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1 | #ifndef _OP_LIGHT_ARM_H_ |
2 | #define _OP_LIGHT_ARM_H_ |
3 | |
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4 | #include "arm_features.h" |
5 | |
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6 | //////////////////////////////////////////////////////////////////////////////// |
7 | // Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet |
8 | // |
9 | // INPUT: |
10 | // 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX |
11 | // ^ bit 31 |
12 | // RETURNS: |
13 | // u16 output: 0bbbbbgggggrrrrr |
14 | // ^ bit 16 |
15 | // Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero |
16 | //////////////////////////////////////////////////////////////////////////////// |
17 | GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol) |
18 | { |
19 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
20 | u32 tmp; |
21 | |
22 | asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000 |
23 | "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000 |
24 | "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000 |
25 | "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr |
26 | : [out] "+&r" (out), [tmp] "=&r" (tmp) |
27 | : [gCol] "r" (gCol) |
28 | ); |
29 | |
30 | return out; |
31 | } |
32 | |
33 | //////////////////////////////////////////////////////////////////////////////// |
34 | // Apply fast (low-precision) 5-bit lighting to bgr555 texture color: |
35 | // |
36 | // INPUT: |
37 | // 'r5','g5','b5' are unsigned 5-bit color values, value of 15 |
38 | // is midpoint that doesn't modify that component of texture |
39 | // 'uSrc' input: mbbbbbgggggrrrrr |
40 | // ^ bit 16 |
41 | // RETURNS: |
42 | // u16 output: mbbbbbgggggrrrrr |
43 | // Where 'X' are fixed-pt bits. |
44 | //////////////////////////////////////////////////////////////////////////////// |
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45 | #ifdef HAVE_ARMV6 |
46 | // clang uses smulbb but not gcc, so we need this |
47 | GPU_INLINE int_fast16_t smulbb(int_fast16_t a, int_fast16_t b) |
48 | { |
49 | int_fast16_t r; |
50 | asm("smulbb %0, %1, %2" : "=r"(r) : "r"(a), "r"(b)); |
51 | return r; |
52 | } |
53 | |
54 | GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) |
55 | { |
56 | // on v6 we have single-cycle mul and sat which is better than the lut |
57 | int_fast16_t r = smulbb(uSrc & 0x001f, r5); |
58 | int_fast16_t g = smulbb(uSrc & 0x03e0, g5); |
59 | int_fast16_t b = smulbb(uSrc & 0x7c00, b5); |
60 | asm volatile("usat %0, #5, %0, asr #4" : "=r"(r) : "0"(r)); |
61 | asm volatile("usat %0, #5, %0, asr #9" : "=r"(g) : "0"(g)); |
62 | asm volatile("usat %0, #5, %0, asr #14" : "=r"(b) : "0"(b)); |
63 | return (uSrc & 0x8000) | (b << 10) | (g << 5) | r; |
64 | } |
65 | #else |
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66 | GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) |
67 | { |
68 | uint_fast16_t out = 0x03E0; |
69 | u32 db, dg; |
70 | |
71 | // Using `g` for src, `G` for dest |
72 | asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 |
73 | "orr %[dg], %[dg], %[g5] \n\t" // dg holds 0x000000gggggGGGGG |
74 | "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 |
75 | "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg |
76 | "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 |
77 | "orr %[out], %[out], %[r5] \n\t" // out holds 0x000000rrrrrRRRRR |
78 | "orr %[db], %[db], %[b5] \n\t" // db holds 0x000000bbbbbBBBBB |
79 | "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr |
80 | "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb |
81 | "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc |
82 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr |
83 | "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc |
84 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr |
85 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg) |
86 | : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5), |
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87 | [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out) |
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88 | : "cc"); |
89 | return out; |
90 | } |
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91 | #endif |
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92 | |
93 | //////////////////////////////////////////////////////////////////////////////// |
94 | // Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: |
95 | // |
96 | // INPUT: |
97 | // 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of |
98 | // 15.0 is midpoint that does not modify color of texture |
99 | // gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX |
100 | // ^ bit 31 |
101 | // 'uSrc' input: mbbbbbgggggrrrrr |
102 | // ^ bit 16 |
103 | // RETURNS: |
104 | // u16 output: mbbbbbgggggrrrrr |
105 | // Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care |
106 | //////////////////////////////////////////////////////////////////////////////// |
107 | GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol) |
108 | { |
109 | uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output |
110 | u32 db,dg,gtmp; |
111 | |
112 | // Using `g` for src, `G` for dest |
113 | asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 |
114 | "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" // gtmp holds 0x000000GGGGG00000 |
115 | "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 |
116 | "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" // dg holds 0x000000gggggGGGGG |
117 | "and %[gtmp],%[out], %[gCol] \n\t" // gtmp holds 0x000000BBBBB00000 |
118 | "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg |
119 | "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 |
120 | "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" // out holds 0x000000rrrrrRRRRR |
121 | "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" // db holds 0x000000bbbbbBBBBB |
122 | "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr |
123 | "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb |
124 | "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc |
125 | "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr |
126 | "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc |
127 | "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr |
128 | : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg), |
129 | [gtmp] "=&r" (gtmp) \ |
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130 | : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc) |
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131 | : "cc"); |
132 | |
133 | return out; |
134 | } |
135 | |
136 | #endif //_OP_LIGHT_ARM_H_ |