, | |
| 37 | // 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11, | |
| 38 | // 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13, | |
| 39 | // 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15, | |
| 40 | // 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17, | |
| 41 | // 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19, | |
| 42 | // 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21, | |
| 43 | // 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23, | |
| 44 | // 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25, | |
| 45 | // 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27, | |
| 46 | // 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29, | |
| 47 | // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, | |
| 48 | // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31, | |
| 49 | // 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31, | |
| 50 | // 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31, | |
| 51 | // 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31, | |
| 52 | // 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31, | |
| 53 | // 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31, | |
| 54 | // 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31, | |
| 55 | // 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31, | |
| 56 | // 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 57 | // 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 58 | // 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 59 | // 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 60 | // 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 61 | // 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31, | |
| 62 | // 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 | |
| 63 | ||
| 64 | for (int j=0; j < 32; ++j) { | |
| 65 | for (int i=0; i < 32; ++i) { | |
| 66 | int val = i * j / 16; | |
| 67 | if (val > 31) val = 31; | |
| e223fa15 | 68 | gpu_unai.LightLUT[(j*32) + i] = val; |
| 0bfe8d59 | 69 | } |
| 70 | } | |
| 71 | } | |
| 72 | ||
| 0cdf7aa4 | 73 | // gcc5+ and clang13+ understarnd this on ARM |
| 74 | GPU_INLINE s32 clamp_c(s32 x) { | |
| 75 | if (x < 0) return 0; | |
| 76 | if (x > 31) return 31; | |
| 77 | return x; | |
| 78 | } | |
| 0bfe8d59 | 79 | |
| 80 | //////////////////////////////////////////////////////////////////////////////// | |
| b3bce60e | 81 | // Create packed Gouraud fixed-pt 8.8 rgb triplet |
| 0bfe8d59 | 82 | // |
| 83 | // INPUT: | |
| 84 | // 'r','g','b' are 8.10 fixed-pt color components (r shown here) | |
| 85 | // 'r' input: --------------rrrrrrrrXXXXXXXXXX | |
| 86 | // ^ bit 31 | |
| 87 | // RETURNS: | |
| b3bce60e PC |
88 | // gcol_t output: ccccccccXXXXXXXX for c in [r, g, b] |
| 89 | // ^ bit 16 | |
| 0bfe8d59 | 90 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care |
| 91 | //////////////////////////////////////////////////////////////////////////////// | |
| b3bce60e | 92 | GPU_INLINE gcol_t gpuPackGouraudCol(u32 r, u32 g, u32 b) |
| 0bfe8d59 | 93 | { |
| 0ff4daa3 | 94 | return (gcol_t){{ |
| b3bce60e PC |
95 | (u16)(r >> 2), |
| 96 | (u16)(g >> 2), | |
| 97 | (u16)(b >> 2), | |
| 0ff4daa3 | 98 | 0 |
| 99 | }}; | |
| 0bfe8d59 | 100 | } |
| 101 | ||
| 0bfe8d59 | 102 | //////////////////////////////////////////////////////////////////////////////// |
| b3bce60e | 103 | // Create packed increment for Gouraud fixed-pt 8.8 rgb triplet |
| 0bfe8d59 | 104 | // |
| 105 | // INPUT: | |
| 106 | // Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown) | |
| 107 | // 'dr' input: ssssssssssssssrrrrrrrrXXXXXXXXXX | |
| 108 | // ^ bit 31 | |
| 109 | // RETURNS: | |
| b3bce60e PC |
110 | // gcol_t output: ccccccccXXXXXXXX for c in [r, g, b] |
| 111 | // ^ bit 16 | |
| 0bfe8d59 | 112 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits |
| 113 | // | |
| 114 | // NOTE: The correctness of this code/method has not been fully verified, | |
| 115 | // having been merely factored out from original code in | |
| 116 | // poly-drawing functions. Feel free to check/improve it -senquack | |
| 117 | //////////////////////////////////////////////////////////////////////////////// | |
| b3bce60e | 118 | GPU_INLINE gcol_t gpuPackGouraudColInc(s32 dr, s32 dg, s32 db) |
| 0bfe8d59 | 119 | { |
| 0cdf7aa4 | 120 | return (gcol_t){{ |
| b3bce60e PC |
121 | (u16)((dr >> 2) + (dr < 0)), |
| 122 | (u16)((dg >> 2) + (dg < 0)), | |
| 123 | (u16)((db >> 2) + (db < 0)), | |
| 0cdf7aa4 | 124 | 0 |
| 125 | }}; | |
| 0bfe8d59 | 126 | } |
| 127 | ||
| 0bfe8d59 | 128 | //////////////////////////////////////////////////////////////////////////////// |
| b3bce60e | 129 | // Extract bgr555 color from Gouraud u32 fixed-pt 8.8 rgb triplet |
| 0bfe8d59 | 130 | // |
| 131 | // INPUT: | |
| b3bce60e PC |
132 | // 'gCol' input: ccccccccXXXXXXXX for c in [r, g, b] |
| 133 | // ^ bit 16 | |
| 0bfe8d59 | 134 | // RETURNS: |
| 135 | // u16 output: 0bbbbbgggggrrrrr | |
| 136 | // ^ bit 16 | |
| 137 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero | |
| 138 | //////////////////////////////////////////////////////////////////////////////// | |
| b3bce60e | 139 | GPU_INLINE uint_fast16_t gpuLightingRGB(gcol_t gCol) |
| 0bfe8d59 | 140 | { |
| b3bce60e PC |
141 | return (gCol.c.r >> 11) | |
| 142 | ((gCol.c.g >> 6) & 0x3e0) | | |
| 143 | ((gCol.c.b >> 1) & 0x7c00); | |
| 0bfe8d59 | 144 | } |
| 145 | ||
| 0cdf7aa4 | 146 | GPU_INLINE uint_fast16_t gpuLightingRGBDither(gcol_t gCol, int_fast16_t dt) |
| 0bfe8d59 | 147 | { |
| 0cdf7aa4 | 148 | dt <<= 4; |
| 149 | return clamp_c(((s32)gCol.c.r + dt) >> 11) | | |
| 150 | (clamp_c(((s32)gCol.c.g + dt) >> 11) << 5) | | |
| 151 | (clamp_c(((s32)gCol.c.b + dt) >> 11) << 10); | |
| 0bfe8d59 | 152 | } |
| 153 | ||
| 0bfe8d59 | 154 | //////////////////////////////////////////////////////////////////////////////// |
| 155 | // Apply fast (low-precision) 5-bit lighting to bgr555 texture color: | |
| 156 | // | |
| 157 | // INPUT: | |
| 0cdf7aa4 | 158 | // 'r8','g8','b8' are unsigned 8-bit color values, value of 127 |
| 0bfe8d59 | 159 | // is midpoint that doesn't modify that component of texture |
| 0cdf7aa4 | 160 | // 'uSrc' input: mbbbbbgggggrrrrr |
| 0bfe8d59 | 161 | // ^ bit 16 |
| 162 | // RETURNS: | |
| 0cdf7aa4 | 163 | // u16 output: mbbbbbgggggrrrrr |
| 164 | // Where 'X' are fixed-pt bits, 'm' is the MSB to preserve | |
| 0bfe8d59 | 165 | //////////////////////////////////////////////////////////////////////////////// |
| 0ff4daa3 | 166 | GPU_INLINE uint_fast16_t gpuLightingTXTGeneric(uint_fast16_t uSrc, u32 bgr0888) |
| 0bfe8d59 | 167 | { |
| 0cdf7aa4 | 168 | // the compiler can move this out of the loop if it wants to |
| 0ff4daa3 | 169 | uint_fast32_t b5 = (bgr0888 >> 19); |
| 170 | uint_fast32_t g5 = (bgr0888 >> 11) & 0x1f; | |
| 171 | uint_fast32_t r5 = (bgr0888 >> 3) & 0x1f; | |
| 172 | ||
| e223fa15 | 173 | return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) | |
| 174 | (gpu_unai.LightLUT[ (uSrc&0x03E0) | g5] << 5) | | |
| 846344d4 PC |
175 | (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | r5] ) | |
| 176 | (uSrc & 0x8000); | |
| 0bfe8d59 | 177 | } |
| 178 | ||
| 179 | ||
| 180 | //////////////////////////////////////////////////////////////////////////////// | |
| 181 | // Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: | |
| 182 | // | |
| 183 | // INPUT: | |
| b3bce60e PC |
184 | // 'gCol' is a Gouraud fixed-pt 8.8 rgb triplet |
| 185 | // 'gCol' input: ccccccccXXXXXXXX for c in [r, g, b] | |
| 186 | // ^ bit 16 | |
| 0cdf7aa4 | 187 | // 'uSrc' input: mbbbbbgggggrrrrr |
| 0bfe8d59 | 188 | // ^ bit 16 |
| 189 | // RETURNS: | |
| 0cdf7aa4 | 190 | // u16 output: mbbbbbgggggrrrrr |
| 191 | // Where 'X' are fixed-pt bits, 'm' is the MSB to preserve | |
| 0bfe8d59 | 192 | //////////////////////////////////////////////////////////////////////////////// |
| 0ff4daa3 | 193 | GPU_INLINE uint_fast16_t gpuLightingTXTGouraudGeneric(uint_fast16_t uSrc, gcol_t gCol) |
| 0bfe8d59 | 194 | { |
| b3bce60e PC |
195 | return (gpu_unai.LightLUT[((uSrc&0x7C00)>>5) | (gCol.c.b >> 11)] << 10) | |
| 196 | (gpu_unai.LightLUT[ (uSrc&0x03E0) | (gCol.c.g >> 11)] << 5) | | |
| 197 | (gpu_unai.LightLUT[((uSrc&0x001F)<<5) | (gCol.c.r >> 11)]) | | |
| 846344d4 | 198 | (uSrc & 0x8000); |
| 0bfe8d59 | 199 | } |
| 200 | ||
| 0bfe8d59 | 201 | //////////////////////////////////////////////////////////////////////////////// |
| 202 | // Apply high-precision 8-bit lighting to bgr555 texture color, | |
| 0bfe8d59 | 203 | // |
| 204 | // INPUT: | |
| 0cdf7aa4 | 205 | // 'r','g','b' are unsigned 8-bit color component values, value of |
| 0bfe8d59 | 206 | // 127 is midpoint that doesn't modify that component of texture |
| 207 | // | |
| 0cdf7aa4 | 208 | // uSrc input: mbbbbbgggggrrrrr |
| 0bfe8d59 | 209 | // ^ bit 16 |
| 210 | // RETURNS: | |
| 0cdf7aa4 | 211 | // u16 output: mbbbbbgggggrrrrr |
| 212 | // Where 'X' are fixed-pt bits, 'm' is the MSB to preserve | |
| 0bfe8d59 | 213 | //////////////////////////////////////////////////////////////////////////////// |
| 0cdf7aa4 | 214 | GPU_INLINE uint_fast16_t gpuLightingTXTDitherRGB(uint_fast16_t uSrc, |
| 215 | uint_fast8_t r, uint_fast8_t g, uint_fast8_t b, int_fast16_t dv) | |
| 0bfe8d59 | 216 | { |
| 0cdf7aa4 | 217 | uint_fast16_t rs = uSrc & 0x001F; |
| 218 | uint_fast16_t gs = uSrc & 0x03E0; | |
| 219 | uint_fast16_t bs = uSrc & 0x7C00; | |
| 220 | s32 r3 = rs * r + dv; | |
| 221 | s32 g3 = gs * g + (dv << 5); | |
| 222 | s32 b3 = bs * b + (dv << 10); | |
| 223 | return clamp_c(r3 >> 7) | | |
| 224 | (clamp_c(g3 >> 12) << 5) | | |
| 225 | (clamp_c(b3 >> 17) << 10) | | |
| 226 | (uSrc & 0x8000); | |
| 0bfe8d59 | 227 | } |
| 228 | ||
| 0cdf7aa4 | 229 | GPU_INLINE uint_fast16_t gpuLightingTXTDither(uint_fast16_t uSrc, u32 bgr0888, int_fast16_t dv) |
| 0bfe8d59 | 230 | { |
| 0cdf7aa4 | 231 | return gpuLightingTXTDitherRGB(uSrc, bgr0888 & 0xff, |
| 232 | (bgr0888 >> 8) & 0xff, bgr0888 >> 16, dv); | |
| 233 | } | |
| 0bfe8d59 | 234 | |
| 0cdf7aa4 | 235 | GPU_INLINE uint_fast16_t gpuLightingTXTGouraudDither(uint_fast16_t uSrc, gcol_t gCol, int_fast8_t dv) |
| 236 | { | |
| 237 | return gpuLightingTXTDitherRGB(uSrc, gCol.c.r >> 8, gCol.c.g >> 8, gCol.c.b >> 8, dv); | |
| 0bfe8d59 | 238 | } |
| 239 | ||
| 240 | #endif //_OP_LIGHT_H_ |