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1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * |
3 | * Copyright (C) 2010 Unai * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | * * |
10 | * This program is distributed in the hope that it will be useful, * |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
13 | * GNU General Public License for more details. * |
14 | * * |
15 | * You should have received a copy of the GNU General Public License * |
16 | * along with this program; if not, write to the * |
17 | * Free Software Foundation, Inc., * |
18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
19 | ***************************************************************************/ |
20 | |
21 | /////////////////////////////////////////////////////////////////////////////// |
22 | INLINE void gpuLoadImage(void) |
23 | { |
24 | u16 x0, y0, w0, h0; |
25 | x0 = PacketBuffer.U2[2] & 1023; |
26 | y0 = PacketBuffer.U2[3] & 511; |
27 | w0 = PacketBuffer.U2[4]; |
28 | h0 = PacketBuffer.U2[5]; |
29 | |
30 | if ((y0 + h0) > FRAME_HEIGHT) |
31 | { |
32 | h0 = FRAME_HEIGHT - y0; |
33 | } |
34 | |
35 | FrameToWrite = ((w0)&&(h0)); |
36 | |
37 | px = 0; |
38 | py = 0; |
39 | x_end = w0; |
40 | y_end = h0; |
41 | pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)]; |
42 | |
43 | GPU_GP1 |= 0x08000000; |
44 | } |
45 | |
46 | /////////////////////////////////////////////////////////////////////////////// |
47 | INLINE void gpuStoreImage(void) |
48 | { |
49 | u16 x0, y0, w0, h0; |
50 | x0 = PacketBuffer.U2[2] & 1023; |
51 | y0 = PacketBuffer.U2[3] & 511; |
52 | w0 = PacketBuffer.U2[4]; |
53 | h0 = PacketBuffer.U2[5]; |
54 | |
55 | if ((y0 + h0) > FRAME_HEIGHT) |
56 | { |
57 | h0 = FRAME_HEIGHT - y0; |
58 | } |
59 | FrameToRead = ((w0)&&(h0)); |
60 | |
61 | px = 0; |
62 | py = 0; |
63 | x_end = w0; |
64 | y_end = h0; |
65 | pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)]; |
66 | |
67 | GPU_GP1 |= 0x08000000; |
68 | } |
69 | |
70 | INLINE void gpuMoveImage(void) |
71 | { |
72 | u32 x0, y0, x1, y1; |
73 | s32 w0, h0; |
74 | x0 = PacketBuffer.U2[2] & 1023; |
75 | y0 = PacketBuffer.U2[3] & 511; |
76 | x1 = PacketBuffer.U2[4] & 1023; |
77 | y1 = PacketBuffer.U2[5] & 511; |
78 | w0 = PacketBuffer.U2[6]; |
79 | h0 = PacketBuffer.U2[7]; |
80 | |
81 | if( (x0==x1) && (y0==y1) ) return; |
82 | if ((w0<=0) || (h0<=0)) return; |
83 | |
84 | if (((y0+h0)>512)||((x0+w0)>1024)||((y1+h0)>512)||((x1+w0)>1024)) |
85 | { |
86 | u16 *psxVuw=GPU_FrameBuffer; |
be013764 |
87 | s32 i,j; |
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88 | for(j=0;j<h0;j++) |
89 | for(i=0;i<w0;i++) |
90 | psxVuw [(1024*((y1+j)&511))+((x1+i)&0x3ff)]= |
91 | psxVuw[(1024*((y0+j)&511))+((x0+i)&0x3ff)]; |
92 | } |
93 | else if ((x0&1)||(x1&1)) |
94 | { |
95 | u16 *lpDst, *lpSrc; |
96 | lpDst = lpSrc = (u16*)GPU_FrameBuffer; |
97 | lpSrc += FRAME_OFFSET(x0, y0); |
98 | lpDst += FRAME_OFFSET(x1, y1); |
99 | x1 = FRAME_WIDTH - w0; |
100 | do { |
101 | x0=w0; |
102 | do { *lpDst++ = *lpSrc++; } while (--x0); |
103 | lpDst += x1; |
104 | lpSrc += x1; |
105 | } while (--h0); |
106 | } |
107 | else |
108 | { |
109 | u32 *lpDst, *lpSrc; |
110 | lpDst = lpSrc = (u32*)(void*)GPU_FrameBuffer; |
111 | lpSrc += ((FRAME_OFFSET(x0, y0))>>1); |
112 | lpDst += ((FRAME_OFFSET(x1, y1))>>1); |
113 | if (w0&1) |
114 | { |
115 | x1 = (FRAME_WIDTH - w0 +1)>>1; |
116 | w0>>=1; |
117 | if (!w0) { |
118 | do { |
119 | *((u16*)lpDst) = *((u16*)lpSrc); |
120 | lpDst += x1; |
121 | lpSrc += x1; |
122 | } while (--h0); |
123 | } else |
124 | do { |
125 | x0=w0; |
126 | do { *lpDst++ = *lpSrc++; } while (--x0); |
127 | *((u16*)lpDst) = *((u16*)lpSrc); |
128 | lpDst += x1; |
129 | lpSrc += x1; |
130 | } while (--h0); |
131 | } |
132 | else |
133 | { |
134 | x1 = (FRAME_WIDTH - w0)>>1; |
135 | w0>>=1; |
136 | do { |
137 | x0=w0; |
138 | do { *lpDst++ = *lpSrc++; } while (--x0); |
139 | lpDst += x1; |
140 | lpSrc += x1; |
141 | } while (--h0); |
142 | } |
143 | } |
144 | } |
145 | |
146 | INLINE void gpuClearImage(void) |
147 | { |
148 | s32 x0, y0, w0, h0; |
149 | x0 = PacketBuffer.S2[2]; |
150 | y0 = PacketBuffer.S2[3]; |
151 | w0 = PacketBuffer.S2[4] & 0x3ff; |
152 | h0 = PacketBuffer.S2[5] & 0x3ff; |
153 | |
154 | w0 += x0; |
155 | if (x0 < 0) x0 = 0; |
156 | if (w0 > FRAME_WIDTH) w0 = FRAME_WIDTH; |
157 | w0 -= x0; |
158 | if (w0 <= 0) return; |
159 | h0 += y0; |
160 | if (y0 < 0) y0 = 0; |
161 | if (h0 > FRAME_HEIGHT) h0 = FRAME_HEIGHT; |
162 | h0 -= y0; |
163 | if (h0 <= 0) return; |
164 | |
165 | if (x0&1) |
166 | { |
167 | u16* pixel = (u16*)GPU_FrameBuffer + FRAME_OFFSET(x0, y0); |
168 | u16 rgb = GPU_RGB16(PacketBuffer.S4[0]); |
169 | y0 = FRAME_WIDTH - w0; |
170 | do { |
171 | x0=w0; |
172 | do { *pixel++ = rgb; } while (--x0); |
173 | pixel += y0; |
174 | } while (--h0); |
175 | } |
176 | else |
177 | { |
178 | u32* pixel = (u32*)(void*)GPU_FrameBuffer + ((FRAME_OFFSET(x0, y0))>>1); |
179 | u32 rgb = GPU_RGB16(PacketBuffer.S4[0]); |
180 | rgb |= (rgb<<16); |
181 | if (w0&1) |
182 | { |
183 | y0 = (FRAME_WIDTH - w0 +1)>>1; |
184 | w0>>=1; |
185 | do { |
186 | x0=w0; |
187 | do { *pixel++ = rgb; } while (--x0); |
188 | *((u16*)pixel) = (u16)rgb; |
189 | pixel += y0; |
190 | } while (--h0); |
191 | } |
192 | else |
193 | { |
194 | y0 = (FRAME_WIDTH - w0)>>1; |
195 | w0>>=1; |
196 | do { |
197 | x0=w0; |
198 | do { *pixel++ = rgb; } while (--x0); |
199 | pixel += y0; |
200 | } while (--h0); |
201 | } |
202 | } |
203 | } |