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0bfe8d59 | 1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * | |
3 | * Copyright (C) 2010 Unai * | |
4 | * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) * | |
5 | * * | |
6 | * This program is free software; you can redistribute it and/or modify * | |
7 | * it under the terms of the GNU General Public License as published by * | |
8 | * the Free Software Foundation; either version 2 of the License, or * | |
9 | * (at your option) any later version. * | |
10 | * * | |
11 | * This program is distributed in the hope that it will be useful, * | |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
14 | * GNU General Public License for more details. * | |
15 | * * | |
16 | * You should have received a copy of the GNU General Public License * | |
17 | * along with this program; if not, write to the * | |
18 | * Free Software Foundation, Inc., * | |
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * | |
20 | ***************************************************************************/ | |
21 | ||
22 | #ifndef GPU_UNAI_H | |
23 | #define GPU_UNAI_H | |
24 | ||
bd701916 | 25 | #include <stdint.h> |
0bfe8d59 | 26 | #include "gpu.h" |
27 | ||
e223fa15 | 28 | // Header shared between both standalone gpu_unai (gpu.cpp) and new |
29 | // gpulib-compatible gpu_unai (gpulib_if.cpp) | |
30 | // -> Anything here should be for gpu_unai's private use. <- | |
0bfe8d59 | 31 | |
32 | /////////////////////////////////////////////////////////////////////////////// | |
33 | // Compile Options | |
34 | ||
35 | //#define ENABLE_GPU_NULL_SUPPORT // Enables NullGPU support | |
36 | //#define ENABLE_GPU_LOG_SUPPORT // Enables gpu logger, very slow only for windows debugging | |
37 | //#define ENABLE_GPU_ARMV7 // Enables ARMv7 optimized assembly | |
38 | ||
39 | //Poly routine options (default is integer math and accurate division) | |
40 | //#define GPU_UNAI_USE_FLOATMATH // Use float math in poly routines | |
41 | //#define GPU_UNAI_USE_FLOAT_DIV_MULTINV // If GPU_UNAI_USE_FLOATMATH is defined, | |
42 | // use multiply-by-inverse for division | |
43 | //#define GPU_UNAI_USE_INT_DIV_MULTINV // If GPU_UNAI_USE_FLOATMATH is *not* | |
44 | // defined, use old inaccurate division | |
45 | ||
46 | ||
47 | #define GPU_INLINE static inline __attribute__((always_inline)) | |
48 | #define INLINE static inline __attribute__((always_inline)) | |
49 | ||
50 | #define u8 uint8_t | |
51 | #define s8 int8_t | |
52 | #define u16 uint16_t | |
53 | #define s16 int16_t | |
54 | #define u32 uint32_t | |
55 | #define s32 int32_t | |
56 | #define s64 int64_t | |
b3bce60e PC |
57 | #define u64 uint64_t |
58 | ||
59 | typedef union { | |
60 | struct { | |
61 | u16 r, g, b; | |
62 | } c; | |
63 | u64 raw; | |
64 | } gcol_t; | |
0bfe8d59 | 65 | |
bd701916 | 66 | #ifndef NDEBUG |
67 | ||
e223fa15 | 68 | typedef struct { |
69 | u32 v; | |
70 | } le32_t; | |
71 | ||
72 | typedef struct { | |
73 | u16 v; | |
74 | } le16_t; | |
75 | ||
bd701916 | 76 | #define LExRead(v_) (v_.v) |
77 | ||
78 | #else | |
79 | ||
80 | typedef u32 le32_t; | |
81 | typedef u16 le16_t; | |
82 | #define LExRead(v) (v) | |
83 | ||
84 | #endif | |
85 | ||
e223fa15 | 86 | static inline u32 le32_to_u32(le32_t le) |
87 | { | |
bd701916 | 88 | return LE32TOH(LExRead(le)); |
e223fa15 | 89 | } |
90 | ||
91 | static inline s32 le32_to_s32(le32_t le) | |
92 | { | |
bd701916 | 93 | return (int32_t) LE32TOH(LExRead(le)); |
e223fa15 | 94 | } |
95 | ||
96 | static inline u32 le32_raw(le32_t le) | |
97 | { | |
bd701916 | 98 | return LExRead(le); |
e223fa15 | 99 | } |
100 | ||
101 | static inline le32_t u32_to_le32(u32 u) | |
102 | { | |
bd701916 | 103 | return (le32_t){ HTOLE32(u) }; |
e223fa15 | 104 | } |
105 | ||
106 | static inline u16 le16_to_u16(le16_t le) | |
107 | { | |
bd701916 | 108 | return LE16TOH(LExRead(le)); |
e223fa15 | 109 | } |
110 | ||
111 | static inline s16 le16_to_s16(le16_t le) | |
112 | { | |
bd701916 | 113 | return (int16_t) LE16TOH(LExRead(le)); |
e223fa15 | 114 | } |
115 | ||
116 | static inline u16 le16_raw(le16_t le) | |
117 | { | |
bd701916 | 118 | return LExRead(le); |
e223fa15 | 119 | } |
120 | ||
121 | static inline le16_t u16_to_le16(u16 u) | |
122 | { | |
bd701916 | 123 | return (le16_t){ HTOLE16(u) }; |
e223fa15 | 124 | } |
125 | ||
0bfe8d59 | 126 | union PtrUnion |
127 | { | |
e223fa15 | 128 | le32_t *U4; |
129 | le16_t *U2; | |
0bfe8d59 | 130 | u8 *U1; |
0bfe8d59 | 131 | void *ptr; |
132 | }; | |
133 | ||
134 | union GPUPacket | |
135 | { | |
e223fa15 | 136 | le32_t U4[16]; |
137 | le16_t U2[32]; | |
0bfe8d59 | 138 | u8 U1[64]; |
0bfe8d59 | 139 | }; |
140 | ||
141 | template<class T> static inline void SwapValues(T &x, T &y) | |
142 | { | |
143 | T tmp(x); x = y; y = tmp; | |
144 | } | |
145 | ||
146 | template<typename T> | |
147 | static inline T Min2 (const T a, const T b) | |
148 | { | |
149 | return (a<b)?a:b; | |
150 | } | |
151 | ||
152 | template<typename T> | |
153 | static inline T Min3 (const T a, const T b, const T c) | |
154 | { | |
155 | return Min2(Min2(a,b),c); | |
156 | } | |
157 | ||
158 | template<typename T> | |
159 | static inline T Max2 (const T a, const T b) | |
160 | { | |
161 | return (a>b)?a:b; | |
162 | } | |
163 | ||
164 | template<typename T> | |
165 | static inline T Max3 (const T a, const T b, const T c) | |
166 | { | |
167 | return Max2(Max2(a,b),c); | |
168 | } | |
169 | ||
170 | ||
171 | /////////////////////////////////////////////////////////////////////////////// | |
172 | // GPU Raster Macros | |
173 | ||
174 | // Convert 24bpp color parameter of GPU command to 16bpp (15bpp + mask bit) | |
175 | #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) | |
176 | ||
177 | // Sign-extend 11-bit coordinate command param | |
178 | #define GPU_EXPANDSIGN(x) (((s32)(x)<<(32-11))>>(32-11)) | |
179 | ||
180 | // Max difference between any two X or Y primitive coordinates | |
181 | #define CHKMAX_X 1024 | |
182 | #define CHKMAX_Y 512 | |
183 | ||
184 | #define FRAME_BUFFER_SIZE (1024*512*2) | |
185 | #define FRAME_WIDTH 1024 | |
186 | #define FRAME_HEIGHT 512 | |
187 | #define FRAME_OFFSET(x,y) (((y)<<10)+(x)) | |
188 | #define FRAME_BYTE_STRIDE 2048 | |
189 | #define FRAME_BYTES_PER_PIXEL 2 | |
190 | ||
191 | static inline s32 GPU_DIV(s32 rs, s32 rt) | |
192 | { | |
193 | return rt ? (rs / rt) : (0); | |
194 | } | |
195 | ||
196 | // 'Unsafe' version of above that doesn't check for div-by-zero | |
197 | #define GPU_FAST_DIV(rs, rt) ((signed)(rs) / (signed)(rt)) | |
198 | ||
2682f6ed | 199 | // warning: gpu_arm.S asm uses this struct, update the asm if you change this |
200 | struct gpu_unai_inner_t { | |
201 | le16_t* TBA; // 00 Ptr to current texture in VRAM | |
202 | le16_t* CBA; // 04 Ptr to current CLUT in VRAM | |
203 | ||
204 | // 22.10 Fixed-pt texture coords, mask, scanline advance | |
205 | // NOTE: U,V are no longer packed together into one u32, this proved to be | |
206 | // too imprecise, leading to pixel dropouts. Example: NFS3's skybox. | |
8177857b | 207 | u32 u, v; // 08 not fractional for sprites |
208 | u32 u_msk, v_msk; // 10 always 22.10 | |
209 | union { | |
210 | struct { | |
211 | s32 u_inc, v_inc; // 18 poly uv increment, 22.10 | |
212 | }; | |
213 | struct { | |
214 | s32 y0, y1; // 18 sprite y range | |
215 | }; | |
216 | }; | |
2682f6ed | 217 | |
93b00bc7 | 218 | // Color for flat-shaded, texture-blended prims |
219 | u8 r5, g5, b5, pad5; // 20 5-bit light for undithered prims | |
220 | u8 r8, g8, b8, pad8; // 24 8-bit light for dithered prims | |
221 | ||
2682f6ed | 222 | // Color for Gouraud-shaded prims |
223 | // Fixed-pt 8.8 rgb triplet | |
224 | // Packed fixed-pt 8.3:8.3:8.2 rgb triplet | |
225 | // layout: ccccccccXXXXXXXX for c in [r, g, b] | |
226 | // ^ bit 16 | |
aaf0bb59 | 227 | gcol_t gCol; // 28 |
228 | gcol_t gInc; // 30 Increment along scanline for gCol | |
2682f6ed | 229 | |
2682f6ed | 230 | // Color for flat-shaded, untextured prims |
aaf0bb59 | 231 | u16 PixelData; // 38 bgr555 color for untextured flat-shaded polys |
8177857b | 232 | |
233 | u8 blit_mask; // Determines what pixels to skip when rendering. | |
234 | // Only useful on low-resolution devices using | |
235 | // a simple pixel-dropping downscaler for PS1 | |
236 | // high-res modes. See 'pixel_skip' option. | |
237 | ||
238 | u8 ilace_mask; // Determines what lines to skip when rendering. | |
239 | // Normally 0 when PS1 240 vertical res is in | |
240 | // use and ilace_force is 0. When running in | |
241 | // PS1 480 vertical res on a low-resolution | |
242 | // device (320x240), will usually be set to 1 | |
243 | // so odd lines are not rendered. (Unless future | |
244 | // full-screen scaling option is in use ..TODO) | |
2682f6ed | 245 | }; |
246 | ||
e223fa15 | 247 | struct gpu_unai_t { |
0bfe8d59 | 248 | u32 GPU_GP1; |
249 | GPUPacket PacketBuffer; | |
e223fa15 | 250 | le16_t *vram; |
0bfe8d59 | 251 | |
e223fa15 | 252 | #ifdef USE_GPULIB |
253 | le16_t *downscale_vram; | |
254 | #endif | |
255 | //////////////////////////////////////////////////////////////////////////// | |
256 | // Variables used only by older standalone version of gpu_unai (gpu.cpp) | |
0bfe8d59 | 257 | #ifndef USE_GPULIB |
258 | u32 GPU_GP0; | |
259 | u32 tex_window; // Current texture window vals (set by GP0(E2h) cmd) | |
260 | s32 PacketCount; | |
261 | s32 PacketIndex; | |
262 | bool fb_dirty; // Framebuffer is dirty (according to GPU) | |
263 | ||
264 | // Display status | |
e223fa15 | 265 | // NOTE: Standalone older gpu_unai didn't care about horiz display range |
0bfe8d59 | 266 | u16 DisplayArea[6]; // [0] : Start of display area (in VRAM) X |
267 | // [1] : Start of display area (in VRAM) Y | |
268 | // [2] : Display mode resolution HORIZONTAL | |
269 | // [3] : Display mode resolution VERTICAL | |
270 | // [4] : Vertical display range (on TV) START | |
271 | // [5] : Vertical display range (on TV) END | |
272 | ||
273 | //////////////////////////////////////////////////////////////////////////// | |
274 | // Dma Transfers info | |
275 | struct { | |
276 | s32 px,py; | |
277 | s32 x_end,y_end; | |
e223fa15 | 278 | le16_t* pvram; |
0bfe8d59 | 279 | u32 *last_dma; // Last dma pointer |
280 | bool FrameToRead; // Load image in progress | |
281 | bool FrameToWrite; // Store image in progress | |
282 | } dma; | |
283 | ||
284 | //////////////////////////////////////////////////////////////////////////// | |
285 | // Frameskip | |
286 | struct { | |
287 | int skipCount; // Frame skip (0,1,2,3...) | |
288 | bool isSkip; // Skip frame (according to GPU) | |
289 | bool skipFrame; // Skip this frame (according to frame skip) | |
290 | bool wasSkip; // Skip frame old value (according to GPU) | |
291 | bool skipGPU; // Skip GPU primitives | |
292 | } frameskip; | |
293 | #endif | |
e223fa15 | 294 | // END of standalone gpu_unai variables |
0bfe8d59 | 295 | //////////////////////////////////////////////////////////////////////////// |
296 | ||
297 | u32 TextureWindowCur; // Current setting from last GP0(0xE2) cmd (raw form) | |
298 | u8 TextureWindow[4]; // [0] : Texture window offset X | |
299 | // [1] : Texture window offset Y | |
300 | // [2] : Texture window mask X | |
301 | // [3] : Texture window mask Y | |
302 | ||
303 | u16 DrawingArea[4]; // [0] : Drawing area top left X | |
304 | // [1] : Drawing area top left Y | |
305 | // [2] : Drawing area bottom right X | |
306 | // [3] : Drawing area bottom right Y | |
307 | ||
308 | s16 DrawingOffset[2]; // [0] : Drawing offset X (signed) | |
309 | // [1] : Drawing offset Y (signed) | |
310 | ||
0bfe8d59 | 311 | //////////////////////////////////////////////////////////////////////////// |
312 | // Inner Loop parameters | |
313 | ||
2682f6ed | 314 | __attribute__((aligned(32))) |
315 | gpu_unai_inner_t inn; | |
0bfe8d59 | 316 | |
317 | // End of inner Loop parameters | |
318 | //////////////////////////////////////////////////////////////////////////// | |
319 | ||
0bfe8d59 | 320 | bool prog_ilace_flag; // Tracks successive frames for 'prog_ilace' option |
321 | ||
322 | u8 BLEND_MODE; | |
323 | u8 TEXT_MODE; | |
324 | u8 Masking; | |
325 | ||
326 | u16 PixelMSB; | |
327 | ||
e223fa15 | 328 | gpu_unai_config_t config; |
0bfe8d59 | 329 | |
330 | u8 LightLUT[32*32]; // 5-bit lighting LUT (gpu_inner_light.h) | |
331 | u32 DitherMatrix[64]; // Matrix of dither coefficients | |
332 | }; | |
333 | ||
2682f6ed | 334 | static __attribute__((aligned(32))) gpu_unai_t gpu_unai; |
0bfe8d59 | 335 | |
336 | // Global config that frontend can alter.. Values are read in GPU_init(). | |
337 | // TODO: if frontend menu modifies a setting, add a function that can notify | |
338 | // GPU plugin to use new setting. | |
e223fa15 | 339 | gpu_unai_config_t gpu_unai_config_ext; |
0bfe8d59 | 340 | |
341 | /////////////////////////////////////////////////////////////////////////////// | |
342 | // Internal inline funcs to get option status: (Allows flexibility) | |
343 | static inline bool LightingEnabled() | |
344 | { | |
e223fa15 | 345 | return gpu_unai.config.lighting; |
0bfe8d59 | 346 | } |
347 | ||
348 | static inline bool FastLightingEnabled() | |
349 | { | |
e223fa15 | 350 | return gpu_unai.config.fast_lighting; |
0bfe8d59 | 351 | } |
352 | ||
353 | static inline bool BlendingEnabled() | |
354 | { | |
e223fa15 | 355 | return gpu_unai.config.blending; |
0bfe8d59 | 356 | } |
357 | ||
358 | static inline bool DitheringEnabled() | |
359 | { | |
e223fa15 | 360 | return gpu_unai.config.dithering; |
0bfe8d59 | 361 | } |
362 | ||
0bfe8d59 | 363 | static inline bool ForcedDitheringEnabled() |
364 | { | |
ed8077c5 | 365 | return gpu_unai.config.force_dithering; |
0bfe8d59 | 366 | } |
367 | ||
368 | static inline bool ProgressiveInterlaceEnabled() | |
369 | { | |
370 | #ifdef USE_GPULIB | |
371 | // Using this old option greatly decreases quality of image. Disabled | |
372 | // for now when using new gpulib, since it also adds more work in loops. | |
373 | return false; | |
374 | #else | |
e223fa15 | 375 | return gpu_unai.config.prog_ilace; |
0bfe8d59 | 376 | #endif |
377 | } | |
378 | ||
379 | // For now, 320x240 output resolution is assumed, using simple line-skipping | |
380 | // and pixel-skipping downscaler. | |
381 | // TODO: Flesh these out so they return useful values based on whether | |
382 | // running on higher-res device or a resampling downscaler is enabled. | |
383 | static inline bool PixelSkipEnabled() | |
384 | { | |
e223fa15 | 385 | return gpu_unai.config.pixel_skip || gpu_unai.config.scale_hires; |
0bfe8d59 | 386 | } |
387 | ||
388 | static inline bool LineSkipEnabled() | |
389 | { | |
390 | return true; | |
391 | } | |
392 | ||
393 | #endif // GPU_UNAI_H |