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1 | #ifndef _OP_LIGHT_ARM_H_ |
2 | #define _OP_LIGHT_ARM_H_ | |
3 | ||
4 | //////////////////////////////////////////////////////////////////////////////// | |
5 | // Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet | |
6 | // | |
7 | // INPUT: | |
8 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX | |
9 | // ^ bit 31 | |
10 | // RETURNS: | |
11 | // u16 output: 0bbbbbgggggrrrrr | |
12 | // ^ bit 16 | |
13 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero | |
14 | //////////////////////////////////////////////////////////////////////////////// | |
92eab56a | 15 | GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol) |
788f5e89 | 16 | { |
92eab56a | 17 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
788f5e89 JW |
18 | u32 tmp; |
19 | ||
20 | asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000 | |
21 | "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000 | |
22 | "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000 | |
23 | "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr | |
24 | : [out] "+&r" (out), [tmp] "=&r" (tmp) | |
25 | : [gCol] "r" (gCol) | |
26 | ); | |
27 | ||
28 | return out; | |
29 | } | |
30 | ||
31 | ||
92eab56a | 32 | GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) |
788f5e89 | 33 | { |
92eab56a | 34 | uint_fast16_t out = 0x03E0; |
788f5e89 JW |
35 | u32 db, dg; |
36 | asm ("and %[dg], %[out], %[src] \n\t" | |
37 | "orr %[dg], %[dg], %[g5] \n\t" | |
38 | "and %[db], %[out], %[src], lsr #0x05 \n\t" | |
39 | "ldrb %[dg], [%[lut], %[dg]] \n\t" | |
40 | "and %[out], %[out], %[src], lsl #0x05 \n\t" | |
41 | "orr %[out], %[out], %[r5] \n\t" | |
42 | "orr %[db], %[db], %[b5] \n\t" | |
43 | "ldrb %[out], [%[lut], %[out]] \n\t" | |
44 | "ldrb %[db], [%[lut], %[db]] \n\t" | |
92eab56a | 45 | "tst %[src], #0x8000\n\t" |
788f5e89 | 46 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" |
92eab56a | 47 | "orrne %[out], %[out], #0x8000\n\t" |
788f5e89 JW |
48 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" |
49 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg) | |
50 | : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5), | |
51 | [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out) | |
52 | : "cc"); | |
53 | return out; | |
54 | } | |
55 | ||
92eab56a | 56 | GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol) |
788f5e89 | 57 | { |
92eab56a | 58 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
788f5e89 JW |
59 | u32 db,dg,gtmp; |
60 | asm ("and %[dg], %[out], %[src] \n\t" | |
61 | "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" | |
62 | "and %[db], %[out], %[src], lsr #0x05 \n\t" | |
63 | "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" | |
64 | "and %[gtmp],%[out], %[gCol] \n\t" | |
65 | "ldrb %[dg], [%[lut], %[dg]] \n\t" | |
66 | "and %[out], %[out], %[src], lsl #0x05 \n\t" | |
67 | "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" | |
68 | "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" | |
69 | "ldrb %[out], [%[lut], %[out]] \n\t" | |
70 | "ldrb %[db], [%[lut], %[db]] \n\t" | |
92eab56a | 71 | "tst %[src], #0x8000\n\t" |
788f5e89 | 72 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" |
92eab56a | 73 | "orrne %[out], %[out], #0x8000\n\t" |
788f5e89 JW |
74 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" |
75 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg), | |
76 | [gtmp] "=&r" (gtmp) \ | |
77 | : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc) | |
78 | : "cc"); | |
79 | ||
80 | return out; | |
81 | } | |
82 | ||
83 | #endif //_OP_LIGHT_ARM_H_ |